├── .assets └── raylib-csharp-vinculum_logo_256x256.png ├── .editorconfig ├── .github └── FUNDING.yml ├── .gitignore ├── .gitmodules ├── AssetAttributions.md ├── Build ├── AutoGen-LICENSE.txt ├── ClangSharp │ ├── ClangSharp.Interop.dll │ ├── ClangSharp.PInvokeGenerator.dll │ ├── ClangSharp.dll │ ├── ClangSharpPInvokeGenerator.deps.json │ ├── ClangSharpPInvokeGenerator.dll │ ├── ClangSharpPInvokeGenerator.exe │ ├── ClangSharpPInvokeGenerator.runtimeconfig.json │ ├── Properties │ │ ├── GenerateClang-LICENSE.txt │ │ ├── GenerateClangSharp-LICENSE.txt │ │ └── GenerateLLVM-LICENSE.txt │ ├── System.CommandLine.dll │ ├── cs │ │ └── System.CommandLine.resources.dll │ ├── de │ │ └── System.CommandLine.resources.dll │ ├── es │ │ └── System.CommandLine.resources.dll │ ├── fr │ │ └── System.CommandLine.resources.dll │ ├── it │ │ └── System.CommandLine.resources.dll │ ├── ja │ │ └── System.CommandLine.resources.dll │ ├── ko │ │ └── System.CommandLine.resources.dll │ ├── libClangSharp.dll │ ├── libclang.dll │ ├── pl │ │ └── System.CommandLine.resources.dll │ ├── pt-BR │ │ └── System.CommandLine.resources.dll │ ├── ru │ │ └── System.CommandLine.resources.dll │ ├── shims │ │ └── net6.0 │ │ │ └── win-x64 │ │ │ └── ClangSharpPInvokeGenerator.exe │ ├── tr │ │ └── System.CommandLine.resources.dll │ ├── zh-Hans │ │ └── System.CommandLine.resources.dll │ └── zh-Hant │ │ └── System.CommandLine.resources.dll ├── Makefile ├── Raylib-With-Extras.sln ├── build-autogen.ps1 ├── build-examples.bat ├── build-projects.ps1 ├── build-vinculum.bat ├── build-windows.bat ├── gen-raylib.rsp ├── libluasocket.so ├── nuget-deploy.ps1 ├── premake5 ├── premake5.exe ├── premake5.lua ├── raylib-extra-shims │ └── src │ │ ├── physac.c │ │ ├── raygui.c │ │ └── rres.c ├── raylib-with-extras │ ├── raylib.vcxproj │ └── raylib.vcxproj.filters ├── readme.md └── vswhere.exe ├── CHANGELOG.md ├── CODE_OF_CONDUCT.md ├── LICENSE ├── README.md ├── Raylib CSharp Vinculum.sln └── Source ├── Raylib-CSharp-Vinculum.ExampleCore ├── Audio │ ├── MixedAudioProcessing.cs │ ├── ModulePlayingStreaming.cs │ ├── MusicPlayingStreaming.cs │ ├── RawAudioStreaming.cs │ ├── SoundLoadingAndPlaying.cs │ ├── img │ │ ├── audio_mixed_processor.png │ │ ├── audio_module_playing.png │ │ ├── audio_music_stream.png │ │ ├── audio_raw_stream.png │ │ ├── audio_sound_loading.png │ │ └── examples-audio-1.png │ └── readme.md ├── Core │ ├── BasicScreenManager.cs │ ├── BasicWindow.cs │ ├── Camera2DMouseZoom.cs │ ├── Camera2DSplitScreen.cs │ ├── Camera2d.cs │ ├── Camera2dPlatformer.cs │ ├── Camera3dFirstPerson.cs │ ├── Camera3dFree.cs │ ├── Camera3dMode.cs │ ├── CustomFrameControl.cs │ ├── CustomLogging.cs │ ├── GamepadInput.cs │ ├── InputGesturesDetection.cs │ ├── InputMouse.cs │ ├── InputMouseWheel.cs │ ├── InputMultitouch.cs │ ├── KeyboardInput.cs │ ├── Picking3d.cs │ ├── QuatConversions.cs │ ├── ScissorTest.cs │ ├── SmoothPixelPerfectCamera.cs │ ├── SplitScreen.cs │ ├── VrSimulator.cs │ ├── WindowFlags.cs │ ├── WindowLetterbox.cs │ ├── WindowsDropFiles.cs │ ├── WorldToScreen.cs │ ├── img │ │ ├── core_2d_camera.png │ │ ├── core_2d_camera_mouse_zoom.png │ │ ├── core_2d_camera_platformer.png │ │ ├── core_2d_camera_split_screen.png │ │ ├── core_3d_camera_first_person.png │ │ ├── core_3d_camera_free.png │ │ ├── core_3d_camera_mode.png │ │ ├── core_3d_camera_split_screen.png │ │ ├── core_3d_picking.png │ │ ├── core_automation_events.png │ │ ├── core_basic_screen_manager.png │ │ ├── core_basic_window.png │ │ ├── core_custom_frame_control.png │ │ ├── core_custom_logging.png │ │ ├── core_drop_files.png │ │ ├── core_input_gamepad.png │ │ ├── core_input_gestures.png │ │ ├── core_input_keys.png │ │ ├── core_input_mouse.png │ │ ├── core_input_mouse_wheel.png │ │ ├── core_input_multitouch.png │ │ ├── core_scissor_test.png │ │ ├── core_smooth_pixelperfect.png │ │ ├── core_storage_values.png │ │ ├── core_vr_simulator.png │ │ ├── core_window_flags.png │ │ ├── core_window_letterbox.png │ │ ├── core_window_should_close.png │ │ ├── core_world_screen.png │ │ ├── examples-core-1.png │ │ └── examples-core-2.png │ └── readme.md ├── GlobalUsings.cs ├── Models │ ├── Animation.cs │ ├── Billboard.cs │ ├── BoxCollisions.cs │ ├── Cubicmap.cs │ ├── DrawCubeWithTexture.cs │ ├── FirstPersonMaze.cs │ ├── GeometricShapes.cs │ ├── Heightmap.cs │ ├── Loading.cs │ ├── LoadingGltf.cs │ ├── LoadingM3D.cs │ ├── LoadingVox.cs │ ├── MeshGeneration.cs │ ├── MeshPicking.cs │ ├── OrthographicProjection.cs │ ├── RlglSolarSystem.cs │ ├── Skybox.cs │ ├── WavingCubes.cs │ ├── YawPitchRoll.cs │ ├── img │ │ ├── examples-models-1.png │ │ ├── examples-models-2.png │ │ ├── models_animation.png │ │ ├── models_billboard.png │ │ ├── models_box_collisions.png │ │ ├── models_cubicmap.png │ │ ├── models_draw_cube_texture.png │ │ ├── models_first_person_maze.png │ │ ├── models_geometric_shapes.png │ │ ├── models_heightmap.png │ │ ├── models_loading.png │ │ ├── models_loading_gltf.png │ │ ├── models_loading_m3d.png │ │ ├── models_loading_vox.png │ │ ├── models_mesh_generation.png │ │ ├── models_mesh_picking.png │ │ ├── models_orthographic_projection.png │ │ ├── models_rlgl_solar_system.png │ │ ├── models_skybox.png │ │ ├── models_waving_cubes.png │ │ └── models_yaw_pitch_roll.png │ └── readme.md ├── Other │ ├── RLights.cs │ └── VectorAngle.cs ├── Physics │ ├── PhysicsDemo.cs │ ├── PhysicsFriction.cs │ ├── PhysicsMovement.cs │ ├── PhysicsRestitution.cs │ ├── PhysicsShatter.cs │ ├── img │ │ └── examples-physics-1.png │ └── readme.md ├── Raylib-CSharp-Vinculum.ExampleCore.csproj ├── Shaders │ ├── BasicLighting.cs │ ├── CustomUniform.cs │ ├── Eratosthenes.cs │ ├── Fog.cs │ ├── HotReloading.cs │ ├── JuliaSet.cs │ ├── MeshInstancing.cs │ ├── ModelShader.cs │ ├── MultiSample2d.cs │ ├── PaletteColorSwitch.cs │ ├── PostProcessingShader.cs │ ├── RaymarchingShapes.cs │ ├── ShapesAndTextureShaders.cs │ ├── SimpleMask.cs │ ├── Spotlight.cs │ ├── TextureDrawing.cs │ ├── TextureOutline.cs │ ├── TextureWaves.cs │ ├── img │ │ ├── examples-shaders-1.png │ │ └── examples-shaders-2.png │ └── readme.md ├── Shapes │ ├── BasicShapesDrawing.cs │ ├── BoundingBall.cs │ ├── CollisionArea.cs │ ├── ColorsPalette.cs │ ├── DrawCircleSector.cs │ ├── DrawRectangleRounded.cs │ ├── DrawRing.cs │ ├── EasingsBallAnim.cs │ ├── EasingsBoxAnim.cs │ ├── EasingsRectangleArray.cs │ ├── FollowingEyes.cs │ ├── LinesCubicBezier.cs │ ├── LogoAnimation.cs │ ├── LogoUsingShapes.cs │ ├── RectangleScalingMouse.cs │ ├── SplinesDrawing.cs │ ├── img │ │ ├── examples-shapes-1.png │ │ └── examples-shapes-2.png │ └── readme.md ├── Text │ ├── Draw2dIn3d.cs │ ├── DrawTextInsideRectangle.cs │ ├── FontFilters.cs │ ├── FontLoading.cs │ ├── FontLoadingUsage.cs │ ├── InputBox.cs │ ├── SdfFonts.cs │ ├── SpriteFontLoading.cs │ ├── TextFormatting.cs │ ├── WritingAnimation.cs │ ├── img │ │ └── examples-text-1.png │ └── readme.md ├── Textures │ ├── BackgroundScrolling.cs │ ├── BlendModes.cs │ ├── Bunnymark.cs │ ├── FogOfWar.cs │ ├── ImageDrawing.cs │ ├── ImageGeneration.cs │ ├── ImageLoading.cs │ ├── ImageProcessing.cs │ ├── ImageRotation.cs │ ├── ImageTextDrawing.cs │ ├── LoadingAndDrawing.cs │ ├── MousePainting.cs │ ├── NPatchDrawing.cs │ ├── ParticlesBlending.cs │ ├── SVGLoading.cs │ ├── SpriteButton.cs │ ├── SpriteExplosion.cs │ ├── TextureFromRawData.cs │ ├── TextureRectangle.cs │ ├── TextureSourceAndDestinationRectangles.cs │ ├── TextureToImage.cs │ ├── TexturedCurve.cs │ ├── TexturedPolygon.cs │ ├── TiledExture.cs │ ├── img │ │ ├── examples-textures-1.png │ │ └── examples-textures-2.png │ └── readme.md └── resources │ ├── KAISG.ttf │ ├── anonymous_pro_bold.ttf │ ├── audio │ ├── coin.wav │ ├── country.mp3 │ ├── mini1111.xm │ ├── sound.wav │ ├── spring.wav │ ├── target.flac │ ├── target.ogg │ └── weird.wav │ ├── audio_data.h │ ├── billboard.png │ ├── boom.wav │ ├── button.png │ ├── buttonfx.wav │ ├── cat.png │ ├── coin.wav │ ├── country.mp3 │ ├── cubicmap.png │ ├── cubicmap_atlas.png │ ├── custom_alagard.png │ ├── custom_jupiter_crash.png │ ├── custom_mecha.png │ ├── cyberpunk_street_background.png │ ├── cyberpunk_street_foreground.png │ ├── cyberpunk_street_midground.png │ ├── dejavu.fnt │ ├── dejavu.png │ ├── distortion100.fs │ ├── distortion330.fs │ ├── dresden_square_1k.hdr │ ├── dresden_square_2k.hdr │ ├── explosion.png │ ├── fonts │ ├── alagard.png │ ├── alpha_beta.png │ ├── jupiter_crash.png │ ├── mecha.png │ ├── pixantiqua.png │ ├── pixelplay.png │ ├── romulus.png │ └── setback.png │ ├── fudesumi.png │ ├── fudesumi.raw │ ├── heightmap.png │ ├── image_data.h │ ├── mask.png │ ├── mini1111.xm │ ├── models │ ├── barracks_diffuse.png │ ├── church_diffuse.png │ ├── gltf │ │ ├── AnimatedMorphCube.glb │ │ ├── AnimatedTriangle.gltf │ │ ├── BoxAnimated.glb │ │ ├── LICENSE │ │ ├── girl.glb │ │ ├── raylib_logo_3d - Copy.glb │ │ ├── raylib_logo_3d.glb │ │ ├── rigged_figure.glb │ │ ├── robot.blend │ │ ├── robot.glb │ │ └── vertex_colored_object.glb │ ├── iqm │ │ ├── guy.blend │ │ ├── guy.iqm │ │ ├── guyanim.iqm │ │ ├── guytex.png │ │ └── vertex_colored_object.iqm │ ├── m3d │ │ ├── cesium_man.m3d │ │ ├── seagull.m3d │ │ └── suzanne.m3d │ ├── vox │ │ ├── LICENSE │ │ ├── chr_knight.vox │ │ ├── chr_sword.vox │ │ └── monu9.vox │ ├── watermill_diffuse.png │ └── wavefront │ │ ├── barracks.obj │ │ ├── barracks_diffuse.png │ │ ├── bridge.obj │ │ ├── bridge_diffuse.png │ │ ├── castle.obj │ │ ├── castle_diffuse.png │ │ ├── church.obj │ │ ├── church_diffuse.png │ │ ├── cube.obj │ │ ├── cube_diffuse.png │ │ ├── house.obj │ │ ├── house_diffuse.png │ │ ├── market.obj │ │ ├── market_diffuse.png │ │ ├── plane.obj │ │ ├── plane_diffuse.png │ │ ├── turret.obj │ │ ├── turret_diffuse.png │ │ ├── watermill.obj │ │ ├── watermill_diffuse.png │ │ ├── well.obj │ │ └── well_diffuse.png │ ├── ninepatch_button.png │ ├── noto_cjk.fnt │ ├── noto_cjk.png │ ├── parrots.png │ ├── patterns.png │ ├── pixantiqua.fnt │ ├── pixantiqua.png │ ├── pixantiqua.ttf │ ├── plasma.png │ ├── ps3.png │ ├── raylib_logo.png │ ├── raysan.png │ ├── readme.md │ ├── road.png │ ├── scarfy.png │ ├── shaders │ ├── glsl100 │ │ ├── alpha_discard.fs │ │ ├── base.fs │ │ ├── base.vs │ │ ├── base_lighting.vs │ │ ├── base_lighting_instanced.vs │ │ ├── bloom.fs │ │ ├── blur.fs │ │ ├── color_mix.fs │ │ ├── cross_hatching.fs │ │ ├── cross_stitching.fs │ │ ├── cubemap.fs │ │ ├── cubemap.vs │ │ ├── cubes_panning.fs │ │ ├── depth.fs │ │ ├── distortion.fs │ │ ├── dream_vision.fs │ │ ├── eratosthenes.fs │ │ ├── fisheye.fs │ │ ├── fog.fs │ │ ├── grayscale.fs │ │ ├── julia_set.fs │ │ ├── lighting.fs │ │ ├── mask.fs │ │ ├── outline.fs │ │ ├── palette_switch.fs │ │ ├── pixelizer.fs │ │ ├── point_particle.fs │ │ ├── point_particle.vs │ │ ├── posterization.fs │ │ ├── predator.fs │ │ ├── raymarching.fs │ │ ├── reload.fs │ │ ├── scanlines.fs │ │ ├── sdf.fs │ │ ├── skybox.fs │ │ ├── skybox.vs │ │ ├── sobel.fs │ │ ├── spotlight.fs │ │ ├── swirl.fs │ │ └── wave.fs │ ├── glsl120 │ │ ├── base.fs │ │ ├── base.vs │ │ ├── base_lighting.vs │ │ ├── bloom.fs │ │ ├── blur.fs │ │ ├── cross_hatching.fs │ │ ├── cross_stitching.fs │ │ ├── distortion.fs │ │ ├── dream_vision.fs │ │ ├── fisheye.fs │ │ ├── fog.fs │ │ ├── grayscale.fs │ │ ├── palette_switch.fs │ │ ├── pixelizer.fs │ │ ├── posterization.fs │ │ ├── predator.fs │ │ ├── scanlines.fs │ │ ├── sobel.fs │ │ └── swirl.fs │ ├── glsl330 │ │ ├── alpha_discard.fs │ │ ├── base.fs │ │ ├── base.vs │ │ ├── base_lighting.vs │ │ ├── base_lighting_instanced.vs │ │ ├── bloom.fs │ │ ├── blur.fs │ │ ├── color_mix.fs │ │ ├── cross_hatching.fs │ │ ├── cross_stitching.fs │ │ ├── cubemap.fs │ │ ├── cubemap.vs │ │ ├── cubes_panning.fs │ │ ├── depth.fs │ │ ├── distortion.fs │ │ ├── dream_vision.fs │ │ ├── eratosthenes.fs │ │ ├── fisheye.fs │ │ ├── fog.fs │ │ ├── grayscale.fs │ │ ├── julia_set.fs │ │ ├── lighting.fs │ │ ├── mask.fs │ │ ├── outline.fs │ │ ├── overdraw.fs │ │ ├── palette_switch.fs │ │ ├── pixelizer.fs │ │ ├── point_particle.fs │ │ ├── point_particle.vs │ │ ├── posterization.fs │ │ ├── predator.fs │ │ ├── raymarching.fs │ │ ├── reload.fs │ │ ├── scanlines.fs │ │ ├── sdf.fs │ │ ├── skybox.fs │ │ ├── skybox.vs │ │ ├── sobel.fs │ │ ├── spotlight.fs │ │ ├── swirl.fs │ │ └── wave.fs │ └── glsl430 │ │ ├── gol.glsl │ │ ├── gol_render.glsl │ │ └── gol_transfert.glsl │ ├── skybox.png │ ├── sound.wav │ ├── space.png │ ├── spark_flame.png │ ├── spring.wav │ ├── symbola.fnt │ ├── symbola.png │ ├── target.flac │ ├── target.ogg │ ├── test-cases │ └── cubes-panning.fs │ ├── test.svg │ ├── texel_checker.png │ ├── wabbit_alpha.png │ ├── weird.wav │ └── xbox.png ├── Raylib-CSharp-Vinculum.TestingProgram ├── Program.cs └── Raylib-CSharp-Vinculum.TestingProgram.csproj ├── Raylib-CSharp-Vinculum.Tests └── Raylib-CSharp-Vinculum.Tests.csproj └── Raylib-CSharp-Vinculum ├── Extensions ├── Bool.cs ├── Helpers.cs ├── Printf.cs └── zz_Extensions.cs ├── RayCamera.cs ├── Raylib-CSharp-Vinculum.csproj ├── _wrapperRayGui.cs ├── _wrapperRaylib.cs ├── _wrappersOther.cs ├── autogen └── bindings │ ├── AudioStream.cs │ ├── AutomationEvent.cs │ ├── AutomationEventList.cs │ ├── BlendMode.cs │ ├── BoneInfo.cs │ ├── BoundingBox.cs │ ├── Camera2D.cs │ ├── Camera3D.cs │ ├── CameraMode.cs │ ├── CameraProjection.cs │ ├── Color.cs │ ├── ConfigFlags.cs │ ├── CubemapLayout.cs │ ├── Easings.cs │ ├── FilePathList.cs │ ├── Font.cs │ ├── FontType.cs │ ├── GamepadAxis.cs │ ├── GamepadButton.cs │ ├── Gesture.cs │ ├── GlyphInfo.cs │ ├── GuiCheckBoxProperty.cs │ ├── GuiColorPickerProperty.cs │ ├── GuiComboBoxProperty.cs │ ├── GuiControl.cs │ ├── GuiControlProperty.cs │ ├── GuiDefaultProperty.cs │ ├── GuiDropdownBoxProperty.cs │ ├── GuiIconName.cs │ ├── GuiListViewProperty.cs │ ├── GuiProgressBarProperty.cs │ ├── GuiScrollBarProperty.cs │ ├── GuiSliderProperty.cs │ ├── GuiSpinnerProperty.cs │ ├── GuiState.cs │ ├── GuiStyleProp.cs │ ├── GuiTextAlignment.cs │ ├── GuiTextAlignmentVertical.cs │ ├── GuiTextBoxProperty.cs │ ├── GuiTextWrapMode.cs │ ├── GuiToggleProperty.cs │ ├── Image.cs │ ├── KeyboardKey.cs │ ├── Material.cs │ ├── MaterialMap.cs │ ├── MaterialMapIndex.cs │ ├── Matrix2x2.cs │ ├── Mesh.cs │ ├── Model.cs │ ├── ModelAnimation.cs │ ├── MouseButton.cs │ ├── MouseCursor.cs │ ├── Music.cs │ ├── NPatchInfo.cs │ ├── NPatchLayout.cs │ ├── NativeInheritanceAttribute.cs │ ├── NativeTypeNameAttribute.cs │ ├── Physac.cs │ ├── PhysicsBodyData.cs │ ├── PhysicsManifoldData.cs │ ├── PhysicsShape.cs │ ├── PhysicsShapeType.cs │ ├── PhysicsVertexData.cs │ ├── PixelFormat.cs │ ├── RRes.cs │ ├── Ray.cs │ ├── RayCollision.cs │ ├── RayGui.cs │ ├── RayMath.cs │ ├── Raylib.cs │ ├── Rectangle.cs │ ├── RenderTexture.cs │ ├── RlGl.cs │ ├── SetsLastSystemErrorAttribute.cs │ ├── Shader.cs │ ├── ShaderAttributeDataType.cs │ ├── ShaderLocationIndex.cs │ ├── ShaderUniformDataType.cs │ ├── Sound.cs │ ├── Texture.cs │ ├── TextureFilter.cs │ ├── TextureWrap.cs │ ├── TraceLogLevel.cs │ ├── Transform.cs │ ├── VrDeviceInfo.cs │ ├── VrStereoConfig.cs │ ├── VtblIndexAttribute.cs │ ├── Wave.cs │ ├── float16.cs │ ├── float3.cs │ ├── rAudioBuffer.cs │ ├── rAudioProcessor.cs │ ├── rlBlendMode.cs │ ├── rlCullMode.cs │ ├── rlDrawCall.cs │ ├── rlFramebufferAttachTextureType.cs │ ├── rlFramebufferAttachType.cs │ ├── rlGlVersion.cs │ ├── rlPixelFormat.cs │ ├── rlRenderBatch.cs │ ├── rlShaderAttributeDataType.cs │ ├── rlShaderLocationIndex.cs │ ├── rlShaderUniformDataType.cs │ ├── rlTextureFilter.cs │ ├── rlTraceLogLevel.cs │ ├── rlVertexBuffer.cs │ ├── rresCentralDir.cs │ ├── rresCodeLang.cs │ ├── rresCompressionType.cs │ ├── rresDirEntry.cs │ ├── rresEncryptionType.cs │ ├── rresErrorType.cs │ ├── rresFileHeader.cs │ ├── rresFontGlyphInfo.cs │ ├── rresFontStyle.cs │ ├── rresPixelFormat.cs │ ├── rresResourceChunk.cs │ ├── rresResourceChunkData.cs │ ├── rresResourceChunkInfo.cs │ ├── rresResourceDataType.cs │ ├── rresResourceMulti.cs │ ├── rresTextEncoding.cs │ ├── rresVertexAttribute.cs │ └── rresVertexFormat.cs ├── build └── .gitinclude └── runtimes ├── linux-x64 └── native │ └── libraylib.so └── win-x64 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