├── .gitignore ├── .idea ├── .idea.NoiseBasedFurShader │ └── .idea │ │ ├── .gitignore │ │ ├── encodings.xml │ │ └── indexLayout.xml └── .idea.Unity_NoiseBasedFurShader │ └── .idea │ ├── .gitignore │ ├── encodings.xml │ ├── indexLayout.xml │ └── vcs.xml ├── Assets ├── NoiseBasedFur.meta └── NoiseBasedFur │ ├── FurNoise.png │ ├── FurNoise.png.meta │ ├── NoiseBasedFur 0.mat │ ├── NoiseBasedFur 0.mat.meta │ ├── NoiseBasedFur 1.mat │ ├── NoiseBasedFur 1.mat.meta │ ├── NoiseBasedFur 2.mat │ ├── NoiseBasedFur 2.mat.meta │ ├── NoiseBasedFur.shader │ ├── NoiseBasedFur.shader.meta │ ├── NoiseBasedFur.unity │ └── NoiseBasedFur.unity.meta ├── LICENSE ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Packages │ └── com.unity.testtools.codecoverage │ │ └── Settings.json ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── RiderScriptEditorPersistedState.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset ├── XRSettings.asset └── boot.config ├── README.md ├── Screenshot01.gif └── Screenshot02.png /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Uu]ser[Ss]ettings/ 12 | 13 | # MemoryCaptures can get excessive in size. 14 | # They also could contain extremely sensitive data 15 | /[Mm]emoryCaptures/ 16 | 17 | # Recordings can get excessive in size 18 | /[Rr]ecordings/ 19 | 20 | # Uncomment this line if you wish to ignore the asset store tools plugin 21 | # /[Aa]ssets/AssetStoreTools* 22 | 23 | # Autogenerated Jetbrains Rider plugin 24 | /[Aa]ssets/Plugins/Editor/JetBrains* 25 | 26 | # Visual Studio cache directory 27 | .vs/ 28 | 29 | # Gradle cache directory 30 | .gradle/ 31 | 32 | # Autogenerated VS/MD/Consulo solution and project files 33 | ExportedObj/ 34 | .consulo/ 35 | *.csproj 36 | *.unityproj 37 | *.sln 38 | *.suo 39 | *.tmp 40 | *.user 41 | *.userprefs 42 | *.pidb 43 | *.booproj 44 | *.svd 45 | *.pdb 46 | *.mdb 47 | *.opendb 48 | *.VC.db 49 | 50 | # Unity3D generated meta files 51 | *.pidb.meta 52 | *.pdb.meta 53 | *.mdb.meta 54 | 55 | # Unity3D generated file on crash reports 56 | sysinfo.txt 57 | 58 | # Builds 59 | *.apk 60 | *.aab 61 | *.unitypackage 62 | *.app 63 | 64 | # Crashlytics generated file 65 | crashlytics-build.properties 66 | 67 | # Packed Addressables 68 | /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* 69 | 70 | # Temporary auto-generated Android Assets 71 | /[Aa]ssets/[Ss]treamingAssets/aa.meta 72 | /[Aa]ssets/[Ss]treamingAssets/aa/* 73 | -------------------------------------------------------------------------------- /.idea/.idea.NoiseBasedFurShader/.idea/.gitignore: -------------------------------------------------------------------------------- 1 | # Default ignored files 2 | /shelf/ 3 | /workspace.xml 4 | # Rider ignored files 5 | /modules.xml 6 | /.idea.NoiseBasedFurShader.iml 7 | /contentModel.xml 8 | /projectSettingsUpdater.xml 9 | # Editor-based HTTP Client requests 10 | /httpRequests/ 11 | # Datasource local storage ignored files 12 | /dataSources/ 13 | /dataSources.local.xml 14 | -------------------------------------------------------------------------------- /.idea/.idea.NoiseBasedFurShader/.idea/encodings.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | -------------------------------------------------------------------------------- /.idea/.idea.NoiseBasedFurShader/.idea/indexLayout.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /.idea/.idea.Unity_NoiseBasedFurShader/.idea/.gitignore: -------------------------------------------------------------------------------- 1 | # Default ignored files 2 | /shelf/ 3 | /workspace.xml 4 | # Rider ignored files 5 | /modules.xml 6 | /projectSettingsUpdater.xml 7 | /.idea.Unity_NoiseBasedFurShader.iml 8 | /contentModel.xml 9 | # Editor-based HTTP Client requests 10 | /httpRequests/ 11 | # Datasource local storage ignored files 12 | /dataSources/ 13 | /dataSources.local.xml 14 | -------------------------------------------------------------------------------- /.idea/.idea.Unity_NoiseBasedFurShader/.idea/encodings.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | -------------------------------------------------------------------------------- /.idea/.idea.Unity_NoiseBasedFurShader/.idea/indexLayout.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /.idea/.idea.Unity_NoiseBasedFurShader/.idea/vcs.