├── .gitignore ├── Assets ├── DummyEditorScript.meta ├── DummyEditorScript │ ├── Editor.meta │ ├── Editor │ │ ├── DummyEditorScript.cs │ │ └── DummyEditorScript.cs.meta │ ├── LICENSE │ └── LICENSE.meta ├── DummyTexture.meta ├── DummyTexture │ ├── DummyTexture.mat │ ├── DummyTexture.mat.meta │ ├── DummyTexture.png │ ├── DummyTexture.png.meta │ ├── LICENSE │ └── LICENSE.meta ├── Packages.meta ├── Packages │ ├── FileReadWriter.meta │ ├── FileReadWriter │ │ ├── LICENSE │ │ ├── LICENSE.meta │ │ ├── System.meta │ │ ├── System │ │ │ ├── IO.meta │ │ │ └── IO │ │ │ │ ├── TextFileIOResult.cs │ │ │ │ ├── TextFileIOResult.cs.meta │ │ │ │ ├── TextFileReadWriter.cs │ │ │ │ └── TextFileReadWriter.cs.meta │ │ ├── TextFileReadWriter.cs │ │ └── TextFileReadWriter.cs.meta │ ├── LicensePacker.meta │ └── LicensePacker │ │ ├── Editor.meta │ │ ├── Editor │ │ ├── LicensePacker.cs │ │ ├── LicensePacker.cs.meta │ │ ├── LicensePackerEditor.cs │ │ └── LicensePackerEditor.cs.meta │ │ ├── LICENSE │ │ └── LICENSE.meta ├── Sample.unity └── Sample.unity.meta ├── LICENSE ├── LicensePacker.unitypackage ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── XRSettings.asset ├── README.md └── Screenshot.png /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Mm]emoryCaptures/ 12 | 13 | # Asset meta data should only be ignored when the corresponding asset is also ignored 14 | !/[Aa]ssets/**/*.meta 15 | 16 | # Uncomment this line if you wish to ignore the asset store tools plugin 17 | # /[Aa]ssets/AssetStoreTools* 18 | 19 | # Autogenerated Jetbrains Rider plugin 20 | [Aa]ssets/Plugins/Editor/JetBrains* 21 | 22 | # Visual Studio cache directory 23 | .vs/ 24 | 25 | # Gradle cache directory 26 | .gradle/ 27 | 28 | # Autogenerated VS/MD/Consulo solution and project files 29 | ExportedObj/ 30 | .consulo/ 31 | *.csproj 32 | *.unityproj 33 | *.sln 34 | *.suo 35 | *.tmp 36 | *.user 37 | *.userprefs 38 | *.pidb 39 | *.booproj 40 | *.svd 41 | *.pdb 42 | *.mdb 43 | *.opendb 44 | *.VC.db 45 | 46 | # Unity3D generated meta files 47 | *.pidb.meta 48 | *.pdb.meta 49 | *.mdb.meta 50 | 51 | # Unity3D generated file on crash reports 52 | sysinfo.txt 53 | 54 | # Builds 55 | *.apk 56 | 57 | # Crashlytics generated file 58 | crashlytics-build.properties -------------------------------------------------------------------------------- /Assets/DummyEditorScript.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 392856cda632cbb45bad7260ae83963d 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/DummyEditorScript/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: add7d3c56c0dd5d4c8ea3ff5ca9e8df5 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/DummyEditorScript/Editor/DummyEditorScript.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class DummyScriptNotIncludedInSampleScene : MonoBehaviour 6 | { 7 | // Start is called before the first frame update 8 | void Start() 9 | { 10 | 11 | } 12 | 13 | // Update is called once per frame 14 | void Update() 15 | { 16 | 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /Assets/DummyEditorScript/Editor/DummyEditorScript.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f844db9ce71d1ee489c5a7a19d159766 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/DummyEditorScript/LICENSE: -------------------------------------------------------------------------------- 1 | BSD 3-Clause License (Without Extension) 2 | 3 | Copyright (c) 2020, XJINE 4 | All rights reserved. 5 | 6 | Redistribution and use in source and binary forms, with or without 7 | modification, are permitted provided that the following conditions are met: 8 | 9 | 1. Redistributions of source code must retain the above copyright notice, this 10 | list of conditions and the following disclaimer. 11 | 12 | 2. Redistributions in binary form must reproduce the above copyright notice, 13 | this list of conditions and the following disclaimer in the documentation 14 | and/or other materials provided with the distribution. 15 | 16 | 3. Neither the name of the copyright holder nor the names of its 17 | contributors may be used to endorse or promote products derived from 18 | this software without specific prior written permission. 