├── .gitattributes ├── .gitignore ├── Kinect2FaceBasics ├── Kinect2FaceBasics.sln ├── Kinect2FaceBasics_NET │ ├── App.config │ ├── App.xaml │ ├── App.xaml.cs │ ├── ColorBitmapGenerator.cs │ ├── Kinect2FaceBasics_NET.csproj │ ├── MainWindow.xaml │ ├── MainWindow.xaml.cs │ └── Properties │ │ ├── AssemblyInfo.cs │ │ ├── Resources.Designer.cs │ │ ├── Resources.resx │ │ ├── Settings.Designer.cs │ │ └── Settings.settings └── Kinect2FaceBasics_WinRT │ ├── App.xaml │ ├── App.xaml.cs │ ├── Assets │ ├── Logo.scale-100.png │ ├── SmallLogo.scale-100.png │ ├── SplashScreen.scale-100.png │ └── StoreLogo.scale-100.png │ ├── ColorBitmapGenerator.cs │ ├── Kinect2FaceBasics_WinRT.csproj │ ├── Kinect2FaceBasics_WinRT_TemporaryKey.pfx │ ├── MainPage.xaml │ ├── MainPage.xaml.cs │ ├── Package.appxmanifest │ └── Properties │ └── AssemblyInfo.cs ├── LICENSE └── README.md /.gitattributes: -------------------------------------------------------------------------------- 1 | ############################################################################### 2 | # Set default behavior to automatically normalize line endings. 3 | ############################################################################### 4 | * text=auto 5 | 6 | ############################################################################### 7 | # Set default behavior for command prompt diff. 8 | # 9 | # This is need for earlier builds of msysgit that does not have it on by 10 | # default for csharp files. 11 | # Note: This is only used by command line 12 | ############################################################################### 13 | #*.cs diff=csharp 14 | 15 | ############################################################################### 16 | # Set the merge driver for project and solution files 17 | # 18 | # Merging from the command prompt will add diff markers to the files if there 19 | # are conflicts (Merging from VS is not affected by the settings below, in VS 20 | # the diff markers are never inserted). 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This feature 51 | # is only available from the command line. Turn it on by uncommenting the 52 | # entries below. 53 | ############################################################################### 54 | #*.doc diff=astextplain 55 | #*.DOC diff=astextplain 56 | #*.docx diff=astextplain 57 | #*.DOCX diff=astextplain 58 | #*.dot diff=astextplain 59 | #*.DOT diff=astextplain 60 | #*.pdf diff=astextplain 61 | #*.PDF diff=astextplain 62 | #*.rtf diff=astextplain 63 | #*.RTF diff=astextplain 64 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | 4 | # User-specific files 5 | *.suo 6 | *.user 7 | *.sln.docstates 8 | 9 | # Build results 10 | [Dd]ebug/ 11 | [Dd]ebugPublic/ 12 | [Rr]elease/ 13 | [Rr]eleases/ 14 | x64/ 15 | x86/ 16 | build/ 17 | bld/ 18 | [Bb]in/ 19 | [Oo]bj/ 20 | 21 | # Roslyn cache directories 22 | *.ide/ 23 | 24 | # MSTest test Results 25 | [Tt]est[Rr]esult*/ 26 | [Bb]uild[Ll]og.* 27 | 28 | #NUNIT 29 | *.VisualState.xml 30 | TestResult.xml 31 | 32 | # Build Results of an ATL Project 33 | [Dd]ebugPS/ 34 | [Rr]eleasePS/ 35 | dlldata.c 36 | 37 | *_i.c 38 | *_p.c 39 | *_i.h 40 | *.ilk 41 | *.meta 42 | *.obj 43 | *.pch 44 | *.pdb 45 | *.pgc 46 | *.pgd 47 | *.rsp 48 | *.sbr 49 | *.tlb 50 | *.tli 51 | *.tlh 52 | *.tmp 53 | *.tmp_proj 54 | *.log 55 | *.vspscc 56 | *.vssscc 57 | .builds 58 | *.pidb 59 | *.svclog 60 | *.scc 61 | 62 | # Chutzpah Test files 63 | _Chutzpah* 64 | 65 | # Visual C++ cache files 66 | ipch/ 67 | *.aps 68 | *.ncb 69 | *.opensdf 70 | *.sdf 71 | *.cachefile 72 | 73 | # Visual Studio profiler 74 | *.psess 75 | *.vsp 76 | *.vspx 77 | 78 | # TFS 2012 Local Workspace 79 | $tf/ 80 | 81 | # Guidance Automation Toolkit 82 | *.gpState 83 | 84 | # ReSharper is a .NET coding add-in 85 | _ReSharper*/ 86 | *.[Rr]e[Ss]harper 87 | *.DotSettings.user 88 | 89 | # JustCode is a .NET coding addin-in 90 | .JustCode 91 | 92 | # TeamCity is a build add-in 93 | _TeamCity* 94 | 95 | # DotCover is a Code Coverage Tool 96 | *.dotCover 97 | 98 | # NCrunch 99 | _NCrunch_* 100 | .*crunch*.local.xml 101 | 102 | # MightyMoose 103 | *.mm.* 104 | AutoTest.Net/ 105 | 106 | # Web workbench (sass) 107 | .sass-cache/ 108 | 109 | # Installshield output folder 110 | [Ee]xpress/ 111 | 112 | # DocProject is a documentation generator add-in 113 | DocProject/buildhelp/ 114 | DocProject/Help/*.HxT 115 | DocProject/Help/*.HxC 116 | DocProject/Help/*.hhc 117 | DocProject/Help/*.hhk 118 | DocProject/Help/*.hhp 119 | DocProject/Help/Html2 120 | DocProject/Help/html 121 | 122 | # Click-Once directory 123 | publish/ 124 | 125 | # Publish Web Output 126 | *.[Pp]ublish.xml 127 | *.azurePubxml 128 | # TODO: Comment the next line if you want to checkin your web deploy settings 129 | # but database connection strings (with potential passwords) will be unencrypted 130 | *.pubxml 131 | *.publishproj 132 | 133 | # NuGet Packages 134 | *.nupkg 135 | # The packages folder can be ignored because of Package Restore 136 | **/packages/* 137 | # except build/, which is used as an MSBuild target. 138 | !**/packages/build/ 139 | # If using the old MSBuild-Integrated Package Restore, uncomment this: 140 | #!**/packages/repositories.config 141 | 142 | # Windows Azure Build Output 143 | csx/ 144 | *.build.csdef 145 | 146 | # Windows Store app package directory 147 | AppPackages/ 148 | 149 | # Others 150 | sql/ 151 | *.Cache 152 | ClientBin/ 153 | [Ss]tyle[Cc]op.