├── .gitattributes
├── .github
└── workflows
│ └── main.yml
├── .gitignore
├── CLONE.md
├── Config
├── DefaultEditor.ini
├── DefaultEditorPerProjectUserSettings.ini
├── DefaultEngine.ini
├── DefaultGame.ini
└── DefaultInput.ini
├── Content
├── BlueprintGame
│ ├── Game
│ │ ├── BP_GM_TDT.uasset
│ │ ├── BP_LevelCompleteZone.uasset
│ │ ├── BP_MainMenu_Widget.uasset
│ │ ├── SaveData
│ │ │ └── BP_TDT_SaveGame.uasset
│ │ └── Utilities
│ │ │ ├── TDT_FL.uasset
│ │ │ ├── TDT_ML_Actor.uasset
│ │ │ ├── TDT_ML_ActorComponent.uasset
│ │ │ └── TDT_ML_UserWidget.uasset
│ ├── Maps
│ │ ├── FirstPersonExampleMap.umap
│ │ └── Menu.umap
│ ├── Player
│ │ ├── BP_FirstPersonCharacter.uasset
│ │ ├── BP_PlayerController.uasset
│ │ ├── BP_PlayerSpawn.uasset
│ │ ├── BP_Spectator_Death.uasset
│ │ └── Widgets
│ │ │ ├── BP_DeathWidget.uasset
│ │ │ └── BP_Master_PlayerWidget.uasset
│ ├── Systems
│ │ ├── HealthAndDamage
│ │ │ ├── BP_HealthAndDamage_C.uasset
│ │ │ ├── Textures
│ │ │ │ ├── TEX_DamageIndicator.png
│ │ │ │ └── TEX_DamageIndicator.uasset
│ │ │ └── Widgets
│ │ │ │ ├── BP_DamageIndicator_Widget.uasset
│ │ │ │ ├── BP_HealthBar_Widget.uasset
│ │ │ │ └── BP_Master_Health_Widget.uasset
│ │ ├── HighScore
│ │ │ ├── SaveData
│ │ │ │ └── HighScoreData.uasset
│ │ │ └── Widgets
│ │ │ │ ├── HighScore_ItemWidget.uasset
│ │ │ │ └── Master_HighScoreWidget.uasset
│ │ ├── Interactables
│ │ │ ├── BP_InteractableParent.uasset
│ │ │ ├── BP_Interactable_C.uasset
│ │ │ ├── BP_Interaction_C.uasset
│ │ │ └── BPs
│ │ │ │ └── BP_Interactable_Door.uasset
│ │ └── Items
│ │ │ ├── BP_InventoryItems_DataTable.uasset
│ │ │ ├── BP_Inventory_C.uasset
│ │ │ ├── BP_Item_Coin.uasset
│ │ │ ├── BP_Master_Item.uasset
│ │ │ ├── BPs
│ │ │ └── Keys
│ │ │ │ ├── BP_Item_Key_Blue.uasset
│ │ │ │ ├── BP_Item_Key_Parent.uasset
│ │ │ │ ├── BP_Item_Key_Red.uasset
│ │ │ │ └── BP_Item_Key_Yellow.uasset
│ │ │ ├── Data
│ │ │ ├── BP_InventoryItem_Struct.uasset
│ │ │ ├── BP_ItemSpawnRequirements_Struct.uasset
│ │ │ └── BP_ItemSpawner_Struct.uasset
│ │ │ ├── MATs
│ │ │ ├── MATINST_DoubleJumpPowerup.uasset
│ │ │ ├── MATINST_GodModePowerup.uasset
│ │ │ ├── MATINST_Item_BlueKey.uasset
│ │ │ ├── MATINST_Item_Coin.uasset
│ │ │ ├── MATINST_Item_KeyHandle.uasset
│ │ │ ├── MATINST_Item_RedKey.uasset
│ │ │ ├── MATINST_Item_YellowKey.uasset
│ │ │ ├── MAT_Master_Item.uasset
│ │ │ └── MAT_Powerup.uasset
│ │ │ ├── MESHs
│ │ │ └── MESH_Key.uasset