19 | 20 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 21 | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 22 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 23 | DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE 24 | FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 25 | DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 26 | SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 27 | CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, 28 | OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 29 | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 30 | -------------------------------------------------------------------------------- /Assets/DummyEditorScript/LICENSE.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0cdfbe7512a659c42b2025d7af844a9f 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/DummyTexture.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b99036c8c72f25d40983f000bccfcca0 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/DummyTexture/DummyTexture.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 6 6 | m_ObjectHideFlags: 0 7 | m_CorrespondingSourceObject: {fileID: 0} 8 | m_PrefabInstance: {fileID: 0} 9 | m_PrefabAsset: {fileID: 0} 10 | m_Name: DummyTexture 11 | m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} 12 | m_ShaderKeywords: 13 | m_LightmapFlags: 4 14 | m_EnableInstancingVariants: 0 15 | m_DoubleSidedGI: 0 16 | m_CustomRenderQueue: -1 17 | stringTagMap: {} 18 | disabledShaderPasses: [] 19 | m_SavedProperties: 20 | serializedVersion: 3 21 | m_TexEnvs: 22 | - _BumpMap: 23 | m_Texture: {fileID: 0} 24 | m_Scale: {x: 1, y: 1} 25 | m_Offset: {x: 0, y: 0} 26 | - _DetailAlbedoMap: 27 | m_Texture: {fileID: 0} 28 | m_Scale: {x: 1, y: 1} 29 | m_Offset: {x: 0, y: 0} 30 | - _DetailMask: 31 | m_Texture: {fileID: 0} 32 | m_Scale: {x: 1, y: 1} 33 | m_Offset: {x: 0, y: 0} 34 | - _DetailNormalMap: 35 | m_Texture: {fileID: 0} 36 | m_Scale: {x: 1, y: 1} 37 | m_Offset: {x: 0, y: 0} 38 | - _EmissionMap: 39 | m_Texture: {fileID: 0} 40 | m_Scale: {x: 1, y: 1} 41 | m_Offset: {x: 0, y: 0} 42 | - _MainTex: 43 | m_Texture: {fileID: 2800000, guid: 1f802381bd3c08345811c1481d707c4c, type: 3} 44 | m_Scale: {x: 1, y: 1} 45 | m_Offset: {x: 0, y: 0} 46 | - _MetallicGlossMap: 47 | m_Texture: {fileID: 0} 48 | m_Scale: {x: 1, y: 1} 49 | m_Offset: {x: 0, y: 0} 50 | - _OcclusionMap: 51 | m_Texture: {fileID: 0} 52 | m_Scale: {x: 1, y: 1} 53 | m_Offset: {x: 0, y: 0} 54 | - _ParallaxMap: 55 | m_Texture: {fileID: 0} 56 | m_Scale: {x: 1, y: 1} 57 | m_Offset: {x: 0, y: 0} 58 | m_Floats: 59 | - _BumpScale: 1 60 | - _Cutoff: 0.5 61 | - _DetailNormalMapScale: 1 62 | - _DstBlend: 0 63 | - _GlossMapScale: 1 64 | - _Glossiness: 0.5 65 | - _GlossyReflections: 1 66 | - _Metallic: 0 67 | - _Mode: 0 68 | - _OcclusionStrength: 1 69 | - _Parallax: 0.02 70 | - _SmoothnessTextureChannel: 0 71 | - _SpecularHighlights: 1 72 | - _SrcBlend: 1 73 | - _UVSec: 0 74 | - _ZWrite: 1 75 | m_Colors: 76 | - _Color: {r: 1, g: 1, b: 1, a: 1} 77 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 78 | -------------------------------------------------------------------------------- /Assets/DummyTexture/DummyTexture.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: df33bd0d3442e1041ba9315ae8573616 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 0 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/DummyTexture/DummyTexture.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/XJINE/Unity_LicensePacker/c80e5b94d4fecc8930403b97768bdfb5e073d573/Assets/DummyTexture/DummyTexture.png -------------------------------------------------------------------------------- /Assets/DummyTexture/DummyTexture.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1f802381bd3c08345811c1481d707c4c 3 | TextureImporter: 4 | internalIDToNameTable: [] 5 | externalObjects: {} 6 | serializedVersion: 11 7 | mipmaps: 8 | mipMapMode: 0 9 | enableMipMap: 1 10 | sRGBTexture: 1 11 | linearTexture: 0 12 | fadeOut: 0 13 | borderMipMap: 0 14 | mipMapsPreserveCoverage: 0 15 | alphaTestReferenceValue: 0.5 16 | mipMapFadeDistanceStart: 1 17 | mipMapFadeDistanceEnd: 3 18 | bumpmap: 19 | convertToNormalMap: 0 20 | externalNormalMap: 0 21 | heightScale: 0.25 22 | normalMapFilter: 0 23 | isReadable: 0 24 | streamingMipmaps: 0 25 | streamingMipmapsPriority: 0 26 | grayScaleToAlpha: 0 27 | generateCubemap: 6 28 | cubemapConvolution: 0 29 | seamlessCubemap: 0 30 | textureFormat: 1 31 | maxTextureSize: 2048 32 | textureSettings: 33 | serializedVersion: 2 34 | filterMode: -1 35 | aniso: -1 36 | mipBias: -100 37 | wrapU: -1 38 | wrapV: -1 39 | wrapW: -1 40 | nPOTScale: 1 41 | lightmap: 0 42 | compressionQuality: 50 43 | spriteMode: 0 44 | spriteExtrude: 1 