├── .gitignore ├── Assets ├── MainScene.unity ├── MainScene.unity.meta ├── Prefabs.meta ├── Prefabs │ ├── MenuSystem.meta │ ├── MenuSystem │ │ ├── MenuManager.prefab │ │ └── MenuManager.prefab.meta │ ├── Menus.meta │ └── Menus │ │ ├── AwesomeMenu.prefab │ │ ├── AwesomeMenu.prefab.meta │ │ ├── GameMenu.prefab │ │ ├── GameMenu.prefab.meta │ │ ├── MainMenu.prefab │ │ ├── MainMenu.prefab.meta │ │ ├── OptionsMenu.prefab │ │ ├── OptionsMenu.prefab.meta │ │ ├── PauseMenu.prefab │ │ └── PauseMenu.prefab.meta ├── Scripts.meta └── Scripts │ ├── MenuSystem.meta │ ├── MenuSystem │ ├── Menu.cs │ ├── Menu.cs.meta │ ├── MenuManager.cs │ ├── MenuManager.cs.meta │ ├── SimpleMenu.cs │ └── SimpleMenu.cs.meta │ ├── Menus.meta │ └── Menus │ ├── AwesomeMenu.cs │ ├── AwesomeMenu.cs.meta │ ├── GameMenu.cs │ ├── GameMenu.cs.meta │ ├── MainMenu.cs │ ├── MainMenu.cs.meta │ ├── OptionsMenu.cs │ ├── OptionsMenu.cs.meta │ ├── PauseMenu.cs │ └── PauseMenu.cs.meta ├── LICENSE ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset └── UnityConnectSettings.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | /[Ll]ibrary/ 2 | /[Tt]emp/ 3 | /[Oo]bj/ 4 | /[Bb]uild/ 5 | /[Bb]uilds/ 6 | /Assets/AssetStoreTools* 7 | 8 | # Visual Studio 2015 cache directory 9 | /.vs/ 10 | 11 | # Autogenerated VS/MD/Consulo solution and project files 12 | ExportedObj/ 13 | .consulo/ 14 | *.csproj 15 | *.unityproj 16 | *.sln 17 | *.suo 18 | *.tmp 19 | *.user 20 | *.userprefs 21 | *.pidb 22 | *.booproj 23 | *.svd 24 | *.pdb 25 | 26 | # Unity3D generated meta files 27 | *.pidb.meta 28 | 29 | # Unity3D Generated File On Crash Reports 30 | sysinfo.txt 31 | 32 | # Builds 33 | *.apk 34 | *.unitypackage 35 | -------------------------------------------------------------------------------- /Assets/MainScene.unity: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/YousicianGit/UnityMenuSystem/e6ff71e7287482e826344349d836abeccf918882/Assets/MainScene.unity -------------------------------------------------------------------------------- /Assets/MainScene.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c211d8a2924334d3597ff49224f68a27 3 | timeCreated: 1492684244 4 | licenseType: Pro 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Prefabs.meta: -------------------------------------------------------------------------------- 1 | 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-------------------------------------------------------------------------------- /Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5830ae34835484482a366d73d6a56144 3 | folderAsset: yes 4 | timeCreated: 1492686031 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/MenuSystem.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6c7834b18b76b4abe8706dea6e8a7c95 3 | folderAsset: yes 4 | timeCreated: 1498563357 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/MenuSystem/Menu.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public abstract class Menu : Menu where T : Menu 4 | { 5 | public static T Instance { get; private set; } 6 | 7 | protected virtual void Awake() 8 | { 9 | Instance = (T)this; 10 | } 11 | 12 | protected virtual void OnDestroy() 13 | { 14 | Instance = null; 15 | } 16 | 17 | protected static void Open() 18 | { 19 | if (Instance == null) 20 | MenuManager.Instance.CreateInstance(); 21 | else 22 | Instance.gameObject.SetActive(true); 23 | 24 | MenuManager.Instance.OpenMenu(Instance); 25 | } 26 | 27 | protected static void Close() 28 | { 29 | if (Instance == null) 30 | { 31 | Debug.LogErrorFormat("Trying to close menu {0} but Instance is null", typeof(T)); 32 | return; 33 | } 34 | 35 | MenuManager.Instance.CloseMenu(Instance); 36 | } 37 | 38 | public override void OnBackPressed() 39 | { 40 | Close(); 41 | } 42 | } 43 | 44 | public abstract class Menu : MonoBehaviour 45 | { 46 | [Tooltip("Destroy the Game Object when menu is closed (reduces memory usage)")] 47 | public bool DestroyWhenClosed = true; 48 | 49 | [Tooltip("Disable menus that are under this one in the stack")] 50 | public bool DisableMenusUnderneath = true; 51 | 52 | public abstract void OnBackPressed(); 53 | } 54 | -------------------------------------------------------------------------------- /Assets/Scripts/MenuSystem/Menu.