├── .gitignore
├── LICENSE
├── README.md
└── io_scene_wmo
├── __init__.py
├── addon_updater.py
├── addon_updater_ops.py
├── developer_utils.py
├── idproperty
├── idproperty.py
└── ray_casting.py
├── m2
├── import_m2.py
├── m2.py
├── skin.py
└── wowfile.py
├── mpq
├── mpyq.py
└── wow.py
└── wmo
├── __init__.py
├── bsp_tree.py
├── collision.py
├── export_wmo.py
├── import_wmo.py
├── ui
├── __init__.py
├── enums.py
├── operators.py
└── panels.py
├── wmo_file.py
├── wmo_format.py
└── wmo_group.py
/.gitignore:
--------------------------------------------------------------------------------
1 | # Byte-compiled / optimized / DLL files
2 | __pycache__/
3 | *.py[cod]
4 | *$py.class
5 |
6 | # C extensions
7 | *.so
8 |
9 | # Distribution / packaging
10 | .Python
11 | env/
12 | build/
13 | develop-eggs/
14 | dist/
15 | downloads/
16 | eggs/
17 | .eggs/
18 | lib/
19 | lib64/
20 | parts/
21 | sdist/
22 | var/
23 | *.egg-info/
24 | .installed.cfg
25 | *.egg
26 |
27 | # PyInstaller
28 | # Usually these files are written by a python script from a template
29 | # before PyInstaller builds the exe, so as to inject date/other infos into it.
30 | *.manifest
31 | *.spec
32 |
33 | # Installer logs
34 | pip-log.txt
35 | pip-delete-this-directory.txt
36 |
37 | # Unit test / coverage reports
38 | htmlcov/
39 | .tox/
40 | .coverage
41 | .coverage.*
42 | .cache
43 | nosetests.xml
44 | coverage.xml
45 | *,cover
46 | .hypothesis/
47 |
48 | # Translations
49 | *.mo
50 | *.pot
51 |
52 | # Django stuff:
53 | *.log
54 |
55 | # Sphinx documentation
56 | docs/_build/
57 |
58 | # PyBuilder
59 | target/
60 |
61 | #Ipython Notebook
62 | .ipynb_checkpoints
63 | io_scene_wmo.sublime_project.sublime-project
64 | io_scene_wmo.sublime_project.sublime-workspace
65 | io_scene_wmo/io_scene_wmo.sublime-workspace
66 | io_scene_wmo/io_scene_wmo.sublime-project
67 | io_scene_wmo/bin/.vs/io_scene_wmo/v14/.suo
68 | io_scene_wmo/bin/io_scene_wmo.pyproj
69 | io_scene_wmo/bin/io_scene_wmo.sln
70 | io_scene_wmo/.vscode/launch.json
71 | .gitattributes
72 | .vs/io_scene_adt/v14/.suo
73 | io_scene_adt.sln
74 | io_scene_adt/.vs/io_scene_adt/v14/.suo
75 | io_scene_adt/__init__.py
76 | io_scene_adt/adt_format.py
77 | io_scene_adt/debug_utils.py
78 | io_scene_adt/developer_utils.py
79 | io_scene_adt/import_adt.py
80 | io_scene_adt/.vscode/launch.json
81 | io_scene_wmo/mpq/wow.py~RF3d9002.TMP
82 | io_scene_wmo/io_scene_wmo_updater/updater_status.json
83 | io_scene_wmo/io_wow_studio_updater/updater_status.json
84 | io_scene_wmo/.idea/workspace.xml
85 | io_scene_wmo/.idea/modules.xml
86 | io_scene_wmo/.idea/misc.xml
87 | io_scene_wmo/.idea/io_scene_wmo.iml
88 | .idea/workspace.xml
89 | .idea/wmo-addon-stable.iml
90 | .idea/misc.xml
91 | .idea/vcs.xml
92 | .idea/modules.xml
93 |
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674 | .
675 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # Blender WMO import/export addon
2 | Actually this addon is much more than a usual import/export Blender plugin. Besides core functionality of importing and saving edited WMOs, this addon is also a powerful editor supporting nearly all features of World of Warcraft World Model Object (WMO) files. Written in Python using Blender API.
3 |
4 | # DEPRECATED!!!
5 | This repository is deprecated in favor of WoW Blender Studio, a more recent continuation of this addon. https://gitlab.com/skarnproject/blender-wow-studio.
6 | WoW Blender Studio is intended to be used with the most recent versions of Blender. The code on **this** repository only supports Blender 2.79b. No support for this version will be given.
7 |
8 | # What is World Model Object?
9 | World Model Object or just WMO is a special compound 3D structure used in the game World of Warcraft for making buildings, dungeons and other big complicated 3D objects. It does not only contain traditional 3D model parts as geometry, UV maps, materials and so on; but it does also support features like liquids, complex lighting system, portal culling system and much more.
10 |
11 | # WARNING: The code on this repo is work in progress
12 | This repo only exists for development purposes, not for deploying versions to users. File corruption may occur if you by chance pull some unfinished or broken code. The last "stable" verson is available on http://model-changing.net (Model Changing Network) and is supplied with how-to documentation.
13 |
14 | # Donation
15 | The provided software is available completely free of charge, however if you want to support me, here is my PayPal account: https://www.paypal.me/sergeishumakov2015
16 |
17 | # Currently supported features
18 | - Geometry editing. The script allows the user to edit WMO geometry, UVmaps and create outdoor and indor groups.
19 | - Material editing. The addon supports all features of WoW material system. A user is able to create materials, set textures, change used shaders, blending modes, flags etc.
20 | - Vertex colors.
21 | - WMO portals. The script addon supports all features of WMO portals, except antiportal creation.
22 | - WMO fogs.
23 | - WMO liquids. The liquid system is fully supported including UV editing for lava and tile flags.
24 | - Collision.
25 | - Render batches.
26 | - Lightmaps.
27 | - Quick WMO panel. A UI interface aimed to ease the process of WMO creation.
28 |
29 | # Credits
30 | Developers:
31 | - happyhack (original addon version)
32 | - Miton (portals and other contributions)
33 | - Skarn (current developer)
34 | - Supora (initial vertex color import/export support)
35 | - p620 (multiple help with complicated coding tasks)
36 |
37 | Testers:
38 | - Balkron
39 | - Amaroth
40 | - Supora
41 | - Kadzhamit
42 | - gratural
43 | - Vellear
44 | - intra
45 | & others.
46 |
47 | Special thanks to Deamon and fallenoak for information on batches and portals and all other http://wowdev.wiki contributors.
48 |
49 | # Planned features
50 | - Transport convex volume planes
51 | - Doodadset editing. (If the m2 plugin arrives by that time)
52 |
53 | # Installation and usage:
54 | http://www.model-changing.net/files/file/56-wmo-importexport-blender-scripts-updated-25022016/ (relevant to last officially released version)
55 |
--------------------------------------------------------------------------------
/io_scene_wmo/__init__.py:
--------------------------------------------------------------------------------
1 | # ##### BEGIN GPL LICENSE BLOCK #####
2 | #
3 | # This program is free software; you can redistribute it and/or
4 | # modify it under the terms of the GNU General Public License
5 | # as published by the Free Software Foundation; either version 2
6 | # of the License, or (at your option) any later version.
7 | #
8 | # This program is distributed in the hope that it will be useful,
9 | # but WITHOUT ANY WARRANTY; without even the implied warranty of
10 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 | # GNU General Public License for more details.
12 | #
13 | # You should have received a copy of the GNU General Public License
14 | # along with this program; if not, write to the Free Software Foundation,
15 | # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
16 | #
17 | # ##### END GPL LICENSE BLOCK #####
18 |
19 | #
20 |
21 |
22 | bl_info = {
23 | "name": "Wow WMO format (.wmo)",
24 | "author": "Happyhack, Skarn",
25 | "version": (2, 0),
26 | "blender": (2, 78, 0),
27 | "location": "File > Import-Export > WoW WMO (.wmo) ",
28 | "description": "Import-Export WoW WMO",
29 | "warning": "",
30 | "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
31 | "Scripts/Import-Export/Wow_WMO_IO",
32 | "tracker_url": "https://developer.blender.org/T25692",
33 | "category": "Import-Export"}
34 |
35 | # load and reload submodules
36 | ##################################
37 |
38 | import importlib
39 |
40 | import bpy
41 | from bpy.props import StringProperty, BoolProperty
42 | from bpy_extras.io_utils import ExportHelper
43 |
44 | from .wmo.ui import enums
45 | from .wmo.ui import operators
46 | from .wmo.ui import panels
47 | from . import addon_updater_ops
48 | from .idproperty import idproperty
49 | from .mpq import wow as mpq
50 | from .wmo import export_wmo
51 | from .wmo import import_wmo
52 | from .wmo import wmo_file
53 | from .wmo import wmo_group
54 |
55 | importlib.reload(wmo_file)
56 | importlib.reload(wmo_group)
57 | importlib.reload(import_wmo)
58 | importlib.reload(export_wmo)
59 | importlib.reload(enums)
60 | importlib.reload(operators)
61 | importlib.reload(panels)
62 | importlib.reload(mpq)
63 |
64 | class WMOPreferences(bpy.types.AddonPreferences):
65 | bl_idname = __package__
66 |
67 | wow_path = StringProperty(
68 | name="WoW Client Path",
69 | subtype='DIR_PATH'
70 | )
71 |
72 | fileinfo_path = StringProperty(
73 | name="Path to fileinfo.exe",
74 | subtype='FILE_PATH'
75 | )
76 |
77 | wmv_path = StringProperty(
78 | name="WoW Model Viewer Log Path",
79 | subtype='FILE_PATH'
80 | )
81 |
82 | blp_path = StringProperty(
83 | name="BLP Converter Path",
84 | subtype='FILE_PATH'
85 | )
86 |
87 | # addon updater preferences
88 |
89 | auto_check_update = bpy.props.BoolProperty(
90 | name = "Auto-check for Update",
91 | description = "If enabled, auto-check for updates using an interval",
92 | default = True,
93 | )
94 |
95 | updater_intrval_months = bpy.props.IntProperty(
96 | name='Months',
97 | description = "Number of months between checking for updates",
98 | default=0,
99 | min=0
100 | )
101 | updater_intrval_days = bpy.props.IntProperty(
102 | name='Days',
103 | description = "Number of days between checking for updates",
104 | default=7,
105 | min=0,
106 | )
107 | updater_intrval_hours = bpy.props.IntProperty(
108 | name='Hours',
109 | description = "Number of hours between checking for updates",
110 | default=0,
111 | min=0,
112 | max=23
113 | )
114 | updater_intrval_minutes = bpy.props.IntProperty(
115 | name='Minutes',
116 | description = "Number of minutes between checking for updates",
117 | default=0,
118 | min=0,
119 | max=59
120 | )
121 |
122 | def draw(self, context):
123 | self.layout.prop(self, "wow_path")
124 | self.layout.prop(self, "wmv_path")
125 | self.layout.prop(self, "blp_path")
126 | self.layout.prop(self, "fileinfo_path")
127 | addon_updater_ops.update_settings_ui(self, context)
128 |
129 | class WMOImporter(bpy.types.Operator):
130 | """Load WMO mesh data"""
131 | bl_idname = "import_mesh.wmo"
132 | bl_label = "Import WMO"
133 | bl_options = {'UNDO'}
134 |
135 | filepath = StringProperty(
136 | subtype='FILE_PATH',
137 | )
138 |
139 | filter_glob = StringProperty(
140 | default="*.wmo",
141 | options={'HIDDEN'}
142 | )
143 |
144 | load_textures = BoolProperty(
145 | name="Fetch textures",
146 | description="Automatically fetch textures from game data",
147 | default=True,
148 | )
149 |
150 | import_doodads = BoolProperty(
151 | name="Import doodad sets",
152 | description="Import WMO doodad set to scene",
153 | default=True,
154 | )
155 |
156 | group_objects = BoolProperty(
157 | name="Group objects",
158 | description="Group all objects of this WMO on import",
159 | default=False,
160 | )
161 |
162 | def execute(self, context):
163 | import_wmo.import_wmo_to_blender_scene(self.filepath, self.load_textures, self.import_doodads, self.group_objects)
164 | return {'FINISHED'}
165 |
166 | def invoke(self, context, event):
167 | wm = context.window_manager
168 | wm.fileselect_add(self)
169 | return {'RUNNING_MODAL'}
170 |
171 |
172 | class WMOExporter(bpy.types.Operator, ExportHelper):
173 | """Save WMO mesh data"""
174 | bl_idname = "export_mesh.wmo"
175 | bl_label = "Export WMO"
176 | bl_options = {'PRESET'}
177 |
178 | filename_ext = ".wmo"
179 |
180 | filter_glob = StringProperty(
181 | default="*.wmo",
182 | options={'HIDDEN'}
183 | )
184 |
185 | export_selected = BoolProperty(
186 | name="Export selected objects",
187 | description="Makes the exporter export only selected objects on the scene",
188 | default=False,
189 | )
190 |
191 | autofill_textures = BoolProperty(
192 | name="Fill texture paths",
193 | description="Automatically fills WoW Material texture paths based on texture filenames",
194 | default=True,
195 | )
196 |
197 |
198 | def execute(self, context):
199 | export_wmo.export_wmo_from_blender_scene(self.filepath, self.autofill_textures, self.export_selected)
200 |
201 | return {'FINISHED'}
202 |
203 |
204 | def menu_import(self, context):
205 | self.layout.operator(WMOImporter.bl_idname, text="Wow WMO (.wmo)")
206 |
207 |
208 | def menu_export(self, context):
209 | self.layout.operator(WMOExporter.bl_idname, text="Wow WMO (.wmo)")
210 |
211 |
212 | def register():
213 | addon_updater_ops.register(bl_info)
214 | idproperty.register()
215 | bpy.utils.register_module(__name__)
216 | panels.register()
217 | bpy.types.INFO_MT_file_import.append(menu_import)
218 | bpy.types.INFO_MT_file_export.append(menu_export)
219 |
220 |
221 | def unregister():
222 | bpy.utils.unregister_module(__name__)
223 | panels.unregister()
224 | bpy.types.INFO_MT_file_import.remove(menu_import)
225 | bpy.types.INFO_MT_file_export.remove(menu_export)
226 | idproperty.unregister()
227 |
228 | if __name__ == "__main__":
229 | register()
--------------------------------------------------------------------------------
/io_scene_wmo/addon_updater_ops.py:
--------------------------------------------------------------------------------
1 | # ##### BEGIN GPL LICENSE BLOCK #####
2 | #
3 | # This program is free software; you can redistribute it and/or
4 | # modify it under the terms of the GNU General Public License
5 | # as published by the Free Software Foundation; either version 2
6 | # of the License, or (at your option) any later version.
7 | #
8 | # This program is distributed in the hope that it will be useful,
9 | # but WITHOUT ANY WARRANTY; without even the implied warranty of
10 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 | # GNU General Public License for more details.
12 | #
13 | # You should have received a copy of the GNU General Public License
14 | # along with this program; if not, write to the Free Software Foundation,
15 | # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
16 | #
17 | # ##### END GPL LICENSE BLOCK #####
18 |
19 | import bpy
20 | from bpy.app.handlers import persistent
21 | import os
22 |
23 | # updater import, import safely
24 | try:
25 | from .addon_updater import Updater as updater
26 | except Exception as e:
27 | print("ERROR INITIALIZING UPDATER")
28 | print(str(e))
29 | class Singleton_updater_none(object):
30 | def __init__(self):
31 | self.addon = None
32 | self.verbose = False
33 | self.invalidupdater = True # used to distinguish bad install
34 | self.error = None
35 | self.error_msg = None
36 | self.async_checking = None
37 | updater = Singleton_updater_none()
38 | updater.error = "Error initializing updater module"
39 | updater.error_msg = str(e)
40 |
41 | # Must declare this before classes are loaded
42 | # otherwise the bl_idname's will not match and have errors.
43 | # Must be all lowercase and no spaces
44 | updater.addon = "io_scene_wmo"
45 |
46 | # -----------------------------------------------------------------------------
47 | # Updater operators
48 | # -----------------------------------------------------------------------------
49 |
50 |
51 | # simple popup for prompting checking for update & allow to install if available
52 | class addon_updater_install_popup(bpy.types.Operator):
53 | """Check and install update if available"""
54 | bl_label = "Update {x} addon".format(x=updater.addon)
55 | bl_idname = updater.addon+".updater_install_popup"
56 | bl_description = "Popup menu to check and display current updates available"
57 |
58 | def invoke(self, context, event):
59 | return context.window_manager.invoke_props_dialog(self)
60 |
61 | def draw(self, context):
62 | layout = self.layout
63 | if updater.invalidupdater == True:
64 | layout.label("Updater module error")
65 | return
66 | if updater.update_ready == True:
67 | col = layout.column()
68 | col.scale_y = 0.7
69 | col.label("Update ready! Press OK to install "\
70 | +str(updater.update_version))
71 | col.label("or click outside window to defer")
72 | # could offer to remove popups here, but window will not redraw
73 | # so may be confusing to the user/look like a bug
74 | # row = layout.row()
75 | # row.label("Prevent future popups:")
76 | # row.operator(addon_updater_ignore.bl_idname,text="Ignore update")
77 | elif updater.update_ready == False:
78 | col = layout.column()
79 | col.scale_y = 0.7
80 | col.label("No updates available")
81 | col.label("Press okay to dismiss dialog")
82 | # add option to force install
83 | else:
84 | # case: updater.update_ready = None
85 | # we have not yet checked for the update
86 | layout.label("Check for update now?")
87 |
88 | # potentially in future, could have UI for 'check to select old version'
89 | # to revert back to.
90 |
91 | def execute(self,context):
92 |
93 | # in case of error importing updater
94 | if updater.invalidupdater == True:
95 | return {'CANCELLED'}
96 |
97 | if updater.manual_only==True:
98 | row.operator("wm.url_open",text="Open website").url=\
99 | updater.website
100 | elif updater.update_ready == True:
101 | res = updater.run_update(force=False, callback=post_update_callback)
102 | # should return 0, if not something happened
103 | if updater.verbose:
104 | if res==0: print("Updater returned successful")
105 | else: print("Updater returned "+str(res)+", error occurred")
106 | elif updater.update_ready is None:
107 | (update_ready, version, link) = updater.check_for_update(now=True)
108 |
109 | # re-launch this dialog
110 | atr = addon_updater_install_popup.bl_idname.split(".")
111 | getattr(getattr(bpy.ops, atr[0]),atr[1])('INVOKE_DEFAULT')
112 | else:
113 | if updater.verbose:print("Doing nothing, not ready for update")
114 | return {'FINISHED'}
115 |
116 |
117 | # User preference check-now operator
118 | class addon_updater_check_now(bpy.types.Operator):
119 | bl_label = "Check now for "+updater.addon+" update"
120 | bl_idname = updater.addon+".updater_check_now"
121 | bl_description = "Check now for an update to the {x} addon".format(
122 | x=updater.addon)
123 |
124 | def execute(self,context):
125 |
126 | # in case of error importing updater
127 | if updater.invalidupdater == True:
128 | return {'CANCELLED'}
129 |
130 | if updater.async_checking == True and updater.error is None:
131 | # Check already happened
132 | # Used here to just avoid constant applying settings below
133 | # Ignoring if error, to prevent being stuck on the error screen
134 | return {'CANCELLED'}
135 | return
136 |
137 | # apply the UI settings
138 | settings = context.user_preferences.addons[__package__].preferences
139 | updater.set_check_interval(enable=settings.auto_check_update,
140 | months=settings.updater_intrval_months,
141 | days=settings.updater_intrval_days,
142 | hours=settings.updater_intrval_hours,
143 | minutes=settings.updater_intrval_minutes
144 | ) # optional, if auto_check_update
145 |
146 | # input is an optional callback function
147 | # this function should take a bool input, if true: update ready
148 | # if false, no update ready
149 | updater.check_for_update_now()
150 |
151 | return {'FINISHED'}
152 |
153 | class addon_updater_update_now(bpy.types.Operator):
154 | bl_label = "Update "+updater.addon+" addon now"
155 | bl_idname = updater.addon+".updater_update_now"
156 | bl_description = "Update to the latest version of the {x} addon".format(
157 | x=updater.addon)
158 |
159 |
160 | def execute(self,context):
161 |
162 | # in case of error importing updater
163 | if updater.invalidupdater == True:
164 | return {'CANCELLED'}
165 |
166 | if updater.manual_only == True:
167 | row.operator("wm.url_open",text="Open website").url=\
168 | updater.website
169 | if updater.update_ready == True:
170 | # if it fails, offer to open the website instead
171 | try:
172 | res = updater.run_update(
173 | force=False,
174 | callback=post_update_callback)
175 |
176 | # should return 0, if not something happened
177 | if updater.verbose:
178 | if res==0: print("Updater returned successful")
179 | else: print("Updater returned "+str(res)+", error occurred")
180 | except:
181 | atr = addon_updater_install_manually.bl_idname.split(".")
182 | getattr(getattr(bpy.ops, atr[0]),atr[1])('INVOKE_DEFAULT')
183 | elif updater.update_ready is None:
184 | (update_ready, version, link) = updater.check_for_update(now=True)
185 | # re-launch this dialog
186 | atr = addon_updater_install_popup.bl_idname.split(".")
