├── ArrivalSchedule.md ├── FAQ ├── 1.png ├── 2.md └── readme.md ├── Mixing_Color ├── 1.jpg ├── 16ColorTower.jpg ├── 2.jpg ├── 3.jpg ├── 4.jpg ├── 5.jpg ├── Auto_Mixing.md ├── Auto_Mixing.pdf ├── BowdenExtruder.jpg ├── M4_10c_noahs.zip ├── M4_16c_colortower.zip ├── M4_6c_owl.zip ├── Mixed_MultiColor.md ├── Mixed_MultiColor.pdf ├── Mixing_Color_Feature_Use_Guide.pdf ├── colortower_stl.zip ├── config_WCMY.zip ├── extrudercolor.jpg ├── mix_principle.jpg ├── noahs.jpg ├── noahs.zip ├── owl.jpg ├── readme.md ├── readme.pdf ├── slicing1.jpg ├── slicing2.jpg ├── slicing3.jpg ├── tower.jpg └── video │ ├── 6c_owl.mp4 │ ├── colortower.mp4 │ ├── import.mp4 │ ├── mix_principle.mp4 │ ├── noahs-part1.mp4 │ ├── noahs-part2.mp4 │ └── noahs-part3.mp4 ├── common ├── offset │ ├── M206.gcode │ ├── M206.zip │ ├── M851.gcode │ ├── M851.zip │ ├── home_offset_menu.jpg │ ├── homeoffset.jpg │ ├── picture.pptx │ ├── probe_offset_menu.jpg │ └── probeoffset.jpg └── set_offset.md ├── download.gif ├── lanpic ├── AT.png ├── BR.png ├── CH.png ├── CN.png ├── CZ.png ├── DE.png ├── DK.png ├── EN.png ├── ES.png ├── FR.png ├── GR.png ├── HR.png ├── ID.png ├── IL.png ├── IT.png ├── JP.png ├── KR.png ├── NL.png ├── PL.png ├── PT.png ├── RO.png ├── RU.png ├── SA.png ├── SK.png ├── SW.png ├── TH.png ├── TR.png └── VN.png ├── links ├── Z8PM4-MK2.md ├── Z9V5-MK3.md ├── Z9V5-MK4.md └── Z9V5-MK6.md ├── orders ├── 1.jpg ├── 2.jpg ├── 3.jpg ├── Tax.jpg └── orders.md ├── readme.md └── test_gcode_file.md /ArrivalSchedule.md: -------------------------------------------------------------------------------- 1 | ### Choose Language (Translated by google) 2 | [![](./lanpic/ES.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide/shipping_schedule.md?_x_tr_sl=en&_x_tr_tl=es) 3 | [![](./lanpic/FR.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide/shipping_schedule.md?_x_tr_sl=en&_x_tr_tl=fr) 4 | [![](./lanpic/PT.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide/shipping_schedule.md?_x_tr_sl=en&_x_tr_tl=pt) 5 | [![](./lanpic/DE.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide/shipping_schedule.md?_x_tr_sl=en&_x_tr_tl=de) 6 | [![](./lanpic/IT.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide/shipping_schedule.md?_x_tr_sl=en&_x_tr_tl=it) 7 | [![](./lanpic/PL.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide/shipping_schedule.md?_x_tr_sl=en&_x_tr_tl=pl) 8 | [![](./lanpic/RU.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide/shipping_schedule.md?_x_tr_sl=en&_x_tr_tl=ru) 9 | [![](./lanpic/BR.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide/shipping_schedule.md?_x_tr_sl=en&_x_tr_tl=pt) 10 | [![](./lanpic/GR.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide/shipping_schedule.md?_x_tr_sl=en&_x_tr_tl=el) 11 | 12 | [![](./lanpic/JP.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide/shipping_schedule.md?_x_tr_sl=en&_x_tr_tl=ja) 13 | [![](./lanpic/KR.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide/shipping_schedule.md?_x_tr_sl=en&_x_tr_tl=ko) 14 | [![](./lanpic/ID.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide/shipping_schedule.md?_x_tr_sl=en&_x_tr_tl=id) 15 | [![](./lanpic/TH.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide/shipping_schedule.md?_x_tr_sl=en&_x_tr_tl=th) 16 | [![](./lanpic/VN.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide/shipping_schedule.md?_x_tr_sl=en&_x_tr_tl=vi) 17 | [![](./lanpic/IL.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide/shipping_schedule.md?_x_tr_sl=en&_x_tr_tl=iw) 18 | [![](./lanpic/SA.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide/shipping_schedule.md?_x_tr_sl=en&_x_tr_tl=ar) 19 | [![](./lanpic/TR.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide/shipping_schedule.md?_x_tr_sl=en&_x_tr_tl=tr) 20 | [![](./lanpic/CN.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide/shipping_schedule.md?_x_tr_sl=en&_x_tr_tl=zh-CN) 21 | 22 | ---- 23 | ## ZONESTAR 3d printer overseas warehouse arrival schedule 24 | | Model(SKU) | USA | ETA |Canada| ETA |Mexico| ETA |Brazil| ETA | 25 | |-----------------|:---:|:--------:|:----:|:--------:|:----:|:--------:|:----:|:--------:| 26 | |Z8PM4-Pro | 0 |2023/01/15| 0 |2023/01/20| 0 |2023/01/20| 0 |2023/03/01| 27 | |Z9V5Pro-MK4 | FS | / | 0 |2023/01/20| FS | / | 0 |2023/03/01| 28 | |Z9V5Pro-MK4-4x200| FS | / | -1 | / | -1 | / | -1 | / | 29 | 30 | | Model(SKU) | EU | ETA |Russian| ETA |Australia| ETA | 31 | |-----------------|:---:|:--------:|:-----:|:--------:|:-------:|:--------:| 32 | |Z8PM4-Pro | 0 |2023/02/10| 0 |2023/02/20| 0 |2023/02/20| 33 | |Z9V5Pro-MK4 | FS | / | 0 |2023/02/10| 0 |2023/02/20| 34 | |Z9V5Pro-MK4-4x200| -1 | / | -1 | / | -1 | / | 35 | 36 | NOTE: 37 | 1. **ETA** means Estimated Time of Arrival. 38 | 2. **FS** means the goods are Fully Stocked. 39 | 3. **A quantity of -1** means that we have no plan to send inventory to this warehouse 40 | 4. **A quantity of 0** means that the inventory is sold out, the next grid showed the estimated arrival time of the next batch goods. 41 | -------------------------------------------------------------------------------- /FAQ/1.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ZONESTAR3D/Document-and-User-Guide/6c882bf9147bb04d73a380843a5e71a41a400718/FAQ/1.png -------------------------------------------------------------------------------- /FAQ/readme.md: -------------------------------------------------------------------------------- 1 | # FDM 3D Printer Common Problem Troubleshooting Guide 2 | Use this guide to help you identify and solve the most common issues that may occur while 3D printing. 3 | ![](1.png) 4 | 5 | When printing, unexpected challenges may arise that will need to be resolved in order to complete a successful print.  Often times, the appropriate response to a printing issue is not immediately apparent.  This guide outlines some of the most common issues faced by 3D printing practitioners and highlights steps that may be taken to resolve those issues. 6 | 7 | ---- 8 | ### Contents 9 | The guide is organized into a table with the following format.  10 |
Issue/TitleThis highlights the action of a printer or print result that is not optimal or correct. This is comparable to a medical examination where the doctor inquires about the symptoms or behavior the patient is exhibiting or experiencing while being ill.
Example Image/GraphicThis is an image or graphical representation of the issue.
Issue DetailsThis provides additional information on the issue from actions during printing or the results upon completion.
Cause and Suggested SolutionsThis lists in order from highest to lowest probability the source or cause of the issue and suggested solutions to follow for issue resolution.
11 | 12 | - [Issue1: Not extruding at the start of the print](#issue1) 13 | - [Issue2: Print not sticking to bed](#issue2) 14 | - [Issue3: Jammed nozzle / clogged extruder](#issue3) 15 | - [Issue4: Pillowing, e.g. incomplete top layer fills, top layer holes/gaps](#issue4) 16 | - [Issue5: Smashed first layer, aka elephant’s foot; bulging first layer](#issue5) 17 | - [Issue6: Warping or corner lifting](#issue6) 18 | - [Issue7: Layer separation or warping within the part](#issue7) 19 | - [Issue8: Shifted layers or leaning prints](#issue8) 20 | - [Issue9: Stringing / hairy prints](#issue9) 21 | - [Issue10: Overhangs or sagging sections in the print](#issue10) 22 | - [Issue11: Support material difficult to remove](#issue11) 23 | - [Issue12: Under extrusion, e.g. not extruding enough plastic or insufficient material](#issue12) 24 | - [Issue13: Grinding filament and/or extruder motor skipping](#issue13) 25 | - [Issue14: Small features not printed](#issue14) 26 | - [Issue15: Scars on top surface](#issue15) 27 | - [Issue16: Blobs and/or pimples on exterior surface](#issue16) 28 | - [Issue17: Weak infill](#issue17) 29 | - [Issue18: Stops extruding in the middle of a print](#issue18) 30 | - [Issue19: Infill showing on exterior of print](#issue19) 31 | 32 | ---- 33 | ## Not Extruding At The Start Of The Print 34 |

Issue/Title

Not extruding at the start of the print

Example Image / Graphic

Not Extruding

Issue Details

Print grooves left in bed with no filament and/or flaky or intermittent lines of filament on the first and subsequent layers

Cause 1

Incorrect extruder calibration/offset

Suggested Solutions 1

  1. Prime extruder

  2. Adjust nozzle height

  3. Adjust first layer height

  4. Adjust filament extrusion width

  5. Babysteping; Z offset

Cause 2

Clogged extruder/nozzle

Suggested Solutions 2

  1. Hobbed gear

  2. Clear nozzle

35 | 36 | ---- 37 | ## Print Not Sticking To Bed 38 |

Issue/Title

Print not sticking to bed

Example Image / Graphic

Not Stuck

Issue Details

Insufficient bed adhesion

Cause 1

Bed is not level

Suggested Solutions 1

  1. Level bed

  2. Reduce print speed (first layer speed)

Cause 2

Incorrect nozzle calibration/offset

Suggested Solutions 2

  1. Adjust nozzle height

  2. Adjust first layer height (Use baby-stepping to ensure proper first layer height)

Cause 3

Improper bed surface or settings for filament

Suggested Solutions 3

  1. Change bed surface (glass/tape/BuildTak)

  2. Use adhesives (tape/glue/hairspray)

  3. Adjust bed temperature (for some materials)

  4. Adjust extrusion temperature

  5. Pro Tip - Use raft and brim

39 | 40 | ---- 41 | ## Jammed Nozzle / Clogged Extruder 42 |

Issue/Title

Jammed nozzle/clogged extruder

Example Image / Graphic

Issue Details

Extruder is unable to feed filament through nozzle and is often accompanied by a grinding or “clicking” sound from the feed motor

Cause 1

Heat creep for PLA

Suggested Solutions 1

  1. Manually push filament through extruder

  2. Reload filament

  3. Cool extruder and reheat

Cause 2

Particle or carbonized filament blocking nozzle

Suggested Solutions 2

  1. Clear with small diameter needle, e.g. acupuncture needle

  2. Nylon cold pull

  3. Disassemble extruder and nozzle

  4. http://forums.matterhackers.com/topic/39/unclogging-nozzles

43 | 44 | ---- 45 | ## Pillowing, e.g. incomplete top layer fills, top layer holes/gaps 46 |

Issue/Title

Pillowing, e.g. incomplete top layer fills, top layer holes/gaps

Example Image / Graphic

Pillowing

Issue Details

Pillowing is usually PLA filament specific

Cause 1

Layer cooling too fast for PLA

Suggested Solutions 1

  1. Increase the number of top layers

  2. Increase infill density

  3. Lower speed for solid top layers

47 | 48 | ---- 49 | ## Smashed first layer, aka elephant’s foot; bulging first layer 50 |

Issue/Title

Smashed first layer, aka elephant’s foot; bulging first layer

Example Image / Graphic

Issue Details

Side profile of the printed part shows a bow near the bottom or next to the surface that was adjacent to the print bed

Cause 1

Bed is not level

Suggested Solutions 1

  1. Level bed

Cause 2

First layer height is too low

Suggested Solutions 2

  1. Increase first layer height

  2. Balance height adjustment with first layer quality

Cause 3

Extrusion rate for the first layer is greater than 100%

Suggested Solutions 3

  1. Adjust first layer extrusion rate

  2. Pro Tip - Design a chamfer into the part

51 | 52 | ---- 53 | ## Warping or corner lifting 54 |

Issue/Title

Warping or corner lifting

Example Image / Graphic

Issue Details

Edge near the bottom of the print or surface adjacent to the print bed is not level or flat

Cause 1

Materials, e.g. ABS and Nylon may shrink upon cooling and/or curing

Suggested Solutions 1

  1. Level bed

  2. Use glues/adhesives on borosilicate glass

  3. For ABS, use BuildTak, WolfBite, or ABS “juice”

  4. Use baby-stepping to ensure proper first layer height

  5. Pro Tip - Use Enclosure for environmental control

  6. Pro Tip - Keep printer away from air vents

Cause 2

Design of part has sharp corners or thin areas

Suggested Solutions 2

  1. Level bed

  2. Use baby-stepping to ensure proper first layer height

  3. Design “lily pads” for suspected problem areas and integrate into the model

55 | 56 | ---- 57 | ## Layer separation or warping within the part 58 |

Issue/Title

Layer separation or warping within the part

Example Image / Graphic

Issue Details

Layers do not adhere to previously printed layers and pulls from print bed

Cause 1

Print temperature is set too low

Suggested Solutions 1

  1. Adjust print temperature higher

Cause 2

Too much layer cooling during and after deposition

Suggested Solutions 2

  1. Disable layer cooling

Cause 3

Ambient air temperature is too cold and uneven

Suggested Solutions 3

  1. Use an enclosure, e.g. cardboard box or shower curtain to control environment

Cause 4

Printer is printing too fast

Suggested Solutions 4

  1. Decrease print speed

59 | 60 | ---- 61 | ## Shifted layers or leaning prints 62 |

Issue/Title

Shifted layers or leaning prints

Example Image / Graphic

Issue Details

Layers shift in the z-direction as print progresses

Cause 1

Printer is printing too fast

Suggested Solutions 1

  1. Lower printing speed

Cause 2

There nozzle is getting caught on raised or warped sections of the print

Suggested Solutions 2

  1. Change your Z-Lift to be a small positive number so the nozzle will be above the part during moves. A good number for most printers is 1mm or approximately 5 layers.

Cause 3

There are loose pulleys on the x-axis and/or y-axis

Suggested Solutions 3

  1. Make sure there is no “play” in the pulleys and tighten

  2. Check to see if there is friction on the pulleys and adjust

  3. http://forums.matterhackers.com/topic/76/how-to-fix-shifting-layers

Cause 4

Belts are skipping teeth on the x-axis and/or y-axis

Suggested Solutions 4

  1. Check for friction along the entire axis

  2. Check that belts are tight and adjust tension screw

  3. http://forums.matterhackers.com/topic/76/how-to-fix-shifting-layers

63 | 64 | ---- 65 | ## Stringing / hairy prints 66 |

Issue/Title

Stringing / hairy prints

Example Image / Graphic

Issue Details

Filament in the hot end of the extruder continues to ooze out of the nozzle during non-print moves

Cause 1

Slow extruder movement between sections of a part or more than one part

Suggested Solutions 1

  1. Retraction calibration

  2. Increase extruder speed on non-printing movements

  3. Retraction: Just say "No" to oozing

  4. Retraction Cubes download

Cause 2

Length of filament retraction is too short

Suggested Solutions 2

  1. Retraction calibration

  2. Increase length of filament retraction

  3. Retraction: Just say "No" to oozing

  4. Retraction Cubes download

Cause 3

You are printing with PET

Suggested Solutions 3

  1. Use dry filament

  2. Adjust extruder temperature

Cause 4

Printer crosses gaps when moving from one place to another

Suggested Solutions 4

  1. Turn on avoid crossing perimeters

67 | 68 | ---- 69 | ## Overhangs or sagging sections in the print 70 |

Issue/Title

Overhangs or sagging sections in the print

Example Image / Graphic

OverHangs

Issue Details

Unsupported or protruding part faces may not print properly or not print at all

Cause 1

Design of model or positioning of part

Suggested Solutions 1

  1. Add supports

  2. Reduce layer heights

  3. Slow speed

  4. Reposition model for better printing

  5. Keep overhangs typically at a 45 degree angle or less

71 | 72 | ---- 73 | ## Support material difficult to remove 74 |

Issue/Title

Support material difficult to remove

Example Image / Graphic

Issue Details

Removing supports is difficult due to fused support material with the initial part layers and often results in pitted initial layers once supports are removed

Cause 1

No gap or layer height offset between support layer and initial part layer

Suggested Solutions 1

  1. Increase air gap

  2. Increase the pattern spacing

  3. Decrease the support percentage

  4. Turn off create perimeter

75 | 76 | ---- 77 | ## Under extrusion, e.g. not extruding enough plastic or insufficient material 78 |

Issue/Title

Under extrusion, e.g. not extruding enough plastic or insufficient material

Example Image / Graphic

Issue Details

Under extrusion is identified by “silky” residue or gaps between extrusion lines or layers

Cause 1

Printer settings for filament size is incorrect

Suggested Solutions 1

  1. Measure filament diameter

    1. Change filament extrusion multiplier to compensate on the fly

    2. Some machines require 2.85 mm filament instead of 3.00 mm filament (Airwolf, Ultimaker).

Cause 2

Filament extrusion temperature is too low

Suggested Solutions 3

  1. Increase extruder temperature

Cause 3

Nozzle or extruder may be clogged or not properly calibrated

Suggested Solutions 3

  1. Check that the filament path is clear

  2. Clear nozzle and/or extruder

  3. Calibrate your extruder

    1. Calibrating a Makerbot

79 | 80 | ---- 81 | ## Grinding filament and/or extruder motor skipping 82 |

Issue/Title

Grinding filament and/or extruder motor skipping

Example Image / Graphic

Issue Details

Noise from the feed motor makes a grinding or clicking sound

Cause 1

Heat creep from the extruder that creates a “bulb” at the end of the filament between the gear and the extruder

Suggested Solutions 1

  1. Check that filament is extruding

  2. Increase extruder temperature

  3. Clear nozzle jam

  4. Check extruder motor and hobbed gear for filament residue

83 | 84 | ---- 85 | ## Small features not printed 86 |

Issue/Title

Small features not printed

Example Image / Graphic

Issue Details

Small details such as sharp corners, thin walls, or intricate designs are not fully formed or are missing in the final print. This can often be seen in highly detailed models or prints with small, intricate parts.

Cause 1

Features are below the nozzle extrusion width is the most common cause of this issue

Suggested Solutions 1

  1. Turn on thin wall detection. This is sometimes call aracne in Cura and Prusa Slicer.

  2. If you have access to the source files, re-model the walls with more thickness.

87 | 88 | ---- 89 | ## Scars on top surface 90 |

Issue/Title

Scars on top surface

Example Image / Graphic

Issue Details

Filament residue is “leaked” upon the top of the print surface

Cause 1

Lack of z-lift or retraction between moves

Suggested Solutions 1

  1. Increase z- lift

91 | 92 | ---- 93 | ## Blobs and/or pimples on exterior surface 94 |

Issue/Title

Blobs and/or pimples on exterior surface

Example Image / Graphic

Issue Details

 The exterior surface of the print has small, unwanted extrusions or bumps, often referred to as blobs or pimples. These can occur randomly or at consistent intervals, disrupting the smooth finish of the print. They can vary in size and are usually more noticeable on the surface of the print.

Cause 1

 Incorrect retraction settings and/or temperature fluctuations

Blobs and pimples often occur when the printer retracts the filament too slowly or not far enough, causing excess filament to leak out of the nozzle. This can also be caused by inconsistent temperature control, where the heat from the extruder causes the filament to ooze out in unwanted areas.

Suggested Solutions

  1. Clean nozzle

  2. Adjust the retraction length and speed
  3. Check connection (USB)

  4. Pauses, try printing from SD

95 | 96 | ---- 97 | ## Weak infill 98 |

Issue/Title

Weak infill

Example Image / Graphic

Issue Details

 The infill of the print, which provides internal support, is not strong or dense enough. This may result in a print that is weak, flimsy, or more susceptible to breakage. The infill may appear sparse, incomplete, or may not adhere properly to the rest of the print.

Cause 1

 

Incorrect infill settings and/or low print temperature

Weak infill is often caused by incorrect infill settings in the slicing software, such as a too low infill density or an inappropriate infill pattern for the specific print. Additionally, a print temperature that is too low can lead to poor layer adhesion, resulting in a weak infill structure.

Suggested Solutions 1

  1. Change infill pattern

  2. Lower print speed

  3. Increase infill extrusion width

99 | 100 | ---- 101 | ## Stops extruding in the middle of a print 102 |

Issue/Title

Stops extruding in the middle of a print

Example Image / Graphic

Issue Details

The printer abruptly stops extruding filament during the print process. This can result in incomplete prints, with layers missing from the point of stoppage. The issue can occur at any point during the print and can affect any part of the model being printed.

Cause 1

 

Filament feed issues and/or extruder hardware problems

The printer may stop extruding if there are issues with the filament feed, such as the filament running out, getting tangled, or being stripped. Additionally, hardware problems like a jammed nozzle or heat creep (where heat travels up the extruder, causing the filament to soften and jam before it reaches the nozzle) can also cause the printer to stop extruding.

