├── .gitignore ├── Assets ├── Battlefield.unity ├── Battlefield.unity.meta ├── Content.meta ├── Content │ ├── Camera Profile.asset │ ├── Camera Profile.asset.meta │ ├── Fonts.meta │ ├── Fonts │ │ ├── CALIBRI SDF Shadow.asset │ │ ├── CALIBRI SDF Shadow.asset.meta │ │ ├── CALIBRI SDF.asset │ │ └── CALIBRI SDF.asset.meta │ ├── Grayscale.mat │ ├── Grayscale.mat.meta │ ├── GrayscaleUniversal.mat │ ├── GrayscaleUniversal.mat.meta │ ├── Images.meta │ ├── Images │ │ ├── Portrait.png │ │ ├── Portrait.png.meta │ │ ├── blurredCircle.png │ │ ├── blurredCircle.png.meta │ │ ├── facetime.png │ │ └── facetime.png.meta │ ├── Models.meta │ ├── Models │ │ ├── Environments.meta │ │ └── Environments │ │ │ ├── Battlefield.meta │ │ │ ├── Battlefield │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ │ ├── Battlefield_GreenlandProp_01_Tree_Mat.mat │ │ │ │ └── Battlefield_GreenlandProp_01_Tree_Mat.mat.meta │ │ │ ├── Prop_Forest_01.fbx │ │ │ ├── Prop_Forest_01.fbx.meta │ │ │ ├── Prop_Forest_01.prefab │ │ │ ├── Prop_Forest_01.prefab.meta │ │ │ ├── Prop_Forest_02.fbx │ │ │ ├── Prop_Forest_02.fbx.meta │ │ │ ├── Prop_Forest_02.prefab │ │ │ ├── Prop_Forest_02.prefab.meta │ │ │ ├── Prop_PineTreeForest_01.fbx │ │ │ ├── Prop_PineTreeForest_01.fbx.meta │ │ │ ├── Prop_PineTreeForest_01.prefab │ │ │ ├── Prop_PineTreeForest_01.prefab.meta │ │ │ ├── Prop_PineTreeForest_02.fbx │ │ │ ├── Prop_PineTreeForest_02.fbx.meta │ │ │ ├── Prop_PineTreeForest_02.prefab │ │ │ ├── Prop_PineTreeForest_02.prefab.meta │ │ │ ├── Textures.meta │ │ │ └── Textures │ │ │ │ ├── Battlefield_DarkOverlay_01.tga │ │ │ │ ├── Battlefield_DarkOverlay_01.tga.meta │ │ │ │ ├── Battlefield_GreenlandProp_01.tga │ │ │ │ ├── Battlefield_GreenlandProp_01.tga.meta │ │ │ │ ├── Battlefield_Greenland_01.tga │ │ │ │ ├── Battlefield_Greenland_01.tga.meta │ │ │ │ ├── Battlefield_Greenland_Gras_01.tga │ │ │ │ ├── Battlefield_Greenland_Gras_01.tga.meta │ │ │ │ ├── Battlefield_Greenland_GroundOverlay_01.tga │ │ │ │ ├── Battlefield_Greenland_GroundOverlay_01.tga.meta │ │ │ │ ├── Battlefield_WaterBump_01.tga │ │ │ │ ├── Battlefield_WaterBump_01.tga.meta │ │ │ │ ├── Battlefield_Water_01.tga │ │ │ │ ├── Battlefield_Water_01.tga.meta │ │ │ │ ├── Battlefield_Wave_01.tga │ │ │ │ └── Battlefield_Wave_01.tga.meta │ │ │ ├── HexTiles.meta │ │ │ └── HexTiles │ │ │ ├── Curt_In_L0_01.fbx │ │ │ ├── Curt_In_L0_01.fbx.meta │ │ │ ├── Curt_In_L1_02.fbx │ │ │ ├── Curt_In_L1_02.fbx.meta │ │ │ ├── Curt_In_L1_04.fbx │ │ │ ├── Curt_In_L1_04.fbx.meta │ │ │ ├── Curt_In_L1_09.fbx │ │ │ ├── Curt_In_L1_09.fbx.meta │ │ │ ├── Curt_In_L1_11.fbx │ │ │ ├── Curt_In_L1_11.fbx.meta │ │ │ ├── Curt_Out_L0_01.fbx │ │ │ ├── Curt_Out_L0_01.fbx.meta │ │ │ ├── Curt_Out_L1_02.fbx │ │ │ ├── Curt_Out_L1_02.fbx.meta │ │ │ ├── Curt_Out_L1_04.fbx │ │ │ ├── Curt_Out_L1_04.fbx.meta │ │ │ ├── Curt_Out_L1_09.fbx │ │ │ ├── Curt_Out_L1_09.fbx.meta │ │ │ ├── Curt_Out_L1_11.fbx │ │ │ ├── Curt_Out_L1_11.fbx.meta │ │ │ ├── Curt_Out_L2_04.fbx │ │ │ ├── Curt_Out_L2_04.fbx.meta │ │ │ ├── Curt_Out_L2_05.fbx │ │ │ ├── Curt_Out_L2_05.fbx.meta │ │ │ ├── Curt_Wave_In_L0_01.fbx │ │ │ ├── Curt_Wave_In_L0_01.fbx.meta │ │ │ ├── Curt_Wave_Out_L0_01.fbx │ │ │ ├── Curt_Wave_Out_L0_01.fbx.meta │ │ │ ├── Hex_Collision_01.fbx │ │ │ ├── Hex_Collision_01.fbx.meta │ │ │ ├── Hex_CropField_M_02.fbx │ │ │ ├── Hex_CropField_M_02.fbx.meta │ │ │ ├── Hex_CropField_M_06.fbx │ │ │ ├── Hex_CropField_M_06.fbx.meta │ │ │ ├── Hex_Grass_L_02.fbx │ │ │ ├── Hex_Grass_L_02.fbx.meta │ │ │ ├── Hex_Grass_L_04.fbx │ │ │ ├── Hex_Grass_L_04.fbx.meta │ │ │ ├── Hex_Grass_L_05.fbx │ │ │ ├── Hex_Grass_L_05.fbx.meta │ │ │ ├── Hex_Grass_L_06.fbx │ │ │ ├── Hex_Grass_L_06.fbx.meta │ │ │ ├── Hex_Grass_M_01.fbx │ │ │ ├── Hex_Grass_M_01.fbx.meta │ │ │ ├── Hex_Grass_M_02.fbx │ │ │ ├── Hex_Grass_M_02.fbx.meta │ │ │ ├── Hex_Grass_M_03.fbx │ │ │ ├── Hex_Grass_M_03.fbx.meta │ │ │ ├── Hex_Grass_M_04.fbx │ │ │ ├── Hex_Grass_M_04.fbx.meta │ │ │ ├── Hex_Grass_M_05.fbx │ │ │ ├── Hex_Grass_M_05.fbx.meta │ │ │ ├── Hex_Grass_M_06.fbx │ │ │ ├── Hex_Grass_M_06.fbx.meta │ │ │ ├── Hex_Grass_M_07.fbx │ │ │ ├── Hex_Grass_M_07.fbx.meta │ │ │ ├── Hex_Grass_M_08.fbx │ │ │ ├── Hex_Grass_M_08.fbx.meta │ │ │ ├── Hex_Grass_M_09.fbx │ │ │ ├── Hex_Grass_M_09.fbx.meta │ │ │ ├── Hex_Grass_M_10.fbx │ │ │ ├── Hex_Grass_M_10.fbx.meta │ │ │ ├── Hex_Grass_M_11.fbx │ │ │ ├── Hex_Grass_M_11.fbx.meta │ │ │ ├── Hex_Grass_S_01.fbx │ │ │ ├── Hex_Grass_S_01.fbx.meta │ │ │ ├── Hex_Grass_S_02.fbx │ │ │ ├── Hex_Grass_S_02.fbx.meta │ │ │ ├── Hex_Grass_S_03.fbx │ │ │ ├── Hex_Grass_S_03.fbx.meta │ │ │ ├── Hex_Grass_S_04.fbx │ │ │ ├── Hex_Grass_S_04.fbx.meta │ │ │ ├── Hex_Grass_S_05.fbx │ │ │ ├── Hex_Grass_S_05.fbx.meta │ │ │ ├── Hex_Grass_S_07.fbx │ │ │ ├── Hex_Grass_S_07.fbx.meta │ │ │ ├── Hex_Jetty_L_01.fbx │ │ │ ├── Hex_Jetty_L_01.fbx.meta │ │ │ ├── Hex_Jetty_S_01.fbx │ │ │ ├── Hex_Jetty_S_01.fbx.meta │ │ │ ├── Hex_LargeRocks_L_02.fbx │ │ │ ├── Hex_LargeRocks_L_02.fbx.meta │ │ │ ├── Hex_LargeRocks_M_03.fbx │ │ │ ├── Hex_LargeRocks_M_03.fbx.meta │ │ │ ├── Hex_LargeRocks_M_05.fbx │ │ │ ├── Hex_LargeRocks_M_05.fbx.meta │ │ │ ├── Hex_Village_End_M_01.fbx │ │ │ ├── Hex_Village_End_M_01.fbx.meta │ │ │ ├── Hex_Village_End_M_07.fbx │ │ │ ├── Hex_Village_End_M_07.fbx.meta │ │ │ ├── Hex_Water_E_01.fbx │ │ │ ├── Hex_Water_E_01.fbx.meta │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ ├── Battlefield_Greenland_01_Mat.mat │ │ │ ├── Battlefield_Greenland_01_Mat.mat.meta │ │ │ ├── Battlefield_Greenland_Gras_01_Mat.mat │ │ │ ├── Battlefield_Greenland_Gras_01_Mat.mat.meta │ │ │ ├── Battlefield_Greenland_HT_Mat.mat │ │ │ ├── Battlefield_Greenland_HT_Mat.mat.meta │ │ │ ├── Battlefield_Greenland_Water_Mat.mat │ │ │ ├── Battlefield_Greenland_Water_Mat.mat.meta │ │ │ ├── Battlefield_Wave_01_Mat.mat │ │ │ └── Battlefield_Wave_01_Mat.mat.meta │ │ │ ├── ground_hex.fbx │ │ │ └── ground_hex.fbx.meta │ ├── ringtone.mp3 │ └── ringtone.mp3.meta ├── Main.unity ├── Main.unity.meta ├── Scripts.meta ├── Scripts │ ├── Blit.cs │ ├── Blit.cs.meta │ ├── BlitPass.cs │ ├── BlitPass.cs.meta │ ├── Editor.meta │ ├── Editor │ │ ├── SlideContextMenu.cs │ │ ├── SlideContextMenu.cs.meta │ │ ├── SwitchRenderPipeline.cs │ │ ├── SwitchRenderPipeline.cs.meta │ │ ├── SwitchShaders.cs │ │ ├── SwitchShaders.cs.meta │ │ ├── TexturePreProcessor.cs │ │ └── TexturePreProcessor.cs.meta │ ├── Grayscale.cs │ ├── Grayscale.cs.meta │ ├── OpenDemoScene.cs │ ├── OpenDemoScene.cs.meta │ ├── OpenUrl.cs │ ├── OpenUrl.cs.meta │ ├── PlayRingtone.cs │ ├── PlayRingtone.cs.meta │ ├── Slide.cs │ ├── Slide.cs.meta │ ├── SlideController.cs │ └── SlideController.cs.meta ├── Shaders.meta ├── Shaders │ ├── Completed.meta │ ├── Completed │ │ ├── Custom.hlsl │ │ ├── Custom.hlsl.meta │ │ ├── Custom_Lit_Completed.shader │ │ ├── Custom_Lit_Completed.shader.meta │ │ ├── Custom_Lit_ShaderGraph_Completed.shadergraph │ │ ├── Custom_Lit_ShaderGraph_Completed.shadergraph.meta │ │ ├── Custom_TreeSway_Vertex_Completed.shader │ │ ├── Custom_TreeSway_Vertex_Completed.shader.meta │ │ ├── Custom_Water_Completed.shader │ │ ├── Custom_Water_Completed.shader.meta │ │ ├── Custom_Wave_Completed.shader │ │ └── Custom_Wave_Completed.shader.meta │ ├── Custom.cginc │ ├── Custom.cginc.meta │ ├── Custom_Lit.shader │ ├── Custom_Lit.shader.meta │ ├── Custom_TreeSway_Vertex.shader │ ├── Custom_TreeSway_Vertex.shader.meta │ ├── Custom_Water.shader │ ├── Custom_Water.shader.meta │ ├── Custom_Wave.shader │ ├── Custom_Wave.shader.meta │ ├── Grayscale.shader │ ├── Grayscale.shader.meta │ ├── GrayscaleUniversal.shader │ └── GrayscaleUniversal.shader.meta ├── Slide.prefab ├── Slide.prefab.meta ├── TextMesh Pro.meta ├── TextMesh Pro │ ├── Documentation.meta │ ├── Documentation │ │ ├── TextMesh Pro User Guide 2016.pdf │ │ └── TextMesh Pro User Guide 2016.pdf.meta │ ├── Fonts.meta │ ├── Fonts │ │ ├── LiberationSans - OFL.txt │ │ ├── LiberationSans - OFL.txt.meta │ │ ├── LiberationSans.ttf │ │ └── LiberationSans.ttf.meta │ ├── Resources.meta │ ├── Resources │ │ ├── Fonts & Materials.meta │ │ ├── Fonts & Materials │ │ │ ├── LiberationSans SDF - Drop Shadow.mat │ │ │ ├── LiberationSans SDF - Drop Shadow.mat.meta │ │ │ ├── LiberationSans SDF - Fallback.asset │ │ │ ├── LiberationSans SDF - Fallback.asset.meta │ │ │ ├── LiberationSans SDF - Outline.mat │ │ │ ├── LiberationSans SDF - Outline.mat.meta │ │ │ ├── LiberationSans SDF.asset │ │ │ └── LiberationSans SDF.asset.meta │ │ ├── LineBreaking Following Characters.txt │ │ ├── LineBreaking Following Characters.txt.meta │ │ ├── LineBreaking Leading Characters.txt │ │ ├── LineBreaking Leading Characters.txt.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ │ ├── TMP_Bitmap-Custom-Atlas.shader │ │ │ ├── TMP_Bitmap-Custom-Atlas.shader.meta │ │ │ ├── TMP_Bitmap-Mobile.shader │ │ │ ├── TMP_Bitmap-Mobile.shader.meta │ │ │ ├── TMP_Bitmap.shader │ │ │ ├── TMP_Bitmap.shader.meta │ │ │ ├── TMP_SDF Overlay.shader │ │ │ ├── TMP_SDF Overlay.shader.meta │ │ │ ├── TMP_SDF-Mobile Masking.shader │ │ │ ├── TMP_SDF-Mobile Masking.shader.meta │ │ │ ├── TMP_SDF-Mobile Overlay.shader │ │ │ ├── TMP_SDF-Mobile Overlay.shader.meta │ │ │ ├── TMP_SDF-Mobile.shader │ │ │ ├── TMP_SDF-Mobile.shader.meta │ │ │ ├── TMP_SDF-Surface-Mobile.shader │ │ │ ├── TMP_SDF-Surface-Mobile.shader.meta │ │ │ ├── TMP_SDF-Surface.shader │ │ │ ├── TMP_SDF-Surface.shader.meta │ │ │ ├── TMP_SDF.shader │ │ │ ├── TMP_SDF.shader.meta │ │ │ ├── TMP_Sprite.shader │ │ │ ├── TMP_Sprite.shader.meta │ │ │ ├── TMPro.cginc │ │ │ ├── TMPro.cginc.meta │ │ │ ├── TMPro_Properties.cginc │ │ │ ├── TMPro_Properties.cginc.meta │ │ │ ├── TMPro_Surface.cginc │ │ │ └── TMPro_Surface.cginc.meta │ │ ├── Sprite Assets.meta │ │ ├── Sprite Assets │ │ │ ├── EmojiOne.asset │ │ │ └── EmojiOne.asset.meta │ │ ├── Style Sheets.meta │ │ ├── Style Sheets │ │ │ ├── Default Style Sheet.asset │ │ │ └── Default Style Sheet.asset.meta │ │ ├── TMP Settings.asset │ │ └── TMP Settings.asset.meta │ ├── Sprites.meta │ └── Sprites │ │ ├── EmojiOne Attribution.txt │ │ ├── EmojiOne Attribution.txt.meta │ │ ├── EmojiOne.json │ │ ├── EmojiOne.json.meta │ │ ├── EmojiOne.png │ │ └── EmojiOne.png.meta ├── UniversalRenderPipelineAsset.asset ├── UniversalRenderPipelineAsset.asset.meta ├── UniversalRenderPipelineAsset_Renderer.asset └── UniversalRenderPipelineAsset_Renderer.asset.meta ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── XRSettings.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | ### General ### 2 | .DS_Store 3 | *.swp 4 | 5 | # Unity root-level folders 6 | /[Ll]ibrary/ 7 | /[Tt]emp/ 8 | /[Oo]bj/ 9 | /[Bb]uild/ 10 | /[Bb]uilds/ 11 | /[Ll]ogs/ 12 | 13 | # Autogenerated solution and project files 14 | /ExportedObj/ 15 | /*.csproj 16 | /*.unityproj 17 | /*.sln 18 | /*.suo 19 | /*.tmp 20 | /*.user 21 | /*.userprefs 22 | /*.pidb 23 | /*.svd 24 | /*.pdb 25 | /.idea/* 26 | 27 | # Rider user-specific settings 28 | /*.DotSettings -------------------------------------------------------------------------------- /Assets/Battlefield.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4ff4b9fcc95a54d2c85980e757a6011a 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Content.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 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-------------------------------------------------------------------------------- /Assets/Scripts/Blit.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine.Rendering.Universal; 2 | 3 | namespace UnityEngine.Experimental.Rendering.Universal 4 | { 5 | public class Blit : ScriptableRendererFeature 6 | { 7 | [System.Serializable] 8 | public class BlitSettings 9 | { 10 | public RenderPassEvent Event = RenderPassEvent.AfterRenderingOpaques; 11 | 12 | public Material blitMaterial = null; 13 | public int blitMaterialPassIndex = -1; 14 | public Target destination = Target.Color; 15 | public string textureId = "_BlitPassTexture"; 16 | } 17 | 18 | public enum Target 19 | { 20 | Color, 21 | Texture 22 | } 23 | 24 | public BlitSettings settings = new BlitSettings(); 25 | RenderTargetHandle m_RenderTextureHandle; 26 | 27 | BlitPass blitPass; 28 | 29 | public override void Create() 30 | { 31 | var passIndex = settings.blitMaterial != null ? settings.blitMaterial.passCount - 1 : 1; 32 | settings.blitMaterialPassIndex = Mathf.Clamp(settings.blitMaterialPassIndex, -1, passIndex); 33 | blitPass = new BlitPass(settings.Event, settings.blitMaterial, settings.blitMaterialPassIndex, name); 34 | m_RenderTextureHandle.Init(settings.textureId); 35 | } 