187 | getattr(getattr(bpy.ops, atr[0]),atr[1])('INVOKE_DEFAULT')
188 |
189 | elif updater.update_ready == False:
190 | self.report({'INFO'}, "Nothing to update")
191 | else:
192 | self.report({'ERROR'}, "Encountered problem while trying to update")
193 |
194 | return {'FINISHED'}
195 |
196 |
197 | class addon_updater_update_target(bpy.types.Operator):
198 | bl_label = updater.addon+" addon version target"
199 | bl_idname = updater.addon+".updater_update_target"
200 | bl_description = "Install a targeted version of the {x} addon".format(
201 | x=updater.addon)
202 |
203 | def target_version(self, context):
204 | # in case of error importing updater
205 | if updater.invalidupdater == True:
206 | ret = []
207 |
208 | ret = []
209 | i=0
210 | for tag in updater.tags:
211 | ret.append( (tag,tag,"Select to install "+tag) )
212 | i+=1
213 | return ret
214 |
215 | target = bpy.props.EnumProperty(
216 | name="Target version",
217 | description="Select the version to install",
218 | items=target_version
219 | )
220 |
221 | @classmethod
222 | def poll(cls, context):
223 | if updater.invalidupdater == True: return False
224 | return updater.update_ready is not None and len(updater.tags) > 0
225 |
226 | def invoke(self, context, event):
227 | return context.window_manager.invoke_props_dialog(self)
228 |
229 | def draw(self, context):
230 | layout = self.layout
231 | if updater.invalidupdater == True:
232 | layout.label("Updater error")
233 | return
234 | split = layout.split(percentage=0.66)
235 | subcol = split.column()
236 | subcol.label("Select install version")
237 | subcol = split.column()
238 | subcol.prop(self, "target", text="")
239 |
240 |
241 | def execute(self,context):
242 |
243 | # in case of error importing updater
244 | if updater.invalidupdater == True:
245 | return {'CANCELLED'}
246 |
247 | res = updater.run_update(
248 | force=False,
249 | revert_tag=self.target,
250 | callback=post_update_callback)
251 |
252 | # should return 0, if not something happened
253 | if updater.verbose:
254 | if res==0: print("Updater returned successful")
255 | else: print("Updater returned "+str(res)+", error occurred")
256 | return {'CANCELLED'}
257 | # try:
258 | # updater.run_update(force=False,revert_tag=self.target)
259 | # except:
260 | # self.report({'ERROR'}, "Problem installing target version")
261 |
262 | return {'FINISHED'}
263 |
264 |
265 | class addon_updater_install_manually(bpy.types.Operator):
266 | """As a fallback, direct the user to download the addon manually"""
267 | bl_label = "Install update manually"
268 | bl_idname = updater.addon+".updater_install_manually"
269 | bl_description = "Proceed to manually install update"
270 |
271 | def invoke(self, context, event):
272 | return context.window_manager.invoke_popup(self)
273 |
274 | def draw(self, context):
275 | layout = self.layout
276 |
277 | if updater.invalidupdater == True:
278 | layout.label("Updater error")
279 | return
280 |
281 | # use a "failed flag"? it shows this label if the case failed.
282 | if False:
283 | layout.label("There was an issue trying to auto-install")
284 | else:
285 | col = layout.column()
286 | col.scale_y = 0.7
287 | col.label("Install the addon manually")
288 | col.label("Press the download button below and install")
289 | col.label("the zip file like a normal addon.")
290 |
291 | # if check hasn't happened, ie accidentally called this menu
292 | # allow to check here
293 |
294 | row = layout.row()
295 |
296 | if updater.update_link is not None:
297 | row.operator("wm.url_open",text="Direct download").url=\
298 | updater.update_link
299 | else:
300 | row.operator("wm.url_open",text="(failed to retrieve)")
301 | row.enabled = False
302 |
303 | if updater.website is not None:
304 | row = layout.row()
305 | row.operator("wm.url_open",text="Open website").url=\
306 | updater.website
307 | else:
308 | row = layout.row()
309 | row.label("See source website to download the update")
310 |
311 | def execute(self,context):
312 |
313 | return {'FINISHED'}
314 |
315 |
316 | class addon_updater_updated_successful(bpy.types.Operator):
317 | """Addon in place, popup telling user it completed"""
318 | bl_label = "Success"
319 | bl_idname = updater.addon+".updater_update_successful"
320 | bl_description = "Update installation was successful"
321 | bl_options = {'REGISTER', 'UNDO'}
322 |
323 | def invoke(self, context, event):
324 | return context.window_manager.invoke_props_popup(self, event)
325 |
326 | def draw(self, context):
327 | layout = self.layout
328 |
329 | if updater.invalidupdater == True:
330 | layout.label("Updater error")
331 | return
332 |
333 | # use a "failed flag"? it show this label if the case failed.
334 | saved = updater.json
335 | if updater.auto_reload_post_update == False:
336 | # tell user to restart blender
337 | if "just_restored" in saved and saved["just_restored"] == True:
338 | col = layout.column()
339 | col.scale_y = 0.7
340 | col.label("Addon restored")
341 | col.label("Restart blender to reload.")
342 | updater.json_reset_restore()
343 | else:
344 | col = layout.column()
345 | col.scale_y = 0.7
346 | col.label("Addon successfully installed")
347 | col.label("Restart blender to reload.")
348 |
349 | else:
350 | # reload addon, but still recommend they restart blender
351 | if "just_restored" in saved and saved["just_restored"] == True:
352 | col = layout.column()
353 | col.scale_y = 0.7
354 | col.label("Addon restored")
355 | col.label("Consider restarting blender to fully reload.")
356 | updater.json_reset_restore()
357 | else:
358 | col = layout.column()
359 | col.scale_y = 0.7
360 | col.label("Addon successfully installed.")
361 | col.label("Consider restarting blender to fully reload.")
362 |
363 | def execut(self, context):
364 | return {'FINISHED'}
365 |
366 |
367 | class addon_updater_restore_backup(bpy.types.Operator):
368 | """Restore addon from backup"""
369 | bl_label = "Restore backup"
370 | bl_idname = updater.addon+".updater_restore_backup"
371 | bl_description = "Restore addon from backup"
372 |
373 | @classmethod
374 | def poll(cls, context):
375 | try:
376 | return os.path.isdir(os.path.join(updater.stage_path,"backup"))
377 | except:
378 | return False
379 |
380 | def execute(self, context):
381 | # in case of error importing updater
382 | if updater.invalidupdater == True:
383 | return {'CANCELLED'}
384 | updater.restore_backup()
385 | return {'FINISHED'}
386 |
387 |
388 | class addon_updater_ignore(bpy.types.Operator):
389 | """Prevent future update notice popups"""
390 | bl_label = "Ignore update"
391 | bl_idname = updater.addon+".updater_ignore"
392 | bl_description = "Ignore update to prevent future popups"
393 |
394 | @classmethod
395 | def poll(cls, context):
396 | if updater.invalidupdater == True:
397 | return False
398 | elif updater.update_ready == True:
399 | return True
400 | else:
401 | return False
402 |
403 | def execute(self, context):
404 | # in case of error importing updater
405 | if updater.invalidupdater == True:
406 | return {'CANCELLED'}
407 | updater.ignore_update()
408 | self.report({"INFO"},"Open addon preferences for updater options")
409 | return {'FINISHED'}
410 |
411 |
412 | class addon_updater_end_background(bpy.types.Operator):
413 | """Stop checking for update in the background"""
414 | bl_label = "End background check"
415 | bl_idname = updater.addon+".end_background_check"
416 | bl_description = "Stop checking for update in the background"
417 |
418 | # @classmethod
419 | # def poll(cls, context):
420 | # if updater.async_checking == True:
421 | # return True
422 | # else:
423 | # return False
424 |
425 | def execute(self, context):
426 | # in case of error importing updater
427 | if updater.invalidupdater == True:
428 | return {'CANCELLED'}
429 | updater.stop_async_check_update()
430 | return {'FINISHED'}
431 |
432 |
433 | # -----------------------------------------------------------------------------
434 | # Handler related, to create popups
435 | # -----------------------------------------------------------------------------
436 |
437 |
438 | # global vars used to prevent duplicate popup handlers
439 | ran_autocheck_install_popup = False
440 | ran_update_sucess_popup = False
441 |
442 | # global var for preventing successive calls
443 | ran_background_check = False
444 |
445 | @persistent
446 | def updater_run_success_popup_handler(scene):
447 | global ran_update_sucess_popup
448 | ran_update_sucess_popup = True
449 |
450 | # in case of error importing updater
451 | if updater.invalidupdater == True:
452 | return
453 |
454 | try:
455 | bpy.app.handlers.scene_update_post.remove(
456 | updater_run_success_popup_handler)
457 | except:
458 | pass
459 |
460 | atr = addon_updater_updated_successful.bl_idname.split(".")
461 | getattr(getattr(bpy.ops, atr[0]),atr[1])('INVOKE_DEFAULT')
462 |
463 |
464 | @persistent
465 | def updater_run_install_popup_handler(scene):
466 | global ran_autocheck_install_popup
467 | ran_autocheck_install_popup = True
468 |
469 | # in case of error importing updater
470 | if updater.invalidupdater == True:
471 | return
472 |
473 | try:
474 | bpy.app.handlers.scene_update_post.remove(
475 | updater_run_install_popup_handler)
476 | except:
477 | pass
478 |
479 | if "ignore" in updater.json and updater.json["ignore"] == True:
480 | return # don't do popup if ignore pressed
481 | elif type(updater.update_version) != type((0,0,0)):
482 | # likely was from master or another branch, shouldn't trigger popup
483 | updater.json_reset_restore()
484 | return
485 | elif "version_text" in updater.json and "version" in updater.json["version_text"]:
486 | version = updater.json["version_text"]["version"]
487 | ver_tuple = updater.version_tuple_from_text(version)
488 |
489 | if ver_tuple < updater.current_version:
490 | # user probably manually installed to get the up to date addon
491 | # in here. Clear out the update flag using this function
492 | if updater.verbose:
493 | print("{} updater: appears user updated, clearing flag".format(\
494 | updater.addon))
495 | updater.json_reset_restore()
496 | return
497 | atr = addon_updater_install_popup.bl_idname.split(".")
498 | getattr(getattr(bpy.ops, atr[0]),atr[1])('INVOKE_DEFAULT')
499 |
500 |
501 | # passed into the updater, background thread updater
502 | def background_update_callback(update_ready):
503 | global ran_autocheck_install_popup
504 |
505 | # in case of error importing updater
506 | if updater.invalidupdater == True:
507 | return
508 |
509 | if update_ready != True:
510 | return
511 |
512 | if updater_run_install_popup_handler not in \
513 | bpy.app.handlers.scene_update_post and \
514 | ran_autocheck_install_popup==False:
515 | bpy.app.handlers.scene_update_post.append(
516 | updater_run_install_popup_handler)
517 |
518 | ran_autocheck_install_popup = True
519 |
520 |
521 | # a callback for once the updater has completed
522 | # Only makes sense to use this if "auto_reload_post_update" == False,
523 | # ie don't auto-restart the addon
524 | def post_update_callback():
525 |
526 | # in case of error importing updater
527 | if updater.invalidupdater == True:
528 | return
529 |
530 | # this is the same code as in conditional at the end of the register function
531 | # ie if "auto_reload_post_update" == True, comment out this code
532 | if updater.verbose: print("{} updater: Running post update callback".format(updater.addon))
533 | #bpy.app.handlers.scene_update_post.append(updater_run_success_popup_handler)
534 |
535 | atr = addon_updater_updated_successful.bl_idname.split(".")
536 | getattr(getattr(bpy.ops, atr[0]),atr[1])('INVOKE_DEFAULT')
537 | global ran_update_sucess_popup
538 | ran_update_sucess_popup = True
539 | return
540 |
541 |
542 | # function for asynchronous background check, which *could* be called on register
543 | def check_for_update_background(context):
544 |
545 | # in case of error importing updater
546 | if updater.invalidupdater == True:
547 | return
548 |
549 | global ran_background_check
550 | if ran_background_check == True:
551 | # Global var ensures check only happens once
552 | return
553 | elif updater.update_ready is not None or updater.async_checking == True:
554 | # Check already happened
555 | # Used here to just avoid constant applying settings below
556 | return
557 |
558 | # apply the UI settings
559 | settings = context.user_preferences.addons[__package__].preferences
560 | updater.set_check_interval(enable=settings.auto_check_update,
561 | months=settings.updater_intrval_months,
562 | days=settings.updater_intrval_days,
563 | hours=settings.updater_intrval_hours,
564 | minutes=settings.updater_intrval_minutes
565 | ) # optional, if auto_check_update
566 |
567 | # input is an optional callback function
568 | # this function should take a bool input, if true: update ready
569 | # if false, no update ready
570 | if updater.verbose:
571 | print("{} updater: Running background check for update".format(\
572 | updater.addon))
573 | updater.check_for_update_async(background_update_callback)
574 | ran_background_check = True
575 |
576 |
577 | # can be placed in front of other operators to launch when pressed
578 | def check_for_update_nonthreaded(self, context):
579 |
580 | # in case of error importing updater
581 | if updater.invalidupdater == True:
582 | return
583 |
584 | # only check if it's ready, ie after the time interval specified
585 | # should be the async wrapper call here
586 |
587 | settings = context.user_preferences.addons[__package__].preferences
588 | updater.set_check_interval(enable=settings.auto_check_update,
589 | months=settings.updater_intrval_months,
590 | days=settings.updater_intrval_days,
591 | hours=settings.updater_intrval_hours,
592 | minutes=settings.updater_intrval_minutes
593 | ) # optional, if auto_check_update
594 |
595 | (update_ready, version, link) = updater.check_for_update(now=False)
596 | if update_ready == True:
597 | atr = addon_updater_install_popup.bl_idname.split(".")
598 | getattr(getattr(bpy.ops, atr[0]),atr[1])('INVOKE_DEFAULT')
599 | else:
600 | if updater.verbose: print("No update ready")
601 | self.report({'INFO'}, "No update ready")
602 |
603 | # for use in register only, to show popup after re-enabling the addon
604 | # must be enabled by developer
605 | def showReloadPopup():
606 |
607 | # in case of error importing updater
608 | if updater.invalidupdater == True:
609 | return
610 |
611 | saved_state = updater.json
612 | global ran_update_sucess_popup
613 |
614 | a = saved_state is not None
615 | b = "just_updated" in saved_state
616 | c = saved_state["just_updated"]
617 |
618 | if a and b and c:
619 | updater.json_reset_postupdate() # so this only runs once
620 |
621 | # no handlers in this case
622 | if updater.auto_reload_post_update == False: return
623 |
624 | if updater_run_success_popup_handler not in \
625 | bpy.app.handlers.scene_update_post \
626 | and ran_update_sucess_popup==False:
627 | bpy.app.handlers.scene_update_post.append(
628 | updater_run_success_popup_handler)
629 | ran_update_sucess_popup = True
630 |
631 |
632 | # -----------------------------------------------------------------------------
633 | # Example UI integrations
634 | # -----------------------------------------------------------------------------
635 |
636 |
637 | # UI to place e.g. at the end of a UI panel where to notify update available
638 | def update_notice_box_ui(self, context):
639 |
640 | # in case of error importing updater
641 | if updater.invalidupdater == True:
642 | return
643 |
644 | saved_state = updater.json
645 | if updater.auto_reload_post_update == False:
646 | if "just_updated" in saved_state and saved_state["just_updated"] == True:
647 | layout = self.layout
648 | box = layout.box()
649 | col = box.column()
650 | col.scale_y = 0.7
651 | col.label("Restart blender", icon="ERROR")
652 | col.label("to complete update")
653 | return
654 |
655 | # if user pressed ignore, don't draw the box
656 | if "ignore" in updater.json and updater.json["ignore"] == True:
657 | return
658 |
659 | if updater.update_ready != True: return
660 |
661 | settings = context.user_preferences.addons[__package__].preferences
662 | layout = self.layout
663 | box = layout.box()
664 | col = box.column(align=True)
665 |
666 | if updater.manual_only==False:
667 | col.label("Update ready!",icon="ERROR")
668 | col.operator("wm.url_open", text="Open website").url = updater.website
669 | #col.operator("wm.url_open",text="Direct download").url=updater.update_link
670 | col.operator(addon_updater_install_manually.bl_idname, "Install manually")
671 | col.operator(addon_updater_update_now.bl_idname,
672 | "Update now", icon="LOOP_FORWARDS")
673 | else:
674 | col.operator("wm.url_open", text="Get update", icon="ERROR").url = \
675 | updater.website
676 | col.operator(addon_updater_ignore.bl_idname,icon="X")
677 |
678 |
679 |
680 | # create a function that can be run inside user preferences panel for prefs UI
681 | # place inside UI draw using: addon_updater_ops.updaterSettingsUI(self, context)
682 | # or by: addon_updater_ops.updaterSettingsUI(context)
683 | def update_settings_ui(self, context):
684 |
685 | layout = self.layout
686 | box = layout.box()
687 |
688 | # in case of error importing updater
689 | if updater.invalidupdater == True:
690 | box.label("Error initializing updater code:")
691 | box.label(updater.error_msg)
692 | return
693 |
694 | settings = context.user_preferences.addons[__package__].preferences
695 |
696 | # auto-update settings
697 | box.label("Updater Settings")
698 | row = box.row()
699 |
700 | # special case to tell user to restart blender, if set that way
701 | if updater.auto_reload_post_update == False:
702 | saved_state = updater.json
703 | if "just_updated" in saved_state and saved_state["just_updated"] == True:
704 | row.label("Restart blender to complete update", icon="ERROR")
705 | return
706 |
707 | split = row.split(percentage=0.3)
708 | subcol = split.column()
709 | subcol.prop(settings, "auto_check_update")
710 | subcol = split.column()
711 |
712 | if settings.auto_check_update==False: subcol.enabled = False
713 | subrow = subcol.row()
714 | subrow.label("Interval between checks")
715 | subrow = subcol.row(align=True)
716 | checkcol = subrow.column(align=True)
717 | checkcol.prop(settings,"updater_intrval_months")
718 | checkcol = subrow.column(align=True)
719 | checkcol.prop(settings,"updater_intrval_days")
720 | checkcol = subrow.column(align=True)
721 | checkcol.prop(settings,"updater_intrval_hours")
722 | checkcol = subrow.column(align=True)
723 | checkcol.prop(settings,"updater_intrval_minutes")
724 |
725 |
726 | # checking / managing updates
727 | row = box.row()
728 | col = row.column()
729 | movemosue = False
730 | if updater.error is not None:
731 | subcol = col.row(align=True)
732 | subcol.scale_y = 1
733 | split = subcol.split(align=True)
734 | split.enabled = False
735 | split.scale_y = 2
736 | split.operator(addon_updater_check_now.bl_idname,
737 | updater.error)
738 | split = subcol.split(align=True)
739 | split.scale_y = 2
740 | split.operator(addon_updater_check_now.bl_idname,
741 | text = "", icon="FILE_REFRESH")
742 |
743 | elif updater.update_ready is None and updater.async_checking == False:
744 | col.scale_y = 2
745 | col.operator(addon_updater_check_now.bl_idname)
746 | elif updater.update_ready is None: # async is running
747 | subcol = col.row(align=True)
748 | subcol.scale_y = 1
749 | split = subcol.split(align=True)
750 | split.enabled = False
751 | split.scale_y = 2
752 | split.operator(addon_updater_check_now.bl_idname,
753 | "Checking...")
754 | split = subcol.split(align=True)
755 | split.scale_y = 2
756 | split.operator(addon_updater_end_background.bl_idname,
757 | text = "", icon="X")
758 |
759 | elif updater.include_branches==True and \
760 | len(updater.tags)==len(updater.include_branch_list) and \
761 | updater.manual_only==False:
762 | # no releases found, but still show the appropriate branch
763 | subcol = col.row(align=True)
764 | subcol.scale_y = 1
765 | split = subcol.split(align=True)
766 | split.scale_y = 2
767 | split.operator(addon_updater_update_now.bl_idname,
768 | "Update directly to "+str(updater.include_branch_list[0]))
769 | split = subcol.split(align=True)
770 | split.scale_y = 2
771 | split.operator(addon_updater_check_now.bl_idname,
772 | text = "", icon="FILE_REFRESH")
773 |
774 | elif updater.update_ready==True and updater.manual_only==False:
775 | subcol = col.row(align=True)
776 | subcol.scale_y = 1
777 | split = subcol.split(align=True)
778 | split.scale_y = 2
779 | split.operator(addon_updater_update_now.bl_idname,
780 | "Update now to "+str(updater.update_version))
781 | split = subcol.split(align=True)
782 | split.scale_y = 2
783 | split.operator(addon_updater_check_now.bl_idname,
784 | text = "", icon="FILE_REFRESH")
785 |
786 | elif updater.update_ready==True and updater.manual_only==True:
787 | col.scale_y = 2
788 | col.operator("wm.url_open",
789 | "Download "+str(updater.update_version)).url=updater.website
790 | else: # ie that updater.update_ready == False
791 | subcol = col.row(align=True)
792 | subcol.scale_y = 1
793 | split = subcol.split(align=True)
794 | split.enabled = False
795 | split.scale_y = 2
796 | split.operator(addon_updater_check_now.bl_idname,
797 | "Addon is up to date")
798 | split = subcol.split(align=True)
799 | split.scale_y = 2
800 | split.operator(addon_updater_check_now.bl_idname,
801 | text = "", icon="FILE_REFRESH")
802 |
803 | if updater.manual_only == False:
804 | col = row.column(align=True)
805 | #col.operator(addon_updater_update_target.bl_idname,
806 | if updater.include_branches == True and len(updater.include_branch_list)>0:
807 | branch = updater.include_branch_list[0]
808 | col.operator(addon_updater_update_target.bl_idname,
809 | "Install latest {} / old version".format(branch))
810 | else:
811 | col.operator(addon_updater_update_target.bl_idname,
812 | "Reinstall / install old version")
813 | lastdate = "none found"
814 | backuppath = os.path.join(updater.stage_path,"backup")
815 | if "backup_date" in updater.json and os.path.isdir(backuppath):
816 | if updater.json["backup_date"] == "":
817 | lastdate = "Date not found"
818 | else:
819 | lastdate = updater.json["backup_date"]
820 | backuptext = "Restore addon backup ({})".format(lastdate)
821 | col.operator(addon_updater_restore_backup.bl_idname, backuptext)
822 |
823 | row = box.row()
824 | row.scale_y = 0.7
825 | lastcheck = updater.json["last_check"]
826 | if updater.error is not None and updater.error_msg is not None:
827 | row.label(updater.error_msg)
828 | elif movemosue == True:
829 | row.label("Move mouse if button doesn't update")
830 | elif lastcheck != "" and lastcheck is not None:
831 | lastcheck = lastcheck[0: lastcheck.index(".") ]
832 | row.label("Last update check: " + lastcheck)
833 | else:
834 | row.label("Last update check: None")
835 |
836 |
837 | # a global function for tag skipping
838 | # a way to filter which tags are displayed,
839 | # e.g. to limit downgrading too far
840 | # input is a tag text, e.g. "v1.2.3"
841 | # output is True for skipping this tag number,
842 | # False if the tag is allowed (default for all)
843 | def skip_tag_function(tag):
844 |
845 | # in case of error importing updater
846 | if updater.invalidupdater == True:
847 | return False
848 |
849 | # ---- write any custom code here, return true to disallow version ---- #
850 | #
851 | # # Filter out e.g. if 'beta' is in name of release
852 | # if 'beta' in tag.lower():
853 | # return True
854 | # ---- write any custom code above, return true to disallow version --- #
855 |
856 | if updater.include_branches == True:
857 | for branch in updater.include_branch_list:
858 | if tag["name"].lower() == branch: return False
859 |
860 | # function converting string to tuple, ignoring e.g. leading 'v'
861 | tupled = updater.version_tuple_from_text(tag["name"])
862 | if type(tupled) != type( (1,2,3) ): return True
863 |
864 | # select the min tag version - change tuple accordingly
865 | if updater.version_min_update is not None:
866 | if tupled < updater.version_min_update:
867 | return True # skip if current version below this
868 |
869 | # select the max tag version
870 | if updater.version_max_update is not None:
871 | if tupled >= updater.version_max_update:
872 | return True # skip if current version at or above this
873 |
874 | # in all other cases, allow showing the tag for updating/reverting
875 | return False
876 |
877 |
878 | # -----------------------------------------------------------------------------
879 | # Register, should be run in the register module itself
880 | # -----------------------------------------------------------------------------
881 |
882 |
883 | # registering the operators in this module
884 | def register(bl_info):
885 |
886 | # See output to verify this register function is working properly
887 | # print("Running updater reg")
888 |
889 | # choose your own username
890 | updater.user = "WowDevTools"
891 |
892 | # choose your own repository, must match github name
893 | updater.repo = "Blender-WMO-import-export-scripts"
894 |
895 | #updater.addon = # define at top of module, MUST be done first
896 |
897 | # Website for manual addon download, optional but reocmmended to set
898 | updater.website = "http://www.model-changing.net/files/file/56-wmo-importexport-blender-scripts/"
899 |
900 | # used to check/compare versions
901 | updater.current_version = bl_info["version"]
902 |
903 | # to hard-set update frequency, use this here - however, this demo
904 | # has this set via UI properties. Optional
905 | # updater.set_check_interval(
906 | # enable=False,months=0,days=0,hours=0,minutes=2)
907 |
908 | # Optional, consider turning off for production or allow as an option
909 | # This will print out additional debugging info to the console
910 | updater.verbose = False # make False for production default
911 |
912 | # Optional, customize where the addon updater processing subfolder is,
913 | # essentially a staging folder used by the updater on its own
914 | # Needs to be within the same folder as the addon itself
915 | # updater.updater_path = # set path of updater folder, by default:
916 | # /addons/{__package__}/{__package__}_updater
917 |
918 | # auto create a backup of the addon when installing other versions
919 | updater.backup_current = True # True by default
920 |
921 | # Allow branches like 'master' as an option to update to, regardless
922 | # of release or version.
