├── .editorconfig ├── .git_commit_template.txt ├── .gitattributes ├── .gitignore ├── LICENSE ├── README.md ├── README_ES.md ├── README_example.md ├── conf ├── conf.sh.dist └── playerbots.conf.dist ├── include.sh ├── setup_git_commit_template.sh ├── sql ├── README.md ├── characters │ ├── playerbots_arena_team_names.sql │ ├── playerbots_guild_names.sql │ └── playerbots_names.sql ├── playerbots │ ├── archive │ │ └── .gitkeep │ ├── base │ │ ├── playerbots_custom_strategy.sql │ │ ├── playerbots_db_store.sql │ │ ├── playerbots_dungeon_suggestion_abbrevation.sql │ │ ├── playerbots_dungeon_suggestion_definition.sql │ │ ├── playerbots_dungeon_suggestion_strategy.sql │ │ ├── playerbots_enchants.sql │ │ ├── playerbots_equip_cache.sql │ │ ├── playerbots_guild_tasks.sql │ │ ├── playerbots_item_info_cache.sql │ │ ├── playerbots_random_bots.sql │ │ ├── playerbots_rarity_cache.sql │ │ ├── playerbots_rnditem_cache.sql │ │ ├── playerbots_speech.sql │ │ ├── playerbots_speech_probability.sql │ │ ├── playerbots_tele_cache.sql │ │ ├── playerbots_text.sql │ │ ├── playerbots_travelnode.sql │ │ ├── playerbots_travelnode_link.sql │ │ ├── playerbots_travelnode_path.sql │ │ ├── playerbots_weightscale_data.sql │ │ ├── playerbots_weightscales.sql │ │ ├── updates.sql │ │ ├── updates_include.sql │ │ └── version_db_playerbots.sql │ ├── create │ │ ├── create_mysql.sql │ │ ├── drop_mysql.sql │ │ └── drop_mysql_8.sql │ ├── custom │ │ └── README.md │ └── updates │ │ └── README.md └── world │ ├── world_charsections_dbc.sql │ ├── world_emotetextsound_dbc.sql │ └── world_playerbots_rpg_races.sql └── src ├── AiFactory.cpp ├── AiFactory.h ├── ChatFilter.cpp ├── ChatFilter.h ├── ChatHelper.cpp ├── ChatHelper.h ├── FleeManager.cpp ├── FleeManager.h ├── GuildTaskMgr.cpp ├── GuildTaskMgr.h ├── Helpers.cpp ├── Helpers.h ├── LazyCalculatedValue.h ├── LootObjectStack.cpp ├── LootObjectStack.h ├── PerformanceMonitor.cpp ├── PerformanceMonitor.h ├── PlaceholderHelper.cpp ├── PlaceholderHelper.h ├── PlayerbotAI.cpp ├── PlayerbotAI.h ├── PlayerbotAIAware.h ├── PlayerbotAIBase.cpp ├── PlayerbotAIBase.h ├── PlayerbotAIConfig.cpp ├── PlayerbotAIConfig.h ├── PlayerbotCommandServer.cpp ├── PlayerbotCommandServer.h ├── PlayerbotDbStore.cpp ├── PlayerbotDbStore.h ├── PlayerbotDungeonSuggestionMgr.cpp ├── PlayerbotDungeonSuggestionMgr.h ├── PlayerbotFactory.cpp ├── PlayerbotFactory.h ├── PlayerbotMgr.cpp ├── PlayerbotMgr.h ├── PlayerbotSecurity.cpp ├── PlayerbotSecurity.h ├── PlayerbotTextMgr.cpp ├── PlayerbotTextMgr.h ├── Playerbots.cpp ├── Playerbots.h ├── RandomItemMgr.cpp ├── RandomItemMgr.h ├── RandomPlayerbotFactory.cpp ├── RandomPlayerbotFactory.h ├── RandomPlayerbotMgr.cpp ├── RandomPlayerbotMgr.h ├── ServerFacade.cpp ├── ServerFacade.h ├── Talentspec.cpp ├── Talentspec.h ├── TravelMgr.cpp ├── TravelMgr.h ├── TravelNode.cpp ├── TravelNode.h ├── cs_playerbots.cpp ├── cs_playerbots.h ├── playerbots_loader.cpp └── strategy ├── Action.cpp ├── Action.h ├── AiObject.cpp ├── AiObject.h ├── AiObjectContext.cpp ├── AiObjectContext.h ├── CustomStrategy.cpp ├── CustomStrategy.h ├── Engine.cpp ├── Engine.h ├── Event.cpp ├── Event.h ├── ExternalEventHelper.cpp ├── ExternalEventHelper.h ├── ItemVisitors.cpp ├── ItemVisitors.h ├── Multiplier.h ├── NamedObjectContext.cpp ├── NamedObjectContext.h ├── PassiveMultiplier.cpp ├── PassiveMultiplier.h ├── Queue.cpp ├── Queue.h ├── Strategy.cpp ├── Strategy.h ├── StrategyContext.h ├── Trigger.cpp ├── Trigger.h ├── Value.cpp ├── Value.h ├── actions ├── AcceptBattlegroundInvitationAction.cpp ├── AcceptBattlegroundInvitationAction.h ├── AcceptDuelAction.cpp ├── AcceptDuelAction.h ├── AcceptInvitationAction.cpp ├── AcceptInvitationAction.h ├── AcceptQuestAction.cpp ├── AcceptQuestAction.h ├── AcceptResurrectAction.cpp ├── AcceptResurrectAction.h ├── ActionContext.h ├── AddLootAction.cpp ├── AddLootAction.h ├── AreaTriggerAction.cpp ├── AreaTriggerAction.h ├── ArenaTeamActions.cpp ├── ArenaTeamActions.h ├── AttackAction.cpp ├── AttackAction.h ├── AutoLearnSpellAction.cpp ├── AutoLearnSpellAction.h ├── AutoTeleportForLevelAction.cpp ├── AutoTeleportForLevelAction.h ├── BankAction.cpp ├── BankAction.h ├── BattleGroundJoinAction.cpp ├── BattleGroundJoinAction.h ├── BattleGroundTactics.cpp ├── BattleGroundTactics.h ├── BuffAction.cpp ├── BuffAction.h ├── BuyAction.cpp ├── BuyAction.h ├── CastCustomSpellAction.cpp ├── CastCustomSpellAction.h ├── ChangeChatAction.cpp ├── ChangeChatAction.h ├── ChangeStrategyAction.cpp ├── ChangeStrategyAction.h ├── ChangeTalentsAction.cpp ├── ChangeTalentsAction.h ├── ChatActionContext.h ├── ChatShortcutActions.cpp ├── ChatShortcutActions.h ├── CheatAction.cpp ├── CheatAction.h ├── CheckMailAction.cpp ├── CheckMailAction.h ├── CheckMountStateAction.cpp ├── CheckMountStateAction.h ├── CheckValuesAction.cpp ├── CheckValuesAction.h ├── ChooseRpgTargetAction.cpp ├── ChooseRpgTargetAction.h ├── ChooseTargetActions.cpp ├── ChooseTargetActions.h ├── ChooseTravelTargetAction.cpp ├── ChooseTravelTargetAction.h ├── CombatActions.cpp ├── CombatActions.h ├── CustomStrategyEditAction.cpp ├── CustomStrategyEditAction.h ├── DebugAction.cpp ├── DebugAction.h ├── DelayAction.cpp ├── DelayAction.h ├── DestroyItemAction.cpp ├── DestroyItemAction.h ├── DropQuestAction.cpp ├── DropQuestAction.h ├── EmoteAction.cpp ├── EmoteAction.h ├── EquipAction.cpp ├── EquipAction.h ├── FlagAction.cpp ├── FlagAction.h ├── FollowActions.cpp ├── FollowActions.h ├── GenericActions.cpp ├── GenericActions.h ├── GenericSpellActions.cpp ├── GenericSpellActions.h ├── GiveItemAction.cpp ├── GiveItemAction.h ├── GoAction.cpp ├── GoAction.h ├── GossipHelloAction.cpp ├── GossipHelloAction.h ├── GreetAction.cpp ├── GreetAction.h ├── GuildAcceptAction.cpp ├── GuildAcceptAction.h ├── GuildBankAction.cpp ├── GuildBankAction.h ├── GuildCreateActions.cpp ├── GuildCreateActions.h ├── GuildManagementActions.cpp ├── GuildManagementActions.h ├── HelpAction.cpp ├── HelpAction.h ├── HireAction.cpp ├── HireAction.h ├── ImbueAction.cpp ├── ImbueAction.h ├── InventoryAction.cpp ├── InventoryAction.h ├── InventoryChangeFailureAction.cpp ├── InventoryChangeFailureAction.h ├── InviteToGroupAction.cpp ├── InviteToGroupAction.h ├── LeaveGroupAction.cpp ├── LeaveGroupAction.h ├── LfgActions.cpp ├── LfgActions.h ├── ListQuestsActions.cpp ├── ListQuestsActions.h ├── ListSpellsAction.cpp ├── ListSpellsAction.h ├── LogLevelAction.cpp ├── LogLevelAction.h ├── LootAction.cpp ├── LootAction.h ├── LootRollAction.cpp ├── LootRollAction.h ├── LootStrategyAction.cpp ├── LootStrategyAction.h ├── MailAction.cpp ├── MailAction.h ├── MoveToRpgTargetAction.cpp ├── MoveToRpgTargetAction.h ├── MoveToTravelTargetAction.cpp ├── MoveToTravelTargetAction.h ├── MovementActions.cpp ├── MovementActions.h ├── NonCombatActions.cpp ├── NonCombatActions.h ├── OutfitAction.cpp ├── OutfitAction.h ├── PassLeadershipToMasterAction.cpp ├── PassLeadershipToMasterAction.h ├── PetitionSignAction.cpp ├── PetitionSignAction.h ├── PositionAction.cpp ├── PositionAction.h ├── QueryItemUsageAction.cpp ├── QueryItemUsageAction.h ├── QueryQuestAction.cpp ├── QueryQuestAction.h ├── QuestAction.cpp ├── QuestAction.h ├── QuestConfirmAcceptAction.cpp ├── QuestConfirmAcceptAction.h ├── RandomBotUpdateAction.cpp ├── RandomBotUpdateAction.h ├── RangeAction.cpp ├── RangeAction.h ├── ReachTargetActions.cpp ├── ReachTargetActions.h ├── ReadyCheckAction.cpp ├── ReadyCheckAction.h ├── ReleaseSpiritAction.cpp ├── ReleaseSpiritAction.h ├── RememberTaxiAction.cpp ├── RememberTaxiAction.h ├── RemoveAuraAction.cpp ├── RemoveAuraAction.h ├── RepairAllAction.cpp ├── RepairAllAction.h ├── ResetAiAction.cpp ├── ResetAiAction.h ├── ResetInstancesAction.cpp ├── ResetInstancesAction.h ├── RevealGatheringItemAction.cpp ├── RevealGatheringItemAction.h ├── ReviveFromCorpseAction.cpp ├── ReviveFromCorpseAction.h ├── RewardAction.cpp ├── RewardAction.h ├── RpgAction.cpp ├── RpgAction.h ├── RpgSubActions.cpp ├── RpgSubActions.h ├── RpgValues.h ├── RtiAction.cpp ├── RtiAction.h ├── RtscAction.cpp ├── RtscAction.h ├── SaveManaAction.cpp ├── SaveManaAction.h ├── SayAction.cpp ├── SayAction.h ├── SecurityCheckAction.cpp ├── SecurityCheckAction.h ├── SeeSpellAction.cpp ├── SeeSpellAction.h ├── SellAction.cpp ├── SellAction.h ├── SendMailAction.cpp ├── SendMailAction.h ├── SetCraftAction.cpp ├── SetCraftAction.h ├── SetHomeAction.cpp ├── SetHomeAction.h ├── ShareQuestAction.cpp ├── ShareQuestAction.h ├── SkipSpellsListAction.cpp ├── SkipSpellsListAction.h ├── StatsAction.cpp ├── StatsAction.h ├── StayActions.cpp ├── StayActions.h ├── SuggestWhatToDoAction.cpp ├── SuggestWhatToDoAction.h ├── TalkToQuestGiverAction.cpp ├── TalkToQuestGiverAction.h ├── TaxiAction.cpp ├── TaxiAction.h ├── TeleportAction.cpp ├── TeleportAction.h ├── TellCastFailedAction.cpp ├── TellCastFailedAction.h ├── TellItemCountAction.cpp ├── TellItemCountAction.h ├── TellLosAction.cpp ├── TellLosAction.h ├── TellMasterAction.cpp ├── TellMasterAction.h ├── TellReputationAction.cpp ├── TellReputationAction.h ├── TellTargetAction.cpp ├── TellTargetAction.h ├── TradeAction.cpp ├── TradeAction.h ├── TradeStatusAction.cpp ├── TradeStatusAction.h ├── TradeValues.cpp ├── TradeValues.h ├── TrainerAction.cpp ├── TrainerAction.h ├── TravelAction.cpp ├── TravelAction.h ├── UnequipAction.cpp ├── UnequipAction.h ├── UseItemAction.cpp ├── UseItemAction.h ├── UseMeetingStoneAction.cpp ├── UseMeetingStoneAction.h ├── VehicleActions.cpp ├── VehicleActions.h ├── WhoAction.cpp ├── WhoAction.h ├── WorldBuffAction.cpp ├── WorldBuffAction.h ├── WorldPacketActionContext.h ├── WtsAction.cpp ├── WtsAction.h ├── XpGainAction.cpp └── XpGainAction.h ├── deathknight ├── BloodDKStrategy.cpp ├── BloodDKStrategy.h ├── DKActions.cpp ├── DKActions.h ├── DKAiObjectContext.cpp ├── DKAiObjectContext.h ├── DKTriggers.cpp ├── DKTriggers.h ├── FrostDKStrategy.cpp ├── FrostDKStrategy.h ├── GenericDKNonCombatStrategy.cpp ├── GenericDKNonCombatStrategy.h ├── GenericDKStrategy.cpp ├── GenericDKStrategy.h ├── UnholyDKStrategy.cpp └── UnholyDKStrategy.h ├── druid ├── BearTankDruidStrategy.cpp ├── BearTankDruidStrategy.h ├── CasterDruidStrategy.cpp ├── CasterDruidStrategy.h ├── CatDpsDruidStrategy.cpp ├── CatDpsDruidStrategy.h ├── DruidActions.cpp ├── DruidActions.h ├── DruidAiObjectContext.cpp ├── DruidAiObjectContext.h ├── DruidBearActions.cpp ├── DruidBearActions.h ├── DruidCatActions.h ├── DruidShapeshiftActions.cpp ├── DruidShapeshiftActions.h ├── DruidTriggers.cpp ├── DruidTriggers.h ├── FeralDruidStrategy.cpp ├── FeralDruidStrategy.h ├── GenericDruidNonCombatStrategy.cpp ├── GenericDruidNonCombatStrategy.h ├── GenericDruidStrategy.cpp ├── GenericDruidStrategy.h ├── HealDruidStrategy.cpp ├── HealDruidStrategy.h ├── MeleeDruidStrategy.cpp └── MeleeDruidStrategy.h ├── generic ├── AttackEnemyPlayersStrategy.cpp ├── AttackEnemyPlayersStrategy.h ├── BattlegroundStrategy.cpp ├── BattlegroundStrategy.h ├── CastTimeStrategy.cpp ├── CastTimeStrategy.h ├── ChatCommandHandlerStrategy.cpp ├── ChatCommandHandlerStrategy.h ├── CombatStrategy.cpp ├── CombatStrategy.h ├── ConserveManaStrategy.cpp ├── ConserveManaStrategy.h ├── DeadStrategy.cpp ├── DeadStrategy.h ├── DebugStrategy.cpp ├── DebugStrategy.h ├── DpsAssistStrategy.cpp ├── DpsAssistStrategy.h ├── DuelStrategy.cpp ├── DuelStrategy.h ├── EmoteStrategy.cpp ├── EmoteStrategy.h ├── FleeStrategy.cpp ├── FleeStrategy.h ├── FollowMasterStrategy.cpp ├── FollowMasterStrategy.h ├── GrindingStrategy.cpp ├── GrindingStrategy.h ├── GroupStrategy.cpp ├── GroupStrategy.h ├── GuardStrategy.cpp ├── GuardStrategy.h ├── GuildStrategy.cpp ├── GuildStrategy.h ├── KiteStrategy.cpp ├── KiteStrategy.h ├── LfgStrategy.cpp ├── LfgStrategy.h ├── LootNonCombatStrategy.cpp ├── LootNonCombatStrategy.h ├── MaintenanceStrategy.cpp ├── MaintenanceStrategy.h ├── MarkRtiStrategy.cpp ├── MarkRtiStrategy.h ├── MeleeCombatStrategy.cpp ├── MeleeCombatStrategy.h ├── NonCombatStrategy.cpp ├── NonCombatStrategy.h ├── PassTroughStrategy.cpp ├── PassTroughStrategy.h ├── PassiveStrategy.cpp ├── PassiveStrategy.h ├── PullStrategy.cpp ├── PullStrategy.h ├── QuestStrategies.cpp ├── QuestStrategies.h ├── RTSCStrategy.cpp ├── RTSCStrategy.h ├── RacialsStrategy.cpp ├── RacialsStrategy.h ├── RangedCombatStrategy.cpp ├── RangedCombatStrategy.h ├── ReturnStrategy.cpp ├── ReturnStrategy.h ├── RpgStrategy.cpp ├── RpgStrategy.h ├── RunawayStrategy.cpp ├── RunawayStrategy.h ├── SayStrategy.cpp ├── SayStrategy.h ├── StayStrategy.cpp ├── StayStrategy.h ├── TankAssistStrategy.cpp ├── TankAssistStrategy.h ├── TellTargetStrategy.cpp ├── TellTargetStrategy.h ├── ThreatStrategy.cpp ├── ThreatStrategy.h ├── TravelStrategy.cpp ├── TravelStrategy.h ├── UseFoodStrategy.cpp ├── UseFoodStrategy.h ├── UsePotionsStrategy.cpp ├── UsePotionsStrategy.h ├── WorldPacketHandlerStrategy.cpp └── WorldPacketHandlerStrategy.h ├── hunter ├── DpsHunterStrategy.cpp ├── DpsHunterStrategy.h ├── GenericHunterNonCombatStrategy.cpp ├── GenericHunterNonCombatStrategy.h ├── GenericHunterStrategy.cpp ├── GenericHunterStrategy.h ├── HunterActions.cpp ├── HunterActions.h ├── HunterAiObjectContext.cpp ├── HunterAiObjectContext.h ├── HunterBuffStrategies.cpp ├── HunterBuffStrategies.h ├── HunterTriggers.cpp └── HunterTriggers.h ├── mage ├── ArcaneMageStrategy.cpp ├── ArcaneMageStrategy.h ├── FireMageStrategy.cpp ├── FireMageStrategy.h ├── FrostMageStrategy.cpp ├── FrostMageStrategy.h ├── GenericMageNonCombatStrategy.cpp ├── GenericMageNonCombatStrategy.h ├── GenericMageStrategy.cpp ├── GenericMageStrategy.h ├── MageActions.cpp ├── MageActions.h ├── MageAiObjectContext.cpp ├── MageAiObjectContext.h ├── MageTriggers.cpp └── MageTriggers.h ├── paladin ├── DpsPaladinStrategy.cpp ├── DpsPaladinStrategy.h ├── GenericPaladinNonCombatStrategy.cpp ├── GenericPaladinNonCombatStrategy.h ├── GenericPaladinStrategy.cpp ├── GenericPaladinStrategy.h ├── GenericPaladinStrategyActionNodeFactory.h ├── HealPaladinStrategy.cpp ├── HealPaladinStrategy.h ├── PaladinActions.cpp ├── PaladinActions.h ├── PaladinAiObjectContext.cpp ├── PaladinAiObjectContext.h ├── PaladinBuffStrategies.cpp ├── PaladinBuffStrategies.h ├── PaladinTriggers.cpp ├── PaladinTriggers.h ├── TankPaladinStrategy.cpp └── TankPaladinStrategy.h ├── priest ├── GenericPriestStrategy.cpp ├── GenericPriestStrategy.h ├── GenericPriestStrategyActionNodeFactory.h ├── HealPriestStrategy.cpp ├── HealPriestStrategy.h ├── HolyPriestStrategy.cpp ├── HolyPriestStrategy.h ├── PriestActions.cpp ├── PriestActions.h ├── PriestAiObjectContext.cpp ├── PriestAiObjectContext.h ├── PriestNonCombatStrategy.cpp ├── PriestNonCombatStrategy.h ├── PriestNonCombatStrategyActionNodeFactory.h ├── PriestTriggers.cpp ├── PriestTriggers.h ├── ShadowPriestStrategy.cpp ├── ShadowPriestStrategy.h └── ShadowPriestStrategyActionNodeFactory.h ├── raids ├── RaidActionContext.h ├── RaidStrategyContext.h ├── RaidTriggerContext.h ├── blackwinglair │ ├── RaidBwlActions.cpp │ ├── RaidBwlActions.h │ ├── RaidBwlStrategy.cpp │ ├── RaidBwlStrategy.h │ ├── RaidBwlTriggers.cpp │ └── RaidBwlTriggers.h └── naxxramas │ ├── RaidNaxxActionContext.h │ ├── RaidNaxxActions.cpp │ ├── RaidNaxxActions.h │ ├── RaidNaxxBossHelper.h │ ├── RaidNaxxMultipliers.cpp │ ├── RaidNaxxMultipliers.h │ ├── RaidNaxxScripts.h │ ├── RaidNaxxStrategy.cpp │ ├── RaidNaxxStrategy.h │ ├── RaidNaxxTriggerContext.h │ ├── RaidNaxxTriggers.cpp │ └── RaidNaxxTriggers.h ├── rogue ├── AssassinationRogueStrategy.cpp ├── AssassinationRogueStrategy.h ├── DpsRogueStrategy.cpp ├── DpsRogueStrategy.h ├── GenericRogueNonCombatStrategy.cpp ├── GenericRogueNonCombatStrategy.h ├── RogueActions.cpp ├── RogueActions.h ├── RogueAiObjectContext.cpp ├── RogueAiObjectContext.h ├── RogueComboActions.cpp ├── RogueComboActions.h ├── RogueFinishingActions.h ├── RogueOpeningActions.cpp ├── RogueOpeningActions.h ├── RogueTriggers.cpp └── RogueTriggers.h ├── shaman ├── CasterShamanStrategy.cpp ├── CasterShamanStrategy.h ├── GenericShamanStrategy.cpp ├── GenericShamanStrategy.h ├── HealShamanStrategy.cpp ├── HealShamanStrategy.h ├── MeleeShamanStrategy.cpp ├── MeleeShamanStrategy.h ├── ShamanActions.cpp ├── ShamanActions.h ├── ShamanAiObjectContext.cpp ├── ShamanAiObjectContext.h ├── ShamanNonCombatStrategy.cpp ├── ShamanNonCombatStrategy.h ├── ShamanTriggers.cpp ├── ShamanTriggers.h ├── TotemsShamanStrategy.cpp └── TotemsShamanStrategy.h ├── triggers ├── ChatCommandTrigger.cpp ├── ChatCommandTrigger.h ├── ChatTriggerContext.h ├── CureTriggers.cpp ├── CureTriggers.h ├── GenericTriggers.cpp ├── GenericTriggers.h ├── GuildTriggers.cpp ├── GuildTriggers.h ├── HealthTriggers.cpp ├── HealthTriggers.h ├── LfgTriggers.cpp ├── LfgTriggers.h ├── LootTriggers.cpp ├── LootTriggers.h ├── PvpTriggers.cpp ├── PvpTriggers.h ├── RangeTriggers.cpp ├── RangeTriggers.h ├── RpgTriggers.cpp ├── RpgTriggers.h ├── RtiTriggers.cpp ├── RtiTriggers.h ├── StuckTriggers.cpp ├── StuckTriggers.h ├── TravelTriggers.cpp ├── TravelTriggers.h ├── TriggerContext.h ├── WithinAreaTrigger.cpp ├── WithinAreaTrigger.h ├── WorldPacketTrigger.cpp ├── WorldPacketTrigger.h └── WorldPacketTriggerContext.h ├── values ├── ActiveSpellValue.cpp ├── ActiveSpellValue.h ├── AlwaysLootListValue.cpp ├── AlwaysLootListValue.h ├── AoeHealValues.cpp ├── AoeHealValues.h ├── AoeValues.cpp ├── AoeValues.h ├── Arrow.cpp ├── Arrow.h ├── AttackerCountValues.cpp ├── AttackerCountValues.h ├── AttackerWithoutAuraTargetValue.cpp ├── AttackerWithoutAuraTargetValue.h ├── AttackersValue.cpp ├── AttackersValue.h ├── AvailableLootValue.cpp ├── AvailableLootValue.h ├── BudgetValues.cpp ├── BudgetValues.h ├── CcTargetValue.cpp ├── CcTargetValue.h ├── ChatValue.h ├── CollisionValue.cpp ├── CollisionValue.h ├── CraftValue.h ├── CurrentCcTargetValue.cpp ├── CurrentCcTargetValue.h ├── CurrentTargetValue.cpp ├── CurrentTargetValue.h ├── DistanceValue.cpp ├── DistanceValue.h ├── DpsTargetValue.cpp ├── DpsTargetValue.h ├── DuelTargetValue.cpp ├── DuelTargetValue.h ├── EnemyHealerTargetValue.cpp ├── EnemyHealerTargetValue.h ├── EnemyPlayerValue.cpp ├── EnemyPlayerValue.h ├── ExpectedLifetimeValue.cpp ├── ExpectedLifetimeValue.h ├── Formations.cpp ├── Formations.h ├── GrindTargetValue.cpp ├── GrindTargetValue.h ├── GroupValues.cpp ├── GroupValues.h ├── GuildValues.cpp ├── GuildValues.h ├── HasAvailableLootValue.cpp ├── HasAvailableLootValue.h ├── HasTotemValue.cpp ├── HasTotemValue.h ├── InvalidTargetValue.cpp ├── InvalidTargetValue.h ├── IsBehindValue.cpp ├── IsBehindValue.h ├── IsFacingValue.cpp ├── IsFacingValue.h ├── IsMovingValue.cpp ├── IsMovingValue.h ├── ItemCountValue.cpp ├── ItemCountValue.h ├── ItemForSpellValue.cpp ├── ItemForSpellValue.h ├── ItemUsageValue.cpp ├── ItemUsageValue.h ├── LastMovementValue.cpp ├── LastMovementValue.h ├── LastSaidValue.h ├── LastSpellCastTimeValue.h ├── LastSpellCastValue.cpp ├── LastSpellCastValue.h ├── LeastHpTargetValue.cpp ├── LeastHpTargetValue.h ├── LfgValues.h ├── LineTargetValue.cpp ├── LineTargetValue.h ├── LogLevelValue.h ├── LootStrategyValue.cpp ├── LootStrategyValue.h ├── LootValues.cpp ├── LootValues.h ├── MaintenanceValues.cpp ├── MaintenanceValues.h ├── ManaSaveLevelValue.h ├── MasterTargetValue.cpp ├── MasterTargetValue.h ├── NearestAdsValue.cpp ├── NearestAdsValue.h ├── NearestCorpsesValue.cpp ├── NearestCorpsesValue.h ├── NearestFriendlyPlayersValue.cpp ├── NearestFriendlyPlayersValue.h ├── NearestGameObjects.cpp ├── NearestGameObjects.h ├── NearestNonBotPlayersValue.cpp ├── NearestNonBotPlayersValue.h ├── NearestNpcsValue.cpp ├── NearestNpcsValue.h ├── NearestUnitsValue.cpp ├── NearestUnitsValue.h ├── NewPlayerNearbyValue.cpp ├── NewPlayerNearbyValue.h ├── OutfitListValue.cpp ├── OutfitListValue.h ├── PartyMemberToDispel.cpp ├── PartyMemberToDispel.h ├── PartyMemberToHeal.cpp ├── PartyMemberToHeal.h ├── PartyMemberToResurrect.cpp ├── PartyMemberToResurrect.h ├── PartyMemberValue.cpp ├── PartyMemberValue.h ├── PartyMemberWithoutAuraValue.cpp ├── PartyMemberWithoutAuraValue.h ├── PartyMemberWithoutItemValue.cpp ├── PartyMemberWithoutItemValue.h ├── PetTargetValue.cpp ├── PetTargetValue.h ├── PositionValue.cpp ├── PositionValue.h ├── PossibleRpgTargetsValue.cpp ├── PossibleRpgTargetsValue.h ├── PossibleTargetsValue.cpp ├── PossibleTargetsValue.h ├── PvpValues.cpp ├── PvpValues.h ├── QuestValues.cpp ├── QuestValues.h ├── RTSCValues.cpp ├── RTSCValues.h ├── RandomBotUpdateValue.h ├── RangeValues.cpp ├── RangeValues.h ├── RtiTargetValue.cpp ├── RtiTargetValue.h ├── RtiValue.cpp ├── RtiValue.h ├── SelfTargetValue.cpp ├── SelfTargetValue.h ├── SharedValueContext.h ├── SkipSpellsListValue.cpp ├── SkipSpellsListValue.h ├── SnareTargetValue.cpp ├── SnareTargetValue.h ├── SpellCastUsefulValue.cpp ├── SpellCastUsefulValue.h ├── SpellIdValue.cpp ├── SpellIdValue.h ├── Stances.cpp ├── Stances.h ├── StatsValues.cpp ├── StatsValues.h ├── TankTargetValue.cpp ├── TankTargetValue.h ├── TargetValue.cpp ├── TargetValue.h ├── ThreatValues.cpp ├── ThreatValues.h └── ValueContext.h ├── warlock ├── DpsWarlockStrategy.cpp ├── DpsWarlockStrategy.h ├── GenericWarlockNonCombatStrategy.cpp ├── GenericWarlockNonCombatStrategy.h ├── GenericWarlockStrategy.cpp ├── GenericWarlockStrategy.h ├── TankWarlockStrategy.cpp ├── TankWarlockStrategy.h ├── WarlockActions.cpp ├── WarlockActions.h ├── WarlockAiObjectContext.cpp ├── WarlockAiObjectContext.h ├── WarlockTriggers.cpp └── WarlockTriggers.h └── warrior ├── ArmsWarriorStrategy.cpp ├── ArmsWarriorStrategy.h ├── FuryWarriorStrategy.cpp ├── FuryWarriorStrategy.h ├── GenericWarriorNonCombatStrategy.cpp ├── GenericWarriorNonCombatStrategy.h ├── GenericWarriorStrategy.cpp ├── GenericWarriorStrategy.h ├── TankWarriorStrategy.cpp ├── TankWarriorStrategy.h ├── WarriorActions.cpp ├── WarriorActions.h ├── WarriorAiObjectContext.cpp ├── WarriorAiObjectContext.h ├── WarriorTriggers.cpp └── WarriorTriggers.h /.editorconfig: 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