├── .gitignore ├── Assets ├── Citygml.meta ├── Citygml │ ├── BRON_BATI_2009.gml.meta │ └── test1.gml.meta ├── Image.meta ├── Image │ ├── NbrPointParFace.png │ └── NbrPointParFace.png.meta ├── Scenes.meta ├── Scenes │ ├── MainScene.unity │ └── MainScene.unity.meta ├── Scripts.meta └── Scripts │ ├── Building.cs │ ├── Building.cs.meta │ ├── Load.cs │ ├── Load.cs.meta │ ├── ParserGml.cs │ ├── ParserGml.cs.meta │ ├── Polygon.cs │ └── Polygon.cs.meta ├── LICENSE.md ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── XRSettings.asset ├── README.md └── Screenshots ├── Bron_Bati.PNG ├── Bron_Satellite.PNG ├── Bron_Unity.PNG ├── Capture.PNG └── archi.PNG /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Mm]emoryCaptures/ 12 | 13 | # Asset meta data should only be ignored when the corresponding asset is also ignored 14 | !/[Aa]ssets/**/*.meta 15 | 16 | # Uncomment this line if you wish to ignore the asset store tools plugin 17 | # /[Aa]ssets/AssetStoreTools* 18 | 19 | # Autogenerated Jetbrains Rider plugin 20 | [Aa]ssets/Plugins/Editor/JetBrains* 21 | 22 | # Visual Studio cache directory 23 | .vs/ 24 | 25 | # Gradle cache directory 26 | .gradle/ 27 | 28 | # Autogenerated VS/MD/Consulo solution and project files 29 | ExportedObj/ 30 | .consulo/ 31 | *.csproj 32 | *.unityproj 33 | *.sln 34 | *.suo 35 | *.tmp 36 | *.user 37 | *.userprefs 38 | *.pidb 39 | *.booproj 40 | *.svd 41 | *.pdb 42 | *.mdb 43 | *.opendb 44 | *.VC.db 45 | 46 | # Unity3D generated meta files 47 | *.pidb.meta 48 | *.pdb.meta 49 | *.mdb.meta 50 | 51 | # Unity3D generated file on crash reports 52 | sysinfo.txt 53 | 54 | # Builds 55 | *.apk 56 | *.unitypackage 57 | 58 | # Crashlytics generated file 59 | crashlytics-build.properties 60 | 61 | #Too large file GML 62 | /Assets/Citygml/*.gml 63 | /Assets/Citygml/*.gml.meta 64 | -------------------------------------------------------------------------------- /Assets/Citygml.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 08cf46973e2e84748b4d538be1184eb8 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | 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/Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 21e6fff5d2f72c04186b0e58ffe32ed9 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Building.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using UnityEngine; 3 | 4 | public class Building 5 | { 6 | private List listPolys = new List(); 7 | 8 | public void AddPoly(float[] listFloat) 9 | { 10 | List tmp = new List(); 11 | 12 | if (listFloat.Length % 3 == 0) 13 | { 14 | for (int i = 0; i < listFloat.Length; i = i + 3) 15 | { 16 | tmp.Add(new Vector3(listFloat[i], listFloat[i + 2], listFloat[i+1])/100 ); 17 | } 18 | listPolys.Add(new Polygon(tmp)); 19 | } 20 | } 21 | 22 | public void Draw() 23 | { 24 | foreach(Polygon p in listPolys) 25 | { 26 | p.Draw(); 27 | } 28 | } 29 | } 30 | -------------------------------------------------------------------------------- /Assets/Scripts/Building.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a3cab11a499c3a04997e54a964fede0f 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Load.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class Load : MonoBehaviour 6 | { 7 | public string filename; 8 | 9 | void Start() 10 | { 11 | try 12 | { 13 | List city = ParserGml.LoadGml(@"Assets/Citygml/" + filename); 14 | foreach (Building b in city) 15 | { 16 | b.Draw(); 17 | } 18 | } 19 | catch 20 | { 21 | Debug.Log(" File " + filename + " does not exist"); 22 | } 23 | } 24 | } 25 | -------------------------------------------------------------------------------- /Assets/Scripts/Load.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8a8bf0df402e9534ea10c13a12590620 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/ParserGml.