├── ProjectSettings ├── ProjectVersion.txt ├── ClusterInputManager.asset ├── NetworkManager.asset ├── XRSettings.asset ├── VersionControlSettings.asset ├── TimeManager.asset ├── EditorBuildSettings.asset ├── VFXManager.asset ├── AudioManager.asset ├── TagManager.asset ├── PresetManager.asset ├── UnityConnectSettings.asset ├── DynamicsManager.asset ├── PackageManagerSettings.asset ├── EditorSettings.asset ├── Physics2DSettings.asset ├── NavMeshAreas.asset ├── GraphicsSettings.asset ├── QualitySettings.asset └── InputManager.asset ├── Assets ├── Common │ ├── StarTexture.png │ ├── UnlitColor.mat.meta │ ├── UnlitColor.mat │ └── StarTexture.png.meta ├── 04_TextureMap │ ├── UVTexture.png │ ├── TextureMap.unity.meta │ ├── TransformTex.unity.meta │ ├── TextureMap.shader.meta │ ├── TransformTex.shader.meta │ ├── TextureMap.mat.meta │ ├── TransformTex.mat.meta │ ├── TextureMap.shader │ ├── TransformTex.shader │ ├── TextureMap.mat │ ├── TransformTex.mat │ ├── UVTexture.png.meta │ ├── TextureMap.unity │ └── TransformTex.unity ├── 10_AlphaTest │ ├── AlphaTest.unity.meta │ ├── AlphaTestA.mat.meta │ ├── AlphaTestB.mat.meta │ ├── AlphaTest.shader.meta │ ├── AlphaTest.shader │ ├── AlphaTestB.mat │ └── AlphaTestA.mat ├── Common.meta ├── 06_Culling.meta ├── 07_ZTest.meta ├── 08_Blending.meta ├── 09_ZWrite.meta ├── 10_AlphaTest.meta ├── 02_UnlitShader.meta ├── 03_Properties.meta ├── 04_TextureMap.meta ├── 05_VertexFragment.meta ├── 06_Culling │ ├── Culling.unity.meta │ ├── Culling.shader.meta │ ├── Culling.mat.meta │ ├── Culling.shader │ ├── Culling.mat │ └── Culling.unity ├── 07_ZTest │ ├── Offset.unity.meta │ ├── ZTest.unity.meta │ ├── Offset.shader.meta │ ├── ZTest.shader.meta │ ├── Offset.mat.meta │ ├── ZTest.mat.meta │ ├── ZTest.shader │ ├── Offset.shader │ ├── Offset.mat │ ├── ZTest.mat │ ├── ZTest.unity │ └── Offset.unity ├── 09_ZWrite │ ├── ZWrite.unity.meta │ ├── ZWrite.shader.meta │ ├── ZWriteA.mat.meta │ ├── ZWriteB.mat.meta │ ├── ZWrite.shader │ ├── ZWriteA.mat │ └── ZWriteB.mat ├── 08_Blending │ ├── Blending.unity.meta │ ├── Blending.shader.meta │ ├── Blending.mat.meta │ ├── Blending.mat │ ├── Blending.shader │ └── Blending.unity ├── 02_UnlitShader │ ├── UnlitShader.unity.meta │ ├── UnlitShader.shader.meta │ ├── UnlitShader.mat.meta │ ├── UnlitShader.shader │ ├── UnlitShader.mat │ └── UnlitShader.unity ├── 03_Properties │ ├── ColorProperty.unity.meta │ ├── RangeProperty.unity.meta │ ├── ColorProperty.shader.meta │ ├── RangeProperty.shader.meta │ ├── ColorPropertyA.mat.meta │ ├── ColorPropertyB.mat.meta │ ├── RangeProperty.mat.meta │ ├── ColorProperty.shader │ ├── RangeProperty.shader │ ├── ColorPropertyA.mat │ ├── ColorPropertyB.mat │ ├── RangeProperty.mat │ └── RangeProperty.unity └── 05_VertexFragment │ ├── FragmentShader.unity.meta │ ├── VertexShader.unity.meta │ ├── FragmentShader.shader.meta │ ├── VertexShader.shader.meta │ ├── FragmentShader.mat.meta │ ├── VertexShader.mat.meta │ ├── FragmentShader.shader │ ├── VertexShader.shader │ ├── VertexShader.mat │ ├── FragmentShader.mat │ ├── VertexShader.unity │ └── FragmentShader.unity ├── UserSettings └── EditorUserSettings.asset ├── README.md ├── .gitignore ├── Logs └── Packages-Update.log ├── LICENSE └── Packages ├── manifest.json └── packages-lock.json /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2020.2.1f1 2 | m_EditorVersionWithRevision: 2020.2.1f1 (270dd8c3da1c) 3 | -------------------------------------------------------------------------------- /Assets/Common/StarTexture.