923 | # Default behavior: releases will still be used for auto check (popup),
924 | # but the user has the option from user preferences to directly
925 | # update to the master branch or any other branches specified using
926 | # the "install {branch}/older version" operator.
927 | updater.include_branches = True
928 |
929 | # if using "include_branches",
930 | # updater.include_branch_list defaults to ['master'] branch if set to none
931 | # example targeting another multiple branches allowed to pull from
932 | # updater.include_branch_list = ['master', 'dev'] # example with two branches
933 | updater.include_branch_list = None # is the equvalent to setting ['master']
934 |
935 | # Only allow manual install, thus prompting the user to open
936 | # the addon's webpage to download, specifically: updater.website
937 | # Useful if only wanting to get notification of updates but not
938 | # directly install.
939 | updater.manual_only = False
940 |
941 | # Used for development only, "pretend" to install an update to test
942 | # reloading conditions
943 | updater.fake_install = False # Set to true to test callback/reloading
944 |
945 | # Override with a custom function on what tags
946 | # to skip showing for updater; see code for function above.
947 | # Set the min and max versions allowed to install.
948 | # Optional, default None
949 | # min install (>=) will install this and higher
950 | updater.version_min_update = (0,0,0)
951 | # updater.version_min_update = None # if not wanting to define a min
952 |
953 | # max install (<) will install strictly anything lower
954 | # updater.version_max_update = (9,9,9)
955 | updater.version_max_update = None # if not wanting to define a max
956 |
957 | updater.skip_tag = skip_tag_function # min and max used in this function
958 |
959 | # The register line items for all operators/panels
960 | # If using bpy.utils.register_module(__name__) to register elsewhere
961 | # in the addon, delete these lines (also from unregister)
962 | bpy.utils.register_class(addon_updater_install_popup)
963 | bpy.utils.register_class(addon_updater_check_now)
964 | bpy.utils.register_class(addon_updater_update_now)
965 | bpy.utils.register_class(addon_updater_update_target)
966 | bpy.utils.register_class(addon_updater_install_manually)
967 | bpy.utils.register_class(addon_updater_updated_successful)
968 | bpy.utils.register_class(addon_updater_restore_backup)
969 | bpy.utils.register_class(addon_updater_ignore)
970 | bpy.utils.register_class(addon_updater_end_background)
971 |
972 | # special situation: we just updated the addon, show a popup
973 | # to tell the user it worked
974 | # should be enclosed in try/catch in case other issues arise
975 | showReloadPopup()
976 |
977 |
978 | def unregister():
979 | bpy.utils.unregister_class(addon_updater_install_popup)
980 | bpy.utils.unregister_class(addon_updater_check_now)
981 | bpy.utils.unregister_class(addon_updater_update_now)
982 | bpy.utils.unregister_class(addon_updater_update_target)
983 | bpy.utils.unregister_class(addon_updater_install_manually)
984 | bpy.utils.unregister_class(addon_updater_updated_successful)
985 | bpy.utils.unregister_class(addon_updater_restore_backup)
986 | bpy.utils.unregister_class(addon_updater_ignore)
987 | bpy.utils.unregister_class(addon_updater_end_background)
988 |
989 | # clear global vars since they may persist if not restarting blender
990 | global ran_autocheck_install_popup
991 | ran_autocheck_install_popup = False
992 |
993 | global ran_update_sucess_popup
994 | ran_update_sucess_popup = False
995 |
996 | global ran_background_check
997 | ran_background_check = False
--------------------------------------------------------------------------------
/io_scene_wmo/developer_utils.py:
--------------------------------------------------------------------------------
1 | import os
2 | import sys
3 | import pkgutil
4 | import importlib
5 |
6 |
7 | def setup_addon_modules(path, package_name, reload):
8 | """
9 | Imports and reloads all modules in this addon.
10 |
11 | path -- __path__ from __init__.py
12 | package_name -- __name__ from __init__.py
13 |
14 | Individual modules can define a __reload_order_index__ property which
15 | will be used to reload the modules in a specific order. The default is 0.
16 | """
17 | def get_submodule_names(path = path[0], root = ""):
18 | module_names = []
19 | for importer, module_name, is_package in pkgutil.iter_modules([path]):
20 | if is_package:
21 | sub_path = os.path.join(path, module_name)
22 | sub_root = root + module_name + "."
23 | module_names.extend(get_submodule_names(sub_path, sub_root))
24 | else:
25 | module_names.append(root + module_name)
26 | return module_names
27 |
28 | def import_submodules(names):
29 | modules = []
30 | for name in names:
31 | modules.append(importlib.import_module("." + name, package_name))
32 | return modules
33 |
34 | def reload_modules(modules):
35 | modules.sort(key = lambda module: getattr(module, "__reload_order_index__", 0))
36 | for module in modules:
37 | importlib.reload(module)
38 |
39 | names = get_submodule_names()
40 | modules = import_submodules(names)
41 | if reload:
42 | reload_modules(modules)
43 | return modules
--------------------------------------------------------------------------------
/io_scene_wmo/idproperty/idproperty.py:
--------------------------------------------------------------------------------
1 | """
2 | This module adds the concept of an IDProperty (like an IntProperty, or
3 | StringProperty). The IDProperty allows us to link to another object by name,
4 | will stay linked even if that object's name changes, and will automatically
5 | unlink if that object goes away.
6 |
7 | Technically, this is accomplished by giving every object a unique id, accessed
8 | by the .id attribute. In order to put a unique id on every object, we decide to
9 | lazily generate the ids -- only at the time of accessing the id attribute will
10 | the id be created, if it doesn't already exist. This allows the appearance of
11 | every object to have an id automatically.
12 |
13 | Also, if data is linked from one scene to another, the linked object in the new
14 | scene may have an id that is taken by another object in the scene. In this
15 | case, any reference to the id may be incorrect, since we have no way of knowing
16 | which object is the authentic one.
17 |
18 | Random note to Blender devs: I love Blender and have been using it for over 10
19 | years! Thanks for all your hard work! If there is any interest in bringing
20 | this functionality to core, I would love to chat about it. I think it could be
21 | achieved relatively simply, just by introducing unique ids to native objects,
22 | enforcing their uniqueness even in the case of duplication/linking, and
23 | introducing a fast lookup from id -> object.
24 | """
25 |
26 |
27 | import bpy
28 | import blf
29 | import bgl
30 | from bpy.app import handlers
31 | from bpy.utils import register_module, unregister_module
32 | from bpy import props as p
33 | from contextlib import contextmanager
34 | import json
35 | from . import ray_casting
36 | from .ray_casting import rayCasting
37 |
38 |
39 | # some arbitrarily large number representing the range of a set of ids within a
40 | # library. we use this in case a model has been linked to the current scene
41 | # from a library, in which case, ids may be conflicting. we'll use this number
42 | # to help determine an offset to the linked object's id
43 | LIB_ID_SPACE = 10000000
44 |
45 | ID_TO_HASH = {}
46 | HASH_TO_NAME = {}
47 |
48 | SUPPORTED_COLLECTIONS = (
49 | ("objects", "Object"),
50 | )
51 |
52 |
53 | class IDPropertyOpMixin(object):
54 | bl_label = ""
55 | to_populate_data = p.StringProperty()
56 | to_populate_field = p.StringProperty()
57 |
58 |
59 | @property
60 | def ob(self):
61 | data = eval(self.to_populate_data)
62 | ob_name = getattr(data, self.to_populate_field)
63 | return bpy.context.scene.objects.get(ob_name)
64 |
65 | @ob.setter
66 | def ob(self, new_ob):
67 | ob_name = new_ob.name if new_ob else ""
68 | data = eval(self.to_populate_data)
69 | setattr(data, self.to_populate_field, ob_name)
70 |
71 | @classmethod
72 | def poll(self, ctx):
73 | return has_active_3d_view()
74 |
75 |
76 | class ObjectPickerOperator(IDPropertyOpMixin, bpy.types.Operator):
77 | bl_idname = "view3d.object_picker_operator"
78 | bl_label = "Object Picker Operator"
79 |
80 | def execute(self, ctx):
81 |
82 | rayCasting.to_populate_data = self.to_populate_data
83 | rayCasting.to_populate_field = self.to_populate_field
84 |
85 | with in_3dview(ctx) as override:
86 | test = bpy.ops.view3d.modal_operator_raycast(override, 'INVOKE_DEFAULT')
87 |
88 | return {'FINISHED'}
89 |
90 |
91 | class ViewOperatorRayCast(bpy.types.Operator):
92 | """Modal object selection with a ray cast"""
93 | bl_idname = "view3d.modal_operator_raycast"
94 | bl_label = "RayCast View Operator"
95 |
96 | def modal(self, context, event):
97 | bpy.context.window.cursor_set("EYEDROPPER")
98 | if event.type in {'MIDDLEMOUSE', 'WHEELUPMOUSE', 'WHEELDOWNMOUSE', 'MOUSEMOVE'}:
99 | ray_casting.main(context, event)
100 |
101 | return {'PASS_THROUGH'}
102 | elif event.type == 'LEFTMOUSE':
103 | bpy.context.window.cursor_set("DEFAULT")
104 | ray_casting.main(context, event)
105 |
106 | if hasattr(rayCasting, 'to_populate_data') and hasattr(rayCasting, 'to_populate_field') and hasattr(rayCasting, 'result'):
107 | setattr(eval(rayCasting.to_populate_data), rayCasting.to_populate_field, rayCasting.result.name)
108 |
109 | return {'FINISHED'}
110 | elif event.type in {'RIGHTMOUSE', 'ESC'}:
111 | bpy.context.window.cursor_set("DEFAULT")
112 | rayCasting.result = None
113 | return {'CANCELLED'}
114 |
115 | return {'RUNNING_MODAL'}
116 |
117 | def invoke(self, context, event):
118 |
119 | if context.space_data.type == 'VIEW_3D' and context.active_object.mode != 'EDIT':
120 | context.window_manager.modal_handler_add(self)
121 | return {'RUNNING_MODAL'}
122 | else:
123 | rayCasting.result = False
124 | self.report({'WARNING'}, "Active space is not a View3D or active mode is EDIT")
125 | return {'CANCELLED'}
126 |
127 |
128 | class FindSelected(IDPropertyOpMixin, bpy.types.Operator):
129 | bl_idname = "idproperty.find_selected"
130 |
131 | def execute(self, ctx):
132 | if self.ob:
133 | for ob in ctx.scene.objects:
134 | ob.select = False
135 |
136 | ctx.scene.objects.active = self.ob
137 | self.ob.select = True
138 |
139 | with in_3dview(ctx) as override:
140 | bpy.ops.view3d.view_selected(override)
141 |
142 | return {"FINISHED"}
143 |
144 |
145 | def has_active_3d_view():
146 | return len(list(all_3d_views())) > 0
147 |
148 | def all_3d_views():
149 | for area in bpy.context.screen.areas:
150 | if area.type == "VIEW_3D":
151 | for region in area.regions:
152 | if region.type == "WINDOW":
153 | yield (area, region)
154 |
155 |
156 | @contextmanager
157 | def in_3dview(ctx):
158 | try:
159 | area, region = list(all_3d_views())[0]
160 | except IndexError:
161 | raise Exception("no 3d region found")
162 |
163 | override = ctx.copy()
164 | override.update({"area": area, "region": region})
165 | yield override
166 |
167 |
168 |
169 | def layout_id_prop(layout, data, prop):
170 | prop_obj = data.bl_rna.properties[prop]
171 | prop_name = prop_obj.name
172 | value_key = _create_value_key(prop_name)
173 | ref_id = data.get(value_key, None)
174 |
175 | field_name = json.loads(prop_obj.description)["field_name"]
176 |
177 | row = layout.row(align=True)
178 | row.prop_search(data, prop, bpy.context.scene, field_name)
179 |
180 | if field_name == "objects":
181 | op_props = row.operator("view3d.object_picker_operator", emboss=True, text="", icon="EYEDROPPER")
182 | op_props.to_populate_data = repr(data)
183 | op_props.to_populate_field = prop
184 |
185 | op_props = row.operator(FindSelected.bl_idname, emboss=True, icon="VIEWZOOM")
186 | op_props.to_populate_data = repr(data)
187 | op_props.to_populate_field = prop
188 |
189 |
190 | def _get_global_id(field):
191 | """ internal helper for getting the true unique counter id by looking
192 | at all scenes and picking the highest value """
193 | field += "_id_counter"
194 | scenes = list(bpy.data.scenes)
195 | scenes.sort(key=lambda s: getattr(s, field), reverse=True)
196 | max_id = getattr(scenes[0], field)
197 | return max_id
198 |
199 | def _inc_global_id(field, old_max_id):
200 | """ internal helper for incrementing the unique object counter id by making
201 | sure that all scenes have the same value """
202 | field += "_id_counter"
203 | new_id = old_max_id + 1
204 | for scene in bpy.data.scenes:
205 | setattr(scene, field, new_id)
206 | return new_id
207 |
208 |
209 |
210 | def get_by_id(data_field, id):
211 | data = getattr(bpy.data, data_field)
212 |
213 | id_to_hash = ID_TO_HASH[data_field]
214 | hash_to_name = HASH_TO_NAME[data_field]
215 |
216 | hash = id_to_hash.get(id, None)
217 | ob_name = hash_to_name.get(hash)
218 |
219 | ob = None
220 | if ob_name:
221 | ob = data.get(ob_name, None)
222 |
223 | return ob
224 |
225 |
226 |
227 | def _create_id_getter(field):
228 | def fn(self):
229 | id = self.get("id", 0)
230 | if not id:
231 | id = _get_global_id(field)
232 | self["id"] = id
233 | _inc_global_id(field, id)
234 |
235 | # if our object lives in another blend file, and has been linked into this
236 | # file, we're going to offset all of its ids by some amount
237 | lib_offset = 0
238 | if self.library:
239 | lib_offset = (self.library.id+1) * LIB_ID_SPACE
240 |
241 | return id + lib_offset
242 | return fn
243 |
244 |
245 | def _create_value_key(name):
246 | return name + "_id"
247 |
248 |
249 | def create_getter(data_field, value_key):
250 |
251 | def fn(self):
252 | data = getattr(bpy.context.scene, data_field)
253 |
254 | ob_id = self.get(value_key, None)
255 |
256 | id_to_hash = ID_TO_HASH[data_field]
257 | hash_to_name = HASH_TO_NAME[data_field]
258 |
259 | ob_hash = id_to_hash.get(ob_id, None)
260 | ob_name = hash_to_name.get(ob_hash, None)
261 | exists = ob_name is not None and ob_name in data
262 |
263 | if not exists:
264 | for name, ob in data.items():
265 | if ob_hash == hash(ob):
266 | hash_to_name[ob_hash] = name
267 | ob_name = name
268 | break
269 |
270 | if ob_name is None:
271 | ob_name = ""
272 | return ob_name
273 | return fn
274 |
275 |
276 |
277 | def create_setter(data_field, value_key, validator=None):
278 |
279 | def fn(self, value):
280 | data = getattr(bpy.context.scene, data_field)
281 |
282 | if value == "":
283 | self[value_key] = 0
284 |
285 | else:
286 | ob = data.get(value, None)
287 | if ob:
288 | valid = True
289 | if validator:
290 | valid = validator(ob)
291 |
292 | if valid:
293 | ob_hash = hash(ob)
294 | expected_hash = ID_TO_HASH[data_field].get(ob.id, None)
295 |
296 | # the object is new, and doesn't have an entry in the hash
297 | # lookup. it is entirely possible that this is a duplicated
298 | # object and it shares its id with other objects. so let's
299 | # re-evaluate its id
300 | if ob_hash != expected_hash:
301 | ob["id"] = 0
302 | ID_TO_HASH[data_field][ob.id] = ob_hash
303 | HASH_TO_NAME[data_field][ob_hash] = ob.name
304 |
305 | self[value_key] = ob.id
306 |
307 | return fn
308 |
309 |
310 | def _create_id_property(field_name):
311 | def fn(*args, **kwargs):
312 | """ the main class. """
313 | value_key = _create_value_key(kwargs["name"])
314 | validator = kwargs.pop("validator", None)
315 |
316 | kwargs["get"] = create_getter(field_name, value_key)
317 | kwargs["set"] = create_setter(field_name, value_key, validator)
318 |
319 | payload = {
320 | "field_name": field_name,
321 | }
322 | kwargs["description"] = json.dumps(payload)
323 |
324 | prop = p.StringProperty(*args, **kwargs)
325 | return prop
326 |
327 | return fn
328 |
329 |
330 | for col_name, type_name in SUPPORTED_COLLECTIONS:
331 | prop_name = type_name + "IDProperty"
332 | globals()[prop_name] = _create_id_property(col_name)
333 |
334 |
335 |
336 | @handlers.persistent
337 | def load_file(_=None):
338 | for col_name, _ in SUPPORTED_COLLECTIONS:
339 | id_to_hash = {}
340 | hash_to_name = {}
341 |
342 | ID_TO_HASH[col_name] = id_to_hash
343 | HASH_TO_NAME[col_name] = hash_to_name
344 |
345 | col = getattr(bpy.context.scene, col_name)
346 | all_obs = sorted(list(col), key=lambda ob: ob.name, reverse=True)
347 |
348 | for ob in all_obs:
349 | # on load, if we encounter an object with a dup id. unset it and let it
350 | # regenerate as a unique id
351 | if ob.id in id_to_hash:
352 | ob["id"] = 0
353 |
354 | id_to_hash[ob.id] = hash(ob)
355 | hash_to_name[hash(ob)] = ob.name
356 |
357 | def load_file_shim(_=None):
358 | """ an ugly shim for calling load_file() "immiediately", which accesses
359 | bpy.data (typically not allowed in an addon's register()) """
360 | handlers.scene_update_pre.remove(load_file_shim)
361 | load_file()
362 |
363 |
364 | def register():
365 |
366 | for col_name, type_name in SUPPORTED_COLLECTIONS:
367 | type = getattr(bpy.types, type_name)
368 | type.id = p.IntProperty(name="unique id", get=_create_id_getter(col_name))
369 |
370 | counter_name = col_name + "_id_counter"
371 | setattr(bpy.types.Scene, counter_name,
372 | p.IntProperty(name="unique id counter", default=1))
373 |
374 | handlers.load_post.append(load_file)
375 | handlers.scene_update_pre.append(load_file_shim)
376 |
377 |
378 | def unregister():
379 |
380 | for col_name, type_name in SUPPORTED_COLLECTIONS:
381 | type = getattr(bpy.types, type_name)
382 | del type.id
383 | counter_name = col_name + "_id_counter"
384 | delattr(bpy.types.Scene, counter_name)
385 |
386 | handlers.load_post.remove(load_file)
387 |
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/io_scene_wmo/idproperty/ray_casting.py:
--------------------------------------------------------------------------------
1 | import bpy
2 | from bpy_extras import view3d_utils
3 |
4 | class rayCasting():
5 | def __init__(self):
6 | self.result = None
7 | self.to_populate_data = None
8 | self.to_populate_field = None
9 |
10 | def main(context, event):
11 | """Run this function on left mouse, execute the ray cast"""
12 | # get the context arguments
13 | scene = context.scene
14 | region = context.region
15 | rv3d = context.region_data
16 | coord = event.mouse_region_x, event.mouse_region_y
17 |
18 | # get the ray from the viewport and mouse
19 | view_vector = view3d_utils.region_2d_to_vector_3d(region, rv3d, coord)
20 | ray_origin = view3d_utils.region_2d_to_origin_3d(region, rv3d, coord)
21 |
22 | ray_target = ray_origin + view_vector
23 |
24 | def visible_objects_and_duplis():
25 | """Loop over (object, matrix) pairs (mesh only)"""
26 |
27 | for obj in context.visible_objects:
28 | if obj.type == 'MESH':
29 | yield (obj, obj.matrix_world.copy())
30 |
31 | if obj.dupli_type != 'NONE':
32 | obj.dupli_list_create(scene)
33 | for dob in obj.dupli_list:
34 | obj_dupli = dob.object
35 | if obj_dupli.type == 'MESH':
36 | yield (obj_dupli, dob.matrix.copy())
37 |
38 | obj.dupli_list_clear()
39 |
40 | def obj_ray_cast(obj, matrix):
41 | """Wrapper for ray casting that moves the ray into object space"""
42 |
43 | # get the ray relative to the object
44 | matrix_inv = matrix.inverted()
45 | ray_origin_obj = matrix_inv * ray_origin
46 | ray_target_obj = matrix_inv * ray_target
47 | ray_direction_obj = ray_target_obj - ray_origin_obj
48 |
49 | # cast the ray
50 | success, location, normal, face_index = obj.ray_cast(ray_origin_obj, ray_direction_obj)
51 |
52 | if success:
53 | return location, normal, face_index
54 | else:
55 | return None, None, None
56 |
57 | # cast rays and find the closest object
58 | best_length_squared = -1.0
59 | best_obj = None
60 |
61 | for obj, matrix in visible_objects_and_duplis():
62 | if obj.type == 'MESH':
63 | hit, normal, face_index = obj_ray_cast(obj, matrix)
64 | if hit is not None:
65 | hit_world = matrix * hit
66 | scene.cursor_location = hit_world
67 | length_squared = (hit_world - ray_origin).length_squared
68 | if best_obj is None or length_squared < best_length_squared:
69 | best_length_squared = length_squared
70 | best_obj = obj
71 |
72 | # now we have the object under the mouse cursor,
73 | # we could do lots of stuff but for the example just select.
