├── ProjectSettings ├── ProjectVersion.txt ├── AudioManager.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── TagManager.asset ├── TimeManager.asset ├── EditorSettings.asset ├── NetworkManager.asset ├── DynamicsManager.asset ├── GraphicsSettings.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── QualitySettings.asset ├── UnityAdsSettings.asset ├── ClusterInputManager.asset ├── EditorBuildSettings.asset └── UnityConnectSettings.asset ├── Images └── GUIExample01.gif ├── Assets ├── Scenes │ ├── example01.unity │ └── example01.unity.meta ├── Textures │ ├── TEX_UI_atlas.png │ └── TEX_UI_atlas.png.meta ├── Scenes.meta ├── Scripts.meta ├── Textures.meta └── Scripts │ ├── E01Window.cs.meta │ ├── E01DynamicPanel.cs.meta │ ├── E01DynamicPanel.cs │ └── E01Window.cs ├── README.md └── .gitignore /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 5.4.0f3 2 | m_StandardAssetsVersion: 0 3 | 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https://raw.githubusercontent.com/ZoserLock/unity-ugui-examples/HEAD/ProjectSettings/UnityAdsSettings.asset -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ZoserLock/unity-ugui-examples/HEAD/ProjectSettings/ClusterInputManager.asset -------------------------------------------------------------------------------- /ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ZoserLock/unity-ugui-examples/HEAD/ProjectSettings/EditorBuildSettings.asset -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ZoserLock/unity-ugui-examples/HEAD/ProjectSettings/UnityConnectSettings.asset -------------------------------------------------------------------------------- /Assets/Scenes/example01.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f482e14673127634c8400dea4bff2006 3 | timeCreated: 1465561645 4 | licenseType: Free 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a60f7ea340c71674483de67ca31d08c9 3 | folderAsset: yes 4 | timeCreated: 1473201346 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c887bdbe28cc6314ba8a28822d2e224f 3 | folderAsset: yes 4 | timeCreated: 1473201351 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Textures.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 66016e08bd86c3b47a25a15350439c51 3 | folderAsset: yes 4 | timeCreated: 1473201371 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/E01Window.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 28dbd123f671f2148a59303b12cbef17 3 | timeCreated: 1465681385 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/E01DynamicPanel.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 39e7290fa15b6da45a3c6db3f25775ff 3 | timeCreated: 1465681519 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Unity UGUI Examples 2 | A set of examples using the unity GUI. 3 | 4 | # Examples 5 | 6 | ## Example 01 Srollview and dynamic panels. 7 | This examples shows how to create a scrollview that are fille with dynamic panels at runtime. 8 | 9 | ![Example](https://github.com/ZoserLock/unity-ugui-examples/raw/master/Images/GUIExample01.gif) 10 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # =============== # 2 | # Unity generated # 3 | # =============== # 4 | [Tt]emp/ 5 | [Oo]bj/ 6 | [Bb]uild 7 | [Ll]ibrary/ 8 | sysinfo.txt 9 | 10 | # ===================================== # 11 | # Visual Studio / MonoDevelop generated # 12 | # ===================================== # 13 | [Ee]xported[Oo]bj/ 14 | /*.userprefs 15 | /*.csproj 16 | /*.pidb 17 | /*.suo 18 | /*.sln* 19 | /*.user 20 | /*.unityproj 21 | /*.booproj 22 | 23 | # ============ # 24 | # OS generated # 25 | # ============ # 26 | .DS_Store* 27 | ._* 28 | .Spotlight-V100 29 | .Trashes 30 | Builds 31 | Icon? 32 | ehthumbs.db 33 | [Tt]humbs.db 34 | 35 | /Assets/VectrosityDemos 36 | -------------------------------------------------------------------------------- /Assets/Scripts/E01DynamicPanel.