45 | spriteMeshType: 1 46 | alignment: 0 47 | spritePivot: {x: 0.5, y: 0.5} 48 | spritePixelsToUnits: 100 49 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 50 | spriteGenerateFallbackPhysicsShape: 1 51 | alphaUsage: 1 52 | alphaIsTransparency: 0 53 | spriteTessellationDetail: -1 54 | textureType: 0 55 | textureShape: 1 56 | singleChannelComponent: 0 57 | maxTextureSizeSet: 0 58 | compressionQualitySet: 0 59 | textureFormatSet: 0 60 | applyGammaDecoding: 0 61 | platformSettings: 62 | - serializedVersion: 3 63 | buildTarget: DefaultTexturePlatform 64 | maxTextureSize: 2048 65 | resizeAlgorithm: 0 66 | textureFormat: -1 67 | textureCompression: 1 68 | compressionQuality: 50 69 | crunchedCompression: 0 70 | allowsAlphaSplitting: 0 71 | overridden: 0 72 | androidETC2FallbackOverride: 0 73 | forceMaximumCompressionQuality_BC6H_BC7: 0 74 | spriteSheet: 75 | serializedVersion: 2 76 | sprites: [] 77 | outline: [] 78 | physicsShape: [] 79 | bones: [] 80 | spriteID: 81 | internalID: 0 82 | vertices: [] 83 | indices: 84 | edges: [] 85 | weights: [] 86 | secondaryTextures: [] 87 | spritePackingTag: 88 | pSDRemoveMatte: 0 89 | pSDShowRemoveMatteOption: 0 90 | userData: 91 | assetBundleName: 92 | assetBundleVariant: 93 | -------------------------------------------------------------------------------- /Assets/DummyTexture/LICENSE: -------------------------------------------------------------------------------- 1 | BSD 3-Clause License (Without Extension) 2 | 3 | Copyright (c) 2020, XJINE 4 | All rights reserved. 5 | 6 | Redistribution and use in source and binary forms, with or without 7 | modification, are permitted provided that the following conditions are met: 8 | 9 | 1. Redistributions of source code must retain the above copyright notice, this 10 | list of conditions and the following disclaimer. 11 | 12 | 2. Redistributions in binary form must reproduce the above copyright notice, 13 | this list of conditions and the following disclaimer in the documentation 14 | and/or other materials provided with the distribution. 15 | 16 | 3. Neither the name of the copyright holder nor the names of its 17 | contributors may be used to endorse or promote products derived from 18 | this software without specific prior written permission. 19 | 20 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 21 | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 22 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 23 | DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE 24 | FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 25 | DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 26 | SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 27 | CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, 28 | OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 29 | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 30 | -------------------------------------------------------------------------------- /Assets/DummyTexture/LICENSE.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 76049ca3b2ef57f4190abacd9ba52317 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Packages.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 71c88df0a9e11f6498085d0974011384 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Packages/FileReadWriter.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c5af80dbcd9019e41b1decf4eff184a0 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Packages/FileReadWriter/LICENSE: -------------------------------------------------------------------------------- 1 | BSD 3-Clause License 2 | 3 | Copyright (c) 2019, XJINE 4 | All rights reserved. 5 | 6 | Redistribution and use in source and binary forms, with or without 7 | modification, are permitted provided that the following conditions are met: 8 | 9 | 1. Redistributions of source code must retain the above copyright notice, this 10 | list of conditions and the following disclaimer. 11 | 12 | 2. Redistributions in binary form must reproduce the above copyright notice, 13 | this list of conditions and the following disclaimer in the documentation 14 | and/or other materials provided with the distribution. 15 | 16 | 3. Neither the name of the copyright holder nor the names of its 17 | contributors may be used to endorse or promote products derived from 18 | this software without specific prior written permission. 