├── .gitignore ├── Assets ├── Plugins.meta ├── Plugins │ ├── EditorTodo.meta │ └── EditorTodo │ │ ├── Images.meta │ │ ├── Images │ │ ├── DetailWindow.meta │ │ ├── DetailWindow │ │ │ ├── CloseButton.png │ │ │ ├── CloseButton.png.meta │ │ │ ├── CloseButton_Hover.png │ │ │ ├── CloseButton_Hover.png.meta │ │ │ ├── DetailWindow.png │ │ │ └── DetailWindow.png.meta │ │ ├── Element.meta │ │ ├── Element │ │ │ ├── ElementCenterDone.png │ │ │ ├── ElementCenterDone.png.meta │ │ │ ├── ElementCenterTodo.png │ │ │ ├── ElementCenterTodo.png.meta │ │ │ ├── ElementLeftDone.png │ │ │ ├── ElementLeftDone.png.meta │ │ │ ├── ElementLeftDone_Click.png │ │ │ ├── ElementLeftDone_Click.png.meta │ │ │ ├── ElementLeftDone_Hover.png │ │ │ ├── ElementLeftDone_Hover.png.meta │ │ │ ├── ElementLeftTodo.png │ │ │ ├── ElementLeftTodo.png.meta │ │ │ ├── ElementLeftTodo_Click.png │ │ │ ├── ElementLeftTodo_Click.png.meta │ │ │ ├── ElementLeftTodo_Hover.png │ │ │ ├── ElementLeftTodo_Hover.png.meta │ │ │ ├── ElementMoveDownDone.png │ │ │ ├── ElementMoveDownDone.png.meta │ │ │ ├── ElementMoveDownDone_Hover.png │ │ │ ├── ElementMoveDownDone_Hover.png.meta │ │ │ ├── ElementMoveDownDone_Inactive.png │ │ │ ├── ElementMoveDownDone_Inactive.png.meta │ │ │ ├── ElementMoveDownTodo.png │ │ │ ├── ElementMoveDownTodo.png.meta │ │ │ ├── ElementMoveDownTodo_Hover.png │ │ │ ├── ElementMoveDownTodo_Hover.png.meta │ │ │ ├── ElementMoveDownTodo_Inactive.png │ │ │ ├── ElementMoveDownTodo_Inactive.png.meta │ │ │ ├── ElementMoveUpDone.png │ │ │ ├── ElementMoveUpDone.png.meta │ │ │ ├── ElementMoveUpDone_Hover.png │ │ │ ├── ElementMoveUpDone_Hover.png.meta │ │ │ ├── ElementMoveUpDone_Inactive.png │ │ │ ├── ElementMoveUpDone_Inactive.png.meta │ │ │ ├── ElementMoveUpTodo.png │ │ │ ├── ElementMoveUpTodo.png.meta │ │ │ ├── ElementMoveUpTodo_Hover.png │ │ │ ├── ElementMoveUpTodo_Hover.png.meta │ │ │ ├── ElementMoveUpTodo_Inactive.png │ │ │ ├── ElementMoveUpTodo_Inactive.png.meta │ │ │ ├── ElementRightDone.png │ │ │ ├── ElementRightDone.png.meta │ │ │ ├── ElementRightDone_Hover.png │ │ │ ├── ElementRightDone_Hover.png.meta │ │ │ ├── ElementRightTodo.png │ │ │ ├── ElementRightTodo.png.meta │ │ │ ├── ElementRightTodo_Hover.png │ │ │ └── ElementRightTodo_Hover.png.meta │ │ ├── Header.meta │ │ ├── Header │ │ │ ├── Header.png │ │ │ ├── Header.png.meta │ │ │ ├── HeaderAddButton.png │ │ │ ├── HeaderAddButton.png.meta │ │ │ ├── HeaderAddButton_Hover.png │ │ │ ├── HeaderAddButton_Hover.png.meta │ │ │ ├── HeaderDeleteButton.png │ │ │ ├── HeaderDeleteButton.png.meta │ │ │ ├── HeaderDeleteButton_Hover.png │ │ │ ├── HeaderDeleteButton_Hover.png.meta │ │ │ ├── NextButton.png │ │ │ ├── NextButton.png.meta │ │ │ ├── NextButton_Hover.png │ │ │ ├── NextButton_Hover.png.meta │ │ │ ├── PrevButton.png │ │ │ ├── PrevButton.png.meta │ │ │ ├── PrevButton_Hover.png │ │ │ ├── PrevButton_Hover.png.meta │ │ │ ├── ProgressGaugeFill.png │ │ │ ├── ProgressGaugeFill.png.meta │ │ │ ├── TodoListTitle.png │ │ │ └── TodoListTitle.png.meta │ │ ├── List.meta │ │ ├── List │ │ │ ├── AddButton.png │ │ │ ├── AddButton.png.meta │ │ │ ├── AddButton_Hover.png │ │ │ └── AddButton_Hover.png.meta │ │ ├── favicon.png │ │ └── favicon.png.meta │ │ ├── Scripts.meta │ │ ├── Scripts │ │ ├── Data.meta │ │ ├── Data │ │ │ ├── AnimData.cs │ │ │ ├── AnimData.cs.meta │ │ │ ├── GUIStyleData.cs │ │ │ ├── GUIStyleData.cs.meta │ │ │ ├── TodoElementData.cs │ │ │ ├── TodoElementData.cs.meta │ │ │ ├── TodoListData.cs │ │ │ ├── TodoListData.cs.meta │ │ │ ├── UserTodoData.cs │ │ │ ├── UserTodoData.cs.meta │ │ │ ├── UserTodoDataHolder.cs │ │ │ └── UserTodoDataHolder.cs.meta │ │ ├── Editor.meta │ │ ├── Editor │ │ │ ├── EditorTodoMenu.cs │ │ │ ├── EditorTodoMenu.cs.meta │ │ │ ├── EditorTodoWindow.cs │ │ │ ├── EditorTodoWindow.cs.meta │ │ │ ├── HeaderView.cs │ │ │ ├── HeaderView.cs.meta │ │ │ ├── TodoDetailView.cs │ │ │ ├── TodoDetailView.cs.meta │ │ │ ├── TodoElementView.cs │ │ │ ├── TodoElementView.cs.meta │ │ │ ├── TodoListView.cs │ │ │ ├── TodoListView.cs.meta │ │ │ ├── WindowView.cs │ │ │ └── WindowView.cs.meta │ │ ├── Helper.meta │ │ ├── Helper │ │ │ ├── GUIStyleProvider.cs │ │ │ ├── GUIStyleProvider.cs.meta │ │ │ ├── GlobalVariable.cs │ │ │ ├── GlobalVariable.cs.meta │ │ │ ├── JsonHelper.cs │ │ │ ├── JsonHelper.cs.meta │ │ │ ├── TextWrapper.cs │ │ │ ├── TextWrapper.cs.meta │ │ │ ├── TodoElementAnimator.cs │ │ │ └── TodoElementAnimator.cs.meta │ │ ├── InputEvent.meta │ │ └── InputEvent │ │ │ ├── DetailInputEvent.cs │ │ │ ├── DetailInputEvent.cs.meta │ │ │ ├── ElementInputEvent.cs │ │ │ ├── ElementInputEvent.cs.meta │ │ │ ├── HeaderInputEvent.cs │ │ │ └── HeaderInputEvent.cs.meta │ │ ├── Styles.meta │ │ └── Styles │ │ ├── AddButton.asset │ │ ├── AddButton.asset.meta │ │ ├── CloseButton.asset │ │ ├── CloseButton.asset.meta │ │ ├── DetailLabel.asset │ │ ├── DetailLabel.asset.meta │ │ ├── DetailWindow.asset │ │ ├── DetailWindow.asset.meta │ │ ├── ElementBody.asset │ │ ├── ElementBody.asset.meta │ │ ├── ElementDeleteButton.asset │ │ ├── ElementDeleteButton.asset.meta │ │ ├── ElementMoveDownButton.asset │ │ ├── ElementMoveDownButton.asset.meta │ │ ├── ElementMoveUpButton.asset │ │ ├── ElementMoveUpButton.asset.meta │ │ ├── ElementToggle.asset │ │ ├── ElementToggle.asset.meta │ │ ├── Header.asset │ │ ├── Header.asset.meta │ │ ├── HeaderAddButton.asset │ │ ├── HeaderAddButton.asset.meta │ │ ├── HeaderDeleteButton.asset │ │ ├── HeaderDeleteButton.asset.meta │ │ ├── NextListButton.asset │ │ ├── NextListButton.asset.meta │ │ ├── PrevListButton.asset │ │ ├── PrevListButton.asset.meta │ │ ├── ProgressGauge.asset │ │ ├── ProgressGauge.asset.meta │ │ ├── Title.asset │ │ └── Title.asset.meta ├── Scenes.meta └── Scenes │ ├── EmptyScene.unity │ └── EmptyScene.unity.meta ├── LICENSE ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset ├── XRSettings.asset └── boot.config └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Mm]emoryCaptures/ 12 | 13 | # Asset meta data should only be ignored when the corresponding asset is also ignored 14 | !