├── .gitattributes ├── .gitignore ├── Model ├── TransItem.cs └── TransObject.cs ├── Properties └── AssemblyInfo.cs ├── README.md ├── Utility ├── FileManager.cs ├── GameObjectUtility.cs ├── JsonFormat.cs ├── Loader.cs └── NativeAPI.cs ├── VRCTranslate.cs ├── VRCTranslate.csproj └── VRCTranslate.sln /.gitattributes: -------------------------------------------------------------------------------- 1 | ############################################################################### 2 | # Set default behavior to automatically normalize line endings. 3 | ############################################################################### 4 | * text=auto 5 | 6 | ############################################################################### 7 | # Set default behavior for command prompt diff. 8 | # 9 | # This is need for earlier builds of msysgit that does not have it on by 10 | # default for csharp files. 11 | # Note: This is only used by command line 12 | ############################################################################### 13 | #*.cs diff=csharp 14 | 15 | ############################################################################### 16 | # Set the merge driver for project and solution files 17 | # 18 | # Merging from the command prompt will add diff markers to the files if there 19 | # are conflicts (Merging from VS is not affected by the settings below, in VS 20 | # the diff markers are never inserted). Diff markers may cause the following 21 | # file extensions to fail to load in VS. An alternative would be to treat 22 | # these files as binary and thus will always conflict and require user 23 | # intervention with every merge. To do so, just uncomment the entries below 24 | ############################################################################### 25 | #*.sln merge=binary 26 | #*.csproj merge=binary 27 | #*.vbproj merge=binary 28 | #*.vcxproj merge=binary 29 | #*.vcproj merge=binary 30 | #*.dbproj merge=binary 31 | #*.fsproj merge=binary 32 | #*.lsproj merge=binary 33 | #*.wixproj merge=binary 34 | #*.modelproj merge=binary 35 | #*.sqlproj merge=binary 36 | #*.wwaproj merge=binary 37 | 38 | ############################################################################### 39 | # behavior for image files 40 | # 41 | # image files are treated as binary by default. 42 | ############################################################################### 43 | #*.jpg binary 44 | #*.png binary 45 | #*.gif binary 46 | 47 | ############################################################################### 48 | # diff behavior for common document formats 49 | # 50 | # Convert binary document formats to text before diffing them. This feature 51 | # is only available from the command line. Turn it on by uncommenting the 52 | # entries below. 53 | ############################################################################### 54 | #*.doc diff=astextplain 55 | #*.DOC diff=astextplain 56 | #*.docx diff=astextplain 57 | #*.DOCX diff=astextplain 58 | #*.dot diff=astextplain 59 | #*.DOT diff=astextplain 60 | #*.pdf diff=astextplain 61 | #*.PDF diff=astextplain 62 | #*.rtf diff=astextplain 63 | #*.RTF diff=astextplain 64 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | ## 4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore 5 | 6 | # User-specific files 7 | *.rsuser 8 | *.suo 9 | *.user 10 | *.userosscache 11 | *.sln.docstates 12 | 13 | # User-specific files (MonoDevelop/Xamarin Studio) 14 | *.userprefs 15 | 16 | # Mono auto generated files 17 | mono_crash.