19 | 20 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 21 | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 22 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 23 | DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE 24 | FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 25 | DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 26 | SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 27 | CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, 28 | OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 29 | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 30 | -------------------------------------------------------------------------------- /Assets/Packages/FileReadWriter/LICENSE.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 28fef4dcafa1db04e86efe6d387edbd9 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Packages/FileReadWriter/System.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e11e2042f687ef041abf646410826dec 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Packages/FileReadWriter/System/IO.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4497c69d62cb3b9469fef1ec2ccda5ae 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Packages/FileReadWriter/System/IO/TextFileIOResult.cs: -------------------------------------------------------------------------------- 1 | namespace System.IO 2 | { 3 | public class TextFileIOResult 4 | { 5 | public readonly bool isSuccess; 6 | public readonly string text; 7 | 8 | public TextFileIOResult(bool isSuccess, string text) 9 | { 10 | this.isSuccess = isSuccess; 11 | this.text = text; 12 | } 13 | } 14 | } -------------------------------------------------------------------------------- /Assets/Packages/FileReadWriter/System/IO/TextFileIOResult.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 82eb9847e43ac3d4e92b1a0586e54f54 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Packages/FileReadWriter/System/IO/TextFileReadWriter.cs: -------------------------------------------------------------------------------- 1 | using System.Text; 2 | 3 | namespace System.IO 4 | { 5 | public static class TextFileReadWriter 6 | { 7 | #region Method 8 | 9 | public static TextFileIOResult Write(string path, string text) 10 | { 11 | return Write(path, text, Encoding.UTF8); 12 | } 13 | 14 | public static TextFileIOResult Write(string path, string text, Encoding encoding, bool overwrite = true) 15 | { 16 | // NOTE: 17 | // Use "Write" not "WriteLine", because of the line-break will be inserted. 18 | 19 | string directoryPath = Path.GetDirectoryName(path); 20 | 21 | if (Directory.Exists(directoryPath) == false) 22 | { 23 | Directory.CreateDirectory(directoryPath); 24 | } 25 | 26 | if (File.Exists(path) && !overwrite) 27 | { 28 | return new TextFileIOResult(false, path + " already exists."); 29 | } 30 | 31 | try 32 | { 33 | using (StreamWriter writer = new StreamWriter(path, false, encoding)) 34 | { 35 | writer.Write(text); 36 | } 37 | 38 | return new TextFileIOResult(true, text); 39 | } 40 | catch (Exception exception) 41 | { 42 | return new TextFileIOResult(false, exception.Message); 43 | } 44 | } 45 | 46 | public static TextFileIOResult Read(string path) 47 | { 48 | return ReadFromFile(path, Encoding.UTF8); 49 | } 50 | 51 | public static TextFileIOResult ReadFromFile(string path, Encoding encoding) 52 | { 53 | try 54 | { 55 | FileInfo fileInfo = new FileInfo(path); 56 | string text; 57 | 58 | using (StreamReader reader = new StreamReader(fileInfo.OpenRead(), encoding)) 59 | { 60 | text = reader.ReadToEnd(); 61 | } 62 | 63 | return new TextFileIOResult(true, text); 64 | } 65 | catch (Exception exception) 66 | { 67 | return new TextFileIOResult(false, exception.Message); 68 | } 69 | } 70 | 71 | #endregion Method 72 | } 73 | } -------------------------------------------------------------------------------- /Assets/Packages/FileReadWriter/System/IO/TextFileReadWriter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fc7edc49c43f3ea46a3f5de172f639fc 3 | timeCreated: 1471500507 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Packages/FileReadWriter/TextFileReadWriter.cs: -------------------------------------------------------------------------------- 1 | using System.IO; 2 | using UnityEngine; 3 | 4 | public static class TextFileReadWriter 5 | { 6 | #region Method 7 | 8 | public static TextFileIOResult ReadFromAssets(string relativePath) 9 | { 10 | return ReadFromFile(Application.dataPath + ToRelativePath(relativePath)); 11 | } 12 | 13 | public static TextFileIOResult