* 154 | ~$* 155 | *~ 156 | *.dbmdl 157 | *.dbproj.schemaview 158 | *.pfx 159 | *.publishsettings 160 | node_modules/ 161 | 162 | # RIA/Silverlight projects 163 | Generated_Code/ 164 | 165 | # Backup & report files from converting an old project file 166 | # to a newer Visual Studio version. Backup files are not needed, 167 | # because we have git ;-) 168 | _UpgradeReport_Files/ 169 | Backup*/ 170 | UpgradeLog*.XML 171 | UpgradeLog*.htm 172 | 173 | # SQL Server files 174 | *.mdf 175 | *.ldf 176 | 177 | # Business Intelligence projects 178 | *.rdl.data 179 | *.bim.layout 180 | *.bim_*.settings 181 | 182 | # Microsoft Fakes 183 | FakesAssemblies/ 184 | -------------------------------------------------------------------------------- /Kinect2FaceBasics/Kinect2FaceBasics.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 2013 4 | VisualStudioVersion = 12.0.31101.0 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Kinect2FaceBasics_NET", "Kinect2FaceBasics_NET\Kinect2FaceBasics_NET.csproj", "{F701C47B-25C5-4AC4-BE35-6123BED5C2DB}" 7 | EndProject 8 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Kinect2FaceBasics_WinRT", "Kinect2FaceBasics_WinRT\Kinect2FaceBasics_WinRT.csproj", "{0A616C5E-B79E-4D3B-8DD2-1CF37ED5A27A}" 9 | EndProject 10 | Global 11 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 12 | Debug|x64 = Debug|x64 13 | Debug|x86 = Debug|x86 14 | Release|x64 = Release|x64 15 | Release|x86 = Release|x86 16 | EndGlobalSection 17 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 18 | {F701C47B-25C5-4AC4-BE35-6123BED5C2DB}.Debug|x64.ActiveCfg = Debug|Any CPU 19 | {F701C47B-25C5-4AC4-BE35-6123BED5C2DB}.Debug|x86.ActiveCfg = Debug|Any CPU 20 | {F701C47B-25C5-4AC4-BE35-6123BED5C2DB}.Release|x64.ActiveCfg = Release|Any CPU 21 | {F701C47B-25C5-4AC4-BE35-6123BED5C2DB}.Release|x86.ActiveCfg = Release|Any CPU 22 | {0A616C5E-B79E-4D3B-8DD2-1CF37ED5A27A}.Debug|x64.ActiveCfg = Debug|x64 23 | {0A616C5E-B79E-4D3B-8DD2-1CF37ED5A27A}.Debug|x64.Build.0 = Debug|x64 24 | {0A616C5E-B79E-4D3B-8DD2-1CF37ED5A27A}.Debug|x64.Deploy.0 = Debug|x64 25 | {0A616C5E-B79E-4D3B-8DD2-1CF37ED5A27A}.Debug|x86.ActiveCfg = Debug|x86 26 | {0A616C5E-B79E-4D3B-8DD2-1CF37ED5A27A}.Debug|x86.Build.0 = Debug|x86 27 | {0A616C5E-B79E-4D3B-8DD2-1CF37ED5A27A}.Debug|x86.Deploy.0 = Debug|x86 28 | {0A616C5E-B79E-4D3B-8DD2-1CF37ED5A27A}.Release|x64.ActiveCfg = Release|x64 29 | {0A616C5E-B79E-4D3B-8DD2-1CF37ED5A27A}.Release|x64.Build.0 = Release|x64 30 | {0A616C5E-B79E-4D3B-8DD2-1CF37ED5A27A}.Release|x64.Deploy.0 = Release|x64 31 | {0A616C5E-B79E-4D3B-8DD2-1CF37ED5A27A}.Release|x86.ActiveCfg = Release|x86 32 | {0A616C5E-B79E-4D3B-8DD2-1CF37ED5A27A}.Release|x86.Build.0 = Release|x86 33 | {0A616C5E-B79E-4D3B-8DD2-1CF37ED5A27A}.Release|x86.Deploy.0 = Release|x86 34 | EndGlobalSection 35 | GlobalSection(SolutionProperties) = preSolution 36 | HideSolutionNode = FALSE 37 | EndGlobalSection 38 | EndGlobal 39 | -------------------------------------------------------------------------------- /Kinect2FaceBasics/Kinect2FaceBasics_NET/App.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /Kinect2FaceBasics/Kinect2FaceBasics_NET/App.xaml: -------------------------------------------------------------------------------- 1 |  5 | 6 | 12 | 17 | 23 | 24 | 25 | -------------------------------------------------------------------------------- /Kinect2FaceBasics/Kinect2FaceBasics_NET/App.xaml.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Configuration; 4 | using System.Data; 5 | using System.Linq; 6 | using System.Threading.Tasks; 7 | using System.Windows; 8 | 9 | namespace Kinect2FaceBasics_NET 10 | { 11 | /// 12 | /// Interaction logic for App.xaml 13 | /// 14 | public partial class App : Application 15 | { 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Kinect2FaceBasics/Kinect2FaceBasics_NET/ColorBitmapGenerator.cs: -------------------------------------------------------------------------------- 1 | using Microsoft.Kinect; 2 | using System; 3 | using System.Collections.Generic; 4 | using System.Linq; 5 | using System.Runtime.InteropServices; 6 | using System.Text; 7 | using System.Threading.Tasks; 8 | using System.Windows; 9 | using System.Windows.Media; 10 | using System.Windows.Media.Imaging; 11 | 12 | namespace Kinect2FaceBasics_NET 13 | { 14 | /// 15 | /// Creates a bitmap representation of a Kinect color frame. 16 | /// 17 | public class ColorBitmapGenerator 18 | { 19 | #region Members 20 | 21 | /// 22 | /// Returns the RGB pixel values. 23 | /// 24 | byte[] _pixels; 25 | 26 | /// 27 | /// Returns the width of the bitmap. 28 | /// 29 | int _width; 30 | 31 | /// 32 | /// Returns the height of the bitmap. 33 | /// 34 | int _height; 35 | 36 | #endregion 37 | 38 | #region Properties 39 | 40 | /// 41 | /// Returns the actual bitmap. 42 | /// 43 | public WriteableBitmap Bitmap { get; private set; } 44 | 45 | #endregion 46 | 47 | #region Methods 48 | 49 | /// 50 | /// Updates the bitmap with new frame data. 51 | /// 52 | /// The specified Kinect color frame. 53 | public void Update(ColorFrame frame) 54 | { 55 | if (Bitmap == null) 56 | { 57 | _width = frame.FrameDescription.Width; 58 | _height = frame.FrameDescription.Height; 59 | _pixels = new byte[_width * _height * 4]; 60 | Bitmap = new WriteableBitmap(_width, _height, 96.0, 96.0, PixelFormats.Bgr32, null); 61 | } 62 | 63 | if (frame.RawColorImageFormat == ColorImageFormat.Bgra) 64 | { 65 | frame.CopyRawFrameDataToArray(_pixels); 66 | } 67 | else 68 | { 69 | frame.CopyConvertedFrameDataToArray(_pixels, ColorImageFormat.Bgra); 70 | } 71 | 72 | Bitmap.Lock(); 73 | 74 | Marshal.Copy(_pixels, 0, Bitmap.BackBuffer, _pixels.Length); 75 | Bitmap.AddDirtyRect(new Int32Rect(0, 0, _width, _height)); 76 | 77 | Bitmap.Unlock(); 78 | } 79 | 80 | #endregion 81 | } 82 | 83 | /// 84 | /// Provides some common functionality for manipulating color frames. 