/[Aa]ssets/**/*.meta 15 | 16 | # Uncomment this line if you wish to ignore the asset store tools plugin 17 | # /[Aa]ssets/AssetStoreTools* 18 | 19 | # Autogenerated Jetbrains Rider plugin 20 | [Aa]ssets/Plugins/Editor/JetBrains* 21 | 22 | # Visual Studio cache directory 23 | .vs/ 24 | .idea/ 25 | 26 | # Gradle cache directory 27 | .gradle/ 28 | 29 | # Autogenerated VS/MD/Consulo solution and project files 30 | ExportedObj/ 31 | .consulo/ 32 | *.csproj 33 | *.unityproj 34 | *.sln 35 | *.suo 36 | *.tmp 37 | *.user 38 | *.userprefs 39 | *.pidb 40 | *.booproj 41 | *.svd 42 | *.pdb 43 | *.mdb 44 | *.opendb 45 | *.VC.db 46 | 47 | # Unity3D generated meta files 48 | *.pidb.meta 49 | *.pdb.meta 50 | *.mdb.meta 51 | 52 | # Unity3D generated file on crash reports 53 | sysinfo.txt 54 | 55 | # Builds 56 | *.apk 57 | *.unitypackage 58 | 59 | # Crashlytics generated file 60 | crashlytics-build.properties 61 | 62 | # original 63 | .DS_Store 64 | /*ios*/ 65 | /*android*/ 66 | /*iOS*/ 67 | /*Android*/ 68 | /*AppStore*/ 69 | /*WebGL*/ 70 | *.zip 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 63b8460c2855f4128bd05c71c1b054df 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Plugins/EditorTodo/Scripts/Data.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 74907ddd1706497098295ce095c6ae1c 3 | timeCreated: 1645588441 -------------------------------------------------------------------------------- /Assets/Plugins/EditorTodo/Scripts/Data/AnimData.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEditor; 3 | using UnityEngine; 4 | 5 | namespace EditorTodo.Data 6 | { 7 | public class AnimData 8 | { 9 | private readonly TodoElementData elementData; 10 | private readonly float from; 11 | private readonly float to; 12 | private readonly float duration; 13 | private readonly Action onComplete; 14 | 15 | private double preTime; 16 | private float value01; 17 | private float EasedValue01 => 1 - Mathf.Clamp01(Mathf.Pow(1 - value01, 2)); 18 | public float Value => Mathf.Lerp(from, to, EasedValue01); 19 | public AnimType Anim { get; } 20 | public InputType Input { get; } 21 | 22 | public bool IsMatchElementData(TodoElementData target) 23 | { 24 | return elementData == target; 25 | } 26 | 27 | public AnimData(AnimType animType, InputType inputType, TodoElementData elementData, 28 | float from, float to, float duration, float delay, Action onComplete) 29 | { 30 | Anim = animType; 31 | Input = inputType; 32 | this.elementData = elementData; 33 | this.from = from; 34 | this.to = to; 35 | this.duration = duration; 36 | this.onComplete = onComplete; 37 | preTime = EditorApplication.timeSinceStartup; 38 | value01 = -delay / duration; 39 | } 40 | 41 | public void Update() 42 | { 43 | var dt = (float) (EditorApplication.timeSinceStartup - preTime); 44 | 45 | value01 += dt / duration; 46 | if (value01 > 1) 47 | { 48 | value01 = 1; 49 | } 50 | 51 | preTime = EditorApplication.timeSinceStartup; 52 | } 53 | 54 | public bool IsCompleted() 55 | { 56 | return value01 >= 1; 57 | } 58 | 59 | public void Complete() 60 | { 61 | onComplete?.Invoke(); 62 | } 63 | 64 | public enum AnimType 65 | { 66 | Idle, 67 | SlideIn, 68 | SlideOut, 69 | } 70 | 71 | public enum InputType 72 | { 73 | None, 74 | ToggleDone, 75 | ToggleTodo, 76 | Move, 77 | Delete, 78 | Add, 79 | } 80 | } 81 | } -------------------------------------------------------------------------------- /Assets/Plugins/EditorTodo/Scripts/Data/AnimData.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 70aeb8c72a1d4f46a748b54f7f147f71 3 | timeCreated: 1645803529 -------------------------------------------------------------------------------- /Assets/Plugins/EditorTodo/Scripts/Data/GUIStyleData.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace EditorTodo.Data 4 | { 5 | //[CreateAssetMenu(fileName = "GUIStyleData", menuName = "EditorTodoList/GUIStyleData", order = 0)] 6 | public class GUIStyleData : ScriptableObject 7 | { 8 | public StyleKey key; 9 | public GUIStyle style; 10 | } 11 | 12 | public enum StyleKey 13 | { 14 | // Header 15 | Header = 0, 16 | ProgressGauge = 5, 17 | HeaderAddButton = 7, 18 | HeaderDeleteButton = 8, 19 | Title = 10, 20 | PrevListButton = 12, 21 | NextListButton = 13, 22 | 23 | // List 24 | AddButton = 15, 25 | 26 | // Element 27 | ElementBody = 20, 28 | Toggle = 30, 29 | MoveUpButton = 50, 30 | MoveDownButton = 51, 31 | DeleteButton = 80, 32 | 33 | // Detail 34 | DetailWindow = 100, 35 | DetailLabel = 110, 36 | CloseButton = 120, 37 | } 38 | } -------------------------------------------------------------------------------- /Assets/Plugins/EditorTodo/Scripts/Data/GUIStyleData.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e540b5359852403abb92bfdabec20493 3 | timeCreated: 1645593922 -------------------------------------------------------------------------------- /Assets/Plugins/EditorTodo/Scripts/Data/TodoElementData.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace EditorTodo.Data 4 | { 5 | [Serializable] 6 | public class TodoElementData 7 | { 8 | public string title; 9 | public string description; 10 | public TodoState state; 11 | 12 | public bool IsDone 13 | { 14 | get => state == TodoState.Done; 15 | set => state = value ? TodoState.Done : TodoState.Todo; 16 | } 17 | 18 | public static TodoElementData Default => new() 19 | { 20 | title = "Untitled", 21 | description = "", 22 | state = TodoState.Todo 23 | }; 24 | } 25 | 26 | public enum TodoState 27 | { 28 | Todo = 0, 29 | Done = 1 30 | } 31 | } -------------------------------------------------------------------------------- /Assets/Plugins/EditorTodo/Scripts/Data/TodoElementData.