├── .gitignore ├── Game ├── Assets │ ├── Meshes │ │ ├── Street environment_V01.FBX │ │ └── plane.FBX │ ├── Scenes │ │ ├── Street environment_V01.nekoScene │ │ └── plane.nekoScene │ ├── Shaders │ │ ├── Objects │ │ │ ├── cartoonWaterFragment.fsh │ │ │ ├── cartoonWaterVertex.vsh │ │ │ ├── normalMapFragment.fsh │ │ │ ├── normalMapVertex.vsh │ │ │ ├── realisticWaterFragment.fsh │ │ │ └── realisticWaterVertex.vsh │ │ └── Programs │ │ │ ├── CartoonWaterShader.psh │ │ │ ├── CartoonWaterShader.psh.meta │ │ │ ├── normalMapShader.psh │ │ │ ├── normalMapShader.psh.meta │ │ │ ├── realisticWaterShader.psh │ │ │ └── realisticWaterShader.psh.meta │ └── Textures │ │ ├── Building_V01_C.png │ │ ├── Building_V02_C.png │ │ ├── Water │ │ ├── cartoonWater.png │ │ ├── water.jpg │ │ └── waterNormalMap.jpg │ │ ├── brickwall.jpg │ │ ├── brickwall_normal.jpg │ │ ├── building 01_c.tga │ │ ├── building 06_ c .tga │ │ ├── building 06_ c.tga │ │ ├── building03_c.tga │ │ ├── building05 _c.tga │ │ ├── building_016_c.tga │ │ └── building_025_c.tga ├── DevIL.dll ├── ILU.dll ├── ILUT.dll ├── ProfilerCore32.dll ├── SDL2.dll ├── Settings │ ├── GameReady.nekoScene │ ├── Skybox │ │ ├── back.nekoDDS │ │ ├── bottom.nekoDDS │ │ ├── front.nekoDDS │ │ ├── left.nekoDDS │ │ ├── right.nekoDDS │ │ └── top.nekoDDS │ ├── atlas.png │ └── config.json ├── assimp-vc140-mt.dll ├── glew32.dll ├── glut32.dll ├── libmikmod-2.dll ├── libmodplug-1.dll ├── libogg-0.dll ├── libvorbis-0.dll ├── libvorbisfile-3.dll ├── physfs.dll └── zlib1.dll ├── LICENSE ├── NekoEngine.sln ├── README.md ├── Source ├── Application.cpp ├── Application.h ├── Assimp │ ├── include │ │ ├── .editorconfig │ │ ├── Compiler │ │ │ ├── poppack1.h │ │ │ ├── pstdint.h │ │ │ └── pushpack1.h │ │ ├── DefaultIOStream.h │ │ ├── DefaultIOSystem.h │ │ ├── DefaultLogger.hpp │ │ ├── Defines.h │ │ ├── Exporter.hpp │ │ ├── IOStream.hpp │ │ ├── IOSystem.hpp │ │ ├── Importer.hpp │ │ ├── LogStream.hpp │ │ ├── Logger.hpp │ │ ├── NullLogger.hpp │ │ ├── ProgressHandler.hpp │ │ ├── SceneCombiner.h │ │ ├── ai_assert.h │ │ ├── anim.h │ │ ├── camera.h │ │ ├── cexport.h │ │ ├── cfileio.h │ │ ├── cimport.h │ │ ├── color4.h │ │ ├── color4.inl │ │ ├── config.h │ │ ├── config.h.in │ │ ├── defs.h │ │ ├── importerdesc.h │ │ ├── light.h │ │ ├── material.h │ │ ├── material.inl │ │ ├── matrix3x3.h │ │ ├── matrix3x3.inl │ │ ├── matrix4x4.h │ │ ├── matrix4x4.inl │ │ ├── mesh.h │ │ ├── metadata.h │ │ ├── port │ │ │ └── AndroidJNI │ │ │ │ └── AndroidJNIIOSystem.h │ │ ├── postprocess.h │ │ ├── quaternion.h │ │ ├── quaternion.inl │ │ ├── scene.h │ │ ├── texture.h │ │ ├── types.h │ │ ├── vector2.h │ │ ├── vector2.inl │ │ ├── vector3.h │ │ ├── vector3.inl │ │ └── version.h │ └── libx86 │ │ ├── assimp-vc140-mt.exp │ │ └── assimp-vc140-mt.lib ├── Brofiler │ ├── Brofiler.h │ ├── LICENSE │ ├── ProfilerCore32.lib │ └── README.md ├── Color.cpp ├── Color.h ├── Component.cpp ├── Component.h ├── ComponentCamera.cpp ├── ComponentCamera.h ├── ComponentMaterial.cpp ├── ComponentMaterial.h ├── ComponentMesh.cpp ├── ComponentMesh.h ├── ComponentTransform.cpp ├── ComponentTransform.h ├── ComponentTypes.h ├── CurrentSelection.h ├── DebugDrawer.cpp ├── DebugDrawer.h ├── DevIL │ ├── AUTHORS │ ├── COPYING │ ├── CREDITS │ ├── ChangeLog │ ├── README.md │ ├── include │ │ ├── DevIL.i │ │ ├── config.h.win │ │ ├── devil_cpp_wrapper.hpp │ │ ├── devil_internal_exports.h │ │ ├── il.h │ │ ├── il_wrap.h │ │ ├── ilu.h │ │ ├── ilu_region.h │ │ ├── ilut.h │ │ ├── ilut_config.h │ │ └── stamp-h.in │ └── libx86 │ │ ├── DevIL.lib │ │ ├── ILU.lib │ │ └── ILUT.lib ├── EventSystem.h ├── GAME │ └── NekoEngine.tlog │ │ ├── CL.command.1.tlog │ │ ├── CL.read.1.tlog │ │ ├── CL.write.1.tlog │ │ ├── NekoEngine.lastbuildstate │ │ ├── NekoEngine.write.1u.tlog │ │ ├── link.command.1.tlog │ │ ├── link.read.1.tlog │ │ └── link.write.1.tlog ├── GameMode.h ├── GameObject.cpp ├── GameObject.h ├── Globals.cpp ├── Globals.h ├── ImGuiColorTextEdit │ ├── LICENSE │ ├── README.md │ ├── TextEditor.cpp │ └── TextEditor.h ├── ImGuizmo │ ├── ImGuizmo.cpp │ ├── ImGuizmo.h │ ├── LICENSE │ └── README.md ├── Importer.cpp ├── Importer.h ├── Light.cpp ├── Light.h ├── Main.cpp ├── MaterialImporter.cpp ├── MaterialImporter.h ├── MathGeoLib │ ├── README │ └── include │ │ ├── Algorithm │ │ └── Random │ │ │ ├── LCG.cpp │ │ │ └── LCG.h │ │ ├── Geometry │ │ ├── AABB.cpp │ │ ├── AABB.h │ │ ├── AABB2D.h │ │ ├── Capsule.cpp │ │ ├── Capsule.h │ │ ├── Circle.cpp │ │ ├── Circle.h │ │ ├── Frustum.cpp │ │ ├── Frustum.h │ │ ├── GeomType.h │ │ ├── GeometryAll.h │ │ ├── HitInfo.h │ │ ├── KDTree.h │ │ ├── KDTree.inl │ │ ├── Line.cpp │ │ ├── Line.h │ │ ├── LineSegment.cpp │ │ ├── LineSegment.h │ │ ├── OBB.cpp │ │ ├── OBB.h │ │ ├── PBVolume.h │ │ ├── Plane.cpp │ │ ├── Plane.h │ │ ├── Polygon.cpp │ │ ├── Polygon.h │ │ ├── Polyhedron.cpp │ │ ├── Polyhedron.h │ │ ├── QuadTree.h │ │ ├── QuadTree.inl │ │ ├── Ray.cpp │ │ ├── Ray.h │ │ ├── Sphere.cpp │ │ ├── Sphere.h │ │ ├── Triangle.cpp │ │ ├── Triangle.h │ │ ├── TriangleMesh.cpp │ │ ├── TriangleMesh.h │ │ ├── TriangleMesh_IntersectRay_AVX.inl │ │ ├── TriangleMesh_IntersectRay_CPP.inl │ │ └── TriangleMesh_IntersectRay_SSE.inl │ │ ├── Math │ │ ├── BitOps.cpp │ │ ├── BitOps.h │ │ ├── Complex.h │ │ ├── CoordinateAxisConvention.h │ │ ├── FixedPoint.h │ │ ├── FloatCmp.h │ │ ├── MathAll.h │ │ ├── MathConstants.h │ │ ├── MathFunc.cpp │ │ ├── MathFunc.h │ │ ├── MathLog.cpp │ │ ├── MathLog.h │ │ ├── MathNamespace.h │ │ ├── MathOps.cpp │ │ ├── MathTypes.h │ │ ├── Matrix.inl │ │ ├── MatrixProxy.h │ │ ├── Polynomial.cpp │ │ ├── Polynomial.h │ │ ├── Quat.cpp │ │ ├── Quat.h │ │ ├── Rect.h │ │ ├── Reinterpret.h │ │ ├── SSEMath.cpp │ │ ├── SSEMath.h │ │ ├── TransformOps.cpp │ │ ├── TransformOps.h │ │ ├── assume.h │ │ ├── float2.cpp │ │ ├── float2.h │ │ ├── float3.cpp │ │ ├── float3.h │ │ ├── float3x3.cpp │ │ ├── float3x3.h │ │ ├── float3x4.cpp │ │ ├── float3x4.h │ │ ├── float4.cpp │ │ ├── float4.h │ │ ├── float4_neon.h │ │ ├── float4_sse.h │ │ ├── float4x4.cpp │ │ ├── float4x4.h │ │ ├── float4x4_neon.h │ │ ├── float4x4_sse.h │ │ ├── myassert.h │ │ ├── quat_simd.h │ │ └── sse_mathfun.h │ │ ├── MathBuildConfig.h │ │ ├── MathGeoLib.h │ │ ├── MathGeoLibFwd.h │ │ └── Time │ │ ├── Clock.cpp │ │ └── Clock.h ├── Module.h ├── ModuleCameraEditor.cpp ├── ModuleCameraEditor.h ├── ModuleFileSystem.cpp ├── ModuleFileSystem.h ├── ModuleGOs.cpp ├── ModuleGOs.h ├── ModuleGui.cpp ├── ModuleGui.h ├── ModuleInput.cpp ├── ModuleInput.h ├── ModuleRenderer3D.cpp ├── ModuleRenderer3D.h ├── ModuleResourceManager.cpp ├── ModuleResourceManager.h ├── ModuleScene.cpp ├── ModuleScene.h ├── ModuleTimeManager.cpp ├── ModuleTimeManager.h ├── ModuleWindow.cpp ├── ModuleWindow.h ├── NekoEngine.vcxproj ├── NekoEngine.vcxproj.filters ├── PCG │ ├── entropy.c │ ├── entropy.h │ ├── pcg_spinlock.h │ └── pcg_variants.h ├── Panel.cpp ├── Panel.h ├── PanelAbout.cpp ├── PanelAbout.h ├── PanelAssets.cpp ├── PanelAssets.h ├── PanelCodeEditor.cpp ├── PanelCodeEditor.h ├── PanelConsole.cpp ├── PanelConsole.h ├── PanelDebugDraw.cpp ├── PanelDebugDraw.h ├── PanelEdit.cpp ├── PanelEdit.h ├── PanelHierarchy.cpp ├── PanelHierarchy.h ├── PanelInspector.cpp ├── PanelInspector.h ├── PanelLibrary.cpp ├── PanelLibrary.h ├── PanelSettings.cpp ├── PanelSettings.h ├── PanelShaderEditor.cpp ├── PanelShaderEditor.h ├── PanelSkybox.cpp ├── PanelSkybox.h ├── PerfTimer.cpp ├── PerfTimer.h ├── Primitive.cpp ├── Primitive.h ├── Quadtree.cpp ├── Quadtree.h ├── Raycaster.cpp ├── Raycaster.h ├── Resource.cpp ├── Resource.h ├── ResourceMesh.cpp ├── ResourceMesh.h ├── ResourceShaderObject.cpp ├── ResourceShaderObject.h ├── ResourceShaderProgram.cpp ├── ResourceShaderProgram.h ├── ResourceTexture.cpp ├── ResourceTexture.h ├── ResourceTypes.h ├── SDL │ ├── BUGS.txt │ ├── COPYING.txt │ ├── README-SDL.txt │ ├── README.txt │ ├── WhatsNew.txt │ ├── include │ │ ├── SDL.h │ │ ├── SDL_assert.h │ │ ├── SDL_atomic.h │ │ ├── SDL_audio.h │ │ ├── SDL_bits.h │ │ ├── SDL_blendmode.h │ │ ├── SDL_clipboard.h │ │ ├── SDL_config.h │ │ ├── SDL_config.h.cmake │ │ ├── SDL_config.h.in │ │ ├── SDL_config_android.h │ │ ├── SDL_config_iphoneos.h │ │ ├── SDL_config_macosx.h │ │ ├── SDL_config_macosx.h.orig │ │ ├── SDL_config_minimal.h │ │ ├── SDL_config_pandora.h │ │ ├── SDL_config_psp.h │ │ ├── SDL_config_windows.h │ │ ├── SDL_config_winrt.h │ │ ├── SDL_config_wiz.h │ │ ├── SDL_copying.h │ │ ├── SDL_cpuinfo.h │ │ ├── SDL_egl.h │ │ ├── SDL_endian.h │ │ ├── SDL_error.h │ │ ├── SDL_events.h │ │ ├── SDL_filesystem.h │ │ ├── SDL_gamecontroller.h │ │ ├── SDL_gesture.h │ │ ├── SDL_haptic.h │ │ ├── SDL_hints.h │ │ ├── SDL_joystick.h │ │ ├── SDL_keyboard.h │ │ ├── SDL_keycode.h │ │ ├── SDL_loadso.h │ │ ├── SDL_log.h │ │ ├── SDL_main.h │ │ ├── SDL_messagebox.h │ │ ├── SDL_mouse.h │ │ ├── SDL_mutex.h │ │ ├── SDL_name.h │ │ ├── SDL_opengl.h │ │ ├── SDL_opengl_glext.h │ │ ├── SDL_opengles.h │ │ ├── SDL_opengles2.h │ │ ├── SDL_opengles2_gl2.h │ │ ├── SDL_opengles2_gl2ext.h │ │ ├── SDL_opengles2_gl2platform.h │ │ ├── SDL_opengles2_khrplatform.h │ │ ├── SDL_pixels.h │ │ ├── SDL_platform.h │ │ ├── SDL_power.h │ │ ├── SDL_quit.h │ │ ├── SDL_rect.h │ │ ├── SDL_render.h │ │ ├── SDL_revision.h │ │ ├── SDL_rwops.h │ │ ├── SDL_scancode.h │ │ ├── SDL_shape.h │ │ ├── SDL_stdinc.h │ │ ├── SDL_surface.h │ │ ├── SDL_system.h │ │ ├── SDL_syswm.h │ │ ├── SDL_test.h │ │ ├── SDL_test_assert.h │ │ ├── SDL_test_common.h │ │ ├── SDL_test_compare.h │ │ ├── SDL_test_crc32.h │ │ ├── SDL_test_font.h │ │ ├── SDL_test_fuzzer.h │ │ ├── SDL_test_harness.h │ │ ├── SDL_test_images.h │ │ ├── SDL_test_log.h │ │ ├── SDL_test_md5.h │ │ ├── SDL_test_memory.h │ │ ├── SDL_test_random.h │ │ ├── SDL_thread.h │ │ ├── SDL_timer.h │ │ ├── SDL_touch.h │ │ ├── SDL_types.h │ │ ├── SDL_version.h │ │ ├── SDL_video.h │ │ ├── SDL_vulkan.h │ │ ├── begin_code.h │ │ └── close_code.h │ └── libx86 │ │ ├── SDL2.lib │ │ └── SDL2main.lib ├── SceneImporter.cpp ├── SceneImporter.h ├── ShaderImporter.cpp ├── ShaderImporter.h ├── Timer.cpp ├── Timer.h ├── Uniforms.h ├── glew │ ├── LICENSE.txt │ ├── include │ │ └── GL │ │ │ ├── eglew.h │ │ │ ├── glew.h │ │ │ ├── glxew.h │ │ │ └── wglew.h │ └── libx86 │ │ ├── glew32.lib │ │ └── glew32s.lib ├── imgui │ ├── LICENSE.txt │ ├── imconfig.h │ ├── imgui.cpp │ ├── imgui.h │ ├── imgui_demo.cpp │ ├── imgui_draw.cpp │ ├── imgui_impl_opengl3.cpp │ ├── imgui_impl_opengl3.h │ ├── imgui_impl_sdl.cpp │ ├── imgui_impl_sdl.h │ ├── imgui_internal.h │ ├── imgui_widgets.cpp │ ├── imstb_rectpack.h │ ├── imstb_textedit.h │ └── imstb_truetype.h ├── mmgr │ ├── mmgr.cpp │ ├── mmgr.h │ ├── nommgr.h │ └── readme.txt ├── parson │ ├── LICENSE │ ├── parson.c │ └── parson.h └── physfs │ ├── LICENSE.txt │ ├── README.txt │ ├── include │ └── physfs.h │ └── libx86 │ └── physfs.lib └── docs ├── GameObjectsSheme.png ├── NekoEngine.PNG ├── README.md ├── _config.yml ├── driver_graphics_pipeline.jpg ├── editor.gif ├── game.gif └── team_photo.JPG /.gitignore: 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