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using UnityEngine; 3 | using System; 4 | 5 | public class ParserGml 6 | { 7 | static float[] StringArrayToFloatArray(string[] sa) 8 | { 9 | float[] res; 10 | 11 | // Remove last element if null 12 | if(sa[sa.Length-1] == "") 13 | res = new float[sa.Length-1]; 14 | else 15 | res = new float[sa.Length]; 16 | 17 | for (int i = 0; i < sa.Length;i++) 18 | { 19 | try 20 | { 21 | res[i] = float.Parse(sa[i].Replace('.', ',')); 22 | } 23 | catch 24 | { 25 | 26 | } 27 | } 28 | 29 | return res; 30 | } 31 | 32 | 33 | public static List LoadGml(string path) 34 | { 35 | List city = new List(); 36 | string[] lines = System.IO.File.ReadAllLines(path); 37 | Building buildingtmp = new Building(); 38 | 39 | foreach (string l in lines ) 40 | { 41 | // When reaching end of building tag, Add the current building to the city 42 | if (l.Contains("")+1); 51 | tmp = tmp.Substring(0, tmp.Length - "".Length); 52 | string[] valueString = tmp.Split(' '); 53 | float[] valueFloat = StringArrayToFloatArray(valueString); 54 | buildingtmp.AddPoly(valueFloat); 55 | } 56 | } 57 | return city; 58 | } 59 | } 60 | 61 | -------------------------------------------------------------------------------- /Assets/Scripts/ParserGml.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4be03d6a337006f40a90fe8c98e3bd23 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Polygon.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class Polygon 6 | { 7 | List listPoints; 8 | 9 | public Polygon(List listPoints) 10 | { 11 | this.listPoints = listPoints; 12 | } 13 | 14 | public void Draw() 15 | { 16 | GameObject face = new GameObject(); 17 | Mesh msh = new Mesh(); 18 | 19 | Vector3[] vertices = new Vector3[listPoints.Count]; 20 | for (int i = 0; i < listPoints.Count; i++) 21 | vertices[i] = listPoints[i]; 22 | 23 | 24 | int[] triangles = new int[ (int)Mathf.Ceil(listPoints.Count / 2) * 3 *2]; 25 | 26 | int lastIndex = 0; 27 | for(int i = 0; i < listPoints.Count-1; i = i +2) 28 | { 29 | if( i == listPoints.Count - 1) 30 | { 31 | triangles[lastIndex] = i; 32 | lastIndex++; 33 | triangles[lastIndex] = 0; 34 | lastIndex++; 35 | triangles[lastIndex] = 1; 36 | lastIndex++; 37 | } 38 | else if( i == listPoints.Count -2) 39 | { 40 | triangles[lastIndex] = i; 41 | lastIndex++; 42 | triangles[lastIndex] = i+1; 43 | lastIndex++; 44 | triangles[lastIndex] = 0; 45 | lastIndex++; 46 | } 47 | else 48 | { 49 | // Draws each triangle clockwise and anticlockwise 50 | triangles[lastIndex] = i; 51 | lastIndex++; 52 | triangles[lastIndex] = i + 1; 53 | lastIndex++; 54 | triangles[lastIndex] = i + 2; 55 | lastIndex++; 56 | 57 | triangles[lastIndex] = i; 58 | lastIndex++; 59 | triangles[lastIndex] = i + 2; 60 | lastIndex++; 61 | triangles[lastIndex] = i + 1; 62 | lastIndex++; 63 | 64 | } 65 | } 66 | 67 | msh.vertices = vertices; 68 | msh.triangles = triangles; 69 | 70 | MeshFilter mshFilter = face.AddComponent(); 71 | face.AddComponent().material.color = Color.white; 72 | mshFilter.mesh = msh; 73 | mshFilter.mesh.Optimize(); 74 | } 75 | } 76 | -------------------------------------------------------------------------------- /Assets/Scripts/Polygon.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b16e83fe819c4224bbcdb5d736aeeb30 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /LICENSE.md: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2020 GaelleMarais 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.collab-proxy": "1.2.16", 4 | "com.unity.ext.nunit": "1.0.0", 5 | "com.unity.ide.rider": "1.1.0", 6 | "com.unity.ide.vscode": "1.1.2", 7 | "com.unity.package-manager-ui": "2.2.0", 8 | "com.unity.test-framework": "1.0.13", 9 | "com.unity.textmeshpro": "2.0.1", 10 | "com.unity.timeline": "1.1.0", 11 | "com.unity.ugui": "1.0.0", 12 | "com.unity.modules.ai": "1.0.0", 13 | "com.unity.modules.androidjni": "1.0.0", 14 | "com.unity.modules.animation": "1.0.0", 15 | 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!u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_RenderPipeSettingsPath: 10 | m_FixedTimeStep: 0.016666668 11 | m_MaxDeltaTime: 0.05 12 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # CityGML Parser in Unity 2 | 3 | 4 | A program to load `.gml` file and displays the meshes in Unity. 5 | 6 | 7 | 8 | The city of Bron (69500) : 9 | 10 | 11 | 12 | ![Bron_Satellite](https://user-images.githubusercontent.com/14167172/72252618-e7cb1480-35ff-11ea-8f69-082cf975c93c.PNG) 13 | ![Bron_Unity](https://user-images.githubusercontent.com/14167172/72252543-be11ed80-35ff-11ea-91e4-ad32a2003483.PNG) 14 | 15 | 16 | ![Bron_Bati](https://user-images.githubusercontent.com/14167172/72252770-455f6100-3600-11ea-8eef-3b22e7315b4a.PNG) 17 | 18 | 19 | Resources for `.gml` files : https://data.beta.grandlyon.com/jeux-de-donnees/maquette-3d-texturee-commune-bron-metropole-lyon/ressources 20 | 21 | ## How to use 22 | 23 | - Create an empty GameObject in the Scene and attach the script `Load.cs`. 