85 | /// 86 | public static class ColorExtensions 87 | { 88 | #region Members 89 | 90 | /// 91 | /// The color bitmap creator. 92 | /// 93 | static ColorBitmapGenerator _bitmapGenerator = new ColorBitmapGenerator(); 94 | 95 | #endregion 96 | 97 | #region Public methods 98 | 99 | /// 100 | /// Converts a color frame to a System.Media.Imaging.BitmapSource. 101 | /// 102 | /// The specified color frame. 103 | /// The bitmap representation of the specified color frame. 104 | public static WriteableBitmap ToBitmap(this ColorFrame frame) 105 | { 106 | _bitmapGenerator.Update(frame); 107 | 108 | return _bitmapGenerator.Bitmap; 109 | } 110 | 111 | #endregion 112 | } 113 | } 114 | -------------------------------------------------------------------------------- /Kinect2FaceBasics/Kinect2FaceBasics_NET/Kinect2FaceBasics_NET.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {F701C47B-25C5-4AC4-BE35-6123BED5C2DB} 8 | WinExe 9 | Properties 10 | Kinect2FaceBasics_NET 11 | Kinect2FaceBasics_NET 12 | v4.5 13 | 512 14 | {60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} 15 | 4 16 | 17 | 18 | AnyCPU 19 | true 20 | full 21 | false 22 | bin\Debug\ 23 | DEBUG;TRACE 24 | prompt 25 | 4 26 | 27 | 28 | AnyCPU 29 | pdbonly 30 | true 31 | bin\Release\ 32 | TRACE 33 | prompt 34 | 4 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 4.0 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | MSBuild:Compile 56 | Designer 57 | 58 | 59 | MSBuild:Compile 60 | Designer 61 | 62 | 63 | App.xaml 64 | Code 65 | 66 | 67 | 68 | MainWindow.xaml 69 | Code 70 | 71 | 72 | 73 | 74 | Code 75 | 76 | 77 | True 78 | True 79 | Resources.resx 80 | 81 | 82 | True 83 | Settings.settings 84 | True 85 | 86 | 87 | ResXFileCodeGenerator 88 | Resources.Designer.cs 89 | 90 | 91 | SettingsSingleFileGenerator 92 | Settings.Designer.cs 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | xcopy "C:\Program Files (x86)\Microsoft SDKs\Windows\v8.0\ExtensionSDKs\Microsoft.Kinect.Face\2.0\Redist\CommonConfiguration\x64\NuiDatabase" "NuiDatabase" /e /y /i /r 102 | 103 | 110 | -------------------------------------------------------------------------------- /Kinect2FaceBasics/Kinect2FaceBasics_NET/MainWindow.xaml: -------------------------------------------------------------------------------- 1 |  5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | -------------------------------------------------------------------------------- /Kinect2FaceBasics/Kinect2FaceBasics_NET/MainWindow.xaml.cs: -------------------------------------------------------------------------------- 1 | using Microsoft.Kinect; 2 | using Microsoft.Kinect.Face; 3 | using System; 4 | using System.Collections.Generic; 5 | using System.Linq; 6 | using System.Text; 7 | using System.Threading.Tasks; 8 | using System.Windows; 9 | using System.Windows.Controls; 10 | using System.Windows.Data; 11 | using System.Windows.Documents; 12 | using System.Windows.Input; 13 | using System.Windows.Media; 14 | using System.Windows.Media.Imaging; 15 | using System.Windows.Navigation; 16 | using System.Windows.Shapes; 17 | 18 | namespace Kinect2FaceBasics_NET 19 | { 20 | /// 21 | /// Interaction logic for MainWindow.xaml 22 | /// 23 | public partial class MainWindow : Window 24 | { 25 | KinectSensor _sensor = null; 26 | ColorFrameReader _colorReader = null; 27 | BodyFrameReader _bodyReader = null; 28 | IList _bodies = null; 29 | 30 | // 1) Specify a face frame source and a face frame reader 31 | FaceFrameSource _faceSource = null; 32 | FaceFrameReader _faceReader = null; 33 | 34 | public MainWindow() 35 | { 36 | InitializeComponent(); 37 | 38 | _sensor = KinectSensor.GetDefault(); 39 | 40 | if (_sensor != null) 41 | { 42 | _sensor.Open(); 43 | 44 | _bodies = new Body[_sensor.BodyFrameSource.BodyCount]; 45 | 46 | _colorReader = _sensor.ColorFrameSource.OpenReader(); 47 | _colorReader.FrameArrived += ColorReader_FrameArrived; 48 | _bodyReader = _sensor.BodyFrameSource.OpenReader(); 49 | _bodyReader.FrameArrived += BodyReader_FrameArrived; 50 | 51 | // 2) Initialize the face source with the desired features 52 | _faceSource = new FaceFrameSource(_sensor, 0, FaceFrameFeatures.BoundingBoxInColorSpace | 53 | FaceFrameFeatures.FaceEngagement | 54 | FaceFrameFeatures.Glasses | 55 | FaceFrameFeatures.Happy | 56 | FaceFrameFeatures.LeftEyeClosed | 57 | FaceFrameFeatures.MouthOpen | 58 | FaceFrameFeatures.PointsInColorSpace | 59 | FaceFrameFeatures.RightEyeClosed); 60 | _faceReader = _faceSource.OpenReader(); 61 | _faceReader.FrameArrived += FaceReader_FrameArrived; 62 | } 63 | } 64 | 65 | void ColorReader_FrameArrived(object sender, ColorFrameArrivedEventArgs e) 66 | { 67 | using (var frame = e.FrameReference.AcquireFrame()) 68 | { 69 | if (frame != null) 70 | { 71 | camera.Source = frame.ToBitmap(); 72 | } 73 | } 74 | } 75 | 76 | void BodyReader_FrameArrived(object sender, BodyFrameArrivedEventArgs e) 77 | { 78 | using (var frame = e.FrameReference.AcquireFrame()) 79 | { 80 | if (frame != null) 81 | { 82 | frame.GetAndRefreshBodyData(_bodies); 83 | 84 | Body body = _bodies.Where(b => b.IsTracked).FirstOrDefault(); 85 | 86 | if (!_faceSource.IsTrackingIdValid) 87 | { 88 | if (body != null) 89 | { 90 | // 4) Assign a tracking ID to the face source 91 | _faceSource.TrackingId = body.TrackingId; 92 | } 93 | } 94 | } 95 | } 96 | } 97 | 98 | void FaceReader_FrameArrived(object sender, FaceFrameArrivedEventArgs e) 99 | { 100 | using (var frame = e.FrameReference.AcquireFrame()) 101 | { 102 | if (frame != null) 103 | { 104 | // 4) Get the face frame result 105 | FaceFrameResult result = frame.FaceFrameResult; 106 | 107 | if (result != null) 108 | { 109 | // 5) Do magic! 110 | 111 | // Get the face points, mapped in the color space. 