* 18 | 19 | # Build results 20 | [Dd]ebug/ 21 | [Dd]ebugPublic/ 22 | [Rr]elease/ 23 | [Rr]eleases/ 24 | x64/ 25 | x86/ 26 | [Ww][Ii][Nn]32/ 27 | [Aa][Rr][Mm]/ 28 | [Aa][Rr][Mm]64/ 29 | bld/ 30 | [Bb]in/ 31 | [Oo]bj/ 32 | [Oo]ut/ 33 | [Ll]og/ 34 | [Ll]ogs/ 35 | 36 | # Visual Studio 2015/2017 cache/options directory 37 | .vs/ 38 | # Uncomment if you have tasks that create the project's static files in wwwroot 39 | #wwwroot/ 40 | 41 | # Visual Studio 2017 auto generated files 42 | Generated\ Files/ 43 | 44 | # MSTest test Results 45 | [Tt]est[Rr]esult*/ 46 | [Bb]uild[Ll]og.* 47 | 48 | # NUnit 49 | *.VisualState.xml 50 | TestResult.xml 51 | nunit-*.xml 52 | 53 | # Build Results of an ATL Project 54 | [Dd]ebugPS/ 55 | [Rr]eleasePS/ 56 | dlldata.c 57 | 58 | # Benchmark Results 59 | BenchmarkDotNet.Artifacts/ 60 | 61 | # .NET Core 62 | project.lock.json 63 | project.fragment.lock.json 64 | artifacts/ 65 | 66 | # ASP.NET Scaffolding 67 | ScaffoldingReadMe.txt 68 | 69 | # StyleCop 70 | StyleCopReport.xml 71 | 72 | # Files built by Visual Studio 73 | *_i.c 74 | *_p.c 75 | *_h.h 76 | *.ilk 77 | *.meta 78 | *.obj 79 | *.iobj 80 | *.pch 81 | *.pdb 82 | *.ipdb 83 | *.pgc 84 | *.pgd 85 | *.rsp 86 | *.sbr 87 | *.tlb 88 | *.tli 89 | *.tlh 90 | *.tmp 91 | *.tmp_proj 92 | *_wpftmp.csproj 93 | *.log 94 | *.vspscc 95 | *.vssscc 96 | .builds 97 | *.pidb 98 | *.svclog 99 | *.scc 100 | 101 | # Chutzpah Test files 102 | _Chutzpah* 103 | 104 | # Visual C++ cache files 105 | ipch/ 106 | *.aps 107 | *.ncb 108 | *.opendb 109 | *.opensdf 110 | *.sdf 111 | *.cachefile 112 | *.VC.db 113 | *.VC.VC.opendb 114 | 115 | # Visual Studio profiler 116 | *.psess 117 | *.vsp 118 | *.vspx 119 | *.sap 120 | 121 | # Visual Studio Trace Files 122 | *.e2e 123 | 124 | # TFS 2012 Local Workspace 125 | $tf/ 126 | 127 | # Guidance Automation Toolkit 128 | *.gpState 129 | 130 | # ReSharper is a .NET coding add-in 131 | _ReSharper*/ 132 | *.[Rr]e[Ss]harper 133 | *.DotSettings.user 134 | 135 | # TeamCity is a build add-in 136 | _TeamCity* 137 | 138 | # DotCover is a Code Coverage Tool 139 | *.dotCover 140 | 141 | # AxoCover is a Code Coverage Tool 142 | .axoCover/* 143 | !.axoCover/settings.json 144 | 145 | # Coverlet is a free, cross platform Code Coverage Tool 146 | coverage*.json 147 | coverage*.xml 148 | coverage*.info 149 | 150 | # Visual Studio code coverage results 151 | *.coverage 152 | *.coveragexml 153 | 154 | # NCrunch 155 | _NCrunch_* 156 | .*crunch*.local.xml 157 | nCrunchTemp_* 158 | 159 | # MightyMoose 160 | *.mm.* 161 | AutoTest.Net/ 162 | 163 | # Web workbench (sass) 164 | .sass-cache/ 165 | 166 | # Installshield output folder 167 | [Ee]xpress/ 168 | 169 | # DocProject is a documentation generator add-in 170 | DocProject/buildhelp/ 171 | DocProject/Help/*.HxT 172 | DocProject/Help/*.HxC 173 | DocProject/Help/*.hhc 174 | DocProject/Help/*.hhk 175 | DocProject/Help/*.hhp 176 | DocProject/Help/Html2 177 | DocProject/Help/html 178 | 179 | # Click-Once directory 180 | publish/ 181 | 182 | # Publish Web Output 183 | *.