├── tests
├── __init__.py
├── unit
│ ├── __init__.py
│ ├── vox
│ │ ├── vxs.vox
│ │ ├── alien_engi1a.vox
│ │ └── chr_beardo3-default-palette.vox
│ ├── schematics
│ │ └── alien_engi1a.schematic
│ ├── run_tests.py
│ ├── test_utils.py
│ ├── test_vox.py
│ └── test_blocks_memory.py
└── integration
│ ├── __init__.py
│ ├── vox
│ ├── vxs.vox
│ ├── alien_engi1a.vox
│ ├── minecraft_wool.vox
│ ├── vxs_glass_ball.vox
│ ├── veh_ambulance_mc.vox
│ ├── minecraft_wool_palette.png
│ └── chr_beardo3-default-palette.vox
│ ├── schematics
│ ├── scene.schematic
│ ├── ship2.schematic
│ ├── sphinx.schematic
│ ├── zanabot.schematic
│ ├── pirate-boat.schematic
│ ├── zanabot-tnt.schematic
│ ├── alien_engi1a.schematic
│ ├── chateau-fairmont.schematic
│ ├── veh_ambulance_mc.schematic
│ ├── obj_house6-colours.schematic
│ └── README.md
│ ├── run_tests.py
│ ├── test_wall.py
│ ├── test_wool.py
│ ├── test_blocks_gallery.py
│ ├── test_circle.py
│ ├── test_scene.py
│ ├── test_building.py
│ ├── base.py
│ ├── test_block.py
│ ├── test_river.py
│ ├── test_collage.py
│ ├── test_house.py
│ ├── test_flip_blocks.py
│ ├── test_bridge.py
│ ├── test_town.py
│ ├── test_line.py
│ ├── test_sphere.py
│ ├── test_platform.py
│ ├── test_fence.py
│ ├── test_rotate_schematic.py
│ ├── test_pyramid.py
│ ├── test_border_decorator.py
│ ├── test_blocks.py
│ ├── test_rotate_blocks.py
│ ├── test_schematic.py
│ ├── test_lines.py
│ └── test_vox.py
├── mcthings
├── __init__.py
├── decorators
│ ├── __init__.py
│ ├── light_decorator.py
│ ├── decorator.py
│ └── border_decorator.py
├── renderers
│ ├── __init__.py
│ ├── renderer.py
│ └── raspberry_pi.py
├── _version.py
├── block.py
├── circle.py
├── wall.py
├── blocks.py
├── blocks_gallery.py
├── line.py
├── building.py
├── wool.py
├── collage.py
├── river.py
├── platform.py
├── town.py
├── bridge.py
├── sphere.py
├── world.py
├── pyramid.py
├── house.py
├── fence.py
├── schematic.py
├── scene.py
├── thing.py
├── utils.py
├── blocks_memory.py
└── vox.py
├── scenes
└── README.md
├── docs
├── img
│ ├── twitter.png
│ └── ambulance_mc.png
├── index.rst
├── Makefile
├── make.bat
└── conf.py
├── .travis.yml
├── release.sh
├── bin
├── README.md
└── vox2schematic
├── CONTRIBUTING.md
├── USAGE.md
├── setup.py
├── .gitignore
├── CODE_OF_CONDUCT.md
├── README.md
└── LICENSE
/tests/__init__.py:
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1 |
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/mcthings/__init__.py:
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1 |
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/tests/unit/__init__.py:
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1 |
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/mcthings/decorators/__init__.py:
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1 |
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/mcthings/renderers/__init__.py:
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1 |
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/tests/integration/__init__.py:
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1 |
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/scenes/README.md:
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1 | # LEGACY: Go to https://github.com/juntosdesdecasa/mcthings_scenes
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/docs/img/twitter.png:
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https://raw.githubusercontent.com/Voxelers/mcthings/HEAD/docs/img/twitter.png
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/tests/unit/vox/vxs.vox:
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https://raw.githubusercontent.com/Voxelers/mcthings/HEAD/tests/unit/vox/vxs.vox
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/docs/img/ambulance_mc.png:
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https://raw.githubusercontent.com/Voxelers/mcthings/HEAD/docs/img/ambulance_mc.png
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/tests/integration/vox/vxs.vox:
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https://raw.githubusercontent.com/Voxelers/mcthings/HEAD/tests/integration/vox/vxs.vox
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/tests/unit/vox/alien_engi1a.vox:
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https://raw.githubusercontent.com/Voxelers/mcthings/HEAD/tests/unit/vox/alien_engi1a.vox
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/tests/integration/vox/alien_engi1a.vox:
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https://raw.githubusercontent.com/Voxelers/mcthings/HEAD/tests/integration/vox/alien_engi1a.vox
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/tests/integration/vox/minecraft_wool.vox:
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https://raw.githubusercontent.com/Voxelers/mcthings/HEAD/tests/integration/vox/minecraft_wool.vox
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/tests/integration/vox/vxs_glass_ball.vox:
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https://raw.githubusercontent.com/Voxelers/mcthings/HEAD/tests/integration/vox/vxs_glass_ball.vox
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/tests/integration/vox/veh_ambulance_mc.vox:
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https://raw.githubusercontent.com/Voxelers/mcthings/HEAD/tests/integration/vox/veh_ambulance_mc.vox
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/tests/integration/schematics/scene.schematic:
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https://raw.githubusercontent.com/Voxelers/mcthings/HEAD/tests/integration/schematics/scene.schematic
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/tests/integration/schematics/ship2.schematic:
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https://raw.githubusercontent.com/Voxelers/mcthings/HEAD/tests/integration/schematics/ship2.schematic
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/tests/integration/schematics/sphinx.schematic:
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https://raw.githubusercontent.com/Voxelers/mcthings/HEAD/tests/integration/schematics/sphinx.schematic
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/tests/unit/schematics/alien_engi1a.schematic:
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https://raw.githubusercontent.com/Voxelers/mcthings/HEAD/tests/unit/schematics/alien_engi1a.schematic
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/tests/integration/schematics/zanabot.schematic:
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https://raw.githubusercontent.com/Voxelers/mcthings/HEAD/tests/integration/schematics/zanabot.schematic
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/tests/unit/vox/chr_beardo3-default-palette.vox:
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https://raw.githubusercontent.com/Voxelers/mcthings/HEAD/tests/unit/vox/chr_beardo3-default-palette.vox
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/tests/integration/schematics/pirate-boat.schematic:
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https://raw.githubusercontent.com/Voxelers/mcthings/HEAD/tests/integration/schematics/pirate-boat.schematic
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/tests/integration/schematics/zanabot-tnt.schematic:
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https://raw.githubusercontent.com/Voxelers/mcthings/HEAD/tests/integration/schematics/zanabot-tnt.schematic
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/tests/integration/vox/minecraft_wool_palette.png:
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https://raw.githubusercontent.com/Voxelers/mcthings/HEAD/tests/integration/vox/minecraft_wool_palette.png
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/tests/integration/schematics/alien_engi1a.schematic:
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https://raw.githubusercontent.com/Voxelers/mcthings/HEAD/tests/integration/schematics/alien_engi1a.schematic
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/tests/integration/schematics/chateau-fairmont.schematic:
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https://raw.githubusercontent.com/Voxelers/mcthings/HEAD/tests/integration/schematics/chateau-fairmont.schematic
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/tests/integration/schematics/veh_ambulance_mc.schematic:
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https://raw.githubusercontent.com/Voxelers/mcthings/HEAD/tests/integration/schematics/veh_ambulance_mc.schematic
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/tests/integration/vox/chr_beardo3-default-palette.vox:
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https://raw.githubusercontent.com/Voxelers/mcthings/HEAD/tests/integration/vox/chr_beardo3-default-palette.vox
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/tests/integration/schematics/obj_house6-colours.schematic:
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https://raw.githubusercontent.com/Voxelers/mcthings/HEAD/tests/integration/schematics/obj_house6-colours.schematic
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/mcthings/_version.py:
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1 | # Versions compliant with PEP 440 https://www.python.org/dev/peps/pep-0440
2 | # Following semver: https://semver.org/
3 | __version__ = "0.60.0"
4 |
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/.travis.yml:
--------------------------------------------------------------------------------
1 | language: python
2 |
3 | python:
4 | - "3.6"
5 |
6 | sudo: false
7 |
8 | before_install:
9 | - pip install --upgrade setuptools
10 | - pip install --upgrade pip
11 |
12 | install:
13 | - pip install .
14 |
15 | script:
16 | - cd tests/unit
17 | - PYTHONPATH=../..:.. ./run_tests.py
18 |
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/mcthings/block.py:
--------------------------------------------------------------------------------
1 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
2 | # Author (©): Alvaro del Castillo
3 |
4 | from mcpi.vec3 import Vec3
5 |
6 | from .thing import Thing
7 |
8 |
9 | class Block(Thing):
10 |
11 | def create(self):
12 | self.set_block(Vec3(self.position.x, self.position.y, self.position.z), self.block.id)
13 | self._end_position = self.position
14 |
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/release.sh:
--------------------------------------------------------------------------------
1 | #!/bin/sh
2 |
3 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
4 | # Author (©): Alvaro del Castillo
5 |
6 | # Increment version in setup.py
7 | # Commit and tag with the new version
8 | # Push branch with tags
9 | # Generate pip packages and upload to pip repository
10 | cd tests/integration
11 | PYTHONPATH=../..:.. ./run_tests.py
12 | cd ../..
13 | rm dist/*
14 | python setup.py sdist
15 | python setup.py bdist_wheel
16 | twine upload dist/*
17 |
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/tests/integration/schematics/README.md:
--------------------------------------------------------------------------------
1 | # Schematics
2 |
3 | The schematics in this folder are samples used to develop the support
4 | of Schematic loading in McThings. Please, read the authors requirements
5 | for reusing them in your own creations:
6 |
7 | * [Pirate Boat](https://www.minecraft-schematics.com/schematic/68/)
8 | * [Chateau Fairmont](https://www.minecraft-schematics.com/schematic/9676/)
9 | * [Sphinix](https://www.planetminecraft.com/project/sphinx/)
10 | * Zanabot: Created in Juntos desde Casa workshops
--------------------------------------------------------------------------------
/docs/index.rst:
--------------------------------------------------------------------------------
1 | .. McThings documentation master file, created by
2 | sphinx-quickstart on Mon Apr 13 05:06:29 2020.
3 | You can adapt this file completely to your liking, but it should at least
4 | contain the root `toctree` directive.
5 |
6 | Welcome to McThings's documentation!
7 | ====================================
8 |
9 | .. toctree::
10 | :maxdepth: 2
11 | :caption: Contents:
12 |
13 |
14 |
15 | Indices and tables
16 | ==================
17 |
18 | * :ref:`genindex`
19 | * :ref:`modindex`
20 | * :ref:`search`
21 |
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/tests/unit/run_tests.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/env python3
2 |
3 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
4 | # Author (©): Alvaro del Castillo
5 |
6 | import os
7 | import sys
8 | import unittest
9 |
10 |
11 | if __name__ == '__main__':
12 |
13 | test_suite = unittest.TestLoader().discover(os.path.join(os.path.dirname(os.path.abspath(__file__)), "."),
14 | pattern='test_*.py')
15 | result = unittest.TextTestRunner(buffer=True).run(test_suite)
16 | sys.exit(not result.wasSuccessful())
17 |
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/tests/integration/run_tests.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/env python3
2 |
3 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
4 | # Author (©): Alvaro del Castillo
5 |
6 | import os
7 | import sys
8 | import unittest
9 |
10 |
11 | if __name__ == '__main__':
12 |
13 | test_suite = unittest.TestLoader().discover(os.path.join(os.path.dirname(os.path.abspath(__file__)), "."),
14 | pattern='test_*.py')
15 | result = unittest.TextTestRunner(buffer=True).run(test_suite)
16 | sys.exit(not result.wasSuccessful())
17 |
--------------------------------------------------------------------------------
/mcthings/circle.py:
--------------------------------------------------------------------------------
1 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
2 | # Author (©): Alvaro del Castillo
3 |
4 | from mcthings.thing import Thing
5 | from mcthings.world import World
6 |
7 |
8 | class Circle(Thing):
9 |
10 | radius = None
11 | """ radius of the Sphere """
12 |
13 | def build(self):
14 | World.renderer.server.drawing.drawCircle(
15 | self.position.x,
16 | self.position.y,
17 | self.position.z,
18 | self.radius,
19 | self.block)
20 | self._end_position = self.position
21 |
--------------------------------------------------------------------------------
/mcthings/wall.py:
--------------------------------------------------------------------------------
1 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
2 | # Author (©): Alvaro del Castillo
3 | from mcpi.vec3 import Vec3
4 |
5 | from .thing import Thing
6 |
7 |
8 | class Wall(Thing):
9 | height = 5
10 | length = 10
11 | width = 2
12 |
13 | def create(self):
14 | self.set_blocks(
15 | Vec3(self.position.x, self.position.y, self.position.z),
16 | Vec3(self.position.x + self.length - 1,
17 | self.position.y + self.height - 1,
18 | self.position.z + self.width - 1),
19 | self.block.id)
20 |
--------------------------------------------------------------------------------
/mcthings/blocks.py:
--------------------------------------------------------------------------------
1 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
2 | # Author (©): Alvaro del Castillo
3 |
4 | from mcpi.vec3 import Vec3
5 |
6 | from .thing import Thing
7 |
8 |
9 | class Blocks(Thing):
10 | width = 3 # x
11 | height = 2 # y
12 | length = 4 # z
13 |
14 | def create(self):
15 | p = self.position
16 | self._end_position = Vec3(p.x + self.width - 1, p.y + self.height - 1, p.z + self.length - 1)
17 | # self.set_blocks(Vec3(p.x, p.y, p.z), self._end_position, self.block.id)
18 | self.set_blocks(self._end_position, Vec3(p.x, p.y, p.z), self.block.id)
19 |
--------------------------------------------------------------------------------
/docs/Makefile:
--------------------------------------------------------------------------------
1 | # Minimal makefile for Sphinx documentation
2 | #
3 |
4 | # You can set these variables from the command line, and also
5 | # from the environment for the first two.
6 | SPHINXOPTS ?=
7 | SPHINXBUILD ?= sphinx-build
8 | SOURCEDIR = .
9 | BUILDDIR = _build
10 |
11 | # Put it first so that "make" without argument is like "make help".
12 | help:
13 | @$(SPHINXBUILD) -M help "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(O)
14 |
15 | .PHONY: help Makefile
16 |
17 | # Catch-all target: route all unknown targets to Sphinx using the new
18 | # "make mode" option. $(O) is meant as a shortcut for $(SPHINXOPTS).
19 | %: Makefile
20 | @$(SPHINXBUILD) -M $@ "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(O)
21 |
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/mcthings/blocks_gallery.py:
--------------------------------------------------------------------------------
1 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
2 | # Author (©): Alvaro del Castillo
3 |
4 | import mcpi
5 |
6 | from mcpi.vec3 import Vec3
7 |
8 | from .thing import Thing
9 |
10 |
11 | class BlocksGallery(Thing):
12 | # https://www.minecraftinfo.com/idlist.htm
13 | MAX_BLOCK_NUMBER = 247
14 |
15 | def create(self):
16 | """
17 | Show all possible block types in a line
18 | :return:
19 | """
20 |
21 | for i in range(1, self.MAX_BLOCK_NUMBER):
22 | p = self.position
23 | self.set_block(Vec3(p.x + i, p.y, p.z), i)
24 |
25 | self._end_position = Vec3(p.x + self.MAX_BLOCK_NUMBER - 1, p.y, p.z)
26 |
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/tests/integration/test_wall.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/env python3
2 |
3 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
4 | # Author (©): Alvaro del Castillo
5 |
6 | import logging
7 | import unittest
8 |
9 | from mcthings.wall import Wall
10 | from mcthings.world import World
11 | from integration.base import TestBaseThing
12 |
13 |
14 | class TestWall(TestBaseThing):
15 | """Test Wall Thing"""
16 |
17 | def test_build(self):
18 | World.renderer.post_to_chat("Building a wall")
19 |
20 | pos = self.pos
21 |
22 | pos.x += 1
23 |
24 | wall = Wall(pos)
25 | wall.build()
26 |
27 |
28 | if __name__ == "__main__":
29 | logging.basicConfig(level=logging.INFO, format='%(asctime)s %(message)s')
30 | unittest.main(warnings='ignore')
31 |
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/tests/integration/test_wool.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/env python3
2 |
3 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
4 | # Author (©): Alvaro del Castillo
5 |
6 | import logging
7 | import unittest
8 |
9 | from mcthings.wool import Wool
10 | from mcthings.world import World
11 | from integration.base import TestBaseThing
12 |
13 |
14 | class TestWool(TestBaseThing):
15 | """Test Wool Thing"""
16 |
17 | def test_build(self):
18 | World.renderer.post_to_chat("Building all wool colors")
19 |
20 | pos = self.pos
21 |
22 | pos.x += 1
23 |
24 | wool = Wool(pos)
25 | wool.build()
26 |
27 |
28 | if __name__ == "__main__":
29 | logging.basicConfig(level=logging.INFO, format='%(asctime)s %(message)s')
30 | unittest.main(warnings='ignore')
31 |
--------------------------------------------------------------------------------
/tests/integration/test_blocks_gallery.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/env python3
2 |
3 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
4 | # Author (©): Alvaro del Castillo
5 |
6 | import logging
7 | import unittest
8 |
9 | from mcthings.blocks_gallery import BlocksGallery
10 | from mcthings.world import World
11 | from integration.base import TestBaseThing
12 |
13 |
14 | class TestBlocksGallery(TestBaseThing):
15 | """Test Thing"""
16 |
17 | def test_build(self):
18 | World.renderer.post_to_chat("Building a blocks gallery with all available blocks")
19 |
20 | pos = self.pos
21 |
22 | pos.x += 1
23 |
24 | gallery = BlocksGallery(pos)
25 | gallery.build()
26 |
27 |
28 | if __name__ == "__main__":
29 | logging.basicConfig(level=logging.INFO, format='%(asctime)s %(message)s')
30 | unittest.main(warnings='ignore')
31 |
--------------------------------------------------------------------------------
/bin/README.md:
--------------------------------------------------------------------------------
1 | vox2schematic
2 | --
3 |
4 | A conversion tool that reads a vox file with one model
5 | in original or current format and converts it voxel by voxel
6 | to blocks in a Minecraft Schematic file.
7 | The voxels are converted to wool blocks, and the color of the voxels
8 | are mapped to one of the 16 possible wools colors in the blocks.
9 |
10 | There is a [MagicaVoxel palette](https://github.com/Voxelers/mcthings/blob/develop/tests/integration/vox/minecraft_wool_palette.png)
11 | with the wool colors. If you use it in your model, the colors in Schematic blocks will be the same than the voxels ones.
12 |
13 | To install it just execute:
14 |
15 | `pip install mcthings`
16 |
17 | To execute it:
18 |
19 | `vox2schematic model.vox`
20 |
21 | and a `model.schematic` file will be created in the same directory.
22 |
23 | [Design and implementation details](https://github.com/Voxelers/mcthings/issues/99)
24 |
--------------------------------------------------------------------------------
/tests/integration/test_circle.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/env python3
2 |
3 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
4 | # Author (©): Alvaro del Castillo
5 |
6 | import logging
7 | import unittest
8 |
9 | import mcpi
10 |
11 | from mcthings.circle import Circle
12 | from mcthings.world import World
13 | from integration.base import TestBaseThing
14 |
15 |
16 | class TestCircle(TestBaseThing):
17 | """Test Circle Thing"""
18 |
19 | def test_build(self):
20 | World.renderer.post_to_chat("Building a circle")
21 |
22 | pos = self.pos
23 |
24 | radius = 10
25 | pos.z += 20
26 |
27 | circle = Circle(pos)
28 | circle.radius = radius
29 | circle.block = mcpi.block.BEDROCK
30 | circle.build()
31 |
32 |
33 | if __name__ == "__main__":
34 | logging.basicConfig(level=logging.INFO, format='%(asctime)s %(message)s')
35 | unittest.main(warnings='ignore')
36 |
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/docs/make.bat:
--------------------------------------------------------------------------------
1 | @ECHO OFF
2 |
3 | pushd %~dp0
4 |
5 | REM Command file for Sphinx documentation
6 |
7 | if "%SPHINXBUILD%" == "" (
8 | set SPHINXBUILD=sphinx-build
9 | )
10 | set SOURCEDIR=.
11 | set BUILDDIR=_build
12 |
13 | if "%1" == "" goto help
14 |
15 | %SPHINXBUILD% >NUL 2>NUL
16 | if errorlevel 9009 (
17 | echo.
18 | echo.The 'sphinx-build' command was not found. Make sure you have Sphinx
19 | echo.installed, then set the SPHINXBUILD environment variable to point
20 | echo.to the full path of the 'sphinx-build' executable. Alternatively you
21 | echo.may add the Sphinx directory to PATH.