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a68059c70817421a91d7d7eda1501c14 3 | timeCreated: 1645587825 -------------------------------------------------------------------------------- /Assets/Plugins/EditorTodo/Scripts/Data/TodoListData.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | 4 | namespace EditorTodo.Data 5 | { 6 | [Serializable] 7 | public class TodoListData 8 | { 9 | public string title; 10 | public List elementDataList; 11 | 12 | public static TodoListData Default => new() 13 | { 14 | title = "Todo List", 15 | elementDataList = new List { TodoElementData.Default } 16 | }; 17 | } 18 | } -------------------------------------------------------------------------------- /Assets/Plugins/EditorTodo/Scripts/Data/TodoListData.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9828c41a48ad4f79a523fddb1434af3c 3 | timeCreated: 1645588266 -------------------------------------------------------------------------------- /Assets/Plugins/EditorTodo/Scripts/Data/UserTodoData.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | 4 | namespace EditorTodo.Data 5 | { 6 | [Serializable] 7 | public class UserTodoData 8 | { 9 | public List todoListDataList; 10 | 11 | public static UserTodoData Default => new() 12 | { 13 | todoListDataList = new List { TodoListData.Default } 14 | }; 15 | } 16 | } -------------------------------------------------------------------------------- /Assets/Plugins/EditorTodo/Scripts/Data/UserTodoData.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1fe8eb4748c5488497011e76c7c1cf54 3 | timeCreated: 1645589077 -------------------------------------------------------------------------------- /Assets/Plugins/EditorTodo/Scripts/Data/UserTodoDataHolder.cs: -------------------------------------------------------------------------------- 1 | using EditorTodo.Helper; 2 | using UnityEngine; 3 | 4 | namespace EditorTodo.Data 5 | { 6 | /// 7 | /// ユーザーのデータを管理 8 | /// 9 | public static class UserTodoDataHolder 10 | { 11 | private static UserTodoData userTodoData; 12 | private static UserTodoData UserTodoData => userTodoData ??= JsonHelper.Load(); 13 | 14 | private static int currentTodoListIdx; 15 | private static int CurrentTodoListIdx 16 | { 17 | get => currentTodoListIdx; 18 | set => currentTodoListIdx = (value + ListCount) % ListCount; 19 | } 20 | 21 | public static TodoListData CurrentTodoListData => UserTodoData.todoListDataList[CurrentTodoListIdx]; 22 | 23 | public static TodoElementData DisplayElement { get; set; } 24 | 25 | public static int ListCount => UserTodoData.todoListDataList.Count; 26 | public static int ElementCount => CurrentTodoListData.elementDataList.Count; 27 | 28 | public static void Save() 29 | { 30 | JsonHelper.Save(UserTodoData); 31 | } 32 | 33 | public static void Insert(int idx, TodoElementData elementData) 34 | { 35 | idx = Mathf.Clamp(idx, 0, ElementCount); 36 | CurrentTodoListData.elementDataList.Insert(idx, elementData); 37 | } 38 | 39 | public static void Remove(TodoElementData elementData) 40 | { 41 | if (CurrentTodoListData.elementDataList.Contains(elementData)) 42 | { 43 | CurrentTodoListData.elementDataList.Remove(elementData); 44 | } 45 | } 46 | 47 | public static int GetIdx(TodoElementData elementData) 48 | { 49 | return CurrentTodoListData.elementDataList.IndexOf(elementData); 50 | } 51 | 52 | public static TodoElementData GetElementData(int idx) 53 | { 54 | if (ElementCount == 0) 55 | { 56 | return null; 57 | } 58 | 59 | idx = Mathf.Clamp(idx, 0, ElementCount); 60 | return CurrentTodoListData.elementDataList[idx]; 61 | } 62 | 63 | public static int GetLastTodoElementIdx() 64 | { 65 | var lastTodoElementDataIdx = -1; 66 | for (var i = 0; i < CurrentTodoListData.elementDataList.Count; i++) 67 | { 68 | var elementData = CurrentTodoListData.elementDataList[i]; 69 | var animType = TodoElementAnimator.GetPlayingAnimType(elementData); 70 | var inputType = TodoElementAnimator.GetPlayingInputType(elementData); 71 | var isTodoAreaElement = !elementData.IsDone && !(animType == AnimData.AnimType.SlideOut 72 | && inputType == AnimData.InputType.ToggleTodo) 73 | || elementData.IsDone && (animType == AnimData.AnimType.SlideOut 74 | && inputType == AnimData.InputType.ToggleDone); 75 | if (isTodoAreaElement) 76 | { 77 | lastTodoElementDataIdx = i; 78 | } 79 | } 80 | 81 | return lastTodoElementDataIdx; 82 | } 83 | 84 | public static void Clear() 85 | { 86 | currentTodoListIdx = 0; 87 | userTodoData = null; 88 | DisplayElement = null; 89 | JsonHelper.Clear(); 90 | } 91 | 92 | public static void ChangeTodoList(int addIdx) 93 | { 94 | CurrentTodoListIdx += addIdx; 95 | } 96 | 97 | public static void AddTodoList() 98 | { 99 | UserTodoData.todoListDataList.Add(TodoListData.Default); 100 | ChangeTodoList(1); 101 | } 102 | 103 | public static void DeleteTodoList() 104 | { 105 | UserTodoData.todoListDataList.RemoveAt(CurrentTodoListIdx); 106 | ChangeTodoList(-1); 107 | } 108 | } 109 | } -------------------------------------------------------------------------------- /Assets/Plugins/EditorTodo/Scripts/Data/UserTodoDataHolder.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5dff1d1be9e6434eb00c33722fbdcc26 3 | timeCreated: 1645589549 -------------------------------------------------------------------------------- /Assets/Plugins/EditorTodo/Scripts/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 71c0a91d1187c45afaad193937ab0821 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Plugins/EditorTodo/Scripts/Editor/EditorTodoMenu.cs: -------------------------------------------------------------------------------- 1 | using EditorTodo.Data; 2 | using UnityEditor; 3 | 4 | namespace EditorTodo.UI 5 | { 6 | public static class EditorTodoMenu 7 | { 8 | [MenuItem("Tools/EditorTodo/OpenWindow")] 9 | private static void OpenWindow() 10 | { 11 | EditorTodoWindow.Open(); 12 | } 13 | 14 | [MenuItem("Tools/EditorTodo/DeleteTodoData")] 15 | private static void DeleteUserData() 16 | { 17 | var isDelete = EditorUtility.DisplayDialog("DeleteTodoData", 18 | "Delete all Todo List Data.