112 | var eyeLeft = result.FacePointsInColorSpace[FacePointType.EyeLeft]; 113 | var eyeRight = result.FacePointsInColorSpace[FacePointType.EyeRight]; 114 | var nose = result.FacePointsInColorSpace[FacePointType.Nose]; 115 | var mouthLeft = result.FacePointsInColorSpace[FacePointType.MouthCornerLeft]; 116 | var mouthRight = result.FacePointsInColorSpace[FacePointType.MouthCornerRight]; 117 | 118 | var eyeLeftClosed = result.FaceProperties[FaceProperty.LeftEyeClosed]; 119 | var eyeRightClosed = result.FaceProperties[FaceProperty.RightEyeClosed]; 120 | var mouthOpen = result.FaceProperties[FaceProperty.MouthOpen]; 121 | 122 | // Position the canvas UI elements 123 | Canvas.SetLeft(ellipseEyeLeft, eyeLeft.X - ellipseEyeLeft.Width / 2.0); 124 | Canvas.SetTop(ellipseEyeLeft, eyeLeft.Y - ellipseEyeLeft.Height / 2.0); 125 | 126 | Canvas.SetLeft(ellipseEyeRight, eyeRight.X - ellipseEyeRight.Width / 2.0); 127 | Canvas.SetTop(ellipseEyeRight, eyeRight.Y - ellipseEyeRight.Height / 2.0); 128 | 129 | Canvas.SetLeft(ellipseNose, nose.X - ellipseNose.Width / 2.0); 130 | Canvas.SetTop(ellipseNose, nose.Y - ellipseNose.Height / 2.0); 131 | 132 | Canvas.SetLeft(ellipseMouth, ((mouthRight.X + mouthLeft.X) / 2.0) - ellipseMouth.Width / 2.0); 133 | Canvas.SetTop(ellipseMouth, ((mouthRight.Y + mouthLeft.Y) / 2.0) - ellipseMouth.Height / 2.0); 134 | ellipseMouth.Width = Math.Abs(mouthRight.X - mouthLeft.X); 135 | 136 | // Display or hide the ellipses 137 | if (eyeLeftClosed == DetectionResult.Yes || eyeLeftClosed == DetectionResult.Maybe) 138 | { 139 | ellipseEyeLeft.Visibility = Visibility.Collapsed; 140 | } 141 | else 142 | { 143 | ellipseEyeLeft.Visibility = Visibility.Visible; 144 | } 145 | 146 | if (eyeRightClosed == DetectionResult.Yes || eyeRightClosed == DetectionResult.Maybe) 147 | { 148 | ellipseEyeRight.Visibility = Visibility.Collapsed; 149 | } 150 | else 151 | { 152 | ellipseEyeRight.Visibility = Visibility.Visible; 153 | } 154 | 155 | if (mouthOpen == DetectionResult.Yes || mouthOpen == DetectionResult.Maybe) 156 | { 157 | ellipseMouth.Height = 50.0; 158 | } 159 | else 160 | { 161 | ellipseMouth.Height = 20.0; 162 | } 163 | } 164 | } 165 | } 166 | } 167 | 168 | private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e) 169 | { 170 | if (_colorReader != null) 171 | { 172 | _colorReader.Dispose(); 173 | _colorReader = null; 174 | } 175 | 176 | if (_bodyReader != null) 177 | { 178 | _bodyReader.Dispose(); 179 | _bodyReader = null; 180 | } 181 | 182 | if (_faceReader != null) 183 | { 184 | _faceReader.Dispose(); 185 | _faceReader = null; 186 | } 187 | 188 | if (_faceSource != null) 189 | { 190 | _faceSource.Dispose(); 191 | _faceSource = null; 192 | } 193 | 194 | if (_sensor != null) 195 | { 196 | _sensor.Close(); 197 | } 198 | } 199 | } 200 | } 201 | -------------------------------------------------------------------------------- /Kinect2FaceBasics/Kinect2FaceBasics_NET/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Resources; 3 | using System.Runtime.CompilerServices; 4 | using System.Runtime.InteropServices; 5 | using System.Windows; 6 | 7 | // General Information about an assembly is controlled through the following 8 | // set of attributes. Change these attribute values to modify the information 9 | // associated with an assembly. 10 | [assembly: AssemblyTitle("Kinect2FaceBasics_NET")] 11 | [assembly: AssemblyDescription("")] 12 | [assembly: AssemblyConfiguration("")] 13 | [assembly: AssemblyCompany("")] 14 | [assembly: AssemblyProduct("Kinect2FaceBasics_NET")] 15 | [assembly: AssemblyCopyright("Copyright © 2014")] 16 | [assembly: AssemblyTrademark("")] 17 | [assembly: AssemblyCulture("")] 18 | 19 | // Setting ComVisible to false makes the types in this assembly not visible 20 | // to COM components. If you need to access a type in this assembly from 21 | // COM, set the ComVisible attribute to true on that type. 22 | [assembly: ComVisible(false)] 23 | 24 | //In order to begin building localizable applications, set 25 | //CultureYouAreCodingWith in your .csproj file 26 | //inside a . For example, if you are using US english 27 | //in your source files, set the to en-US. Then uncomment 28 | //the NeutralResourceLanguage attribute below. Update the "en-US" in 29 | //the line below to match the UICulture setting in the project file. 30 | 31 | //[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)] 32 | 33 | 34 | [assembly: ThemeInfo( 35 | ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located 36 | //(used if a resource is not found in the page, 37 | // or application resource dictionaries) 38 | ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located 39 | //(used if a resource is not found in the page, 40 | // app, or any theme specific resource dictionaries) 41 | )] 42 | 43 | 44 | // Version information for an assembly consists of the following four values: 45 | // 46 | // Major Version 47 | // Minor Version 48 | // Build Number 49 | // Revision 50 | // 51 | // You can specify all the values or you can default the Build and Revision Numbers 52 | // by using the '*' as shown below: 53 | // [assembly: AssemblyVersion("1.0.*")] 54 | [assembly: AssemblyVersion("1.0.0.0")] 55 | [assembly: AssemblyFileVersion("1.0.0.0")] 56 | -------------------------------------------------------------------------------- /Kinect2FaceBasics/Kinect2FaceBasics_NET/Properties/Resources.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // This code was generated by a tool. 4 | // Runtime Version:4.0.30319.0 5 | // 6 | // Changes to this file may cause incorrect behavior and will be lost if 7 | // the code is regenerated. 