├── .gitignore ├── GodotDemo ├── BoidTutorial │ ├── .editorconfig │ ├── .gitattributes │ ├── .gitignore │ ├── boid_particles │ │ ├── boid_particles.gdshader │ │ ├── boid_particles.gdshader.uid │ │ ├── boid_particles.tscn │ │ ├── detection_map.tres │ │ ├── friend_texture.tres │ │ ├── heading_texture.tres │ │ ├── navigation_e.png │ │ └── navigation_e.png.import │ ├── compute_shaders │ │ ├── bin_prefix_sum.glsl │ │ ├── bin_prefix_sum.glsl.import │ │ ├── bin_reindex.glsl │ │ ├── bin_reindex.glsl.import │ │ ├── bin_sum.glsl │ │ ├── bin_sum.glsl.import │ │ ├── boid_simulation.glsl │ │ ├── boid_simulation.glsl.import │ │ ├── shared_data.glsl │ │ └── shared_data.glsl.import │ ├── grid │ │ ├── grid.gd │ │ ├── grid.gd.uid │ │ └── grid.tscn │ ├── icon.svg │ ├── icon.svg.import │ ├── main │ │ ├── main.gd │ │ ├── main.gd.uid │ │ └── main.tscn │ └── project.godot ├── CatlikeCoding │ ├── .gitattributes │ ├── .gitignore │ ├── Assets │ │ ├── GodotOfficialDemo │ │ │ ├── 3D │ │ │ │ ├── Navigation │ │ │ │ │ ├── level_mesh.mtl │ │ │ │ │ ├── level_mesh.obj │ │ │ │ │ ├── level_mesh.obj.import │ │ │ │ │ ├── robot.mtl │ │ │ │ │ ├── robot.obj │ │ │ │ │ └── robot.obj.import │ │ │ │ ├── TruckTown │ │ │ │ │ ├── CarSelect │ │ │ │ │ │ ├── choose_tow.png │ │ │ │ │ │ ├── choose_tow.png.import │ │ │ │ │ │ ├── choose_trailer.png │ │ │ │ │ │ ├── choose_trailer.png.import │ │ │ │ │ │ ├── choose_van.png │ │ │ │ │ │ └── choose_van.png.import │ │ │ │ │ ├── Town │ │ │ │ │ │ └── Model │ │ │ │ │ │ │ ├── racetrack_csg.tscn │ │ │ │ │ │ │ ├── textures │ │ │ │ │ │ │ ├── cement_lossy.webp │ │ │ │ │ │ │ ├── cement_lossy.webp.import │ │ │ │ │ │ │ ├── grass_lossy.webp │ │ │ │ │ │ │ └── grass_lossy.webp.import │ │ │ │ │ │ │ ├── town_model.gltf │ │ │ │ │ │ │ ├── town_model.gltf.import │ │ │ │ │ │ │ └── town_model0.bin │ │ │ │ │ └── Vehicles │ │ │ │ │ │ ├── blob_shadow.png │ │ │ │ │ │ ├── blob_shadow.png.import │ │ │ │ │ │ ├── engine.wav │ │ │ │ │ │ ├── engine.wav.import │ │ │ │ │ │ ├── impact_1.wav │ │ │ │ │ │ ├── impact_1.wav.import │ │ │ │ │ │ ├── impact_2.wav │ │ │ │ │ │ ├── impact_2.wav.import │ │ │ │ │ │ ├── impact_3.wav │ │ │ │ │ │ ├── impact_3.wav.import │ │ │ │ │ │ ├── impact_4.wav │ │ │ │ │ │ ├── impact_4.wav.import │ │ │ │ │ │ ├── particle_smoke.png │ │ │ │ │ │ ├── particle_smoke.png.import │ │ │ │ │ │ ├── truck_trailer.png │ │ │ │ │ │ └── truck_trailer.png.import │ │ │ │ ├── VoxelGame │ │ │ │ │ ├── Menu │ │ │ │ │ │ ├── Main │ │ │ │ │ │ │ ├── dark_dirt.png │ │ │ │ │ │ │ ├── dark_dirt.png.import │ │ │ │ │ │ │ ├── title.png │ │ │ │ │ │ │ └── title.png.import │ │ │ │ │ │ ├── button.png │ │ │ │ │ │ ├── button.png.import │ │ │ │ │ │ ├── button_focus.png │ │ │ │ │ │ ├── button_focus.png.import │ │ │ │ │ │ ├── button_hover.png │ │ │ │ │ │ ├── button_hover.png.import │ │ │ │ │ │ ├── button_pressed.png │ │ │ │ │ │ └── button_pressed.png.import │ │ │ │ │ ├── Player │ │ │ │ │ │ ├── crosshair.svg │ │ │ │ │ │ └── crosshair.svg.import │ │ │ │ │ └── World │ │ │ │ │ │ ├── texture_sheet.png │ │ │ │ │ │ └── texture_sheet.png.import │ │ │ │ └── Waypoints │ │ │ │ │ ├── waypoint.svg │ │ │ │ │ └── waypoint.svg.import │ │ │ ├── Compute │ │ │ │ ├── CompositorEffectsPostProcessing │ │ │ │ │ ├── pattern.png │ │ │ │ │ └── pattern.png.import │ │ │ │ └── ComputeTexture │ │ │ │ │ ├── industrial_sunset_puresky_2k.hdr │ │ │ │ │ └── industrial_sunset_puresky_2k.hdr.import │ │ │ └── Viewport │ │ │ │ ├── 2Din3D │ │ │ │ ├── ball.png │ │ │ │ ├── ball.png.import │ │ │ │ ├── left_pallete.png │ │ │ │ ├── left_pallete.png.import │ │ │ │ ├── right_pallete.png │ │ │ │ ├── right_pallete.png.import │ │ │ │ ├── separator.png │ │ │ │ └── separator.png.import │ │ │ │ ├── DynamicSplitScreen │ │ │ │ ├── icon.webp │ │ │ │ └── icon.webp.import │ │ │ │ ├── GuiIn3D │ │ │ │ ├── icon.webp │ │ │ │ └── icon.webp.import │ │ │ │ └── ScreenCapture │ │ │ │ ├── mountains.png │ │ │ │ └── mountains.png.import │ │ └── ProceduralMeshes3 │ │ │ ├── base-map.png │ │ │ ├── base-map.png.import │ │ │ ├── normal-map.png │ │ │ └── normal-map.png.import │ ├── CatlikeCodingCSharp.csproj │ ├── CatlikeCodingCSharp.sln │ ├── CatlikeCodingFS │ │ ├── .gdignore │ │ ├── Basics1 │ │ │ ├── ClockFS.fs │ │ │ ├── FractalFS.fs │ │ │ ├── FrameRateCounterFS.fs │ │ │ ├── FunctionLibrary.fs │ │ │ ├── GpuGraphFS.fs │ │ │ └── GraphFS.fs │ │ ├── CatlikeCodingFS.fsproj │ │ ├── GodotOfficialDemo │ │ │ ├── 3D │ │ │ │ ├── Navigation │ │ │ │ │ ├── Line3dFS.fs │ │ │ │ │ ├── NavMeshFS.fs │ │ │ │ │ └── RobotBaseFS.fs │ │ │ │ ├── NavigationMeshChunks │ │ │ │ │ └── NavMeshChunkDemoFS.fs │ │ │ │ ├── TruckTown │ │ │ │ │ ├── CarSelectFS.fs │ │ │ │ │ ├── FollowCameraFS.fs │ │ │ │ │ ├── SpeedometerFS.fs │ │ │ │ │ ├── TownSceneFS.fs │ │ │ │ │ └── VehicleFS.fs │ │ │ │ ├── VoxelGame │ │ │ │ │ ├── ChunkFS.fs │ │ │ │ │ ├── DebugFS.fs │ │ │ │ │ ├── EnvironmentFS.fs │ │ │ │ │ ├── MainMenuFS.fs │ │ │ │ │ ├── OptionButtonsFS.fs │ │ │ │ │ ├── OptionsFS.fs │ │ │ │ │ ├── PauseMenuFS.fs │ │ │ │ │ ├── PlayerFS.fs │ │ │ │ │ ├── SettingsFS.fs │ │ │ │ │ ├── TerrainGenerator.fs │ │ │ │ │ └── VoxelWorldFS.fs │ │ │ │ └── Waypoints │ │ │ │ │ ├── CameraFS.fs │ │ │ │ │ └── WaypointFS.fs │ │ │ ├── CompositorEffectsPostProcessing │ │ │ │ ├── CompositorEffectsFS.fs │ │ │ │ ├── PostProcessGrayScaleFS.fs │ │ │ │ └── PostProcessShaderFS.fs │ │ │ ├── ComputeTexture │ │ │ │ ├── ComputeTextureFS.fs │ │ │ │ └── WaterPlaneFS.fs │ │ │ └── Viewport │ │ │ │ ├── 2Din3D │ │ │ │ ├── C2Din3dFS.fs │ │ │ │ └── PongFS.fs │ │ │ │ ├── 3dScaling │ │ │ │ └── Scaling3dHudFS.fs │ │ │ │ ├── DynamicSplitScreen │ │ │ │ ├── CamerasFS.fs │ │ │ │ └── PlayerFS.fs │ │ │ │ ├── GuiIn3D │ │ │ │ └── GuiPanel3dFS.fs │ │ │ │ └── ScreenCapture │ │ │ │ └── ScreenCaptureFS.fs │ │ ├── Movement6 │ │ │ ├── CustomGravity.fs │ │ │ ├── CustomGravityRigidBodyFS.fs │ │ │ ├── GravityBoxFS.fs │ │ │ ├── GravityPlaneFS.fs │ │ │ ├── GravitySourceFS.fs │ │ │ ├── GravitySphereFS.fs │ │ │ ├── MovingSphereFS.fs │ │ │ └── OrbitCameraFS.fs │ │ ├── ProceduralMeshes3 │ │ │ └── SimpleProceduralMeshFS.fs │ │ └── PseudorandomNoise2 │ │ │ └── HashVisualizationFS.fs │ ├── Materials │ │ ├── Basics1 │ │ │ ├── ClockArm.tres │ │ │ ├── FractalMaterial.tres │ │ │ ├── FractalSphereMesh.tres │ │ │ ├── GraphPointMesh.tres │ │ │ ├── HourIndicator.tres │ │ │ └── SecondsArm.tres │ │ ├── GodotOfficialDemo │ │ │ └── 3D │ │ │ │ ├── TruckTown │ │ │ │ ├── Town │ │ │ │ │ ├── SkyDay.tres │ │ │ │ │ ├── SkyMorning.tres │ │ │ │ │ ├── SkyNight.tres │ │ │ │ │ └── SkySunset.tres │ │ │ │ └── Vehicles │ │ │ │ │ ├── Meshes │ │ │ │ │ ├── minivan.res │ │ │ │ │ ├── tow_truck.res │ │ │ │ │ ├── truck_cab.res │ │ │ │ │ ├── truck_trailer.res │ │ │ │ │ └── wheel.res │ │ │ │ │ └── TruckTrailer.tres │ │ │ │ └── VoxelGame │ │ │ │ └── BlockMaterial.tres │ │ └── ProceduralMeshes3 │ │ │ └── BaseMap.tres │ ├── Scenes │ │ ├── Basics1 │ │ │ ├── BuildingGraph │ │ │ │ ├── FrameRateCounter.cs │ │ │ │ ├── GpuGraph.cs │ │ │ │ ├── GpuGraph.tscn │ │ │ │ ├── Graph.cs │ │ │ │ ├── Graph.tscn │ │ │ │ └── Point.tscn │ │ │ ├── Clock.cs │ │ │ ├── Clock.tscn │ │ │ └── Job │ │ │ │ ├── Fractal.cs │ │ │ │ └── Fractal.tscn │ │ ├── GodotOfficialDemo │ │ │ ├── 3D │ │ │ │ ├── Navigation │ │ │ │ │ ├── Line3D.cs │ │ │ │ │ ├── NavMesh.cs │ │ │ │ │ ├── NavMesh.tscn │ │ │ │ │ └── RobotBase.cs │ │ │ │ ├── NavigationMeshChunks │ │ │ │ │ ├── NavMeshChunksDemo.cs │ │ │ │ │ └── NavMeshChunksDemo.tscn │ │ │ │ ├── TruckTown │ │ │ │ │ ├── CarSelect │ │ │ │ │ │ ├── CarSelect.cs │ │ │ │ │ │ └── CarSelect.tscn │ │ │ │ │ ├── Town │ │ │ │ │ │ ├── Speedometer.cs │ │ │ │ │ │ ├── TownScene.cs │ │ │ │ │ │ └── TownScene.tscn │ │ │ │ │ └── Vehicles │ │ │ │ │ │ ├── CarBase.tscn │ │ │ │ │ │ ├── FollowCamera.cs │ │ │ │ │ │ ├── TowTruck.tscn │ │ │ │ │ │ ├── TrailerTruck.tscn │ │ │ │ │ │ └── Vehicle.cs │ │ │ │ ├── VoxelGame │ │ │ │ │ ├── Menu │ │ │ │ │ │ ├── Debug.cs │ │ │ │ │ │ ├── InGame │ │ │ │ │ │ │ ├── PauseMenu.cs │ │ │ │ │ │ │ └── PauseMenu.tscn │ │ │ │ │ │ ├── Main │ │ │ │ │ │ │ ├── MainMenu.cs │ │ │ │ │ │ │ └── MainMenu.tscn │ │ │ │ │ │ └── Options │ │ │ │ │ │ │ ├── OptionButtons.cs │ │ │ │ │ │ │ ├── Options.cs │ │ │ │ │ │ │ └── Options.tscn │ │ │ │ │ ├── Player │ │ │ │ │ │ ├── Player.cs │ │ │ │ │ │ └── Player.tscn │ │ │ │ │ ├── Settings.cs │ │ │ │ │ └── World │ │ │ │ │ │ ├── Chunk.cs │ │ │ │ │ │ ├── Environment.cs │ │ │ │ │ │ ├── VoxelWorld.cs │ │ │ │ │ │ └── World.tscn │ │ │ │ └── Waypoints │ │ │ │ │ ├── Camera.cs │ │ │ │ │ ├── Waypoint.cs │ │ │ │ │ ├── Waypoint.tscn │ │ │ │ │ └── Waypoints.tscn │ │ │ ├── Compute │ │ │ │ ├── CompositorEffectsPostProcessing │ │ │ │ │ ├── CompositorEffects.cs │ │ │ │ │ ├── CompositorEffects.tscn │ │ │ │ │ ├── PostProcessGrayScale.cs │ │ │ │ │ └── PostProcessShader.cs │ │ │ │ └── ComputeTexture │ │ │ │ │ ├── ComputeTexture.cs │ │ │ │ │ ├── ComputeTexture.tscn │ │ │ │ │ ├── WaterPlane.cs │ │ │ │ │ └── WaterPlane.tscn │ │ │ └── Viewport │ │ │ │ ├── 2dIn3D │ │ │ │ ├── 2Din3D.tscn │ │ │ │ ├── C2Din3D.cs │ │ │ │ └── Pong.cs │ │ │ │ ├── 3dScaling │ │ │ │ ├── Cubes.tscn │ │ │ │ ├── Scaling3dHUD.tscn │ │ │ │ └── Scaling3dHud.cs │ │ │ │ ├── DynamicSplitScreen │ │ │ │ ├── Cameras.cs │ │ │ │ ├── Player.cs │ │ │ │ └── SplitScreen.tscn │ │ │ │ ├── GuiIn3D │ │ │ │ ├── GuiIn3D.tscn │ │ │ │ ├── GuiPanel3D.tscn │ │ │ │ └── GuiPanel3d.cs │ │ │ │ └── ScreenCapture │ │ │ │ ├── ScreenCapture.cs │ │ │ │ └── ScreenCapture.tscn │ │ ├── Hexasphere │ │ │ ├── Face.cs │ │ │ ├── Hexasphere.cs │ │ │ ├── HexasphereNode.cs │ │ │ ├── HexasphereNode.tscn │ │ │ ├── MeshDetails.cs │ │ │ ├── Point.cs │ │ │ └── Tile.cs │ │ ├── Movement6 │ │ │ ├── Gravity │ │ │ │ ├── GravityBox.cs │ │ │ │ ├── GravityPlane.cs │ │ │ │ └── GravitySphere.cs │ │ │ ├── MovingSphere.cs │ │ │ ├── OrbitCamera.cs │ │ │ └── SampleScene.tscn │ │ ├── ProceduralMeshes3 │ │ │ ├── SimpleProceduralMesh.cs │ │ │ └── SimpleProceduralMesh.tscn │ │ └── PseudorandomNoise2 │ │ │ ├── HashVisualization.cs │ │ │ └── HashVisualization.tscn │ ├── Shaders │ │ ├── Basics1 │ │ │ ├── FunctionLibrary.glsl │ │ │ ├── FunctionLibrary.glsl.import │ │ │ ├── KernalMorphFunctions.gdshaderinc │ │ │ └── PointSurface.gdshader │ │ └── GodotOfficialDemo │ │ │ ├── CompositorEffectsPostProcessing │ │ │ ├── post_process_grayscale.glsl │ │ │ └── post_process_grayscale.glsl.import │ │ │ ├── ComputeTexture │ │ │ ├── water_compute.glsl │ │ │ ├── water_compute.glsl.import │ │ │ └── water_shader.gdshader │ │ │ └── Viewport │ │ │ └── DynamicSplitScreen │ │ │ └── split_screen.gdshader │ ├── icon.svg │ ├── icon.svg.import │ └── project.godot ├── Civ6Copy │ ├── .gitattributes │ ├── .gitignore │ ├── README.md │ ├── assets │ │ ├── civ6_origin │ │ │ ├── background │ │ │ │ ├── Background_A.png │ │ │ │ └── Background_A.png.import │ │ │ ├── building │ │ │ │ └── webp_64x64 │ │ │ │ │ ├── icon_building_palace.webp │ │ │ │ │ └── icon_building_palace.webp.import │ │ │ ├── civic │ │ │ │ └── webp_64x64 │ │ │ │ │ ├── icon_civic_code_of_laws.webp │ │ │ │ │ ├── icon_civic_code_of_laws.webp.import │ │ │ │ │ ├── icon_civic_craftsmanship.webp │ │ │ │ │ ├── icon_civic_craftsmanship.webp.import │ │ │ │ │ ├── icon_civic_early_empire.webp │ │ │ │ │ ├── icon_civic_early_empire.webp.import │ │ │ │ │ ├── icon_civic_foreign_trade.webp │ │ │ │ │ ├── icon_civic_foreign_trade.webp.import │ │ │ │ │ ├── icon_civic_military_tradition.webp │ │ │ │ │ ├── icon_civic_military_tradition.webp.import │ │ │ │ │ ├── icon_civic_mysticism.webp │ │ │ │ │ ├── icon_civic_mysticism.webp.import │ │ │ │ │ ├── icon_civic_state_workforce.webp │ │ │ │ │ └── icon_civic_state_workforce.webp.import │ │ │ ├── civilization │ │ │ │ └── webp_256x256 │ │ │ │ │ ├── icon_civilization_rome.webp │ │ │ │ │ └── icon_civilization_rome.webp.import │ │ │ ├── civilopedia │ │ │ │ └── webp_32x32 │ │ │ │ │ ├── icon_civilopedia_buildings.webp │ │ │ │ │ ├── icon_civilopedia_buildings.webp.import │ │ │ │ │ ├── icon_civilopedia_citystates.webp │ │ │ │ │ ├── icon_civilopedia_citystates.webp.import │ │ │ │ │ ├── icon_civilopedia_civics.webp │ │ │ │ │ ├── icon_civilopedia_civics.webp.import │ │ │ │ │ ├── icon_civilopedia_civilizations.webp │ │ │ │ │ ├── icon_civilopedia_civilizations.webp.import │ │ │ │ │ ├── icon_civilopedia_concepts.webp │ │ │ │ │ ├── icon_civilopedia_concepts.webp.import │ │ │ │ │ ├── icon_civilopedia_districts.webp │ │ │ │ │ ├── icon_civilopedia_districts.webp.import │ │ │ │ │ ├── icon_civilopedia_features.webp │ │ │ │ │ ├── icon_civilopedia_features.webp.import │ │ │ │ │ ├── icon_civilopedia_governments.webp │ │ │ │ │ ├── icon_civilopedia_governments.webp.import │ │ │ │ │ ├── icon_civilopedia_governors.webp │ │ │ │ │ ├── icon_civilopedia_governors.webp.import │ │ │ │ │ ├── icon_civilopedia_greatpeople.webp │ │ │ │ │ ├── icon_civilopedia_greatpeople.webp.import │ │ │ │ │ ├── icon_civilopedia_historic_moments.webp │ │ │ │ │ ├── icon_civilopedia_historic_moments.webp.import │ │ │ │ │ ├── icon_civilopedia_improvements.webp │ │ │ │ │ ├── icon_civilopedia_improvements.webp.import │ │ │ │ │ ├── icon_civilopedia_religions.webp │ │ │ │ │ ├── icon_civilopedia_religions.webp.import │ │ │ │ │ ├── icon_civilopedia_resources.webp │ │ │ │ │ ├── icon_civilopedia_resources.webp.import │ │ │ │ │ ├── icon_civilopedia_technologies.webp │ │ │ │ │ ├── icon_civilopedia_technologies.webp.import │ │ │ │ │ ├── icon_civilopedia_unitpromotions.webp │ │ │ │ │ ├── icon_civilopedia_unitpromotions.webp.import │ │ │ │ │ ├── icon_civilopedia_units.webp │ │ │ │ │ ├── icon_civilopedia_units.webp.import │ │ │ │ │ ├── icon_civilopedia_wonders.webp │ │ │ │ │ └── icon_civilopedia_wonders.webp.import │ │ │ ├── core │ │ │ │ └── webp_32x32 │ │ │ │ │ ├── core_amenities.webp │ │ │ │ │ ├── core_amenities.webp.import │ │ │ │ │ ├── core_antiair_large.webp │ │ │ │ │ ├── core_antiair_large.webp.import │ │ │ │ │ ├── core_bombard.webp │ │ │ │ │ ├── core_bombard.webp.import │ │ │ │ │ ├── core_capital.webp │ │ │ │ │ ├── core_capital.webp.import │ │ │ │ │ ├── core_citizen.webp │ │ │ │ │ ├── core_citizen.webp.import │ │ │ │ │ ├── core_culture.webp │ │ │ │ │ ├── core_culture.webp.import │ │ │ │ │ ├── core_envoy.webp │ │ │ │ │ ├── core_envoy.webp.import │ │ │ │ │ ├── core_faith.webp │ │ │ │ │ ├── core_faith.webp.import │ │ │ │ │ ├── core_favor.webp │ │ │ │ │ ├── core_favor.webp.import │ │ │ │ │ ├── core_food.webp │ │ │ │ │ ├── core_food.webp.import │ │ │ │ │ ├── core_gold.webp │ │ │ │ │ ├── core_gold.webp.import │ │ │ │ │ ├── core_greatperson.webp │ │ │ │ │ ├── core_greatperson.webp.import │ │ │ │ │ ├── core_greatwork_relic.webp │ │ │ │ │ ├── core_greatwork_relic.webp.import │ │ │ │ │ ├── core_housing.webp │ │ │ │ │ ├── core_housing.webp.import │ │ │ │ │ ├── core_movement.webp │ │ │ │ │ ├── core_movement.webp.import │ │ │ │ │ ├── core_production.webp │ │ │ │ │ ├── core_production.webp.import │ │ │ │ │ ├── core_range.webp │ │ │ │ │ ├── core_range.webp.import │ │ │ │ │ ├── core_ranged.webp │ │ │ │ │ ├── core_ranged.webp.import │ │ │ │ │ ├── core_religion.webp │ │ │ │ │ ├── core_religion.webp.import │ │ │ │ │ ├── core_science.webp │ │ │ │ │ ├── core_science.webp.import │ │ │ │ │ ├── core_stat_grievance.webp │ │ │ │ │ ├── core_stat_grievance.webp.import │ │ │ │ │ ├── core_strength.webp │ │ │ │ │ ├── core_strength.webp.import │ │ │ │ │ ├── core_tourism.webp │ │ │ │ │ └── core_tourism.webp.import │ │ │ ├── district │ │ │ │ └── webp_256x256 │ │ │ │ │ ├── icon_district_city_center.webp │ │ │ │ │ └── icon_district_city_center.webp.import │ │ │ ├── icon │ │ │ │ ├── icon_culture_100x100.png │ │ │ │ ├── icon_culture_100x100.png.import │ │ │ │ ├── icon_faith_100x100.png │ │ │ │ ├── icon_faith_100x100.png.import │ │ │ │ ├── icon_food_50x50.png │ │ │ │ ├── icon_food_50x50.png.import │ │ │ │ ├── icon_gold_50x50.png │ │ │ │ ├── icon_gold_50x50.png.import │ │ │ │ ├── icon_production_50x50.png │ │ │ │ ├── icon_production_50x50.png.import │ │ │ │ ├── icon_science_50x50.png │ │ │ │ └── icon_science_50x50.png.import │ │ │ ├── improvement │ │ │ │ └── webp_64x64 │ │ │ │ │ ├── icon_improvement_mine.webp │ │ │ │ │ ├── icon_improvement_mine.webp.import │ │ │ │ │ ├── icon_improvement_quarry.webp │ │ │ │ │ └── icon_improvement_quarry.webp.import │ │ │ ├── leader │ │ │ │ └── webp_64x64 │ │ │ │ │ ├── icon_leader_trajan.webp │ │ │ │ │ └── icon_leader_trajan.webp.import │ │ │ ├── policy │ │ │ │ └── webp_64x64 │ │ │ │ │ ├── icon_policy_card_green.webp │ │ │ │ │ ├── icon_policy_card_green.webp.import │ │ │ │ │ ├── icon_policy_card_purple.webp │ │ │ │ │ ├── icon_policy_card_purple.webp.import │ │ │ │ │ ├── icon_policy_card_red.webp │ │ │ │ │ ├── icon_policy_card_red.webp.import │ │ │ │ │ ├── icon_policy_card_yellow.webp │ │ │ │ │ └── icon_policy_card_yellow.webp.import │ │ │ ├── resource │ │ │ │ ├── resources_aluminium.png │ │ │ │ ├── resources_aluminium.png.import │ │ │ │ ├── resources_amber.png │ │ │ │ ├── resources_amber.png.import │ │ │ │ ├── resources_banana.png │ │ │ │ ├── resources_banana.png.import │ │ │ │ ├── resources_cinnamon.png │ │ │ │ ├── resources_cinnamon.png.import │ │ │ │ ├── resources_clove.png │ │ │ │ ├── resources_clove.png.import │ │ │ │ ├── resources_coal.png │ │ │ │ ├── resources_coal.png.import │ │ │ │ ├── resources_cocoa_bean.png │ │ │ │ ├── resources_cocoa_bean.png.import │ │ │ │ ├── resources_coffee.png │ │ │ │ ├── resources_coffee.png.import │ │ │ │ ├── resources_copper.png │ │ │ │ ├── resources_copper.png.import │ │ │ │ ├── resources_corn.png │ │ │ │ ├── resources_corn.png.import │ │ │ │ ├── resources_cosmetics.png │ │ │ │ ├── resources_cosmetics.png.import │ │ │ │ ├── resources_cotton.png │ │ │ │ ├── resources_cotton.png.import │ │ │ │ ├── resources_cow.png │ │ │ │ ├── resources_cow.png.import │ │ │ │ ├── resources_crab.png │ │ │ │ ├── resources_crab.png.import │ │ │ │ ├── resources_deer.png │ │ │ │ ├── resources_deer.png.import │ │ │ │ ├── resources_diamond.png │ │ │ │ ├── resources_diamond.png.import │ │ │ │ ├── resources_dye.png │ │ │ │ ├── resources_dye.png.import │ │ │ │ ├── resources_fish.png │ │ │ │ ├── resources_fish.png.import │ │ │ │ ├── resources_fur.png │ │ │ │ ├── resources_fur.png.import │ │ │ │ ├── resources_gypsum.png │ │ │ │ ├── resources_gypsum.png.import │ │ │ │ ├── resources_honey.png │ │ │ │ ├── resources_honey.png.import │ │ │ │ ├── resources_horse.png │ │ │ │ ├── resources_horse.png.import │ │ │ │ ├── resources_incense.png │ │ │ │ ├── resources_incense.png.import │ │ │ │ ├── resources_iron.png │ │ │ │ ├── resources_iron.png.import │ │ │ │ ├── resources_ivory.png │ │ │ │ ├── resources_ivory.png.import │ │ │ │ ├── resources_jade.png │ │ │ │ ├── resources_jade.png.import │ │ │ │ ├── resources_jeans.png │ │ │ │ ├── resources_jeans.png.import │ │ │ │ ├── resources_marble.png │ │ │ │ ├── resources_marble.png.import │ │ │ │ ├── resources_mercury.png │ │ │ │ ├── resources_mercury.png.import │ │ │ │ ├── resources_oil.png │ │ │ │ ├── resources_oil.png.import │ │ │ │ ├── resources_olive.png │ │ │ │ ├── resources_olive.png.import │ │ │ │ ├── resources_orange.png │ │ │ │ ├── resources_orange.png.import │ │ │ │ ├── resources_pearl.png │ │ │ │ ├── resources_pearl.png.import │ │ │ │ ├── resources_perfume.png │ │ │ │ ├── resources_perfume.png.import │ │ │ │ ├── resources_relic.png │ │ │ │ ├── resources_relic.png.import │ │ │ │ ├── resources_rice.png │ │ │ │ ├── resources_rice.png.import │ │ │ │ ├── resources_salt.png │ │ │ │ ├── resources_salt.png.import │ │ │ │ ├── resources_saltpeter.png │ │ │ │ ├── resources_saltpeter.png.import │ │ │ │ ├── resources_sheep.png │ │ │ │ ├── resources_sheep.png.import │ │ │ │ ├── resources_silk.png │ │ │ │ ├── resources_silk.png.import │ │ │ │ ├── resources_silver.png │ │ │ │ ├── resources_silver.png.import │ │ │ │ ├── resources_spice.png │ │ │ │ ├── resources_spice.png.import │ │ │ │ ├── resources_stone.png │ │ │ │ ├── resources_stone.png.import │ │ │ │ ├── resources_sugar.png │ │ │ │ ├── resources_sugar.png.import │ │ │ │ ├── resources_tea.png │ │ │ │ ├── resources_tea.png.import │ │ │ │ ├── resources_tobacco.png │ │ │ │ ├── resources_tobacco.png.import │ │ │ │ ├── resources_toy.png │ │ │ │ ├── resources_toy.png.import │ │ │ │ ├── resources_truffle.png │ │ │ │ ├── resources_truffle.png.import │ │ │ │ ├── resources_turtle.png │ │ │ │ ├── resources_turtle.png.import │ │ │ │ ├── resources_uranium.png │ │ │ │ ├── resources_uranium.png.import │ │ │ │ ├── resources_whale.png │ │ │ │ ├── resources_whale.png.import │ │ │ │ ├── resources_wheat.png │ │ │ │ ├── resources_wheat.png.import │ │ │ │ ├── resources_wine.png │ │ │ │ ├── resources_wine.png.import │ │ │ │ ├── resources_wreckage.png │ │ │ │ └── resources_wreckage.png.import │ │ │ ├── tech │ │ │ │ └── webp_64x64 │ │ │ │ │ ├── icon_tech_animal_husbandry.webp │ │ │ │ │ ├── icon_tech_animal_husbandry.webp.import │ │ │ │ │ ├── icon_tech_archery.webp │ │ │ │ │ ├── icon_tech_archery.webp.import │ │ │ │ │ ├── icon_tech_astrology.webp │ │ │ │ │ ├── icon_tech_astrology.webp.import │ │ │ │ │ ├── icon_tech_bronze_working.webp │ │ │ │ │ ├── icon_tech_bronze_working.webp.import │ │ │ │ │ ├── icon_tech_irrigation.webp │ │ │ │ │ ├── icon_tech_irrigation.webp.import │ │ │ │ │ ├── icon_tech_masonry.webp │ │ │ │ │ ├── icon_tech_masonry.webp.import │ │ │ │ │ ├── icon_tech_mining.webp │ │ │ │ │ ├── icon_tech_mining.webp.import │ │ │ │ │ ├── icon_tech_pottery.webp │ │ │ │ │ ├── icon_tech_pottery.webp.import │ │ │ │ │ ├── icon_tech_sailing.webp │ │ │ │ │ ├── icon_tech_sailing.webp.import │ │ │ │ │ ├── icon_tech_the_wheel.webp │ │ │ │ │ ├── icon_tech_the_wheel.webp.import │ │ │ │ │ ├── icon_tech_writing.webp │ │ │ │ │ └── icon_tech_writing.webp.import │ │ │ ├── tile │ │ │ │ ├── on_city.png │ │ │ │ ├── on_city.png.import │ │ │ │ ├── on_crack.png │ │ │ │ ├── on_crack.png.import │ │ │ │ ├── on_flood.png │ │ │ │ ├── on_flood.png.import │ │ │ │ ├── on_forest.png │ │ │ │ ├── on_forest.png.import │ │ │ │ ├── on_ice.png │ │ │ │ ├── on_ice.png.import │ │ │ │ ├── on_moutain.png │ │ │ │ ├── on_moutain.png.import │ │ │ │ ├── on_oasis.png │ │ │ │ ├── on_oasis.png.import │ │ │ │ ├── on_rainforest.png │ │ │ │ ├── on_rainforest.png.import │ │ │ │ ├── on_reef.png │ │ │ │ ├── on_reef.png.import │ │ │ │ ├── on_swamp.png │ │ │ │ ├── on_swamp.png.import │ │ │ │ ├── on_village.png │ │ │ │ ├── on_village.png.import │ │ │ │ ├── on_volcanic_soil.png │ │ │ │ ├── on_volcanic_soil.png.import │ │ │ │ ├── on_volcano.png │ │ │ │ ├── on_volcano.png.import │ │ │ │ ├── tile_desert.png │ │ │ │ ├── tile_desert.png.import │ │ │ │ ├── tile_desert_hill.png │ │ │ │ ├── tile_desert_hill.png.import │ │ │ │ ├── tile_desert_mountain.png │ │ │ │ ├── tile_desert_mountain.png.import │ │ │ │ ├── tile_grass.png │ │ │ │ ├── tile_grass.png.import │ │ │ │ ├── tile_grass_hill.png │ │ │ │ ├── tile_grass_hill.png.import │ │ │ │ ├── tile_grass_mountain.png │ │ │ │ ├── tile_grass_mountain.png.import │ │ │ │ ├── tile_ocean.png │ │ │ │ ├── tile_ocean.png.import │ │ │ │ ├── tile_plain.png │ │ │ │ ├── tile_plain.png.import │ │ │ │ ├── tile_plain_hill.png │ │ │ │ ├── tile_plain_hill.png.import │ │ │ │ ├── tile_plain_mountain.png │ │ │ │ ├── tile_plain_mountain.png.import │ │ │ │ ├── tile_shore.png │ │ │ │ ├── tile_shore.png.import │ │ │ │ ├── tile_snow.png │ │ │ │ ├── tile_snow.png.import │ │ │ │ ├── tile_snow_hill.png │ │ │ │ ├── tile_snow_hill.png.import │ │ │ │ ├── tile_snow_mountain.png │ │ │ │ ├── tile_snow_mountain.png.import │ │ │ │ ├── tile_tundra.png │ │ │ │ ├── tile_tundra.png.import │ │ │ │ ├── tile_tundra_hill.png │ │ │ │ ├── tile_tundra_hill.png.import │ │ │ │ ├── tile_tundra_mountain.png │ │ │ │ └── tile_tundra_mountain.png.import │ │ │ └── unit │ │ │ │ ├── png_200 │ │ │ │ ├── unit_settler.png │ │ │ │ ├── unit_settler.png.import │ │ │ │ ├── unit_warrior.png │ │ │ │ └── unit_warrior.png.import │ │ │ │ ├── webp_256x256 │ │ │ │ ├── icon_unit_builder.webp │ │ │ │ ├── icon_unit_builder.webp.import │ │ │ │ ├── icon_unit_scout.webp │ │ │ │ ├── icon_unit_scout.webp.import │ │ │ │ ├── icon_unit_settler.webp │ │ │ │ ├── icon_unit_settler.webp.import │ │ │ │ ├── icon_unit_warrior.webp │ │ │ │ └── icon_unit_warrior.webp.import │ │ │ │ └── webp_64x64 │ │ │ │ ├── icon_unit_builder.webp │ │ │ │ ├── icon_unit_builder.webp.import │ │ │ │ ├── icon_unit_scout.webp │ │ │ │ ├── icon_unit_scout.webp.import │ │ │ │ ├── icon_unit_warrior.webp │ │ │ │ └── icon_unit_warrior.webp.import │ │ ├── icon_park │ │ │ ├── 上一步_back(blue).svg │ │ │ ├── 上一步_back(blue).svg.import │ │ │ ├── 上一步_back(pink).svg │ │ │ ├── 上一步_back(pink).svg.import │ │ │ ├── 上一步_back.svg │ │ │ ├── 上一步_back.svg.import │ │ │ ├── 下一步_next.svg │ │ │ ├── 下一步_next.svg.import │ │ │ ├── 世界_world.svg │ │ │ ├── 世界_world.svg.import │ │ │ ├── 书籍-打开_book-open.svg │ │ │ ├── 书籍-打开_book-open.svg.import │ │ │ ├── 兑换1_exchange-one.svg │ │ │ ├── 兑换1_exchange-one.svg.import │ │ │ ├── 全屏播放_full-screen-play.svg │ │ │ ├── 全屏播放_full-screen-play.svg.import │ │ │ ├── 分析_analysis.svg │ │ │ ├── 分析_analysis.svg.import │ │ │ ├── 危害_harm.svg │ │ │ ├── 危害_harm.svg.import │ │ │ ├── 历史记录_history.svg │ │ │ ├── 历史记录_history.svg.import │ │ │ ├── 右1_right-two.svg │ │ │ ├── 右1_right-two.svg.import │ │ │ ├── 向下收起_expand-down-one.svg │ │ │ ├── 向下收起_expand-down-one.svg.import │ │ │ ├── 圆形连接_six-circular-connection.svg │ │ │ ├── 圆形连接_six-circular-connection.svg.import │ │ │ ├── 地图_map-draw.svg │ │ │ ├── 地图_map-draw.svg.import │ │ │ ├── 城市_city.svg │ │ │ ├── 城市_city.svg.import │ │ │ ├── 夜晚模式_dark-mode.svg │ │ │ ├── 夜晚模式_dark-mode.svg.import │ │ │ ├── 大风_heavy-wind.svg │ │ │ ├── 大风_heavy-wind.svg.import │ │ │ ├── 奖杯_trophy.svg │ │ │ ├── 奖杯_trophy.svg.import │ │ │ ├── 安全_shield.svg │ │ │ ├── 安全_shield.svg.import │ │ │ ├── 实验_experiment.svg │ │ │ ├── 实验_experiment.svg.import │ │ │ ├── 帮助_help.svg │ │ │ ├── 帮助_help.svg.import │ │ │ ├── 建筑_building-two.svg │ │ │ ├── 建筑_building-two.svg.import │ │ │ ├── 排行榜_ranking.svg │ │ │ ├── 排行榜_ranking.svg.import │ │ │ ├── 搜索_search.svg │ │ │ ├── 搜索_search.svg.import │ │ │ ├── 整形科_plastic-surgery.svg │ │ │ ├── 整形科_plastic-surgery.svg.import │ │ │ ├── 本地_local-two.svg │ │ │ ├── 本地_local-two.svg.import │ │ │ ├── 汉堡图标_hamburger-button.svg │ │ │ ├── 汉堡图标_hamburger-button.svg.import │ │ │ ├── 注意_attention.svg │ │ │ ├── 注意_attention.svg.import │ │ │ ├── 理财_financing.svg │ │ │ ├── 理财_financing.svg.import │ │ │ ├── 睡眠_sleep.svg │ │ │ ├── 睡眠_sleep.svg.import │ │ │ ├── 移动_move-one.svg │ │ │ ├── 移动_move-one.svg.import │ │ │ ├── 编辑撰写_writing-fluently.svg │ │ │ ├── 编辑撰写_writing-fluently.svg.import │ │ │ ├── 铅笔_pencil.svg │ │ │ ├── 铅笔_pencil.svg.import │ │ │ ├── 镜子2_mirror-two.svg │ │ │ ├── 镜子2_mirror-two.svg.import │ │ │ ├── 音乐_music-one.svg │ │ │ ├── 音乐_music-one.svg.import │ │ │ ├── 鸽子_pigeon.svg │ │ │ └── 鸽子_pigeon.svg.import │ │ ├── made_in_godot │ │ │ ├── empty_culture_texture.tres │ │ │ └── empty_tech_texture.tres │ │ └── self_made_svg │ │ │ ├── cliff_backslash.svg │ │ │ ├── cliff_backslash.svg.import │ │ │ ├── cliff_slash.svg │ │ │ ├── cliff_slash.svg.import │ │ │ ├── cliff_vertical.svg │ │ │ ├── cliff_vertical.svg.import │ │ │ ├── continent_hexagons.svg │ │ │ ├── continent_hexagons.svg.import │ │ │ ├── green_select_backslash.svg │ │ │ ├── green_select_backslash.svg.import │ │ │ ├── green_select_hexagon.svg │ │ │ ├── green_select_hexagon.svg.import │ │ │ ├── green_select_slash.svg │ │ │ ├── green_select_slash.svg.import │ │ │ ├── green_select_vertical.svg │ │ │ ├── green_select_vertical.svg.import │ │ │ ├── red_select_backslash.svg │ │ │ ├── red_select_backslash.svg.import │ │ │ ├── red_select_hexagon.svg │ │ │ ├── red_select_hexagon.svg.import │ │ │ ├── red_select_slash.svg │ │ │ ├── red_select_slash.svg.import │ │ │ ├── red_select_vertical.svg │ │ │ ├── red_select_vertical.svg.import │ │ │ ├── river_backslash.svg │ │ │ ├── river_backslash.svg.import │ │ │ ├── river_slash.svg │ │ │ ├── river_slash.svg.import │ │ │ ├── river_vertical.svg │ │ │ ├── river_vertical.svg.import │ │ │ ├── unit_background │ │ │ ├── unit_assistant_background.svg │ │ │ ├── unit_assistant_background.svg.import │ │ │ ├── unit_citizen_background.svg │ │ │ ├── unit_citizen_background.svg.import │ │ │ ├── unit_ground_military_background.svg │ │ │ ├── unit_ground_military_background.svg.import │ │ │ ├── unit_religious_background.svg │ │ │ ├── unit_religious_background.svg.import │ │ │ ├── unit_sea_military_background.svg │ │ │ ├── unit_sea_military_background.svg.import │ │ │ ├── unit_trader_background.svg │ │ │ └── unit_trader_background.svg.import │ │ │ └── view_tile │ │ │ ├── move_hexagons.svg │ │ │ ├── move_hexagons.svg.import │ │ │ ├── seen_hexagon.svg │ │ │ ├── seen_hexagon.svg.import │ │ │ ├── sight_hexagons.svg │ │ │ ├── sight_hexagons.svg.import │ │ │ ├── territory_border_hexagons.svg │ │ │ ├── territory_border_hexagons.svg.import │ │ │ ├── unseen_hexagon.svg │ │ │ └── unseen_hexagon.svg.import │ ├── icon.svg │ ├── icon.svg.import │ ├── project.godot │ ├── saves │ │ └── map.save │ ├── scenes │ │ ├── camera │ │ │ ├── camera_manager.gd │ │ │ └── camera_manager.tscn │ │ ├── game │ │ │ ├── buy_cell_node_2d.gd │ │ │ ├── buy_cell_node_2d.tscn │ │ │ ├── citizen_node_2d.gd │ │ │ ├── citizen_node_2d.tscn │ │ │ ├── city.gd │ │ │ ├── city.tscn │ │ │ ├── hot_seat_game.gd │ │ │ ├── hot_seat_game.tscn │ │ │ ├── mini_map.gd │ │ │ ├── mini_map.tscn │ │ │ ├── player.gd │ │ │ ├── territory_border_tile_map.gd │ │ │ ├── territory_border_tile_map.tscn │ │ │ ├── unit.gd │ │ │ └── unit.tscn │ │ ├── gui │ │ │ ├── city_product_type_btn_group.tres │ │ │ ├── game_gui.gd │ │ │ ├── game_gui.tscn │ │ │ ├── landscape_mode_place_btn_group.tres │ │ │ ├── map_editor_gui.gd │ │ │ ├── map_editor_gui.tscn │ │ │ ├── mouse_hover_tile_panel.gd │ │ │ ├── mouse_hover_tile_panel.tscn │ │ │ ├── painter_size_btn_group.tres │ │ │ ├── panel │ │ │ │ ├── game_city_detail_panel.gd │ │ │ │ ├── game_city_detail_panel.tscn │ │ │ │ ├── game_city_info_panel.gd │ │ │ │ ├── game_city_info_panel.tscn │ │ │ │ ├── game_city_product_panel.gd │ │ │ │ ├── game_city_product_panel.tscn │ │ │ │ ├── game_mini_map_panel.gd │ │ │ │ ├── game_mini_map_panel.tscn │ │ │ │ ├── game_tech_choice_panel.gd │ │ │ │ ├── game_tech_choice_panel.tscn │ │ │ │ ├── game_top_panel.gd │ │ │ │ ├── game_top_panel.tscn │ │ │ │ ├── game_turn_panel.gd │ │ │ │ ├── game_turn_panel.tscn │ │ │ │ ├── game_unit_info_panel.gd │ │ │ │ ├── game_unit_info_panel.tscn │ │ │ │ ├── game_world_track_panel.gd │ │ │ │ ├── game_world_track_panel.tscn │ │ │ │ ├── wiki_pages │ │ │ │ │ ├── concepts_battle_belligerence_page.tscn │ │ │ │ │ ├── concepts_battle_bonus_page.tscn │ │ │ │ │ ├── concepts_battle_city_page.tscn │ │ │ │ │ ├── concepts_battle_claim_war_page.tscn │ │ │ │ │ ├── concepts_battle_conquer_page.tscn │ │ │ │ │ ├── concepts_battle_end_war_page.tscn │ │ │ │ │ ├── concepts_battle_exp_page.tscn │ │ │ │ │ ├── concepts_battle_intro_page.tscn │ │ │ │ │ ├── concepts_battle_raid_page.tscn │ │ │ │ │ ├── concepts_battle_sight_page.tscn │ │ │ │ │ ├── concepts_battle_team_page.tscn │ │ │ │ │ ├── concepts_battle_unit_data_page.tscn │ │ │ │ │ ├── concepts_battle_war_weariness_page.tscn │ │ │ │ │ ├── concepts_cities_amenity_src_page.tscn │ │ │ │ │ ├── concepts_cities_building_page.tscn │ │ │ │ │ ├── concepts_cities_citizen_page.tscn │ │ │ │ │ ├── concepts_cities_development_page.tscn │ │ │ │ │ ├── concepts_cities_district_page.tscn │ │ │ │ │ ├── concepts_cities_expert_page.tscn │ │ │ │ │ ├── concepts_cities_food_page.tscn │ │ │ │ │ ├── concepts_cities_happiness_page.tscn │ │ │ │ │ ├── concepts_cities_housing_page.tscn │ │ │ │ │ ├── concepts_cities_how_to_build_page.tscn │ │ │ │ │ ├── concepts_cities_intro_page.tscn │ │ │ │ │ ├── concepts_cities_neighborhood_charm_page.tscn │ │ │ │ │ ├── concepts_cities_palace_page.tscn │ │ │ │ │ ├── concepts_cities_water_page.tscn │ │ │ │ │ ├── concepts_cities_where_to_build_page.tscn │ │ │ │ │ ├── concepts_cities_wonder_page.tscn │ │ │ │ │ ├── concepts_intro_page.tscn │ │ │ │ │ ├── concepts_monopolies_page.tscn │ │ │ │ │ ├── concepts_world_barbarian_page.tscn │ │ │ │ │ ├── concepts_world_filter_page.tscn │ │ │ │ │ ├── concepts_world_natural_wonder_page.tscn │ │ │ │ │ ├── concepts_world_resource_page.tscn │ │ │ │ │ ├── concepts_world_river_page.tscn │ │ │ │ │ ├── concepts_world_terrain_landscape_page.tscn │ │ │ │ │ ├── concepts_world_village_page.tscn │ │ │ │ │ ├── terrain_landscape_grass_page.tscn │ │ │ │ │ └── terrain_landscape_introduction_page.tscn │ │ │ │ ├── wiki_panel.gd │ │ │ │ └── wiki_panel.tscn │ │ │ ├── place_mode_btn_group.tres │ │ │ ├── resource_mode_place_btn_group.tres │ │ │ ├── terrain_mode_place_btn_group.tres │ │ │ ├── theme_button_icon_max_width_15.tres │ │ │ └── wiki_button_group.tres │ │ ├── map_editor │ │ │ ├── map_editor.gd │ │ │ ├── map_editor.tscn │ │ │ ├── map_shower.gd │ │ │ ├── map_shower.tscn │ │ │ └── resource_tiles │ │ │ │ ├── resource_sprite.tscn │ │ │ │ ├── sprite_aluminium.tscn │ │ │ │ ├── sprite_banana.tscn │ │ │ │ ├── sprite_coal.tscn │ │ │ │ ├── sprite_cocoa_bean.tscn │ │ │ │ ├── sprite_coffee.tscn │ │ │ │ ├── sprite_copper.tscn │ │ │ │ ├── sprite_corn.tscn │ │ │ │ ├── sprite_cotton.tscn │ │ │ │ ├── sprite_cow.tscn │ │ │ │ ├── sprite_crab.tscn │ │ │ │ ├── sprite_deer.tscn │ │ │ │ ├── sprite_diamond.tscn │ │ │ │ ├── sprite_dye.tscn │ │ │ │ ├── sprite_fish.tscn │ │ │ │ ├── sprite_fur.tscn │ │ │ │ ├── sprite_gypsum.tscn │ │ │ │ ├── sprite_honey.tscn │ │ │ │ ├── sprite_horse.tscn │ │ │ │ ├── sprite_incense.tscn │ │ │ │ ├── sprite_iron.tscn │ │ │ │ ├── sprite_ivory.tscn │ │ │ │ ├── sprite_jade.tscn │ │ │ │ ├── sprite_marble.tscn │ │ │ │ ├── sprite_mercury.tscn │ │ │ │ ├── sprite_oil.tscn │ │ │ │ ├── sprite_orange.tscn │ │ │ │ ├── sprite_pearl.tscn │ │ │ │ ├── sprite_relic.tscn │ │ │ │ ├── sprite_rice.tscn │ │ │ │ ├── sprite_salt.tscn │ │ │ │ ├── sprite_saltpeter.tscn │ │ │ │ ├── sprite_sheep.tscn │ │ │ │ ├── sprite_silver.tscn │ │ │ │ ├── sprite_spice.tscn │ │ │ │ ├── sprite_stone.tscn │ │ │ │ ├── sprite_sugar.tscn │ │ │ │ ├── sprite_tea.tscn │ │ │ │ ├── sprite_tobacco.tscn │ │ │ │ ├── sprite_truffle.tscn │ │ │ │ ├── sprite_uranium.tscn │ │ │ │ ├── sprite_whale.tscn │ │ │ │ ├── sprite_wheat.tscn │ │ │ │ ├── sprite_wine.tscn │ │ │ │ └── sprite_wreckage.tscn │ │ └── menu │ │ │ ├── create_map_menu.gd │ │ │ ├── create_map_menu.tscn │ │ │ ├── hot_seat_changing_scene.gd │ │ │ ├── hot_seat_changing_scene.tscn │ │ │ ├── loading_screen.gd │ │ │ ├── loading_screen.tscn │ │ │ ├── main_menu.gd │ │ │ ├── main_menu.tscn │ │ │ ├── multiplayer_setting_menu.gd │ │ │ └── multiplayer_setting_menu.tscn │ ├── scripts │ │ ├── controller │ │ │ └── game_controller.gd │ │ ├── dao │ │ │ ├── belief_table.gd │ │ │ ├── building_table.gd │ │ │ ├── city_building_table.gd │ │ │ ├── city_sight_table.gd │ │ │ ├── city_state_table.gd │ │ │ ├── city_table.gd │ │ │ ├── civ_table.gd │ │ │ ├── civic_table.gd │ │ │ ├── continent_table.gd │ │ │ ├── district_table.gd │ │ │ ├── era_table.gd │ │ │ ├── government_table.gd │ │ │ ├── great_person_table.gd │ │ │ ├── improvement_table.gd │ │ │ ├── landscape_table.gd │ │ │ ├── leader_table.gd │ │ │ ├── map_border_table.gd │ │ │ ├── map_size_table.gd │ │ │ ├── map_tile_table.gd │ │ │ ├── map_type_table.gd │ │ │ ├── natural_wonder_table.gd │ │ │ ├── player_sight_table.gd │ │ │ ├── player_table.gd │ │ │ ├── policy_table.gd │ │ │ ├── project_table.gd │ │ │ ├── promotion_table.gd │ │ │ ├── religion_table.gd │ │ │ ├── resource_table.gd │ │ │ ├── route_table.gd │ │ │ ├── tech_table.gd │ │ │ ├── terrain_table.gd │ │ │ ├── unit_category_table.gd │ │ │ ├── unit_sight_table.gd │ │ │ ├── unit_table.gd │ │ │ ├── unit_type_table.gd │ │ │ └── wonder_table.gd │ │ ├── entity │ │ │ ├── do │ │ │ │ ├── belief_do.gd │ │ │ │ ├── building_do.gd │ │ │ │ ├── city_building_do.gd │ │ │ │ ├── city_do.gd │ │ │ │ ├── city_sight_do.gd │ │ │ │ ├── city_state_do.gd │ │ │ │ ├── civ_do.gd │ │ │ │ ├── civic_do.gd │ │ │ │ ├── continent_do.gd │ │ │ │ ├── district_do.gd │ │ │ │ ├── era_do.gd │ │ │ │ ├── government_do.gd │ │ │ │ ├── great_person_do.gd │ │ │ │ ├── improvement_do.gd │ │ │ │ ├── landscape_do.gd │ │ │ │ ├── leader_do.gd │ │ │ │ ├── map_border_do.gd │ │ │ │ ├── map_size_do.gd │ │ │ │ ├── map_tile_do.gd │ │ │ │ ├── map_type_do.gd │ │ │ │ ├── natural_wonder_do.gd │ │ │ │ ├── player_do.gd │ │ │ │ ├── player_sight_do.gd │ │ │ │ ├── policy_do.gd │ │ │ │ ├── project_do.gd │ │ │ │ ├── promotion_do.gd │ │ │ │ ├── religion_do.gd │ │ │ │ ├── resource_do.gd │ │ │ │ ├── route_do.gd │ │ │ │ ├── tech_do.gd │ │ │ │ ├── terrain_do.gd │ │ │ │ ├── unit_category_do.gd │ │ │ │ ├── unit_do.gd │ │ │ │ ├── unit_sight_do.gd │ │ │ │ ├── unit_type_do.gd │ │ │ │ └── wonder_do.gd │ │ │ └── dto │ │ │ │ ├── adjoining_bonus_dto.gd │ │ │ │ ├── create_unit_req_dto.gd │ │ │ │ ├── tile_info_dto.gd │ │ │ │ └── yield_dto.gd │ │ ├── global_script.gd │ │ ├── service │ │ │ ├── city_buidling_service.gd │ │ │ ├── city_service.gd │ │ │ ├── city_sight_service.gd │ │ │ ├── continent_service.gd │ │ │ ├── landscape_service.gd │ │ │ ├── map_border_service.gd │ │ │ ├── map_service.gd │ │ │ ├── map_tile_service.gd │ │ │ ├── player_service.gd │ │ │ ├── player_sight_service.gd │ │ │ ├── resource_service.gd │ │ │ ├── terrain_service.gd │ │ │ ├── unit_category_service.gd │ │ │ ├── unit_service.gd │ │ │ ├── unit_sight_service.gd │ │ │ ├── unit_type_service.gd │ │ │ └── village_service.gd │ │ └── utils │ │ │ ├── database_utils.gd │ │ │ ├── hexagon_utils.gd │ │ │ ├── map_border_utils.gd │ │ │ └── my_sim_sql.gd │ ├── shaders │ │ └── replace_color_shader.gdshader │ ├── styles │ │ ├── button_blue_panel_background.tres │ │ ├── info_blue_panel_background.tres │ │ ├── info_detail_deep_blue_panel_background.tres │ │ ├── lime_green_title_style.tres │ │ ├── menu_blue_button_hover.tres │ │ ├── menu_blue_button_normal.tres │ │ ├── menu_blue_button_press.tres │ │ ├── menu_deep_blue_button_hover.tres │ │ ├── menu_deep_blue_button_normal.tres │ │ ├── menu_deep_blue_button_press.tres │ │ ├── menu_green_button_hover.tres │ │ ├── menu_green_button_normal.tres │ │ ├── menu_green_button_press.tres │ │ ├── menu_green_gradient_title_background.tres │ │ ├── menu_panel.tres │ │ ├── mouse_hover_tile_panel_style.tres │ │ └── top_gradient_black_blue_bar.tres │ ├── test │ │ ├── path_test.gd │ │ ├── path_test.tscn │ │ ├── shader │ │ │ └── shader_test.tscn │ │ ├── tester.gd │ │ ├── tester.tscn │ │ └── tile_generator │ │ │ ├── tile_svg_generator.gd │ │ │ └── tile_svg_generator.tscn │ └── tile_set │ │ └── tile_set.tres ├── FpsDemo │ ├── .gitattributes │ ├── .gitignore │ ├── README.md │ ├── assets │ │ └── scenes │ │ │ └── raycast_test.tscn │ ├── controllers │ │ ├── fps_controller.tscn │ │ ├── fps_controller_by_majikayo.tscn │ │ └── scripts │ │ │ ├── fps_controller.gd │ │ │ ├── fps_controller_by_majikayo.gd │ │ │ ├── interaction_ray_cast.gd │ │ │ ├── majikayo │ │ │ ├── interactable_component.gd │ │ │ └── weapon_manager │ │ │ │ ├── deagle │ │ │ │ ├── deagle - viewmodel.glb │ │ │ │ ├── deagle - viewmodel.glb.import │ │ │ │ ├── deagle-icon.PNG │ │ │ │ ├── deagle-icon.PNG.import │ │ │ │ ├── deagle.glb │ │ │ │ ├── deagle.glb.import │ │ │ │ └── deagle.tres │ │ │ │ ├── decals │ │ │ │ ├── bullet_decal.tscn │ │ │ │ ├── bullet_decal_pool.gd │ │ │ │ ├── bulletdecal.png │ │ │ │ ├── bulletdecal.png.import │ │ │ │ ├── knifedecal.png │ │ │ │ └── knifedecal.png.import │ │ │ │ ├── explosion │ │ │ │ ├── explosion_effect.tscn │ │ │ │ ├── kenney-black-smoke-texture-cc0.png │ │ │ │ └── kenney-black-smoke-texture-cc0.png.import │ │ │ │ ├── grenade │ │ │ │ ├── grenade-icon.PNG │ │ │ │ ├── grenade-icon.PNG.import │ │ │ │ ├── grenade.glb │ │ │ │ ├── grenade.glb.import │ │ │ │ ├── grenade.tres │ │ │ │ └── grenade_projectile.tscn │ │ │ │ ├── knife │ │ │ │ ├── blood_splatter.tscn │ │ │ │ ├── knife viewmodel.glb │ │ │ │ ├── knife viewmodel.glb.import │ │ │ │ ├── knife viewmodel_metallic-roughness.png │ │ │ │ ├── knife