Suggested Solutions 1

  1. Out of filament

  2. Filament tangle before extruder

  3. Stripped filament

  4. Nozzle jam

  5. Heat creep

103 | 104 | ---- 105 | ## Infill showing on exterior of print 106 |

Issue/Title

Infill showing on exterior of print

Example Image / Graphic

Issue Details

Infill structure is visible on the top, bottom or sides of a printed part

Cause 1

Infill shows on top or bottom surfaces due to insufficient number of top/solid bottom layers or wrong layer speeds

Suggested Solutions 1

  1. Increase number of surface layers

  2. Decrease top solid infill speed

Cause 2

Infill shows on side surfaces due to insufficient number of perimeters or too much infill overlap

Suggested Solutions 2

  1. Increase number of perimeters

  2. Decrease infill overlap

-------------------------------------------------------------------------------- /Mixing_Color/1.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ZONESTAR3D/Document-and-User-Guide/6c882bf9147bb04d73a380843a5e71a41a400718/Mixing_Color/1.jpg -------------------------------------------------------------------------------- /Mixing_Color/16ColorTower.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ZONESTAR3D/Document-and-User-Guide/6c882bf9147bb04d73a380843a5e71a41a400718/Mixing_Color/16ColorTower.jpg -------------------------------------------------------------------------------- /Mixing_Color/2.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ZONESTAR3D/Document-and-User-Guide/6c882bf9147bb04d73a380843a5e71a41a400718/Mixing_Color/2.jpg -------------------------------------------------------------------------------- /Mixing_Color/3.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ZONESTAR3D/Document-and-User-Guide/6c882bf9147bb04d73a380843a5e71a41a400718/Mixing_Color/3.jpg -------------------------------------------------------------------------------- /Mixing_Color/4.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ZONESTAR3D/Document-and-User-Guide/6c882bf9147bb04d73a380843a5e71a41a400718/Mixing_Color/4.jpg -------------------------------------------------------------------------------- /Mixing_Color/5.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ZONESTAR3D/Document-and-User-Guide/6c882bf9147bb04d73a380843a5e71a41a400718/Mixing_Color/5.jpg -------------------------------------------------------------------------------- /Mixing_Color/Auto_Mixing.md: -------------------------------------------------------------------------------- 1 | ---- 2 | ## :globe_with_meridians: Choose language 3 | [![](../lanpic/EN.png)](#en) 4 | [![](../lanpic/ES.png)](#es) 5 | [![](../lanpic/PT.png)](#pt) 6 | [![](../lanpic/FR.png)](#fr) 7 | [![](../lanpic/DE.png)](#de) 8 | [![](../lanpic/IT.png)](#it) 9 | [![](../lanpic/RU.png)](#ru) 10 | [![](../lanpic/JP.png)](#jp) 11 | [![](../lanpic/KR.png)](#kr) 12 | 13 | 14 | ---- 15 | # Auto mixing color operation manual 16 | ### :warning: This guide is made for 4 extruders with 4-IN-1-OUT mix color hot end. 17 | The color mixing feature is a function to mix multi different color filaments and extruded from one nozzle to get a new color filament. By adjusting the extrude ratio of each extruder, it can get different color filament. For example, mix Magenta and Yellow filament as a ratio 5:1 to get Red filament, and mix Magenta and Yellow filament as a ratio 1:1 to get Orange filament. 18 | 19 | ## Manual change mixing rate on printing 20 | When printing from SD card, you can change the color mixing ratio of the extruders at any time to change the filament color. The steps are as follows: 21 | - Start to print a singel color gcode file from SD card. 22 | - Wait until the print start to print the first layer, and then set on the LCD menu. 23 | - **Tune>>Mixer>>Mix>>VTOOL: 0** set the Vtool to 0 24 | - **Tune>>Mixer>>Mix>>Extruder1~4:** Adjust the percentage of extruder #1 to extruder #4, the range is 0 ~ 100. 25 | - **Tune>>Mixer>>Mix>>Comit:** Redistribute the percentage of all extruders in proportion and send it to the current vtool. 26 | After setting up, on the ideal menu shows Current **VTOOL = 0** 27 | ###### ![](1.jpg) 28 | 29 | ## Gradient mixing printing 30 | When printing from SD card, you can start a gradient mixing feature, to let the printer auto change the mixing ratio when printing height changed. The steps are as follows: 31 | ###### [![](https://img.youtube.com/vi/VOlXvy38aFs/0.jpg)](https://www.youtube.com/watch?v=VOlXvy38aFs) 32 | ![](2.jpg) 33 | - Start to print a one color gcode file from SD card. 34 | - Set the paremeters for auto gradient mix printing on the LCD menu when the printer start to to print the first layer. 35 | - **Tune>>Mixer>>Gradient:OFF>>** 36 | - **Start Z:** set the start Z heigth(such as:0mm) 37 | - **End Z:** set the END Z heigth(such as:200mm) 38 | - **Start V-tool:** set the start VTOOL(such as:0) 39 | - **End V-tool:** set the end VTOOL(such as:1) 40 | After set **Start Z** isn’t equal to **End Z**, and **Start V-tool** isn’t equal to **End V-tool**, the LCD will shows **Gradient : ON**. 41 | :page_with_curl: About how to set the mixing ratio of VTOOL, please refer to [**here**](#d). 42 | ###### ![](3.jpg) 43 | ### Realize gradient mixing by modifing gcode file 44 | By adding a M166 command into the "Start G-code" of slicing software, and sliced the 3d model as single color, it can realize gradient mixing automatically when printing from SD card. 45 | > 46 | Descitpion of M166 command 47 | M166: Start a gradient mix 48 | S[bool] - Enable / disable gradients 49 | A[float] - Starting Z for the gradient 50 | Z[float] - Ending Z for the gradient. 51 | I[index] - VTool to use as the starting mix. 52 | J[index] - VTool to use as the ending mix. 53 | 54 | For example: M166 S1 A0 Z200 I0 J1 55 | S1->Enable gradient mix 56 | A0->startZ is 0mm 57 | Z200-> EndZ is 200mm 58 | I0 -> Start VTool is 0 59 | J1 -> End VTool is 1 60 | 61 | ## Random mixing printing 62 | When printing from SD card, you can start a gradient mixing feature, to let the printer auto change the mixing ratio when printing height changed. The steps are as follows: 63 | ###### [![](https://img.youtube.com/vi/-mQ4bCnrIaw/0.jpg)](https://www.youtube.com/watch?v=-mQ4bCnrIaw) 64 | ![](4.jpg) 65 | - Start to print a singel color gcode file from SD card. 66 | - Wait until the print start to print, set on the LCD menu. 67 | - **Tune>>Mixer>>Random Mix:>>** 68 | - **Start Z:** Set the start Z heigth(such as:0mm) 69 | - **End Z:** Set the end Z heigth(such as:200mm) 70 | - **Height:** Set interval distance(such as:10mm), when printing heigth changed beyond this value, the mixing ratio be changed once. 71 | - **Extruders:** Set the number of extruders participating in printing(1~4). :warning: When the "Extruders" is set to 1, all four extruders will participate in printing, but they doesn't mixing instead of the extruders is randomly selected one by one each time to print. 72 | After set Start Z isn’t equal to the End Z, the LCD will shows **Random : ON**. 73 | ###### ![](5.jpg) 74 | ### Realize random mixing by modifing gcode file 75 | By adding a M167 command into the "Start G-code" of slicing software, and sliced the 3d model as single color, it can realize random mixing automatically when printing from SD card. 76 | > 77 | Descitpion of M167 command. 78 | M167: Start a random mix. 79 | S[bool] - Enable / disable random mix. 80 | A[float] - Starting Z for the random. 81 | Z[float] - Ending Z for the random. 82 | H[float] - Minimum height of changing mixing rate. 83 | E[int] - how many extruders used on random mixing. 84 | 85 | For example: M167 S1 A0 Z100 H0.2 E3 86 | S1->Enable Random mix 87 | A0->start Z heigth is 0mm 88 | Z100->End Z heigth is 100mm 89 | H0.2->change color every 0.2mm 90 | E3->3 extruders (Extruder #1 to Extruder #3) will be used to mix 91 | 92 | ## How to set mixing ratio of virtual extruder 93 | We can set the mixing ratio of each virtual extruder by LCD control panel or adding command in the "Start G-code" of slicing software. 94 | :warning:If a printing from SD card is finished or abort, the machine will automatically reset mixing ratio of all virtual extruders to default. 95 | ### Set mixing ratio by LCD control panel 96 | Steps: 97 | - **Control>>Mixer>>Mix>>VTOOL: x** Choose the virtual extruder number which you need to set(x is from 0 to 15) 98 | - **Control>>Mixer>>Mix>>Extruder1~4:** Adjust the percentage of extruder #1 to extruder #4, the range is 0 ~ 100. 99 | - **Control>>Mixer>>Mix>>Comit:** Redistribute the percentage of all extruders in proportion and save it to the virtual extruder x. 100 | ### Set mixing ratio by adding command 101 | We can also add M163 and M164 command into the "Start G-code" of slicing software, to set the mixing ratio of the virtual extruder. 102 | Commands list as below: 103 | > 104 | M163 S0 Px ; set the mix ratio of actual extruder #1, "x" is from 0 to 100 105 | M163 S1 Py ; set the mix ratio of actual extruder #2, "y" is from 0 to 100 106 | M163 S2 Pz ; set the mix ratio of actual extruder #3, "z" is from 0 to 100 107 | M163 S3 Pn ; set the mix ratio of actual extruder #4, "n" is from 0 to 100 108 | M164 Sm ; save the mix ratio of extruders to the "VTOOLm", "m" is from 0 to 16 109 | 110 | For example, you added the below commands into the "Start G-code" of slicing software 111 | M163 S0 P10 112 | M163 S1 P20 113 | M163 S2 P30 114 | M163 S3 P40 115 | M164 S4 116 | 117 | After that, the VTOOL4 has been set mix ratio "E1:E2:E3:E4 = 10:20:30:40". When using VTOOL4, 4 actual extruders will feed 118 | filaments in a ratio of 10:20:30:40. 119 | 120 | ---- 121 | # Manual de operación de mezcla automática de colores [:arrow_heading_up:](#choose-language) 122 | ### :warning: Esta guía está hecha para 4 extrusoras con extremo caliente de mezcla de colores 4 EN 1 SALIDA. 123 | La función de mezcla de colores es una función para mezclar filamentos de varios colores diferentes y extruirlos desde una boquilla para obtener un filamento de nuevo color. Al ajustar la relación de extrusión de cada extrusora, se pueden obtener filamentos de diferentes colores. Por ejemplo, mezcle el filamento magenta y amarillo en una proporción de 5:1 para obtener el filamento rojo, y mezcle el filamento magenta y amarillo en una proporción de 1:1 para obtener el filamento naranja. 124 | 125 | ## Cambio manual de tasa de mezcla al imprimir 126 | Al imprimir desde una tarjeta SD, puede cambiar la proporción de mezcla de colores de los extrusores en cualquier momento para cambiar el color del filamento. Los pasos son los siguientes: 127 | - Comience a imprimir un archivo gcode de un solo color desde la tarjeta SD. 128 | - Espere hasta que comience la impresión para imprimir la primera capa y luego configúrelo en el menú LCD. 129 | - **Tune>>Mixer>>Mix>>VTOOL: 0** establece Vtool en 0 130 | - **Tune>>Mixer>>Mix>>Extruder1~4:** Ajuste el porcentaje del extrusor n.° 1 al extrusor n.° 4, el rango es 0 ~ 100. 131 | - **Tune>>Mixer>>Mix>>Comit:** Redistribuye el porcentaje de todos los extrusores en proporción y envíalo a la vtool actual. 132 | Después de la configuración, en el menú ideal se muestra Actual **VTOOL = 0** 133 | ###### ![](1.jpg) 134 | 135 | 136 | ## Impresión de mezcla de degradado 137 | Al imprimir desde una tarjeta SD, puede iniciar una función de mezcla de degradado para permitir que la impresora cambie automáticamente la proporción de mezcla cuando cambia la altura de impresión. Los pasos son los siguientes: 138 | ###### [![](https://img.youtube.com/vi/VOlXvy38aFs/0.jpg)](https://www.youtube.com/watch?v=VOlXvy38aFs) 139 | ![](2.jpg) 140 | - Comience a imprimir un archivo gcode de un color desde la tarjeta SD. 141 | - Configure los parámetros para la impresión de mezcla de gradiente automático en el menú LCD cuando la impresora comience a imprimir la primera capa. 142 | - **Sintonización>>Mezclador>>Gradiente: APAGADO>>** 143 | - **Inicio Z:** establece la altura inicial de Z (como: 0 mm) 144 | - **Fin Z:** establece la altura del FINAL Z (por ejemplo: 200 mm) 145 | - **Iniciar V-tool:** establece el inicio VTOOL (como: 0) 146 | - **Fin de herramienta V:** establece la herramienta VTOOL final (como por ejemplo:1) 147 | Después de configurar **Iniciar Z** no es igual a **Fin Z**, y **Iniciar herramienta V** no es igual a **Fin herramienta V**, la pantalla LCD mostrará **Gradiente : EN**. 148 | :page_with_curl: Acerca de cómo configurar la proporción de mezcla de VTOOL, consulte [**aquí**](#d). 149 | ###### ![](3.jpg) 150 | ### Realice la mezcla de gradientes modificando el archivo gcode 151 | Al agregar un comando M166 al "código G de inicio" del software de corte y cortar el modelo 3D en un solo color, se puede realizar la mezcla de degradados automáticamente al imprimir desde una tarjeta SD. 152 | > 153 | Descripción del comando M166 154 | M166: Iniciar una mezcla de degradado 155 | S[bool] - Activar/desactivar gradientes 156 | A[float] - Iniciando Z para el gradiente 157 | Z[float] - Z final para el gradiente. 158 | I[índice] - VTool para usar como mezcla inicial. 159 | J[índice] - VTool para usar como mezcla final. 160 | 161 | Por ejemplo: M166 S1 A0 Z200 I0 J1 162 | S1->Habilitar mezcla de degradado 163 | A0->startZ es 0mm 164 | Z200-> EndZ es 200 mm 165 | I0 -> Iniciar VTool es 0 166 | J1 -> Finalizar VTool es 1 167 | 168 | ## Impresión de mezcla aleatoria 169 | Al imprimir desde una tarjeta SD, puede iniciar una función de mezcla de degradado para permitir que la impresora cambie automáticamente la proporción de mezcla cuando cambia la altura de impresión. Los pasos son los siguientes: 170 | ###### [![](https://img.youtube.com/vi/-mQ4bCnrIaw/0.jpg)](https://www.youtube.com/watch?v=-mQ4bCnrIaw) 171 | ![](4.jpg) 172 | - Comience a imprimir un archivo gcode de un solo color desde la tarjeta SD. 173 | - Espere hasta que comience a imprimirse, configurado en el menú LCD. 174 | - **Melodía>>Mezclador>>Mezcla aleatoria:>>** 175 | - **Inicio Z:** Establezca la altura inicial de Z (como: 0 mm) 176 | - **Fin Z:** Establezca la altura del extremo Z (como: 200 mm) 177 | - **Altura:** Establezca la distancia del intervalo (por ejemplo: 10 mm). Cuando la altura de impresión cambie más allá de este valor, la proporción de mezcla se cambiará una vez. 178 | - **Extrusores:** Establece el número de extrusores que participan en la impresión (1~4). :warning: Cuando "Extrusores" está configurado en 1, los cuatro extrusores participarán en la impresión, pero no se mezclan en lugar de que los extrusores se seleccionen aleatoriamente uno por uno cada vez para imprimir. 179 | Después de que la Z inicial configurada no sea igual a la Z final, la pantalla LCD mostrará **Aleatorio: ENCENDIDO**. 180 | ###### ![](5.jpg) 181 | ### Realice una mezcla aleatoria modificando el archivo gcode 182 | Al agregar un comando M167 al "código G de inicio" del software de corte y cortar el modelo 3D en un solo color, se puede realizar una mezcla aleatoria automáticamente al imprimir desde una tarjeta SD. 183 | > 184 | Descripción del comando M167. 185 | M167: Inicia una mezcla aleatoria. 186 | S[bool] - Activa/desactiva la mezcla aleatoria. 187 | A[flotador] - Iniciando Z para el azar. 188 | Z[float] - Finalizando Z para lo aleatorio. 189 | H[flotador] - Altura mínima para cambiar la tasa de mezcla. 190 | E[int] - cuántas extrusoras se utilizaron en la mezcla aleatoria. 191 | 192 | Por ejemplo: M167 S1 A0 Z100 H0.2 E3 193 | S1->Habilitar mezcla aleatoria 194 | A0->la altura inicial Z es 0 mm 195 | Z100->La altura del extremo Z es de 100 mm. 196 | H0.2->cambiar color cada 0,2 mm 197 | Se utilizarán E3->3 extrusoras (Extrusora n.° 1 a Extrusora n.° 3) para mezclar 198 | 199 | ## Cómo configurar la proporción de mezcla del extrusor virtual 200 | Podemos establecer la proporción de mezcla de cada extrusora virtual mediante el panel de control LCD o agregando un comando en el "código G de inicio" del software de corte. 201 | :warning:Si finaliza o se cancela una impresión desde la tarjeta SD, la máquina restablecerá automáticamente la proporción de mezcla de todos los extrusores virtuales a los valores predeterminados. 202 | ### Establecer la proporción de mezcla mediante el panel de control LCD 203 | Pasos: 204 | - **Control>>Mezclador>>Mix>>VTOOL: x** Elija el número de extrusor virtual que necesita configurar (x es de 0 a 15) 205 | - **Control>>Mezclador>>Mezcla>>Extrusor1~4:** Ajuste el porcentaje del extrusor n.° 1 al extrusor n.° 4, el rango es 0 ~ 100. 206 | - **Control>>Mixer>>Mix>>Comit:** Redistribuye el porcentaje de todos los extrusores en proporción y guárdalo en el extrusor virtual x. 207 | ### Establezca la proporción de mezcla agregando un comando 208 | También podemos agregar los comandos M163 y M164 al "Iniciar código G" del software de corte para establecer la proporción de mezcla del extrusor virtual. 209 | La lista de comandos es la siguiente: 210 | > 211 | M163 S0 Px; establezca la proporción de mezcla del extrusor real #1, "x" es de 0 a 100 212 | M163 S1 Pi ; establezca la proporción de mezcla del extrusor real #2, "y" es de 0 a 100 213 | M163 S2 Pz; establezca la proporción de mezcla del extrusor real n.° 3, "z" es de 0 a 100 214 | M163 S3 Pn; establezca la proporción de mezcla del extrusor real #4, "n" es de 0 a 100 215 | M164 SM ; guarde la proporción de mezcla de las extrusoras en "VTOOLm", "m" es de 0 a 16 216 | 217 | Por ejemplo, agregó los siguientes comandos al "Iniciar código G" del software de corte 218 | M163 S0 P10 219 | M163 S1 P20 220 | M163 S2 P30 221 | M163 S3 P40 222 | M164 S4 223 | 224 | Después de eso, en el VTOOL4 se ha configurado la relación de mezcla "E1:E2:E3:E4 = 10:20:30:40". Cuando se utiliza VTOOL4, 4 extrusoras reales alimentarán 225 | filamentos en una proporción de 10:20:30:40. 226 | 227 | ---- 228 | # Manual de operação de mistura automática de cores [:arrow_heading_up:](#choose-language) 229 | ### :warning: Este guia é feito para 4 extrusoras com hot end de cores misturadas 4-IN-1-OUT. 230 | O recurso de mistura de cores é uma função para misturar vários filamentos de cores diferentes e extrudados de um bico para obter um novo filamento de cor. Ao ajustar a proporção de extrusão de cada extrusora, pode-se obter filamentos de cores diferentes. Por exemplo, misture os filamentos Magenta e Amarelo na proporção de 5:1 para obter o filamento Vermelho, e misture os filamentos Magenta e Amarelo na proporção de 1:1 para obter o filamento Laranja. 231 | 232 | ## Alterar manualmente a taxa de mistura na impressão 233 | Ao imprimir a partir de um cartão SD, você pode alterar a proporção de mistura de cores das extrusoras a qualquer momento para alterar a cor do filamento. As etapas são as seguintes: 234 | - Comece a imprimir um arquivo gcode de cor única do cartão SD. 235 | - Aguarde o início da impressão para imprimir a primeira camada e depois configure no menu LCD. 236 | - **Tune>>Mixer>>Mix>>VTOOL: 0** defina o Vtool para 0 237 | - **Tune>>Mixer>>Mix>>Extruder1~4:** Ajuste a porcentagem da extrusora #1 para a extrusora #4, o intervalo é de 0 ~ 100. 238 | - **Tune>>Mixer>>Mix>>Comit:** Redistribua a porcentagem de todas as extrusoras proporcionalmente e envie para o vtool atual. 239 | Após a configuração, no menu ideal aparece Atual **VTOOL = 0** 240 | ###### ![](1.jpg) 241 | 242 | ## Impressão de mistura de gradiente 243 | Ao imprimir a partir do cartão SD, você pode iniciar um recurso de mistura de gradiente, para permitir que a impressora altere automaticamente a taxa de mistura quando a altura de impressão for alterada. As etapas são as seguintes: 244 | ###### [![](https://img.youtube.com/vi/VOlXvy38aFs/0.jpg)](https://www.youtube.com/watch?v=VOlXvy38aFs) 245 | ![](2.jpg) 246 | - Comece a imprimir um arquivo gcode de uma cor do cartão SD. 247 | - Defina os parâmetros para impressão automática de mistura de gradiente no menu LCD quando a impressora começar a imprimir a primeira camada. 248 | - **Tune>>Mixer>>Gradiente:OFF>>** 249 | - **Iniciar Z:** definir a altura Z inicial (como: 0mm) 250 | - **End Z:** defina a altura do END Z (como: 200 mm) 251 | - **Iniciar V-tool:** definir o VTOOL inicial (como:0) 252 | - **Ferramenta V final:** defina o VTOOL final (como: 1) 253 | Após definir **Início Z** não é igual a **Fim Z**, e **Início V-ferramenta** não é igual a **End V-ferramenta**, o LCD mostrará **Gradiente : SOBRE**. 254 | :page_with_curl: Sobre como definir a taxa de mistura do VTOOL, consulte [**aqui**](#d). 255 | ###### ![](3.jpg) 256 | ### Realize a mistura de gradiente modificando o arquivo gcode 257 | Ao adicionar um comando M166 ao "Iniciar código G" do software de fatiamento e fatiar o modelo 3D como uma única cor, ele pode realizar a mistura de gradiente automaticamente ao imprimir a partir do cartão SD. 258 | > 259 | Descrição do comando M166 260 | M166: Inicie uma mistura de gradiente 261 | S[bool] - Habilitar/desabilitar gradientes 262 | A[float] - Z inicial para o gradiente 263 | Z[float] - Finalizando Z para o gradiente. 