├── PBF_CUDA.sln ├── PBF_CUDA ├── ImGui │ ├── Dialog.cpp │ ├── Dialog.h │ ├── ImGuiOpenGLContext.cpp │ ├── ImGuiOpenGLContext.h │ ├── imconfig.h │ ├── imgui.cpp │ ├── imgui.h │ ├── imgui_demo.cpp │ ├── imgui_draw.cpp │ ├── imgui_impl_glfw_gl3.cpp │ ├── imgui_impl_glfw_gl3.h │ ├── imgui_internal.h │ ├── stb_rect_pack.h │ ├── stb_textedit.h │ └── stb_truetype.h ├── PBF_CUDA.vcxproj ├── PBF_CUDA.vcxproj.user ├── Renderer │ ├── Camera │ │ ├── Camera3D.cpp │ │ ├── Camera3D.h │ │ ├── FPSCamera.cpp │ │ ├── FPSCamera.h │ │ ├── TPSCamera.cpp │ │ ├── TPSCamera.h │ │ ├── Transform3D.cpp │ │ └── Transform3D.h │ ├── Debug.h │ ├── Drawable │ │ ├── Drawable.cpp │ │ ├── Drawable.h │ │ ├── InstanceDrawable.cpp │ │ ├── InstanceDrawable.h │ │ ├── LiquidDrawable.cpp │ │ ├── LiquidDrawable.h │ │ ├── ParticleInstanceDrawable.cpp │ │ ├── ParticleInstanceDrawable.h │ │ ├── ParticlePointSpriteDrawable.cpp │ │ ├── ParticlePointSpriteDrawable.h │ │ ├── StaticModelDrawable.cpp │ │ └── StaticModelDrawable.h │ ├── Light.cpp │ ├── Light.h │ ├── Manager │ │ ├── FrameBuffer.cpp │ │ ├── FrameBuffer.h │ │ ├── Geometry.cpp │ │ ├── Geometry.h │ │ ├── Mesh.cpp │ │ ├── Mesh.h │ │ ├── MeshMgr.cpp │ │ ├── MeshMgr.h │ │ ├── Shader.cpp │ │ ├── Shader.h │ │ ├── ShaderMgr.cpp │ │ ├── ShaderMgr.h │ │ ├── Singleton.h │ │ ├── Texture.cpp │ │ ├── Texture.h │ │ ├── TextureMgr.cpp │ │ └── TextureMgr.h │ ├── Postprocess │ │ ├── DepthBlurFilter.cpp │ │ ├── DepthBlurFilter.h │ │ ├── GaussianBlur.cpp │ │ └── GaussianBlur.h │ ├── RenderDevice.cpp │ ├── RenderDevice.h │ ├── RenderSystem.cpp │ ├── RenderSystem.h │ ├── Voxelization.cpp │ └── Voxelization.h ├── Simulator │ ├── FluidDemo.cpp │ ├── FluidDemo.h │ ├── FluidKernel.cuh │ ├── FluidSystem.cpp │ ├── FluidSystem.h │ ├── FluidSystemCUDA.cu │ ├── FluidSystemCUDA.cuh │ └── SimulateParams.cuh ├── glsl │ ├── DepthBilateralCombineBlur.frag │ ├── DepthBilateralCombineBlur.vert │ ├── DepthBilateralSeperateBlur.frag │ ├── DepthBilateralSeperateBlur.vert │ ├── DepthCurvatureFlowBlur.frag │ ├── DepthCurvatureFlowBlur.vert │ ├── DepthGaussianBlur.frag │ ├── DepthGaussianBlur.vert │ ├── GaussianBlur.frag │ ├── GaussianBlur.vert │ ├── MergeBlur.frag │ ├── MergeBlur.vert │ ├── blinn_phong.frag │ ├── blinn_phong.vert │ ├── depth.frag │ ├── depth.vert │ ├── liquidDepth.frag │ ├── liquidDepth.vert │ ├── liquidRender.frag │ ├── liquidRender.vert │ ├── liquidThickness.frag │ ├── liquidThickness.vert │ ├── particle.frag │ ├── particle.vert │ ├── particleInstance.frag │ ├── particleInstance.vert │ ├── particleInstanceDepth.frag │ ├── particleInstanceDepth.vert │ ├── simple_color.frag │ ├── simple_color.vert │ ├── simple_texture.frag │ ├── simple_texture.vert │ ├── skybox.frag │ ├── skybox.vert │ ├── spriteDepth.frag │ ├── spriteDepth.vert │ ├── voxelizeCount.frag │ ├── voxelizeCount.geom │ └── voxelizeCount.vert ├── imgui.ini ├── main.cpp └── res │ ├── Small Tropical Island │ ├── Maps │ │ ├── Leaf_CoconutGre0.jpg │ │ ├── Leaf_CoconutGre0_01.jpg │ │ ├── Leaf_CoconutGre1.jpg │ │ ├── Small_Palm_Leaf0.jpg │ │ ├── Small_Palm_Leaf1.jpg │ │ ├── dwd1.jpg │ │ ├── fc1b.jpg │ │ ├── isld1.jpg │ │ ├── tga1.jpg │ │ └── wtrs2.jpg │ ├── Small Tropical Island.obj │ ├── Small_Tropical_Island.mtl │ ├── tp1.jpg │ └── tp2.jpg │ ├── blue.png │ ├── bunny.obj │ ├── floor.png │ └── skybox │ ├── back.jpg │ ├── bottom.jpg │ ├── front.jpg │ ├── left.jpg │ ├── right.jpg │ └── top.jpg ├── README.md ├── include ├── GL │ ├── eglew.h │ ├── glew.h │ ├── glxew.h │ └── wglew.h ├── GLFW │ ├── glfw3.h │ └── glfw3native.h ├── assimp │ ├── .editorconfig │ ├── Compiler │ │ ├── poppack1.h │ │ ├── pstdint.h │ │ └── pushpack1.h │ ├── DefaultIOStream.h │ ├── DefaultIOSystem.h │ ├── DefaultLogger.hpp │ ├── Defines.h │ ├── Exporter.hpp │ ├── IOStream.hpp │ ├── IOSystem.hpp │ ├── Importer.hpp │ ├── LogStream.hpp │ ├── Logger.hpp │ ├── NullLogger.hpp │ ├── ProgressHandler.hpp │ ├── SceneCombiner.h │ ├── ai_assert.h │ ├── anim.h │ ├── camera.h │ ├── cexport.h │ ├── cfileio.h │ ├── cimport.h │ ├── color4.h │ ├── color4.inl │ ├── config.h.in │ ├── defs.h │ ├── importerdesc.h │ ├── light.h │ ├── material.h │ ├── material.inl │ ├── matrix3x3.h │ ├── matrix3x3.inl │ ├── matrix4x4.h │ ├── matrix4x4.inl │ ├── mesh.h │ ├── metadata.h │ ├── port │ │ └── AndroidJNI │ │ │ └── AndroidJNIIOSystem.h │ ├── postprocess.h │ ├── quaternion.h │ ├── quaternion.inl │ ├── scene.h │ ├── texture.h │ ├── types.h │ ├── vector2.h │ ├── vector2.inl │ ├── vector3.h │ ├── vector3.inl │ └── version.h ├── glm │ ├── CMakeLists.txt │ ├── common.hpp │ ├── detail │ │ ├── _features.hpp │ │ ├── _fixes.hpp │ │ ├── _noise.hpp │ │ ├── _swizzle.hpp │ │ ├── _swizzle_func.hpp │ │ ├── _vectorize.hpp │ │ ├── compute_common.hpp │ │ ├── compute_vector_relational.hpp │ │ ├── func_common.inl │ │ ├── func_common_simd.inl │ │ ├── func_exponential.inl │ │ ├── func_exponential_simd.inl │ │ ├── func_geometric.inl │ │ ├── func_geometric_simd.inl │ │ ├── func_integer.inl │ │ ├── func_integer_simd.inl │ │ ├── func_matrix.inl │ │ ├── func_matrix_simd.inl │ │ ├── func_packing.inl │ │ ├── func_packing_simd.inl │ │ ├── func_trigonometric.inl │ │ ├── func_trigonometric_simd.inl │ │ ├── func_vector_relational.inl │ │ ├── func_vector_relational_simd.inl │ │ ├── glm.cpp │ │ ├── qualifier.hpp │ │ ├── setup.hpp │ │ ├── type_float.hpp │ │ ├── type_half.hpp │ │ ├── type_half.inl │ │ ├── type_mat2x2.hpp │ │ ├── type_mat2x2.inl │ │ ├── type_mat2x3.hpp │ │ ├── type_mat2x3.inl │ │ ├── type_mat2x4.hpp │ │ ├── type_mat2x4.inl │ │ ├── type_mat3x2.hpp │ │ ├── type_mat3x2.inl │ │ ├── type_mat3x3.hpp │ │ ├── type_mat3x3.inl │ │ ├── type_mat3x4.hpp │ │ ├── type_mat3x4.inl │ │ ├── type_mat4x2.hpp │ │ ├── type_mat4x2.inl │ │ ├── type_mat4x3.hpp │ │ ├── type_mat4x3.inl │ │ ├── type_mat4x4.hpp │ │ ├── type_mat4x4.inl │ │ ├── type_mat4x4_simd.inl │ │ ├── type_quat.hpp │ │ ├── type_quat.inl │ │ ├── type_quat_simd.inl │ │ ├── type_vec1.hpp │ │ ├── type_vec1.inl │ │ ├── type_vec2.hpp │ │ ├── type_vec2.inl │ │ ├── type_vec3.hpp │ │ ├── type_vec3.inl │ │ ├── type_vec4.hpp │ │ ├── type_vec4.inl │ │ └── type_vec4_simd.inl │ ├── exponential.hpp │ ├── ext.hpp │ ├── ext │ │ ├── matrix_clip_space.hpp │ │ ├── matrix_clip_space.inl │ │ ├── matrix_common.hpp │ │ ├── matrix_common.inl │ │ ├── matrix_double2x2.hpp │ │ ├── matrix_double2x2_precision.hpp │ │ ├── matrix_double2x3.hpp │ │ ├── matrix_double2x3_precision.hpp │ │ ├── matrix_double2x4.hpp │ │ ├── matrix_double2x4_precision.hpp │ │ ├── matrix_double3x2.hpp │ │ ├── matrix_double3x2_precision.hpp │ │ ├── matrix_double3x3.hpp │ │ ├── matrix_double3x3_precision.hpp │ │ ├── matrix_double3x4.hpp │ │ ├── matrix_double3x4_precision.hpp │ │ ├── matrix_double4x2.hpp │ │ ├── matrix_double4x2_precision.hpp │ │ ├── matrix_double4x3.hpp │ │ ├── matrix_double4x3_precision.hpp │ │ ├── matrix_double4x4.hpp │ │ ├── matrix_double4x4_precision.hpp │ │ ├── matrix_float2x2.hpp │ │ ├── matrix_float2x2_precision.hpp │ │ ├── matrix_float2x3.hpp │ │ ├── matrix_float2x3_precision.hpp │ │ ├── matrix_float2x4.hpp │ │ ├── matrix_float2x4_precision.hpp │ │ ├── matrix_float3x2.hpp │ │ ├── matrix_float3x2_precision.hpp │ │ ├── matrix_float3x3.hpp │ │ ├── matrix_float3x3_precision.hpp │ │ ├── matrix_float3x4.hpp │ │ ├── matrix_float3x4_precision.hpp │ │ ├── matrix_float4x2.hpp │ │ ├── matrix_float4x2_precision.hpp │ │ ├── matrix_float4x3.hpp │ │ ├── matrix_float4x3_precision.hpp │ │ ├── matrix_float4x4.hpp │ │ ├── matrix_float4x4_precision.hpp │ │ ├── matrix_projection.hpp │ │ ├── matrix_projection.inl │ │ ├── matrix_relational.hpp │ │ ├── matrix_relational.inl │ │ ├── matrix_transform.hpp │ │ ├── matrix_transform.inl │ │ ├── quaternion_common.hpp │ │ ├── quaternion_common.inl │ │ ├── quaternion_common_simd.inl │ │ ├── quaternion_double.hpp │ │ ├── quaternion_double_precision.hpp │ │ ├── quaternion_exponential.hpp │ │ ├── quaternion_exponential.inl │ │ ├── quaternion_float.hpp │ │ ├── quaternion_float_precision.hpp │ │ ├── quaternion_geometric.hpp │ │ ├── quaternion_geometric.inl │ │ ├── quaternion_relational.hpp │ │ ├── quaternion_relational.inl │ │ ├── quaternion_transform.hpp │ │ ├── quaternion_transform.inl │ │ ├── quaternion_trigonometric.hpp │ │ ├── quaternion_trigonometric.inl │ │ ├── scalar_common.hpp │ │ ├── scalar_common.inl │ │ ├── scalar_constants.hpp │ │ ├── scalar_constants.inl │ │ ├── scalar_int_sized.hpp │ │ ├── scalar_relational.hpp │ │ ├── scalar_relational.inl │ │ ├── scalar_uint_sized.hpp │ │ ├── scalar_ulp.hpp │ │ ├── scalar_ulp.inl │ │ ├── vector_bool1.hpp │ │ ├── vector_bool1_precision.hpp │ │ ├── vector_bool2.hpp │ │ ├── vector_bool2_precision.hpp │ │ ├── vector_bool3.hpp │ │ ├── vector_bool3_precision.hpp │ │ ├── vector_bool4.hpp │ │ ├── vector_bool4_precision.hpp │ │ ├── vector_common.hpp │ │ ├── vector_common.inl │ │ ├── vector_double1.hpp │ │ ├── vector_double1_precision.hpp │ │ ├── vector_double2.hpp │ │ ├── vector_double2_precision.hpp │ │ ├── vector_double3.hpp │ │ ├── vector_double3_precision.hpp │ │ ├── vector_double4.hpp │ │ ├── vector_double4_precision.hpp │ │ ├── vector_float1.hpp │ │ ├── vector_float1_precision.hpp │ │ ├── vector_float2.hpp │ │ ├── vector_float2_precision.hpp │ │ ├── vector_float3.hpp │ │ ├── vector_float3_precision.hpp │ │ ├── vector_float4.hpp │ │ ├── vector_float4_precision.hpp │ │ ├── vector_int1.hpp │ │ ├── vector_int1_precision.hpp │ │ ├── vector_int2.hpp │ │ ├── vector_int2_precision.hpp │ │ ├── vector_int3.hpp │ │ ├── vector_int3_precision.hpp │ │ ├── vector_int4.hpp │ │ ├── vector_int4_precision.hpp │ │ ├── vector_relational.hpp │ │ ├── vector_relational.inl │ │ ├── vector_uint1.hpp │ │ ├── vector_uint1_precision.hpp │ │ ├── vector_uint2.hpp │ │ ├── vector_uint2_precision.hpp │ │ ├── vector_uint3.hpp │ │ ├── vector_uint3_precision.hpp │ │ ├── vector_uint4.hpp │ │ ├── vector_uint4_precision.hpp │ │ ├── vector_ulp.hpp │ │ └── vector_ulp.inl │ ├── fwd.hpp │ ├── geometric.hpp │ ├── glm.hpp │ ├── gtc │ │ ├── bitfield.hpp │ │ ├── bitfield.inl │ │ ├── color_space.hpp │ │ ├── color_space.inl │ │ ├── constants.hpp │ │ ├── constants.inl │ │ ├── epsilon.hpp │ │ ├── epsilon.inl │ │ ├── integer.hpp │ │ ├── integer.inl │ │ ├── matrix_access.hpp │ │ ├── matrix_access.inl │ │ ├── matrix_integer.hpp │ │ ├── matrix_inverse.hpp │ │ ├── matrix_inverse.inl │ │ ├── matrix_transform.hpp │ │ ├── matrix_transform.inl │ │ ├── noise.hpp │ │ ├── noise.inl │ │ ├── packing.hpp │ │ ├── packing.inl │ │ ├── quaternion.hpp │ │ ├── quaternion.inl │ │ ├── quaternion_simd.inl │ │ ├── random.hpp │ │ ├── random.inl │ │ ├── reciprocal.hpp │ │ ├── reciprocal.inl │ │ ├── round.hpp │ │ ├── round.inl │ │ ├── type_aligned.hpp │ │ ├── type_precision.hpp │ │ ├── type_precision.inl │ │ ├── type_ptr.hpp │ │ ├── type_ptr.inl │ │ ├── ulp.hpp │ │ ├── ulp.inl │ │ └── vec1.hpp │ ├── gtx │ │ ├── associated_min_max.hpp │ │ ├── associated_min_max.inl │ │ ├── bit.hpp │ │ ├── bit.inl │ │ ├── closest_point.hpp │ │ ├── closest_point.inl │ │ ├── color_encoding.hpp │ │ ├── color_encoding.inl │ │ ├── color_space.hpp │ │ ├── color_space.inl │ │ ├── color_space_YCoCg.hpp │ │ ├── color_space_YCoCg.inl │ │ ├── common.hpp │ │ ├── common.inl │ │ ├── compatibility.hpp │ │ ├── compatibility.inl │ │ ├── component_wise.hpp │ │ ├── component_wise.inl │ │ ├── dual_quaternion.hpp │ │ ├── dual_quaternion.inl │ │ ├── easing.hpp │ │ ├── easing.inl │ │ ├── euler_angles.hpp │ │ ├── euler_angles.inl │ │ ├── extend.hpp │ │ ├── extend.inl │ │ ├── extended_min_max.hpp │ │ ├── extended_min_max.inl │ │ ├── exterior_product.hpp │ │ ├── exterior_product.inl │ │ ├── fast_exponential.hpp │ │ ├── fast_exponential.inl │ │ ├── fast_square_root.hpp │ │ ├── fast_square_root.inl │ │ ├── fast_trigonometry.hpp │ │ ├── fast_trigonometry.inl │ │ ├── float_notmalize.inl │ │ ├── functions.hpp │ │ ├── functions.inl │ │ ├── gradient_paint.hpp │ │ ├── gradient_paint.inl │ │ ├── handed_coordinate_space.hpp │ │ ├── handed_coordinate_space.inl │ │ ├── hash.hpp │ │ ├── hash.inl │ │ ├── integer.hpp │ │ ├── integer.inl │ │ ├── intersect.hpp │ │ ├── intersect.inl │ │ ├── io.hpp │ │ ├── io.inl │ │ ├── log_base.hpp │ │ ├── log_base.inl │ │ ├── matrix_cross_product.hpp │ │ ├── matrix_cross_product.inl │ │ ├── matrix_decompose.hpp │ │ ├── matrix_decompose.inl │ │ ├── matrix_factorisation.hpp │ │ ├── matrix_factorisation.inl │ │ ├── matrix_interpolation.hpp │ │ ├── matrix_interpolation.inl │ │ ├── matrix_major_storage.hpp │ │ ├── matrix_major_storage.inl │ │ ├── matrix_operation.hpp │ │ ├── matrix_operation.inl │ │ ├── matrix_query.hpp │ │ ├── matrix_query.inl │ │ ├── matrix_transform_2d.hpp │ │ ├── matrix_transform_2d.inl │ │ ├── mixed_product.hpp │ │ ├── mixed_product.inl │ │ ├── norm.hpp │ │ ├── norm.inl │ │ ├── normal.hpp │ │ ├── normal.inl │ │ ├── normalize_dot.hpp │ │ ├── normalize_dot.inl │ │ ├── number_precision.hpp │ │ ├── number_precision.inl │ │ ├── optimum_pow.hpp │ │ ├── optimum_pow.inl │ │ ├── orthonormalize.hpp │ │ ├── orthonormalize.inl │ │ ├── perpendicular.hpp │ │ ├── perpendicular.inl │ │ ├── polar_coordinates.hpp │ │ ├── polar_coordinates.inl │ │ ├── projection.hpp │ │ ├── projection.inl │ │ ├── quaternion.hpp │ │ ├── quaternion.inl │ │ ├── range.hpp │ │ ├── raw_data.hpp │ │ ├── raw_data.inl │ │ ├── rotate_normalized_axis.hpp │ │ ├── rotate_normalized_axis.inl │ │ ├── rotate_vector.hpp │ │ ├── rotate_vector.inl │ │ ├── scalar_multiplication.hpp │ │ ├── scalar_relational.hpp │ │ ├── scalar_relational.inl │ │ ├── spline.hpp │ │ ├── spline.inl │ │ ├── std_based_type.hpp │ │ ├── std_based_type.inl │ │ ├── string_cast.hpp │ │ ├── string_cast.inl │ │ ├── texture.hpp │ │ ├── texture.inl │ │ ├── transform.hpp │ │ ├── transform.inl │ │ ├── transform2.hpp │ │ ├── transform2.inl │ │ ├── type_aligned.hpp │ │ ├── type_aligned.inl │ │ ├── type_trait.hpp │ │ ├── type_trait.inl │ │ ├── vec_swizzle.hpp │ │ ├── vector_angle.hpp │ │ ├── vector_angle.inl │ │ ├── vector_query.hpp │ │ ├── vector_query.inl │ │ ├── wrap.hpp │ │ └── wrap.inl │ ├── integer.hpp │ ├── mat2x2.hpp │ ├── mat2x3.hpp │ ├── mat2x4.hpp │ ├── mat3x2.hpp │ ├── mat3x3.hpp │ ├── mat3x4.hpp │ ├── mat4x2.hpp │ ├── mat4x3.hpp │ ├── mat4x4.hpp │ ├── matrix.hpp │ ├── packing.hpp │ ├── simd │ │ ├── common.h │ │ ├── exponential.h │ │ ├── geometric.h │ │ ├── integer.h │ │ ├── matrix.h │ │ ├── packing.h │ │ ├── platform.h │ │ ├── trigonometric.h │ │ └── vector_relational.h │ ├── trigonometric.hpp │ ├── vec2.hpp │ ├── vec3.hpp │ ├── vec4.hpp │ └── vector_relational.hpp └── stb_image.h ├── lib ├── assimp-vc140-mt.dll ├── assimp-vc140-mt.lib ├── glew32.dll ├── glew32.lib ├── glew32s.lib └── glfw3.lib ├── picture └── demo.gif └── x64 └── Release ├── PBF_CUDA.exe ├── PBF_CUDA.exp ├── PBF_CUDA.iobj ├── PBF_CUDA.ipdb ├── PBF_CUDA.lib ├── PBF_CUDA.pdb ├── assimp-vc140-mt.dll ├── glew32.dll ├── glsl ├── DepthBilateralCombineBlur.frag ├── DepthBilateralCombineBlur.vert ├── DepthBilateralSeperateBlur.frag ├── DepthBilateralSeperateBlur.vert ├── DepthCurvatureFlowBlur.frag ├── DepthCurvatureFlowBlur.vert ├── DepthGaussianBlur.frag ├── DepthGaussianBlur.vert ├── GaussianBlur.frag ├── GaussianBlur.vert ├── MergeBlur.frag ├── MergeBlur.vert ├── blinn_phong.frag ├── blinn_phong.vert ├── depth.frag ├── depth.vert ├── liquidDepth.frag ├── liquidDepth.vert ├── liquidRender.frag ├── liquidRender.vert ├── liquidThickness.frag ├── liquidThickness.vert ├── particle.frag ├── particle.vert ├── particleInstance.frag ├── particleInstance.vert ├── particleInstanceDepth.frag ├── particleInstanceDepth.vert ├── simple_color.frag ├── simple_color.vert ├── simple_texture.frag ├── simple_texture.vert ├── skybox.frag ├── skybox.vert ├── spriteDepth.frag ├── spriteDepth.vert ├── voxelizeCount.frag ├── voxelizeCount.geom └── voxelizeCount.vert ├── imgui.ini └── res ├── Small Tropical Island ├── Maps │ ├── Leaf_CoconutGre0.jpg │ ├── Leaf_CoconutGre0_01.jpg │ ├── Leaf_CoconutGre1.jpg │ ├── Small_Palm_Leaf0.jpg │ ├── Small_Palm_Leaf1.jpg │ ├── dwd1.jpg │ ├── fc1b.jpg │ ├── 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