22 | echo.
23 | echo.If you don't have Sphinx installed, grab it from
24 | echo.http://sphinx-doc.org/
25 | exit /b 1
26 | )
27 |
28 | %SPHINXBUILD% -M %1 %SOURCEDIR% %BUILDDIR% %SPHINXOPTS% %O%
29 | goto end
30 |
31 | :help
32 | %SPHINXBUILD% -M help %SOURCEDIR% %BUILDDIR% %SPHINXOPTS% %O%
33 |
34 | :end
35 | popd
36 |
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/tests/integration/test_scene.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/env python3
2 |
3 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
4 | # Author (©): Alvaro del Castillo
5 |
6 | import logging
7 | import unittest
8 |
9 | from mcthings.block import Block
10 | from mcthings.world import World
11 | from integration.base import TestBaseThing
12 |
13 |
14 | class TestScene(TestBaseThing):
15 | """Test Scene Thing"""
16 |
17 | def test_build(self):
18 | World.renderer.post_to_chat("Building a scene")
19 |
20 | pos = self.pos
21 |
22 | pos.x += 1
23 | block = Block(pos)
24 | block.build()
25 |
26 | pos.x += 2
27 | block = Block(pos)
28 | block.build()
29 |
30 | pos.y += 1
31 | World.first_scene().move(pos)
32 |
33 |
34 | if __name__ == "__main__":
35 | logging.basicConfig(level=logging.INFO, format='%(asctime)s %(message)s')
36 | unittest.main(warnings='ignore')
37 |
--------------------------------------------------------------------------------
/mcthings/line.py:
--------------------------------------------------------------------------------
1 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
2 | # Author (©): Alvaro del Castillo
3 |
4 | import mcpi.block
5 | from mcpi.vec3 import Vec3
6 |
7 | from .thing import Thing
8 | from .world import World
9 |
10 |
11 | class Line(Thing):
12 |
13 | width = 3
14 | length = 10
15 |
16 | def create(self):
17 | end_x = self.position.x + self.width - 1
18 | end_y = self.position.y - 1
19 | end_z = self.position.z + self.length - 1
20 |
21 | # Find the type of land block destroyed with the line
22 | self._block_empty = \
23 | mcpi.block.Block(World.renderer.get_block(Vec3(self.position.x, self.position.y-1, self.position.z)), 0)
24 |
25 | self.set_blocks(Vec3(self.position.x, self.position.y-1, self.position.z),
26 | Vec3(end_x, end_y, end_z),
27 | self.block.id)
28 |
29 | self._end_position = Vec3(end_x, end_y + 1, end_z)
30 |
--------------------------------------------------------------------------------
/mcthings/building.py:
--------------------------------------------------------------------------------
1 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
2 | # Author (©): Alvaro del Castillo
3 |
4 | import mcpi
5 |
6 | from .house import House
7 | from .thing import Thing
8 |
9 |
10 | class Building(Thing):
11 |
12 | floors = 10
13 | width = 10
14 | house_mirror = False
15 |
16 | def create(self):
17 |
18 | init_x = self.position.x
19 | init_y = self.position.y
20 | init_z = self.position.z
21 |
22 | house_pos = mcpi.vec3.Vec3(init_x, init_y, init_z)
23 | init_height = init_y
24 |
25 | for i in range(0, self.floors):
26 | house = House(house_pos, self)
27 | self.add_child(house)
28 | house_pos.y = house.height * i + init_height
29 | house.width = self.width
30 | house.block = self.block
31 | house.mirror = self.house_mirror
32 | house.create()
33 | self._end_position = house.end_position
34 |
--------------------------------------------------------------------------------
/tests/integration/test_building.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/env python3
2 |
3 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
4 | # Author (©): Alvaro del Castillo
5 |
6 | import logging
7 | import unittest
8 |
9 | import mcpi
10 |
11 | from mcthings.building import Building
12 | from mcthings.world import World
13 | from integration.base import TestBaseThing
14 |
15 |
16 | class TestBuilding(TestBaseThing):
17 | """Test Building Thing"""
18 |
19 | def test_build(self):
20 | World.renderer.post_to_chat("Building a building")
21 |
22 | pos = self.pos
23 |
24 | pos.x += 1
25 |
26 | building = Building(pos)
27 | building.block = mcpi.block.BEDROCK
28 | building.house_mirror = True
29 | building.build()
30 |
31 | Building(building.end_position).build()
32 |
33 |
34 | if __name__ == "__main__":
35 | logging.basicConfig(level=logging.INFO, format='%(asctime)s %(message)s')
36 | unittest.main(warnings='ignore')
37 |
--------------------------------------------------------------------------------
/tests/integration/base.py:
--------------------------------------------------------------------------------
1 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
2 | # Author (©): Alvaro del Castillo
3 |
4 | import logging
5 | import sys
6 | import unittest
7 |
8 | import mcpi
9 |
10 | from mcthings.renderers.raspberry_pi import _Server
11 |
12 | from mcthings.renderers.raspberry_pi import RaspberryPi
13 | from mcthings.world import World
14 |
15 |
16 | class TestBaseThing(unittest.TestCase):
17 | """ Integration tests for McThings """
18 |
19 | BUILDER_NAME = "ElasticExplorer"
20 |
21 | MC_SEVER_HOST = "localhost"
22 | MC_SEVER_PORT = 4711
23 |
24 | @classmethod
25 | def setUpClass(cls):
26 |
27 | try:
28 | World.renderer = RaspberryPi(cls.MC_SEVER_HOST, cls.MC_SEVER_PORT)
29 | except mcpi.connection.RequestError:
30 | logging.error("Can't connect to Minecraft server " + cls.MC_SEVER_HOST)
31 | sys.exit(1)
32 |
33 | def setUp(self):
34 | self.pos = World.renderer.get_pos(self.BUILDER_NAME)
35 |
36 |
--------------------------------------------------------------------------------
/mcthings/wool.py:
--------------------------------------------------------------------------------
1 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
2 | # Author (©): Alvaro del Castillo
3 |
4 | import mcpi
5 |
6 | from mcpi.vec3 import Vec3
7 | import mcpi.block
8 |
9 | from .thing import Thing
10 |
11 |
12 | class Wool(Thing):
13 | # Wool colors
14 | COLORS = [
15 | "White",
16 | "Orange",
17 | "Magenta",
18 | "Light Blue",
19 | "Yellow",
20 | "Lime",
21 | "Pink",
22 | "Grey",
23 | "Light grey",
24 | "Cyan",
25 | "Purple",
26 | "Blue",
27 | "Brown",
28 | "Green",
29 | "Red",
30 | "Black"
31 | ]
32 |
33 | def create(self):
34 | """
35 | Show all wool colors
36 | :return:
37 | """
38 |
39 | for i in range(0, len(self.COLORS)):
40 | p = self.position
41 | self.set_block(Vec3(p.x + i, p.y, p.z), mcpi.block.WOOL.id, i)
42 |
43 | self._end_position = Vec3(p.x + len(self.COLORS) - 1, p.y, p.z)
44 |
--------------------------------------------------------------------------------
/tests/integration/test_block.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/env python3
2 |
3 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
4 | # Author (©): Alvaro del Castillo
5 |
6 | import logging
7 | import unittest
8 |
9 | from mcpi.vec3 import Vec3
10 |
11 | from mcthings.block import Block
12 | from mcthings.world import World
13 | from integration.base import TestBaseThing
14 |
15 |
16 | class TestBlock(TestBaseThing):
17 | """Test Block Thing"""
18 |
19 | def test_build(self):
20 | World.renderer.post_to_chat("Building two blocks")
21 |
22 | pos = self.pos
23 |
24 | pos.x += 1
25 | block = Block(pos)
26 | block.build()
27 |
28 | assert len(block._blocks_memory.blocks) == 1
29 |
30 | pos.x += 3
31 | block = Block(pos)
32 | block.build()
33 | block.unbuild()
34 |
35 | block.move(Vec3(pos.x+5, pos.y, pos.z))
36 |
37 |
38 | if __name__ == "__main__":
39 | logging.basicConfig(level=logging.INFO, format='%(asctime)s %(message)s')
40 | unittest.main(warnings='ignore')
41 |
--------------------------------------------------------------------------------
/mcthings/collage.py:
--------------------------------------------------------------------------------
1 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
2 | # Author (©): Alvaro del Castillo
3 |
4 | from mcpi.vec3 import Vec3
5 | import mcpi.block
6 |
7 | from .thing import Thing
8 |
9 |
10 | class Collage(Thing):
11 | width = 3 # x
12 | height = 2 # y
13 | length = 4 # z
14 | change_blocks = [mcpi.block.BEDROCK, mcpi.block.SAND, mcpi.block.GOLD_BLOCK, mcpi.block.IRON_BLOCK]
15 |
16 | def create(self):
17 | p = self.position
18 | count = 0
19 | for y in range(0, self.height):
20 | for z in range(0, self.length):
21 | for x in range(0, self.width):
22 | block = self.block
23 | if self.block != self._block_empty:
24 | block = self.change_blocks[count % len(self.change_blocks)]
25 | self.set_block(Vec3(p.x + x, p.y + y, p.z + z), block.id)
26 | count += 1
27 |
28 | self._end_position = Vec3(p.x + self.width - 1, p.y + self.height - 1, p.z + self.length - 1)
29 |
--------------------------------------------------------------------------------
/mcthings/decorators/light_decorator.py:
--------------------------------------------------------------------------------
1 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
2 | # Author (©): Alvaro del Castillo
3 |
4 | import math
5 |
6 | import mcpi.block
7 | from mcpi.vec3 import Vec3
8 |
9 | from mcthings.block import Block
10 | from .decorator import Decorator
11 |
12 |
13 | class LightDecorator(Decorator):
14 | """
15 | A Light Decorator to illuminate the Thing.
16 |
17 | Add lights (torches) to Thing so you can see inside it
18 | """
19 |
20 | def create(self):
21 | """
22 | Add a torch in the center of the Thing
23 |
24 | :return:
25 | """
26 |
27 | thing_end = self._thing.end_position
28 | thing_start = self._thing.position
29 |
30 | center_pos_x = thing_start.x + math.floor((thing_end.x - thing_start.x) / 2)
31 | center_pos_y = thing_start.y + math.floor((thing_end.y - thing_start.y) / 2)
32 | center_pos_z = thing_start.z + math.floor((thing_end.z - thing_start.z) / 2)
33 |
34 | self.set_block(Vec3(center_pos_x, center_pos_y, center_pos_z), mcpi.block.TORCH)
35 |
--------------------------------------------------------------------------------
/tests/integration/test_river.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/env python3
2 |
3 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
4 | # Author (©): Alvaro del Castillo
5 |
6 | import logging
7 | import unittest
8 |
9 | from mcpi.vec3 import Vec3
10 |
11 | from mcthings.river import River
12 | from mcthings.world import World
13 | from integration.base import TestBaseThing
14 |
15 |
16 | class TestRiver(TestBaseThing):
17 | """Test River Thing"""
18 |
19 | def test_build(self):
20 | World.renderer.post_to_chat("Building a river")
21 |
22 | pos = self.pos
23 |
24 | pos.x += 1
25 |
26 | river = River(pos)
27 | river.width = 3
28 | river.depth = 3
29 | river.length = 5
30 | river.build()
31 | river.unbuild()
32 |
33 | pos = river.end_position
34 | river = River(Vec3(pos.x, self.pos.y, pos.z))
35 | river.depth = 3
36 | river.build()
37 |
38 |
39 | if __name__ == "__main__":
40 | logging.basicConfig(level=logging.INFO, format='%(asctime)s %(message)s')
41 | unittest.main(warnings='ignore')
42 |
--------------------------------------------------------------------------------
/mcthings/river.py:
--------------------------------------------------------------------------------
1 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
2 | # Author (©): Alvaro del Castillo
3 |
4 | import mcpi.block
5 | from mcpi.vec3 import Vec3
6 |
7 | from .thing import Thing
8 | from .world import World
9 |
10 |
11 | class River(Thing):
12 | length = 100
13 | width = 2
14 | depth = 1
15 | block = mcpi.block.WATER_FLOWING
16 |
17 | def create(self):
18 | init_x = self.position.x
19 | init_y = self.position.y - self.depth
20 | init_z = self.position.z
21 |
22 | end_x = init_x + self.width - 1
23 | end_y = self.position.y - 1
24 | end_z = init_z + self.length - 1
25 |
26 | # Find the type of land block destroyed with the river
27 | self._block_empty = \
28 | mcpi.block.Block(World.renderer.get_block(Vec3(init_x, self.position.y - 1, init_z)), 0)
29 |
30 | self.set_blocks(
31 | Vec3(init_x, init_y, init_z),
32 | Vec3(end_x, end_y, end_z),
33 | self.block.id)
34 |
35 | self._end_position = Vec3(end_x, self.position.y - self.depth, end_z)
36 |
--------------------------------------------------------------------------------
/tests/integration/test_collage.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/env python3
2 |
3 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
4 | # Author (©): Alvaro del Castillo
5 |
6 | import logging
7 | import unittest
8 |
9 | from mcpi.vec3 import Vec3
10 |
11 | from mcthings.collage import Collage
12 | from mcthings.world import World
13 | from integration.base import TestBaseThing
14 |
15 |
16 | class TestBlocks(TestBaseThing):
17 | """Test Collage Thing"""
18 |
19 | def test_build(self):
20 | World.renderer.post_to_chat("Building collage")
21 |
22 | self.pos.z += 1
23 | blocks = Collage(self.pos)
24 | blocks.build()
25 | assert len(blocks._blocks_memory.blocks) == 24
26 | assert blocks._blocks_memory.blocks[23].id == 42
27 |
28 | self.pos.z += 10
29 | blocks = Collage(self.pos)
30 | blocks.build()
31 |
32 | blocks.move(Vec3(self.pos.x+5, self.pos.y, self.pos.z))
33 |
34 |
35 | if __name__ == "__main__":
36 | logging.basicConfig(level=logging.INFO, format='%(asctime)s %(message)s')
37 | unittest.main(warnings='ignore')
38 |
--------------------------------------------------------------------------------
/mcthings/platform.py:
--------------------------------------------------------------------------------
1 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
2 | # Author (©): Alvaro del Castillo
3 |
4 | import math
5 |
6 | from mcpi.vec3 import Vec3
7 |
8 | from .thing import Thing
9 |
10 |
11 | class Platform(Thing):
12 | top_size = 3 # square platform at the top
13 | height = 10 # tower height
14 |
15 | def create(self):
16 | p = self.position
17 |
18 | # base of the tower
19 | base_x = p.x + math.floor(self.top_size/2)
20 | base_z = p.z + math.floor(self.top_size/2)
21 | self.set_blocks(Vec3(base_x, p.y, base_z),
22 | Vec3(base_x, p.y + self.height - 1, base_z),
23 | self.block.id)
24 |
25 | # Top
26 | self.set_blocks(Vec3(p.x, p.y + self.height, p.z),
27 | Vec3(p.x + self.top_size - 1, p.y + self.height, p.z + self.top_size - 1),
28 | self.block.id)
29 |
30 | self._end_position = Vec3(p.x + self.top_size - 1,
31 | p.y + self.height,
32 | p.z + self.top_size - 1)
33 |
--------------------------------------------------------------------------------
/tests/integration/test_house.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/env python3
2 |
3 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
4 | # Author (©): Alvaro del Castillo
5 |
6 | import logging
7 | import unittest
8 |
9 |
10 | from mcthings.house import House
11 | from mcthings.decorators.light_decorator import LightDecorator
12 | from mcthings.world import World
13 | from integration.base import TestBaseThing
14 |
15 |
16 | class TestHouse(TestBaseThing):
17 | """Test House Thing"""
18 |
19 | def test_build(self):
20 | World.renderer.post_to_chat("Building a house")
21 |
22 | pos = self.pos
23 |
24 | pos.x += 1
25 |
26 | house = House(pos)
27 | house.build()
28 |
29 | # Mirror house
30 | pos.x -= 10 # space between both houses
31 | house = House(pos)
32 | house.mirror = True
33 | house.build()
34 | # Add lights
35 | house.add_decorator(LightDecorator)
36 | house.decorate()
37 |
38 |
39 | if __name__ == "__main__":
40 | logging.basicConfig(level=logging.INFO, format='%(asctime)s %(message)s')
41 | unittest.main(warnings='ignore')
42 |
--------------------------------------------------------------------------------
/tests/integration/test_flip_blocks.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/env python3
2 |
3 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
4 | # Author (©): Alvaro del Castillo
5 |
6 | import logging
7 | import unittest
8 |
9 | from mcthings.collage import Collage
10 | from mcthings.world import World
11 | from integration.base import TestBaseThing
12 |
13 |
14 | class TestFlipBlock(TestBaseThing):
15 | """ Test to flip Blocks """
16 |
17 | def test_build(self):
18 | World.renderer.post_to_chat("Building two blocks")
19 |
20 | pos = self.pos
21 |
22 | pos.x += 3
23 | blocks = Collage(pos)
24 | blocks.width = 2
25 | blocks.height = 1
26 | blocks.length = 2
27 | blocks.create()
28 | blocks.render()
29 |
30 | pos.x += 6
31 | blocks = Collage(pos)
32 | blocks.width = 2
33 | blocks.height = 1
34 | blocks.length = 2
35 | blocks.create()
36 | blocks.flip_x()
37 | blocks.render()
38 |
39 |
40 | if __name__ == "__main__":
41 | logging.basicConfig(level=logging.INFO, format='%(asctime)s %(message)s')
42 | unittest.main(warnings='ignore')
43 |
--------------------------------------------------------------------------------
/tests/integration/test_bridge.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/env python3
2 |
3 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
4 | # Author (©): Alvaro del Castillo
5 |
6 | import logging
7 | import unittest
8 |
9 | import mcpi
10 |
11 | from mcthings.bridge import Bridge
12 | from mcthings.world import World
13 | from integration.base import TestBaseThing
14 |
15 |
16 | class TestBridge(TestBaseThing):
17 | """Test Bridge Thing"""
18 |
19 | def test_build(self):
20 | World.renderer.post_to_chat("Building bridges")
21 |
22 | pos = self.pos
23 |
24 | bridge = Bridge(pos)
25 | bridge.large = 10
26 | bridge.height = 3
27 | bridge.width = 3
28 | bridge.block = mcpi.block.WOOD
29 | bridge.build()
30 |
31 | pos = bridge.end_position
32 | pos.x += 1
33 | pos.y = bridge.position.y
34 | bridge1 = Bridge(pos)
35 | bridge1.large = 10
36 | bridge1.block = mcpi.block.BEDROCK
37 | bridge1.build()
38 |
39 |
40 | if __name__ == "__main__":
41 | logging.basicConfig(level=logging.INFO, format='%(asctime)s %(message)s')
42 | unittest.main(warnings='ignore')
43 |
--------------------------------------------------------------------------------
/tests/integration/test_town.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/env python3
2 |
3 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
4 | # Author (©): Alvaro del Castillo
5 |
6 | import logging
7 | import unittest
8 |
9 | import mcpi
10 | from mcpi.vec3 import Vec3
11 | from mcthings.decorators.light_decorator import LightDecorator
12 |
13 | from mcthings.town import Town
14 | from mcthings.world import World
15 | from integration.base import TestBaseThing
16 |
17 |
18 | class TestTown(TestBaseThing):
19 | """Test Town Thing"""
20 |
21 | def test_build(self):
22 | World.renderer.post_to_chat("Building a town")
23 |
24 | pos = self.pos
25 |
26 | pos.x += 1
27 |
28 | town = Town(pos)
29 | town.block = mcpi.block.BEDROCK
30 | town.build()
31 |
32 | town = Town(Vec3(pos.x-5, pos.y, pos.z))
33 | town.block = mcpi.block.BEDROCK
34 | town.house_mirror = True
35 | town.build()
36 |
37 | town.add_decorator(LightDecorator)
38 | town.decorate()
39 |
40 |
41 | if __name__ == "__main__":
42 | logging.basicConfig(level=logging.INFO, format='%(asctime)s %(message)s')
43 | unittest.main(warnings='ignore')
44 |
--------------------------------------------------------------------------------
/tests/integration/test_line.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/env python3
2 |
3 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
4 | # Author (©): Alvaro del Castillo
5 |
6 | import logging
7 | import unittest
8 |
9 | import mcpi
10 |
11 | from mcthings.line import Line
12 | from mcthings.world import World
13 | from integration.base import TestBaseThing
14 |
15 |
16 | class TestLine(TestBaseThing):
17 | """Test Line Thing"""
18 |
19 | def test_build(self):
20 | World.renderer.post_to_chat("Building a line")
21 |
22 | pos = self.pos
23 |
24 | pos.x += 1
25 | line = Line(pos)
26 | line.block = mcpi.block.SAND
27 | line.length = 2
28 | line.width = -1
29 | line.build()
30 |
31 | line = Line(line.end_position)
32 | line.width = 2
33 | line.block = mcpi.block.STONE
34 | line.build()
35 |
36 | line = Line(line.end_position)
37 | line.length = 10
38 | line.width = 2
39 | line.block = mcpi.block.SAND
40 | line.build()
41 |
42 |
43 | if __name__ == "__main__":
44 | logging.basicConfig(level=logging.INFO, format='%(asctime)s %(message)s')
45 | unittest.main(warnings='ignore')
46 |
--------------------------------------------------------------------------------
/tests/integration/test_sphere.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/env python3
2 |
3 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
4 | # Author (©): Alvaro del Castillo
5 |
6 | import logging
7 | import unittest
8 |
9 | import mcpi
10 |
11 | from mcthings.sphere import Sphere
12 | from mcthings.sphere import SphereHollow
13 | from mcthings.world import World
14 | from integration.base import TestBaseThing
15 |
16 |
17 | class TestSphere(TestBaseThing):
18 | """Test Sphere Thing"""
19 |
20 | def test_build(self):
21 | World.renderer.post_to_chat("Building a sphere")
22 |
23 | pos = self.pos
24 |
25 | radius = 10
26 | pos.z += 20
27 |
28 | sphere = Sphere(pos)
29 | sphere.radius = radius
30 | sphere.block = mcpi.block.IRON_BLOCK
31 | sphere.build()
32 |
33 | World.renderer.post_to_chat("Building a hollow sphere")
34 | pos.x += 20
35 | sphere = SphereHollow(pos)
36 | sphere.radius = radius
37 | sphere.block = mcpi.block.WOOD
38 | sphere.build()
39 |
40 |
41 | if __name__ == "__main__":
42 | logging.basicConfig(level=logging.INFO, format='%(asctime)s %(message)s')
43 | unittest.main(warnings='ignore')
44 |
--------------------------------------------------------------------------------
/CONTRIBUTING.md:
--------------------------------------------------------------------------------
1 | # Contributing to McThings
2 |
3 | We'd love for you to contribute to our source code and to make McThings better!