264 | I[index] - VTool para usar como mix inicial. 265 | J[index] - VTool para usar como mixagem final. 266 | 267 | Por exemplo: M166 S1 A0 Z200 I0 J1 268 | S1->Ativar mistura de gradiente 269 | A0->startZ é 0mm 270 | Z200-> EndZ é 200 mm 271 | I0 -> Iniciar VTool é 0 272 | J1 -> Final VTool é 1 273 | 274 | ## Impressão de mistura aleatória 275 | Ao imprimir a partir do cartão SD, você pode iniciar um recurso de mistura de gradiente, para permitir que a impressora altere automaticamente a taxa de mistura quando a altura de impressão for alterada. As etapas são as seguintes: 276 | ###### [![](https://img.youtube.com/vi/-mQ4bCnrIaw/0.jpg)](https://www.youtube.com/watch?v=-mQ4bCnrIaw) 277 | ![](4.jpg) 278 | - Comece a imprimir um arquivo gcode de cor única do cartão SD. 279 | - Aguarde até que a impressão comece a ser impressa, definida no menu LCD. 280 | - **Tune>>Mixer>>Random Mix:>>** 281 | - **Iniciar Z:** Defina a altura Z inicial (como: 0mm) 282 | - **Fim Z:** Defina a altura final Z (como: 200 mm) 283 | - **Altura:** Defina a distância do intervalo (como: 10 mm), quando a altura de impressão for alterada além deste valor, a taxa de mistura será alterada uma vez. 284 | - **Extrusoras:** Defina o número de extrusoras participantes na impressão (1~4). : aviso: Quando "Extrusoras" é definida como 1, todas as quatro extrusoras participarão da impressão, mas não se misturam em vez das extrusoras serem selecionadas aleatoriamente uma por uma a cada vez para imprimir. 285 | Depois que o Start Z definido não for igual ao End Z, o LCD mostrará **Random: ON**. 286 | ###### ![](5.jpg) 287 | ### Realize mixagem aleatória modificando o arquivo gcode 288 | Ao adicionar um comando M167 ao "Iniciar código G" do software de fatiamento e fatiar o modelo 3D como uma única cor, ele pode realizar a mistura aleatória automaticamente ao imprimir a partir do cartão SD. 289 | > 290 | Descrição do comando M167. 291 | M167: Inicie uma mixagem aleatória. 292 | S[bool] - Habilita/desabilita mixagem aleatória. 293 | A[float] - Iniciando Z para o aleatório. 294 | Z[float] - Finalizando Z para o aleatório. 295 | H[float] - Altura mínima de alteração da taxa de mistura. 296 | E[int] - quantas extrusoras usadas na mistura aleatória. 297 | 298 | Por exemplo: M167 S1 A0 Z100 H0.2 E3 299 | S1->Ativar mixagem aleatória 300 | A0->iniciar altura Z é 0mm 301 | Z100-> A altura da extremidade Z é 100 mm 302 | H0.2->mudar de cor a cada 0,2mm 303 | Extrusoras E3->3 (Extrusora #1 a Extrusora #3) serão usadas para misturar 304 | 305 | ## Como definir a taxa de mistura da extrusora virtual 306 | Podemos definir a proporção de mistura de cada extrusora virtual pelo painel de controle LCD ou adicionar o comando no "Iniciar código G" do software de fatiamento. 307 | :aviso:Se uma impressão do cartão SD for concluída ou abortada, a máquina redefinirá automaticamente a proporção de mistura de todas as extrusoras virtuais para o padrão. 308 | ### Defina a proporção de mistura pelo painel de controle LCD 309 | Passos: 310 | - **Control>>Mixer>>Mix>>VTOOL: x** Escolha o número da extrusora virtual que você precisa definir (x é de 0 a 15) 311 | - **Control>>Mixer>>Mix>>Extruder1~4:** Ajuste a porcentagem da extrusora #1 para a extrusora #4, o intervalo é de 0 ~ 100. 312 | - **Control>>Mixer>>Mix>>Comit:** Redistribua a porcentagem de todas as extrusoras proporcionalmente e salve-a na extrusora virtual x. 313 | ### Defina a proporção de mistura adicionando o comando 314 | Também podemos adicionar os comandos M163 e M164 ao "Iniciar código G" do software de fatiamento, para definir a taxa de mistura da extrusora virtual. 315 | Lista de comandos conforme abaixo: 316 | > 317 | M163 S0Px; defina a proporção de mistura da extrusora real nº 1, "x" é de 0 a 100 318 | M163 S1Py; defina a proporção de mistura da extrusora real nº 2, "y" é de 0 a 100 319 | M163 S2Pz; defina a proporção de mistura da extrusora real nº 3, "z" é de 0 a 100 320 | M163 S3Pn; defina a proporção de mistura da extrusora real nº 4, "n" é de 0 a 100 321 | M164Sm; salve a proporção de mistura das extrusoras para o "VTOOLm", "m" é de 0 a 16 322 | 323 | Por exemplo, você adicionou os comandos abaixo ao "Iniciar código G" do software de fatiamento 324 | M163 S0 P10 325 | M163 S1 P20 326 | M163 S2 P30 327 | M163 S3 P40 328 | M164 S4 329 | 330 | Depois disso, o VTOOL4 foi definido na proporção de mixagem "E1:E2:E3:E4 = 10:20:30:40". Ao usar o VTOOL4, 4 extrusoras reais alimentarão 331 | filamentos em uma proporção de 10:20:30:40. 332 | 333 | ---- 334 | # Manuel d'utilisation du mélange automatique des couleurs [:arrow_heading_up:](#choose-language) 335 | ### :warning: Ce guide est destiné à 4 extrudeuses avec hot end de couleurs mélangées 4-IN-1-OUT. 336 | La fonction de mélange de couleurs est une fonction permettant de mélanger plusieurs filaments de couleurs différentes et d'être extrudés à partir d'une buse pour obtenir un nouveau filament de couleur. En ajustant le taux d'extrusion de chaque extrudeuse, vous pouvez obtenir un filament de couleur différente. Par exemple, mélangez les filaments magenta et jaune dans un rapport de 5:1 pour obtenir un filament rouge, et mélangez les filaments magenta et jaune dans un rapport de 1:1 pour obtenir un filament orange. 337 | 338 | ## Changement manuel du taux de mélange à l'impression 339 | Lors de l'impression à partir d'une carte SD, vous pouvez modifier le rapport de mélange des couleurs des extrudeuses à tout moment pour changer la couleur du filament. Les étapes sont les suivantes: 340 | - Commencez à imprimer un fichier gcode couleur unique à partir de la carte SD. 341 | - Attendez le début de l'impression pour imprimer la première couche, puis réglez sur le menu LCD. 342 | - **Tune>>Mixer>>Mix>>VTOOL : 0** met le Vtool à 0 343 | - **Tune>>Mixer>>Mix>>Extruder1~4 :** Ajustez le pourcentage de l'extrudeuse n°1 à l'extrudeuse n°4, la plage est de 0 à 100. 344 | - **Tune>>Mixer>>Mix>>Comit :** Redistribuez le pourcentage de tous les extrudeurs en proportion et envoyez-le au vtool actuel. 345 | Après la configuration, le menu idéal affiche Current **VTOOL = 0** 346 | ###### ![](1.jpg) 347 | 348 | ## Impression de mélange de dégradés 349 | Lors de l'impression à partir d'une carte SD, vous pouvez démarrer une fonction de mélange de dégradés, pour permettre à l'imprimante de modifier automatiquement le rapport de mélange lorsque la hauteur d'impression change. Les étapes sont les suivantes: 350 | ###### [![](https://img.youtube.com/vi/VOlXvy38aFs/0.jpg)](https://www.youtube.com/watch?v=VOlXvy38aFs) 351 | ![](2.jpg) 352 | - Commencez à imprimer un fichier gcode d'une couleur à partir de la carte SD. 353 | - Définissez les paramètres d'impression automatique du mélange de dégradés sur le menu LCD lorsque l'imprimante commence à imprimer la première couche. 354 | - **Tune>>Mixeur>>Gradient : OFF>>** 355 | - **Start Z :** définit la hauteur Z de départ (telle que : 0 mm) 356 | - **Fin Z :** définit la hauteur de FIN Z (telle que : 200 mm) 357 | - **Démarrer le V-tool :** définit le VTOOL de démarrage (tel que :0) 358 | - **Fin du V-tool :** définit le VTOOL de fin (tel que : 1) 359 | Une fois que **Start Z** n'est pas égal à **End Z** et **Start V-tool** n'est pas égal à **End V-tool**, l'écran LCD affiche **Gradient : SUR**. 360 | :page_with_curl : Pour savoir comment définir le rapport de mélange de VTOOL, veuillez vous référer à [**ici**](#d). 361 | ###### ![](3.jpg) 362 | ### Réalisez un mélange de dégradés en modifiant le fichier gcode 363 | En ajoutant une commande M166 dans le « Démarrer le G-code » du logiciel de découpage et en découpant le modèle 3D en une seule couleur, il peut réaliser automatiquement un mélange de dégradés lors de l'impression à partir d'une carte SD. 364 | > 365 | Description de la commande M166 366 | M166 : Démarrer un mélange de dégradés 367 | S[bool] - Activer/désactiver les dégradés 368 | A[float] - Démarrage de Z pour le dégradé 369 | Z[float] - Fin de Z pour le dégradé. 370 | I[index] - VTool à utiliser comme mix de départ. 371 | J[index] - VTool à utiliser comme mix de fin. 372 | 373 | Par exemple : M166 S1 A0 Z200 I0 J1 374 | S1-> Activer le mélange de dégradés 375 | A0 -> startZ est 0 mm 376 | Z200 -> EndZ est de 200 mm 377 | I0 -> Démarrer VTool est 0 378 | J1 -> Fin du VTool est 1 379 | 380 | ## Impression de mélange aléatoire 381 | Lors de l'impression à partir d'une carte SD, vous pouvez démarrer une fonction de mélange de dégradés, pour permettre à l'imprimante de modifier automatiquement le rapport de mélange lorsque la hauteur d'impression change. Les étapes sont les suivantes: 382 | ###### [![](https://img.youtube.com/vi/-mQ4bCnrIaw/0.jpg)](https://www.youtube.com/watch?v=-mQ4bCnrIaw) 383 | ![](4.jpg) 384 | - Commencez à imprimer un fichier gcode couleur unique à partir de la carte SD. 385 | - Attendez que l'impression démarre, réglé sur le menu LCD. 386 | - **Tune>>Mixeur>>Mélange aléatoire :>>** 387 | - **Début Z :** Définissez la hauteur Z de départ (telle que : 0 mm) 388 | - **Fin Z :** Définissez la hauteur de l'extrémité Z (telle que : 200 mm) 389 | - **Hauteur :** Définissez la distance d'intervalle (telle que : 10 mm), lorsque la hauteur d'impression change au-delà de cette valeur, le rapport de mélange doit être modifié une fois. 390 | - **Extrudeuses :** Définissez le nombre d'extrudeuses participant à l'impression (1~4). :avertissement : Lorsque "Extrudeuses" est réglé sur 1, les quatre extrudeuses participeront à l'impression, mais elles ne se mélangent pas au lieu de sélectionner les extrudeuses au hasard une par une à chaque fois pour imprimer. 391 | Une fois que Start Z défini n'est pas égal à End Z, l'écran LCD affichera **Aléatoire : ON**. 392 | ###### ![](5.jpg) 393 | ### Réalisez un mixage aléatoire en modifiant le fichier gcode 394 | En ajoutant une commande M167 dans le « Démarrer le G-code » du logiciel de découpage et en découpant le modèle 3D en une seule couleur, il peut réaliser automatiquement un mélange aléatoire lors de l'impression à partir d'une carte SD. 395 | > 396 | Description de la commande M167. 397 | M167: Démarrer un mixage aléatoire. 398 | S[bool] - Activer/désactiver le mixage aléatoire. 399 | A[float] - Démarrage de Z pour le hasard. 400 | Z[float] - Fin de Z pour le hasard. 401 | H[float] - Hauteur minimale de changement du taux de mélange. 402 | E[int] - combien d'extrudeuses utilisées pour un mélange aléatoire. 403 | 404 | Par exemple : M167 S1 A0 Z100 H0.2 E3 405 | S1-> Activer le mélange aléatoire 406 | A0 -> la hauteur Z de départ est de 0 mm 407 | Z100->La hauteur de l'extrémité Z est de 100 mm 408 | H0.2 -> changer de couleur tous les 0,2 mm 409 | Les extrudeuses E3->3 (Extrudeuse n°1 à Extrudeuse n°3) seront utilisées pour mélanger 410 | 411 | ## Comment définir le rapport de mélange de l'extrudeuse virtuelle 412 | Nous pouvons définir le rapport de mélange de chaque extrudeuse virtuelle via le panneau de commande LCD ou en ajoutant une commande dans le « Démarrer le G-code » du logiciel de découpage. 413 | :avertissement:Si une impression à partir d'une carte SD est terminée ou annulée, la machine réinitialisera automatiquement le rapport de mélange de toutes les extrudeuses virtuelles par défaut. 414 | ### Régler le rapport de mélange via le panneau de commande LCD 415 | Pas: 416 | - **Control>>Mixer>>Mix>>VTOOL : x** Choisissez le numéro d'extrudeuse virtuelle que vous devez définir (x est de 0 à 15) 417 | - **Contrôle>>Mixeur>>Mix>>Extruder1~4 :** Ajustez le pourcentage de l'extrudeuse n°1 à l'extrudeuse n°4, la plage est de 0 à 100. 418 | - **Control>>Mixer>>Mix>>Comit :** Redistribuez le pourcentage de toutes les extrudeuses en proportion et enregistrez-le sur l'extrudeuse virtuelle x. 419 | ### Définir le rapport de mélange en ajoutant une commande 420 | Nous pouvons également ajouter les commandes M163 et M164 dans le « Start G-code » du logiciel de découpage, pour définir le rapport de mélange de l'extrudeuse virtuelle. 421 | Liste des commandes comme ci-dessous : 422 | > 423 | M163 S0 Px ; définir le rapport de mélange de l'extrudeuse n°1 réelle, "x" est compris entre 0 et 100 424 | M163 S1 Py ; définir le rapport de mélange de l'extrudeuse n°2 réelle, "y" est compris entre 0 et 100 425 | M163 S2 Pz ; définir le rapport de mélange de l'extrudeuse n°3 réelle, "z" est compris entre 0 et 100 426 | M163 S3 Pn ; définir le rapport de mélange de l'extrudeuse réelle n°4, "n" est compris entre 0 et 100 427 | M164 Sm ; enregistrez le rapport de mélange des extrudeuses sur le "VTOOLm", "m" est de 0 à 16 428 | 429 | Par exemple, vous avez ajouté les commandes ci-dessous dans le « Démarrer le G-code » du logiciel de découpage. 430 | M163 S0 P10 431 | M163 S1 P20 432 | M163 S2 P30 433 | M163 S3 P40 434 | M164 S4 435 | 436 | Après cela, le VTOOL4 a réglé le rapport de mélange "E1:E2:E3:E4 = 10:20:30:40". Lors de l'utilisation de VTOOL4, 4 extrudeuses réelles alimenteront 437 | filaments dans un rapport de 10:20:30:40. 438 | 439 | ---- 440 | # Bedienungsanleitung für automatische Farbmischung [:arrow_heading_up:](#choose-language) 441 | ### :warning: Diese Anleitung ist für 4 Extruder mit 4-IN-1-OUT-Mischfarb-Hot-Enden gedacht. 442 | Die Farbmischfunktion ist eine Funktion zum Mischen von Filamenten in mehreren Farben und Extrudieren aus einer Düse, um ein neues Farbfilament zu erhalten. Durch Anpassen des Extrudierverhältnisses jedes Extruders können Filamente in verschiedenen Farben erhalten werden. Mischen Sie beispielsweise magentafarbenes und gelbes Filament im Verhältnis 5:1, um rotes Filament zu erhalten, und mischen Sie magentafarbenes und gelbes Filament im Verhältnis 1:1, um orangefarbenes Filament zu erhalten. 443 | 444 | ## Manuelle Änderung der Mischrate beim Drucken 445 | Beim Drucken von einer SD-Karte können Sie das Farbmischverhältnis der Extruder jederzeit ändern, um die Filamentfarbe zu ändern. Die Schritte sind wie folgt: 446 | - Beginnen Sie mit dem Drucken einer einfarbigen G-Code-Datei von der SD-Karte. 447 | - Warten Sie, bis der Druck beginnt, um die erste Schicht zu drucken, und stellen Sie sie dann im LCD-Menü ein. 448 | - **Tune>>Mixer>>Mix>>VTOOL: 0** setzt das Vtool auf 0 449 | - **Tune>>Mixer>>Mix>>Extruder1~4:** Passt den Prozentsatz von Extruder Nr. 1 zu Extruder Nr. 4 an, der Bereich liegt zwischen 0 und 100. 450 | - **Tune>>Mixer>>Mix>>Comit:** Verteilt den Prozentsatz aller Extruder proportional neu und sendet ihn an das aktuelle Vtool. 451 | Nach der Einrichtung wird im Idealmenü „Aktuelles **VTOOL = 0**“ angezeigt 452 | ###### ![](1.jpg) 453 | 454 | ## Drucken mit Farbverlaufsmischung 455 | Beim Drucken von einer SD-Karte können Sie eine Farbverlaufsmischungsfunktion starten, damit der Drucker das Mischungsverhältnis automatisch ändert, wenn sich die Druckhöhe ändert. Die Schritte sind wie folgt: 456 | ####### [![](https://img.youtube.com/vi/VOlXvy38aFs/0.jpg)](https://www.youtube.com/watch?v=VOlXvy38aFs) 457 | ![](2.jpg) 458 | - Beginnen Sie mit dem Drucken einer einfarbigen G-Code-Datei von der SD-Karte. 459 | - Stellen Sie die Parameter für den automatischen Farbverlaufsmischungsdruck im LCD-Menü ein, wenn der Drucker mit dem Drucken der ersten Schicht beginnt. 460 | - **Tune>>Mixer>>Gradient:OFF>>** 461 | - **Start Z:** Starthöhe Z festlegen (z. B.: 0 mm) 462 | - **End Z:** Endhöhe Z festlegen (z. B.: 200 mm) 463 | - **Start V-tool:** Start-VTOOL festlegen (z. B.: 0) 464 | - **End V-tool:** End-VTOOL festlegen (z. B.: 1) 465 | Nachdem **Start Z** ungleich **End Z** und **Start V-tool** ungleich **End V-tool** eingestellt ist, zeigt das LCD **Gradient : ON** an. 466 | :page_with_curl: Informationen zum Festlegen des Mischverhältnisses von VTOOL finden Sie [**hier**](#d). 467 | ###### ![](3.jpg) 468 | ### Farbverlaufsmischung durch Modifizierung der G-Code-Datei realisieren 469 | Durch Hinzufügen eines M166-Befehls zum „Start-G-Code“ der Slicing-Software und Slicen des 3D-Modells als Einzelfarbe kann beim Drucken von der SD-Karte automatisch eine Farbverlaufsmischung realisiert werden. 470 | > 471 | Beschreibung des M166-Befehls 472 | M166: Farbverlaufsmischung starten 473 | S[bool] – Farbverläufe aktivieren/deaktivieren 474 | A[float] – Start-Z für den Farbverlauf 475 | Z[float] – End-Z für den Farbverlauf. 476 | I[index] – VTool zur Verwendung als Startmischung. 477 | J[index] – VTool zur Verwendung als Endmischung. 478 | 479 | Beispiel: M166 S1 A0 Z200 I0 J1 480 | S1->Gradientenmischung aktivieren 481 | A0->StartZ ist 0 mm 482 | Z200-> EndZ ist 200 mm 483 | I0 -> Start VTool ist 0 484 | J1 -> End VTool ist 1 485 | 486 | ## Zufällig gemischter Druck 487 | Beim Drucken von einer SD-Karte können Sie eine Gradientenmischfunktion starten, damit der Drucker das Mischverhältnis automatisch ändert, wenn sich die Druckhöhe ändert. Die Schritte sind wie folgt: 488 | ###### [![](https://img.youtube.com/vi/-mQ4bCnrIaw/0.jpg)](https://www.youtube.com/watch?v=-mQ4bCnrIaw) 489 | ![](4.jpg) 490 | - Beginnen Sie mit dem Drucken einer einfarbigen GCode-Datei von der SD-Karte. 491 | - Warten Sie, bis der Druck beginnt, stellen Sie ihn im LCD-Menü ein. 492 | - **Abstimmen>>Mischer>>Zufällige Mischung:>>** 493 | - **Start Z:** Stellen Sie die Starthöhe von Z ein (z. B. 0 mm) 494 | - **End Z:** Stellen Sie die Endhöhe von Z ein (z. B. 200 mm) 495 | - **Höhe:** Stellen Sie den Intervallabstand ein (z. B. 10 mm). Wenn die Druckhöhe über diesen Wert hinaus geändert wird, wird das Mischungsverhältnis einmal geändert. 496 | - **Extruder:** Stellen Sie die Anzahl der am Druck beteiligten Extruder ein (1–4). :warning: Wenn „Extruder“ auf 1 eingestellt ist, nehmen alle vier Extruder am Druck teil, aber sie mischen sich nicht, sondern die Extruder werden bei jedem Druck zufällig einzeln ausgewählt. 497 | Wenn Start Z nicht gleich End Z ist, zeigt das LCD **Zufällig: EIN** an. 498 | ###### ![](5.jpg) 499 | ### Zufälliges Mischen durch Modifizieren der G-Code-Datei realisieren 500 | Durch Hinzufügen eines M167-Befehls zum „Start G-Code“ der Slicing-Software und dem Slicen des 3D-Modells als Einzelfarbe kann beim Drucken von der SD-Karte automatisch zufälliges Mischen realisiert werden. 501 | > 502 | Beschreibung des M167-Befehls. 503 | M167: Zufälliges Mischen starten. 504 | S[bool] – Zufälliges Mischen aktivieren/deaktivieren. 505 | A[float] – Start-Z für das Zufällige. 506 | Z[float] – End-Z für das Zufällige. 507 | H[float] – Mindesthöhe der sich ändernden Mischrate. 508 | E[int] – Anzahl der Extruder, die beim zufälligen Mischen verwendet werden. 509 | 510 | Zum Beispiel: M167 S1 A0 Z100 H0.2 E3 511 | S1->Zufällige Mischung aktivieren 512 | A0->Start-Z-Höhe ist 0 mm 513 | Z100->End-Z-Höhe ist 100 mm 514 | H0.2->Farbwechsel alle 0,2 mm 515 | E3->3 Extruder (Extruder Nr. 1 bis Extruder Nr. 3) werden zum Mischen verwendet 516 | 517 | ## So stellen Sie das Mischverhältnis des virtuellen Extruders ein 518 | Wir können das Mischverhältnis jedes virtuellen Extruders über das LCD-Bedienfeld oder durch Hinzufügen eines Befehls im „G-Code starten“ der Slicing-Software einstellen. 519 | :warning:Wenn ein Druckvorgang von der SD-Karte abgeschlossen oder abgebrochen wird, setzt die Maschine das Mischverhältnis aller virtuellen Extruder automatisch auf die Standardeinstellung zurück. 520 | ### Mischverhältnis über LCD-Bedienfeld einstellen 521 | Schritte: 522 | - **Steuerung>>Mischer>>Mischen>>VTOOL: x** Wählen Sie die virtuelle Extrudernummer, die Sie einstellen möchten (x ist von 0 bis 15) 523 | - **Steuerung>>Mischer>>Mischen>>Extruder1~4:** Passen Sie den Prozentsatz von Extruder Nr. 1 zu Extruder Nr. 4 an, der Bereich ist 0 ~ 100. 524 | - **Steuerung>>Mischer>>Mischen>>Commit:** Verteilen Sie den Prozentsatz aller Extruder proportional neu und speichern Sie ihn im virtuellen Extruder x. 525 | ### Mischverhältnis durch Hinzufügen eines Befehls einstellen 526 | Wir können auch die Befehle M163 und M164 in den „G-Code starten“ der Slicing-Software einfügen, um das Mischverhältnis des virtuellen Extruders einzustellen. 