├── .gitignore ├── Spring ├── day-3 │ ├── assets │ │ ├── meow.wav │ │ ├── purr.wav │ │ ├── walk-0.wav │ │ ├── walk-1.wav │ │ ├── walk-2.wav │ │ ├── walk-3.wav │ │ ├── walk-4.wav │ │ ├── walk-5.wav │ │ ├── walk-6.wav │ │ ├── walk-7.wav │ │ ├── meow-with-purr.wav │ │ └── credits.txt │ ├── fonts │ │ ├── OpenSans-Regular.ttf │ │ └── fonts.conf │ ├── maze-data.lisp │ └── canvas.lisp ├── day-4 │ ├── assets │ │ ├── bgm.mp3 │ │ ├── meow.wav │ │ ├── purr.wav │ │ ├── walk-0.wav │ │ ├── walk-1.wav │ │ ├── walk-2.wav │ │ ├── walk-3.wav │ │ ├── walk-4.wav │ │ ├── walk-5.wav │ │ ├── walk-6.wav │ │ ├── walk-7.wav │ │ ├── meow-with-purr.wav │ │ └── credits.txt │ ├── fonts │ │ ├── SpecialElite-Regular.ttf │ │ └── fonts.conf │ ├── poem.txt │ ├── maze-data.lisp │ └── canvas.lisp ├── day-5 │ ├── assets │ │ ├── bgm.ogg │ │ ├── meow.ogg │ │ ├── purr.ogg │ │ ├── walk-0.ogg │ │ ├── walk-1.ogg │ │ ├── walk-2.ogg │ │ ├── walk-3.ogg │ │ ├── walk-4.ogg │ │ ├── walk-5.ogg │ │ ├── walk-6.ogg │ │ ├── walk-7.ogg │ │ ├── meow-with-purr.ogg │ │ └── credits.txt │ ├── images │ │ ├── app.icns │ │ ├── app.ico │ │ ├── app.png │ │ └── dmg.icns │ ├── fonts │ │ ├── SpecialElite-Regular.ttf │ │ └── fonts.conf │ ├── README.md │ ├── LICENSE │ └── canvas.lisp ├── day-6 │ ├── assets │ │ ├── bgm.ogg │ │ ├── meow.ogg │ │ ├── purr.ogg │ │ ├── walk-0.ogg │ │ ├── walk-1.ogg │ │ ├── walk-2.ogg │ │ ├── walk-3.ogg │ │ ├── walk-4.ogg │ │ ├── walk-5.ogg │ │ ├── walk-6.ogg │ │ ├── walk-7.ogg │ │ ├── meow-with-purr.ogg │ │ └── credits.txt │ ├── images │ │ ├── app.icns │ │ ├── app.ico │ │ ├── app.png │ │ └── dmg.icns │ ├── fonts │ │ ├── SpecialElite-Regular.ttf │ │ └── fonts.conf │ ├── README.md │ └── LICENSE ├── afterwards │ ├── assets │ │ ├── bgm.ogg │ │ ├── meow.ogg │ │ ├── purr.ogg │ │ ├── walk-0.ogg │ │ ├── walk-1.ogg │ │ ├── walk-2.ogg │ │ ├── walk-3.ogg │ │ ├── walk-4.ogg │ │ ├── walk-5.ogg │ │ ├── walk-6.ogg │ │ ├── walk-7.ogg │ │ ├── meow-with-purr.ogg │ │ └── credits.txt │ ├── images │ │ ├── app.icns │ │ ├── app.ico │ │ ├── app.png │ │ └── dmg.icns │ ├── fonts │ │ ├── SpecialElite-Regular.ttf │ │ └── fonts.conf │ ├── README.md │ └── LICENSE ├── screenshots │ ├── spring-1.png │ ├── spring-2.png │ ├── spring-3.png │ └── spring-4.png ├── README.assets │ ├── d1-maze-1.png │ ├── d1-maze-2.png │ ├── d1-maze-3.png │ ├── d1-maze-4.png │ ├── d2-maze-1.png │ ├── d2-maze-2.png │ ├── d2-maze-3.png │ ├── d2-maze-4.png │ ├── d2-maze-5.png │ ├── d2-maze-6.png │ ├── d2-maze-7.png │ ├── d2-maze-8.png │ ├── d2-maze-9.png │ ├── d3-maze-1.png │ ├── d3-maze-2.png │ ├── d3-maze-3.png │ ├── d3-maze-4.png │ ├── d3-maze-5.png │ ├── d3-maze-6.png │ ├── d4-poem-page.png │ ├── d3-maze-dark-1.png │ ├── d4-finish-page.png │ └── d4-maze-dark-2.png ├── day-2 │ ├── fonts │ │ ├── OpenSans-Regular.ttf │ │ └── fonts.conf │ ├── maze-data.lisp │ └── canvas.lisp ├── day-1 │ ├── fonts │ │ └── fonts.conf │ ├── maze2.lisp │ └── canvas.lisp └── README.md ├── README.md └── .github └── workflows └── spring.yml /.gitignore: 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-------------------------------------------------------------------------------- /Spring/day-5/assets/credits.txt: -------------------------------------------------------------------------------- 1 | https://freesound.org/people/xoiziox/sounds/553375/ 2 | https://freesound.org/people/Mafon2/sounds/436541/ 3 | https://freesound.org/people/eZZin/sounds/683920/ 4 | https://freesound.org/people/skymary/sounds/412017/ -------------------------------------------------------------------------------- /Spring/day-6/assets/credits.txt: -------------------------------------------------------------------------------- 1 | https://freesound.org/people/xoiziox/sounds/553375/ 2 | https://freesound.org/people/Mafon2/sounds/436541/ 3 | https://freesound.org/people/eZZin/sounds/683920/ 4 | https://freesound.org/people/skymary/sounds/412017/ -------------------------------------------------------------------------------- /Spring/afterwards/assets/credits.txt: -------------------------------------------------------------------------------- 1 | https://freesound.org/people/xoiziox/sounds/553375/ 2 | https://freesound.org/people/Mafon2/sounds/436541/ 3 | https://freesound.org/people/eZZin/sounds/683920/ 4 | https://freesound.org/people/skymary/sounds/412017/ -------------------------------------------------------------------------------- /Spring/day-5/README.md: -------------------------------------------------------------------------------- 1 | # How to Run 2 | 3 | This project was built with [CALM](https://github.com/VitoVan/calm/releases/tag/test-calm-013-06), with `calm` command at your disposal, you could just `cd` to this directory, and execute the command `calm`, then you will see the application running. 4 | 5 | # How to Compile 6 | 7 | With `calm publish` to publish desktop binaries, with `calm publish-web` to publish WebAssembly and JavaScript which can be run in the browser. 8 | 9 | # Oh no, this is not a sufficient README! 10 | 11 | I'm sorry, life came in, I have to leave this here now. 12 | 13 | Have fun, and I wish you happy! 14 | -------------------------------------------------------------------------------- /Spring/day-6/README.md: -------------------------------------------------------------------------------- 1 | # How to Run 2 | 3 | This project was built with [CALM](https://github.com/VitoVan/calm/releases/tag/test-calm-013-06), with `calm` command at your disposal, you could just `cd` to this directory, and execute the command `calm`, then you will see the application running. 4 | 5 | # How to Compile 6 | 7 | With `calm publish` to publish desktop binaries, with `calm publish-web` to publish WebAssembly and JavaScript which can be run in the browser. 8 | 9 | # Oh no, this is not a sufficient README! 10 | 11 | I'm sorry, life came in, I have to leave this here now. 12 | 13 | Have fun, and I wish you happy! 14 | -------------------------------------------------------------------------------- /Spring/afterwards/README.md: -------------------------------------------------------------------------------- 1 | # How to Run 2 | 3 | This project was built with [CALM](https://github.com/VitoVan/calm), with `calm` command at your disposal, you could just `cd` to this directory, and execute the command `calm`, then you will see the application running. 4 | 5 | # How to Compile 6 | 7 | With `calm publish` to publish desktop binaries, with `calm publish-web` to publish WebAssembly and JavaScript which can be run in the browser. 8 | 9 | # Can you tell me the detailed steps? 10 | 11 | Yes, check the [CI configuration](../../.github/workflows/spring.yml), it contains all the compilation steps for all the platforms: Linux, macOS, Windows and the web! 12 | 13 | 14 | Have fun, and I wish you happy! 15 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Lisp Game Jam 2023 2 | 3 | This repository contains the source code and devlogs for my Lisp Game Jam submissions. 4 | 5 | ## Autumn 6 | 7 | ~~Time is flying, is flying.~~ 8 | 9 | Damn, life came in. 10 | 11 | 12 | > “I love deadlines. I love the whooshing noise they make as they go by.” 13 | > ― Douglas Adams, The Salmon of Doubt 14 | 15 | ## Spring: The Maze and Lost Cat 16 | 17 | [![](https://img.shields.io/badge/play-on%20itch.io-ff2e51?logo=itch.io)](https://vitovan.itch.io/maze) 18 | 19 | The Owl and the Pussy-cat went to sea 20 | 21 | ![spring-1](Spring/screenshots/spring-1.png) 22 | ![spring-2](Spring/screenshots/spring-2.png) 23 | ![spring-3](Spring/screenshots/spring-3.png) 24 | ![spring-4](Spring/screenshots/spring-4.png) 25 | 26 | 27 |
28 | -------------------------------------------------------------------------------- /Spring/day-4/poem.txt: -------------------------------------------------------------------------------- 1 | 1. 2 | The Owl and the Pussy-cat went to sea 3 | 4 | 2. 5 | In a beautiful pea-green boat, 6 | They took some honey, and plenty of money, 7 | Wrapped up in a five-pound note. 8 | 9 | 3. 10 | The Owl looked up to the stars above, 11 | And sang to a small guitar, 12 | ‘O lovely Pussy! O Pussy, my love, 13 | What a beautiful Pussy you are, 14 | You are, 15 | You are! 16 | What a beautiful Pussy you are!’ 17 | 18 | 4. 19 | Pussy said to the Owl, ‘You elegant fowl! 20 | How charmingly sweet you sing! 21 | O let us be married! too long we have tarried: 22 | But what shall we do for a ring?’ 23 | 24 | 5. 25 | They sailed away, for a year and a day, 26 | To the land where the Bong-Tree grows 27 | And there in a wood a Piggy-wig stood 28 | With a ring at the end of his nose, 29 | His nose, 30 | His nose, 31 | With a ring at the end of his nose. 32 | 33 | 6. 34 | ‘Dear Pig, are you willing to sell for one shilling 35 | Your ring?’ Said the Piggy, ‘I will.’ 36 | 37 | 7. 38 | So they took it away, and were married next day 39 | By the Turkey who lives on the hill. 40 | 41 | 8. 42 | They dined on mince, and slices of quince, 43 | Which they ate with a runcible spoon; 44 | 45 | 9. 46 | And hand in hand, on the edge of the sand, 47 | They danced by the light of the moon, 48 | The moon, 49 | The moon, 50 | They danced by the light of the moon. 51 | -------------------------------------------------------------------------------- /Spring/day-2/maze-data.lisp: -------------------------------------------------------------------------------- 1 | (in-package :calm) 2 | 3 | (defparameter *maze-1* 4 | (list 5 | #2A( 6 | (1 1 1 1 1 1 1 1 1 1 1 1 1) 7 | (0 0 1 0 0 0 1 0 0 0 1 0 1) 8 | (1 0 1 0 1 0 1 1 1 0 1 0 1) 9 | (1 0 1 0 1 0 0 0 0 0 1 0 1) 10 | (1 0 1 0 1 1 1 1 1 0 1 0 1) 11 | (1 0 1 0 0 0 0 0 1 0 0 0 1) 12 | (1 0 1 1 1 0 1 1 1 0 1 0 1) 13 | (1 0 0 0 1 0 0 0 1 0 1 0 1) 14 | (1 1 1 0 1 1 1 0 1 0 1 0 1) 15 | (1 0 0 0 1 0 0 0 1 0 1 0 1) 16 | (1 0 1 1 1 0 1 1 1 0 1 0 1) 17 | (1 0 0 0 0 0 1 0 0 0 1 0 1) 18 | (1 1 1 1 1 1 1 1 1 1 1 0 1) 19 | ) 20 | ;; player position 21 | '(1 0) 22 | ;; kitty position 23 | '(5 7) 24 | ) 25 | ) 26 | 27 | (defparameter *maze-2* 28 | (list 29 | #2A( 30 | (1 1 1 1 1 1 1 1 1 1 1 1 1) 31 | (0 0 1 0 0 0 0 0 0 0 0 0 1) 32 | (1 0 1 0 1 1 1 1 1 1 1 0 1) 33 | (1 0 1 0 0 0 0 0 1 0 0 0 1) 34 | (1 0 1 0 1 1 1 1 1 0 1 0 1) 35 | (1 0 1 0 1 0 0 0 1 0 1 0 1) 36 | (1 0 1 1 1 0 1 0 1 0 1 1 1) 37 | (1 0 1 0 0 0 1 0 1 0 0 0 1) 38 | (1 0 1 0 1 1 1 0 1 1 1 0 1) 39 | (1 0 0 0 1 0 1 0 0 0 0 0 1) 40 | (1 1 1 0 1 0 1 1 1 1 1 0 1) 41 | (1 0 0 0 1 0 0 0 0 0 0 0 1) 42 | (1 1 1 1 1 1 1 1 1 1 1 0 1) 43 | ) 44 | ;; player position 45 | '(1 0) 46 | ;; kitty position 47 | '(5 3) 48 | )) 49 | 50 | 51 | (defparameter *maze-3* 52 | (list 53 | #2A( 54 | (1 1 1 1 1 1 1 1 1 1 1 1 1) 55 | (0 0 1 0 0 0 0 0 0 0 0 0 1) 56 | (1 0 1 1 1 0 1 1 1 1 1 0 1) 57 | (1 0 0 0 1 0 0 0 0 0 1 0 1) 58 | (1 1 1 0 1 0 1 1 1 0 1 0 1) 59 | (1 0 0 0 1 0 0 0 1 0 1 0 1) 60 | (1 0 1 1 1 1 1 1 1 0 1 0 1) 61 | (1 0 1 0 0 0 0 0 0 0 1 0 1) 62 | (1 0 1 0 1 0 1 1 1 1 1 0 1) 63 | (1 0 1 0 1 0 1 0 0 0 0 0 1) 64 | (1 0 1 1 1 0 1 0 1 1 1 1 1) 65 | (1 0 0 0 0 0 1 0 0 0 0 0 1) 66 | (1 1 1 1 1 1 1 1 1 1 1 0 1) 67 | ) 68 | ;; player position 69 | '(1 0) 70 | ;; kitty position 71 | '(9 3) 72 | )) 73 | 74 | (defparameter *maze-4* 75 | (list 76 | #2A( 77 | (1 1 1 1 1 1 1 1 1 1 1 1 1) 78 | (0 0 1 0 0 0 0 0 0 0 0 0 1) 79 | (1 0 1 1 1 1 1 0 1 1 1 0 1) 80 | (1 0 0 0 0 0 1 0 1 0 1 0 1) 81 | (1 1 1 1 1 0 1 0 1 0 1 0 1) 82 | (1 0 0 0 1 0 0 0 1 0 0 0 1) 83 | (1 0 1 0 1 1 1 1 1 0 1 1 1) 84 | (1 0 1 0 0 0 0 0 1 0 1 0 1) 85 | (1 0 1 1 1 1 1 1 1 0 1 0 1) 86 | (1 0 1 0 0 0 0 0 1 0 1 0 1) 87 | (1 0 1 0 1 1 1 0 1 0 1 0 1) 88 | (1 0 0 0 0 0 1 0 0 0 0 0 1) 89 | (1 1 1 1 1 1 1 1 1 1 1 0 1) 90 | ) 91 | ;; player position 92 | '(1 0) 93 | ;; kitty position 94 | '(11 5) 95 | )) 96 | 97 | (defparameter *maze-data-list* (list *maze-1* *maze-2* *maze-3* *maze-4*)) 98 | -------------------------------------------------------------------------------- /Spring/day-3/maze-data.lisp: -------------------------------------------------------------------------------- 1 | (in-package :calm) 2 | 3 | (defparameter *maze-1* 4 | (list 5 | #2A( 6 | (1 1 1 1 1 1 1 1 1 1 1 1 1) 7 | (0 0 1 0 0 0 1 0 0 0 1 0 1) 8 | (1 0 1 0 1 0 1 1 1 0 1 0 1) 9 | (1 0 1 0 1 0 0 0 0 0 1 0 1) 10 | (1 0 1 0 1 1 1 1 1 0 1 0 1) 11 | (1 0 1 0 0 0 0 0 1 0 0 0 1) 12 | (1 0 1 1 1 0 1 1 1 0 1 0 1) 13 | (1 0 0 0 1 0 0 0 1 0 1 0 1) 14 | (1 1 1 0 1 1 1 0 1 0 1 0 1) 15 | (1 0 0 0 1 0 0 0 1 0 1 0 1) 16 | (1 0 1 1 1 0 1 1 1 0 1 0 1) 17 | (1 0 0 0 0 0 1 0 0 0 1 0 1) 18 | (1 1 1 1 1 1 1 1 1 1 1 0 1) 19 | ) 20 | ;; player position 21 | '(1 0) 22 | ;; kitty position 23 | '(5 7) 24 | ) 25 | ) 26 | 27 | (defparameter *maze-2* 28 | (list 29 | #2A( 30 | (1 1 1 1 1 1 1 1 1 1 1 1 1) 31 | (0 0 1 0 0 0 0 0 0 0 0 0 1) 32 | (1 0 1 0 1 1 1 1 1 1 1 0 1) 33 | (1 0 1 0 0 0 0 0 1 0 0 0 1) 34 | (1 0 1 0 1 1 1 1 1 0 1 0 1) 35 | (1 0 1 0 1 0 0 0 1 0 1 0 1) 36 | (1 0 1 1 1 0 1 0 1 0 1 1 1) 37 | (1 0 1 0 0 0 1 0 1 0 0 0 1) 38 | (1 0 1 0 1 1 1 0 1 1 1 0 1) 39 | (1 0 0 0 1 0 1 0 0 0 0 0 1) 40 | (1 1 1 0 1 0 1 1 1 1 1 0 1) 41 | (1 0 0 0 1 0 0 0 0 0 0 0 1) 42 | (1 1 1 1 1 1 1 1 1 1 1 0 1) 43 | ) 44 | ;; player position 45 | '(1 0) 46 | ;; kitty position 47 | '(5 3) 48 | )) 49 | 50 | 51 | (defparameter *maze-3* 52 | (list 53 | #2A( 54 | (1 1 1 1 1 1 1 1 1 1 1 1 1) 55 | (0 0 1 0 0 0 0 0 0 0 0 0 1) 56 | (1 0 1 1 1 0 1 1 1 1 1 0 1) 57 | (1 0 0 0 1 0 0 0 0 0 1 0 1) 58 | (1 1 1 0 1 0 1 1 1 0 1 0 1) 59 | (1 0 0 0 1 0 0 0 1 0 1 0 1) 60 | (1 0 1 1 1 1 1 1 1 0 1 0 1) 61 | (1 0 1 0 0 0 0 0 0 0 1 0 1) 62 | (1 0 1 0 1 0 1 1 1 1 1 0 1) 63 | (1 0 1 0 1 0 1 0 0 0 0 0 1) 64 | (1 0 1 1 1 0 1 0 1 1 1 1 1) 65 | (1 0 0 0 0 0 1 0 0 0 0 0 1) 66 | (1 1 1 1 1 1 1 1 1 1 1 0 1) 67 | ) 68 | ;; player position 69 | '(1 0) 70 | ;; kitty position 71 | '(9 3) 72 | )) 73 | 74 | (defparameter *maze-4* 75 | (list 76 | #2A( 77 | (1 1 1 1 1 1 1 1 1 1 1 1 1) 78 | (0 0 1 0 0 0 0 0 0 0 0 0 1) 79 | (1 0 1 1 1 1 1 0 1 1 1 0 1) 80 | (1 0 0 0 0 0 1 0 1 0 1 0 1) 81 | (1 1 1 1 1 0 1 0 1 0 1 0 1) 82 | (1 0 0 0 1 0 0 0 1 0 0 0 1) 83 | (1 0 1 0 1 1 1 1 1 0 1 1 1) 84 | (1 0 1 0 0 0 0 0 1 0 1 0 1) 85 | (1 0 1 1 1 1 1 1 1 0 1 0 1) 86 | (1 0 1 0 0 0 0 0 1 0 1 0 1) 87 | (1 0 1 0 1 1 1 0 1 0 1 0 1) 88 | (1 0 0 0 0 0 1 0 0 0 0 0 1) 89 | (1 1 1 1 1 1 1 1 1 1 1 0 1) 90 | ) 91 | ;; player position 92 | '(1 0) 93 | ;; kitty position 94 | '(11 5) 95 | )) 96 | 97 | (defparameter *maze-data-list* (list *maze-1* *maze-2* *maze-3* *maze-4*)) 98 | -------------------------------------------------------------------------------- /Spring/day-4/maze-data.lisp: -------------------------------------------------------------------------------- 1 | (in-package :calm) 2 | 3 | (defparameter *maze-1* 4 | (list 5 | #2A( 6 | (1 1 1 1 1 1 1 1 1 1 1 1 1) 7 | (0 0 1 0 0 0 1 0 0 0 1 0 1) 8 | (1 0 1 0 1 0 1 1 1 0 1 0 1) 9 | (1 0 1 0 1 0 0 0 0 0 1 0 1) 10 | (1 0 1 0 1 1 1 1 1 0 1 0 1) 11 | (1 0 1 0 0 0 0 0 1 0 0 0 1) 12 | (1 0 1 1 1 0 1 1 1 0 1 0 1) 13 | (1 0 0 0 1 0 0 0 1 0 1 0 1) 14 | (1 1 1 0 1 1 1 0 1 0 1 0 1) 15 | (1 0 0 0 1 0 0 0 1 0 1 0 1) 16 | (1 0 1 1 1 0 1 1 1 0 1 0 1) 17 | (1 0 0 0 0 0 1 0 0 0 1 0 1) 18 | (1 1 1 1 1 1 1 1 1 1 1 0 1) 19 | ) 20 | ;; player position 21 | '(1 0) 22 | ;; kitty position 23 | '((5 7) (11 7) (1 7)) 24 | ) 25 | ) 26 | 27 | (defparameter *maze-2* 28 | (list 29 | #2A( 30 | (1 1 1 1 1 1 1 1 1 1 1 1 1) 31 | (0 0 1 0 0 0 0 0 0 0 0 0 1) 32 | (1 0 1 0 1 1 1 1 1 1 1 0 1) 33 | (1 0 1 0 0 0 0 0 1 0 0 0 1) 34 | (1 0 1 0 1 1 1 1 1 0 1 0 1) 35 | (1 0 1 0 1 0 0 0 1 0 1 0 1) 36 | (1 0 1 1 1 0 1 0 1 0 1 1 1) 37 | (1 0 1 0 0 0 1 0 1 0 0 0 1) 38 | (1 0 1 0 1 1 1 0 1 1 1 0 1) 39 | (1 0 0 0 1 0 1 0 0 0 0 0 1) 40 | (1 1 1 0 1 0 1 1 1 1 1 0 1) 41 | (1 0 0 0 1 0 0 0 0 0 0 0 1) 42 | (1 1 1 1 1 1 1 1 1 1 1 0 1) 43 | ) 44 | ;; player position 45 | '(1 0) 46 | ;; kitty position 47 | '((5 3) (3 7) (11 1) (9 5)) 48 | )) 49 | 50 | 51 | (defparameter *maze-3* 52 | (list 53 | #2A( 54 | (1 1 1 1 1 1 1 1 1 1 1 1 1) 55 | (0 0 1 0 0 0 0 0 0 0 0 0 1) 56 | (1 0 1 1 1 0 1 1 1 1 1 0 1) 57 | (1 0 0 0 1 0 0 0 0 0 1 0 1) 58 | (1 1 1 0 1 0 1 1 1 0 1 0 1) 59 | (1 0 0 0 1 0 0 0 1 0 1 0 1) 60 | (1 0 1 1 1 1 1 1 1 0 1 0 1) 61 | (1 0 1 0 0 0 0 0 0 0 1 0 1) 62 | (1 0 1 0 1 0 1 1 1 1 1 0 1) 63 | (1 0 1 0 1 0 1 0 0 0 0 0 1) 64 | (1 0 1 1 1 0 1 0 1 1 1 1 1) 65 | (1 0 0 0 0 0 1 0 0 0 0 0 1) 66 | (1 1 1 1 1 1 1 1 1 1 1 0 1) 67 | ) 68 | ;; player position 69 | '(1 0) 70 | ;; kitty position 71 | '((9 3) (5 7)) 72 | )) 73 | 74 | (defparameter *maze-4* 75 | (list 76 | #2A( 77 | (1 1 1 1 1 1 1 1 1 1 1 1 1) 78 | (0 0 1 0 0 0 0 0 0 0 0 0 1) 79 | (1 0 1 1 1 1 1 0 1 1 1 0 1) 80 | (1 0 0 0 0 0 1 0 1 0 1 0 1) 81 | (1 1 1 1 1 0 1 0 1 0 1 0 1) 82 | (1 0 0 0 1 0 0 0 1 0 0 0 1) 83 | (1 0 1 0 1 1 1 1 1 0 1 1 1) 84 | (1 0 1 0 0 0 0 0 1 0 1 0 1) 85 | (1 0 1 1 1 1 1 1 1 0 1 0 1) 86 | (1 0 1 0 0 0 0 0 1 0 1 0 1) 87 | (1 0 1 0 1 1 1 0 1 0 1 0 1) 88 | (1 0 0 0 0 0 1 0 0 0 0 0 1) 89 | (1 1 1 1 1 1 1 1 1 1 1 0 1) 90 | ) 91 | ;; player position 92 | '(1 0) 93 | ;; kitty position 94 | '((11 5) (7 7) (3 9)) 95 | )) 96 | 97 | (defparameter *maze-data-list* (list *maze-1* *maze-2* *maze-3* *maze-4*)) 98 | -------------------------------------------------------------------------------- /Spring/day-1/fonts/fonts.conf: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Default configuration file 10 | /usr/share/fonts 11 | /System/Library/Fonts 12 | /Library/Fonts 13 | ~/Library/Fonts 14 | /System/Library/Assets/com_apple_MobileAsset_Font5 15 | fonts 16 | 17 | ~/.fonts 18 | 19 | ./ 20 | 21 | ./fonts 22 | 23 | 26 | 27 | 28 | mono 29 | 30 | 31 | monospace 32 | 33 | 34 | 35 | 38 | 39 | 40 | sans serif 41 | 42 | 43 | sans-serif 44 | 45 | 46 | 47 | 50 | 51 | 52 | sans 53 | 54 | 55 | sans-serif 56 | 57 | 58 | 59 | 62 | conf.d 63 | 64 | 65 | 66 | /usr/local/var/cache/fontconfig 67 | fontconfig 68 | 69 | ~/.fontconfig 70 | 71 | 72 | 75 | 76 | 30 77 | 78 | 79 | 80 | 81 | -------------------------------------------------------------------------------- /Spring/day-2/fonts/fonts.conf: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Default configuration file 10 | /usr/share/fonts 11 | /System/Library/Fonts 12 | /Library/Fonts 13 | ~/Library/Fonts 14 | /System/Library/Assets/com_apple_MobileAsset_Font5 15 | fonts 16 | 17 | ~/.fonts 18 | 19 | ./ 20 | 21 | ./fonts 22 | 23 | 26 | 27 | 28 | mono 29 | 30 | 31 | monospace 32 | 33 | 34 | 35 | 38 | 39 | 40 | sans serif 41 | 42 | 43 | sans-serif 44 | 45 | 46 | 47 | 50 | 51 | 52 | sans 53 | 54 | 55 | sans-serif 56 | 57 | 58 | 59 | 62 | conf.d 63 | 64 | 65 | 66 | /usr/local/var/cache/fontconfig 67 | fontconfig 68 | 69 | ~/.fontconfig 70 | 71 | 72 | 75 | 76 | 30 77 | 78 | 79 | 80 | 81 | -------------------------------------------------------------------------------- /Spring/day-3/fonts/fonts.conf: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Default configuration file 10 | /usr/share/fonts 11 | /System/Library/Fonts 12 | /Library/Fonts 13 | ~/Library/Fonts 14 | /System/Library/Assets/com_apple_MobileAsset_Font5 15 | fonts 16 | 17 | ~/.fonts 18 | 19 | ./ 20 | 21 | ./fonts 22 | 23 | 26 | 27 | 28 | mono 29 | 30 | 31 | monospace 32 | 33 | 34 | 35 | 38 | 39 | 40 | sans serif 41 | 42 | 43 | sans-serif 44 | 45 | 46 | 47 | 50 | 51 | 52 | sans 53 | 54 | 55 | sans-serif 56 | 57 | 58 | 59 | 62 | conf.d 63 | 64 | 65 | 66 | /usr/local/var/cache/fontconfig 67 | fontconfig 68 | 69 | ~/.fontconfig 70 | 71 | 72 | 75 | 76 | 30 77 | 78 | 79 | 80 | 81 | -------------------------------------------------------------------------------- /Spring/day-4/fonts/fonts.conf: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Default configuration file 10 | /usr/share/fonts 11 | /System/Library/Fonts 12 | /Library/Fonts 13 | ~/Library/Fonts 14 | /System/Library/Assets/com_apple_MobileAsset_Font5 15 | fonts 16 | 17 | ~/.fonts 18 | 19 | ./ 20 | 21 | ./fonts 22 | 23 | 26 | 27 | 28 | mono 29 | 30 | 31 | monospace 32 | 33 | 34 | 35 | 38 | 39 | 40 | sans serif 41 | 42 | 43 | sans-serif 44 | 45 | 46 | 47 | 50 | 51 | 52 | sans 53 | 54 | 55 | sans-serif 56 | 57 | 58 | 59 | 62 | conf.d 63 | 64 | 65 | 66 | /usr/local/var/cache/fontconfig 67 | fontconfig 68 | 69 | ~/.fontconfig 70 | 71 | 72 | 75 | 76 | 30 77 | 78 | 79 | 80 | 81 | -------------------------------------------------------------------------------- /Spring/day-5/fonts/fonts.conf: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Default configuration file 10 | /usr/share/fonts 11 | /System/Library/Fonts 12 | /Library/Fonts 13 | ~/Library/Fonts 14 | /System/Library/Assets/com_apple_MobileAsset_Font5 15 | fonts 16 | 17 | ~/.fonts 18 | 19 | ./ 20 | 21 | ./fonts 22 | 23 | 26 | 27 | 28 | mono 29 | 30 | 31 | monospace 32 | 33 | 34 | 35 | 38 | 39 | 40 | sans serif 41 | 42 | 43 | sans-serif 44 | 45 | 46 | 47 | 50 | 51 | 52 | sans 53 | 54 | 55 | sans-serif 56 | 57 | 58 | 59 | 62 | conf.d 63 | 64 | 65 | 66 | /usr/local/var/cache/fontconfig 67 | fontconfig 68 | 69 | ~/.fontconfig 70 | 71 | 72 | 75 | 76 | 30 77 | 78 | 79 | 80 | 81 | -------------------------------------------------------------------------------- /Spring/day-6/fonts/fonts.conf: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Default configuration file 10 | /usr/share/fonts 11 | /System/Library/Fonts 12 | /Library/Fonts 13 | ~/Library/Fonts 14 | /System/Library/Assets/com_apple_MobileAsset_Font5 15 | fonts 16 | 17 | ~/.fonts 18 | 19 | ./ 20 | 21 | ./fonts 22 | 23 | 26 | 27 | 28 | mono 29 | 30 | 31 | monospace 32 | 33 | 34 | 35 | 38 | 39 | 40 | sans serif 41 | 42 | 43 | sans-serif 44 | 45 | 46 | 47 | 50 | 51 | 52 | sans 53 | 54 | 55 | sans-serif 56 | 57 | 58 | 59 | 62 | conf.d 63 | 64 | 65 | 66 | /usr/local/var/cache/fontconfig 67 | fontconfig 68 | 69 | ~/.fontconfig 70 | 71 | 72 | 75 | 76 | 30 77 | 78 | 79 | 80 | 81 | -------------------------------------------------------------------------------- /Spring/afterwards/fonts/fonts.conf: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Default configuration file 10 | /usr/share/fonts 11 | /System/Library/Fonts 12 | /Library/Fonts 13 | ~/Library/Fonts 14 | /System/Library/Assets/com_apple_MobileAsset_Font5 15 | fonts 16 | 17 | ~/.fonts 18 | 19 | ./ 20 | 21 | ./fonts 22 | 23 | 26 | 27 | 28 | mono 29 | 30 | 31 | monospace 32 | 33 | 34 | 35 | 38 | 39 | 40 | sans serif 41 | 42 | 43 | sans-serif 44 | 45 | 46 | 47 | 50 | 51 | 52 | sans 53 | 54 | 55 | sans-serif 56 | 57 | 58 | 59 | 62 | conf.d 63 | 64 | 65 | 66 | /usr/local/var/cache/fontconfig 67 | fontconfig 68 | 69 | ~/.fontconfig 70 | 71 | 72 | 75 | 76 | 30 77 | 78 | 79 | 80 | 81 | -------------------------------------------------------------------------------- /Spring/day-1/maze2.lisp: -------------------------------------------------------------------------------- 1 | (in-package #:calm) 2 | (setq *random-state* (make-random-state t)) 3 | ;; https://rosettacode.org/wiki/Knuth_shuffle#Common_Lisp 4 | (defun nshuffle (sequence) 5 | (loop for i from (length sequence) downto 2 6 | do (rotatef (elt sequence (random i)) 7 | (elt sequence (1- i)))) 8 | sequence) 9 | 10 | (defparameter *maze-width* 13) 11 | (defparameter *maze-height* 13) 12 | 13 | (defparameter maze nil) 14 | 15 | (defun reset-maze () 16 | ;; in the beginning, there was a piece of flat land, each plot has the initial value 1, means it's solid. 