36 | 37 | public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) 38 | { 39 | var src = renderer.cameraColorTarget; 40 | var dest = (settings.destination == Target.Color) ? RenderTargetHandle.CameraTarget : m_RenderTextureHandle; 41 | 42 | if (settings.blitMaterial == null) 43 | { 44 | Debug.LogWarningFormat("Missing Blit Material. {0} blit pass will not execute. Check for missing reference in the assigned renderer.", GetType().Name); 45 | return; 46 | } 47 | 48 | blitPass.Setup(src, dest); 49 | renderer.EnqueuePass(blitPass); 50 | } 51 | } 52 | } 53 | 54 | -------------------------------------------------------------------------------- /Assets/Scripts/Blit.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 93250984936bd42d8a9ba9de5797f372 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/BlitPass.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8f6c45e0be3a042a687509622ae95b71 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bc6f3c6fc3c8ff24a80a38217649728d 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Editor/SlideContextMenu.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Linq; 3 | using TMPro; 4 | using UnityEditor; 5 | 6 | public class SlideContextMenu 7 | { 8 | [MenuItem("CONTEXT/Slide/Gather text elements")] 9 | private static void GatherTextElements(MenuCommand menuCommand) 10 | { 11 | var slide = menuCommand.context as Slide; 12 | var elements = slide.GetComponentsInChildren(true).ToList().ConvertAll(x => x.gameObject); 13 | elements.RemoveAll(x => x.name.Equals("Title", StringComparison.InvariantCulture)); 14 | slide.Elements = elements; 15 | } 16 | } -------------------------------------------------------------------------------- /Assets/Scripts/Editor/SlideContextMenu.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5560f32659be4eb382b8550c30983db2 3 | timeCreated: 1529477132 -------------------------------------------------------------------------------- /Assets/Scripts/Editor/SwitchRenderPipeline.cs: -------------------------------------------------------------------------------- 1 | using UnityEditor; 2 | using UnityEngine; 3 | using UnityEngine.Rendering; 4 | 5 | public static class SwitchRenderPipeline 6 | { 7 | [MenuItem("Tools/Switch Render Pipeline &#R")] 8 | private static void DoSwitchRenderPipeline() 9 | { 10 | var renderPipelineAsset = AssetDatabase.LoadAssetAtPath("Assets/UniversalRenderPipelineAsset.asset"); 11 | GraphicsSettings.renderPipelineAsset = GraphicsSettings.renderPipelineAsset != null ? null : renderPipelineAsset; 12 | var activeRenderPipeline = GraphicsSettings.renderPipelineAsset != null ? "UniversalRP" : "Built-in RP"; 13 | SceneView.lastActiveSceneView.ShowNotification(new GUIContent($"Switched to {activeRenderPipeline}")); 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assets/Scripts/Editor/SwitchRenderPipeline.