4 | Here are the guidelines we'd like you to follow
5 |
6 | ## Code of Conduct
7 |
8 | Help us keep McThings open and inclusive. Please read and follow our [Code of Conduct][coc].
9 |
10 | ## Questions, Bugs, Features
11 |
12 | ### Got a Question or Problem?
13 |
14 | McThings is yet a small project so just open a [new issue][github-new-issue] for sending your question.
15 |
16 | ### Do you want to contribute a **Scene** or **Thing**?
17 |
18 | The preferred way is to send it using a pull request. If you don't know howto create
19 | a pull request open a [new issue][github-new-issue] with your code. The license of your
20 | code must be ASL or compatible with it.
21 |
22 | ### Found an Issue or Bug?
23 |
24 | If you find a bug in the source code, you can help us by submitting [new issue][github-new-issue].
25 |
26 | [coc]: https://github\.com/juntosdesdecasa/mcthings/blob/master/CODE_OF_CONDUCT.md
27 | [github-issues]: https://github\.com/juntosdesdecasa/mcthings/issues
28 | [github-new-issue]: https://github\.com/juntosdesdecasa/mcthings/issues/new
29 | [github]: https://github\.com/juntosdesdecasa/mcthings
30 |
--------------------------------------------------------------------------------
/tests/integration/test_platform.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/env python3
2 |
3 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
4 | # Author (©): Alvaro del Castillo
5 |
6 | import logging
7 | import unittest
8 |
9 | import mcpi.block
10 | from mcpi.vec3 import Vec3
11 |
12 | from mcthings.block import Block
13 | from mcthings.platform import Platform
14 | from mcthings.world import World
15 | from integration.base import TestBaseThing
16 |
17 |
18 | class TestPlatform(TestBaseThing):
19 | """Test Platform Thing"""
20 |
21 | def test_build(self):
22 | World.renderer.post_to_chat("Building a platform")
23 |
24 | self.pos.z += 1
25 | platform = Platform(self.pos)
26 | platform.top_size = 7
27 | platform.height = 20
28 | platform.build()
29 |
30 | block = Block(platform.end_position)
31 | block.block = mcpi.block.BEDROCK
32 | block.build()
33 |
34 | p = Vec3(platform.end_position.x, platform.end_position.y + 1, platform.end_position.z)
35 | World.renderer.server.mc.entity.setTilePos(
36 | World.renderer.server.mc.getPlayerEntityId(self.BUILDER_NAME),
37 | p)
38 |
39 |
40 | if __name__ == "__main__":
41 | logging.basicConfig(level=logging.INFO, format='%(asctime)s %(message)s')
42 | unittest.main(warnings='ignore')
43 |
--------------------------------------------------------------------------------
/mcthings/town.py:
--------------------------------------------------------------------------------
1 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
2 | # Author (©): Alvaro del Castillo
3 |
4 | import mcpi
5 |
6 | from .thing import Thing
7 | from .house import House
8 |
9 |
10 | class Town(Thing):
11 |
12 | houses = 4
13 | house_width = 5
14 | house_length = 5
15 | house_height = 3
16 | house_mirror = False
17 | space = 3
18 | """space between the town houses"""
19 |
20 | def create(self):
21 |
22 | init_x = self.position.x
23 | init_y = self.position.y
24 | init_z = self.position.z
25 |
26 | house_pos = mcpi.vec3.Vec3(init_x, init_y, init_z)
27 |
28 | for i in range(0, self.houses):
29 | house = House(house_pos, self)
30 | self.add_child(house)
31 | house.width = self.house_width
32 | house.length = self.house_length
33 | house.height = self.house_height
34 | house.block = self.block
35 | house.mirror = self.house_mirror
36 | house.create()
37 | house_pos.z += self.house_width + self.space
38 |
39 | # Fill the end_position
40 | end_x = init_x + self.house_length
41 | end_y = init_y + self.house_height
42 | end_z = house_pos.z - self.space
43 |
44 | self._end_position = mcpi.vec3.Vec3(end_x, end_y, end_z)
45 |
--------------------------------------------------------------------------------
/mcthings/bridge.py:
--------------------------------------------------------------------------------
1 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
2 | # Author (©): Alvaro del Castillo
3 |
4 | from math import floor
5 |
6 | from mcpi.vec3 import Vec3
7 |
8 | from .thing import Thing
9 |
10 |
11 | class Bridge(Thing):
12 | large = 5
13 | height = None
14 | width = 1
15 |
16 | def create(self):
17 | for z in range(0, self.width):
18 | self.build_row(z)
19 |
20 | self._end_position = Vec3(self.position.x + self.large - 1,
21 | self.position.y + self.height,
22 | self.position.z + self.width - 1
23 | )
24 |
25 | def build_row(self, z):
26 | # large = 2 * height - 1
27 | max_height = floor((self.large + 1) / 2)
28 | if self.height is None:
29 | self.height = max_height
30 |
31 | for x in range(0, self.large):
32 | if x < max_height:
33 | y = x
34 | elif x == max_height and self.large % 2 == 0:
35 | y = max_height - 1
36 | else:
37 | y = y - 1
38 |
39 | final_y = y
40 |
41 | if self.height and y >= self.height - 1:
42 | final_y = self.height - 1
43 |
44 | self.set_block(
45 | Vec3(self.position.x + x, self.position.y + final_y, self.position.z + z),
46 | self.block.id)
47 |
--------------------------------------------------------------------------------
/mcthings/sphere.py:
--------------------------------------------------------------------------------
1 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
2 | # Author (©): Alvaro del Castillo
3 | from mcpi.vec3 import Vec3
4 |
5 | from mcthings.world import World
6 | from mcthings.thing import Thing
7 |
8 |
9 | class Sphere(Thing):
10 |
11 | radius = 5
12 | """ radius of the Sphere """
13 |
14 | def build(self):
15 | World.renderer.server.drawing.drawSphere(
16 | self.position.x + self.radius,
17 | self.position.y + self.radius - 1,
18 | self.position.z + self.radius,
19 | self.radius,
20 | self.block)
21 |
22 | end_x = self.position.x + 2 * self.radius
23 | end_y = self.position.y + 2 * self.radius
24 | end_z = self.position.z + 2 * self.radius
25 |
26 | self._end_position = Vec3(end_x, end_y, end_z)
27 |
28 |
29 | class SphereHollow(Thing):
30 |
31 | radius = None
32 | """ radius of the Hollow Sphere """
33 | height = 0
34 |
35 | def build(self):
36 | World.renderer.server.drawing.drawHollowSphere(
37 | self.position.x + self.radius,
38 | self.position.y + self.radius - 1,
39 | self.position.z + self.radius,
40 | self.radius,
41 | self.block)
42 |
43 | end_x = self.position.x + 2 * self.radius
44 | end_y = self.position.y + 2 * self.radius
45 | end_z = self.position.z + 2 * self.radius
46 |
47 | self._end_position = Vec3(end_x, end_y, end_z)
48 |
--------------------------------------------------------------------------------
/tests/integration/test_fence.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/env python3
2 |
3 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
4 | # Author (©): Alvaro del Castillo
5 |
6 | import logging
7 | import unittest
8 |
9 | import mcpi
10 | import mcpi.block
11 |
12 | from mcthings.fence import Fence
13 | from mcthings.pyramid import Pyramid
14 | from mcthings.town import Town
15 | from mcthings.world import World
16 | from integration.base import TestBaseThing
17 |
18 |
19 | class TestFence(TestBaseThing):
20 | """Test Fence Thing"""
21 |
22 | def test_build(self):
23 | World.renderer.post_to_chat("Building a walled town")
24 |
25 | pos = self.pos
26 |
27 | pos.x += 10
28 |
29 | town = Town(pos)
30 | town.houses = 3
31 | town.block = mcpi.block.WOOD
32 | town.house_width = 10
33 | town.house_length = 10
34 | town.house_height = 10
35 | town.build()
36 |
37 | # Build the wall to round the town
38 | fence = Fence(None)
39 | fence.block = mcpi.block.GOLD_BLOCK
40 | fence.thing = town
41 | fence.thick = 4
42 | fence.height = 5
43 | fence.build()
44 |
45 | pos.x += 30
46 | pyr = Pyramid(pos)
47 | pyr.build()
48 | fence = Fence(None)
49 | fence.thing = pyr
50 | fence.build()
51 |
52 |
53 | if __name__ == "__main__":
54 | logging.basicConfig(level=logging.INFO, format='%(asctime)s %(message)s')
55 | unittest.main(warnings='ignore')
56 |
--------------------------------------------------------------------------------
/tests/integration/test_rotate_schematic.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/env python3
2 |
3 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
4 | # Author (©): Alvaro del Castillo
5 |
6 | import logging
7 | import unittest
8 |
9 | from mcthings.schematic import Schematic
10 | from mcthings.world import World
11 | from integration.base import TestBaseThing
12 |
13 |
14 | class TestRotateSchematic(TestBaseThing):
15 | """Test to rotate an Schematic """
16 |
17 | def test_build(self):
18 | World.renderer.post_to_chat("Loading and building a schematic")
19 |
20 | pos = self.pos
21 |
22 | pos.x += 3
23 | boat = Schematic(pos)
24 | boat.file_path = "schematics/pirate-boat.schematic"
25 | boat.build()
26 |
27 | rot_boat = Schematic(pos)
28 | rot_boat.file_path = "schematics/pirate-boat.schematic"
29 | rot_boat.create()
30 | rot_boat.rotate(90)
31 | rot_boat.render()
32 |
33 | rot_boat = Schematic(pos)
34 | rot_boat.file_path = "schematics/pirate-boat.schematic"
35 | rot_boat.create()
36 | rot_boat.rotate(180)
37 | rot_boat.render()
38 |
39 | rot_boat = Schematic(pos)
40 | rot_boat.file_path = "schematics/pirate-boat.schematic"
41 | rot_boat.create()
42 | rot_boat.rotate(270)
43 | rot_boat.render()
44 |
45 |
46 | if __name__ == "__main__":
47 | logging.basicConfig(level=logging.INFO, format='%(asctime)s %(message)s')
48 | unittest.main(warnings='ignore')
49 |
--------------------------------------------------------------------------------
/tests/integration/test_pyramid.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/env python3
2 |
3 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
4 | # Author (©): Alvaro del Castillo
5 |
6 | import logging
7 | import unittest
8 |
9 | import mcpi
10 | from mcpi.vec3 import Vec3
11 |
12 | from mcthings.pyramid import Pyramid, PyramidHollow
13 | from mcthings.world import World
14 | from integration.base import TestBaseThing
15 |
16 | FLAT_WORLD_GROUND_HEIGHT = 0
17 |
18 |
19 | class TestPyramid(TestBaseThing):
20 | """Test Pyramid Thing"""
21 |
22 | def test_build(self):
23 | World.renderer.post_to_chat("Building a pyramid")
24 |
25 | pos = self.pos
26 |
27 | pyramid = Pyramid(pos)
28 | pyramid.height = 5
29 | pyramid.block = mcpi.block.SAND
30 | pyramid.build()
31 |
32 | pyramid = Pyramid(pyramid.end_position)
33 | pyramid.block = mcpi.block.BEDROCK
34 | pyramid.height = 3
35 | pyramid.build()
36 | # Let's move the last pyramid to the ground
37 | pyramid.move(Vec3(pyramid.position.x, FLAT_WORLD_GROUND_HEIGHT,
38 | pyramid.position.z))
39 |
40 | pyramid = PyramidHollow(Vec3(pos.x + 20, pos.y, pos.z))
41 | pyramid.block = mcpi.block.WOOD
42 | pyramid.build()
43 |
44 | pyramid.to_schematic("schematics/pyramid_hollow.schematic")
45 |
46 |
47 | if __name__ == "__main__":
48 | logging.basicConfig(level=logging.INFO, format='%(asctime)s %(message)s')
49 | unittest.main(warnings='ignore')
50 |
--------------------------------------------------------------------------------
/mcthings/world.py:
--------------------------------------------------------------------------------
1 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
2 | # Author (©): Alvaro del Castillo
3 |
4 | # TODO: at some point this must be a real Singleton
5 |
6 |
7 | class World:
8 | """
9 | A world is a container for all the scenes built using McThings. Its mapping
10 | is direct to Minecraft world concept.
11 |
12 | Before adding Things to the World, it must have a renderer
13 | """
14 | scenes = []
15 | """ Scenes included in the world """
16 | renderer = None
17 | """ Render used to render the scenes """
18 |
19 | @classmethod
20 | def set_renderer(cls, renderer):
21 | cls.renderer = renderer
22 |
23 | # TODO: Hack for Minecraft renderer to use McDrawing
24 | from mcthings.renderers.raspberry_pi import RaspberryPi
25 | if isinstance(renderer, RaspberryPi):
26 | World.drawing = renderer.drawing
27 |
28 | @classmethod
29 | def add_scene(cls, scene):
30 | """ Add a new scene to the world """
31 | cls.scenes.append(scene)
32 |
33 | @classmethod
34 | def first_scene(cls):
35 | """ Return the first scene used be default """
36 | return cls.scenes[0]
37 |
38 | @classmethod
39 | def build(cls):
40 | """ Build all the scenes inside the world """
41 | for scene in cls.scenes:
42 | scene.build()
43 |
44 | @classmethod
45 | def unbuild(cls):
46 | """ Unbuild all the scenes inside the world """
47 | for scene in cls.scene:
48 | scene.unbuild()
49 |
--------------------------------------------------------------------------------
/tests/integration/test_border_decorator.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/env python3
2 |
3 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
4 | # Author (©): Alvaro del Castillo
5 |
6 | import logging
7 | import unittest
8 |
9 | import mcpi
10 | import mcpi.block
11 |
12 | from mcthings.block import Block
13 | from mcthings.decorators.border_decorator import BorderDecorator
14 | from mcthings.house import House
15 | from mcthings.pyramid import Pyramid
16 | from mcthings.river import River
17 | from mcthings.world import World
18 | from integration.base import TestBaseThing
19 |
20 |
21 | class TestBorderDecorator(TestBaseThing):
22 | """ Test Border Decorator """
23 |
24 | def test_build(self):
25 | World.renderer.post_to_chat("Building a block with a border")
26 |
27 | pos = self.pos
28 | pos.x += 2
29 |
30 | # Add a border around an scene
31 | Block(pos)
32 | # Block(Vec3(pos.x+1, pos.y, pos.z))
33 | p = Pyramid(pos)
34 | p.height = 5
35 | House(pos)
36 | river = River(pos)
37 | river.length = 5
38 | init_scene = World.first_scene()
39 | init_scene.build()
40 |
41 | # Add a Railway around the scene
42 | border = BorderDecorator
43 | border.block = mcpi.block.RAIL
44 | border.margin = 5
45 | init_scene.add_decorator(border)
46 | init_scene.decorate()
47 |
48 |
49 | if __name__ == "__main__":
50 | logging.basicConfig(level=logging.INFO, format='%(asctime)s %(message)s')
51 | unittest.main(warnings='ignore')
52 |
--------------------------------------------------------------------------------
/tests/integration/test_blocks.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/env python3
2 |
3 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
4 | # Author (©): Alvaro del Castillo
5 |
6 | import logging
7 | import unittest
8 |
9 | import mcpi.block
10 | from mcpi.vec3 import Vec3
11 |
12 | from mcthings.block import Block
13 | from mcthings.blocks import Blocks
14 | from mcthings.world import World
15 | from integration.base import TestBaseThing
16 |
17 |
18 | class Ve3(object):
19 | pass
20 |
21 |
22 | class TestBlocks(TestBaseThing):
23 | """Test Blocks Thing"""
24 |
25 | def test_build(self):
26 | World.renderer.post_to_chat("Building blocks")
27 |
28 | self.pos.x += 1
29 | blocks = Blocks(self.pos)
30 | blocks.width = 2
31 | blocks.height = 4
32 | blocks.length = 3
33 | blocks.build()
34 | assert len(blocks._blocks_memory.blocks) == blocks.width * blocks.height * blocks.length
35 |
36 | # check the first and last block
37 | init_block = Block(blocks.position)
38 | init_block.block = mcpi.block.GOLD_BLOCK
39 | init_block.build()
40 | end_block = Block(blocks.end_position)
41 | end_block.block = mcpi.block.GOLD_BLOCK
42 | end_block.build()
43 |
44 | self.pos.z += 10
45 | blocks = Blocks(self.pos)
46 | blocks.build()
47 |
48 | blocks.move(Vec3(self.pos.x+5, self.pos.y, self.pos.z))
49 |
50 |
51 | if __name__ == "__main__":
52 | logging.basicConfig(level=logging.INFO, format='%(asctime)s %(message)s')
53 | unittest.main(warnings='ignore')
54 |
--------------------------------------------------------------------------------
/mcthings/decorators/decorator.py:
--------------------------------------------------------------------------------
1 | # TODO: at some point this must be a real Singleton
2 |
3 | from mcpi.minecraft import Minecraft
4 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
5 | # Author (©): Alvaro del Castillo
6 |
7 | import mcpi.block
8 |
9 | from mcthings.blocks_memory import BlocksMemory
10 | from mcthings.world import World
11 |
12 |
13 | class Decorator:
14 | """
15 | A Decorator is able to decorate a Thing based on its characteristics.
16 |
17 | If a Thing has decorators, they will be called after the build of the Thing.
18 | """
19 |
20 | block = mcpi.block.AIR
21 | """ Base block for the decorator """
22 |
23 | def __init__(self, thing):
24 | self._blocks_memory = BlocksMemory()
25 | self._thing = thing
26 |
27 | def create(self):
28 | """
29 | Create the decorator
30 |
31 | :return:
32 | """
33 |
34 | def set_block(self, pos, block, data=None):
35 | self._blocks_memory.set_block(pos, block, data)
36 |
37 | def set_blocks(self, init_pos, end_pos, block):
38 | """ Add a cuboid with the same block for all blocks and without specific data"""
39 | self._blocks_memory.set_blocks(init_pos, end_pos, block)
40 |
41 | def render(self):
42 | """
43 | Renders the decorator
44 |
45 | :return:
46 | """
47 | World.renderer.render(self._blocks_memory)
48 |
49 | def decorate(self):
50 | """
51 | Decorate the thing
52 |
53 | :return:
54 | """
55 |
56 | self.create()
57 | self.render()
58 |
--------------------------------------------------------------------------------
/USAGE.md:
--------------------------------------------------------------------------------
1 | # McThings Usage
2 |
3 | In order to use McThings you need Minecraft or Minetest running with Python support
4 | ([Raspberry PI Minecraft](https://www.minecraft.net/en-us/edition/pi/)). Once you have
5 | it you can start executing Python code using McThings to build the scenes in Minecraft/Minetest.