17 | (setf maze (make-array (list *maze-width* *maze-height*) :initial-element 1)) 18 | ;; then, we dig an entrance in the upper left corner, 19 | ;; because we need the left wall to exist, so we start from (1 0) instead of (0 0) 20 | (setf (aref maze 1 0) 0) 21 | ;; and then, we dig one step further 22 | (setf (aref maze 1 1) 0) 23 | ;; add the escape 24 | (setf (aref maze (- *maze-width* 1) (- *maze-height* 2)) 0) 25 | ) 26 | 27 | (reset-maze) 28 | 29 | 30 | 31 | ;; now, from this step, let's release the maze digger 32 | ;; the digger will randomly dig through this piece of flat land until no plot to dig 33 | ;; how to determine if a plot is digable? 34 | ;; - if a plot has already been dug, i.e. it's value is 0 35 | ;; - if a plot is the outer wall, i.e. (or (= x *maze-width*) (= y *maze-height*) (= x 0) (= y 0)) 36 | ;; how to determine the next digging direction? 37 | ;; - we randomly pick it 38 | ;; how to guarantee that we will dig all the digable plots? 39 | ;; - at the beginning, we release 4 maze digger for four directions, their priority is randomly set 40 | ;; - this will guarantee that all four directions are taken cared of, 41 | ;; ---- then we recursively release 4 maze digger for four directions for every subsequent plot, 42 | ;; ---- their priority is also randomly set 43 | ;; -------- ...... 44 | ;; - since we are not using multiple-threads, there will be no conflicts, only some later diggers will find no plot to dig 45 | ;; how to guarantee that we don't dig through the wall? 46 | ;; - for one same direction, we dig twice at a time 47 | ;; - if both of them are digable, then we do it, 48 | ;; - otherwise we abandon this direction 49 | 50 | (defun dig-maze (x y) 51 | ;; randomize 52 | ;; we don't mess with the current plot, 53 | ;; only we should dig around all four plots near the current plot 54 | ;; note that the directions are randomized, so random direction will be dug first 55 | (let ((directions (nshuffle '(1 2 3 4)))) 56 | ;; (format t "directions: ~A~%" directions) 57 | (loop 58 | for direction in directions 59 | for x-direction = (case direction (1 0) (2 0) (3 -1) (4 1)) 60 | for y-direction = (case direction (1 -1) (2 1) (3 0) (4 0)) 61 | for x1 = (+ x x-direction) 62 | for y1 = (+ y y-direction) 63 | for x2 = (+ x1 x-direction) 64 | for y2 = (+ y1 y-direction) 65 | do 66 | ;; test if all these two plots are digable 67 | (when (and 68 | (> x2 0) (> y2 0) ;; don't dig the outer wall 69 | (< x2 *maze-width*) (< y2 *maze-height*) ;; don't dig the outer wall 70 | (= (aref maze x1 y1) 1) ;; must be solid 71 | (= (aref maze x2 y2) 1)) ;; must be solid 72 | ;; now dig 73 | (setf (aref maze x1 y1) 0) 74 | (setf (aref maze x2 y2) 0) 75 | ;; and set new diggers for the next plots 76 | (dig-maze x2 y2) 77 | ) 78 | )) 79 | ) 80 | 81 | ;; (trace dig-maze) 82 | 83 | ;; let's do it 84 | (dig-maze 1 1) 85 | 86 | ;; now show the maze 87 | (defun show-maze-ascii () 88 | (loop 89 | for x from 0 to (1- *maze-width*) 90 | do 91 | (loop 92 | for y from 0 to (1- *maze-height*) 93 | ;; do (format t "~A,~A" x y) 94 | if (= (aref maze x y) 1) 95 | do (princ "[]") 96 | else do 97 | (princ " ")) 98 | (terpri))) 99 | -------------------------------------------------------------------------------- /.github/workflows/spring.yml: -------------------------------------------------------------------------------- 1 | name: spring 2 | 3 | permissions: 4 | contents: write 5 | 6 | on: 7 | push: 8 | tags: 9 | - "spring-*.*.*" 10 | - "test-spring-*" 11 | 12 | jobs: 13 | Web: 14 | runs-on: ubuntu-20.04 15 | 16 | steps: 17 | - uses: actions/checkout@v3 18 | 19 | - name: Build 20 | working-directory: ./Spring/afterwards 21 | run: | 22 | set -x 23 | curl -L -o calm.tgz https://github.com/VitoVan/calm/releases/download/1.3.2/calm.tgz 24 | mkdir calm 25 | tar xvf calm.tgz 26 | ls -lah calm 27 | export PATH=$PATH:$(pwd)/calm/ 28 | # we don't need ogg in wasm, 29 | # since we are using web audio 30 | rm assets/*.ogg 31 | export APP_NAME=Maze 32 | # we need to rebuild wasm, 33 | # since we are using custom fonts 34 | export REBUILD_WASM_P=yes 35 | calm publish-web 36 | # restore audio files, 37 | # copy them into web folder 38 | git restore assets/*.ogg 39 | cp -R assets ./web/assets 40 | ls -lah . 41 | zip -r -9 ${APP_NAME}-web.zip ./web 42 | cp *.zip ../../ 43 | - name: GH Release 44 | uses: softprops/action-gh-release@v0.1.14 45 | with: 46 | draft: true 47 | files: | 48 | *-web.zip 49 | Linux: 50 | runs-on: ubuntu-20.04 51 | 52 | steps: 53 | - uses: actions/checkout@v3 54 | 55 | - name: Build 56 | working-directory: ./Spring/afterwards 57 | run: | 58 | set -x 59 | curl -L -o calm.tgz https://github.com/VitoVan/calm/releases/download/1.3.2/calm.tgz 60 | mkdir calm 61 | tar xvf calm.tgz 62 | ls -lah calm 63 | export PATH=$PATH:$(pwd)/calm/ 64 | export APP_NAME=Maze 65 | export APP_ICON="$(pwd)/images/app.png" 66 | calm publish 67 | ls -lah . 68 | mv *.AppImage ../../ 69 | - name: GH Release 70 | uses: softprops/action-gh-release@v0.1.14 71 | with: 72 | draft: true 73 | files: | 74 | *.AppImage 75 | macOS: 76 | runs-on: ${{ matrix.os }} 77 | 78 | strategy: 79 | matrix: 80 | os: [macos-12, macos-13, macos-14] 81 | 82 | env: 83 | CI_MATRIX_OS: ${{ matrix.os }} 84 | 85 | steps: 86 | - uses: actions/checkout@v3 87 | 88 | - name: Build 89 | working-directory: ./Spring/afterwards 90 | run: | 91 | set -x 92 | export OS_SUBFIX=".${CI_MATRIX_OS}" 93 | curl -L -o calm.dmg https://github.com/VitoVan/calm/releases/download/1.3.2/calm${OS_SUBFIX}.dmg 94 | hdiutil attach calm.dmg 95 | cp -R "/Volumes/Calm - CALM/Calm.app/Contents/MacOS/" calm 96 | ls -lah calm 97 | rm calm.dmg 98 | export PATH=$PATH:$(pwd)/calm/ 99 | export APP_ICON="$(pwd)/images/app.icns" 100 | export DMG_ICON="$(pwd)/images/dmg.icns" 101 | export APP_VERSION=0.0.3 102 | export APP_ID=com.vitovan.maze 103 | export APP_NAME=Maze 104 | calm publish 105 | ls -lah . 106 | mv *.dmg ../../Maze${OS_SUBFIX}.dmg 107 | - name: GH Release 108 | uses: softprops/action-gh-release@v0.1.14 109 | with: 110 | draft: true 111 | files: | 112 | *.dmg 113 | Windows: 114 | runs-on: windows-2019 115 | 116 | steps: 117 | - uses: actions/checkout@v3 118 | 119 | - uses: msys2/setup-msys2@v2 120 | 121 | - name: Build 122 | working-directory: ./Spring/afterwards 123 | shell: msys2 {0} 124 | run: | 125 | set -x 126 | pacman -S --noconfirm --needed unzip 127 | curl -L -o calm.zip https://github.com/VitoVan/calm/releases/download/1.3.2/calm.zip 128 | unzip calm.zip 129 | ls -lah calm 130 | export PATH=$PATH:$(pwd)/calm/ 131 | export APP_ICON="$(pwd)/images/app.ico" 132 | export APP_NAME=Maze 133 | calm publish 134 | mv ./*-Installer.exe ../../ 135 | ls -lah . 136 | - name: GH Release 137 | uses: softprops/action-gh-release@v0.1.14 138 | with: 139 | draft: true 140 | files: | 141 | *.exe 142 | -------------------------------------------------------------------------------- /Spring/day-1/canvas.lisp: -------------------------------------------------------------------------------- 1 | (in-package #:calm) 2 | 3 | ;; 4 | ;; CALM version check 5 | ;; version check won't work on JSCL, since the lack of ASDF 6 | ;; 7 | #-jscl 8 | (let ((required-version "0.1.2") 9 | (calm-version (slot-value (asdf:find-system 'calm) 'asdf:version))) 10 | (when (uiop:version< calm-version required-version) 11 | (format t 12 | "Sorry, this is built on CALM ~A, older version (current: ~A) of CALM won't work.~%" 13 | required-version calm-version) 14 | (uiop:quit))) 15 | 16 | 17 | ;; 18 | ;; the swank server is for debugging, for usage please check 19 | ;; Emacs: 20 | ;; https://slime.common-lisp.dev/ 21 | ;; Visual Studio Code 22 | ;; https://lispcookbook.github.io/cl-cookbook/vscode-alive.html 23 | ;; 24 | ;; uncomment the following line to enable SWANK Server 25 | (unless (str:starts-with? "dist" (uiop:getenv "CALM_CMD")) (swank:create-server)) 26 | 27 | ;; 28 | ;; by default, the screensaver is disabled, 29 | ;; if you want to enable screensaver, 30 | ;; please uncomment the following line 31 | ;; 32 | (setf (uiop:getenv "SDL_VIDEO_ALLOW_SCREENSAVER") "1") 33 | 34 | ;; 35 | ;; setting window properties, for more of this, please check 36 | ;; https://github.com/VitoVan/calm/blob/main/src/config.lisp 37 | ;; 38 | (setf *calm-window-width* 1024) 39 | (setf *calm-window-height* 768) 40 | (setf *calm-window-title* "Save Pupu") 41 | 42 | (u:load-from-app "maze2.lisp") 43 | 44 | (defparameter *scale-factor* (/ *calm-window-width* (+ *maze-width* 8))) 45 | 46 | (defparameter *player-start-index* (random 20)) 47 | (defparameter *player-position* nil) 48 | (defparameter *pupu-start-index* (+ *player-start-index* 5)) 49 | (defparameter *pupu-position* nil) 50 | 51 | (defparameter *player-color* '(0 0.35 0.59)) 52 | (defparameter *pupu-color* '(0.94 0.87 0.47)) 53 | 54 | (defun on-keydown (key) 55 | (when (c:keq key :scancode-return) 56 | (reset-maze) 57 | (dig-maze 1 1) 58 | (setf 59 | *player-start-index* (random 20) 60 | *player-position* nil 61 | *pupu-start-index* (+ *player-start-index* 5) 62 | *pupu-position* nil 63 | )) 64 | (let ((next-player-position (copy-list *player-position*))) 65 | (cond 66 | ((c:keq key :scancode-left :scancode-h) 67 | (decf (cadr next-player-position))) 68 | ((c:keq key :scancode-right :scancode-l) 69 | (incf (cadr next-player-position))) 70 | ((c:keq key :scancode-up :scancode-k) 71 | (decf (car next-player-position))) 72 | ((c:keq key :scancode-down :scancode-j) 73 | (incf (car next-player-position)))) 74 | (ignore-errors 75 | (when (= (aref maze (car next-player-position) (cadr next-player-position)) 0) 76 | (setf *player-position* next-player-position))))) 77 | 78 | (defun draw-maze () 79 | (show-maze-ascii) 80 | (c:set-source-rgb 0 0 0) 81 | (c:set-line-width 1) 82 | (let ((empty-plot-index 0)) 83 | (loop 84 | for x from 0 to (1- *maze-width*) 85 | do 86 | (loop 87 | for y from 0 to (1- *maze-height*) 88 | ;; cairo has different coordinate system with Array, x and y are reversed 89 | for cx = (* (+ y 4) *scale-factor*) 90 | for cy = (* (+ x 1) *scale-factor*) 91 | do 92 | (c:set-source-rgb 0 0 0) 93 | (c:rectangle cx cy *scale-factor* *scale-factor*) 94 | (c:stroke-preserve) 95 | if (= (aref maze x y) 1) ;; wall 96 | do 97 | (c:set-source-rgb 0 0 0) 98 | (c:fill-path) 99 | else ;; empty plot 100 | do 101 | (cond 102 | ((or 103 | ;; this is the initial location for the player 104 | (and (null *player-position*) (= empty-plot-index *player-start-index*)) 105 | ;; this is the current location for the player 106 | (and *player-position* (= x (car *player-position*)) (= y (cadr *player-position*))) 107 | ) 108 | (when (null *player-position*) 109 | (setf *player-position* (list x y))) 110 | (apply #'c:set-source-rgb *player-color*) 111 | (c:new-path) 112 | (c:arc (+ cx (/ *scale-factor* 2)) (+ cy (/ *scale-factor* 2)) (- (/ *scale-factor* 2) 4) 0 (* 2 pi)) 113 | (c:fill-path)) 114 | ((or 115 | ;; this is the initial location for pupu 116 | (and (null *pupu-position*) (= empty-plot-index *pupu-start-index*)) 117 | ;; this is the current location for pupu 118 | (and *pupu-position* (= x (car *pupu-position*)) (= y (cadr *pupu-position*))) 119 | ) 120 | (apply #'c:set-source-rgb *pupu-color*) 121 | (c:new-path) 122 | (c:arc (+ cx (/ *scale-factor* 2)) (+ cy (/ *scale-factor* 2)) (- (/ *scale-factor* 2) 4) 0 (* 2 pi)) 123 | (c:fill-path)) 124 | (t (c:set-source-rgb 0 0 0) 125 | (c:stroke))) 126 | (incf empty-plot-index) 127 | ) 128 | )) 129 | ) 130 | 131 | (defun draw-player () 132 | (let ((player-plot-index (+ 5 (random 5))) 133 | (plot-index 0)) 134 | (loop 135 | for x from 0 to (1- *maze-width*) 136 | do 137 | (loop 138 | for y from 0 to (1- *maze-height*) 139 | ;; cairo has different coordinate system with Array, x and y are reversed 140 | for xc = (* (+ y 4) *scale-factor*) 141 | for yc = (* (+ x 1) *scale-factor*) 142 | when (= (aref maze x y) 0) 143 | do 144 | (incf plot-index) 145 | (when (= plot-index player-plot-index) 146 | ;; (c:save) 147 | (c:set-source-rgb 255 0 0) 148 | ;; (c:translate xc yc) 149 | ;; (c:scale *scale-factor* *scale-factor*) 150 | (format t "arc: ~A,~A : ~A,~A~%" xc yc x y) 151 | (c:arc (- xc 20) (- yc 20) 20 0 (* 2 pi)) 152 | ;; (c:arc 0 0 1 0 (* 2 pi)) 153 | (c:fill-path) 154 | ;; (c:restore) 155 | (return)) 156 | ) 157 | ))) 158 | 159 | (defun draw () 160 | (c:set-source-rgb 255 255 255) 161 | (c:paint) 162 | (draw-maze) 163 | ) 164 | -------------------------------------------------------------------------------- /Spring/day-2/canvas.lisp: -------------------------------------------------------------------------------- 1 | (in-package #:calm) 2 | 3 | ;; 4 | ;; CALM version check 5 | ;; version check won't work on JSCL, since the lack of ASDF 6 | ;; 7 | #-jscl 8 | (let ((required-version "0.1.2") 9 | (calm-version (slot-value (asdf:find-system 'calm) 'asdf:version))) 10 | (when (uiop:version< calm-version required-version) 11 | (format t 12 | "Sorry, this is built on CALM ~A, older version (current: ~A) of CALM won't work.~%" 13 | required-version calm-version) 14 | (uiop:quit))) 15 | 16 | 17 | ;; 18 | ;; the swank server is for debugging, for usage please check 19 | ;; Emacs: 20 | ;; https://slime.common-lisp.dev/ 21 | ;; Visual Studio Code 22 | ;; https://lispcookbook.github.io/cl-cookbook/vscode-alive.html 23 | ;; 24 | ;; uncomment the following line to enable SWANK Server 25 | (unless (str:starts-with? "dist" (uiop:getenv "CALM_CMD")) (swank:create-server)) 26 | 27 | ;; 28 | ;; by default, the screensaver is disabled, 29 | ;; if you want to enable screensaver, 30 | ;; please uncomment the following line 31 | ;; 32 | (setf (uiop:getenv "SDL_VIDEO_ALLOW_SCREENSAVER") "1") 33 | 34 | ;; 35 | ;; setting window properties, for more of this, please check 36 | ;; https://github.com/VitoVan/calm/blob/main/src/config.lisp 37 | ;; 38 | (setf *calm-window-width* 600) 39 | (setf *calm-window-height* 600) 40 | (setf *calm-window-title* "Save Kitties") 41 | 42 | (u:load-from-app "maze-data.lisp") 43 | 44 | ;; https://rosettacode.org/wiki/Knuth_shuffle#Common_Lisp 45 | (defun nshuffle (sequence) 46 | (loop for i from (length sequence) downto 2 47 | do (rotatef (elt sequence (random i)) 48 | (elt sequence (1- i)))) 49 | sequence) 50 | 51 | (defparameter *maze-index* nil) 52 | (defparameter *maze-data* nil) 53 | (defparameter *maze* nil) 54 | (defparameter *player-position* nil) 55 | (defparameter *kitty-position* nil) 56 | (defparameter *kitty-collected* nil) 57 | 58 | (defparameter *player-color* '(0 0.35 0.59)) 59 | (defparameter *kitty-color* '(0.94 0.87 0.47)) 60 | (defparameter *player-with-kitty-color* '(0.89 0.12 0.17)) 61 | (defparameter *maze-color-solid* '(0.83 0.82 0.84)) 62 | (defparameter *maze-color-border* '(0.6 0.6 0.6)) 63 | (defparameter *win* 0) 64 | (defparameter *win-pause* nil) 65 | (defparameter *steps* 0) 66 | (defparameter *game-over* nil) 67 | 68 | (defun init-maze (&optional (maze-index 0)) 69 | (when (> maze-index 3) 70 | (nshuffle *maze-data-list*)) 71 | (setf 72 | *maze-index* (if (> maze-index 3) 0 maze-index) 73 | *maze-data* (nth *maze-index* *maze-data-list*) 74 | *maze* (nth 0 *maze-data*) 75 | *player-position* (nth 1 *maze-data*) 76 | *kitty-position* (nth 2 *maze-data*) 77 | *kitty-collected* nil)) 78 | 79 | (init-maze) 80 | 81 | (defun on-keydown (key) 82 | (when (c:keq key :scancode-q :scancode-escape) 83 | (setf *game-over* t)) 84 | 85 | (when (and *game-over* (c:keq key :scancode-return)) 86 | (setf 87 | *game-over* nil 88 | *win* 0 89 | *steps* 0) 90 | (init-maze 0)) 91 | 92 | (when (and *win-pause* (c:keq key :scancode-return)) 93 | (init-maze (1+ *maze-index*)) 94 | (setf *win-pause* nil)) 95 | 96 | (unless *win-pause* 97 | (let ((next-player-position (copy-list *player-position*))) 98 | (cond 99 | ((c:keq key :scancode-left :scancode-h) 100 | (decf (car next-player-position))) 101 | ((c:keq key :scancode-right :scancode-l) 102 | (incf (car next-player-position))) 103 | ((c:keq key :scancode-up :scancode-k) 104 | (decf (cadr next-player-position))) 105 | ((c:keq key :scancode-down :scancode-j) 106 | (incf (cadr next-player-position)))) 107 | (ignore-errors 108 | (when (= (aref *maze* (car next-player-position) (cadr next-player-position)) 0) 109 | (setf *player-position* next-player-position) 110 | (incf *steps*)))) 111 | 112 | (when (equalp *player-position* '(12 11)) 113 | (incf *win*) 114 | (setf *win-pause* t))) 115 | 116 | (format t "current player position: ~A~%" *player-position*)) 117 | 118 | (defun draw-kitty () 119 | (c:save) 120 | (c:set-line-width 4) 121 | (c:set-line-cap :round) 122 | ;; body 123 | (c:move-to 0 0) 124 | (c:curve-to 10 10 20 10 30 0) 125 | (c:curve-to 60 50 30 45 30 45) 126 | (c:line-to 0 45) 127 | (c:curve-to -10 45 -20 35 0 0) 128 | (c:stroke) 129 | ;; eyes 130 | (c:arc 8 20 3 0 (* 2 pi)) 131 | (c:arc 24 20 3 0 (* 2 pi)) 132 | (c:fill-path) 133 | ;; smile 134 | (when *kitty-collected* 135 | (c:move-to 8 34) 136 | (c:curve-to 14 38 20 38 24 34) 137 | (c:stroke)) 138 | ;; tail 139 | (c:move-to 0 45) 140 | (c:curve-to -10 45 -15 45 -20 40) 141 | (c:stroke) 142 | (c:restore)) 143 | 144 | (defun draw-player () 145 | (c:save) 146 | (c:set-line-width 4) 147 | (c:set-line-cap :round) 148 | ;; body 149 | (c:arc 16 20 28 0 (* 2 pi)) 150 | (c:stroke) 151 | ;; eyes 152 | (c:arc 8 14 3 0 (* 2 pi)) 153 | (c:arc 24 14 3 0 (* 2 pi)) 154 | (c:fill-path) 155 | ;; nose 156 | (c:move-to 8 34) 157 | (c:line-to 24 34) 158 | (c:stroke) 159 | (c:restore)) 160 | 161 | (defun draw-result () 162 | (c:set-line-width 4) 163 | (apply #'c:set-source-rgba (append *player-color* (list (if *game-over* 1 0.5)))) 164 | (c:paint) 165 | (apply #'c:set-source-rgb *player-with-kitty-color*) 166 | (c:rrectangle 200 380 200 30 :radius 15) 167 | (c:stroke-preserve) 168 | (c:set-source-rgb 1 1 1) 169 | (c:fill-path) 170 | (apply #'c:set-source-rgb *player-color*) 171 | (c:select-font-face "Open Sans" :normal :normal) 172 | (c:set-font-size 24) 173 | (c:move-to 274 404) 174 | (c:show-text (str:pad-left 4 (write-to-string *win*) :pad-char #\0)) 175 | (c:fill-path) 176 | (c:save) 177 | (apply #'c:set-source-rgb *player-with-kitty-color*) 178 | (c:arc 300 300 50 0 (* 2 pi)) 179 | (c:stroke-preserve) 180 | (c:set-source-rgb 1 1 1) 181 | (c:fill-path) 182 | (apply #'c:set-source-rgb *player-with-kitty-color*) 183 | (c:new-path) 184 | ;; (apply #'c:set-source-rgb *player-with-kitty-color*) 185 | (c:translate 285 280) 186 | (draw-kitty) 187 | (c:restore) 188 | ) 189 | 190 | (defun draw-maze () 191 | (c:set-line-width 1) 192 | (let* ((empty-plot-index 0) 193 | (maze-dimensions (array-dimensions *maze*)) 194 | (maze-width (car maze-dimensions)) 195 | (maze-height (cadr maze-dimensions)) 196 | (scale-factor (/ *calm-window-width* (+ maze-width 2)))) 197 | (loop 198 | for x from 0 to (1- maze-width) 199 | do 200 | (loop 201 | for y from 0 to (1- maze-height) 202 | for cx = (* (+ x 1) scale-factor) 203 | for cy = (* (+ y 1) scale-factor) 204 | do 205 | (apply #'c:set-source-rgb *maze-color-border*) 206 | (c:rectangle cx cy scale-factor scale-factor) 207 | if (= (aref *maze* x y) 1) ;; wall 208 | do 209 | (apply #'c:set-source-rgb *maze-color-solid*) 210 | (c:fill-preserve) 211 | (apply #'c:set-source-rgb *maze-color-border*) 212 | (c:stroke) 213 | else 214 | ;; empty plot 215 | do 216 | (c:new-path) 217 | (cond 218 | ;; player with kitty 219 | ((and ;; Kitty and the player overlapped 220 | *player-position* 221 | *kitty-position* 222 | (= x (car *player-position*)) (= y (cadr *player-position*)) 223 | (= x (car *kitty-position*)) (= y (cadr *kitty-position*))) 224 | (apply #'c:set-source-rgb *player-with-kitty-color*) 225 | ;; (c:arc (+ cx (/ scale-factor 2)) (+ cy (/ scale-factor 2)) (- (/ scale-factor 2) 4) 0 (* 2 pi)) 226 | ;; (c:fill-path) 227 | (c:save) 228 | (c:translate (+ cx 13) (+ cy 10)) 229 | (c:scale 0.5 0.5) 230 | (draw-kitty) 231 | (c:restore) 232 | (setf *kitty-position* nil 233 | *kitty-collected* t)) 234 | ;; player 235 | ((and *player-position* (= x (car *player-position*)) (= y (cadr *player-position*))) 236 | (apply #'c:set-source-rgb (if *kitty-collected* *player-with-kitty-color* *player-color*)) 237 | 238 | (if *kitty-collected* 239 | (progn 240 | (c:save) 241 | (c:translate (+ cx 13) (+ cy 10)) 242 | (c:scale 0.5 0.5) 243 | (draw-kitty) 244 | (c:restore)) 245 | (progn 246 | ;; (c:arc (+ cx (/ scale-factor 2)) (+ cy (/ scale-factor 2)) (- (/ scale-factor 2) 4) 0 (* 2 pi)) 247 | ;; (c:fill-path) 248 | (c:save) 249 | (c:translate (+ cx 13) (+ cy 10)) 250 | (c:scale 0.5 0.5) 251 | (draw-player) 252 | (c:restore) 253 | )) 254 | ) 255 | ;; kitty 256 | ((and (not *kitty-collected*) *kitty-position* (= x (car *kitty-position*)) (= y (cadr *kitty-position*))) 257 | (apply #'c:set-source-rgb *kitty-color*) 258 | ;; (c:arc (+ cx (/ scale-factor 2)) (+ cy (/ scale-factor 2)) (- (/ scale-factor 2) 4) 0 (* 2 pi)) 259 | ;; (c:fill-path) 260 | (c:save) 261 | (c:translate (+ cx 13) (+ cy 10)) 262 | (c:scale 0.5 0.5) 263 | (draw-kitty) 264 | (c:restore) 265 | ) 266 | (t (apply #'c:set-source-rgb *maze-color-border*) 267 | (c:stroke))) 268 | (incf empty-plot-index) 269 | ) 270 | )) 271 | ) 272 | 273 | (defun draw-night () 274 | (let* ((maze-dimensions (array-dimensions *maze*)) 275 | (maze-width (car maze-dimensions)) 276 | (maze-height (cadr maze-dimensions)) 277 | (scale-factor (/ *calm-window-width* (+ maze-width 2))) 278 | (light-distance (round (max (* 20 (/ (- 1000 *steps*) 1000)) 0)))) 279 | (loop 280 | for x from 0 to (1- maze-width) 281 | do 282 | (loop 283 | for y from 0 to (1- maze-height) 284 | for cx = (* (+ x 1) scale-factor) 285 | for cy = (* (+ y 1) scale-factor) 286 | for x-distance = (max (abs (- x (car *player-position*))) 1) 287 | for y-distance = (max (abs (- y (cadr *player-position*))) 1) 288 | do 289 | (c:set-source-rgba 0 0 0 290 | (if (= 0 light-distance) 291 | 1 292 | (max (/ x-distance light-distance) (/ y-distance light-distance)))) 293 | (c:rectangle cx cy scale-factor scale-factor) 294 | (c:fill-path) 295 | ) 296 | )) 297 | ) 298 | 299 | (defun draw () 300 | (c:set-source-rgb 1 1 1) 301 | (c:paint) 302 | (draw-maze) 303 | (unless *win-pause* 304 | (draw-night)) 305 | (when (or *win-pause* *game-over*) 306 | (draw-result)) 307 | ) 308 | -------------------------------------------------------------------------------- /Spring/README.md: -------------------------------------------------------------------------------- 1 | # The Maze and Lost Cat 2 | 3 | ## Spring Lisp Game Jam 2023 4 | 5 | Submitted: 6 | 7 | https://itch.io/jam/spring-lisp-game-jam-2023/rate/2101077 8 | 9 | Game Page: 10 | 11 | https://vitovan.itch.io/maze 12 | 13 | ## The Final Version 14 | 15 | Please check the [afterwards](./afterwards/) directory, I fixed some bugs after the jam. 16 | 17 | ## Development Log 18 | 19 | This is my development log for [Spring Lisp Game Jam 2023](https://itch.io/jam/spring-lisp-game-jam-2023), I started my work a bit late, but maybe I can finally make it. 20 | 21 | ### Day 1 22 | 23 | Today is May 30th 2023, Spring Lisp Game Jam 2023 has started 4 days ago, 6 days left. 24 | 25 | That means: I don't have much time, so I have to find something easy to achieve, and interesting to play with. 26 | 27 | #### Save Pupu 28 | 29 | How about this: 30 | 31 | There is a kitty whose name is Pupu, she is young and energetic, so she goes out everyday, and get lost. The player's task is to find Pupu in a maze, and take her back home. 32 | 33 | #### The Maze 34 | 35 | I don't know how to make a maze, or even how to represent one in Lisp, so I searched around, here is something I found: 36 | 37 | 1. https://en.wikipedia.org/wiki/Maze_generation_algorithm 38 | 2. https://github.com/keesiemeijer/maze-generator 39 | 3. https://github.com/joewing/maze/blob/master/maze.lisp 40 | 41 | The first link will take me more than 1 day to understand and implement; the second one is in JavaScript, may take me more than half a day to understand and rewrite to Lisp; the third one, is in Lisp, so be it. 42 | 43 | But, it does not have a typical open source license, and I am not a lawyer, here is its license: 44 | 45 | https://github.com/joewing/maze/blob/20b9e7ddfdfac96cd43f11b52f14924ceb1c25bc/LICENSE 46 | 47 | Can I use the code with GPL-2.0 or WTFPL? I don't know. 48 | 49 | So I have to read and understand the code, and close the page, and write my own version. 50 | 51 | Then I write my own version, and rendered it with [CALM](https://github.com/VitoVan/calm/): 52 | 53 | ![maze](README.assets/d1-maze-1.png) 54 | 55 | This seems promising, but: 56 | 57 | ![maze](README.assets/d1-maze-2.png)![maze](README.assets/d1-maze-3.png)![maze](README.assets/d1-maze-4.png) 58 | 59 | Sometimes it generates unreasonable maze. 60 | 61 | This may take me a week to debug, maybe it's just a very little detail, but still, I don't have time to debug this. So the current decision should be: 62 | 63 | Choose some better looking maze, and hard code their data in my game. 64 | 65 | I gotta go, life comes in, I will leave this task to day 2. 66 | 67 | ### Day 2 68 | 69 | 5 days left. 70 | 71 | I need to finish the prototype: 72 | 73 | - ~~player moving (already done by day 1)~~ 74 | 75 | - Canned Cat Food 76 | 77 | player can pick up the can first, then Pupu will follow the player, but only in a cute way, that Pupu will not find the right path, but try to cross the wall (but she won't) 78 | 79 | - Shit 80 | 81 | if the player stepped on a piece of shit, Pupu will try move away from the player. 82 | 83 | - Win / Loose 84 | 85 | Timed game? There are 4 mazes, 8 levels in total. 86 | 87 | - the first 4 levels are in daytime, so the player just play as usual. 88 | - level 1: player + Pupu 89 | - level 2: player + Pupu + canned cat food 90 | - level 3: player + Pupu + shit 91 | - level 4: player + Pupu + canned cat food + shit 92 | - the later 4 levels are in nighttime, so the player will only see the 8? blocks around 93 | 94 | - position 95 | 96 | the initial position of Pupu and the player should be placed meticulously, not randomly. 97 | 98 | #### Abandon 99 | 100 | The above plan was abandoned, the game was redesigned. 101 | 102 | Because the cat food and shit parts makes me feel trivial and uninteresting to implement. They feel like some hard-coded features, may take a lot of time to implement and debug, so I left them. 103 | 104 | The story of this game should be told like this: 105 | 106 | > It was getting dark and darker, some kitties were lost in a maze, how many of them can you save before the sunset? Or, do you have the ability to "see" in the dark? Give it a try. 107 | 108 | ![maze](README.assets/d2-maze-1.png)![maze](README.assets/d2-maze-2.png)![maze](README.assets/d2-maze-3.png)![maze](README.assets/d2-maze-4.png)![maze](README.assets/d2-maze-5.png)![maze](README.assets/d2-maze-6.png)![maze](README.assets/d2-maze-7.png)![maze](README.assets/d2-maze-8.png)![maze](README.assets/d2-maze-9.png) 109 | 110 | There is no limit of rounds, the player could try as many times as the player wants, but the surrounding light will be dimmer and dimmer, at last it will turn into complete darkness. 111 | 112 | Can a player play in the darkness? 113 | 114 | I think it's possible if the kitty could meow and there are sound effects when the player hits the wall or walks through the maze. 115 | 116 | Let's leave them tomorrow. 117 | 118 | 119 | ### Day 3 120 | 121 | 4 days left, actually, it's 3 days 20 hours left. 122 | 123 | Sound effects added: 124 | 125 | 1. Kitty will meow, the closer you get, the louder the meow is 126 | 2. Walk will generate walking sound, if you hit the wall, there will be no sound 127 | 3. When you collected the kitty, there will be a special meow 128 | 4. When you successfully lead the kitty out of the maze, there will be purring. 129 | 130 | Now kitty will follow the player, if they have met each other (overlapped), and some other small improvement on the avatars. 131 | 132 | ![d3-maze-1](README.assets/d3-maze-1.png)![d3-maze-2](README.assets/d3-maze-2.png)![d3-maze-3](README.assets/d3-maze-3.png)![d3-maze-4](README.assets/d3-maze-4.png)![d3-maze-5](README.assets/d3-maze-5.png)![d3-maze-6](README.assets/d3-maze-6.png) 133 | 134 | Now, added dark mode, even in complete darkness, the game is also playable: 135 | 136 | ![d3-maze-dark](README.assets/d3-maze-dark-1.png) ![d3-maze-dark-2](README.assets/d4-maze-dark-2.png) 137 | 138 | But it's far more difficult. 139 | 140 | And the day can turn into night, the night can turn into day. 141 | 142 | I should call it a day, tomorrow should be: 143 | 144 | - doing more sound effect, like BGM? 145 | 146 | - should add more user incitements? But how? 147 | - random kitty position 148 | 149 | Oh, I also added a `auto-move` feature, which will save the player some key presses by auto-moving ahead, but it's buggy, could move ahead to much, should be fixed tomorrow. 150 | 151 | 152 | ### Day 4 153 | 154 | 3 days 3 hours left. 155 | 156 | Let's sort out today's work: 157 | 158 | 1. BGM 159 | 2. Random Kitty Location 160 | 3. Fix Auto-move feature (should pause at the intersection) 161 | 4. More user incitement 162 | 163 | #### day 4 update - 1 164 | 165 | Let's see what we have done: 166 | 167 | 1. BGM, done, using one of GarageBand sound pack loop forever 168 | 169 | it's good to know that all [sound pack in GarageBand is free as freedom and free-charge to use anywhere](https://support.apple.com/en-us/HT201808) 170 | 171 | 2. Auto-move fixed 172 | 173 | What's left? 174 | 175 | 1. Random Kitty Location 176 | 2. More user incitement 177 | 178 | I found a poem by Edward Lear, it's weird and interesting: *The Owl and the Pussycat* 179 | 180 | Maybe I could use this in my game, slice it into small pieces, show one piece of it each round, print out all of it at the end. 181 | 182 | #### day 4 update -2 183 | 184 | I integrated Edward Lear's text into my game! As an user incitement, the parts of the poem will show up after the player finished a maze. I also added a finish page. 185 | 186 | ![d4-poem-page](README.assets/d4-poem-page.png)![d4-finish-page](README.assets/d4-finish-page.png) 187 | 188 | #### day 4 update -2 189 | 190 | I manually picked some nice spots for the kitties, and randomly pick from the list for the kitties to appear. 191 | 192 | I think it's time to call it a day. 193 | 194 | ### Day 5 195 | 196 | 2 days left. 197 | 198 | It's about time to wrap it up. So today I should: 199 | 200 | - fix knowns bugs 201 | - publish binaries 202 | - Linux 203 | - macOS 204 | - Windows 205 | - Web 206 | - write documents 207 | 208 | As for tomorrow, maybe I will send it to Jack as the first player, if he said something and I still have time, maybe I will fix it and re-publish again. 209 | 210 | #### producing binaries 211 | 212 | 1 213 | 214 | [CALM](https://github.com/VitoVan/calm/) is already capable of publishing binaries for Linux / Windows / macOS, albeit with a little higher OS requirements, like: 215 | 216 | - on Linux, GCC should >= 2.33 217 | - on macOS, only the most recent three version of macOS supported, the earliest one is Big Sur for now 218 | - on Windows, it should be Windows 10 and 11 219 | 220 | It might be enough for non-wizard users, but some BSD wizards won't be happy, so a Web version is a must-have. Of course, a document to show how to run from source is also needed. 221 | 222 | 2 223 | 224 | Web version targets [JSCL](https://github.com/jscl-project/jscl/). 225 | 226 | It turns out JSCL has a poor support for `array`: 227 | 228 | https://github.com/jscl-project/jscl/issues/482 229 | 230 | https://github.com/jscl-project/jscl/issues/127 231 | 232 | But for this small game, `list` is more than enough, so I could rewrite `array` related stuff to `list`. 233 | 234 | 3 235 | 236 | JSCL lacks of `equalp`, which is fine, I can compare manually. I hope one day I could close this issue: 237 | 238 | https://github.com/jscl-project/jscl/issues/479 239 | 240 | 4 241 | 242 | Add touch screen support, since some user may use their phone to play this game (within a web browser). 243 | 244 | 5 245 | 246 | SDL2_Mixer on the browser performs weirdly, sound glitches during canvas repainting, why? 247 | 248 | Maybe, threads? 249 | 250 | By default, I disabled pthreads with `-s USE_PTHREADS=0` , but this makes the canvas painting and audio playing in the same thread, so while painting, the audio will be blocked. 251 | 252 | No luck with thread enabled, maybe I didn't really enabled it, since my Cairo build was not built with pthread. 253 | 254 | I'm not gonna build Cairo with pthread and try it for now, since it also requires extra [HTTP header](https://web.dev/coop-coep/) to be working, it's [overburden](https://github.com/gzuidhof/coi-serviceworker) for Github pages. 255 | 256 | 6 257 | 258 | it's the double `loop` inside my `draw-*` functions, they loop the maze 13x13 times. It causes the browser hang. 259 | 260 | WTF? 261 | 262 | 13 x 13 = 169 loop will hang? I even tried empty `(format t "hang?~%")` inside the loop, it still blocks the browser. 263 | 264 | 7 265 | 266 | Ah, I don't have time to debug the WebAssembly multithreading thing, so I made a workaround: 267 | 268 | For all the audio in the browser, I call `new Audio()` to play it, like this in JSCL: 269 | 270 | ```lisp 271 | #+jscl 272 | (defun play-audio (audio-url &key (loop-audio-p nil) (volume 1)) 273 | (format t "playing audio: ~A~%" audio-url) 274 | (let* ((audio-object-cache 275 | (cdr (assoc audio-url calm::*calm-state-loaded-audio* :test #'string=))) 276 | (audio-object 277 | (or audio-object-cache 278 | ;; https://github.com/jscl-project/jscl/wiki/JSCL-and-manipulations-with-JS-objects 279 | (#j:window:eval (concatenate 'string "new Audio('" audio-url "')")) 280 | ))) 281 | (unless audio-object-cache 282 | (push (cons audio-url audio-object) calm::*calm-state-loaded-audio*)) 283 | (when loop-audio-p 284 | (setf (jscl::oget audio-object "loop") t)) 285 | (setf (jscl::oget audio-object "volume") volume) 286 | ((jscl::oget audio-object "play")))) 287 | ``` 288 | 289 | And it worked. So be it. 290 | 291 | Life came in, I don't have too much time left, I must wrap it up and submit, today. 292 | 293 | 294 | ### Day 6 295 | 296 | 20 hours left, a huge bug was found in the Web version, fuck. 297 | 298 | The game will hang at the end of fourth maze. Why? 299 | 300 | ```lisp 301 | Welcome to JSCL (version 25e0341 built on 18 May 2023) 302 | 303 | JSCL is a Common Lisp implementation on Javascript. 304 | For more information, visit the project page at GitHub. 305 | 306 | CL-USER> (let ((n 0) 307 | ... (x (list 'a 'b 'c 'd 'e 'f 'g))) 308 | ... (rotatef (nth (incf n) x) 309 | ... (nth (incf n) x) 310 | ... (nth (incf n) x)) 311 | ... x) 312 | ERROR: Function 'ROTATEF' undefined 313 | CL-USER> 314 | ``` 315 | 316 | When it's the fourth maze, I will randomise the maze list and give out one again. In the randomisation function: 317 | 318 | ```lisp 319 | ;; https://rosettacode.org/wiki/Knuth_shuffle#Common_Lisp 320 | (defun nshuffle (sequence) 321 | (loop for i from (length sequence) downto 2 322 | do (rotatef (elt sequence (random i)) 323 | (elt sequence (1- i)))) 324 | sequence) 325 | ``` 326 | 327 | I called `rotatef` which does not exist in [JSCL](https://github.com/jscl-project/jscl/issues/483). 328 | 329 | What do I do? 330 | 331 | Ah, ha! Delete this feature in Web version! 332 | 333 | This is the shortest path to the new working version. 334 | 335 | #### Another giant BUG!!!! 336 | 337 | High CPU usage enven when idling! 338 | 339 | Fixing and publishing! 340 | -------------------------------------------------------------------------------- /Spring/day-3/canvas.lisp: -------------------------------------------------------------------------------- 1 | (in-package #:calm) 2 | 3 | ;; 4 | ;; CALM version check 5 | ;; version check won't work on JSCL, since the lack of ASDF 6 | ;; 7 | #-jscl 8 | (let ((required-version "0.1.2") 9 | (calm-version (slot-value (asdf:find-system 'calm) 'asdf:version))) 10 | (when (uiop:version< calm-version required-version) 11 | (format t 12 | "Sorry, this is built on CALM ~A, older version (current: ~A) of CALM won't work.