├── .gitignore ├── LICENSE ├── README.md └── TimeStopExample ├── Assets ├── Animations.meta ├── Animations │ ├── Cfrossbow.meta │ ├── Cfrossbow │ │ ├── Crossbow.controller │ │ ├── Crossbow.controller.meta │ │ ├── Idle.anim │ │ ├── Idle.anim.meta │ │ ├── Shoot.anim │ │ └── Shoot.anim.meta │ ├── Enemy.meta │ └── Enemy │ │ ├── Attack.anim │ │ ├── Attack.anim.meta │ │ ├── Enemy.controller │ │ ├── Enemy.controller.meta │ │ ├── Idle.anim │ │ └── Idle.anim.meta ├── Material.meta ├── Material │ ├── Brown.mat │ ├── Brown.mat.meta │ ├── Red.mat │ └── Red.mat.meta ├── Prefab.meta ├── Prefab │ ├── ArrowPrefab.prefab │ └── ArrowPrefab.prefab.meta ├── Scenes.meta ├── Scenes │ ├── SampleScene.meta │ ├── SampleScene.unity │ ├── SampleScene.unity.meta │ └── SampleScene │ │ ├── LightingData.asset │ │ ├── LightingData.asset.meta │ │ ├── Lightmap-0_comp_dir.png │ │ ├── Lightmap-0_comp_dir.png.meta │ │ ├── Lightmap-0_comp_light.exr │ │ ├── Lightmap-0_comp_light.exr.meta │ │ ├── Lightmap-0_comp_shadowmask.png │ │ ├── Lightmap-0_comp_shadowmask.png.meta │ │ ├── NavMesh.asset │ │ ├── NavMesh.asset.meta │ │ ├── ReflectionProbe-0.exr │ │ └── ReflectionProbe-0.exr.meta ├── Scripts.meta ├── Scripts │ ├── Arrow.cs │ ├── Arrow.cs.meta │ ├── Crossbow.cs │ ├── Crossbow.cs.meta │ ├── Enemy.cs │ ├── Enemy.cs.meta │ ├── GrayscaleLayers.cs │ ├── GrayscaleLayers.cs.meta │ ├── Player.cs │ ├── Player.cs.meta │ ├── TimeBody.cs │ ├── TimeBody.cs.meta │ ├── TimeManager.cs │ └── TimeManager.cs.meta ├── Standard Assets.meta └── Standard Assets │ ├── Characters.meta │ ├── Characters │ ├── FirstPersonCharacter.meta │ └── FirstPersonCharacter │ │ ├── Audio.meta │ │ ├── Audio │ │ ├── Footstep01.wav │ │ ├── Footstep01.wav.meta │ │ ├── Footstep02.wav │ │ ├── Footstep02.wav.meta │ │ ├── Footstep03.wav │ │ ├── Footstep03.wav.meta │ │ ├── Footstep04.wav │ │ ├── Footstep04.wav.meta │ │ ├── Jump.wav │ │ ├── Jump.wav.meta │ │ ├── Land.wav │ │ └── Land.wav.meta │ │ ├── FirstPersonCharacterGuidelines.txt │ │ ├── FirstPersonCharacterGuidelines.txt.meta │ │ ├── Prefabs.meta │ │ ├── Prefabs │ │ ├── FPSController.prefab │ │ ├── FPSController.prefab.meta │ │ ├── RigidBodyFPSController.prefab │ │ └── RigidBodyFPSController.prefab.meta │ │ ├── Scripts.meta │ │ └── Scripts │ │ ├── FirstPersonController.cs │ │ ├── FirstPersonController.cs.meta │ │ ├── HeadBob.cs │ │ ├── HeadBob.cs.meta │ │ ├── MouseLook.cs │ │ ├── MouseLook.cs.meta │ │ ├── RigidbodyFirstPersonController.cs │ │ └── RigidbodyFirstPersonController.cs.meta │ ├── CrossPlatformInput.meta │ ├── CrossPlatformInput │ ├── CrossPlatformInputGuidelines.txt │ ├── CrossPlatformInputGuidelines.txt.meta │ ├── Prefabs.meta │ ├── Prefabs │ │ ├── CarTiltControls.prefab │ │ ├── CarTiltControls.prefab.meta │ │ ├── DualTouchControls.prefab │ │ ├── DualTouchControls.prefab.meta │ │ ├── MobileAircraftControls.prefab │ │ ├── MobileAircraftControls.prefab.meta │ │ ├── MobileSingleStickControl.prefab │ │ ├── MobileSingleStickControl.prefab.meta │ │ ├── MobileTiltControlRig.prefab │ │ └── MobileTiltControlRig.prefab.meta │ ├── Scripts.meta │ ├── Scripts │ │ ├── AxisTouchButton.cs │ │ ├── AxisTouchButton.cs.meta │ │ ├── ButtonHandler.cs │ │ ├── ButtonHandler.cs.meta │ │ ├── CrossPlatformInputManager.cs │ │ ├── CrossPlatformInputManager.cs.meta │ │ ├── InputAxisScrollbar.cs │ │ ├── InputAxisScrollbar.cs.meta │ │ ├── Joystick.cs │ │ ├── Joystick.cs.meta │ │ ├── MobileControlRig.cs │ │ ├── MobileControlRig.cs.meta │ │ ├── PlatformSpecific.meta │ │ ├── PlatformSpecific │ │ │ ├── MobileInput.cs │ │ │ ├── MobileInput.cs.meta │ │ │ ├── StandaloneInput.cs │ │ │ └── StandaloneInput.cs.meta │ │ ├── TiltInput.cs │ │ ├── TiltInput.cs.meta │ │ ├── TouchPad.cs │ │ ├── TouchPad.cs.meta │ │ ├── VirtualInput.cs │ │ └── VirtualInput.cs.meta │ ├── Sprites.meta │ └── Sprites │ │ ├── ButtonAcceleratorOverSprite.png │ │ ├── ButtonAcceleratorOverSprite.png.meta │ │ ├── ButtonAcceleratorUpSprite.png │ │ ├── ButtonAcceleratorUpSprite.png.meta │ │ ├── ButtonArrowOverSprite.png │ │ ├── ButtonArrowOverSprite.png.meta │ │ ├── ButtonArrowUpSprite.png │ │ ├── ButtonArrowUpSprite.png.meta │ │ ├── ButtonBrakeOverSprite.png │ │ ├── ButtonBrakeOverSprite.png.meta │ │ ├── ButtonBrakeUpSprite.png │ │ ├── ButtonBrakeUpSprite.png.meta │ │ ├── ButtonCameraCycleUpSprite.png │ │ ├── ButtonCameraCycleUpSprite.png.meta │ │ ├── ButtonResetSprite.png │ │ ├── ButtonResetSprite.png.meta │ │ ├── ButtonSpacebarSprite.png │ │ ├── ButtonSpacebarSprite.png.meta │ │ ├── ButtonThumbstickOverSprite.png │ │ ├── ButtonThumbstickOverSprite.png.meta │ │ ├── ButtonThumbstickUpSprite.png │ │ ├── ButtonThumbstickUpSprite.png.meta │ │ ├── ButtonTimescaleFullUpSprite.png │ │ ├── ButtonTimescaleFullUpSprite.png.meta │ │ ├── ButtonTimescaleSlowUpSprite.png │ │ ├── ButtonTimescaleSlowUpSprite.png.meta │ │ ├── SliderBackgroundSprite.png │ │ ├── SliderBackgroundSprite.png.meta │ │ ├── SliderHandleSprite.png │ │ ├── SliderHandleSprite.png.meta │ │ ├── TouchpadSprite.png │ │ └── TouchpadSprite.png.meta │ ├── Editor.meta │ ├── Editor │ ├── CrossPlatformInput.meta │ ├── CrossPlatformInput │ │ ├── CrossPlatformInputInitialize.cs │ │ └── CrossPlatformInputInitialize.cs.meta │ ├── ImageEffects.meta │ └── ImageEffects │ │ ├── AntialiasingEditor.cs │ │ ├── AntialiasingEditor.cs.meta │ │ ├── BloomAndFlaresEditor.cs │ │ ├── BloomAndFlaresEditor.cs.meta │ │ ├── BloomEditor.cs │ │ ├── BloomEditor.cs.meta │ │ ├── CameraMotionBlurEditor.cs │ │ ├── CameraMotionBlurEditor.cs.meta │ │ ├── ColorCorrectionCurvesEditor.cs │ │ ├── ColorCorrectionCurvesEditor.cs.meta │ │ ├── ColorCorrectionLookupEditor.cs │ │ ├── ColorCorrectionLookupEditor.cs.meta │ │ ├── CreaseShadingEditor.cs │ │ ├── CreaseShadingEditor.cs.meta │ │ ├── DepthOfFieldDeprecatedEditor.cs │ │ ├── DepthOfFieldDeprecatedEditor.cs.meta │ │ ├── DepthOfFieldEditor.cs │ │ ├── DepthOfFieldEditor.cs.meta │ │ ├── EdgeDetectionEditor.cs │ │ ├── EdgeDetectionEditor.cs.meta │ │ ├── NoiseAndGrainEditor.cs │ │ ├── NoiseAndGrainEditor.cs.meta │ │ ├── SunShaftsEditor.cs │ │ ├── SunShaftsEditor.cs.meta │ │ ├── TonemappingEditor.cs │ │ ├── TonemappingEditor.cs.meta │ │ ├── VignetteAndChromaticAberrationEditor.cs │ │ └── VignetteAndChromaticAberrationEditor.cs.meta │ ├── Effects.meta │ ├── Effects │ ├── GlassRefraction.meta │ ├── GlassRefraction │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── GlassRefractive.mat │ │ │ └── GlassRefractive.mat.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ │ ├── GlassStainedBumpDistort.shader │ │ │ └── GlassStainedBumpDistort.shader.meta │ │ ├── Textures.meta │ │ └── Textures │ │ │ ├── GlassStainedAlbedo.tif │ │ │ ├── GlassStainedAlbedo.tif.meta │ │ │ ├── GlassStainedNormals.tif │ │ │ └── GlassStainedNormals.tif.meta │ ├── ImageEffects.meta │ ├── ImageEffects │ │ ├── Readme.txt │ │ ├── Readme.txt.meta │ │ ├── Scripts.meta │ │ ├── Scripts │ │ │ ├── Antialiasing.cs │ │ │ ├── Antialiasing.cs.meta │ │ │ ├── Bloom.cs │ │ │ ├── Bloom.cs.meta │ │ │ ├── BloomAndFlares.cs │ │ │ ├── BloomAndFlares.cs.meta │ │ │ ├── BloomOptimized.cs │ │ │ ├── BloomOptimized.cs.meta │ │ │ ├── Blur.cs │ │ │ ├── Blur.cs.meta │ │ │ ├── BlurOptimized.cs │ │ │ ├── BlurOptimized.cs.meta │ │ │ ├── CameraMotionBlur.cs │ │ │ ├── CameraMotionBlur.cs.meta │ │ │ ├── ColorCorrectionCurves.cs │ │ │ ├── ColorCorrectionCurves.cs.meta │ │ │ ├── ColorCorrectionLookup.cs │ │ │ ├── ColorCorrectionLookup.cs.meta │ │ │ ├── ColorCorrectionRamp.cs │ │ │ ├── ColorCorrectionRamp.cs.meta │ │ │ ├── ContrastEnhance.cs │ │ │ ├── ContrastEnhance.cs.meta │ │ │ ├── ContrastStretch.cs │ │ │ ├── ContrastStretch.cs.meta │ │ │ ├── CreaseShading.cs │ │ │ ├── CreaseShading.cs.meta │ │ │ ├── DepthOfField.cs │ │ │ ├── DepthOfField.cs.meta │ │ │ ├── DepthOfFieldDeprecated.cs │ │ │ ├── DepthOfFieldDeprecated.cs.meta │ │ │ ├── EdgeDetection.cs │ │ │ ├── EdgeDetection.cs.meta │ │ │ ├── Fisheye.cs │ │ │ ├── Fisheye.cs.meta │ │ │ ├── GlobalFog.cs │ │ │ ├── GlobalFog.cs.meta │ │ │ ├── Grayscale.cs │ │ │ ├── Grayscale.cs.meta │ │ │ ├── ImageEffectBase.cs │ │ │ ├── ImageEffectBase.cs.meta │ │ │ ├── ImageEffects.cs │ │ │ ├── ImageEffects.cs.meta │ │ │ ├── MotionBlur.cs │ │ │ ├── MotionBlur.cs.meta │ │ │ ├── NoiseAndGrain.cs │ │ │ ├── NoiseAndGrain.cs.meta │ │ │ ├── NoiseAndScratches.cs │ │ │ ├── NoiseAndScratches.cs.meta │ │ │ ├── PostEffectsBase.cs │ │ │ ├── PostEffectsBase.cs.meta │ │ │ ├── PostEffectsHelper.cs │ │ │ ├── PostEffectsHelper.cs.meta │ │ │ ├── Quads.cs │ │ │ ├── Quads.cs.meta │ │ │ ├── ScreenOverlay.cs │ │ │ ├── ScreenOverlay.cs.meta │ │ │ ├── ScreenSpaceAmbientObscurance.cs │ │ │ ├── ScreenSpaceAmbientObscurance.cs.meta │ │ │ ├── ScreenSpaceAmbientOcclusion.cs │ │ │ ├── ScreenSpaceAmbientOcclusion.cs.meta │ │ │ ├── SepiaTone.cs │ │ │ ├── SepiaTone.cs.meta │ │ │ ├── SunShafts.cs │ │ │ ├── SunShafts.cs.meta │ │ │ ├── TiltShift.cs │ │ │ ├── TiltShift.cs.meta │ │ │ ├── Tonemapping.cs │ │ │ ├── Tonemapping.cs.meta │ │ │ ├── Triangles.cs │ │ │ ├── Triangles.cs.meta │ │ │ ├── Twirl.cs │ │ │ ├── Twirl.cs.meta │ │ │ ├── VignetteAndChromaticAberration.cs │ │ │ ├── VignetteAndChromaticAberration.cs.meta │ │ │ ├── Vortex.cs │ │ │ └── Vortex.cs.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ │ ├── BlendModesOverlay.shader │ │ │ ├── BlendModesOverlay.shader.meta │ │ │ ├── BlurEffectConeTaps.shader │ │ │ ├── BlurEffectConeTaps.shader.meta │ │ │ ├── CameraMotionBlur.shader │ │ │ ├── CameraMotionBlur.shader.meta │ │ │ ├── CameraMotionBlurDX11.shader │ │ │ ├── CameraMotionBlurDX11.shader.meta │ │ │ ├── ChromaticAberrationShader.shader │ │ │ ├── ChromaticAberrationShader.shader.meta │ │ │ ├── ColorCorrection3DLut.shader │ │ │ ├── ColorCorrection3DLut.shader.meta │ │ │ ├── ColorCorrectionCurves.shader │ │ │ ├── ColorCorrectionCurves.shader.meta │ │ │ ├── ColorCorrectionCurvesSimple.shader │ │ │ ├── ColorCorrectionCurvesSimple.shader.meta │ │ │ ├── ColorCorrectionEffect.shader │ │ │ ├── ColorCorrectionEffect.shader.meta │ │ │ ├── ColorCorrectionSelective.shader │ │ │ ├── ColorCorrectionSelective.shader.meta │ │ │ ├── Contrast Stretch.meta │ │ │ ├── Contrast Stretch │ │ │ │ ├── Adaptation.shader │ │ │ │ ├── Adaptation.shader.meta │ │ │ │ ├── Apply.shader │ │ │ │ ├── Apply.shader.meta │ │ │ │ ├── Luminance.shader │ │ │ │ ├── Luminance.shader.meta │ │ │ │ ├── MinMaxReduction.shader │ │ │ │ └── MinMaxReduction.shader.meta │ │ │ ├── ContrastComposite.shader │ │ │ ├── ContrastComposite.shader.meta │ │ │ ├── ConvertDepth.shader │ │ │ ├── ConvertDepth.shader.meta │ │ │ ├── CreaseApply.shader │ │ │ ├── CreaseApply.shader.meta │ │ │ ├── EdgeDetectNormals.shader │ │ │ ├── EdgeDetectNormals.shader.meta │ │ │ ├── FisheyeShader.shader │ │ │ ├── FisheyeShader.shader.meta │ │ │ ├── GlobalFog.shader │ │ │ ├── GlobalFog.shader.meta │ │ │ ├── GrayscaleEffect.shader │ │ │ ├── GrayscaleEffect.shader.meta │ │ │ ├── MotionBlur.shader │ │ │ ├── MotionBlur.shader.meta │ │ │ ├── MotionBlurClear.shader │ │ │ ├── MotionBlurClear.shader.meta │ │ │ ├── NoiseAndGrain.shader │ │ │ ├── NoiseAndGrain.shader.meta │ │ │ ├── NoiseAndGrainDX11.shader │ │ │ ├── NoiseAndGrainDX11.shader.meta │ │ │ ├── NoiseEffectShaderRGB.shader │ │ │ ├── NoiseEffectShaderRGB.shader.meta │ │ │ ├── NoiseEffectShaderYUV.shader │ │ │ ├── NoiseEffectShaderYUV.shader.meta │ │ │ ├── PrepareSunShaftsBlur.shader │ │ │ ├── PrepareSunShaftsBlur.shader.meta │ │ │ ├── RadialBlur.shader │ │ │ ├── RadialBlur.shader.meta │ │ │ ├── SSAOShader.shader │ │ │ ├── SSAOShader.shader.meta │ │ │ ├── ScreenSpaceAmbientObscurance.shader │ │ │ ├── ScreenSpaceAmbientObscurance.shader.meta │ │ │ ├── ScreenSpaceRaytrace.cginc │ │ │ ├── ScreenSpaceRaytrace.cginc.meta │ │ │ ├── SepiaToneEffect.shader │ │ │ ├── SepiaToneEffect.shader.meta │ │ │ ├── ShowAlphaChannel.shader │ │ │ ├── ShowAlphaChannel.shader.meta │ │ │ ├── SimpleClear.shader │ │ │ ├── SimpleClear.shader.meta │ │ │ ├── SunShaftsComposite.shader │ │ │ ├── SunShaftsComposite.shader.meta │ │ │ ├── Tonemapper.shader │ │ │ ├── Tonemapper.shader.meta │ │ │ ├── TwirlEffect.shader │ │ │ ├── TwirlEffect.shader.meta │ │ │ ├── VignettingShader.shader │ │ │ ├── VignettingShader.shader.meta │ │ │ ├── VortexEffect.shader │ │ │ ├── VortexEffect.shader.meta │ │ │ ├── _Antialiasing.meta │ │ │ ├── _Antialiasing │ │ │ │ ├── DLAA.shader │ │ │ │ ├── DLAA.shader.meta │ │ │ │ ├── FXAA2.shader │ │ │ │ ├── FXAA2.shader.meta │ │ │ │ ├── FXAA3Console.shader │ │ │ │ ├── FXAA3Console.shader.meta │ │ │ │ ├── FXAAPreset2.shader │ │ │ │ ├── FXAAPreset2.shader.meta │ │ │ │ ├── FXAAPreset3.shader │ │ │ │ ├── FXAAPreset3.shader.meta │ │ │ │ ├── NFAA.shader │ │ │ │ ├── NFAA.shader.meta │ │ │ │ ├── SSAA.shader │ │ │ │ └── SSAA.shader.meta │ │ │ ├── _BloomAndFlares.meta │ │ │ ├── _BloomAndFlares │ │ │ │ ├── Blend.shader │ │ │ │ ├── Blend.shader.meta │ │ │ │ ├── BlendForBloom.shader │ │ │ │ ├── BlendForBloom.shader.meta │ │ │ │ ├── BlendOneOne.shader │ │ │ │ ├── BlendOneOne.shader.meta │ │ │ │ ├── BlurAndFlares.shader │ │ │ │ ├── BlurAndFlares.shader.meta │ │ │ │ ├── BrightPassFilter.shader │ │ │ │ ├── BrightPassFilter.shader.meta │ │ │ │ ├── BrightPassFilter2.shader │ │ │ │ ├── BrightPassFilter2.shader.meta │ │ │ │ ├── LensFlareCreate.shader │ │ │ │ ├── LensFlareCreate.shader.meta │ │ │ │ ├── MobileBloom.shader │ │ │ │ ├── MobileBloom.shader.meta │ │ │ │ ├── MobileBlur.shader │ │ │ │ ├── MobileBlur.shader.meta │ │ │ │ ├── MultiPassHollywoodFlares.shader │ │ │ │ ├── MultiPassHollywoodFlares.shader.meta │ │ │ │ ├── SeparableBlurPlus.shader │ │ │ │ ├── SeparableBlurPlus.shader.meta │ │ │ │ ├── VignetteShader.shader │ │ │ │ └── VignetteShader.shader.meta │ │ │ ├── _DepthOfField.meta │ │ │ ├── _DepthOfField │ │ │ │ ├── Bokeh34.shader │ │ │ │ ├── Bokeh34.shader.meta │ │ │ │ ├── DepthOfField34.shader │ │ │ │ ├── DepthOfField34.shader.meta │ │ │ │ ├── DepthOfFieldDX11.shader │ │ │ │ ├── DepthOfFieldDX11.shader.meta │ │ │ │ ├── DepthOfFieldScatter.shader │ │ │ │ ├── DepthOfFieldScatter.shader.meta │ │ │ │ ├── SeparableBlur.shader │ │ │ │ ├── SeparableBlur.shader.meta │ │ │ │ ├── SeparableWeightedBlurDof34.shader │ │ │ │ ├── SeparableWeightedBlurDof34.shader.meta │ │ │ │ ├── TiltShiftHdrLensBlur.shader │ │ │ │ └── TiltShiftHdrLensBlur.shader.meta │ │ │ ├── frag_ao.cginc │ │ │ └── frag_ao.cginc.meta │ │ ├── Textures.meta │ │ └── Textures │ │ │ ├── ContrastEnhanced3D16.png │ │ │ ├── ContrastEnhanced3D16.png.meta │ │ │ ├── HexShape.psd │ │ │ ├── HexShape.psd.meta │ │ │ ├── MotionBlurJitter.png │ │ │ ├── MotionBlurJitter.png.meta │ │ │ ├── Neutral3D16.png │ │ │ ├── Neutral3D16.png.meta │ │ │ ├── Noise.png │ │ │ ├── Noise.png.meta │ │ │ ├── NoiseAndGrain.png │ │ │ ├── NoiseAndGrain.png.meta │ │ │ ├── NoiseEffectGrain.png │ │ │ ├── NoiseEffectGrain.png.meta │ │ │ ├── NoiseEffectScratch.png │ │ │ ├── NoiseEffectScratch.png.meta │ │ │ ├── RandomVectors.png │ │ │ ├── RandomVectors.png.meta │ │ │ ├── SphereShape.psd │ │ │ ├── SphereShape.psd.meta │ │ │ ├── VignetteMask.png │ │ │ ├── VignetteMask.png.meta │ │ │ ├── color correction ramp.png │ │ │ ├── color correction ramp.png.meta │ │ │ ├── grayscale ramp.png │ │ │ └── grayscale ramp.png.meta │ ├── LightCookies.meta │ ├── LightCookies │ │ ├── Textures.meta │ │ └── Textures │ │ │ ├── FlashlightCookie.tif │ │ │ ├── FlashlightCookie.tif.meta │ │ │ ├── FlashlightIrregularCookie.tif │ │ │ ├── FlashlightIrregularCookie.tif.meta │ │ │ ├── LightHardCookie.psd │ │ │ ├── LightHardCookie.psd.meta │ │ │ ├── LightSoftCookie.tif │ │ │ ├── LightSoftCookie.tif.meta │ │ │ ├── LightSquareCookie.psd │ │ │ └── LightSquareCookie.psd.meta │ ├── LightFlares.meta │ ├── LightFlares │ │ ├── Flares.meta │ │ ├── Flares │ │ │ ├── 50mmZoom.flare │ │ │ ├── 50mmZoom.flare.meta │ │ │ ├── FlareSmall.flare │ │ │ ├── FlareSmall.flare.meta │ │ │ ├── Sun.flare │ │ │ └── Sun.flare.meta │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── Flare50mm.mat │ │ │ └── Flare50mm.mat.meta │ │ ├── Textures.meta │ │ └── Textures │ │ │ ├── Flare50mm.psd │ │ │ ├── Flare50mm.psd.meta │ │ │ ├── FlareStar.psd │ │ │ └── FlareStar.psd.meta │ ├── Projectors.meta │ ├── Projectors │ │ ├── Guidelines.txt │ │ ├── Guidelines.txt.meta │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── GridProjector.mat │ │ │ ├── GridProjector.mat.meta │ │ │ ├── LightProjector.mat │ │ │ ├── LightProjector.mat.meta │ │ │ ├── ShadowProjector.mat │ │ │ └── ShadowProjector.mat.meta │ │ ├── Prefabs.meta │ │ ├── Prefabs │ │ │ ├── BlobLightProjector.prefab │ │ │ ├── BlobLightProjector.prefab.meta │ │ │ ├── BlobShadowProjector.prefab │ │ │ ├── BlobShadowProjector.prefab.meta │ │ │ ├── GridProjector.prefab │ │ │ └── GridProjector.prefab.