├── .gitignore ├── Assets ├── ExampleAssets.meta ├── ExampleAssets │ ├── Materials.meta │ ├── Materials │ │ ├── ConstructionLight_Mat.mat │ │ ├── ConstructionLight_Mat.mat.meta │ │ ├── DryWallPainted_Mat.mat │ │ ├── DryWallPainted_Mat.mat.meta │ │ ├── DryWall_Mat.mat │ │ ├── DryWall_Mat.mat.meta │ │ ├── Ground_Mat.mat │ │ ├── Ground_Mat.mat.meta │ │ ├── Hammer_Mat.mat │ │ ├── Hammer_Mat.mat.meta │ │ ├── HardHat_Mat.mat │ │ ├── HardHat_Mat.mat.meta │ │ ├── Jigsaw_Mat.mat │ │ ├── Jigsaw_Mat.mat.meta │ │ ├── LightBulb_Mat.mat │ │ ├── LightBulb_Mat.mat.meta │ │ ├── Liquid_Mat.mat │ │ ├── Liquid_Mat.mat.meta │ │ ├── Metal_Blue_Simple_Mat.mat │ │ ├── Metal_Blue_Simple_Mat.mat.meta │ │ ├── Metal_Simple_Mat.mat │ │ ├── Metal_Simple_Mat.mat.meta │ │ ├── OBS_Mat.mat │ │ ├── OBS_Mat.mat.meta │ │ ├── PaintBrush_Mat.mat │ │ ├── PaintBrush_Mat.mat.meta │ │ ├── PaintCan_mat.mat │ │ ├── PaintCan_mat.mat.meta │ │ ├── PaintLabel_Mat.mat │ │ ├── PaintLabel_Mat.mat.meta │ │ ├── Plastic_Black_Mat.mat │ │ ├── Plastic_Black_Mat.mat.meta │ │ ├── Plastic_Gray_Mat.mat │ │ ├── Plastic_Gray_Mat.mat.meta │ │ ├── Plastic_Ridges_Mat.mat │ │ ├── Plastic_Ridges_Mat.mat.meta │ │ ├── Plastic_Rough_Mat.mat │ │ ├── Plastic_Rough_Mat.mat.meta │ │ ├── Plastic_Transparent.mat │ │ ├── Plastic_Transparent.mat.meta │ │ ├── Plastic_White_Mat.mat │ │ ├── Plastic_White_Mat.mat.meta │ │ ├── Plastic_Yellow_Mat.mat │ │ ├── Plastic_Yellow_Mat.mat.meta │ │ ├── Strap_Mat.mat │ │ ├── Strap_Mat.mat.meta │ │ ├── Stud_Mat.mat │ │ └── Stud_Mat.mat.meta │ ├── Models.meta │ ├── Models │ │ ├── Brush.fbx │ │ ├── Brush.fbx.meta │ │ ├── ConstructionLight.fbx │ │ ├── ConstructionLight.fbx.meta │ │ ├── ConstructionLight_Low.fbx │ │ ├── ConstructionLight_Low.fbx.meta │ │ ├── Hammer.fbx │ │ ├── Hammer.fbx.meta │ │ ├── Jigsaw.fbx │ │ ├── Jigsaw.fbx.meta │ │ ├── MagneticLevel.fbx │ │ ├── MagneticLevel.fbx.meta │ │ ├── PaintBucket.fbx │ │ ├── PaintBucket.fbx.meta │ │ ├── SafetyGoggles.fbx │ │ ├── SafetyGoggles.fbx.meta │ │ ├── SafetyHat.fbx │ │ ├── SafetyHat.fbx.meta │ │ ├── Stud.fbx │ │ ├── Stud.fbx.meta │ │ ├── Workbench.fbx │ │ ├── Workbench.fbx.meta │ │ ├── Workbench_Low.fbx │ │ ├── Workbench_Low.fbx.meta │ │ ├── Workshop_Set.fbx │ │ └── Workshop_Set.fbx.meta │ ├── Prefabs.meta │ ├── Prefabs │ │ ├── Props.prefab │ │ ├── Props.prefab.meta │ │ ├── Workshop Set.prefab │ │ └── Workshop Set.prefab.meta │ ├── Textures.meta │ └── Textures │ │ ├── Concrete.meta │ │ ├── Concrete │ │ ├── Ground_Albedo.tif │ │ ├── Ground_Albedo.tif.meta │ │ ├── Ground_MetallicOcculusionSmoothness.tif │ │ ├── Ground_MetallicOcculusionSmoothness.tif.meta │ │ ├── Ground_Normal.tif │ │ └── Ground_Normal.tif.meta │ │ ├── Drywall.meta │ │ ├── Drywall │ │ ├── DrywallPainted_Albedo.tif │ │ ├── DrywallPainted_Albedo.tif.meta │ │ ├── DrywallPainted_MetallicSmootheness.tif │ │ ├── DrywallPainted_MetallicSmootheness.tif.meta │ │ ├── DrywallPainted_Normal.tif │ │ ├── DrywallPainted_Normal.tif.meta │ │ ├── Drywall_Albedo.tif │ │ ├── Drywall_Albedo.tif.meta │ │ ├── Drywall_MetallicSmoothness.tif │ │ ├── Drywall_MetallicSmoothness.tif.meta │ │ ├── Drywall_Normal.tif │ │ └── Drywall_Normal.tif.meta │ │ ├── Light_Cookie.meta │ │ ├── Light_Cookie │ │ ├── Spotlight_Cookie.tif │ │ └── Spotlight_Cookie.tif.meta │ │ ├── Metal.meta │ │ ├── Metal │ │ ├── Metal_Albedo.tif │ │ ├── Metal_Albedo.tif.meta │ │ ├── Metal_MetallicSmoothness.tif │ │ ├── Metal_MetallicSmoothness.tif.meta │ │ ├── Metal_Normal.tif │ │ └── Metal_Normal.tif.meta │ │ ├── Plastic.meta │ │ ├── Plastic │ │ ├── Elastic_MetallicOcculusionSmoothness.tif │ │ ├── Elastic_MetallicOcculusionSmoothness.tif.meta │ │ ├── Elastic_Normal.tif │ │ ├── Elastic_Normal.tif.meta │ │ ├── PlasticRidges_Albedo.tif │ │ ├── PlasticRidges_Albedo.tif.meta │ │ ├── PlasticRidges_MetallicOcculusionSmoothness.tif │ │ ├── PlasticRidges_MetallicOcculusionSmoothness.tif.meta │ │ ├── PlasticRidges_Normal.tif │ │ ├── PlasticRidges_Normal.tif.meta │ │ ├── PlasticRough_Albedo.tif │ │ ├── PlasticRough_Albedo.tif.meta │ │ ├── PlasticRough_MetallicOcculusionSmoothness.tif │ │ ├── PlasticRough_MetallicOcculusionSmoothness.tif.meta │ │ ├── Plastic_Albedo.tif │ │ ├── Plastic_Albedo.tif.meta │ │ ├── Plastic_MetallicSmoothness.tif │ │ ├── Plastic_MetallicSmoothness.tif.meta │ │ ├── Plastic_Normal.tif │ │ └── Plastic_Normal.tif.meta │ │ ├── Props.meta │ │ ├── Props │ │ ├── Construction_Light.meta │ │ ├── Construction_Light │ │ │ ├── ConstructionLight_Albedo.tif │ │ │ ├── ConstructionLight_Albedo.tif.meta │ │ │ ├── ConstructionLight_MetallicOcculusionSmoothness.tif │ │ │ └── ConstructionLight_MetallicOcculusionSmoothness.tif.meta │ │ ├── Hammer.meta │ │ ├── Hammer │ │ │ ├── Hammer_Albedo.tif │ │ │ ├── Hammer_Albedo.tif.meta │ │ │ ├── Hammer_MetallicOcculusionSmoothness.tif │ │ │ ├── Hammer_MetallicOcculusionSmoothness.tif.meta │ │ │ ├── Hammer_Normal.tif │ │ │ └── Hammer_Normal.tif.meta │ │ ├── HardHat.meta │ │ ├── HardHat │ │ │ ├── SafetyHat_Albedo.tif │ │ │ ├── SafetyHat_Albedo.tif.meta │ │ │ ├── SafetyHat_MetallicOcculusionSmoothness.tif │ │ │ ├── SafetyHat_MetallicOcculusionSmoothness.tif.meta │ │ │ ├── SafetyHat_Normal.tif │ │ │ └── SafetyHat_Normal.tif.meta │ │ ├── Jigsaw.meta │ │ ├── Jigsaw │ │ │ ├── Jigsaw_Albedo.tif │ │ │ ├── Jigsaw_Albedo.tif.meta │ │ │ ├── Jigsaw_MetallicOcculusionSmoothness.tif │ │ │ ├── Jigsaw_MetallicOcculusionSmoothness.tif.meta │ │ │ ├── Jigsaw_Normal.tif │ │ │ └── Jigsaw_Normal.tif.meta │ │ ├── Paint.meta │ │ └── Paint │ │ │ ├── Paint1G_Albedo.tif │ │ │ ├── Paint1G_Albedo.tif.meta │ │ │ ├── Paint1G_MetallicOcculusionSmoothness.tif │ │ │ ├── Paint1G_MetallicOcculusionSmoothness.tif.meta │ │ │ ├── Paint1G_Normal.tif │ │ │ ├── Paint1G_Normal.tif.meta │ │ │ ├── Paint5G_Albedo.tif │ │ │ ├── Paint5G_Albedo.tif.meta │ │ │ ├── Paintbrush_Albedo.tif │ │ │ ├── Paintbrush_Albedo.tif.meta │ │ │ ├── Paintbrush_MetallicOcculusionSmoothness.tif │ │ │ ├── Paintbrush_MetallicOcculusionSmoothness.tif.meta │ │ │ ├── Paintbrush_Normal.tif │ │ │ └── Paintbrush_Normal.tif.meta │ │ ├── Wood.meta │ │ └── Wood │ │ ├── OBS_Albedo.tif │ │ ├── OBS_Albedo.tif.meta │ │ ├── OBS_MetallicOcculusionSmoothness.tif │ │ ├── OBS_MetallicOcculusionSmoothness.tif.meta │ │ ├── OBS_Normal.tif │ │ ├── OBS_Normal.tif.meta │ │ ├── Plywood_Albedo.tif │ │ ├── Plywood_Albedo.tif.meta │ │ ├── Plywood_MetallicOcculusionSmoothness.tif │ │ ├── Plywood_MetallicOcculusionSmoothness.tif.meta │ │ ├── Plywood_Normal.tif │ │ └── Plywood_Normal.tif.meta ├── FortyWorks.meta ├── FortyWorks │ ├── FGAImporter.meta │ └── FGAImporter │ │ ├── Editor.meta │ │ ├── Editor │ │ ├── FGAImporterWindow.cs │ │ └── FGAImporterWindow.cs.meta │ │ ├── FGAParser.cs │ │ └── FGAParser.cs.meta ├── Materials.meta ├── Materials │ ├── SolidColor.mat │ └── SolidColor.mat.meta ├── Presets.meta ├── Presets │ ├── AudioCompressedInMemory.preset │ ├── AudioCompressedInMemory.preset.meta │ ├── AudioStreaming.preset │ ├── AudioStreaming.preset.meta │ ├── Defaults.meta │ ├── Defaults │ │ ├── AlbedoTexture_Default.preset │ │ ├── AlbedoTexture_Default.preset.meta │ │ ├── AudioDecompressOnLoad_Default.preset │ │ ├── AudioDecompressOnLoad_Default.preset.meta │ │ ├── DirectionalLight_Default.preset │ │ ├── DirectionalLight_Default.preset.meta │ │ ├── SSSSettings_Default.preset │ │ └── SSSSettings_Default.preset.meta │ ├── HDRTexture.preset │ ├── HDRTexture.preset.meta │ ├── NormalTexture.preset │ ├── NormalTexture.preset.meta │ ├── UtilityTexture.preset │ └── UtilityTexture.preset.meta ├── Readme.asset ├── Readme.asset.meta ├── RotateAround.cs ├── RotateAround.cs.meta ├── RotateMe.cs ├── RotateMe.cs.meta ├── Scenes.meta ├── Scenes │ ├── samplescene.unity │ └── samplescene.unity.meta ├── Scripts.meta ├── Scripts │ ├── SimpleCameraController.cs │ └── SimpleCameraController.cs.meta ├── Settings.meta ├── Settings │ ├── HDRenderPipelineAsset.asset │ ├── HDRenderPipelineAsset.asset.meta │ ├── PostProcessVolumeProfile.asset │ ├── PostProcessVolumeProfile.asset.meta │ ├── SSSSettings.asset │ ├── SSSSettings.asset.meta │ ├── VolumeSettings.asset │ ├── VolumeSettings.asset.meta │ ├── VolumeSettings_Baking.asset │ └── VolumeSettings_Baking.asset.meta ├── Star_01.mtl ├── Star_01.mtl.meta ├── Star_01.obj ├── Star_01.obj.meta ├── TutorialInfo.meta ├── TutorialInfo │ ├── Icons.meta │ ├── Icons │ │ ├── HDIcon.png │ │ ├── HDIcon.png.meta │ │ ├── Help_Icon.png │ │ └── Help_Icon.png.meta │ ├── Layout.wlt │ ├── Layout.wlt.meta │ ├── Scripts.meta │ └── Scripts │ │ ├── Editor.meta │ │ ├── Editor │ │ ├── ReadmeEditor.cs │ │ └── ReadmeEditor.cs.meta │ │ ├── Readme.cs │ │ └── Readme.cs.meta ├── VFX one.vfx ├── VFX one.vfx.meta ├── VFX three.vfx ├── VFX three.vfx.meta ├── VFX two.vfx ├── VFX two.vfx.meta ├── VFXDefaultResources.asset ├── VFXDefaultResources.asset.meta ├── VFXModifier.cs ├── VFXModifier.cs.meta ├── VFXMove.cs ├── VFXMove.cs.meta ├── VectorFields.meta ├── VectorFields │ ├── go to central point.asset │ ├── go to central point.asset.meta │ ├── vectorfield1.asset │ ├── vectorfield1.asset.meta │ ├── vectorfield2.asset │ ├── vectorfield2.asset.meta │ ├── vectorfield3.asset │ ├── vectorfield3.asset.meta │ ├── vectorfield4.asset │ ├── vectorfield4.asset.meta │ ├── vectorfield5.asset │ ├── vectorfield5.asset.meta │ ├── vectorfield6.asset │ └── vectorfield6.asset.meta ├── example1.unity ├── example1.unity.meta ├── example2.unity ├── example2.unity.meta ├── example3.unity ├── example3.unity.meta ├── pCylinder3.pcache └── pCylinder3.pcache.meta ├── Logs └── Packages-Update.log ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── HDRPProjectVersion.txt ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset └── VFXManager.asset ├── README.md └── _Presentation ├── reg1.gif ├── reg2.gif └── reg3.gif /.gitignore: -------------------------------------------------------------------------------- 1 | [Ll]ibrary/ 2 | [Tt]emp/ 3 | [Oo]bj/ 4 | [Bb]uild/ 5 | [Bb]uilds/ 6 | Assets/AssetStoreTools* 7 | 8 | # Visual Studio cache directory 9 | .vs/ 10 | 11 | # Autogenerated VS/MD/Consulo solution and project files 12 | ExportedObj/ 13 | .consulo/ 14 | *.csproj 15 | *.unityproj 16 | *.sln 17 | *.suo 18 | *.tmp 19 | *.user 20 | *.userprefs 21 | *.pidb 22 | *.booproj 23 | *.svd 24 | *.pdb 25 | *.opendb 26 | 27 | # Unity3D generated meta files 28 | *.pidb.meta 29 | *.pdb.meta 30 | 31 | # Unity3D Generated File On Crash Reports 32 | sysinfo.txt 33 | 34 | # Builds 35 | *.apk 36 | *.unitypackage 37 | -------------------------------------------------------------------------------- /Assets/ExampleAssets.meta: 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assetBundleVariant: 129 | -------------------------------------------------------------------------------- /Assets/FortyWorks.