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/XJINE/UnityShaderProgramming_01_Sample/HEAD/Assets/Common/StarTexture.png -------------------------------------------------------------------------------- /Assets/04_TextureMap/UVTexture.png: -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7a01b4c9142e7be4aae294c20365ead0 3 | timeCreated: 1511722849 4 | licenseType: Free 5 | NativeFormatImporter: 6 | mainObjectFileID: 2100000 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/05_VertexFragment/FragmentShader.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d2fada3dd6743cf46b3fa7ab28cd5031 3 | timeCreated: 1511722849 4 | licenseType: Free 5 | NativeFormatImporter: 6 | mainObjectFileID: 2100000 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/05_VertexFragment/VertexShader.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7c60db48813681343b89c255cf15048e 3 | timeCreated: 1511722849 4 | licenseType: Free 5 | NativeFormatImporter: 6 | mainObjectFileID: 2100000 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: 8 | - enabled: 1 9 | path: Assets/Scenes/SampleScene.unity 10 | guid: 99c9720ab356a0642a771bea13969a05 11 | m_configObjects: {} 12 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # UnityShaderProgramming_01_Sample 2 | 3 | このリポジトリは資料「[Unity Shader Programming Vol.01](https://xjine.booth.pm/items/931290)」用のリポジトリです。 4 | 5 | この資料は有料にて提供されることがありますが、サンプルとなるリソースをオープンソースとして公開していることをご了承ください。 6 | 学習資料として提供する上でもっとも適切な形であり、維持管理にかかるコストを集合知によって回避する目的があります。 7 | あるいは、購入前のサンプルとしての役割のためでもあります。 8 | 9 | 資料のバージョンとリリースバージョンが一致するように管理しています。 -------------------------------------------------------------------------------- /ProjectSettings/VFXManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_RenderPipeSettingsPath: 10 | m_FixedTimeStep: 0.016666668 11 | m_MaxDeltaTime: 0.05 12 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! 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| fixed4 _Color; 33 | 34 | v2f vert(appdata v) 35 | { 36 | v2f o; 37 | o.vertex = UnityObjectToClipPos(v.vertex); 38 | return o; 39 | } 40 | 41 | fixed4 frag(v2f i) : SV_Target 42 | { 43 | fixed4 color = _Color; 44 | return color; 45 | } 46 | 47 | ENDCG 48 | } 49 | } 50 | } -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 7 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: 0.005 11 | m_DefaultContactOffset: 0.01 12 | m_DefaultSolverIterations: 6 13 | m_DefaultSolverVelocityIterations: 1 14 | m_QueriesHitBackfaces: 0 15 | m_QueriesHitTriggers: 1 16 | m_EnableAdaptiveForce: 0 17 | m_ClothInterCollisionDistance: 0 18 | 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/Assets/04_TextureMap/TextureMap.shader: -------------------------------------------------------------------------------- 1 | Shader "Sample/TextureMap" 2 | { 3 | Properties 4 | { 5 | _MainTex("Texture", 2D) = "white" {} 6 | } 7 | 8 | SubShader 9 | { 10 | Pass 11 | { 12 | CGPROGRAM 13 | 14 | #pragma vertex vert 15 | #pragma fragment frag 16 | 17 | #include "UnityCG.cginc" 18 | 19 | struct appdata 20 | { 21 | float4 vertex : POSITION; 22 | float2 uv : TEXCOORD; 23 | }; 24 | 25 | struct v2f 26 | { 27 | float4 vertex : SV_POSITION; 28 | float2 uv : TEXCOORD; 29 | }; 30 | 31 | sampler2D _MainTex; 32 | 33 | v2f vert(appdata v) 34 | { 35 | v2f o; 36 | o.vertex = UnityObjectToClipPos(v.vertex); 37 | o.uv = v.uv; 38 | return o; 39 | } 40 | 41 | fixed4 frag(v2f i) : SV_Target 42 | { 43 | fixed4 color = tex2D(_MainTex, i.uv); 44 | return color; 45 | } 46 | 47 | ENDCG 48 | } 49 | } 50 | } -------------------------------------------------------------------------------- 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vertex : POSITION; 26 | }; 27 | 28 | struct v2f 29 | { 30 | float4 vertex : SV_POSITION; 31 | }; 32 | 33 | fixed _GrayValue; 34 | 35 | v2f vert (appdata v) 36 | { 37 | v2f o; 38 | o.vertex = UnityObjectToClipPos(v.vertex); 39 | return o; 40 | } 41 | 42 | fixed4 frag (v2f i) : SV_Target 43 | { 44 | return fixed4(_GrayValue, _GrayValue, _GrayValue, 1); 45 | } 46 | 47 | ENDCG 48 | } 49 | } 50 | } -------------------------------------------------------------------------------- /Assets/05_VertexFragment/FragmentShader.shader: -------------------------------------------------------------------------------- 1 | Shader "Sample/FragmentShader" 2 | { 3 | Properties 4 | { 5 | _MainTex("Texture", 2D) = "white" {} 6 | } 7 | 8 | SubShader 9 | { 10 | Pass 11 | { 12 | CGPROGRAM 13 | 14 | #pragma vertex vert 15 | #pragma fragment frag 16 | 17 | #include "UnityCG.cginc" 18 | 19 | struct appdata 20 | { 21 | float4 vertex : POSITION; 22 | float2 uv : TEXCOORD; 23 | }; 24 | 25 | struct v2f 26 | { 27 | float4 vertex : SV_POSITION; 28 | float2 uv : TEXCOORD; 29 | }; 30 | 31 | sampler2D _MainTex; 32 | float4 _MainTex_ST; 33 | 34 | v2f vert(appdata v) 35 | { 36 | v2f o; 37 | o.vertex = UnityObjectToClipPos(v.vertex); 38 | o.uv = TRANSFORM_TEX(v.uv, _MainTex); 39 | return o; 40 | } 41 | 42 | fixed4 frag(v2f i) : SV_Target 43 | { 44 | fixed4 color = fixed4(i.uv.x, i.uv.y, 0, 1); 45 | return color; 46 | } 47 | 48 | ENDCG 49 | } 50 | } 51 | } -------------------------------------------------------------------------------- /Assets/04_TextureMap/TransformTex.shader: -------------------------------------------------------------------------------- 1 | Shader "Sample/TransformTex" 2 | { 3 | Properties 4 | { 5 | //[NoScaleOffset] 6 | _MainTex("Texture", 2D) = "white" {} 7 | } 8 | 9 | SubShader 10 | { 11 | Pass 12 | { 13 | CGPROGRAM 14 | 15 | #pragma vertex vert 16 | #pragma fragment frag 17 | 18 | #include "UnityCG.cginc" 19 | 20 | struct appdata 21 | { 22 | float4 vertex : POSITION; 23 | float2 uv : TEXCOORD; 24 | }; 25 | 26 | struct v2f 27 | { 28 | float4 vertex : SV_POSITION; 29 | float2 uv : TEXCOORD; 30 | }; 31 | 32 | sampler2D _MainTex; 33 | float4 _MainTex_ST; 34 | 35 | v2f vert(appdata v) 36 | { 37 | v2f o; 38 | o.vertex = UnityObjectToClipPos(v.vertex); 39 | o.uv = TRANSFORM_TEX(v.uv, _MainTex); 40 | return o; 41 | } 42 | 43 | fixed4 frag(v2f i) : SV_Target 44 | { 45 | fixed4 color = tex2D(_MainTex, i.uv); 46 | return color; 47 | } 48 | 49 | ENDCG 50 | } 51 | } 52 | } -------------------------------------------------------------------------------- /Assets/08_Blending/Blending.shader: -------------------------------------------------------------------------------- 1 | Shader "Sample/Blending" 2 | { 3 | Properties 4 | { 5 | _Color("Color", Color) = (1, 0, 0, 1) 6 | } 7 | 8 | SubShader 