~%" 13 | required-version calm-version) 14 | (uiop:quit))) 15 | 16 | 17 | ;; 18 | ;; the swank server is for debugging, for usage please check 19 | ;; Emacs: 20 | ;; https://slime.common-lisp.dev/ 21 | ;; Visual Studio Code 22 | ;; https://lispcookbook.github.io/cl-cookbook/vscode-alive.html 23 | ;; 24 | ;; uncomment the following line to enable SWANK Server 25 | (unless (str:starts-with? "dist" (uiop:getenv "CALM_CMD")) (swank:create-server)) 26 | 27 | ;; 28 | ;; by default, the screensaver is disabled, 29 | ;; if you want to enable screensaver, 30 | ;; please uncomment the following line 31 | ;; 32 | (setf (uiop:getenv "SDL_VIDEO_ALLOW_SCREENSAVER") "1") 33 | 34 | ;; 35 | ;; setting window properties, for more of this, please check 36 | ;; https://github.com/VitoVan/calm/blob/main/src/config.lisp 37 | ;; 38 | (setf *calm-delay* 40) 39 | (setf *calm-window-width* 600) 40 | (setf *calm-window-height* 600) 41 | (setf *calm-window-title* "Save Kitties") 42 | 43 | (u:load-from-app "maze-data.lisp") 44 | 45 | ;; https://rosettacode.org/wiki/Knuth_shuffle#Common_Lisp 46 | (defun nshuffle (sequence) 47 | (loop for i from (length sequence) downto 2 48 | do (rotatef (elt sequence (random i)) 49 | (elt sequence (1- i)))) 50 | sequence) 51 | 52 | (defparameter *maze-index* nil) 53 | (defparameter *maze-data* nil) 54 | (defparameter *maze* nil) 55 | (defparameter *sight-distance* 0) 56 | (defparameter *player-position* nil) 57 | (defparameter *player-position-previous* nil) 58 | (defparameter *kitty-position* nil) 59 | (defparameter *kitty-collected* nil) 60 | 61 | (defparameter *player-color* '(0 0.35 0.59)) 62 | ;; (defparameter *kitty-color* '(0.94 0.87 0.47)) 63 | (defparameter *kitty-color* '(0.89 0.12 0.17)) 64 | (defparameter *player-with-kitty-color* '(0.89 0.12 0.17)) 65 | (defparameter *maze-color-solid* '(0.83 0.82 0.84)) 66 | ;; (defparameter *maze-color-solid* '(0.4 1 0.4)) 67 | (defparameter *maze-color-border* '(0.6 0.6 0.6)) 68 | (defparameter *win* 0) 69 | (defparameter *win-pause* nil) 70 | (defparameter *max-steps* 512) 71 | (defparameter *steps* 0) 72 | (defparameter *getting-dark* t) 73 | (defparameter *game-over* nil) 74 | 75 | (defparameter *last-meow* nil) 76 | (defun meow () 77 | (when (> (- (get-universal-time) *last-meow*) (+ 10 (random 100))) 78 | (setf *last-meow* (get-universal-time)) 79 | (let* ((kitty-x (car *kitty-position*)) 80 | (kitty-y (cadr *kitty-position*)) 81 | (player-x (car *player-position*)) 82 | (player-y (cadr *player-position*)) 83 | (distance (sqrt (+ (expt (abs (- kitty-x player-x)) 2) (expt (abs (- kitty-y player-y)) 2)))) 84 | (volume (round (* 128 (/ (max (- 8 distance) 1) 8))))) 85 | (sdl2-mixer:volume-music volume) 86 | (format t "distance: ~A, volume: ~A~%" distance volume) 87 | ;; (c:play-wav (str:concat "assets/meow-" (write-to-string (random 2)) ".wav") :channel 0) 88 | (c:play-music "assets/meow.wav") 89 | ))) 90 | 91 | (defparameter *already-purring* nil) 92 | (defun purr () 93 | (unless *already-purring* 94 | (c:play-music "assets/purr.wav" :loops -1) 95 | (setf *already-purring* t))) 96 | 97 | (defparameter *already-meow-with-purring* nil) 98 | (defun meow-with-purr () 99 | (unless *already-meow-with-purring* 100 | (sdl2-mixer:volume-music 128) 101 | (c:play-music "assets/meow-with-purr.wav") 102 | (setf *already-meow-with-purring* t))) 103 | 104 | (defparameter *walk-index* 0) 105 | (defun walk () 106 | (c:play-wav (str:concat "assets/walk-" (write-to-string *walk-index*) ".wav")) 107 | (if (< *walk-index* 7) 108 | (incf *walk-index*) 109 | (setf *walk-index* 0))) 110 | 111 | (defun init-maze (&optional (maze-index 0)) 112 | (c:halt-wav) 113 | (c:halt-music) 114 | (setf *already-purring* nil 115 | *already-meow-with-purring* nil 116 | *last-meow* (get-universal-time)) 117 | (when (> maze-index 3) 118 | (nshuffle *maze-data-list*)) 119 | (setf 120 | *maze-index* (if (> maze-index 3) 0 maze-index) 121 | *maze-data* (nth *maze-index* *maze-data-list*) 122 | *maze* (nth 0 *maze-data*) 123 | *player-position* (nth 1 *maze-data*) 124 | *kitty-position* (nth 2 *maze-data*) 125 | *kitty-collected* nil)) 126 | 127 | (init-maze) 128 | 129 | 130 | (defparameter *last-move* 0) 131 | (defun auto-move () 132 | (when (and (not *win-pause*) *player-position-previous* (> (- (c:get-ticks) *last-move*) 100)) 133 | (let* ((x-incf-factor (- (car *player-position*) (car *player-position-previous*))) 134 | (y-incf-factor (- (cadr *player-position*) (cadr *player-position-previous*))) 135 | (next-player-position (list (+ (car *player-position*) x-incf-factor) (+ (cadr *player-position*) y-incf-factor)))) 136 | (when (and 137 | (array-in-bounds-p *maze* (car next-player-position) (cadr next-player-position)) 138 | (not (equalp next-player-position *player-position*))) 139 | (when (= (aref *maze* (car next-player-position) (cadr next-player-position)) 0) 140 | (when *kitty-collected* 141 | (setf *kitty-position* *player-position*)) 142 | (setf *player-position-previous* *player-position*) 143 | (setf *player-position* next-player-position) 144 | (when (> *steps* *max-steps*) 145 | (setf *getting-dark* (not *getting-dark*))) 146 | (if *getting-dark* (incf *steps*) (decf *steps*)) 147 | (setf *last-move* (c:get-ticks)) 148 | (format t "cur: ~A, nxt: ~A~%" *player-position* next-player-position)) 149 | )) 150 | (when (and *kitty-collected* (equalp *player-position* '(12 11))) 151 | (purr) 152 | (incf *win*) 153 | (setf *win-pause* t)))) 154 | 155 | (defun on-keydown (key) 156 | (when (c:keq key :scancode-q :scancode-escape) 157 | (setf *game-over* t)) 158 | 159 | (when (and *game-over* (c:keq key :scancode-return)) 160 | (setf 161 | *game-over* nil 162 | *win* 0 163 | *steps* 0) 164 | (init-maze 0)) 165 | 166 | (when (and *win-pause* (c:keq key :scancode-return)) 167 | (init-maze (1+ *maze-index*)) 168 | (setf *win-pause* nil)) 169 | 170 | (unless *win-pause* 171 | (let ((next-player-position (copy-list *player-position*))) 172 | (cond 173 | ((c:keq key :scancode-left :scancode-h) 174 | (decf (car next-player-position))) 175 | ((c:keq key :scancode-right :scancode-l) 176 | (incf (car next-player-position))) 177 | ((c:keq key :scancode-up :scancode-k) 178 | (decf (cadr next-player-position))) 179 | ((c:keq key :scancode-down :scancode-j) 180 | (incf (cadr next-player-position)))) 181 | (when (and 182 | (array-in-bounds-p *maze* (car next-player-position) (cadr next-player-position)) 183 | (not (equalp next-player-position *player-position*))) 184 | (when (= (aref *maze* (car next-player-position) (cadr next-player-position)) 0) 185 | (walk) 186 | (when *kitty-collected* 187 | (setf *kitty-position* *player-position*)) 188 | (setf *player-position-previous* *player-position*) 189 | (setf *player-position* next-player-position) 190 | (when (or (> *steps* *max-steps*) (< *steps* 0)) 191 | (setf *getting-dark* (not *getting-dark*))) 192 | (if *getting-dark* (incf *steps*) (decf *steps*)) 193 | (setf *last-move* (c:get-ticks))) 194 | )) 195 | 196 | (when (and *kitty-collected* (equalp *player-position* '(12 11))) 197 | (purr) 198 | (incf *win*) 199 | (setf *win-pause* t))) 200 | 201 | (format t "current player position: ~A~%" *player-position*)) 202 | 203 | (defun draw-kitty () 204 | (when (or *kitty-collected* (< (- (get-universal-time) *last-meow*) 1)) 205 | (c:save) 206 | (c:set-line-width 4) 207 | (c:set-line-cap :round) 208 | ;; body 209 | (c:move-to 0 0) 210 | (c:curve-to 10 10 20 10 30 0) 211 | (c:curve-to 60 50 30 45 30 45) 212 | (c:line-to 0 45) 213 | (c:curve-to -10 45 -20 35 0 0) 214 | (c:stroke) 215 | ;; eyes 216 | (c:arc 8 20 3 0 (* 2 pi)) 217 | (c:arc 24 20 3 0 (* 2 pi)) 218 | (c:fill-path) 219 | ;; smile 220 | (when *kitty-collected* 221 | (c:move-to 8 34) 222 | (c:curve-to 14 38 20 38 24 34) 223 | (c:stroke)) 224 | ;; tail 225 | (c:move-to 0 45) 226 | (c:curve-to -10 45 -15 45 -20 40) 227 | (c:stroke) 228 | (c:restore))) 229 | 230 | (defun draw-player () 231 | (c:save) 232 | (c:set-line-width 4) 233 | (c:set-line-cap :round) 234 | (when (or (> *sight-distance* 1) *win-pause*) 235 | ;; body 236 | (c:arc 16 20 28 0 (* 2 pi)) 237 | (c:stroke)) 238 | ;; eyes 239 | (c:arc 8 14 3 0 (* 2 pi)) 240 | (c:arc 24 14 3 0 (* 2 pi)) 241 | (c:fill-path) 242 | ;; smile 243 | (c:move-to 8 34) 244 | (if *kitty-collected* 245 | (c:curve-to 12 38 20 38 24 34) 246 | (c:line-to 24 34)) 247 | (c:stroke) 248 | (c:restore)) 249 | 250 | (defun draw-result () 251 | (c:set-line-width 4) 252 | (apply #'c:set-source-rgba (append *player-color* (list (if *game-over* 1 0.5)))) 253 | (c:paint) 254 | (apply #'c:set-source-rgb *player-with-kitty-color*) 255 | (c:rrectangle 200 380 200 30 :radius 15) 256 | (c:stroke-preserve) 257 | (c:set-source-rgb 1 1 1) 258 | (c:fill-path) 259 | (apply #'c:set-source-rgb *player-color*) 260 | (c:select-font-face "Open Sans" :normal :normal) 261 | (c:set-font-size 24) 262 | (c:move-to 274 404) 263 | (c:show-text (str:pad-left 4 (write-to-string *win*) :pad-char #\0)) 264 | (c:fill-path) 265 | (c:save) 266 | (apply #'c:set-source-rgb *player-with-kitty-color*) 267 | (c:arc 300 300 50 0 (* 2 pi)) 268 | (c:stroke-preserve) 269 | (c:set-source-rgb 1 1 1) 270 | (c:fill-path) 271 | (apply #'c:set-source-rgb *player-with-kitty-color*) 272 | (c:new-path) 273 | ;; (apply #'c:set-source-rgb *player-with-kitty-color*) 274 | (c:translate 285 280) 275 | (draw-kitty) 276 | (c:restore) 277 | ) 278 | 279 | (defun draw-maze () 280 | (c:set-line-width 1) 281 | (let* ((maze-dimensions (array-dimensions *maze*)) 282 | (maze-width (car maze-dimensions)) 283 | (maze-height (cadr maze-dimensions)) 284 | (scale-factor (/ *calm-window-width* (+ maze-width 2)))) 285 | (loop 286 | for x from 0 to (1- maze-width) 287 | do 288 | (loop 289 | for y from 0 to (1- maze-height) 290 | for cx = (* (+ x 1) scale-factor) 291 | for cy = (* (+ y 1) scale-factor) 292 | do 293 | (apply #'c:set-source-rgb *maze-color-border*) 294 | (c:rectangle cx cy scale-factor scale-factor) 295 | if (= (aref *maze* x y) 1) ;; wall 296 | do 297 | (apply #'c:set-source-rgb *maze-color-solid*) 298 | (c:fill-preserve) 299 | (apply #'c:set-source-rgb *maze-color-border*) 300 | (c:stroke) 301 | else 302 | ;; empty plot 303 | do 304 | (c:new-path) 305 | (apply #'c:set-source-rgb *maze-color-border*) 306 | (c:stroke) 307 | ) 308 | )) 309 | ) 310 | 311 | (defun draw-night () 312 | (let* ((maze-dimensions (array-dimensions *maze*)) 313 | (maze-width (car maze-dimensions)) 314 | (maze-height (cadr maze-dimensions)) 315 | (scale-factor (/ *calm-window-width* (+ maze-width 2)))) 316 | (setf *sight-distance* (max (* 24 (/ (- *max-steps* *steps*) *max-steps*)) 1)) 317 | (loop 318 | for x from 0 to (1- maze-width) 319 | do 320 | (loop 321 | for y from 0 to (1- maze-height) 322 | for cx = (* (+ x 1) scale-factor) 323 | for cy = (* (+ y 1) scale-factor) 324 | for x-distance = (max (abs (- x (car *player-position*))) 1) 325 | for y-distance = (max (abs (- y (cadr *player-position*))) 1) 326 | do 327 | (c:set-source-rgba 0 0 0 328 | (if (= 0 *sight-distance*) 329 | 1 330 | (max (/ x-distance *sight-distance*) (/ y-distance *sight-distance*)))) 331 | (c:rectangle cx cy scale-factor scale-factor) 332 | (c:fill-path) 333 | ) 334 | )) 335 | ) 336 | 337 | (defun draw-player-and-kitty () 338 | (let* ((maze-dimensions (array-dimensions *maze*)) 339 | (maze-width (car maze-dimensions)) 340 | (maze-height (cadr maze-dimensions)) 341 | (scale-factor (/ *calm-window-width* (+ maze-width 2)))) 342 | (loop 343 | for x from 0 to (1- maze-width) 344 | do 345 | (loop 346 | for y from 0 to (1- maze-height) 347 | for cx = (* (+ x 1) scale-factor) 348 | for cy = (* (+ y 1) scale-factor) 349 | do 350 | (cond 351 | ;; player with kitty 352 | ((and ;; Kitty and the player overlapped 353 | *player-position* 354 | *kitty-position* 355 | (= x (car *player-position*)) (= y (cadr *player-position*)) 356 | (= x (car *kitty-position*)) (= y (cadr *kitty-position*))) 357 | (apply #'c:set-source-rgb *player-with-kitty-color*) 358 | ;; (c:arc (+ cx (/ scale-factor 2)) (+ cy (/ scale-factor 2)) (- (/ scale-factor 2) 4) 0 (* 2 pi)) 359 | ;; (c:fill-path) 360 | (c:save) 361 | (c:translate (+ cx 13) (+ cy 10)) 362 | (c:scale 0.5 0.5) 363 | (draw-kitty) 364 | (c:restore) 365 | (setf *kitty-collected* t)) 366 | ;; player 367 | ((and *player-position* (= x (car *player-position*)) (= y (cadr *player-position*))) 368 | (apply #'c:set-source-rgb *player-color*) 369 | (c:save) 370 | (c:translate (+ cx 13) (+ cy 10)) 371 | (c:scale 0.5 0.5) 372 | (draw-player) 373 | (c:restore) 374 | ) 375 | ;; kitty 376 | ((and *kitty-position* (= x (car *kitty-position*)) (= y (cadr *kitty-position*))) 377 | (apply #'c:set-source-rgb *kitty-color*) 378 | ;; (c:arc (+ cx (/ scale-factor 2)) (+ cy (/ scale-factor 2)) (- (/ scale-factor 2) 4) 0 (* 2 pi)) 379 | ;; (c:fill-path) 380 | (c:save) 381 | (c:translate (+ cx 13) (+ cy 10)) 382 | (c:scale 0.5 0.5) 383 | (draw-kitty) 384 | (c:restore) 385 | ) 386 | (t (apply #'c:set-source-rgb *maze-color-border*) 387 | (c:stroke))) 388 | ) 389 | )) 390 | ) 391 | 392 | (defun draw-forever () 393 | (c:set-source-rgb 1 1 1) 394 | (c:paint) 395 | (draw-maze) 396 | (unless (or *win-pause* *game-over* *kitty-collected*) 397 | (meow)) 398 | (unless *win-pause* (draw-night)) 399 | (draw-player-and-kitty) 400 | (when (or *win-pause* *game-over*) 401 | (draw-result)) 402 | (when (equalp *player-position* *kitty-position*) 403 | (meow-with-purr)) 404 | (auto-move)) 405 | -------------------------------------------------------------------------------- /Spring/day-5/LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 2, June 1991 3 | 4 | Copyright (C) 1989, 1991 Free Software Foundation, Inc., 5 | 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 6 | Everyone is permitted to copy and distribute verbatim copies 7 | of this license document, but changing it is not allowed. 8 | 9 | Preamble 10 | 11 | The licenses for most software are designed to take away your 12 | freedom to share and change it. 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Many people have made 220 | generous contributions to the wide range of software distributed 221 | through that system in reliance on consistent application of that 222 | system; it is up to the author/donor to decide if he or she is willing 223 | to distribute software through any other system and a licensee cannot 224 | impose that choice. 225 | 226 | This section is intended to make thoroughly clear what is believed to 227 | be a consequence of the rest of this License. 228 | 229 | 8. If the distribution and/or use of the Program is restricted in 230 | certain countries either by patents or by copyrighted interfaces, the 231 | original copyright holder who places the Program under this License 232 | may add an explicit geographical distribution limitation excluding 233 | those countries, so that distribution is permitted only in or among 234 | countries not thus excluded. In such case, this License incorporates 235 | the limitation as if written in the body of this License. 236 | 237 | 9. The Free Software Foundation may publish revised and/or new versions 238 | of the General Public License from time to time. Such new versions will 239 | be similar in spirit to the present version, but may differ in detail to 240 | address new problems or concerns. 241 | 242 | Each version is given a distinguishing version number. If the Program 243 | specifies a version number of this License which applies to it and "any 244 | later version", you have the option of following the terms and conditions 245 | either of that version or of any later version published by the Free 246 | Software Foundation. If the Program does not specify a version number of 247 | this License, you may choose any version ever published by the Free Software 248 | Foundation. 249 | 250 | 10. If you wish to incorporate parts of the Program into other free 251 | programs whose distribution conditions are different, write to the author 252 | to ask for permission. For software which is copyrighted by the Free 253 | Software Foundation, write to the Free Software Foundation; we sometimes 254 | make exceptions for this. Our decision will be guided by the two goals 255 | of preserving the free status of all derivatives of our free software and 256 | of promoting the sharing and reuse of software generally. 257 | 258 | NO WARRANTY 259 | 260 | 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY 261 | FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN 262 | OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES 263 | PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED 264 | OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 265 | MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS 266 | TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE 267 | PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, 268 | REPAIR OR CORRECTION. 269 | 270 | 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 271 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR 272 | REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, 273 | INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING 274 | OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED 275 | TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY 276 | YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER 277 | PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE 278 | POSSIBILITY OF SUCH DAMAGES. 279 | 280 | END OF TERMS AND CONDITIONS 281 | 282 | How to Apply These Terms to Your New Programs 283 | 284 | If you develop a new program, and you want it to be of the greatest 285 | possible use to the public, the best way to achieve this is to make it 286 | free software which everyone can redistribute and change under these terms. 287 | 288 | To do so, attach the following notices to the program. It is safest 289 | to attach them to the start of each source file to most effectively 290 | convey the exclusion of warranty; and each file should have at least 291 | the "copyright" line and a pointer to where the full notice is found. 292 | 293 | 294 | Copyright (C) 295 | 296 | This program is free software; you can redistribute it and/or modify 297 | it under the terms of the GNU General Public License as published by 298 | the Free Software Foundation; either version 2 of the License, or 299 | (at your option) any later version. 300 | 301 | This program is distributed in the hope that it will be useful, 302 | but WITHOUT ANY WARRANTY; without even the implied warranty of 303 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 304 | GNU General Public License for more details. 305 | 306 | You should have received a copy of the GNU General Public License along 307 | with this program; if not, write to the Free Software Foundation, Inc., 308 | 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 309 | 310 | Also add information on how to contact you by electronic and paper mail. 311 | 312 | If the program is interactive, make it output a short notice like this 313 | when it starts in an interactive mode: 314 | 315 | Gnomovision version 69, Copyright (C) year name of author 316 | Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 317 | This is free software, and you are welcome to redistribute it 318 | under certain conditions; type `show c' for details. 319 | 320 | The hypothetical commands `show w' and `show c' should show the appropriate 321 | parts of the General Public License. Of course, the commands you use may 322 | be called something other than `show w' and `show c'; they could even be 323 | mouse-clicks or menu items--whatever suits your program. 324 | 325 | You should also get your employer (if you work as a programmer) or your 326 | school, if any, to sign a "copyright disclaimer" for the program, if 327 | necessary. Here is a sample; alter the names: 328 | 329 | Yoyodyne, Inc., hereby disclaims all copyright interest in the program 330 | `Gnomovision' (which makes passes at compilers) written by James Hacker. 331 | 332 | , 1 April 1989 333 | Ty Coon, President of Vice 334 | 335 | This General Public License does not permit incorporating your program into 336 | proprietary programs. If your program is a subroutine library, you may 337 | consider it more useful to permit linking proprietary applications with the 338 | library. If this is what you want to do, use the GNU Lesser General 339 | Public License instead of this License. 340 | -------------------------------------------------------------------------------- /Spring/day-6/LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 2, June 1991 3 | 4 | Copyright (C) 1989, 1991 Free Software Foundation, Inc., 5 | 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 6 | Everyone is permitted to copy and distribute verbatim copies 7 | of this license document, but changing it is not allowed. 8 | 9 | Preamble 10 | 11 | The licenses for most software are designed to take away your 12 | freedom to share and change it. By contrast, the GNU General Public 13 | License is intended to guarantee your freedom to share and change free 14 | software--to make sure the software is free for all its users. This 15 | General Public License applies to most of the Free Software 16 | Foundation's software and to any other program whose authors commit to 17 | using it. (Some other Free Software Foundation software is covered by 18 | the GNU Lesser General Public License instead.) You can apply it to 19 | your programs, too. 20 | 21 | When we speak of free software, we are referring to freedom, not 22 | price. Our General Public Licenses are designed to make sure that you 23 | have the freedom to distribute copies of free software (and charge for 24 | this service if you wish), that you receive source code or can get it 25 | if you want it, that you can change the software or use pieces of it 26 | in new free programs; and that you know you can do these things. 27 | 28 | To protect your rights, we need to make restrictions that forbid 29 | anyone to deny you these rights or to ask you to surrender the rights. 30 | These restrictions translate to certain responsibilities for you if you 31 | distribute copies of the software, or if you modify it. 32 | 33 | For example, if you distribute copies of such a program, whether 34 | gratis or for a fee, you must give the recipients all the rights that 35 | you have. You must make sure that they, too, receive or can get the 36 | source code. And you must show them these terms so they know their 37 | rights. 38 | 39 | We protect your rights with two steps: (1) copyright the software, and 40 | (2) offer you this license which gives you legal permission to copy, 41 | distribute and/or modify the software. 42 | 43 | Also, for each author's protection and ours, we want to make certain 44 | that everyone understands that there is no warranty for this free 45 | software. If the software is modified by someone else and passed on, we 46 | want its recipients to know that what they have is not the original, so 47 | that any problems introduced by others will not reflect on the original 48 | authors' reputations. 49 | 50 | Finally, any free program is threatened constantly by software 51 | patents. We wish to avoid the danger that redistributors of a free 52 | program will individually obtain patent licenses, in effect making the 53 | program proprietary. To prevent this, we have made it clear that any 54 | patent must be licensed for everyone's free use or not licensed at all. 55 | 56 | The precise terms and conditions for copying, distribution and 57 | modification follow. 