527 | Befehlsliste wie folgt: 528 | > 529 | M163 S0 Px ; Mischverhältnis des tatsächlichen Extruders Nr. 1 einstellen, „x“ ist von 0 bis 100 530 | M163 S1 Py ; Mischverhältnis des tatsächlichen Extruders Nr. 2 einstellen, „y“ ist von 0 bis 100 531 | M163 S2 Pz ; Mischverhältnis des tatsächlichen Extruders Nr. 3 einstellen, „z“ ist von 0 bis 100 532 | M163 S3 Pn ; Mischverhältnis des tatsächlichen Extruders Nr. 4 einstellen, „n“ ist von 0 bis 100 533 | M164 Sm ; Speichern Sie das Mischungsverhältnis der Extruder im „VTOOLm“, „m“ ist von 0 bis 16 534 | 535 | Sie haben beispielsweise die folgenden Befehle in den „Start-G-Code“ der Slicing-Software eingefügt: 536 | M163 S0 P10 537 | M163 S1 P20 538 | M163 S2 P30 539 | M163 S3 P40 540 | M164 S4 541 | 542 | Danach wurde das Mischungsverhältnis im VTOOL4 auf „E1:E2:E3:E4 = 10:20:30:40“ eingestellt. Bei Verwendung von VTOOL4 führen 4 tatsächliche Extruder Filamente im Verhältnis 10:20:30:40 zu. 543 | 544 | ---- 545 | # Manuale operativo per la miscelazione automatica del colore [:arrow_heading_up:](#choose-language) 546 | ### :attenzione: questa guida è fatta per 4 estrusori con hot end di colore mix 4-IN-1-OUT. 547 | La funzione di miscelazione del colore è una funzione per mescolare filamenti di colore diverso ed estrusi da un ugello per ottenere un nuovo filamento di colore. Regolando il rapporto di estrusione di ciascun estrusore, è possibile ottenere filamenti di colore diverso. Ad esempio, mescola il filamento magenta e giallo in un rapporto 5:1 per ottenere il filamento rosso e mescola il filamento magenta e giallo in un rapporto 1:1 per ottenere il filamento arancione. 548 | 549 | ## Modifica manuale della velocità di miscelazione durante la stampa 550 | Quando si stampa da una scheda SD, è possibile modificare in qualsiasi momento il rapporto di miscelazione dei colori degli estrusori per cambiare il colore del filamento. I passi sono come segue: 551 | - Inizia a stampare un file gcode a colore singolo dalla scheda SD. 552 | - Attendere finché non inizia a stampare il primo strato, quindi impostare sul menu LCD. 553 | - **Tune>>Mixer>>Mix>>VTOOL: 0** imposta Vtool su 0 554 | - **Tune>>Mixer>>Mix>>Extruder1~4:** Regola la percentuale dell'estrusore n. 1 sull'estrusore n. 4, l'intervallo è 0 ~ 100. 555 | - **Tune>>Mixer>>Mix>>Comit:** Ridistribuisce la percentuale di tutti gli estrusori in proporzione e la invia al vtool corrente. 556 | Dopo la configurazione, nel menu ideale viene visualizzato Current **VTOOL = 0** 557 | ###### ![](1.jpg) 558 | 559 | ## Stampa con miscelazione di gradienti 560 | Quando si stampa da una scheda SD, è possibile avviare una funzione di miscelazione del gradiente, per consentire alla stampante di modificare automaticamente il rapporto di miscelazione quando viene modificata l'altezza di stampa. I passi sono come segue: 561 | ###### [![](https://img.youtube.com/vi/VOlXvy38aFs/0.jpg)](https://www.youtube.com/watch?v=VOlXvy38aFs) 562 | ![](2.jpg) 563 | - Inizia a stampare un file gcode a un colore dalla scheda SD. 564 | - Impostare i parametri per la stampa automatica della miscelazione del gradiente sul menu LCD quando la stampante inizia a stampare il primo strato. 565 | - **Tune>>Mixer>>Gradiente:OFF>>** 566 | - **Z iniziale:** imposta l'altezza Z iniziale (ad esempio: 0 mm) 567 | - **Fine Z:** imposta l'altezza FINE Z (ad esempio: 200 mm) 568 | - **Avvia V-tool:** imposta il VTOOL iniziale (come: 0) 569 | - **End V-tool:** imposta la fine VTOOL (come:1) 570 | Dopo che **Inizio Z** non è uguale a **Fine Z** e **Inizio V-strumento** non è uguale a **Fine V-strumento**, il display LCD mostrerà **Gradiente : SU**. 571 | :page_with_curl: Per informazioni su come impostare il rapporto di miscelazione di VTOOL, fare riferimento a [**qui**](#d). 572 | ###### ![](3.jpg) 573 | ### Realizza la miscelazione dei gradienti modificando il file gcode 574 | Aggiungendo un comando M166 nel "Codice G di avvio" del software di slicing e suddividendo il modello 3D come colore singolo, è possibile realizzare automaticamente la miscelazione dei gradienti durante la stampa dalla scheda SD. 575 | > 576 | Descrizione del comando M166 577 | M166: avvia una miscelazione sfumata 578 | S[bool] - Abilita/disabilita i gradienti 579 | A[float] - Z iniziale per il gradiente 580 | Z[float] - Z finale per il gradiente. 581 | I[indice] - VTool da utilizzare come mix iniziale. 582 | J[indice] - VTool da utilizzare come mix finale. 583 | 584 | Ad esempio: M166 S1 A0 Z200 I0 J1 585 | S1->Abilita mix gradiente 586 | A0->Zinizio è 0 mm 587 | Z200-> EndZ è 200 mm 588 | I0 -> Avvia VTool è 0 589 | J1 -> Fine VTool è 1 590 | 591 | ## Stampa con combinazione casuale 592 | Quando si stampa da una scheda SD, è possibile avviare una funzione di miscelazione del gradiente, per consentire alla stampante di modificare automaticamente il rapporto di miscelazione quando viene modificata l'altezza di stampa. I passi sono come segue: 593 | ###### [![](https://img.youtube.com/vi/-mQ4bCnrIaw/0.jpg)](https://www.youtube.com/watch?v=-mQ4bCnrIaw) 594 | ![](4.jpg) 595 | - Inizia a stampare un file gcode a colore singolo dalla scheda SD. 596 | - Attendere fino all'inizio della stampa, impostare sul menu LCD. 597 | - **Tune>>Mixer>>Mix casuale:>>** 598 | - **Z iniziale:** Imposta l'altezza Z iniziale (ad esempio: 0 mm) 599 | - **Fine Z:** Imposta l'altezza della fine Z (ad esempio: 200 mm) 600 | - **Altezza:** imposta la distanza dell'intervallo (ad esempio: 10 mm), quando l'altezza di stampa viene modificata oltre questo valore, il rapporto di miscelazione viene modificato una volta. 601 | - **Estrusori:** imposta il numero di estrusori che partecipano alla stampa (1~4). :avviso: Quando "Estrusori" è impostato su 1, tutti e quattro gli estrusori parteciperanno alla stampa, ma non si mescolano invece gli estrusori vengono selezionati casualmente uno per uno ogni volta per stampare. 602 | Dopo che l'impostazione Start Z non è uguale a End Z, il display LCD mostrerà **Random: ON**. 603 | ###### ![](5.jpg) 604 | ### Realizza un mixaggio casuale modificando il file gcode 605 | Aggiungendo un comando M167 nel "Codice G di avvio" del software di slicing e suddividendo il modello 3D come colore singolo, è possibile realizzare automaticamente la miscelazione casuale durante la stampa dalla scheda SD. 606 | > 607 | Descrizione del comando M167. 608 | M167: Avvia un mix casuale. 609 | S[bool] - Abilita/disabilita il mix casuale. 610 | A[float] - Z iniziale per il casuale. 611 | Z[float] - Fine Z per il casuale. 612 | H[float] - Altezza minima di variazione della velocità di miscelazione. 613 | E[int] - quanti estrusori sono stati utilizzati per la miscelazione casuale. 614 | 615 | Ad esempio: M167 S1 A0 Z100 H0.2 E3 616 | S1->Abilita mix casuale 617 | A0->l'altezza iniziale Z è 0 mm 618 | Z100->L'altezza dell'estremità Z è 100 mm 619 | H0.2->cambia colore ogni 0,2 mm 620 | Per la miscelazione verranno utilizzati gli estrusori E3->3 (dall'estrusore n. 1 all'estrusore n. 3). 621 | 622 | ## Come impostare il rapporto di miscelazione dell'estrusore virtuale 623 | Possiamo impostare il rapporto di miscelazione di ciascun estrusore virtuale tramite il pannello di controllo LCD o aggiungendo il comando nel "Codice G di avvio" del software di slicing. 624 | :avviso:Se la stampa dalla scheda SD viene completata o interrotta, la macchina ripristinerà automaticamente il rapporto di miscelazione di tutti gli estrusori virtuali sui valori predefiniti. 625 | ### Imposta il rapporto di miscelazione tramite il pannello di controllo LCD 626 | Passaggi: 627 | - **Control>>Mixer>>Mix>>VTOOL: x** Scegli il numero dell'estrusore virtuale che devi impostare (x è compreso tra 0 e 15) 628 | - **Control>>Mixer>>Mix>>Extruder1~4:** Regola la percentuale dall'estrusore n. 1 all'estrusore n. 4, l'intervallo è 0 ~ 100. 629 | - **Control>>Mixer>>Mix>>Comit:** Ridistribuisci la percentuale di tutti gli estrusori in proporzione e salvala nell'estrusore virtuale x. 630 | ### Imposta il rapporto di miscelazione aggiungendo il comando 631 | Possiamo anche aggiungere i comandi M163 e M164 nel "Codice G iniziale" del software di slicing, per impostare il rapporto di miscelazione dell'estrusore virtuale. 632 | Elenco dei comandi come di seguito: 633 | > 634 | M163 S0 Px ; imposta il rapporto di miscelazione dell'estrusore effettivo n. 1, "x" va da 0 a 100 635 | M163 S1 Py ; impostare il rapporto di miscelazione dell'effettivo estrusore n. 2, "y" va da 0 a 100 636 | M163 S2 Pz ; impostare il rapporto di miscelazione dell'effettivo estrusore n. 3, "z" va da 0 a 100 637 | M163 S3 Pn; impostare il rapporto di miscelazione dell'estrusore effettivo n. 4, "n" va da 0 a 100 638 | M164 Sm ; salvare il rapporto di miscelazione degli estrusori su "VTOOLm", "m" va da 0 a 16 639 | 640 | Ad esempio, hai aggiunto i comandi seguenti nel "Avvia codice G" del software di slicing 641 | M163 S0 P10 642 | M163 S1 P20 643 | M163 S2 P30 644 | M163 S3 P40 645 | M164 S4 646 | 647 | Successivamente, su VTOOL4 è stato impostato il rapporto di mix "E1:E2:E3:E4 = 10:20:30:40". Quando si utilizza VTOOL4, verranno alimentati 4 estrusori effettivi. filamenti in un rapporto di 10:20:30:40. 648 | 649 | ---- 650 | # Руководство по автоматическому смешиванию цветов [:arrow_heading_up:](#choose-language) 651 | ### :warning: Это руководство предназначено для 4 экструдеров с горячим концом для смешивания цветов 4-В-1-ВЫХ. 652 | Функция смешивания цветов — это функция, позволяющая смешивать нити разных цветов и выдавливать их из одного сопла для получения нити нового цвета. Регулируя коэффициент выдавливания каждого экструдера, можно получить нить разного цвета. Например, смешайте пурпурную и желтую нить в соотношении 5:1, чтобы получить красную нить, а смешайте пурпурную и желтую нить в соотношении 1:1, чтобы получить оранжевую нить. 653 | 654 | ## Изменение скорости смешивания вручную при печати 655 | При печати с SD-карты вы можете в любой момент изменить соотношение смешивания цветов экструдеров, чтобы изменить цвет нити. Шаги следующие: 656 | - Начните печатать одноцветный файл gcode с SD-карты. 657 | - Подождите, пока начнется печать первого слоя, а затем установите его в меню ЖК-дисплея. 658 | - **Tune>>Mixer>>Mix>>VTOOL: 0** установите Vtool на 0 659 | - **Настройка>>Микшер>>Смешивание>>Экструдер1~4:** Отрегулируйте процентное соотношение экструдера №1 и экструдера №4, диапазон: 0 ~ 100. 660 | - **Tune>>Mixer>>Mix>>Comit:** Пропорционально перераспределить процентное соотношение всех экструдеров и отправить его в текущий vtool. 661 | После настройки в идеальном меню показывает Current **VTOOL = 0** 662 | ###### ![](1.jpg) 663 | 664 | ## Печать с градиентным смешиванием 665 | При печати с SD-карты вы можете запустить функцию смешивания градиентов, чтобы принтер автоматически менял соотношение смешивания при изменении высоты печати. Шаги следующие: 666 | ###### [![](https://img.youtube.com/vi/VOLXvy38aFs/0.jpg)](https://www.youtube.com/watch?v=VOlXvy38aFs) 667 | ![](2.jpg) 668 | - Начните печатать одноцветный файл gcode с SD-карты. 669 | - Установите параметры автоматической печати градиентной смеси в меню ЖК-дисплея, когда принтер начнет печатать первый слой. 670 | - **Мелодия>>Микшер>>Градиент:ВЫКЛ>>** 671 | - **Начальная Z:** установите начальную высоту Z (например: 0 мм). 672 | - **Конец Z:** установите высоту КОНЦА Z (например: 200 мм). 673 | - **Start V-tool:** установите начальный VTOOL (например: 0). 674 | - **Конечный V-инструмент:** установите конечный VTOOL (например: 1) 675 | После того, как значение **Начальная Z** не равно **Конечная Z**, а **Начальное V-инструмент** не равно **Конечное V-инструмент**, на ЖК-дисплее отобразится **Градиент. : НА**. 676 | :page_with_curl: О том, как установить соотношение смешивания VTOOL, см. [**здесь**](#d). 677 | ###### ![](3.jpg) 678 | ### Реализация смешивания градиентов путем изменения файла gcode 679 | Добавив команду M166 в «Начать G-код» программного обеспечения для нарезки и нарезав 3D-модель как один цвет, можно автоматически реализовать смешивание градиентов при печати с SD-карты. 680 | > 681 | Описание команды M166 682 | M166: Запустить смешивание градиентов. 683 | S[bool] - Включить/выключить градиенты 684 | A[float] — начальная Z для градиента. 685 | Z[float] — окончание Z градиента. 686 | I[index] — VTool для использования в качестве стартового микса. 687 | J[index] — VTool для использования в качестве финального микса. 688 | 689 | Например: M166 S1 A0 Z200 I0 J1. 690 | S1->Включить смешивание градиентов 691 | A0->startZ составляет 0 мм. 692 | Z200-> EndZ составляет 200 мм. 693 | I0 -> Запуск VTool равен 0 694 | J1 -> Конец VTool равен 1 695 | 696 | ## Печать в случайном порядке 697 | При печати с SD-карты вы можете запустить функцию смешивания градиентов, чтобы принтер автоматически менял соотношение смешивания при изменении высоты печати. Шаги следующие: 698 | ###### [![](https://img.youtube.com/vi/-mQ4bCnrIaw/0.jpg)](https://www.youtube.com/watch?v=-mQ4bCnrIaw) 699 | ![](4.jpg) 700 | - Начните печатать одноцветный файл gcode с SD-карты. 701 | - Подождите, пока не начнется печать, заданная в меню ЖК-дисплея. 702 | - **Мелодия>>Микшер>>Случайный микс:>>** 703 | - **Начальная Z:** Установите начальную высоту Z (например: 0 мм). 704 | - **Конец Z:** Установите высоту конца Z (например: 200 мм). 705 | - **Высота:** Установите расстояние между интервалами (например: 10 мм). Если высота печати превышает это значение, соотношение смешивания следует изменить один раз. 706 | - **Экструдеры:** Установите количество экструдеров, участвующих в печати (1–4). :warning: Когда для параметра «Экструдеры» установлено значение 1, все четыре экструдера будут участвовать в печати, но они не смешиваются, а экструдеры выбираются случайным образом один за другим каждый раз для печати. 707 | После того, как установленное значение «Начальная Z» не равно «Конечной Z», на ЖК-дисплее отобразится **Случайное: ВКЛ**. 708 | ###### ![](5.jpg) 709 | ### Реализуйте случайное смешивание, изменив файл gcode 710 | Добавив команду M167 в «Начать G-код» программного обеспечения для нарезки и нарезав 3D-модель как один цвет, можно автоматически реализовать случайное смешивание при печати с SD-карты. 711 | > 712 | Описание команды М167. 713 | M167: Запустить случайное смешивание. 714 | S[bool] - Включить/отключить случайное смешивание. 715 | A[float] — начальная Z для рандома. 716 | Z[float] - Концовка Z для рандома. 717 | H[float] - Минимальная высота изменения скорости смешивания. 718 | E[int] — сколько экструдеров используется при случайном смешивании. 719 | 720 | Например: M167 S1 A0 Z100 H0.2 E3 721 | S1->Включить случайное смешивание 722 | A0->начальная высота Z равна 0 мм. 723 | Z100->Высота конца Z составляет 100 мм. 724 | H0.2-> менять цвет каждые 0,2 мм 725 | Экструдеры E3->3 (от экструдера №1 до экструдера №3) будут использоваться для смешивания. 726 | 727 | ## Как установить соотношение смешивания виртуального экструдера 728 | Мы можем установить соотношение смешивания каждого виртуального экструдера с помощью ЖК-панели управления или добавив команду в «Запуск G-кода» программного обеспечения для нарезки. 729 | :warning:Если печать с SD-карты завершена или прервана, машина автоматически сбросит соотношение смешивания всех виртуальных экструдеров на значение по умолчанию. 730 | ### Установите соотношение смешивания с помощью ЖК-панели управления. 731 | Шаги: 732 | - **Control>>Mixer>>Mix>>VTOOL: x** Выберите номер виртуального экструдера, который вам нужно установить (x от 0 до 15) 733 | - **Управление>>Микшер>>Смешивание>>Экструдер1~4:** Отрегулируйте процентное соотношение экструдера №1 к экструдеру №4, диапазон: 0 ~ 100. 734 | - **Control>>Mixer>>Mix>>Comit:** Пропорционально перераспределите процентное соотношение всех экструдеров и сохраните его в виртуальном экструдере x. 735 | ### Установите соотношение смешивания, добавив команду 736 | Мы также можем добавить команды M163 и M164 в «Запуск G-кода» программного обеспечения для нарезки, чтобы установить соотношение смешивания виртуального экструдера. 737 | Список команд приведен ниже: 738 | > 739 | M163 S0 Рx ; установите соотношение смешивания фактического экструдера №1, «x» от 0 до 100 740 | М163 S1 Ру ; установите соотношение смешивания фактического экструдера № 2, «y» от 0 до 100 741 | М163 S2 Рz ; установите соотношение смешивания фактического экструдера №3, «z» от 0 до 100. 742 | M163 S3 Рn ; установите соотношение смешивания фактического экструдера № 4, «n» от 0 до 100 743 | М164 Sm ; сохранить соотношение смешивания экструдеров в "VTOOLm", "m" от 0 до 16 744 | 745 | Например, вы добавили приведенные ниже команды в «Запуск G-кода» программного обеспечения для нарезки. 746 | М163 S0 Р10 747 | М163 S1 Р20 748 | М163 S2 Р30 749 | М163 S3 Р40 750 | М164 S4 751 | После этого в VTOOL4 было установлено соотношение смешивания «E1:E2:E3:E4 = 10:20:30:40». При использовании VTOOL4 подача будет осуществляться через 4 реальных экструдера.нити в соотношении 10:20:30:40. 752 | 753 | ---- 754 | # 自動カラー混合操作マニュアル [:arrow_heading_up:](#choose-language) 755 | ### :warning: このガイドは、4-IN-1-OUT 混合カラー ホット エンドを備えた 4 つの押し出し機用に作成されています。 756 | カラー混合機能は、複数の異なるカラー フィラメントを混合し、1 つのノズルから押し出して新しいカラー フィラメントを作成する機能です。各押し出し機の押し出し比率を調整することで、異なるカラー フィラメントを作成できます。たとえば、マゼンタとイエローのフィラメントを 5:1 の比率で混合するとレッド フィラメントが作成され、マゼンタとイエローのフィラメントを 1:1 の比率で混合するとオレンジ フィラメントが作成されます。 757 | 758 | ## 印刷時の混合率の手動変更 759 | SD カードから印刷する場合、いつでも押し出し機のカラー混合比率を変更してフィラメントの色を変更できます。手順は次のとおりです。 760 | - SD カードから単色 gcode ファイルの印刷を開始します。 761 | - 印刷が開始されて最初のレイヤーが印刷されるまで待ってから、LCD メニューで設定します。 762 | - **Tune>>Mixer>>Mix>>VTOOL: 0** Vtool を 0 に設定します 763 | - **Tune>>Mixer>>Mix>>Extruder1~4:** 押出機 #1 から押出機 #4 の割合を調整します。範囲は 0 ~ 100 です。 764 | - **Tune>>Mixer>>Mix>>Comit:** すべての押出機の割合を比例して再配分し、現在の vtool に送信します。 765 | 設定後、理想的なメニューに現在の **VTOOL = 0** が表示されます 766 | ###### ![](1.jpg) 767 | 768 | ## グラデーション混合印刷 769 | SD カードから印刷する場合、グラデーション混合機能を開始して、印刷の高さが変更されたときにプリンターが混合比を自動的に変更するようにすることができます。手順は次のとおりです: 770 | ###### [![](https://img.youtube.com/vi/VOlXvy38aFs/0.jpg)](https://www.youtube.com/watch?v=VOlXvy38aFs) 771 | ![](2.jpg) 772 | - SD カードから 1 色の gcode ファイルの印刷を開始します。 773 | - プリンターが最初のレイヤーの印刷を開始したら、LCD メニューで自動グラデーション ミックス印刷のパラメーターを設定します。 774 | - **Tune>>Mixer>>Gradient:OFF>>** 775 | - **Start Z:** 開始 Z 高さを設定します (例:0mm) 776 | - **End Z:** 終了 Z 高さを設定します (例:200mm) 777 | - **Start V-tool:** 開始 VTOOL を設定します (例:0) 778 | - **End V-tool:** 終了 VTOOL を設定します (例:1) 779 | **Start Z** が **End Z** と等しくなく、**Start V-tool** が **End V-tool** と等しくない場合、LCD には **Gradient : ON** と表示されます。 780 | :page_with_curl: VTOOL の混合比を設定する方法については、[**こちら**](#d) を参照してください。 781 | ###### ![](3.jpg) 782 | ### gcode ファイルを変更してグラデーション混合を実現 783 | スライス ソフトウェアの「Start G-code」に M166 コマンドを追加し、3D モデルを単色としてスライスすると、SD カードから印刷するときにグラデーション混合を自動的に実現できます。 784 | > 785 | M166 コマンドの説明 786 | M166: グラデーション混合を開始 787 | S[bool] - グラデーションを有効/無効にする 788 | A[float] - グラデーションの開始 Z 789 | Z[float] - グラデーションの終了 Z。 790 | I[index] - 開始混合として使用する VTool。 791 | J[index] - 終了混合として使用する VTool。 792 | 793 | 例: M166 S1 A0 Z200 I0 J1 794 | S1->グラデーションミックスを有効にする 795 | A0->開始Zは0mm 796 | Z200->終了Zは200mm 797 | I0 ->開始VToolは0 798 | J1 ->終了VToolは1 799 | 800 | ## ランダム混合印刷 801 | SD カードから印刷する場合、グラデーション混合機能を開始して、印刷の高さが変わったときにプリンターが混合比率を自動的に変更するようにすることができます。手順は次のとおりです。 802 | ###### [![](https://img.youtube.com/vi/-mQ4bCnrIaw/0.jpg)](https://www.youtube.com/watch?v=-mQ4bCnrIaw) 803 | ![](4.jpg) 804 | - SD カードから単色 gcode ファイルの印刷を開始します。 805 | - LCD メニューで設定して、印刷が開始されるまで待ちます。 806 | - **調整>>ミキサー>>ランダム ミックス:>>** 807 | - **開始 Z:** 開始 Z の高さを設定します (例: 0mm) 808 | - **終了 Z:** 終了 Z の高さを設定します (例: 200mm) 809 | - **高さ:** 間隔距離を設定します (例: 10mm)。印刷の高さがこの値を超えて変更されると、混合比が 1 回変更されます。 810 | - **押し出し機:** 印刷に参加する押し出し機の数を設定します (1~4)。:警告: 「押し出し機」が 1 に設定されている場合、4 つの押し出し機すべてが印刷に参加しますが、押し出し機は混合されず、印刷するたびに押し出し機が 1 つずつランダムに選択されます。 811 | 開始 Z が終了 Z と等しくない場合、LCD に **ランダム: ON** と表示されます。 812 | ###### ![](5.jpg) 813 | ### gcode ファイルを変更してランダム混合を実現 814 | スライス ソフトウェアの「G コードの開始」に M167 コマンドを追加し、3D モデルを単色としてスライスすると、SD カードから印刷するときにランダム混合を自動的に実現できます。 815 | > 816 | M167 コマンドの説明。 817 | M167: ランダム混合を開始します。 818 | S[bool] - ランダム混合を有効/無効にします。 819 | A[float] - ランダムの開始 Z。 820 | Z[float] - ランダムの終了 Z。 821 | H[float] - 混合率を変更する最小の高さ。 822 | E[int] - ランダム混合で使用する押し出し機の数。 823 | 824 | 例: M167 S1 A0 Z100 H0.2 E3 825 | S1->ランダム混合を有効にする 826 | A0->開始Z高さは0mm 827 | Z100->終了Z高さは100mm 828 | H0.2->0.2mmごとに色を変更する 829 | E3->3つの押し出し機(押し出し機#1から押し出し機#3)を使用して混合する 830 | 831 | ## 仮想押し出し機の混合比を設定する方法 832 | 各仮想押し出し機の混合比は、LCDコントロールパネルまたはスライスソフトウェアの「開始Gコード」にコマンドを追加することで設定できます。 833 | :warning:SDカードからの印刷が終了または中止されると、マシンはすべての仮想押し出し機の混合比を自動的にデフォルトにリセットします。 834 | ### LCD コントロール パネルで混合比を設定します 835 | 手順: 836 | - **コントロール>>ミキサー>>ミックス>>VTOOL: x** 設定する必要がある仮想押出機番号を選択します (x は 0 から 15 です) 837 | - **コントロール>>ミキサー>>ミックス>>押出機 1 ~ 4:** 押出機 #1 から押出機 #4 の割合を調整します。範囲は 0 ~ 100 です。 838 | - **コントロール>>ミキサー>>ミックス>>コミット:** すべての押出機の割合を比例して再配分し、仮想押出機 x に保存します。 839 | ### コマンドを追加して混合比を設定します 840 | スライス ソフトウェアの「G コードの開始」に M163 および M164 コマンドを追加して、仮想押出機の混合比を設定することもできます。 841 | コマンドの一覧は次のとおりです: 842 | > 843 | M163 S0 Px ;実際の押出機 #1 の混合比を設定します。"x" は 0 から 100 です 844 | M163 S1 Py ; 実際の押出機 #2 の混合比を設定します。"y" は 0 から 100 です 845 | M163 S2 Pz ; 実際の押出機 #3 の混合比を設定します。"