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9653e8a2f35df4e42b53f383913554af 3 | timeCreated: 1492685806 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/MenuSystem/MenuManager.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using System.Reflection; 3 | using UnityEngine; 4 | 5 | public class MenuManager : MonoBehaviour 6 | { 7 | public MainMenu MainMenuPrefab; 8 | public GameMenu GameMenuPrefab; 9 | public PauseMenu PauseMenuPrefab; 10 | public OptionsMenu OptionsMenuPrefab; 11 | public AwesomeMenu AwesomeMenuPrefab; 12 | 13 | private Stack menuStack = new Stack(); 14 | 15 | public static MenuManager Instance { get; set; } 16 | 17 | private void Awake() 18 | { 19 | Instance = this; 20 | 21 | MainMenu.Show(); 22 | } 23 | 24 | private void OnDestroy() 25 | { 26 | Instance = null; 27 | } 28 | 29 | public void CreateInstance() where T : Menu 30 | { 31 | var prefab = GetPrefab(); 32 | 33 | Instantiate(prefab, transform); 34 | } 35 | 36 | public void OpenMenu(Menu instance) 37 | { 38 | // De-activate top menu 39 | if (menuStack.Count > 0) 40 | { 41 | if (instance.DisableMenusUnderneath) 42 | { 43 | foreach (var menu in menuStack) 44 | { 45 | menu.gameObject.SetActive(false); 46 | 47 | if (menu.DisableMenusUnderneath) 48 | break; 49 | } 50 | } 51 | 52 | var topCanvas = instance.GetComponent(); 53 | var previousCanvas = menuStack.Peek().GetComponent(); 54 | topCanvas.sortingOrder = previousCanvas.sortingOrder + 1; 55 | } 56 | 57 | menuStack.Push(instance); 58 | } 59 | 60 | private T GetPrefab() where T : Menu 61 | { 62 | // Get prefab dynamically, based on public fields set from Unity 63 | // You can use private fields with SerializeField attribute too 64 | var fields = this.GetType().GetFields(BindingFlags.Public | BindingFlags.Instance | BindingFlags.DeclaredOnly); 65 | foreach (var field in fields) 66 | { 67 | var prefab = field.GetValue(this) as T; 68 | if (prefab != null) 69 | { 70 | return prefab; 71 | } 72 | } 73 | 74 | throw new MissingReferenceException("Prefab not found for type " + typeof(T)); 75 | } 76 | 77 | public void CloseMenu(Menu menu) 78 | { 79 | if (menuStack.Count == 0) 80 | { 81 | Debug.LogErrorFormat(menu, "{0} cannot be closed because menu stack is empty", menu.GetType()); 82 | return; 83 | } 84 | 85 | if (menuStack.Peek() != menu) 86 | { 87 | Debug.LogErrorFormat(menu, "{0} cannot be closed because it is not on top of stack", menu.GetType()); 88 | return; 89 | } 90 | 91 | CloseTopMenu(); 92 | } 93 | 94 | public void CloseTopMenu() 95 | { 96 | var instance = menuStack.Pop(); 97 | 98 | if (instance.DestroyWhenClosed) 99 | Destroy(instance.gameObject); 100 | else 101 | instance.gameObject.SetActive(false); 102 | 103 | // Re-activate top menu 104 | // If a re-activated menu is an overlay we need to activate the menu under it 105 | foreach (var menu in menuStack) 106 | { 107 | menu.gameObject.SetActive(true); 108 | 109 | if (menu.DisableMenusUnderneath) 110 | break; 111 | } 112 | } 113 | 114 | private void Update() 115 | { 116 | // On Android the back button is sent as Esc 117 | if (Input.GetKeyDown(KeyCode.Escape) && menuStack.Count > 0) 118 | { 119 | menuStack.Peek().OnBackPressed(); 120 | } 121 | } 122 | } 123 | 124 | -------------------------------------------------------------------------------- /Assets/Scripts/MenuSystem/MenuManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: adf0efbc9d5b148979111e50bec1893f 3 | timeCreated: 1492685806 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/MenuSystem/SimpleMenu.cs: -------------------------------------------------------------------------------- 1 | /// 2 | /// A base menu class that implements parameterless Show and Hide methods 3 | /// 4 | public abstract class SimpleMenu : Menu where T : SimpleMenu 5 | { 6 | public static void Show() 7 | { 8 | Open(); 9 | } 10 | 11 | public static void Hide() 12 | { 13 | Close(); 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assets/Scripts/MenuSystem/SimpleMenu.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 26f10b5c0981f4f7ea7a78a7073a7f09 3 | timeCreated: 1498564881 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/Menus.