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: df33f8e7bebc0524292d7a74bf483c6b 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/FortyWorks/FGAImporter.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c665f48f65211ec4d91b8b99f4330c40 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/FortyWorks/FGAImporter/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 82527cb3bac52ae4a94aaac7dcb17117 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/FortyWorks/FGAImporter/Editor/FGAImporterWindow.cs: -------------------------------------------------------------------------------- 1 | using System.IO; 2 | using UnityEditor; 3 | using UnityEngine; 4 | 5 | namespace FortyWorks.FGAImporter 6 | { 7 | public class FGAImporterWindow : EditorWindow 8 | { 9 | private static FGAImporterWindow _mainWindow; 10 | 11 | [MenuItem("Window/Visual Effects/FGAImporter")] 12 | public static void Open() 13 | { 14 | if (_mainWindow == null) 15 | { 16 | _mainWindow = CreateInstance(); 17 | _mainWindow.titleContent = new GUIContent("FGA Importer"); 18 | } 19 | _mainWindow.Show(); 20 | } 21 | 22 | private void OnGUI() 23 | { 24 | using (new EditorGUILayout.VerticalScope()) 25 | { 26 | if (GUILayout.Button("Import FGA Texture")) 27 | { 28 | var fgaFileName = EditorUtility.OpenFilePanel("Open .fga file", "", "fga"); 29 | var fileName = EditorUtility.SaveFilePanelInProject("Save As..", Path.GetFileNameWithoutExtension(fgaFileName), "asset", "Save as 3D Texture"); 30 | var fgaContent = File.ReadAllText(fgaFileName); 31 | 32 | if (fgaFileName.Length == 0 || fileName.Length == 0) 33 | return; 34 | 35 | var baker = new FGAParser(fgaContent, fileName); 36 | baker.Parse(); 37 | } 38 | } 39 | } 40 | } 41 | } 42 | 43 | -------------------------------------------------------------------------------- /Assets/FortyWorks/FGAImporter/Editor/FGAImporterWindow.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 30e9bfa4e212e1c4aa6962a2332d39ef 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/FortyWorks/FGAImporter/FGAParser.cs: -------------------------------------------------------------------------------- 1 | using System.Linq; 2 | using UnityEditor; 3 | using UnityEngine; 4 | 5 | namespace FortyWorks.FGAImporter 6 | { 7 | public class FGAParser 8 | { 9 | private readonly string _fgaContent; 10 | private readonly string _outputPath; 11 | private const int HeaderLength = 10; 12 | 13 | public FGAParser(string fgaContent, string outputPath) 14 | { 15 | _fgaContent = fgaContent; 16 | _outputPath = outputPath; 17 | } 18 | 19 | private float[] ParseFgaContent() 20 | { 21 | return _fgaContent 22 | .Replace("\r", "") 23 | .Replace("\n", "") 24 | .Split(',').Select(TextToFloat) 25 | .ToArray(); 26 | } 27 | 28 | private float TextToFloat(string x) 29 | { 30 | float value; 31 | float.TryParse(x, out value); 32 | return value; 33 | } 34 | 35 | private Texture3D CreateEmptyTexture(float[] parsedValue) 36 | { 37 | var sizeX = (int) parsedValue.ElementAtOrDefault(0); 38 | var sizeY = (int) parsedValue.ElementAtOrDefault(1); 39 | var sizeZ = (int) parsedValue.ElementAtOrDefault(2); 40 | 41 | return new Texture3D( 42 | sizeX, 43 | sizeY, 44 | sizeZ, 45 | TextureFormat.RGBAFloat, 46 | false 47 | ) 48 | { 49 | wrapMode = TextureWrapMode.Clamp 50 | }; 51 | } 52 | 53 | public void Parse() 