24 | - Fill the parameter `filename` with the name your `.glm` file. Your files must be in the directory `Assets/Citygml/`. 25 | 26 | ## GML Format 27 | 28 | The Geography Markup Language (GML) is the XML grammar defined by the Open Geospatial Consortium (OGC) to express geographical features. GML serves as a modeling language for geographic systems as well as an open interchange format for geographic transactions on the Internet. Key to GML's utility is its ability to integrate all forms of geographic information, including not only conventional "vector" or discrete objects, but coverages (see also GMLJP2) and sensor data. 29 | 30 | ### Example 31 | 32 | Here is an example of the file `campus.gml` : 33 | 34 | ```xml 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 1849213.935011 5170908.292654 201.995585 1849206.919993 5170909.691149 201.995585 1849210.423701 5170891.864977 201.995585 1849213.935011 5170908.292654 201.995585 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 1849210.423701 5170891.864977 201.995585 1849206.919993 5170909.691149 201.995585 1849201.366204 5170883.963818 201.995585 1849210.423701 5170891.864977 201.995585 55 | 56 | 57 | 58 | 59 | .... 60 | 61 | 62 | ``` 63 | The tags we will be using to parse the file are : 64 | 65 | `` : Mark the beginning of a new building 66 | 67 | `` : List of coordinates, grouped by 3, to draw one face of a building. 68 | 69 | ## Parsing GML 70 | 71 | ### 1. Structure 72 | 73 | First, we create a City wich is a list of `Building`.
74 | Inside each class `Building`, we create a list of `Polygon` wich represents each side of a building.
75 | Finally, each class `Polygon` contains a list of `Points` corresponding to the vertices of the polygon. 76 | 77 | ![archi](https://user-images.githubusercontent.com/14167172/72326930-6c756b80-36b0-11ea-8cfe-00a65561dbda.PNG) 78 | 79 | ### 2. Step by step 80 | 81 | In the script `ParserGml.cs` we create an empty object Building.
82 | With each line starting with `1849213.935011 5170908.292654 201.995585 1849206.919993 5170909.691149 201.995585 1849210.423701 5170891.864977 201.995585 1849213.935011 5170908.292654 201.995585
88 | ``` 89 | 90 | This a polygon with 4 vertices because there is 12 values. The coordinates of the 4 points are : 91 |
    92 |
  • (1849213.935011, 5170908.292654, 201.995585)
  • 93 |
  • (1849206.919993, 5170909.691149, 201.995585)
  • 94 |
  • (1849210.423701, 5170891.864977, 201.995585)
  • 95 |
  • (1849213.935011, 5170908.292654, 201.995585)
  • 96 |
97 | 98 | When detecting the tag `` the building is complete, we add it to the list of `Building` (the city) and we clear the building to start a new one. 99 | -------------------------------------------------------------------------------- /Screenshots/Bron_Bati.PNG: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Wapps3/citygml-in-unity/ae11ee6df22a6465f64780988e93c1470a3f8a91/Screenshots/Bron_Bati.PNG -------------------------------------------------------------------------------- /Screenshots/Bron_Satellite.PNG: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Wapps3/citygml-in-unity/ae11ee6df22a6465f64780988e93c1470a3f8a91/Screenshots/Bron_Satellite.PNG -------------------------------------------------------------------------------- /Screenshots/Bron_Unity.PNG: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Wapps3/citygml-in-unity/ae11ee6df22a6465f64780988e93c1470a3f8a91/Screenshots/Bron_Unity.PNG -------------------------------------------------------------------------------- /Screenshots/Capture.PNG: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Wapps3/citygml-in-unity/ae11ee6df22a6465f64780988e93c1470a3f8a91/Screenshots/Capture.PNG -------------------------------------------------------------------------------- /Screenshots/archi.PNG: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Wapps3/citygml-in-unity/ae11ee6df22a6465f64780988e93c1470a3f8a91/Screenshots/archi.PNG --------------------------------------------------------------------------------