z" は 0 から 100 です 846 | M163 S3 Pn ; 実際の押出機 #4 の混合比を設定します。"n" は 0 から 100 です 847 | M164 Sm ;押し出し機の混合比を「VTOOLm」に保存します。「m」は 0 ~ 16 です。 848 | 849 | たとえば、スライス ソフトウェアの「Start G-code」に以下のコマンドを追加します 850 | 851 | M163 S0 P10 852 | M163 S1 P20 853 | M163 S2 P30 854 | M163 S3 P40 855 | M164 S4 856 | 857 | その後、VTOOL4 は混合比「E1:E2:E3:E4 = 10:20:30:40」に設定されています。VTOOL4 を使用すると、実際の押し出し機 4 台が 10:20:30:40 の比率でフィラメントを供給します。 858 | 859 | ---- 860 | # 자동 혼합 색상 작동 매뉴얼 [:arrow_heading_up:](#choose-language) 861 | ### :warning: 이 가이드는 4-IN-1-OUT 혼합 색상 핫엔드가 있는 4개의 압출기에 대해 작성되었습니다. 862 | 혼색 기능은 여러 가지 색상의 필라멘트를 혼합하여 하나의 노즐에서 압출하여 새로운 색상의 필라멘트를 얻는 기능입니다. 각 Extruder의 Extruding 비율을 조정하여 다양한 색상의 필라멘트를 얻을 수 있습니다. 예를 들어, 마젠타색과 노란색 필라멘트를 5:1 비율로 혼합하면 빨간색 필라멘트를 얻을 수 있고, 마젠타색과 노란색 필라멘트를 1:1 비율로 혼합하면 주황색 필라멘트를 얻을 수 있습니다. 863 | 864 | ## 인쇄 시 혼합 비율 수동 변경 865 | SD 카드에서 인쇄할 때 언제든지 압출기의 색상 혼합 비율을 변경하여 필라멘트 색상을 변경할 수 있습니다. 단계는 다음과 같습니다: 866 | - SD 카드에서 단일 컬러 gcode 파일 인쇄를 시작합니다. 867 | - 인쇄가 시작될 때까지 기다려 첫 번째 레이어를 인쇄한 후 LCD 메뉴에서 설정하세요. 868 | - **Tune>>Mixer>>Mix>>VTOOL: 0** Vtool을 0으로 설정합니다. 869 | - **Tune>>Mixer>>Mix>>Extruder1~4:** 압출기 #1과 압출기 #4의 비율을 조정합니다. 범위는 0 ~ 100입니다. 870 | - **Tune>>Mixer>>Mix>>Comit:** 모든 압출기의 비율을 비례적으로 재분배하고 현재 vtool로 보냅니다. 871 | 설정 후 이상적인 메뉴에 Current **VTOOL = 0**이 표시됩니다. 872 | ###### ![](1.jpg) 873 | 874 | 875 | ## 그라데이션 혼합 인쇄 876 | SD 카드에서 인쇄할 때 그라데이션 혼합 기능을 시작하여 인쇄 높이가 변경되면 프린터가 혼합 비율을 자동으로 변경할 수 있습니다. 단계는 다음과 같습니다: 877 | ###### [![](https://img.youtube.com/vi/VOlXvy38aFs/0.jpg)](https://www.youtube.com/watch?v=VOlXvy38aFs) 878 | ![](2.jpg) 879 | - SD 카드에서 단색 gcode 파일 인쇄를 시작합니다. 880 | - 프린터가 첫 번째 레이어 인쇄를 시작할 때 LCD 메뉴에서 자동 그라데이션 혼합 인쇄에 대한 매개변수를 설정합니다. 881 | - **조정>>믹서>>그라디언트:OFF>>** 882 | - **시작 Z:** 시작 Z 높이를 설정합니다(예: 0mm). 883 | - **끝 Z:** 끝 Z 높이 설정(예: 200mm) 884 | - **V-tool 시작:** 시작 VTOOL을 설정합니다(예: 0). 885 | - **V-tool 종료:** VTOOL 종료 설정(예: 1) 886 | **Start Z**가 **End Z**와 같지 않고 **Start V-tool**이 **End V-tool**과 같지 않은 경우 LCD에 **Gradient가 표시됩니다. : 에**. 887 | :page_with_curl: VTOOL의 혼합 비율 설정 방법은 [**여기**](#d)를 참고하세요. 888 | ###### ![](3.jpg) 889 | ### gcode 파일을 수정하여 그래디언트 믹싱 구현 890 | 슬라이싱 소프트웨어의 "Start G-code"에 M166 명령을 추가하고 3D 모델을 단일 색상으로 슬라이싱하면 SD 카드에서 인쇄할 때 자동으로 그라데이션 혼합을 실현할 수 있습니다. 891 | > 892 | M166 명령 설명 893 | M166: 그라디언트 혼합 시작 894 | S[bool] - 그래디언트 활성화/비활성화 895 | A[float] - 그라데이션의 시작 Z 896 | Z[float] - 그라데이션의 Z로 끝납니다. 897 | I[index] - 시작 믹스로 사용할 VTool입니다. 898 | J[index] - 엔딩 믹스로 사용할 VTool입니다. 899 | 900 | 예: M166 S1 A0 Z200 I0 J1 901 | S1->그라디언트 혼합 활성화 902 | A0->startZ는 0mm입니다. 903 | Z200-> EndZ는 200mm입니다. 904 | I0 -> VTool 시작은 0입니다. 905 | J1 -> VTool 종료는 1입니다. 906 | 907 | ## 무작위 혼합 인쇄 908 | SD 카드에서 인쇄할 때 그라데이션 혼합 기능을 시작하여 인쇄 높이가 변경되면 프린터가 혼합 비율을 자동으로 변경할 수 있습니다. 단계는 다음과 같습니다: 909 | ###### [![](https://img.youtube.com/vi/-mQ4bCnrIaw/0.jpg)](https://www.youtube.com/watch?v=-mQ4bCnrIaw) 910 | ![](4.jpg) 911 | - SD 카드에서 단일 컬러 gcode 파일 인쇄를 시작합니다. 912 | - 인쇄가 시작될 때까지 기다리면 LCD 메뉴에서 설정됩니다. 913 | - **조정>>믹서>>랜덤 믹스:>>** 914 | - **시작 Z:** 시작 Z 높이 설정(예: 0mm) 915 | - **끝 Z:** 끝 Z 높이 설정(예: 200mm) 916 | - **높이:** 간격 거리(예: 10mm)를 설정합니다. 인쇄 높이가 이 값 이상으로 변경되면 혼합 비율이 한 번 변경됩니다. 917 | - **Extruders:** 프린팅에 참여하는 Extruder의 수(1~4)를 설정합니다. :warning: "압출기"가 1로 설정되면 4개의 압출기가 모두 인쇄에 참여하지만 혼합되지 않고 대신 압출기가 인쇄할 때마다 하나씩 무작위로 선택됩니다. 918 | 시작 Z가 끝 Z와 같지 않으면 LCD에 **Random: ON**이 표시됩니다. 919 | ###### ![](5.jpg) 920 | ### gcode 파일을 수정하여 랜덤 믹싱 구현 921 | 슬라이싱 소프트웨어의 "Start G-code"에 M167 명령을 추가하고 3D 모델을 단일 색상으로 슬라이싱하면 SD 카드에서 인쇄할 때 자동으로 무작위 혼합을 실현할 수 있습니다. 922 | > 923 | M167 명령 설명. 924 | M167: 무작위 믹스를 시작합니다. 925 | S[bool] - 랜덤 믹스를 활성화/비활성화합니다. 926 | A[float] - 무작위로 Z를 시작합니다. 927 | Z[float] - 임의의 Z로 끝납니다. 928 | H[float] - 혼합 속도 변경의 최소 높이입니다. 929 | E[int] - 무작위 혼합에 사용된 압출기 수입니다. 930 | 931 | 예: M167 S1 A0 Z100 H0.2 E3 932 | S1->랜덤 믹스 활성화 933 | A0-> 시작 Z 높이가 0mm입니다. 934 | Z100-> 끝 Z 높이가 100mm입니다. 935 | H0.2->0.2mm마다 색상 변경 936 | E3->3개의 압출기(압출기 #1 ~ 압출기 #3)를 사용하여 혼합합니다. 937 | 938 | ## 가상 압출기 혼합비 설정 방법 939 | LCD 제어판을 사용하거나 슬라이싱 소프트웨어의 "G 코드 시작"에 명령을 추가하여 각 가상 압출기의 혼합 비율을 설정할 수 있습니다. 940 | :warning:SD 카드에서 프린팅이 완료되거나 중단되면 머신은 자동으로 모든 가상 압출기의 혼합 비율을 기본값으로 재설정합니다. 941 | ### LCD 제어판으로 혼합 비율 설정 942 | 단계: 943 | - **제어>>믹서>>믹스>>VTOOL: x** 설정해야 하는 가상 압출기 번호를 선택합니다(x는 0에서 15 사이입니다). 944 | - **제어>>믹서>>믹스>>Extruder1~4:** Extruder #1과 Extruder #4의 비율을 조정합니다. 범위는 0 ~ 100입니다. 945 | - **Control>>Mixer>>Mix>>Comit:** 모든 Extruder의 비율을 비율에 맞게 재분배하여 가상 Extruder x에 저장합니다. 946 | ### 명령어 추가로 혼합비율 설정 947 | 가상 압출기의 혼합 비율을 설정하기 위해 슬라이싱 소프트웨어의 "시작 G 코드"에 M163 및 M164 명령을 추가할 수도 있습니다. 948 | 명령 목록은 다음과 같습니다. 949 | > 950 | M163 S0 px ; 실제 Extruder #1의 혼합비를 설정합니다. "x"는 0에서 100까지입니다. 951 | M163 S1 Py ; 실제 Extruder #2의 혼합비를 설정합니다. "y"는 0 ~ 100입니다. 952 | M163 S2 Pz ; 실제 Extruder #3의 혼합비를 설정합니다. "z"는 0~100입니다. 953 | M163 S3 Pn ; 실제 Extruder #4의 혼합비를 설정합니다. "n"은 0~100입니다. 954 | M164 SM ; 압출기의 혼합 비율을 "VTOOLm"에 저장합니다. "m"은 0에서 16입니다. 955 | 956 | 예를 들어, 슬라이싱 소프트웨어의 "Start G-code"에 아래 명령을 추가했습니다. 957 | M163 S0 P10 958 | M163 S1 P20 959 | M163 S2 P30 960 | M163 S3 P40 961 | M164 S4 962 | 963 | 그 후 VTOOL4는 혼합 비율 "E1:E2:E3:E4 = 10:20:30:40"으로 설정되었습니다. VTOOL4를 사용하면 실제 압출기 4개가 공급됩니다. 964 | 필라멘트를 10:20:30:40 비율로 사용합니다. 965 | 966 | ---- -------------------------------------------------------------------------------- /Mixing_Color/Auto_Mixing.pdf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ZONESTAR3D/Document-and-User-Guide/6c882bf9147bb04d73a380843a5e71a41a400718/Mixing_Color/Auto_Mixing.pdf -------------------------------------------------------------------------------- /Mixing_Color/BowdenExtruder.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ZONESTAR3D/Document-and-User-Guide/6c882bf9147bb04d73a380843a5e71a41a400718/Mixing_Color/BowdenExtruder.jpg -------------------------------------------------------------------------------- /Mixing_Color/M4_10c_noahs.zip: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ZONESTAR3D/Document-and-User-Guide/6c882bf9147bb04d73a380843a5e71a41a400718/Mixing_Color/M4_10c_noahs.zip -------------------------------------------------------------------------------- /Mixing_Color/M4_16c_colortower.zip: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ZONESTAR3D/Document-and-User-Guide/6c882bf9147bb04d73a380843a5e71a41a400718/Mixing_Color/M4_16c_colortower.zip -------------------------------------------------------------------------------- /Mixing_Color/M4_6c_owl.zip: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ZONESTAR3D/Document-and-User-Guide/6c882bf9147bb04d73a380843a5e71a41a400718/Mixing_Color/M4_6c_owl.zip -------------------------------------------------------------------------------- /Mixing_Color/Mixed_MultiColor.md: -------------------------------------------------------------------------------- 1 | 2 | [MIX_COLOR_GUIDE]: https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color 3 | [M4_HOTEND]: https://github.com/ZONESTAR3D/Upgrade-kit-guide/tree/main/HOTEND/M4 4 | [EN_B]: https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color#en_b 5 | [ES_B]: https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color#es_b 6 | [PT_B]: https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color#pt_b 7 | [FR_B]: https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color#fr_b 8 | [DE_B]: https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color#de_b 9 | [IT_B]: https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color#it_b 10 | [RU_B]: https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color#ru_b 11 | [JP_B]: https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color#jp_b 12 | [KR_B]: https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color#kr_b 13 | 14 | ---- 15 | ## :globe_with_meridians: Choose language 16 | [![](../lanpic/EN.png)](#en) 17 | [![](../lanpic/ES.png)](#es) 18 | [![](../lanpic/PT.png)](#pt) 19 | [![](../lanpic/FR.png)](#fr) 20 | [![](../lanpic/DE.png)](#de) 21 | [![](../lanpic/IT.png)](#it) 22 | [![](../lanpic/RU.png)](#ru) 23 | [![](../lanpic/JP.png)](#jp) 24 | [![](../lanpic/KR.png)](#kr) 25 | 26 | ---- 27 | # Mixed multi-color operation manual 28 | This guide introduce how to print 6 to 16 colors 3D model with a 4-IN-1-OUT Mixing Color Hotend. 29 | 30 | ### :warning: NOTE 31 | - **This guide is based on PrusaSlicer slicing software. How to download, install and use PrusaSlicer, please refer to [:point_right:here](https://github.com/ZONESTAR3D/Slicing-Guide/tree/master/PrusaSlicer).** 32 | - **To know more about mix color feature, please refer to [:point_right:here][MIX_COLOR_GUIDE].** 33 | - **To know more about ZONESTAR 4-IN-1-OUT mix color extruder, please refer to [:point_right:here][M4_HOTEND].** 34 | 35 | ## Slicing steps 36 | ### Step 1: Set the number of extruders 37 | ![](./slicing1.jpg) 38 | ### Step 2: Set the mixing ratios of VTOOLs 39 | Add mixing ratios of VTOOLs setting into the "Start G-code". [:page_with_curl: How to set mixing ratio of Virtual extruder][EN_B] 40 | ###### ![](./slicing2.jpg) 41 | ### :pushpin: Note 42 | You can download the setting from the bewlow link and unzip it, and then import the setting to your PrusaSlicer. 43 | - [:arrow_down: Download config file](./config_WCMY.zip) 44 | - [:clapper: Video tutorial](https://user-images.githubusercontent.com/29502731/232972117-387a9e15-f3c7-417b-aff6-d876e119b70d.mp4) 45 | ### Step 3: Assign an extruder to the components of 3d model or "painting color" to the 3d model 46 | ![](./slicing3.jpg) 47 | ### Step 4: Slicing and save gcode to SD card 48 | ### Step 5: Print the file from SD card 49 | 50 | ## Examples 51 | ### 6 color OWL 52 | ![](./owl.jpg) 53 | - **[:clapper:Slicing video tutorial](https://user-images.githubusercontent.com/29502731/232977232-4e8031b2-9142-4db2-9cef-12b85759fa17.mp4)** 54 | - **[:arrow_down:Download stl file](https://www.thingiverse.com/thing:2373415)** 55 | - **[:arrow_down:Download 3mf & gcode file](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/M4_6c_owl.zip)** 56 | ### 10 color Noahs 57 | ![](./noahs.jpg) 58 | - **[Slicing video tutorial::clapper:Part1](https://user-images.githubusercontent.com/29502731/233287512-25575666-60ff-4b08-88a2-e3ff8149599f.mp4) [:clapper:Part2](https://user-images.githubusercontent.com/29502731/233287715-8dd8517e-8260-41ec-888b-8ba28b692c27.mp4) [:clapper:Part3](https://user-images.githubusercontent.com/29502731/233287893-a31ec2ab-e4e6-4080-8a97-6ccf92502fa4.mp4)** 59 | - **[:arrow_down:Download stl file](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/noahs.zip)** 60 | - **[:arrow_down:Download 3mf & gcode file](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/M4_10c_noahs.zip)** 61 | ### 16 color tower 62 | ![](./tower.jpg) 63 | - **[:clapper:Slicing video tutorial](https://user-images.githubusercontent.com/29502731/233582725-251e2a25-62b9-4c75-b5f1-ad7929ffa192.mp4)** 64 | - **[:arrow_down:Download stl file](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/colortower_stl.zip)** 65 | - **[:arrow_down:Download 3mf & gcode file](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/M4_16c_colortower.zip)** 66 | #### :warning: Note 67 | 1. When slicing, the wipe tower (prime tower) is disabled, so the color at the boundary may be inaccurate. 68 | 2. To print this color tower, you can check the actual print color after setting the mixing ratio. 69 | 70 | ### Appendix: Color mixing ratio reference settings 71 | Here is a set of reference mixing ratio settings to mix Cyan, Magenta, and Yellow filament to another color. 72 | - **Filament color:** 73 | - E1: White 74 | - E2: Cyan 75 | - E3: Magenta 76 | - E4: Yellow 77 | - **mix ratio and extruder color:** 78 | 79 | |VTOOL number|Mixing Ratio| Color after Mixed |Extruder Color * | 80 | |:----------:|:----------:|:------------------:|:--------------------------:| 81 | | 0 | 100/0/0/0 | White | R255 G255 B255 | 82 | | 1 | 0/100/0/0 | Cyan | R0 G255 B255 | 83 | | 2 | 0/0/100/0 | Magenta | R255 G0 B255 | 84 | | 3 | 0/0/0/100 | Yellow | R255 G255 B0 | 85 | | 4 | 0/84/16/0 | Ocean-Blue | R0 G191 B255 | 86 | | 5 | 0/50/50/0 | Blue | R0 G0 B255 | 87 | | 6 | 0/17/83/0 | Violet | R169 G0 B255 | 88 | | 7 | 0/0/83/17 | Red | R255 G0 B0 | 89 | | 8 | 0/0/50/50 | Orange | R255 G159 B0 | 90 | | 9 | 0/17/0/83 | Spring-Green | R191 G255 B0 | 91 | | 10 | 0/50/0/50 | Green | R0 G255 B0 | 92 | | 11 | 0/84/0/16 | Turquoise | R0 G255 B191 | 93 | | 12 | 75/0/25/5 | skin | R255 G210 B255 | 94 | | 13 | 0/25/50/25 | Magenta-Brown | R106 G83 B83 | 95 | | 14 | 0/25/25/50 | Yellow-Brown | R106 G106 B83 | 96 | | 15 | 0/33/33/34 | Brown | R83 G83 B83 | 97 | 98 | **\*Extruder color:** The RGB value is used to set the extruder color in the slicing software, and it is only used to distinguish different parts of the 3D model, it isn't the actual printed color. 99 | ###### ![](./extrudercolor.jpg) 100 | - **The following figure shows the mixed printing results according to the above ratio.** 101 | ###### ![](./16ColorTower.jpg) 102 | - **Gcodes list:** 103 | You can copy the below to the "Start G-code" in slicing software to set the mixing ratios of the virtual extruders. 104 | 105 | 106 | > 107 | ;White 108 | M163 S0 P100 109 | M163 S1 P0 110 | M163 S2 P0 111 | M163 S3 P0 112 | M164 S0 113 | ;Cyan 114 | M163 S0 P0 115 | M163 S1 P100 116 | M163 S2 P0 117 | M163 S3 P0 118 | M164 S1 119 | ;Magenta 120 | M163 S0 P0 121 | M163 S1 P0 122 | M163 S2 P100 123 | M163 S3 P0 124 | M164 S2 125 | ;Yellow 126 | M163 S0 P0 127 | M163 S1 P0 128 | M163 S2 P0 129 | M163 S3 P100 130 | M164 S3 131 | ;Ocean-Blue 132 | M163 S0 P0 133 | M163 S1 P83 134 | M163 S2 P17 135 | M163 S3 P0 136 | M164 S4 137 | ;Blue 138 | M163 S0 P0 139 | M163 S1 P50 140 | M163 S2 P50 141 | M163 S3 P0 142 | M164 S5 143 | ;Violet 144 | M163 S0 P0 145 | M163 S1 P17 146 | M163 S2 P83 147 | M163 S3 P0 148 | M164 S6 149 | ;Red 150 | M163 S0 P0 151 | M163 S1 P0 152 | M163 S2 P83 153 | M163 S3 P17 154 | M164 S7 155 | ;Orange 156 | M163 S0 P0 157 | M163 S1 P0 158 | M163 S2 P50 159 | M163 S3 P50 160 | M164 S8 161 | ;Spring-Green 162 | M163 S0 P0 163 | M163 S1 P17 164 | M163 S2 P0 165 | M163 S3 P83 166 | M164 S9 167 | ;Green 168 | M163 S0 P0 169 | M163 S1 P50 170 | M163 S2 P0 171 | M163 S3 P50 172 | M164 S10 173 | ;Turquoise 174 | M163 S0 P0 175 | M163 S1 P83 176 | M163 S2 P0 177 | M163 S3 P17 178 | M164 S11 179 | ;skin 180 | M163 S0 P18 181 | M163 S1 P0 182 | M163 S2 P5 183 | M163 S3 P1 184 | M164 S12 185 | ;Magenta-Brown 186 | M163 S0 P0 187 | M163 S1 P25 188 | M163 S2 P50 189 | M163 S3 P25 190 | M164 S13 191 | ;Yellow-Brown 192 | M163 S0 P0 193 | M163 S1 P25 194 | M163 S2 P25 195 | M163 S3 P50 196 | M164 S14 197 | ;Brown 198 | M163 S0 P0 199 | M163 S0 P33 200 | M163 S1 P33 201 | M163 S2 P34 202 | M164 S15 203 | 204 | ---- 205 | ![](../lanpic/ES.png) 206 | # Manual de operación multicolor mixto [:arrow_heading_up:](#choose-language) 207 | Esta guía presenta cómo imprimir un modelo 3D de 6 a 16 colores con un hotend de mezcla de colores 4 EN 1 SALIDA. 208 | 209 | ### :warning: NOTA 210 | - **Esta guía está basada en el software de corte PrusaSlicer. Para descargar, instalar y utilizar PrusaSlicer, consulte [:point_right:aquí][ES_B].** 211 | - **Para obtener más información sobre la función de mezcla de colores, consulte [:point_right:aquí][MIX_COLOR_GUIDE].** 212 | - **Para saber más sobre la extrusora de colores mezclados ZONESTAR 4-IN-1-OUT, consulte [:point_right:aquí][M4_HOTEND].** 213 | 214 | ## Pasos de corte 215 | ### Paso 1: Establecer el número de extrusores 216 | ![](./slicing1.jpg) 217 | ### Paso 2: Establecer las proporciones de mezcla de VTOOL 218 | Agregue proporciones de mezcla de la configuración de VTOOL en el "código G de inicio". [:page_with_curl: Cómo configurar la proporción de mezcla del extrusor virtual](#cómo-configurar-la-proporción-de-mezcla-del-extrusor-virtual) 219 | ![](./slicing2.jpg) 220 | ### :pushpin: Nota 221 | Puede descargar la configuración desde el siguiente enlace, descomprimirla y luego importarla a su PrusaSlicer. 222 | - [:arrow_down: Descargar archivo de configuración](./config_WCMY.zip) 223 | - [:clapper: vídeo tutorial](https://user-images.githubusercontent.com/29502731/232972117-387a9e15-f3c7-417b-aff6-d876e119b70d.mp4) 224 | ### Paso 3: Asigne una extrusora a los componentes del modelo 3D o "color de pintura" al modelo 3D 225 | ![](./slicing3.jpg) 226 | ### Paso 4: Cortar y guardar gcode en la tarjeta SD 227 | ### Paso 5: Imprima el archivo desde la tarjeta SD 228 | 229 | ## Ejemplos 230 | ### BÚHO de 6 colores 231 | ![](./owl.jpg) 232 | - **[:clapper:videotutorial de corte](https://user-images.githubusercontent.com/29502731/232977232-4e8031b2-9142-4db2-9cef-12b85759fa17.mp4)** 233 | - **[:arrow_down:Descargar archivo stl](https://www.thingiverse.com/thing:2373415)** 234 | - **[:arrow_down:Descargar archivo 3mf y gcode](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/M4_6c_owl.zip)** 235 | ### 10 Noé de colores 236 | ![](./noahs.jpg) 237 | - **[Video tutorial de corte::clapper:Part1](https://user-images.githubusercontent.com/29502731/233287512-25575666-60ff-4b08-88a2-e3ff8149599f.mp4) [:clapper:Part2](https ://user-images.githubusercontent.com/29502731/233287715-8dd8517e-8260-41ec-888b-8ba28b692c27.mp4) [:clapper:Part3](https://user-images.githubusercontent.com/29502731/233287893- a31ec2ab-e4e6-4080-8a97-6ccf92502fa4.mp4)** 238 | - **[:arrow_down:Descargar archivo stl](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/noahs.zip)** 239 | - **[:arrow_down:Descargar archivo 3mf y gcode](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/M4_10c_noahs.zip)** 240 | ### Torre de 16 colores 241 | ![](./tower.jpg) 242 | - **[:clapper: vídeo tutorial sobre corte](https://user-images.githubusercontent.com/29502731/233582725-251e2a25-62b9-4c75-b5f1-ad7929ffa192.mp4)** 243 | - **[:arrow_down:Descargar archivo stl](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/colortower_stl.zip)** 244 | - **[:arrow_down:Descargar archivo 3mf y gcode](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/M4_16c_colortower.zip)** 245 | #### :warning: Nota 246 | 1. Al cortar, la torre de limpieza (torre principal) está desactivada, por lo que el color en el límite puede ser inexacto. 247 | 2. Para imprimir esta torre de color, puede verificar el color de impresión real después de configurar la proporción de mezcla. 248 | 249 | ### Apéndice: Configuración de referencia de proporción de mezcla de colores 250 | Aquí hay un conjunto de configuraciones de proporciones de mezcla de referencia para mezclar filamentos cian, magenta y amarillo con otro color. 251 | - **Color del filamento:** 252 | - E1: Blanco 253 | - E2: cian 254 | - E3: Magenta 255 | - E4: Amarillo 256 | - **proporción de mezcla y color del extrusor:** 257 | 258 | |VTOOL number|Mixing Ratio| Color after Mixed |Extruder Color * | 259 | |:----------:|:----------:|:------------------:|:--------------------------:| 260 | | 0 | 100/0/0/0 | White | R255 G255 B255 | 261 | | 1 | 0/100/0/0 | Cyan | R0 G255 B255 | 262 | | 2 | 0/0/100/0 | Magenta | R255 G0 B255 | 263 | | 3 | 0/0/0/100 | Yellow | R255 G255 B0 | 264 | | 4 | 0/84/16/0 | Ocean-Blue | R0 G191 B255 | 265 | | 5 | 0/50/50/0 | Blue | R0 G0 B255 | 266 | | 6 | 0/17/83/0 | Violet | R169 G0 B255 | 267 | | 7 | 0/0/83/17 | Red | R255 G0 B0 | 268 | | 8 | 0/0/50/50 | Orange | R255 G159 B0 | 269 | | 9 | 0/17/0/83 | Spring-Green | R191 G255 B0 | 270 | | 10 | 0/50/0/50 | Green | R0 G255 B0 | 271 | | 11 | 0/84/0/16 | Turquoise | R0 G255 B191 | 272 | | 12 | 75/0/25/5 | skin | R255 G210 B255 | 273 | | 13 | 0/25/50/25 | Magenta-Brown | R106 G83 B83 | 274 | | 14 | 0/25/25/50 | Yellow-Brown | R106 G106 B83 | 275 | | 15 | 0/33/33/34 | Brown | R83 G83 B83 | 276 | 277 | **\*Color del extrusor:** El valor RGB se usa para configurar el color del extrusor en el software de corte y solo se usa para distinguir diferentes partes del modelo 3D, no es el color impreso real. 278 | ###### ![](./extrudercolor.jpg) 279 | - **La siguiente figura muestra los resultados de impresión mixtos según la proporción anterior.** 280 | ###### ![](./16ColorTower.jpg) 281 | - [:point_up: **Lista de códigos G:**](#_gcode_list) 282 | Puede copiar lo siguiente al "código G de inicio" en el software de corte para establecer las proporciones de mezcla de las extrusoras virtuales. 283 | 284 | ---- 285 | ![](../lanpic/PT.png) 286 | # Manual de operação multicolorido misto [:arrow_heading_up:](#choose-language) 287 | Este guia apresenta como imprimir modelos 3D de 6 a 16 cores com um Hotend de mistura de cores 4-IN-1-OUT. 288 | 289 | ### :warning: NOTA 290 | - **Este guia é baseado no software de fatiamento PrusaSlicer. Como baixar, instalar e usar o PrusaSlicer, consulte [:point_right:here](https://github.com/ZONESTAR3D/Slicing-Guide/tree/master/PrusaSlicer).** 291 | - **Para saber mais sobre o recurso de mistura de cores, consulte [:point_right:aqui][MIX_COLOR_GUIDE].