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ │ ├── ProjectorLight.shader │ │ │ ├── ProjectorLight.shader.meta │ │ │ ├── ProjectorMultiply.shader │ │ │ └── ProjectorMultiply.shader.meta │ │ ├── Textures.meta │ │ └── Textures │ │ │ ├── Falloff.psd │ │ │ ├── Falloff.psd.meta │ │ │ ├── Grid.psd │ │ │ ├── Grid.psd.meta │ │ │ ├── Light.psd │ │ │ ├── Light.psd.meta │ │ │ ├── Shadow.psd │ │ │ └── Shadow.psd.meta │ ├── TessellationShaders.meta │ ├── TessellationShaders │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── TesselatedBumpSpecular.mat │ │ │ ├── TesselatedBumpSpecular.mat.meta │ │ │ ├── TesselatedBumpSpecularDisplacement.mat │ │ │ ├── TesselatedBumpSpecularDisplacement.mat.meta │ │ │ ├── TesselatedBumpSpecularSmooth.mat │ │ │ └── TesselatedBumpSpecularSmooth.mat.meta │ │ ├── Models.meta │ │ ├── Models │ │ │ ├── LowPolySphere.fbx │ │ │ └── LowPolySphere.fbx.meta │ │ ├── Scenes.meta │ │ ├── Scenes │ │ │ ├── TessellationSample.unity │ │ │ └── TessellationSample.unity.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ │ ├── BumpedSpecularDisplacement.shader │ │ │ ├── BumpedSpecularDisplacement.shader.meta │ │ │ ├── BumpedSpecularSmooth.shader │ │ │ └── BumpedSpecularSmooth.shader.meta │ │ ├── Textures.meta │ │ └── Textures │ │ │ ├── CliffHeight.png │ │ │ ├── CliffHeight.png.meta │ │ │ ├── CliffNormals.png │ │ │ └── CliffNormals.png.meta │ ├── ToonShading.meta │ └── ToonShading │ │ ├── Materials.meta │ │ ├── Materials │ │ ├── ToonBasic.mat │ │ ├── ToonBasic.mat.meta │ │ ├── ToonBasicOutline.mat │ │ ├── ToonBasicOutline.mat.meta │ │ ├── ToonLit.mat │ │ ├── ToonLit.mat.meta │ │ ├── ToonLitOutline.mat │ │ └── ToonLitOutline.mat.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ ├── ToonBasic.shader │ │ ├── ToonBasic.shader.meta │ │ ├── ToonBasicOutline.shader │ │ ├── ToonBasicOutline.shader.meta │ │ ├── ToonLit.shader │ │ ├── ToonLit.shader.meta │ │ ├── ToonLitOutline.shader │ │ └── ToonLitOutline.shader.meta │ │ ├── Textures.meta │ │ └── Textures │ │ ├── ToonLit.psd │ │ ├── ToonLit.psd.meta │ │ ├── UtilToonGradient.png │ │ └── UtilToonGradient.png.meta │ ├── PhysicsMaterials.meta │ ├── PhysicsMaterials │ ├── Bouncy.physicmaterial │ ├── Bouncy.physicmaterial.meta │ ├── Ice.physicmaterial │ ├── Ice.physicmaterial.meta │ ├── MaxFriction.physicMaterial │ ├── MaxFriction.physicMaterial.meta │ ├── Metal.physicmaterial │ ├── Metal.physicmaterial.meta │ ├── Rubber.physicmaterial │ ├── Rubber.physicmaterial.meta │ ├── Wood.physicmaterial │ ├── Wood.physicmaterial.meta │ ├── ZeroFriction.physicMaterial │ └── ZeroFriction.physicMaterial.meta │ ├── Prototyping.meta │ ├── Prototyping │ ├── Materials.meta │ ├── Materials │ │ ├── NavyGrid.mat │ │ ├── NavyGrid.mat.meta │ │ ├── NavySmooth.mat │ │ ├── NavySmooth.mat.meta │ │ ├── PinkGrid.mat │ │ ├── PinkGrid.mat.meta │ │ ├── PinkSmooth.mat │ │ ├── PinkSmooth.mat.meta │ │ ├── YellowGrid.mat │ │ ├── YellowGrid.mat.meta │ │ ├── YellowSmooth.mat │ │ └── YellowSmooth.mat.meta │ ├── Models.meta │ ├── Models │ │ ├── BlockPrototype04x04x04.fbx │ │ ├── BlockPrototype04x04x04.fbx.meta │ │ ├── CubePrototype02x02x02.fbx │ │ ├── CubePrototype02x02x02.fbx.meta │ │ ├── CubePrototype04x04x04.fbx │ │ ├── CubePrototype04x04x04.fbx.meta │ │ ├── CubePrototype08x08x08.fbx │ │ ├── CubePrototype08x08x08.fbx.meta │ │ ├── FloorPrototype04x01x04.fbx │ │ ├── FloorPrototype04x01x04.fbx.meta │ │ ├── FloorPrototype08x01x08.fbx │ │ ├── FloorPrototype08x01x08.fbx.meta │ │ ├── FloorPrototype64x01x64.fbx │ │ ├── FloorPrototype64x01x64.fbx.meta │ │ ├── HousePrototype16x16x24.fbx │ │ ├── HousePrototype16x16x24.fbx.meta │ │ ├── JoinInnerPrototype01x06x01.fbx │ │ ├── JoinInnerPrototype01x06x01.fbx.meta │ │ ├── JoinMidPrototype04x06x01.fbx │ │ ├── JoinMidPrototype04x06x01.fbx.meta │ │ ├── JoinOuterPrototype02x06x02.fbx │ │ ├── JoinOuterPrototype02x06x02.fbx.meta │ │ ├── PickupPrototype01x01x01.fbx │ │ ├── PickupPrototype01x01x01.fbx.meta │ │ ├── PillarPrototype01x02x01.fbx │ │ ├── PillarPrototype01x02x01.fbx.meta │ │ ├── PillarPrototype02x08x02.fbx │ │ ├── PillarPrototype02x08x02.fbx.meta │ │ ├── PlatformPrototype02x01x02.fbx │ │ ├── PlatformPrototype02x01x02.fbx.meta │ │ ├── PlatformPrototype04x01x04.fbx │ │ ├── PlatformPrototype04x01x04.fbx.meta │ │ ├── PlatformPrototype08x01x08.fbx │ │ ├── PlatformPrototype08x01x08.fbx.meta │ │ ├── RampPrototype04x02x02.fbx │ │ ├── RampPrototype04x02x02.fbx.meta │ │ ├── StepsPrototype04x02x02.fbx │ │ ├── StepsPrototype04x02x02.fbx.meta │ │ ├── WallPrototype08x08x01.fbx │ │ └── WallPrototype08x08x01.fbx.meta │ ├── Prefabs.meta │ ├── Prefabs │ │ ├── BlockPrototype04x04x04.prefab │ │ ├── BlockPrototype04x04x04.prefab.meta │ │ ├── CubePrototype02x02x02.prefab │ │ ├── CubePrototype02x02x02.prefab.meta │ │ ├── CubePrototype04x04x04.prefab │ │ ├── CubePrototype04x04x04.prefab.meta │ │ ├── CubePrototype08x08x08.prefab │ │ ├── CubePrototype08x08x08.prefab.meta │ │ ├── FloorPrototype04x01x04.prefab │ │ ├── FloorPrototype04x01x04.prefab.meta │ │ ├── FloorPrototype08x01x08.prefab │ │ ├── FloorPrototype08x01x08.prefab.meta │ │ ├── FloorPrototype64x01x64.prefab │ │ ├── FloorPrototype64x01x64.prefab.meta │ │ ├── HousePrototype16x16x24.prefab │ │ ├── HousePrototype16x16x24.prefab.meta │ │ ├── JoinInnerPrototype01x06x01.prefab │ │ ├── JoinInnerPrototype01x06x01.prefab.meta │ │ ├── JoinMidPrototype04x06x01.prefab │ │ ├── JoinMidPrototype04x06x01.prefab.meta │ │ ├── JoinOuterPrototype02x06x02.prefab │ │ ├── JoinOuterPrototype02x06x02.prefab.meta │ │ ├── PickupPrototype.prefab │ │ ├── PickupPrototype.prefab.meta │ │ ├── PillarPrototype01x02x01.prefab │ │ ├── PillarPrototype01x02x01.prefab.meta │ │ ├── PillarPrototype02x08x02.prefab │ │ ├── PillarPrototype02x08x02.prefab.meta │ │ ├── PlatformPrototype02x01x02.prefab │ │ ├── PlatformPrototype02x01x02.prefab.meta │ │ ├── PlatformPrototype04x01x04.prefab │ │ ├── PlatformPrototype04x01x04.prefab.meta │ │ ├── PlatformPrototype08x01x08.prefab │ │ ├── PlatformPrototype08x01x08.prefab.meta │ │ ├── RampPrototype04x02x02.prefab │ │ ├── RampPrototype04x02x02.prefab.meta │ │ ├── StepsPrototype04x02x02.prefab │ │ ├── StepsPrototype04x02x02.prefab.meta │ │ ├── WallPrototype08x08x01.prefab │ │ └── WallPrototype08x08x01.prefab.meta │ ├── Shaders.meta │ ├── Shaders │ │ ├── WorldCoordDiffuse.shader │ │ └── WorldCoordDiffuse.shader.meta │ ├── Textures.meta │ └── Textures │ │ ├── GridEmissive.png │ │ ├── GridEmissive.png.meta │ │ ├── SwatchMauveAlbedo.png │ │ ├── SwatchMauveAlbedo.png.meta │ │ ├── SwatchNavyAlbedo.png │ │ ├── SwatchNavyAlbedo.png.meta │ │ ├── SwatchNavyDarkAlbedo.png │ │ ├── SwatchNavyDarkAlbedo.png.meta │ │ ├── SwatchOrangeAlbedo.png │ │ ├── SwatchOrangeAlbedo.png.meta │ │ ├── SwatchPinkDAlbedo.png │ │ ├── SwatchPinkDAlbedo.png.meta │ │ ├── SwatchTealAlbedo.png │ │ ├── SwatchTealAlbedo.png.meta │ │ ├── SwatchTurquoiseAlbedo.png │ │ ├── SwatchTurquoiseAlbedo.png.meta │ │ ├── SwatchWhiteAlbedo.png │ │ ├── SwatchWhiteAlbedo.png.meta │ │ ├── SwatchYellowAlbedo.png │ │ └── SwatchYellowAlbedo.png.meta │ ├── Utility.meta │ └── Utility │ ├── ActivateTrigger.cs │ ├── ActivateTrigger.cs.meta │ ├── AlphaButtonClickMask.cs │ ├── AlphaButtonClickMask.cs.meta │ ├── AutoMobileShaderSwitch.cs │ ├── AutoMobileShaderSwitch.cs.meta │ ├── AutoMoveAndRotate.cs │ ├── AutoMoveAndRotate.cs.meta │ ├── CameraRefocus.cs │ ├── CameraRefocus.cs.meta │ ├── CurveControlledBob.cs │ ├── CurveControlledBob.cs.meta │ ├── DragRigidbody.cs │ ├── DragRigidbody.cs.meta │ ├── DynamicShadowSettings.cs │ ├── DynamicShadowSettings.cs.meta │ ├── EventSystemChecker.cs │ ├── EventSystemChecker.cs.meta │ ├── FOVKick.cs │ ├── FOVKick.cs.meta │ ├── FPSCounter.cs │ ├── FPSCounter.cs.meta │ ├── FollowTarget.cs │ ├── FollowTarget.cs.meta │ ├── ForcedReset.cs │ ├── ForcedReset.cs.meta │ ├── LerpControlledBob.cs │ ├── LerpControlledBob.cs.meta │ ├── ObjectResetter.cs │ ├── ObjectResetter.cs.meta │ ├── ParticleSystemDestroyer.cs │ ├── ParticleSystemDestroyer.cs.meta │ ├── PlatformSpecificContent.cs │ ├── PlatformSpecificContent.cs.meta │ ├── Prefabs.meta │ ├── Prefabs │ ├── FramerateCounter.prefab │ └── FramerateCounter.prefab.meta │ ├── SimpleActivatorMenu.cs │ ├── SimpleActivatorMenu.cs.meta │ ├── SimpleMouseRotator.cs │ ├── SimpleMouseRotator.cs.meta │ ├── SmoothFollow.cs │ ├── SmoothFollow.cs.meta │ ├── TimedObjectActivator.cs │ ├── TimedObjectActivator.cs.meta │ ├── TimedObjectDestructor.cs │ ├── TimedObjectDestructor.cs.meta │ ├── WaypointCircuit.cs │ ├── WaypointCircuit.cs.meta │ ├── WaypointProgressTracker.cs │ └── WaypointProgressTracker.cs.meta └── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset └── VFXManager.asset /.gitignore: -------------------------------------------------------------------------------- 1 | [Ll]ibrary/ 2 | [Tt]emp/ 3 | [Oo]bj/ 4 | [Bb]uild/ 5 | [Bb]uilds/ 6 | Assets/AssetStoreTools* 7 | 8 | # Visual Studio cache directory 9 | .vs/ 10 | 11 | # Autogenerated VS/MD/Consulo solution and project files 12 | ExportedObj/ 13 | .consulo/ 14 | *.csproj 15 | *.unityproj 16 | *.sln 17 | *.suo 18 | *.tmp 19 | *.user 20 | *.userprefs 21 | *.pidb 22 | *.booproj 23 | *.svd 24 | *.pdb 25 | *.opendb 26 | 27 | # Unity3D generated meta files 28 | *.pidb.meta 29 | *.pdb.meta 30 | 31 | # Unity3D Generated File On Crash Reports 32 | sysinfo.txt 33 | 34 | # Builds 35 | *.apk 36 | *.unitypackage 37 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2019 Iria_Dev 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Unity-TimeStop-Example 2 | An example FPS with a Time Stop ability inspired by Dishonored's Time Bend made in Unity written in C# 3 | 4 | ![gif](https://media.giphy.com/media/ZejEleLtB1URB3tfHK/giphy.gif) 5 | 6 | How to Use 7 | ------------ 8 | -Download the Project 9 | 10 | -Open with Unity 11 | 12 | -Use WASD to move around, Right click to Shoot, and Q to Stop Time 13 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Animations.meta: 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/TimeStopExample/Assets/Scripts/Arrow.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class Arrow : MonoBehaviour 6 | { 7 | private Rigidbody rb; 8 | 9 | 10 | void Start() 11 | { 12 | rb = GetComponent(); 13 | } 14 | 15 | private void Update() 16 | { 17 | if(rb.velocity.magnitude >= 0.2f) 18 | transform.rotation = Quaternion.LookRotation(rb.velocity); //Make arrow rotation follow velocity(so it looks more like an arrow and curves upwards/downwards) 19 | } 20 | private void OnCollisionEnter(Collision col) 21 | { 22 | Destroy(gameObject,0.05f); 23 | } 24 | } 25 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Scripts/Arrow.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6a8b6ee2714259041a8ad23b2c916ec3 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Scripts/Crossbow.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 381069a40d909674c9861c58b18d38a3 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Scripts/Enemy.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: feacf4a5cce268f47961dd05e08e536d 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Scripts/GrayscaleLayers.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d2eb2f080c7f30a438a6bd30e02df4f6 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Scripts/Player.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityStandardAssets.ImageEffects; 5 | public class Player : MonoBehaviour 6 | { 7 | private TimeManager timemanager; 8 | public GrayscaleLayers Grayscale; 9 | // Start is called before the first frame update 10 | void Start() 11 | { 12 | timemanager = GameObject.FindGameObjectWithTag("TimeManager").GetComponent(); 13 | 14 | } 15 | 16 | // Update is called once per frame 17 | void Update() 18 | { 19 | if(Input.GetKeyDown(KeyCode.Q)) //Stop Time when Q is pressed 20 | { 21 | timemanager.StopTime(); 22 | Grayscale.enabled = true; 23 | } 24 | if(Input.GetKeyDown(KeyCode.E) && timemanager.TimeIsStopped) //Continue Time when E is pressed 25 | { 26 | timemanager.ContinueTime(); 27 | Grayscale.enabled = false; 28 | 29 | } 30 | } 31 | } 32 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Scripts/Player.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cdbc846a8a44b394ca3ab756f3c010b4 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Scripts/TimeBody.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1e430fcc17e605b45b54b66d33531ae4 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Scripts/TimeManager.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class TimeManager : MonoBehaviour 6 | { 7 | public bool TimeIsStopped; 8 | 9 | public void ContinueTime() 10 | { 11 | TimeIsStopped = false; 12 | 13 | var objects = FindObjectsOfType(); //Find Every object with the Timebody Component 14 | for (var i = 0; i < objects.Length; i++) 15 | { 16 | objects[i].GetComponent().ContinueTime(); //continue time in each of them 17 | } 18 | 19 | } 20 | public void StopTime() 21 | { 22 | TimeIsStopped = true; 23 | } 24 | } 25 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Scripts/TimeManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d108bff455b9bcb47990137a78267713 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | 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2 2 | guid: 9529ecc3d479da5499993355e6c2cb4f 3 | NativeFormatImporter: 4 | userData: 5 | assetBundleName: 6 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/CrossPlatformInput/Prefabs/MobileTiltControlRig.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 999388b68bb99b44099461bfbed94358 3 | NativeFormatImporter: 4 | userData: 5 | assetBundleName: 6 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/CrossPlatformInput/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3f66eeca8ac36914e9ec9a716a9d9f73 3 | folderAsset: yes 4 | timeCreated: 1436977288 5 | licenseType: Store 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/CrossPlatformInput/Scripts/AxisTouchButton.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9ab98b66288df7b4fa182075f2f12bd6 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityStandardAssets.CrossPlatformInput 5 | { 6 | public class ButtonHandler : MonoBehaviour 7 | { 8 | 9 | public string Name; 10 | 11 | void OnEnable() 12 | { 13 | 14 | } 15 | 16 | public void SetDownState() 17 | { 18 | CrossPlatformInputManager.SetButtonDown(Name); 19 | } 20 | 21 | 22 | public void SetUpState() 23 | { 24 | CrossPlatformInputManager.SetButtonUp(Name); 25 | } 26 | 27 | 28 | public void SetAxisPositiveState() 29 | { 30 | CrossPlatformInputManager.SetAxisPositive(Name); 31 | } 32 | 33 | 34 | public void SetAxisNeutralState() 35 | { 36 | CrossPlatformInputManager.SetAxisZero(Name); 37 | } 38 | 39 | 40 | public void SetAxisNegativeState() 41 | { 42 | CrossPlatformInputManager.SetAxisNegative(Name); 43 | } 44 | 45 | public void Update() 46 | { 47 | 48 | } 49 | } 50 | } 51 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 85bf3be603548374ca46f521a3aa7fda 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/CrossPlatformInput/Scripts/CrossPlatformInputManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6ac1ce5a5adfd9f46adbf5b6f752a47c 3 | labels: 4 | - Done 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: -1010 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/CrossPlatformInput/Scripts/InputAxisScrollbar.