[Pp]ublish.xml 184 | *.azurePubxml 185 | # Note: Comment the next line if you want to checkin your web deploy settings, 186 | # but database connection strings (with potential passwords) will be unencrypted 187 | *.pubxml 188 | *.publishproj 189 | 190 | # Microsoft Azure Web App publish settings. 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Backup files are not needed, 256 | # because we have git ;-) 257 | _UpgradeReport_Files/ 258 | Backup*/ 259 | UpgradeLog*.XML 260 | UpgradeLog*.htm 261 | ServiceFabricBackup/ 262 | *.rptproj.bak 263 | 264 | # SQL Server files 265 | *.mdf 266 | *.ldf 267 | *.ndf 268 | 269 | # Business Intelligence projects 270 | *.rdl.data 271 | *.bim.layout 272 | *.bim_*.settings 273 | *.rptproj.rsuser 274 | *- [Bb]ackup.rdl 275 | *- [Bb]ackup ([0-9]).rdl 276 | *- [Bb]ackup ([0-9][0-9]).rdl 277 | 278 | # Microsoft Fakes 279 | FakesAssemblies/ 280 | 281 | # GhostDoc plugin setting file 282 | *.GhostDoc.xml 283 | 284 | # Node.js Tools for Visual Studio 285 | .ntvs_analysis.dat 286 | node_modules/ 287 | 288 | # Visual Studio 6 build log 289 | *.plg 290 | 291 | # Visual Studio 6 workspace options file 292 | *.opt 293 | 294 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.) 295 | *.vbw 296 | 297 | # Visual Studio LightSwitch build output 298 | **/*.HTMLClient/GeneratedArtifacts 299 | **/*.DesktopClient/GeneratedArtifacts 300 | **/*.DesktopClient/ModelManifest.xml 301 | **/*.Server/GeneratedArtifacts 302 | **/*.Server/ModelManifest.xml 303 | _Pvt_Extensions 304 | 305 | # Paket dependency manager 306 | .paket/paket.exe 307 | paket-files/ 308 | 309 | # FAKE - F# Make 310 | .fake/ 311 | 312 | # CodeRush personal settings 313 | .cr/personal 314 | 315 | # Python Tools for Visual Studio (PTVS) 316 | __pycache__/ 317 | *.pyc 318 | 319 | # Cake - Uncomment if you are using it 320 | # tools/** 321 | # !tools/packages.config 322 | 323 | # Tabs Studio 324 | *.tss 325 | 326 | # Telerik's JustMock configuration file 327 | *.jmconfig 328 | 329 | # BizTalk build output 330 | *.btp.cs 331 | *.btm.cs 332 | *.odx.cs 333 | *.xsd.cs 334 | 335 | # OpenCover UI analysis results 336 | OpenCover/ 337 | 338 | # Azure Stream Analytics local run output 339 | ASALocalRun/ 340 | 341 | # MSBuild Binary and Structured Log 342 | *.binlog 343 | 344 | # NVidia Nsight GPU debugger configuration file 345 | *.nvuser 346 | 347 | # MFractors (Xamarin productivity tool) working folder 348 | .mfractor/ 349 | 350 | # Local History for Visual Studio 351 | .localhistory/ 352 | 353 | # BeatPulse healthcheck temp database 354 | healthchecksdb 355 | 356 | # Backup folder for Package Reference Convert tool in Visual Studio 2017 357 | MigrationBackup/ 358 | 359 | # Ionide (cross platform F# VS Code tools) working folder 360 | .ionide/ 361 | 362 | # Fody - auto-generated XML schema 363 | FodyWeavers.xsd -------------------------------------------------------------------------------- /Model/TransItem.cs: -------------------------------------------------------------------------------- 1 | using Newtonsoft.Json; 2 | 3 | namespace VRCTans.Model 4 | { 5 | class TransItem 6 | { 7 | [JsonProperty("path")] 8 | public string Path { get; set; } 9 | 10 | [JsonProperty("lang")] 11 | public string Text { get; set; } 12 | 13 | [JsonProperty("component")] 14 | public string Component { get; set; } 