6 |
7 | Jupyter Notebooks are great to start doing it, and the [scenes repository](scenes) uses this option.
8 |
9 | But you can use also other Python environments like PyCharm.
10 |
11 | [This is a research](https://github.com/juntosdesdecasa/mcthings/issues/50) of the current options to use Python in Minecraft and Minetest.
12 |
13 | The options tested are:
14 |
15 | ## Minecraft Spigot server
16 |
17 | This option works with the latest release of Minecraft at this moment: 1.15.2. Install in the Spigot server
18 | [this plugin](https://www.spigotmc.org/resources/raspberryjuice.22724/) and that's all.
19 |
20 | ## Minecraft Forge Client
21 |
22 | In this case you don't need to run a server. Just start the Minecraft Forge client with
23 | [this plugin](https://github.com/arpruss/raspberryjammod) installed and in Single Player mode.
24 | Tested with the version **1.12.2**. The plugin does not work with newer versions.
25 | [Install process](https://github.com/juntosdesdecasa/mcthings/issues/65)
26 |
27 | Probably the Forge server option will work also.
28 |
29 | ## Minetest
30 |
31 | For using Minetest, just install [this plugin](https://github.com/arpruss/raspberryjammod-minetest).
32 | Minetest 5.1 has been tested but probably it will work with newer versions. [Install process](https://github.com/juntosdesdecasa/mcthings/issues/45)
33 |
34 |
35 |
36 |
--------------------------------------------------------------------------------
/mcthings/pyramid.py:
--------------------------------------------------------------------------------
1 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
2 | # Author (©): Alvaro del Castillo
3 |
4 | import mcpi.block
5 | from mcpi.vec3 import Vec3
6 |
7 | from .thing import Thing
8 |
9 |
10 | class Pyramid(Thing):
11 | height = 10
12 |
13 | def create(self):
14 | length = 2 * self.height - 1
15 | width = length
16 |
17 | for i in range(0, self.height):
18 | level = i
19 | p = self.position
20 | self.set_blocks(
21 | Vec3(p.x + level, p.y + level, p.z + level),
22 | Vec3(p.x + (length - 1) - level,
23 | p.y + level,
24 | p.z + (width - 1) - level),
25 | self.block.id)
26 |
27 | self._end_position = Vec3(p.x + (length - 1),
28 | p.y + self.height - 1,
29 | p.z + (width - 1)
30 | )
31 |
32 |
33 | class PyramidHollow(Thing):
34 | height = 10
35 | thick = 2
36 |
37 | def create(self):
38 | outer = Pyramid(self.position, self)
39 | outer.height = self.height
40 | outer.block = self.block
41 | self.add_child(outer)
42 | outer.create()
43 | self._end_position = outer.end_position
44 | inner_x = self.position.x + self.thick
45 | inner_y = self.position.y
46 | inner_z = self.position.z + self.thick
47 | inner = Pyramid(Vec3(inner_x, inner_y, inner_z), self)
48 | inner.block = mcpi.block.AIR
49 | inner.height = self.height - self.thick
50 | self.add_child(inner)
51 | inner.create()
52 |
--------------------------------------------------------------------------------
/mcthings/renderers/renderer.py:
--------------------------------------------------------------------------------
1 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
2 | # Author (©): Alvaro del Castillo
3 |
4 |
5 | class Renderer:
6 | """ Base class for all McThings Renderers """
7 |
8 | """
9 | Base class for all McThings Renderers
10 |
11 | A renderer reads the blocks data from mcthings.core.BlocksMemory and render it
12 | with a specific engine. For example, Raspberry PI uses the Python API to do it.
13 | """
14 |
15 | def render(self, blocks_memory):
16 | """
17 | Render the blocks included in the memory_chunk at position in the world
18 |
19 | :param blocks_memory: memory with the blocks to be rendered
20 | :return:
21 | """
22 |
23 | def post_to_chat(self, message):
24 | """
25 | Send a message to the chat in the renderer it it exists
26 | :param message:
27 | :return:
28 | """
29 |
30 | def get_block(self, position):
31 | """
32 | Get the rendered block at the given position
33 | :param position:
34 | :return: int with the block id
35 | """
36 |
37 | def get_block_with_data(self, position):
38 | """
39 | Get the rendered block at the given position
40 | :param position:
41 | :return: mcpi.block.Block with the id and data
42 | """
43 |
44 | def get_blocks(self, init_pos, end_pos):
45 | """
46 | Get the rendered cuboid at init_pos and end_pos
47 | :param init_pos:
48 | :param end_pos:
49 | :return:
50 | """
51 |
52 | def get_pos(self, entity):
53 | """
54 | Get the position of the entity in the World
55 | :param entity:
56 | :return: the position in Vec3 format
57 | """
--------------------------------------------------------------------------------
/tests/integration/test_rotate_blocks.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/env python3
2 |
3 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
4 | # Author (©): Alvaro del Castillo
5 |
6 | import logging
7 | import unittest
8 |
9 | from mcthings.blocks import Blocks
10 | from mcthings.collage import Collage
11 | from mcthings.world import World
12 | from integration.base import TestBaseThing
13 |
14 |
15 | class TestRotateBlock(TestBaseThing):
16 | """ Test to rotate Blocks """
17 |
18 | def test_build(self):
19 | World.renderer.post_to_chat("Rotating cuboids")
20 |
21 | pos = self.pos
22 |
23 | pos.x += 3
24 | blocks = Collage(pos)
25 | blocks.width = 7
26 | blocks.height = 2
27 | blocks.length = 3
28 | blocks.build()
29 |
30 | pos.x += 15
31 | blocks = Collage(pos)
32 | blocks.width = 7
33 | blocks.height = 2
34 | blocks.length = 5
35 | blocks.create()
36 | blocks.rotate(90)
37 | blocks.render()
38 |
39 | # Check that the blocks start and end point are correct
40 | init_blocks = Blocks(blocks.position)
41 | init_blocks.height = 5
42 | init_blocks.width = 1
43 | init_blocks.length = 1
44 | init_blocks.build()
45 | end_blocks = Blocks(blocks.end_position)
46 | end_blocks.height = 5
47 | end_blocks.width = 1
48 | end_blocks.length = 1
49 | end_blocks.build()
50 |
51 | try:
52 | blocks.rotate(45)
53 | except RuntimeError:
54 | logging.info("Detected right Exception for invalid %s degrees", str(45))
55 |
56 |
57 | if __name__ == "__main__":
58 | logging.basicConfig(level=logging.INFO, format='%(asctime)s %(message)s')
59 | unittest.main(warnings='ignore')
60 |
--------------------------------------------------------------------------------
/tests/integration/test_schematic.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/env python3
2 |
3 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
4 | # Author (©): Alvaro del Castillo
5 |
6 | import logging
7 | import unittest
8 |
9 | import mcpi.block
10 | from mcpi.vec3 import Vec3
11 |
12 | from mcthings.blocks import Blocks
13 | from mcthings.schematic import Schematic
14 | from mcthings.world import World
15 | from integration.base import TestBaseThing
16 |
17 |
18 | class TestSchematic(TestBaseThing):
19 | """Test Schematic Thing"""
20 |
21 | def test_build(self):
22 | World.renderer.post_to_chat("Create and render schematics")
23 | pos = self.pos
24 |
25 | schematic = Schematic(pos)
26 | # 2012: https://www.minecraft-schematics.com/schematic/68/
27 | schematic.file_path = "schematics/pirate-boat.schematic"
28 | # 2017: https://www.minecraft-schematics.com/schematic/9676/
29 | # schematic.file_path = "schematics/chateau-fairmont.schematic"
30 | # schematic.file_path = "schematics/pyramid_hollow.schematic"
31 | schematic.change_blocks = {mcpi.block.ICE.id: mcpi.block.GLASS.id}
32 | schematic.file_path = "schematics/vxs.schematic"
33 | schematic.create()
34 | schematic.render()
35 |
36 | schematic = Schematic(Vec3(pos.x+4, pos.y, pos.z))
37 | schematic.file_path = "schematics/veh_ambulance_mc.schematic"
38 | schematic.build()
39 |
40 | schematic = Schematic(Vec3(pos.x-4, pos.y, pos.z))
41 | schematic.file_path = "schematics/alien_engi1a.schematic"
42 | schematic.create()
43 | schematic.flip_x()
44 | schematic.render()
45 |
46 |
47 | if __name__ == "__main__":
48 | logging.basicConfig(level=logging.INFO, format='%(asctime)s %(message)s')
49 | unittest.main(warnings='ignore')
50 |
--------------------------------------------------------------------------------
/mcthings/house.py:
--------------------------------------------------------------------------------
1 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
2 | # Author (©): Alvaro del Castillo
3 |
4 | import mcpi
5 |
6 | from mcpi.vec3 import Vec3
7 |
8 | from .thing import Thing
9 |
10 |
11 | class House(Thing):
12 |
13 | height = 3
14 | width = 5
15 | length = 5
16 | wall_width = 1
17 | door_size = 1
18 | mirror = False
19 |
20 | def create(self):
21 |
22 | init_x = self.position.x
23 | init_y = self.position.y
24 | init_z = self.position.z
25 |
26 | end_x = init_x + self.length - 1
27 | if self.mirror:
28 | end_x = init_x
29 | init_x = init_x - (self.length - 1)
30 | end_y = init_y + self.height - 1
31 | end_z = init_z + self.width - 1
32 |
33 | self.set_blocks(
34 | Vec3(init_x, init_y, init_z),
35 | Vec3(end_x, end_y, end_z),
36 | self.block.id)
37 |
38 | # Fill the cube with air so it becomes a kind of house
39 | init_x_empty = init_x + self.wall_width
40 | end_x_empty = end_x - self.wall_width
41 | self.set_blocks(
42 | Vec3(init_x_empty, init_y, init_z + self.wall_width),
43 | Vec3(end_x_empty,
44 | end_y - self.wall_width,
45 | end_z - self.wall_width),
46 | mcpi.block.AIR.id)
47 |
48 | init_door_x = init_x
49 | if self.mirror:
50 | init_door_x = end_x
51 | init_door = Vec3(init_door_x, init_y, init_z + self.wall_width)
52 | end_door_x = init_door_x + self.wall_width - 1
53 | end_door_y = init_y + self.door_size
54 | end_door_z = init_z + self.wall_width + self.door_size - 1
55 | end_door = Vec3(end_door_x, end_door_y, end_door_z)
56 | self.set_blocks(init_door, end_door, mcpi.block.AIR.id)
57 |
58 | self._end_position = Vec3(end_x, end_y, end_z)
59 |
--------------------------------------------------------------------------------
/mcthings/fence.py:
--------------------------------------------------------------------------------
1 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
2 | # Author (©): Alvaro del Castillo
3 |
4 | import mcpi
5 | from mcpi.vec3 import Vec3
6 |
7 | from .thing import Thing
8 |
9 |
10 | class Fence(Thing):
11 | """
12 | Build a block plane and empty it to create the fence
13 | """
14 |
15 | fence_space = 5
16 | """ Space between the fence and the thing fenced """
17 | thick = 1
18 | height = None
19 | thing = None
20 |
21 | def create(self):
22 | """
23 | Create a fence around the configured thing
24 | :return:
25 | """
26 | if self.thing is None:
27 | raise RuntimeError("Thing to be fenced is not defined")
28 |
29 | self.add_child(self.thing)
30 |
31 | init_x = self.thing.position.x - self.fence_space - self.thick
32 | init_y = self.thing.position.y
33 | init_z = self.thing.position.z - self.fence_space - self.thick
34 |
35 | self._position = Vec3(init_x, init_y, init_z)
36 |
37 | end_x = self.thing.end_position.x + self.fence_space + self.thick
38 | end_y = self.thing.end_position.y
39 | if self.height:
40 | end_y = self.thing.position.y + (self.height - 1)
41 | end_z = self.thing.end_position.z + self.fence_space + self.thick
42 |
43 | self._end_position = Vec3(end_x, end_y, end_z)
44 |
45 | self.set_blocks(
46 | Vec3(init_x, init_y, init_z),
47 | Vec3(end_x, end_y, end_z),
48 | self.block.id)
49 |
50 | # Fill the prism with air to became a rectangular wall
51 | self.set_blocks(
52 | Vec3(init_x + self.thick, init_y, init_z + self.thick),
53 | Vec3(end_x - self.thick, end_y, end_z - self.thick),
54 | mcpi.block.AIR.id)
55 |
56 | # Rebuild the thing because it is destroyed when emptying the fence
57 | # if we are not removing the fence
58 | if self.block.id != mcpi.block.AIR.id:
59 | self.thing.create()
60 |
--------------------------------------------------------------------------------
/setup.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/env python3
2 |
3 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
4 | # Author (©): Alvaro del Castillo
5 |
6 | import codecs
7 | import os
8 | import re
9 | from setuptools import setup
10 |
11 | here = os.path.abspath(os.path.dirname(__file__))
12 | readme_md = os.path.join(here, 'README.md')
13 |
14 | version_py = os.path.join(here, 'mcthings', '_version.py')
15 | with codecs.open(version_py, 'r', encoding='utf-8') as fd:
16 | version = re.search(r'^__version__\s*=\s*[\'"]([^\'"]*)[\'"]',
17 | fd.read(), re.MULTILINE).group(1)
18 |
19 | # Get the package description from the README.md file
20 | with codecs.open(readme_md, encoding='utf-8') as f:
21 | long_description = f.read()
22 |
23 | # allow setup.py to be run from any path
24 | os.chdir(os.path.normpath(os.path.join(os.path.abspath(__file__), os.pardir)))
25 |
26 | setup(
27 | name='mcthings',
28 | version=version,
29 | packages=['mcthings', 'mcthings.decorators', 'mcthings.renderers'],
30 | include_package_data=True,
31 | license='ASL',
32 | description='McThings is a python library for building things in Minecraft',
33 | long_description=long_description,
34 | long_description_content_type='text/markdown',
35 | url='https://github.com/juntosdesdecasa/mcthings',
36 | author='Alvaro del Castillo',
37 | author_email='alvaro.delcastillo@gmail.com',
38 | keywords="development library minecraft buildings games",
39 | classifiers=[
40 | 'Environment :: Console',
41 | 'Intended Audience :: Developers',
42 | 'License :: OSI Approved :: Apache Software License',
43 | 'Operating System :: OS Independent',
44 | 'Programming Language :: Python',
45 | 'Programming Language :: Python :: 3',
46 | 'Topic :: Software Development'
47 | ],
48 | install_requires=[
49 | 'mcpi',
50 | 'minecraftstuff',
51 | 'nbt'
52 | ],
53 | scripts=[
54 | 'bin/vox2schematic'
55 | ],
56 | python_requires='>=3.5'
57 | )
58 |
--------------------------------------------------------------------------------
/bin/vox2schematic:
--------------------------------------------------------------------------------
1 | #!/usr/bin/env python3
2 |
3 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
4 | # Author (©): Alvaro del Castillo
5 |
6 |
7 | import argparse
8 | import logging
9 | import sys
10 |
11 | from mcpi.vec3 import Vec3
12 |
13 | from mcthings.vox import Vox
14 |
15 |
16 | def parse_args():
17 | """Parse command line arguments"""
18 |
19 | parser = argparse.ArgumentParser()
20 |
21 | parser.add_argument('voxfile')
22 | parser.add_argument('-o', '--outfile', help='Schematic filename', required=False)
23 |
24 | if len(sys.argv) == 1:
25 | parser.print_help()
26 | sys.exit(1)
27 |
28 | return parser.parse_args()
29 |
30 |
31 | def load_vox_file(vox_file):
32 | # The position should be optional. If not, we have a desing issue for this use case
33 | voxels = Vox(Vec3(0, 0, 0 ))
34 | voxels.file_path = vox_file
35 | # load the voxels in memory
36 | voxels.create()
37 |
38 | return voxels
39 |
40 |
41 | def print_error(str):
42 | sys.stderr.write(str + "\n")
43 |
44 |
45 | def main():
46 | logging.basicConfig(level=logging.DEBUG, format="[%(asctime)s] - %(message)s")
47 |
48 | args = parse_args()
49 |
50 | vox_file = sys.argv[1]
51 | schematic_file = vox_file.replace(".vox", ".schematic")
52 |
53 | if args.outfile:
54 | schematic_file = args.outfile
55 |
56 | logging.info("Vox input file: %s", vox_file)
57 | logging.info("Schematic output file: %s", schematic_file)
58 |
59 | try:
60 | voxels = load_vox_file(vox_file)
61 | # TODO: Reimplement Thing to schematic to worl always from memory?
62 | voxels._blocks_memory.to_schematic(schematic_file)
63 | except FileNotFoundError as ex:
64 | print_error(str(ex))
65 | except RuntimeError as ex:
66 | print_error(str(ex))
67 |
68 |
69 | if __name__ == '__main__':
70 | try:
71 | main()
72 | except KeyboardInterrupt:
73 | s = "\n\nReceived Ctrl-C or other break signal. Exiting.\n"
74 | print_error(s)
75 | sys.exit(0)
--------------------------------------------------------------------------------
/tests/integration/test_lines.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/env python3
2 |
3 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
4 | # Author (©): Alvaro del Castillo
5 |
6 | import logging
7 | import unittest
8 |
9 | import mcpi
10 |
11 | from mcthings.block import Block
12 | from mcthings.world import World
13 | from integration.base import TestBaseThing
14 |
15 |
16 | class TestLines(TestBaseThing):
17 | """Test Lines Thing"""
18 |
19 | def test_build(self):
20 | World.renderer.post_to_chat("Building lines of blocks")
21 |
22 | pos = self.pos
23 | blocks_number = 5
24 |
25 | # Line in incresing x
26 | block_pos = mcpi.vec3.Vec3(pos.x+1, pos.y, pos.z)
27 | for x in range(0, blocks_number):
28 | block_pos.x += 1
29 | Block(block_pos).build()
30 |
31 | # Line in decresing x
32 | block_pos = mcpi.vec3.Vec3(pos.x+1, pos.y, pos.z)
33 | for x in range(1, blocks_number):
34 | block_pos.x -= 1
35 | Block(block_pos).build()
36 |
37 | # Line in incresing y
38 | block_pos = mcpi.vec3.Vec3(pos.x+1, pos.y, pos.z)
39 | for y in range(1, blocks_number):
40 | block_pos.y += 1
41 | Block(block_pos).build()
42 |
43 | # Line in decresing y
44 | block_pos = mcpi.vec3.Vec3(pos.x+1, pos.y, pos.z)
45 | for y in range(1, blocks_number):
46 | block_pos.y -= 1
47 | Block(block_pos).build()
48 |
49 | # Line in incresing z
50 | block_pos = mcpi.vec3.Vec3(pos.x+1, pos.y, pos.z)
51 | for z in range(1, blocks_number):
52 | block_pos.z += 1
53 | Block(block_pos).build()
54 |
55 | # Line in decresing z
56 | block_pos = mcpi.vec3.Vec3(pos.x+1, pos.y, pos.z)
57 | for z in range(1, blocks_number):
58 | block_pos.z -= 1
59 | Block(block_pos).build()
60 |
61 |
62 | if __name__ == "__main__":
63 | logging.basicConfig(level=logging.INFO, format='%(asctime)s %(message)s')
64 | unittest.main(warnings='ignore')
65 |
--------------------------------------------------------------------------------
/tests/unit/test_utils.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/env python3
2 |
3 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
4 | # Author (©): Alvaro del Castillo
5 |
6 | import logging
7 | import unittest
8 |
9 | from mcpi.vec3 import Vec3
10 | from nbt import nbt
11 |
12 | from mcthings.blocks import Blocks
13 | from mcthings.schematic import Schematic
14 | from mcthings.utils import find_min_max_cuboid_vertex, size_region
15 |
16 |
17 | class TestUtils(unittest.TestCase):
18 | """ Test for the utils library """
19 |
20 | def test_cuboid_vertexes(self):
21 | # Find cuboid vertexes
22 | v1 = Vec3(1, 1, 0)
23 | v2 = Vec3(0, 1, 1)
24 | v_min, v_max = find_min_max_cuboid_vertex(v1, v2)
25 |
26 | assert v_min == Vec3(0, 1, 0)
27 | assert v_max == Vec3(1, 1, 1)
28 |
29 | v1 = Vec3(1, 0, 0)
30 | v2 = Vec3(0, 1, 1)
31 | v_min, v_max = find_min_max_cuboid_vertex(v1, v2)
32 |
33 | assert v_min == Vec3(0, 0, 0)
34 | assert v_max == Vec3(1, 1, 1)
35 |
36 | def test_size_region(self):
37 | # Load a schematic file with a know size and check this method
38 | schematic = Schematic(Vec3(0, 0, 0))
39 | schematic.file_path = "schematics/alien_engi1a.schematic"
40 | schematic.create()
41 | size = size_region(schematic.position, schematic.end_position)
42 |
43 | data = nbt.NBTFile(schematic.file_path, 'rb')
44 | size_x = data["Width"].value
45 | size_y = data["Height"].value
46 | size_z = data["Length"].value
47 | expected_size = Vec3(size_x, size_y, size_z)
48 |
49 | assert expected_size == size
50 |
51 | # Let's check with blocks also
52 | blocks = Blocks(Vec3(0, 0, 0))
53 | blocks.length = 5
54 | blocks.width = 5
55 | blocks.height = 5
56 | expected_size = Vec3(5, 5, 5)
57 | blocks.create()
58 | size = size_region(blocks.position, blocks.end_position)
59 | assert expected_size == size
60 |
61 | # build_schematic_nbt, extract_region and extract_region_with_data all need the renderer: not unit testing
62 |
63 | if __name__ == "__main__":
64 | logging.basicConfig(level=logging.INFO, format='%(asctime)s %(message)s')
65 | unittest.main(warnings='ignore')
66 |
--------------------------------------------------------------------------------
/docs/conf.py:
--------------------------------------------------------------------------------
1 | # Configuration file for the Sphinx documentation builder.