ReadFromStreamingAssets(string relativePath) 14 | { 15 | return ReadFromFile(Application.streamingAssetsPath + ToRelativePath(relativePath)); 16 | } 17 | 18 | public static TextFileIOResult ReadFromFile(string absolutePath) 19 | { 20 | TextFileIOResult result = System.IO.TextFileReadWriter.Read(absolutePath); 21 | 22 | if (!result.isSuccess) 23 | { 24 | Debug.LogWarning(result.text); 25 | return null; 26 | } 27 | 28 | return result; 29 | } 30 | 31 | public static TextFileIOResult WriteToAssets(string relativePath, string text) 32 | { 33 | return WriteToFile(Application.dataPath + ToRelativePath(relativePath), text); 34 | } 35 | 36 | public static TextFileIOResult WriteToStreamingAssets(string relativePath, string text) 37 | { 38 | return WriteToFile(Application.streamingAssetsPath + ToRelativePath(relativePath), text); 39 | } 40 | 41 | public static TextFileIOResult WriteToFile(string absolutePath, string text) 42 | { 43 | TextFileIOResult result = System.IO.TextFileReadWriter.Write(absolutePath, text); 44 | 45 | if (!result.isSuccess) 46 | { 47 | Debug.LogWarning(result.text); 48 | } 49 | 50 | return result; 51 | } 52 | 53 | private static string ToRelativePath(string path) 54 | { 55 | if (path == null || path.Length == 0) 56 | { 57 | return "/"; 58 | } 59 | 60 | if (path[0] == '/') 61 | { 62 | return path; 63 | } 64 | else 65 | { 66 | return "/" + path; 67 | } 68 | } 69 | 70 | #endregion Method 71 | } -------------------------------------------------------------------------------- /Assets/Packages/FileReadWriter/TextFileReadWriter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6bed40af757e79046820665623253853 3 | timeCreated: 1475113212 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Packages/LicensePacker.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d8c8f00324e0163449fd814c9b8437ec 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Packages/LicensePacker/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8c436e5ae900aef418e359442f360692 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Packages/LicensePacker/Editor/LicensePacker.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.IO; 5 | using UnityEditor; 6 | using UnityEditor.Build; 7 | using UnityEditor.Build.Reporting; 8 | using UnityEngine; 9 | 10 | public class LicensePacker : IPostprocessBuildWithReport 11 | { 12 | #region Field 13 | 14 | public static string LicenseFileName = "LICENSE"; 15 | public static string Split = "------------------------------------------------"; 16 | public static string[] IgnoreDirectoriesStartsWith = new string[] { "com.unity" }; 17 | 18 | private static readonly string[] ReturnCodes = new string[] { "\n", "\r", "\rn" }; 19 | 20 | #endregion Field 21 | 22 | #region Property 23 | 24 | public int callbackOrder { get { return 0; } } 25 | 26 | #endregion Property 27 | 28 | #region Method 29 | 30 | public void OnPreprocessBuild(BuildReport buildReport) 31 | { 32 | // NOTE: 33 | // Nothing to do. 34 | // But need to implemnt IPostprocessBuildWithReport. 35 | } 36 | 37 | public void OnPostprocessBuild(BuildReport buildReport) 38 | { 39 | // NOTE: 40 | // BuildReport sometime gets Unknown even if Succeeded. 41 | // in Unity ver.2018/2019. 42 | 43 | if (buildReport.summary.result == (BuildResult.Cancelled | BuildResult.Failed)) 44 | { 45 | return; 46 | } 47 | 48 | string outputDirectoryPath = Path.GetDirectoryName(buildReport.summary.outputPath); 49 | 50 | string packedLicenseText = PackLicenses(GetPackedLicenseFiles(buildReport)); 51 | 52 | TextFileReadWriter.WriteToFile(outputDirectoryPath + "\\" + LicenseFileName, packedLicenseText); 53 | } 54 | 55 | public static string PackLicenses(List licenseFiles) 56 | { 57 | return PackLicenses(licenseFiles, Split, IgnoreDirectoriesStartsWith); 58 | } 59 | 60 | public static string PackLicenses(List licenseFiles, string split, 61 | params string[] ignoreDirectoriesStartsWith) 62 | { 63 | string packedLicense = ""; 64 | 65 | foreach (var licenseFile in licenseFiles) 66 | { 67 | TextFileIOResult readResult = TextFileReadWriter.ReadFromFile(licenseFile); 68 | 69 | if (!readResult.isSuccess) 70 | { 71 | continue; 72 | } 73 | 74 | string directoryName = Path.GetFileName(Path.GetDirectoryName(licenseFile)); 75 | 76 | if (ignoreDirectoriesStartsWith.Any 77 | (ignore => directoryName.StartsWith(ignore, StringComparison.OrdinalIgnoreCase))) 78 | { 79 | continue; 80 | } 81 | 82 | packedLicense += directoryName + "\n"; 83 | packedLicense += split + "\n"; 84 | packedLicense += readResult.text 85 | + (ReturnCodes.Any(c => readResult.text.EndsWith(c)) ? "\n" : "\n\n"); 86 | } 87 | 88 | return packedLicense.TrimEnd(); 89 | } 90 | 91 | private static List GetPackedLicenseFiles(BuildReport buildReport) 92 | { 93 | // NOTE: 94 | // packedAssetdsDirectories may not contains License files in there because of PackageManager system. 