│ │ │ ├── Powerups
│ │ │ ├── BP_Powerups_Widget.uasset
│ │ │ └── BPs
│ │ │ │ ├── BP_Item_Powerup_Parent.uasset
│ │ │ │ ├── BP_Powerup_DoubleJump.uasset
│ │ │ │ └── BP_Powerup_GodMode.uasset
│ │ │ ├── Spawning
│ │ │ ├── BP_ItemSpawn.uasset
│ │ │ └── BP_ItemSpawnHandler_GM_C.uasset
│ │ │ └── Widgets
│ │ │ ├── BP_InventoryListItem_Widget.uasset
│ │ │ └── BP_Inventory_Widget.uasset
│ └── WorldEnemies
│ │ ├── BP_DamageVolume.uasset
│ │ ├── BP_Laser.uasset
│ │ ├── BP_Obstacle_Highway.uasset
│ │ ├── MATs
│ │ ├── MATINST_Lazer.uasset
│ │ ├── MAT_Black.uasset
│ │ ├── MAT_CarBody.uasset
│ │ ├── MAT_CarTire.uasset
│ │ ├── MAT_CarWindshield.uasset
│ │ ├── MAT_Goal.uasset
│ │ ├── MAT_Lava.uasset
│ │ └── MAT_Lazer.uasset
│ │ └── TEXTx
│ │ ├── LavaTexture.jpg
│ │ └── TEXT_Lava.uasset
├── FirstPerson
│ ├── Animations
│ │ ├── FirstPersonFire_Montage.uasset
│ │ ├── FirstPerson_AnimBP.uasset
│ │ ├── FirstPerson_Fire.uasset
│ │ ├── FirstPerson_Idle.uasset
│ │ ├── FirstPerson_JumpEnd.uasset
│ │ ├── FirstPerson_JumpLoop.uasset
│ │ ├── FirstPerson_JumpStart.uasset
│ │ └── FirstPerson_Run.uasset
│ ├── Audio
│ │ └── FirstPersonTemplateWeaponFire02.uasset
│ ├── Character
│ │ ├── Materials
│ │ │ ├── M_UE4Man_Body.uasset
│ │ │ └── MaterialLayers
│ │ │ │ ├── ML_GlossyBlack_Latex_UE4.uasset
│ │ │ │ ├── ML_Plastic_Shiny_Beige.uasset
│ │ │ │ ├── ML_Plastic_Shiny_Beige_LOGO.uasset
│ │ │ │ ├── ML_SoftMetal_UE4.uasset
│ │ │ │ ├── T_ML_Aluminum01.uasset
│ │ │ │ ├── T_ML_Aluminum01_N.uasset
│ │ │ │ ├── T_ML_Rubber_Blue_01_D.uasset
│ │ │ │ └── T_ML_Rubber_Blue_01_N.uasset
│ │ ├── Mesh
│ │ │ ├── SK_Mannequin_Arms.uasset
│ │ │ ├── SK_Mannequin_Arms_PhysicsAsset.uasset
│ │ │ └── SK_Mannequin_Arms_Skeleton.uasset
│ │ └── Textures
│ │ │ ├── UE4_LOGO_CARD.uasset
│ │ │ ├── UE4_Mannequin_MAT_MASKA.uasset
│ │ │ └── UE4_Mannequin__normals.uasset
│ ├── FPWeapon
│ │ ├── Materials
│ │ │ ├── M_FPGun.uasset
│ │ │ └── MaterialLayers
│ │ │ │ ├── ML_GlossyBlack_Latex_UE4.uasset
│ │ │ │ ├── ML_Plastic_Shiny_Beige.uasset
│ │ │ │ ├── ML_Plastic_Shiny_Beige_LOGO.uasset
│ │ │ │ ├── ML_Screen.uasset
│ │ │ │ ├── ML_SoftMetal_UE4.uasset
│ │ │ │ ├── T_ML_Aluminum01.uasset
│ │ │ │ ├── T_ML_Aluminum01_N.uasset
│ │ │ │ ├── T_ML_FineRubber.uasset
│ │ │ │ ├── T_ML_Rubber_Blue_01_D.uasset
│ │ │ │ └── T_ML_Rubber_Blue_01_N.uasset
│ │ ├── Mesh
│ │ │ ├── SK_FPGun.uasset
│ │ │ ├── SK_FPGun_PhysicsAsset.uasset
