├── .gitattributes ├── .gitignore ├── InterfaceChess ├── InterfaceChess.sln └── InterfaceChess │ ├── IBishop.cs │ ├── IQueun.cs │ ├── IRook.cs │ ├── InterfaceChess.csproj │ └── Properties │ └── AssemblyInfo.cs └── README.md /.gitattributes: -------------------------------------------------------------------------------- 1 | ############################################################################### 2 | # Set default behavior to automatically normalize line endings. 3 | ############################################################################### 4 | * text=auto 5 | 6 | ############################################################################### 7 | # Set default behavior for command prompt diff. 8 | # 9 | # This is need for earlier builds of msysgit that does not have it on by 10 | # default for csharp files. 11 | # Note: This is only used by command line 12 | ############################################################################### 13 | #*.cs diff=csharp 14 | 15 | ############################################################################### 16 | # Set the merge driver for project and solution files 17 | # 18 | # Merging from the command prompt will add diff markers to the files if there 19 | # are conflicts (Merging from VS is not affected by the settings below, in VS 20 | # the diff markers are never inserted). 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Backup files are not needed, 199 | # because we have git ;-) 200 | _UpgradeReport_Files/ 201 | Backup*/ 202 | UpgradeLog*.XML 203 | UpgradeLog*.htm 204 | 205 | # SQL Server files 206 | *.mdf 207 | *.ldf 208 | 209 | # Business Intelligence projects 210 | *.rdl.data 211 | *.bim.layout 212 | *.bim_*.settings 213 | 214 | # Microsoft Fakes 215 | FakesAssemblies/ 216 | 217 | # GhostDoc plugin setting file 218 | *.GhostDoc.xml 219 | 220 | # Node.js Tools for Visual Studio 221 | .ntvs_analysis.dat 222 | 223 | # Visual Studio 6 build log 224 | *.plg 225 | 226 | # Visual Studio 6 workspace options file 227 | *.opt 228 | 229 | # Visual Studio LightSwitch build output 230 | **/*.HTMLClient/GeneratedArtifacts 231 | **/*.DesktopClient/GeneratedArtifacts 232 | **/*.DesktopClient/ModelManifest.xml 233 | **/*.Server/GeneratedArtifacts 234 | **/*.Server/ModelManifest.xml 235 | _Pvt_Extensions 236 | 237 | # LightSwitch generated files 238 | GeneratedArtifacts/ 239 | ModelManifest.xml 240 | 241 | # Paket dependency manager 242 | .paket/paket.exe 243 | 244 | # FAKE - F# Make 245 | .fake/ -------------------------------------------------------------------------------- /InterfaceChess/InterfaceChess.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 14 4 | VisualStudioVersion = 14.0.25420.1 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "InterfaceChess", "InterfaceChess\InterfaceChess.csproj", "{80AE49E1-1E81-4C41-BD9A-DE3824E33346}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|Any CPU = Debug|Any CPU 11 | Release|Any CPU = Release|Any CPU 12 | EndGlobalSection 13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 14 | {80AE49E1-1E81-4C41-BD9A-DE3824E33346}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 15 | {80AE49E1-1E81-4C41-BD9A-DE3824E33346}.Debug|Any CPU.Build.0 = Debug|Any CPU 16 | {80AE49E1-1E81-4C41-BD9A-DE3824E33346}.Release|Any CPU.ActiveCfg = Release|Any CPU 17 | {80AE49E1-1E81-4C41-BD9A-DE3824E33346}.Release|Any CPU.Build.0 = Release|Any CPU 18 | EndGlobalSection 19 | GlobalSection(SolutionProperties) = preSolution 20 | HideSolutionNode = FALSE 21 | EndGlobalSection 22 | EndGlobal 23 | -------------------------------------------------------------------------------- /InterfaceChess/InterfaceChess/IBishop.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace InterfaceChess 4 | { 5 | interface IBishop 6 | { 7 | void distanceUlimited(); 8 | void movementDiagonal(); //bishop moves diagonally 9 | 10 | } 11 | 12 | } 13 | -------------------------------------------------------------------------------- /InterfaceChess/InterfaceChess/IQueun.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace InterfaceChess 4 | { 5 | interface IQueen:IBishop,IRook 6 | { 7 | //distanceuUlimited 8 | //Queen moves horizontal, vertical and diagonally 9 | //IQueen=IBishop+IRook 10 | 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /InterfaceChess/InterfaceChess/IRook.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | 4 | namespace InterfaceChess 5 | { 6 | interface IRook 7 | { 8 | void distanceUlimited(); 9 | void movementHorizontalVertical();// Rook moves horizontal and vertical 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /InterfaceChess/InterfaceChess/InterfaceChess.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {80AE49E1-1E81-4C41-BD9A-DE3824E33346} 8 | Library 9 | Properties 10 | InterfaceChess 11 | InterfaceChess 12 | v4.6.1 13 | 512 14 | 15 | 16 | true 17 | full 18 | false 19 | bin\Debug\ 20 | DEBUG;TRACE 21 | prompt 22 | 4 23 | 24 | 25 | pdbonly 26 | true 27 | bin\Release\ 28 | TRACE 29 | prompt 30 | 4 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 56 | -------------------------------------------------------------------------------- /InterfaceChess/InterfaceChess/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("InterfaceChess")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("InterfaceChess")] 13 | [assembly: AssemblyCopyright("Copyright © 2017")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("80ae49e1-1e81-4c41-bd9a-de3824e33346")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 |

:earth_americas: Interface Chess Inheritance :earth_americas:

2 | 3 | 4 |

5 |
6 |
7 | 8 | ![IBishop](https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcT-8kQpkbN4UxlHwVUw7GzYlNOI2QYTxf82Ij_fWSD-qq1ofs69) + 9 | ![IRook](https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcRlqj5kdHhS85kHMOBcJQfbsVCHCf26g5qLlvJPEhF8J6E7eXAb) = 10 | ![IQueen](https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcTgnwszCgX3Crsd6d6ve1IjExwOvnn4KEZP8DCVuL1HkLEVHPby) 11 | ### Description 12 |
13 | 14 | 15 | * The combination of motility of the bishop and the rook in Chess is an ideal example of interface's inheritence. 16 | 17 | 18 | 19 | ```c# 20 | interface IQueen:IBishop,IRook 21 | { 22 | //distanceuUlimited 23 | //Queen moves horizontal, vertical and diagonally 24 | //IQueen=IBishop+IRook 25 | 26 | } 27 | ``` 28 |

The rook and bishop versus rook endgame is a chess endgame where one player has just a rook, bishop and king, and the other player has only a rook and king. It has been studied many times through the years. This combination of material is one of the most common pawnless chess endgames. It is generally a theoretical draw, but the rook and bishop have good winning chances in practice because the defense is difficult. 29 | 30 | 31 | * For more chess 32 | --------------------------------------------------------------------------------