├── .github └── workflows │ └── build.yml ├── .gitignore ├── .gitmodules ├── LICENSE ├── README.md ├── build.bat ├── dllmain.cpp ├── init.lua └── xmake.lua /.github/workflows/build.yml: -------------------------------------------------------------------------------- 1 | name: Package 2 | 3 | on: 4 | workflow_dispatch: 5 | 6 | jobs: 7 | 8 | Package: 9 | 10 | name: Package 11 | runs-on: windows-2019 12 | 13 | steps: 14 | 15 | - name: Clone repo 16 | uses: actions/checkout@v2 17 | with: 18 | submodules: recursive 19 | 20 | - name: Get short SHA string 21 | uses: benjlevesque/short-sha@v1.2 22 | id: short-sha 23 | with: 24 | length: 7 25 | 26 | - name: Install xmake 27 | uses: xmake-io/github-action-setup-xmake@v1 28 | 29 | - name: Update xmake repo 30 | run: xmake.exe repo --update 31 | 32 | - name: Configure xmake 33 | run: xmake.exe config --arch=x64 --mode=release --yes 34 | 35 | - name: Build 36 | run: xmake.exe 37 | 38 | - name: Package 39 | run: xmake.exe package 40 | 41 | - name: Upload artifact 42 | uses: actions/upload-artifact@v2 43 | with: 44 | name: CP77-Discord-RPC-${{ steps.short-sha.outputs.sha }} 45 | path: package/** 46 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | .idea/ 2 | .vscode/ 3 | .xmake/ 4 | work/ 5 | temp/ 6 | build/ 7 | dist/ 8 | package/ 9 | *.log 10 | -------------------------------------------------------------------------------- /.gitmodules: -------------------------------------------------------------------------------- 1 | [submodule "cp2077-cet-kit"] 2 | path = cp2077-cet-kit 3 | url = git://github.com/psiberx/cp2077-cet-kit.git 4 | [submodule "discord-game-sdk-binaries"] 5 | path = discord-game-sdk-binaries 6 | url = git://github.com/Willy-JL/discord-game-sdk-binaries.git 7 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # CP77 Discord RPC 2 | Mod to add Discord Rich Presence support to Cyberpunk 2077 3 | -------------------------------------------------------------------------------- /build.bat: -------------------------------------------------------------------------------- 1 | xmake 2 | xmake package 3 | -------------------------------------------------------------------------------- /dllmain.cpp: -------------------------------------------------------------------------------- 1 | #include 2 | #include 3 | #include 4 | #include 5 | #include 6 | 7 | #include 8 | #include 9 | 10 | #include 11 | 12 | using namespace std::literals; 13 | using namespace std::chrono_literals; 14 | 15 | constexpr auto MODNAME = "CP77 Discord RPC"sv; 16 | 17 | static discord::Core* core{}; 18 | static std::filesystem::path rootDir; 19 | static HANDLE modInstanceMutex { nullptr }; 20 | static std::unique_ptr rpcThread { }; 21 | static std::atomic_bool rpcThreadRunning { true }; 22 | static unsigned long long timestamp = std::chrono::duration_cast(std::chrono::system_clock::now().time_since_epoch()).count(); 23 | 24 | 25 | discord::Result updatePresence(); 26 | bool shouldRun() { 27 | return rpcThreadRunning; 28 | } 29 | 30 | 31 | BOOL APIENTRY DllMain(HMODULE module, DWORD reasonForCall, LPVOID) { 32 | 33 | DisableThreadLibraryCalls(module); 34 | 35 | switch(reasonForCall) { 36 | case DLL_PROCESS_ATTACH: { 37 | 38 | // Check for correct product name 39 | wchar_t exePathBuf[MAX_PATH] { 0 }; 40 | GetModuleFileName(GetModuleHandle(nullptr), exePathBuf, std::size(exePathBuf)); 41 | std::filesystem::path exePath = exePathBuf; 42 | rootDir = exePath.parent_path() / "plugins/cyber_engine_tweaks/mods" / MODNAME; 43 | 44 | // Quit if companion was not found 45 | if (!std::filesystem::exists(rootDir / "init.lua")) { 46 | break; 47 | } 48 | 49 | bool exeValid = false; 50 | int verInfoSz = GetFileVersionInfoSize(exePathBuf, nullptr); 51 | if (verInfoSz) { 52 | auto verInfo = std::make_unique(verInfoSz); 53 | if (GetFileVersionInfo(exePathBuf, 0, verInfoSz, verInfo.get())) { 54 | struct { 55 | WORD Language; 56 | WORD CodePage; 57 | } *pTranslations; 58 | // Thanks WhySoSerious?, I have no idea what this block is doing but it works :D 59 | UINT transBytes = 0; 60 | if (VerQueryValueW(verInfo.get(), L"\\VarFileInfo\\Translation", reinterpret_cast(&pTranslations), &transBytes)) { 61 | UINT dummy; 62 | TCHAR* productName = nullptr; 63 | TCHAR subBlock[64]; 64 | for (UINT i = 0; i < (transBytes / sizeof(*pTranslations)); i++) { 65 | swprintf(subBlock, L"\\StringFileInfo\\%04x%04x\\ProductName", pTranslations[i].Language, pTranslations[i].CodePage); 66 | if (VerQueryValueW(verInfo.get(), subBlock, reinterpret_cast(&productName), &dummy)) { 67 | if (wcscmp(productName, L"Cyberpunk 2077") == 0) { 68 | exeValid = true; 69 | break; 70 | } 71 | } 72 | } 73 | } 74 | } 75 | } 76 | 77 | // Check for correct exe name if product name check fails 78 | exeValid = exeValid || (exePath.filename() == L"Cyberpunk2077.exe"); 79 | 80 | // Quit if not attaching to CP77 81 | if (!exeValid) { 82 | break; 83 | } 84 | 85 | // Create mutex for single instancing 86 | modInstanceMutex = CreateMutexW(NULL, TRUE, L"DiscordRPCHelper Instance"); 87 | if (!modInstanceMutex) { 88 | break; 89 | } 90 | 91 | // Setup and run thread to update presence data 92 | rpcThread = std::make_unique([]() { 93 | 94 | // Initialize Discord RPC 95 | discord::Core::Create(798867051820351539, DiscordCreateFlags_NoRequireDiscord, &core); 96 | 97 | // Main job 98 | while (shouldRun()) { 99 | 100 | // Update presence 101 | auto result = updatePresence(); 102 | 103 | // Try reconnecting if Discord was not found 104 | // if (result == discord::Result::NotRunning) { 105 | // discord::Core::Create(798867051820351539, DiscordCreateFlags_NoRequireDiscord, &core); 106 | // } 107 | // Crashes the game, big daddy discord is mean and doesn't want multiple sdk inits 108 | 109 | // Only update every 2 seconds 110 | std::this_thread::sleep_for(2000ms); 111 | 112 | } 113 | 114 | }); 115 | break; 116 | } 117 | 118 | case DLL_PROCESS_DETACH: { 119 | if (modInstanceMutex) { 120 | rpcThreadRunning = false; 121 | rpcThread->join(); 122 | rpcThread = nullptr; 123 | ReleaseMutex(modInstanceMutex); 124 | modInstanceMutex = nullptr; 125 | } 126 | break; 127 | } 128 | 129 | default: { 130 | break; 131 | } 132 | } 133 | 134 | return TRUE; 135 | } 136 | 137 | 138 | discord::Result updatePresence() { 139 | // Only attempt updating presence if file exists 140 | if (std::filesystem::exists(rootDir / "middleman.json")) { 141 | 142 | // Open and read json 143 | std::ifstream middlemanFile (rootDir / "middleman.json"); 144 | if (middlemanFile.is_open()) { 145 | jsoncons::json middleman = jsoncons::json::parse(middlemanFile); 146 | middlemanFile.close(); 147 | 148 | // Setup activity object 149 | discord::Activity activity{}; 150 | activity.SetDetails(middleman["details"].as()); 151 | activity.SetState( middleman[ "state" ].as()); 152 | activity.GetAssets().SetSmallImage(middleman["small_image_key" ].as()); 153 | activity.GetAssets().SetSmallText( middleman["small_image_text"].as()); 154 | activity.GetAssets().SetLargeImage(middleman["large_image_key" ].as()); 155 | activity.GetAssets().SetLargeText( middleman["large_image_text"].as()); 156 | activity.GetTimestamps().SetStart(timestamp); 157 | activity.SetType(discord::ActivityType::Playing); 158 | 159 | // Update activity 160 | core->ActivityManager().UpdateActivity(activity, [](discord::Result result) { }); 161 | return core->RunCallbacks(); 162 | } 163 | } else { 164 | return discord::Result::Ok; 165 | } 166 | } 167 | -------------------------------------------------------------------------------- /init.lua: -------------------------------------------------------------------------------- 1 | -- __ __ __ __ __ __ __ __ __ -- 2 | -- /\ \ _ \ \ /\ \ /\ \ /\ \ /\ \_\ \ /\ \ /\ \ -- 3 | -- \ \ \/ ".\ \ \ \ \ \ \ \____ \ \ \____ \ \____ \ _\_\ \ \ \ \____ -- 4 | -- \ \__/".~\_\ \ \_\ \ \_____\ \ \_____\ \/\_____\ /\_____\ \ \_____\ -- 5 | -- \/_/ \/_/ \/_/ \/_____/ \/_____/ \/_____/ \/_____/ \/_____/ -- 6 | -- --------------------------------------------------------------------------- -- 7 | -- This mod was made by WillyJL (WillyJL#3633) from the CP2077 Modding Discord -- 8 | -- https://github.com/Willy-JL/cp77-discord-rpc -- 9 | -- ------------------------------- CONDITIONS -------------------------------- -- 10 | -- You can use use this mod as long as: -- 11 | -- ~ You don't reupload / repost this without my permission -- 12 | -- ~ You credit me / the original author when you use a code snippet from here -- 13 | -- ~ You don't fork this and make a competing version available for download -- 14 | -- --------------------------------- CREDITS --------------------------------- -- 15 | -- HUGE thanks to WhySoSerious? (WSSDude420) for the help with the DLL / ASI -- 16 | -- Very big thanks to psiberx (NoNameNoNumber) for his libraries (eg GameUI) -- 17 | -- --------------------------------------------------------------------------- -- 18 | 19 | 20 | function fileExists(filename) 21 | local f=io.open(filename,"r") if (f~=nil) then io.close(f) return true else return false end 22 | end 23 | function getCWD(mod_name) 24 | if fileExists("bin/x64/plugins/cyber_engine_tweaks/mods/"..mod_name.."/init.lua") then return "bin/x64/plugins/cyber_engine_tweaks/mods/"..mod_name.."/" elseif fileExists("x64/plugins/cyber_engine_tweaks/mods/"..mod_name.."/init.lua") then return "x64/plugins/cyber_engine_tweaks/mods/"..mod_name.."/" elseif fileExists("plugins/cyber_engine_tweaks/mods/"..mod_name.."/init.lua") then return "plugins/cyber_engine_tweaks/mods/"..mod_name.."/" elseif fileExists("cyber_engine_tweaks/mods/"..mod_name.."/init.lua") then return "cyber_engine_tweaks/mods/"..mod_name.."/" elseif fileExists("mods/"..mod_name.."/init.lua") then return "mods/"..mod_name.."/" elseif fileExists(mod_name.."/init.lua") then return mod_name.."/" elseif fileExists("init.lua") then return "" end 25 | end 26 | function getGameVersion() 27 | return ({string.format("%.3f", tonumber(Game.EnumValueFromString("gameGameVersion", "Current")) / 1000):gsub("00$", "0"):gsub("0$", "")})[1] 28 | end 29 | 30 | 31 | CP77DiscordRPC = { 32 | description = "CP77 Discord RPC", 33 | version = "3.0h2", 34 | rootPath = getCWD("CP77 Discord RPC"), 35 | middlemanPath = getCWD("CP77 Discord RPC") .. "middleman.json", 36 | timer = 2, 37 | delay = 2, 38 | state = "none", 39 | activity = { 40 | details = "Loading Up", 41 | state = "", 