│ │ │ └── SK_FPGun_Skeleton.uasset
│ │ └── Textures
│ │ │ ├── T_FPGun_M.uasset
│ │ │ └── T_FPGun_N.uasset
│ ├── Meshes
│ │ ├── BaseMaterial.uasset
│ │ ├── CubeMaterialOverride.uasset
│ │ ├── FirstPersonProjectileMaterial.uasset
│ │ └── FirstPersonProjectileMesh.uasset
│ └── Textures
│ │ └── FirstPersonCrosshair.uasset
├── FirstPersonBP
│ ├── Blueprints
│ │ ├── FirstPersonGameMode.uasset
│ │ ├── FirstPersonHUD.uasset
│ │ └── FirstPersonProjectile.uasset
│ └── FirstPersonOverview.uasset
└── Geometry
│ └── Meshes
│ ├── 1M_Cube.uasset
│ ├── 1M_Cube_Chamfer.uasset
│ ├── CubeMaterial.uasset
│ └── TemplateFloor.uasset
├── LICENSE
├── README.md
├── TDT.uproject
└── _PROJECT_DESIGN
└── TDT Design Map.pdf
/.gitattributes:
--------------------------------------------------------------------------------
1 | # Auto detect text files and perform LF normalization
2 | * text=auto
3 |
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/.github/workflows/main.yml:
--------------------------------------------------------------------------------
1 | name: GitHub Clone Count Update Everyday
2 |
3 | on:
4 | schedule:
5 | - cron: "0 */24 * * *"
6 | workflow_dispatch:
7 |
8 | jobs:
9 | build:
10 | runs-on: ubuntu-latest
11 |
12 | steps:
13 | - uses: actions/checkout@v2
14 |
15 | - name: gh login
16 | run: echo "${{ secrets.SECRET_TOKEN }}" | gh auth login --with-token
17 |
18 | - name: parse latest clone count
19 | run: |
20 | curl --user "imVisBot:${{ secrets.SECRET_TOKEN }}" \
21 | -H "Accept: application/vnd.github.v3+json" \
22 | https://api.github.com/repos/${{ github.repository }}/traffic/clones \
23 | > clone.json
24 |
25 | - name: create gist and download previous count
26 | id: set_id
27 | run: |
28 | if gh secret list | grep -q "GIST_ID"
29 | then
30 | echo "GIST_ID found"
31 | echo ::set-output name=GIST::${{ secrets.GIST_ID }}
32 | curl https://gist.githubusercontent.com/imVisBot/${{ secrets.GIST_ID }}/raw/clone.json > clone_before.json
33 | if cat clone_before.json | grep '404: Not Found'; then
34 | echo "GIST_ID not valid anymore. Creating another gist..."
35 | gist_id=$(gh gist create clone.json | awk -F / '{print $NF}')
36 | echo $gist_id | gh secret set GIST_ID
37 | echo ::set-output name=GIST::$gist_id
38 | cp clone.json clone_before.json
39 | git rm --ignore-unmatch CLONE.md
40 | fi
41 | else
42 | echo "GIST_ID not found. Creating a gist..."