95 | // Assets in PackageManager are usually put into the directory which not include the license. 96 | 97 | List packedAssetsDirectories = GetPackedAssetsDirectories(buildReport.packedAssets); 98 | 99 | // NOTE: 100 | // licenseFiles includes all of the path of License files even if its included in PackageManager. 101 | 102 | List licenseFiles = GetLicenseFiles(); 103 | 104 | List packedLicenseFiles = new List(); 105 | 106 | foreach (string licensefile in licenseFiles) 107 | { 108 | string directory = Path.GetDirectoryName(licensefile); 109 | 110 | if (packedAssetsDirectories.Any 111 | (packedAssetDirectory => packedAssetDirectory.StartsWith(directory))) 112 | { 113 | packedLicenseFiles.Add(licensefile); 114 | continue; 115 | } 116 | } 117 | 118 | return packedLicenseFiles; 119 | } 120 | 121 | private static List GetPackedAssetsDirectories(PackedAssets[] packedAssets) 122 | { 123 | List directories = new List(); 124 | 125 | foreach (var packedAsset in packedAssets) 126 | { 127 | foreach (var content in packedAsset.contents) 128 | { 129 | if (string.IsNullOrWhiteSpace(content.sourceAssetPath)) 130 | { 131 | continue; 132 | } 133 | 134 | string directory = Path.GetDirectoryName(content.sourceAssetPath); 135 | 136 | if (directories.Contains(directory)) 137 | { 138 | continue; 139 | } 140 | 141 | directories.Add(directory); 142 | } 143 | } 144 | 145 | return directories; 146 | } 147 | 148 | public static List GetLicenseFiles() 149 | { 150 | string[] licenseGUIDs = AssetDatabase.FindAssets(LicenseFileName); 151 | 152 | List filePaths = new List(); 153 | 154 | foreach (string guid in licenseGUIDs) 155 | { 156 | string assetPath = AssetDatabase.GUIDToAssetPath(guid); 157 | 158 | if (File.GetAttributes(assetPath).HasFlag(FileAttributes.Directory)) 159 | { 160 | continue; 161 | } 162 | 163 | string fileName = Path.GetFileNameWithoutExtension(assetPath); 164 | 165 | if (!string.Equals(LicenseFileName, fileName, StringComparison.OrdinalIgnoreCase)) 166 | { 167 | continue; 168 | } 169 | 170 | filePaths.Add(assetPath); 171 | } 172 | 173 | return filePaths; 174 | } 175 | 176 | #endregion Method 177 | } -------------------------------------------------------------------------------- /Assets/Packages/LicensePacker/Editor/LicensePacker.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cd3a409f4f8e57643a85ba788496157e 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Packages/LicensePacker/Editor/LicensePackerEditor.cs: -------------------------------------------------------------------------------- 1 | using UnityEditor; 2 | using UnityEngine; 3 | 4 | public class LicensePackerEditor : EditorWindow 5 | { 6 | #region Field 7 | 8 | private static GUIStyle MarginStyle; 9 | 10 | [SerializeField] 11 | private string[] ignoreDirectoriesStartsWith; 12 | 13 | #endregion Field 14 | 15 | #region Method 16 | 17 | [MenuItem("Custom/LicensePacker")] 18 | static void Init() 19 | { 20 | GetWindow("LicensePacker"); 21 | } 22 | 23 | protected void OnGUI() 24 | { 25 | if (MarginStyle == null) 26 | { 27 | MarginStyle = new GUIStyle(GUI.skin.label) 28 | { 29 | wordWrap = true, 30 | margin = new RectOffset(5, 5, 5, 5) 31 | }; 32 | } 33 | 34 | EditorGUILayout.BeginVertical(MarginStyle); 35 | 36 | EditorGUILayout.LabelField("License File Name"); 37 | 38 | LicensePacker.LicenseFileName = EditorGUILayout.TextField(LicensePacker.LicenseFileName); 39 | 40 | EditorGUILayout.LabelField("Split"); 41 | 42 | LicensePacker.Split = EditorGUILayout.TextArea(LicensePacker.Split); 43 | 44 | if (this.ignoreDirectoriesStartsWith == null) 45 | { 46 | this.ignoreDirectoriesStartsWith = LicensePacker.IgnoreDirectoriesStartsWith; 47 | } 48 | 49 | ScriptableObject scriptableObject = this; 50 | SerializedObject serializedObject = new SerializedObject(scriptableObject); 51 | SerializedProperty arrayProperty = serializedObject.FindProperty("ignoreDirectoriesStartsWith"); 52 | 53 | EditorGUILayout.PropertyField(arrayProperty); 54 | 55 | serializedObject.ApplyModifiedProperties(); 56 | 57 | LicensePacker.IgnoreDirectoriesStartsWith = this.ignoreDirectoriesStartsWith; 58 | 59 | EditorGUILayout.EndVertical(); 60 | } 61 | 62 | #endregion Method 63 | } -------------------------------------------------------------------------------- /Assets/Packages/LicensePacker/Editor/LicensePackerEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5785ea42db18b6c4cb5e0992e13d4194 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Packages/LicensePacker/LICENSE: -------------------------------------------------------------------------------- 1 | BSD 3-Clause License (Without Extension) 2 | 3 | Copyright (c) 2020, XJINE 4 | All rights reserved. 