58 | 59 | GNU GENERAL PUBLIC LICENSE 60 | TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION 61 | 62 | 0. This License applies to any program or other work which contains 63 | a notice placed by the copyright holder saying it may be distributed 64 | under the terms of this General Public License. The "Program", below, 65 | refers to any such program or work, and a "work based on the Program" 66 | means either the Program or any derivative work under copyright law: 67 | that is to say, a work containing the Program or a portion of it, 68 | either verbatim or with modifications and/or translated into another 69 | language. (Hereinafter, translation is included without limitation in 70 | the term "modification".) Each licensee is addressed as "you". 71 | 72 | Activities other than copying, distribution and modification are not 73 | covered by this License; they are outside its scope. The act of 74 | running the Program is not restricted, and the output from the Program 75 | is covered only if its contents constitute a work based on the 76 | Program (independent of having been made by running the Program). 77 | Whether that is true depends on what the Program does. 78 | 79 | 1. You may copy and distribute verbatim copies of the Program's 80 | source code as you receive it, in any medium, provided that you 81 | conspicuously and appropriately publish on each copy an appropriate 82 | copyright notice and disclaimer of warranty; keep intact all the 83 | notices that refer to this License and to the absence of any warranty; 84 | and give any other recipients of the Program a copy of this License 85 | along with the Program. 86 | 87 | You may charge a fee for the physical act of transferring a copy, and 88 | you may at your option offer warranty protection in exchange for a fee. 89 | 90 | 2. You may modify your copy or copies of the Program or any portion 91 | of it, thus forming a work based on the Program, and copy and 92 | distribute such modifications or work under the terms of Section 1 93 | above, provided that you also meet all of these conditions: 94 | 95 | a) You must cause the modified files to carry prominent notices 96 | stating that you changed the files and the date of any change. 97 | 98 | b) You must cause any work that you distribute or publish, that in 99 | whole or in part contains or is derived from the Program or any 100 | part thereof, to be licensed as a whole at no charge to all third 101 | parties under the terms of this License. 102 | 103 | c) If the modified program normally reads commands interactively 104 | when run, you must cause it, when started running for such 105 | interactive use in the most ordinary way, to print or display an 106 | announcement including an appropriate copyright notice and a 107 | notice that there is no warranty (or else, saying that you provide 108 | a warranty) and that users may redistribute the program under 109 | these conditions, and telling the user how to view a copy of this 110 | License. (Exception: if the Program itself is interactive but 111 | does not normally print such an announcement, your work based on 112 | the Program is not required to print an announcement.) 113 | 114 | These requirements apply to the modified work as a whole. If 115 | identifiable sections of that work are not derived from the Program, 116 | and can be reasonably considered independent and separate works in 117 | themselves, then this License, and its terms, do not apply to those 118 | sections when you distribute them as separate works. But when you 119 | distribute the same sections as part of a whole which is a work based 120 | on the Program, the distribution of the whole must be on the terms of 121 | this License, whose permissions for other licensees extend to the 122 | entire whole, and thus to each and every part regardless of who wrote it. 123 | 124 | Thus, it is not the intent of this section to claim rights or contest 125 | your rights to work written entirely by you; rather, the intent is to 126 | exercise the right to control the distribution of derivative or 127 | collective works based on the Program. 128 | 129 | In addition, mere aggregation of another work not based on the Program 130 | with the Program (or with a work based on the Program) on a volume of 131 | a storage or distribution medium does not bring the other work under 132 | the scope of this License. 133 | 134 | 3. You may copy and distribute the Program (or a work based on it, 135 | under Section 2) in object code or executable form under the terms of 136 | Sections 1 and 2 above provided that you also do one of the following: 137 | 138 | a) Accompany it with the complete corresponding machine-readable 139 | source code, which must be distributed under the terms of Sections 140 | 1 and 2 above on a medium customarily used for software interchange; or, 141 | 142 | b) Accompany it with a written offer, valid for at least three 143 | years, to give any third party, for a charge no more than your 144 | cost of physically performing source distribution, a complete 145 | machine-readable copy of the corresponding source code, to be 146 | distributed under the terms of Sections 1 and 2 above on a medium 147 | customarily used for software interchange; or, 148 | 149 | c) Accompany it with the information you received as to the offer 150 | to distribute corresponding source code. (This alternative is 151 | allowed only for noncommercial distribution and only if you 152 | received the program in object code or executable form with such 153 | an offer, in accord with Subsection b above.) 154 | 155 | The source code for a work means the preferred form of the work for 156 | making modifications to it. For an executable work, complete source 157 | code means all the source code for all modules it contains, plus any 158 | associated interface definition files, plus the scripts used to 159 | control compilation and installation of the executable. However, as a 160 | special exception, the source code distributed need not include 161 | anything that is normally distributed (in either source or binary 162 | form) with the major components (compiler, kernel, and so on) of the 163 | operating system on which the executable runs, unless that component 164 | itself accompanies the executable. 165 | 166 | If distribution of executable or object code is made by offering 167 | access to copy from a designated place, then offering equivalent 168 | access to copy the source code from the same place counts as 169 | distribution of the source code, even though third parties are not 170 | compelled to copy the source along with the object code. 171 | 172 | 4. You may not copy, modify, sublicense, or distribute the Program 173 | except as expressly provided under this License. Any attempt 174 | otherwise to copy, modify, sublicense or distribute the Program is 175 | void, and will automatically terminate your rights under this License. 176 | However, parties who have received copies, or rights, from you under 177 | this License will not have their licenses terminated so long as such 178 | parties remain in full compliance. 179 | 180 | 5. You are not required to accept this License, since you have not 181 | signed it. However, nothing else grants you permission to modify or 182 | distribute the Program or its derivative works. These actions are 183 | prohibited by law if you do not accept this License. Therefore, by 184 | modifying or distributing the Program (or any work based on the 185 | Program), you indicate your acceptance of this License to do so, and 186 | all its terms and conditions for copying, distributing or modifying 187 | the Program or works based on it. 188 | 189 | 6. Each time you redistribute the Program (or any work based on the 190 | Program), the recipient automatically receives a license from the 191 | original licensor to copy, distribute or modify the Program subject to 192 | these terms and conditions. You may not impose any further 193 | restrictions on the recipients' exercise of the rights granted herein. 194 | You are not responsible for enforcing compliance by third parties to 195 | this License. 196 | 197 | 7. If, as a consequence of a court judgment or allegation of patent 198 | infringement or for any other reason (not limited to patent issues), 199 | conditions are imposed on you (whether by court order, agreement or 200 | otherwise) that contradict the conditions of this License, they do not 201 | excuse you from the conditions of this License. If you cannot 202 | distribute so as to satisfy simultaneously your obligations under this 203 | License and any other pertinent obligations, then as a consequence you 204 | may not distribute the Program at all. For example, if a patent 205 | license would not permit royalty-free redistribution of the Program by 206 | all those who receive copies directly or indirectly through you, then 207 | the only way you could satisfy both it and this License would be to 208 | refrain entirely from distribution of the Program. 209 | 210 | If any portion of this section is held invalid or unenforceable under 211 | any particular circumstance, the balance of the section is intended to 212 | apply and the section as a whole is intended to apply in other 213 | circumstances. 214 | 215 | It is not the purpose of this section to induce you to infringe any 216 | patents or other property right claims or to contest validity of any 217 | such claims; this section has the sole purpose of protecting the 218 | integrity of the free software distribution system, which is 219 | implemented by public license practices. Many people have made 220 | generous contributions to the wide range of software distributed 221 | through that system in reliance on consistent application of that 222 | system; it is up to the author/donor to decide if he or she is willing 223 | to distribute software through any other system and a licensee cannot 224 | impose that choice. 225 | 226 | This section is intended to make thoroughly clear what is believed to 227 | be a consequence of the rest of this License. 228 | 229 | 8. If the distribution and/or use of the Program is restricted in 230 | certain countries either by patents or by copyrighted interfaces, the 231 | original copyright holder who places the Program under this License 232 | may add an explicit geographical distribution limitation excluding 233 | those countries, so that distribution is permitted only in or among 234 | countries not thus excluded. In such case, this License incorporates 235 | the limitation as if written in the body of this License. 236 | 237 | 9. The Free Software Foundation may publish revised and/or new versions 238 | of the General Public License from time to time. Such new versions will 239 | be similar in spirit to the present version, but may differ in detail to 240 | address new problems or concerns. 241 | 242 | Each version is given a distinguishing version number. If the Program 243 | specifies a version number of this License which applies to it and "any 244 | later version", you have the option of following the terms and conditions 245 | either of that version or of any later version published by the Free 246 | Software Foundation. If the Program does not specify a version number of 247 | this License, you may choose any version ever published by the Free Software 248 | Foundation. 249 | 250 | 10. If you wish to incorporate parts of the Program into other free 251 | programs whose distribution conditions are different, write to the author 252 | to ask for permission. For software which is copyrighted by the Free 253 | Software Foundation, write to the Free Software Foundation; we sometimes 254 | make exceptions for this. Our decision will be guided by the two goals 255 | of preserving the free status of all derivatives of our free software and 256 | of promoting the sharing and reuse of software generally. 257 | 258 | NO WARRANTY 259 | 260 | 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY 261 | FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN 262 | OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES 263 | PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED 264 | OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 265 | MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS 266 | TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE 267 | PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, 268 | REPAIR OR CORRECTION. 269 | 270 | 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 271 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR 272 | REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, 273 | INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING 274 | OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED 275 | TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY 276 | YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER 277 | PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE 278 | POSSIBILITY OF SUCH DAMAGES. 279 | 280 | END OF TERMS AND CONDITIONS 281 | 282 | How to Apply These Terms to Your New Programs 283 | 284 | If you develop a new program, and you want it to be of the greatest 285 | possible use to the public, the best way to achieve this is to make it 286 | free software which everyone can redistribute and change under these terms. 287 | 288 | To do so, attach the following notices to the program. It is safest 289 | to attach them to the start of each source file to most effectively 290 | convey the exclusion of warranty; and each file should have at least 291 | the "copyright" line and a pointer to where the full notice is found. 292 | 293 | 294 | Copyright (C) 295 | 296 | This program is free software; you can redistribute it and/or modify 297 | it under the terms of the GNU General Public License as published by 298 | the Free Software Foundation; either version 2 of the License, or 299 | (at your option) any later version. 300 | 301 | This program is distributed in the hope that it will be useful, 302 | but WITHOUT ANY WARRANTY; without even the implied warranty of 303 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 304 | GNU General Public License for more details. 305 | 306 | You should have received a copy of the GNU General Public License along 307 | with this program; if not, write to the Free Software Foundation, Inc., 308 | 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 309 | 310 | Also add information on how to contact you by electronic and paper mail. 311 | 312 | If the program is interactive, make it output a short notice like this 313 | when it starts in an interactive mode: 314 | 315 | Gnomovision version 69, Copyright (C) year name of author 316 | Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 317 | This is free software, and you are welcome to redistribute it 318 | under certain conditions; type `show c' for details. 319 | 320 | The hypothetical commands `show w' and `show c' should show the appropriate 321 | parts of the General Public License. Of course, the commands you use may 322 | be called something other than `show w' and `show c'; they could even be 323 | mouse-clicks or menu items--whatever suits your program. 324 | 325 | You should also get your employer (if you work as a programmer) or your 326 | school, if any, to sign a "copyright disclaimer" for the program, if 327 | necessary. Here is a sample; alter the names: 328 | 329 | Yoyodyne, Inc., hereby disclaims all copyright interest in the program 330 | `Gnomovision' (which makes passes at compilers) written by James Hacker. 331 | 332 | , 1 April 1989 333 | Ty Coon, President of Vice 334 | 335 | This General Public License does not permit incorporating your program into 336 | proprietary programs. If your program is a subroutine library, you may 337 | consider it more useful to permit linking proprietary applications with the 338 | library. If this is what you want to do, use the GNU Lesser General 339 | Public License instead of this License. 340 | -------------------------------------------------------------------------------- /Spring/afterwards/LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 2, June 1991 3 | 4 | Copyright (C) 1989, 1991 Free Software Foundation, Inc., 5 | 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 6 | Everyone is permitted to copy and distribute verbatim copies 7 | of this license document, but changing it is not allowed. 8 | 9 | Preamble 10 | 11 | The licenses for most software are designed to take away your 12 | freedom to share and change it. By contrast, the GNU General Public 13 | License is intended to guarantee your freedom to share and change free 14 | software--to make sure the software is free for all its users. This 15 | General Public License applies to most of the Free Software 16 | Foundation's software and to any other program whose authors commit to 17 | using it. (Some other Free Software Foundation software is covered by 18 | the GNU Lesser General Public License instead.) You can apply it to 19 | your programs, too. 20 | 21 | When we speak of free software, we are referring to freedom, not 22 | price. Our General Public Licenses are designed to make sure that you 23 | have the freedom to distribute copies of free software (and charge for 24 | this service if you wish), that you receive source code or can get it 25 | if you want it, that you can change the software or use pieces of it 26 | in new free programs; and that you know you can do these things. 27 | 28 | To protect your rights, we need to make restrictions that forbid 29 | anyone to deny you these rights or to ask you to surrender the rights. 30 | These restrictions translate to certain responsibilities for you if you 31 | distribute copies of the software, or if you modify it. 32 | 33 | For example, if you distribute copies of such a program, whether 34 | gratis or for a fee, you must give the recipients all the rights that 35 | you have. You must make sure that they, too, receive or can get the 36 | source code. And you must show them these terms so they know their 37 | rights. 38 | 39 | We protect your rights with two steps: (1) copyright the software, and 40 | (2) offer you this license which gives you legal permission to copy, 41 | distribute and/or modify the software. 42 | 43 | Also, for each author's protection and ours, we want to make certain 44 | that everyone understands that there is no warranty for this free 45 | software. If the software is modified by someone else and passed on, we 46 | want its recipients to know that what they have is not the original, so 47 | that any problems introduced by others will not reflect on the original 48 | authors' reputations. 49 | 50 | Finally, any free program is threatened constantly by software 51 | patents. We wish to avoid the danger that redistributors of a free 52 | program will individually obtain patent licenses, in effect making the 53 | program proprietary. To prevent this, we have made it clear that any 54 | patent must be licensed for everyone's free use or not licensed at all. 55 | 56 | The precise terms and conditions for copying, distribution and 57 | modification follow. 58 | 59 | GNU GENERAL PUBLIC LICENSE 60 | TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION 61 | 62 | 0. This License applies to any program or other work which contains 63 | a notice placed by the copyright holder saying it may be distributed 64 | under the terms of this General Public License. The "Program", below, 65 | refers to any such program or work, and a "work based on the Program" 66 | means either the Program or any derivative work under copyright law: 67 | that is to say, a work containing the Program or a portion of it, 68 | either verbatim or with modifications and/or translated into another 69 | language. (Hereinafter, translation is included without limitation in 70 | the term "modification".) Each licensee is addressed as "you". 71 | 72 | Activities other than copying, distribution and modification are not 73 | covered by this License; they are outside its scope. The act of 74 | running the Program is not restricted, and the output from the Program 75 | is covered only if its contents constitute a work based on the 76 | Program (independent of having been made by running the Program). 77 | Whether that is true depends on what the Program does. 78 | 79 | 1. You may copy and distribute verbatim copies of the Program's 80 | source code as you receive it, in any medium, provided that you 81 | conspicuously and appropriately publish on each copy an appropriate 82 | copyright notice and disclaimer of warranty; keep intact all the 83 | notices that refer to this License and to the absence of any warranty; 84 | and give any other recipients of the Program a copy of this License 85 | along with the Program. 