2 | #
3 | # This file only contains a selection of the most common options. For a full
4 | # list see the documentation:
5 | # https://www.sphinx-doc.org/en/master/usage/configuration.html
6 |
7 | # -- Path setup --------------------------------------------------------------
8 |
9 | # If extensions (or modules to document with autodoc) are in another directory,
10 | # add these directories to sys.path here. If the directory is relative to the
11 | # documentation root, use os.path.abspath to make it absolute, like shown here.
12 | #
13 | import os
14 | import sys
15 | # For autodoc to work
16 | sys.path.insert(0, os.path.abspath('..'))
17 | # For API doc to be generated
18 | os.system("sphinx-apidoc -f -d 4 -o . ../mcthings")
19 |
20 |
21 | # -- Project information -----------------------------------------------------
22 |
23 | project = 'McThings'
24 | copyright = '2020, Alvaro del Castillo'
25 | author = 'Alvaro del Castillo'
26 |
27 |
28 | # -- General configuration ---------------------------------------------------
29 |
30 | # Add any Sphinx extension module names here, as strings. They can be
31 | # extensions coming with Sphinx (named 'sphinx.ext.*') or your custom
32 | # ones.
33 | extensions = ['sphinx.ext.autodoc']
34 |
35 | # Add any paths that contain templates here, relative to this directory.
36 | templates_path = ['_templates']
37 |
38 | # List of patterns, relative to source directory, that match files and
39 | # directories to ignore when looking for source files.
40 | # This pattern also affects html_static_path and html_extra_path.
41 | exclude_patterns = ['_build', 'Thumbs.db', '.DS_Store']
42 |
43 |
44 | # -- Options for HTML output -------------------------------------------------
45 |
46 | # The theme to use for HTML and HTML Help pages. See the documentation for
47 | # a list of builtin themes.
48 | #
49 | # html_theme = 'alabaster'
50 |
51 | # Add any paths that contain custom static files (such as style sheets) here,
52 | # relative to this directory. They are copied after the builtin static files,
53 | # so a file named "default.css" will overwrite the builtin "default.css".
54 | html_static_path = ['_static']
55 |
56 | # https://github.com/readthedocs/readthedocs.org/issues/2569#issuecomment-485117471
57 | master_doc = 'index'
58 |
--------------------------------------------------------------------------------
/mcthings/decorators/border_decorator.py:
--------------------------------------------------------------------------------
1 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
2 | # Author (©): Alvaro del Castillo
3 |
4 | import math
5 |
6 | from mcpi.vec3 import Vec3
7 |
8 | from .decorator import Decorator
9 |
10 |
11 | class BorderDecorator(Decorator):
12 | """
13 | A Border Decorator to build the border of the Thing.
14 |
15 | Create a border of 1 block around the Thing
16 | """
17 |
18 | margin = 5 # Margin between the Thing and its border
19 |
20 | def create(self):
21 | """
22 | Add a border to the Thing
23 |
24 | :return:
25 | """
26 |
27 | (min_pos, max_pos) = self._thing.find_bounding_box()
28 | # The min height is always the floor of the thing position
29 | if min_pos.y < self._thing.position.y:
30 | min_pos.y = self._thing.position.y
31 |
32 | border_width = (max_pos.x - min_pos.x) + 1 + 2 * self.margin + 2 * 1
33 | border_width = math.ceil(border_width)
34 | border_large = (max_pos.z - min_pos.z) + 1 + 2 * self.margin + 2 * 1
35 | border_large = math.ceil(border_large)
36 |
37 | init_pos = Vec3(min_pos.x - (self.margin + 1), min_pos.y, min_pos.z - (self.margin + 1))
38 | end_pos = Vec3(min_pos.x + (self.margin + 1), min_pos.y, min_pos.z + (self.margin + 1))
39 |
40 | # Create the four borders of the Thing
41 | # Block by block with pre-clean so railways work
42 | init = init_pos
43 | end = Vec3(init_pos.x + border_width - 1, init_pos.y, init_pos.z)
44 | for x in range(0, border_width - 1):
45 | self.set_block(Vec3(init.x + x, init.y, init.z), self.block)
46 |
47 | init = end
48 | end = Vec3(init.x, init.y, init.z + border_large - 1)
49 | for z in range(0, border_large - 1):
50 | self.set_block(Vec3(init.x, init.y, init.z + z), self.block)
51 |
52 | init = end
53 | end = Vec3(init.x - (border_width - 1), init.y, init.z)
54 | for x in range(0, border_width - 1):
55 | self.set_block(Vec3(init.x - x, init.y, init.z), self.block)
56 |
57 | init = end
58 | end = Vec3(init.x, init.y, init.z - (border_large - 1))
59 | for z in range(0, border_large - 1):
60 | self.set_block(Vec3(init.x, init.y, init.z - z), self.block)
61 |
--------------------------------------------------------------------------------
/tests/unit/test_vox.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/env python3
2 |
3 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
4 | # Author (©): Alvaro del Castillo
5 |
6 | import logging
7 | import unittest
8 |
9 | from mcpi.vec3 import Vec3
10 |
11 | from mcthings.vox import Vox
12 |
13 |
14 | class TestVox(unittest.TestCase):
15 | """Test Vox Thing"""
16 |
17 | def test_parse_vox_file(self):
18 |
19 | # Old format
20 | vox = Vox(Vec3(0, 0 ,0))
21 | vox.file_path = "vox/alien_engi1a.vox"
22 | vox.parse_vox_file()
23 | assert len(vox.voxels) == 180
24 | assert len(vox.palette) == 256
25 |
26 | # Old format with default palette
27 | vox1 = Vox(Vec3(0, 0 ,0))
28 | vox1.file_path = "vox/chr_beardo3-default-palette.vox"
29 | vox1.parse_vox_file()
30 | assert len(vox1.voxels) == 299
31 | assert len(vox1.palette) == 255 # 1 color less than before? bug?
32 |
33 | # New format
34 | vox2 = Vox(Vec3(0, 0 ,0))
35 | vox2.file_path = "vox/vxs.vox"
36 | vox2.parse_vox_file()
37 | assert len(vox2.voxels) == 3
38 | assert len(vox2.palette) == 256
39 |
40 | def test_voxel_position(self):
41 | vox2 = Vox(Vec3(0, 0 ,0))
42 | vox2.file_path = "vox/vxs.vox"
43 | vox2.parse_vox_file()
44 |
45 | # initial position of the voxelers logo
46 | # * *
47 | # *
48 | # Base V block
49 | assert vox2.voxels[0].x == 1
50 | assert vox2.voxels[0].y == vox2.voxels[0].z == 0
51 | # Left V block
52 | assert vox2.voxels[1].x == vox2.voxels[1].y == 0
53 | assert vox2.voxels[1].z == 1
54 | # Right V block
55 | assert vox2.voxels[2].x == 2
56 | assert vox2.voxels[2].y == 0
57 | assert vox2.voxels[2].z == 1
58 |
59 | def test_voxel_color(self):
60 | vox2 = Vox(Vec3(0, 0 ,0))
61 | vox2.file_path = "vox/vxs.vox"
62 | vox2.parse_vox_file()
63 |
64 | # red color: ee0000ff
65 | color = vox2.palette[vox2.voxels[0].color_index]
66 | assert color.hex_str == 'ee0000ff'
67 | assert color.minecraft() == 14 # red
68 |
69 |
70 | if __name__ == "__main__":
71 | logging.basicConfig(level=logging.INFO, format='%(asctime)s %(message)s')
72 | unittest.main(warnings='ignore')
73 |
--------------------------------------------------------------------------------
/mcthings/schematic.py:
--------------------------------------------------------------------------------
1 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
2 | # Author/s (©): Alvaro del Castillo
3 |
4 | import mcpi.block
5 | from nbt import nbt
6 |
7 | from mcpi.vec3 import Vec3
8 |
9 | from mcthings.thing import Thing
10 |
11 |
12 | class Schematic(Thing):
13 | _blocks_field = 'Blocks'
14 | _data_field = 'Data'
15 | file_path = None
16 | """ file path for the schematic file """
17 | rotate_degrees = 0
18 | """ rotate the schematic """
19 | change_blocks = {mcpi.block.AIR.id: mcpi.block.AIR.id}
20 | """ Change a block with other """
21 |
22 | def find_bounding_box(self):
23 | """ In a Schematic the bounding box is inside the file data """
24 |
25 | schematic = nbt.NBTFile(self.file_path, 'rb')
26 |
27 | size_x = schematic["Width"].value
28 | size_y = schematic["Height"].value
29 | size_z = schematic["Length"].value
30 |
31 | init_x = self.position.x
32 | init_y = self.position.y
33 | init_z = self.position.z
34 |
35 | self._end_position = Vec3(init_x + size_x - 1,
36 | init_y + size_y - 1,
37 | init_z + size_z - 1)
38 |
39 | return self.position, self.end_position
40 |
41 | def create(self):
42 | if not self.file_path:
43 | RuntimeError("Missing file_path param")
44 |
45 | schematic = nbt.NBTFile(self.file_path, 'rb')
46 | size_x = schematic["Width"].value
47 | size_y = schematic["Height"].value
48 | size_z = schematic["Length"].value
49 |
50 | init_pos = self.position
51 |
52 | for y in range(0, size_y):
53 | for z in range(0, size_z):
54 | for x in range(0, size_x):
55 | i = x + size_x * z + (size_x * size_z) * y
56 | block_id = schematic[self._blocks_field][i]
57 | block_data = schematic[self._data_field][i] & 0b00001111 # lower 4 bits
58 | block_pos = Vec3(init_pos.x + x, init_pos.y + y, init_pos.z + z)
59 | if block_id in self.change_blocks:
60 | block_id = self.change_blocks[block_id]
61 | self.set_block(block_pos, block_id, block_data)
62 |
63 | init_pos, self._end_position = self.find_bounding_box()
64 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | # Byte-compiled / optimized / DLL files
2 | __pycache__/
3 | *.py[cod]
4 | *$py.class
5 |
6 | # C extensions
7 | *.so
8 |
9 | # Distribution / packaging
10 | .Python
11 | build/
12 | develop-eggs/
13 | dist/
14 | downloads/
15 | eggs/
16 | .eggs/
17 | lib/
18 | lib64/
19 | parts/
20 | sdist/
21 | var/
22 | wheels/
23 | pip-wheel-metadata/
24 | share/python-wheels/
25 | *.egg-info/
26 | .installed.cfg
27 | *.egg
28 | MANIFEST
29 |
30 | # PyInstaller
31 | # Usually these files are written by a python script from a template
32 | # before PyInstaller builds the exe, so as to inject date/other infos into it.
33 | *.manifest
34 | *.spec
35 |
36 | # Installer logs
37 | pip-log.txt
38 | pip-delete-this-directory.txt
39 |
40 | # Unit test / coverage reports
41 | htmlcov/
42 | .tox/
43 | .nox/
44 | .coverage
45 | .coverage.*
46 | .cache
47 | nosetests.xml
48 | coverage.xml
49 | *.cover
50 | *.py,cover
51 | .hypothesis/
52 | .pytest_cache/
53 |
54 | # Translations
55 | *.mo
56 | *.pot
57 |
58 | # Django stuff:
59 | *.log
60 | local_settings.py
61 | db.sqlite3
62 | db.sqlite3-journal
63 |
64 | # Flask stuff:
65 | instance/
66 | .webassets-cache
67 |
68 | # Scrapy stuff:
69 | .scrapy
70 |
71 | # Sphinx documentation
72 | docs/_build/
73 |
74 | # PyBuilder
75 | target/
76 |
77 | # Jupyter Notebook
78 | .ipynb_checkpoints
79 |
80 | # IPython
81 | profile_default/
82 | ipython_config.py
83 |
84 | # pyenv
85 | .python-version
86 |
87 | # pipenv
88 | # According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
89 | # However, in case of collaboration, if having platform-specific dependencies or dependencies
90 | # having no cross-platform support, pipenv may install dependencies that don't work, or not
91 | # install all needed dependencies.
92 | #Pipfile.lock
93 |
94 | # PEP 582; used by e.g. github.com/David-OConnor/pyflow
95 | __pypackages__/
96 |
97 | # Celery stuff
98 | celerybeat-schedule
99 | celerybeat.pid
100 |
101 | # SageMath parsed files
102 | *.sage.py
103 |
104 | # Environments
105 | .env
106 | .venv
107 | env/
108 | venv/
109 | ENV/
110 | env.bak/
111 | venv.bak/
112 |
113 | # Spyder project settings
114 | .spyderproject
115 | .spyproject
116 |
117 | # Rope project settings
118 | .ropeproject
119 |
120 | # mkdocs documentation
121 | /site
122 |
123 | # mypy
124 | .mypy_cache/
125 | .dmypy.json
126 | dmypy.json
127 |
128 | # Pyre type checker
129 | .pyre/
130 |
131 | # PyCharm
132 | .idea/
133 |
134 | # Local scripts
135 | sync-scenes
136 |
137 | # Legacy folder
138 | scenes
139 |
--------------------------------------------------------------------------------
/tests/integration/test_vox.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/env python3
2 |
3 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
4 | # Author (©): Alvaro del Castillo
5 |
6 | import logging
7 | import unittest
8 |
9 | import mcpi.block
10 | from mcpi.vec3 import Vec3
11 |
12 | from mcthings.schematic import Schematic
13 | from mcthings.vox import Vox
14 | from mcthings.world import World
15 | from integration.base import TestBaseThing
16 |
17 |
18 | class TestSchematic(TestBaseThing):
19 | """Test Schematic Thing"""
20 |
21 | def test_build(self):
22 |
23 | # New format vox
24 | vox = Vox(Vec3(self.pos.x, self.pos.y, self.pos.z-5))
25 | vox.file_path = "vox/vxs.vox"
26 | vox.create()
27 | assert len(vox._blocks_memory.blocks) == 3
28 | vox.render()
29 | vox.unbuild()
30 | assert len(vox._blocks_memory.blocks) == 0
31 | vox.build()
32 | assert len(vox._blocks_memory.blocks) == 3
33 | vox.to_schematic("schematics/vxs.schematic", True)
34 |
35 | # Rotate the vox model
36 | vox.unbuild()
37 | vox.create()
38 | vox.rotate(90)
39 | vox.render()
40 | vox.unbuild()
41 |
42 | # Glass sphere with the voxelers logo inside: convert to glass block in Minecraft
43 | vox = Vox(Vec3(self.pos.x, self.pos.y, self.pos.z-20))
44 | vox.file_path = "vox/vxs_glass_ball.vox"
45 | vox.create()
46 | vox.render()
47 |
48 | # Old format with default palette
49 | vox = Vox(self.pos)
50 | vox.file_path = "vox/chr_beardo3-default-palette.vox"
51 | vox.create()
52 | vox.flip_x()
53 | vox.render()
54 |
55 | # Old format vox
56 | vox = Vox(Vec3(self.pos.x + 10, self.pos.y, self.pos.z))
57 | vox.file_path = "vox/alien_engi1a.vox"
58 | vox.create()
59 | vox.render()
60 |
61 | # Old format vox converted to new one with MV
62 | vox = Vox(Vec3(self.pos.x + 30, self.pos.y, self.pos.z))
63 | vox.file_path = "vox/veh_ambulance_mc.vox"
64 | vox.create()
65 | vox.render()
66 |
67 | # Wool colors wall
68 | vox = Vox(Vec3(self.pos.x + 5, self.pos.y, self.pos.z + 10))
69 | vox.file_path = "vox/minecraft_wool.vox"
70 | vox.create()
71 | vox.flip_x()
72 | vox.render()
73 |
74 | # Glass sphere with the voxelers logo inside: convert to glass block in Minecraft
75 | vox = Vox(Vec3(self.pos.x, self.pos.y, self.pos.z-20))
76 | vox.file_path = "vox/vxs_glass_ball.vox"
77 | vox.create()
78 | vox.render()
79 |
80 |
81 | if __name__ == "__main__":
82 | logging.basicConfig(level=logging.INFO, format='%(asctime)s %(message)s')
83 | unittest.main(warnings='ignore')
84 |
--------------------------------------------------------------------------------
/mcthings/renderers/raspberry_pi.py:
--------------------------------------------------------------------------------
1 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
2 | # Author (©): Alvaro del Castillo
3 | import logging
4 | import sys
5 |
6 | import mcpi
7 | from mcpi.minecraft import Minecraft
8 | from minecraftstuff import MinecraftDrawing
9 |
10 | from .renderer import Renderer
11 | from mcthings.blocks_memory import BlocksMemory
12 |
13 |
14 | class _Server:
15 | """
16 | A Server manages the connection with the Minecraft server.
17 |
18 | Every World must have a Server in which built the World.
19 | """
20 |
21 | def __init__(self, host="localhost", port="4711"):
22 | self._host = host
23 | self._port = port
24 |
25 | self._mc = Minecraft.create(address=host, port=port)
26 | self._drawing = MinecraftDrawing(self._mc)
27 |
28 | @property
29 | def drawing(self):
30 | """ Connection to MinecraftDrawing (only used in Things built with MinecraftDrawing)"""
31 | return self._drawing
32 |
33 | @property
34 | def mc(self):
35 | """ Connection to Minecraft """
36 | return self._mc
37 |
38 |
39 | class RaspberryPi(Renderer):
40 | """
41 | Renderer implemented using the Raspberry Pi Python API
42 | https://www.stuffaboutcode.com/p/minecraft-api-reference.html
43 |
44 | """
45 |
46 | def __init__(self, host, port):
47 | try:
48 | self.server = _Server(host, port)
49 | except mcpi.connection.RequestError:
50 | logging.error("Can't connect to Minecraft/Minetest server %s:%s" % (host, port))
51 | sys.exit(1)
52 |
53 | def render_cuboid_memory(self, memory):
54 | """ Render a memory with all blocks equal in a filled cuboid """
55 | block = memory.blocks[0]
56 |
57 | init_pos, end_pos = memory.find_init_end_pos()
58 |
59 | self.server.mc.setBlocks(init_pos.x, init_pos.y, init_pos.z,
60 | end_pos.x, end_pos.y, end_pos.z,
61 | block.id)
62 |
63 | def render_memory(self, memory):
64 | """ Render memory """
65 |
66 | for block in memory.blocks:
67 | if block.data is not None:
68 | self.server.mc.setBlock(block.pos.x, block.pos.y, block.pos.z, block.id, block.data)
69 | else:
70 | self.server.mc.setBlock(block.pos.x, block.pos.y, block.pos.z, block.id)
71 |
72 | def render(self, blocks_memory):
73 | if blocks_memory.memory_equal() and blocks_memory.is_cuboid():
74 | self.render_cuboid_memory(blocks_memory)
75 | else:
76 | self.render_memory(blocks_memory)
77 |
78 | def post_to_chat(self, message):
79 | self.server.mc.postToChat(message)
80 |
81 | def get_block(self, pos):
82 | return self.server.mc.getBlock(pos.x, pos.y, pos.z)
83 |
84 | def get_block_with_data(self, pos):
85 | return self.server.mc.getBlockWithData(pos.x, pos.y, pos.z)
86 |
87 | def get_blocks(self, init_pos, end_pos):
88 | return self.server.mc.getBlocks(init_pos.x, init_pos.y, init_pos.z, end_pos.x, end_pos.y, end_pos.z)
89 |
90 | def get_pos(self, entity):
91 | return self.server.mc.entity.getTilePos(
92 | self.server.mc.getPlayerEntityId(entity))
93 |
--------------------------------------------------------------------------------
/CODE_OF_CONDUCT.md:
--------------------------------------------------------------------------------
1 | # McThings Contributor Code of Conduct
2 |
3 | ## Our Pledge
4 |
5 | In the interest of fostering an open and welcoming environment, we as contributors and maintainers pledge to making participation in our project and our community a harassment-free experience for everyone, regardless of age, body size, disability, ethnicity, gender identity and expression, level of experience, nationality, personal appearance, race, religion, or sexual identity and orientation.