viewmodel_metallic-roughness.png.import │ │ │ │ ├── knife viewmodel_normal.png │ │ │ │ ├── knife viewmodel_normal.png.import │ │ │ │ ├── knife viewmodel_texture baking.png │ │ │ │ ├── knife viewmodel_texture baking.png.import │ │ │ │ ├── knife-icon.PNG │ │ │ │ ├── knife-icon.PNG.import │ │ │ │ ├── knife.glb │ │ │ │ ├── knife.glb.import │ │ │ │ ├── knife.tres │ │ │ │ ├── knife_metallic-roughness.png │ │ │ │ ├── knife_metallic-roughness.png.import │ │ │ │ ├── knife_normal.png │ │ │ │ ├── knife_normal.png.import │ │ │ │ ├── knife_texture baking.png │ │ │ │ └── knife_texture baking.png.import │ │ │ │ ├── melee_weapon_resource.gd │ │ │ │ ├── muzzle_flash │ │ │ │ ├── bullet_tracer.tscn │ │ │ │ ├── kenney-white-smoke-texture-cc0.png │ │ │ │ ├── kenney-white-smoke-texture-cc0.png.import │ │ │ │ └── muzzle_flash.tscn │ │ │ │ ├── p90 │ │ │ │ ├── p90-icon.PNG │ │ │ │ ├── p90-icon.PNG.import │ │ │ │ ├── p90.glb │ │ │ │ ├── p90.glb.import │ │ │ │ └── p90.tres │ │ │ │ ├── player_hud │ │ │ │ ├── crosshair.gdshader │ │ │ │ ├── crosshair │ │ │ │ │ ├── crosshair-dot.svg │ │ │ │ │ ├── crosshair-dot.svg.import │ │ │ │ │ ├── crosshair-left-outline.svg │ │ │ │ │ ├── crosshair-left-outline.svg.import │ │ │ │ │ ├── crosshair-left-side.svg │ │ │ │ │ ├── crosshair-left-side.svg.import │ │ │ │ │ ├── crosshair-right-outline.svg │ │ │ │ │ ├── crosshair-right-outline.svg.import │ │ │ │ │ ├── crosshair-right-side.svg │ │ │ │ │ └── crosshair-right-side.svg.import │ │ │ │ ├── player_hud.gd │ │ │ │ ├── player_hud.tscn │ │ │ │ ├── weapon_select_layout.gd │ │ │ │ └── weapon_select_layout.tscn │ │ │ │ ├── projectile_weapon_resource.gd │ │ │ │ ├── rpg │ │ │ │ ├── missile.glb │ │ │ │ ├── missile.glb.import │ │ │ │ ├── rocket-launcher-icon.PNG │ │ │ │ ├── rocket-launcher-icon.PNG.import │ │ │ │ ├── rocket-launcher.glb │ │ │ │ ├── rocket-launcher.glb.import │ │ │ │ ├── rocket.tscn │ │ │ │ └── rpg.tres │ │ │ │ ├── smoke │ │ │ │ ├── 3d_noise.png │ │ │ │ ├── 3d_noise.png.import │ │ │ │ ├── bullet_wake.gd │ │ │ │ ├── bullet_wake.tscn │ │ │ │ ├── cube_smoke_volume.tscn │ │ │ │ ├── frag_smoke.tscn │ │ │ │ ├── smoke.gdshader │ │ │ │ ├── smoke_fog_volume.gd │ │ │ │ ├── smoke_fog_volume.tscn │ │ │ │ ├── smoke_grenade.tres │ │ │ │ ├── smoke_projectile.tscn │ │ │ │ └── volumn_fog_generator.gd │ │ │ │ ├── sounds │ │ │ │ ├── cc0-118792__lmbubec__1_knife_slash_a.wav │ │ │ │ ├── cc0-118792__lmbubec__1_knife_slash_a.wav.import │ │ │ │ ├── cc0-276959__gfl7__pistol-reload-sound.mp3 │ │ │ │ ├── cc0-276959__gfl7__pistol-reload-sound.mp3.import │ │ │ │ ├── cc0-371041__morganpurkis__single-gunshot-3.wav │ │ │ │ ├── cc0-371041__morganpurkis__single-gunshot-3.wav.import │ │ │ │ ├── cc0-377145__nioczkus__pistol-draw-unholster.wav │ │ │ │ ├── cc0-377145__nioczkus__pistol-draw-unholster.wav.import │ │ │ │ ├── cc0-415912__okieactor__heathers-gunshot-effect2.wav │ │ │ │ ├── cc0-415912__okieactor__heathers-gunshot-effect2.wav.import │ │ │ │ ├── cc0-737321__modusmogulus__pipe-bomb.wav │ │ │ │ ├── cc0-737321__modusmogulus__pipe-bomb.wav.import │ │ │ │ ├── cc0-swoosh.wav │ │ │ │ └── cc0-swoosh.wav.import │ │ │ │ ├── weapon_manager.gd │ │ │ │ ├── weapon_manager.tscn │ │ │ │ └── weapon_resource.gd │ │ │ └── physics_component.gd │ ├── environment │ │ └── WE_test.tres │ ├── icon.svg │ ├── icon.svg.import │ ├── levels │ │ ├── WE_test.tscn │ │ ├── level_001.tscn │ │ └── ui │ │ │ ├── game_controller.gd │ │ │ ├── game_controller.tscn │ │ │ ├── main_menu.tscn │ │ │ ├── splash_screen_manager.gd │ │ │ ├── splash_screen_manager.tscn │ │ │ ├── transition_controller.gd │ │ │ └── transition_controller.tscn │ ├── materials │ │ ├── grid.tres │ │ ├── interactable_highlight.tres │ │ └── player.tres │ ├── meshes │ │ ├── attachments │ │ │ ├── button.glb │ │ │ └── button.glb.import │ │ ├── decorations │ │ │ ├── disguise-glasses.glb │ │ │ ├── disguise-glasses.glb.import │ │ │ ├── hair.glb │ │ │ ├── hair.glb.import │ │ │ └── wiggly_hair.tscn │ │ ├── models │ │ │ ├── desert droid.glb │ │ │ └── desert droid.glb.import │ │ └── weapons │ │ │ ├── crowbar │ │ │ ├── crowbar.glb │ │ │ ├── crowbar.glb.import │ │ │ ├── crowbar.tres │ │ │ ├── crowbar_0.jpg │ │ │ ├── crowbar_0.jpg.import │ │ │ ├── crowbar_1.png │ │ │ ├── crowbar_1.png.import │ │ │ ├── crowbar_2.png │ │ │ ├── crowbar_2.png.import │ │ │ └── mesh_crowbar.res │ │ │ ├── crowbar2 │ │ │ └── crowbar_left.tres │ │ │ ├── init_weapon.gd │ │ │ ├── weapon.tscn │ │ │ └── weapons.gd │ ├── project.godot │ ├── readme_img.png │ ├── readme_img.png.import │ ├── scripts │ │ ├── context_component.gd │ │ ├── debug.gd │ │ ├── door_component.gd │ │ ├── global.gd │ │ ├── interaction_component.gd │ │ ├── menu │ │ │ └── animation_component.gd │ │ ├── message_bus.gd │ │ ├── muzzle_flash.gd │ │ ├── pick_up_component.gd │ │ ├── reticule.gd │ │ ├── state │ │ │ ├── crouching_player_state.gd │ │ │ ├── falling_player_state.gd │ │ │ ├── idle_player_state.gd │ │ │ ├── jumping_player_state.gd │ │ │ ├── player_movement_state.gd │ │ │ ├── sliding_player_state.gd │ │ │ ├── sprinting_player_state.gd │ │ │ ├── state.gd │ │ │ ├── state_machine.gd │ │ │ └── walking_player_state.gd │ │ ├── weapon_recoil.gd │ │ └── weapon_recoil_physical.gd │ ├── shaders │ │ ├── grid.gdshader │ │ ├── majikayo │ │ │ └── weapon_clip_and_fov_shader.gdshader │ │ └── weapon.gdshader │ ├── textures │ │ ├── bullet_hole.png │ │ ├── bullet_hole.png.import │ │ ├── grid.jpg │ │ ├── grid.jpg.import │ │ ├── industrial_sunset_puresky_4k.hdr │ │ └── industrial_sunset_puresky_4k.hdr.import │ ├── ui │ │ └── themes │ │ │ ├── debug.tres │ │ │ └── main_menu.tres │ └── utils │ │ ├── CSGStairMaker3D.tscn │ │ └── WaterMaker3D │ │ ├── CameraWaterOverlay.gdshader │ │ ├── FogFade.gdshader │ │ ├── FogVolumeFadeScript.gd │ │ ├── WaterMaker3D.gd │ │ └── WaterMaker3D.tscn ├── GodotAutobattlerCourse │ ├── .editorconfig │ ├── .gitattributes │ ├── .gitignore │ ├── assets │ │ ├── default_bus_layout.tres │ │ ├── font │ │ │ ├── abaddon_bold.ttf │ │ │ ├── abaddon_bold.ttf.import │ │ │ ├── abaddon_light.ttf │ │ │ ├── abaddon_light.ttf.import │ │ │ ├── m5x7.ttf │ │ │ ├── m5x7.ttf.import │ │ │ └── readme.txt │ │ ├── music │ │ │ ├── alexander_ehlers_twists.ogg │ │ │ └── alexander_ehlers_twists.ogg.import │ │ ├── sfx │ │ │ ├── buy.ogg │ │ │ ├── buy.ogg.import │ │ │ ├── combine.ogg │ │ │ ├── combine.ogg.import │ │ │ ├── reroll.ogg │ │ │ ├── reroll.ogg.import │ │ │ ├── sell.ogg │ │ │ ├── sell.ogg.import │ │ │ ├── unit_place.ogg │ │ │ ├── unit_place.ogg.import │ │ │ ├── xp_buy.ogg │ │ │ └── xp_buy.ogg.import │ │ ├── shaders │ │ │ ├── 2d_outline.gdshader │ │ │ ├── 2d_outline.gdshader.uid │ │ │ └── 2d_outline_shader.tres │ │ ├── sprites │ │ │ ├── animals.png │ │ │ ├── animals.png.import │ │ │ ├── cursor.png │ │ │ ├── cursor.png.import │ │ │ ├── gold.png │ │ │ ├── gold.png.import │ │ │ ├── level1.png │ │ │ ├── level1.png.import │ │ │ ├── level2.png │ │ │ ├── level2.png.import │ │ │ ├── level3.png │ │ │ ├── level3.png.import │ │ │ ├── monsters.png │ │ │ ├── monsters.png.import │ │ │ ├── refresh.png │ │ │ ├── refresh.png.import │ │ │ ├── rogues.png │ │ │ ├── rogues.png.import │ │ │ ├── star_particle.png │ │ │ ├── star_particle.png.import │ │ │ ├── start_battle.png │ │ │ ├── start_battle.png.import │ │ │ ├── tiles.png │ │ │ ├── tiles.png.import │ │ │ ├── trait_background.png │ │ │ ├── trait_background.png.import │ │ │ ├── traits │ │ │ │ ├── elf.png │ │ │ │ ├── elf.png.import │ │ │ │ ├── fighter.png │ │ │ │ ├── fighter.png.import │ │ │ │ ├── human.png │ │ │ │ ├── human.png.import │ │ │ │ ├── noble.png │ │ │ │ ├── noble.png.import │ │ │ │ ├── ranger.png │ │ │ │ ├── ranger.png.import │ │ │ │ ├── viking.png │ │ │ │ ├── viking.png.import │ │ │ │ ├── wizard.png │ │ │ │ └── wizard.png.import │ │ │ ├── warning.png │ │ │ ├── warning.png.import │ │ │ ├── xp.png │ │ │ └── xp.png.import │ │ └── theme │ │ │ ├── game_theme.tres │ │ │ ├── shop_button_hover.tres │ │ │ ├── shop_button_normal.tres │ │ │ └── shop_button_pressed.tres │ ├── components │ │ ├── drag_and_drop.gd │ │ ├── drag_and_drop.gd.uid │ │ ├── outline_highlighter.gd │ │ ├── outline_highlighter.gd.uid │ │ ├── picked_sprite2d.gd │ │ ├── picked_sprite2d.gd.uid │ │ ├── scene_spawner.gd │ │ ├── scene_spawner.gd.uid │ │ ├── tile_highlighter.gd │ │ ├── tile_highlighter.gd.uid │ │ ├── velocity_based_rotation.gd │ │ └── velocity_based_rotation.gd.uid │ ├── custom_nodes │ │ ├── battle_handler.gd │ │ ├── battle_handler.gd.uid │ │ ├── player_area.gd │ │ ├── player_area.gd.uid │ │ ├── unit_animations.gd │ │ ├── unit_animations.gd.uid │ │ ├── unit_combiner.gd │ │ ├── unit_combiner.gd.uid │ │ ├── unit_grid.gd │ │ ├── unit_grid.gd.uid │ │ ├── unit_mover.gd │ │ ├── unit_mover.gd.uid │ │ ├── unit_spawner.gd │ │ └── unit_spawner.gd.uid │ ├── data │ │ ├── enemies │ │ │ └── zombie.tres │ │ ├── game_states │ │ │ ├── game_state.gd │ │ │ ├── game_state.gd.uid │ │ │ └── game_state.tres │ │ ├── players │ │ │ ├── player_stats.gd │ │ │ ├── player_stats.gd.uid │ │ │ └── player_stats.tres │ │ ├── traits │ │ │ ├── elf.tres │ │ │ ├── fighter.tres │ │ │ ├── human.tres │ │ │ ├── noble.tres │ │ │ ├── ranger.tres │ │ │ ├── trait.gd │ │ │ ├── trait.gd.uid │ │ │ ├── viking.tres │ │ │ └── wizard.tres │ │ ├── unit_pools │ │ │ ├── unit_pool.gd │ │ │ ├── unit_pool.gd.uid │ │ │ └── unit_pool.tres │ │ └── units │ │ │ ├── arthur.tres │ │ │ ├── bjorn.tres │ │ │ ├── harry.tres │ │ │ ├── robin.tres │ │ │ ├── unit_stats.gd │ │ │ └── unit_stats.gd.uid │ ├── default_bus_layout.tres │ ├── icon.png │ ├── icon.png.import │ ├── project.godot │ └── scenes │ │ ├── arenas │ │ ├── arena.gd │ │ ├── arena.gd.uid │ │ ├── arena.tscn │ │ └── tile_set.tres │ │ ├── audio_players │ │ ├── audio_player.gd │ │ ├── audio_player.gd.uid │ │ ├── music_player.tscn │ │ └── sfx_player.tscn │ │ ├── battle_units │ │ ├── battle_unit.gd │ │ ├── battle_unit.gd.uid │ │ └── battle_unit.tscn │ │ ├── gold_displays │ │ ├── gold_display.gd │ │ ├── gold_display.gd.uid │ │ └── gold_display.tscn │ │ ├── health_bars │ │ └── health_bar.tscn │ │ ├── mana_bars │ │ └── mana_bar.tscn │ │ ├── reroll_buttons │ │ ├── reroll_button.gd │ │ ├── reroll_button.gd.uid │ │ └── reroll_button.tscn │ │ ├── sell_portals │ │ ├── sell_portal.gd │ │ ├── sell_portal.gd.uid │ │ └── sell_portal.tscn │ │ ├── shops │ │ ├── shop.gd │ │ ├── shop.gd.uid │ │ └── shop.tscn │ │ ├── start_battle_buttons │ │ ├── start_battle_button.gd │ │ ├── start_battle_button.gd.uid │ │ └── start_battle_button.tscn │ │ ├── team_size_uis │ │ ├── team_size_ui.gd │ │ ├── team_size_ui.gd.uid │ │ └── team_size_ui.tscn │ │ ├── tier_icons │ │ ├── tier_icon.gd │ │ ├── tier_icon.gd.uid │ │ └── tier_icon.tscn │ │ ├── trait_uis │ │ ├── trait_ui.gd │ │ ├── trait_ui.gd.uid │ │ └── trait_ui.tscn │ │ ├── traits │ │ ├── traits.gd │ │ ├── traits.gd.uid │ │ └── traits.tscn │ │ ├── unit_cards │ │ ├── unit_card.gd │ │ ├── unit_card.gd.uid │ │ └── unit_card.tscn │ │ ├── units │ │ ├── unit.gd │ │ ├── unit.gd.uid │ │ └── unit.tscn │ │ ├── xp_buttons │ │ ├── xp_button.gd │ │ ├── xp_button.gd.uid │ │ └── xp_button.tscn │ │ └── xp_trackers │ │ ├── xp_tracker.gd │ │ ├── xp_tracker.gd.uid │ │ └── xp_tracker.tscn ├── GodotProjects │ ├── .gitattributes │ ├── .gitignore │ ├── assets │ │ ├── crosshair_pack │ │ │ └── PNG │ │ │ │ └── Outline │ │ │ │ ├── crosshair066.png │ │ │ │ ├── crosshair066.png.import │ │ │ │ ├── crosshair086.png │ │ │ │ └── crosshair086.png.import │ │ ├── icon.svg │ │ ├── icon.svg.import │ │ ├── simple_space │ │ │ └── PNG │ │ │ │ └── Retina │ │ │ │ ├── icon_exclamationLarge.png │ │ │ │ ├── icon_exclamationLarge.png.import │ │ │ │ ├── meteor_detailedLarge.png │ │ │ │ ├── meteor_detailedLarge.png.import │ │ │ │ ├── ship_E.png │ │ │ │ └── ship_E.png.import │ │ ├── splat_pack │ │ │ └── PNG │ │ │ │ └── Default (256px) │ │ │ │ ├── splat34.png │ │ │ │ └── splat34.png.import │ │ ├── top_down_shooter │ │ │ ├── PNG │ │ │ │ ├── Soldier 1 │ │ │ │ │ ├── soldier1_gun.png │ │ │ │ │ ├── soldier1_gun.png.import │ │ │ │ │ ├── soldier1_hold.png │ │ │ │ │ ├── soldier1_hold.png.import │ │ │ │ │ ├── soldier1_machine.png │ │ │ │ │ ├── soldier1_machine.png.import │ │ │ │ │ ├── soldier1_reload.png │ │ │ │ │ ├── soldier1_reload.png.import │ │ │ │ │ ├── soldier1_silencer.png │ │ │ │ │ ├── soldier1_silencer.png.import │ │ │ │ │ ├── soldier1_stand.png │ │ │ │ │ └── soldier1_stand.png.import │ │ │ │ ├── Survivor 1 │ │ │ │ │ ├── survivor1_gun.png │ │ │ │ │ ├── survivor1_gun.png.import │ │ │ │ │ ├── survivor1_hold.png │ │ │ │ │ ├── survivor1_hold.png.import │ │ │ │ │ ├── survivor1_machine.png │ │ │ │ │ ├── survivor1_machine.png.import │ │ │ │ │ ├── survivor1_reload.png │ │ │ │ │ ├── survivor1_reload.png.import │ │ │ │ │ ├── survivor1_silencer.png │ │ │ │ │ ├── survivor1_silencer.png.import │ │ │ │ │ ├── survivor1_stand.png │ │ │ │ │ └── survivor1_stand.png.import │ │ │ │ ├── Tiles │ │ │ │ │ ├── tile_359.png │ │ │ │ │ └── tile_359.png.import │ │ │ │ ├── Woman Green │ │ │ │ │ ├── womanGreen_gun.png │ │ │ │ │ ├── womanGreen_gun.png.import │ │ │ │ │ ├── womanGreen_hold.png │ │ │ │ │ ├── womanGreen_hold.png.import │ │ │ │ │ ├── womanGreen_machine.png │ │ │ │ │ ├── womanGreen_machine.png.import │ │ │ │ │ ├── womanGreen_reload.png │ │ │ │ │ ├── womanGreen_reload.png.import │ │ │ │ │ ├── womanGreen_silencer.png │ │ │ │ │ ├── womanGreen_silencer.png.import │ │ │ │ │ ├── womanGreen_stand.png │ │ │ │ │ └── womanGreen_stand.png.import │ │ │ │ ├── Zombie 1 │ │ │ │ │ ├── zoimbie1_gun.png │ │ │ │ │ ├── zoimbie1_gun.png.import │ │ │ │ │ ├── zoimbie1_hold.png │ │ │ │ │ ├── zoimbie1_hold.png.import │ │ │ │ │ ├── zoimbie1_machine.png │ │ │ │ │ ├── zoimbie1_machine.png.import │ │ │ │ │ ├── zoimbie1_reload.png │ │ │ │ │ ├── zoimbie1_reload.png.import │ │ │ │ │ ├── zoimbie1_silencer.png │ │ │ │ │ ├── zoimbie1_silencer.png.import │ │ │ │ │ ├── zoimbie1_stand.png │ │ │ │ │ └── zoimbie1_stand.png.import │ │ │ │ ├── weapon_gun.png │ │ │ │ ├── weapon_gun.png.import │ │ │ │ ├── weapon_machine.png │ │ │ │ ├── weapon_machine.png.import │ │ │ │ ├── weapon_silencer.png │ │ │ │ └── weapon_silencer.png.import │ │ │ └── Tilesheet │ │ │ │ ├── tilesheet_complete.png │ │ │ │ └── tilesheet_complete.png.import │ │ └── top_down_tank_redux │ │ │ └── PNG │ │ │ └── Default size │ │ │ ├── bulletSand1.png │ │ │ ├── bulletSand1.png.import │ │ │ ├── bulletSand1_outline.png │ │ │ ├── bulletSand1_outline.png.import │ │ │ ├── bulletSand2.png │ │ │ ├── bulletSand2.png.import │ │ │ ├── bulletSand2_outline.png │ │ │ ├── bulletSand2_outline.png.import │ │ │ ├── bulletSand3.png │ │ │ ├── bulletSand3.png.import │ │ │ ├── bulletSand3_outline.png │ │ │ ├── bulletSand3_outline.png.import │ │ │ ├── explosionSmoke1.png │ │ │ ├── explosionSmoke1.png.import │ │ │ ├── explosionSmoke2.png │ │ │ ├── explosionSmoke2.png.import │ │ │ ├── explosionSmoke3.png │ │ │ ├── explosionSmoke3.png.import │ │ │ ├── explosionSmoke4.png │ │ │ ├── explosionSmoke4.png.import │ │ │ ├── shotLarge.png │ │ │ ├── shotLarge.png.import │ │ │ ├── shotThin.png │ │ │ └── shotThin.png.import │ ├── audio │ │ ├── kenney_voiceover_pack │ │ │ ├── Female │ │ │ │ ├── congratulations.ogg │ │ │ │ ├── congratulations.ogg.import │ │ │ │ ├── game_over.ogg │ │ │ │ ├── game_over.ogg.import │ │ │ │ ├── go.ogg │ │ │ │ ├── go.ogg.import │ │ │ │ ├── hurry_up.ogg │ │ │ │ ├── hurry_up.ogg.import │ │ │ │ ├── war_call_for_backup.ogg │ │ │ │ ├── war_call_for_backup.ogg.import │ │ │ │ ├── war_cover_me.ogg │ │ │ │ ├── war_cover_me.ogg.import │ │ │ │ ├── war_go_go_go.ogg │ │ │ │ ├── war_go_go_go.ogg.import │ │ │ │ ├── war_hold.ogg │ │ │ │ ├── war_hold.ogg.import │ │ │ │ ├── war_reloading.ogg │ │ │ │ ├── war_reloading.ogg.import │ │ │ │ ├── war_supressing_fire.ogg │ │ │ │ ├── war_supressing_fire.ogg.import │ │ │ │ ├── war_target_engaged.ogg │ │ │ │ ├── war_target_engaged.ogg.import │ │ │ │ ├── war_watch_my_back.ogg │ │ │ │ ├── war_watch_my_back.ogg.import │ │ │ │ ├── you_win.ogg │ │ │ │ └── you_win.ogg.import │ │ │ └── Male │ │ │ │ ├── game_over.ogg │ │ │ │ ├── game_over.ogg.import │ │ │ │ ├── go.ogg │ │ │ │ ├── go.ogg.import │ │ │ │ ├── hold.ogg │ │ │ │ ├── hold.ogg.import │ │ │ │ ├── hurry_up.ogg │ │ │ │ ├── hurry_up.ogg.import │ │ │ │ ├── war_call_for_backup.ogg │ │ │ │ ├── war_call_for_backup.ogg.import │ │ │ │ ├── war_cover_me.ogg │ │ │ │ ├── war_cover_me.ogg.import │ │ │ │ ├── war_go_go_go.ogg │ │ │ │ ├── war_go_go_go.ogg.import │ │ │ │ ├── war_reloading.ogg │ │ │ │ ├── war_reloading.ogg.import │ │ │ │ ├── war_suppressing_fire.ogg │ │ │ │ ├── war_suppressing_fire.ogg.import │ │ │ │ ├── war_target_engaged.ogg │ │ │ │ ├── war_target_engaged.ogg.import │ │ │ │ ├── war_watch_my_back.ogg │ │ │ │ ├── war_watch_my_back.ogg.import │ │ │ │ ├── you_lose.ogg │ │ │ │ └── you_lose.ogg.import │ │ └── open_game_art │ │ │ ├── 5Hit_Sounds │ │ │ ├── die1.ogg │ │ │ ├── die1.ogg.import │ │ │ ├── hit1.ogg │ │ │ ├── hit1.ogg.import │ │ │ ├── hit2.ogg │ │ │ ├── hit2.ogg.import │ │ │ ├── hit3.ogg │ │ │ ├── hit3.ogg.import │ │ │ ├── hit4.ogg │ │ │ ├── hit4.ogg.import │ │ │ ├── hit5.ogg │ │ │ └── hit5.ogg.import │ │ │ ├── assaultriflereload1.wav │ │ │ ├── assaultriflereload1.wav.import │ │ │ ├── reload.wav │ │ │ ├── reload.wav.import │ │ │ └── shots │ │ │ ├── cg1.wav │ │ │ ├── cg1.wav.import │ │ │ ├── info.txt │ │ │ ├── pistol.wav │ │ │ ├── pistol.wav.import │ │ │ ├── rifle.wav │ │ │ ├── rifle.wav.import │ │ │ ├── shotgun.wav │ │ │ └── shotgun.wav.import │ ├── project.godot │ ├── scenes │ │ ├── actor │ │ │ ├── actor.gd │ │ │ ├── actor.tscn │ │ │ ├── ally.tscn │ │ │ ├── component │ │ │ │ ├── ai.gd │ │ │ │ ├── ai.tscn │ │ │ │ ├── ai_state │ │ │ │ │ ├── ai_state.gd │ │ │ │ │ ├── ai_state_advance.gd │ │ │ │ │ ├── ai_state_dead.gd │ │ │ │ │ ├── ai_state_engage.gd │ │ │ │ │ ├── ai_state_idle.gd │ │ │ │ │ └── ai_state_patrol.gd │ │ │ │ ├── health.gd │ │ │ │ ├── health.tscn │ │ │ │ ├── team.gd │ │ │ │ └── team.tscn │ │ │ ├── enemy.tscn │ │ │ ├── player.gd │ │ │ ├── player.tscn │ │ │ └── weapon_manager.gd │ │ ├── camera.gd │ │ ├── capturable_base.gd │ │ ├── capturable_base.tscn │ │ ├── capturable_base_manager.gd │ │ ├── global_mediator.gd │ │ ├── global_signals.gd │ │ ├── gui │ │ │ ├── base_label.tscn │ │ │ ├── gui.gd │ │ │ ├── gui.tscn │ │ │ ├── kill_info.gd │ │ │ ├── mini_map.gd │ │ │ ├── mini_map.tscn │ │ │ ├── score_board.gd │ │ │ └── score_board.tscn │ │ ├── main.gd │ │ ├── main.tscn │ │ ├── name_labels_manager.gd │ │ ├── particle │ │ │ ├── blood.gd │ │ │ ├── blood.tscn │ │ │ ├── spark.gd │ │ │ └── spark.tscn │ │ ├── particle_manager.gd │ │ ├── screen │ │ │ ├── game_over_screen.gd │ │ │ ├── game_over_screen.tscn │ │ │ ├── main_menu_screen.gd │ │ │ ├── main_menu_screen.tscn │ │ │ ├── option_menu_screen.gd │ │ │ ├── option_menu_screen.tscn │ │ │ ├── pause_screen.gd │ │ │ └── pause_screen.tscn │ │ ├── team_manager.gd │ │ ├── team_manager.tscn │ │ └── weapon │ │ │ ├── bullet.gd │ │ │ ├── bullet.tscn │ │ │ ├── bullet_manager.gd │ │ │ ├── pistol.tscn │ │ │ ├── ray_caster.gd │ │ │ ├── ray_caster.tscn │ │ │ ├── sub_machine_gun.tscn │ │ │ ├── weapon.gd │ │ │ └── weapon.tscn │ ├── styles │ │ ├── actor_light_texture.tres │ │ ├── menu_style.tres │ │ └── night_battle_actor_matrial.tres │ └── tests │ │ └── navigation │ │ ├── ct.gd │ │ ├── navi_tester.gd │ │ ├── navigation_test.tscn │ │ └── tilemap_navigation_test.tscn ├── ProceduralPlanet │ ├── .gitattributes │ ├── .gitignore │ ├── Materials │ │ ├── Earth.tres │ │ ├── Shaders │ │ │ ├── Atmosphere.gdshader │ │ │ ├── Compute │ │ │ │ ├── AtmosphereTexture.glsl │ │ │ │ ├── AtmosphereTexture.glsl.import │ │ │ │ ├── EarthHeight.glsl │ │ │ │ ├── EarthHeight.glsl.import │ │ │ │ ├── EarthShading.glsl │ │ │ │ ├── EarthShading.glsl.import │ │ │ │ ├── PerturbPoints.glsl │ │ │ │ └── PerturbPoints.glsl.import │ │ │ ├── Earth.gdshader │ │ │ ├── Include │ │ │ │ ├── CellularNoise.gdshaderinc │ │ │ │ ├── FractalNoise.gdshaderinc │ │ │ │ ├── Math.gdshaderinc │ │ │ │ ├── Noise.gdshaderinc │ │ │ │ ├── SimplexNoise.gdshaderinc │ │ │ │ └── Triplanar.gdshaderinc │ │ │ ├── Ocean.gdshader │ │ │ ├── PostProcessing │ │ │ │ └── FXAA.gdshader │ │ │ └── Star.gdshader │ │ ├── StarMaterial.tres │ │ └── Textures │ │ │ ├── EarthNoise.png │ │ │ ├── EarthNoise.png.import │ │ │ ├── HDR_L_0.png │ │ │ ├── HDR_L_0.png.import │ │ │ ├── Wave A.png │ │ │ ├── Wave A.png.import │ │ │ ├── Wave B.png │ │ │ ├── Wave B.png.import │ │ │ ├── water_foam.png │ │ │ └── water_foam.png.import │ ├── ProceduralPlanet.csproj │ ├── ProceduralPlanet.sln │ ├── Resources │ │ ├── EarthAtmosphereSettings.tres │ │ ├── EarthBodySettings.tres │ │ ├── EarthBodyShading.tres │ │ ├── EarthBodyShape.tres │ │ ├── EarthOceanSettings.tres │ │ ├── EarthResolution.tres │ │ └── GameEnvironment.tres │ ├── Scenes │ │ ├── Main.tscn │ │ ├── PostProcessing │ │ │ └── FXAA.tscn │ │ └── assets │ │ │ ├── AtmosphereEntryExitMonitor.tscn │ │ │ └── ShakeEffect.tscn │ ├── Scripts │ │ ├── Camera │ │ │ └── FreeLookCamera.cs │ │ ├── Effects │ │ │ ├── PostProcessing │ │ │ │ ├── AtmosphereEffect.cs │ │ │ │ ├── OceanEffect.cs │ │ │ │ ├── PlanetEffectHolder.cs │ │ │ │ └── PlanetEffects.cs │ │ │ └── ShakeEffect.cs │ │ ├── Misc │ │ │ └── QuickRotate.cs │ │ ├── Planet │ │ │ ├── CelestialBodyGenerator.cs │ │ │ ├── CelestialBodySettings.cs │ │ │ ├── Monitors │ │ │ │ └── AtmosphereEntryExitMonitor.cs │ │ │ ├── Settings │ │ │ │ ├── AtmosphereSettings.cs │ │ │ │ ├── LodParameter.cs │ │ │ │ ├── NoiseSettings │ │ │ │ │ ├── RidgeNoiseSettings.cs │ │ │ │ │ └── SimplexNoiseSettings.cs │ │ │ │ ├── OceanSettings.cs │ │ │ │ └── ResolutionSettings.cs │ │ │ ├── Shading │ │ │ │ ├── CelestialBodyShading.cs │ │ │ │ ├── Colors │ │ │ │ │ └── EarthColors.cs │ │ │ │ ├── EarthShading.cs │ │ │ │ └── Modules │ │ │ │ │ ├── EarthShadingModule.cs │ │ │ │ │ └── ShadingDataModule.cs │ │ │ └── Shape │ │ │ │ ├── CelestialBodyShape.cs │ │ │ │ ├── Mesh │ │ │ │ └── PlanetSphereMesh.cs │ │ │ │ └── Modules │ │ │ │ ├── EarthHeightModule.cs │ │ │ │ ├── HeightModule.cs │ │ │ │ ├── PerturbModule.cs │ │ │ │ └── PerturbPointsModule.cs │ │ ├── Stars │ │ │ └── Stars.cs │ │ ├── Sun │ │ │ └── Sun.cs │ │ └── Utils │ │ │ ├── ColorUtils.cs │ │ │ ├── ConvertUtils.cs │ │ │ └── MathUtils.cs │ ├── Sound │ │ ├── 531015__noted451__ocean-waves.wav │ │ ├── 531015__noted451__ocean-waves.wav.import │ │ ├── 630610__xxamoney27xx__noise-wind-bip.wav │ │ └── 630610__xxamoney27xx__noise-wind-bip.wav.import │ ├── icon.svg │ ├── icon.svg.import │ └── project.godot ├── README.md ├── RenderingServerYm │ ├── .editorconfig │ ├── .gitattributes │ ├── .gitignore │ ├── 2d_off_screen_viewport_rendering │ │ ├── OffScreen2DViewportRendering.tscn │ │ ├── off_screen_2d_viewport_rendering.gd │ │ └── off_screen_2d_viewport_rendering.gd.uid │ ├── 2d_primitive_and_shader │ │ ├── Primitive2DAndShader.tscn │ │ ├── my_canvas_item_material.tres │ │ ├── primitive_2d_and_shader.gd │ │ └── primitive_2d_and_shader.gd.uid │ ├── 3d_scene_rendering │ │ ├── Scene3DRendering.tscn │ │ ├── scene_3d_rendering.gd │ │ └── scene_3d_rendering.gd.uid │ ├── basic_texture_rendering │ │ ├── BasicTextureRendering.tscn │ │ ├── basic_texture_rendering.gd │ │ └── basic_texture_rendering.gd.uid │ ├── compute_pipeline │ │ ├── ComputePipeline.tscn │ │ ├── compute_pipeline.gd │ │ ├── compute_pipeline.gd.uid │ │ ├── compute_shader.glsl │ │ └── compute_shader.glsl.import │ ├── core_rendering │ │ ├── core_rendering.gd │ │ ├── core_rendering.gd.uid │ │ └── core_rendering.tscn │ ├── icon.svg │ ├── icon.svg.import │ ├── polygon_polyline_2d_mesh │ │ ├── PolygonPolyline2DMesh.tscn │ │ ├── polygon_polyline_2d_mesh.gd │ │ └── polygon_polyline_2d_mesh.gd.uid │ ├── project.godot │ ├── rendering_pipeline │ │ ├── RenderingPipeline.tscn │ │ ├── rendering_pipeline.gd │ │ ├── rendering_pipeline.gd.uid │ │ ├── shader.glsl │ │ └── shader.glsl.import │ └── surface_tool_multimesh │ │ ├── SurfaceToolMultiMesh.tscn │ │ ├── surface_tool_multi_mesh.gd │ │ └── surface_tool_multi_mesh.gd.uid ├── SlayTheSpireClone │ ├── .editorconfig │ ├── .gitattributes │ ├── .gitignore │ ├── assets │ │ ├── 8_bit_iced_village_lofi.mp3 │ │ ├── 8_bit_iced_village_lofi.mp3.import │ │ ├── arrow.png │ │ ├── arrow.png.import │ │ ├── arrow_small.png │ │ ├── arrow_small.png.import │ │ ├── arrow_small_disabled.png │ │ ├── arrow_small_disabled.png.import │ │ ├── attack_negative.png │ │ ├── attack_negative.png.import │ │ ├── axe.ogg │ │ ├── axe.ogg.import │ │ ├── background.png │ │ ├── background.png.import │ │ ├── block.ogg │ │ ├── block.ogg.import │ │ ├── coupons.png │ │ ├── coupons.png.import │ │ ├── deck.png │ │ ├── deck.png.import │ │ ├── discard.png │ │ ├── discard.png.import │ │ ├── draw.png │ │ ├── draw.png.import │ │ ├── enemy_attack.ogg │ │ ├── enemy_attack.ogg.import │ │ ├── enemy_block.ogg │ │ ├── enemy_block.ogg.import │ │ ├── expose.png │ │ ├── expose.png.import │ │ ├── gold.png │ │ ├── gold.png.import │ │ ├── heart.png │ │ ├── heart.png.import │ │ ├── line.png │ │ ├── line.png.import │ │ ├── muscle.png │ │ ├── muscle.png.import │ │ ├── pixel_rpg.ttf │ │ ├── pixel_rpg.ttf.import │ │ ├── player_heart.png │ │ ├── player_heart.png.import │ │ ├── rarity.png │ │ ├── rarity.png.import │ │ ├── shopkeeper_blink.png │ │ ├── shopkeeper_blink.png.import │ │ ├── slash.ogg │ │ ├── slash.ogg.import │ │ ├── tile_0074.png │ │ ├── tile_0074.png.import │ │ ├── tile_0082.png │ │ ├── tile_0082.png.import │ │ ├── tile_0084.png │ │ ├── tile_0084.png.import │ │ ├── tile_0085.png │ │ ├── tile_0085.png.import │ │ ├── tile_0086.png │ │ ├── tile_0086.png.import │ │ ├── tile_0087.png │ │ ├── tile_0087.png.import │ │ ├── tile_0088.png │ │ ├── tile_0088.png.import │ │ ├── tile_0089.png │ │ ├── tile_0089.png.import │ │ ├── tile_0090.png │ │ ├── tile_0090.png.import │ │ ├── tile_0091.png │ │ ├── tile_0091.png.import │ │ ├── tile_0092.png │ │ ├── tile_0092.png.import │ │ ├── tile_0096.png │ │ ├── tile_0096.png.import │ │ ├── tile_0097.png │ │ ├── tile_0097.png.import │ │ ├── tile_0098.png │ │ ├── tile_0098.png.import │ │ ├── tile_0099.png │ │ ├── tile_0099.png.import │ │ ├── tile_0100.png │ │ ├── tile_0100.png.import │ │ ├── tile_0101.png │ │ ├── tile_0101.png.import │ │ ├── tile_0102.png │ │ ├── tile_0102.png.import │ │ ├── tile_0103.png │ │ ├── tile_0103.png.import │ │ ├── tile_0104.png │ │ ├── tile_0104.png.import │ │ ├── tile_0105.png │ │ ├── tile_0105.png.import │ │ ├── tile_0106.png │ │ ├── tile_0106.png.import │ │ ├── tile_0107.png │ │ ├── tile_0107.png.import │ │ ├── tile_0108.png │ │ ├── tile_0108.png.import │ │ ├── tile_0109.png │ │ ├── tile_0109.png.import │ │ ├── tile_0110.png │ │ ├── tile_0110.png.import │ │ ├── tile_0111.png │ │ ├── tile_0111.png.import │ │ ├── tile_0112.png │ │ ├── tile_0112.png.import │ │ ├── tile_0113.png │ │ ├── tile_0113.png.import │ │ ├── tile_0114.png │ │ ├── tile_0114.png.import │ │ ├── tile_0115.png │ │ ├── tile_0115.png.import │ │ ├── tile_0116.png │ │ ├── tile_0116.png.import │ │ ├── tile_0117.png │ │ ├── tile_0117.png.import │ │ ├── tile_0118.png │ │ ├── tile_0118.png.import │ │ ├── tile_0119.png │ │ ├── tile_0119.png.import │ │ ├── tile_0120.png │ │ ├── tile_0120.png.import │ │ ├── tile_0121.png │ │ ├── tile_0121.png.import │ │ ├── tile_0122.png │ │ ├── tile_0122.png.import │ │ ├── tile_0123.png │ │ ├── tile_0123.png.import │ │ ├── tile_0124.png │ │ ├── tile_0124.png.import │ │ ├── tile_0125.png │ │ ├── tile_0125.png.import │ │ ├── tile_0126.png │ │ ├── tile_0126.png.import │ │ ├── tile_0127.png │ │ ├── tile_0127.png.import │ │ ├── tile_0128.png │ │ ├── tile_0128.png.import │ │ ├── tile_0129.png │ │ ├── tile_0129.png.import │ │ ├── tile_0130.png │ │ ├── tile_0130.png.import │ │ ├── tile_0131.png │ │ ├── tile_0131.png.import │ │ ├── true_strength.ogg │ │ ├── true_strength.ogg.import │ │ ├── white_sprite_material.gdshader │ │ ├── white_sprite_material.gdshader.uid │ │ └── white_sprite_material.tres │ ├── battles │ │ ├── battle_stats_pool.tres │ │ ├── tier_0_bats2.tres │ │ ├── tier_0_bats2.tscn │ │ ├── tier_0_crab.tres │ │ ├── tier_0_crab.tscn │ │ ├── tier_1_bat_crab.tres │ │ ├── tier_1_bat_crab.tscn │ │ ├── tier_1_bats3.tres │ │ ├── tier_1_bats3.tscn │ │ ├── tier_2_toxic_ghost.tres │ │ └── tier_2_toxic_ghost.tscn │ ├── characters │ │ ├── assassins │ │ │ └── assassin.tres │ │ ├── warriors │ │ │ ├── cards │ │ │ │ ├── warrior_axe_attack.gd │ │ │ │ ├── warrior_axe_attack.gd.uid │ │ │ │ ├── warrior_axe_attack.tres │ │ │ │ ├── warrior_big_slam.gd │ │ │ │ ├── warrior_big_slam.gd.uid │ │ │ │ ├── warrior_big_slam.tres │ │ │ │ ├── warrior_block.gd │ │ │ │ ├── warrior_block.gd.uid │ │ │ │ ├── warrior_block.tres │ │ │ │ ├── warrior_slash.gd │ │ │ │ ├── warrior_slash.gd.uid │ │ │ │ ├── warrior_slash.tres │ │ │ │ ├── warrior_true_strength.gd │ │ │ │ ├── warrior_true_strength.gd.uid │ │ │ │ └── warrior_true_strength.tres │ │ │ ├── warrior.tres │ │ │ ├── warrior_draftable_cards.tres │ │ │ └── warrior_starting_deck.tres │ │ └── wizards │ │ │ └── wizard.tres │ ├── common_cards │ │ └── toxin.tres │ ├── custom_resources │ │ ├── battle_stats.gd │ │ ├── battle_stats.gd.uid │ │ ├── battle_stats_pool.gd │ │ ├── battle_stats_pool.gd.uid │ │ ├── card.gd │ │ ├── card.gd.uid │ │ ├── card_pile.gd │ │ ├── card_pile.gd.uid │ │ ├── character_stats.gd │ │ ├── character_stats.gd.uid │ │ ├── effect.gd │ │ ├── effect.gd.uid │ │ ├── enemy_stats.gd │ │ ├── enemy_stats.gd.uid │ │ ├── intent.gd │ │ ├── intent.gd.uid │ │ ├── relic.gd │ │ ├── relic.gd.uid │ │ ├── room.gd │ │ ├── room.gd.uid │ │ ├── run_startup.gd │ │ ├── run_startup.gd.uid │ │ ├── run_stats.gd │ │ ├── run_stats.gd.uid │ │ ├── save_game.gd │ │ ├── save_game.gd.uid │ │ ├── stats.gd │ │ ├── stats.gd.uid │ │ ├── status.gd │ │ └── status.gd.uid │ ├── default_bus_layout.tres │ ├── effects │ │ ├── block_effect.gd │ │ ├── block_effect.gd.uid │ │ ├── damage_effect.gd │ │ ├── damage_effect.gd.uid │ │ ├── status_effect.gd │ │ └── status_effect.gd.uid │ ├── enemies │ │ ├── bats │ │ │ ├── bat_attack_action.gd │ │ │ ├── bat_attack_action.gd.uid │ │ │ ├── bat_block_action.gd │ │ │ ├── bat_block_action.gd.uid │ │ │ ├── bat_enemy.tres │ │ │ └── bat_enemy_ai.tscn │ │ ├── crabs │ │ │ ├── crab_attack_action.gd │ │ │ ├── crab_attack_action.gd.uid │ │ │ ├── crab_block_action.gd │ │ │ ├── crab_block_action.gd.uid │ │ │ ├── crab_enemy.tres │ │ │ ├── crab_enemy_ai.tscn │ │ │ ├── crab_mega_block_action.gd │ │ │ └── crab_mega_block_action.gd.uid │ │ └── toxic_ghost │ │ │ ├── toxic_ghost.tres │ │ │ ├── toxic_ghost_ai.tscn │ │ │ ├── toxic_ghost_attack_action.gd │ │ │ ├── toxic_ghost_attack_action.gd.uid │ │ │ ├── toxic_ghost_block_action.gd │ │ │ ├── toxic_ghost_block_action.gd.uid │ │ │ ├── toxic_ghost_muscle_buff_action.gd │ │ │ └── toxic_ghost_muscle_buff_action.gd.uid │ ├── globals │ │ ├── events.gd │ │ ├── events.gd.uid │ │ ├── music_player.tscn │ │ ├── rng.gd │ │ ├── rng.gd.uid │ │ ├── sfx_player.tscn │ │ ├── shaker.gd │ │ ├── shaker.gd.uid │ │ ├── sound_player.gd │ │ └── sound_player.gd.uid │ ├── icon.png │ ├── icon.png.import │ ├── icon.svg │ ├── icon.svg.import │ ├── project.godot │ ├── relics │ │ ├── coupons.gd │ │ ├── coupons.gd.uid │ │ ├── coupons.tres │ │ ├── explosive_barrel.gd │ │ ├── explosive_barrel.gd.uid │ │ ├── explosive_barrel.tres │ │ ├── healing_potion.gd │ │ ├── healing_potion.gd.uid │ │ ├── healing_potion.tres │ │ ├── mana_potion.gd │ │ ├── mana_potion.gd.uid │ │ ├── mana_potion.tres │ │ ├── reinforced_armor.gd │ │ ├── reinforced_armor.gd.uid │ │ └── reinforced_armor.tres │ ├── resources │ │ ├── card_base_stylebox.tres │ │ ├── card_dragging_stylebox.tres │ │ ├── card_hover_stylebox.tres │ │ ├── main_theme.tres │ │ └── run_startup.tres │ ├── scenes │ │ ├── battle_rewards │ │ │ ├── battle_reward.gd │ │ │ ├── battle_reward.gd.uid │ │ │ └── battle_reward.tscn │ │ ├── battles │ │ │ ├── battle.gd │ │ │ ├── battle.gd.uid │ │ │ └── battle.tscn │ │ ├── campfires │ │ │ ├── campfire.gd │ │ │ ├── campfire.gd.uid │ │ │ └── campfire.tscn │ │ ├── card_target_selector │ │ │ ├── card_arc.tscn │ │ │ ├── card_target_selector.gd │ │ │ ├── card_target_selector.gd.uid │ │ │ └── card_target_selector.tscn │ │ ├── cards │ │ │ ├── card_state_machine.gd │ │ │ ├── card_state_machine.gd.uid │ │ │ ├── card_states │ │ │ │ ├── card_aiming_state.gd │ │ │ │ ├── card_aiming_state.gd.uid │ │ │ │ ├── card_base_state.gd │ │ │ │ ├── card_base_state.gd.uid │ │ │ │ ├── card_clicked_state.gd │ │ │ │ ├── card_clicked_state.gd.uid │ │ │ │ ├── card_dragging_state.gd │ │ │ │ ├── card_dragging_state.gd.uid │ │ │ │ ├── card_released_state.gd │ │ │ │ ├── card_released_state.gd.uid │ │ │ │ ├── card_state.gd │ │ │ │ └── card_state.gd.uid │ │ │ ├── card_ui.gd │ │ │ ├── card_ui.gd.uid │ │ │ └── card_ui.tscn │ │ ├── enemies │ │ │ ├── enemy.gd │ │ │ ├── enemy.gd.uid │ │ │ ├── enemy.tscn │ │ │ ├── enemy_action.gd │ │ │ ├── enemy_action.gd.uid │ │ │ ├── enemy_action_picker.gd │ │ │ ├── enemy_action_picker.gd.uid │ │ │ ├── enemy_action_picker.tscn │ │ │ ├── enemy_handler.gd │ │ │ └── enemy_handler.gd.uid │ │ ├── maps │ │ │ ├── map.gd │ │ │ ├── map.gd.uid │ │ │ ├── map.tscn │ │ │ ├── map_generator.gd │ │ │ ├── map_generator.gd.uid │ │ │ ├── map_line.tscn │ │ │ ├── map_room.gd │ │ │ ├── map_room.gd.uid │ │ │ └── map_room.tscn │ │ ├── modifier_handler │ │ │ ├── modifier.gd │ │ │ ├── modifier.gd.uid │ │ │ ├── modifier.tscn │ │ │ ├── modifier_handler.gd │ │ │ ├── modifier_handler.gd.uid │ │ │ ├── modifier_handler.tscn │ │ │ ├── modifier_value.gd │ │ │ ├── modifier_value.gd.uid │ │ │ └── modifier_value.tscn │ │ ├── players │ │ │ ├── player.gd │ │ │ ├── player.gd.uid │ │ │ ├── player.tscn │ │ │ ├── player_handler.gd │ │ │ └── player_handler.gd.uid │ │ ├── relic_handler │ │ │ ├── relic_handler.gd │ │ │ ├── relic_handler.gd.uid │ │ │ ├── relic_handler.tscn │ │ │ ├── relic_tooltip.gd │ │ │ ├── relic_tooltip.gd.uid │ │ │ ├── relic_tooltip.tscn │ │ │ ├── relic_ui.gd │ │ │ ├── relic_ui.gd.uid │ │ │ ├── relic_ui.tscn │ │ │ ├── relics_control.gd │ │ │ └── relics_control.gd.uid │ │ ├── runs │ │ │ ├── pause_menu.gd │ │ │ ├── pause_menu.gd.uid │ │ │ ├── run.gd │ │ │ ├── run.gd.uid │ │ │ └── run.tscn │ │ ├── shops │ │ │ ├── shop.gd │ │ │ ├── shop.gd.uid │ │ │ ├── shop.tscn │ │ │ ├── shop_card.gd │ │ │ ├── shop_card.gd.uid │ │ │ ├── shop_card.tscn │ │ │ ├── shop_relic.gd │ │ │ ├── shop_relic.gd.uid │ │ │ └── shop_relic.tscn │ │ ├── status_handler │ │ │ ├── status_handler.gd │ │ │ ├── status_handler.gd.uid │ │ │ ├── status_handler.tscn │ │ │ ├── status_ui.gd │ │ │ ├── status_ui.gd.uid │ │ │ └── status_ui.tscn │ │ ├── treasures │ │ │ ├── treasure.gd │ │ │ ├── treasure.gd.uid │ │ │ └── treasure.tscn │ │ ├── uis │ │ │ ├── battle_over_panel.gd │ │ │ ├── battle_over_panel.gd.uid │ │ │ ├── battle_over_panel.tscn │ │ │ ├── battle_ui.gd │ │ │ ├── battle_ui.gd.uid │ │ │ ├── card_menu_ui.gd │ │ │ ├── card_menu_ui.gd.uid │ │ │ ├── card_menu_ui.tscn │ │ │ ├── card_pile_opener.gd │ │ │ ├── card_pile_opener.gd.uid │ │ │ ├── card_pile_opener.tscn │ │ │ ├── card_pile_view.gd │ │ │ ├── card_pile_view.gd.uid │ │ │ ├── card_pile_view.tscn │ │ │ ├── card_rewards.gd │ │ │ ├── card_rewards.gd.uid │ │ │ ├── card_rewards.tscn │ │ │ ├── card_tooltip_popup.gd │ │ │ ├── card_tooltip_popup.gd.uid │ │ │ ├── card_tooltip_popup.tscn │ │ │ ├── card_visuals.gd │ │ │ ├── card_visuals.gd.uid │ │ │ ├── card_visuals.tscn │ │ │ ├── character_selector.gd │ │ │ ├── character_selector.gd.uid │ │ │ ├── character_selector.tscn │ │ │ ├── gold_ui.gd │ │ │ ├── gold_ui.gd.uid │ │ │ ├── gold_ui.tscn │ │ │ ├── hand.gd │ │ │ ├── hand.gd.uid │ │ │ ├── health_ui.gd │ │ │ ├── health_ui.gd.uid │ │ │ ├── health_ui.tscn │ │ │ ├── intent_ui.gd │ │ │ ├── intent_ui.gd.uid │ │ │ ├── intent_ui.tscn │ │ │ ├── main_menu.gd │ │ │ ├── main_menu.gd.uid │ │ │ ├── main_menu.tscn │ │ │ ├── mana_ui.gd │ │ │ ├── mana_ui.gd.uid │ │ │ ├── mana_ui.tscn │ │ │ ├── red_flash.gd │ │ │ ├── red_flash.gd.uid │ │ │ ├── reward_button.gd │ │ │ ├── reward_button.gd.uid │ │ │ ├── reward_button.tscn │ │ │ ├── stats_ui.gd │ │ │ ├── stats_ui.gd.uid │ │ │ ├── stats_ui.tscn │ │ │ ├── status_tooltip.gd │ │ │ ├── status_tooltip.gd.uid │ │ │ ├── status_tooltip.tscn │ │ │ ├── status_view.gd │ │ │ ├── status_view.gd.uid │ │ │ ├── status_view.tscn │ │ │ ├── tooltip.gd │ │ │ ├── tooltip.gd.uid │ │ │ └── tooltip.tscn │ │ └── win_screens │ │ │ ├── win_screen.gd │ │ │ ├── win_screen.gd.uid │ │ │ └── win_screen.tscn │ ├── script_templates │ │ └── Node │ │ │ ├── card_template.gd │ │ │ ├── card_template.gd.uid │ │ │ ├── effect_template.gd │ │ │ ├── effect_template.gd.uid │ │ │ ├── enemy_action_template.gd │ │ │ ├── enemy_action_template.gd.uid │ │ │ ├── relic_template.gd │ │ │ ├── relic_template.gd.uid │ │ │ ├── status_template.gd │ │ │ └── status_template.gd.uid │ ├── statuses │ │ ├── exposed.gd │ │ ├── exposed.gd.uid │ │ ├── exposed.tres │ │ ├── muscle.gd │ │ ├── muscle.gd.uid │ │ ├── muscle.tres │ │ ├── true_strength_form.gd │ │ ├── true_strength_form.gd.uid │ │ └── true_strength_form.tres │ └── test_data │ │ └── test_run_stats.tres ├── TestInGDScript │ ├── .gitattributes │ ├── .gitignore │ ├── TestInGDScript.csproj │ ├── TestInGDScript.csproj.old │ ├── TestInGDScript.sln │ ├── addons │ │ └── godotsteam │ │ │ ├── godotsteam.gdextension │ │ │ ├── linux32 │ │ │ ├── libgodotsteam.debug.x86_32.so │ │ │ ├── libgodotsteam.x86_32.so │ │ │ └── libsteam_api.so │ │ │ ├── linux64 │ │ │ ├── libgodotsteam.debug.x86_64.so │ │ │ ├── libgodotsteam.x86_64.so │ │ │ └── libsteam_api.so │ │ │ ├── osx │ │ │ ├── libgodotsteam.debug.framework │ │ │ │ ├── Resources │ │ │ │ │ └── Info.plist │ │ │ │ ├── libgodotsteam.debug │ │ │ │ └── libsteam_api.dylib │ │ │ ├── libgodotsteam.framework │ │ │ │ ├── Resources │ │ │ │ │ └── Info.plist │ │ │ │ ├── libgodotsteam │ │ │ │ └── libsteam_api.dylib │ │ │ └── libsteam_api.dylib │ │ │ ├── win32 │ │ │ ├── godotsteam.debug.x86_32.dll │ │ │ ├── godotsteam.x86_32.dll │ │ │ └── steam_api.dll │ │ │ └── win64 │ │ │ ├── godotsteam.debug.x86_64.dll │ │ │ ├── godotsteam.x86_64.dll │ │ │ └── steam_api64.dll │ ├── equipment_item │ │ ├── DragObject.cs │ │ ├── DragTutorialTest.tscn │ │ └── Slot.cs │ ├── export_presets.cfg │ ├── godotsteam_xiaoye │ │ ├── friend_item.gd │ │ ├── friend_item.tscn │ │ ├── game.gd │ │ ├── game.tscn │ │ ├── global_steam.gd │ │ ├── lobby.gd │ │ ├── lobby.tscn │ │ ├── player.gd │ │ └── player.tscn │ ├── hi_xiaohu │ │ ├── highlight_rim │ │ │ ├── highlight_rim.gd │ │ │ ├── highlight_rim.tscn │ │ │ └── need_smooth_outline.tres │ │ └── water_3d │ │ │ └── water_3d.tscn │ ├── icon.svg │ ├── icon.svg.import │ ├── mytest_global_hex_tile │ │ ├── my_implement1 │ │ │ ├── IcosahedronMesh.gd │ │ │ └── IcosahedronTestScene.tscn │ │ ├── my_implement2 │ │ │ ├── HexPlanet.gd │ │ │ ├── HexPlanet.tscn │ │ │ ├── HexagonTile.gd │ │ │ ├── HexagonTile.tscn │ │ │ ├── PentagonTile.gd │ │ │ └── PentagonTile.tscn │ │ ├── my_implement3 │ │ │ ├── BaseTerrainGenerator.gd │ │ │ ├── GeodesicPoints.gd │ │ │ ├── HexChunk.gd │ │ │ ├── HexChunkRender.gd │ │ │ ├── HexPlanet.gd │ │ │ ├── HexPlanetHexGenerator.gd │ │ │ ├── HexPlanetManager.gd │ │ │ ├── HexPlanetManager.tscn │ │ │ ├── HexTile.gd │ │ │ ├── Octree.gd │ │ │ └── PerlinTerrainGenerator.gd │ │ └── unity_hex_planet_in_godot │ │ │ ├── HexPlanetManager.tscn │ │ │ └── scripts │ │ │ ├── hex_components │ │ │ ├── HexChunkRenderer.cs │ │ │ └── HexPlanetManager.cs │ │ │ ├── hex_core │ │ │ ├── GeodesicPoints.cs │ │ │ ├── HexChunk.cs │ │ │ ├── HexPlanet.cs │ │ │ ├── HexPlanetHexGenerator.cs │ │ │ ├── HexTile.cs │ │ │ ├── OctTree.cs │ │ │ └── terrain_generators │ │ │ │ ├── BaseTerrainGenerator.cs │ │ │ │ ├── PerlinTerrainGenerator.cs │ │ │ │ └── RandomTerrainGenerator.cs │ │ │ └── hex_demo │ │ │ └── CameraOrbit.cs │ ├── mytest_war_thunder_like │ │ ├── air_plane.gd │ │ ├── air_plane.tscn │ │ ├── dog_fight_field.tscn │ │ ├── engine_smoke_emitter.tscn │ │ ├── explosion.gd │ │ ├── explosion.tscn │ │ ├── gui.gd │ │ ├── gui.tscn │ │ ├── plane_controller.gd │ │ └── plane_controller.tscn │ ├── project.godot │ ├── resource_loader │ │ ├── loaded_scene.gd │ │ ├── loaded_scene.tscn │ │ ├── resource_loader_test.gd │ │ └── resource_loader_test.tscn │ ├── torturial_3d_xiaojiangtian │ │ ├── project1_boost │ │ │ ├── LandingPad.cs │ │ │ ├── Level.tscn │ │ │ ├── Level2.tscn │ │ │ ├── MoveHazard.cs │ │ │ ├── MoveHazard.tscn │ │ │ ├── Player.cs │ │ │ └── Player.tscn │ │ └── project2_td │ │ │ ├── Bank.cs │ │ │ ├── BaseLevel.tscn │ │ │ ├── base │ │ │ ├── Base.cs │ │ │ └── Base.tscn │ │ │ ├── difficulty_manager │ │ │ ├── DifficultyManager.cs │ │ │ └── DifficultyManager.tscn │ │ │ ├── enemy │ │ │ ├── Enemy.cs │ │ │ ├── Enemy.tscn │ │ │ └── EnemyPath.cs │ │ │ ├── mesh_libraries │ │ │ ├── SpaceLibrary.tres │ │ │ └── SpaceLibrary.tscn │ │ │ ├── ray_picker_camera │ │ │ ├── RayPickerCamera.cs │ │ │ └── RayPickerCamera.tscn │ │ │ ├── turret │ │ │ ├── Projectile.cs │ │ │ ├── Projectile.tscn │ │ │ ├── Turret.cs │ │ │ ├── Turret.tscn │ │ │ └── TurretManager.cs │ │ │ └── ui │ │ │ ├── VictoryLayer.cs │ │ │ └── VictoryLayer.tscn │ ├── unlimited_terrain_generation_maomiyuhongbei │ │ ├── Chunk.cs │ │ ├── Chunk.tscn │ │ ├── GenMesh.cs │ │ ├── GenTerrain.cs │ │ ├── InfiniteTerrain.cs │ │ ├── InfiniteTerrain.tscn │ │ ├── MeshGen.tscn │ │ ├── Viewer.cs │ │ ├── dryground.jpg │ │ ├── dryground.jpg.import │ │ ├── terrain_color.gdshader │ │ ├── texture_shader.gdshader │ │ ├── tileable_grass_00.png │ │ └── tileable_grass_00.png.import │ └── visual_shader_xiaomao │ │ ├── lesson1_alpha │ │ ├── Lesson1Alpha.cs │ │ ├── Lesson1Alpha.tres │ │ └── Lesson1Alpha.tscn │ │ ├── lesson2_dissolve │ │ ├── Lesson2Dissolve.cs │ │ ├── Lesson2Dissolve.tres │ │ └── Lesson2Dissolve.tscn │ │ ├── lesson3_roll │ │ ├── Lesson3Roll.tres │ │ └── Lesson3Roll.tscn │ │ ├── lesson4_fire │ │ ├── Lesson4Fire.cs │ │ ├── Lesson4Fire.tres │ │ └── Lesson4Fire.tscn │ │ ├── lesson5_wave │ │ ├── Lesson5Wave.tres │ │ └── Lesson5Wave.tscn │ │ └── lesson6_mirror │ │ ├── Lesson6Mirror.tres │ │ └── Lesson6Mirror.tscn ├── TestObserver │ ├── .editorconfig │ ├── .gitattributes │ ├── .gitignore │ ├── Scenes │ │ └── Nodes │ │ │ ├── GDScripts │ │ │ ├── global_node_gds.gd │ │ │ ├── global_node_gds.gd.uid │ │ │ ├── my_center_ui_gds.gd │ │ │ ├── my_center_ui_gds.gd.uid │ │ │ ├── planet_gds.gd │ │ │ ├── planet_gds.gd.uid │ │ │ ├── planet_gds.tscn │ │ │ ├── test_gui_gds.gd │ │ │ ├── test_gui_gds.gd.uid │ │ │ └── test_gui_gds.tscn │ │ │ ├── GlobalNode.cs │ │ │ ├── GlobalNode.cs.uid │ │ │ ├── MyCenterUi.cs │ │ │ ├── MyCenterUi.cs.uid │ │ │ ├── Planet.cs │ │ │ ├── Planet.cs.uid │ │ │ ├── Planet.tscn │ │ │ ├── StaticTest.cs │ │ │ ├── StaticTest.cs.uid │ │ │ ├── TestGui.cs │ │ │ ├── TestGui.cs.uid │ │ │ └── TestGui.tscn │ ├── TO.Apps.Commands │ │ ├── .gdignore │ │ ├── Nodes │ │ │ └── Singletons │ │ │ │ └── PlanetCommand.cs │ │ └── TO.Apps.Commands.csproj │ ├── TO.Commons │ │ ├── .gdignore │ │ └── TO.Commons.csproj │ ├── TO.Contexts │ │ ├── .gdignore │ │ ├── Context.cs │ │ └── TO.Contexts.csproj │ ├── TO.Domains.Models │ │ ├── .gdignore │ │ └── TO.Domains.Models.csproj │ ├── TO.Domains.Services.Abstractions │ │ ├── .gdignore │ │ ├── Nodes │ │ │ └── Singletons │ │ │ │ └── IPlanetService.cs │ │ └── TO.Domains.Services.Abstractions.csproj │ ├── TO.Domains.Services │ │ ├── .gdignore │ │ ├── Nodes │ │ │ └── Singletons │ │ │ │ └── PlanetService.cs │ │ └── TO.Domains.Services.csproj │ ├── TO.GodotNodes.Abstractions │ │ ├── .gdignore │ │ ├── INode.cs │ │ ├── INode3D.cs │ │ └── TO.GodotNodes.Abstractions.csproj │ ├── TO.Infras.Readers.Abstractions │ │ ├── .gdignore │ │ ├── Bases │ │ │ └── ISingletonNodeRepo.cs │ │ ├── Nodes │ │ │ ├── NodeRegister.cs │ │ │ └── Singletons │ │ │ │ └── IPlanetRepo.cs │ │ └── TO.Infras.Readers.Abstractions.csproj │ ├── TO.Infras.Readers │ │ ├── .gdignore │ │ ├── Bases │ │ │ └── SingletonNodeRepo.cs │ │ ├── Nodes │ │ │ └── Singletons │ │ │ │ └── PlanetRepo.cs │ │ └── TO.Infras.Readers.csproj │ ├── TO.Infras.Writers.Abstractions │ │ ├── .gdignore │ │ └── TO.Infras.Writers.Abstractions.csproj │ ├── TO.Infras.Writers │ │ ├── .gdignore │ │ └── TO.Infras.Writers.csproj │ ├── TO.Nodes.Abstractions │ │ ├── .gdignore │ │ ├── IPlanet.cs │ │ └── TO.Nodes.Abstractions.csproj │ ├── TestObserver.csproj │ ├── TestObserver.sln │ ├── icon.svg │ ├── icon.svg.import │ └── project.godot └── Winline │ ├── .gitattributes │ ├── .gitignore │ ├── ball.tres │ ├── icon.svg │ ├── icon.svg.import │ ├── menu.gd │ ├── menu.tscn │ ├── project.godot │ ├── slot.tres │ ├── tile_map_impl │ ├── ball_character_body.gd │ ├── ball_character_body.tscn │ ├── chosen_frame.tres │ ├── empty_view.tscn │ ├── win_line_tile_map_impl.gd │ └── win_line_tile_map_impl.tscn │ └── ui_impl │ ├── ball_button.gd │ ├── ball_button.tscn │ ├── winline_ui_impl.gd │ └── winline_ui_impl.tscn ├── LICENSE ├── LibGdxDemo └── MyGdxGame │ ├── .gitignore │ ├── assets │ └── badlogic.jpg │ ├── build.gradle │ ├── core │ ├── build.gradle │ └── src │ │ └── indi │ │ └── zeromax │ │ └── mygdx │ │ └── game │ │ ├── colourtann │ │ ├── Ball.scala │ │ ├── MyGdxGameColourtann1.scala │ │ ├── MyGdxGameColourtann2.scala │ │ └── Paddle.scala │ │ └── libgdx │ │ └── simple │ │ ├── Drop.scala │ │ ├── MainMenuScreen.scala │ │ └── MyGdxGame.scala │ ├── desktop │ ├── build.gradle │ └── src │ │ └── indi │ │ └── zeromax │ │ └── mygdx │ │ └── game │ │ └── DesktopLauncher.scala │ ├── gradle.properties │ ├── gradle │ └── wrapper │ │ ├── gradle-wrapper.jar │ │ └── gradle-wrapper.properties │ ├── gradlew │ ├── gradlew.bat │ └── settings.gradle ├── MySpringTuling ├── README.md ├── pom.xml └── src │ └── main │ └── java │ └── indi │ └── zeromax │ ├── service │ ├── AppConfig.java │ ├── IUserService.java │ ├── MyBeanPostProcessor.java │ ├── OrderService.java │ ├── Test.java │ └── UserService.java │ └── spring │ ├── Autowired.java │ ├── BeanDefinition.java │ ├── BeanNameAware.java │ ├── BeanPostProcessor.java │ ├── Component.java │ ├── ComponentScan.java │ ├── InitializingBean.java │ ├── MyApplicationContext.java │ └── Scope.java ├── Notes ├── 个人创作 │ ├── 技术文章 │ │ ├── Java各版本与相应新特性.md │ │ ├── Scala的val递归定义.md │ │ ├── Scala的尾递归和相互递归优化.md │ │ ├── 【算法题】一题四解!力扣第1562题-查找大小为M的最新分组-Scala和C#题解.md │ │ ├── 【算法题】全排列和八皇后问题的递归函数式解法.md │ │ ├── 【算法题】力扣第1206题-设计跳表(困难2022.7.26每日一题)Scala-Stream题解.md │ │ ├── 【算法题】力扣第2306题-公司命名(第297场周赛困难题)Scala和Java题解.md │ │ ├── 【算法题】力扣第302次周赛-简洁的Scala链式操作.md │ │ ├── 【算法题】数组中的第 K 大元素.md │ │ ├── 从零开始Godot游戏开发代码架构设计(GDScript、C#).md │ │ ├── 函数式编程和设计模式(Cake模式依赖注入).md │ │ ├── 函数式编程和设计模式(其他GoF设计模式).md │ │ ├── 函数式编程和设计模式(序章).md │ │ ├── 图片 │ │ │ ├── Java各版本_kafka文档.png │ │ │ ├── Java各版本_spring6文档.png │ │ │ ├── scala递归val-REPL.png │ │ │ └── scala递归val-编译报错.png │ │ ├── 实用IntellijIDEA操作.md │ │ └── 读过的技术书籍.md │ └── 杂谈随笔 │ │ ├── 图片 │ │ └── 力扣竞赛分数.png │ │ ├── 杂谈-一个普通游戏玩家程序员的2022年总结.md │ │ ├── 杂谈-公众号与搬家.md │ │ ├── 杂谈-力扣竞赛排位上Knight啦与后续计划.md │ │ ├── 杂谈-力扣第305场周赛“坐牢”的问题复盘.md │ │ ├── 杂谈-聊聊最近的游戏经历(2022年第一季度).md │ │ ├── 杂谈-被信息流击垮的主动思维能力.md │ │ └── 杂谈-随便聊点最近的学习感想和其他.md ├── 书籍翻译 │ ├── SystemDesignInterview(Volumn2)英文与翻译.md │ └── SystemDesignInterview翻译.md ├── 常用工具笔记 │ ├── C#相关.md │ ├── GitHub和Git相关.md │ ├── Hyperledger Fabric 相关.md │ ├── Intellij IDEA常用快捷键汇总.md │ ├── Intellij IDEA相关.md │ ├── Java基础相关.md │ ├── Json相关.md │ ├── LaTeX相关.md │ ├── Linux相关.md │ ├── Mermaid图教程.md │ ├── Spring相关.md │ ├── Thrift学习笔记.md │ ├── Tomcat相关.md │ ├── Windows操作相关.md │ ├── log4j配置详解.md │ ├── markdown相关.md │ ├── maven相关.md │ ├── mybatis generator 使用教程.md │ ├── mybatis generator 配置文件详解.md │ └── 【Helloworld】CSDN markdown编辑器教程.md ├── 文档翻译 │ ├── Godot4.1官方文档翻译.md │ ├── GodotSteam官方文档翻译.md │ ├── Jackson框架Baeldung教程翻译.md │ ├── Kafka3.4官方文档翻译.md │ ├── MapStruct框架Baeldung教程翻译.md │ ├── OpenAI官方文档翻译.md │ ├── Redis官方文档翻译.md │ ├── SpringBoot3.0.0官方文档翻译.md │ ├── SpringDataJPA3.1.0官方文档翻译.md │ ├── SpringFramework6.0.4官方文档翻译.md │ └── chickensoft文档翻译.md ├── 视频笔记 │ ├── 《1小时掌握XXL-JOB分布式调度实战》笔记.md │ ├── 《Dubbo源码解读与实战》笔记.md │ ├── 《Kubernetes原理剖析与实战应用》笔记.md │ ├── 《尚硅谷2024最新SpringCloud教程》笔记.md │ ├── 《尚硅谷Docker实战教程》笔记.md │ ├── 《尚硅谷ElasticSearch教程入门到精通》笔记.md │ ├── 《尚硅谷JUC并发编程(对标阿里P6-P7)》笔记.md │ ├── 《尚硅谷JVM精讲与GC调优教程》笔记.md │ ├── 《尚硅谷Java大厂面试题第2季》笔记.md │ ├── 《尚硅谷Kafka3.x教程》笔记.md │ ├── 《尚硅谷MyCat2入门到实战教程》笔记.md │ ├── 《尚硅谷MySQL数据库面试题宝典》笔记.md │ ├── 《尚硅谷Netty视频教程》笔记.md │ ├── 《尚硅谷Nginx教程(亿级流量nginx架构设计)》笔记.md │ ├── 《尚硅谷Redis零基础到进阶》笔记.md │ ├── 《尚硅谷SpringBoot零基础教程》笔记.md │ ├── 《尚硅谷SpringSecurity+OAuth2权限管理实战教程》笔记.md │ ├── 《尚硅谷Spring零基础入门到进阶,一套搞定spring6》笔记.md │ ├── 《尚硅谷大厂必备技术之JUC并发编程》笔记.md │ ├── 《尚硅谷大数据技术之Zookeeper3.5.7版本教程》笔记.md │ ├── 《编程不良人Kubernetes(K8S)实战教程》笔记.md │ ├── 图灵《一个半小时学会轻量级、跨语言的RPC框架Thrift》笔记.md │ ├── 尚硅谷 Java 新特性相关笔记.md │ ├── 尚硅谷《MySQL数据库入门到大牛》笔记.md │ └── 尚硅谷《云原生Java架构师的第一课K8s+Docker+KubeSphere+DevOps》笔记.md ├── 读书笔记 │ ├── Java开发相关 │ │ ├── 2019-2020旧笔记 │ │ │ ├── Effective Java(第2版) │ │ │ │ ├── 【笔记】《Effective Java(第2版)》第1章-引言.md │ │ │ │ └── 【笔记】《Effective Java(第2版)》第2章-创建和销毁对象.md │ │ │ ├── JavaScript高级程序设计(第3版) │ │ │ │ └── 【笔记】JavaScript高级程序设计(第3版).md │ │ │ ├── Java并发编程:设计原则与模式(第二版) │ │ │ │ └── 【笔记】Java并发编程:设计原则与模式(第二版).md │ │ │ ├── Java核心技术(第九版)卷1 │ │ │ │ ├── 【笔记】《Java核心技术(第九版)》卷1-第1章-Java程序设计概述.md │ │ │ │ ├── 【笔记】《Java核心技术(第九版)》卷1-第2章-Java程序设计环境.md │ │ │ │ ├── 【笔记】《Java核心技术(第九版)》卷1-第3章-Java的基本程序设计结构.md │ │ │ │ ├── 【笔记】《Java核心技术(第九版)》卷1-第4章-对象与类.md │ │ │ │ ├── 【笔记】《Java核心技术(第九版)》卷1-第5章-继承.md │ │ │ │ ├── 【笔记】《Java核心技术(第九版)》卷1-第6章-接口与内部类.md │ │ │ │ └── 【笔记】《Java核心技术(第九版)》卷1-第7章-图形程序设计.md │ │ │ ├── Java核心技术(第十版)卷1 │ │ │ │ ├── 【笔记】《Java核心技术(第十版)》卷1-第10章-图形程序设计.md │ │ │ │ ├── 【笔记】《Java核心技术(第十版)》卷1-第11章-事件处理.md │ │ │ │ ├── 【笔记】《Java核心技术(第十版)》卷1-第12章-Swing用户界面组件.md │ │ │ │ ├── 【笔记】《Java核心技术(第十版)》卷1-第13章-部署Java应用程序.md │ │ │ │ ├── 【笔记】《Java核心技术(第十版)》卷1-第14章-并发.md │ │ │ │ ├── 【笔记】《Java核心技术(第十版)》卷1-第5章-继承.md │ │ │ │ ├── 【笔记】《Java核心技术(第十版)》卷1-第6章-接口、Lambda表达式与内部类.md │ │ │ │ ├── 【笔记】《Java核心技术(第十版)》卷1-第7章-异常、断言和日志.md │ │ │ │ ├── 【笔记】《Java核心技术(第十版)》卷1-第8章-泛型程序设计.md │ │ │ │ └── 【笔记】《Java核心技术(第十版)》卷1-第9章-集合.md │ │ │ ├── Java核心技术(第十版)卷2 │ │ │ │ ├── 【笔记】《Java核心技术(第十版)》卷2-第1章-Java SE 8的流库.md │ │ │ │ ├── 【笔记】《Java核心技术(第十版)》卷2-第2章-输入与输出.md │ │ │ │ ├── 【笔记】《Java核心技术(第十版)》卷2-第3章-XML.md │ │ │ │ ├── 【笔记】《Java核心技术(第十版)》卷2-第4章-网络.md │ │ │ │ ├── 【笔记】《Java核心技术(第十版)》卷2-第5章-数据库编程.md │ │ │ │ └── 【笔记】《Java核心技术(第十版)》卷2-第9章-安全.md │ │ │ ├── Java编程思想(第四版) │ │ │ │ ├── 【笔记】《Java编程思想(第四版)》第10章-内部类.md │ │ │ │ ├── 【笔记】《Java编程思想(第四版)》第11章-持有对象.md │ │ │ │ ├── 【笔记】《Java编程思想(第四版)》第12章-通过异常处理错误.md │ │ │ │ ├── 【笔记】《Java编程思想(第四版)》第13章-字符串.md │ │ │ │ ├── 【笔记】《Java编程思想(第四版)》第14章-类型信息.md │ │ │ │ ├── 【笔记】《Java编程思想(第四版)》第15章-泛型.md │ │ │ │ ├── 【笔记】《Java编程思想(第四版)》第8章-多态.md │ │ │ │ ├── 【笔记】《Java编程思想(第四版)》第9章-接口.md │ │ │ │ ├── 【笔记】《java编程思想(第四版)》第1章-对象导论.md │ │ │ │ ├── 【笔记】《java编程思想(第四版)》第2章-一切都是对象.md │ │ │ │ ├── 【笔记】《java编程思想(第四版)》第3章-操作符.md │ │ │ │ ├── 【笔记】《java编程思想(第四版)》第4章-控制执行流程.md │ │ │ │ ├── 【笔记】《java编程思想(第四版)》第5章-初始化与清理.md │ │ │ │ ├── 【笔记】《java编程思想(第四版)》第6章-访问权限控制.md │ │ │ │ └── 【笔记】《java编程思想(第四版)》第7章-复用类.md │ │ │ ├── Java设计模式(第2版) │ │ │ │ ├── 【习题】《Java设计模式(第2版)》第2章-接口型模式介绍.md │ │ │ │ ├── 【习题】《Java设计模式(第2版)》第3章-适配器(Adapter)模式.md │ │ │ │ ├── 【习题】《Java设计模式(第2版)》第4章-外观(Facade)模式.md │ │ │ │ ├── 【习题】《Java设计模式(第2版)》第5章-合成(Composite)模式.md │ │ │ │ ├── 【笔记】《Java设计模式(第2版)》第1章-绪论.md │ │ │ │ ├── 【笔记】《Java设计模式(第2版)》第2章-接口型模式介绍.md │ │ │ │ ├── 【笔记】《Java设计模式(第2版)》第3章-适配器(Adapter)模式.md │ │ │ │ ├── 【笔记】《Java设计模式(第2版)》第4章-外观(Facade)模式.md │ │ │ │ └── 【笔记】《Java设计模式(第2版)》第5章-合成(Composite)模式.md │ │ │ ├── MySQL5权威指南(第3版) │ │ │ │ ├── 【笔记】《MySQL5权威指南(第3版)》第1章-什么是MySQL.md │ │ │ │ ├── 【笔记】《MySQL5权威指南(第3版)》第2章-测试环境.md │ │ │ │ └── 【笔记】《MySQL5权威指南(第3版)》第3章-初级案例研究:MySQL+PHP.md │ │ │ ├── SQL必知必会(第4版) │ │ │ │ ├── 【笔记】《SQL必知必会(第4版)》第10课-分组数据.md │ │ │ │ ├── 【笔记】《SQL必知必会(第4版)》第11课-使用子查询.md │ │ │ │ ├── 【笔记】《SQL必知必会(第4版)》第12课-联结表.md │ │ │ │ ├── 【笔记】《SQL必知必会(第4版)》第13课-创建高级联结.md │ │ │ │ ├── 【笔记】《SQL必知必会(第4版)》第14课-组合查询.md │ │ │ │ ├── 【笔记】《SQL必知必会(第4版)》第15课-插入数据.md │ │ │ │ ├── 【笔记】《SQL必知必会(第4版)》第16课-更新和删除数据.md │ │ │ │ ├── 【笔记】《SQL必知必会(第4版)》第17课-创建和操纵表.md │ │ │ │ ├── 【笔记】《SQL必知必会(第4版)》第18课-使用视图.md │ │ │ │ ├── 【笔记】《SQL必知必会(第4版)》第19课-使用存储过程.md │ │ │ │ ├── 【笔记】《SQL必知必会(第4版)》第1课-了解SQL.md │ │ │ │ ├── 【笔记】《SQL必知必会(第4版)》第20课-管理事务处理.md │ │ │ │ ├── 【笔记】《SQL必知必会(第4版)》第21课-使用游标.md │ │ │ │ ├── 【笔记】《SQL必知必会(第4版)》第22课-高级SQL特性.md │ │ │ │ ├── 【笔记】《SQL必知必会(第4版)》第2课-检索数据.md │ │ │ │ ├── 【笔记】《SQL必知必会(第4版)》第3课-排序检索数据.md │ │ │ │ ├── 【笔记】《SQL必知必会(第4版)》第4课-过滤数据.md │ │ │ │ ├── 【笔记】《SQL必知必会(第4版)》第5课-高级数据过滤.md │ │ │ │ ├── 【笔记】《SQL必知必会(第4版)》第6课-用通配符进行过滤.md │ │ │ │ ├── 【笔记】《SQL必知必会(第4版)》第7课-创建计算字段.md │ │ │ │ ├── 【笔记】《SQL必知必会(第4版)》第8课-使用数据处理函数.md │ │ │ │ └── 【笔记】《SQL必知必会(第4版)》第9课-汇总数据.md │ │ │ ├── 力扣数据库题 │ │ │ │ ├── 【力扣数据库】175-组合两个表.md │ │ │ │ ├── 【力扣数据库】176-第二高的薪水.md │ │ │ │ ├── 【力扣数据库】177-第N高的薪水.md │ │ │ │ ├── 【力扣数据库】178-分数排名.md │ │ │ │ ├── 【力扣数据库】180-连续出现的数字.md │ │ │ │ ├── 【力扣数据库】181-超过经理收入的员工.md │ │ │ │ ├── 【力扣数据库】182-查找重复的电子邮箱.md │ │ │ │ ├── 【力扣数据库】183-从不订购的客户.md │ │ │ │ ├── 【力扣数据库】184-部门工资最高的员工.md │ │ │ │ └── 【力扣数据库】185-部门工资前三高的员工.md │ │ │ ├── 力扣算法题 │ │ │ │ ├── 【力扣算法】1-两数之和.md │ │ │ │ ├── 【力扣算法】10-正则表达式匹配.md │ │ │ │ ├── 【力扣算法】100-相同的树.md │ │ │ │ ├── 【力扣算法】101-对称二叉树.md │ │ │ │ ├── 【力扣算法】102-二叉树的层次遍历.md │ │ │ │ ├── 【力扣算法】103-二叉树的锯齿形层次遍历.md │ │ │ │ ├── 【力扣算法】104-二叉树的最大深度.md │ │ │ │ ├── 【力扣算法】105-从前序与中序遍历序列构造二叉树.md │ │ │ │ ├── 【力扣算法】106-从中序与后序遍历序列构造二叉树.md │ │ │ │ ├── 【力扣算法】107-二叉树的层次遍历II.md │ │ │ │ ├── 【力扣算法】108-将有序数组转换为二叉搜索树.md │ │ │ │ ├── 【力扣算法】109-有序链表转换二叉搜索树.md │ │ │ │ ├── 【力扣算法】11-盛最多水的容器.md │ │ │ │ ├── 【力扣算法】110-平衡二叉树.md │ │ │ │ ├── 【力扣算法】111-二叉树的最小深度.md │ │ │ │ ├── 【力扣算法】112-路径总和.md │ │ │ │ ├── 【力扣算法】113-路径总和II.md │ │ │ │ ├── 【力扣算法】114-二叉树展开为链表.md │ │ │ │ ├── 【力扣算法】115-不同的子序列.md │ │ │ │ ├── 【力扣算法】116-填充每个节点的下一个右侧节点指针.md │ │ │ │ ├── 【力扣算法】117-填充每个节点的下一个右侧节点指针II.md │ │ │ │ ├── 【力扣算法】118-杨辉三角.md │ │ │ │ ├── 【力扣算法】119-杨辉三角II.md │ │ │ │ ├── 【力扣算法】12-整数转罗马数字.md │ │ │ │ ├── 【力扣算法】120-三角形最小路径和.md │ │ │ │ ├── 【力扣算法】121-买卖股票的最佳时机.md │ │ │ │ ├── 【力扣算法】122-买卖股票的最佳时机II.md │ │ │ │ ├── 【力扣算法】128-最长连续序列.md │ │ │ │ ├── 【力扣算法】13-罗马数字转整数.md │ │ │ │ ├── 【力扣算法】131-分割回文串.md │ │ │ │ ├── 【力扣算法】136-只出现一次的数字.md │ │ │ │ ├── 【力扣算法】14-最长公共前缀.md │ │ │ │ ├── 【力扣算法】146-LRU缓存机制.md │ │ │ │ ├── 【力扣算法】15-三数之和.md │ │ │ │ ├── 【力扣算法】150-逆波兰表达式求值.md │ │ │ │ ├── 【力扣算法】16-最接近的三数之和.md │ │ │ │ ├── 【力扣算法】160-相交链表.md │ │ │ │ ├── 【力扣算法】169-求众数.md │ │ │ │ ├── 【力扣算法】17-电话号码的字母组合.md │ │ │ │ ├── 【力扣算法】18-四数之和.md │ │ │ │ ├── 【力扣算法】19-删除链表的倒数第N个节点.md │ │ │ │ ├── 【力扣算法】2-两数相加.md │ │ │ │ ├── 【力扣算法】20-有效的括号.md │ │ │ │ ├── 【力扣算法】21-合并两个有序链表.md │ │ │ │ ├── 【力扣算法】217-存在重复元素.md │ │ │ │ ├── 【力扣算法】219-存在重复元素II.md │ │ │ │ ├── 【力扣算法】22-括号生成.md │ │ │ │ ├── 【力扣算法】23-合并k个排序链表.md │ │ │ │ ├── 【力扣算法】232-用栈实现队列.md │ │ │ │ ├── 【力扣算法】24-两两交换链表中的节点.md │ │ │ │ ├── 【力扣算法】240-搜索二维矩阵II.md │ │ │ │ ├── 【力扣算法】25-K个一组翻转链表.md │ │ │ │ ├── 【力扣算法】26-删除排序数组中的重复项.md │ │ │ │ ├── 【力扣算法】268-缺失数字.md │ │ │ │ ├── 【力扣算法】27-移除元素.md │ │ │ │ ├── 【力扣算法】28-实现strStr.md │ │ │ │ ├── 【力扣算法】29-两数相除.md │ │ │ │ ├── 【力扣算法】3-无重复字符的最大子串.md │ │ │ │ ├── 【力扣算法】30-串联所有单词的子串.md │ │ │ │ ├── 【力扣算法】31-下一个排列.md │ │ │ │ ├── 【力扣算法】32-最长有效括号.md │ │ │ │ ├── 【力扣算法】33-搜索旋转排序数组.md │ │ │ │ ├── 【力扣算法】34-在排序数组中查找元素的第一个和最后一个位置.md │ │ │ │ ├── 【力扣算法】35-搜索插入位置.md │ │ │ │ ├── 【力扣算法】36-有效的数独.md │ │ │ │ ├── 【力扣算法】37-解数独.md │ │ │ │ ├── 【力扣算法】38-报数.md │ │ │ │ ├── 【力扣算法】39-组合总和.md │ │ │ │ ├── 【力扣算法】4-寻找两个有序数组的中位数.md │ │ │ │ ├── 【力扣算法】40-组合总和II.md │ │ │ │ ├── 【力扣算法】41-缺失的第一个正数.md │ │ │ │ ├── 【力扣算法】42-接雨水.md │ │ │ │ ├── 【力扣算法】43-字符串相乘.md │ │ │ │ ├── 【力扣算法】44-通配符匹配.md │ │ │ │ ├── 【力扣算法】45-跳跃游戏II.md │ │ │ │ ├── 【力扣算法】459-重复的子字符串.md │ │ │ │ ├── 【力扣算法】46-全排列.md │ │ │ │ ├── 【力扣算法】461-汉明距离.md │ │ │ │ ├── 【力扣算法】463-岛屿的周长.md │ │ │ │ ├── 【力扣算法】468-验证IP地址.md │ │ │ │ ├── 【力扣算法】47-全排列II.md │ │ │ │ ├── 【力扣算法】470-用Rand7()实现Rand10().md │ │ │ │ ├── 【力扣算法】48-旋转图像.md │ │ │ │ ├── 【力扣算法】49-字母异位词分组.md │ │ │ │ ├── 【力扣算法】5-最长回文子串.md │ │ │ │ ├── 【力扣算法】50-Pow(x,n).md │ │ │ │ ├── 【力扣算法】51-N皇后.md │ │ │ │ ├── 【力扣算法】513-找树左下角的值.md │ │ │ │ ├── 【力扣算法】52-N皇后II.md │ │ │ │ ├── 【力扣算法】53-最大子序和.md │ │ │ │ ├── 【力扣算法】539-最小时间差.md │ │ │ │ ├── 【力扣算法】54-螺旋矩阵.md │ │ │ │ ├── 【力扣算法】55-跳跃游戏.md │ │ │ │ ├── 【力扣算法】554-砖墙.md │ │ │ │ ├── 【力扣算法】56-合并区间.md │ │ │ │ ├── 【力扣算法】57-插入区间.md │ │ │ │ ├── 【力扣算法】58-最后一个单词的长度.md │ │ │ │ ├── 【力扣算法】59-螺旋矩阵II.md │ │ │ │ ├── 【力扣算法】6-Z字形变换.md │ │ │ │ ├── 【力扣算法】60-第k个排列.md │ │ │ │ ├── 【力扣算法】61-旋转链表.md │ │ │ │ ├── 【力扣算法】62-不同路径.md │ │ │ │ ├── 【力扣算法】63-不同路径II.md │ │ │ │ ├── 【力扣算法】64-最小路径和.md │ │ │ │ ├── 【力扣算法】657-机器人能否回到原点.md │ │ │ │ ├── 【力扣算法】66-加一.md │ │ │ │ ├── 【力扣算法】67-二进制求和.md │ │ │ │ ├── 【力扣算法】68-文本左右对齐.md │ │ │ │ ├── 【力扣算法】680-验证回文字符串.md │ │ │ │ ├── 【力扣算法】69-x的平方根.md │ │ │ │ ├── 【力扣算法】7-整数反转.md │ │ │ │ ├── 【力扣算法】70-爬楼梯.md │ │ │ │ ├── 【力扣算法】71-简化路径.md │ │ │ │ ├── 【力扣算法】73-矩阵置零.md │ │ │ │ ├── 【力扣算法】74-搜索二维矩阵.md │ │ │ │ ├── 【力扣算法】75-颜色分类.md │ │ │ │ ├── 【力扣算法】77-组合.md │ │ │ │ ├── 【力扣算法】78-子集.md │ │ │ │ ├── 【力扣算法】79-单词搜索.md │ │ │ │ ├── 【力扣算法】8-字符串转换整数(atoi).md │ │ │ │ ├── 【力扣算法】80-删除排序数组中的重复项II.md │ │ │ │ ├── 【力扣算法】82-删除排序链表中的重复元素II.md │ │ │ │ ├── 【力扣算法】83-删除排序链表中的重复元素.md │ │ │ │ ├── 【力扣算法】840-矩阵中的幻方.md │ │ │ │ ├── 【力扣算法】877-石子游戏.md │ │ │ │ ├── 【力扣算法】88-合并两个有序数组.md │ │ │ │ ├── 【力扣算法】89-格雷编码.md │ │ │ │ ├── 【力扣算法】9-回文数.md │ │ │ │ ├── 【力扣算法】90-子集II.md │ │ │ │ ├── 【力扣算法】92-反转链表II.md │ │ │ │ ├── 【力扣算法】94-二叉树的中序遍历.md │ │ │ │ ├── 【力扣算法】944-删列造序.md │ │ │ │ ├── 【力扣算法】949-给定数字能组成的最大时间.md │ │ │ │ ├── 【力扣算法】955-删列造序II.md │ │ │ │ ├── 【力扣算法】96-不同的二叉搜索树.md │ │ │ │ └── 力扣题解目录.md │ │ │ ├── 深入体验Java Web开发内幕:核心基础 │ │ │ │ ├── 【笔记】《深入体验Java Web开发内幕:核心基础》目录.md │ │ │ │ ├── 【笔记】《深入体验Java Web开发内幕:核心基础》第1章-XML基础.md │ │ │ │ └── 【笔记】《深入体验Java Web开发内幕:核心基础》第2章-用Tomcat构建Web站点.md │ │ │ ├── 深入分析Java Web技术内幕 修订版 │ │ │ │ └── 【笔记】《深入分析Java Web技术内幕 修订版》.md │ │ │ ├── 深入理解Java虚拟机(第二版) │ │ │ │ ├── 【笔记】《深入理解Java虚拟机(第二版)》-第1章-走近Java.md │ │ │ │ ├── 【笔记】《深入理解Java虚拟机(第二版)》-第2章-Java内存区域与内存溢出异常.md │ │ │ │ ├── 【笔记】《深入理解Java虚拟机(第二版)》-第3章-垃圾收集器与内存分配策略.md │ │ │ │ └── 【笔记】《深入理解Java虚拟机(第二版)》-第4章-虚拟机性能监控与故障处理工具.md │ │ │ ├── 算法设计与分析(第三版) │ │ │ │ ├── 【习题】《算法设计与分析(第三版)》-王晓东著-第1章-算法引论.md │ │ │ │ ├── 【习题】《算法设计与分析(第三版)》-王晓东著-第2章-递归和分治策略.md │ │ │ │ ├── 【笔记】《算法设计与分析(第三版)》-王晓东著-第2章-递归和分治策略.md │ │ │ │ ├── 【笔记】《算法设计与分析(第三版)》-王晓东著-第3章-动态规划.md │ │ │ │ ├── 【笔记】《算法设计与分析(第三版)》-王晓东著-第4章-贪心算法.md │ │ │ │ ├── 【笔记】《算法设计与分析(第三版)》-王晓东著-第5章-回溯法.md │ │ │ │ └── 【笔记】《算法设计与分析(第三版)》-王晓东著-第6章-分支限界法.md │ │ │ ├── 设计模式:可复用面向对象软件基础 │ │ │ │ ├── 【笔记】《设计模式:可复用面向对象软件基础》第1章-引言.md │ │ │ │ └── 【笔记】《设计模式:可复用面向对象软件基础》第2章-实例研究:设计一个文档编辑器.md │ │ │ └── 重构:改善既有代码的设计 │ │ │ │ ├── 【笔记】《重构:改善既有代码的设计》第1章-重构,第一个案例.md │ │ │ │ ├── 【笔记】《重构:改善既有代码的设计》第2章-重构原则.md │ │ │ │ ├── 【笔记】《重构:改善既有代码的设计》第3章-代码的坏味道.md │ │ │ │ ├── 【笔记】《重构:改善既有代码的设计》第4章-构筑测试体系.md │ │ │ │ ├── 【笔记】《重构:改善既有代码的设计》第5章-重构列表.md │ │ │ │ ├── 【笔记】《重构:改善既有代码的设计》第6章-重新组织函数.md │ │ │ │ └── 【笔记】《重构:改善既有代码的设计》第7章-在对象之间搬移特性.md │ │ ├── Spark MLlib官方手册2.4.8翻译.md │ │ ├── 《Effective Java(第3版)》笔记.md │ │ ├── 《JUnit实战(第二版)》笔记.md │ │ ├── 《Java 编程思想(第四版)》笔记.md │ │ ├── 《Java8实战》笔记.md │ │ ├── 《JavaFX 8:Introduction by Example(2nd Edition)》Note.md │ │ ├── 《JavaFX 中文文档》笔记.md │ │ ├── 《Java函数式编程》笔记.md │ │ ├── 《Java多线程编程实战指南(核心篇)》笔记.md │ │ ├── 《Java多线程编程实战指南(设计模式篇)》笔记.md │ │ ├── 《Java并发编程实战》笔记.md │ │ ├── 《Java并发编程的艺术》笔记.md │ │ ├── 《Java性能权威指南》笔记.md │ │ ├── 《Java核心技术(第九版)》卷1 笔记.md │ │ ├── 《Java核心技术(第十版)》卷1 笔记.md │ │ ├── 《Java核心技术(第十版)》卷2 笔记.md │ │ ├── 《Java设计模式(第2版)》笔记.md │ │ ├── 《Linux Shell脚本攻略(第3版)》笔记.md │ │ ├── 《Redis深度历险:核心原理和应用实践》笔记.md │ │ ├── 《Redis设计与实现》笔记.md │ │ ├── 《Spark MLlib机器学习实践(第2版)》笔记.md │ │ ├── 《Spark机器学习》笔记.md │ │ ├── 《Spring Cloud Alibaba 微服务原理与实战》读书笔记.md │ │ ├── 《Spring 微服务实战》读书笔记.md │ │ ├── 《SpringBoot揭秘:快速构建微服务体系》笔记.md │ │ ├── 《UNIX网络编程 卷1:套接字联网API(第3版)》笔记.md │ │ ├── 《Vim实用技巧(第2版)》读书笔记.md │ │ ├── 《从Paxos到ZooKeeper:分布式一致性原理与实践》笔记.md │ │ ├── 《代码整洁之道》笔记.md │ │ ├── 《分布式系统概念与设计(原书第5版)》笔记.md │ │ ├── 《大象:Thinking in UML》笔记.md │ │ ├── 《微服务架构设计模式》笔记.md │ │ ├── 《微服务架构设计模式》第1章~第2章读书笔记.md │ │ ├── 《微服务架构设计模式》读书笔记.md │ │ ├── 《推荐系统实践》笔记.md │ │ ├── 《机器学习》笔记.md │ │ ├── 《架构整洁之道》笔记.md │ │ ├── 《深入理解Java虚拟机(第二版)》笔记.md │ │ ├── 《深入理解Java虚拟机:JVM高级特性与最佳实践(第3版)》笔记.md │ │ ├── 《深度学习推荐系统》笔记.md │ │ ├── 《用户画像:方法论与工程化解决方法》笔记.md │ │ ├── 《算法设计与分析(第三版)》笔记.md │ │ ├── 《精通Git(第2版)》笔记.md │ │ ├── 《精通Spring 4.x:企业应用开发实战》笔记.md │ │ ├── 《统计学习方法》笔记.md │ │ ├── 《网络多人游戏架构与编程》笔记.md │ │ ├── 《计算广告 互联网商业变现的市场与技术》笔记.md │ │ ├── 《设计模式之禅(第2版)》笔记.md │ │ ├── 《重构:改善既有代码地设计》笔记.md │ │ ├── 《阿里巴巴java开发手册》笔记.md │ │ ├── 《面向对象设计原理与模式(Java版)》笔记.md │ │ └── 统计学习方法_配图 │ │ │ ├── 图5_4分布为贝努利分布时熵与概率的关系.png │ │ │ └── 图6_1逻辑斯谛分布得密度函数与分布函数.png │ ├── 其它 │ │ ├── 《棉花帝国》第1章~第3章读书笔记.md │ │ ├── 《社会学基本概念》读书笔记.md │ │ ├── 大国的崩溃:苏联解体的台前幕后.md │ │ └── 贸易打造的世界:1400年至今的社会、文化与世界经济.md │ ├── 其它编程相关 │ │ ├── 《JavaScript 高级程序设计(第3版)》笔记.md │ │ ├── 《Python基础教程(第3版)》笔记.md │ │ ├── 《Scala函数式编程》笔记.md │ │ ├── 《Scala编程》笔记.md │ │ └── 《利用Python进行数据分析(第2版)》笔记.md │ ├── 游戏开发相关 │ │ ├── 《体验引擎:游戏设计全景探秘》读书笔记.md │ │ └── 《游戏编程模式》笔记.md │ └── 语言学习 │ │ ├── 《标准日本语初级上(新版)》笔记.md │ │ └── 日语学习.md └── 面试 │ ├── 2024年面试准备-1-Java篇.md │ ├── 2024年面试准备-2-集合篇.md │ ├── 2024年面试准备-3-JVM篇.md │ ├── 个人Java面试复习关键词.md │ ├── 个人Java面试复习原材料.md │ └── 来自BlogBackup的面试资料 │ ├── 【Java】Java 中只有值传递.md │ ├── 【Java】NIO.md │ ├── 【Java】如何反射获取内部类.md │ ├── 【Java】接口和抽象类.md │ ├── 【Java】面向对象三大特性:封装、继承、多态.md │ ├── 【Kafka】如何保证无消息丢失和消息消费的幂等性.md │ ├── 【Kafka】如何做到高吞吐量低延时.md │ ├── 【Kafka】新旧版本 Producer 和 Consumer 对比.md │ ├── 【Kafka】线上环境部署规划.md │ ├── 【Linux】IO 复用:select、poll、epoll 系统调用.md │ ├── 【MySQL】CASE 表达式和行转列、列转行.md │ ├── 【MySQL】什么是回表.md │ ├── 【MySQL】什么是表空间.md │ ├── 【Redis】为什么快?介绍 6.0 引入的多线程 IO.md │ ├── 【Redis】主从复制.md │ ├── 【Redis】事务.md │ ├── 【Redis】处理 bigkey.md │ ├── 【Redis】淘汰策略.md │ ├── 【Redis】过期时间和过期键删除策略.md │ ├── 【Spring Boot】自动装配原理.md │ ├── 【Spring】Bean 的生命周期.md │ ├── 【Spring】事务失效.md │ ├── 【Spring】如何解决循环依赖问题.md │ ├── 【Spring】拦截器和过滤器的区别.md │ ├── 【分布式】CAP 和 BASE 理论.md │ ├── 【多线程】synchronized 的实现原理.md │ ├── 【多线程】介绍一下AQS(AbstractQueuedSynchronizer).md │ ├── 【多线程】创建线程的方式.md │ ├── 【计算机网络】从浏览器输入 URL 后到页面显示的流程.md │ ├── 【计算机网络】传输层协议 TCP 和 UDP.md │ ├── 为什么从Java9开始String基于byte数组实现.md │ ├── 什么是REST.md │ ├── 什么是happens-before.md │ ├── 关键字finally的实现原理.md │ └── 图片 │ ├── Java面向对象三大特性_业务逻辑模块依赖反转.png │ ├── Java面向对象三大特性_依赖反转UML类图.png │ ├── SpringBean的生命周期_ApplicationContext中Bean的生命周期.png │ ├── SpringBean的生命周期_ApplicationContext类继承体系.png │ ├── SpringBean的生命周期_BeanFactory中Bean的生命周期.png │ ├── SpringBean的生命周期_BeanFactory类继承体系.png │ └── SpringBean的生命周期_WebApplicationContext类继承体系.png ├── README.md ├── RandomFileChooser ├── pom.xml └── src │ └── main │ └── java │ └── indi │ └── zeromax │ └── RandomFileChooser.java ├── SpringBoot3Demo ├── .gitignore ├── pom.xml └── src │ ├── main │ ├── java │ │ └── indi │ │ │ └── zeromax │ │ │ └── springboot3demo │ │ │ ├── SpringBoot3DemoApplication.java │ │ │ └── controller │ │ │ ├── MainController.java │ │ │ ├── RedirectController.java │ │ │ └── ShortUrlController.java │ └── resources │ │ └── application.properties │ └── test │ └── java │ └── indi │ └── zeromax │ └── springboot3demo │ ├── SpringBoot3DemoApplicationTests.java │ └── threadpool │ ├── ApplicationContextProvider.java │ ├── TestThread.java │ └── ThreadPoolManager.java ├── SpringBoot3ReactorShangGuiGu ├── .gitignore ├── Chapter01Stream │ ├── pom.xml │ └── src │ │ └── main │ │ └── java │ │ └── indi │ │ └── zeromax │ │ └── flow │ │ └── FlowDemo.java ├── Chapter02Reactor │ ├── pom.xml │ └── src │ │ ├── main │ │ └── java │ │ │ └── indi │ │ │ └── zeromax │ │ │ └── reactor │ │ │ └── FluxDemo.java │ │ └── test │ │ └── java │ │ └── indi │ │ └── zeromax │ │ └── reactor │ │ └── ApiTest.java ├── Chapter03WebFlux │ ├── pom.xml │ └── src │ │ └── main │ │ ├── java │ │ └── indi │ │ │ └── zeromax │ │ │ └── webflux │ │ │ ├── FluxMainApplication.java │ │ │ ├── WebFluxMainApplication.java │ │ │ ├── config │ │ │ └── MyWebConfiguration.java │ │ │ ├── controller │ │ │ └── HelloController.java │ │ │ ├── exception │ │ │ └── GlobalExceptionHanlder.java │ │ │ └── filter │ │ │ └── MyWebFilter.java │ │ └── resources │ │ └── static │ │ └── index.html ├── Chapter04R2DBC │ ├── pom.xml │ └── src │ │ ├── main │ │ ├── java │ │ │ └── indi │ │ │ │ └── zeromax │ │ │ │ └── r2dbc │ │ │ │ ├── R2DBCMainApplication.java │ │ │ │ ├── config │ │ │ │ ├── R2dbcConfiguration.java │ │ │ │ └── converter │ │ │ │ │ └── BookAuthorConverter.java │ │ │ │ ├── controller │ │ │ │ └── AuthorController.java │ │ │ │ ├── entity │ │ │ │ ├── TAuthor.java │ │ │ │ ├── TBook.java │ │ │ │ └── TBookAuthor.java │ │ │ │ └── repositories │ │ │ │ ├── AuthorRepository.java │ │ │ │ ├── BookAuthorRepository.java │ │ │ │ └── BookRepository.java │ │ └── resources │ │ │ └── application.yaml │ │ └── test │ │ └── java │ │ └── indi │ │ └── zeromax │ │ └── r2dbc │ │ └── R2DBCTest.java ├── Chapter05Security │ ├── pom.xml │ └── src │ │ ├── main │ │ ├── java │ │ │ └── indi │ │ │ │ └── zeromax │ │ │ │ └── security │ │ │ │ ├── SecurityDemoMainApplication.java │ │ │ │ ├── component │ │ │ │ └── AppReactiveUserDetailsService.java │ │ │ │ ├── config │ │ │ │ ├── AppR2dbcConfiguration.java │ │ │ │ └── AppSecurityConfiguration.java │ │ │ │ ├── controller │ │ │ │ └── HelloController.java │ │ │ │ └── entity │ │ │ │ ├── TPerm.java │ │ │ │ ├── TRolePerm.java │ │ │ │ ├── TRoles.java │ │ │ │ ├── TUser.java │ │ │ │ └── TUserRole.java │ │ └── resources │ │ │ ├── application.yaml │ │ │ └── static │ │ │ └── js │ │ │ └── hello.js │ │ └── test │ │ └── java │ │ └── indi │ │ └── zeromax │ │ └── security │ │ └── PasswordTest.java ├── README.md └── pom.xml └── SpringCloudAlibabaDemo ├── NacosDiscoveryTestConsumer ├── pom.xml └── src │ └── main │ ├── java │ └── indi │ │ └── zeromax │ │ ├── NacosConsumerApp.java │ │ ├── config │ │ └── FeignConfiguration.java │ │ ├── controller │ │ └── NacosController.java │ │ └── service │ │ ├── EchoService.java │ │ └── EchoServiceFallback.java │ └── resources │ └── application.properties ├── NacosDiscoveryTestProvider ├── pom.xml └── src │ └── main │ ├── java │ └── indi │ │ └── zeromax │ │ ├── NacosProviderDemoApplication.java │ │ └── controller │ │ └── EchoController.java │ └── resources │ ├── application.properties │ └── bootstrap.properties ├── README.md └── pom.xml /.gitignore: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ZeromaXHe/MyGitRepository/HEAD/.gitignore -------------------------------------------------------------------------------- /GodotDemo/BoidTutorial/.editorconfig: -------------------------------------------------------------------------------- 1 | root = true 2 | 3 | [*] 4 | charset = utf-8 5 | -------------------------------------------------------------------------------- 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