** 292 | - **Para saber mais sobre a extrusora de cores misturadas ZONESTAR 4-IN-1-OUT, consulte [:point_right:aqui][M4_HOTEND].** 293 | 294 | ## Etapas de fatiamento 295 | ### Etapa 1: Defina o número de extrusoras 296 | ![](./slicing1.jpg) 297 | ### Etapa 2: Definir as proporções de mistura dos VTOOLs 298 | Adicione proporções de mistura de configuração de VTOOLs no "Código G inicial". [:page_with_curl: Como definir a taxa de mistura da extrusora virtual][PT_B] 299 | ###### ![](./slicing2.jpg) 300 | ### :pushpin:Nota 301 | Você pode baixar a configuração no link abaixo, descompactá-la e, em seguida, importar a configuração para o seu PrusaSlicer. 302 | - [:arrow_down: Baixar arquivo de configuração](./config_WCMY.zip) 303 | - [:clapper: Tutorial em vídeo](https://user-images.githubusercontent.com/29502731/232972117-387a9e15-f3c7-417b-aff6-d876e119b70d.mp4) 304 | ### Etapa 3: Atribuir uma extrusora aos componentes do modelo 3D ou "cor de pintura" ao modelo 3D 305 | ![](./slicing3.jpg) 306 | ### Etapa 4: Fatiar e salvar o gcode no cartão SD 307 | ### Etapa 5: Imprima o arquivo do cartão SD 308 | 309 | ## Exemplos 310 | ### CORUJA de 6 cores 311 | ![](./owl.jpg) 312 | - **[:clapper:Tutorial em vídeo sobre como fatiar](https://user-images.githubusercontent.com/29502731/232977232-4e8031b2-9142-4db2-9cef-12b85759fa17.mp4)** 313 | - **[:arrow_down:Baixar arquivo stl](https://www.thingiverse.com/thing:2373415)** 314 | - **[:arrow_down:Baixe o arquivo 3mf e gcode](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/M4_6c_owl.zip)** 315 | ### Noahs de 10 cores 316 | ![](./noahs.jpg) 317 | - **[Tutorial em vídeo sobre como fatiar::clapper:Part1](https://user-images.githubusercontent.com/29502731/233287512-25575666-60ff-4b08-88a2-e3ff8149599f.mp4) [:clapper:Part2](https ://user-images.githubusercontent.com/29502731/233287715-8dd8517e-8260-41ec-888b-8ba28b692c27.mp4) [:clapper:Part3](https://user-images.githubusercontent.com/29502731/233287893- a31ec2ab-e4e6-4080-8a97-6ccf92502fa4.mp4)** 318 | - **[:arrow_down:Baixar arquivo stl](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/noahs.zip)** 319 | - **[:arrow_down:Baixe o arquivo 3mf e gcode](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/M4_10c_noahs.zip)** 320 | ### torre de 16 cores 321 | ![](./torre.jpg) 322 | - **[:clapper:Tutorial em vídeo sobre como fatiar](https://user-images.githubusercontent.com/29502731/233582725-251e2a25-62b9-4c75-b5f1-ad7929ffa192.mp4)** 323 | - **[:arrow_down:Baixar arquivo stl](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/colortower_stl.zip)** 324 | - **[:arrow_down:Baixe o arquivo 3mf e gcode](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/M4_16c_colortower.zip)** 325 | #### :warning: Nota 326 | 1. Ao fatiar, a torre de limpeza (torre principal) é desativada, portanto a cor no limite pode ficar imprecisa. 327 | 2. Para imprimir esta torre de cores, você pode verificar a cor de impressão real após definir a proporção de mistura. 328 | 329 | ### Apêndice: Configurações de referência da proporção de mistura de cores 330 | Aqui está um conjunto de configurações de proporção de mistura de referência para misturar filamentos Ciano, Magenta e Amarelo com outra cor. 331 | - **Cor do filamento:** 332 | - E1: Branco 333 | - E2: Ciano 334 | - E3: Magenta 335 | - E4: Amarelo 336 | - **proporção de mistura e cor da extrusora:** 337 | 338 | |Número VTOOL|Proporção de mistura| Cor após mistura |Cor da extrusora * | 339 | |:----------:|:----------:|:------------------:|:--------------------------:| 340 | | 0 | 100/0/0/0 | Branco | R255 G255 B255 | 341 | | 1 | 0/100/0/0 | Ciano | R0 G255 B255 | 342 | | 2 | 0/0/100/0 | Magenta | R255 G0 B255 | 343 | | 3 | 0/0/0/100 | Amarelo | R255 G255 B0 | 344 | | 4 | 0/84/16/0 | Azul oceano | R0 G191 B255 | 345 | | 5 | 0/50/50/0 | Azul | R0 G0 B255 | 346 | | 6 | 17/0/83/0 | Violeta | R169 G0 B255 | 347 | | 7 | 0/0/83/17 | Vermelho | R255 G0 B0 | 348 | | 8 | 0/0/50/50 | Laranja | R255 G159 B0 | 349 | | 9 | 17/0/0/83 | Primavera-Verde | R191 G255 B0 | 350 | | 10 | 0/50/0/50 | Verde | R0 G255 B0 | 351 | | 11 | 0/84/0/16 | Turquesa | R0 G255 B191 | 352 | | 12 | 75/0/25/5 | pele | R255 G210 B255 | 353 | | 13 | 25/0/50/25 | Magenta-Marrom | R106 G83 B83 | 354 | | 14 | 25/0/25/50 | Amarelo-Marrom | R106 G106 B83 | 355 | | 15 | 0/33/33/34 | Marrom | R83 G83 B83 | 356 | 357 | **\*Cor da extrusora:** O valor RGB é usado para definir a cor da extrusora no software de fatiamento e é usado apenas para distinguir diferentes partes do modelo 3D, não é a cor impressa real. 358 | ###### ![](./extrudercolor.jpg) 359 | - **A figura a seguir mostra os resultados de impressão mistos de acordo com a proporção acima.** 360 | ###### ![](./16ColorTower.jpg) 361 | - [:point_up: **Lista de códigos G:**](#_gcode_list) 362 | Você pode copiar o texto abaixo para o "Iniciar código G" no software de fatiamento para definir as proporções de mistura das extrusoras virtuais. 363 | 364 | ---- 365 | ![](../lanpic/FR.png) 366 | # Manuel d'utilisation multicolore mixte [:arrow_heading_up:](#choose-language) 367 | Ce guide explique comment imprimer un modèle 3D de 6 à 16 couleurs avec un Hotend de mélange de couleurs 4-IN-1-OUT. 368 | 369 | ### :warning: REMARQUE 370 | - **Ce guide est basé sur le logiciel de découpage PrusaSlicer. Comment télécharger, installer et utiliser PrusaSlicer, veuillez vous référer à [:point_right:here](https://github.com/ZONESTAR3D/Slicing-Guide/tree/master/PrusaSlicer).** 371 | - **Pour en savoir plus sur la fonctionnalité de mélange de couleurs, veuillez vous référer à [:point_right:here][MIX_COLOR_GUIDE].** 372 | - **Pour en savoir plus sur l'extrudeuse de couleurs mélangées ZONESTAR 4-IN-1-OUT, veuillez vous référer à [:point_right:here][M4_HOTEND].** 373 | 374 | ## Étapes de découpage 375 | ### Étape 1 : Définir le nombre d'extrudeuses 376 | ![](./slicing1.jpg) 377 | ### Étape 2 : Définir les taux de mélange des VTOOL 378 | Ajoutez les ratios de mélange des paramètres VTOOL dans le "Démarrer le G-code". [:page_with_curl : Comment définir le rapport de mélange de l'extrudeuse virtuelle][EN_B] 379 | ###### ![](./slicing2.jpg) 380 | ### :pushpin: Remarque 381 | Vous pouvez télécharger le paramètre à partir du lien ci-dessous et le décompresser, puis importer le paramètre sur votre PrusaSlicer. 382 | - [:arrow_down: Télécharger le fichier de configuration](./config_WCMY.zip) 383 | - [:clapper: Tutoriel vidéo](https://user-images.githubusercontent.com/29502731/232972117-387a9e15-f3c7-417b-aff6-d876e119b70d.mp4) 384 | ### Étape 3 : Attribuez une extrudeuse aux composants du modèle 3D ou une "couleur de peinture" au modèle 3D 385 | ![](./slicing3.jpg) 386 | ### Étape 4 : Découper et enregistrer le gcode sur la carte SD 387 | ### Étape 5 : Imprimez le fichier depuis la carte SD 388 | 389 | ## Exemples 390 | ### CHOUETTE 6 couleurs 391 | ![](./hibou.jpg) 392 | - **[:clapper: Tutoriel vidéo sur le découpage](https://user-images.githubusercontent.com/29502731/232977232-4e8031b2-9142-4db2-9cef-12b85759fa17.mp4)** 393 | - **[:arrow_down: Télécharger le fichier stl](https://www.thingverse.com/thing:2373415)** 394 | - **[:arrow_down: Télécharger le fichier 3mf et gcode](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/M4_6c_owl.zip)** 395 | ### Noé 10 couleurs 396 | ![](./noahs.jpg) 397 | - **[Tutoriel vidéo sur le découpage ::clapper:Part1](https://user-images.githubusercontent.com/29502731/233287512-25575666-60ff-4b08-88a2-e3ff8149599f.mp4) [:clapper:Part2](https ://user-images.githubusercontent.com/29502731/233287715-8dd8517e-8260-41ec-888b-8ba28b692c27.mp4) [:clapper:Part3](https://user-images.githubusercontent.com/29502731/233287893- a31ec2ab-e4e6-4080-8a97-6ccf92502fa4.mp4)** 398 | - **[:arrow_down: Télécharger le fichier stl](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/noahs.zip)** 399 | - **[:arrow_down: Télécharger le fichier 3mf et gcode](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/M4_10c_noahs.zip)** 400 | ### Tour de 16 couleurs 401 | ![](./tour.jpg) 402 | - **[:clapper: Tutoriel vidéo sur le découpage](https://user-images.githubusercontent.com/29502731/233582725-251e2a25-62b9-4c75-b5f1-ad7929ffa192.mp4)** 403 | - **[:arrow_down: Télécharger le fichier stl](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/colortower_stl.zip)** 404 | - **[:arrow_down: Télécharger le fichier 3mf et gcode](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/M4_16c_colortower.zip)** 405 | #### :warning: Remarque 406 | 1. Lors du découpage, la tour d'effacement (tour principale) est désactivée, de sorte que la couleur à la limite peut être inexacte. 407 | 2. Pour imprimer cette tour de couleur, vous pouvez vérifier la couleur d'impression réelle après avoir défini le rapport de mélange. 408 | 409 | ### Annexe: Paramètres de référence du rapport de mélange des couleurs 410 | Voici un ensemble de paramètres de rapport de mélange de référence pour mélanger les filaments cyan, magenta et jaune à une autre couleur. 411 | - **Couleur du filament :** 412 | - E1 : Blanc 413 | - E2 : Cyan 414 | - E3 : Magenta 415 | - E4 : Jaune 416 | - **rapport de mélange et couleur de l'extrudeuse :** 417 | 418 | |Número VTOOL|Proporção de mistura| Cor após mistura |Cor da extrusora * | 419 | |:----------:|:----------:|:------------------:|:--------------------------:| 420 | | 0 | 100/0/0/0 | Branco | R255 G255 B255 | 421 | | 1 | 0/100/0/0 | Ciano | R0 G255 B255 | 422 | | 2 | 0/0/100/0 | Magenta | R255 G0 B255 | 423 | | 3 | 0/0/0/100 | Amarelo | R255 G255 B0 | 424 | | 4 | 0/84/16/0 | Azul oceano | R0 G191 B255 | 425 | | 5 | 0/50/50/0 | Azul | R0 G0 B255 | 426 | | 6 | 17/0/83/0 | Violeta | R169 G0 B255 | 427 | | 7 | 0/0/83/17 | Vermelho | R255 G0 B0 | 428 | | 8 | 0/0/50/50 | Laranja | R255 G159 B0 | 429 | | 9 | 17/0/0/83 | Primavera-Verde | R191 G255 B0 | 430 | | 10 | 0/50/0/50 | Verde | R0 G255 B0 | 431 | | 11 | 0/84/0/16 | Turquesa | R0 G255 B191 | 432 | | 12 | 75/0/25/5 | pele | R255 G210 B255 | 433 | | 13 | 25/0/50/25 | Magenta-Marrom | R106 G83 B83 | 434 | | 14 | 25/0/25/50 | Amarelo-Marrom | R106 G106 B83 | 435 | | 15 | 0/33/33/34 | Marrom | R83 G83 B83 | 436 | 437 | **\*Cor da extrusora:** O valor RGB é usado para configurar a cor da extrusora no software de corte e apenas é usado para distinguir diferentes partes do modelo 3D, não é a cor impressa real. 438 | ###### ![](./extrudercolor.jpg) 439 | - **A próxima figura mostra os resultados da impressão mixtos de acordo com a proporção anterior.** 440 | ###### ![](./16ColorTower.jpg) 441 | - [:point_up: **Lista de códigos G:**](#_gcode_list) 442 | Você pode copiar o próximo código G de início no software de corte para estabelecer as proporções da mistura das extrusoras virtuais. 443 | 444 | ---- 445 | ![](../lanpic/DE.png) 446 | # Bedienungsanleitung für gemischte Mehrfarben [:arrow_heading_up:](#choose-language) 447 | Diese Anleitung zeigt, wie man mit einem 4-IN-1-OUT-Mixing-Color-Hotend ein 3D-Modell mit 6 bis 16 Farben druckt. 448 | 449 | ### :warning: HINWEIS 450 | - **Diese Anleitung basiert auf der Slicing-Software PrusaSlicer. Wie Sie PrusaSlicer herunterladen, installieren und verwenden, erfahren Sie [:point_right:hier](https://github.com/ZONESTAR3D/Slicing-Guide/tree/master/PrusaSlicer).** 451 | - **Weitere Informationen zur Mischfarbenfunktion finden Sie [:point_right:hier][MIX_COLOR_GUIDE].** 452 | - **Weitere Informationen zum ZONESTAR 4-IN-1-OUT-Mischfarbenextruder finden Sie [:point_right:hier][M4_HOTEND].** 453 | 454 | ## Slicing-Schritte 455 | ### Schritt 1: Anzahl der Extruder festlegen 456 | ![](./slicing1.jpg) 457 | ### Schritt 2: Mischverhältnisse der VTOOLs festlegen 458 | Fügen Sie die Mischverhältnisse der VTOOLs-Einstellung in den „Start-G-Code“ ein. [:page_with_curl: So legen Sie das Mischverhältnis des virtuellen Extruders fest][EN_B] 459 | ###### ![](./slicing2.jpg) 460 | ### :pushpin: Hinweis 461 | Sie können die Einstellung über den folgenden Link herunterladen, entpacken und dann in Ihren PrusaSlicer importieren. 462 | - [:arrow_down: Konfigurationsdatei herunterladen](./config_WCMY.zip) 463 | - [:clapper: Video-Tutorial](https://user-images.githubusercontent.com/29502731/232972117-387a9e15-f3c7-417b-aff6-d876e119b70d.mp4) 464 | ### Schritt 3: Den Komponenten des 3D-Modells einen Extruder oder dem 3D-Modell eine „Malfarbe“ zuweisen 465 | ![](./slicing3.jpg) 466 | ### Schritt 4: Slicen und G-Code auf SD-Karte speichern 467 | ### Schritt 5: Die Datei von der SD-Karte drucken 468 | 469 | ## Beispiele 470 | ### 6-Farben-OWL 471 | ![](./owl.jpg) 472 | - **[:clapper: Slicing-Video Tutorial](https://user-images.githubusercontent.com/29502731/232977232-4e8031b2-9142-4db2-9cef-12b85759fa17.mp4)** 473 | - **[:arrow_down: STL-Datei herunterladen](https://www.thingiverse.com/thing:2373415)** 474 | - **[:arrow_down: 3mf- und Gcode-Datei herunterladen](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/M4_6c_owl.zip)** 475 | ### 10-farbige Noahs 476 | ![](./noahs.jpg) 477 | - **[Video zum Schneiden Tutorial::clapper:Teil1](https://user-images.githubusercontent.com/29502731/233287512-25575666-60ff-4b08-88a2-e3ff8149599f.mp4) [:clapper:Teil2](https://user-images.githubusercontent.com/29502731/233287715-8dd8517e-8260-41ec-888b-8ba28b692c27.mp4) [:clapper:Teil3](https://user-images.githubusercontent.com/29502731/233287893-a31ec2ab-e4e6-4080-8a97-6ccf92502fa4.mp4)** 478 | - **[:arrow_down: stl herunterladen Datei](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/noahs.zip)** 479 | - **[:arrow_down: 3mf- und Gcode-Datei herunterladen](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/M4_10c_noahs.zip)** 480 | ### 16-Farben-Turm 481 | ![](./tower.jpg) 482 | - **[:clapper: Video-Tutorial zum Schneiden](https://user-images.githubusercontent.com/29502731/233582725-251e2a25-62b9-4c75-b5f1-ad7929ffa192.mp4)** 483 | - **[:arrow_down: stl herunterladen Datei](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/colortower_stl.zip)** 484 | - **[:arrow_down: 3mf- und Gcode-Datei herunterladen](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/M4_16c_colortower.zip)** 485 | #### :warning: Hinweis 486 | 1. Beim Slicen ist der Wischturm (Prime Tower) deaktiviert, daher kann die Farbe an der Grenze ungenau sein. 487 | 2. Um diesen Farbturm zu drucken, können Sie die tatsächliche Druckfarbe überprüfen, nachdem Sie das Mischverhältnis eingestellt haben. 488 | 489 | ### Anhang: Referenzeinstellungen für Farbmischverhältnisse 490 | Hier ist eine Reihe von Referenzeinstellungen für Mischverhältnisse, um Cyan-, Magenta- und Gelbfilament mit einer anderen Farbe zu mischen. 491 | - **Filamentfarbe:** 492 | - E1: Weiß 493 | - E2: Cyan 494 | - E3: Magenta 495 | - E4: Gelb 496 | - **Mischungsverhältnis und Extruderfarbe:** 497 | 498 | |VTOOL-Nummer|Mischverhältnis| Farbe nach dem Mischen |Extruderfarbe * | 499 | |:----------:|:----------:|:------------------:|:---------------------------:| 500 | | 0 | 100/0/0/0 | Weiß | R255 G255 B255 | 501 | | 1 | 0/100/0/0 | Cyan | R0 G255 B255 | 502 | | 2 | 0/0/100/0 | Magenta | R255 G0 B255 | 503 | | 3 | 0/0/0/100 | Gelb | R255 G255 B0 | 504 | | 4 | 0/84/16/0 | Ozeanblau | R0 G191 B255 | 505 | | 5 | 0/50/50/0 | Blau | R0 G0 B255 | 506 | | 6 | 0/17/83/0 | Violett | R169 G0 B255 | 507 | | 7 | 0/0/83/17 | Rot | R255 G0 B0 | 508 | | 8 | 0/0/50/50 | Orange | R255 G159 B0 | 509 | | 9 | 0/17/0/83 | Frühlingsgrün | R191 G255 B0 | 510 | | 10 | 0/50/0/50 | Grün | R0 G255 B0 | 511 | | 11 | 0/84/0/16 | Türkis | R0 G255 B191 | 512 | | 12 | 75/0/25/5 | haut | R255 G210 B255 | 513 | | 13 | 0/25/50/25 | Magentabraun | R106 G83 B83 | 514 | | 14 | 0/25/25/50 | Gelbbraun | R106 G106 B83 | 515 | | 15 | 0/33/33/34 | Braun | R83 G83 B83 | 516 | 517 | **\*Extruderfarbe:** Der RGB-Wert wird verwendet, um die Extruderfarbe in der Schneidesoftware zu konfigurieren und wird nur verwendet, um die verschiedenen Teile des 3D-Modells zu unterscheiden. Es handelt sich nicht um die tatsächlich gedruckte Farbe. 518 | ###### ![](./extrudercolor.jpg) 519 | - **Die folgende Abbildung zeigt die Ergebnisse des Mischdrucks nach dem vorherigen Verhältnis.** 520 | ###### ![](./16ColorTower.jpg) 521 | - [:point_up: **G-Codeliste:**](#_gcode_list) 522 | Sie können das Folgende in den „Startcode G“ der Schnittsoftware kopieren, um die Verteilung der virtuellen Extruder festzulegen. 523 | 524 | ---- 525 | ![](../lanpic/IT.png) 526 | # Manuale operativo multicolore misto [:arrow_heading_up:](#scegli-lingua) 527 | Questa guida spiega come stampare un modello 3D da 6 a 16 colori con un hotend di miscelazione colori 4-IN-1-OUT. 528 | 529 | ### :warning: NOTA 530 | - **Questa guida è basata sul software di slicing PrusaSlicer. Per scaricare, installare e utilizzare PrusaSlicer fare riferimento a [:point_right: qui](https://github.com/ZONESTAR3D/Slicing-Guide/tree/master/PrusaSlicer).** 531 | - **Per saperne di più sulla funzionalità Mix Color, fare riferimento a [:point_right:qui][MIX_COLOR_GUIDE].** 532 | - **Per saperne di più sull'estrusore di colori misti ZONESTAR 4-IN-1-OUT, fare riferimento a [:point_right:qui][M4_HOTEND].** 533 | 534 | ## Passaggi per affettare 535 | ### Passaggio 1: imposta il numero di estrusori 536 | ![](./slicing1.jpg) 537 | ### Passaggio 2: impostare i rapporti di miscelazione dei VTOOL 538 | Aggiungi i rapporti di miscelazione delle impostazioni VTOOL nel "Codice G iniziale". [:page_with_curl: Come impostare il rapporto di miscelazione dell'estrusore virtuale][EN_B] 539 | ###### ![](./slicing2.jpg) 540 | ### :pushpin: Nota 541 | Puoi scaricare l'impostazione dal link sottostante e decomprimerla, quindi importare l'impostazione sul tuo PrusaSlicer. 542 | - [:arrow_down: Scarica il file di configurazione](./config_WCMY.zip) 543 | - [:clapper: Tutorial video](https://user-images.githubusercontent.com/29502731/232972117-387a9e15-f3c7-417b-aff6-d876e119b70d.mp4) 544 | ### Passaggio 3: assegna un estrusore ai componenti del modello 3D o un "colore di pittura" al modello 3D 545 | ![](./slicing3.jpg) 546 | ### Passaggio 4: suddividere e salvare il gcode sulla scheda SD 547 | ### Passaggio 5: stampare il file dalla scheda SD 548 | 549 | ## Esempi 550 | ### GUFO a 6 colori 551 | ![](./gufo.jpg) 552 | - **[:clapper: Tutorial video sull'affettatura](https://user-images.githubusercontent.com/29502731/232977232-4e8031b2-9142-4db2-9cef-12b85759fa17.mp4)** 553 | - **[:arrow_down: Scarica file stl](https://www.thingiverse.com/thing:2373415)** 554 | - **[:arrow_down: Scarica file 3mf e gcode](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/M4_6c_owl.zip)** 555 | ### Noè a 10 colori 556 | ![](./noahs.jpg) 557 | - **[Tutorial video sull'affettatura::clapper:Part1](https://user-images.githubusercontent.com/29502731/233287512-25575666-60ff-4b08-88a2-e3ff8149599f.mp4) [:clapper:Part2](https ://user-images.githubusercontent.com/29502731/233287715-8dd8517e-8260-41ec-888b-8ba28b692c27.mp4) [:clapper:Part3](https://user-images.githubusercontent.com/29502731/233287893- a31ec2ab-e4e6-4080-8a97-6ccf92502fa4.mp4)** 558 | - **[:arrow_down: Scarica file stl](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/noahs.zip)** 559 | - **[:arrow_down: Scarica file 3mf e gcode](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/M4_10c_noahs.zip)** 560 | ### Torre a 16 colori 561 | ![](./torre.jpg) 562 | - **[:clapper: Tutorial video sull'affettatura](https://user-images.githubusercontent.com/29502731/233582725-251e2a25-62b9-4c75-b5f1-ad7929ffa192.mp4)** 563 | - **[:arrow_down: Scarica file stl](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/colortower_stl.zip)** 564 | - **[:arrow_down: Scarica file 3mf e gcode](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/M4_16c_colortower.zip)** 565 | #### :warning: Nota 566 | 1. Durante il taglio, la torre di pulizia (torre principale) è disabilitata, quindi il colore al confine potrebbe essere impreciso. 567 | 2. Per stampare questa torre dei colori, è possibile controllare il colore di stampa effettivo dopo aver impostato il rapporto di miscelazione. 568 | 569 | ### Appendice: impostazioni di riferimento del rapporto di miscelazione dei colori 570 | Ecco una serie di impostazioni del rapporto di miscelazione di riferimento per miscelare il filamento ciano, magenta e giallo con un altro colore. 