6 |
7 | ## Our Standards
8 |
9 | Examples of behavior that contributes to creating a positive environment include:
10 |
11 | * Using welcoming and inclusive language
12 | * Being respectful of differing viewpoints and experiences
13 | * Gracefully accepting constructive criticism
14 | * Focusing on what is best for the community
15 | * Showing empathy towards other community members
16 |
17 | Examples of unacceptable behavior by participants include:
18 |
19 | * The use of sexualized language or imagery and unwelcome sexual attention or advances
20 | * Trolling, insulting/derogatory comments, and personal or political attacks
21 | * Public or private harassment
22 | * Publishing others' private information, such as a physical or electronic address, without explicit permission
23 | * Other conduct which could reasonably be considered inappropriate in a professional setting
24 |
25 | ## Our Responsibilities
26 |
27 | Project maintainers are responsible for clarifying the standards of acceptable behavior and are expected to take appropriate and fair corrective action in response to any instances of unacceptable behavior.
28 |
29 | Project maintainers have the right and responsibility to remove, edit, or reject comments, commits, code, wiki edits, issues, and other contributions that are not aligned to this Code of Conduct, or to ban temporarily or permanently any contributor for other behaviors that they deem inappropriate, threatening, offensive, or harmful.
30 |
31 | ## Scope
32 |
33 | This Code of Conduct applies both within project spaces and in public spaces when an individual is representing the project or its community. Examples of representing a project or community include using an official project e-mail address, posting via an official social media account, or acting as an appointed representative at an online or offline event. Representation of a project may be further defined and clarified by project maintainers.
34 |
35 | ## Enforcement
36 |
37 | Instances of abusive, harassing, or otherwise unacceptable behavior may be reported by contacting the project opening team at alvaro.delcastillo@gmail.com. The project team will review and investigate all complaints, and will respond in a way that it deems appropriate to the circumstances. The project team is obligated to maintain confidentiality with regard to the reporter of an incident. Further details of specific enforcement policies may be posted separately.
38 |
39 | Project maintainers who do not follow or enforce the Code of Conduct in good faith may face temporary or permanent repercussions as determined by other members of the project's leadership.
40 |
41 | ## Attribution
42 |
43 | This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4, available at [http://contributor-covenant.org/version/1/4][version]
44 |
45 | [homepage]: http://contributor-covenant.org
46 | [version]: http://contributor-covenant.org/version/1/4/
47 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # McThings [](https://travis-ci.org/github/Voxelers/mcthings) [](https://github.com/Voxelers/mcthings/blob/develop/LICENSE) [](https://mcthings.readthedocs.io/en/latest/?badge=latest) [](https://badge.fury.io/py/mcthings) [](https://twitter.com/McthingsP)
2 |
3 | A Python programming framework for building a 3D World of Scenes in Minecraft ([Procedural](https://en.wikipedia.org/wiki/Procedural_modeling) [CSG](https://en.wikipedia.org/wiki/Constructive_solid_geometry)).
4 | Scenes are compositions of Things (Python objects), created and transformed in memory and rendered
5 | using the
6 | [Raspberry PI Minecraft](https://www.minecraft.net/en-us/edition/pi/) [renderer](mcthings/renderers/raspberry_pi.py) implemented using the
7 | [API](https://www.stuffaboutcode.com/p/minecraft-api-reference.html) (which also works in [Minetest](https://github.com/arpruss/raspberryjammod-minetest)).
8 | This renderer is based
9 | on [mcpi library](https://github.com/martinohanlon/mcpi). More renderers are planned. It follows the pipeline: create and transform in memory (model in memory) and then render.
10 |
11 | [This is the reference notebook](https://github.com/juntosdesdecasa/minecraft/blob/develop/server/data/python/scene0_10.ipynb)
12 | with a complete sample. And there is a [intro video tutorial](https://www.youtube.com/watch?v=p6NUFdUbcYk&t=2s) and [a more complete one](https://www.youtube.com/watch?v=teGjAXomBVs&t=4s).
13 |
14 | A Thing is a built based on blocks (voxels based on cubes): [Pyramid](mcthings/pyramid.py), [River](mcthings/river.py),
15 | [House](mcthings/house.py), [Fence](mcthings/fence.py)
16 | and may others. All the Things share the [Thing API](mcthings/thing.py).
17 | A Thing can be [decorated](https://twitter.com/acstw/status/1265510248892239873)
18 | using existing decorators like [LightDecorator](mcthings/decorators/light_decorator.py)
19 | or you can create your own one. A [decorated house](https://github.com/juntosdesdecasa/mcthings_extra/blob/develop/tests/test_entity.py#L40).
20 | Scenes can also be decorated [like this sample](https://twitter.com/acstw/status/1267591965169811456)
21 | with a railway ([BorderDecorator](mcthings/decorators/border_decorator.py)) around a Scene.
22 |
23 | And Things can also be rotated. For example, in this scene [the castle is rotated
24 | 180 degrees](https://github.com/juntosdesdecasa/mcthings_scenes/tree/develop/notebooks/scene0_42.ipynb) so the portal is accessible from the town ways.
25 |
26 | There is also a repository for experimental, incubating or with extra dependencies Things
27 | at [McThings Extra](https://github.com/juntosdesdecasa/mcthings_extra).
28 |
29 | A [World](mcthings/world.py) is a list of Scenes placed in concrete positions.
30 | And a [Scene is a list](mcthings/scene.py) of Things built in a specific position and order. Scenes can be shared
31 | loading and saving them to files. Scenes can be also saved as Schematics
32 | and converted with [Mineways](http://www.realtimerendering.com/erich/minecraft/public/mineways/)
33 | to be used for [3D rendering and printing](https://twitter.com/acstw/status/1262944914234540032).
34 | You [can share scenes adding them
35 | to this repository](https://github.com/juntosdesdecasa/mcthings_scenes).
36 | And they can be [interactive](https://www.youtube.com/watch?v=TjHqt3WO-o0)
37 | as [in this app](https://github.com/juntosdesdecasa/mcthings_scenes/blob/develop/apps/scene_interactive.py).
38 |
39 | [This scene](https://github.com/juntosdesdecasa/mcthings_scenes/tree/develop/notebooks/scene_basic.ipynb) includes
40 | a river, a house in each side of the river and a bridge for crossing the river.
41 |
42 | 
43 |
44 | Things can be built using [MinecraftDrawing](https://minecraft-stuff.readthedocs.io/en/latest/index.html).
45 | [Sphere](mcthings/sphere.py) and [Circle](mcthings/circle.py) Things are used with Pyramids in the next
46 | [scene](https://github.com/juntosdesdecasa/mcthings_scenes/tree/develop/notebooks/scene_sphere_circle_pyramid.ipynb):
47 |
48 | 
49 |
50 | And Things can also be built from [Schematics](https://www.minecraft-schematics.com/) (there are thousands!).
51 | There is a [sample notebook](https://github.com/juntosdesdecasa/mcthings_scenes/tree/develop/notebooks/Schematics.ipynb).
52 |
53 | 
54 |
55 | And Things can also be created from MagicaVoxel models.
56 |
57 | 
58 |
59 | [Minecraft](https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-tools/3020985-mcthings-a-framework-for-creating-scenes-using)
60 | and [Minetest](https://forum.minetest.net/viewtopic.php?t=24719) forums pages.
61 |
--------------------------------------------------------------------------------
/tests/unit/test_blocks_memory.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/env python3
2 |
3 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
4 | # Author (©): Alvaro del Castillo
5 |
6 | import logging
7 | import unittest
8 |
9 | from mcpi.vec3 import Vec3
10 | from nbt import nbt
11 |
12 | from mcthings.blocks import Blocks
13 | from mcthings.blocks_memory import BlocksMemory, BlockMemory
14 | from mcthings.collage import Collage
15 | from mcthings.schematic import Schematic
16 | from mcthings.vox import Vox
17 |
18 |
19 | class TestBlocksMemory(unittest.TestCase):
20 | """Test BlocksMemory"""
21 |
22 | def test_create(self):
23 | pass
24 |
25 | # Add a test for all public methods at least
26 |
27 | def test_add_block(self):
28 | mem = BlocksMemory()
29 | mem.add(BlockMemory(0, 0, 0))
30 | assert len(mem.blocks) == 1
31 |
32 | def test_find_init_end_pos(self):
33 | alien = Schematic(Vec3(0, 0, 0))
34 | alien.file_path = "schematics/alien_engi1a.schematic"
35 | alien.create()
36 |
37 | init, end = alien.find_bounding_box()
38 | minit, mend = alien._blocks_memory.find_init_end_pos()
39 |
40 | assert init == minit
41 | assert end == mend
42 |
43 | def test_is_cuboid(self):
44 |
45 | blocks = Blocks(Vec3(0, 0,0))
46 | blocks.create()
47 | assert blocks._blocks_memory.is_cuboid()
48 |
49 | # The schematic from a not cuboid vox is exported as a cuboid
50 | alien = Schematic(Vec3(0, 0, 0))
51 | alien.file_path = "schematics/alien_engi1a.schematic"
52 | alien.create()
53 |
54 | assert alien._blocks_memory.is_cuboid()
55 |
56 | # The vox model is not a cuboid
57 | alien = Vox(Vec3(0, 0, 0))
58 | alien.file_path = "vox/alien_engi1a.vox"
59 | alien.create()
60 |
61 | assert not alien._blocks_memory.is_cuboid()
62 |
63 | def test_memory_equal(self):
64 | blocks = Blocks(Vec3(0, 0,0))
65 | blocks.create()
66 | assert blocks._blocks_memory.memory_equal()
67 |
68 | blocks = Collage(Vec3(0, 0,0))
69 | blocks.create()
70 | assert not blocks._blocks_memory.memory_equal()
71 |
72 | def test_flip_x(self):
73 | blocks = Blocks(Vec3(20, 0, 0))
74 | blocks.create()
75 |
76 | init_pos, end_pos = blocks._blocks_memory.find_init_end_pos()
77 |
78 | blocks.flip_x()
79 | finit_pos, fend_pos = blocks._blocks_memory.find_init_end_pos()
80 |
81 | assert finit_pos.x == init_pos.x - (blocks.width - 1)
82 | assert fend_pos.x == end_pos.x - (blocks.width - 1)
83 |
84 | def test_rotate(self):
85 | blocks = Blocks(Vec3(0, 0, 0))
86 | blocks.width = 2
87 | blocks.length = 3
88 | blocks.height = 2
89 | blocks.create()
90 |
91 | init_pos, end_pos = blocks._blocks_memory.find_init_end_pos()
92 | blocks_size = len(blocks._blocks_memory.blocks)
93 |
94 | """
95 | (1, 2, 1)
96 | **
97 | **
98 | *(*)
99 | (0, 0, 0)
100 |
101 | After 90 degrees rotation based on (*)
102 | (0, 1, 1)
103 | ***
104 | (*)**
105 | (-2 , 0, 0)
106 | """
107 |
108 | blocks.rotate(90)
109 | rot_init_pos, rot_end_pos = blocks._blocks_memory.find_init_end_pos()
110 | rot_blocks_size = len(blocks._blocks_memory.blocks)
111 |
112 | assert blocks_size == rot_blocks_size
113 |
114 | assert rot_init_pos == Vec3(-2, 0, 0)
115 | assert rot_end_pos == Vec3(0, 1, 1)
116 |
117 | def test_set_block(self):
118 | mem = BlocksMemory()
119 | mem.set_block(Vec3(1, 0, 0), 1, 0)
120 | mem.set_block(Vec3(0, 0, 0), 0, 0)
121 | assert len(mem.blocks) == 2
122 | assert mem.blocks[0].id == 1
123 |
124 | def test_set_blocks(self):
125 | mem = BlocksMemory()
126 | # 3 x 2 x 2 = 12 blocks
127 | blocks_end_position = Vec3(2, 1, 1)
128 | mem.set_blocks(Vec3(0, 0, 0), blocks_end_position, 0)
129 | assert len(mem.blocks) == 12
130 |
131 | init_pos, end_pos = mem.find_init_end_pos()
132 |
133 | assert end_pos == blocks_end_position
134 | assert mem.is_cuboid()
135 |
136 | def test_find_block_at_pos(self):
137 | mem = BlocksMemory()
138 | pos = Vec3(1, 2, 3)
139 | block_id = 40
140 | block_data = 15
141 | mem.set_block(pos, block_id, block_data)
142 | mem.set_block(Vec3(0, 0, 0), 0, 0)
143 |
144 | block = mem.find_block_at_pos(pos)
145 | assert block.id == block_id and block.data == block_data
146 |
147 | def test_memory_to_nbt(self):
148 | # Load a schematic and count the number of blocks in the NBT structure
149 | alien = Schematic(Vec3(0, 0, 0))
150 | alien.file_path = "schematics/alien_engi1a.schematic"
151 | alien_colors = 5
152 | alien.create()
153 |
154 | data = nbt.NBTFile(alien.file_path, 'rb')
155 | size_x = data["Width"].value
156 | size_y = data["Height"].value
157 | size_z = data["Length"].value
158 | expected_blocks = size_x * size_y * size_z
159 |
160 | blocks_bytes, data_bytes = alien._blocks_memory.to_nbt(alien.position, alien.end_position)
161 |
162 | assert len(blocks_bytes) == expected_blocks
163 |
164 | # Check the data reflects correctly the number of colors
165 | number_wool_colors = len(set(data_bytes))
166 |
167 | assert number_wool_colors == alien_colors
168 |
169 |
170 | if __name__ == "__main__":
171 | logging.basicConfig(level=logging.INFO, format='%(asctime)s %(message)s')
172 | unittest.main(warnings='ignore')
173 |
--------------------------------------------------------------------------------
/mcthings/scene.py:
--------------------------------------------------------------------------------
1 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
2 | # Author (©): Alvaro del Castillo
3 |
4 | # TODO: at some point this must be a real Singleton
5 | import pickle
6 |
7 | from mcpi.vec3 import Vec3
8 |
9 | from mcthings.blocks_memory import BlocksMemory
10 | from mcthings.utils import build_schematic_nbt
11 | from mcthings.world import World
12 |
13 |
14 | class Scene:
15 | """
16 | A scene is a container for all the things built using McThings.
17 | A scene can be built, unbuilt and moved. There is only one scene
18 | in a program using McThings. Things built are added automatically to
19 | the Scene. A Scene can also be loaded from a file, and
20 | it can be saved to a file.
21 |
22 | Before adding Things to the Scene, it must be connected to a
23 | Minecraft server (fill the Scene.server attribute)
24 | """
25 |
26 | def __init__(self):
27 | self.things = []
28 | """ map with the things in the scene """
29 | self._decorators = []
30 | """ decorators for the scene """
31 | self._position = None
32 | """ position in the world of the scene """
33 | self._end_position = None
34 | """ end position in the world of the scene """
35 |
36 | World.add_scene(self)
37 |
38 | @property
39 | def end_position(self):
40 | """ end position of the thing """
41 | return self._end_position
42 |
43 | @property
44 | def position(self):
45 | """ initial position of the thing """
46 | return self._position
47 |
48 | def add(self, thing):
49 | """ Add a new thing to the scene """
50 | if not self.things:
51 | # The initial position of the scene is the position
52 | # of its first thing added
53 | self._position = thing.position
54 | self.things.append(thing)
55 |
56 | def add_decorator(self, decorator):
57 | """ Add a new decorator to the scene """
58 | self._decorators.append(decorator)
59 |
60 | def decorate(self):
61 | """
62 | Call all decorators for the current Scene
63 |
64 | :return:
65 | """
66 |
67 | for decorator in self._decorators:
68 | decorator(self).decorate()
69 |
70 | def build(self):
71 | """ Build all the things inside the Scene """
72 | for thing in self.things:
73 | thing.build()
74 |
75 | (min_pos, max_pos) = self.find_bounding_box()
76 | self._end_position = max_pos
77 |
78 | def unbuild(self):
79 | """ Unbuild all the things inside the Scene """
80 | for thing in self.things:
81 | thing.unbuild()
82 |
83 | def create(self):
84 | """ Create all the things inside the Scene """
85 | for thing in self.things:
86 | thing.create()
87 |
88 | def reposition(self, position):
89 | """
90 | Move all the things in the scene to a new relative position
91 |
92 | :param position: new position for the Scene
93 | :return:
94 | """
95 |
96 | # All the things inside the scene must be moved
97 | diff_x = position.x - self._position.x
98 | diff_y = position.y - self._position.y
99 | diff_z = position.z - self._position.z
100 |
101 | for thing in self.things:
102 | repos_x = thing.position.x + diff_x
103 | repos_y = thing.position.y + diff_y
104 | repos_z = thing.position.z + diff_z
105 |
106 | thing._position = (Vec3(repos_x, repos_y, repos_z))
107 |
108 | def move(self, position):
109 | """
110 | Move the scene to a new position
111 |
112 | :param position: new position
113 | :return:
114 | """
115 |
116 | self.unbuild()
117 | self.reposition(position)
118 | self.build()
119 |
120 | def load(self, file_path):
121 | """ Load a scene from a file (but no build it yet) """
122 | self.things = pickle.load(open(file_path, "rb"))
123 | if self.things:
124 | self._position = self.things[0].position
125 |
126 | def save(self, file_path):
127 | """ Save a scene to a file """
128 |
129 | def clean_memory(thing):
130 | for child in thing._children:
131 | clean_memory(child)
132 | thing._blocks_memory = BlocksMemory()
133 |
134 | # Clean the blocks_memory: it is not needed to recreate the scene
135 | for thing in self.things:
136 | clean_memory(thing)
137 | pickle.dump(self.things, open(file_path, "wb"))
138 |
139 | # Reload the memory
140 | self.create()
141 |
142 | def find_bounding_box(self):
143 | """ Compute the bounding box of the Scene """
144 |
145 | def update_box(box_pos_min, box_pos_max, pos):
146 | # Update box_pos_min and box_pos_max checking pos
147 | box_pos_min.x = pos.x if pos.x < box_pos_min.x else box_pos_min.x
148 | box_pos_min.y = pos.y if pos.y < box_pos_min.y else box_pos_min.y
149 | box_pos_min.z = pos.z if pos.z < box_pos_min.z else box_pos_min.z
150 | box_pos_max.x = pos.x if pos.x > box_pos_max.x else box_pos_max.x
151 | box_pos_max.y = pos.y if pos.y > box_pos_max.y else box_pos_max.y
152 | box_pos_max.z = pos.z if pos.z > box_pos_max.z else box_pos_max.z
153 |
154 | return box_pos_min, box_pos_max
155 |
156 | # Default init values
157 | min_pos = Vec3(self._position.x, self._position.y, self._position.z)
158 | max_pos = Vec3(self._position.x, self._position.y, self._position.z)
159 |
160 | # Find the bounding box for the scene
161 | for thing in self.things:
162 | min_pos, max_pos = update_box(min_pos, max_pos, thing.position)
163 | if thing.end_position:
164 | min_pos, max_pos = update_box(min_pos, max_pos, thing.end_position)
165 |
166 | return min_pos, max_pos
167 |
168 | def to_schematic(self, file_path, block_data=False):
169 | """
170 | Save the Scene into a Schematic file
171 |
172 | :param file_path: file in which to export the Scene in Schematic format
173 | :param block_data: extract blocks ids and data (much slower)
174 | :return: the Schematic object
175 | """
176 |
177 | (min_pos, max_pos) = self.find_bounding_box()
178 |
179 | build_schematic_nbt(min_pos, max_pos, block_data).write_file(file_path)
180 |
--------------------------------------------------------------------------------
/mcthings/thing.py:
--------------------------------------------------------------------------------
1 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
2 | # Author (©): Alvaro del Castillo
3 |
4 | import mcpi.block
5 | from mcpi.vec3 import Vec3
6 |
7 | from ._version import __version__
8 |
9 | from .blocks_memory import BlocksMemory
10 | from .scene import Scene
11 | from .utils import build_schematic_nbt
12 | from .world import World
13 |
14 |
15 | class Thing:
16 | """ base class for all objects in mcthings library """
17 |
18 | block = mcpi.block.BRICK_BLOCK
19 | """ block type used by the thing. Default to BRICK_BLOCK """
20 | _block_empty = mcpi.block.AIR
21 | """ block type used to remove blocks in this Thing """
22 |
23 | def __init__(self, position, parent=None, scene=None):
24 | """
25 | Create a thing
26 | :param position: build position
27 | :param parent: parent Thing in which this one is included
28 | :param scene: scene in which this Thing is included
29 | """
30 |
31 | self._blocks_memory = BlocksMemory()
32 | self._children = []
33 | self._decorators = []
34 | self._end_position = None
35 | self._parent = parent
36 | self._position = None
37 | self._scene = scene
38 |
39 | if position:
40 | if not (isinstance(position.x, int) and
41 | isinstance(position.y, int) and
42 | isinstance(position.z, int)):
43 | raise RuntimeError("Bad position for Thing",
44 | position.x, position.y, position.z)
45 |
46 | self._position = mcpi.vec3.Vec3(position.x, position.y, position.z)
47 |
48 | if scene is None:
49 | # If no Scenes exists yet, create a new one
50 | if not World.scenes:
51 | Scene() # Scene add itself to the World
52 |
53 | """ Use the default Scene """
54 | self._scene = World.first_scene()
55 |
56 | # Add then thing built to the scene
57 | if parent is None:
58 | self._scene.add(self)
59 |
60 | # McThing version which created this Thing
61 | self._version = __version__
62 |
63 | @property
64 | def end_position(self):
65 | """ end position of the thing """
66 | return self._end_position
67 |
68 | @property
69 | def position(self):
70 | """ initial position of the thing """
71 | return self._position
72 |
73 | @property
74 | def parent(self):
75 | """ parent Thing in which this one is included """
76 | return self._position
77 |
78 | @property
79 | def scene(self):
80 | """ scene which this thing is included """
81 | return self._scene
82 |
83 | def add_child(self, child):
84 | """ Add a children to this Thing """
85 | self._children.append(child)
86 |
87 | def set_block(self, pos, block_id, block_data=None):
88 | self._blocks_memory.set_block(pos, block_id, block_data)
89 |
90 | def set_blocks(self, init_pos, end_pos, block_id):
91 | """ Add a cuboid with the same block for all blocks and without specific data"""
92 | self._blocks_memory.set_blocks(init_pos, end_pos, block_id)
93 |
94 | def create(self):
95 | """
96 | Create the Thing in memory (BlocksMemory)
97 | :return:
98 | """
99 |
100 | def render(self):
101 | """
102 | Render the Thing from memory (BlocksMemory) to show it
103 |
104 | :return:
105 | """
106 |
107 | World.renderer.render(self._blocks_memory)
108 | for child in self._children:
109 | child.render()
110 |
111 | def build(self):
112 | """
113 | Build the thing and show it using the renderer at position coordinates
114 |
115 | :return:
116 | """
117 |
118 | self.create()
119 | self.render()
120 |
121 | def unbuild(self):
122 | """
123 | Unbuild the thing in Minecraft
124 |
125 | :return:
126 | """
127 |
128 | self._blocks_memory.fill(self._block_empty)
129 | self.render()
130 | self._blocks_memory.blocks = []
131 |
132 | def move(self, position):
133 | """
134 | Move the thing to a new position
135 |
136 | :param position: new position
137 | :return:
138 | """
139 |
140 | self.unbuild()
141 | self._position = position
142 | self.build()
143 |
144 | def rotate(self, degrees):
145 | """
146 | Rotate the thing in the x,z space using the blocks memory.