54 | { 55 | var allValues = ParseFgaContent(); 56 | var vectorField = CreateEmptyTexture(allValues); 57 | 58 | var contentLength = allValues.Length - HeaderLength; 59 | var resultLength = Mathf.RoundToInt(contentLength / 3f); 60 | var mainVectors = allValues.Skip(HeaderLength - 1).ToArray(); 61 | var colors = Enumerable.Range(0, resultLength).Select(i => 62 | { 63 | var v = new Vector3( 64 | mainVectors[i * 3 + 0], 65 | mainVectors[i * 3 + 1], 66 | mainVectors[i * 3 + 2] 67 | ).normalized; 68 | return new Color(v.x, v.y, v.z, 1f); 69 | }).ToArray(); 70 | 71 | vectorField.SetPixels(colors); 72 | vectorField.Apply(false); 73 | #if UNITY_EDITOR 74 | AssetDatabase.CreateAsset(vectorField, _outputPath); 75 | #endif 76 | } 77 | } 78 | } -------------------------------------------------------------------------------- /Assets/FortyWorks/FGAImporter/FGAParser.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 30dd1d1af1dd42eaab8d20c1d7fa938f 3 | timeCreated: 1541523102 -------------------------------------------------------------------------------- /Assets/Materials.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 182a725dc13ee83489beed8945eb31f6 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | 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2 | guid: c1cf8506f04ef2c4a88b64b6c4202eea 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 0 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Presets/Defaults/SSSSettings_Default.preset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8fa3055e2a1363246838debd20206d37 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 0 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Presets/HDRTexture.preset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 78830bb1431cab940b74be615e2a739f 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2655988077585873504 6 | userData: 7 | 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/Assets/Readme.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInternal: {fileID: 0} 8 | m_GameObject: {fileID: 0} 9 | m_Enabled: 1 10 | m_EditorHideFlags: 0 11 | m_Script: {fileID: 11500000, guid: fcf7219bab7fe46a1ad266029b2fee19, type: 3} 12 | m_Name: Readme 13 | m_EditorClassIdentifier: 14 | icon: {fileID: 2800000, guid: 9b84c330de497af4793fd7b376afed13, type: 3} 15 | title: High-Definition RP (Preview) 16 | sections: 17 | - heading: High-Definition Render Pipeline 18 | text: 'The High Definition Scriptable Render Pipeline is currently still in development. 19 | At this stage we are seeking feedback on the feature, but it should be considered 20 | incomplete and subject to changes (API, UX, scope). As such, it is not covered 21 | by regular Unity support. Please direct any questions to the: ' 22 | linkText: Preview Forum 23 | url: https://forum.unity.com/categories/betas-experimental-features.86/ 24 | - heading: 25 | text: This template is a good starting point for people focused on high-end graphics 26 | that want to develop games for platforms that support Shader Model 5.0 (DX11 27 | and above). This template utilizes the High Definition Scriptable Render Pipeline, 28 | a modern rendering pipeline that includes advanced material types and a configurable 29 | hybrid tile/cluster deferred/forward lighting architecture. 