86 | 87 | You may charge a fee for the physical act of transferring a copy, and 88 | you may at your option offer warranty protection in exchange for a fee. 89 | 90 | 2. You may modify your copy or copies of the Program or any portion 91 | of it, thus forming a work based on the Program, and copy and 92 | distribute such modifications or work under the terms of Section 1 93 | above, provided that you also meet all of these conditions: 94 | 95 | a) You must cause the modified files to carry prominent notices 96 | stating that you changed the files and the date of any change. 97 | 98 | b) You must cause any work that you distribute or publish, that in 99 | whole or in part contains or is derived from the Program or any 100 | part thereof, to be licensed as a whole at no charge to all third 101 | parties under the terms of this License. 102 | 103 | c) If the modified program normally reads commands interactively 104 | when run, you must cause it, when started running for such 105 | interactive use in the most ordinary way, to print or display an 106 | announcement including an appropriate copyright notice and a 107 | notice that there is no warranty (or else, saying that you provide 108 | a warranty) and that users may redistribute the program under 109 | these conditions, and telling the user how to view a copy of this 110 | License. (Exception: if the Program itself is interactive but 111 | does not normally print such an announcement, your work based on 112 | the Program is not required to print an announcement.) 113 | 114 | These requirements apply to the modified work as a whole. If 115 | identifiable sections of that work are not derived from the Program, 116 | and can be reasonably considered independent and separate works in 117 | themselves, then this License, and its terms, do not apply to those 118 | sections when you distribute them as separate works. But when you 119 | distribute the same sections as part of a whole which is a work based 120 | on the Program, the distribution of the whole must be on the terms of 121 | this License, whose permissions for other licensees extend to the 122 | entire whole, and thus to each and every part regardless of who wrote it. 123 | 124 | Thus, it is not the intent of this section to claim rights or contest 125 | your rights to work written entirely by you; rather, the intent is to 126 | exercise the right to control the distribution of derivative or 127 | collective works based on the Program. 128 | 129 | In addition, mere aggregation of another work not based on the Program 130 | with the Program (or with a work based on the Program) on a volume of 131 | a storage or distribution medium does not bring the other work under 132 | the scope of this License. 133 | 134 | 3. You may copy and distribute the Program (or a work based on it, 135 | under Section 2) in object code or executable form under the terms of 136 | Sections 1 and 2 above provided that you also do one of the following: 137 | 138 | a) Accompany it with the complete corresponding machine-readable 139 | source code, which must be distributed under the terms of Sections 140 | 1 and 2 above on a medium customarily used for software interchange; or, 141 | 142 | b) Accompany it with a written offer, valid for at least three 143 | years, to give any third party, for a charge no more than your 144 | cost of physically performing source distribution, a complete 145 | machine-readable copy of the corresponding source code, to be 146 | distributed under the terms of Sections 1 and 2 above on a medium 147 | customarily used for software interchange; or, 148 | 149 | c) Accompany it with the information you received as to the offer 150 | to distribute corresponding source code. (This alternative is 151 | allowed only for noncommercial distribution and only if you 152 | received the program in object code or executable form with such 153 | an offer, in accord with Subsection b above.) 154 | 155 | The source code for a work means the preferred form of the work for 156 | making modifications to it. For an executable work, complete source 157 | code means all the source code for all modules it contains, plus any 158 | associated interface definition files, plus the scripts used to 159 | control compilation and installation of the executable. However, as a 160 | special exception, the source code distributed need not include 161 | anything that is normally distributed (in either source or binary 162 | form) with the major components (compiler, kernel, and so on) of the 163 | operating system on which the executable runs, unless that component 164 | itself accompanies the executable. 165 | 166 | If distribution of executable or object code is made by offering 167 | access to copy from a designated place, then offering equivalent 168 | access to copy the source code from the same place counts as 169 | distribution of the source code, even though third parties are not 170 | compelled to copy the source along with the object code. 171 | 172 | 4. You may not copy, modify, sublicense, or distribute the Program 173 | except as expressly provided under this License. Any attempt 174 | otherwise to copy, modify, sublicense or distribute the Program is 175 | void, and will automatically terminate your rights under this License. 176 | However, parties who have received copies, or rights, from you under 177 | this License will not have their licenses terminated so long as such 178 | parties remain in full compliance. 179 | 180 | 5. You are not required to accept this License, since you have not 181 | signed it. However, nothing else grants you permission to modify or 182 | distribute the Program or its derivative works. These actions are 183 | prohibited by law if you do not accept this License. Therefore, by 184 | modifying or distributing the Program (or any work based on the 185 | Program), you indicate your acceptance of this License to do so, and 186 | all its terms and conditions for copying, distributing or modifying 187 | the Program or works based on it. 188 | 189 | 6. Each time you redistribute the Program (or any work based on the 190 | Program), the recipient automatically receives a license from the 191 | original licensor to copy, distribute or modify the Program subject to 192 | these terms and conditions. You may not impose any further 193 | restrictions on the recipients' exercise of the rights granted herein. 194 | You are not responsible for enforcing compliance by third parties to 195 | this License. 196 | 197 | 7. If, as a consequence of a court judgment or allegation of patent 198 | infringement or for any other reason (not limited to patent issues), 199 | conditions are imposed on you (whether by court order, agreement or 200 | otherwise) that contradict the conditions of this License, they do not 201 | excuse you from the conditions of this License. If you cannot 202 | distribute so as to satisfy simultaneously your obligations under this 203 | License and any other pertinent obligations, then as a consequence you 204 | may not distribute the Program at all. For example, if a patent 205 | license would not permit royalty-free redistribution of the Program by 206 | all those who receive copies directly or indirectly through you, then 207 | the only way you could satisfy both it and this License would be to 208 | refrain entirely from distribution of the Program. 209 | 210 | If any portion of this section is held invalid or unenforceable under 211 | any particular circumstance, the balance of the section is intended to 212 | apply and the section as a whole is intended to apply in other 213 | circumstances. 214 | 215 | It is not the purpose of this section to induce you to infringe any 216 | patents or other property right claims or to contest validity of any 217 | such claims; this section has the sole purpose of protecting the 218 | integrity of the free software distribution system, which is 219 | implemented by public license practices. Many people have made 220 | generous contributions to the wide range of software distributed 221 | through that system in reliance on consistent application of that 222 | system; it is up to the author/donor to decide if he or she is willing 223 | to distribute software through any other system and a licensee cannot 224 | impose that choice. 225 | 226 | This section is intended to make thoroughly clear what is believed to 227 | be a consequence of the rest of this License. 228 | 229 | 8. If the distribution and/or use of the Program is restricted in 230 | certain countries either by patents or by copyrighted interfaces, the 231 | original copyright holder who places the Program under this License 232 | may add an explicit geographical distribution limitation excluding 233 | those countries, so that distribution is permitted only in or among 234 | countries not thus excluded. In such case, this License incorporates 235 | the limitation as if written in the body of this License. 236 | 237 | 9. The Free Software Foundation may publish revised and/or new versions 238 | of the General Public License from time to time. Such new versions will 239 | be similar in spirit to the present version, but may differ in detail to 240 | address new problems or concerns. 241 | 242 | Each version is given a distinguishing version number. If the Program 243 | specifies a version number of this License which applies to it and "any 244 | later version", you have the option of following the terms and conditions 245 | either of that version or of any later version published by the Free 246 | Software Foundation. If the Program does not specify a version number of 247 | this License, you may choose any version ever published by the Free Software 248 | Foundation. 249 | 250 | 10. If you wish to incorporate parts of the Program into other free 251 | programs whose distribution conditions are different, write to the author 252 | to ask for permission. For software which is copyrighted by the Free 253 | Software Foundation, write to the Free Software Foundation; we sometimes 254 | make exceptions for this. Our decision will be guided by the two goals 255 | of preserving the free status of all derivatives of our free software and 256 | of promoting the sharing and reuse of software generally. 257 | 258 | NO WARRANTY 259 | 260 | 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY 261 | FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN 262 | OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES 263 | PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED 264 | OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 265 | MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS 266 | TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE 267 | PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, 268 | REPAIR OR CORRECTION. 269 | 270 | 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 271 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR 272 | REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, 273 | INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING 274 | OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED 275 | TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY 276 | YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER 277 | PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE 278 | POSSIBILITY OF SUCH DAMAGES. 279 | 280 | END OF TERMS AND CONDITIONS 281 | 282 | How to Apply These Terms to Your New Programs 283 | 284 | If you develop a new program, and you want it to be of the greatest 285 | possible use to the public, the best way to achieve this is to make it 286 | free software which everyone can redistribute and change under these terms. 287 | 288 | To do so, attach the following notices to the program. It is safest 289 | to attach them to the start of each source file to most effectively 290 | convey the exclusion of warranty; and each file should have at least 291 | the "copyright" line and a pointer to where the full notice is found. 292 | 293 | 294 | Copyright (C) 295 | 296 | This program is free software; you can redistribute it and/or modify 297 | it under the terms of the GNU General Public License as published by 298 | the Free Software Foundation; either version 2 of the License, or 299 | (at your option) any later version. 300 | 301 | This program is distributed in the hope that it will be useful, 302 | but WITHOUT ANY WARRANTY; without even the implied warranty of 303 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 304 | GNU General Public License for more details. 305 | 306 | You should have received a copy of the GNU General Public License along 307 | with this program; if not, write to the Free Software Foundation, Inc., 308 | 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 309 | 310 | Also add information on how to contact you by electronic and paper mail. 311 | 312 | If the program is interactive, make it output a short notice like this 313 | when it starts in an interactive mode: 314 | 315 | Gnomovision version 69, Copyright (C) year name of author 316 | Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 317 | This is free software, and you are welcome to redistribute it 318 | under certain conditions; type `show c' for details. 319 | 320 | The hypothetical commands `show w' and `show c' should show the appropriate 321 | parts of the General Public License. Of course, the commands you use may 322 | be called something other than `show w' and `show c'; they could even be 323 | mouse-clicks or menu items--whatever suits your program. 324 | 325 | You should also get your employer (if you work as a programmer) or your 326 | school, if any, to sign a "copyright disclaimer" for the program, if 327 | necessary. Here is a sample; alter the names: 328 | 329 | Yoyodyne, Inc., hereby disclaims all copyright interest in the program 330 | `Gnomovision' (which makes passes at compilers) written by James Hacker. 331 | 332 | , 1 April 1989 333 | Ty Coon, President of Vice 334 | 335 | This General Public License does not permit incorporating your program into 336 | proprietary programs. If your program is a subroutine library, you may 337 | consider it more useful to permit linking proprietary applications with the 338 | library. If this is what you want to do, use the GNU Lesser General 339 | Public License instead of this License. 340 | -------------------------------------------------------------------------------- /Spring/day-4/canvas.lisp: -------------------------------------------------------------------------------- 1 | (in-package #:calm) 2 | 3 | ;; 4 | ;; CALM version check 5 | ;; version check won't work on JSCL, since the lack of ASDF 6 | ;; 7 | #-jscl 8 | (let ((required-version "0.1.2") 9 | (calm-version (slot-value (asdf:find-system 'calm) 'asdf:version))) 10 | (when (uiop:version< calm-version required-version) 11 | (format t 12 | "Sorry, this is built on CALM ~A, older version (current: ~A) of CALM won't work.~%" 13 | required-version calm-version) 14 | (uiop:quit))) 15 | 16 | 17 | ;; 18 | ;; the swank server is for debugging, for usage please check 19 | ;; Emacs: 20 | ;; https://slime.common-lisp.dev/ 21 | ;; Visual Studio Code 22 | ;; https://lispcookbook.github.io/cl-cookbook/vscode-alive.html 23 | ;; 24 | ;; uncomment the following line to enable SWANK Server 25 | (unless (str:starts-with? "dist" (uiop:getenv "CALM_CMD")) (swank:create-server)) 26 | 27 | ;; 28 | ;; by default, the screensaver is disabled, 29 | ;; if you want to enable screensaver, 30 | ;; please uncomment the following line 31 | ;; 32 | (setf (uiop:getenv "SDL_VIDEO_ALLOW_SCREENSAVER") "1") 33 | 34 | ;; 35 | ;; setting window properties, for more of this, please check 36 | ;; https://github.com/VitoVan/calm/blob/main/src/config.lisp 37 | ;; 38 | #-jscl 39 | (setf *calm-delay* 10) 40 | #+jscl 41 | (setf *calm-fps* 0) 42 | (setf *calm-window-width* 600) 43 | (setf *calm-window-height* 600) 44 | (setf *calm-window-title* "The Maze and Lost Cat") 45 | 46 | (u:load-from-app "maze-data.lisp") 47 | 48 | ;; https://rosettacode.org/wiki/Knuth_shuffle#Common_Lisp 49 | (defun nshuffle (sequence) 50 | (loop for i from (length sequence) downto 2 51 | do (rotatef (elt sequence (random i)) 52 | (elt sequence (1- i)))) 53 | sequence) 54 | 55 | (defparameter *maze-index* nil) 56 | (defparameter *maze-data* nil) 57 | (defparameter *maze* nil) 58 | (defparameter *sight-distance* 0) 59 | (defparameter *player-position* nil) 60 | (defparameter *player-position-previous* nil) 61 | (defparameter *kitty-position* nil) 62 | (defparameter *kitty-collected* nil) 63 | 64 | (defparameter *bgm-started* nil) 65 | 66 | (defparameter *player-color* '(0 0.35 0.59)) 67 | ;; (defparameter *kitty-color* '(0.94 0.87 0.47)) 68 | (defparameter *kitty-color* '(0.89 0.12 0.17)) 69 | (defparameter *player-with-kitty-color* '(0.89 0.12 0.17)) 70 | (defparameter *maze-color-solid* '(0.83 0.82 0.84)) 71 | ;; (defparameter *maze-color-solid* '(0.4 1 0.4)) 72 | (defparameter *maze-color-border* '(0.6 0.6 0.6)) 73 | (defparameter *win* 0) 74 | (defparameter *win-pause* nil) 75 | (defparameter *max-steps* 512) 76 | (defparameter *steps* 0) 77 | (defparameter *getting-dark* t) 78 | (defparameter *game-over* nil) 79 | (defparameter *let-go* nil) 80 | 81 | (defparameter *last-meow* nil) 82 | (defun meow () 83 | (when (> (- (get-universal-time) *last-meow*) (+ 10 (random 100))) 84 | (setf *last-meow* (get-universal-time)) 85 | (let* ((kitty-x (car *kitty-position*)) 86 | (kitty-y (cadr *kitty-position*)) 87 | (player-x (car *player-position*)) 88 | (player-y (cadr *player-position*)) 89 | (distance (sqrt (+ (expt (abs (- kitty-x player-x)) 2) (expt (abs (- kitty-y player-y)) 2)))) 90 | (volume (round (* 128 (/ (max (- 8 distance) 1) 8))))) 91 | (sdl2-mixer:volume-music volume) 92 | ;; (format t "distance: ~A, volume: ~A~%" distance volume) 93 | (c:play-music "assets/meow.wav") 94 | ))) 95 | 96 | (defparameter *already-purring* nil) 97 | (defun purr () 98 | (unless *already-purring* 99 | (c:play-music "assets/purr.wav" :loops -1) 100 | (setf *already-purring* t))) 101 | 102 | (defparameter *already-meow-with-purring* nil) 103 | (defun meow-with-purr () 104 | (unless *already-meow-with-purring* 105 | (sdl2-mixer:volume-music 128) 106 | (c:play-music "assets/meow-with-purr.wav") 107 | (setf *already-meow-with-purring* t))) 108 | 109 | (defparameter *walk-index* 0) 110 | (defun walk () 111 | (c:play-wav (str:concat "assets/walk-" (write-to-string *walk-index*) ".wav")) 112 | (if (< *walk-index* 7) 113 | (incf *walk-index*) 114 | (setf *walk-index* 0))) 115 | 116 | (defun init-maze (&optional (maze-index 0)) 117 | (c:halt-music) 118 | (setf *already-purring* nil 119 | *already-meow-with-purring* nil 120 | *last-meow* (get-universal-time)) 121 | (when (> maze-index 3) 122 | (nshuffle *maze-data-list*)) 123 | (setf 124 | *maze-index* (if (> maze-index 3) 0 maze-index) 125 | *maze-data* (nth *maze-index* *maze-data-list*) 126 | *maze* (nth 0 *maze-data*) 127 | *player-position* (nth 1 *maze-data*) 128 | *kitty-position* (nth (random (length (nth 2 *maze-data*))) (nth 2 *maze-data*)) 129 | *kitty-collected* nil)) 130 | 131 | (init-maze) 132 | 133 | 134 | (defparameter *last-move* 0) 135 | (defun auto-move () 136 | (unless (> (- (c:get-ticks) *last-move*) 160) 137 | (setf *calm-redraw* t)) 138 | (when (and (not *win-pause*) *player-position-previous* (> (- (c:get-ticks) *last-move*) 160)) 139 | (let* ((x-incf-factor (- (car *player-position*) (car *player-position-previous*))) 140 | (y-incf-factor (- (cadr *player-position*) (cadr *player-position-previous*))) 141 | (next-player-position (list (+ (car *player-position*) x-incf-factor) (+ (cadr *player-position*) y-incf-factor))) 142 | (all-possible-positions 143 | (list 144 | (list (+ (car *player-position*) 1) (+ (cadr *player-position*) 0)) 145 | (list (+ (car *player-position*) 0) (+ (cadr *player-position*) 1)) 146 | (list (- (car *player-position*) 1) (- (cadr *player-position*) 0)) 147 | (list (- (car *player-position*) 0) (- (cadr *player-position*) 1))))) 148 | (when (and 149 | (array-in-bounds-p *maze* (car next-player-position) (cadr next-player-position)) 150 | (not (equalp next-player-position *player-position*))) 151 | ;; (format t "all-possible: ~A~%" all-possible-positions) 152 | (when 153 | (and 154 | ;; next plot is empty 155 | (= (aref *maze* (car next-player-position) (cadr next-player-position)) 0) 156 | ;; no more than 2 possible routes 157 | (<= (count-if #'(lambda (x) (and (array-in-bounds-p *maze* (car x) (cadr