├── .gitignore ├── 3DReconstruction_Learn ├── README.md ├── camera.py ├── cube_reconstruction.py ├── example.py ├── features.py ├── imgs │ └── dinos │ │ ├── viff.001.ppm │ │ └── viff.003.ppm ├── logs │ ├── 03-epipolar-geometry.pdf │ ├── 11.4_Triangulation.pdf │ ├── 11.5_SVD.pdf │ ├── 12.2_Essential_Matrix.pdf │ ├── 12.3_Fundamental_Matrix.pdf │ ├── 12.4_8Point_Algorithm.pdf │ ├── 12.5_Reconstruction.pdf │ ├── 3DReconstruction.md │ ├── 3DReconstruction.pdf │ └── essential.png ├── processor.py ├── requirements.txt ├── structure.py ├── testsets │ ├── 3d_to_2d_projection.png │ ├── dino_2d_points.png │ ├── dino_3d_reconstructed.png │ ├── house.p3d │ ├── house1.jpg │ └── house_3d.png └── transformers.py ├── C++ ├── ChernoCpp │ ├── 36_init_constructor │ │ ├── CMakeLists.txt │ │ └── example.cpp │ ├── 43_object_life │ │ ├── CMakeLists.txt │ │ └── objectLife.cpp │ └── CMakeLists.txt ├── link_lib │ ├── README.md │ ├── pics │ │ └── clion_build.png │ └── root │ │ ├── CMakeLists_build_lap.txt │ │ ├── CMakeLists_main.txt │ │ ├── include │ │ └── laplacian_deformation.h │ │ ├── libs │ │ └── liblap.a │ │ ├── main.cpp │ │ └── src │ │ └── laplacian_deformation.cpp └── pybind │ ├── README.md │ └── examplePybind │ ├── CMakeLists.txt │ ├── examplePybind.py │ ├── inc │ ├── numeric.h │ └── vectorTest.h │ └── src │ ├── main.cpp │ ├── numeric.cpp │ └── vectorTest.cpp ├── ComputeNormal ├── README.md ├── matlab-code │ ├── README.md │ ├── VisualizeN_demon.m │ ├── generate_normal_gt_demon.m │ ├── globals.m │ ├── normalComputation │ │ ├── backproject.m │ │ ├── bfilter2.m │ │ ├── computeNormalsDSPre.m │ │ ├── par_load.m │ │ ├── saveNormals.m │ │ └── visualizeNormal.m │ ├── npy-matlab │ │ └── npy-matlab │ │ │ ├── constructNPYheader.m │ │ │ ├── datToNPY.m │ │ │ ├── readNPY.m │ │ │ ├── readNPYheader.m │ │ │ └── writeNPY.m │ ├── rngSeed.mat │ ├── run.sh │ └── setup.m ├── normal-to-depth │ ├── 6.png │ ├── 6_depth_error.png │ ├── 6_est_depth.npy │ ├── 6_est_depth.png │ ├── 6_gt_depth.npy │ ├── 6_gt_depth.png │ ├── 6_normal.npy │ ├── 6_normal.png │ ├── Normal2Depth.py │ └── intrinsic.npy └── pytorch-code │ ├── ComputeNormal.py │ ├── depth.npy │ ├── img_0.png │ ├── intrinsic.npy │ ├── normal.npy │ └── normal.png ├── Digital_Geometry_Processing ├── Adjacency │ ├── Adjacency.cpp │ ├── README.md │ └── pics │ │ └── adjacency.png ├── Angle │ ├── README.md │ ├── angle.cpp │ └── pics │ │ ├── 220px-Triangle_with_notations_2.svg.png │ │ ├── angle_calculate.png │ │ └── cosine_rule.png ├── Area │ ├── README.md │ ├── area.cpp │ └── pics │ │ ├── Using_Heron's_formula.png │ │ ├── Using_coordinates.png │ │ └── Using_vectors.png ├── Curvature │ ├── Gaussian_Curvature.cpp │ ├── README.md │ └── pics │ │ ├── 300px-Minimal_surface_curvature_planes-en.svg.png │ │ ├── K_G.png │ │ ├── discrete_H.png │ │ ├── discrete_Kg.png │ │ ├── mean_H.png │ │ └── means_kg.png ├── K-ring │ ├── README.md │ ├── getKRing.cpp │ └── pics │ │ └── one-ring.png ├── Normal │ ├── README.md │ ├── normal.cpp │ └── pics │ │ ├── per-face.jpeg │ │ └── per-vertex.png ├── README.md ├── Reference_coordinate │ ├── README.md │ ├── pics │ │ └── coordinate.jpg │ └── reference_coordinate.cpp ├── Rotation │ ├── README.md │ ├── pics │ │ └── 3_Rotate_from_vFrom_to_vTo.PNG │ └── rotation.py └── cotmatrix │ ├── README.md │ ├── cotmatrix.cpp │ └── pics │ └── laplace_operator.png ├── Environment_Build ├── Boost │ ├── README.md │ ├── code │ │ └── PyBoostTest │ │ │ ├── CMakeLists.txt │ │ │ ├── PyBoostTest.py │ │ │ ├── PyBoostTest.pyd │ │ │ ├── inc │ │ │ └── Num.h │ │ │ └── src │ │ │ ├── Num.cpp │ │ │ └── wrapper.cpp │ └── pics │ │ ├── cl0.png │ │ ├── cl1.png │ │ ├── vs1.png │ │ ├── vs2.png │ │ ├── vs3.png │ │ └── vs4.png └── README.md ├── Homograph_Warping ├── 0000.jpg ├── 0001.jpg ├── README.md ├── cam.txt ├── homo_warping.py └── poses.txt ├── LearnGraphics ├── GAMES101_Assignment │ ├── Assignment1 │ │ ├── README.md │ │ ├── code │ │ │ ├── CMakeLists.txt │ │ │ ├── Triangle.cpp │ │ │ ├── Triangle.hpp │ │ │ ├── main.cpp │ │ │ ├── rasterizer.cpp │ │ │ └── rasterizer.hpp │ │ └── pics │ │ │ ├── Euler_angles.png │ │ │ ├── Orthographic_Projection.png │ │ │ ├── Perspective_Projection1.png │ │ │ ├── Rodrigues_Rotation.png │ │ │ ├── Rotation.png │ │ │ ├── Scale_Transformation.png │ │ │ └── fov_aspect.png │ ├── Assignment3 │ │ ├── README.md │ │ ├── code │ │ │ ├── CMakeLists.txt │ │ │ ├── OBJ_Loader.h │ │ │ ├── Shader.hpp │ │ │ ├── Texture.cpp │ │ │ ├── Texture.hpp │ │ │ ├── Triangle.cpp │ │ │ ├── Triangle.hpp │ │ │ ├── global.hpp │ │ │ ├── main.cpp │ │ │ ├── models │ │ │ │ ├── Crate │ │ │ │ │ ├── Crate1.3ds │ │ │ │ │ ├── Crate1.blend │ │ │ │ │ ├── Crate1.mtl │ │ │ │ │ ├── Crate1.obj │ │ │ │ │ ├── CrateImage1.JPG │ │ │ │ │ ├── CrateImage2.JPG │ │ │ │ │ └── crate_1.jpg │ │ │ │ ├── bunny │ │ │ │ │ └── bunny.obj │ │ │ │ ├── cube │ │ │ │ │ ├── cube.mtl │ │ │ │ │ ├── cube.obj │ │ │ │ │ ├── wall.tif │ │ │ │ │ └── wall1.tif │ │ │ │ ├── rock │ │ │ │ │ ├── rock.mtl │ │ │ │ │ ├── rock.obj │ │ │ │ │ └── rock.png │ │ │ │ └── spot │ │ │ │ │ ├── README.txt │ │ │ │ │ ├── hmap.jpg │ │ │ │ │ ├── spot_control_mesh.obj │ │ │ │ │ ├── spot_quadrangulated.obj │ │ │ │ │ ├── spot_texture.png │ │ │ │ │ ├── spot_texture.svg │ │ │ │ │ ├── spot_triangulated.obj │ │ │ │ │ ├── spot_triangulated_good.obj │ │ │ │ │ ├── spot_triangulated_good_modeled.obj │ │ │ │ │ ├── spot_triangulated_good_projected.obj │ │ │ │ │ ├── spot_triangulated_good_viewed.obj │ │ │ │ │ └── spot_triangulated_good_viewwd.obj │ │ │ ├── rasterizer.cpp │ │ │ └── rasterizer.hpp │ │ └── pics │ │ │ ├── Ambient.png │ │ │ ├── Blinn-Phong_Reflection_Model.png │ │ │ ├── Diffuse_Reflection.png │ │ │ ├── Specular.png │ │ │ ├── baryCenter1.png │ │ │ ├── baryCenter2.png │ │ │ ├── interpolate_attribute.png │ │ │ └── shading_model.png │ ├── Assignment5 │ │ └── code │ │ │ ├── CMakeLists.txt │ │ │ ├── Light.hpp │ │ │ ├── Object.hpp │ │ │ ├── Renderer.cpp │ │ │ ├── Renderer.hpp │ │ │ ├── Scene.cpp │ │ │ ├── Scene.hpp │ │ │ ├── Sphere.hpp │ │ │ ├── Triangle.hpp │ │ │ ├── Vector.hpp │ │ │ ├── global.hpp │ │ │ └── main.cpp │ └── README.md ├── GAMES103 │ ├── Assignment1 │ │ ├── Rigid_Bunny.cs │ │ └── assignment1.unitypackage │ ├── Assignment2 │ │ ├── PBD_model.cs │ │ ├── README.md │ │ ├── cloth_simulation.unitypackage │ │ ├── implicit_model.cs │ │ └── pics │ │ │ ├── PBD.PNG │ │ │ ├── implicit_method.PNG │ │ │ ├── mass_spring.PNG │ │ │ ├── strain_limiting1.PNG │ │ │ └── strain_limiting2.PNG │ └── Assignment3 │ │ ├── FVM.cs │ │ ├── README.md │ │ ├── ecommunity-83572220.unitypackage │ │ └── pics │ │ ├── PK_stress.PNG │ │ ├── edge_matrix.PNG │ │ ├── force.PNG │ │ ├── force2.PNG │ │ ├── force3.PNG │ │ ├── framework.PNG │ │ └── 解读.PNG └── GAMES201 │ └── Assignment0 │ └── fractal.py ├── LearnMath └── Quanternion │ ├── README.md │ └── src │ └── quaternion.py ├── LearnOpenGL ├── .vscode │ ├── c_cpp_properties.json │ ├── launch.json │ ├── settings.json │ └── tasks.json ├── CMakeLists.txt ├── README.md ├── include │ ├── GLFW │ │ ├── glfw3.h │ │ └── glfw3native.h │ ├── KHR │ │ └── khrplatform.h │ ├── glad │ │ └── glad.h │ ├── glm │ │ ├── CMakeLists.txt │ │ ├── common.hpp │ │ ├── detail │ │ │ ├── _features.hpp │ │ │ ├── _fixes.hpp │ │ │ ├── _noise.hpp │ │ │ ├── _swizzle.hpp │ │ │ ├── _swizzle_func.hpp │ │ │ ├── _vectorize.hpp │ │ │ ├── compute_common.hpp │ │ │ ├── compute_vector_relational.hpp │ │ │ ├── func_common.inl │ │ │ ├── func_common_simd.inl │ │ │ ├── func_exponential.inl │ │ │ ├── func_exponential_simd.inl │ │ │ ├── func_geometric.inl │ │ │ ├── func_geometric_simd.inl │ │ │ ├── func_integer.inl │ │ │ ├── func_integer_simd.inl │ │ │ ├── func_matrix.inl │ │ │ ├── func_matrix_simd.inl │ │ │ ├── func_packing.inl │ │ │ ├── func_packing_simd.inl │ │ │ ├── func_trigonometric.inl │ │ │ ├── func_trigonometric_simd.inl │ │ │ ├── func_vector_relational.inl │ │ │ ├── func_vector_relational_simd.inl │ │ │ ├── glm.cpp │ │ │ ├── qualifier.hpp │ │ │ ├── setup.hpp │ │ │ ├── type_float.hpp │ │ │ ├── type_half.hpp │ │ │ ├── type_half.inl │ │ │ ├── type_mat2x2.hpp │ │ │ ├── type_mat2x2.inl │ │ │ ├── type_mat2x3.hpp │ │ │ ├── type_mat2x3.inl │ │ │ ├── type_mat2x4.hpp │ │ │ ├── type_mat2x4.inl │ │ │ ├── type_mat3x2.hpp │ │ │ ├── type_mat3x2.inl │ │ │ ├── type_mat3x3.hpp │ │ │ ├── type_mat3x3.inl │ │ │ ├── type_mat3x4.hpp │ │ │ ├── type_mat3x4.inl │ │ │ ├── type_mat4x2.hpp │ │ │ ├── type_mat4x2.inl │ │ │ ├── type_mat4x3.hpp │ │ │ ├── type_mat4x3.inl │ │ │ ├── type_mat4x4.hpp │ │ │ ├── type_mat4x4.inl │ │ │ ├── type_mat4x4_simd.inl │ │ │ ├── type_quat.hpp │ │ │ ├── type_quat.inl │ │ │ ├── type_quat_simd.inl │ │ │ ├── type_vec1.hpp │ │ │ ├── type_vec1.inl │ │ │ ├── type_vec2.hpp │ │ │ ├── type_vec2.inl │ │ │ ├── type_vec3.hpp │ │ │ ├── type_vec3.inl │ │ │ ├── type_vec4.hpp │ │ │ ├── type_vec4.inl │ │ │ └── type_vec4_simd.inl │ │ ├── exponential.hpp │ │ ├── ext.hpp │ │ ├── ext │ │ │ ├── matrix_clip_space.hpp │ │ │ ├── matrix_clip_space.inl │ │ │ ├── matrix_common.hpp │ │ │ ├── matrix_common.inl │ │ │ ├── matrix_double2x2.hpp │ │ │ ├── matrix_double2x2_precision.hpp │ │ │ ├── matrix_double2x3.hpp │ │ │ ├── matrix_double2x3_precision.hpp │ │ │ ├── matrix_double2x4.hpp │ │ │ ├── matrix_double2x4_precision.hpp │ │ │ ├── matrix_double3x2.hpp │ │ │ ├── matrix_double3x2_precision.hpp │ │ │ ├── matrix_double3x3.hpp │ │ │ ├── matrix_double3x3_precision.hpp │ │ │ ├── matrix_double3x4.hpp │ │ │ ├── matrix_double3x4_precision.hpp │ │ │ ├── matrix_double4x2.hpp │ │ │ ├── matrix_double4x2_precision.hpp │ │ │ ├── matrix_double4x3.hpp │ │ │ ├── matrix_double4x3_precision.hpp │ │ │ ├── matrix_double4x4.hpp │ │ │ ├── matrix_double4x4_precision.hpp │ │ │ ├── matrix_float2x2.hpp │ │ │ ├── matrix_float2x2_precision.hpp │ │ │ ├── matrix_float2x3.hpp │ │ │ ├── matrix_float2x3_precision.hpp │ │ │ ├── matrix_float2x4.hpp │ │ │ ├── matrix_float2x4_precision.hpp │ │ │ ├── matrix_float3x2.hpp │ │ │ ├── matrix_float3x2_precision.hpp │ │ │ ├── matrix_float3x3.hpp │ │ │ ├── matrix_float3x3_precision.hpp │ │ │ ├── matrix_float3x4.hpp │ │ │ ├── matrix_float3x4_precision.hpp │ │ │ ├── matrix_float4x2.hpp │ │ │ ├── matrix_float4x2_precision.hpp │ │ │ ├── matrix_float4x3.hpp │ │ │ ├── matrix_float4x3_precision.hpp │ │ │ ├── matrix_float4x4.hpp │ │ │ ├── matrix_float4x4_precision.hpp │ │ │ ├── matrix_int2x2.hpp │ │ │ ├── matrix_int2x2_sized.hpp │ │ │ ├── matrix_int2x3.hpp │ │ │ ├── matrix_int2x3_sized.hpp │ │ │ ├── matrix_int2x4.hpp │ │ │ ├── matrix_int2x4_sized.hpp │ │ │ ├── matrix_int3x2.hpp │ │ │ ├── matrix_int3x2_sized.hpp │ │ │ ├── matrix_int3x3.hpp │ │ │ ├── matrix_int3x3_sized.hpp │ │ │ ├── matrix_int3x4.hpp │ │ │ ├── matrix_int3x4_sized.hpp │ │ │ ├── matrix_int4x2.hpp │ │ │ ├── matrix_int4x2_sized.hpp │ │ │ ├── matrix_int4x3.hpp │ │ │ ├── matrix_int4x3_sized.hpp │ │ │ ├── matrix_int4x4.hpp │ │ │ ├── matrix_int4x4_sized.hpp │ │ │ ├── matrix_projection.hpp │ │ │ ├── matrix_projection.inl │ │ │ ├── matrix_relational.hpp │ │ │ ├── matrix_relational.inl │ │ │ ├── matrix_transform.hpp │ │ │ ├── matrix_transform.inl │ │ │ ├── matrix_uint2x2.hpp │ │ │ ├── matrix_uint2x2_sized.hpp │ │ │ ├── matrix_uint2x3.hpp │ │ │ ├── matrix_uint2x3_sized.hpp │ │ │ ├── matrix_uint2x4.hpp │ │ │ ├── matrix_uint2x4_sized.hpp │ │ │ ├── matrix_uint3x2.hpp │ │ │ ├── matrix_uint3x2_sized.hpp │ │ │ ├── matrix_uint3x3.hpp │ │ │ ├── matrix_uint3x3_sized.hpp │ │ │ ├── matrix_uint3x4.hpp │ │ │ ├── matrix_uint3x4_sized.hpp │ │ │ ├── matrix_uint4x2.hpp │ │ │ ├── matrix_uint4x2_sized.hpp │ │ │ ├── matrix_uint4x3.hpp │ │ │ ├── matrix_uint4x3_sized.hpp │ │ │ ├── matrix_uint4x4.hpp │ │ │ ├── matrix_uint4x4_sized.hpp │ │ │ ├── quaternion_common.hpp │ │ │ ├── quaternion_common.inl │ │ │ ├── quaternion_common_simd.inl │ │ │ ├── quaternion_double.hpp │ │ │ ├── quaternion_double_precision.hpp │ │ │ ├── quaternion_exponential.hpp │ │ │ ├── quaternion_exponential.inl │ │ │ ├── quaternion_float.hpp │ │ │ ├── quaternion_float_precision.hpp │ │ │ ├── quaternion_geometric.hpp │ │ │ ├── quaternion_geometric.inl │ │ │ ├── quaternion_relational.hpp │ │ │ ├── quaternion_relational.inl │ │ │ ├── quaternion_transform.hpp │ │ │ ├── quaternion_transform.inl │ │ │ ├── quaternion_trigonometric.hpp │ │ │ ├── quaternion_trigonometric.inl │ │ │ ├── scalar_common.hpp │ │ │ ├── scalar_common.inl │ │ │ ├── scalar_constants.hpp │ │ │ ├── scalar_constants.inl │ │ │ ├── scalar_int_sized.hpp │ │ │ ├── scalar_integer.hpp │ │ │ ├── scalar_integer.inl │ │ │ ├── scalar_packing.hpp │ │ │ ├── scalar_packing.inl │ │ │ ├── scalar_relational.hpp │ │ │ ├── scalar_relational.inl │ │ │ ├── scalar_uint_sized.hpp │ │ │ ├── scalar_ulp.hpp │ │ │ ├── scalar_ulp.inl │ │ │ ├── vector_bool1.hpp │ │ │ ├── vector_bool1_precision.hpp │ │ │ ├── vector_bool2.hpp │ │ │ ├── vector_bool2_precision.hpp │ │ │ ├── vector_bool3.hpp │ │ │ ├── vector_bool3_precision.hpp │ │ │ ├── vector_bool4.hpp │ │ │ ├── vector_bool4_precision.hpp │ │ │ ├── vector_common.hpp │ │ │ ├── vector_common.inl │ │ │ ├── vector_double1.hpp │ │ │ ├── vector_double1_precision.hpp │ │ │ ├── vector_double2.hpp │ │ │ ├── vector_double2_precision.hpp │ │ │ ├── vector_double3.hpp │ │ │ ├── vector_double3_precision.hpp │ │ │ ├── vector_double4.hpp │ │ │ ├── vector_double4_precision.hpp │ │ │ ├── vector_float1.hpp │ │ │ ├── vector_float1_precision.hpp │ │ │ ├── vector_float2.hpp │ │ │ ├── vector_float2_precision.hpp │ │ │ ├── vector_float3.hpp │ │ │ ├── vector_float3_precision.hpp │ │ │ ├── vector_float4.hpp │ │ │ ├── vector_float4_precision.hpp │ │ │ ├── vector_int1.hpp │ │ │ ├── vector_int1_sized.hpp │ │ │ ├── vector_int2.hpp │ │ │ ├── vector_int2_sized.hpp │ │ │ ├── vector_int3.hpp │ │ │ ├── vector_int3_sized.hpp │ │ │ ├── vector_int4.hpp │ │ │ ├── vector_int4_sized.hpp │ │ │ ├── vector_integer.hpp │ │ │ ├── vector_integer.inl │ │ │ ├── vector_packing.hpp │ │ │ ├── vector_packing.inl │ │ │ ├── vector_relational.hpp │ │ │ ├── vector_relational.inl │ │ │ ├── vector_uint1.hpp │ │ │ ├── vector_uint1_sized.hpp │ │ │ ├── vector_uint2.hpp │ │ │ ├── vector_uint2_sized.hpp │ │ │ ├── vector_uint3.hpp │ │ │ ├── vector_uint3_sized.hpp │ │ │ ├── vector_uint4.hpp │ │ │ ├── vector_uint4_sized.hpp │ │ │ ├── vector_ulp.hpp │ │ │ └── vector_ulp.inl │ │ ├── fwd.hpp │ │ ├── geometric.hpp │ │ ├── glm.hpp │ │ ├── gtc │ │ │ ├── bitfield.hpp │ │ │ ├── bitfield.inl │ │ │ ├── color_space.hpp │ │ │ ├── color_space.inl │ │ │ ├── constants.hpp │ │ │ ├── constants.inl │ │ │ ├── epsilon.hpp │ │ │ ├── epsilon.inl │ │ │ ├── integer.hpp │ │ │ ├── integer.inl │ │ │ ├── matrix_access.hpp │ │ │ ├── matrix_access.inl │ │ │ ├── matrix_integer.hpp │ │ │ ├── matrix_inverse.hpp │ │ │ ├── matrix_inverse.inl │ │ │ ├── matrix_transform.hpp │ │ │ ├── matrix_transform.inl │ │ │ ├── noise.hpp │ │ │ ├── noise.inl │ │ │ ├── packing.hpp │ │ │ ├── packing.inl │ │ │ ├── quaternion.hpp │ │ │ ├── quaternion.inl │ │ │ ├── quaternion_simd.inl │ │ │ ├── random.hpp │ │ │ ├── random.inl │ │ │ ├── reciprocal.hpp │ │ │ ├── reciprocal.inl │ │ │ ├── round.hpp │ │ │ ├── round.inl │ │ │ ├── type_aligned.hpp │ │ │ ├── type_precision.hpp │ │ │ ├── type_precision.inl │ │ │ ├── type_ptr.hpp │ │ │ ├── type_ptr.inl │ │ │ ├── ulp.hpp │ │ │ ├── ulp.inl │ │ │ └── vec1.hpp │ │ ├── gtx │ │ │ ├── associated_min_max.hpp │ │ │ ├── associated_min_max.inl │ │ │ ├── bit.hpp │ │ │ ├── bit.inl │ │ │ ├── closest_point.hpp │ │ │ ├── closest_point.inl │ │ │ ├── color_encoding.hpp │ │ │ ├── color_encoding.inl │ │ │ ├── color_space.hpp │ │ │ ├── color_space.inl │ │ │ ├── color_space_YCoCg.hpp │ │ │ ├── color_space_YCoCg.inl │ │ │ ├── common.hpp │ │ │ ├── common.inl │ │ │ ├── compatibility.hpp │ │ │ ├── compatibility.inl │ │ │ ├── component_wise.hpp │ │ │ ├── component_wise.inl │ │ │ ├── dual_quaternion.hpp │ │ │ ├── dual_quaternion.inl │ │ │ ├── easing.hpp │ │ │ ├── easing.inl │ │ │ ├── euler_angles.hpp │ │ │ ├── euler_angles.inl │ │ │ ├── extend.hpp │ │ │ ├── extend.inl │ │ │ ├── extended_min_max.hpp │ │ │ ├── extended_min_max.inl │ │ │ ├── exterior_product.hpp │ │ │ ├── exterior_product.inl │ │ │ ├── fast_exponential.hpp │ │ │ ├── fast_exponential.inl │ │ │ ├── fast_square_root.hpp │ │ │ ├── fast_square_root.inl │ │ │ ├── fast_trigonometry.hpp │ │ │ ├── fast_trigonometry.inl │ │ │ ├── float_notmalize.inl │ │ │ ├── functions.hpp │ │ │ ├── functions.inl │ │ │ ├── gradient_paint.hpp │ │ │ ├── gradient_paint.inl │ │ │ ├── handed_coordinate_space.hpp │ │ │ ├── handed_coordinate_space.inl │ │ │ ├── hash.hpp │ │ │ ├── hash.inl │ │ │ ├── integer.hpp │ │ │ ├── integer.inl │ │ │ ├── intersect.hpp │ │ │ ├── intersect.inl │ │ │ ├── io.hpp │ │ │ ├── io.inl │ │ │ ├── log_base.hpp │ │ │ ├── log_base.inl │ │ │ ├── matrix_cross_product.hpp │ │ │ ├── matrix_cross_product.inl │ │ │ ├── matrix_decompose.hpp │ │ │ ├── matrix_decompose.inl │ │ │ ├── matrix_factorisation.hpp │ │ │ ├── matrix_factorisation.inl │ │ │ ├── matrix_interpolation.hpp │ │ │ ├── matrix_interpolation.inl │ │ │ ├── matrix_major_storage.hpp │ │ │ ├── matrix_major_storage.inl │ │ │ ├── matrix_operation.hpp │ │ │ ├── matrix_operation.inl │ │ │ ├── matrix_query.hpp │ │ │ ├── matrix_query.inl │ │ │ ├── matrix_transform_2d.hpp │ │ │ ├── matrix_transform_2d.inl │ │ │ ├── mixed_product.hpp │ │ │ ├── mixed_product.inl │ │ │ ├── norm.hpp │ │ │ ├── norm.inl │ │ │ ├── normal.hpp │ │ │ ├── normal.inl │ │ │ ├── normalize_dot.hpp │ │ │ ├── normalize_dot.inl │ │ │ ├── number_precision.hpp │ │ │ ├── number_precision.inl │ │ │ ├── optimum_pow.hpp │ │ │ ├── optimum_pow.inl │ │ │ ├── orthonormalize.hpp │ │ │ ├── orthonormalize.inl │ │ │ ├── perpendicular.hpp │ │ │ ├── perpendicular.inl │ │ │ ├── polar_coordinates.hpp │ │ │ ├── polar_coordinates.inl │ │ │ ├── projection.hpp │ │ │ ├── projection.inl │ │ │ ├── quaternion.hpp │ │ │ ├── quaternion.inl │ │ │ ├── range.hpp │ │ │ ├── raw_data.hpp │ │ │ ├── raw_data.inl │ │ │ ├── rotate_normalized_axis.hpp │ │ │ ├── rotate_normalized_axis.inl │ │ │ ├── rotate_vector.hpp │ │ │ ├── rotate_vector.inl │ │ │ ├── scalar_multiplication.hpp │ │ │ ├── scalar_relational.hpp │ │ │ ├── scalar_relational.inl │ │ │ ├── spline.hpp │ │ │ ├── spline.inl │ │ │ ├── std_based_type.hpp │ │ │ ├── std_based_type.inl │ │ │ ├── string_cast.hpp │ │ │ ├── string_cast.inl │ │ │ ├── texture.hpp │ │ │ ├── texture.inl │ │ │ ├── transform.hpp │ │ │ ├── transform.inl │ │ │ ├── transform2.hpp │ │ │ ├── transform2.inl │ │ │ ├── type_aligned.hpp │ │ │ ├── type_aligned.inl │ │ │ ├── type_trait.hpp │ │ │ ├── type_trait.inl │ │ │ ├── vec_swizzle.hpp │ │ │ ├── vector_angle.hpp │ │ │ ├── vector_angle.inl │ │ │ ├── vector_query.hpp │ │ │ ├── vector_query.inl │ │ │ ├── wrap.hpp │ │ │ └── wrap.inl │ │ ├── integer.hpp │ │ ├── mat2x2.hpp │ │ ├── mat2x3.hpp │ │ ├── mat2x4.hpp │ │ ├── mat3x2.hpp │ │ ├── mat3x3.hpp │ │ ├── mat3x4.hpp │ │ ├── mat4x2.hpp │ │ ├── mat4x3.hpp │ │ ├── mat4x4.hpp │ │ ├── matrix.hpp │ │ ├── packing.hpp │ │ ├── simd │ │ │ ├── common.h │ │ │ ├── exponential.h │ │ │ ├── geometric.h │ │ │ ├── integer.h │ │ │ ├── matrix.h │ │ │ ├── neon.h │ │ │ ├── packing.h │ │ │ ├── platform.h │ │ │ ├── trigonometric.h │ │ │ └── vector_relational.h │ │ ├── trigonometric.hpp │ │ ├── vec2.hpp │ │ ├── vec3.hpp │ │ ├── vec4.hpp │ │ └── vector_relational.hpp │ └── tools │ │ ├── Camera.h │ │ ├── OBJ_Loader.h │ │ ├── shader_s.h │ │ └── stb_image.h ├── lib │ ├── OpenGL32.Lib │ ├── glfw3.lib │ └── opengl32.dll └── src │ ├── 00_Mini_Render │ ├── 00_Mini_Render.cpp │ ├── CMakeLists.txt │ ├── Models │ │ └── spot_triangulated_good.obj │ ├── Shaders │ │ ├── frag.glsl │ │ └── vert.glsl │ └── Textures │ │ └── spot_texture.png │ ├── 01_Hello_Window │ ├── 01_Hello_Window.cpp │ └── CMakeLists.txt │ ├── 02_Hello_Triangle │ ├── 02_Hello_Triangle.cpp │ └── CMakeLists.txt │ ├── 03_Shaders │ ├── 03_Shaders.cpp │ ├── CMakeLists.txt │ └── Shader │ │ ├── frag.glsl │ │ └── vert.glsl │ ├── 04_Textures │ ├── 04_Textures.cpp │ ├── CMakeLists.txt │ ├── Shader │ │ ├── frag.glsl │ │ └── vert.glsl │ ├── awesomeface.png │ └── container.jpg │ ├── 05_Transformations │ ├── 05_Transformations.cpp │ ├── CMakeLists.txt │ └── Shader │ │ ├── frag.glsl │ │ └── vert.glsl │ ├── 06_Coordinate_Systems │ ├── 06_Coordinate_Systems.cpp │ ├── CMakeLists.txt │ └── Shader │ │ ├── frag.glsl │ │ └── vert.glsl │ ├── 07_Camera │ ├── 07_Camera.cpp │ └── CMakeLists.txt │ ├── 08_Colors │ ├── 08_Colors.cpp │ ├── CMakeLists.txt │ └── Shaders │ │ ├── cube_frag.glsl │ │ ├── cube_vert.glsl │ │ ├── lighting_frag.glsl │ │ └── lighting_vert.glsl │ ├── 09_Basic_Lighting │ ├── 09_Basic_Lighting.cpp │ ├── CMakeLists.txt │ └── Shaders │ │ ├── frag.glsl │ │ ├── lighting_frag.glsl │ │ ├── lighting_vert.glsl │ │ └── vert.glsl │ ├── 10_Materials │ ├── 10_Materials.cpp │ ├── CMakeLists.txt │ └── Shaders │ │ ├── frag.glsl │ │ ├── lighting_frag.glsl │ │ ├── lighting_vert.glsl │ │ └── vert.glsl │ ├── 11_Lighting_maps │ ├── 11_Lighting_maps.cpp │ ├── CMakeLists.txt │ ├── Shaders │ │ ├── frag.glsl │ │ ├── lighting_frag.glsl │ │ ├── lighting_vert.glsl │ │ └── vert.glsl │ ├── container2.png │ └── container2_specular.png │ ├── 13_Multiple_lights │ ├── 13_Multiple_lights.cpp │ ├── CMakeLists.txt │ └── Shaders │ │ ├── frag.glsl │ │ ├── lighting_frag.glsl │ │ ├── lighting_vert.glsl │ │ └── vert.glsl │ ├── 15_Depth_testing │ ├── 15_Depth_testing.cpp │ ├── CMakeLists.txt │ ├── Shaders │ │ ├── frag.glsl │ │ └── vert.glsl │ └── Textures │ │ ├── marble.jpg │ │ └── metal.png │ ├── 16_discard │ ├── 16_discard.cpp │ ├── CMakeLists.txt │ ├── Shaders │ │ ├── frag.glsl │ │ └── vert.glsl │ └── Textures │ │ ├── grass.png │ │ ├── marble.jpg │ │ └── metal.png │ ├── 17_Blending │ ├── 17_Blending.cpp │ ├── CMakeLists.txt │ ├── Shaders │ │ ├── frag.glsl │ │ └── vert.glsl │ └── Textures │ │ ├── blending_transparent_window.png │ │ ├── grass.png │ │ ├── marble.jpg │ │ └── metal.png │ ├── 18_Face_Culling │ ├── 18_Face_Culling.cpp │ ├── CMakeLists.txt │ └── Shaders │ │ ├── frag.glsl │ │ └── vert.glsl │ ├── 19_FrameBuffer │ ├── 19_FrameBuffer.cpp │ ├── CMakeLists.txt │ ├── Shaders │ │ ├── frag.glsl │ │ ├── screen_frag.glsl │ │ ├── screen_vert.glsl │ │ └── vert.glsl │ └── Textures │ │ ├── container.jpg │ │ └── metal.png │ ├── 20_Cubemaps │ ├── 20_Cubemaps.cpp │ ├── CMakeLists.txt │ ├── Shaders │ │ ├── frag.glsl │ │ ├── skyBoxFrag.glsl │ │ ├── skyBoxVert.glsl │ │ └── vert.glsl │ └── Textures │ │ ├── container.jpg │ │ └── skybox │ │ ├── back.jpg │ │ ├── bottom.jpg │ │ ├── front.jpg │ │ ├── left.jpg │ │ ├── right.jpg │ │ └── top.jpg │ ├── 21_Anti_Aliasing │ ├── 21_Anti_Aliasing.cpp │ ├── CMakeLists.txt │ └── Shaders │ │ ├── frag.glsl │ │ ├── screen_frag.glsl │ │ ├── screen_vert.glsl │ │ └── vert.glsl │ ├── 99_Depth_Peeling │ ├── 99_Depth_Peeling.cpp │ ├── CMakeLists.txt │ ├── Models │ │ └── spot_triangulated_good.obj │ ├── Shaders │ │ ├── frag.glsl │ │ ├── screen_frag.glsl │ │ ├── screen_vert.glsl │ │ └── vert.glsl │ └── Textures │ │ └── spot_texture.png │ ├── glad.c │ └── main.cpp ├── Network_Module ├── CBAM │ ├── README.md │ ├── figs │ │ ├── CBAM_module.png │ │ └── CBAM_module2.png │ └── model │ │ └── CBAM_module.py ├── DualAttention │ ├── README.md │ ├── figs │ │ ├── dualAttention.png │ │ └── dualAttention2.png │ └── model │ │ └── DualAttention.py ├── FPN&Initialize │ ├── README.md │ ├── figs │ │ └── FPN.png │ └── model │ │ ├── FPN.py │ │ ├── nn │ │ ├── __init__.py │ │ ├── modules │ │ │ ├── __init__.py │ │ │ ├── batchnorm.py │ │ │ ├── comm.py │ │ │ ├── replicate.py │ │ │ ├── tests │ │ │ │ ├── __init__.py │ │ │ │ ├── test_numeric_batchnorm.py │ │ │ │ └── test_sync_batchnorm.py │ │ │ └── unittest.py │ │ └── parallel │ │ │ ├── __init__.py │ │ │ └── data_parallel.py │ │ ├── resnet.py │ │ └── utils.py └── PPM_ASPP │ ├── README.md │ ├── figs │ ├── ASPP.png │ └── PPM.png │ └── model │ ├── ASPP.py │ └── PPM.py ├── README.md ├── Render └── 渲染多视角模型.md ├── Template ├── FAQ.md ├── README.md ├── config │ ├── ade20k │ │ ├── ade20k_psanet101.yaml │ │ ├── ade20k_psanet50.yaml │ │ ├── ade20k_pspnet101.yaml │ │ └── ade20k_pspnet50.yaml │ ├── cityscapes │ │ ├── cityscapes_psanet101.yaml │ │ ├── cityscapes_psanet50.yaml │ │ ├── cityscapes_pspnet101.yaml │ │ └── cityscapes_pspnet50.yaml │ └── voc2012 │ │ ├── voc2012_psanet101.yaml │ │ ├── voc2012_psanet50.yaml │ │ ├── voc2012_pspnet101.yaml │ │ └── voc2012_pspnet50.yaml ├── data │ ├── ade20k │ │ ├── ade20k_colors.txt │ │ └── ade20k_names.txt │ ├── bdd │ │ ├── bdddrivable_colors.txt │ │ ├── bdddrivable_names.txt │ │ ├── bddsemseg_colors.txt │ │ └── bddsemseg_names.txt │ ├── camvid │ │ ├── camvid_colors.txt │ │ └── camvid_names.txt │ ├── cityscapes │ │ ├── cityscapes_colors.txt │ │ └── cityscapes_names.txt │ └── voc2012 │ │ ├── voc2012_colors.txt │ │ └── voc2012_names.txt ├── figure │ ├── demo │ │ └── ADE_val_00001515.jpg │ └── pspnet.png ├── lib │ └── psa │ │ ├── functional.py │ │ ├── functions │ │ ├── __init__.py │ │ └── psamask.py │ │ ├── modules │ │ ├── __init__.py │ │ └── psamask.py │ │ └── src │ │ ├── __init__.py │ │ ├── cpu │ │ ├── operator.cpp │ │ ├── operator.h │ │ └── psamask.cpp │ │ └── gpu │ │ ├── operator.cpp │ │ ├── operator.h │ │ └── psamask_cuda.cu ├── model │ ├── __pycache__ │ │ ├── pspnet.cpython-36.pyc │ │ └── resnet.cpython-36.pyc │ ├── psanet.py │ ├── pspnet.py │ └── resnet.py ├── tool │ ├── demo.py │ ├── test.py │ ├── test.sh │ ├── train.py │ ├── train.sh │ ├── train_with_apex.py │ └── train_wo_apex.py └── util │ ├── __pycache__ │ ├── config.cpython-36.pyc │ ├── dataset.cpython-36.pyc │ ├── transform.cpython-36.pyc │ └── util.cpython-36.pyc │ ├── config.py │ ├── dataset.py │ ├── transform.py │ └── util.py ├── codeRead ├── CascadeStereo │ ├── README.md │ └── utils.py ├── DenseMatchingBenchmark │ ├── README.md │ └── figs │ │ ├── P(d).gif │ │ ├── PSMNet.png │ │ ├── confidence_loss.gif │ │ ├── cross_entropy.png │ │ ├── cross_entropy_1-gt.png │ │ ├── cross_entropy_gt.png │ │ ├── disp_sample.png │ │ ├── final_loss.png │ │ ├── focal_loss.gif │ │ ├── pipeline.png │ │ ├── regression_loss.gif │ │ ├── vars.gif │ │ ├── weight.png │ │ └── weights.gif ├── IRN │ └── IRN.md ├── PlaneRCNN │ └── README.md ├── PointMVSNet │ ├── README.md │ └── model │ │ └── nn │ │ └── conv.py ├── README.md ├── mit_semseg │ ├── README.md │ └── demo_test.sh ├── pyconv │ ├── README.md │ ├── config.py │ ├── config │ │ └── ade20k │ │ │ ├── ade20k_pyconvresnet50_pyconvsegnet.yaml │ │ │ ├── ade20k_resnet50_pspnet.yaml │ │ │ └── ade20k_resnet50_pyconvsegnet.yaml │ ├── figs │ │ ├── PyConvHead.png │ │ ├── mp_spawn.png │ │ └── pyconvBlock.PNG │ ├── model │ │ ├── backbones │ │ │ ├── pyconvhgresnet.py │ │ │ ├── pyconvresnet.py │ │ │ └── resnet.py │ │ ├── build_backbone_layers.py │ │ ├── pspnet.py │ │ └── pyconvsegnet.py │ └── tool │ │ ├── demo.py │ │ ├── test.py │ │ ├── test.sh │ │ ├── train.py │ │ └── train.sh ├── semseg │ ├── README.md │ ├── config │ │ ├── ade20k │ │ │ ├── ade20k_psanet101.yaml │ │ │ ├── ade20k_psanet50.yaml │ │ │ ├── ade20k_pspnet101.yaml │ │ │ └── ade20k_pspnet50.yaml │ │ ├── cityscapes │ │ │ ├── cityscapes_psanet101.yaml │ │ │ ├── cityscapes_psanet50.yaml │ │ │ ├── cityscapes_pspnet101.yaml │ │ │ └── cityscapes_pspnet50.yaml │ │ └── voc2012 │ │ │ ├── voc2012_psanet101.yaml │ │ │ ├── voc2012_psanet50.yaml │ │ │ ├── voc2012_pspnet101.yaml │ │ │ └── voc2012_pspnet50.yaml │ ├── figs │ │ └── mp_spawn.png │ └── tool │ │ ├── demo.py │ │ ├── test.py │ │ ├── test.sh │ │ ├── train.py │ │ ├── train.sh │ │ ├── train_with_apex.py │ │ └── train_wo_apex.py └── vit-pytorch │ ├── README.md │ └── use_einops │ ├── README.md │ ├── tmp │ ├── 0001.jpg │ ├── 1.png │ ├── 2.png │ ├── 3.png │ └── 4.png │ └── use_einops.py ├── compute_area ├── README.md └── compute_area.py ├── dockerBuild ├── README.md ├── conda_install │ └── Dockerfile └── pip_install │ └── Dockerfile ├── draw_BBox └── draw.py ├── git ├── README.md └── pics │ └── git_pic.png ├── hexo └── README.md ├── initialization ├── README.md └── initialization.py ├── lr_scheduler └── README.md ├── pointCloud ├── 0.jpg ├── 0.ply ├── 0.png ├── 00000000.ply ├── 00000000.png ├── 00000000.txt ├── 00000000_seg.jpg ├── 699.jpg ├── 699.png ├── 699cloud.pcd ├── README.md ├── cloud.pcd ├── frame_to_world.py ├── 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