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityStandardAssets.CrossPlatformInput 5 | { 6 | public class InputAxisScrollbar : MonoBehaviour 7 | { 8 | public string axis; 9 | 10 | void Update() { } 11 | 12 | public void HandleInput(float value) 13 | { 14 | CrossPlatformInputManager.SetAxis(axis, (value*2f) - 1f); 15 | } 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/CrossPlatformInput/Scripts/InputAxisScrollbar.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7d3269566d48b8447bb48d2259e28f8b 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/CrossPlatformInput/Scripts/Joystick.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 00c3c865782347f41b6358d9fba14b48 3 | 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defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/CrossPlatformInput/Scripts/TiltInput.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5c2d84226fbbaf94e9c1451f1c39b06a 3 | labels: 4 | - Not 5 | - Fully 6 | - Implemented 7 | MonoImporter: 8 | serializedVersion: 2 9 | defaultReferences: [] 10 | executionOrder: -1001 11 | icon: {instanceID: 0} 12 | userData: 13 | assetBundleName: 14 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/CrossPlatformInput/Scripts/TouchPad.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1caf40fc8bebb6b43b2550c05ca791d6 3 | MonoImporter: 4 | serializedVersion: 2 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https://raw.githubusercontent.com/Will-S-Dev/Unity-TimeStop-Example/8a12f4349b3197ee8614866b6fa012c617ace50d/TimeStopExample/Assets/Standard Assets/Effects/GlassRefraction/Textures/GlassStainedNormals.tif -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d6e0c95a128e14227939c51b5d9ad74e 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | assetBundleName: 7 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Readme.txt: -------------------------------------------------------------------------------- 1 | The old image effects have been deprecated and moved to the Asset Store: https://www.assetstore.unity3d.com/#!/content/83913 2 | 3 | We recommend that you now use the new post-processing stack. 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material.SetTexture ("_RampTex", textureRamp); 14 | Graphics.Blit (source, destination, material); 15 | } 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionRamp.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ea59781cad112c75d0008dfa8d76c639 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: 6 | - shader: {fileID: 4800000, guid: 67f8781cad112c75d0008dfa8d76c639, type: 3} 7 | - textureRamp: {fileID: 2800000, guid: d440902fad11e807d00044888d76c639, type: 3} 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Scripts/ContrastEnhance.cs.meta: 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-------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Scripts/GlobalFog.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 76b5ec6153a1d55438228df10fe66844 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: 6 | - fogShader: {fileID: 4800000, guid: 70d8568987ac0499f952b54c7c13e265, type: 3} 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Scripts/Grayscale.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityStandardAssets.ImageEffects 5 | { 6 | [ExecuteInEditMode] 7 | [AddComponentMenu("Image Effects/Color Adjustments/Grayscale")] 8 | public class Grayscale : ImageEffectBase { 9 | public Texture textureRamp; 10 | 11 | [Range(-1.0f,1.0f)] 12 | public float rampOffset; 13 | 14 | // Called by camera to apply image effect 15 | void OnRenderImage (RenderTexture source, RenderTexture destination) { 16 | material.SetTexture("_RampTex", textureRamp); 17 | material.SetFloat("_RampOffset", rampOffset); 18 | Graphics.Blit (source, destination, material); 19 | } 20 | } 21 | } 22 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Scripts/Grayscale.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 243a781cad112c75d0008dfa8d76c639 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: 6 | - shader: {fileID: 4800000, guid: daf9781cad112c75d0008dfa8d76c639, type: 3} 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a88a26a276b4e47619ce2c5adad33fab 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: 6 | - grainTexture: {fileID: 2800000, guid: ffa9c02760c2b4e8eb9814ec06c4b05b, type: 3} 7 | - scratchTexture: {fileID: 2800000, guid: 6205c27cc031f4e66b8ea90d1bfaa158, type: 3} 8 | - shaderRGB: {fileID: 4800000, guid: 5d7f4c401ae8946bcb0d6ff68a9e7466, type: 3} 9 | - shaderYUV: {fileID: 4800000, guid: 0e447868506ba49f0a73235b8a8b647a, type: 3} 10 | executionOrder: 0 11 | icon: {instanceID: 0} 12 | userData: 13 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsBase.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b6f4318ec6c2bf643a0f9edfeeaba0ec 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsHelper.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 50b03df8f04b5c441aaac5b7fccb4734 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Scripts/Quads.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a20852ce049f64e4695a48b6a354be83 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Scripts/ScreenOverlay.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6f19108706fdce9469603d07980eb8ad 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: 6 | - texture: {instanceID: 0} 7 | - overlayShader: {fileID: 4800000, guid: 8c81db0e527d24acc9bcec04e87781bd, type: 3} 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Scripts/ScreenSpaceAmbientObscurance.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 75febd242c999f04d9654522a10c006b 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: 6 | - rand: {fileID: 2800000, guid: a181ca8e3c62f3e4b8f183f6c586b032, type: 3} 7 | - aoShader: {fileID: 4800000, guid: 95616c020c5604dda96cf76afbbc0272, type: 3} 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Scripts/ScreenSpaceAmbientOcclusion.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b0923359e9e352a4b9b11c7b7161ad67 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: 6 | - m_SSAOShader: {fileID: 4800000, guid: 43ca18288c424f645aaa1e9e07f04c50, type: 3} 7 | - m_RandomTexture: {fileID: 2800000, guid: a181ca8e3c62f3e4b8f183f6c586b032, type: 3} 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Scripts/SepiaTone.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityStandardAssets.ImageEffects 5 | { 6 | [ExecuteInEditMode] 7 | [AddComponentMenu("Image Effects/Color Adjustments/Sepia Tone")] 8 | public class SepiaTone : ImageEffectBase 9 | { 10 | // Called by camera to apply image effect 11 | void OnRenderImage (RenderTexture source, RenderTexture destination) 12 | { 13 | Graphics.Blit (source, destination, material); 14 | } 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Scripts/SepiaTone.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a07a781cad112c75d0008dfa8d76c639 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: 6 | - shader: {fileID: 4800000, guid: b6aa781cad112c75d0008dfa8d76c639, type: 3} 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Scripts/SunShafts.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 60e318a6043c1cb4a8ce1c8805bab930 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: 6 | - sunTransform: {instanceID: 0} 7 | - sunShaftsShader: {fileID: 4800000, guid: d3b1c8c1036784176946f5cfbfb7fe4c, type: 3} 8 | - simpleClearShader: {fileID: 4800000, guid: f688f89ed5eb847c5b19c934a0f1e772, type: 3} 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Scripts/TiltShift.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a22b3a7095a744a428c134b5e26ad68e 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: 6 | - tiltShiftShader: {fileID: 4800000, guid: bf34d2a25450349699e8ae6456fa7ca9, type: 3} 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Scripts/Tonemapping.