\nIs it OK?", "OK", "Cancel"); 19 | if (!isDelete) 20 | { 21 | return; 22 | } 23 | 24 | UserTodoDataHolder.Clear(); 25 | EditorTodoWindow.Open(); 26 | } 27 | } 28 | } -------------------------------------------------------------------------------- /Assets/Plugins/EditorTodo/Scripts/Editor/EditorTodoMenu.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a50be353aa934ad7a4d4c9c30a70e525 3 | timeCreated: 1645851450 -------------------------------------------------------------------------------- /Assets/Plugins/EditorTodo/Scripts/Editor/EditorTodoWindow.cs: -------------------------------------------------------------------------------- 1 | using EditorTodo.Data; 2 | using EditorTodo.Helper; 3 | using UnityEditor; 4 | using UnityEngine; 5 | 6 | namespace EditorTodo.UI 7 | { 8 | public class EditorTodoWindow : EditorWindow 9 | { 10 | private const string TITLE_NAME = "Todo"; 11 | private const string FAVICON_FIND_PARAM = "favicon t:Texture2D"; 12 | 13 | public static void Open() 14 | { 15 | Init(); 16 | 17 | var window = (EditorTodoWindow) GetWindow(typeof(EditorTodoWindow)); 18 | 19 | // タイトルとfavicon設定 20 | var faviconGuids = AssetDatabase.FindAssets(FAVICON_FIND_PARAM); 21 | if (faviconGuids.Length > 0) 22 | { 23 | var faviconPath = AssetDatabase.GUIDToAssetPath(faviconGuids[0]); 24 | var favicon = AssetDatabase.LoadAssetAtPath(faviconPath, typeof(Texture2D)) as Texture2D; 25 | window.titleContent = new GUIContent(TITLE_NAME, favicon); 26 | } 27 | else 28 | { 29 | window.titleContent = new GUIContent(TITLE_NAME); 30 | } 31 | 32 | window.minSize = new Vector2(240, 480); 33 | window.Show(); 34 | } 35 | 36 | private static void Init() 37 | { 38 | GUIStyleProvider.Init(); 39 | } 40 | 41 | private void OnDisable() 42 | { 43 | UserTodoDataHolder.Save(); 44 | } 45 | 46 | private void OnGUI() 47 | { 48 | GlobalVariable.WindowRect = position; 49 | WindowView.Show(); 50 | } 51 | 52 | private void Update() 53 | { 54 | if (focusedWindow != this) 55 | { 56 | GUI.FocusControl(null); 57 | } 58 | 59 | if (mouseOverWindow != this) 60 | { 61 | return; 62 | } 63 | 64 | Repaint(); 65 | } 66 | } 67 | } -------------------------------------------------------------------------------- /Assets/Plugins/EditorTodo/Scripts/Editor/EditorTodoWindow.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 98d897b58d6924cf59c5ce1caa02d709 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Plugins/EditorTodo/Scripts/Editor/HeaderView.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7866236aaaea4626978425f936c18646 3 | timeCreated: 1645809287 -------------------------------------------------------------------------------- /Assets/Plugins/EditorTodo/Scripts/Editor/TodoDetailView.cs: -------------------------------------------------------------------------------- 1 | using EditorTodo.Data; 2 | using EditorTodo.Helper; 3 | using EditorTodo.InputEvent; 4 | using UnityEditor; 5 | using UnityEngine; 6 | 7 | namespace EditorTodo.UI 8 | { 9 | /// 10 | /// 詳細表示ウィンドウ 11 | /// 12 | public static class TodoDetailView 13 | { 14 | public static void Show(TodoElementData elementData) 15 | { 16 | if (elementData == null) 17 | { 18 | return; 19 | } 20 | 21 | var windowStyle = GUIStyleProvider.Get(StyleKey.DetailWindow); 22 | using (new GUILayout.VerticalScope(windowStyle)) 23 | { 24 | ShowHeader(elementData); 25 | ShowTitle(elementData); 26 | GUILayout.Space(8); 27 | ShowDescription(elementData); 28 | } 29 | } 30 | 31 | /// 32 | /// ヘッダー 33 | /// 34 | private static void ShowHeader(TodoElementData elementData) 35 | { 36 | var closeStyle = GUIStyleProvider.Get(StyleKey.CloseButton); 37 | var headerStyle = new GUIStyle 38 | { 39 | stretchWidth = true, 40 | fixedHeight = closeStyle.fixedHeight 41 | }; 42 | 43 | using (new EditorGUILayout.HorizontalScope(headerStyle)) 44 | { 45 | GUILayout.FlexibleSpace(); 46 | 47 | // 閉じるボタン 48 | var isClickCloseButton = GUILayout.Button("", closeStyle); 49 | if (isClickCloseButton) 50 | { 51 | DetailInputEvent.OnClickCloseButton(); 52 | } 53 | } 54 | } 55 | 56 | /// 57 | /// Todoのタイトル 58 | /// 59 | private static void ShowTitle(TodoElementData elementData) 60 | { 61 | var labelStyle = GUIStyleProvider.Get(StyleKey.DetailLabel); 62 | 63 | GUILayout.Label("Title", labelStyle); 64 | var titleStyle = new GUIStyle(GUI.skin.textField) 65 | { 66 | fontSize = 14, 67 | fontStyle = FontStyle.Bold 68 | }; 69 | elementData.title = EditorGUILayout.TextField(elementData.title, titleStyle); 70 | } 71 | 72 | /// 73 | /// Todoの詳細説明 74 | /// 75 | private static void ShowDescription(TodoElementData elementData) 76 | { 77 | var labelStyle = GUIStyleProvider.Get(StyleKey.DetailLabel); 78 | 79 | GUILayout.Label("Description", labelStyle); 80 | var descriptionStyle = new GUIStyle(GUI.skin.textArea) 81 | { 82 | fontSize = 14, 83 | stretchHeight = true 84 | }; 85 | elementData.description = EditorGUILayout.TextArea(elementData.description, descriptionStyle); 86 | } 87 | } 88 | } -------------------------------------------------------------------------------- /Assets/Plugins/EditorTodo/Scripts/Editor/TodoDetailView.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c0d66525a00440f3a67847ac6b49af35 3 | timeCreated: 1645610338 -------------------------------------------------------------------------------- /Assets/Plugins/EditorTodo/Scripts/Editor/TodoElementView.