43 | gist_id=$(gh gist create clone.json | awk -F / '{print $NF}')
44 | echo $gist_id | gh secret set GIST_ID
45 | echo ::set-output name=GIST::$gist_id
46 | cp clone.json clone_before.json
47 | fi
48 |
49 | - name: update clone.json
50 | run: |
51 | curl https://raw.githubusercontent.com/MShawon/github-clone-count-badge/master/main.py > main.py
52 | python3 main.py
53 |
54 | - name: Update gist with latest count
55 | run: |
56 | content=$(sed -e 's/\\/\\\\/g' -e 's/\t/\\t/g' -e 's/\"/\\"/g' -e 's/\r//g' "clone.json" | sed -E ':a;N;$!ba;s/\r{0,1}\n/\\n/g')
57 | echo '{"description": "${{ github.repository }} clone statistics", "files": {"clone.json": {"content": "'"$content"'"}}}' > post_clone.json
58 | curl -s -X PATCH \
59 | --user "imVisBot:${{ secrets.SECRET_TOKEN }}" \
60 | -H "Content-Type: application/json" \
61 | -d @post_clone.json https://api.github.com/gists/${{ steps.set_id.outputs.GIST }} > /dev/null 2>&1
62 |
63 | if [ ! -f CLONE.md ]; then
64 | shields="https://img.shields.io/badge/dynamic/json?color=success&label=Clone&query=count&url="
65 | url="https://gist.githubusercontent.com/imVisBot/${{ steps.set_id.outputs.GIST }}/raw/clone.json"
66 | repo="https://github.com/MShawon/github-clone-count-badge"
67 | echo ''> CLONE.md
68 | echo '
69 | **Markdown**
70 |
71 | ```markdown' >> CLONE.md
72 | echo "[]($repo)" >> CLONE.md
73 | echo '
74 | ```
75 |
76 | **HTML**
77 | ```html' >> CLONE.md
78 | echo "
" >> CLONE.md
79 | echo '```' >> CLONE.md
80 |
81 | git add CLONE.md
82 | git config --global user.name "imVisBot"
83 | git config --global user.email "109561459+imVisBot@users.noreply.github.com"
84 | git commit -m "create clone count badge"
85 | fi
86 |
87 | - name: Push
88 | uses: ad-m/github-push-action@master
89 | with:
90 | github_token: ${{ secrets.GITHUB_TOKEN }}
91 |
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/.gitignore:
--------------------------------------------------------------------------------
1 | # Visual Studio 2015 user specific files
2 | .vs/
3 |
4 | # Compiled Object files
5 | *.slo
6 | *.lo
7 | *.o
8 | *.obj
9 |
10 | # Precompiled Headers
11 | *.gch
12 | *.pch
13 |
14 | # Compiled Dynamic libraries
15 | *.so
16 | *.dylib
17 | *.dll
18 |
19 | # Fortran module files
20 | *.mod
21 |
22 | # Compiled Static libraries
23 | *.lai
24 | *.la
25 | *.a
26 | *.lib
27 |
28 | # Executables
29 | *.exe
30 | *.out
31 | *.app
32 | *.ipa
33 |
34 | # These project files can be generated by the engine
35 | *.xcodeproj
36 | *.xcworkspace
37 | *.sln
38 | *.suo
39 | *.opensdf
40 | *.sdf
41 | *.VC.db
42 | *.VC.opendb
43 |
44 | # Precompiled Assets
45 | SourceArt/**/*.png
46 | SourceArt/**/*.tga
47 |
48 | # Binary Files
49 | Binaries/*
50 | Plugins/*/Binaries/*
51 |
52 | # Builds
53 | Build/*
54 |
55 | # Whitelist PakBlacklist-.txt files
56 | !Build/*/
57 | Build/*/**
58 | !Build/*/PakBlacklist*.txt
59 |
60 | # Don't ignore icon files in Build
61 | !Build/**/*.ico
62 |
63 | # Built data for maps
64 | *_BuiltData.uasset
65 |
66 | # Configuration files generated by the Editor
67 | Saved/*
68 |
69 | # Compiled source files for the engine to use
70 | Intermediate/*
71 | Plugins/*/Intermediate/*
72 |
73 | # Cache files for the editor to use
74 | DerivedDataCache/*
75 |
--------------------------------------------------------------------------------
/CLONE.md:
--------------------------------------------------------------------------------
1 |
2 |
3 | **Markdown**
4 |
5 | ```markdown
6 | [](https://github.com/MShawon/github-clone-count-badge)
7 |
8 | ```
9 |
10 | **HTML**
11 | ```html
12 |
13 | ```
14 |
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/Config/DefaultEditor.ini:
--------------------------------------------------------------------------------
1 | [UnrealEd.SimpleMap]
2 | SimpleMapName=/Game/FirstPersonBP/Maps/FirstPersonExampleMap
3 |
4 | [EditoronlyBP]
5 | bAllowClassAndBlueprintPinMatching=true
6 | bReplaceBlueprintWithClass= true
7 | bDontLoadBlueprintOutsideEditor= true
8 | bBlueprintIsNotBlueprintType= true
9 |
10 |
--------------------------------------------------------------------------------
/Config/DefaultEditorPerProjectUserSettings.ini:
--------------------------------------------------------------------------------
1 | [ContentBrowser]
2 | ContentBrowserTab1.SelectedPaths=/Game/FirstPersonBP
--------------------------------------------------------------------------------
/Config/DefaultEngine.ini:
--------------------------------------------------------------------------------
1 | [/Script/Engine.CollisionProfile]
2 | +Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=,HelpMessage="Preset for projectiles",bCanModify=True)
3 | +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
4 | +EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore)))
5 |
6 | [/Script/EngineSettings.GameMapsSettings]
7 | EditorStartupMap=/Game/TDT_Ryan/Maps/FirstPersonExampleMap.FirstPersonExampleMap
8 | LocalMapOptions=
9 | TransitionMap=
10 | bUseSplitscreen=True
11 | TwoPlayerSplitscreenLayout=Horizontal
12 | ThreePlayerSplitscreenLayout=FavorTop
13 | GameInstanceClass=/Script/Engine.GameInstance
14 | GameDefaultMap=/Game/TDT_Ryan/Maps/Menu.Menu
15 | ServerDefaultMap=/Engine/Maps/Entry
16 | GlobalDefaultGameMode=/Game/FirstPersonBP/Blueprints/FirstPersonGameMode.FirstPersonGameMode_C
17 | GlobalDefaultServerGameMode=None
18 |
19 | [/Script/IOSRuntimeSettings.IOSRuntimeSettings]
20 | MinimumiOSVersion=IOS_11