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /Model/TransObject.cs: -------------------------------------------------------------------------------- 1 | using Newtonsoft.Json; 2 | 3 | namespace VRCTans.Model 4 | { 5 | class TransObject 6 | { 7 | [JsonProperty("Objects")] 8 | public TransItem[] Items { get; set; } 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using MelonLoader; 2 | using System.Reflection; 3 | using System.Runtime.CompilerServices; 4 | using System.Runtime.InteropServices; 5 | 6 | // 有关程序集的一般信息由以下 7 | // 控制。更改这些特性值可修改 8 | // 与程序集关联的信息。 9 | [assembly: AssemblyTitle("VRCTans")] 10 | [assembly: AssemblyDescription("")] 11 | [assembly: AssemblyConfiguration("")] 12 | [assembly: AssemblyCompany("")] 13 | [assembly: AssemblyProduct("VRCTans")] 14 | [assembly: AssemblyCopyright("Copyright © 2021")] 15 | [assembly: AssemblyTrademark("")] 16 | [assembly: AssemblyCulture("")] 17 | 18 | // 将 ComVisible 设置为 false 会使此程序集中的类型 19 | //对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型 20 | //请将此类型的 ComVisible 特性设置为 true。 21 | [assembly: ComVisible(false)] 22 | 23 | // 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID 24 | [assembly: Guid("5ae6f717-be78-46ea-afa0-62d28f31ef44")] 25 | 26 | // 程序集的版本信息由下列四个值组成: 27 | // 28 | // 主版本 29 | // 次版本 30 | // 生成号 31 | // 修订号 32 | // 33 | //可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值 34 | //通过使用 "*",如下所示: 35 | // [assembly: AssemblyVersion("1.0.*")] 36 | [assembly: AssemblyVersion("1.0.0.0")] 37 | [assembly: AssemblyFileVersion("1.0.0.0")] 38 | [assembly: MelonInfo(typeof(VRCTans.VRCTranslate), "VRC.Translate", "1.0.1", "Turara", null)] 39 | [assembly: MelonGame(null, "VRChat")] 40 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | ## VRChat多语言插件(Melon版) 2 | 3 | * 下载[VRCTrans.zip](https://github.com/XLjiangA/VRChat-ModuleLoader-Csharp/releases/download/v1.0.1/VRCTrans.zip)将文件全部解压在目录`\VRChat\Mods`然后运行游戏即可 4 | * 启发于 https://www.bilibili.com/video/BV1EQ4y117tn 5 | * 会检测游戏目录下是否拥有翻译文本(Language.json) 6 | * 会在游戏UI`buildIndex == 2`加载一次翻译文本(Language.json)到游戏中(仅加载一次,不必担心) 7 | * 注意翻译文本(Language.json)要和Mod放置在同一目录`\VRChat\Mods`下 8 | * 如果你使用过旧版Mod,那么可以完全删掉啦~ `vrc_zh.dll | VRChat_Chinese.dll` 9 | ## 基于MelonMod开发 10 | 11 | - [MelonLoader](https://github.com/LavaGang/MelonLoader) 12 | - [.NET Framework 4.7.2 Runtime](https://dotnet.microsoft.com/download/dotnet-framework/net472) 13 | 14 | ## 特别感谢 15 | 16 | - [ExtremeBlackLiu](https://github.com/extremeblackliu)制作了汉化插件,并开源了翻译插件! 17 | -------------------------------------------------------------------------------- /Utility/FileManager.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.IO; 3 | 4 | namespace VRCTans.Utility 5 | { 6 | internal class FileManager 7 | { 8 | public string JsonBase => $"{_Path}/Mods/{FileJson}"; 9 | 10 | public string FileBase => $"{_Path}/Mods/{FileDll}"; 11 | 12 | const string FileJson = "Language.json"; 13 | 14 | const string FileDll = "VRChatMultiLanguage.dll"; 15 | 16 | private string _Path { get; set; } 17 | 18 | public FileManager(string path) 19 | => _Path = path; 20 | 21 | public Loader CreateLoader() 22 | => new Loader(this); 23 | 24 | [Obsolete] 25 | public bool ChecIsExist_DLL() 26 | => File.Exists(FileBase); 27 | 28 | public bool CheckIsExist_Json() 29 | => File.Exists(JsonBase); 30 | } 31 | } 32 | -------------------------------------------------------------------------------- /Utility/GameObjectUtility.