9 | { 10 | Tags 11 | { 12 | "Queue" = "Transparent" 13 | // "Queue" = "Transparent+1" 14 | // "Queue" = "3100" 15 | 16 | "RenderType" = "Transparent" 17 | } 18 | 19 | Blend SrcAlpha OneMinusSrcAlpha 20 | //BlendOp Add 21 | 22 | Pass 23 | { 24 | CGPROGRAM 25 | 26 | #pragma vertex vert 27 | #pragma fragment frag 28 | 29 | #include "UnityCG.cginc" 30 | 31 | struct appdata 32 | { 33 | float4 vertex : POSITION; 34 | }; 35 | 36 | struct v2f 37 | { 38 | float4 vertex : SV_POSITION; 39 | }; 40 | 41 | fixed4 _Color; 42 | 43 | v2f vert(appdata v) 44 | { 45 | v2f o; 46 | o.vertex = UnityObjectToClipPos(v.vertex); 47 | return o; 48 | } 49 | 50 | fixed4 frag(v2f i) : SV_Target 51 | { 52 | return _Color; 53 | } 54 | 55 | ENDCG 56 | } 57 | } 58 | } -------------------------------------------------------------------------------- /Assets/05_VertexFragment/VertexShader.shader: -------------------------------------------------------------------------------- 1 | Shader "Sample/VertexShader" 2 | { 3 | Properties 4 | { 5 | _MainTex("Texture", 2D) = "white" {} 6 | } 7 | 8 | SubShader 9 | { 10 | Pass 11 | { 12 | CGPROGRAM 13 | 14 | #pragma vertex vert 15 | #pragma fragment frag 16 | 17 | #include "UnityCG.cginc" 18 | 19 | struct appdata 20 | { 21 | float4 vertex : POSITION; 22 | float2 uv : TEXCOORD; 23 | }; 24 | 25 | struct v2f 26 | { 27 | float4 vertex : SV_POSITION; 28 | float2 uv : TEXCOORD; 29 | }; 30 | 31 | sampler2D _MainTex; 32 | float4 _MainTex_ST; 33 | 34 | v2f vert(appdata v) 35 | { 36 | v2f o; 37 | 38 | if(v.vertex.x > 0 && v.vertex.y > 0 && v.vertex.z > 0) 39 | { 40 | v.vertex.xy += 0.5; 41 | } 42 | 43 | o.vertex = UnityObjectToClipPos(v.vertex); 44 | o.uv = TRANSFORM_TEX(v.uv, _MainTex); 45 | 46 | return o; 47 | } 48 | 49 | fixed4 frag(v2f i) : SV_Target 50 | { 51 | fixed4 color = fixed4(i.uv.x, i.uv.y, 0, 1); 52 | return color; 53 | } 54 | 55 | ENDCG 56 | } 57 | } 58 | } -------------------------------------------------------------------------------- /Logs/Packages-Update.log: -------------------------------------------------------------------------------- 1 | 2 | === Mon Jul 15 01:56:59 2019 3 | 4 | Packages were changed. 5 | Update Mode: updateDependencies 6 | 7 | The following packages were added: 8 | com.unity.collab-proxy@1.2.16 9 | com.unity.timeline@1.0.0 10 | com.unity.multiplayer-hlapi@1.0.2 11 | com.unity.xr.legacyinputhelpers@2.0.2 12 | The following packages were updated: 13 | com.unity.package-manager-ui from version 1.9.11 to 2.1.2 14 | 15 | === Sat Sep 21 17:08:33 2019 16 | 17 | Packages were changed. 18 | Update Mode: updateDependencies 19 | 20 | The following packages were added: 21 | com.unity.2d.tilemap@1.0.0 22 | com.unity.ext.nunit@1.0.0 23 | com.unity.test-framework@1.0.13 24 | com.unity.2d.sprite@1.0.0 25 | com.unity.ide.vscode@1.1.0 26 | com.unity.ide.rider@1.1.0 27 | com.unity.ugui@1.0.0 28 | com.unity.modules.androidjni@1.0.0 29 | The following packages were updated: 30 | com.unity.package-manager-ui from version 2.1.2 to 2.2.0 31 | 32 | === Sun Mar 22 16:46:59 2020 33 | 34 | Packages were changed. 35 | Update Mode: updateDependencies 36 | 37 | The following packages were removed: 38 | com.unity.package-manager-ui@2.2.0 39 | 40 | === Thu Sep 24 10:20:25 2020 41 | 42 | Packages were changed. 