21 |
22 |
23 | [/Script/HardwareTargeting.HardwareTargetingSettings]
24 | TargetedHardwareClass=Desktop
25 | AppliedTargetedHardwareClass=Desktop
26 | DefaultGraphicsPerformance=Maximum
27 | AppliedDefaultGraphicsPerformance=Maximum
28 |
29 | [/Script/Engine.Engine]
30 | +ActiveGameNameRedirects=(OldGameName="TP_FirstPersonBP",NewGameName="/Script/TDT")
31 | +ActiveGameNameRedirects=(OldGameName="/Script/TP_FirstPersonBP",NewGameName="/Script/TDT")
32 |
33 |
--------------------------------------------------------------------------------
/Config/DefaultGame.ini:
--------------------------------------------------------------------------------
1 | [/Script/EngineSettings.GeneralProjectSettings]
2 | ProjectID=D0B46B6F477A0BB79ABEC4AD7C90F061
3 | ProjectName=First Person BP Game Template
4 |
--------------------------------------------------------------------------------
/Config/DefaultInput.ini:
--------------------------------------------------------------------------------
1 |
2 |
3 | [/Script/Engine.InputSettings]
4 | +AxisConfig=(AxisKeyName="MagicLeap_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
5 | +AxisConfig=(AxisKeyName="MagicLeap_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
6 | +AxisConfig=(AxisKeyName="MagicLeap_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
7 | +AxisConfig=(AxisKeyName="MagicLeap_Right_Touch1_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
8 | +AxisConfig=(AxisKeyName="MagicLeap_Right_Touch1_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
9 | +AxisConfig=(AxisKeyName="MagicLeap_Right_Touch1_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
10 | +AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
11 | +AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
12 | +AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
13 | +AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
14 | +AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
15 | +AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
16 | +AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Z",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
17 | +AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Z",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
18 | +AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
19 | +AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
20 | +AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
21 | +AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
22 | +AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
23 | +AxisConfig=(AxisKeyName="MotionController_Left_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
24 | +AxisConfig=(AxisKeyName="MotionController_Left_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
25 | +AxisConfig=(AxisKeyName="MotionController_Left_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
26 | +AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
27 | +AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
28 | +AxisConfig=(AxisKeyName="MotionController_Right_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
29 | +AxisConfig=(AxisKeyName="MotionController_Right_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
30 | +AxisConfig=(AxisKeyName="MotionController_Right_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
31 | +AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
32 | +AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
33 | +AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
34 | +AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
35 | +AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
36 | +AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
37 | +AxisConfig=(AxisKeyName="OculusTouch_Left_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
38 | +AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
39 | +AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
40 | +AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
41 | +AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
42 | +AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
43 | +AxisConfig=(AxisKeyName="OculusTouch_Right_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
44 | +AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
45 | +AxisConfig=(AxisKeyName="OculusTouchpad_Touchpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
46 | +AxisConfig=(AxisKeyName="OculusTouchpad_Touchpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
47 | +AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_HandGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
48 | +AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_IndexGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
49 | +AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_MiddleGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
50 | +AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_RingGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
51 | +AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_PinkyGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
52 | +AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_HandGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
53 | +AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_IndexGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
54 | +AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_MiddleGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