74 | if best_obj is not None:
75 | rayCasting.result = best_obj
76 |
--------------------------------------------------------------------------------
/io_scene_wmo/m2/import_m2.py:
--------------------------------------------------------------------------------
1 | import bpy
2 | import os
3 | from . import m2 as m2_
4 | from . import skin as skin_
5 |
6 |
7 | def m2_to_blender_mesh(dir, filepath, filedata):
8 | """Import World of Warcraft M2 model to scene."""
9 |
10 | print("\nImporting model: <<" + filepath + ">>")
11 |
12 | active_obj = bpy.context.scene.objects.active
13 | is_select = bpy.context.scene.objects.active.select if active_obj else False
14 |
15 | m2_path = os.path.splitext(filepath)[0] + ".m2"
16 | skin_path = os.path.splitext(filepath)[0] + "00.skin"
17 |
18 | m2_file = filedata.read_file(m2_path)
19 | skin_file = filedata.read_file(skin_path)
20 |
21 | m2 = m2_.M2File((m2_file, os.path.basename(m2_path)))
22 | skin = skin_.SkinFile((skin_file, os.path.basename(skin_path)))
23 |
24 | if not m2 or not skin:
25 | print("Failed to import: <<" + filepath + ">> Model import seems to have failed.")
26 |
27 | name = m2.name.decode("utf-8")
28 |
29 | vertices = []
30 | polygons = []
31 | normals = []
32 | tex_coords = []
33 |
34 | for vertex in m2.vertices:
35 | vertices.append((vertex.pos.x, vertex.pos.y, vertex.pos.z))
36 | tex_coords.append(vertex.uv)
37 | normals.append(vertex.normal)
38 |
39 | for polygon in skin.tri:
40 | face = []
41 | for index in polygon.indices:
42 | face.append(skin.indices[index].Id)
43 |
44 | polygons.append(face)
45 |
46 | # create mesh
47 | mesh = bpy.data.meshes.new(name)
48 | mesh.from_pydata(vertices, [], polygons)
49 |
50 | for poly in mesh.polygons:
51 | poly.use_smooth = True
52 |
53 | # set normals
54 | for index, vertex in enumerate(mesh.vertices):
55 | vertex.normal = normals[index]
56 |
57 | # set uv
58 | uv1 = mesh.uv_textures.new("UVMap")
59 | uv_layer1 = mesh.uv_layers[0]
60 | for i in range(len(uv_layer1.data)):
61 | uv = tex_coords[mesh.loops[i].vertex_index]
62 | uv_layer1.data[i].uv = (uv[0], 1 - uv[1])
63 |
64 | # unpack and convert textures
65 | texture_paths = []
66 | for texture in m2.textures:
67 | texture_paths.append(texture.name.decode("utf-8").rstrip('\0'))
68 |
69 | filedata.extract_textures_as_png(dir, texture_paths)
70 |
71 | # set textures
72 | for batch in skin.texunit:
73 | m2_mesh = skin.mesh[batch.submesh]
74 |
75 | # check if forced decompression is required here !!!
76 | path = os.path.splitext(
77 | m2.textures[m2.tex_lookup[batch.texture].Id].name.decode("utf-8").rstrip('\0')
78 | )[0] + ".png"
79 |
80 | img = None
81 |
82 | try:
83 | img = bpy.data.images.load(os.path.join(dir, path), check_existing=True)
84 | except:
85 | print("\nFailed to load texture: " + path + " File is missing or invalid.")
86 |
87 | if img:
88 | for i in range(m2_mesh.tri_offset // 3, (m2_mesh.tri_offset + m2_mesh.num_tris) // 3):
89 | uv1.data[i].image = img
90 |
91 | # create object
92 | scn = bpy.context.scene
93 |
94 | for o in scn.objects:
95 | o.select = False
96 |
97 | nobj = bpy.data.objects.new(name, mesh)
98 | scn.objects.link(nobj)
99 |
100 | if active_obj:
101 | bpy.context.scene.objects.active = active_obj
102 | active_obj.select = is_select
103 |
104 | return nobj
105 |
106 |
107 | def wmv_get_last_m2():
108 | """Get the path of last M2 model from WoWModelViewer or similar log."""
109 |
110 | preferences = bpy.context.user_preferences.addons.get("io_scene_wmo").preferences
111 |
112 | if preferences.wmv_path:
113 |
114 | lines = open(preferences.wmv_path).readlines()
115 |
116 | for line in reversed(lines):
117 | if 'Loading model:' in line:
118 | return line[25:].split(",", 1)[0].rstrip("\n")
119 |
120 |
121 | class WoW_WMO_Import_Doodad_WMV(bpy.types.Operator):
122 | bl_idname = 'scene.wow_wmo_import_doodad_from_wmv'
123 | bl_label = 'Import last M2 from WMV'
124 | bl_description = 'Import last M2 from WoW Model Viewer'
125 | bl_options = {'REGISTER'}
126 |
127 | def execute(self, context):
128 |
129 | game_data = getattr(bpy, "wow_game_data", None)
130 |
131 | if not game_data or not game_data.files:
132 | self.report({'ERROR'}, "Failed to import model. Connect to game client first.")
133 | return {'CANCELLED'}
134 |
135 | dir = bpy.path.abspath("//") if bpy.data.is_saved else None
136 | m2_path = wmv_get_last_m2()
137 |
138 | if not m2_path:
139 | self.report({'ERROR'}, """WoW Model Viewer log contains no model entries.
140 | Make sure to use compatible WMV version or open an .m2 there.""")
141 | return {'CANCELLED'}
142 |
143 | obj = None
144 |
145 | if dir:
146 | try:
147 | obj = m2_to_blender_mesh(dir, m2_path, game_data)
148 | except NotImplementedError:
149 | bpy.ops.mesh.primitive_cube_add()
150 | obj = bpy.context.scene.objects.active
151 | self.report({'WARNING'}, "Model is encrypted. Placeholder is imported instead.")
152 | except:
153 | bpy.ops.mesh.primitive_cube_add()
154 | obj = bpy.context.scene.objects.active
155 | self.report({'WARNING'}, "Failed to import model. Placeholder is imported instead.")
156 | else:
157 | self.report({'INFO'}, "Imported model: {}".format(m2_path))
158 |
159 | if bpy.context.scene.objects.active and bpy.context.scene.objects.active.select:
160 | obj.location = bpy.context.scene.objects.active.location
161 | else:
162 | obj.location = bpy.context.scene.cursor_location
163 |
164 | obj.WoWDoodad.Enabled = True
165 | obj.WoWDoodad.Path = m2_path
166 |
167 | bpy.ops.object.select_all(action='DESELECT')
168 | bpy.context.scene.objects.active = obj
169 | obj.select = True
170 |
171 | else:
172 | self.report({'ERROR'}, "Failed to import model. "
173 | "Save your blendfile first.")
174 | return {'CANCELLED'}
175 |
176 | return {'FINISHED'}
177 |
--------------------------------------------------------------------------------
/io_scene_wmo/m2/skin.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/python
2 | import struct
3 | import array
4 | import io
5 | from .wowfile import *
6 | from . import wowfile
7 |
8 | class SkinHeader:
9 | def __init__(self):
10 | self.magic = 1313426259
11 | self.Indices = Chunk()
12 | self.Triangles = Chunk()
13 | self.Properties = Chunk()
14 | self.Submeshes = Chunk()
15 | self.TextureUnits = Chunk()
16 | self.lod = 0
17 | def unpack(self,f):
18 | self.magic, = struct.unpack("i",f.read(4))
19 | self.Indices.unpack(f)
20 | self.Triangles.unpack(f)
21 | self.Properties.unpack(f)
22 | self.Submeshes.unpack(f)
23 | self.TextureUnits.unpack(f)
24 | self.lod, = struct.unpack("i",f.read(4))
25 | return self
26 | def pack(self):
27 | ret = struct.pack("i",self.magic)
28 | ret += self.Indices.pack()
29 | ret += self.Triangles.pack()
30 | ret += self.Properties.pack()
31 | ret += self.Submeshes.pack()
32 | ret += self.TextureUnits.pack()
33 | ret += struct.pack("i", self.lod)
34 | return ret
35 |
36 | class Mesh:
37 | def __init__(self):
38 | self.mesh_id = 0
39 | self.vert_offset = 0
40 | self.num_verts = 0
41 | self.tri_offset = 0
42 | self.num_tris = 0
43 | self.num_bones = 0
44 | self.start_bone = 0
45 | self.unknown = 0
46 | self.rootbone = 0
47 | self.bound = Bounds()
48 |
49 | def unpack(self,f):
50 | self.mesh_id, = struct.unpack("i",f.read(4))
51 | self.vert_offset, = struct.unpack("H",f.read(2))
52 | self.num_verts, = struct.unpack("H",f.read(2))
53 | self.tri_offset, = struct.unpack("H",f.read(2))
54 | self.num_tris, = struct.unpack("H",f.read(2))
55 | self.num_bones, = struct.unpack("H",f.read(2))
56 | self.start_bone, = struct.unpack("H",f.read(2))
57 | self.unknown, = struct.unpack("H",f.read(2))
58 | self.rootbone, = struct.unpack("H",f.read(2))
59 | self.bound.unpack(f)
60 | return self
61 | def pack(self):
62 | ret = struct.pack("i",self.mesh_id)
63 | ret += struct.pack("H",self.vert_offset)
64 | ret += struct.pack("H", self.num_verts)
65 | ret += struct.pack("H", self.tri_offset)
66 | ret += struct.pack("H", self.num_tris)
67 | ret += struct.pack("H", self.num_bones)
68 | ret += struct.pack("H", self.start_bone)
69 | ret += struct.pack("H", self.unknown)
70 | ret += struct.pack("H", self.rootbone)
71 | ret += self.bound.pack()
72 | return ret
73 |
74 |
75 | class Material:
76 | def __init__(self):
77 | self.flags = 0
78 | self.shading = 0
79 | self.submesh = 0
80 | self.submesh2 = 0
81 | self.color = -1
82 | self.renderflag = 0
83 | self.texunit = 0
84 | self.mode = 0
85 | self.texture = 0
86 | self.texunit2 = 0
87 | self.transparency = 0
88 | self.animation = 0
89 | def unpack(self,f):
90 | self.flags, = struct.unpack("H",f.read(2))
91 | self.shading, = struct.unpack("H",f.read(2))
92 | self.submesh, = struct.unpack("H",f.read(2))
93 | self.submesh2, = struct.unpack("H",f.read(2))
94 | self.color, = struct.unpack("h",f.read(2))
95 | self.renderflag, = struct.unpack("H",f.read(2))
96 | self.texunit, = struct.unpack("H",f.read(2))
97 | self.mode, = struct.unpack("H",f.read(2))
98 | self.texture, = struct.unpack("H",f.read(2))
99 | self.texunit2, = struct.unpack("H",f.read(2))
100 | self.transparency, = struct.unpack("H",f.read(2))
101 | self.animation, = struct.unpack("H",f.read(2))
102 | return self
103 | def pack(self):
104 | ret = struct.pack("H",self.flags)
105 | ret += struct.pack("H",self.shading)
106 | ret += struct.pack("H",self.submesh)
107 | ret += struct.pack("H",self.submesh2)
108 | ret += struct.pack("h",self.color)
109 | ret += struct.pack("H",self.renderflag)
110 | ret += struct.pack("H",self.texunit)
111 | ret += struct.pack("H",self.mode)
112 | ret += struct.pack("H",self.texture)
113 | ret += struct.pack("H",self.texunit2)
114 | ret += struct.pack("H",self.transparency)
115 | ret += struct.pack("H",self.animation)
116 | return ret
117 |
118 | class Propertie:
119 | def __init__(self):
120 | self.Bones = (0,0,0,0)
121 | def unpack(self,f):
122 | self.Bones = struct.unpack("4B",f.read(4))
123 | return self
124 | def pack(self):
125 | return struct.pack("4B",self.Bones[0],self.Bones[1],self.Bones[2],self.Bones[3])
126 |
127 | class SkinFile:
128 | def __init__(self, file):
129 | f = open(file,"r+b") if type(file) == type("") else io.BytesIO(file[0])
130 |
131 | self.header = SkinHeader()
132 | self.header.unpack(f)
133 | self.indices = ReadBlock(f,self.header.Indices,Lookup)
134 | self.header.Triangles.count //= 3;
135 | self.tri = ReadBlock(f,self.header.Triangles,Triangle)
136 | self.prop = ReadBlock(f,self.header.Properties,Propertie)
137 | self.mesh = ReadBlock(f,self.header.Submeshes,Mesh)
138 | self.texunit = ReadBlock(f,self.header.TextureUnits,Material)
139 |
140 |
141 | f.close()
142 |
143 | def write(self,filename):
144 | f = open(filename,"wb")
145 |
146 | f.write(self.header.pack())
147 |
148 | WriteBlock(f,self.header.Indices,self.indices)
149 | WriteBlock(f,self.header.Triangles,self.tri)
150 | self.header.Triangles.count *= 3;
151 | WriteBlock(f,self.header.Properties,self.prop)
152 | WriteBlock(f,self.header.Submeshes,self.mesh)
153 | WriteBlock(f,self.header.TextureUnits,self.texunit)
154 |
155 | f.seek(0,SEEK_SET)
156 | f.write(self.header.pack())
157 |
158 | f.close()
159 |
160 |
161 |
--------------------------------------------------------------------------------
/io_scene_wmo/m2/wowfile.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/python
2 | #This file contains some helpers for the files
3 | import struct
4 | from sys import version_info
5 | if version_info < (3,0):
6 | xrange = xrange
7 | else:
8 | xrange = range
9 |
10 | SEEK_SET = 0
11 | SEEK_CUR = 1
12 | SEEK_END = 2
13 |
14 | def FillLine(f):
15 | i = f.tell()
16 | n = (16 - ((i) % 16))#Calculate the bytes needed to fill up the 0x10 ( == 16)
17 | for i in xrange(n):
18 | f.write("\0")#write 0-Byte
19 |
20 | return f
21 |
22 | def ReadBlock(f,chunk,func,animfiles = None):
23 | f.seek(chunk.offset)
24 | ret = []
25 | if(animfiles is None):
26 | for i in xrange(chunk.count):
27 | temp = func().unpack(f)
28 | ret.append(temp)
29 | else:
30 | for i in xrange(chunk.count):
31 | temp = func().unpack(f,animfiles)
32 | ret.append(temp)
33 | return ret
34 |
35 | def WriteBlock(f,chunk,block):
36 | if(chunk.count != 0):
37 | chunk.offset = f.tell()
38 | for i in xrange(chunk.count):
39 | temp = block[i].pack()
40 | f.write(temp)
41 | FillLine(f)
42 | else:
43 | chunk.offset = 0
44 |
45 |
46 | class Lookup:
47 | def __init__(self):
48 | self.Id = 0
49 | def __str__(self):
50 | return "("+str(self.Id)+")"
51 | def unpack(self,f):
52 | self.Id, = struct.unpack("h",f.read(2))
53 | return self
54 | def pack(self):
55 | return struct.pack("h",self.Id)
56 |
57 |
58 | class Chunk:
59 | def __init__(self):
60 | self.count = 0
61 | self.offset = 0
62 | def unpack(self,f):
63 | self.count, = struct.unpack("i",f.read(4))
64 | self.offset, = struct.unpack("i",f.read(4))
65 | return self
66 | def pack(self):
67 | ret = struct.pack("2i",self.count,self.offset)
68 | return ret
69 |
70 | class Triangle:
71 | def __init__(self):
72 | self.indices = (0,0,0)
73 | def unpack(self,f):
74 | self.indices = struct.unpack("3H",f.read(6))
75 | return self
76 | def pack(self):
77 | return struct.pack("3H",self.indices[0],self.indices[1],self.indices[2])
78 |
79 | class Vec3:
80 | def __init__(self,x = 0.0,y = 0.0, z = 0.0):
81 | self.x = float(x)
82 | self.y = float(y)
83 | self.z = float(z)
84 | def __str__(self):
85 | return "{ "+str(self.x)+" , "+str(self.y)+ " , "+str(self.z)+" }"
86 |
87 | def __add__(self, val):
88 | return Vec3( self.x + val.x, self.y + val.y , self.z + val.z)
89 |
90 | def __sub__(self,val):
91 | return Vec3( self.x - val.x, self.y - val.y , self.z - val.z)
92 |
93 | def __iadd__(self, val):
94 | self.x = val.x + self.x
95 | self.y = val.y + self.y
96 | self.z = val.z + self.z
97 | return self
98 |
99 | def __isub__(self, val):
100 | self.x = self.x - val.x
101 | self.y = self.y - val.y
102 | self.z = self.z - val.z
103 | return self
104 |
105 | def unpack(self,f):
106 | self.x, = struct.unpack("f",f.read(4))
107 | self.y, = struct.unpack("f",f.read(4))
108 | self.z, = struct.unpack("f",f.read(4))
109 | return self
110 |
111 | def pack(self):
112 | ret = struct.pack("f",self.x)
113 | ret += struct.pack("f",self.y)
114 | ret += struct.pack("f",self.z)
115 | return ret
116 |
117 | class Vec2:
118 | def __init__(self):
119 | self.x = 0
120 | self.y = 0
121 | def __str__(self):
122 | return "{ "+str(self.x)+" , "+str(self.y)+" }"
123 |
124 | def unpack(self,f):
125 | self.x, = struct.unpack("f",f.read(4))
126 | self.y, = struct.unpack("f",f.read(4))
127 | return self
128 | def pack(self):
129 | ret = struct.pack("f",self.x)
130 | ret += struct.pack("f",self.y)
131 | return ret
132 |
133 | class Vec9:
134 | def __init__(self):
135 | self.x1 = 0
136 | self.x2 = 0
137 | self.x3 = 0
138 | self.y1 = 0
139 | self.y2 = 0
140 | self.y3 = 0
141 | self.z1 = 0
142 | self.z2 = 0
143 | self.z3 = 0
144 | def __str__(self):
145 | return "{ "+str(self.x1)+" , "+str(self.x2)+" , "+str(self.x3)+" , "+str(self.y1)+ " , "+str(self.y2)+ " , "+str(self.y3)+ " , "+str(self.z1)+ " , "+str(self.z2)+ " , "+str(self.z3)+" }"
146 | def unpack(self,f):
147 | self.x1, = struct.unpack("f",f.read(4))
148 | self.x2, = struct.unpack("f",f.read(4))
149 | self.x3, = struct.unpack("f",f.read(4))
150 | self.y1, = struct.unpack("f",f.read(4))
151 | self.y2, = struct.unpack("f",f.read(4))
152 | self.y3, = struct.unpack("f",f.read(4))
153 | self.z1, = struct.unpack("f",f.read(4))
154 | self.z2, = struct.unpack("f",f.read(4))
155 | self.z3, = struct.unpack("f",f.read(4))
156 | return self
157 | def pack(self):
158 | ret = struct.pack("f",self.x1)
159 | ret += struct.pack("f",self.x2)
160 | ret += struct.pack("f",self.x3)
161 | ret += struct.pack("f",self.y1)
162 | ret += struct.pack("f",self.y2)
163 | ret += struct.pack("f",self.y3)
164 | ret += struct.pack("f",self.z1)
165 | ret += struct.pack("f",self.z2)
166 | ret += struct.pack("f",self.z3)
167 | return ret
168 |
169 | class Quat:
170 | def __init__(self):
171 | self.x = 0
172 | self.y = 0
173 | self.z = 0
174 | self.w = 0
175 | def __str__(self):
176 | return "{ "+str(self.x)+" , "+str(self.y)+" , "+str(self.z)+" , "+str(self.w)+" }"
177 | def unpack(self,f):
178 | self.x, = struct.unpack("h",f.read(2))
179 | self.y, = struct.unpack("h",f.read(2))
180 | self.z, = struct.unpack("h",f.read(2))
181 | self.w, = struct.unpack("h",f.read(2))
182 | return self
183 | def pack(self):
184 | ret = struct.pack("h",self.x)
185 | ret += struct.pack("h",self.y)
186 | ret += struct.pack("h",self.z)
187 | ret += struct.pack("h",self.w)
188 | return ret
189 |
190 | class Bounds:
191 | def __init__(self):
192 | self.BoundingBox = (0,0,0,0,0,0)
193 | self.Radius = 0
194 | def unpack(self,f):
195 | self.BoundingBox = struct.unpack("6f",f.read(24))
196 | self.Radius, = struct.unpack("f",f.read(4))
197 | return self
198 | def pack(self):
199 | ret = struct.pack("6f",self.BoundingBox[0],self.BoundingBox[1],self.BoundingBox[2],self.BoundingBox[3],self.BoundingBox[4],self.BoundingBox[5])
200 | ret += struct.pack("f",self.Radius)
201 | return ret
202 |
--------------------------------------------------------------------------------
/io_scene_wmo/mpq/mpyq.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/env python
2 | # coding: utf-8
3 |
4 | """
5 | mpyq is a Python library for reading MPQ (MoPaQ) archives.