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.UI; 3 | using System.Collections; 4 | 5 | public class E01DynamicPanel : MonoBehaviour 6 | { 7 | [SerializeField] 8 | private Text _title; 9 | 10 | [SerializeField] 11 | private Image _image; 12 | 13 | [SerializeField] 14 | private Button _button; 15 | 16 | private E01Window _parentWindow = null; 17 | 18 | public void SetData(E01Window parentWindow,string title) 19 | { 20 | _title.text = title; 21 | _parentWindow = parentWindow; 22 | _button.onClick.AddListener(OnButtonClicked); 23 | } 24 | 25 | private void OnButtonClicked() 26 | { 27 | if(_parentWindow != null) 28 | { 29 | _parentWindow.SetMainText("Last Pressed "+_title.text); 30 | } 31 | Debug.LogWarning("Button Clicked"); 32 | } 33 | 34 | } 35 | -------------------------------------------------------------------------------- /Assets/Scripts/E01Window.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.UI; 3 | using System.Collections.Generic; 4 | using System.Collections; 5 | 6 | public class E01Window : MonoBehaviour 7 | { 8 | [SerializeField] 9 | private Button _controlButtonAdd; 10 | 11 | [SerializeField] 12 | private Button _controlButtonRemove; 13 | 14 | [SerializeField] 15 | private Transform _dynamicPanelParent; 16 | 17 | [SerializeField] 18 | private GameObject _referenceDynamicPanel; 19 | 20 | [SerializeField] 21 | private Text _mainText; 22 | 23 | private List _panelList = new List(); 24 | 25 | // Use this for initialization 26 | void Start() 27 | { 28 | _controlButtonAdd.onClick.AddListener(AddDynamicPanel); 29 | _controlButtonRemove.onClick.AddListener(RemoveDynamicPanel); 30 | 31 | _referenceDynamicPanel.gameObject.SetActive(false); 32 | } 33 | 34 | public void AddDynamicPanel() 35 | { 36 | E01DynamicPanel panel = CreateDynamicPanel("Panel: "+Random.Range(0,100)); 37 | 38 | _panelList.Add(panel); 39 | } 40 | 41 | public void RemoveDynamicPanel() 42 | { 43 | if(_panelList.Count > 0) 44 | { 45 | E01DynamicPanel panel = _panelList[_panelList.Count - 1]; 46 | _panelList.RemoveAt(_panelList.Count - 1); 47 | Destroy(panel.gameObject); 48 | } 49 | } 50 | 51 | private E01DynamicPanel CreateDynamicPanel(string title) 52 | { 53 | GameObject newDynamicPanel = GameObject.Instantiate(_referenceDynamicPanel); 54 | 55 | E01DynamicPanel dynamicPanel = newDynamicPanel.GetComponent(); 56 | 57 | dynamicPanel.SetData(this,title); 58 | dynamicPanel.transform.SetParent(_dynamicPanelParent); 59 | dynamicPanel.transform.localScale = Vector3.one; 60 | dynamicPanel.transform.localPosition = Vector3.zero; 61 | dynamicPanel.gameObject.SetActive(true); 62 | 63 | 64 | return dynamicPanel; 65 | } 66 | 67 | public void SetMainText(string text) 68 | { 69 | _mainText.text = text; 70 | } 71 | 72 | } 73 | -------------------------------------------------------------------------------- /Assets/Textures/TEX_UI_atlas.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 22461cbefc17ca84a9aff3360cfd56f7 3 | timeCreated: 1465565330 4 | licenseType: Free 5 | TextureImporter: 6 | fileIDToRecycleName: 7 | 21300000: TEX_UI_atlas_0 8 | 21300002: TEX_UI_atlas_1 9 | 21300004: TEX_UI_atlas_2 10 | 21300006: TEX_UI_atlas_3 11 | 21300008: TEX_UI_atlas_4 12 | 21300010: TEX_UI_atlas_5 13 | 21300012: TEX_UI_atlas_6 14 | 21300014: TEX_UI_atlas_7 15 | 21300016: TEX_UI_atlas_8 16 | 21300018: TEX_UI_atlas_9 17 | 21300020: TEX_UI_atlas_10 18 | 21300022: TEX_UI_atlas_11 19 | 21300024: TEX_UI_atlas_12 20 | 21300026: TEX_UI_atlas_13 21 | 21300028: TEX_UI_atlas_14 22 | 21300030: TEX_UI_atlas_15 23 | 21300032: 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