30 | linkText: 31 | url: 32 | - heading: 33 | text: 'This project also includes the new Post-Processing stack, several presets 34 | to jump start development, and example content. To learn more about Post-Processing 35 | please refer to the wiki page located here: ' 36 | linkText: Post-Processing 37 | url: https://github.com/Unity-Technologies/PostProcessing/wiki 38 | - heading: 39 | text: 'To read more about the HD Render Pipeline please refer to the Scriptable 40 | Render Pipeline wiki: ' 41 | linkText: Scriptable Render Pipeline 42 | url: https://github.com/Unity-Technologies/ScriptableRenderPipeline/wiki 43 | - heading: 44 | text: 'The Unity HDRI Pack is a great resource when working with the HD Render 45 | Pipeline and can be downloaded here:' 46 | linkText: HDRI Package 47 | url: https://assetstore.unity.com/packages/essentials/beta-projects/unity-hdri-pack-72511 48 | loadedLayout: 1 49 | -------------------------------------------------------------------------------- /Assets/Readme.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 83c2ed844a8c74b779a4c823d16594b1 3 | timeCreated: 1484217493 4 | licenseType: Store 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/RotateAround.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class RotateAround : MonoBehaviour 6 | { 7 | public Transform center; 8 | // Start is called before the first frame update 9 | void Start() 10 | { 11 | 12 | } 13 | 14 | // Update is called once per frame 15 | void Update() 16 | { 17 | transform.RotateAround(center.position, Vector3.up, 20 * Time.deltaTime); 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /Assets/RotateAround.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4b108a8be8415ff4db68e02f15a55ccf 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/RotateMe.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class RotateMe : MonoBehaviour 6 | { 7 | public float speed = 3f; 8 | // Update is called once per frame 9 | void Update() 10 | { 11 | transform.rotation *= Quaternion.AngleAxis(Time.deltaTime * speed, Vector3.forward); 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assets/RotateMe.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 006b6043041431d4d909ad5f958582cb 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Settings/HDRenderPipelineAsset.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3927e36d6d8a64b4ebb7c2d46f265d28 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Settings/PostProcessVolumeProfile.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a913c2f8a8dfe934f97893479d5296dc 3 | 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 476cc7d7cd9874016adc216baab94a0a 3 | timeCreated: 1484146680 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/TutorialInfo/Scripts/Readme.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class Readme : ScriptableObject { 5 | public Texture2D icon; 6 | public string title; 7 | public Section[] sections; 8 | public bool loadedLayout; 9 | 10 | [Serializable] 11 | public class Section { 12 | public string heading, text, linkText, url; 13 | } 14 | } 15 | -------------------------------------------------------------------------------- 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83 | shader: {fileID: 4800000, guid: cd270bc83dc0ce644bf351c3f5b7f30f, type: 3} 84 | -------------------------------------------------------------------------------- /Assets/VFXDefaultResources.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9f639d535d30c7f46bcc6aba44784b0b 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/VFXModifier.