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace Kinect2FaceBasics_NET.Properties 12 | { 13 | 14 | 15 | /// 16 | /// A strongly-typed resource class, for looking up localized strings, etc. 17 | /// 18 | // This class was auto-generated by the StronglyTypedResourceBuilder 19 | // class via a tool like ResGen or Visual Studio. 20 | // To add or remove a member, edit your .ResX file then rerun ResGen 21 | // with the /str option, or rebuild your VS project. 22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] 23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 25 | internal class Resources 26 | { 27 | 28 | private static global::System.Resources.ResourceManager resourceMan; 29 | 30 | private static global::System.Globalization.CultureInfo resourceCulture; 31 | 32 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 33 | internal Resources() 34 | { 35 | } 36 | 37 | /// 38 | /// Returns the cached ResourceManager instance used by this class. 39 | /// 40 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 41 | internal static global::System.Resources.ResourceManager ResourceManager 42 | { 43 | get 44 | { 45 | if ((resourceMan == null)) 46 | { 47 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Kinect2FaceBasics_NET.Properties.Resources", typeof(Resources).Assembly); 48 | resourceMan = temp; 49 | } 50 | return resourceMan; 51 | } 52 | } 53 | 54 | /// 55 | /// Overrides the current thread's CurrentUICulture property for all 56 | /// resource lookups using this strongly typed resource class. 57 | /// 58 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 59 | internal static global::System.Globalization.CultureInfo Culture 60 | { 61 | get 62 | { 63 | return resourceCulture; 64 | } 65 | set 66 | { 67 | resourceCulture = value; 68 | } 69 | } 70 | } 71 | } 72 | -------------------------------------------------------------------------------- /Kinect2FaceBasics/Kinect2FaceBasics_NET/Properties/Resources.resx: -------------------------------------------------------------------------------- 1 |  2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | text/microsoft-resx 107 | 108 | 109 | 2.0 110 | 111 | 112 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 113 | 114 | 115 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | -------------------------------------------------------------------------------- /Kinect2FaceBasics/Kinect2FaceBasics_NET/Properties/Settings.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // This code was generated by a tool. 4 | // Runtime Version:4.0.30319.0 5 | // 6 | // Changes to this file may cause incorrect behavior and will be lost if 7 | // the code is regenerated. 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace Kinect2FaceBasics_NET.Properties 12 | { 13 | 14 | 15 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 16 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")] 17 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase 18 | { 19 | 20 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); 21 | 22 | public static Settings Default 23 | { 24 | get 25 | { 26 | return defaultInstance; 27 | } 28 | } 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /Kinect2FaceBasics/Kinect2FaceBasics_NET/Properties/Settings.settings: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | -------------------------------------------------------------------------------- /Kinect2FaceBasics/Kinect2FaceBasics_WinRT/App.xaml: -------------------------------------------------------------------------------- 1 |  6 | 7 | 13 | 18 | 24 | 25 | 26 | 27 | -------------------------------------------------------------------------------- /Kinect2FaceBasics/Kinect2FaceBasics_WinRT/App.xaml.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.IO; 4 | using System.Linq; 5 | using System.Runtime.InteropServices.WindowsRuntime; 6 | using Windows.ApplicationModel; 7 | using Windows.ApplicationModel.Activation; 8 | using Windows.Foundation; 9 | using Windows.Foundation.Collections; 10 | using Windows.UI.Xaml; 11 | using Windows.UI.Xaml.Controls; 12 | using Windows.UI.Xaml.Controls.Primitives; 13 | using Windows.UI.Xaml.Data; 14 | using Windows.UI.Xaml.Input; 15 | using Windows.UI.Xaml.Media; 16 | using Windows.UI.Xaml.Navigation; 17 | 18 | // The Blank Application template is documented at http://go.microsoft.com/fwlink/?LinkId=234227 19 | 20 | namespace Kinect2FaceBasics_WinRT 21 | { 22 | /// 23 | /// Provides application-specific behavior to supplement the default Application class. 24 | /// 25 | sealed partial class App : Application 26 | { 27 | /// 28 | /// Initializes the singleton application object. This is the first line of authored code 29 | /// executed, and as such is the logical equivalent of main() or WinMain(). 30 | /// 31 | public App() 32 | { 33 | this.InitializeComponent(); 34 | this.Suspending += OnSuspending; 35 | } 36 | 37 | /// 38 | /// Invoked when the application is launched normally by the end user. Other entry points 39 | /// will be used such as when the application is launched to open a specific file. 40 | /// 41 | /// Details about the launch request and process. 