55 | +AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_RingGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
56 | +AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_PinkyGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
57 | +AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
58 | +AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
59 | +AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
60 | +AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
61 | +AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
62 | +AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
63 | +AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
64 | +AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
65 | +AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
66 | +AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
67 | +AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
68 | +AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
69 | +AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
70 | +AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
71 | +AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
72 | +AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
73 | +AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
74 | +AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
75 | +AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
76 | +AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
77 | +AxisConfig=(AxisKeyName="OculusGo_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
78 | +AxisConfig=(AxisKeyName="OculusGo_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
79 | +AxisConfig=(AxisKeyName="OculusGo_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
80 | +AxisConfig=(AxisKeyName="OculusGo_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
81 | +AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
82 | +AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
83 | +AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
84 | +AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
85 | +AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
86 | +AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
87 | +AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
88 | +AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
89 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
90 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
91 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
92 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
93 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
94 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
95 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
96 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
97 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
98 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
99 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
100 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
101 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
102 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
103 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
104 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
105 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
106 | +AxisConfig=(AxisKeyName="MagicLeap_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
107 | +AxisConfig=(AxisKeyName="MagicLeap_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
108 | +AxisConfig=(AxisKeyName="MagicLeap_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
109 | +AxisConfig=(AxisKeyName="MagicLeap_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
110 | +AxisConfig=(AxisKeyName="MagicLeap_Left_Touch1_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
111 | +AxisConfig=(AxisKeyName="MagicLeap_Left_Touch1_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
112 | +AxisConfig=(AxisKeyName="MagicLeap_Left_Touch1_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
113 | +AxisConfig=(AxisKeyName="MagicLeap_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
114 | bAltEnterTogglesFullscreen=True
115 | bF11TogglesFullscreen=True
116 | bUseMouseForTouch=False
117 | bEnableMouseSmoothing=True
118 | bEnableFOVScaling=True
119 | bCaptureMouseOnLaunch=True
120 | bAlwaysShowTouchInterface=False
121 | bShowConsoleOnFourFingerTap=True
122 | bEnableGestureRecognizer=False
123 | bUseAutocorrect=False
124 | DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
125 | DefaultViewportMouseLockMode=LockOnCapture
126 | FOVScale=0.011110
127 | DoubleClickTime=0.200000
128 | +ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
129 | +ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
130 | +ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Daydream_Left_Select_Click)
131 | +ActionMappings=(ActionName="Interact",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
132 | +ActionMappings=(ActionName="Interact",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightTrigger)
133 | +ActionMappings=(ActionName="Interact",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Daydream_Left_Trackpad_Click)
134 | +ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R)
135 | +ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Left_Grip_Click)
136 | +ActionMappings=(ActionName="Interact",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Right_Trigger_Click)