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 160ea0982342c4a0bbb267223478c461 3 | folderAsset: yes 4 | timeCreated: 1498563380 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/Menus/AwesomeMenu.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.UI; 3 | 4 | public class AwesomeMenu : Menu 5 | { 6 | public Image Background; 7 | public Text Title; 8 | 9 | public static void Show(float awesomeness) 10 | { 11 | Open(); 12 | 13 | Instance.Background.color = new Color32((byte)(129 * awesomeness), (byte)(197 * awesomeness), (byte)(34 * awesomeness), 255); 14 | Instance.Title.text = string.Format("This menu is {0:P} awesome", awesomeness); 15 | } 16 | 17 | public static void Hide() 18 | { 19 | Close(); 20 | } 21 | } -------------------------------------------------------------------------------- /Assets/Scripts/Menus/AwesomeMenu.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b6e15980f191049aea70c0c93594887b 3 | timeCreated: 1492693949 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/Menus/GameMenu.cs: -------------------------------------------------------------------------------- 1 | public class GameMenu : SimpleMenu 2 | { 3 | public override void OnBackPressed() 4 | { 5 | PauseMenu.Show(); 6 | } 7 | } 8 | -------------------------------------------------------------------------------- /Assets/Scripts/Menus/GameMenu.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 88abd442995e349778e1d164d50af64d 3 | timeCreated: 1498563208 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/Menus/MainMenu.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class MainMenu : SimpleMenu 4 | { 5 | public void OnPlayPressed() 6 | { 7 | GameMenu.Show(); 8 | } 9 | 10 | public void OnOptionsPressed() 11 | { 12 | OptionsMenu.Show(); 13 | } 14 | 15 | public override void OnBackPressed() 16 | { 17 | Application.Quit(); 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /Assets/Scripts/Menus/MainMenu.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 36b6ee4bee83c498e935eebb6778babb 3 | timeCreated: 1492688474 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/Menus/OptionsMenu.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine.UI; 2 | 3 | public class OptionsMenu : SimpleMenu 4 | { 5 | public Slider Slider; 6 | 7 | public void OnMagicButtonPressed() 8 | { 9 | AwesomeMenu.Show(Slider.value); 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Menus/OptionsMenu.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5b01016ffd900480386cb61341f3269f 3 | timeCreated: 1492688962 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/Menus/PauseMenu.cs: -------------------------------------------------------------------------------- 1 | public class PauseMenu : SimpleMenu 2 | { 3 | public void OnQuitPressed() 4 | { 5 | Hide(); 6 | Destroy(this.gameObject); // This menu does not automatically destroy itself 7 | 8 | GameMenu.Hide(); 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assets/Scripts/Menus/PauseMenu.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0d6228c7c19194b999f9b95fa4711b67 3 | timeCreated: 1498563349 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | 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-------------------------------------------------------------------------------- 1 | m_EditorVersion: 5.6.1p1 2 | -------------------------------------------------------------------------------- /ProjectSettings/QualitySettings.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/YousicianGit/UnityMenuSystem/e6ff71e7287482e826344349d836abeccf918882/ProjectSettings/QualitySettings.asset -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/YousicianGit/UnityMenuSystem/e6ff71e7287482e826344349d836abeccf918882/ProjectSettings/TagManager.asset -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/YousicianGit/UnityMenuSystem/e6ff71e7287482e826344349d836abeccf918882/ProjectSettings/TimeManager.asset -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/YousicianGit/UnityMenuSystem/e6ff71e7287482e826344349d836abeccf918882/ProjectSettings/UnityConnectSettings.asset -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # UnityMenuSystem --------------------------------------------------------------------------------