x)) (= (aref *maze* (car x) (cadr x)) 0))) all-possible-positions) 2) 158 | ) 159 | (when *kitty-collected* 160 | (setf *kitty-position* *player-position*)) 161 | (setf *player-position-previous* *player-position*) 162 | (setf *player-position* next-player-position) 163 | (when (> *steps* *max-steps*) 164 | (setf *getting-dark* (not *getting-dark*))) 165 | (if *getting-dark* (incf *steps*) (decf *steps*)) 166 | (setf *last-move* (c:get-ticks)) 167 | (setf *calm-redraw* t) 168 | ;; (format t "cur: ~A, nxt: ~A~%" *player-position* next-player-position) 169 | ) 170 | )) 171 | (when (and *kitty-collected* (equalp *player-position* '(12 11))) 172 | (purr) 173 | (incf *win*) 174 | (setf *win-pause* t)))) 175 | 176 | (defun on-keydown (key) 177 | (unless *bgm-started* 178 | (c:play-wav "assets/bgm.mp3" :loops -1) 179 | (setf *bgm-started* t)) 180 | (when (c:keq key :scancode-q :scancode-escape) 181 | (setf *game-over* t)) 182 | 183 | (when (and *game-over* (c:keq key :scancode-return)) 184 | (setf 185 | *game-over* nil 186 | *win* 0 187 | *steps* 0) 188 | (init-maze 0)) 189 | 190 | ;; let go 191 | (when (and *win-pause* (= *win* 10) (c:keq key :scancode-g)) 192 | (setf *let-go* t) 193 | (c:halt-music)) 194 | 195 | ;; trap kitty 196 | (when (and *win-pause* (= *win* 11) (c:keq key :scancode-t)) 197 | (init-maze 0) 198 | (setf 199 | *win-pause* nil 200 | *win* 0)) 201 | 202 | (when (and *win-pause* (c:keq key :scancode-return)) 203 | (init-maze (1+ *maze-index*)) 204 | (setf *win-pause* nil)) 205 | 206 | (unless *win-pause* 207 | (let ((next-player-position (copy-list *player-position*))) 208 | (cond 209 | ((c:keq key :scancode-left :scancode-h) 210 | (decf (car next-player-position))) 211 | ((c:keq key :scancode-right :scancode-l) 212 | (incf (car next-player-position))) 213 | ((c:keq key :scancode-up :scancode-k) 214 | (decf (cadr next-player-position))) 215 | ((c:keq key :scancode-down :scancode-j) 216 | (incf (cadr next-player-position)))) 217 | (when (and 218 | (array-in-bounds-p *maze* (car next-player-position) (cadr next-player-position)) 219 | (not (equalp next-player-position *player-position*))) 220 | (when (= (aref *maze* (car next-player-position) (cadr next-player-position)) 0) 221 | (walk) 222 | (when *kitty-collected* 223 | (setf *kitty-position* *player-position*)) 224 | (setf *player-position-previous* *player-position*) 225 | (setf *player-position* next-player-position) 226 | (when (or (> *steps* *max-steps*) (< *steps* 0)) 227 | (setf *getting-dark* (not *getting-dark*))) 228 | (if *getting-dark* (incf *steps*) (decf *steps*)) 229 | (setf *last-move* (c:get-ticks))) 230 | )) 231 | 232 | (when (and *kitty-collected* (equalp *player-position* '(12 11))) 233 | (purr) 234 | (incf *win*) 235 | (setf *win-pause* t))) 236 | 237 | ;;(format t "current player position: ~A~%" *player-position*) 238 | ) 239 | 240 | (defun draw-kitty () 241 | (when (or *kitty-collected* (< (- (get-universal-time) *last-meow*) 1)) 242 | (c:save) 243 | (c:set-line-width 4) 244 | (c:set-line-cap :round) 245 | ;; body 246 | (c:move-to 0 0) 247 | (c:curve-to 10 10 20 10 30 0) 248 | (c:curve-to 60 50 30 45 30 45) 249 | (c:line-to 0 45) 250 | (c:curve-to -10 45 -20 35 0 0) 251 | (c:stroke) 252 | ;; eyes 253 | (c:arc 8 20 3 0 (* 2 pi)) 254 | (c:arc 24 20 3 0 (* 2 pi)) 255 | (c:fill-path) 256 | ;; smile 257 | (when *kitty-collected* 258 | (c:move-to 8 34) 259 | (c:curve-to 14 38 20 38 24 34) 260 | (c:stroke)) 261 | ;; tail 262 | (c:move-to 0 45) 263 | (c:curve-to -10 45 -15 45 -20 40) 264 | (c:stroke) 265 | (c:restore))) 266 | 267 | (defun draw-player () 268 | (c:save) 269 | (c:set-line-width 4) 270 | (c:set-line-cap :round) 271 | (when (or (> *sight-distance* 1) *win-pause*) 272 | ;; body 273 | (c:arc 16 20 28 0 (* 2 pi)) 274 | (c:stroke)) 275 | ;; eyes 276 | (c:arc 8 14 3 0 (* 2 pi)) 277 | (c:arc 24 14 3 0 (* 2 pi)) 278 | (c:fill-path) 279 | ;; smile 280 | (c:move-to 8 34) 281 | (if *kitty-collected* 282 | (c:curve-to 12 38 20 38 24 34) 283 | (c:line-to 24 34)) 284 | (c:stroke) 285 | (c:restore)) 286 | 287 | (defun draw-result () 288 | (c:set-line-width 4) 289 | (c:set-source-rgba 0 0 0 0.7) 290 | (c:paint) 291 | (c:save) 292 | (apply #'c:set-source-rgb *player-with-kitty-color*) 293 | (c:arc 300 200 50 0 (* 2 pi)) 294 | (c:stroke-preserve) 295 | (c:set-source-rgb 1 1 1) 296 | (c:fill-path) 297 | (apply #'c:set-source-rgb *player-with-kitty-color*) 298 | (c:new-path) 299 | ;; (apply #'c:set-source-rgb *player-with-kitty-color*) 300 | (c:translate 285 176) 301 | (draw-kitty) 302 | (c:restore) 303 | (c:set-source-rgb 1 1 1) 304 | (c:set-font-size 22) 305 | (c:select-font-family "Special Elite" :normal :normal) 306 | (case *win* 307 | (1 308 | (c:move-to 90 300) 309 | (c:show-text "The Owl and the Pussy-cat went to sea") 310 | ) 311 | (2 312 | (c:move-to 60 300) 313 | (c:show-text "In a beautiful pea-green boat,") 314 | (c:move-to 60 340) 315 | (c:show-text "They took some honey, and plenty of money,") 316 | (c:move-to 60 380) 317 | (c:show-text "Wrapped up in a five-pound note.")) 318 | (3 319 | (c:move-to 100 300) 320 | (c:show-text "The Owl looked up to the stars above,") 321 | (c:move-to 100 340) 322 | (c:show-text "And sang to a small guitar,") 323 | (c:move-to 100 380) 324 | (c:show-text "‘O lovely Pussy! O Pussy, my love,") 325 | (c:move-to 100 420) 326 | (c:show-text "What a beautiful Pussy you are,") 327 | (c:move-to 100 460) 328 | (c:show-text "You are,") 329 | (c:move-to 100 500) 330 | (c:show-text "You are!") 331 | (c:move-to 100 540) 332 | (c:show-text "What a beautiful Pussy you are!’")) 333 | (4 334 | (c:move-to 44 300) 335 | (c:show-text "Pussy said to the Owl, ‘You elegant fowl!") 336 | (c:move-to 44 340) 337 | (c:show-text "How charmingly sweet you sing!") 338 | (c:move-to 44 380) 339 | (c:show-text "O let us be married! too long we have tarried:") 340 | (c:move-to 44 420) 341 | (c:show-text "But what shall we do for a ring?’")) 342 | (5 343 | (c:move-to 94 300) 344 | (c:show-text "They sailed away, for a year and a day,") 345 | (c:move-to 94 340) 346 | (c:show-text "To the land where the Bong-Tree grows") 347 | (c:move-to 94 380) 348 | (c:show-text "And there in a wood a Piggy-wig stood") 349 | (c:move-to 94 420) 350 | (c:show-text "With a ring at the end of his nose,") 351 | (c:move-to 94 460) 352 | (c:show-text "His nose,") 353 | (c:move-to 94 500) 354 | (c:show-text "His nose,") 355 | (c:move-to 94 540) 356 | (c:show-text "With a ring at the end of his nose.")) 357 | (6 358 | (c:move-to 10 300) 359 | (c:show-text "‘Dear Pig, are you willing to sell for one shilling") 360 | (c:move-to 10 340) 361 | (c:show-text "Your ring?’ Said the Piggy, ‘I will.’")) 362 | (7 363 | (c:move-to 34 300) 364 | (c:show-text "So they took it away, and were married next day") 365 | (c:move-to 34 340) 366 | (c:show-text "By the Turkey who lives on the hill.")) 367 | (8 368 | (c:move-to 64 300) 369 | (c:show-text "They dinèd on mince, and slices of quince,") 370 | (c:move-to 64 340) 371 | (c:show-text "Which they ate with a runcible spoon;")) 372 | (9 373 | (c:move-to 64 300) 374 | (c:show-text "And hand in hand, on the edge of the sand,") 375 | (c:move-to 64 340) 376 | (c:show-text "They danced by the light of the moon,") 377 | (c:move-to 64 380) 378 | (c:show-text "The moon,") 379 | (c:move-to 64 420) 380 | (c:show-text "The moon,") 381 | (c:move-to 64 460) 382 | (c:show-text "They danced by the light of the moon.")) 383 | (10 384 | (c:move-to 120 300) 385 | (c:show-text "Are you holding the cat,") 386 | (c:move-to 120 340) 387 | (c:show-text "That you just met?") 388 | (c:move-to 120 380) 389 | (c:show-text "Are you going to let it ") (apply #'c:set-source-rgb *kitty-color*) (c:show-text "g") (c:set-source-rgb 1 1 1) (c:show-text "o,") 390 | (c:move-to 120 420) 391 | (c:show-text "Go to its love, the elegant Owl?")) 392 | (11 393 | (c:move-to 70 300) 394 | (c:show-text "Or you feel lonely,") 395 | (c:move-to 70 340) 396 | (c:show-text "In this dark cold maze, you want a kitty,") 397 | (c:move-to 70 380) 398 | (c:show-text "To be ") 399 | (apply #'c:set-source-rgb *kitty-color*) (c:show-text "t") (c:set-source-rgb 1 1 1) 400 | (c:show-text "rapped with you, endlessly?") 401 | ) 402 | (t 403 | (case (mod *win* 4) 404 | (0 405 | (c:move-to 16 300) 406 | (c:show-text "There was a Young Lady whose bonnet") 407 | (c:move-to 16 340) 408 | (c:show-text "Came untied when birds sate upon it;") 409 | (c:move-to 16 380) 410 | (c:show-text "But she said, ‘I don’t care! all the birds in the air") 411 | (c:move-to 16 420) 412 | (c:show-text "Are welcome to sit on my bonnet.’")) 413 | (1 414 | (c:move-to 42 300) 415 | (c:show-text "There was an Old Man on a hill,") 416 | (c:move-to 42 340) 417 | (c:show-text "Who seldom, if ever, stood still;") 418 | (c:move-to 42 380) 419 | (c:show-text "He ran up and down in his Grandmothers gown,") 420 | (c:move-to 42 420) 421 | (c:show-text "Which adorned that Old Man on a hill.")) 422 | (2 423 | (c:move-to 60 300) 424 | (c:show-text "There was a Young Lady of Poole,") 425 | (c:move-to 60 340) 426 | (c:show-text "Whose soup was excessively cool;") 427 | (c:move-to 60 380) 428 | (c:show-text "So she put it to boil by the aid of some oil,") 429 | (c:move-to 60 420) 430 | (c:show-text "That ingenious Young Lady of Poole.")) 431 | (3 432 | (c:move-to 80 300) 433 | (c:show-text "There was an Old Man with a beard,") 434 | (c:move-to 80 340) 435 | (c:show-text "Who said, ‘It is just as I feared! —") 436 | (c:move-to 80 380) 437 | (c:show-text "Two Owls and a Hen, four Larks and Wren,") 438 | (c:move-to 80 420) 439 | (c:show-text "Have all built their nests in my beard.’"))) 440 | ) 441 | ) 442 | (when (>= *win* 9) 443 | ;; (c:move-to 160 200) 444 | ;; (c:show-text "shall the kitty be sailed away?") 445 | ;; (c:move-to 110 200) 446 | ;; (c:show-text "do we deserve the dark maze, lonely?") 447 | ) 448 | ) 449 | 450 | (defun draw-maze () 451 | (c:set-line-width 1) 452 | (let* ((maze-dimensions (array-dimensions *maze*)) 453 | (maze-width (car maze-dimensions)) 454 | (maze-height (cadr maze-dimensions)) 455 | (scale-factor (/ *calm-window-width* (+ maze-width 2)))) 456 | (loop 457 | for x from 0 to (1- maze-width) 458 | do 459 | (loop 460 | for y from 0 to (1- maze-height) 461 | for cx = (* (+ x 1) scale-factor) 462 | for cy = (* (+ y 1) scale-factor) 463 | do 464 | (apply #'c:set-source-rgb *maze-color-border*) 465 | (c:rectangle cx cy scale-factor scale-factor) 466 | if (= (aref *maze* x y) 1) ;; wall 467 | do 468 | (apply #'c:set-source-rgb *maze-color-solid*) 469 | (c:fill-preserve) 470 | (apply #'c:set-source-rgb *maze-color-border*) 471 | (c:stroke) 472 | else 473 | ;; empty plot 474 | do 475 | (c:new-path) 476 | (apply #'c:set-source-rgb *maze-color-border*) 477 | (c:stroke) 478 | ) 479 | )) 480 | ) 481 | 482 | (defun draw-night () 483 | (let* ((maze-dimensions (array-dimensions *maze*)) 484 | (maze-width (car maze-dimensions)) 485 | (maze-height (cadr maze-dimensions)) 486 | (scale-factor (/ *calm-window-width* (+ maze-width 2)))) 487 | (setf *sight-distance* (max (* 24 (/ (- *max-steps* *steps*) *max-steps*)) 1)) 488 | (loop 489 | for x from 0 to (1- maze-width) 490 | do 491 | (loop 492 | for y from 0 to (1- maze-height) 493 | for cx = (* (+ x 1) scale-factor) 494 | for cy = (* (+ y 1) scale-factor) 495 | for x-distance = (max (abs (- x (car *player-position*))) 1) 496 | for y-distance = (max (abs (- y (cadr *player-position*))) 1) 497 | do 498 | (c:set-source-rgba 0 0 0 499 | (if (= 0 *sight-distance*) 500 | 1 501 | (max (/ x-distance *sight-distance*) (/ y-distance *sight-distance*)))) 502 | (c:rectangle cx cy scale-factor scale-factor) 503 | (c:fill-path) 504 | ) 505 | )) 506 | ) 507 | 508 | (defun draw-player-and-kitty () 509 | (let* ((maze-dimensions (array-dimensions *maze*)) 510 | (maze-width (car maze-dimensions)) 511 | (maze-height (cadr maze-dimensions)) 512 | (scale-factor (/ *calm-window-width* (+ maze-width 2)))) 513 | (loop 514 | for x from 0 to (1- maze-width) 515 | do 516 | (loop 517 | for y from 0 to (1- maze-height) 518 | for cx = (* (+ x 1) scale-factor) 519 | for cy = (* (+ y 1) scale-factor) 520 | do 521 | (cond 522 | ;; player with kitty 523 | ((and ;; Kitty and the player overlapped 524 | *player-position* 525 | *kitty-position* 526 | (= x (car *player-position*)) (= y (cadr *player-position*)) 527 | (= x (car *kitty-position*)) (= y (cadr *kitty-position*))) 528 | (apply #'c:set-source-rgb *player-with-kitty-color*) 529 | ;; (c:arc (+ cx (/ scale-factor 2)) (+ cy (/ scale-factor 2)) (- (/ scale-factor 2) 4) 0 (* 2 pi)) 530 | ;; (c:fill-path) 531 | (c:save) 532 | (c:translate (+ cx 13) (+ cy 10)) 533 | (c:scale 0.5 0.5) 534 | (draw-kitty) 535 | (c:restore) 536 | (setf *kitty-collected* t)) 537 | ;; player 538 | ((and *player-position* (= x (car *player-position*)) (= y (cadr *player-position*))) 539 | (apply #'c:set-source-rgb *player-color*) 540 | (c:save) 541 | (c:translate (+ cx 13) (+ cy 10)) 542 | (c:scale 0.5 0.5) 543 | (draw-player) 544 | (c:restore) 545 | ) 546 | ;; kitty 547 | ((and *kitty-position* (= x (car *kitty-position*)) (= y (cadr *kitty-position*))) 548 | (apply #'c:set-source-rgb *kitty-color*) 549 | ;; (c:arc (+ cx (/ scale-factor 2)) (+ cy (/ scale-factor 2)) (- (/ scale-factor 2) 4) 0 (* 2 pi)) 550 | ;; (c:fill-path) 551 | (c:save) 552 | (c:translate (+ cx 13) (+ cy 10)) 553 | (c:scale 0.5 0.5) 554 | (draw-kitty) 555 | (c:restore) 556 | ) 557 | (t (apply #'c:set-source-rgb *maze-color-border*) 558 | (c:stroke))) 559 | ) 560 | )) 561 | ) 562 | 563 | (defun draw-forever () 564 | (c:set-source-rgb 1 1 1) 565 | (c:paint) 566 | (when *let-go* 567 | (setf *calm-redraw* nil) 568 | (c:set-source-rgb 1 1 1) 569 | (c:select-font-family "Special Elite" :normal :normal) 570 | (apply #'c:set-source-rgb *player-color*) 571 | (c:set-font-size 40) 572 | (c:move-to 80 70) 573 | (c:show-text "The Maze and Lost Cat") 574 | (c:set-font-size 22) 575 | (c:set-source-rgb 0 0 0) 576 | (c:move-to 100 140) 577 | (c:show-text "The cat has gone, gone for its fowl.") 578 | (c:move-to 100 200) 579 | (c:show-text "Text") 580 | (c:move-to 200 200) 581 | (c:show-text "by Edward Lear") 582 | (c:move-to 100 240) 583 | (c:show-text "Sound") 584 | (c:move-to 200 240) 585 | (c:show-text "by eZZin") 586 | (c:move-to 200 280) 587 | (c:show-text " Mafon2") 588 | (c:move-to 200 320) 589 | (c:show-text " skymary") 590 | (c:move-to 200 360) 591 | (c:show-text " xoiziox") 592 | (c:move-to 200 400) 593 | (c:show-text "on freesound.org") 594 | (c:move-to 100 440) 595 | (c:show-text "Font") 596 | (c:move-to 200 440) 597 | (c:show-text "by Astigmatic (Special Elite)") 598 | (c:move-to 100 480) 599 | (c:show-text "Code") 600 | (c:move-to 200 480) 601 | (c:show-text "by Vito Van")) 602 | (unless *let-go* 603 | (draw-maze) 604 | (unless (or *win-pause* *game-over* *kitty-collected*) 605 | (meow)) 606 | (unless *win-pause* (draw-night)) 607 | (draw-player-and-kitty) 608 | (when (or *win-pause* *game-over*) 609 | (draw-result)) 610 | (when (equalp *player-position* *kitty-position*) 611 | (meow-with-purr)) 612 | (setf *calm-redraw* nil) 613 | (auto-move) 614 | ;; (format t "REDRAW: ~A~%" *calm-redraw*) 615 | )) 616 | -------------------------------------------------------------------------------- /Spring/day-5/canvas.lisp: -------------------------------------------------------------------------------- 1 | (in-package #:calm) 2 | 3 | ;; 4 | ;; CALM version check 5 | ;; version check won't work on JSCL, since the lack of ASDF 6 | ;; 7 | #-jscl 8 | (let ((required-version "0.1.2") 9 | (calm-version (slot-value (asdf:find-system 'calm) 'asdf:version))) 10 | (when (uiop:version< calm-version required-version) 11 | (format t 12 | "Sorry, this is built on CALM ~A, older version (current: ~A) of CALM won't work.~%" 13 | required-version calm-version) 14 | (uiop:quit))) 15 | 16 | 17 | ;; 18 | ;; the swank server is for debugging, for usage please check 19 | ;; Emacs: 20 | ;; https://slime.common-lisp.dev/ 21 | ;; Visual Studio Code 22 | ;; https://lispcookbook.github.io/cl-cookbook/vscode-alive.html 23 | ;; 24 | ;; uncomment the following line to enable SWANK Server 25 | #-jscl 26 | (unless (str:starts-with? "dist" (uiop:getenv "CALM_CMD")) (swank:create-server)) 27 | 28 | ;; 29 | ;; by default, the screensaver is disabled, 30 | ;; if you want to enable screensaver, 31 | ;; please uncomment the following line 32 | ;; 33 | #-jscl 34 | (setf (uiop:getenv "SDL_VIDEO_ALLOW_SCREENSAVER") "1") 35 | 36 | ;; 37 | ;; setting window properties, for more of this, please check 38 | ;; https://github.com/VitoVan/calm/blob/main/src/config.lisp 39 | ;; 40 | #-jscl 41 | (setf *calm-delay* 10) 42 | #+jscl 43 | (setf *calm-fps* 0) 44 | (setf *calm-window-width* 600) 45 | (setf *calm-window-height* 600) 46 | (setf *calm-window-title* "The Maze and Lost Cat") 47 | 48 | (defparameter *maze-1* 49 | (list 50 | '( 51 | (1 1 1 1 1 1 1 1 1 1 1 1 1) 52 | (0 0 1 0 0 0 1 0 0 0 1 0 1) 53 | (1 0 1 0 1 0 1 1 1 0 1 0 1) 54 | (1 0 1 0 1 0 0 0 0 0 1 0 1) 55 | (1 0 1 0 1 1 1 1 1 0 1 0 1) 56 | (1 0 1 0 0 0 0 0 1 0 0 0 1) 57 | (1 0 1 1 1 0 1 1 1 0 1 0 1) 58 | (1 0 0 0 1 0 0 0 1 0 1 0 1) 59 | (1 1 1 0 1 1 1 0 1 0 1 0 1) 60 | (1 0 0 0 1 0 0 0 1 0 1 0 1) 61 | (1 0 1 1 1 0 1 1 1 0 1 0 1) 62 | (1 0 0 0 0 0 1 0 0 0 1 0 1) 63 | (1 1 1 1 1 1 1 1 1 1 1 0 1) 64 | ) 65 | ;; player position 66 | '(1 0) 67 | ;; kitty position 68 | '((5 7) (11 7) (1 7)) 69 | ) 70 | ) 71 | 72 | (defparameter *maze-2* 73 | (list 74 | '( 75 | (1 1 1 1 1 1 1 1 1 1 1 1 1) 76 | (0 0 1 0 0 0 0 0 0 0 0 0 1) 77 | (1 0 1 0 1 1 1 1 1 1 1 0 1) 78 | (1 0 1 0 0 0 0 0 1 0 0 0 1) 79 | (1 0 1 0 1 1 1 1 1 0 1 0 1) 80 | (1 0 1 0 1 0 0 0 1 0 1 0 1) 81 | (1 0 1 1 1 0 1 0 1 0 1 1 1) 82 | (1 0 1 0 0 0 1 0 1 0 0 0 1) 83 | (1 0 1 0 1 1 1 0 1 1 1 0 1) 84 | (1 0 0 0 1 0 1 0 0 0 0 0 1) 85 | (1 1 1 0 1 0 1 1 1 1 1 0 1) 86 | (1 0 0 0 1 0 0 0 0 0 0 0 1) 87 | (1 1 1 1 1 1 1 1 1 1 1 0 1) 88 | ) 89 | ;; player position 90 | '(1 0) 91 | ;; kitty position 92 | '((5 3) (3 7) (11 1) (9 5)) 93 | )) 94 | 95 | 96 | (defparameter *maze-3* 97 | (list 98 | '( 99 | (1 1 1 1 1 1 1 1 1 1 1 1 1) 100 | (0 0 1 0 0 0 0 0 0 0 0 0 1) 101 | (1 0 1 1 1 0 1 1 1 1 1 0 1) 102 | (1 0 0 0 1 0 0 0 0 0 1 0 1) 103 | (1 1 1 0 1 0 1 1 1 0 1 0 1) 104 | (1 0 0 0 1 0 0 0 1 0 1 0 1) 105 | (1 0 1 1 1 1 1 1 1 0 1 0 1) 106 | (1 0 1 0 0 0 0 0 0 0 1 0 1) 107 | (1 0 1 0 1 0 1 1 1 1 1 0 1) 108 | (1 0 1 0 1 0 1 0 0 0 0 0 1) 109 | (1 0 1 1 1 0 1 0 1 1 1 1 1) 110 | (1 0 0 0 0 0 1 0 0 0 0 0 1) 111 | (1 1 1 1 1 1 1 1 1 1 1 0 1) 112 | ) 113 | ;; player position 114 | '(1 0) 115 | ;; kitty position 116 | '((9 3) (5 7)) 117 | )) 118 | 119 | (defparameter *maze-4* 120 | (list 121 | '( 122 | (1 1 1 1 1 1 1 1 1 1 1 1 1) 123 | (0 0 1 0 0 0 0 0 0 0 0 0 1) 124 | (1 0 1 1 1 1 1 0 1 1 1 0 1) 125 | (1 0 0 0 0 0 1 0 1 0 1 0 1) 126 | (1 1 1 1 1 0 1 0 1 0 1 0 1) 127 | (1 0 0 0 1 0 0 0 1 0 0 0 1) 128 | (1 0 1 0 1 1 1 1 1 0 1 1 1) 129 | (1 0 1 0 0 0 0 0 1 0 1 0 1) 130 | (1 0 1 1 1 1 1 1 1 0 1 0 1) 131 | (1 0 1 0 0 0 0 0 1 0 1 0 1) 132 | (1 0 1 0 1 1 1 0 1 0 1 0 1) 133 | (1 0 0 0 0 0 1 0 0 0 0 0 1) 134 | (1 1 1 1 1 1 1 1 1 1 1 0 1) 135 | ) 136 | ;; player position 137 | '(1 0) 138 | ;; kitty position 139 | '((11 5) (7 7) (3 9)) 140 | )) 141 | 142 | (defparameter *maze-data-list* (list *maze-1* *maze-2* *maze-3* *maze-4*)) 143 | 144 | ;; https://rosettacode.org/wiki/Knuth_shuffle#Common_Lisp 145 | (defun nshuffle (sequence) 146 | (loop for i from (length sequence) downto 2 147 | do (rotatef (elt sequence (random i)) 148 | (elt sequence (1- i)))) 149 | sequence) 150 | 151 | (defparameter *maze-index* nil) 152 | (defparameter *maze-data* nil) 153 | (defparameter *maze* nil) 154 | (defun maze-in-bounds-p (maze x y) 155 | (let ((height (length maze)) 156 | (width (length (first maze)))) 157 | (and (>= x 0) (>= y 0) (< x width) (< y height)) 158 | )) 159 | (defun maze-aref (maze x y) 160 | (nth y (nth x maze))) 161 | (defun maze-dimensions (maze) 162 | (list (length maze) (length (first maze)))) 163 | (defun maze-position-equalp (p1 p2) 164 | (and (= (car p1) (car p2)) (= (cadr p1) (cadr p2)))) 165 | 166 | (defparameter *sight-distance* 0) 167 | (defparameter *player-position* nil) 168 | (defparameter *player-position-previous* nil) 169 | (defparameter *kitty-position* nil) 170 | (defparameter *kitty-collected* nil) 171 | 172 | (defparameter *bgm-started* nil) 173 | 174 | (defparameter *player-color* '(0 0.35 0.59)) 175 | ;; (defparameter *kitty-color* '(0.94 0.87 0.47)) 176 | (defparameter *kitty-color* '(0.89 0.12 0.17)) 177 | (defparameter *player-with-kitty-color* '(0.89 0.12 0.17)) 178 | (defparameter *maze-color-solid* '(0.83 0.82 0.84)) 179 | ;; (defparameter *maze-color-solid* '(0.4 1 0.4)) 180 | (defparameter *maze-color-border* '(0.6 0.6 0.6)) 181 | (defparameter *win* 0) 182 | (defparameter *win-pause* nil) 183 | (defparameter *max-steps* 512) 184 | (defparameter *steps* 0) 185 | (defparameter *getting-dark* t) 186 | (defparameter *let-go* nil) 187 | 188 | (defparameter *last-meow* nil) 189 | (defun meow () 190 | (when (> (- (get-universal-time) *last-meow*) (+ 10 (random 42))) 191 | (setf *last-meow* (get-universal-time)) 192 | (let* ((kitty-x (car *kitty-position*)) 193 | (kitty-y (cadr *kitty-position*)) 194 | (player-x (car *player-position*)) 195 | (player-y (cadr *player-position*)) 196 | (distance (sqrt (+ (expt (abs (- kitty-x player-x)) 2) (expt (abs (- kitty-y player-y)) 2)))) 197 | (volume (round (* 128 (/ (max (- 8 distance) 1) 8))))) 198 | #-jscl 199 | (c:volume-music volume) 200 | ;; (format t "distance: ~A, volume: ~A~%" distance volume) 201 | #-jscl 202 | (c:play-music "assets/meow.ogg") 203 | #+jscl 204 | (c:play-audio "assets/meow.ogg" :volume (/ volume 128)) 205 | ))) 206 | 207 | (defparameter *already-purring* nil) 208 | (defun purr () 209 | (unless *already-purring* 210 | #-jscl 211 | (c:play-music "assets/purr.ogg" :loops -1) 212 | #+jscl 213 | (c:play-audio "assets/purr.ogg" :loop-audio-p t) 214 | (setf *already-purring* t))) 215 | 216 | (defparameter *already-meow-with-purring* nil) 217 | (defun meow-with-purr () 218 | (unless *already-meow-with-purring* 219 | #-jscl 220 | (c:volume-music 128) 221 | #-jscl 222 | (c:play-music "assets/meow-with-purr.ogg") 223 | #+jscl 224 | (c:play-audio "assets/meow-with-purr.ogg") 225 | (setf *already-meow-with-purring* t))) 226 | 227 | (defparameter *walk-index* 0) 228 | (defun walk () 229 | #-jscl 230 | (c:play-wav (concatenate 'string "assets/walk-" (write-to-string *walk-index*) ".ogg")) 231 | #+jscl 232 | (c:play-audio (concatenate 'string "assets/walk-" (write-to-string *walk-index*) ".ogg")) 233 | (if (< *walk-index* 7) 234 | (incf *walk-index*) 235 | (setf *walk-index* 0))) 236 | 237 | (defparameter *maze-initialized* nil) 238 | 239 | (defun init-maze (&optional (maze-index 0)) 240 | #-jscl 241 | (c:halt-music) 242 | #+jscl 243 | (c:halt-audio "assets/purr.ogg") 244 | (setf *already-purring* nil 245 | *already-meow-with-purring* nil 246 | *last-meow* (get-universal-time)) 247 | (when (> maze-index 3) 248 | (nshuffle *maze-data-list*)) 249 | (setf 250 | *maze-index* (if (> maze-index 3) 0 maze-index) 251 | *maze-data* (nth *maze-index* *maze-data-list*) 252 | *maze* (nth 0 *maze-data*) 253 | *player-position* (nth 1 *maze-data*) 254 | *kitty-position* (nth (random (length (nth 2 *maze-data*))) (nth 2 *maze-data*)) 255 | *kitty-collected* nil)) 256 | 257 | (defparameter *last-move* 0) 258 | (defun auto-move () 259 | (unless (> (- (c:get-ticks) *last-move*) 160) 260 | (setf *calm-redraw* t)) 261 | (when (and (not *win-pause*) *player-position-previous* (> (- (c:get-ticks) *last-move*) 160)) 262 | (let* ((x-incf-factor (- (car *player-position*) (car *player-position-previous*))) 263 | (y-incf-factor (- (cadr *player-position*) (cadr *player-position-previous*))) 264 | (next-player-position (list (+ (car *player-position*) x-incf-factor) (+ (cadr *player-position*) y-incf-factor))) 265 | (all-possible-positions 266 | (list 267 | (list (+ (car *player-position*) 1) (+ (cadr *player-position*) 0)) 268 | (list (+ (car *player-position*) 0) (+ (cadr *player-position*) 1)) 269 | (list (- (car *player-position*) 1) (- (cadr *player-position*) 0)) 270 | (list (- (car *player-position*) 0) (- (cadr *player-position*) 1))))) 271 | (when (and 272 | (maze-in-bounds-p *maze* (car next-player-position) (cadr next-player-position)) 273 | (not (maze-position-equalp next-player-position *player-position*))) 274 | ;; (format t "all-possible: ~A~%" all-possible-positions) 275 | (when 276 | (and 277 | ;; next plot is empty 278 | (= (maze-aref *maze* (car next-player-position) (cadr next-player-position)) 0) 279 | ;; no more than 2 possible routes 280 | (<= (count-if #'(lambda (x) (and (maze-in-bounds-p *maze* (car x) (cadr x)) (= (maze-aref *maze* (car x) (cadr x)) 0))) all-possible-positions) 2) 281 | ) 282 | (when *kitty-collected* 283 | (setf *kitty-position* *player-position*)) 284 | (setf *player-position-previous* *player-position*) 285 | (setf *player-position* next-player-position) 286 | (when (> *steps* *max-steps*) 287 | (setf *getting-dark* (not *getting-dark*))) 288 | (if *getting-dark* (incf *steps*) (decf *steps*)) 289 | (setf *last-move* (c:get-ticks)) 290 | (setf *calm-redraw* t) 291 | ;; (format t "cur: ~A, nxt: ~A~%" *player-position* next-player-position) 292 | ) 293 | )) 294 | (when (and *kitty-collected* (maze-position-equalp *player-position* '(12 11))) 295 | (purr) 296 | (incf *win*) 297 | (setf *win-pause* t)))) 298 | 299 | (defun on-keydown (key) 300 | (unless *bgm-started* 301 | #-jscl 302 | (c:play-wav "assets/bgm.ogg" :loops -1) 303 | #+jscl 304 | (c:play-audio "assets/bgm.ogg" :loop-audio-p t) 305 | (setf *bgm-started* t)) 306 | 307 | (when (c:keq key :scancode-q :scancode-escape) 308 | (setf *let-go* t)) 309 | 310 | (when (and *let-go* (c:keq key :scancode-return :scancode-space :scancode-lalt :scancode-ralt :scancode-lctrl :scancode-rctrl :scancode-delete :scancode-backspace)) 311 | (setf 312 | *let-go* nil 313 | *win* 0 314 | *steps* 0) 315 | (init-maze 0)) 316 | 317 | ;; let go 318 | (when (and *win-pause* (= *win* 10) (c:keq key :scancode-g)) 319 | (setf *let-go* t) 320 | #-jscl 321 | (c:halt-music) 322 | #+jscl 323 | (c:halt-audio)) 324 | 325 | ;; trap kitty 326 | (when (and *win-pause* (= *win* 11) (c:keq key :scancode-t)) 327 | (init-maze 0) 328 | (setf 329 | *win-pause* nil 330 | *win* 0)) 331 | 332 | (when (and *win-pause* (c:keq key :scancode-return :scancode-space :scancode-lalt :scancode-ralt :scancode-lctrl :scancode-rctrl :scancode-delete :scancode-backspace)) 333 | (init-maze (1+ *maze-index*)) 334 | (setf *win-pause* nil)) 335 | 336 | (unless *win-pause* 337 | (let ((next-player-position (copy-list *player-position*))) 338 | (cond 339 | ((c:keq key :scancode-left :scancode-h) 340 | (decf (car next-player-position))) 341 | ((c:keq key :scancode-right :scancode-l) 342 | (incf (car next-player-position))) 343 | ((c:keq key :scancode-up :scancode-k) 344 | (decf (cadr next-player-position))) 345 | ((c:keq key :scancode-down :scancode-j) 346 | (incf (cadr next-player-position)))) 347 | (when (and 348 | (maze-in-bounds-p *maze* (car next-player-position) (cadr next-player-position)) 349 | (not (maze-position-equalp next-player-position *player-position*))) 350 | (when (= (maze-aref *maze* (car next-player-position) (cadr next-player-position)) 0) 351 | (when *kitty-collected* 352 | (setf *kitty-position* *player-position*)) 353 | (setf *player-position-previous* *player-position*) 354 | (setf *player-position* next-player-position) 355 | (when (or (> *steps* *max-steps*) (< *steps* 0)) 356 | (setf *getting-dark* (not *getting-dark*))) 357 | (if *getting-dark* (incf *steps*) (decf *steps*)) 358 | (setf *last-move* (c:get-ticks)) 359 | (walk)) 360 | )) 361 | 362 | (when (and *kitty-collected* (maze-position-equalp *player-position* '(12 11))) 363 | (purr) 364 | (incf *win*) 365 | (setf *win-pause* t))) 366 | 367 | ;;(format t "current player position: ~A~%" *player-position*) 368 | ) 369 | 370 | (defun on-fingerup (&key x y dx dy pressure finger-id) 371 | (declare (ignore x y dx dy pressure finger-id)) 372 | 373 | (when *win-pause* 374 | (init-maze (1+ *maze-index*)) 375 | (setf *win-pause* nil)) 376 | 377 | (unless *win-pause* 378 | (let* ((dimensions (maze-dimensions *maze*)) 379 | (maze-width (car dimensions)) 380 | (scale-factor (/ *calm-window-width* (+ maze-width 2))) 381 | (m-x (1- (round (/ (- *calm-state-mouse-x* (/ scale-factor 2)) scale-factor)))) 382 | (m-y (1- (round (/ (- *calm-state-mouse-y* (/ scale-factor 2)) scale-factor)))) 383 | (p-x (car *player-position*)) 384 | (p-y (cadr *player-position*)) 385 | (distance-x (- m-x p-x)) 386 | (distance-y (- m-y p-y)) 387 | (abs-x (abs distance-x)) 388 | (abs-y (abs distance-y))) 389 | 390 | (format t "x: ~A, y: ~A~%m-x: ~A, m-y: ~A~%" 391 | *calm-state-mouse-x* *calm-state-mouse-y* 392 | m-x m-y) 393 | 394 | (when (maze-in-bounds-p *maze* m-x m-y) 395 | (if (> abs-x abs-y) 396 | ;; go horizontally 397 | (if (> distance-x 0) 398 | (on-keydown :scancode-right) 399 | (on-keydown :scancode-left)) 400 | ;; go vertically 401 | (if (> distance-y 0) 402 | (on-keydown :scancode-down) 403 | (on-keydown :scancode-up)) 404 | )))) 405 | ) 406 | 407 | (defun draw-kitty () 408 | (when (or *kitty-collected* (< (- (get-universal-time) *last-meow*) 1)) 409 | (c:save) 410 | (c:set-line-width 4) 411 | (c:set-line-cap :round) 412 | ;; body 413 | (c:move-to 0 0) 414 | (c:curve-to 10 10 20 10 30 0) 415 | (c:curve-to 60 50 30 45 30 45) 416 | (c:line-to 0 45) 417 | (c:curve-to -10 45 -20 35 0 0) 418 | (c:stroke) 419 | ;; eyes 420 | (c:arc 8 20 3 0 (* 2 pi)) 421 | (c:arc 24 20 3 0 (* 2 pi)) 422 | (c:fill-path) 423 | ;; smile 424 | (when *kitty-collected* 425 | (c:move-to 8 34) 426 | (c:curve-to 14 38 20 38 24 34) 427 | (c:stroke)) 428 | ;; tail 429 | (c:move-to 0 45) 430 | (c:curve-to -10 45 -15 45 -20 40) 431 | (c:stroke) 432 | (c:restore))) 433 | 434 | (defun draw-player () 435 | (c:save) 436 | (c:set-line-width 4) 437 | (c:set-line-cap :round) 438 | (when (or (> *sight-distance* 1) *win-pause*) 439 | ;; body 440 | (c:arc 16 20 28 0 (* 2 pi)) 441 | (c:stroke)) 442 | ;; eyes 443 | (c:arc 8 14 3 0 (* 2 pi)) 444 | (c:arc 24 14 3 0 (* 2 pi)) 445 | (c:fill-path) 446 | ;; smile 447 | (c:move-to 8 34) 448 | (if *kitty-collected* 449 | (c:curve-to 12 38 20 38 24 34) 450 | (c:line-to 24 34)) 451 | (c:stroke) 452 | (c:restore)) 453 | 454 | (defun draw-result () 455 | (c:set-line-width 4) 456 | (c:set-source-rgba 0 0 0 0.7) 457 | (c:paint) 458 | (c:save) 459 | (apply #'c:set-source-rgb *player-with-kitty-color*) 460 | (c:arc 300 200 50 0 (* 2 pi)) 461 | (c:stroke-preserve) 462 | (c:set-source-rgb 1 1 1) 463 | (c:fill-path) 464 | (apply #'c:set-source-rgb *player-with-kitty-color*) 465 | (c:new-path) 466 | ;; (apply #'c:set-source-rgb *player-with-kitty-color*) 467 | (c:translate 285 176) 468 | (draw-kitty) 469 | (c:restore) 470 | (c:set-source-rgb 1 1 1) 471 | (c:set-font-size 22) 472 | (c:select-font-family "Special Elite" :normal :normal) 473 | (case *win* 474 | (1 475 | (c:move-to 90 300) 476 | (c:show-text "The Owl and the Pussy-cat went to sea") 477 | ) 478 | (2 479 | (c:move-to 60 300) 480 | (c:show-text "In a beautiful pea-green boat,") 481 | (c:move-to 60 340) 482 | (c:show-text "They took some honey, and plenty of money,") 483 | (c:move-to 60 380) 484 | (c:show-text "Wrapped up in a five-pound note.")) 485 | (3 486 | (c:move-to 100 300) 487 | (c:show-text "The Owl looked up to the stars above,") 488 | (c:move-to 100 340) 489 | (c:show-text "And sang to a small guitar,") 490 | (c:move-to 100 380) 491 | (c:show-text "‘O lovely Pussy! O Pussy, my love,") 492 | (c:move-to 100 420) 493 | (c:show-text "What a beautiful Pussy you are,") 494 | (c:move-to 100 460) 495 | (c:show-text "You are,") 496 | (c:move-to 100 500) 497 | (c:show-text "You are!") 498 | (c:move-to 100 540) 499 | (c:show-text "What a beautiful Pussy you are!’")) 500 | (4 501 | (c:move-to 44 300) 502 | (c:show-text "Pussy said to the Owl, ‘You elegant fowl!") 503 | (c:move-to 44 340) 504 | (c:show-text "How charmingly sweet you sing!") 505 | (c:move-to 44 380) 506 | (c:show-text "O let us be married! too long we have tarried:") 507 | (c:move-to 44 420) 508 | (c:show-text "But what shall we do for a ring?’")) 509 | (5 510 | (c:move-to 94 300) 511 | (c:show-text "They sailed away, for a year and a day,") 512 | (c:move-to 94 340) 513 | (c:show-text "To the land where the Bong-Tree grows") 514 | (c:move-to 94 380) 515 | (c:show-text "And there in a wood a Piggy-wig stood") 516 | (c:move-to 94 420) 517 | (c:show-text "With a ring at the end of his nose,") 518 | (c:move-to 94 460) 519 | (c:show-text "His nose,") 520 | (c:move-to 94 500) 521 | (c:show-text "His nose,") 522 | (c:move-to 94 540) 523 | (c:show-text "With a ring at the end of his nose.")) 524 | (6 525 | (c:move-to 10 300) 526 | (c:show-text "‘Dear Pig, are you willing to sell for one shilling") 527 | (c:move-to 10 340) 528 | (c:show-text "Your ring?’ Said the Piggy, ‘I will.’")) 529 | (7 530 | (c:move-to 34 300) 531 | (c:show-text "So they took it away, and were married next day") 532 | (c:move-to 34 340) 533 | (c:show-text "By the Turkey who lives on the hill.")) 534 | (8 535 | (c:move-to 64 300) 536 | (c:show-text "They dinèd on mince, and slices of quince,") 537 | (c:move-to 64 340) 538 | (c:show-text "Which they ate with a runcible spoon;")) 539 | (9 540 | (c:move-to 64 300) 541 | (c:show-text "And hand in hand, on the edge of the sand,") 542 | (c:move-to 64 340) 543 | (c:show-text "They danced by the light of the moon,") 544 | (c:move-to 64 380) 545 | (c:show-text "The moon,") 546 | (c:move-to 64 420) 547 | (c:show-text "The moon,") 548 | (c:move-to 64 460) 549 | (c:show-text "They danced by the light of the moon.")) 550 | (10 551 | (c:move-to 120 300) 552 | (c:show-text "Are you holding the cat,") 553 | (c:move-to 120 340) 554 | (c:show-text "That you just met?") 555 | (c:move-to 120 380) 556 | (c:show-text "Are you going to let it ") (apply #'c:set-source-rgb *kitty-color*) (c:show-text "g") (c:set-source-rgb 1 1 1) (c:show-text "o,") 557 | (c:move-to 120 420) 558 | (c:show-text "Go to its love, the elegant Owl?")) 559 | (11 560 | (c:move-to 70 300) 561 | (c:show-text "Or you feel lonely,") 562 | (c:move-to 70 340) 563 | (c:show-text "In this dark cold maze, you want a kitty,") 564 | (c:move-to 70 380) 565 | (c:show-text "To be ") 566 | (apply #'c:set-source-rgb *kitty-color*) (c:show-text "t") (c:set-source-rgb 1 1 1) 567 | (c:show-text "rapped with you, endlessly?") 568 | ) 569 | (t 570 | (case (mod *win* 4) 571 | (0 572 | (c:move-to 16 300) 573 | (c:show-text "There was a Young Lady whose bonnet") 574 | (c:move-to 16 340) 575 | (c:show-text "Came untied when birds sate upon it;") 576 | (c:move-to 16 380) 577 | (c:show-text "But she said, ‘I don’t care! all the birds in the air") 578 | (c:move-to 16 420) 579 | (c:show-text "Are welcome to sit on my bonnet.’")) 580 | (1 581 | (c:move-to 42 300) 582 | (c:show-text "There was an Old Man on a hill,") 583 | (c:move-to 42 340) 584 | (c:show-text "Who seldom, if ever, stood still;") 585 | (c:move-to 42 380) 586 | (c:show-text "He ran up and down in his Grandmothers gown,") 587 | (c:move-to 42 420) 588 | (c:show-text "Which adorned that Old Man on a hill.")) 589 | (2 590 | (c:move-to 60 300) 591 | (c:show-text "There was a Young Lady of Poole,") 592 | (c:move-to 60 340) 593 | (c:show-text "Whose soup was excessively cool;") 594 | (c:move-to 60 380) 595 | (c:show-text "So she put it to boil by the aid of some oil,") 596 | (c:move-to 60 420) 597 | (c:show-text "That ingenious Young Lady of Poole.")) 598 | (3 599 | (c:move-to 80 300) 600 | (c:show-text "There was an Old Man with a beard,") 601 | (c:move-to 80 340) 602 | (c:show-text "Who said, ‘It is just as I feared! —") 603 | (c:move-to 80 380) 604 | (c:show-text "Two Owls and a Hen, four Larks and Wren,") 605 | (c:move-to 80 420) 606 | (c:show-text "Have all built their nests in my beard.’"))) 607 | ) 608 | ) 609 | (when (>= *win* 9) 610 | ;; (c:move-to 160 200) 611 | ;; (c:show-text "shall the kitty be sailed away?") 612 | ;; (c:move-to 110 200) 613 | ;; (c:show-text "do we deserve the dark maze, lonely?") 614 | ) 615 | ) 616 | 617 | (defun draw-maze () 618 | (c:set-line-width 1) 619 | (let* ((dimensions (maze-dimensions *maze*)) 620 | (maze-width (car dimensions)) 621 | (maze-height (cadr dimensions)) 622 | (scale-factor (/ *calm-window-width* (+ maze-width 2)))) 623 | (loop 624 | for x from 0 to (1- maze-width) 625 | do 626 | (loop 627 | for y from 0 to (1- maze-height) 628 | for cx = (* (+ x 1) scale-factor) 629 | for cy = (* (+ y 1) scale-factor) 630 | do 631 | (apply #'c:set-source-rgb *maze-color-border*) 632 | (c:rectangle cx cy scale-factor scale-factor) 633 | if (= (maze-aref *maze* x y) 1) ;; wall 634 | do 635 | (apply #'c:set-source-rgb *maze-color-solid*) 636 | (c:fill-preserve) 637 | (apply #'c:set-source-rgb *maze-color-border*) 638 | (c:stroke) 639 | else 640 | ;; empty plot 641 | do 642 | (c:new-path) 643 | (apply #'c:set-source-rgb *maze-color-border*) 644 | (c:stroke) 645 | ) 646 | )) 647 | ) 648 | 649 | (defun draw-night () 650 | (let* ((dimensions (maze-dimensions *maze*)) 651 | (maze-width (car dimensions)) 652 | (maze-height (cadr dimensions)) 653 | (scale-factor (/ *calm-window-width* (+ maze-width 2)))) 654 | (setf *sight-distance* (max (* 24 (/ (- *max-steps* *steps*) *max-steps*)) 1)) 655 | (loop 656 | for x from 0 to (1- maze-width) 657 | do 658 | (loop 659 | for y from 0 to (1- maze-height) 660 | for cx = (* (+ x 1) scale-factor) 661 | for cy = (* (+ y 1) scale-factor) 662 | for x-distance = (max (abs (- x (car *player-position*))) 1) 663 | for y-distance = (max (abs (- y (cadr *player-position*))) 1) 664 | do 665 | (c:set-source-rgba 0 0 0 666 | (if (= 0 *sight-distance*) 667 | 1 668 | (max (/ x-distance *sight-distance*) (/ y-distance *sight-distance*)))) 669 | (c:rectangle cx cy scale-factor scale-factor) 670 | (c:fill-path) 671 | ) 672 | )) 673 | ) 674 | 675 | (defun draw-player-and-kitty () 676 | (let* ((dimensions (maze-dimensions *maze*)) 677 | (maze-width (car dimensions)) 678 | (maze-height (cadr dimensions)) 679 | (scale-factor (/ *calm-window-width* (+ maze-width 2)))) 680 | (loop 681 | for x from 0 to (1- maze-width) 682 | do 683 | (loop 684 | for y from 0 to (1- maze-height) 685 | for cx = (* (+ x 1) scale-factor) 686 | for cy = (* (+ y 1) scale-factor) 687 | do 688 | (cond 689 | ;; player with kitty 690 | ((and ;; Kitty and the player overlapped 691 | *player-position* 692 | *kitty-position* 693 | (maze-position-equalp (list x y) *player-position*) 694 | (maze-position-equalp *kitty-position* *player-position*)) 695 | (apply #'c:set-source-rgb *player-with-kitty-color*) 696 | (c:save) 697 | (c:translate (+ cx 13) (+ cy 10)) 698 | (c:scale 0.5 0.5) 699 | (draw-kitty) 700 | (c:restore) 701 | (setf *kitty-collected* t)) 702 | ;; player 703 | ((and *player-position* (maze-position-equalp (list x y) *player-position*)) 704 | (apply #'c:set-source-rgb *player-color*) 705 | (c:save) 706 | (c:translate (+ cx 13) (+ cy 10)) 707 | (c:scale 0.5 0.5) 708 | (draw-player) 709 | (c:restore) 710 | ) 711 | ;; kitty 712 | ((and *kitty-position* (maze-position-equalp (list x y) *kitty-position*)) 713 | (apply #'c:set-source-rgb *kitty-color*) 714 | (c:save) 715 | (c:translate (+ cx 13) (+ cy 10)) 716 | (c:scale 0.5 0.5) 717 | (draw-kitty) 718 | (c:restore) 719 | ) 720 | (t (apply #'c:set-source-rgb *maze-color-border*) 721 | (c:stroke))) 722 | ) 723 | )) 724 | ) 725 | 726 | (defun draw-forever () 727 | (unless *maze-initialized* 728 | (init-maze) 729 | (setf *maze-initialized* t)) 730 | (c:set-source-rgb 1 1 1) 731 | (c:paint) 732 | (when *let-go* 733 | (setf *calm-redraw* nil) 734 | (c:set-source-rgb 1 1 1) 735 | (c:select-font-family "Special Elite" :normal :normal) 736 | (apply #'c:set-source-rgb *player-color*) 737 | (c:set-font-size 40) 738 | (c:move-to 80 70) 739 | (c:show-text "The Maze and Lost Cat") 740 | (c:set-font-size 22) 741 | (c:set-source-rgb 0 0 0) 742 | (c:move-to 100 140) 743 | (c:show-text "The cat has gone, gone for its fowl.") 744 | (c:move-to 100 200) 745 | (c:show-text "Text") 746 | (c:move-to 200 200) 747 | (c:show-text "by Edward Lear") 748 | (c:move-to 100 240) 749 | (c:show-text "Sound") 750 | (c:move-to 200 240) 751 | (c:show-text "by eZZin") 752 | (c:move-to 200 280) 753 | (c:show-text " Mafon2") 754 | (c:move-to 200 320) 755 | (c:show-text " skymary") 756 | (c:move-to 200 360) 757 | (c:show-text " xoiziox") 758 | (c:move-to 200 400) 759 | (c:show-text "on freesound.org") 760 | (c:move-to 100 440) 761 | (c:show-text "Font") 762 | (c:move-to 200 440) 763 | (c:show-text "by Astigmatic (Special Elite)") 764 | (c:move-to 100 480) 765 | (c:show-text "Code") 766 | (c:move-to 200 480) 767 | (c:show-text "by Vito Van")) 768 | (unless *let-go* 769 | (draw-maze) 770 | 771 | (unless *win-pause* (draw-night)) 772 | (draw-player-and-kitty) 773 | (when *win-pause* (draw-result)) 774 | (setf *calm-redraw* nil) 775 | (auto-move) 776 | (unless 777 | (or *win-pause* *kitty-collected*) 778 | (meow) 779 | (setf *calm-redraw* t)) 780 | (when 781 | (maze-position-equalp *player-position* *kitty-position*) 782 | (meow-with-purr) 783 | (setf *calm-redraw* t)) 784 | ) 785 | ) 786 | --------------------------------------------------------------------------------