6 | """
7 |
8 | from __future__ import print_function
9 |
10 | import bz2
11 | import os
12 | import struct
13 | import zlib
14 | import re
15 | from collections import namedtuple
16 | from io import BytesIO
17 |
18 |
19 | __author__ = "Aku Kotkavuo"
20 | __version__ = "0.2.5"
21 |
22 |
23 | MPQ_FILE_IMPLODE = 0x00000100
24 | MPQ_FILE_COMPRESS = 0x00000200
25 | MPQ_FILE_ENCRYPTED = 0x00010000
26 | MPQ_FILE_FIX_KEY = 0x00020000
27 | MPQ_FILE_SINGLE_UNIT = 0x01000000
28 | MPQ_FILE_DELETE_MARKER = 0x02000000
29 | MPQ_FILE_SECTOR_CRC = 0x04000000
30 | MPQ_FILE_EXISTS = 0x80000000
31 |
32 | MPQFileHeader = namedtuple('MPQFileHeader',
33 | '''
34 | magic
35 | header_size
36 | archive_size
37 | format_version
38 | sector_size_shift
39 | hash_table_offset
40 | block_table_offset
41 | hash_table_entries
42 | block_table_entries
43 | '''
44 | )
45 | MPQFileHeader.struct_format = '<4s2I2H4I'
46 |
47 | MPQFileHeaderExt = namedtuple('MPQFileHeaderExt',
48 | '''
49 | extended_block_table_offset
50 | hash_table_offset_high
51 | block_table_offset_high
52 | '''
53 | )
54 | MPQFileHeaderExt.struct_format = 'q2h'
55 |
56 | MPQUserDataHeader = namedtuple('MPQUserDataHeader',
57 | '''
58 | magic
59 | user_data_size
60 | mpq_header_offset
61 | user_data_header_size
62 | '''
63 | )
64 | MPQUserDataHeader.struct_format = '<4s3I'
65 |
66 | MPQHashTableEntry = namedtuple('MPQHashTableEntry',
67 | '''
68 | hash_a
69 | hash_b
70 | locale
71 | platform
72 | block_table_index
73 | '''
74 | )
75 | MPQHashTableEntry.struct_format = '2I2HI'
76 |
77 | MPQBlockTableEntry = namedtuple('MPQBlockTableEntry',
78 | '''
79 | offset
80 | archived_size
81 | size
82 | flags
83 | '''
84 | )
85 | MPQBlockTableEntry.struct_format = '4I'
86 |
87 |
88 | class MPQArchive(object):
89 |
90 | def __init__(self, filename, listfile=True):
91 | """Create a MPQArchive object.
92 |
93 | You can skip reading the listfile if you pass listfile=False
94 | to the constructor. The 'files' attribute will be unavailable
95 | if you do this.
96 | """
97 | if hasattr(filename, 'read'):
98 | self.file = filename
99 | else:
100 | self.file = open(filename, 'rb')
101 | self.header = self.read_header()
102 | self.hash_table = self.read_table('hash')
103 | self.block_table = self.read_table('block')
104 | if listfile:
105 | self.files = self.read_file('(listfile)').splitlines()
106 | else:
107 | self.files = None
108 |
109 | def read_header(self):
110 | """Read the header of a MPQ archive."""
111 |
112 | def read_mpq_header(offset=None):
113 | if offset:
114 | self.file.seek(offset)
115 | data = self.file.read(32)
116 | header = MPQFileHeader._make(
117 | struct.unpack(MPQFileHeader.struct_format, data))
118 | header = header._asdict()
119 | if header['format_version'] == 1:
120 | data = self.file.read(12)
121 | extended_header = MPQFileHeaderExt._make(
122 | struct.unpack(MPQFileHeaderExt.struct_format, data))
123 | header.update(extended_header._asdict())
124 | return header
125 |
126 | def read_mpq_user_data_header():
127 | data = self.file.read(16)
128 | header = MPQUserDataHeader._make(
129 | struct.unpack(MPQUserDataHeader.struct_format, data))
130 | header = header._asdict()
131 | header['content'] = self.file.read(header['user_data_header_size'])
132 | return header
133 |
134 | magic = self.file.read(4)
135 | self.file.seek(0)
136 |
137 | if magic == b'MPQ\x1a':
138 | header = read_mpq_header()
139 | header['offset'] = 0
140 | elif magic == b'MPQ\x1b':
141 | user_data_header = read_mpq_user_data_header()
142 | header = read_mpq_header(user_data_header['mpq_header_offset'])
143 | header['offset'] = user_data_header['mpq_header_offset']
144 | header['user_data_header'] = user_data_header
145 | else:
146 | raise ValueError("Invalid file header.")
147 |
148 | return header
149 |
150 | def read_table(self, table_type):
151 | """Read either the hash or block table of a MPQ archive."""
152 |
153 | if table_type == 'hash':
154 | entry_class = MPQHashTableEntry
155 | elif table_type == 'block':
156 | entry_class = MPQBlockTableEntry
157 | else:
158 | raise ValueError("Invalid table type.")
159 |
160 | table_offset = self.header['%s_table_offset' % table_type]
161 | table_entries = self.header['%s_table_entries' % table_type]
162 | key = self._hash('(%s table)' % table_type, 'TABLE')
163 |
164 | self.file.seek(table_offset + self.header['offset'])
165 | data = self.file.read(table_entries * 16)
166 | data = self._decrypt(data, key)
167 |
168 | def unpack_entry(position):
169 | entry_data = data[position*16:position*16+16]
170 | return entry_class._make(
171 | struct.unpack(entry_class.struct_format, entry_data))
172 |
173 | return [unpack_entry(i) for i in range(table_entries)]
174 |
175 | def get_hash_table_entry(self, filename):
176 | """Get the hash table entry corresponding to a given filename."""
177 | hash_a = self._hash(filename, 'HASH_A')
178 | hash_b = self._hash(filename, 'HASH_B')
179 | for entry in self.hash_table:
180 | if (entry.hash_a == hash_a and entry.hash_b == hash_b):
181 | return entry
182 |
183 | def read_file(self, filename, force_decompress=False):
184 | """Read a file from the MPQ archive."""
185 |
186 | def decompress(data):
187 | """Read the compression type and decompress file data."""
188 | compression_type = ord(data[0:1])
189 | if compression_type == 0:
190 | return data
191 | elif compression_type == 2:
192 | return zlib.decompress(data[1:], 15)
193 | elif compression_type == 16:
194 | return bz2.decompress(data[1:])
195 | else:
196 | raise RuntimeError("Unsupported compression type.")
197 |
198 | hash_entry = self.get_hash_table_entry(filename)
199 | if hash_entry is None:
200 | return None
201 | block_entry = self.block_table[hash_entry.block_table_index]
202 |
203 | # Read the block.
204 | if block_entry.flags & MPQ_FILE_EXISTS:
205 | if block_entry.archived_size == 0:
206 | return None
207 |
208 | offset = block_entry.offset + self.header['offset']
209 | self.file.seek(offset)
210 | file_data = self.file.read(block_entry.archived_size)
211 |
212 | if block_entry.flags & MPQ_FILE_ENCRYPTED:
213 | raise NotImplementedError("Encryption is not supported yet.")
214 |
215 | if not block_entry.flags & MPQ_FILE_SINGLE_UNIT:
216 | # File consists of many sectors. They all need to be
217 | # decompressed separately and united.
218 | sector_size = 512 << self.header['sector_size_shift']
219 | sectors = block_entry.size // sector_size + 1
220 | if block_entry.flags & MPQ_FILE_SECTOR_CRC:
221 | crc = True
222 | sectors += 1
223 | else:
224 | crc = False
225 | positions = struct.unpack('<%dI' % (sectors + 1),
226 | file_data[:4*(sectors+1)])
227 | result = BytesIO()
228 | sector_bytes_left = block_entry.size
229 | for i in range(len(positions) - (2 if crc else 1)):
230 | sector = file_data[positions[i]:positions[i+1]]
231 | if (block_entry.flags & MPQ_FILE_COMPRESS and
232 | (force_decompress or sector_bytes_left > len(sector))):
233 | sector = decompress(sector)
234 |
235 | sector_bytes_left -= len(sector)
236 | result.write(sector)
237 | file_data = result.getvalue()
238 | else:
239 | # Single unit files only need to be decompressed, but
240 | # compression only happens when at least one byte is gained.
241 | if (block_entry.flags & MPQ_FILE_COMPRESS and
242 | (force_decompress or block_entry.size > block_entry.archived_size)):
243 | file_data = decompress(file_data)
244 |
245 | return file_data
246 |
247 | def extract(self):
248 | """Extract all the files inside the MPQ archive in memory."""
249 | if self.files:
250 | return dict((f, self.read_file(f)) for f in self.files)
251 | else:
252 | raise RuntimeError("Can't extract whole archive without listfile.")
253 |
254 | def extract_to_disk(self):
255 | """Extract all files and write them to disk."""
256 | archive_name, extension = os.path.splitext(os.path.basename(self.file.name))
257 | if not os.path.isdir(os.path.join(os.getcwd(), archive_name)):
258 | os.mkdir(archive_name)
259 | os.chdir(archive_name)
260 | for filename, data in self.extract().items():
261 | f = open(filename, 'wb')
262 | f.write(data or b'')
263 | f.close()
264 |
265 | def extract_files(self, *filenames):
266 | """Extract given files from the archive to disk."""
267 | for filename in filenames:
268 | data = self.read_file(filename)
269 | f = open(filename, 'wb')
270 | f.write(data or b'')
271 | f.close()
272 |
273 | def print_headers(self):
274 | print("MPQ archive header")
275 | print("------------------")
276 | for key, value in self.header.items():
277 | if key == "user_data_header":
278 | continue
279 | print("{0:30} {1!r}".format(key, value))
280 | if self.header.get('user_data_header'):
281 | print()
282 | print("MPQ user data header")
283 | print("--------------------")
284 | for key, value in self.header['user_data_header'].items():
285 | print("{0:30} {1!r}".format(key, value))
286 | print()
287 |
288 | def print_hash_table(self):
289 | print("MPQ archive hash table")
290 | print("----------------------")
291 | print(" Hash A Hash B Locl Plat BlockIdx")
292 | for entry in self.hash_table:
293 | print('{0:0>8X} {1:0>8X} {2:0>4X} {3:0>4X} {4:0>8X}'.format(*entry))
294 | print()
295 |
296 | def print_block_table(self):
297 | print("MPQ archive block table")
298 | print("-----------------------")
299 | print(" Offset ArchSize RealSize Flags")
300 | for entry in self.block_table:
301 | print('{0:0>8X} {1:>8} {2:>8} {3:>8X}'.format(*entry))
302 | print()
303 |
304 | def print_files(self):
305 | if self.files:
306 | print("Files")
307 | print("-----")
308 | width = max(len(name) for name in self.files) + 2
309 | for filename in self.files:
310 | hash_entry = self.get_hash_table_entry(filename)
311 | block_entry = self.block_table[hash_entry.block_table_index]
312 | print("{0:{width}} {1:>8} bytes".format(filename.decode(),
313 | block_entry.size,
314 | width=width))
315 |
316 | def _hash(self, string, hash_type):
317 | """Hash a string using MPQ's hash function."""
318 | hash_types = {
319 | 'TABLE_OFFSET': 0,
320 | 'HASH_A': 1,
321 | 'HASH_B': 2,
322 | 'TABLE': 3
323 | }
324 | seed1 = 0x7FED7FED
325 | seed2 = 0xEEEEEEEE
326 |
327 | for ch in string.upper():
328 | if not isinstance(ch, int): ch = ord(ch)
329 | value = self.encryption_table[(hash_types[hash_type] << 8) + ch]
330 | seed1 = (value ^ (seed1 + seed2)) & 0xFFFFFFFF
331 | seed2 = ch + seed1 + seed2 + (seed2 << 5) + 3 & 0xFFFFFFFF
332 |
333 | return seed1
334 |
335 | def _decrypt(self, data, key):
336 | """Decrypt hash or block table or a sector."""
337 | seed1 = key
338 | seed2 = 0xEEEEEEEE
339 | result = BytesIO()
340 |
341 | for i in range(len(data) // 4):
342 | seed2 += self.encryption_table[0x400 + (seed1 & 0xFF)]
343 | seed2 &= 0xFFFFFFFF
344 | value = struct.unpack("> 0x0B)
348 | seed1 &= 0xFFFFFFFF
349 | seed2 = value + seed2 + (seed2 << 5) + 3 & 0xFFFFFFFF
350 |
351 | result.write(struct.pack("> not found in MPQ archives.")
35 | return None
36 |
37 | def extract_files(self, dir, filenames, force_decompress=False):
38 | """ Read the latest version of the files from loaded archives and directories and
39 | extract them to provided working directory. """
40 |
41 | result = False
42 | for filename in filenames:
43 | file = self.read_file(filename, force_decompress)
44 | if not file:
45 | continue
46 |
47 | abs_path = os.path.join(dir, filename)
48 | local_dir = os.path.dirname(abs_path)
49 |
50 | if not os.path.exists(local_dir):
51 | os.makedirs(local_dir)
52 |
53 | f = open(abs_path, 'wb')
54 | f.write(file or b'')
55 | f.close()
56 |
57 | result = True
58 |
59 | return result
60 |
61 | def extract_textures_as_png(self, dir, filenames, force_decompress=False):
62 | """ Read the latest version of the texture files from loaded archives and directories and
63 | extract them to current working directory as PNG images. """
64 | if self.converter:
65 | blp_paths = []
66 |
67 | for filename in filenames:
68 | abs_path = os.path.join(dir, filename)
69 | if not os.path.exists(os.path.splitext(abs_path)[0] + ".png"):
70 | file = self.read_file(filename, force_decompress)
71 | if not file:
72 | continue
73 | local_dir = os.path.dirname(abs_path)
74 |
75 | if not os.path.exists(local_dir):
76 | os.makedirs(local_dir)
77 |
78 | f = open(abs_path, 'wb')
79 | f.write(file or b'')
80 | f.close()
81 |
82 | blp_paths.append(abs_path)
83 |
84 | self.converter.convert(blp_paths)
85 |
86 | for blp_path in blp_paths:
87 | os.remove(blp_path)
88 |
89 | else:
90 | print("\nPNG texture extraction failed. No converter executable specified or found")
91 |
92 | @staticmethod
93 | def list_game_data_paths(path):
94 | """List files and directories in a directory that correspond to WoW patch naming rules."""
95 | dir_files = []
96 | for f in os.listdir(path):
97 | cur_path = os.path.join(path, f)
98 |
99 | if os.path.isfile(cur_path) \
100 | and os.path.splitext(f)[1].lower() == '.mpq' \
101 | or not os.path.isfile(cur_path) \
102 | and re.match(r'patch-\w.mpq', f.lower()):
103 | dir_files.append(cur_path)
104 |
105 | map(lambda x: x.lower(), dir_files)
106 |
107 | dir_files.sort(key=lambda s: os.path.splitext(s)[0])
108 |
109 | return dir_files
110 |
111 | @staticmethod
112 | def is_wow_path_valid(wow_path):
113 | """Check if a given path is a path to WoW client."""
114 | if wow_path and os.path.exists(os.path.join(wow_path, "Wow.exe")):
115 | return True
116 |
117 | return False
118 |
119 | @staticmethod
120 | def open_game_resources(wow_path):
121 | """Open game resources and store links to them in memory"""
122 |
123 | print("\nProcessing available game resources of client: " + wow_path)
124 | start_time = time.time()
125 |
126 | if WoWFileData.is_wow_path_valid(wow_path):
127 | data_packages = WoWFileData.list_game_data_paths(os.path.join(wow_path, "Data\\"))
128 | resource_map = []
129 |
130 | for package in data_packages:
131 | if os.path.isfile(package):
132 | resource_map.append((mpyq.MPQArchive(package, listfile=False), True))
133 | print("\nLoaded MPQ: " + os.path.basename(package))
134 | else:
135 | resource_map.append((package, False))
136 | print("\nLoaded folder patch: " + os.path.basename(package))
137 |
138 | print("\nDone initializing data packages.")
139 | print("Total loading time: ", time.strftime("%M minutes %S seconds", time.gmtime(time.time() - start_time)))
140 | return resource_map
141 | else:
142 | print("\nPath to World of Warcraft is empty or invalid. Failed to load game data.")
143 | return None
144 |
145 | class BLPConverter:
146 | def __init__(self, toolPath):
147 | if os.path.exists(toolPath):
148 | self.toolPath = toolPath
149 | print("\nFound BLP Converter executable: " + toolPath)
150 | else:
151 | raise Exception("\nNo BLPConverter found at given path: " + toolPath)
152 |
153 | def convert(self, filepaths, alwaysReplace = False):
154 | init_length = len(self.toolPath) + 4
155 | init_command = self.toolPath
156 | cur_length = 0
157 | cur_args = []
158 |
159 | for filepath in filepaths:
160 | if alwaysReplace or not os.path.exists(os.path.splitext(filepath)[0] + ".png"):
161 | length = len(filepath)
162 |
163 | if 2047 - (cur_length + init_length) < length + 2:
164 | final_command = [init_command, '/M']
165 | final_command.extend(cur_args)
166 | if subprocess.call(final_command):
167 | raise Exception("\nBLP convertion failed.")
168 | cur_length = 0
169 | cur_args = []
170 |
171 | cur_length += length + 3
172 | cur_args.append(filepath)
173 |
174 | if cur_length:
175 | final_command = [init_command, '/M']
176 | final_command.extend(cur_args)
177 | if subprocess.call(final_command):
178 | raise Exception("\nBLP convertion failed.")
179 |
180 |
181 | class WOW_FILESYSTEM_LOAD_OP(bpy.types.Operator):
182 | bl_idname = 'scene.load_wow_filesystem'
183 | bl_label = 'Load WoW filesystem'
184 | bl_description = 'Establish connection to World of Warcraft client files'
185 | bl_options = {'REGISTER'}
186 |
187 | def execute(self, context):
188 |
189 | if hasattr(bpy, "wow_game_data"):
190 |
191 | delattr(bpy, "wow_game_data")
192 | self.report({'INFO'}, "WoW game data is unloaded.")
193 |
194 | else:
195 |
196 | preferences = bpy.context.user_preferences.addons.get("io_scene_wmo").preferences
197 |
198 | bpy.wow_game_data = WoWFileData(preferences.wow_path, preferences.blp_path)
199 |
200 | if not bpy.wow_game_data.files:
201 | self.report({'ERROR'}, "WoW game data is not loaded. Check settings.")
202 | return {'CANCELLED'}
203 |
204 | self.report({'INFO'}, "WoW game data is loaded.")