42 | protected override void OnLaunched(LaunchActivatedEventArgs e) 43 | { 44 | 45 | #if DEBUG 46 | if (System.Diagnostics.Debugger.IsAttached) 47 | { 48 | this.DebugSettings.EnableFrameRateCounter = true; 49 | } 50 | #endif 51 | 52 | Frame rootFrame = Window.Current.Content as Frame; 53 | 54 | // Do not repeat app initialization when the Window already has content, 55 | // just ensure that the window is active 56 | if (rootFrame == null) 57 | { 58 | // Create a Frame to act as the navigation context and navigate to the first page 59 | rootFrame = new Frame(); 60 | // Set the default language 61 | rootFrame.Language = Windows.Globalization.ApplicationLanguages.Languages[0]; 62 | 63 | rootFrame.NavigationFailed += OnNavigationFailed; 64 | 65 | if (e.PreviousExecutionState == ApplicationExecutionState.Terminated) 66 | { 67 | //TODO: Load state from previously suspended application 68 | } 69 | 70 | // Place the frame in the current Window 71 | Window.Current.Content = rootFrame; 72 | } 73 | 74 | if (rootFrame.Content == null) 75 | { 76 | // When the navigation stack isn't restored navigate to the first page, 77 | // configuring the new page by passing required information as a navigation 78 | // parameter 79 | rootFrame.Navigate(typeof(MainPage), e.Arguments); 80 | } 81 | // Ensure the current window is active 82 | Window.Current.Activate(); 83 | } 84 | 85 | /// 86 | /// Invoked when Navigation to a certain page fails 87 | /// 88 | /// The Frame which failed navigation 89 | /// Details about the navigation failure 90 | void OnNavigationFailed(object sender, NavigationFailedEventArgs e) 91 | { 92 | throw new Exception("Failed to load Page " + e.SourcePageType.FullName); 93 | } 94 | 95 | /// 96 | /// Invoked when application execution is being suspended. Application state is saved 97 | /// without knowing whether the application will be terminated or resumed with the contents 98 | /// of memory still intact. 99 | /// 100 | /// The source of the suspend request. 101 | /// Details about the suspend request. 102 | private void OnSuspending(object sender, SuspendingEventArgs e) 103 | { 104 | var deferral = e.SuspendingOperation.GetDeferral(); 105 | //TODO: Save application state and stop any background activity 106 | deferral.Complete(); 107 | } 108 | } 109 | } 110 | -------------------------------------------------------------------------------- /Kinect2FaceBasics/Kinect2FaceBasics_WinRT/Assets/Logo.scale-100.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Vangos/kinect-2-face-basics/8b39602bed38267469197af221d7496457530e8f/Kinect2FaceBasics/Kinect2FaceBasics_WinRT/Assets/Logo.scale-100.png -------------------------------------------------------------------------------- /Kinect2FaceBasics/Kinect2FaceBasics_WinRT/Assets/SmallLogo.scale-100.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Vangos/kinect-2-face-basics/8b39602bed38267469197af221d7496457530e8f/Kinect2FaceBasics/Kinect2FaceBasics_WinRT/Assets/SmallLogo.scale-100.png -------------------------------------------------------------------------------- /Kinect2FaceBasics/Kinect2FaceBasics_WinRT/Assets/SplashScreen.scale-100.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Vangos/kinect-2-face-basics/8b39602bed38267469197af221d7496457530e8f/Kinect2FaceBasics/Kinect2FaceBasics_WinRT/Assets/SplashScreen.scale-100.png -------------------------------------------------------------------------------- /Kinect2FaceBasics/Kinect2FaceBasics_WinRT/Assets/StoreLogo.scale-100.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Vangos/kinect-2-face-basics/8b39602bed38267469197af221d7496457530e8f/Kinect2FaceBasics/Kinect2FaceBasics_WinRT/Assets/StoreLogo.scale-100.png -------------------------------------------------------------------------------- /Kinect2FaceBasics/Kinect2FaceBasics_WinRT/ColorBitmapGenerator.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.IO; 4 | using System.Linq; 5 | using System.Runtime.InteropServices.WindowsRuntime; 6 | using System.Text; 7 | using System.Threading.Tasks; 8 | using Windows.UI.Xaml.Media.Imaging; 9 | using WindowsPreview.Kinect; 10 | 11 | namespace Kinect2FaceBasics_WinRT 12 | { 13 | /// 14 | /// Creates the bitmap representation of a Kinect color frame. 15 | /// 16 | public class ColorBitmapGenerator 17 | { 18 | #region Properties 19 | 20 | /// 21 | /// Returns the RGB pixel values. 22 | /// 23 | byte[] _pixels; 24 | 25 | /// 26 | /// Returns the width of the bitmap. 27 | /// 28 | int _width; 29 | 30 | /// 31 | /// Returns the height of the bitmap. 32 | /// 33 | int _height; 34 | 35 | /// 36 | /// Returns the stream of the bitmap. 37 | /// 38 | Stream _stream; 39 | 40 | #endregion 41 | 42 | #region Properties 43 | 44 | /// 45 | /// Returns the actual bitmap. 46 | /// 47 | public WriteableBitmap Bitmap { get; protected set; } 48 | 49 | #endregion 50 | 51 | #region Methods 52 | 53 | /// 54 | /// Updates the bitmap with new frame data. 55 | /// 56 | /// The specified Kinect color frame. 57 | /// The specified color format. 58 | public void Update(ColorFrame frame, ColorImageFormat format) 59 | { 60 | if (Bitmap == null) 61 | { 62 | _width = frame.FrameDescription.Width; 63 | _height = frame.FrameDescription.Height; 64 | _pixels = new byte[_width * _height * 4]; 65 | Bitmap = new WriteableBitmap(_width, _height); 66 | _stream = Bitmap.PixelBuffer.AsStream(); 67 | } 68 | 69 | if (frame.RawColorImageFormat == ColorImageFormat.Bgra) 70 | { 71 | frame.CopyRawFrameDataToArray(_pixels); 72 | } 73 | else 74 | { 75 | frame.CopyConvertedFrameDataToArray(_pixels, format); 76 | } 77 | 78 | _stream.Seek(0, SeekOrigin.Begin); 79 | _stream.Write(_pixels, 0, _pixels.Length); 80 | 81 | Bitmap.Invalidate(); 82 | } 83 | 84 | /// 85 | /// Updates the bitmap with new frame data. 86 | /// 87 | /// The specified Kinect color frame. 88 | public void Update(ColorFrame frame) 89 | { 90 | Update(frame, ColorImageFormat.Bgra); 91 | } 92 | 93 | #endregion 94 | } 95 | 96 | /// 97 | /// Provides some common functionality for manipulating color frames. 98 | /// 99 | public static class BitmapExtensions 100 | { 101 | #region Members 102 | 103 | /// 104 | /// The color bitmap creator. 105 | /// 106 | static ColorBitmapGenerator _colorBitmapGenerator = new ColorBitmapGenerator(); 107 | 108 | #endregion 109 | 110 | #region Public methods 111 | 112 | /// 113 | /// Converts the specified color frame to a bitmap image. 