137 | +ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Left_Trigger_Click)
138 | +ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MixedReality_Left_Trigger_Click)
139 | +ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusGo_Left_Trigger_Click)
140 | +ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Left_Trigger_Click)
141 | +ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Left_Trigger_Click)
142 | +ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MagicLeap_Left_Trigger)
143 | +ActionMappings=(ActionName="Interact",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MixedReality_Right_Trigger_Click)
144 | +ActionMappings=(ActionName="Interact",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusGo_Left_Trackpad_Click)
145 | +ActionMappings=(ActionName="Interact",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Right_Trigger_Click)
146 | +ActionMappings=(ActionName="Interact",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Right_Trigger_Click)
147 | +ActionMappings=(ActionName="Interact",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MagicLeap_Left_Trackpad_Touch)
148 | +ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MixedReality_Left_Thumbstick_Click)
149 | +ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusGo_Left_Back_Click)
150 | +ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Left_Thumbstick_Click)
151 | +ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Left_Thumbstick_Click)
152 | +ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MagicLeap_Left_Bumper)
153 | +ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MagicLeap_Right_Trigger)
154 | +ActionMappings=(ActionName="Interact",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MagicLeap_Right_Trackpad_Touch)
155 | +ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MagicLeap_Right_Bumper)
156 | +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W)
157 | +AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S)
158 | +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Up)
159 | +AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=Down)
160 | +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Gamepad_LeftY)
161 | +AxisMappings=(AxisName="MoveRight",Scale=-1.000000,Key=A)
162 | +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=D)
163 | +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=Gamepad_LeftX)
164 | +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=Daydream_Left_Trackpad_X)
165 | +AxisMappings=(AxisName="TurnRate",Scale=1.000000,Key=Gamepad_RightX)
166 | +AxisMappings=(AxisName="TurnRate",Scale=-1.000000,Key=Left)
167 | +AxisMappings=(AxisName="TurnRate",Scale=1.000000,Key=Right)
168 | +AxisMappings=(AxisName="Turn",Scale=1.000000,Key=MouseX)
169 | +AxisMappings=(AxisName="LookUpRate",Scale=1.000000,Key=Gamepad_RightY)
170 | +AxisMappings=(AxisName="LookUp",Scale=-1.000000,Key=MouseY)
171 | +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Daydream_Left_Trackpad_Y)
172 | +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Vive_Left_Trackpad_Y)
173 | +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=MixedReality_Left_Thumbstick_Y)
174 | +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=OculusGo_Left_Trackpad_Y)
175 | +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=OculusTouch_Left_Thumbstick_Y)
176 | +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=ValveIndex_Left_Thumbstick_Y)
177 | +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=Vive_Left_Trackpad_X)
178 | +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=MixedReality_Left_Thumbstick_X)
179 | +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=OculusGo_Left_Trackpad_X)
180 | +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=OculusTouch_Left_Thumbstick_Y)
181 | +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=ValveIndex_Left_Thumbstick_Y)
182 | +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=MagicLeap_Left_Trackpad_X)
183 | +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=MagicLeap_Left_Trackpad_Y)
184 | +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=MagicLeap_Right_Trackpad_Y)
185 | +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=MagicLeap_Right_Trackpad_X)
186 | DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
187 | +ConsoleKeys=Tilde
188 |
189 |
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/LICENSE:
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1 | MIT License
2 |
3 | Copyright (c) 2020 Ryan Hobbs
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
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/README.md:
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1 | # SimpleBlueprintGame-UE4
2 | Project was created in 1 week. The goal of the project was to demonstrate proper blueprint structure for a variety of systems. It includes things such as an Inventory/Item System, Interactable System, Point System with Save Game, various World Enemies such as a frogger-style highway with random generation based on settings, and more. Full list of features available in the Wiki
3 |
4 |
5 | [](https://github.com/MShawon/github-clone-count-badge)
6 |
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/TDT.uproject:
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1 | {
2 | "FileVersion": 3,
3 | "EngineAssociation": "4.25",
4 | "Category": "",
5 | "Description": ""
6 | }
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