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /Assets/NoiseBasedFur.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c05fbe92b89f1d142b0bafa73587fd3f 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ea6e642e1355eef4abaffcaef0ec3aa6 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/NoiseBasedFur/NoiseBasedFur.shader: -------------------------------------------------------------------------------- 1 | Shader "Unlit/NoiseBasedFur" 2 | { 3 | Properties 4 | { 5 | _MainTex ("Texture", 2D ) = "white" {} 6 | _Iteration ("Iteration", Int ) = 5 7 | _Length ("Length", Float) = 3 8 | _SwayAngle ("Sway Angle (Deg)", Float) = 15 9 | _SwaySpeed ("Sway Speed", Float) = 15 10 | _Turbulence ("Turbulence", Float) = 0.01 11 | _CurlDensity ("Curl Density", Float) = 5 12 | } 13 | SubShader 14 | { 15 | Tags 16 | { 17 | "RenderType" = "Opaque" 18 | } 19 | 20 | Pass 21 | { 22 | CGPROGRAM 23 | 24 | #pragma vertex vert 25 | #pragma fragment frag 26 | 27 | #include "UnityCG.cginc" 28 | 29 | struct v2f 30 | { 31 | float4 vertex : SV_POSITION; 32 | float2 uv : TEXCOORD0; 33 | }; 34 | 35 | sampler2D _MainTex; 36 | float2 _MainTex_TexelSize; 37 | 38 | int _Iteration; 39 | float _Length; 40 | float _SwayAngle; 41 | float _SwaySpeed; 42 | float _Turbulence; 43 | float _CurlDensity; 44 | 45 | float random(float2 seeds) 46 | { 47 | return frac(sin(dot(seeds, float2(12.9898, 78.233))) * 43758.5453); 48 | } 49 | 50 | float perlinNoise(float2 seeds) 51 | { 52 | float2 p = floor(seeds); 53 | float2 f = frac (seeds); 54 | float2 u = f * f * (3.0 - 2.0 * f); 55 | 56 | float v00 = random(p + float2(0,0)); 57 | float v10 = random(p + float2(1,0)); 58 | float v01 = random(p + float2(0,1)); 59 | float v11 = random(p + float2(1,1)); 60 | 61 | return lerp(lerp(dot(v00, f - float2(0,0)), dot(v10, f - float2(1,0)), u.x), 62 | lerp(dot(v01, f - float2(0,1)), dot(v11, f - float2(1,1)), u.x), 63 | u.y) + 0.5; 64 | } 65 | 66 | v2f vert (appdata_full v) 67 | { 68 | v2f o; 69 | o.vertex = UnityObjectToClipPos(v.vertex); 70 | o.uv = v.texcoord; 71 | return o; 72 | } 73 | 74 | float4 frag (v2f i) : SV_Target 75 | { 76 | const float DEG_TO_RAD = 0.0174533; 77 | 78 | float turbulence = perlinNoise(i.uv * _Turbulence); 79 | float curl = perlinNoise(i.uv * _CurlDensity); 80 | curl = lerp(-1, 1, curl); 81 | 82 | // NOTE: 83 | // cos(_Time) makes animation more complex. 84 | 85 | float angle = cos(_Time.y) * sin(_Time.x * _SwaySpeed * turbulence) * _SwayAngle * DEG_TO_RAD; 86 | float2x2 rotate = float2x2(cos(angle), -sin(angle), sin(angle), cos(angle)); 87 | float2 direction = normalize(mul(rotate, float2(0, 1) + curl)); 88 | 89 | float4 color = half4(0, 0, 0, 0); 90 | float2 uv = i.uv; 91 | 92 | for (int i = 0; i < _Iteration; i++) 93 | { 94 | color += tex2D(_MainTex, uv); 95 | uv += direction * _MainTex_TexelSize * _Length; 96 | } 97 | 98 | return color / _Iteration; 99 | } 100 | 101 | ENDCG 102 | } 103 | } 104 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!u!890905787 &1 4 | VersionControlSettings: 5 | m_ObjectHideFlags: 0 6 | m_Mode: Visible Meta Files 7 | m_CollabEditorSettings: 8 | inProgressEnabled: 1 9 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /ProjectSettings/boot.config: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/XJINE/Unity_NoiseBasedFurShader/1012afaa4ff56134129c0a1ab302b35e558005fe/ProjectSettings/boot.config -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Unity_NoiseBasedFurShader 2 | 3 | 4 | 5 | Generate fur-like effect from a noise texture. 6 | 7 | This is inspired by "Monster Hunter: World". 8 | https://www.famitsu.com/news/201808/23162839.html 9 | 10 | 11 | 12 | There are some parameters to edit the looks. -------------------------------------------------------------------------------- /Screenshot01.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/XJINE/Unity_NoiseBasedFurShader/1012afaa4ff56134129c0a1ab302b35e558005fe/Screenshot01.gif -------------------------------------------------------------------------------- /Screenshot02.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/XJINE/Unity_NoiseBasedFurShader/1012afaa4ff56134129c0a1ab302b35e558005fe/Screenshot02.png 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