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5fd1358e0c004c9598611fbc4b1f086a 3 | timeCreated: 1645591144 -------------------------------------------------------------------------------- /Assets/Plugins/EditorTodo/Scripts/Editor/TodoListView.cs: -------------------------------------------------------------------------------- 1 | using EditorTodo.Data; 2 | using EditorTodo.Helper; 3 | using UnityEditor; 4 | using UnityEngine; 5 | 6 | namespace EditorTodo.UI 7 | { 8 | /// 9 | /// Todoリストのリスト部分 10 | /// 11 | public static class TodoListView 12 | { 13 | private static Vector2 scrollPosition; 14 | 15 | public static void Show(TodoListData listData) 16 | { 17 | var scrollStyle = new GUIStyle(GUI.skin.box) 18 | { 19 | margin = new RectOffset(0, 0, 0, 0), 20 | padding = new RectOffset(0, 0, 12, 12) 21 | }; 22 | using var scroll = new EditorGUILayout.ScrollViewScope(scrollPosition, scrollStyle); 23 | { 24 | scrollPosition = scroll.scrollPosition; 25 | 26 | ShowAddElementButton(0); 27 | 28 | var lastTodoElementIdx = UserTodoDataHolder.GetLastTodoElementIdx(); 29 | 30 | // 要素がなくなると以下のエラーが出るため暫定対応 31 | // ArgumentException: Getting control n's position in a group with only 4 controls when doing repaint 32 | if (lastTodoElementIdx == -1) 33 | { 34 | GUILayout.Space(0); 35 | } 36 | 37 | for (var i = 0; i < listData.elementDataList.Count; i++) 38 | { 39 | TodoElementView.Show(listData.elementDataList[i]); 40 | if (i == lastTodoElementIdx) 41 | { 42 | ShowAddElementButton(lastTodoElementIdx + 1); 43 | } 44 | } 45 | 46 | GUILayout.FlexibleSpace(); 47 | } 48 | } 49 | 50 | /// 51 | /// Element追加ボタン 52 | /// 53 | private static void ShowAddElementButton(int index) 54 | { 55 | var style = GUIStyleProvider.Get(StyleKey.AddButton); 56 | var isClickAddElementButton = false; 57 | 58 | using (new EditorGUILayout.HorizontalScope()) 59 | { 60 | GUILayout.FlexibleSpace(); 61 | isClickAddElementButton = GUILayout.Button("", style); 62 | GUILayout.FlexibleSpace(); 63 | } 64 | 65 | if (!isClickAddElementButton) 66 | { 67 | return; 68 | } 69 | 70 | GUI.FocusControl(null); 71 | var defaultElementData = TodoElementData.Default; 72 | UserTodoDataHolder.Insert(index, defaultElementData); 73 | 74 | if (index > 0) 75 | { 76 | scrollPosition.y += GUIStyleProvider.GetHeight(StyleKey.ElementBody); 77 | } 78 | 79 | UserTodoDataHolder.DisplayElement = defaultElementData; 80 | 81 | TodoElementAnimator.SlideIn(AnimData.InputType.Add, defaultElementData); 82 | } 83 | } 84 | } -------------------------------------------------------------------------------- /Assets/Plugins/EditorTodo/Scripts/Editor/TodoListView.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4a2d2f03d12f42a08bf65ee7bfb54cec 3 | timeCreated: 1645590811 -------------------------------------------------------------------------------- /Assets/Plugins/EditorTodo/Scripts/Editor/WindowView.cs: -------------------------------------------------------------------------------- 1 | using EditorTodo.Data; 2 | 3 | namespace EditorTodo.UI 4 | { 5 | public static class WindowView 6 | { 7 | public static void Show() 8 | { 9 | var todoListData = UserTodoDataHolder.CurrentTodoListData; 10 | HeaderView.Show(todoListData); 11 | TodoListView.Show(todoListData); 12 | 13 | var displayElement = UserTodoDataHolder.DisplayElement; 14 | TodoDetailView.Show(displayElement); 15 | } 16 | } 17 | } -------------------------------------------------------------------------------- /Assets/Plugins/EditorTodo/Scripts/Editor/WindowView.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ce5382cbd59e469ba3043ef24a2b321b 3 | timeCreated: 1645610426 -------------------------------------------------------------------------------- /Assets/Plugins/EditorTodo/Scripts/Helper.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e30a4421c40341eaadaf2a7cfa62b12b 3 | timeCreated: 1645588907 -------------------------------------------------------------------------------- /Assets/Plugins/EditorTodo/Scripts/Helper/GUIStyleProvider.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using EditorTodo.Data; 3 | using UnityEditor; 4 | using UnityEngine; 5 | 6 | namespace EditorTodo.Helper 7 | { 8 | /// 9 | /// GUIStyleをAssetDatabaseから探してきて提供する 10 | /// 11 | public static class GUIStyleProvider 12 | { 13 | private static readonly Dictionary StyleDataDictionary = new(); 14 | 15 | private static bool isLoaded = false; 16 | 17 | public static void Init() 18 | { 19 | StyleDataDictionary.Clear(); 20 | isLoaded = false; 21 | } 22 | 23 | public static GUIStyle Get(StyleKey key) 24 | { 25 | if (!isLoaded) 26 | { 27 | LoadStyles(); 28 | isLoaded = true; 29 | } 30 | 31 | var style = StyleDataDictionary.ContainsKey(key) ? StyleDataDictionary[key].style : GUIStyle.none; 32 | return new GUIStyle(style); // 変更されても良いようにディープコピーして返す 33 | } 34 | 35 | public static float GetWidth(StyleKey key) 36 | { 37 | if (!isLoaded) 38 | { 39 | LoadStyles(); 40 | isLoaded = true; 41 | } 42 | 43 | var style = StyleDataDictionary.ContainsKey(key) ? StyleDataDictionary[key].style : GUIStyle.none; 44 | var width = style.fixedWidth + style.margin.horizontal + style.padding.horizontal; 45 | return width; 46 | } 47 | 48 | public static float GetHeight(StyleKey key) 49 | { 50 | if (!isLoaded) 51 | { 52 | LoadStyles(); 53 | isLoaded = true; 54 | } 55 | 56 | var style = StyleDataDictionary.ContainsKey(key) ? StyleDataDictionary[key].style : GUIStyle.none; 57 | var height = style.fixedHeight + style.margin.vertical + style.padding.vertical; 58 | return height; 59 | } 60 | 61 | private static void LoadStyles() 62 | { 63 | var guids = AssetDatabase.FindAssets("t:" + nameof(GUIStyleData)); 64 | foreach (var guid in guids) 65 | { 66 | var path = AssetDatabase.GUIDToAssetPath (guid); 67 | var styleData = AssetDatabase.LoadAssetAtPath(path); 68 | if (StyleDataDictionary.ContainsKey(styleData.key)) 69 | { 70 | continue; 71 | } 72 | 73 | StyleDataDictionary.Add(styleData.key, styleData); 74 | } 75 | } 76 | } 77 | } -------------------------------------------------------------------------------- /Assets/Plugins/EditorTodo/Scripts/Helper/GUIStyleProvider.