114 | /// 115 | /// The specified color frame. 116 | /// The bitmap representation of the color frame. 117 | public static WriteableBitmap ToBitmap(this ColorFrame frame) 118 | { 119 | _colorBitmapGenerator.Update(frame); 120 | 121 | return _colorBitmapGenerator.Bitmap; 122 | } 123 | 124 | #endregion 125 | } 126 | } 127 | -------------------------------------------------------------------------------- /Kinect2FaceBasics/Kinect2FaceBasics_WinRT/Kinect2FaceBasics_WinRT.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {0A616C5E-B79E-4D3B-8DD2-1CF37ED5A27A} 8 | AppContainerExe 9 | Properties 10 | Kinect2FaceBasics_WinRT 11 | Kinect2FaceBasics_WinRT 12 | en-US 13 | 8.1 14 | 12 15 | 512 16 | {BC8A1FFA-BEE3-4634-8014-F334798102B3};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} 17 | Kinect2FaceBasics_WinRT_TemporaryKey.pfx 18 | 19 | 20 | AnyCPU 21 | true 22 | full 23 | false 24 | bin\Debug\ 25 | DEBUG;TRACE;NETFX_CORE;WINDOWS_APP 26 | prompt 27 | 4 28 | 29 | 30 | AnyCPU 31 | pdbonly 32 | true 33 | bin\Release\ 34 | TRACE;NETFX_CORE;WINDOWS_APP 35 | prompt 36 | 4 37 | 38 | 39 | true 40 | bin\ARM\Debug\ 41 | DEBUG;TRACE;NETFX_CORE;WINDOWS_APP 42 | ;2008 43 | full 44 | ARM 45 | false 46 | prompt 47 | true 48 | 49 | 50 | bin\ARM\Release\ 51 | TRACE;NETFX_CORE;WINDOWS_APP 52 | true 53 | ;2008 54 | pdbonly 55 | ARM 56 | false 57 | prompt 58 | true 59 | 60 | 61 | true 62 | bin\x64\Debug\ 63 | DEBUG;TRACE;NETFX_CORE;WINDOWS_APP 64 | ;2008 65 | full 66 | x64 67 | false 68 | prompt 69 | true 70 | 71 | 72 | bin\x64\Release\ 73 | TRACE;NETFX_CORE;WINDOWS_APP 74 | true 75 | ;2008 76 | pdbonly 77 | x64 78 | false 79 | prompt 80 | true 81 | 82 | 83 | true 84 | bin\x86\Debug\ 85 | DEBUG;TRACE;NETFX_CORE;WINDOWS_APP 86 | ;2008 87 | full 88 | x86 89 | false 90 | prompt 91 | true 92 | 93 | 94 | bin\x86\Release\ 95 | TRACE;NETFX_CORE;WINDOWS_APP 96 | true 97 | ;2008 98 | pdbonly 99 | x86 100 | false 101 | prompt 102 | true 103 | 104 | 105 | 106 | 107 | Microsoft.Kinect.Face 108 | 109 | 110 | Microsoft Visual C++ 2013 Runtime Package for Windows 111 | 112 | 113 | WindowsPreview.Kinect 114 | 115 | 116 | 117 | 118 | App.xaml 119 | 120 | 121 | 122 | MainPage.xaml 123 | 124 | 125 | 126 | 127 | 128 | Designer 129 | 130 | 131 | 132 | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | MSBuild:Compile 141 | Designer 142 | 143 | 144 | MSBuild:Compile 145 | Designer 146 | 147 | 148 | 149 | 12.0 150 | 151 | 152 | 159 | -------------------------------------------------------------------------------- /Kinect2FaceBasics/Kinect2FaceBasics_WinRT/Kinect2FaceBasics_WinRT_TemporaryKey.pfx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Vangos/kinect-2-face-basics/8b39602bed38267469197af221d7496457530e8f/Kinect2FaceBasics/Kinect2FaceBasics_WinRT/Kinect2FaceBasics_WinRT_TemporaryKey.pfx -------------------------------------------------------------------------------- /Kinect2FaceBasics/Kinect2FaceBasics_WinRT/MainPage.xaml: -------------------------------------------------------------------------------- 1 |  9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | -------------------------------------------------------------------------------- /Kinect2FaceBasics/Kinect2FaceBasics_WinRT/MainPage.xaml.cs: -------------------------------------------------------------------------------- 1 | using Microsoft.Kinect.Face; 2 | using System; 3 | using System.Collections.Generic; 4 | using System.IO; 5 | using System.Linq; 6 | using System.Runtime.InteropServices.WindowsRuntime; 7 | using Windows.Foundation; 8 | using Windows.Foundation.Collections; 9 | using Windows.UI.Xaml; 10 | using Windows.UI.Xaml.Controls; 11 | using Windows.UI.Xaml.Controls.Primitives; 12 | using Windows.UI.Xaml.Data; 13 | using Windows.UI.Xaml.Input; 14 | using Windows.UI.Xaml.Media; 15 | using Windows.UI.Xaml.Navigation; 16 | using WindowsPreview.Kinect; 17 | 18 | // The Blank Page item template is documented at http://go.microsoft.com/fwlink/?LinkId=234238 19 | 20 | namespace Kinect2FaceBasics_WinRT 21 | { 22 | /// 23 | /// An empty page that can be used on its own or navigated to within a Frame. 24 | /// 25 | public sealed partial class MainPage : Page 26 | { 27 | KinectSensor _sensor = null; 28 | ColorFrameReader _colorReader = null; 29 | BodyFrameReader _bodyReader = null; 30 | IList _bodies = null; 31 | 32 | // 1) Specify a face frame source and a face frame reader 33 | FaceFrameSource _faceSource = null; 34 | FaceFrameReader _faceReader = null; 35 | 36 | public MainPage() 37 | { 38 | InitializeComponent(); 39 | 40 | _sensor = KinectSensor.GetDefault(); 41 | 42 | if (_sensor != null) 43 | { 44 | _sensor.Open(); 45 | 46 | _bodies = new Body[_sensor.BodyFrameSource.BodyCount]; 47 | 48 | _colorReader = _sensor.ColorFrameSource.OpenReader(); 49 | _colorReader.FrameArrived += ColorReader_FrameArrived; 50 | _bodyReader = _sensor.BodyFrameSource.OpenReader(); 51 | _bodyReader.FrameArrived += BodyReader_FrameArrived; 52 | 53 | // 2) Initialize the face source with the desired features 54 | _faceSource = new FaceFrameSource(_sensor, 0, FaceFrameFeatures.BoundingBoxInColorSpace | 55 | FaceFrameFeatures.FaceEngagement | 56 | FaceFrameFeatures.Glasses | 57 | FaceFrameFeatures.Happy | 58 | FaceFrameFeatures.LeftEyeClosed | 59 | FaceFrameFeatures.MouthOpen | 60 | FaceFrameFeatures.PointsInColorSpace | 61 | FaceFrameFeatures.RightEyeClosed); 62 | _faceReader = _faceSource.OpenReader(); 63 | _faceReader.FrameArrived += FaceReader_FrameArrived; 64 | } 65 | } 66 | 67 | void ColorReader_FrameArrived(object sender, ColorFrameArrivedEventArgs e) 68 | { 69 | using (var frame = e.FrameReference.AcquireFrame()) 70 | { 71 | if (frame != null) 72 | { 73 | camera.Source = frame.ToBitmap(); 74 | } 75 | } 76 | } 77 | 78 | void BodyReader_FrameArrived(object sender, BodyFrameArrivedEventArgs e) 79 | { 80 | using (var frame = e.FrameReference.AcquireFrame()) 81 | { 82 | if (frame != null) 83 | { 84 | frame.GetAndRefreshBodyData(_bodies); 85 | 86 | Body body = _bodies.Where(b => b.IsTracked).FirstOrDefault(); 87 | 88 | if (!