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.UI; 3 | namespace VRCTans.Utility 4 | { 5 | public static class GameObjectUtility 6 | { 7 | public static Text GetTextComponent(this GameObject @object) 8 | { 9 | if (@object == null) 10 | { 11 | return null; 12 | } 13 | return @object.GetComponent(); 14 | } 15 | public static void SetText(this Text @component, string text) 16 | { 17 | if (@component == null) 18 | { 19 | return; 20 | } 21 | @component.text = text; 22 | } 23 | } 24 | } 25 | -------------------------------------------------------------------------------- /Utility/JsonFormat.cs: -------------------------------------------------------------------------------- 1 | using Newtonsoft.Json; 2 | 3 | namespace VRCTans.Utility 4 | { 5 | internal class JsonFormat 6 | { 7 | public static T Get(string jsonBase) 8 | => JsonConvert.DeserializeObject(jsonBase); 9 | 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Utility/Loader.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.IO; 3 | using UnityEngine; 4 | using VRCTans.Model; 5 | 6 | namespace VRCTans.Utility 7 | { 8 | class Loader 9 | { 10 | private FileManager fm { get; set; } 11 | public Loader(FileManager _fm) 12 | => fm = _fm; 13 | 14 | 15 | 16 | public int LoadTranslate() 17 | { 18 | /* 19 | if (fm.ChecIsExist_DLL()) 20 | { 21 | return LoadFormFIle(fm.FileBase); 22 | } 23 | */ 24 | if (fm.CheckIsExist_Json()) 25 | { 26 | return loadFormJson(); 27 | } 28 | throw new FileNotFoundException(); 29 | } 30 | 31 | [Obsolete] 32 | private int LoadFormFIle(string fileBase) 33 | => NativeAPI.LoadLibraryA(fileBase); 34 | 35 | public int loadFormJson() 36 | { 37 | 38 | var jText = File.ReadAllText(fm.JsonBase); 39 | var tList = JsonFormat.Get(jText); 40 | //MelonLogger.Msg(tList.Items.Length); 41 | for (int i = 0; i < tList.Items.Length; i++) 42 | { 43 | var t = tList.Items[i]; 44 | var _path = t.Path; 45 | var _text = t.Text; 46 | GameObject.Find(_path) 47 | .GetTextComponent() 48 | .SetText(_text); 49 | } 50 | return 1; 51 | } 52 | } 53 | } 54 | -------------------------------------------------------------------------------- /Utility/NativeAPI.cs: -------------------------------------------------------------------------------- 1 | using System.Runtime.InteropServices; 2 | 3 | namespace VRCTans.Utility 4 | { 5 | internal class NativeAPI 6 | { 7 | [DllImport("kernel32.dll", SetLastError = true)] 8 | public extern static int LoadLibraryA(string path); 9 | 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /VRCTranslate.cs: -------------------------------------------------------------------------------- 1 | using MelonLoader; 2 | using System.IO; 3 | using System.Text; 4 | using VRCTans.Utility; 5 | 6 | namespace VRCTans 7 | { 8 | class VRCTranslate : MelonMod 9 | { 10 | private static bool Initialized { get; set; } 11 | private Loader Loader { get; set; } 12 | public override void OnApplicationLateStart() 13 | { 14 | MelonLogger.Msg("Hey human"); 15 | var CurrentDirectory = Directory.GetCurrentDirectory(); 16 | //MelonLogger.Msg(CurrentDirectory); 17 | Loader = new FileManager(CurrentDirectory) 18 | .CreateLoader(); 19 | } 20 | public override void OnSceneWasInitialized(int