43 | Update Mode: updateDependencies 44 | 45 | The following packages were added: 46 | com.unity.ide.visualstudio@2.0.2 47 | 48 | === Mon Jan 4 10:49:41 2021 49 | 50 | Packages were changed. 51 | Update Mode: updateDependencies 52 | 53 | The following packages were updated: 54 | com.unity.ide.visualstudio from version 2.0.2 to 2.0.5 55 | -------------------------------------------------------------------------------- /Assets/09_ZWrite/ZWrite.shader: -------------------------------------------------------------------------------- 1 | Shader "Sample/ZWrite" 2 | { 3 | Properties 4 | { 5 | _MainTex("Texture", 2D) = "white" {} 6 | _Color ("Color", Color) = (1, 1, 1, 1) 7 | } 8 | 9 | SubShader 10 | { 11 | Tags 12 | { 13 | "Queue" = "Transparent" 14 | "RenderType" = "Transparent" 15 | } 16 | 17 | Cull Off 18 | ZWrite Off 19 | Blend SrcAlpha OneMinusSrcAlpha 20 | 21 | Pass 22 | { 23 | CGPROGRAM 24 | 25 | #pragma vertex vert 26 | #pragma fragment frag 27 | 28 | #include "UnityCG.cginc" 29 | 30 | struct appdata 31 | { 32 | float4 vertex : POSITION; 33 | float2 uv : TEXCOORD0; 34 | }; 35 | 36 | struct v2f 37 | { 38 | float4 vertex : SV_POSITION; 39 | float2 uv : TEXCOORD0; 40 | }; 41 | 42 | sampler2D _MainTex; 43 | float4 _MainTex_ST; 44 | fixed4 _Color; 45 | 46 | v2f vert(appdata v) 47 | { 48 | v2f o; 49 | o.vertex = UnityObjectToClipPos(v.vertex); 50 | o.uv = TRANSFORM_TEX(v.uv, _MainTex); 51 | return o; 52 | } 53 | 54 | fixed4 frag(v2f i) : SV_Target 55 | { 56 | return tex2D(_MainTex, i.uv) * _Color; 57 | } 58 | 59 | ENDCG 60 | } 61 | } 62 | } -------------------------------------------------------------------------------- /ProjectSettings/Physics2DSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!19 &1 4 | Physics2DSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 3 7 | m_Gravity: {x: 0, y: -9.81} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_VelocityIterations: 8 10 | m_PositionIterations: 3 11 | m_VelocityThreshold: 1 12 | m_MaxLinearCorrection: 0.2 13 | m_MaxAngularCorrection: 8 14 | m_MaxTranslationSpeed: 100 15 | m_MaxRotationSpeed: 360 16 | m_BaumgarteScale: 0.2 17 | m_BaumgarteTimeOfImpactScale: 0.75 18 | m_TimeToSleep: 0.5 19 | m_LinearSleepTolerance: 0.01 20 | m_AngularSleepTolerance: 2 21 | m_DefaultContactOffset: 0.01 22 | m_AutoSimulation: 1 23 | m_QueriesHitTriggers: 1 24 | m_QueriesStartInColliders: 1 25 | m_ChangeStopsCallbacks: 0 26 | m_CallbacksOnDisable: 1 27 | m_AutoSyncTransforms: 1 28 | m_AlwaysShowColliders: 0 29 | m_ShowColliderSleep: 1 30 | m_ShowColliderContacts: 0 31 | m_ShowColliderAABB: 0 32 | m_ContactArrowScale: 0.2 33 | m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412} 34 | m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432} 35 | m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745} 36 | m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804} 37 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 38 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | BSD 3-Clause License 2 | 3 | Copyright (c) 2017, XJINE 4 | All rights reserved. 5 | 6 | Redistribution and use in source and binary forms, with or without 7 | modification, are permitted provided that the following conditions are met: 8 | 9 | * Redistributions of source code must retain the above copyright notice, this 10 | list of conditions and the following disclaimer. 