└── README.md /README.md: -------------------------------------------------------------------------------- 1 | ~~~~~~~~~~~~~~~~~~~~~~~~~~Mod Info~~~~~~~~~~~~~~~~~~~~~~~~~~ 2 | 3 | With the information we got from the gigaleak, it confirmed that Master Quest was indeed the final version of the Disk Expansion 4 | meant for Ocarina of Time or Ura Zelda as most fans have come to know it by. It was never more than a dungeon replacement due to 5 | coding limitations. However upon digging further into the files, we have found the original DD layouts that Master Quest based 6 | itself upon. While most of the original DD layouts were available, there was a couple that were never completed. We merged 7 | Ice Cavern with its MQ counterpart since it was almost exactly the same and the Bottom of the well was empty with a few left 8 | over actors from normal OoT so we ported it's MQ variant over. Ganon's castle was never planned for the Disk Expansion which 9 | was confirmed in the gigaleak files and the 64DD OVL file. But since Nintendo later added it as a bonus dungeon when they made 10 | MQ we decided to add it as a way of giving a sense of completion to the mod. We do hope you enjoy these new challenging dungeons! 11 | Just a word of caution, make sure that you get items, songs, etc as soon as you are able to because these DD dungeons 12 | do make use of everything. 13 | 14 | 15 | 16 | ~~~~~~~~~~~~~~~~~~~~~~~~~Instructions~~~~~~~~~~~~~~~~~~~~~~~~~ 17 | 18 | Please download the appropriate patch files required! You will need to provide 19 | your own clean backup copy of Ocarina of Time 1.0 of either the US version or the Japanese version(Big Endian). It does not need 20 | to be decompressed. (PAL not supported) 21 | 22 | Download beat from https://www.romhacking.net/utilities/893/ 23 | 24 | Open Beat.exe and click "Apply Patch", then it will allow you to choose the patch either ZeldaDDE.bps or ZeldaDDJ.bps. Afterwards, 25 | choose the clean backup copy of 1.0 and then name the rom. Make sure to keep the same file extention as your rom(.z64). 26 | 27 | If you done everything correctly, the patcher will say patching was successful! 28 | 29 | ~~~~~~~~~~~~~~~~~~~~~~~~~Additions~~~~~~~~~~~~~~~~~~~~~~~~~~ 30 | 31 | -Ported the DD title screen(flames are not 100% correct due to incompatible coding issues)
32 | -Enabled the disk features in the file select
33 | -Enabled the use of the expansion pak for smoother experience
34 | -Increased text speed as 1.0 text speed is nortoriously slow
35 | -Fixed developer oversights such as broken flags/checks, missing objects, text spacing errors, etc
36 | -Ported over treasure chest icons for working maps
37 | -Ported Bottom of the Well and Ganon's Castle over from MQ
38 | -Merged DD Ice Cavern with MQ variant
39 | -Made sure its hardware compatible with the N64
40 | -Fixed a graphic error with the Mirror in the spirit temple
41 | 42 | ~~~~~~~~~~~~~~~~~~~~~~~Excluded files~~~~~~~~~~~~~~~~~~~~~~~~~ 43 | 44 | Anything relating to the DD test dungeon files that everyone keeps calling boss rush modes.(That's why some of them are 45 | labled ddtes{DD test}) OoT's DD abilities are very limited, it could not support having a boss rush mode without it getting 46 | very hacky and none of the files relating to building the expansion even points to these files, including Z2_ReDead and Z2_DD_IKE. 47 | Z2 has been used in all Majora's Mask maps and most likely is beta related to Zelda Gaidan. 48 | 49 | ~~~~~~~~~~~~~~~~~~~~~~~~~Credits~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 50 | ZethN64 51 | Sakura 52 | Frostclaw 53 | Steve(ToCoool) 54 | --------------------------------------------------------------------------------