205 |
206 | return {'FINISHED'}
207 |
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/io_scene_wmo/wmo/__init__.py:
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https://raw.githubusercontent.com/WowDevTools/Blender-WMO-import-export-scripts/f0954b16190286a5ac1fea9967d7f0ed3fddd820/io_scene_wmo/wmo/__init__.py
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/io_scene_wmo/wmo/bsp_tree.py:
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1 | from . import wmo_format
2 | from .wmo_format import *
3 |
4 | from . import collision
5 | from .collision import *
6 |
7 | import mathutils
8 | from mathutils import *
9 |
10 | import sys
11 |
12 |
13 | class BSPTree:
14 | def __init__(self):
15 | self.Nodes = []
16 | self.Faces = []
17 | pass
18 |
19 | # split box in two smaller, at dist calculated internally
20 | def split_box(self, box, facesInBox, vertices, indices, axis):
21 | # compute average of vertice positions
22 | """count = 0
23 | sum = 0
24 | for iFace in range(len(facesInBox)):
25 | sum += vertices[indices[facesInBox[iFace] * 3]][axis]
26 | sum += vertices[indices[facesInBox[iFace] * 3 + 1]][axis]
27 | sum += vertices[indices[facesInBox[iFace] * 3 + 2]][axis]
28 | count += 1
29 | splitDist = sum / count
30 |
31 | # if split is out of box, just split in half
32 | if(splitDist <= box[0][axis] or splitDist >= box[1][axis]):"""
33 | split_dist = (box[0][axis] + box[1][axis]) / 2
34 |
35 | new_box1 = (Vector((box[0][0], box[0][1], box[0][2])), Vector((box[1][0], box[1][1], box[1][2])))
36 | new_box1[1][axis] = split_dist
37 |
38 | new_box2 = (Vector((box[0][0], box[0][1], box[0][2])), Vector((box[1][0], box[1][1], box[1][2])))
39 | new_box2[0][axis] = split_dist
40 |
41 | # split dist absolute coordinate on split axis
42 | # ret_splitDist = splitDist - ((box[0][axis] + box[1][axis]) / 2)
43 | return split_dist, new_box1, new_box2
44 |
45 | # return index of add
46 | def add_node(self, box, faces_in_box, vertices, indices, max_face_count):
47 |
48 | node = BSP_Node()
49 |
50 | i_node = len(self.Nodes)
51 | self.Nodes.append(node)
52 |
53 | # part contain less than 30 polygons, lets end this, add final node
54 | if len(faces_in_box) <= max_face_count:
55 | node.PlaneType = BSP_PLANE_TYPE.Leaf
56 | node.Children = (-1, -1)
57 | node.NumFaces = len(faces_in_box)
58 | node.FirstFace = len(self.Faces)
59 | node.Dist = 0
60 |
61 | self.Faces.extend(faces_in_box)
62 | return i_node
63 |
64 | # split bigger side
65 | box_size_x = box[1][0] - box[0][0]
66 | box_size_y = box[1][1] - box[0][1]
67 | box_size_z = box[1][2] - box[0][2]
68 |
69 | if box_size_x > box_size_y and box_size_x > box_size_z:
70 | # split on axis X (YZ plane)
71 | plane_type = BSP_PLANE_TYPE.YZ_plane
72 | elif box_size_y > box_size_x and box_size_y > box_size_z:
73 | # split on axis Y (XZ plane)
74 | plane_type = BSP_PLANE_TYPE.XZ_plane
75 | else:
76 | # split on axis Z (XY plane)
77 | plane_type = BSP_PLANE_TYPE.XY_plane
78 |
79 | split_result = self.split_box(box, faces_in_box, vertices, indices, plane_type)
80 |
81 | split_dist = split_result[0]
82 |
83 | child1_box = split_result[1]
84 | child1_faces = []
85 |
86 | # calculate faces in child1 box
87 | for f in faces_in_box:
88 | tri = (Vector((vertices[indices[f * 3]])),
89 | Vector((vertices[indices[f * 3 + 1]])),
90 | Vector((vertices[indices[f * 3 + 2]])))
91 |
92 | if collide_box_tri(child1_box, tri):
93 | child1_faces.append(f)
94 |
95 | child2_box = split_result[2]
96 | child2_faces = []
97 |
98 | # calculate faces in child2 box
99 | for f in faces_in_box:
100 | tri = (Vector((vertices[indices[f * 3]])),
101 | Vector((vertices[indices[f * 3 + 1]])),
102 | Vector((vertices[indices[f * 3 + 2]])))
103 |
104 | if collide_box_tri(child2_box, tri):
105 | child2_faces.append(f)
106 |
107 | # dont add child if there is no faces inside
108 | if len(child1_faces) == 0:
109 | i_child1 = -1
110 | else:
111 | i_child1 = self.add_node(child1_box, child1_faces, vertices, indices, max_face_count)
112 |
113 | if len(child2_faces) == 0:
114 | i_child2 = -1
115 | else:
116 | i_child2 = self.add_node(child2_box, child2_faces, vertices, indices, max_face_count)
117 |
118 | # node = BSP_Node()
119 | node.PlaneType = plane_type
120 | node.Children = (i_child1, i_child2)
121 | node.NumFaces = 0
122 | node.FirstFace = 0
123 | node.Dist = split_dist
124 |
125 | return i_node
126 |
127 | def GenerateBSP(self, vertices, indices, max_face_count):
128 | resurs_limit = sys.getrecursionlimit()
129 | sys.setrecursionlimit(100000)
130 |
131 | faces = []
132 | for iFace in range(len(indices) // 3):
133 | faces.append(iFace)
134 |
135 | box = calculate_bounding_box(vertices)
136 | self.add_node(box, faces, vertices, indices, max_face_count)
137 |
138 | sys.setrecursionlimit(resurs_limit)
139 |
140 |
--------------------------------------------------------------------------------
/io_scene_wmo/wmo/collision.py:
--------------------------------------------------------------------------------
1 | from mathutils import Vector
2 |
3 |
4 | def proj_overlap(poly1_min, poly1_max, poly2_min, poly2_max):
5 | """ Return true if projections of 2 polygons are overlapping """
6 | return False if poly1_max < poly2_min or poly2_max < poly1_min else True
7 |
8 |
9 | # return min coordinate and max coordinate of a vertex list in a tuple
10 | def get_min_max(vertList):
11 | min = Vector(vertList[0])
12 | max = Vector(vertList[0])
13 | for v in vertList:
14 | if v.x < min.x:
15 | min.x = v.x
16 | elif v.x > max.x:
17 | max.x = v.x
18 | if v.y < min.y:
19 | min.y = v.y
20 | elif v.y > max.y:
21 | max.y = v.y
22 | if v.z < min.z:
23 | min.z = v.z
24 | elif v.z > max.z:
25 | max.z = v.z
26 | return min, max
27 |
28 |
29 | def project_point(pt, v):
30 | """ Return projection of point with given direction vector """
31 | proj = Vector()
32 | # project on X
33 | if v.y == 0:
34 | l = 0
35 | else:
36 | l = - pt.y / v.y
37 | proj.z = pt.x + l * v.x
38 | # project on Y
39 | if v.z == 0:
40 | l = 0
41 | else:
42 | l = - pt.z / v.z
43 | proj.y = pt.x + l * v.x
44 | # project on Z
45 | proj.x = pt.y + l * v.y
46 | return proj
47 |
48 |
49 | def plane_box_overlap(normal, vert, box):
50 | v_min = Vector()
51 | v_max = Vector()
52 | for q in range(0, 3):
53 | v = vert[q]
54 | if normal[q] > 0.0:
55 | v_min[q] = box[0][q] - v
56 | v_max[q] = box[1][q] - v
57 | else:
58 | v_min[q] = box[1][q] - v
59 | v_max[q] = box[0][q] - v
60 |
61 | return True if normal.dot(v_max) >= 0.0 else False
62 |
63 |
64 | def collide_box_tri(box, triangle):
65 | """ Return True if AABB and triangle overlap """
66 |
67 | triangle_min_max = get_min_max(triangle)
68 | # check if overlap on box axis
69 | if not proj_overlap(box[0].x, box[1].x, triangle_min_max[0].x, triangle_min_max[1].x) \
70 | or not proj_overlap(box[0].y, box[1].y, triangle_min_max[0].y, triangle_min_max[1].y) \
71 | or not proj_overlap(box[0].z, box[1].z, triangle_min_max[0].z, triangle_min_max[1].z):
72 | return False
73 |
74 | pt_box = [
75 | Vector(box[0].xyz),
76 | Vector((box[0].x, box[1].y, box[0].z)),
77 | Vector((box[1].x, box[1].y, box[0].z)),
78 | Vector((box[1].x, box[0].y, box[0].z)),
79 | Vector(box[1].xyz),
80 | Vector((box[0].x, box[1].y, box[1].z)),
81 | Vector((box[1].x, box[1].y, box[1].z)),
82 | Vector((box[1].x, box[0].y, box[1].z))
83 | ]
84 |
85 | def check_overlaps(projected_box_min_max, projected_triangle_min_max):
86 |
87 | if not proj_overlap(projected_box_min_max[0].x,
88 | projected_box_min_max[1].x,
89 | projected_triangle_min_max[0].x,
90 | projected_triangle_min_max[1].x) \
91 | or not proj_overlap(projected_box_min_max[0].y,
92 | projected_box_min_max[1].y,
93 | projected_triangle_min_max[0].y,
94 | projected_triangle_min_max[1].y) \
95 | or not proj_overlap(projected_box_min_max[0].z,
96 | projected_box_min_max[1].z,
97 | projected_triangle_min_max[0].z,
98 | projected_triangle_min_max[1].z):
99 | return True
100 |
101 | return False
102 |
103 | # project on edge 1 axis
104 | E0 = triangle[1] - triangle[0]
105 | pt_box_projected = []
106 | pt_triangle_projected = []
107 |
108 | for pt in pt_box:
109 | pt_box_projected.append(project_point(pt, E0))
110 | for pt in triangle:
111 | pt_triangle_projected.append(project_point(pt, E0))
112 |
113 | if check_overlaps(get_min_max(pt_box_projected), get_min_max(pt_triangle_projected)):
114 | return False
115 |
116 | # project on edge 2 axis
117 | E1 = triangle[2] - triangle[1]
118 | pt_box_projected = []
119 | pt_triangle_projected = []
120 |
121 | for pt in pt_box:
122 | pt_box_projected.append(project_point(pt, E1))
123 | for pt in triangle:
124 | pt_triangle_projected.append(project_point(pt, E1))
125 |
126 | if check_overlaps(get_min_max(pt_box_projected), get_min_max(pt_triangle_projected)):
127 | return False
128 |
129 | # project on edge 3 axis
130 | E2 = triangle[0] - triangle[2]
131 | pt_box_projected = []
132 | pt_triangle_projected = []
133 | for pt in pt_box:
134 | pt_box_projected.append(project_point(pt, E2))
135 | for pt in triangle:
136 | pt_triangle_projected.append(project_point(pt, E2))
137 |
138 | if check_overlaps(get_min_max(pt_box_projected), get_min_max(pt_triangle_projected)) \
139 | or not plane_box_overlap(E0.cross(E1), triangle[0], box):
140 | return False
141 |
142 | return True
143 |
144 |
145 | def calculate_bounding_box(vertices):
146 | corner1 = Vector(vertices[0])
147 | corner2 = Vector(vertices[0])
148 | for v in vertices:
149 | if v[0] < corner1[0]:
150 | corner1[0] = v[0]
151 | elif v[0] > corner2[0]:
152 | corner2[0] = v[0]
153 | if v[1] < corner1[1]:
154 | corner1[1] = v[1]
155 | elif v[1] > corner2[1]:
156 | corner2[1] = v[1]
157 | if v[2] < corner1[2]:
158 | corner1[2] = v[2]
159 | elif v[2] > corner2[2]:
160 | corner2[2] = v[2]
161 | return corner1, corner2
--------------------------------------------------------------------------------
/io_scene_wmo/wmo/export_wmo.py:
--------------------------------------------------------------------------------
1 | from .wmo_file import WMOFile
2 | from .wmo_group import WMOGroupFile
3 |
4 | import bpy
5 | import time
6 |
7 |
8 | def export_wmo_from_blender_scene(filepath, autofill_textures, export_selected):
9 | """ Export WoW WMO object from Blender scene to files """
10 |
11 | start_time = time.time()
12 |
13 | # bpy.ops.scene.wow_wmo_validate_scene()
14 | # print("\nScene successfully validated")
15 |
16 | wmo = WMOFile(filepath)
17 |
18 | wmo.bl_scene_objects.build_references(export_selected)
19 |
20 | wmo.groups = list([WMOGroupFile(wmo) for _ in wmo.bl_scene_objects.groups])
21 |
22 | wmo.save_doodad_sets()
23 |
24 | # temporary unlink doodad sets to increase performance
25 | for set in wmo.bl_scene_objects.doodad_sets:
26 | for doodad in set[1]:
27 | doodad.use_fake_user = True
28 | bpy.context.scene.objects.unlink(doodad)
29 |
30 | wmo.save_lights()
31 | wmo.save_liquids()
32 | wmo.save_fogs()
33 |
34 | def restore_doodads():
35 | for set in wmo.bl_scene_objects.doodad_sets:
36 | for doodad in set[1]:
37 | bpy.context.scene.objects.link(doodad)
38 | doodad.use_fake_user = False
39 |
40 | try:
41 | wmo.save_portals()
42 |
43 | print("\n\n### Saving WMO groups ###")
44 | g_start_time = time.time()
45 |
46 | for index, group in enumerate(wmo.groups):
47 | obj = wmo.bl_scene_objects.groups[index]
48 | proxy_obj = obj.copy()
49 | proxy_obj.data = obj.data.copy()
50 | bpy.context.scene.objects.link(proxy_obj)
51 | try:
52 | group.save(obj, proxy_obj, autofill_textures)
53 | except Exception as exception:
54 | bpy.data.objects.remove(proxy_obj, do_unlink=True)
55 | raise exception
56 | else:
57 | bpy.data.objects.remove(proxy_obj, do_unlink=True)
58 |
59 | print("\nDone saving groups. "
60 | "\nTotal saving time: ", time.strftime("%M minutes %S seconds", time.gmtime(time.time() - g_start_time)))
61 |
62 | wmo.save_root_header()
63 |
64 | except Exception as exception:
65 | restore_doodads()
66 | wmo.bl_scene_objects.clear_references()
67 | raise exception
68 | else:
69 | restore_doodads()
70 | wmo.bl_scene_objects.clear_references()
71 |
72 | wmo.write()
73 |
74 | print("\nExport finished successfully. "
75 | "\nTotal export time: ", time.strftime("%M minutes %S seconds\a", time.gmtime(time.time() - start_time)))
76 |
--------------------------------------------------------------------------------
/io_scene_wmo/wmo/import_wmo.py:
--------------------------------------------------------------------------------
1 | import bpy
2 | import os
3 | import time
4 |
5 | from .wmo_file import WMOFile
6 |
7 |
8 | def import_wmo_to_blender_scene(filepath, load_textures, import_doodads, group_objects):
9 | """ Read and import WoW WMO object to Blender scene"""
10 |
11 | start_time = time.time()
12 |
13 | wmo = WMOFile(filepath)
14 | wmo.read()
15 |
16 | print("\n\n### Importing WMO components ###")
17 |
18 | game_data = None
19 |
20 | if load_textures or import_doodads:
21 | game_data = getattr(bpy, "wow_game_data", None)
22 |
23 | if not game_data:
24 | print("\n\n### Loading game data ###")
25 | bpy.ops.scene.load_wow_filesystem()
26 | game_data = bpy.wow_game_data
27 |
28 | if game_data.files:
29 | if load_textures:
30 | print("\n\n### Extracting textures ###")
31 | game_data.extract_textures_as_png(os.path.dirname(filepath), wmo.motx.get_all_strings())
32 | else:
33 | print("\nFailed to load textures because game data was not loaded.")
34 |
35 | # group objects if required
36 | parent = None
37 | if group_objects:
38 | bpy.ops.object.empty_add(type='PLAIN_AXES', location=(0, 0, 0))
39 | parent = bpy.context.scene.objects.active
40 | parent.name = wmo.display_name + ".wmo"
41 | wmo.parent = parent
42 |
43 | # load all materials in root file
44 | wmo.load_materials()
45 |
46 | # load all WMO components
47 | wmo.load_lights()
48 | wmo.load_properties()
49 | wmo.load_fogs()
50 |
51 | print("\n\n### Importing WMO groups ###")
52 |
53 | for group in wmo.groups:
54 | obj_name = wmo.mogn.get_string(group.mogp.GroupNameOfs)
55 | print("\nImporting group <<{}>>".format(obj_name))
56 | group.load_object(obj_name, import_doodads)
57 |
58 | wmo.load_portals()
59 |
60 | print("\n\n### Importing WMO doodad sets ###")
61 |
62 | if import_doodads and game_data.files:
63 | wmo.load_doodads(os.path.dirname(filepath), game_data)
64 | else:
65 | wmo.load_doodads()
66 |
67 | print("\nDone importing WMO. \nTotal import time: ",
68 | time.strftime("%M minutes %S seconds.\a", time.gmtime(time.time() - start_time)))
69 |
70 | return parent
71 |
--------------------------------------------------------------------------------
/io_scene_wmo/wmo/ui/__init__.py:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/WowDevTools/Blender-WMO-import-export-scripts/f0954b16190286a5ac1fea9967d7f0ed3fddd820/io_scene_wmo/wmo/ui/__init__.py
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/io_scene_wmo/wmo/ui/enums.py:
--------------------------------------------------------------------------------
1 | shader_enum = [
2 | ('0', "Diffuse", ""), ('1', "Specular", ""), ('2', "Metal", ""),
3 | ('3', "Env", ""), ('4', "Opaque", ""), ('5', "EnvMetal", ""),
4 | ('6', "TwoLayerDiffuse", ""), ('7', "TwoLayerEnvMetal", ""), ('8', "TwoLayerTerrain", ""),
5 | ('9', "DiffuseEmissive", ""), ('10', "Tangent", ""), ('11', "MaskedEnvMetal", ""),
6 | ('12', "EnvMetalEmissive", ""), ('13', "TwoLayerDiffuseOpaque", ""), ('14', "TwoLayerDiffuseEmissive", "")
7 | ]
8 |
9 | terrain_type_enum = [
10 | ('0', "Dirt", ""), ('1', "Metallic", ""), ('2', "Stone", ""),
11 | ('3', "Snow", ""), ('4', "Wood", ""), ('5', "Grass", ""),
12 | ('6', "Leaves", ""), ('7', "Sand", ""), ('8', "Soggy", ""),
13 | ('9', "Dusty Grass", ""), ('10', "None", ""), ('11', "Water", "")
14 | ]
15 |
16 | blending_enum = [
17 | ('0', "Blend_Opaque", ""), ('1', "Blend_AlphaKey", ""), ('2', "Blend_Alpha", ""),
18 | ('3', "Blend_Add", ""), ('4', "Blend_Mod", ""), ('5', "Blend_Mod2x", ""),
19 | ('6', "Blend_ModAdd", ""), ('7', "Blend_InvSrcAlphaAdd", ""), ('8', "Blend_InvSrcAlphaOpaque", ""),
20 | ('9', "Blend_SrcAlphaOpaque", ""), ('10', "Blend_NoAlphaAdd", ""), ('11', "Blend_ConstantAlpha", "")
21 | ]
22 |
23 | material_flag_enum = [
24 | ("1", "Unlit", "Disable lighting", 'PMARKER', 0x1),
25 | ("2", "Unfogged", "Disable fog", 'FORCE_TURBULENCE', 0x2),
26 | ("4", "Two-sided", "Render from both sides", 'ARROW_LEFTRIGHT', 0x4),
27 | ("8", "Exterior light", "Ignore local WMO lighting, use world lighting instead", 'PMARKER_SEL', 0x8),
28 | ("16", "Night Glow", "Used for windows to glow at nighttime", 'PMARKER_ACT', 0x10),
29 | ("32", "Window", "Unknown, used for windows", 'MOD_WIREFRAME', 0x20),
30 | ("64", "Clamp_S", "Force texture to use clamp _s adressing", 'TRIA_RIGHT', 0x40),
31 | ("128", "Clamp_T", "Force texture to use clamp _t adressing", 'TRIA_RIGHT', 0x80)
32 | ]
33 |
34 | group_flag_enum = [
35 | ('0', "Vertex color", "Check if you need vertex color in this group", 'COLOR', 0x1),
36 | ('1', "No local lighting", "Use world-defined lighting in a group", 'PMARKER_SEL', 0x2),
37 | ('2', "Always draw", "Always draw the model. Disable portal-based geometry culling", 'MOD_PARTICLES', 0x4),
38 | ('3', "Mounts allowed", "Allow mounts in this indoor group", 'RESTRICT_VIEW_OFF', 0x8),
39 | ('4', "Use Skybox", "Display WMO skybox in this indoor group", 'WIRE', 0x10)
40 | ]
41 |
42 | place_type_enum = [('8', "Outdoor", "", 'CURVE_NCIRCLE', 0), ('8192', "Indoor", "", 'FORCE_FORCE', 1)]
43 |
44 | liquid_type_enum = [
45 | ('0', "No liquid", ""), ('1', "Water", ""), ('2', "Ocean", ""),
46 | ('3', "Magma", ""), ('4', "Slime", ""), ('5', "Slow Water", ""),
47 | ('6', "Slow Ocean", ""), ('7', "Slow Magma", ""), ('8', "Slow Slime", ""),
48 | ('9', "Fast Water", ""), ('10', "Fast Ocean", ""), ('11', "Fast Magma", ""),