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e50e925fb93c78246bf995d9dc3a2330 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: 6 | - tonemapper: {fileID: 4800000, guid: 003377fc2620a44939dadde6fe3f8190, type: 3} 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Scripts/Triangles.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 18b91636de2ba3445913e4cf38528dc8 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Scripts/Twirl.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityStandardAssets.ImageEffects 5 | { 6 | [ExecuteInEditMode] 7 | [AddComponentMenu("Image Effects/Displacement/Twirl")] 8 | public class Twirl : ImageEffectBase 9 | { 10 | public Vector2 radius = new Vector2(0.3F,0.3F); 11 | [Range(0.0f,360.0f)] 12 | public float angle = 50; 13 | public Vector2 center = new Vector2 (0.5F, 0.5F); 14 | 15 | 16 | // Called by camera to apply image effect 17 | void OnRenderImage (RenderTexture source, RenderTexture destination) 18 | { 19 | ImageEffects.RenderDistortion (material, source, destination, angle, center, radius); 20 | } 21 | } 22 | } 23 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Scripts/Twirl.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bdda781cad112c75d0008dfa8d76c639 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: 6 | - shader: {fileID: 4800000, guid: 641b781cad112c75d0008dfa8d76c639, type: 3} 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Scripts/VignetteAndChromaticAberration.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dd6d4281e5d7cd44d8c6e38bc2c1b8d8 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: 6 | - vignetteShader: {fileID: 4800000, guid: 627943dc7a9a74286b70a4f694a0acd5, type: 3} 7 | - separableBlurShader: {fileID: 4800000, guid: e97c14fbb5ea04c3a902cc533d7fc5d1, 8 | type: 3} 9 | - chromAberrationShader: {fileID: 4800000, guid: 2b4f29398d9484ccfa9fd220449f5eee, 10 | type: 3} 11 | executionOrder: 0 12 | icon: {instanceID: 0} 13 | userData: 14 | assetBundleName: 15 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Scripts/Vortex.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityStandardAssets.ImageEffects 5 | { 6 | [ExecuteInEditMode] 7 | [AddComponentMenu("Image Effects/Displacement/Vortex")] 8 | public class Vortex : ImageEffectBase 9 | { 10 | public Vector2 radius = new Vector2(0.4F,0.4F); 11 | public float angle = 50; 12 | public Vector2 center = new Vector2(0.5F, 0.5F); 13 | 14 | // Called by camera to apply image effect 15 | void OnRenderImage (RenderTexture source, RenderTexture destination) 16 | { 17 | ImageEffects.RenderDistortion (material, source, destination, angle, center, radius); 18 | } 19 | } 20 | } 21 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Scripts/Vortex.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a94b781cad112c75d0008dfa8d76c639 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: 6 | - shader: {fileID: 4800000, guid: 708b781cad112c75d0008dfa8d76c639, type: 3} 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b2145489f7c704db8acb14a52bddeee9 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | assetBundleName: 7 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders/BlendModesOverlay.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8c81db0e527d24acc9bcec04e87781bd 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders/BlurEffectConeTaps.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 57e6deea7c2924e22a5138e2b70bb4dc 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders/CameraMotionBlur.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 85a88efa8c871af4a9d17c64791b6f4f 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders/CameraMotionBlurDX11.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f1b13d7a80660504a858ea24cfa418c6 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders/ChromaticAberrationShader.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2b4f29398d9484ccfa9fd220449f5eee 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrection3DLut.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b61f0d8d8244b4b28aa66b0c8cb46a8d 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionCurves.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 62bcade1028c24ca1a39760ed84b9487 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionCurvesSimple.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 438ddd58d82c84d9eb1fdc56111702e1 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionEffect.shader: -------------------------------------------------------------------------------- 1 | Shader "Hidden/Color Correction Effect" { 2 | Properties { 3 | _MainTex ("Base (RGB)", 2D) = "white" {} 4 | _RampTex ("Base (RGB)", 2D) = "grayscaleRamp" {} 5 | } 6 | 7 | SubShader { 8 | Pass { 9 | ZTest Always Cull Off ZWrite Off 10 | 11 | CGPROGRAM 12 | #pragma vertex vert_img 13 | #pragma fragment frag 14 | #include "UnityCG.cginc" 15 | 16 | uniform sampler2D _MainTex; 17 | uniform sampler2D _RampTex; 18 | 19 | half4 _MainTex_ST; 20 | 21 | fixed4 frag (v2f_img i) : SV_Target 22 | { 23 | fixed4 orig = tex2D(_MainTex, UnityStereoScreenSpaceUVAdjust(i.uv, _MainTex_ST)); 24 | 25 | fixed rr = tex2D(_RampTex, orig.rr).r; 26 | fixed gg = tex2D(_RampTex, orig.gg).g; 27 | fixed bb = tex2D(_RampTex, orig.bb).b; 28 | 29 | fixed4 color = fixed4(rr, gg, bb, orig.a); 30 | 31 | return color; 32 | } 33 | ENDCG 34 | 35 | } 36 | } 37 | 38 | Fallback off 39 | 40 | } 41 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionEffect.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 67f8781cad112c75d0008dfa8d76c639 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionSelective.shader: -------------------------------------------------------------------------------- 1 | Shader "Hidden/ColorCorrectionSelective" { 2 | Properties { 3 | _MainTex ("Base (RGB)", 2D) = "" {} 4 | } 5 | 6 | CGINCLUDE 7 | 8 | #include "UnityCG.cginc" 9 | 10 | struct v2f { 11 | float4 pos : SV_POSITION; 12 | float2 uv : TEXCOORD0; 13 | }; 14 | 15 | sampler2D _MainTex; 16 | half4 _MainTex_ST; 17 | 18 | float4 selColor; 19 | float4 targetColor; 20 | 21 | v2f vert( appdata_img v ) { 22 | v2f o; 23 | o.pos = UnityObjectToClipPos(v.vertex); 24 | o.uv = UnityStereoScreenSpaceUVAdjust(v.texcoord.xy, _MainTex_ST); 25 | return o; 26 | } 27 | 28 | fixed4 frag(v2f i) : SV_Target { 29 | fixed4 color = tex2D (_MainTex, i.uv); 30 | 31 | fixed diff = saturate (2.0 * length (color.rgb - selColor.rgb)); 32 | color = lerp (targetColor, color, diff); 33 | return color; 34 | } 35 | 36 | ENDCG 37 | 38 | Subshader { 39 | Pass { 40 | ZTest Always Cull Off ZWrite Off 41 | 42 | CGPROGRAM 43 | 44 | #pragma vertex vert 45 | #pragma fragment frag 46 | 47 | ENDCG 48 | } 49 | } 50 | 51 | Fallback off 52 | 53 | } 54 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionSelective.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e515e0f94cefc4c0db54b45cba621544 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a40c1b84cf7fe418bae97a29041b85a4 3 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Adaptation.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 257bc83cbeb544540bd0e558aa9b1383 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Apply.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f4901f25d4e1542589348bbb89563d8e 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Luminance.shader: -------------------------------------------------------------------------------- 1 | // Outputs luminance (grayscale) of the input image _MainTex 2 | 3 | Shader "Hidden/Contrast Stretch Luminance" { 4 | 5 | Properties { 6 | _MainTex ("Base (RGB)", 2D) = "white" {} 7 | } 8 | 9 | Category { 10 | SubShader { 11 | Pass { 12 | ZTest Always Cull Off ZWrite Off 13 | 14 | CGPROGRAM 15 | #pragma vertex vert_img 16 | #pragma fragment frag 17 | #include "UnityCG.cginc" 18 | 19 | uniform sampler2D _MainTex; 20 | half4 _MainTex_ST; 21 | 22 | float4 frag (v2f_img i) : SV_Target 23 | { 24 | float4 col = tex2D(_MainTex, UnityStereoScreenSpaceUVAdjust(i.uv, _MainTex_ST)); 25 | col.rgb = Luminance(col.rgb) * (1+col.a*2); 26 | return col; 27 | } 28 | ENDCG 29 | 30 | } 31 | } 32 | } 33 | 34 | Fallback off 35 | 36 | } 37 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Luminance.