_faceSource.IsTrackingIdValid) 89 | { 90 | if (body != null) 91 | { 92 | // 4) Assign a tracking ID to the face source 93 | _faceSource.TrackingId = body.TrackingId; 94 | } 95 | } 96 | } 97 | } 98 | } 99 | 100 | void FaceReader_FrameArrived(object sender, FaceFrameArrivedEventArgs e) 101 | { 102 | using (var frame = e.FrameReference.AcquireFrame()) 103 | { 104 | if (frame != null) 105 | { 106 | // 4) Get the face frame result 107 | FaceFrameResult result = frame.FaceFrameResult; 108 | 109 | if (result != null) 110 | { 111 | // 5) Do magic! 112 | 113 | // Get the face points, mapped in the color space. 114 | var eyeLeft = result.FacePointsInColorSpace[FacePointType.EyeLeft]; 115 | var eyeRight = result.FacePointsInColorSpace[FacePointType.EyeRight]; 116 | var nose = result.FacePointsInColorSpace[FacePointType.Nose]; 117 | var mouthLeft = result.FacePointsInColorSpace[FacePointType.MouthCornerLeft]; 118 | var mouthRight = result.FacePointsInColorSpace[FacePointType.MouthCornerRight]; 119 | 120 | var eyeLeftClosed = result.FaceProperties[FaceProperty.LeftEyeClosed]; 121 | var eyeRightClosed = result.FaceProperties[FaceProperty.RightEyeClosed]; 122 | var mouthOpen = result.FaceProperties[FaceProperty.MouthOpen]; 123 | 124 | // Position the canvas UI elements 125 | Canvas.SetLeft(ellipseEyeLeft, eyeLeft.X - ellipseEyeLeft.Width / 2.0); 126 | Canvas.SetTop(ellipseEyeLeft, eyeLeft.Y - ellipseEyeLeft.Height / 2.0); 127 | 128 | Canvas.SetLeft(ellipseEyeRight, eyeRight.X - ellipseEyeRight.Width / 2.0); 129 | Canvas.SetTop(ellipseEyeRight, eyeRight.Y - ellipseEyeRight.Height / 2.0); 130 | 131 | Canvas.SetLeft(ellipseNose, nose.X - ellipseNose.Width / 2.0); 132 | Canvas.SetTop(ellipseNose, nose.Y - ellipseNose.Height / 2.0); 133 | 134 | Canvas.SetLeft(ellipseMouth, ((mouthRight.X + mouthLeft.X) / 2.0) - ellipseMouth.Width / 2.0); 135 | Canvas.SetTop(ellipseMouth, ((mouthRight.Y + mouthLeft.Y) / 2.0) - ellipseMouth.Height / 2.0); 136 | ellipseMouth.Width = Math.Abs(mouthRight.X - mouthLeft.X); 137 | 138 | // Display or hide the ellipses 139 | if (eyeLeftClosed == DetectionResult.Yes || eyeLeftClosed == DetectionResult.Maybe) 140 | { 141 | ellipseEyeLeft.Visibility = Visibility.Collapsed; 142 | } 143 | else 144 | { 145 | ellipseEyeLeft.Visibility = Visibility.Visible; 146 | } 147 | 148 | if (eyeRightClosed == DetectionResult.Yes || eyeRightClosed == DetectionResult.Maybe) 149 | { 150 | ellipseEyeRight.Visibility = Visibility.Collapsed; 151 | } 152 | else 153 | { 154 | ellipseEyeRight.Visibility = Visibility.Visible; 155 | } 156 | 157 | if (mouthOpen == DetectionResult.Yes || mouthOpen == DetectionResult.Maybe) 158 | { 159 | ellipseMouth.Height = 50.0; 160 | } 161 | else 162 | { 163 | ellipseMouth.Height = 20.0; 164 | } 165 | } 166 | } 167 | } 168 | } 169 | 170 | private void Page_Unloaded(object sender, RoutedEventArgs e) 171 | { 172 | if (_colorReader != null) 173 | { 174 | _colorReader.Dispose(); 175 | _colorReader = null; 176 | } 177 | 178 | if (_bodyReader != null) 179 | { 180 | _bodyReader.Dispose(); 181 | _bodyReader = null; 182 | } 183 | 184 | if (_faceReader != null) 185 | { 186 | _faceReader.Dispose(); 187 | _faceReader = null; 188 | } 189 | 190 | if (_faceSource != null) 191 | { 192 | _faceSource = null; 193 | } 194 | 195 | if (_sensor != null) 196 | { 197 | _sensor.Close(); 198 | } 199 | } 200 | } 201 | } 202 | -------------------------------------------------------------------------------- /Kinect2FaceBasics/Kinect2FaceBasics_WinRT/Package.appxmanifest: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Kinect2FaceBasics_WinRT 6 | Galini 7 | Assets\StoreLogo.png 8 | 9 | 10 | 6.3.0 11 | 6.3.0 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | -------------------------------------------------------------------------------- /Kinect2FaceBasics/Kinect2FaceBasics_WinRT/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("Kinect2FaceBasics_WinRT")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("Kinect2FaceBasics_WinRT")] 13 | [assembly: AssemblyCopyright("Copyright © 2014")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Version information for an assembly consists of the following four values: 18 | // 19 | // Major Version 20 | // Minor Version 21 | // Build Number 22 | // Revision 23 | // 24 | // You can specify all the values or you can default the Build and Revision Numbers 25 | // by using the '*' as shown below: 26 | // [assembly: AssemblyVersion("1.0.*")] 27 | [assembly: AssemblyVersion("1.0.0.0")] 28 | [assembly: AssemblyFileVersion("1.0.0.0")] 29 | [assembly: ComVisible(false)] -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | The MIT License (MIT) 2 | 3 | Copyright (c) 2014 Vangos Pterneas 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | 23 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | Kinect version 2 Face Basics 2 | ==================== 3 | 4 | Detects the eyes, mouth, and nose of a person using Kinect for Windows version 2. 5 | 6 | [Read the tutorial on pterneas.com](http://wp.me/p5hxPm-sl) 7 | 8 | [Watch a video of the end result](https://www.youtube.com/watch?v=2QWNXwl_9Ro) 9 | --------------------------------------------------------------------------------