147 |
148 | :param degrees: degrees to rotate (90, 180, 270)
149 | :return:
150 | """
151 |
152 | self._blocks_memory.rotate(degrees, self.position)
153 |
154 | # Update the position and end_position after the rotation
155 | init_pos, end_pos = self._blocks_memory.find_init_end_pos()
156 | self._position = init_pos
157 | self._end_position = end_pos
158 |
159 | def flip_x(self):
160 | """
161 | Flip x-axis the things using the blocks memory.
162 |
163 | :return:
164 | """
165 |
166 | self._blocks_memory.flip_x(self.position)
167 |
168 | # Update the position and end_position after the rotation
169 | init_pos, end_pos = self._blocks_memory.find_init_end_pos()
170 | self._position = init_pos
171 | self._end_position = end_pos
172 |
173 | def to_schematic(self, file_path, blocks_data=False):
174 | """
175 | Convert the Thing to a Schematic Object
176 |
177 | :file_path: file in which to export the Thing in Schematic format
178 | :blocks_data: include blocks data (much slower)
179 | :return: the Schematic object
180 | """
181 |
182 | build_schematic_nbt(self.position, self.end_position, blocks_data).write_file(file_path)
183 |
184 | def add_decorator(self, decorator):
185 | """
186 | Add a new Decorator to be called once the Thing is decorated
187 |
188 | :param decorator: a Decorator to be called
189 | :return:
190 | """
191 | self._decorators.append(decorator)
192 |
193 | def decorate(self):
194 | """
195 | Call all decorators for the current Thing
196 |
197 | :return:
198 | """
199 | for decorator in self._decorators:
200 | decorator(self).decorate()
201 | for child in self._children:
202 | decorator(child).decorate()
203 |
204 | def find_bounding_box(self):
205 | """ Compute the bounding box of the Thing """
206 |
207 | return self.position, self.end_position
208 |
--------------------------------------------------------------------------------
/mcthings/utils.py:
--------------------------------------------------------------------------------
1 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
2 | # Author (©): Alvaro del Castillo
3 |
4 | import logging
5 | from datetime import datetime
6 |
7 | import mcpi
8 | from mcpi.vec3 import Vec3
9 | from nbt.nbt import NBTFile, TAG_List, TAG_Int, TAG_Short, TAG_Byte_Array, TAG_String
10 |
11 | from mcthings.world import World
12 |
13 | logging.basicConfig(level=logging.DEBUG, format='%(asctime)s %(message)s')
14 |
15 |
16 | def size_region(init_pos, end_pos):
17 | """
18 | Measure (size) the cuboid between init_pos and end_pos
19 | :param init_pos:
20 | :param end_pos:
21 | :return:
22 | """
23 |
24 | size_x = end_pos.x - init_pos.x + 1
25 | size_z = end_pos.z - init_pos.z + 1
26 | size_y = end_pos.y - init_pos.y + 1
27 |
28 | return Vec3(size_x, size_y, size_z)
29 |
30 |
31 | def extract_region(init_pos, end_pos):
32 | """
33 | Extract a Minecraft world region with the id of the blocks
34 |
35 | :return: bytearrays for blocks ids and block data
36 | """
37 |
38 | size = size_region(init_pos, end_pos)
39 |
40 | blocks = World.renderer.get_blocks(Vec3(init_pos.x, init_pos.y, init_pos.z),
41 | Vec3(end_pos.x, end_pos.y, end_pos.z))
42 | blocks_list = list(blocks)
43 |
44 | # The order in getBlocks is z, x, y and for a Schematic it must be x, z, y
45 | block_list_ordered = []
46 |
47 | for y in range(0, size.y):
48 | x_by_z = [] # x, z plane for y
49 |
50 | for x in range(0, size.x):
51 | z_row = []
52 | for z in range(0, size.z):
53 | z_row.append(blocks_list[(x * size.z + z) + (size.x * size.z) * y])
54 | x_by_z.append(z_row)
55 |
56 | for z in range(0, size.z):
57 | for x in range(0, size.x):
58 | block_list_ordered.append(x_by_z[x][z])
59 |
60 | # Create the data_bytes
61 | data_bytes = bytearray()
62 | blocks_bytes = bytearray()
63 | for i in range(0, len(block_list_ordered)):
64 | blocks_bytes.append(block_list_ordered[i])
65 | data_bytes.append(0)
66 |
67 | return blocks_bytes, data_bytes
68 |
69 |
70 | def extract_region_with_data(init_pos, end_pos):
71 | """
72 | Extract a Minecraft world region with the id and data of the blocks
73 |
74 | :return: bytearrays for blocks ids and block data
75 | """
76 | size = size_region(init_pos, end_pos)
77 |
78 | blocks_bytes = bytearray()
79 | data_bytes = bytearray()
80 |
81 | # Use the same loop than reading Schematic format: x -> z -> y
82 | for y in range(0, size.y):
83 | for z in range(0, size.z):
84 | for x in range(0, size.x):
85 | block_pos = mcpi.vec3.Vec3(init_pos.x + x, init_pos.y + y, init_pos.z + z)
86 | block = World.renderer.get_block_with_data(
87 | Vec3(block_pos.x, block_pos.y, block_pos.z))
88 | blocks_bytes.append(block.id)
89 | data_bytes.append(block.data)
90 |
91 | return blocks_bytes, data_bytes
92 |
93 |
94 | def build_schematic_nbt(init_pos, end_pos, block_data=False, memory_data=None):
95 | """
96 | Creates a NBT Object with the schematic data
97 |
98 | :param init_pos: initial position for extracting the Schematic
99 | :param end_pos: end position for extracting the Schematic
100 | :param block_data: extract blocks ids and data (much slower)
101 | :param memory_data: get blocks from memory
102 |
103 |
104 | :return: The NBT object with the Schematic
105 | """
106 | size = size_region(init_pos, end_pos)
107 |
108 | # Profiling of Schematics export
109 | app_init = datetime.now()
110 | logging.info("Schematic: Exporting blocks: %i" % (size.x * size.y * size.z))
111 |
112 | # Prepare the NBT Object
113 | nbtfile = NBTFile()
114 | nbtfile.name = "Schematic"
115 | nbtfile.tags.append(TAG_Short(name="Width", value=size.x))
116 | nbtfile.tags.append(TAG_Short(name="Height", value=size.y))
117 | nbtfile.tags.append(TAG_Short(name="Length", value=size.z))
118 | nbt_blocks = TAG_Byte_Array(name="Blocks")
119 | nbtfile.tags.append(nbt_blocks)
120 | nbt_data = TAG_Byte_Array(name="Data")
121 | nbtfile.tags.append(nbt_data)
122 |
123 | # Additional fields need
124 | nbtfile.tags.append(TAG_String(name="Materials", value="Alpha"))
125 | nbtfile.tags.append(TAG_Int(name="'WEOriginX'", value=0))
126 | nbtfile.tags.append(TAG_Int(name="'WEOriginY'", value=0))
127 | nbtfile.tags.append(TAG_Int(name="'WEOriginZ'", value=0))
128 | nbtfile.tags.append(TAG_Int(name="'WEOffsetX'", value=0))
129 | nbtfile.tags.append(TAG_Int(name="'WEOffsetY'", value=0))
130 | nbtfile.tags.append(TAG_Int(name="'WEOffsetZ'", value=0))
131 | entities_list = TAG_List(name="Entities", type=TAG_Int)
132 | nbtfile.tags.append(entities_list)
133 | tile_entities_list = TAG_List(name="TileEntities", type=TAG_Int)
134 | nbtfile.tags.append(tile_entities_list)
135 |
136 | # Collect all blocks
137 | if not memory_data:
138 | if block_data:
139 | (blocks_bytes, data_bytes) = extract_region_with_data(init_pos, end_pos)
140 | else:
141 | (blocks_bytes, data_bytes) = extract_region(init_pos, end_pos)
142 | else:
143 | (blocks_bytes, data_bytes) = memory_data.to_nbt(init_pos, end_pos)
144 |
145 | nbt_blocks.value = blocks_bytes
146 | nbt_data.value = data_bytes
147 |
148 | total_time_min = (datetime.now() - app_init).total_seconds()
149 | logging.info("Schematic export finished in %.2f secs" % total_time_min)
150 |
151 | return nbtfile
152 |
153 |
154 | def find_min_max_cuboid_vertex(vertex, vertex_opposite):
155 | """
156 | Find the min vertex and the max vertex for a given cuboid
157 | defined from two opposite vertexes
158 |
159 | :param vertex: a vertex in the cuboid
160 | :param vertex_opposite: the opposite vertex of the cuboid
161 | :return: vertex_min, vertex_max
162 | """
163 |
164 | vertex_min = vertex_max = None
165 |
166 | width = abs(vertex_opposite.x - vertex.x)
167 | height = abs(vertex_opposite.y - vertex.y)
168 | length = abs(vertex_opposite.z - vertex.z)
169 |
170 | # Find all vertex in the up face: up1 and up3 are already known
171 | up1 = vertex_opposite
172 | up3 = Vec3(vertex.x, vertex_opposite.y, vertex.z)
173 | if vertex.y > vertex_opposite.y:
174 | up1 = vertex
175 | up3 = Vec3(vertex_opposite.x, vertex.y, vertex_opposite.z)
176 | # Now we need to find the two other vertexes up2, up4
177 | # Looking at up1 there are two options for up2 and up4
178 | up1x1 = Vec3(up1.x + width, up1.y, up1.z)
179 | up1x2 = Vec3(up1.x - width, up1.y, up1.z)
180 | up1z1 = Vec3(up1.x, up1.y, up1.z + length)
181 | up1z2 = Vec3(up1.x, up1.y, up1.z - length)
182 | # Looking at up3 there are two options for up2 and up4
183 | up3x1 = Vec3(up3.x + width, up3.y, up3.z)
184 | up3x2 = Vec3(up3.x - width, up3.y, up3.z)
185 | up3z1 = Vec3(up3.x, up3.y, up3.z + length)
186 | up3z2 = Vec3(up3.x, up3.y, up3.z - length)
187 | # The right vertex is the common one for up2 and up4
188 | if up1x1 == up3z1 or up1x1 == up3z2:
189 | up2 = up1x1
190 | elif up1x2 == up3z1 or up1x2 == up3z2:
191 | up2 = up1x2
192 | else:
193 | raise RuntimeError("Bad min an max vertex for cuboid")
194 | if up1z1 == up3x1 or up1z1 == up3x2:
195 | up4 = up1z1
196 | elif up1z2 == up3x1 or up1z2 == up3x2:
197 | up4 = up1z2
198 | else:
199 | raise RuntimeError("Bad min an max vertex for cuboid")
200 |
201 | # Now select the min and max vertex for up face
202 | x_min = x_max = up1.x # init with a possible value
203 | z_min = z_max = up1.z # init with a possible value
204 | for v in [up1, up2, up3, up4]:
205 | x_max = v.x if v.x > x_max else x_max
206 | x_min = v.x if v.x < x_min else x_min
207 | z_max = v.z if v.z > z_max else z_max
208 | z_min = v.z if v.z < z_min else z_min
209 |
210 | # And now select the min and max vertex
211 | for v in [up1, up2, up3, up4]:
212 | if v.x == x_min and v.z == z_min:
213 | vertex_min = Vec3(v.x, v.y - height, v.z)
214 | if v.x == x_max and v.z == z_max:
215 | vertex_max = Vec3(v.x, v.y, v.z)
216 |
217 | if vertex_min is None or vertex_max is None:
218 | raise RuntimeError("Bad min an max vertex for cuboid")
219 |
220 | return vertex_min, vertex_max
221 |
222 |
223 |
--------------------------------------------------------------------------------
/mcthings/blocks_memory.py:
--------------------------------------------------------------------------------
1 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
2 | # Author (©): Alvaro del Castillo
3 | import logging
4 | import math
5 |
6 | from mcpi.vec3 import Vec3
7 | import mcpi.block
8 |
9 | from mcthings.utils import size_region, find_min_max_cuboid_vertex
10 |
11 |
12 | class BlockMemory:
13 |
14 | def __init__(self, block_id, block_data, pos):
15 | self.id = block_id
16 | self.data = block_data
17 | self.pos = pos
18 |
19 |
20 | class BlocksMemory:
21 | """
22 | Blocks memory for a Thing
23 | """
24 |
25 | def __init__(self):
26 |
27 | self.blocks = []
28 | self._blocks_pos = {}
29 |
30 | def add(self, block_memory):
31 | """
32 | Add a new block to the memory.
33 |
34 | :param block_memory: memory for a block
35 | :return:
36 | """
37 |
38 | self.blocks.append(block_memory)
39 |
40 | def find_init_end_pos(self):
41 | """ Find the init and end cuboid positions from all the blocks in the memory """
42 |
43 | first_pos = self.blocks[0].pos
44 |
45 | init_pos = Vec3(first_pos.x, first_pos.y, first_pos.z)
46 | end_pos = Vec3(first_pos.x, first_pos.y, first_pos.z)
47 |
48 | for block in self.blocks:
49 | pos = block.pos
50 | if pos.x < init_pos.x:
51 | init_pos = Vec3(pos.x, init_pos.y, init_pos.z)
52 | if pos.y < init_pos.y:
53 | init_pos = Vec3(init_pos.x, pos.y, init_pos.z)
54 | if pos.z < init_pos.z:
55 | init_pos = Vec3(init_pos.x, init_pos.y, pos.z)
56 |
57 | if pos.x > end_pos.x:
58 | end_pos = Vec3(pos.x, end_pos.y, end_pos.z)
59 | if pos.y > end_pos.y:
60 | end_pos = Vec3(end_pos.x, pos.y, end_pos.z)
61 | if pos.z > end_pos.z:
62 | end_pos = Vec3(end_pos.x, end_pos.y, pos.z)
63 |
64 | return init_pos, end_pos
65 |
66 | def is_cuboid(self):
67 | """ Check if the memory is a filled cuboid """
68 |
69 | cuboid = False
70 |
71 | # Check that the number of blocks needed for the filled cuboid is the same that the blocks
72 | init_pos, vertex_max = self.find_init_end_pos()
73 | size = size_region(init_pos, vertex_max)
74 |
75 | if size.x * size.y * size.z == len(self.blocks):
76 | cuboid = True
77 |
78 | return cuboid
79 |
80 | def memory_equal(self):
81 | """ Check if all the blocks in the memory are equal """
82 | equal = True
83 |
84 | if self.blocks:
85 | last_block = self.blocks[0]
86 |
87 | for block in self.blocks:
88 | if block.id != last_block.id or block.data != last_block.data:
89 | equal = False
90 | break
91 | last_block = block
92 | else:
93 | equal = False
94 |
95 | return equal
96 |
97 | def flip_x(self, position):
98 | """
99 | Flip based on x-axis the blocks in memory using position as base position from which to rotate
100 | :param position: base position from which to rotate
101 | :return:
102 | """
103 |
104 | for block in self.blocks:
105 | # Find the x position and flip it
106 | width = abs(block.pos.x - position.x)
107 | # TODO: the flip could be done in two directions (left or right)
108 | # This one the the flip to the right
109 | x_flipped = position.x - width
110 | block.pos.x = x_flipped
111 |
112 | def fill(self, fill_block):
113 | """
114 | Fill all blocks in memory with fill_block
115 |
116 | :param fill_block: block to be used to fill all memory
117 | :return:
118 | """
119 |
120 | for block in self.blocks:
121 | block.id = fill_block.id
122 | block.data = fill_block.data
123 |
124 | def rotate(self, degrees, position):
125 | """
126 | Rotate degrees the blocks in memory using position as base position from which to rotate
127 | :param degrees: degrees to rotate (90, 180, 270)
128 | :param position: base position from which to rotate
129 | :return:
130 | """
131 | valid_degrees = [90, 180, 270]
132 |
133 | if degrees not in [90, 180, 270]:
134 | raise RuntimeError("Invalid degrees: %s (valid: %s) " % (degrees, valid_degrees))
135 |
136 | cos_degrees = math.cos(math.radians(degrees))
137 | sin_degrees = math.sin(math.radians(degrees))
138 |
139 | def rotate_x(pos_x, pos_z):
140 | return pos_x * cos_degrees - pos_z * sin_degrees
141 |
142 | def rotate_z(pos_x, pos_z):
143 | return pos_z * cos_degrees + pos_x * sin_degrees
144 |
145 | # Base position for the rotation
146 | init_pos = position
147 | rotated_blocks = []
148 |
149 | # Rotate all blocks with respect the initial position and add them
150 | for block in self.blocks:
151 | b = block.id
152 | d = block.data
153 |
154 | x = block.pos.x - init_pos.x
155 | z = block.pos.z - init_pos.z
156 | rotated_x = round(init_pos.x + rotate_x(x, z))
157 | rotated_z = round(init_pos.z + rotate_z(x, z))
158 | rotated_blocks.append(BlockMemory(b, d, Vec3(rotated_x, block.pos.y, rotated_z)))
159 |
160 | # Replace all blocks in memory with the rotated ones
161 | self.blocks = []
162 | for rotated_block in rotated_blocks:
163 | self.set_block(rotated_block.pos, rotated_block.id, rotated_block.data)
164 |
165 | def set_block(self, pos, block_id, block_data=None):
166 | self.add(BlockMemory(block_id, block_data, pos))
167 |
168 | def set_blocks(self, vertex, vertex_opposite, block_id):
169 | """ Add a cuboid with the same block for all blocks and without specific data """
170 |
171 | block_data = None
172 |
173 | width = abs(vertex_opposite.x - vertex.x) + 1
174 | height = abs(vertex_opposite.y - vertex.y) + 1
175 | length = abs(vertex_opposite.z - vertex.z) + 1
176 |
177 | vertex_min, vertex_max = find_min_max_cuboid_vertex(vertex, vertex_opposite)
178 |
179 | for y in range(0, height):
180 | for z in range(0, length):
181 | for x in range(0, width):
182 | block_pos = Vec3(vertex_min.x + x, vertex_min.y + y, vertex_min.z + z)
183 | self.set_block(block_pos, block_id, block_data)
184 |
185 | def _create_blocks_pos(self):
186 | logging.info("Creating the memory cache with positions")
187 | for block in self.blocks:
188 | self._blocks_pos[str(block.pos)] = block
189 | logging.info("Done memory cache with positions")
190 |
191 | def find_block_at_pos(self, pos):
192 | """
193 | Find a block in memory give its position
194 | TODO: Improve performance
195 |
196 | :param pos: position for the block
197 | :return: the block found or None
198 | """
199 |
200 | if not self._blocks_pos:
201 | self._create_blocks_pos()
202 |
203 | block_found = None
204 | if str(pos) in self._blocks_pos:
205 | block_found = self._blocks_pos[str(pos)]
206 |
207 | return block_found
208 |
209 | def to_nbt(self, init_pos, end_pos):
210 | """
211 | Convert the blocks of memory to NBT format for exporting as Schematic
212 | The NBT must be a complete cuboid with air in the positions where
213 | there are no data in blocks memory.