42 | large_image_key = "keyart", 43 | large_image_text = "Patch ???", 44 | small_image_key = "", 45 | small_image_text = "" 46 | } 47 | } 48 | 49 | 50 | -- Save current state to middleman file 51 | function updateMiddleman() 52 | f = io.open(CP77DiscordRPC.middlemanPath, "w+") 53 | f:write(json.encode(CP77DiscordRPC.activity)) 54 | io.close(f) 55 | end 56 | 57 | 58 | -- Get game version + Setup ingame and main, pause and death menu states detection 59 | local GameUI = require('GameUI') 60 | registerForEvent('onInit', function() 61 | 62 | CP77DiscordRPC.activity.large_image_text = "Patch " .. getGameVersion() 63 | 64 | GameUI.OnMenuOpen(function(state) 65 | if state.menu == 'MainMenu' then 66 | CP77DiscordRPC.state = "mainmenu" 67 | elseif state.menu == 'PauseMenu' then 68 | CP77DiscordRPC.state = "pausemenu" 69 | elseif state.menu == 'DeathMenu' then 70 | CP77DiscordRPC.state = "deathmenu" 71 | end 72 | end) 73 | 74 | GameUI.OnMenuClose(function(state) 75 | if state.lastMenu ~= "MainMenu" and state.lastMenu ~= "DeathMenu" then 76 | CP77DiscordRPC.state = "ingame" 77 | end 78 | end) 79 | 80 | GameUI.OnSessionStart(function(state) 81 | CP77DiscordRPC.state = "ingame" 82 | end) 83 | 84 | GameUI.OnLoadingStart(function(state) 85 | CP77DiscordRPC.state = "loading" 86 | end) 87 | 88 | end) 89 | 90 | 91 | -- Fetch player's lifepath's respective asset string 92 | function getLifepathAsset(player) 93 | ssc = Game.GetScriptableSystemsContainer() 94 | pds = ssc:Get('PlayerDevelopmentSystem') 95 | pdd = pds:GetDevelopmentData(player) 96 | if pdd then 97 | lifepath = pdd:GetLifePath().value 98 | if lifepath == "StreetKid" then 99 | return "stkid" 100 | elseif lifepath == "Nomad" then 101 | return "nomad" 102 | elseif lifepath == "Corporate" then 103 | return "corpo" 104 | else 105 | return "" 106 | end 107 | else 108 | return "" 109 | end 110 | end 111 | 112 | 113 | -- Get single level + st cred string 114 | function getLevelCred(player) 115 | ss = Game.GetStatsSystem() 116 | player_id = player:GetEntityID() 117 | level = ss:GetStatValue(player_id, 'Level') 118 | street_cred = ss:GetStatValue(player_id, 'StreetCred') 119 | return "Lvl " .. math.floor(level) .. " - " .. math.floor(street_cred) .. " Cred" 120 | end 121 | 122 | 123 | -- Get current quest title + description 124 | function getQuestInfo() 125 | jm = Game.GetJournalManager() 126 | objective = jm:GetTrackedEntry() 127 | if objective then 128 | 129 | objDescKey = objective:GetDescription() 130 | if objDescKey then 131 | objDesc = Game['GetLocalizedText'](objDescKey) 132 | end 133 | 134 | questPhase = jm:GetParentEntry(objective) 135 | if questPhase then 136 | quest = jm:GetParentEntry(questPhase) 137 | if quest then 138 | questTitleKey = quest:GetTitle(jm) 139 | if questTitleKey then 140 | questTitle = Game['GetLocalizedText'](questTitleKey) 141 | end 142 | end 143 | end 144 | 145 | end 146 | 147 | if objDesc and questTitle then 148 | return { title = questTitle, desc = objDesc } 149 | else 150 | return { title = "No Active Quest", desc = "Just Vibing" } 151 | end 152 | end 153 | 154 | 155 | -- Run every frame 156 | registerForEvent("onUpdate", function(deltaTime) 157 | 158 | -- Only update every x seconds 159 | CP77DiscordRPC.timer = CP77DiscordRPC.timer + deltaTime 160 | if CP77DiscordRPC.timer > CP77DiscordRPC.delay then 161 | CP77DiscordRPC.timer = CP77DiscordRPC.timer - CP77DiscordRPC.delay 162 | 163 | player = Game.GetPlayer() 164 | if player then 165 | 166 | if CP77DiscordRPC.state == "none" then 167 | CP77DiscordRPC.activity.details = "Loading Up" 168 | CP77DiscordRPC.activity.state = "" 169 | CP77DiscordRPC.activity.small_image_key = "" 170 | CP77DiscordRPC.activity.small_image_text = "" 171 | 172 | elseif CP77DiscordRPC.state == "loading" then 173 | CP77DiscordRPC.activity.details = "Loading..." 