11 | 12 | * Redistributions in binary form must reproduce the above copyright notice, 13 | this list of conditions and the following disclaimer in the documentation 14 | and/or other materials provided with the distribution. 15 | 16 | * Neither the name of the copyright holder nor the names of its 17 | contributors may be used to endorse or promote products derived from 18 | this software without specific prior written permission. 19 | 20 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 21 | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 22 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 23 | DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE 24 | FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 25 | DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 26 | SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 27 | CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, 28 | OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 29 | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 30 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.ide.visualstudio": "2.0.5", 4 | "com.unity.modules.ai": "1.0.0", 5 | "com.unity.modules.androidjni": "1.0.0", 6 | "com.unity.modules.animation": "1.0.0", 7 | "com.unity.modules.assetbundle": "1.0.0", 8 | "com.unity.modules.audio": "1.0.0", 9 | "com.unity.modules.cloth": "1.0.0", 10 | "com.unity.modules.director": "1.0.0", 11 | "com.unity.modules.imageconversion": "1.0.0", 12 | "com.unity.modules.imgui": "1.0.0", 13 | "com.unity.modules.jsonserialize": "1.0.0", 14 | "com.unity.modules.particlesystem": "1.0.0", 15 | "com.unity.modules.physics": "1.0.0", 16 | "com.unity.modules.physics2d": "1.0.0", 17 | "com.unity.modules.screencapture": "1.0.0", 18 | "com.unity.modules.terrain": "1.0.0", 19 | "com.unity.modules.terrainphysics": "1.0.0", 20 | "com.unity.modules.tilemap": "1.0.0", 21 | "com.unity.modules.ui": "1.0.0", 22 | "com.unity.modules.uielements": "1.0.0", 23 | "com.unity.modules.umbra": "1.0.0", 24 | "com.unity.modules.unityanalytics": "1.0.0", 25 | "com.unity.modules.unitywebrequest": "1.0.0", 26 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 27 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 28 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 29 | "com.unity.modules.unitywebrequestwww": "1.0.0", 30 | "com.unity.modules.vehicles": "1.0.0", 31 | "com.unity.modules.video": "1.0.0", 32 | "com.unity.modules.vr": "1.0.0", 33 | "com.unity.modules.wind": "1.0.0", 34 | "com.unity.modules.xr": "1.0.0" 35 | } 36 | } 37 | -------------------------------------------------------------------------------- /Assets/10_AlphaTest/AlphaTest.shader: -------------------------------------------------------------------------------- 1 | Shader "Sample/AlphaTest" 2 | { 3 | Properties 4 | { 5 | [NoScaleOffset] 6 | _MainTex("Texture", 2D) = "white" {} 7 | _Color ("Color", Color) = (1, 1, 1, 1) 8 | } 9 | SubShader 10 | { 11 | Tags 12 | { 13 | "RenderType" = "AlphaTest" 14 | } 15 | 16 | Cull Off 17 | //AlphaToMask On 18 | 19 | Pass 20 | { 21 | CGPROGRAM 22 | 23 | #pragma vertex vert 24 | #pragma fragment frag 25 | 26 | #include "UnityCG.cginc" 27 | 28 | struct appdata 29 | { 30 | float4 vertex : POSITION; 31 | float2 uv : TEXCOORD0; 32 | }; 33 | 34 | struct 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