214 |
215 |
216 | :return: bytearrays for blocks ids and block data
217 | """
218 |
219 | size = size_region(init_pos, end_pos)
220 |
221 | blocks_bytes = bytearray()
222 | data_bytes = bytearray()
223 |
224 | # Use the same loop than reading Schematic format: x -> z -> y
225 | for y in range(0, size.y):
226 | for z in range(0, size.z):
227 | for x in range(0, size.x):
228 | block_data = 0
229 | block_id = mcpi.block.AIR.id
230 | block_pos = Vec3(init_pos.x + x, init_pos.y + y, init_pos.z + z)
231 | # Find if there is a block at block_pos
232 | mem_block = self.find_block_at_pos(block_pos)
233 | if mem_block:
234 | block_id = mem_block.id
235 | block_data = mem_block.data
236 | blocks_bytes.append(block_id)
237 | data_bytes.append(block_data)
238 |
239 | return blocks_bytes, data_bytes
240 |
241 | def build_schematic(self):
242 | init_pos, end_pos = self.find_init_end_pos()
243 |
244 | return self.to_nbt(init_pos, end_pos, self)
245 |
246 | def to_schematic(self, file_path):
247 | """
248 | Convert the blocks memory to a Schematic Object
249 |
250 | :file_path: file in which to export the memory in Schematic format
251 | :return: the Schematic object
252 | """
253 |
254 | self.build_schematic().write_file(file_path)
255 |
256 |
--------------------------------------------------------------------------------
/LICENSE:
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/mcthings/vox.py:
--------------------------------------------------------------------------------
1 | # Licensed under the terms of http://www.apache.org/licenses/LICENSE-2.0
2 | # Author/s (©): Alvaro del Castillo
3 |
4 | from math import sqrt
5 |
6 | import chunk
7 | import logging
8 |
9 | import mcpi.block
10 | from mcpi.vec3 import Vec3
11 |
12 | from mcthings.thing import Thing
13 |
14 |
15 | class Voxel:
16 | def __init__(self, bytes):
17 | self.x = bytes[0]
18 | self.y = bytes[1]
19 | self.z = bytes[2]
20 | self.color_index = bytes[3] - 1
21 |
22 |
23 | class Color:
24 | """ RGBA format palette """
25 | _color2minecraft = {} # Cache to convert a color to minecraft color
26 |
27 | def __init__(self, hex_str):
28 | self.hex_str = hex_str
29 |
30 | def rgb(self):
31 | red = int(self.hex_str[0:2], 16)
32 | green = int(self.hex_str[2:4], 16)
33 | blue = int(self.hex_str[4:6], 16)
34 |
35 | return red, green, blue
36 |
37 | def compare(self, color):
38 | # https://www.compuphase.com/cmetric.htm
39 | r1, g1, b1 = self.rgb()
40 | r2, g2, b2 = color.rgb()
41 |
42 | read_mean = (r1 + r2) / 2
43 | r = r1 - r2
44 | g = g1 - g2
45 | b = b1 - b2
46 | return sqrt((round((512 + read_mean) * r * r) >> 8) + 4.0 * g * g + (round((767 - read_mean) * b * b) >> 8))
47 |
48 | def minecraft(self):
49 | # https://gaming.stackexchange.com/questions/47212/what-are-the-color-values-for-dyed-wool
50 | mc_colors = [
51 | ("White", "e4e4e4"),
52 | ("Orange", "ea7e35"),
53 | ("Magenta", "be49c9"),
54 | ("Light Blue", "6387d2"),
55 | ("Yellow", "c2b51c"),
56 | ("Lime", "39ba2e"),
57 | ("Pink", "d98199"),
58 | ("Grey", "414141"),
59 | ("Light grey", "a0a7a7"),
60 | ("Cyan", "267191"),
61 | ("Purple", "7e34bf"),
62 | ("Blue", "253193"),
63 | ("Brown", "56331c"),
64 | ("Green", "364b18"),
65 | ("Red", "9e2b27"),
66 | ("Black", "181414")
67 | ]
68 |
69 | mc_color_number = {}
70 | mc_colors_hex = {}
71 | for i in range(0, len(mc_colors)):
72 | mc_color_number[mc_colors[i][1]] = i
73 | mc_colors_hex[mc_colors[i][1]] = mc_colors[i][0]
74 |
75 | # Find the closest Minecraft color
76 | rgb = self.hex_str[0:6]
77 | dist = float('inf')
78 | if rgb in mc_colors_hex:
79 | # Direct mapping
80 | color = rgb
81 | elif rgb in Color._color2minecraft:
82 | # Color already mapped
83 | color = Color._color2minecraft[rgb]
84 | else:
85 | for mc_color in mc_colors_hex:
86 | cdist = self.compare(Color(mc_color))
87 | if cdist < dist:
88 | dist = cdist
89 | color = mc_color
90 | self._color2minecraft[rgb] = color
91 |
92 | return mc_color_number[color]
93 |
94 |
95 | class VoxDefaultPalette:
96 | # Removed first "0x00000000" (it does not appear in MV)
97 | # Reverse order: ABGR
98 | palette = [
99 | "0xffffffff", "0xffccffff", "0xff99ffff", "0xff66ffff", "0xff33ffff", "0xff00ffff", "0xffffccff",
100 | "0xffccccff",
101 | "0xff99ccff", "0xff66ccff", "0xff33ccff", "0xff00ccff", "0xffff99ff", "0xffcc99ff", "0xff9999ff",
102 | "0xff6699ff", "0xff3399ff", "0xff0099ff", "0xffff66ff", "0xffcc66ff", "0xff9966ff", "0xff6666ff", "0xff3366ff",
103 | "0xff0066ff",
104 | "0xffff33ff", "0xffcc33ff", "0xff9933ff", "0xff6633ff", "0xff3333ff", "0xff0033ff", "0xffff00ff",
105 | "0xffcc00ff", "0xff9900ff", "0xff6600ff", "0xff3300ff", "0xff0000ff", "0xffffffcc", "0xffccffcc", "0xff99ffcc",
106 | "0xff66ffcc",
107 | "0xff33ffcc", "0xff00ffcc", "0xffffcccc", "0xffcccccc", "0xff99cccc", "0xff66cccc", "0xff33cccc",
108 | "0xff00cccc", "0xffff99cc", "0xffcc99cc", "0xff9999cc", "0xff6699cc", "0xff3399cc", "0xff0099cc", "0xffff66cc",
109 | "0xffcc66cc",
110 | "0xff9966cc", "0xff6666cc", "0xff3366cc", "0xff0066cc", "0xffff33cc", "0xffcc33cc", "0xff9933cc",
111 | "0xff6633cc", "0xff3333cc", "0xff0033cc", "0xffff00cc", "0xffcc00cc", "0xff9900cc", "0xff6600cc", "0xff3300cc",
112 | "0xff0000cc",
113 | "0xffffff99", "0xffccff99", "0xff99ff99", "0xff66ff99", "0xff33ff99", "0xff00ff99", "0xffffcc99",
114 | "0xffcccc99", "0xff99cc99", "0xff66cc99", "0xff33cc99", "0xff00cc99", "0xffff9999", "0xffcc9999", "0xff999999",
115 | "0xff669999",
116 | "0xff339999", "0xff009999", "0xffff6699", "0xffcc6699", "0xff996699", "0xff666699", "0xff336699",
117 | "0xff006699", "0xffff3399", "0xffcc3399", "0xff993399", "0xff663399", "0xff333399", "0xff003399", "0xffff0099",
118 | "0xffcc0099",
119 | "0xff990099", "0xff660099", "0xff330099", "0xff000099", "0xffffff66", "0xffccff66", "0xff99ff66",
120 | "0xff66ff66", "0xff33ff66", "0xff00ff66", "0xffffcc66", "0xffcccc66", "0xff99cc66", "0xff66cc66", "0xff33cc66",
121 | "0xff00cc66",
122 | "0xffff9966", "0xffcc9966", "0xff999966", "0xff669966", "0xff339966", "0xff009966", "0xffff6666",
123 | "0xffcc6666", "0xff996666", "0xff666666", "0xff336666", "0xff006666", "0xffff3366", "0xffcc3366", "0xff993366",
124 | "0xff663366",
125 | "0xff333366", "0xff003366", "0xffff0066", "0xffcc0066", "0xff990066", "0xff660066", "0xff330066",
126 | "0xff000066", "0xffffff33", "0xffccff33", "0xff99ff33", "0xff66ff33", "0xff33ff33", "0xff00ff33", "0xffffcc33",
127 | "0xffcccc33",
128 | "0xff99cc33", "0xff66cc33", "0xff33cc33", "0xff00cc33", "0xffff9933", "0xffcc9933", "0xff999933",
129 | "0xff669933", "0xff339933", "0xff009933", "0xffff6633", "0xffcc6633", "0xff996633", "0xff666633", "0xff336633",
130 | "0xff006633",
131 | "0xffff3333", "0xffcc3333", "0xff993333", "0xff663333", "0xff333333", "0xff003333", "0xffff0033",
132 | "0xffcc0033", "0xff990033", "0xff660033", "0xff330033", "0xff000033", "0xffffff00", "0xffccff00", "0xff99ff00",
133 | "0xff66ff00",
134 | "0xff33ff00", "0xff00ff00", "0xffffcc00", "0xffcccc00", "0xff99cc00", "0xff66cc00", "0xff33cc00",
135 | "0xff00cc00", "0xffff9900", "0xffcc9900", "0xff999900", "0xff669900", "0xff339900", "0xff009900", "0xffff6600",
136 | "0xffcc6600",
137 | "0xff996600", "0xff666600", "0xff336600", "0xff006600", "0xffff3300", "0xffcc3300", "0xff993300",
138 | "0xff663300", "0xff333300", "0xff003300", "0xffff0000", "0xffcc0000", "0xff990000", "0xff660000", "0xff330000",
139 | "0xff0000ee",
140 | "0xff0000dd", "0xff0000bb", "0xff0000aa", "0xff000088", "0xff000077", "0xff000055", "0xff000044",
141 | "0xff000022", "0xff000011", "0xff00ee00", "0xff00dd00", "0xff00bb00", "0xff00aa00", "0xff008800", "0xff007700",
142 | "0xff005500",
143 | "0xff004400", "0xff002200", "0xff001100", "0xffee0000", "0xffdd0000", "0xffbb0000", "0xffaa0000",
144 | "0xff880000", "0xff770000", "0xff550000", "0xff440000", "0xff220000", "0xff110000", "0xffeeeeee", "0xffdddddd",
145 | "0xffbbbbbb",
146 | "0xffaaaaaa", "0xff888888", "0xff777777", "0xff555555", "0xff444444", "0xff222222", "0xff111111"
147 | ]
148 |
149 |
150 | class Vox(Thing):
151 | file_path = None
152 | """ file path for the MagicaVoxel vox file """
153 |
154 | def parse_vox_file(self):
155 | if not self.file_path:
156 | RuntimeError("Missing file_path param")
157 |
158 | self.voxels = []
159 | self.palette = []
160 | self.materials = []
161 |
162 | # Read the vox data in RIFF format
163 | # https://github.com/python/cpython/blob/3.8/Lib/chunk.py
164 | vox_file = open(self.file_path, "rb")
165 | vox_chunk = chunk.Chunk(vox_file, bigendian=False)
166 | chunk_name = vox_chunk.getname().decode("utf-8")
167 | if chunk_name != 'VOX ':
168 | raise RuntimeError('File %s is not a VOX file' % self.file_path)
169 | version = vox_chunk.chunksize
170 | if version != 150:
171 | raise RuntimeError('File %s has a not supported VOX version %i' % (self.file_path, version))
172 | # Let's read chunks
173 | """
174 | 2. Chunk Structure
175 | -------------------------------------------------------------------------------
176 | # Bytes | Type | Value
177 | -------------------------------------------------------------------------------
178 | 1x4 | char | chunk id
179 | 4 | int | num bytes of chunk content (N)
180 | 4 | int | num bytes of children chunks (M)
181 | N | | chunk content
182 | M | | children chunks
183 | -------------------------------------------------------------------------------
184 | """
185 | # MAIN Chunk
186 | main_chunk = chunk.Chunk(vox_file, bigendian=False)
187 | # Pass last 4 bytes for MAIN Chunk with children chunks
188 | vox_file.seek(vox_file.tell() + 4)
189 |
190 | # SIZE CHUNK
191 | """
192 | -------------------------------------------------------------------------------
193 | # Bytes | Type | Value
194 | -------------------------------------------------------------------------------
195 | 4 | int | size x
196 | 4 | int | size y
197 | 4 | int | size z : gravity direction
198 | -------------------------------------------------------------------------------
199 | """
200 | size_chunk = chunk.Chunk(vox_file, bigendian=False)
201 | vox_file.seek(vox_file.tell() + 4) # number of children chunks
202 | x = size_chunk.read(4)
203 | y = size_chunk.read(4)
204 | z = size_chunk.read(4)
205 |
206 | # XYZI voxels
207 | """
208 | -------------------------------------------------------------------------------
209 | # Bytes | Type | Value
210 | -------------------------------------------------------------------------------
211 | 4 | int | numVoxels (N)
212 | 4 x N | int | (x, y, z, colorIndex) : 1 byte for each component
213 | -------------------------------------------------------------------------------
214 | """
215 | xyzi_chunk = chunk.Chunk(vox_file, bigendian=False)
216 | vox_file.seek(vox_file.tell() + 4) # number of children chunks
217 | n_voxels_bytes = xyzi_chunk.read(4)
218 | n_voxels = int.from_bytes(n_voxels_bytes, "little")
219 | for i in range(0, n_voxels):
220 | self.voxels.append(Voxel(xyzi_chunk.read(4)))
221 | # Transform or palette chunk or no more chunk if default palette
222 | try:
223 | transform_chunk = chunk.Chunk(vox_file, bigendian=False)
224 | except EOFError:
225 | transform_chunk = None
226 | logging.info("Legacy vox file with default palette")
227 | if transform_chunk and transform_chunk.chunkname.decode("utf-8") == "nTRN":
228 | vox_file.seek(vox_file.tell() + 4) # number of children chunks
229 | transform_chunk.skip()
230 |
231 | group_chunk = chunk.Chunk(vox_file, bigendian=False)
232 | vox_file.seek(vox_file.tell() + 4) # number of children chunks
233 | group_chunk.skip()
234 |
235 | transform_chunk = chunk.Chunk(vox_file, bigendian=False)
236 | vox_file.seek(vox_file.tell() + 4) # number of children chunks
237 | # transform_chunk.skip() # it is skipping 1 byte in the next chunk
238 | vox_file.read(transform_chunk.getsize())
239 |
240 | shape_chunk = chunk.Chunk(vox_file, bigendian=False)
241 | vox_file.seek(vox_file.tell() + 4) # number of children chunks
242 | vox_file.read(shape_chunk.getsize())
243 |
244 | # Layers chunk
245 | NUM_LAYERS = 8 # By default
246 | for i in range(0, NUM_LAYERS):
247 | layer_chunk = chunk.Chunk(vox_file, bigendian=False)
248 | vox_file.seek(vox_file.tell() + 4) # number of children chunks
249 | vox_file.read(layer_chunk.getsize())
250 | """
251 | 7. Chunk id 'RGBA' : palette
252 | -------------------------------------------------------------------------------
253 | # Bytes | Type | Value
254 | -------------------------------------------------------------------------------
255 | 4 x 256 | int | (R, G, B, A) : 1 byte for each component
256 | | *
257 | | * color [0-254] are mapped to palette index [1-255], e.g :
258 | |
259 | | for ( int i = 0; i <= 254; i++ ) {
260 | | palette[i + 1] = ReadRGBA();
261 | | }
262 | -------------------------------------------------------------------------------
263 | """
264 | rgba_chunk = chunk.Chunk(vox_file, bigendian=False)
265 | vox_file.seek(vox_file.tell() + 4) # number of children chunks
266 | else:
267 | rgba_chunk = transform_chunk
268 | vox_file.seek(vox_file.tell() + 4) # notice
269 | if rgba_chunk:
270 | if rgba_chunk.getname().decode("utf-8") != 'RGBA':
271 | raise RuntimeError('VOX format not supported (multimodel?)')
272 | for i in range(0, round(rgba_chunk.getsize() / 4)):
273 | # RGBA
274 | color_bytes = rgba_chunk.read(1) + rgba_chunk.read(1) + rgba_chunk.read(1) + rgba_chunk.read(1)
275 | self.palette.append(Color(color_bytes.hex()))
276 | else:
277 | # Default palette
278 | for i in range(0, len(VoxDefaultPalette.palette)):
279 | color = VoxDefaultPalette.palette[i].replace('0x', '')
280 | # Convert ABGR to RGBA
281 | color = color[::-1]
282 | self.palette.append(Color(color))
283 |
284 | # Read the materials palette
285 | """
286 | (4) Material Chunk : "MATL"
287 |
288 | int32 : material id
289 | DICT : material properties
290 | (_type : str) _diffuse, _metal, _glass, _emit
291 | (_weight : float) range 0 ~ 1
292 | (_rough : float)
293 | (_spec : float)
294 | (_ior : float)
295 | (_att : float)
296 | (_flux : float)
297 | (_plastic)
298 | """
299 | # One material per each color
300 | for i in range(0, len(self.palette)):
301 | try:
302 | materials_chunk = chunk.Chunk(vox_file, bigendian=False)
303 | if materials_chunk.getname().decode("utf-8") != 'MATL':
304 | logging.info("Material data not found")
305 | break
306 | else:
307 | vox_file.seek(vox_file.tell() + 4) # number of children chunks
308 | material_id = int.from_bytes(materials_chunk.read(4), "little")
309 | dict_entries_len = int.from_bytes(materials_chunk.read(4), "little")
310 | # Read the _type key from dict
311 | key_str_len = int.from_bytes(materials_chunk.read(4), "little")
312 | key_str = materials_chunk.read(key_str_len).decode('utf-8')
313 | value_str_len = int.from_bytes(materials_chunk.read(4), "little")
314 | value_str = materials_chunk.read(value_str_len).decode('utf-8')
315 | self.materials.append(value_str)
316 | materials_chunk.skip()
317 | if materials_chunk.tell() > materials_chunk.getsize():
318 | vox_file.seek(vox_file.tell() - 1) # Hack: not sure why skip goes 1 byte more
319 | except EOFError:
320 | logging.info("Material data not found")
321 | break
322 |
323 | @classmethod
324 | def find_minecraft_material(cls, material):
325 | mc_material = None
326 | if material == '_glass':
327 | mc_material = mcpi.block.GLASS
328 | elif material == '_metal':
329 | mc_material = mcpi.block.IRON_BLOCK
330 | return mc_material
331 |
332 | def create(self):
333 |
334 | self.parse_vox_file()
335 |
336 | for voxel in self.voxels:
337 | voxel_color = self.palette[voxel.color_index]
338 | minecraft_material = None
339 | if self.materials:
340 | minecraft_material = self.find_minecraft_material(self.materials[voxel.color_index])
341 | minecraft_color = voxel_color.minecraft()
342 |
343 | # y, z are the reverse in vox format
344 | pos = Vec3(self.position.x + voxel.x,
345 | self.position.y + voxel.z,
346 | self.position.z + voxel.y
347 | )
348 |
349 | if self.block == self._block_empty:
350 | self.set_block(pos, self._block_empty)
351 | elif minecraft_material:
352 | self.set_block(pos, minecraft_material.id)
353 | else:
354 | self.set_block(pos, mcpi.block.WOOL.id, minecraft_color)
355 |
356 | init_pos, end_pos = self._blocks_memory.find_init_end_pos()
357 | self._end_position = end_pos
358 |
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