49 | ('12', "Fast Slime", ""), ('13', "WMO Water", ""), ('14', "WMO Ocean", ""),
50 | ('15', "Green Lava", ""), ('17', "WMO Water - Interior", ""), ('19', "WMO Magma", ""),
51 | ('20', "WMO Slime", ""), ('21', "Naxxramas - Slime", ""), ('41', "Coilfang Raid - Water", ""),
52 | ('61', "Hyjal Past - Water", ""), ('81', "Lake Wintergrasp - Water", ""), ('100', "Basic Procedural Water", ""),
53 | ('121', "CoA Black - Magma", ""), ('141', "Chamber Magma", ""), ('181', "Orange Slime", "")
54 | ]
55 |
56 | portal_dir_alg_enum = [
57 | ("0", "Auto", "", 'MONKEY', 0),
58 | ("1", "Positive", "", 'ZOOMIN', 1),
59 | ("2", "Negative", "", 'ZOOMOUT', 2)
60 | ]
61 |
62 | root_flags_enum = [
63 | ("0", "Auto Attenuation", "Attenuate light on vertices based on distance from portal", 'MOD_MIRROR', 0x1),
64 | ("1", "Lighten Indoor", "Lighten up all indoor groups automatically", 'LAMP_SUN', 0x2),
65 | ("2", "Use Ambient", "Use ambient lighting inside indoor groups", 'PMARKER_ACT', 0x4)
66 | ]
67 |
68 | light_type_enum = [
69 | ('0', "Omni", ""), ('1', "Spot", ""),
70 | ('2', "Direct", ""), ('3', "Ambient", "")
71 | ]
72 |
--------------------------------------------------------------------------------
/io_scene_wmo/wmo/ui/panels.py:
--------------------------------------------------------------------------------
1 | from .enums import *
2 | from ...idproperty import idproperty
3 |
4 | import bpy
5 |
6 |
7 | ###############################
8 | ## Root properties
9 | ###############################
10 |
11 | class WoWRootPanel(bpy.types.Panel):
12 | bl_space_type = "PROPERTIES"
13 | bl_region_type = "WINDOW"
14 | bl_context = "scene"
15 | bl_label = "WoW Root"
16 |
17 | def draw_header(self, context):
18 | layout = self.layout
19 |
20 | def draw(self, context):
21 | layout = self.layout
22 | col = layout.column()
23 | col.prop(context.scene.WoWRoot, "Flags")
24 | col.separator()
25 |
26 | if "2" in context.scene.WoWRoot.Flags:
27 | col.prop(context.scene.WoWRoot, "AmbientColor")
28 |
29 | col.separator()
30 |
31 | col.prop(context.scene.WoWRoot, "SkyboxPath")
32 | col.prop(context.scene.WoWRoot, "WMOid")
33 |
34 | @classmethod
35 | def poll(cls, context):
36 | return (context.scene is not None)
37 |
38 |
39 | class MODS_Set(bpy.types.PropertyGroup):
40 | Name = bpy.props.StringProperty()
41 | StartDoodad = bpy.props.IntProperty()
42 | nDoodads = bpy.props.IntProperty()
43 | Padding = bpy.props.IntProperty()
44 |
45 |
46 | class MODN_String(bpy.types.PropertyGroup):
47 | Ofs = bpy.props.IntProperty()
48 | String = bpy.props.StringProperty()
49 |
50 |
51 | class MODD_Definition(bpy.types.PropertyGroup):
52 | NameOfs = bpy.props.IntProperty()
53 | Flags = bpy.props.IntProperty()
54 | Position = bpy.props.FloatVectorProperty()
55 | Rotation = bpy.props.FloatVectorProperty()
56 | Tilt = bpy.props.FloatProperty()
57 | Scale = bpy.props.FloatProperty()
58 | Color = bpy.props.FloatVectorProperty()
59 | ColorAlpha = bpy.props.FloatProperty()
60 |
61 |
62 | class WowRootPropertyGroup(bpy.types.PropertyGroup):
63 |
64 | MODS_Sets = bpy.props.CollectionProperty(type=MODS_Set)
65 | MODN_StringTable = bpy.props.CollectionProperty(type=MODN_String)
66 | MODD_Definitions = bpy.props.CollectionProperty(type=MODD_Definition)
67 |
68 | Flags = bpy.props.EnumProperty(
69 | name="Root flags",
70 | description="WoW WMO root flags",
71 | items=root_flags_enum,
72 | options={"ENUM_FLAG"}
73 | )
74 |
75 | AmbientColor = bpy.props.FloatVectorProperty(
76 | name="Ambient Color",
77 | subtype='COLOR',
78 | default=(1, 1, 1, 1),
79 | size=4,
80 | min=0.0,
81 | max=1.0
82 | )
83 |
84 | SkyboxPath = bpy.props.StringProperty(
85 | name="SkyboxPath",
86 | description="Skybox for WMO (.MDX)",
87 | default='',
88 | )
89 |
90 | WMOid = bpy.props.IntProperty(
91 | name="WMO DBC ID",
92 | description="Used in WMOAreaTable (optional)",
93 | default=0,
94 | )
95 |
96 |
97 | def RegisterWowRootProperties():
98 | bpy.types.Scene.WoWRoot = bpy.props.PointerProperty(type=WowRootPropertyGroup)
99 |
100 |
101 | def UnregisterWowRootProperties():
102 | bpy.types.Scene.WoWRoot = None
103 |
104 |
105 | ###############################
106 | ## Doodads
107 | ###############################
108 |
109 | class WoWDoodadPanel(bpy.types.Panel):
110 | bl_space_type = "PROPERTIES"
111 | bl_region_type = "WINDOW"
112 | bl_context = "object"
113 | bl_label = "WoW Doodad"
114 |
115 | def draw_header(self, context):
116 | layout = self.layout
117 |
118 | def draw(self, context):
119 | layout = self.layout
120 | layout.prop(context.object.WoWDoodad, "Path")
121 | layout.prop(context.object.WoWDoodad, "Color")
122 |
123 | col = layout.column()
124 | col.label("Flags:")
125 | col.prop(context.object.WoWDoodad, "Flags")
126 | layout.enabled = context.object.WoWDoodad.Enabled
127 |
128 | @classmethod
129 | def poll(cls, context):
130 | return (context.object is not None
131 | and context.object.WoWDoodad.Enabled
132 | and isinstance(context.object.data, bpy.types.Mesh))
133 |
134 |
135 | class WoWDoodadPropertyGroup(bpy.types.PropertyGroup):
136 |
137 | Path = bpy.props.StringProperty()
138 |
139 | Color = bpy.props.FloatVectorProperty(
140 | name="Color",
141 | subtype='COLOR',
142 | size=4,
143 | default=(1,1,1,1),
144 | min=0.0,
145 | max=1.0
146 | )
147 |
148 | Flags = bpy.props.EnumProperty(
149 | name ="Doodad flags",
150 | description ="WoW doodad instance flags",
151 | items =[
152 | ("1" , "Accept Projected Tex.", ""),
153 | ("2", "Adjust lighting", ""),
154 | ("4", "Unknown", ""),
155 | ("8", "Unknown", "")],
156 | options={"ENUM_FLAG"}
157 | )
158 |
159 | Enabled = bpy.props.BoolProperty(
160 | name="",
161 | description="Enable WoW Doodad properties"
162 | )
163 |
164 |
165 | def RegisterWoWDoodadProperties():
166 | bpy.types.Object.WoWDoodad = bpy.props.PointerProperty(type=WoWDoodadPropertyGroup)
167 |
168 |
169 | def UnregisterWoWDoodadProperties():
170 | bpy.types.Object.WoWDoodad = None
171 |
172 |
173 | ###############################
174 | ## Material
175 | ###############################
176 |
177 | class WowMaterialPanel(bpy.types.Panel):
178 | bl_space_type = "PROPERTIES"
179 | bl_region_type = "WINDOW"
180 | bl_context = "material"
181 | bl_label = "WoW Material"
182 |
183 | def draw_header(self, context):
184 | layout = self.layout
185 | self.layout.prop(context.material.WowMaterial, "Enabled")
186 |
187 | def draw(self, context):
188 | layout = self.layout
189 | col = layout.column()
190 | col.prop(context.material.WowMaterial, "Shader")
191 | col.prop(context.material.WowMaterial, "TerrainType")
192 | col.prop(context.material.WowMaterial, "BlendingMode")
193 |
194 | col.separator()
195 | col.prop(context.material.WowMaterial, "Texture1")
196 | col.prop(context.material.WowMaterial, "Texture2")
197 |
198 | col.separator()
199 | col.label("Flags:")
200 | col.prop(context.material.WowMaterial, "Flags")
201 |
202 | layout.prop(context.material.WowMaterial, "EmissiveColor")
203 | layout.prop(context.material.WowMaterial, "DiffColor")
204 | layout.enabled = context.material.WowMaterial.Enabled
205 |
206 | @classmethod
207 | def poll(cls, context):
208 | return context.material is not None
209 |
210 |
211 | class WowMaterialPropertyGroup(bpy.types.PropertyGroup):
212 |
213 | Enabled = bpy.props.BoolProperty(
214 | name="",
215 | description="Enable WoW material properties"
216 | )
217 |
218 | Flags = bpy.props.EnumProperty(
219 | name="Material flags",
220 | description="WoW material flags",
221 | items=material_flag_enum,
222 | options={"ENUM_FLAG"}
223 | )
224 |
225 | Shader = bpy.props.EnumProperty(
226 | items=shader_enum,
227 | name="Shader",
228 | description="WoW shader assigned to this material"
229 | )
230 |
231 | BlendingMode = bpy.props.EnumProperty(
232 | items=blending_enum,
233 | name="Blending",
234 | description="WoW material blending mode"
235 | )
236 |
237 | Texture1 = bpy.props.StringProperty(
238 | name="Texture 1",
239 | description="Diffuse texture"
240 | )
241 |
242 | EmissiveColor = bpy.props.FloatVectorProperty(
243 | name="Emissive Color",
244 | subtype='COLOR',
245 | default=(1,1,1,1),
246 | size=4,
247 | min=0.0,
248 | max=1.0
249 | )
250 |
251 | Texture2 = bpy.props.StringProperty(
252 | name="Texture 2",
253 | description="Environment texture"
254 | )
255 |
256 | DiffColor = bpy.props.FloatVectorProperty(
257 | name="Diffuse Color",
258 | subtype='COLOR',
259 | default=(1,1,1,1),
260 | size=4,
261 | min=0.0,
262 | max=1.0
263 | )
264 |
265 | TerrainType = bpy.props.EnumProperty(
266 | items=terrain_type_enum,
267 | name="Terrain Type",
268 | description="Terrain type assigned to this material. Used for producing correct footstep sounds."
269 | )
270 |
271 |
272 | def RegisterWowMaterialProperties():
273 | bpy.types.Material.WowMaterial = bpy.props.PointerProperty(type=WowMaterialPropertyGroup)
274 |
275 | def UnregisterWowMaterialProperties():
276 | bpy.types.Material.WowMaterial = None
277 |
278 |
279 | ###############################
280 | ## Light
281 | ###############################
282 |
283 | class WowLightPanel(bpy.types.Panel):
284 | bl_space_type = "PROPERTIES"
285 | bl_region_type = "WINDOW"
286 | bl_context = "data"
287 | bl_label = "WoW light"
288 |
289 | def draw_header(self, context):
290 | self.layout.prop(context.object.data.WowLight, "Enabled")
291 |
292 | def draw(self, context):
293 | layout = self.layout
294 | self.layout.prop(context.object.data.WowLight, "LightType")
295 | self.layout.prop(context.object.data.WowLight, "UseAttenuation")
296 | self.layout.prop(context.object.data.WowLight, "Color")
297 | self.layout.prop(context.object.data.WowLight, "Intensity")
298 | self.layout.prop(context.object.data.WowLight, "AttenuationStart")
299 | self.layout.prop(context.object.data.WowLight, "AttenuationEnd")
300 | layout.enabled = context.object.data.WowLight.Enabled
301 |
302 | @classmethod
303 | def poll(cls, context):
304 | return (context.object is not None
305 | and context.object.data is not None
306 | and isinstance(context.object.data, bpy.types.Lamp)
307 | )
308 |
309 |
310 | class WowLightPropertyGroup(bpy.types.PropertyGroup):
311 |
312 | Enabled = bpy.props.BoolProperty(
313 | name="",
314 | description="Enable wow light properties"
315 | )
316 |
317 | LightType = bpy.props.EnumProperty(
318 | items=light_type_enum,
319 | name="Type",
320 | description="Type of the lamp"
321 | )
322 |
323 | Type = bpy.props.BoolProperty(
324 | name="Type",
325 | description="Unknown"
326 | )
327 |
328 | UseAttenuation = bpy.props.BoolProperty(
329 | name="Use attenuation",
330 | description="True if lamp use attenuation"
331 | )
332 |
333 | Padding = bpy.props.BoolProperty(
334 | name="Padding",
335 | description="True if lamp use Padding"
336 | )
337 |
338 | Color = bpy.props.FloatVectorProperty(
339 | name="Color",
340 | subtype='COLOR',
341 | default=(1,1,1),
342 | min=0.0,
343 | max=1.0
344 | )
345 |
346 | Intensity = bpy.props.FloatProperty(
347 | name="Intensity",
348 | description="Intensity of the lamp"
349 | )
350 |
351 | ColorAlpha = bpy.props.FloatProperty(
352 | name="ColorAlpha",
353 | description="Color alpha",
354 | default=1,
355 | min=0.0,
356 | max=1.0
357 | )
358 |
359 | AttenuationStart = bpy.props.FloatProperty(
360 | name="Attenuation start",
361 | description="Distance at which light intensity starts to decrease"
362 | )
363 |
364 | AttenuationEnd = bpy.props.FloatProperty(
365 | name="Attenuation end",
366 | description="Distance at which light intensity reach 0"
367 | )
368 |
369 |
370 | def RegisterWowLightProperties():
371 | bpy.types.Lamp.WowLight = bpy.props.PointerProperty(type=WowLightPropertyGroup)
372 |
373 |
374 | def UnregisterWowLightProperties():
375 | bpy.types.Lamp.WowLight = None
376 |
377 |
378 | ###############################
379 | ## Vertex Info
380 | ###############################
381 |
382 | class WowVertexInfoPanel(bpy.types.Panel):
383 | bl_space_type = "PROPERTIES"
384 | bl_region_type = "WINDOW"
385 | bl_context = "data"
386 | bl_label = "WoW Vertex Info"
387 |
388 | def draw_header(self, context):
389 | layout = self.layout
390 |
391 | def draw(self, context):
392 | layout = self.layout
393 | row = layout.row()
394 | self.layout.prop_search(context.object.WowVertexInfo, "VertexGroup",
395 | context.object, "vertex_groups", text="Collision vertex group"
396 | )
397 |
398 | self.layout.prop(context.object.WowVertexInfo, "NodeSize", slider=True)
399 |
400 | self.layout.prop_search(context.object.WowVertexInfo, "BatchTypeA", context.object,
401 | "vertex_groups", text="Batch type A vertex group"
402 | )
403 |
404 | self.layout.prop_search(context.object.WowVertexInfo, "BatchTypeB",
405 | context.object, "vertex_groups", text="Batch type B vertex group"
406 | )
407 |
408 | self.layout.prop_search(context.object.WowVertexInfo, "Lightmap",
409 | context.object, "vertex_groups", text="Lightmap"
410 | )
411 |
412 | self.layout.prop_search(context.object.WowVertexInfo, "Blendmap", context.object,
413 | "vertex_groups", text="Blendmap"
414 | )
415 |
416 | self.layout.prop_search(context.object.WowVertexInfo, "SecondUV", context.object.data,
417 | "uv_textures", text="Second UV"
418 | )
419 |
420 | @classmethod
421 | def poll(cls, context):
422 | return (context.object is not None
423 | and context.object.data is not None
424 | and isinstance(context.object.data,bpy.types.Mesh)
425 | and context.object.WowWMOGroup.Enabled
426 | )
427 |
428 | class WowVertexInfoPropertyGroup(bpy.types.PropertyGroup):
429 | VertexGroup = bpy.props.StringProperty()
430 |
431 | NodeSize = bpy.props.IntProperty(
432 | name="Node max size",
433 | description="Max count of faces for a node in bsp tree",
434 | default=2500, min=1,
435 | soft_max=5000
436 | )
437 |
438 | BatchTypeA = bpy.props.StringProperty()
439 | BatchTypeB = bpy.props.StringProperty()
440 | Lightmap = bpy.props.StringProperty()
441 | Blendmap = bpy.props.StringProperty()
442 | SecondUV = bpy.props.StringProperty()
443 |
444 | def RegisterWowVertexInfoProperties():
445 | bpy.types.Object.WowVertexInfo = bpy.props.PointerProperty(type=WowVertexInfoPropertyGroup)
446 |
447 | def UnregisterWowVertexInfoProperties():
448 | bpy.types.Object.WowVertexInfo = None
449 |
450 |
451 | ###############################
452 | ## WMO Group
453 | ###############################
454 | class WowWMOGroupPanel(bpy.types.Panel):
455 | bl_space_type = "PROPERTIES"
456 | bl_region_type = "WINDOW"
457 | bl_context = "object"
458 | bl_label = "WoW WMO Group"
459 |
460 | def draw_header(self, context):
461 | layout = self.layout
462 | self.layout.prop(context.object.WowWMOGroup, "Enabled")
463 |
464 | def draw(self, context):
465 | col = self.layout.column()
466 | col.prop(context.object.WowWMOGroup, "GroupDesc")
467 |
468 | col.separator()
469 | col.label("Flags:")
470 | col.prop(context.object.WowWMOGroup, "PlaceType")
471 | col.prop(context.object.WowWMOGroup, "Flags")
472 |
473 | col.separator()
474 | col.label("Fogs:")
475 | idproperty.layout_id_prop(col, context.object.WowWMOGroup, "Fog1")
476 | idproperty.layout_id_prop(col, context.object.WowWMOGroup, "Fog2")
477 | idproperty.layout_id_prop(col, context.object.WowWMOGroup, "Fog3")
478 | idproperty.layout_id_prop(col, context.object.WowWMOGroup, "Fog4")
479 |
480 | col.separator()
481 | col.prop(context.object.WowWMOGroup, "GroupDBCid")
482 | col.prop(context.object.WowWMOGroup, "LiquidType")
483 |
484 | idproperty.enabled = context.object.WowLiquid.Enabled
485 | self.layout.enabled = context.object.WowWMOGroup.Enabled
486 |
487 | @classmethod
488 | def poll(cls, context):
489 | return (context.object is not None
490 | and context.object.data is not None
491 | and isinstance(context.object.data,bpy.types.Mesh)
492 | and not context.object.WowPortalPlane.Enabled
493 | and not context.object.WowLiquid.Enabled
494 | and not context.object.WowFog.Enabled
495 | and not context.object.WoWDoodad.Enabled
496 | )
497 |
498 | def fog_validator(ob):
499 | return ob.WowFog.Enabled
500 |
501 | class WowWMOMODRStore(bpy.types.PropertyGroup):
502 | value = bpy.props.IntProperty(name="Doodads Ref")
503 |
504 | class WowWMOPortalRel(bpy.types.PropertyGroup):
505 | id = bpy.props.StringProperty()
506 |
507 | class WowWMOLightRel(bpy.types.PropertyGroup):
508 | id = bpy.props.IntProperty()
509 |
510 | class WowWMODoodadRel(bpy.types.PropertyGroup):
511 | id = bpy.props.IntProperty()
512 |
513 | class WowWMOGroupRelations(bpy.types.PropertyGroup):
514 | """Used for export internally"""
515 | Portals = bpy.props.CollectionProperty(type=WowWMOPortalRel)
516 | Lights = bpy.props.CollectionProperty(type=WowWMOLightRel)
517 | Liquid = bpy.props.StringProperty()
518 | Doodads = bpy.props.CollectionProperty(type=WowWMODoodadRel)
519 |
520 |
521 | class WowWMOGroupPropertyGroup(bpy.types.PropertyGroup):
522 |
523 | GroupDesc = bpy.props.StringProperty(name="Description")
524 |
525 | Enabled = bpy.props.BoolProperty(
526 | name="",
527 | description="Enable wow WMO group properties"
528 | )
529 |
530 | Flags = bpy.props.EnumProperty(
531 | items=group_flag_enum,
532 | options={'ENUM_FLAG'}
533 | )
534 |
535 | PlaceType = bpy.props.EnumProperty(
536 | items=place_type_enum,
537 | name="Place Type",
538 | description="Group is indoor or outdoor"
539 | )
540 |
541 | GroupID = bpy.props.IntProperty(
542 | name="",
543 | description="Group identifier used for export"
544 | )
545 |
546 | GroupDBCid = bpy.props.IntProperty(
547 | name="DBC Group ID",
548 | description="WMO Group ID in DBC file"
549 | )
550 |
551 | LiquidType = bpy.props.EnumProperty(
552 | items=liquid_type_enum,
553 | name="LiquidType",
554 | description="Fill this WMO group with selected liquid."