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8af49c9ed16c4540817a5bc3f8417af9 3 | timeCreated: 1645593215 -------------------------------------------------------------------------------- /Assets/Plugins/EditorTodo/Scripts/Helper/GlobalVariable.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace EditorTodo.Helper 4 | { 5 | /// 6 | /// グローバル変数 7 | /// 8 | public static class GlobalVariable 9 | { 10 | public static Rect WindowRect { get; set; } 11 | } 12 | } -------------------------------------------------------------------------------- /Assets/Plugins/EditorTodo/Scripts/Helper/GlobalVariable.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ff0fa216046041b08501a12f06f93f68 3 | timeCreated: 1645801976 -------------------------------------------------------------------------------- /Assets/Plugins/EditorTodo/Scripts/Helper/JsonHelper.cs: -------------------------------------------------------------------------------- 1 | using System.IO; 2 | using EditorTodo.Data; 3 | using UnityEngine; 4 | 5 | namespace EditorTodo.Helper 6 | { 7 | public static class JsonHelper 8 | { 9 | private static string JsonDirPath => $"{Application.dataPath}/{EDITOR_TODO_ROOT_DIR_PATH_UNDER_ASSETS}"; 10 | private static string JsonPath => $"{JsonDirPath}/{JSON_FILE_NAME}"; 11 | private static string JsonMetaPath => JsonPath + ".meta"; 12 | 13 | /// 14 | /// データを保存するJsonファイルを格納するディレクトリパス(Assets/ 以下) 15 | /// 必要に応じて変更する 16 | /// 17 | private const string EDITOR_TODO_ROOT_DIR_PATH_UNDER_ASSETS = "Plugins/EditorTodo"; 18 | 19 | private const string JSON_FILE_NAME = "UserTodoData.json"; 20 | 21 | /// 22 | /// Jsonからデータを読み込む 23 | /// 24 | public static UserTodoData Load() 25 | { 26 | if (!Directory.Exists(JsonDirPath)) 27 | { 28 | Debug.LogError($"[EditorTodo]データ保存用のディレクトリが見つかりません: {JsonDirPath}\n" + 29 | $"作成するか、JsonHelper.csの[EDITOR_TODO_ROOT_DIR_PATH_UNDER_ASSETS]を書き換えてください"); 30 | } 31 | 32 | if (!File.Exists(JsonPath)) 33 | { 34 | return UserTodoData.Default; 35 | } 36 | 37 | using var reader = new StreamReader(JsonPath); 38 | var json = reader.ReadToEnd(); 39 | if (string.IsNullOrWhiteSpace(json)) 40 | { 41 | return UserTodoData.Default; 42 | } 43 | 44 | var userTodoData = JsonUtility.FromJson(json); 45 | return userTodoData; 46 | } 47 | 48 | /// 49 | /// Jsonにデータを保存する 50 | /// 51 | public static void Save(UserTodoData userTodoData) 52 | { 53 | if (!Directory.Exists(JsonDirPath)) 54 | { 55 | Debug.LogError($"[EditorTodo]データ保存用のディレクトリが見つかりません: {JsonDirPath}\n" + 56 | $"作成するか、JsonHelper.csの[EDITOR_TODO_ROOT_DIR_PATH_UNDER_ASSETS]を書き換えてください"); 57 | return; 58 | } 59 | 60 | userTodoData ??= UserTodoData.Default; 61 | 62 | StreamWriter writer; 63 | if (!File.Exists(JsonPath)) 64 | { 65 | var fileStream = File.Create(JsonPath); 66 | writer = new StreamWriter(fileStream); 67 | } 68 | else 69 | { 70 | writer = new StreamWriter(JsonPath, false); 71 | } 72 | 73 | using (writer) 74 | { 75 | var json = JsonUtility.ToJson(userTodoData); 76 | writer.WriteLine(json); 77 | writer.Flush(); 78 | } 79 | } 80 | 81 | public static void Clear() 82 | { 83 | if (File.Exists(JsonPath)) 84 | { 85 | File.Delete(JsonPath); 86 | } 87 | if (File.Exists(JsonMetaPath)) 88 | { 89 | File.Delete(JsonMetaPath); 90 | } 91 | } 92 | } 93 | } -------------------------------------------------------------------------------- /Assets/Plugins/EditorTodo/Scripts/Helper/JsonHelper.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: be5574a742f140b6bd897a84c438323b 3 | timeCreated: 1645588938 -------------------------------------------------------------------------------- /Assets/Plugins/EditorTodo/Scripts/Helper/TextWrapper.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using UnityEngine; 3 | 4 | namespace EditorTodo.Helper 5 | { 6 | public static class TextWrapper 7 | { 8 | /// 9 | /// 文字列が領域外にはみ出る分は「...」にする 10 | /// 11 | public static string Ellipsis(string originText, GUIStyle style, float maxWidth, int maxLine) 12 | { 13 | var lines = new List(); 14 | var line = ""; 15 | var idx = 0; 16 | while (idx < originText.Length) 17 | { 18 | var lineWidth = style.CalcSize(new GUIContent(line + originText[idx])).x; 19 | if (lineWidth < maxWidth) 20 | { 21 | line += originText[idx]; 22 | idx++; 23 | continue; 24 | } 25 | 26 | lines.Add(line); 27 | line = ""; 28 | 29 | if (lines.Count >= maxLine) 30 | { 31 | break; 32 | } 33 | } 34 | 35 | if (!string.IsNullOrEmpty(line)) 36 | { 37 | lines.Add(line); 38 | } 39 | 40 | var wrappedText = string.Join("\n", lines); 41 | 42 | if (idx < originText.Length) 43 | { 44 | wrappedText = wrappedText[..^1]; 45 | wrappedText += "..."; 46 | } 47 | 48 | return wrappedText; 49 | } 50 | 51 | /// 52 | /// 領域内に入るフォントサイズにしたGUIStyleを返す 53 | /// 54 | public static GUIStyle BestFitStyle(string originText, GUIStyle style, float maxWidth) 55 | { 56 | var dumpedStyle = new GUIStyle(style); 57 | while (dumpedStyle.fontSize > 0) 58 | { 59 | var lineWidth = dumpedStyle.CalcSize(new GUIContent(originText)).x; 60 | if (lineWidth < maxWidth) 61 | { 62 | return dumpedStyle; 63 | } 64 | 65 | dumpedStyle.fontSize--; 66 | } 67 | 68 | return dumpedStyle; 69 | } 70 | } 71 | } -------------------------------------------------------------------------------- /Assets/Plugins/EditorTodo/Scripts/Helper/TextWrapper.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f7334485280b4637bd70761292613b25 3 | timeCreated: 1645802230 -------------------------------------------------------------------------------- /Assets/Plugins/EditorTodo/Scripts/Helper/TodoElementAnimator.