5 | 6 | Redistribution and use in source and binary forms, with or without 7 | modification, are permitted provided that the following conditions are met: 8 | 9 | 1. Redistributions of source code must retain the above copyright notice, this 10 | list of conditions and the following disclaimer. 11 | 12 | 2. Redistributions in binary form must reproduce the above copyright notice, 13 | this list of conditions and the following disclaimer in the documentation 14 | and/or other materials provided with the distribution. 15 | 16 | 3. Neither the name of the copyright holder nor the names of its 17 | contributors may be used to endorse or promote products derived from 18 | this software without specific prior written permission. 19 | 20 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 21 | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 22 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 23 | DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE 24 | FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 25 | DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 26 | SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 27 | CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, 28 | OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 29 | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 30 | -------------------------------------------------------------------------------- /Assets/Packages/LicensePacker/LICENSE.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: eda746a27ea02e24f8d5a692a675f1c2 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0b57203212c4d094e900a22e343a01f2 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | BSD 3-Clause License 2 | 3 | Copyright (c) 2020, XJINE 4 | All rights reserved. 5 | 6 | Redistribution and use in source and binary forms, with or without 7 | modification, are permitted provided that the following conditions are met: 8 | 9 | 1. Redistributions of source code must retain the above copyright notice, this 10 | list of conditions and the following disclaimer. 11 | 12 | 2. Redistributions in binary form must reproduce the above copyright notice, 13 | this list of conditions and the following disclaimer in the documentation 14 | and/or other materials provided with the distribution. 15 | 16 | 3. Neither the name of the copyright holder nor the names of its 17 | contributors may be used to endorse or promote products derived from 18 | this software without specific prior written permission. 19 | 20 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 21 | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 22 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 23 | DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE 24 | FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 25 | DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 26 | SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 27 | CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, 28 | OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 29 | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -------------------------------------------------------------------------------- /LicensePacker.unitypackage: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/XJINE/Unity_LicensePacker/c80e5b94d4fecc8930403b97768bdfb5e073d573/LicensePacker.unitypackage -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.ide.vscode": "1.2.1", 4 | "com.unity.ugui": "1.0.0", 5 | "com.unity.modules.ai": "1.0.0", 6 | "com.unity.modules.androidjni": "1.0.0", 7 | "com.unity.modules.animation": "1.0.0", 8 | "com.unity.modules.assetbundle": "1.0.0", 9 | "com.unity.modules.audio": "1.0.0", 10 | "com.unity.modules.cloth": "1.0.0", 11 | "com.unity.modules.director": "1.0.0", 12 | "com.unity.modules.imageconversion": "1.0.0", 13 | "com.unity.modules.imgui": "1.0.0", 14 | "com.unity.modules.jsonserialize": "1.0.0", 15 | "com.unity.modules.particlesystem": "1.0.0", 16 | "com.unity.modules.physics": "1.0.0", 17 | "com.unity.modules.physics2d": "1.0.0", 18 | "com.unity.modules.screencapture": "1.0.0", 19 | "com.unity.modules.terrain": "1.0.0", 20 | "com.unity.modules.terrainphysics": "1.0.0", 21 | "com.unity.modules.tilemap": "1.0.0", 22 | "com.unity.modules.ui": "1.0.0", 23 | "com.unity.modules.uielements": "1.0.0", 24 | "com.unity.modules.umbra": "1.0.0", 25 | "com.unity.modules.unityanalytics": "1.0.0", 26 | "com.unity.modules.unitywebrequest": "1.0.0", 27 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 28 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 29 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 30 | "com.unity.modules.unitywebrequestwww": "1.0.0", 31 | "com.unity.modules.vehicles": "1.0.0", 32 | "com.unity.modules.video": "1.0.0", 33 | "com.unity.modules.vr": "1.0.0", 34 | "com.unity.modules.wind": "1.0.0", 35 | "com.unity.modules.xr": "1.0.0" 36 | } 37 | } 38 | -------------------------------------------------------------------------------- /Packages/packages-lock.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.ide.vscode": { 4 | "version": "1.2.1", 5 | "depth": 0, 6 | "source": "registry", 7 | "dependencies": {}, 8 | "url": 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| asyncUploadPersistentBuffer: 1 217 | resolutionScalingFixedDPIFactor: 1 218 | excludedTargetPlatforms: [] 219 | m_PerPlatformDefaultQuality: 220 | Android: 2 221 | Lumin: 5 222 | Nintendo 3DS: 5 223 | Nintendo Switch: 5 224 | PS4: 5 225 | PSP2: 2 226 | Stadia: 5 227 | Standalone: 5 228 | WebGL: 3 229 | Windows Store Apps: 5 230 | XboxOne: 5 231 | iPhone: 2 232 | tvOS: 2 233 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 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m_ConfigUrl: https://config.uca.cloud.unity3d.com 12 | m_TestInitMode: 0 13 | CrashReportingSettings: 14 | m_EventUrl: https://perf-events.cloud.unity3d.com 15 | m_Enabled: 0 16 | m_LogBufferSize: 10 17 | m_CaptureEditorExceptions: 1 18 | UnityPurchasingSettings: 19 | m_Enabled: 0 20 | m_TestMode: 0 21 | UnityAnalyticsSettings: 22 | m_Enabled: 0 23 | m_TestMode: 0 24 | m_InitializeOnStartup: 1 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /ProjectSettings/VFXManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_StripUpdateShader: {fileID: 0} 10 | m_RenderPipeSettingsPath: 11 | m_FixedTimeStep: 0.016666668 12 | m_MaxDeltaTime: 0.05 13 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Unity_LicensePacker 2 | 3 | 4 | 5 | Pack some LICENSE files in Assets and Packages into one LICENSE file when the app is built. 6 | 7 | ## Import to Your Project 8 | 9 | You can import this asset from UnityPackage. 10 | 11 | - [LicensePacker.unitypackage](https://github.com/XJINE/Unity_LicensePacker/blob/master/LicensePacker.unitypackage) 12 | 13 | ### Dependencies 14 | 15 | You have to import following assets to use this asset. 16 | 17 | - [TextFileReadWriter](https://github.com/XJINE/Unity_TextFileReadWriter) 18 | 19 | ## How to Use 20 | 21 | LICENSE file is generated into an output directory when the build is succeeded. 22 | 23 | The LICENSE only includes packed assets LICENSE. 24 | When any assets are not packed, these LICENSE are ignored. 25 | 26 | Almost all of the Scripts are packed into a build assets. 27 | Only some scripts in the "Editor" directories are ignored. 28 | 29 | ### File Name 30 | 31 | Any extensions are valid. EX: .md, .txt or any others. 32 | Ofcourse just "LICENCE" is also valid. 33 | 34 | ### LICENSE Name 35 | 36 | LICENSE file must be put in the directory which shows the name. 37 | 38 | EX: Assets/SampleScript/LICENSE gets the License name "SampleScript" 39 | 40 | ### Settings 41 | 42 | There are some settings in a Menu "Custom > LicensePacker". 43 | 44 | Some LICENSE are enable to ignored to use "IgnoreDirectoriesStartsWith". 45 | 46 | EX:"unity.com" ignored some default packages in PackageManagers. 47 | 48 | "Split" is the text to use Split the LICENSE Name and LICENSE Text. 49 | -------------------------------------------------------------------------------- /Screenshot.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/XJINE/Unity_LicensePacker/c80e5b94d4fecc8930403b97768bdfb5e073d573/Screenshot.png --------------------------------------------------------------------------------