571 | - **Colore filamento:** 572 | - E1: bianco 573 | - E2: ciano 574 | -E3: Magenta 575 | - E4: Giallo 576 | - **Rapporto di miscelazione e colore dell'estrusore:** 577 | 578 | |Numero VTOOL|Rapporto di miscelazione| Colore dopo la miscelazione |Colore estrusore * | 579 | |:----------:|:----------:|:------------:|:-------------------------:| 580 | | 0| 100/0/0/0 | Bianco | R255 G255 B255 | 581 | | 1| 0/100/0/0 | Ciano | R0 G255 B255 | 582 | | 2| 0/0/100/0 | Magenta | R255 G0 B255 | 583 | | 3| 0/0/0/100 | Giallo | R255 G255 B0| 584 | | 4| 0/84/16/0 | Blu oceano | R0 G191 B255 | 585 | | 5| 0/50/50/0 | Blu | R0 G0 B255 | 586 | | 6| 17/0/83/0 | Viola | R169 G0 B255 | 587 | | 7| 0/0/83/17 | Rosso | R255 G0 B0 | 588 | | 8| 0/0/50/50 | Arancione | R255 G159 B0 | 589 | | 9| 17/0/0/83 | Verde primavera | R191 G255 B0 | 590 | | 10| 0/50/0/50 | Verde | R0 G255 B0 | 591 | | 11| 0/84/0/16 | Turchese | R0 G255 B191 | 592 | | 12| 75/0/25/5 | pelle | R255 G210 B255 | 593 | | 13| 0/25/50/25 | Magenta-Marrone | R106 G83 B83 | 594 | | 14| 0/25/25/50 | Giallo-Marrone | R106 G106 B83 | 595 | | 15| 0/33/33/34 | Marrone | R83 G83 B83 | 596 | 597 | **\*Colore dell'estrusore:** Il valore RGB viene utilizzato per configurare il colore dell'estrusore nel software di corte e viene utilizzato solo per distinguere le diverse parti del modello 3D, non è il colore stampato reale. 598 | ###### ![](./extrudercolor.jpg) 599 | - **La figura successiva mostra i risultati della stampa mista secondo la proporzione precedente.** 600 | ###### ![](./16ColorTower.jpg) 601 | - [:point_up: **Elenco codici G:**](#_gcode_list) 602 | Puoi copiare il successivo nel "codice G di inizio" nel software di corte per stabilire le proporzioni del mixcla degli estrusori virtuali. 603 | 604 | ---- 605 | ![](../lanpic/RU.png) 606 | # Руководство по эксплуатации смешанной многоцветной печати [:arrow_heading_up:](#choose-language) 607 | В этом руководстве рассказывается, как напечатать 3D-модель от 6 до 16 цветов с помощью смесителя цветов Hotend 4-В-1-ВЫХ. 608 | 609 | ### :warning: ПРИМЕЧАНИЕ 610 | - **Это руководство основано на программном обеспечении для нарезки PrusaSlicer. Как загрузить, установить и использовать PrusaSlicer, см. [:point_right:здесь](https://github.com/ZONESTAR3D/Slicing-Guide/tree/master/PrusaSlicer).** 611 | - **Чтобы узнать больше о функции смешивания цветов, обратитесь к [:point_right:здесь][MIX_COLOR_GUIDE].** 612 | - **Для получения дополнительной информации об экструдере для смешивания цветов ZONESTAR 4-IN-1-OUT см. [:point_right:здесь][M4_HOTEND].** 613 | 614 | ## Шаги нарезки 615 | ### Шаг 1: Установите количество экструдеров 616 | ![](./slicing1.jpg) 617 | ### Шаг 2. Установите пропорции смешивания VTOOL. 618 | Добавьте настройки смешивания VTOOLs в «Начать G-код». [:page_with_curl: Как установить соотношение смешивания виртуального экструдера][EN_B] 619 | ###### ![](./slicing2.jpg) 620 | ### :pushpin: Примечание 621 | Вы можете скачать настройку по ссылке ниже, разархивировать ее, а затем импортировать настройку в PrusaSlicer. 622 | - [:arrow_down: Загрузить файл конфигурации](./config_WCMY.zip) 623 | - [:clapper: Видеоурок](https://user-images.githubusercontent.com/29502731/232972117-387a9e15-f3c7-417b-aff6-d876e119b70d.mp4) 624 | ### Шаг 3: Назначьте экструдер компонентам 3D-модели или «цвет окраски» 3D-модели. 625 | ![](./slicing3.jpg) 626 | ### Шаг 4. Нарезаем и сохраняем gcode на SD-карту 627 | ### Шаг 5. Распечатайте файл с SD-карты 628 | 629 | ## Примеры 630 | ### 6-цветная СОВА 631 | ![](./owl.jpg) 632 | - **[:clapper: Видеоруководство по нарезке](https://user-images.githubusercontent.com/29502731/232977232-4e8031b2-9142-4db2-9cef-12b85759fa17.mp4)** 633 | - **[:arrow_down: Загрузить stl-файл](https://www.thingiverse.com/thing:2373415)** 634 | - **[:arrow_down: Загрузить файл 3mf и gcode](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/M4_6c_owl.zip)** 635 | ### 10 цветных Ноев 636 | ![](./noahs.jpg) 637 | - **[Видеоруководство по нарезке::clapper:Part1](https://user-images.githubusercontent.com/29502731/233287512-25575666-60ff-4b08-88a2-e3ff8149599f.mp4) [:clapper:Part2](https ://user-images.githubusercontent.com/29502731/233287715-8dd8517e-8260-41ec-888b-8ba28b692c27.mp4) [:clapper:Part3](https://user-images.githubusercontent.com/29502731/233287893- a31ec2ab-e4e6-4080-8a97-6ccf92502fa4.mp4)** 638 | - **[:arrow_down: Загрузить stl-файл](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/noahs.zip)** 639 | - **[:arrow_down: Загрузить файл 3mf и gcode](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/M4_10c_noahs.zip)** 640 | ### 16-цветная башня 641 | ![](./tower.jpg) 642 | - **[:clapper: Видеоруководство по нарезке](https://user-images.githubusercontent.com/29502731/233582725-251e2a25-62b9-4c75-b5f1-ad7929ffa192.mp4)** 643 | - **[:arrow_down: Загрузить stl-файл](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/colortower_stl.zip)** 644 | - **[:arrow_down: Загрузить файл 3mf и gcode](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/M4_16c_colortower.zip)** 645 | #### :warning: Примечание 646 | 1. При нарезке башня вытеснения (прайм-башня) отключается, поэтому цвет на границе может быть неточным. 647 | 2. Чтобы напечатать эту цветную башню, вы можете проверить фактический цвет печати после установки соотношения смешивания. 648 | 649 | ### Приложение: Справочные настройки соотношения смешивания цветов 650 | Ниже приведен набор эталонных настроек соотношения смешивания для смешивания голубой, пурпурной и желтой нити с другим цветом. 651 | - **Цвет нити:** 652 | - E1: Белый 653 | - E2: Голубой 654 | - E3: Пурпурный 655 | - E4: Желтый 656 | - **Соотношение смешивания и цвет экструдера:** 657 | 658 | |Номер VTOOL|Коэффициент смешивания| Цвет после смешивания | Цвет экструдера * | 659 | |:----------:|:----------:|:------------------:|:--------------------------:| 660 | | 0 | 100/0/0/0 | Белый | Р255 Г255 В255 | 661 | | 1 | 0/100/0/0 | Голубой | Р0 G255 B255 | 662 | | 2 | 0/0/100/0 | Пурпурный | Р255 G0 B255 | 663 | | 3 | 0/0/0/100 | Желтый | Р255 Г255 Б0 | 664 | | 4 | 84.00.16.0 | океан-синий | Р0 G191 B255 | 665 | | 5 | 0/50/50/0 | Синий | Р0 G0 B255 | 666 | | 6 | 17.00.83.0 | Фиолетовый | Р169 Г0 В255 | 667 | | 7 | 0.0.83.17 | Красный | Р255 Г0 Б0 | 668 | | 8 | 0/0/50/50 | Оранжевый | Р255 Г159 Б0 | 669 | | 9 | 17.00.83 | Весенне-зеленый | Р191 Г255 Б0 | 670 | | 10 | 0/50/0/50 | Зеленый | Р0 G255 B0 | 671 | | 11 | 84.00.16 | Бирюзовый | Р0 G255 B191 | 672 | | 12 | 75/0/25/5 | кожа | Р255 Г210 В255 | 673 | | 13 | 25.00.50.25 | Пурпурно-коричневый | Р106 Г83 В83 | 674 | | 14 | 25.00.25.50 | Желто-коричневый | Р106 Г106 В83 | 675 | | 15 | 33.00.33.34 | Браун | Р83 Г83 В83 | 676 | 677 | **\*Цвет экструдера:** Цвет RGB используется для настройки цвета экструдера в программном обеспечении Corte и в одиночку, чтобы различать различные части 3D-модели, но цвет не кажется реальным. 678 | ###### ![](./extrumercolor.jpg) 679 | - **Сегодняшняя фигура показывает смешанные результаты в следующей пропорции.** 680 | ###### ![](./16ColorTower.jpg) 681 | - [:point_up: **Список кодов G:**](#_gcode_list) 682 | Вы можете скопировать «код запуска G» в программное обеспечение, чтобы установить пропорции набора виртуальных вытягиваний. 683 | 684 | ---- 685 | ![](../lanpic/JP.png) 686 | # 混合マルチカラー操作マニュアル [:arrow_heading_up:](#choose-language) 687 | このガイドでは、4-IN-1-OUT 混合カラーホットエンドを使用して 6 ~ 16 色の​​ 3D モデルを印刷する方法を紹介します。 688 | 689 | ### :warning: 注意 690 | - **このガイドは、PrusaSlicer スライス ソフトウェアに基づいています。 PrusaSlicer のダウンロード、インストール、使用方法については、[:point_right:こちら](https://github.com/ZONESTAR3D/Slicing-Guide/tree/master/PrusaSlicer) を参照してください。** 691 | - **ミックスカラー機能の詳細については、[:point_right:こちら][MIX_COLOR_GUIDE] を参照してください。** 692 | - **ZONESTAR 4-IN-1-OUT ミックスカラーエクストルーダーの詳細については、[:point_right:こちら][M4_HOTEND] を参照してください。** 693 | 694 | ## スライス手順 695 | ### ステップ 1: エクストルーダーの数を設定します 696 | ![](./slicing1.jpg) 697 | ### ステップ 2: VTOOL の混合比を設定します 698 | VTOOL の混合比設定を「Start G-code」に追加します。 [:page_with_curl: 仮想エクストルーダーの混合比を設定する方法][EN_B] 699 | ###### ![](./slicing2.jpg) 700 | ### :pushpin: 注 701 | 以下のリンクから設定をダウンロードして解凍し、PrusaSlicer に設定をインポートできます。 702 | - [:arrow_down: 設定ファイルをダウンロード](./config_WCMY.zip) 703 | - [:clapper: ビデオチュートリアル](https://user-images.githubusercontent.com/29502731/232972117-387a9e15-f3c7-417b-aff6-d876e119b70d.mp4) 704 | ### ステップ 3: 3D モデルのコンポーネントに押し出し機を割り当てるか、3D モデルに「色を塗る」 705 | ![](./slicing3.jpg) 706 | ### ステップ 4: スライスして gcode を SD カードに保存 707 | ### ステップ 5: SD カードからファイルを印刷 708 | 709 | ## 例 710 | ### 6 色の OWL 711 | ![](./owl.jpg) 712 | - **[:clapper: スライスのビデオチュートリアル](https://user-images.githubusercontent.com/29502731/232977232-4e8031b2-9142-4db2-9cef-12b85759fa17.mp4)** 713 | - **[:arrow_down: stl ファイルをダウンロード](https://www.thingiverse.com/thing:2373415)** 714 | - **[:arrow_down: 3mf および gcode ファイルをダウンロード](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/M4_6c_owl.zip)** 715 | ### 10 色のノア 716 | ![](./noahs.jpg) 717 | - **[スライス ビデオチュートリアル::clapper:パート1](https://user-images.githubusercontent.com/29502731/233287512-25575666-60ff-4b08-88a2-e3ff8149599f.mp4) [:clapper:パート2](https://user-images.githubusercontent.com/29502731/233287715-8dd8517e-8260-41ec-888b-8ba28b692c27.mp4) [:clapper:パート3](https://user-images.githubusercontent.com/29502731/233287893-a31ec2ab-e4e6-4080-8a97-6ccf92502fa4.mp4)** 718 | - **[:arrow_down: stl ファイルをダウンロード](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/noahs.zip)** 719 | - **[:arrow_down: 3mf および gcode ファイルをダウンロード](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/M4_10c_noahs.zip)** 720 | ### 16 色の​​タワー 721 | ![](./tower.jpg) 722 | - **[:clapper:スライスのビデオ チュートリアル](https://user-images.githubusercontent.com/29502731/233582725-251e2a25-62b9-4c75-b5f1-ad7929ffa192.mp4)** 723 | - **[:arrow_down:stl ファイルをダウンロードファイル](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/colortower_stl.zip)** 724 | - **[:arrow_down:3mf および gcode ファイルをダウンロード](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/M4_16c_colortower.zip)** 725 | #### :warning: 注意 726 | 1. スライス時にワイプタワー (プライムタワー) が無効になるため、境界の色が不正確になる可能性があります。 727 | 2. このカラータワーを印刷するには、混合比を設定した後、実際の印刷色を確認できます。 728 | 729 | ### 付録: カラー混合比の参照設定 730 | シアン、マゼンタ、イエローのフィラメントを別の色に混合するための参照混合比設定のセットを示します。 731 | - **フィラメントの色:** 732 | - E1: ホワイト 733 | - E2: シアン 734 | - E3: マゼンタ 735 | - E4: イエロー 736 | - **混合比と押出機の色:** 737 | 738 | |VTOOL 番号|混合比| 混合後の色 | 押出機の色 * | 739 | |:----------:|:---------:|:------------------:|:--------------------------:| 740 | | 0 | 100/0/0/0 | ホワイト | R255 G255 B255 | 741 | | 1 | 0/100/0/0 | シアン | R0 G255 B255 | 742 | | 2 | 0/0/100/0 | マゼンタ | R255 G0 B255 | 743 | | 3 | 0/0/0/100 | イエロー | R255 G255 B0 | 744 | | 4 | 0/84/16/0 | オーシャンブルー | R0 G191 B255 | 745 | | 5 | 0/50/50/0 | ブルー | R0 G0 B255 | 746 | | 6 | 0/17/83/0 | バイオレット | R169 G0 B255 | 747 | | 7 | 0/0/83/17 | レッド | R255 G0 B0 | 748 | | 8 | 0/0/50/50 | オレンジ | R255 G159 B0 | 749 | | 9 | 0/17/0/83 | スプリンググリーン | R191 G255 B0 | 750 | | 10 | 0/50/0/50 | グリーン | R0 G255 B0 | 751 | | 11 | 0/84/0/16 | ターコイズ | R0 G255 B191 | 752 | | 12 | 75/0/25/5 | スキン | R255 G210 B255 | 753 | | 13 | 0/25/50/25 | マゼンタブラウン | R106 G83 B83 | 754 | | 14 | 0/25/25/50 |黄褐色 | R106 G106 B83 | 755 | | 15 | 0/33/33/34 |ブラウンR83 G83 B83 | 756 | 757 | **\*押出機の色:** RGB 値は、ソフトウェアで押出機の色を設定するために使用され、実際の色ではなく、3D モデルのさまざまな部分を区別するためにのみ使用されます。 758 | ###### ![](./extrudercolor.jpg) 759 | - **次の図は、前の比率の混合印刷結果を示しています。** 760 | ###### ![](./16ColorTower.jpg) 761 | - [:point_up: **コード G のリスト:**](#_gcode_list) 762 | 仮想押出機の分割比率を設定するには、ソフトウェアの次の「開始コード G」をコピーできます。 763 | 764 | 765 | ---- 766 | ![](../lanpic/KR.png) 767 | # 혼합 다색 사용 설명서 [:arrow_heading_up:](#choose-language) 768 | 이 가이드에서는 4-IN-1-OUT 혼합 색상 핫엔드를 사용하여 6~16색 3D 모델을 인쇄하는 방법을 소개합니다. 769 | 770 | ### :warning: 참고 771 | - **이 가이드는 PrusaSlicer 슬라이싱 소프트웨어를 기반으로 합니다. PrusaSlicer 다운로드, 설치 및 사용 방법은 [:point_right:여기](https://github.com/ZONESTAR3D/Slicing-Guide/tree/master/PrusaSlicer)를 참조하세요.** 772 | - **믹스 컬러 기능에 대한 자세한 내용은 [:point_right: 여기][MIX_COLOR_GUIDE]를 참조하세요.** 773 | - **ZONESTAR 4-IN-1-OUT 혼합색 압출기에 대한 자세한 내용은 [:point_right: 여기][M4_HOTEND]를 참조하세요.** 774 | 775 | ## 슬라이싱 단계 776 | ### 1단계: 압출기 수 설정 777 | ![](./slicing1.jpg) 778 | ### 2단계: VTOOL의 혼합 비율 설정 779 | "Start G-code"에 VTOOL 설정의 혼합 비율을 추가합니다. [:page_with_curl: Virtual Extruder의 혼합비율 설정 방법][EN_B] 780 | ###### ![](./slicing2.jpg) 781 | ### :pushpin: 참고 782 | 아래 링크에서 설정을 다운로드하고 압축을 푼 후 PrusaSlicer로 설정을 가져올 수 있습니다. 783 | - [:arrow_down: 구성 파일 다운로드](./config_WCMY.zip) 784 | - [:clapper: 비디오 튜토리얼](https://user-images.githubusercontent.com/29502731/232972117-387a9e15-f3c7-417b-aff6-d876e119b70d.mp4) 785 | ### 3단계: 3D 모델의 구성 요소에 압출기를 지정하거나 3D 모델에 "채색 색상"을 지정합니다. 786 | ![](./slicing3.jpg) 787 | ### 4단계: gcode를 분할하여 SD 카드에 저장 788 | ### 5단계: SD 카드에서 파일 인쇄 789 | 790 | ## 예 791 | ### 6색 올빼미 792 | ![](./owl.jpg) 793 | - **[:clapper: 슬라이싱 비디오 튜토리얼](https://user-images.githubusercontent.com/29502731/232977232-4e8031b2-9142-4db2-9cef-12b85759fa17.mp4)** 794 | - **[:arrow_down: stl 파일 다운로드](https://www.thingiverse.com/thing:2373415)** 795 | - **[:arrow_down: 3mf 및 gcode 파일 다운로드](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/M4_6c_owl.zip)** 796 | ### 10색노아 797 | ![](./noahs.jpg) 798 | - **[슬라이싱 비디오 튜토리얼::clapper:Part1](https://user-images.githubusercontent.com/29502731/233287512-25575666-60ff-4b08-88a2-e3ff8149599f.mp4) [:clapper: Part2](https //user-images.githubusercontent.com/29502731/233287715-8dd8517e-8260-41ec-888b-8ba28b692c27.mp4) [:clapper:Part3](https://user-images.githubusercontent.com/29502731/233287893- a31ec2ab-e4e6-4080-8a97-6ccf92502fa4.mp4)** 799 | - **[:arrow_down: stl 파일 다운로드](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/noahs.zip)** 800 | - **[:arrow_down: 3mf 및 gcode 파일 다운로드](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/M4_10c_noahs.zip)** 801 | ### 16색 타워 802 | ![](./tower.jpg) 803 | - **[:clapper:슬라이싱 비디오 튜토리얼](https://user-images.githubusercontent.com/29502731/233582725-251e2a25-62b9-4c75-b5f1-ad7929ffa192.mp4)** 804 | - **[:arrow_down:stl 파일 다운로드](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/colortower_stl.zip)** 805 | - **[:arrow_down:3mf 및 gcode 파일 다운로드](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color/M4_16c_colortower.zip)** 806 | #### :warning: 참고 807 | 1. 슬라이스 시 와이프타워(프라임타워)가 비활성화되어 경계부분의 색상이 정확하지 않을 수 있습니다. 808 | 2. 본 컬러타워를 인쇄하기 위해서는 혼합비율을 설정한 후 실제 인쇄되는 색상을 확인하실 수 있습니다. 809 | 810 | ### 부록: 색상 혼합 비율 참조 설정 811 | Cyan, Magenta 및 Yellow 필라멘트를 다른 색상에 혼합하기 위한 참조 혼합 비율 설정 세트는 다음과 같습니다. 812 | - **필라멘트 색상:** 813 | - E1: 흰색 814 | - E2: 청록색 815 | - E3: 마젠타 816 | - E4: 노란색 817 | - **혼합비 및 압출기 색상:** 818 | 819 | |VTOOL 번호|혼합 비율| 혼합 후 색상 |압출기 색상 * | 820 | |:----------:|:----------:|:------:|:-------------:| 821 | | 0 | 100/0/0/0 | 화이트 | R255 G255 B255 | 822 | | 1 | 0/100/0/0 | 청록색 | R0 G255 B255 | 823 | | 2 | 0/0/100/0 | 마젠타 | R255 G0 B255 | 824 | | 3 | 0/0/0/100 | 노란색 | R255 G255 B0 | 825 | | 4 | 0/84/16/0 | 오션블루 | R0 G191 B255 | 826 | | 5 | 0/50/50/0 | 블루 | R0 G0 B255 | 827 | | 6 | 0/17/83/0 | 바이올렛 | R169 G0 B255 | 828 | | 7 | 17/0/0/83 | 레드 | R255 G0 B0 | 829 | | 8 | 0/0/50/50 | 오렌지 | R255 G159 B0 | 830 | | 9 | 0/17/0/83 | 봄-녹색 | R191 G255 B0 | 831 | | 10 | 0/50/0/50 | 그린 | R0 G255 B0 | 832 | | 11 | 0/84/0/16 | 청록색 | R0 G255 B191 | 833 | | 12 | 75/0/25/5 | 피부 | R255 G210 B255 | 834 | | 13 | 0/25/50/25 | 마젠타브라운 | R106 G83 B83 | 835 | | 14 | 50/0/25/25 | 황갈색 | R106 G106 B83 | 836 | | 15 | 0/33/33/34 | 브라운 | R83 G83 B83 | 837 | 838 | **\*압출기 색상:** 3D 모델의 다른 부분을 구별하는 소프트웨어로 압출기를 구성하는 색상 추출기의 미국용 Valor RGB는 실제 색상을 구현하지 않습니다. 839 | ###### ![](./extrudercolor.jpg) 840 | - **전방의 비율에 따라 혼합된 인상의 결과가 매우 중요합니다.** 841 | ###### ![](./16ColorTower.jpg) 842 | - [:point_up: **G 코드 목록:**](#_gcode_list) 843 | Puede copiar lo siguiente al "código G de inicio" en el Software de corte para establecer las proporciones de mezcla de las extrusoras virtuales. 844 | 845 | -------------------------------------------------------------------------------- /Mixing_Color/Mixed_MultiColor.pdf: -------------------------------------------------------------------------------- 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/common/set_offset.md: -------------------------------------------------------------------------------- 1 | ### :globe_with_meridians: Choose Language (Translated by google) 2 | [![](../lanpic/ES.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide/tree/master/common/set_offset.md?_x_tr_sl=en&_x_tr_tl=es) 3 | [![](../lanpic/PT.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide/tree/master/common/set_offset.md?_x_tr_sl=en&_x_tr_tl=pt) 4 | [![](../lanpic/FR.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide/tree/master/common/set_offset.md?_x_tr_sl=en&_x_tr_tl=fr) 5 | [![](../lanpic/DE.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide/tree/master/common/set_offset.md?_x_tr_sl=en&_x_tr_tl=de) 6 | [![](../lanpic/IT.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide/tree/master/common/set_offset.md?_x_tr_sl=en&_x_tr_tl=it) 7 | [![](../lanpic/SW.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide/tree/master/common/set_offset.md?_x_tr_sl=en&_x_tr_tl=sv) 8 | [![](../lanpic/PL.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide/tree/master/common/set_offset.md?_x_tr_sl=en&_x_tr_tl=pl) 9 | [![](../lanpic/DK.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide/tree/master/common/set_offset.md?_x_tr_sl=en&_x_tr_tl=da) 10 | [![](../lanpic/CZ.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide/tree/master/common/set_offset.md?_x_tr_sl=en&_x_tr_tl=cs) 11 | [![](../lanpic/HR.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide/tree/master/common/set_offset.md?_x_tr_sl=en&_x_tr_tl=hr) 12 | [![](../lanpic/RO.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide/tree/master/common/set_offset.md?_x_tr_sl=en&_x_tr_tl=ro) 13 | [![](../lanpic/SK.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide/tree/master/common/set_offset.md?_x_tr_sl=en&_x_tr_tl=sk) 14 | 15 | [![](../lanpic/RU.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide/tree/master/common/set_offset.md?_x_tr_sl=en&_x_tr_tl=ru) 16 | [![](../lanpic/JP.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide/tree/master/common/set_offset.md?_x_tr_sl=en&_x_tr_tl=ja) 17 | [![](../lanpic/KR.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide/tree/master/common/set_offset.md?_x_tr_sl=en&_x_tr_tl=ko) 18 | [![](../lanpic/ID.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide/tree/master/common/set_offset.md?_x_tr_sl=en&_x_tr_tl=id) 19 | [![](../lanpic/TH.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide/tree/master/common/set_offset.md?_x_tr_sl=en&_x_tr_tl=th) 20 | [![](../lanpic/VN.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide/tree/master/common/set_offset.md?_x_tr_sl=en&_x_tr_tl=vi) 21 | [![](../lanpic/IL.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide/tree/master/common/set_offset.md?_x_tr_sl=en&_x_tr_tl=iw) 22 | [![](../lanpic/SA.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide/tree/master/common/set_offset.md?_x_tr_sl=en&_x_tr_tl=ar) 23 | [![](../lanpic/TR.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide/tree/master/common/set_offset.md?_x_tr_sl=en&_x_tr_tl=tr) 24 | [![](../lanpic/GR.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide/tree/master/common/set_offset.md?_x_tr_sl=en&_x_tr_tl=el) 25 | [![](../lanpic/BR.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide/tree/master/common/set_offset.md?_x_tr_sl=en&_x_tr_tl=pt) 26 | [![](../lanpic/CN.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide/tree/master/common/set_offset.md?_x_tr_sl=en&_x_tr_tl=zh-CN) 27 | 28 | 29 | ----- 30 | ## How to set the home offset 31 | If you have upgraded the structure of the machine, a print head or changed the ENDSTOPs position etc., the original point of the machine may be changed. In this case, you need modify "Home offset" settings, otherwise the printer may not print the 3d model to the correct position on the hot bed. 32 | - **Home Offset X:** The offset between the new nozzle position and the original nozzle position on the X-axis. If the new nozzle is closer to the X min ENDSTOP, the value is negative, otherwise it is positive. 33 | - **Home Offset Y:** The offset between the new nozzle position and the original nozzle position on the Y-axis. If the new nozzle is closer to the Y min ENDSTOP, the value is negative, otherwise it is positive. 34 | - **Home Offset Z:** The offset between the new nozzle position and the original nozzle position on the Y-axis. If the new nozzle is lower than orignal, the offset value should be set to smaller. **NOTE**: Since usually the Z ENDSTOP or the device to trigger the Z ENDSTOP and the hot bed can be moved up and down, it is not recommended to adjust the "Home Offset Z" setting unless necessary. 35 | ### Set "Home Offset" on LCD screen 36 | You can set the "home offset" on the LCD screen if there is a menu to set them on your LCD screen. 37 | ![](./offset/home_offset_menu.jpg) 38 | ### Set "Home Offset" by run a gcode command 39 | You can send a M206 command to the printer to set the home offset too, the syntax is as follows: 40 | > 41 | M206 Xxx.x Yyy.y Zzz.z ; set X/Y/Z offset, change xx.x yy.y zz.z to the value you need to set 42 | M500 ; store to the NVRAM of control board 43 | 44 | You can also [:arrow_down:download this gcode file](./offset/M206.zip) (unzip it after downloaded), open the gcode file by "text editor" software and change the offset value, and then save it to SD card, and print this file on your 3d printer. 