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.Experimental.VFX; 5 | 6 | public class VFXModifier : MonoBehaviour 7 | { 8 | //displayed visual effect 9 | public VisualEffect vfx; 10 | //local copy of intensity 11 | private float intensity = 0; 12 | //local copy of position 13 | private Vector3 position = Vector3.zero; 14 | //local copy of rotation 15 | private Vector3 rotation = Vector3.zero; 16 | //movement speed 17 | public float movement_speed = 3; 18 | 19 | // Start is called before the first frame update 20 | void Start() 21 | { 22 | intensity = 0; 23 | //StartCoroutine(addIntensity()); 24 | } 25 | 26 | //Increment the intensity over time 27 | private IEnumerator addIntensity() 28 | { 29 | while (true) 30 | { 31 | intensity += Time.fixedDeltaTime; 32 | vfx.SetFloat("Intensity", intensity); 33 | yield return new WaitForFixedUpdate(); 34 | } 35 | } 36 | 37 | // Update is called once per frame 38 | void Update() 39 | { 40 | position.x = Mathf.Sin(Time.time) * 5; 41 | position.y = Mathf.Cos(Time.time) * 5; 42 | 43 | float augment = Time.deltaTime * 3; 44 | //rotate the attractor field 45 | rotation.y += augment; 46 | rotation.z += augment / 2; 47 | //movement 48 | /* 49 | if (Input.GetKey(KeyCode.A)) 50 | { 51 | position.x -= augment; 52 | } 53 | if (Input.GetKey(KeyCode.D)) 54 | { 55 | position.x += augment; 56 | } 57 | if (Input.GetKey(KeyCode.S)) 58 | { 59 | position.y -= augment; 60 | } 61 | if (Input.GetKey(KeyCode.W)) 62 | { 63 | position.y += augment; 64 | } 65 | */ 66 | vfx.SetVector3("Rotation", rotation); 67 | vfx.SetVector3("Center", position); 68 | } 69 | } 70 | -------------------------------------------------------------------------------- /Assets/VFXModifier.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e4204db83e0ea3e43908deabc96f7b67 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/VFXMove.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.Experimental.VFX; 5 | 6 | public class VFXMove : MonoBehaviour 7 | { 8 | //displayed visual effect 9 | public VisualEffect vfx; 10 | //position on the center of the visual effect point 11 | public Vector3 pos = Vector3.zero; 12 | 13 | public Camera cam; 14 | 15 | // Start is called before the first frame update 16 | void Start() 17 | { 18 | Debug.Log(cam.ScreenToWorldPoint(new Vector3(100,5,10))); 19 | } 20 | 21 | // Update is called once per frame 22 | void Update() 23 | { 24 | pos = Input.mousePosition; 25 | pos.z = 10; 26 | pos = cam.ScreenToWorldPoint(pos); 27 | //vfx.SetVector3("Center", new Vector3(pos.x, pos.y, 0)); 28 | //cam. 29 | //vfx.SetVector3("Rotation", cam.transform.position); 30 | } 31 | } 32 | -------------------------------------------------------------------------------- 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VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 7200000, guid: 84a17cfa13e40ae4082ef42714f0a81c, type: 3} 7 | m_CopyBufferShader: {fileID: 7200000, guid: 23c51f21a3503f6428b527b01f8a2f4e, type: 3} 8 | m_SortShader: {fileID: 7200000, guid: ea257ca3cfb12a642a5025e612af6b2a, type: 3} 9 | m_RenderPipeSettingsPath: Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP 10 | m_FixedTimeStep: 0.016666668 11 | m_MaxDeltaTime: 0.05 12 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # VisualEffectGraphLearning 2 | A deep dive into the visual effect graph (https://unity.com/visual-effect-graph) 3 | 4 | ## Example 1 5 | Basic usage of vectorfield and parameters update trough script. 6 | 7 | 8 | 9 | ## Example 2 10 | Basic handling of particles. 11 | 12 | 13 | 14 | ## Example 3 15 | Basic usage of point cache field mesh. 16 | 17 | 18 | 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