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 801bce70579f04c85a4459a42fd5b163 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Editor/SwitchShaders.cs: -------------------------------------------------------------------------------- 1 | using UnityEditor; 2 | using UnityEngine; 3 | 4 | public static class SwitchShaders 5 | { 6 | [MenuItem("Tools/Switch Shaders")] 7 | private static void DoSwitchShaders() 8 | { 9 | var materialGuids = AssetDatabase.FindAssets("t:material", new[] {"Assets/Content/Models"}); 10 | foreach (var materialGuid in materialGuids) 11 | { 12 | var material = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(materialGuid)); 13 | var shaderName = material.shader.name; 14 | var newShaderName = shaderName.Contains("Completed") 15 | ? shaderName.Replace("/Completed", string.Empty) 16 | : shaderName.Replace("Custom/", "Custom/Completed/"); 17 | material.shader = Shader.Find(newShaderName); 18 | } 19 | } 20 | } -------------------------------------------------------------------------------- /Assets/Scripts/Editor/SwitchShaders.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1e7fe14aa287844349428b6e0b18dc02 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Editor/TexturePreProcessor.cs: -------------------------------------------------------------------------------- 1 | using UnityEditor; 2 | 3 | public class TexturePreProcessor : AssetPostprocessor 4 | { 5 | private void OnPreprocessTexture() 6 | { 7 | TextureImporter textureImporter = (TextureImporter)assetImporter; 8 | 9 | if (textureImporter.textureType == TextureImporterType.Sprite) 10 | { 11 | textureImporter.textureCompression = TextureImporterCompression.Uncompressed; 12 | } 13 | } 14 | } -------------------------------------------------------------------------------- /Assets/Scripts/Editor/TexturePreProcessor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0cb7ca63d46f4c36a85e00941111648e 3 | timeCreated: 1529419235 -------------------------------------------------------------------------------- /Assets/Scripts/Grayscale.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | using UnityEngine.Rendering.PostProcessing; 4 | 5 | [Serializable] 6 | [PostProcess(typeof(GrayscaleRenderer), PostProcessEvent.AfterStack, "Custom/Grayscale")] 7 | public sealed class Grayscale : PostProcessEffectSettings 8 | { 9 | [Range(0f, 1f), Tooltip("Grayscale effect intensity.")] 10 | public FloatParameter blend = new FloatParameter { value = 0.5f }; 11 | } 12 | 13 | public sealed class GrayscaleRenderer : PostProcessEffectRenderer 14 | { 15 | public override void Render(PostProcessRenderContext context) 16 | { 17 | var sheet = context.propertySheets.Get(Shader.Find("Custom/Grayscale")); 18 | sheet.properties.SetFloat("_Blend", settings.blend); 19 | context.command.BlitFullscreenTriangle(context.source, context.destination, sheet, 0); 20 | } 21 | } -------------------------------------------------------------------------------- /Assets/Scripts/Grayscale.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8ab0a08e586214788bf68f80fc07d75c 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/OpenDemoScene.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.SceneManagement; 3 | using UnityEngine.UI; 4 | 5 | [RequireComponent(typeof(Button))] 6 | public class OpenDemoScene : MonoBehaviour 7 | { 8 | public void Awake() 9 | { 10 | GetComponent