45 | 46 | ### Example 47 | The following figure describes the distance between the position of the original print head nozzle (blue) and the position of the new Direct Drive Extruder nozzle after upgrading the Direct Drive Extruder on the Z9V5 machine. So, you should set: 48 | - **Home Offset X:** -18 49 | - **Home Offset Y:** -10 50 | ![](./offset/homeoffset.jpg) 51 | 52 | ----- 53 | ## How to set the probe offset 54 | If you have upgraded a print head or a new bed leveling sensor etc., the postion of bed leveling sensor probe may be changed. In this case, you need to modify "Probe Offset" settings, otherwise the printer may not do "bed auto leveling" correctly. 55 | - **Probe Offset X:** The offset between the probe and the nozzle on the X-axis. If the probe is closer to the X min ENDSTOP than nozzle, the value is negative, otherwise it is positive. 56 | - **Probe Offset Y:** The offset between the probe and the nozzle on the Y-axis. If the probe is closer to the Y min ENDSTOP than nozzle, the value is negative, otherwise it is positive. 57 | - **Probe Offset Z:** The offset between the probe sensing position and the Z original position. **NOTE**: The printer can "catch Probe Z offset" when doing bed leveling, so it is not recommended to adjust the Probe Z offset directly. 58 | ### Example 59 | The following figure describes the "Probe Offset" setting of the original print head of Z9V5Pro/Z8PM4 with PL-08N leveling sensor and a Direct Drive Extruder with 3D touch bed leveling sensor. If you changed the print head, you need to change the "Probe Offset" too. 60 | ![](./offset/probeoffset.jpg) 61 | ### Set "Probe Offset" on LCD screen 62 | You can set the "home offset" on the LCD screen if there is a menu to set them on your LCD screen. 63 | ![](./offset/probe_offset_menu.jpg) 64 | ### Set "Probe Offset" by run a gcode command 65 | You can send a M851 command to the printer to set the home offset, the syntax is as follows: 66 | > 67 | M851 Xxx.x Yyy.y Zzz.z ; set X/Y/Z offset, change xx.x yy.y zz.z to the value you need to set 68 | M500 ; store to the NVRAM of control board 69 | 70 | You can also [:arrow_down:download this gcode file](./offset/M851.zip) (unzip it after downloaded), open the gcode file by "text editor" software and change the offset value, and then save it to SD card, and print this file on your 3d printer. 71 | -------------------------------------------------------------------------------- /download.gif: 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features** 13 | - **Automatic shutdown after printing is completed** 14 | - **Bed auto leveling** 15 | - **Filament run out detect** 16 | - **Recovery from power lost** 17 | - **Mixing color feature** 18 | - **Mixing Color Principle** 19 | - **M4V6 Hotend Use Guide** 20 | - **Mixing Color Feature Operation Guide** 21 | - **How to change the printing color manually** 22 | - **How to print a 3D model with gradient by layer** 23 | - **How to print a 3D model with random color changes based on layer** 24 | - **How to mix filaments into a new color filament** 25 | ## :two: Slicing Guide 26 | - **Download and Install Slicer Software** 27 | - **Slicing One Color 3d file** 28 | - **Slciing 2 ~ 4 Color 3d file** 29 | - **Slciing 4 ~ 16 Color 3d file** 30 | ## :three: Firmware 31 | - **Firmware download link** 32 | - **Firmware Source code download link** 33 | - **How to upgrade the firmware of 3d printer** 34 | - **How to upgrade the firmware of LCD screen** 35 | ## :four: Optional Features 36 | - **Non-mix color hotend - E4 hotend** 37 | - **What's different between the mix color hotend and non-mix color hotend** 38 | - **How to switch between the mix color hotend and non-mix color hotend** 39 | - **Non-mix color hotend user guide** 40 | - **How to pre-load filaments to non-mix color hotend** 41 | - **Non-mix color hotend slicing guide** 42 | - **linear rail upgrade** 43 | - **linear rail upgrade installation guide** 44 | - **WiFi module** 45 | - **WiFi module installation guide** 46 | - **WiFi module user guide** 47 | ## :five: Troubleshooting 48 | - **Troubleshooting for Z9V5** 49 | - **Machine Auto Testing Feature** 50 | - **Troubleshooting for M4V6 Hotend** 51 | - **How to clean a clogged M4V6 hotend** 52 | - **How to replace the inner PTFE tubes for a M4V6 hotend** 53 | - **Why a M4V6 hotend is clogged** 54 | - **Troubleshooting for E4 Hotend** 55 | 56 | 57 | -------------------------------------------------------------------------------- /orders/1.jpg: 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But don't worry because it's totally allowed, and you won't have any problems if you do it. 3 | 4 | ##### First, add the item you want to buy to the shopping cart (here) and click “Checkout”. 5 | ![](1.jpg) 6 | ##### In the next step (“Order Confirmation”) click on the “Payment Methods” tab to see all the payment options you can choose from. 7 | - If you are a regular buyer, you probably already have your bank card information saved and if not, just fill in your card information; but in both **cases change your CVV number to a random number** and click on “Save and confirm”. 8 | ![](2.jpg) 9 | 10 | - It's important that you do this so that when you click on “Pay now”, you will get a warning telling you to update your CVV number because the one you have entered is incorrect. 11 | ##### Now close the AliExpress page or app completely. Note that if you are doing this from the app, you must close it completely and not leave it open in the background. 12 | #### Reopen the page or app, and you will see that the order now appears as “Pending payment”. 13 | ![](3.jpg) 14 | ##### If you prefer, you can send a message to the seller to notify them, although it is not necessary to do so, since a purchase order is generated directly, and they receive it immediately. 15 | ##### In the event that the seller has to modify the price of your purchase, you will receive a notice, and you will be able to pay it directly by going to the orders section, clicking on “Pending payment” and “Pay now”. 16 | ##### Previously, you could approach this process by selecting “Other payment methods”, clicking on “Pay” and leaving the app or the web. But now this payment method is no longer available and the only viable way is the one we have indicated above. 17 | 18 | -------- 19 | ### What is the purpose of leaving an order pending payment? 20 | Leaving an order on back-order can be useful in many cases: 21 | - **If a seller offers you a discount on an item.** You may have a small problem with an order and instead of opening a dispute, you agree with the seller to them giving you a discount on the next order. This way, the seller can modify the amount of your purchase if you have agreed to do so. 22 | - **Reduce or eliminate shipping costs.** In the same way as before, if you reach an agreement with the seller, you can also reduce or remove the shipping costs of a product leaving the order as the pending payment. 23 | - **For customized orders.** There are items that have the option to be customized (such as custom-made clothing). In this case, normally the seller will send you a link and will ask you to leave the order pending payment so that he modifies it with the price that you have agreed. 24 | - **To put pressure on the seller.** If you are going to place a large order in the same store, one way to pressure the seller to give you a discount on your purchase is to leave it in pending payment and send him a message with your proposal. For large orders, this usually works, and you can always save some money. 25 | - **Buy something and pay for it later.** When you put an order on back-order you have 20 days to make the payment before it's cancelled. You may have a coupon or discount code that you don't want to miss out on, but you may not want to pay for it right now: by leaving it pending payment, you won't miss the opportunity, and you will still have many days to confirm the payment with your bank. -------------------------------------------------------------------------------- /readme.md: -------------------------------------------------------------------------------- 1 | ### :globe_with_meridians: Choose Language (Translated by google) 2 | [![](./lanpic/ES.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide?_x_tr_sl=en&_x_tr_tl=es) 3 | [![](./lanpic/PT.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide?_x_tr_sl=en&_x_tr_tl=pt) 4 | [![](./lanpic/FR.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide?_x_tr_sl=en&_x_tr_tl=fr) 5 | [![](./lanpic/DE.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide?_x_tr_sl=en&_x_tr_tl=de) 6 | [![](./lanpic/IT.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide?_x_tr_sl=en&_x_tr_tl=it) 7 | [![](./lanpic/SW.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide?_x_tr_sl=en&_x_tr_tl=sv) 8 | [![](./lanpic/PL.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide?_x_tr_sl=en&_x_tr_tl=pl) 9 | [![](./lanpic/DK.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide?_x_tr_sl=en&_x_tr_tl=da) 10 | [![](./lanpic/CZ.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide?_x_tr_sl=en&_x_tr_tl=cs) 11 | [![](./lanpic/HR.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide?_x_tr_sl=en&_x_tr_tl=hr) 12 | [![](./lanpic/RO.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide?_x_tr_sl=en&_x_tr_tl=ro) 13 | [![](./lanpic/SK.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide?_x_tr_sl=en&_x_tr_tl=sk) 14 | 15 | [![](./lanpic/RU.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide?_x_tr_sl=en&_x_tr_tl=ru) 16 | [![](./lanpic/JP.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide?_x_tr_sl=en&_x_tr_tl=ja) 17 | [![](./lanpic/KR.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide?_x_tr_sl=en&_x_tr_tl=ko) 18 | [![](./lanpic/ID.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide?_x_tr_sl=en&_x_tr_tl=id) 19 | [![](./lanpic/TH.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide?_x_tr_sl=en&_x_tr_tl=th) 20 | [![](./lanpic/VN.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide?_x_tr_sl=en&_x_tr_tl=vi) 21 | [![](./lanpic/IL.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide?_x_tr_sl=en&_x_tr_tl=iw) 22 | [![](./lanpic/SA.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide?_x_tr_sl=en&_x_tr_tl=ar) 23 | [![](./lanpic/TR.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide?_x_tr_sl=en&_x_tr_tl=tr) 24 | [![](./lanpic/GR.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide?_x_tr_sl=en&_x_tr_tl=el) 25 | [![](./lanpic/BR.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide?_x_tr_sl=en&_x_tr_tl=pt) 26 | [![](./lanpic/CN.png)](https://github-com.translate.goog/ZONESTAR3D/Document-and-User-Guide?_x_tr_sl=en&_x_tr_tl=zh-CN) 27 | 28 | ----- 29 | ## ZONESTAR 3D Printer DIY Kits User Manual 30 | ### :file_folder: Z5 series 31 | - :open_file_folder: **Z5 User guide: https://github.com/ZONESTAR3D/Z5** 32 | - :open_file_folder: **Z5X User guide: https://github.com/ZONESTAR3D/Z5X** 33 | ### :file_folder: Z6 series 34 | - :open_file_folder: **Z6 User guide: https://github.com/ZONESTAR3D/Z6** 35 | ### :file_folder: Z8 series 36 | - :open_file_folder: **Z8S User guide: https://github.com/ZONESTAR3D/Z8S** 37 | - :open_file_folder: **Z8T User guide: https://github.com/ZONESTAR3D/Z8T** 38 | - :open_file_folder: **Z8P User guide: https://github.com/ZONESTAR3D/Z8P** 39 | - :blue_book: **Z8P User guide: https://github.com/ZONESTAR3D/Z8P/tree/main/Z8P** 40 | - :blue_book: **Z8P-MK2 User guide: https://github.com/ZONESTAR3D/Z8P/tree/main/Z8P-MK2** 41 | ### :file_folder: [Z9 series](https://github.com/ZONESTAR3D/Z9) 42 | - :open_file_folder: **Z9M3 User guide: https://github.com/ZONESTAR3D/Z9/tree/main/Z9M3** 43 | - :open_file_folder: **Z9M4 User guide: https://github.com/ZONESTAR3D/Z9/tree/main/Z9M4** 44 | - :open_file_folder: **Z9V5 User guide: https://github.com/ZONESTAR3D/Z9/tree/main/Z9V5** 45 | - :blue_book: **Z9V5-MK1 User guide: https://github.com/ZONESTAR3D/Z9/tree/main/Z9V5/Z9V5-MK1** 46 | - :blue_book: **Z9V5-MK2 User guide: https://github.com/ZONESTAR3D/Z9/tree/main/Z9V5/Z9V5-MK2** 47 | - :blue_book: **Z9V5-MK3 User guide: https://github.com/ZONESTAR3D/Z9/tree/main/Z9V5/Z9V5-MK3** 48 | - :blue_book: **Z9V5-MK4 User guide: https://github.com/ZONESTAR3D/Z9/tree/main/Z9V5/Z9V5-MK4** 49 | - :blue_book: **Z9V5-MK5 User guide: https://github.com/ZONESTAR3D/Z9/tree/main/Z9V5/Z9V5-MK5** 50 | - :blue_book: **Z9V5-MK6 User guide: https://github.com/ZONESTAR3D/Z9/tree/main/Z9V5/Z9V5-MK6** 51 | 52 | ----- 53 | ## Troubleshootings 54 | - :blue_book: **For Z8P Series 3D Printer: https://bit.ly/Z8PTroubleshooting** 55 | - :blue_book: **For Z9V5 Series 3D Printer: https://bit.ly/Z9V5FAQ** 56 | - :blue_book: **For M4V6 Hotend: https://bit.ly/M4V6FAQ** 57 | - :blue_book: **For E4 Hotend: https://bit.ly/E4HotendFAQ** 58 | - :blue_book: **For FDM 3D Printer Common Problem: https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/FAQ** 59 | 60 | ----- 61 | ## Slicing guide 62 | Slicing is a piece of software that everyone uses when creating objects and products on a 3D printer. The software gives the printer a path to follow. The slicing software takes your image and converts it into G codes that your 3D printer can understand. These G codes are a type of instruction on how the printer needs to print your design. For more information, please refer to :page_with_curl: [**Reference 1**](https://loveandrobots.com/what-is-slicing-in-3d-printing/) :page_with_curl: [**Reference 2**](https://en.wikipedia.org/wiki/Slicer_(3D_printing)) 63 | For details, please refer to **[https://github.com/ZONESTAR3D/Slicing-Guide](https://github.com/ZONESTAR3D/Slicing-Guide)**. 64 | 65 | ----- 66 | ## Mixing color guide 67 | The color mixing feature is a function to mix multi different color filaments and extruded from one nozzle to get a new color filament. By adjusting the extrude ratio of each extruder, it can get different color filament. For example, mix Magenta and Yellow filament as a ratio 5:1 to get Red filament, and mix Magenta and Yellow filament as a ratio 1:1 to get Orange filament. 68 | For details, please refer to **[https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color](https://github.com/ZONESTAR3D/Document-and-User-Guide/tree/master/Mixing_Color)**. 69 | 70 | ----- 71 | ## Firmware 72 | **Firmware bin file** is the exact memory that is written to the embedded flash. 73 | **Firmware source code** is the core part of the firmware. The entire firmware can be thought of as different sub modules. It is divided into many sub files. These files are called source files. And, the entire program files are called source file or source code. Now our firmware source code is base on [**marlin**](https://www.marlinfw.org). 74 | - :blue_book: **Firmware Bin files: https://github.com/ZONESTAR3D/Firmware** 75 | - :blue_book: **Firmware Source code: https://github.com/ZONESTAR3D/source-code-for-3d-printer** 76 | 77 | ----- 78 | ## 3D Printer Parts and Upgrade kits 79 | The following is the link to the manual for 3D printer parts and upgrade kits, please click on the link below to obtain installation, usage, and others if need. 80 | - :blue_book: [**WiFi Module**](https://github.com/ZONESTAR3D/Upgrade-kit-guide/tree/main/WiFi) - For wireless control feature 81 | - :blue_book: [**Filament run out sensor**](https://github.com/ZONESTAR3D/Upgrade-kit-guide/tree/main/FROD) - Detect that filaments are exhausted and automatically pause printing. 82 | - :blue_book: [**Hotends**](https://github.com/ZONESTAR3D/Upgrade-kit-guide/tree/main/HOTEND) - Various types of hot ends meet different kinds of filaments and printing requirements. 83 | - [E4 (4-IN-1-OUT Non-Mix Color) Hotend](https://github.com/ZONESTAR3D/Upgrade-kit-guide/tree/main/HOTEND/E4) 84 | - [M4 (4-IN-1-OUT Mix Color) Hotend](https://github.com/ZONESTAR3D/Upgrade-kit-guide/tree/main/HOTEND/M4)( [M4V6](https://github.com/ZONESTAR3D/Upgrade-kit-guide/tree/main/HOTEND/M4/M4_V6) / [~~M4V5~~](https://github.com/ZONESTAR3D/Upgrade-kit-guide/tree/main/HOTEND/M4/M4_V5) / [~~M4V3&M4V4~~](https://github.com/ZONESTAR3D/Upgrade-kit-guide/tree/main/HOTEND/M4/M4_V3_V4)) 85 | - [M3 (3-IN-1-OUT Mix Color) Hotend](https://github.com/ZONESTAR3D/Upgrade-kit-guide/tree/main/HOTEND/M3) 86 | - [M2P1 (3-IN-2-OUT) Hotend](https://github.com/ZONESTAR3D/Upgrade-kit-guide/tree/main/HOTEND/M2P1) 87 | - [R3 (3-IN-3-OUT) Hotend](https://github.com/ZONESTAR3D/Upgrade-kit-guide/tree/main/HOTEND/R3) 88 | - [M2 (2-IN-1-OUT Mix Color) Hotend](https://github.com/ZONESTAR3D/Upgrade-kit-guide/tree/main/HOTEND/M2) 89 | - [R2 (2-IN-2-OUT) Hotend](https://github.com/ZONESTAR3D/Upgrade-kit-guide/tree/main/HOTEND/R2) 90 | - [One Color Hotend](https://github.com/ZONESTAR3D/Upgrade-kit-guide/tree/main/HOTEND/Single_color) 91 | - :blue_book: [**Bed Leveling Sensor**](https://github.com/ZONESTAR3D/Upgrade-kit-guide/tree/main/Bed_Leveling_Sensor) - Automatica Bed Leveling feature and parts. 92 | - [PL-08N](https://github.com/ZONESTAR3D/Upgrade-kit-guide/tree/main/Bed_Leveling_Sensor/PL-08N) 93 | - [3DTouch/BLTouch](https://github.com/ZONESTAR3D/Upgrade-kit-guide/tree/main/Bed_Leveling_Sensor/3DTouch) 94 | - :blue_book: [**Direct Drive Extruder**](https://github.com/ZONESTAR3D/Upgrade-kit-guide/tree/main/Direct_Drive_Extruder) - The direct drive extruder can print flexible filament. Moreover, the printing quality is better, and the possibility of printing failure and defects is lower. 95 | - :blue_book: [**Dual Gear Extruder**](https://github.com/ZONESTAR3D/Upgrade-kit-guide/tree/main/Dual_Gear_Extruder) - More powerful extrusion, effectively reducing the probability of printing failure. 96 | - :blue_book: [**Laser Engraving**](https://github.com/ZONESTAR3D/Upgrade-kit-guide/tree/main/Laser_Engraving) - Let your 3D printer have simple laser engraving function. 97 | - :blue_book: [**Motor Drive Modules**](https://github.com/ZONESTAR3D/Upgrade-kit-guide/tree/main/Motor_Driver) - Some motor drive modules can provide higher drive current and lower operating noise. 98 | - :blue_book: [**TFT LCD Screen**](https://github.com/ZONESTAR3D/Upgrade-kit-guide/tree/main/TFT-LCD) - Human Machine Interface. 99 | - :blue_book: [**Auto Repeat Printing Module of Z9V5**](https://github.com/ZONESTAR3D/Upgrade-kit-guide/tree/main/Auto_Repeat_Printing) - Turn your 3D printer into an automatic continuous production machine (only applicable to z9v5). 100 | - :blue_book: [**Build Volume Upgrade Kit of Z9V5**](https://github.com/ZONESTAR3D/Upgrade-kit-guide/tree/main/Z9V5_500x500) - Upgrade the build volume to 500x500x400mm. 101 | - :blue_book: [**Linear Rail Upgrade Kit of Z9V5**](https://github.com/ZONESTAR3D/Upgrade-kit-guide/tree/main/Z9V5_LinearRail) - Upgrade wheels to linear rail. 102 | 103 | ----- 104 | ## 3D Printer Control Boards 105 | 3D printer control board user manual and documents: https://github.com/ZONESTAR3D/Control-Board 106 | - :blue_book: **ZRIB & ZMIB:** https://github.com/ZONESTAR3D/Control-Board/tree/main/8bit 107 | - :blue_book: **ZM3E2 & ZM3E4:** https://github.com/ZONESTAR3D/Control-Board/tree/main/32bit 108 | 109 | ----- 110 | ### :memo: How to downlod files from Github page? 111 | ![](download.gif) 112 | -------------------------------------------------------------------------------- /test_gcode_file.md: -------------------------------------------------------------------------------- 1 | ## Test 3D gcode files download link(测试gcode文件下载连接) 2 | #### Z5/Z5M2 3 | [:point_right: Download link / 下载连接](https://www.jianguoyun.com/p/DZN1fxQQyoP1BxiHtL8EIAA) 4 | #### Z5X/Z5XM2 5 | [:point_right: Download link / 下载连接](https://www.jianguoyun.com/p/DcdRvd8QyoP1BxiVtL8EIAA) 6 | #### Z6 7 | [:point_right: Download link / 下载连接](https://www.jianguoyun.com/p/DaWQZ0YQyoP1BxiWtL8EIAA) 8 | #### Z8M3/Z9M3 9 | [:point_right: Download link / 下载连接](https://www.jianguoyun.com/p/DZ8bcpMQyoP1BxjQ5OwDIAA) 10 | #### Z8M4/Z9M4 11 | [:point_right: Download link / 下载连接](https://www.jianguoyun.com/p/DYfZ0xwQyoP1BxidtL8EIAA) 12 | 13 | ### Sliced by PrusaSlicer (新的PrusaSlicer切片软件制作的文件) 14 | #### Z8/Z9 with M4 hotend 15 | [:point_right: Download link / 下载连接](https://www.jianguoyun.com/p/Der_eLAQyoP1Bxi2tL8EIAA) 16 | #### Z8/Z9 with E4 hotend 17 | [:point_right: Download link / 下载连接](https://www.jianguoyun.com/p/DWBr5LgQyoP1Bxi9tL8EIAA) --------------------------------------------------------------------------------