buildIndex, string sceneName) 21 | { 22 | //MelonLogger.Msg($"buildIndex:{buildIndex},sceneName:{sceneName}"); 23 | if (buildIndex == 2 && !Initialized) 24 | { 25 | try 26 | { 27 | if (Loader.LoadTranslate() > 0) 28 | { 29 | MelonLogger.Msg("VRChat多语言插件加载成功!!!"); 30 | Initialized = true; 31 | } 32 | } 33 | catch (FileNotFoundException) 34 | { 35 | StringBuilder sb = new StringBuilder(); 36 | sb.AppendLine("翻译插件加载失败!"); 37 | // sb.AppendLine("VRChat多语言插件(VRChatMultiLanguage.dll)未找到,请前往下载:"); 38 | // sb.AppendLine("https://github.com/extremeblackliu/VRChatMultiLanaguge/releases/tag/release"); 39 | sb.AppendLine("如果你没有语言文件(language file),下载:"); 40 | sb.AppendLine("https://github.com/extremeblackliu/VRChatMultiLanguage-File"); 41 | sb.AppendLine("下载文件后,请放置在(VRchat/Mods/)路径下"); 42 | MelonLogger.Error(sb.ToString()); 43 | } 44 | } 45 | } 46 | } 47 | } 48 | -------------------------------------------------------------------------------- /VRCTranslate.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {5AE6F717-BE78-46EA-AFA0-62D28F31EF44} 8 | Library 9 | Properties 10 | VRCTans 11 | VRCTanslate 12 | v4.7.2 13 | 512 14 | true 15 | 16 | 17 | true 18 | full 19 | false 20 | bin\Debug\ 21 | DEBUG;TRACE 22 | prompt 23 | 4 24 | 25 | 26 | pdbonly 27 | true 28 | bin\Release\ 29 | TRACE 30 | prompt 31 | 4 32 | 33 | 34 | 35 | D:\SteamLibrary\steamapps\common\VRChat\MelonLoader\Managed\Il2Cppmscorlib.dll 36 | 37 | 38 | D:\Steam\steamapps\common\VRChat\MelonLoader\MelonLoader.dll 39 | 40 | 41 | False 42 | D:\SteamLibrary\steamapps\common\VRChat\MelonLoader\Managed\Newtonsoft.Json.dll 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | D:\SteamLibrary\steamapps\common\VRChat\MelonLoader\Managed\UnhollowerBaseLib.dll 54 | 55 | 56 | D:\SteamLibrary\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.dll 57 | 58 | 59 | D:\SteamLibrary\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.CoreModule.dll 60 | 61 | 62 | D:\SteamLibrary\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.UI.dll 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | -------------------------------------------------------------------------------- /VRCTranslate.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 17 4 | VisualStudioVersion = 17.0.31612.314 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VRCTranslate", "VRCTranslate.csproj", "{5AE6F717-BE78-46EA-AFA0-62D28F31EF44}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|Any CPU = Debug|Any CPU 11 | Release|Any CPU = Release|Any CPU 12 | EndGlobalSection 13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 14 | {5AE6F717-BE78-46EA-AFA0-62D28F31EF44}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 15 | {5AE6F717-BE78-46EA-AFA0-62D28F31EF44}.Debug|Any CPU.Build.0 = Debug|Any CPU 16 | {5AE6F717-BE78-46EA-AFA0-62D28F31EF44}.Release|Any CPU.ActiveCfg = Release|Any CPU 17 | {5AE6F717-BE78-46EA-AFA0-62D28F31EF44}.Release|Any CPU.Build.0 = Release|Any CPU 18 | EndGlobalSection 19 | GlobalSection(SolutionProperties) = preSolution 20 | HideSolutionNode = FALSE 21 | EndGlobalSection 22 | GlobalSection(ExtensibilityGlobals) = postSolution 23 | SolutionGuid = {9384FF97-8F38-4F52-B852-73470A2DCD1C} 24 | EndGlobalSection 25 | EndGlobal 26 | --------------------------------------------------------------------------------