555 | )
556 |
557 | Fog1 = idproperty.ObjectIDProperty(name="Fog #1", validator=fog_validator)
558 |
559 | Fog2 = idproperty.ObjectIDProperty(name="Fog #2", validator=fog_validator)
560 |
561 | Fog3 = idproperty.ObjectIDProperty(name="Fog #3", validator=fog_validator)
562 |
563 | Fog4 = idproperty.ObjectIDProperty(name="Fog #4", validator=fog_validator)
564 |
565 |
566 | MODR = bpy.props.CollectionProperty(type=WowWMOMODRStore)
567 |
568 | Relations = bpy.props.PointerProperty(type=WowWMOGroupRelations)
569 |
570 | def RegisterWowWMOGroupProperties():
571 | bpy.types.Object.WowWMOGroup = bpy.props.PointerProperty(type=WowWMOGroupPropertyGroup)
572 |
573 | def UnregisterWowWMOGroupProperties():
574 | bpy.types.Object.WowWMOGroup = None
575 |
576 |
577 | ###############################
578 | ## Portal plane
579 | ###############################
580 |
581 | class WowPortalPlanePanel(bpy.types.Panel):
582 | bl_space_type = "PROPERTIES"
583 | bl_region_type = "WINDOW"
584 | bl_context = "object"
585 | bl_label = "WoW Portal Plane"
586 |
587 | def draw_header(self, context):
588 | layout = self.layout
589 | self.layout.prop(context.object.WowPortalPlane, "Enabled")
590 |
591 | def draw(self, context):
592 | layout = self.layout
593 | row = layout.row()
594 |
595 | column = layout.column()
596 | idproperty.layout_id_prop(column, context.object.WowPortalPlane, "First")
597 | idproperty.layout_id_prop(column, context.object.WowPortalPlane, "Second")
598 |
599 | col = layout.column()
600 |
601 | col.separator()
602 | col.label("Relation direction:")
603 | col.prop(context.object.WowPortalPlane, "Algorithm", expand=True)
604 |
605 | idproperty.enabled = context.object.WowLiquid.Enabled
606 | layout.enabled = context.object.WowPortalPlane.Enabled
607 |
608 | @classmethod
609 | def poll(cls, context):
610 | return (context.object is not None
611 | and context.object.data is not None
612 | and isinstance(context.object.data,bpy.types.Mesh)
613 | and not context.object.WowWMOGroup.Enabled
614 | and not context.object.WowLiquid.Enabled
615 | and not context.object.WowFog.Enabled
616 | and not context.object.WoWDoodad.Enabled
617 | )
618 |
619 | def portal_validator(ob):
620 | return ob.type == 'MESH' and ob.WowWMOGroup.Enabled
621 |
622 | class WowPortalPlanePropertyGroup(bpy.types.PropertyGroup):
623 |
624 | Enabled = bpy.props.BoolProperty(
625 | name="",
626 | description="Enable wow WMO group properties"
627 | )
628 |
629 | First = idproperty.ObjectIDProperty(
630 | name="First group",
631 | validator=portal_validator
632 | )
633 |
634 | Second = idproperty.ObjectIDProperty(
635 | name="Second group",
636 | validator=portal_validator
637 | )
638 |
639 | PortalID = bpy.props.IntProperty(
640 | name="Portal's ID",
641 | description="Portal ID"
642 | )
643 |
644 | Algorithm = bpy.props.EnumProperty(
645 | items=portal_dir_alg_enum,
646 | default="0"
647 | )
648 |
649 |
650 | def RegisterWowPortalPlaneProperties():
651 | bpy.types.Object.WowPortalPlane = bpy.props.PointerProperty(type=WowPortalPlanePropertyGroup)
652 |
653 | def UnregisterWowPortalPlaneProperties():
654 | bpy.types.Object.WowPortalPlane = None
655 |
656 | ###############################
657 | ## Liquid
658 | ###############################
659 |
660 | class WowLiquidPanel(bpy.types.Panel):
661 | bl_space_type = "PROPERTIES"
662 | bl_region_type = "WINDOW"
663 | bl_context = "object"
664 | bl_label = "WoW Liquid"
665 |
666 | def draw_header(self, context):
667 | layout = self.layout
668 |
669 | def draw(self, context):
670 | layout = self.layout
671 | row = layout.row()
672 | self.layout.prop(context.object.WowLiquid, "LiquidType")
673 | self.layout.prop(context.object.WowLiquid, "Color")
674 |
675 | column = layout.column()
676 | idproperty.layout_id_prop(column, context.object.WowLiquid, "WMOGroup")
677 |
678 | idproperty.enabled = context.object.WowLiquid.Enabled
679 | layout.enabled = context.object.WowLiquid.Enabled
680 |
681 | @classmethod
682 | def poll(cls, context):
683 | return (context.object is not None
684 | and context.object.data is not None
685 | and isinstance(context.object.data,bpy.types.Mesh)
686 | and context.object.WowLiquid.Enabled
687 | )
688 |
689 | def liquid_validator(ob):
690 | for object in bpy.context.scene.objects:
691 | if object.type == 'MESH' and object.WowLiquid.WMOGroup == ob.name:
692 | bpy.ops.render.report_message(message="Test", type=False )
693 | return False
694 | return ob.WowWMOGroup.Enabled
695 |
696 | class WowLiquidPropertyGroup(bpy.types.PropertyGroup):
697 |
698 | Enabled = bpy.props.BoolProperty(
699 | name="",
700 | description="Enable wow liquid properties",
701 | default=False
702 | )
703 |
704 | Color = bpy.props.FloatVectorProperty(
705 | name="Color",
706 | subtype='COLOR',
707 | default=(0.08, 0.08, 0.08, 1),
708 | size=4,
709 | min=0.0,
710 | max=1.0
711 | )
712 |
713 | LiquidType = bpy.props.EnumProperty(
714 | items=liquid_type_enum,
715 | name="Liquid Type",
716 | description="Type of the liquid present in this WMO group"
717 | )
718 |
719 | WMOGroup = idproperty.ObjectIDProperty(
720 | name="WMO Group",
721 | validator=liquid_validator
722 | )
723 |
724 | def RegisterWowLiquidProperties():
725 | bpy.types.Object.WowLiquid = bpy.props.PointerProperty(type=WowLiquidPropertyGroup)
726 |
727 | def UnregisterWowLiquidProperties():
728 | bpy.types.Object.WowLiquid = None
729 |
730 |
731 | ###############################
732 | ## Fog
733 | ###############################
734 | class WowFogPanel(bpy.types.Panel):
735 | bl_space_type = "PROPERTIES"
736 | bl_region_type = "WINDOW"
737 | bl_context = "object"
738 | bl_label = "WoW Fog"
739 |
740 | def draw_header(self, context):
741 | layout = self.layout
742 |
743 | def draw(self, context):
744 | layout = self.layout
745 | row = layout.row()
746 | layout.enabled = context.object.WowFog.Enabled
747 | self.layout.prop(context.object.WowFog, "IgnoreRadius")
748 | self.layout.prop(context.object.WowFog, "Unknown")
749 | self.layout.prop(context.object.WowFog, "InnerRadius")
750 | self.layout.prop(context.object.WowFog, "EndDist")
751 | self.layout.prop(context.object.WowFog, "StartFactor")
752 | self.layout.prop(context.object.WowFog, "Color1")
753 | self.layout.prop(context.object.WowFog, "EndDist2")
754 | self.layout.prop(context.object.WowFog, "StartFactor2")
755 | self.layout.prop(context.object.WowFog, "Color2")
756 |
757 | @classmethod
758 | def poll(cls, context):
759 | return (context.object is not None
760 | and context.object.data is not None
761 | and isinstance(context.object.data,bpy.types.Mesh)
762 | and context.object.WowFog.Enabled
763 | )
764 |
765 | def UpdateFogColor(self, context):
766 | bpy.context.scene.objects.active.color = (self.Color1[0], self.Color1[1], self.Color1[2], 0.5)
767 |
768 |
769 | class WowFogPropertyGroup(bpy.types.PropertyGroup):
770 |
771 | Enabled = bpy.props.BoolProperty(
772 | name="",
773 | description="Enable WoW WMO fog properties"
774 | )
775 |
776 | FogID = bpy.props.IntProperty(
777 | name="WMO Group ID",
778 | description="Used internally for exporting",
779 | default= 0,
780 | )
781 |
782 | IgnoreRadius = bpy.props.BoolProperty(
783 | name="Ignore Radius",
784 | description="Ignore radius in CWorldView::QueryCameraFog",
785 | default = False
786 | )
787 |
788 | Unknown = bpy.props.BoolProperty(
789 | name="Unknown Flag",
790 | description="Check that in if you know what it is",
791 | default = False
792 | )
793 |
794 | InnerRadius = bpy.props.FloatProperty(
795 | name="Inner Radius (%)",
796 | description="A radius of fog starting to fade",
797 | default=100.0,
798 | min=0.0,
799 | max=100.0
800 | )
801 |
802 | EndDist = bpy.props.FloatProperty(
803 | name="Farclip",
804 | description="Fog farclip",
805 | default=70.0,
806 | min=0.0,
807 | max=2048.0
808 | )
809 |
810 | StartFactor = bpy.props.FloatProperty(
811 | name="Nearclip",
812 | description="Fog nearclip",
813 | default=0.1,
814 | min=0.0,
815 | max=1.0
816 | )
817 |
818 | Color1 = bpy.props.FloatVectorProperty(
819 | name="Color",
820 | subtype='COLOR',
821 | default=(1,1,1),
822 | min=0.0,
823 | max=1.0,
824 | update=UpdateFogColor
825 | )
826 |
827 | EndDist2 = bpy.props.FloatProperty(
828 | name="Underwater farclip",
829 | description="Underwater fog farclip",
830 | default=70.0,
831 | min=0.0,
832 | max=250.0
833 | )
834 |
835 | StartFactor2 = bpy.props.FloatProperty(
836 | name="Underwater nearclip",
837 | description="Underwater fog nearclip",
838 | default=0.1,
839 | min=0.0,
840 | max=1.0
841 | )
842 |
843 | Color2 = bpy.props.FloatVectorProperty(
844 | name="Underwater Color",
845 | subtype='COLOR',
846 | default=(1,1,1),
847 | min=0.0,
848 | max=1.0
849 | )
850 |
851 | def RegisterWowFogProperties():
852 | bpy.types.Object.WowFog = bpy.props.PointerProperty(type=WowFogPropertyGroup)
853 |
854 | def UnregisterWowFogProperties():
855 | bpy.types.Object.WowFog = None
856 |
857 |
858 | ###############################
859 | ## WMO Toolbar
860 | ###############################
861 |
862 | def update_wow_visibility(self, context):
863 | values = self.WoWVisibility
864 | for obj in self.objects:
865 | if obj.type == "MESH":
866 | if obj.WowWMOGroup.Enabled:
867 | if obj.WowWMOGroup.PlaceType == '8':
868 | obj.hide = False if '0' in values else True
869 | else:
870 | obj.hide = False if '1' in values else True
871 | elif obj.WowPortalPlane.Enabled:
872 | obj.hide = False if '2' in values else True
873 | elif obj.WowFog.Enabled:
874 | obj.hide = False if '3' in values else True
875 | elif obj.WowLiquid.Enabled:
876 | obj.hide = False if '4' in values else True
877 | elif obj.type == "LAMP" and obj.data.WowLight.Enabled:
878 | obj.hide = False if '5' in values else True
879 |
880 |
881 | def update_liquid_flags(self, context):
882 | value = self.WoWLiquidFlags
883 |
884 | water = bpy.context.scene.objects.active
885 | mesh = water.data
886 | if water.WowLiquid.Enabled:
887 | layer = mesh.vertex_colors.get("flag_" + value)
888 |
889 | if layer:
890 | layer.active = True
891 | mesh.use_paint_mask = True
892 | else:
893 | layer = mesh.vertex_colors.new("flag_" + value)
894 | layer.active = True
895 |
896 |
897 | def get_doodad_sets(self, context):
898 | has_global = False
899 | doodad_set_objects = set()
900 | doodad_sets = []
901 |
902 | for obj in bpy.context.scene.objects:
903 | if obj.WoWDoodad.Enabled and obj.parent:
904 | if obj.parent.name != "Set_$DefaultGlobal":
905 | doodad_set_objects.add(obj.parent)
906 | else:
907 | has_global = True
908 |
909 | for index, obj in enumerate(sorted(doodad_set_objects, key=lambda x:x.name), 1 + has_global):
910 | doodad_sets.append((obj.name, obj.name, "", 'SCENE_DATA', index))
911 |
912 | doodad_sets.insert(0, ("None", "No set", "", 'X', 0))
913 | if has_global:
914 | doodad_sets.insert(1, ("Set_$DefaultGlobal", "Set_$DefaultGlobal", "", 'WORLD', 1))
915 |
916 | return doodad_sets
917 |
918 |
919 | def switch_doodad_set(self, context):
920 | set = self.WoWDoodadVisibility
921 |
922 | for obj in bpy.context.scene.objects:
923 | if obj.WoWDoodad.Enabled:
924 | if obj.parent:
925 | name = obj.parent.name
926 | obj.hide = set == "None" or name != set and name != "Set_$DefaultGlobal"
927 | else:
928 | obj.hide = True
929 |
930 |
931 | def RegisterWoWVisibilityProperties():
932 | bpy.types.Scene.WoWVisibility = bpy.props.EnumProperty(
933 | items=[
934 | ('0', "Outdoor", "Display outdoor groups", 'BBOX', 0x1),
935 | ('1', "Indoor", "Display indoor groups", 'ROTATE', 0x2),
936 | ('2', "Portals", "Display portals", 'MOD_PARTICLES', 0x4),
937 | ('3', "Fogs", "Display fogs", 'FORCE_TURBULENCE', 0x8),
938 | ('4', "Liquids", "Display liquids", 'MOD_FLUIDSIM', 0x10),
939 | ('5', "Lights", "Display lights", 'LAMP_SPOT', 0x20)],
940 | options={'ENUM_FLAG'},
941 | default={'0', '1', '2', '3', '4', '5'},
942 | update=update_wow_visibility
943 | )
944 |
945 | bpy.types.Scene.WoWLiquidFlags = bpy.props.EnumProperty(
946 | items=[
947 | ('0x1', "Flag 0x01", "Switch to this flag", 'MOD_SOFT', 0),
948 | ('0x2', "Flag 0x02", "Switch to this flag", 'MOD_SOFT', 1),
949 | ('0x4', "Flag 0x04", "Switch to this flag", 'MOD_SOFT', 2),
950 | ('0x8', "Invisible", "Switch to this flag", 'RESTRICT_VIEW_OFF', 3),
951 | ('0x10', "Flag 0x10", "Switch to this flag", 'MOD_SOFT', 4),
952 | ('0x20', "Flag 0x20", "Switch to this flag", 'MOD_SOFT', 5),
953 | ('0x40', "Flag 0x40", "Switch to this flag", 'MOD_SOFT', 6),
954 | ('0x80', "Flag 0x80", "Switch to this flag", 'MOD_SOFT', 7)],
955 | default='0x1',
956 | update=update_liquid_flags
957 | )
958 |
959 | bpy.types.Scene.WoWDoodadVisibility = bpy.props.EnumProperty(
960 | name="",
961 | description="Switch doodad sets",
962 | items=get_doodad_sets,
963 | update=switch_doodad_set
964 | )
965 |
966 | def UnregisterWoWVisibilityProperties():
967 | bpy.types.Scene.WoWVisibility = None
968 | bpy.types.Scene.WoWLiquidFlags = None
969 | bpy.types.Scene.WoWDoodadVisibility = None
970 |
971 | class WMOToolsPanelObjectMode(bpy.types.Panel):
972 | bl_label = 'Quick WMO'
973 | bl_idname = 'WMOQuickPanelObjMode'
974 | bl_space_type = 'VIEW_3D'
975 | bl_region_type = 'TOOLS'
976 | bl_context = 'objectmode'
977 | bl_category = 'WMO'
978 |
979 | def draw(self, context):
980 | layout = self.layout.split()
981 |
982 | has_sets = True if bpy.context.scene.WoWRoot.MODS_Sets else False
983 | game_data_loaded = hasattr(bpy, "wow_game_data") and bpy.wow_game_data.files
984 |
985 | col = layout.column(align=True)
986 |
987 | col.label(text="Display:")
988 | col_row = col.row()
989 | col_row.column(align=True).prop(context.scene, "WoWVisibility")
990 | col_col = col_row.column(align=True)
991 | col_col.operator("scene.wow_wmo_select_entity", text='', icon='VIEWZOOM').Entity = 'Outdoor'
992 | col_col.operator("scene.wow_wmo_select_entity", text='', icon='VIEWZOOM').Entity = 'Indoor'
993 | col_col.operator("scene.wow_wmo_select_entity", text='', icon='VIEWZOOM').Entity = 'WowPortalPlane'
994 | col_col.operator("scene.wow_wmo_select_entity", text='', icon='VIEWZOOM').Entity = 'WowFog'
995 | col_col.operator("scene.wow_wmo_select_entity", text='', icon='VIEWZOOM').Entity = 'WowLiquid'
996 | col_col.operator("scene.wow_wmo_select_entity", text='', icon='VIEWZOOM').Entity = 'WowLight'
997 |
998 | if not bpy.context.scene.WoWRoot.MODS_Sets:
999 | box2_row2 = col.row()
1000 | box2_row2.prop(context.scene, "WoWDoodadVisibility", expand=False)
1001 | box2_row2.operator("scene.wow_wmo_select_entity", text='', icon='VIEWZOOM').Entity = 'WoWDoodad'
1002 |
1003 | col.separator()
1004 | col.label(text="Add to scene:")
1005 | box1 = col.box().column(align=True)
1006 | box1_col = box1.column(align=True)
1007 | box1_row1 = box1_col.row(align=True)
1008 | box1_row1.operator("scene.wow_add_fog", text = 'Fog', icon = 'GROUP_VERTEX')
1009 | box1_row1.operator("scene.wow_add_water", text = 'Water', icon = 'MOD_WAVE')
1010 | box1_row2 = box1_col.row(align=True)
1011 | if game_data_loaded:
1012 | if not has_sets:
1013 | box1_row2.operator("scene.wow_wmo_import_doodad_from_wmv", text='M2', icon = 'LOAD_FACTORY')
1014 | box1_row2.operator("scene.wow_import_last_wmo_from_wmv", text = 'WMO', icon = 'APPEND_BLEND')
1015 |
1016 | box1_col.operator("scene.wow_add_scale_reference", text = 'Scale', icon = 'OUTLINER_OB_ARMATURE')
1017 |
1018 | col.label(text="Game data:")
1019 | icon = 'COLOR_GREEN' if game_data_loaded else 'COLOR_RED'
1020 | text = "Unload game data" if game_data_loaded else "Load game data"
1021 | col.operator("scene.load_wow_filesystem", text=text, icon = icon)
1022 |
1023 | if bpy.context.selected_objects:
1024 | col.separator()
1025 | col.label(text="Selected:")
1026 | box = col.box().column(align=True)
1027 | #box.label(text="Convert:")
1028 | box.menu("view3D.convert_to_menu", text="Convert selected")
1029 | box.label(text="Apply:")
1030 | box_col = box.column(align=True)
1031 | box_col.operator("scene.wow_quick_collision", text='Quick collision', icon='STYLUS_PRESSURE')
1032 | box_col.operator("scene.wow_fill_textures", text='Fill texture paths', icon='FILE_IMAGE')
1033 | box_col.operator("scene.wow_set_portal_dir_alg", text='Set portal dir.', icon='FILE_REFRESH')
1034 | box_col.operator("scene.wow_bake_portal_relations", text='Bake portal rels.', icon='LINKED')
1035 | box.label(text="Doodads:")
1036 | box_col2 = box.column(align=True)
1037 | if not has_sets:
1038 | box_col2.operator("scene.wow_doodad_set_add", text='Add to doodadset', icon='ZOOMIN')
1039 | box_col2.operator("scene.wow_doodads_bake_color", text='Bake color', icon='GROUP_VCOL')
1040 | box_col2.operator("scene.wow_doodad_set_color", text='Set color', icon='COLOR')
1041 | box_col2.operator("scene.wow_doodad_set_template_action", text='Template action', icon='FORCE_MAGNETIC')
1042 | else:
1043 | box_col2.operator("scene.wow_clear_preserved_doodad_sets", text='Clear doodad sets', icon='CANCEL')
1044 |
1045 | class ConvertOperators(bpy.types.Menu):
1046 | bl_label = "Convert"
1047 | bl_idname = "view3D.convert_to_menu"
1048 | bl_options = {'REGISTER'}
1049 |
1050 | def draw(self, context):
1051 | layout = self.layout
1052 | col = layout.column()
1053 | col.operator("scene.wow_selected_objects_to_group", text='To WMO group', icon='OBJECT_DATA')
1054 | col.operator("scene.wow_selected_objects_to_wow_material", text='To WMO material', icon='SMOOTH')
1055 | col.operator("scene.wow_selected_objects_to_portals", text='To WMO portal', icon='MOD_MIRROR')
1056 | col.operator("scene.wow_texface_to_material", text='Texface to material', icon='TEXTURE_DATA')
1057 |
1058 | class INFO_MT_mesh_WoW_components_add(bpy.types.Menu):
1059 | bl_label = "WoW"
1060 | bl_idname = "view3D.add_wow_components_menu"
1061 | bl_options = {'REGISTER'}
1062 |
1063 | def draw(self, context):
1064 | layout = self.layout
1065 | col = layout.column()
1066 | col.operator("scene.wow_add_fog", text = 'Fog', icon = 'GROUP_VERTEX')
1067 | col.operator("scene.wow_add_water", text = 'Water', icon = 'MOD_WAVE')
1068 | col.operator("scene.wow_add_scale_reference", text = 'Scale', icon = 'OUTLINER_OB_ARMATURE')
1069 |
1070 | if hasattr(bpy, "wow_game_data") and bpy.wow_game_data.files:
1071 | col.operator("scene.wow_wmo_import_doodad_from_wmv", text='M2', icon='LOAD_FACTORY')
1072 | col.operator("scene.wow_import_last_wmo_from_wmv", text='WMO', icon='APPEND_BLEND')
1073 |
1074 | def wow_components_add_menu_item(self, context):
1075 | self.layout.menu("view3D.add_wow_components_menu", icon = 'SOLO_ON')
1076 |
1077 |
1078 | class WoWToolsPanelLiquidFlags(bpy.types.Panel):
1079 | bl_label = 'Liquid Flags'
1080 | bl_idname = 'WMOQuickPanelVertexColorMode'
1081 | bl_space_type = 'VIEW_3D'
1082 | bl_region_type = 'TOOLS'
1083 | bl_context = 'vertexpaint'
1084 | bl_category = 'WMO'
1085 |
1086 | def draw(self, context):
1087 |
1088 | layout = self.layout.split()
1089 |
1090 | col = layout.column()
1091 |
1092 | col.label(text="Flags")
1093 | col.prop(context.scene, "WoWLiquidFlags", expand=True)
1094 |
1095 | col.label(text="Actions")
1096 | col.operator("scene.wow_mliq_change_flags", text = 'Add flag', icon = 'MOD_SOFT').Action = "ADD"
1097 | col.operator("scene.wow_mliq_change_flags", text = 'Fill all', icon = 'OUTLINER_OB_LATTICE').Action = "ADD_ALL"
1098 | col.operator("scene.wow_mliq_change_flags", text = 'Clear flag', icon = 'LATTICE_DATA').Action = "CLEAR"
1099 | col.operator("scene.wow_mliq_change_flags", text = 'Clear all', icon = 'MOD_LATTICE').Action = "CLEAR_ALL"
1100 |
1101 | @classmethod
1102 | def poll(cls, context):
1103 | return (context.object is not None
1104 | and context.object.data is not None
1105 | and isinstance(context.object.data,bpy.types.Mesh)
1106 | and context.object.WowLiquid.Enabled
1107 | )
1108 |
1109 | def register():
1110 | RegisterWowRootProperties()
1111 | RegisterWoWDoodadProperties()
1112 | RegisterWowMaterialProperties()
1113 | RegisterWowLiquidProperties()
1114 | RegisterWowLightProperties()
1115 | RegisterWowVertexInfoProperties()
1116 | RegisterWowWMOGroupProperties()
1117 | RegisterWowPortalPlaneProperties()
1118 | RegisterWoWVisibilityProperties()
1119 | RegisterWowFogProperties()
1120 | bpy.types.INFO_MT_add.prepend(wow_components_add_menu_item)
1121 |
1122 | def unregister():
1123 | UnregisterWowRootProperties()
1124 | UnregisterWoWDoodadProperties()
1125 | UnregisterWowMaterialProperties()
1126 | UnregisterWowLiquidProperties()
1127 | UnregisterWowLightProperties()
1128 | UnregisterWowVertexInfoProperties()
1129 | UnregisterWowWMOGroupProperties()
1130 | UnregisterWowPortalPlaneProperties()
1131 | UnregisterWoWVisibilityProperties()
1132 | UnregisterWowFogProperties()
1133 | bpy.types.INFO_MT_add.remove(wow_components_add_menu_item)
1134 |
1135 |
1136 |
1137 |
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