174 | CP77DiscordRPC.activity.state = "" 175 | CP77DiscordRPC.activity.small_image_key = "" 176 | CP77DiscordRPC.activity.small_image_text = "" 177 | 178 | elseif CP77DiscordRPC.state == "mainmenu" then 179 | CP77DiscordRPC.activity.details = "On Main Menu" 180 | CP77DiscordRPC.activity.state = "" 181 | CP77DiscordRPC.activity.small_image_key = "" 182 | CP77DiscordRPC.activity.small_image_text = "" 183 | 184 | elseif CP77DiscordRPC.state == "pausemenu" then 185 | CP77DiscordRPC.activity.details = "On Pause Menu" 186 | CP77DiscordRPC.activity.state = "" 187 | CP77DiscordRPC.activity.small_image_key = getLifepathAsset(player) 188 | CP77DiscordRPC.activity.small_image_text = getLevelCred(player) 189 | 190 | elseif CP77DiscordRPC.state == "deathmenu" then 191 | CP77DiscordRPC.activity.details = "On Death Menu" 192 | CP77DiscordRPC.activity.state = "About to Rage Quit" 193 | CP77DiscordRPC.activity.small_image_key = "" 194 | CP77DiscordRPC.activity.small_image_text = "" 195 | 196 | elseif CP77DiscordRPC.state == "ingame" then 197 | questInfo = getQuestInfo() 198 | CP77DiscordRPC.activity.details = questInfo.title 199 | CP77DiscordRPC.activity.state = questInfo.desc 200 | CP77DiscordRPC.activity.small_image_key = getLifepathAsset(player) 201 | CP77DiscordRPC.activity.small_image_text = getLevelCred(player) 202 | 203 | end 204 | 205 | updateMiddleman() 206 | 207 | end 208 | end 209 | 210 | end) 211 | 212 | 213 | updateMiddleman() 214 | 215 | return CP77DiscordRPC -------------------------------------------------------------------------------- /xmake.lua: -------------------------------------------------------------------------------- 1 | set_xmakever("2.5.1") 2 | 3 | set_languages("cxx20") 4 | set_arch("x64") 5 | 6 | add_requires("discord") 7 | add_requires("jsoncons") 8 | 9 | add_rules("mode.debug","mode.releasedbg", "mode.release") 10 | add_rules("plugin.vsxmake.autoupdate") 11 | 12 | if is_mode("debug") then 13 | set_optimize("none") 14 | elseif is_mode("releasedbg") then 15 | set_optimize("fastest") 16 | elseif is_mode("release") then 17 | add_defines("NDEBUG") 18 | set_optimize("fastest") 19 | end 20 | 21 | add_cxflags("/bigobj", "/MP") 22 | add_defines("UNICODE") 23 | 24 | target("DiscordRPCHelper") 25 | add_defines("WIN32_LEAN_AND_MEAN", "NOMINMAX", "WINVER=0x0601") 26 | set_kind("shared") 27 | set_filename("DiscordRPCHelper.asi") 28 | add_files("./**.cpp") 29 | add_includedirs("./") 30 | add_syslinks("User32", "Version") 31 | add_packages("discord", "jsoncons") 32 | on_package(function(target) 33 | os.mkdir("package/bin/x64/plugins/cyber_engine_tweaks/mods/CP77 Discord RPC") 34 | os.cp(target:targetfile(), "package/bin/x64/plugins/") 35 | os.cp("init.lua", "package/bin/x64/plugins/cyber_engine_tweaks/mods/CP77 Discord RPC") 36 | os.cp("cp2077-cet-kit/GameUI.lua", "package/bin/x64/plugins/cyber_engine_tweaks/mods/CP77 Discord RPC") 37 | os.cp("discord-game-sdk-binaries/lib/x86_64/discord_game_sdk.dll", "package/bin/x64/plugins") 38 | end) 39 | --------------------------------------------------------------------------------