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: befbb4b9c320b4b18a08ef7afb93b6c9 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/MinMaxReduction.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 57b33a14b6d5347c5a85c36f6cb3b280 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders/ContrastComposite.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 273404942eede4ea1883ca1fb2942507 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders/ConvertDepth.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 14768d3865b1342e3a861fbe19ba2db2 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders/CreaseApply.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b59984d82af624bd3b0c777f038276f2 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders/EdgeDetectNormals.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0d1644bdf064147baa97f235fc5b4903 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders/FisheyeShader.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 874ceab4425f64bccb1d14032f4452b1 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders/GlobalFog.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 70d8568987ac0499f952b54c7c13e265 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders/GrayscaleEffect.shader: -------------------------------------------------------------------------------- 1 | Shader "Hidden/Grayscale Effect" { 2 | Properties { 3 | _MainTex ("Base (RGB)", 2D) = "white" {} 4 | _RampTex ("Base (RGB)", 2D) = "grayscaleRamp" {} 5 | } 6 | 7 | SubShader { 8 | Pass { 9 | ZTest Always Cull Off ZWrite Off 10 | 11 | CGPROGRAM 12 | #pragma vertex vert_img 13 | #pragma fragment frag 14 | #include "UnityCG.cginc" 15 | 16 | uniform sampler2D _MainTex; 17 | uniform sampler2D _RampTex; 18 | uniform half _RampOffset; 19 | half4 _MainTex_ST; 20 | 21 | fixed4 frag (v2f_img i) : SV_Target 22 | { 23 | fixed4 original = tex2D(_MainTex, UnityStereoScreenSpaceUVAdjust(i.uv, _MainTex_ST)); 24 | fixed grayscale = Luminance(original.rgb); 25 | half2 remap = half2 (grayscale + _RampOffset, .5); 26 | fixed4 output = tex2D(_RampTex, remap); 27 | output.a = original.a; 28 | return output; 29 | } 30 | ENDCG 31 | 32 | } 33 | } 34 | 35 | Fallback off 36 | 37 | } 38 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders/GrayscaleEffect.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: daf9781cad112c75d0008dfa8d76c639 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders/MotionBlur.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e9ba2083ad114a07d000fbfb8d76c639 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders/MotionBlurClear.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7699c5fbfa27745a1abe111ab7bf9785 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders/NoiseAndGrain.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b0249d8c935344451aa4de6db76f0688 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders/NoiseAndGrainDX11.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8b30686bb4322ab42ad5eb50a0210b58 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders/NoiseEffectShaderRGB.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5d7f4c401ae8946bcb0d6ff68a9e7466 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders/NoiseEffectShaderYUV.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0e447868506ba49f0a73235b8a8b647a 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders/PrepareSunShaftsBlur.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9ad381ed8492840ab9f165df743e4826 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders/RadialBlur.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f58445347fe2e4b8396487ed2bfa02ad 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders/SSAOShader.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 43ca18288c424f645aaa1e9e07f04c50 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders/ScreenSpaceAmbientObscurance.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 95616c020c5604dda96cf76afbbc0272 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders/ScreenSpaceRaytrace.cginc.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 26c67b7245085cf438e3d42d50d94f55 3 | timeCreated: 1425661779 4 | licenseType: Store 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders/SepiaToneEffect.shader: -------------------------------------------------------------------------------- 1 | Shader "Hidden/Sepiatone Effect" { 2 | Properties { 3 | _MainTex ("Base (RGB)", 2D) = "white" {} 4 | } 5 | 6 | SubShader { 7 | Pass { 8 | ZTest Always Cull Off ZWrite Off 9 | 10 | CGPROGRAM 11 | #pragma vertex vert_img 12 | #pragma fragment frag 13 | #include "UnityCG.cginc" 14 | 15 | uniform sampler2D _MainTex; 16 | half4 _MainTex_ST; 17 | 18 | fixed4 frag (v2f_img i) : SV_Target 19 | { 20 | fixed4 original = tex2D(_MainTex, UnityStereoScreenSpaceUVAdjust(i.uv, _MainTex_ST)); 21 | 22 | // get intensity value (Y part of YIQ color space) 23 | fixed Y = dot (fixed3(0.299, 0.587, 0.114), original.rgb); 24 | 25 | // Convert to Sepia Tone by adding constant 26 | fixed4 sepiaConvert = float4 (0.191, -0.054, -0.221, 0.0); 27 | fixed4 output = sepiaConvert + Y; 28 | output.a = original.a; 29 | 30 | return output; 31 | } 32 | ENDCG 33 | 34 | } 35 | } 36 | 37 | Fallback off 38 | 39 | } 40 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard 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struct v2f { 27 | float4 pos : SV_POSITION; 28 | float2 uv : TEXCOORD0; 29 | }; 30 | 31 | v2f vert( appdata_img v ) 32 | { 33 | v2f o; 34 | o.pos = UnityObjectToClipPos(v.vertex); 35 | o.uv = v.texcoord.xy; 36 | 37 | return o; 38 | } 39 | 40 | half4 frag (v2f i) : SV_Target 41 | { 42 | 43 | half4 color = tex2D(_MainTex, i.uv.xy); 44 | half edges = color.a; 45 | 46 | return edges; 47 | } 48 | ENDCG 49 | } 50 | } 51 | 52 | Fallback off 53 | 54 | } 55 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders/ShowAlphaChannel.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: da310021e2a4142429d95c537846dc38 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders/SimpleClear.shader: -------------------------------------------------------------------------------- 1 | 2 | 3 | Shader "Hidden/SimpleClear" { 4 | Properties { 5 | _MainTex ("Base (RGB)", 2D) = "white" {} 6 | } 7 | 8 | SubShader { 9 | Pass { 10 | ZTest Always Cull Off ZWrite Off 11 | 12 | CGPROGRAM 13 | #pragma vertex vert 14 | #pragma fragment frag 15 | #include "UnityCG.cginc" 16 | 17 | uniform sampler2D _MainTex; 18 | uniform float4 _MainTex_TexelSize; 19 | 20 | struct v2f { 21 | float4 pos : SV_POSITION; 22 | }; 23 | 24 | v2f vert( appdata_img v ) 25 | { 26 | v2f o; 27 | o.pos = UnityObjectToClipPos(v.vertex); 28 | return o; 29 | } 30 | 31 | half4 frag (v2f i) : SV_Target 32 | { 33 | return half4(0,0,0,0); 34 | } 35 | ENDCG 36 | } 37 | } 38 | 39 | Fallback off 40 | 41 | } 42 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders/SimpleClear.shader.meta: 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guid: 7856cbff0a0ca45c787d5431eb805bb0 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlendOneOne.shader: -------------------------------------------------------------------------------- 1 | Shader "Hidden/BlendOneOne" { 2 | Properties { 3 | _MainTex ("-", 2D) = "" {} 4 | } 5 | 6 | CGINCLUDE 7 | 8 | #include "UnityCG.cginc" 9 | 10 | struct v2f { 11 | float4 pos : SV_POSITION; 12 | float2 uv : TEXCOORD0; 13 | }; 14 | 15 | sampler2D _MainTex; 16 | half4 _MainTex_ST; 17 | half _Intensity; 18 | 19 | v2f vert( appdata_img v ) { 20 | v2f o; 21 | o.pos = UnityObjectToClipPos(v.vertex); 22 | o.uv = UnityStereoScreenSpaceUVAdjust(v.texcoord.xy, _MainTex_ST); 23 | return o; 24 | } 25 | 26 | half4 frag(v2f i) : SV_Target { 27 | return tex2D(_MainTex, i.uv) * _Intensity; 28 | } 29 | 30 | ENDCG 31 | 32 | Subshader { 33 | 34 | Pass { 35 | BlendOp Add 36 | Blend One One 37 | 38 | ZTest Always Cull Off ZWrite Off 39 | 40 | CGPROGRAM 41 | #pragma vertex vert 42 | #pragma fragment frag 43 | ENDCG 44 | } 45 | } 46 | 47 | Fallback off 48 | 49 | } 50 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlendOneOne.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f7898d203e9b94c0dbe2bf9dd5cb32c0 3 | ShaderImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlurAndFlares.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: be6e39cf196f146d5be72fbefb18ed75 3 | ShaderImporter: 4 | userData: 5 | 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-------------------------------------------------------------------------------- 1 | Shader "Hidden/VignetteShader" { 2 | Properties { 3 | _MainTex ("Base (RGB)", 2D) = "" {} 4 | } 5 | 6 | CGINCLUDE 7 | 8 | #include "UnityCG.cginc" 9 | 10 | struct v2f { 11 | float4 pos : SV_POSITION; 12 | float2 uv : TEXCOORD0; 13 | }; 14 | 15 | sampler2D _MainTex; 16 | 17 | float4 _MainTex_TexelSize; 18 | float vignetteIntensity; 19 | 20 | v2f vert( appdata_img v ) { 21 | v2f o; 22 | o.pos = UnityObjectToClipPos(v.vertex); 23 | 24 | o.uv = v.texcoord.xy; 25 | return o; 26 | } 27 | 28 | half4 frag(v2f i) : SV_Target { 29 | half2 coords = i.uv; 30 | half2 uv = i.uv; 31 | 32 | coords = (coords - 0.5) * 2.0; 33 | half coordDot = dot (coords,coords); 34 | half4 color = tex2D (_MainTex, uv); 35 | 36 | float mask = 1.0 - coordDot * vignetteIntensity; 37 | return color * mask; 38 | } 39 | 40 | ENDCG 41 | 42 | Subshader { 43 | Pass { 44 | ZTest Always Cull Off ZWrite Off 45 | 46 | CGPROGRAM 47 | 48 | #pragma 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-------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Utility/EventSystemChecker.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using UnityEngine; 4 | using UnityEngine.EventSystems; 5 | 6 | public class EventSystemChecker : MonoBehaviour 7 | { 8 | //public GameObject eventSystem; 9 | 10 | // Use this for initialization 11 | void Awake () 12 | { 13 | if(!FindObjectOfType()) 14 | { 15 | //Instantiate(eventSystem); 16 | GameObject obj = new GameObject("EventSystem"); 17 | obj.AddComponent(); 18 | obj.AddComponent().forceModuleActive = true; 19 | } 20 | } 21 | } 22 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Utility/EventSystemChecker.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9c0578910bbe00d43919a92c7b9893fe 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Utility/FOVKick.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6045a93fb05b9c74884821030da2c46c 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Utility/FPSCounter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 22bbf57ec543cee42a5aa0ec2dd9e457 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Utility/FollowTarget.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | 5 | namespace UnityStandardAssets.Utility 6 | { 7 | public class FollowTarget : MonoBehaviour 8 | { 9 | public Transform target; 10 | public Vector3 offset = new Vector3(0f, 7.5f, 0f); 11 | 12 | 13 | private void LateUpdate() 14 | { 15 | transform.position = target.position + offset; 16 | } 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Utility/FollowTarget.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 246cc59c7a84ea44f87f6b70acfe30c5 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Utility/ForcedReset.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | using UnityEngine.SceneManagement; 4 | using UnityStandardAssets.CrossPlatformInput; 5 | 6 | [RequireComponent(typeof (GUITexture))] 7 | public class ForcedReset : MonoBehaviour 8 | { 9 | private void Update() 10 | { 11 | // if we have forced a reset ... 12 | if (CrossPlatformInputManager.GetButtonDown("ResetObject")) 13 | { 14 | //... reload the scene 15 | SceneManager.LoadScene(SceneManager.GetSceneAt(0).name); 16 | } 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Utility/ForcedReset.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9b886447cba80f74e820adb3c9e70c76 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Utility/LerpControlledBob.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c1bbfafbde15c854681023b9e01e12dd 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Utility/ObjectResetter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 643c971818f68d3439e84b5d8bdafe07 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Utility/ParticleSystemDestroyer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 29014cd42b6d273408e0ceefd336c0b3 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Utility/PlatformSpecificContent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b27507c5d0efbbd47ac8c1de9a1a0a35 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Utility/Prefabs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b43a4ef15621158419a2b639f7a98245 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | assetBundleName: 7 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Utility/Prefabs/FramerateCounter.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 81154777d5417884981849c5243f6c01 3 | NativeFormatImporter: 4 | userData: 5 | assetBundleName: 6 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Utility/SimpleActivatorMenu.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityStandardAssets.Utility 5 | { 6 | public class SimpleActivatorMenu : MonoBehaviour 7 | { 8 | // An incredibly simple menu which, when given references 9 | // to gameobjects in the scene 10 | public GUIText camSwitchButton; 11 | public GameObject[] objects; 12 | 13 | 14 | private int m_CurrentActiveObject; 15 | 16 | 17 | private void OnEnable() 18 | { 19 | // active object starts from first in array 20 | m_CurrentActiveObject = 0; 21 | camSwitchButton.text = objects[m_CurrentActiveObject].name; 22 | } 23 | 24 | 25 | public void NextCamera() 26 | { 27 | int nextactiveobject = m_CurrentActiveObject + 1 >= objects.Length ? 0 : m_CurrentActiveObject + 1; 28 | 29 | for (int i = 0; i < objects.Length; i++) 30 | { 31 | objects[i].SetActive(i == nextactiveobject); 32 | } 33 | 34 | m_CurrentActiveObject = nextactiveobject; 35 | camSwitchButton.text = objects[m_CurrentActiveObject].name; 36 | } 37 | } 38 | } 39 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Utility/SimpleActivatorMenu.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 69b69a5b0e0a85b4aa97a7edc40c37d1 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Utility/SimpleMouseRotator.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cadd54e4832aeef4b9359f44cbe335cd 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Utility/SmoothFollow.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f76806479d916a64aa03f8e3eba7912f 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Utility/TimedObjectActivator.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3a7cedf246fca744f90cbdc9dbe41166 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /TimeStopExample/Assets/Standard Assets/Utility/TimedObjectDestructor.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityStandardAssets.Utility 5 | { 6 | public class TimedObjectDestructor : MonoBehaviour 7 | { 8 | [SerializeField] private float m_TimeOut = 1.0f; 9 | [SerializeField] private bool m_DetachChildren = false; 10 | 11 | 12 | private void Awake() 13 | { 14 | Invoke("DestroyNow", m_TimeOut); 15 | } 16 | 17 | 18 | private void DestroyNow() 19 | { 20 | if (m_DetachChildren) 21 | { 22 | transform.DetachChildren(); 23 | } 24 | DestroyObject(gameObject); 25 | } 26 | } 27 | } 28 | 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