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using EditorTodo.Data; 5 | 6 | namespace EditorTodo.Helper 7 | { 8 | public static class TodoElementAnimator 9 | { 10 | /// 11 | /// 実行中アニメーションリスト 12 | /// 13 | private static readonly List AnimDataList = new(); 14 | 15 | /// 16 | /// スライドアニメーションの秒数 17 | /// 18 | private const float SLIDE_DURATION = 0.16f; 19 | 20 | /// 21 | /// アニメーション中か 22 | /// 23 | public static bool IsPlayingAnim(TodoElementData elementData) 24 | { 25 | return AnimDataList.Exists(animData => animData.IsMatchElementData(elementData)); 26 | } 27 | 28 | /// 29 | /// 実行中アニメーションのAnimTypeを返す 30 | /// 31 | public static AnimData.AnimType GetPlayingAnimType(TodoElementData elementData) 32 | { 33 | var animData = AnimDataList.FirstOrDefault(animData => animData.IsMatchElementData(elementData)); 34 | return animData?.Anim ?? AnimData.AnimType.Idle; 35 | } 36 | 37 | /// 38 | /// 実行中アニメーションのInputTypeを返す 39 | /// 40 | public static AnimData.InputType GetPlayingInputType(TodoElementData elementData) 41 | { 42 | var animData = AnimDataList.FirstOrDefault(animData => animData.IsMatchElementData(elementData)); 43 | return animData?.Input ?? AnimData.InputType.None; 44 | } 45 | 46 | /// 47 | /// アニメーションの進捗(0-1)を返す 48 | /// 49 | public static float GetAnimValue(TodoElementData elementData) 50 | { 51 | var animData = AnimDataList.FirstOrDefault(data => data.IsMatchElementData(elementData)); 52 | if (animData == null) 53 | { 54 | return 0; 55 | } 56 | 57 | animData.Update(); 58 | if (animData.IsCompleted()) 59 | { 60 | AnimDataList.Remove(animData); 61 | animData.Complete(); 62 | } 63 | 64 | return animData.Value; 65 | } 66 | 67 | /// 68 | /// スライドインアニメーション 69 | /// 70 | public static void SlideIn(AnimData.InputType inputType, TodoElementData elementData, 71 | float delay = 0, Action onComplete = null) 72 | { 73 | AnimDataList.Add(new AnimData(AnimData.AnimType.SlideIn, inputType, elementData, 74 | GlobalVariable.WindowRect.width, 0f, SLIDE_DURATION, delay, onComplete)); 75 | } 76 | 77 | /// 78 | /// スライドアウトアニメーション 79 | /// 80 | public static void SlideOut(AnimData.InputType inputType, TodoElementData elementData, 81 | float delay = 0, Action onComplete = null) 82 | { 83 | AnimDataList.Add(new AnimData(AnimData.AnimType.SlideOut, inputType, elementData, 84 | 0, GlobalVariable.WindowRect.width * 4f, SLIDE_DURATION, delay, onComplete)); 85 | } 86 | 87 | /// 88 | /// スライドアウトした後にスライドイン 89 | /// 90 | public static void SlideOutIn(AnimData.InputType inputType, TodoElementData elementData, 91 | float delay = 0, Action onOutComplete = null, Action onComplete = null) 92 | { 93 | SlideOut(inputType, elementData, delay, () => 94 | { 95 | onOutComplete?.Invoke(); 96 | SlideIn(inputType, elementData, 0, onComplete); 97 | }); 98 | } 99 | } 100 | } -------------------------------------------------------------------------------- /Assets/Plugins/EditorTodo/Scripts/Helper/TodoElementAnimator.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b2d7d54e4e0d4fb8900cbfb6d0892236 3 | timeCreated: 1645698446 -------------------------------------------------------------------------------- /Assets/Plugins/EditorTodo/Scripts/InputEvent.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d4aeca78fd0f4a01bf69d0e4a5606370 3 | timeCreated: 1645801438 -------------------------------------------------------------------------------- /Assets/Plugins/EditorTodo/Scripts/InputEvent/DetailInputEvent.cs: -------------------------------------------------------------------------------- 1 | using EditorTodo.Data; 2 | using UnityEngine; 3 | 4 | namespace EditorTodo.InputEvent 5 | { 6 | /// 7 | /// 詳細表示ウィンドウの操作処理 8 | /// 9 | public static class DetailInputEvent 10 | { 11 | /// 12 | /// 閉じるボタンをクリックした時 13 | /// 14 | public static void OnClickCloseButton() 15 | { 16 | GUI.FocusControl(null); 17 | UserTodoDataHolder.DisplayElement = null; 18 | } 19 | } 20 | } -------------------------------------------------------------------------------- /Assets/Plugins/EditorTodo/Scripts/InputEvent/DetailInputEvent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 14dd82d67c5c4cdcab05808eeff3d132 3 | timeCreated: 1645804557 -------------------------------------------------------------------------------- /Assets/Plugins/EditorTodo/Scripts/InputEvent/ElementInputEvent.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using EditorTodo.Data; 3 | using EditorTodo.Helper; 4 | using UnityEngine; 5 | 6 | namespace EditorTodo.InputEvent 7 | { 8 | /// 9 | /// Todoリストの各Elementについてのユーザー操作処理 10 | /// 11 | public static class ElementInputEvent 12 | { 13 | /// 14 | /// トグルをクリックした時 15 | /// 16 | public static void OnClickToggle(TodoElementData elementData) 17 | { 18 | GUI.FocusControl(null); 19 | if (TodoElementAnimator.IsPlayingAnim(elementData)) 20 | { 21 | return; 22 | } 23 | 24 | if (elementData.IsDone) 25 | { 26 | elementData.IsDone = false; 27 | Move(AnimData.InputType.ToggleTodo, elementData, 0, 0.2f); 28 | return; 29 | } 30 | 31 | var insertIdx = UserTodoDataHolder.GetLastTodoElementIdx(); 32 | if (insertIdx == -1) 33 | { 34 | insertIdx = UserTodoDataHolder.ElementCount; 35 | } 36 | 37 | elementData.IsDone = true; 38 | Move(AnimData.InputType.ToggleDone, elementData, insertIdx, 0.3f); 39 | } 40 | 41 | /// 42 | /// Element本体(テキスト部分)をクリックした時 43 | /// 44 | public static void OnClickBody(TodoElementData elementData) 45 | { 46 | GUI.FocusControl(null); 47 | UserTodoDataHolder.DisplayElement = elementData; 48 | } 49 | 50 | /// 51 | /// 移動ボタンをクリックした時 52 | /// 53 | public static void OnClickMoveButton(TodoElementData elementData, bool isUp) 54 | { 55 | GUI.FocusControl(null); 56 | if (TodoElementAnimator.IsPlayingAnim(elementData)) 57 | { 58 | return; 59 | } 60 | 61 | var preIdx = UserTodoDataHolder.GetIdx(elementData); 62 | var insertIdx = isUp ? preIdx - 1 : preIdx + 1; 63 | 64 | if (elementData.IsDone != UserTodoDataHolder.GetElementData(insertIdx).IsDone) 65 | { 66 | return; 67 | } 68 | 69 | Move(AnimData.InputType.Move, elementData, insertIdx); 70 | } 71 | 72 | /// 73 | /// 削除ボタンをクリックした時 74 | /// 75 | public static void OnClickDeleteButton(TodoElementData elementData) 76 | { 77 | GUI.FocusControl(null); 78 | if (TodoElementAnimator.IsPlayingAnim(elementData)) 79 | { 80 | return; 81 | } 82 | 83 | TodoElementAnimator.SlideOut(AnimData.InputType.Delete, elementData, 0.1f, () => 84 | { 85 | if (elementData == null) 86 | { 87 | return; 88 | } 89 | 90 | UserTodoDataHolder.Remove(elementData); 91 | if (UserTodoDataHolder.DisplayElement == elementData) 92 | { 93 | UserTodoDataHolder.DisplayElement = null; 94 | } 95 | }); 96 | } 97 | 98 | /// 99 | /// Elementを移動させるアニメーションを呼び出す 100 | /// 101 | private static void Move(AnimData.InputType inputType, TodoElementData elementData, 102 | int movedIdx, float delay = 0, Action onOutComplete = null) 103 | { 104 | TodoElementAnimator.SlideOutIn(inputType, elementData, delay, () => 105 | { 106 | if (elementData == null) 107 | { 108 | return; 109 | } 110 | 111 | onOutComplete?.Invoke(); 112 | UserTodoDataHolder.Remove(elementData); 113 | UserTodoDataHolder.Insert(movedIdx, elementData); 114 | }); 115 | } 116 | } 117 | } -------------------------------------------------------------------------------- /Assets/Plugins/EditorTodo/Scripts/InputEvent/ElementInputEvent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 93f6308a72b149258b1b04e9623d7ffe 3 | timeCreated: 1645801457 -------------------------------------------------------------------------------- /Assets/Plugins/EditorTodo/Scripts/InputEvent/HeaderInputEvent.cs: -------------------------------------------------------------------------------- 1 | using EditorTodo.Data; 2 | using UnityEngine; 3 | 4 | namespace EditorTodo.InputEvent 5 | { 6 | /// 7 | /// ヘッダーについてのユーザー操作処理 8 | /// 9 | public static class HeaderInputEvent 10 | { 11 | /// 12 | /// 前/次のTodoリスト表示ボタン 13 | /// 14 | public static void OnClickChangeListButton(bool isNext) 15 | { 16 | GUI.FocusControl(null); 17 | UserTodoDataHolder.ChangeTodoList(isNext ? 1 : -1); 18 | } 19 | 20 | /// 21 | /// Todoリスト追加ボタン 22 | /// 23 | public static void OnClickAddListButton() 24 | { 25 | GUI.FocusControl(null); 26 | UserTodoDataHolder.AddTodoList(); 27 | } 28 | 29 | /// 30 | /// Todoリスト削除ボタン 31 | /// 32 | public static void OnClickDeleteListButton() 33 | { 34 | GUI.FocusControl(null); 35 | UserTodoDataHolder.DeleteTodoList(); 36 | } 37 | } 38 | } -------------------------------------------------------------------------------- /Assets/Plugins/EditorTodo/Scripts/InputEvent/HeaderInputEvent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a29cd84367ef485999f73669654c3a81 3 | timeCreated: 1645811472 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assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 131a6b21c8605f84396be9f6751fb6e3 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scenes/EmptyScene.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2cda990e2423bbf4892e6590ba056729 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2022 Yusuke Nakajima 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.collab-proxy": "1.15.4", 4 | "com.unity.feature.2d": "1.0.0", 5 | "com.unity.ide.rider": "3.0.12", 6 | "com.unity.ide.visualstudio": "2.0.12", 7 | "com.unity.ide.vscode": "1.2.4", 8 | "com.unity.test-framework": "1.1.29", 9 | "com.unity.textmeshpro": "3.0.6", 10 | "com.unity.timeline": "1.6.3", 11 | "com.unity.ugui": "1.0.0", 12 | "com.unity.visualscripting": "1.7.6", 13 | "com.unity.modules.ai": "1.0.0", 14 | "com.unity.modules.androidjni": "1.0.0", 15 | "com.unity.modules.animation": "1.0.0", 16 | "com.unity.modules.assetbundle": "1.0.0", 17 | "com.unity.modules.audio": "1.0.0", 18 | "com.unity.modules.cloth": "1.0.0", 19 | "com.unity.modules.director": "1.0.0", 20 | "com.unity.modules.imageconversion": "1.0.0", 21 | "com.unity.modules.imgui": "1.0.0", 22 | "com.unity.modules.jsonserialize": "1.0.0", 23 | "com.unity.modules.particlesystem": "1.0.0", 24 | "com.unity.modules.physics": "1.0.0", 25 | "com.unity.modules.physics2d": "1.0.0", 26 | "com.unity.modules.screencapture": "1.0.0", 27 | "com.unity.modules.terrain": "1.0.0", 28 | "com.unity.modules.terrainphysics": "1.0.0", 29 | "com.unity.modules.tilemap": "1.0.0", 30 | "com.unity.modules.ui": "1.0.0", 31 | "com.unity.modules.uielements": "1.0.0", 32 | "com.unity.modules.umbra": "1.0.0", 33 | "com.unity.modules.unityanalytics": "1.0.0", 34 | "com.unity.modules.unitywebrequest": "1.0.0", 35 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 36 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 37 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 38 | "com.unity.modules.unitywebrequestwww": "1.0.0", 39 | "com.unity.modules.vehicles": "1.0.0", 40 | "com.unity.modules.video": "1.0.0", 41 | "com.unity.modules.vr": "1.0.0", 42 | "com.unity.modules.wind": "1.0.0", 43 | "com.unity.modules.xr": "1.0.0" 44 | } 45 | } 46 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! 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GitHubまたは下記unitypackageを利用して、Unityプロジェクトに導入 9 | [EditorTodo_v1.0.unitypackage.zip](https://github.com/Yusuke57/EditorTodo/files/8146530/EditorTodo_v1.0.unitypackage.zip) 10 | 2. ツールバーの `Tools > EditorTodo > OpenWindow` でTodoウィンドウが開く 11 | 12 | ## 主な機能 13 | - Todoリストの基本的な機能 14 | - ウィンドウ上部に進捗ゲージ表示 15 | - リストは複数作成可能 16 | - データはJson管理 17 | 18 | ## 未実装の機能 19 | - Undo/Redo機能 20 | - Todo項目のリスト間移動 21 | - タグ機能 22 | 23 | ## こんな人におすすめ 24 | - Unityエディタ上でTodo管理したい、Unityエディタ上で完結してほしい 25 | - 外部Todoツールで新規作成するほどではないけどちょっと使いたい 26 | --------------------------------------------------------------------------------