└── README.md /README.md: -------------------------------------------------------------------------------- 1 | # [a327ex.github.io](https://a327ex.github.io) 2 | 3 | #### 2021-02-02 [Why indiedevs shouldn't fear being cancelled](https://github.com/a327ex/blog/issues/70) 4 | #### 2021-01-22 [Thoughts on making small games](https://github.com/a327ex/blog/issues/69) 5 | #### 2021-01-16 [Why 1-based indexing is right for Lua](https://github.com/a327ex/blog/issues/68) 6 | #### 2021-01-15 [Game Ideas](https://github.com/a327ex/blog/issues/67) 7 | #### 2020-12-26 [Borders vs. No Borders](https://github.com/a327ex/blog/issues/66) 8 | #### 2020-12-23 [New Programming Taxonomies](https://github.com/a327ex/blog/issues/63) 9 | #### 2020-10-24 [Arguments on why developers might want to prevent streamers from streaming their game](https://github.com/a327ex/blog/issues/62) 10 | #### 2020-10-14 [Personality Trait Instance Archive](https://github.com/a327ex/blog/issues/61) 11 | #### 2020-06-23 [Springs](https://github.com/a327ex/blog/issues/60) 12 | #### 2020-06-23 [Object Management](https://github.com/a327ex/blog/issues/59) 13 | #### 2020-06-23 [Personality-led irrational behavior during the coronavirus pandemic](https://github.com/a327ex/blog/issues/58) 14 | #### 2020-05-30 [Cancellation-proof automated cyberchains](https://github.com/a327ex/blog/issues/57) 15 | #### 2020-05-20 [Making rxi's lite my main text editor](https://github.com/a327ex/blog/issues/56) 16 | #### 2019-09-16 [Easy Modes](https://github.com/adnzzzzZ/blog/issues/54) 17 | #### 2019-09-11 [Neuroticism in Indie Gamedev](https://github.com/adnzzzzZ/blog/issues/53) 18 | #### 2019-08-20 [Posting gamedev progress online](https://github.com/adnzzzzZ/blog/issues/52) 19 | #### 2019-08-17 [Kimetsu no Yaiba and Agreeableness](https://github.com/adnzzzzZ/blog/issues/50) 20 | #### 2019-07-14 [Psychedelics and Finishing Games](https://github.com/adnzzzzZ/blog/issues/51) 21 | #### 2019-05-06 [Timer and Tween Functions in Lua](https://github.com/adnzzzzZ/blog/issues/48) 22 | #### 2019-04-28 [Procedural Dungeon Generation #3](https://github.com/adonaac/blog/issues/47) 23 | #### 2019-04-07 [Accessibility and Challenge](https://github.com/SSYGEN/blog/issues/46) 24 | #### 2019-03-23 [Roguelikes and Grinding](https://github.com/SSYGEN/blog/issues/45) 25 | #### 2019-02-21 [One Year Sales Data for BYTEPATH](https://github.com/SSYGEN/blog/issues/44) 26 | #### 2018-12-30 [Why I really like Artifact](https://github.com/SSYGEN/blog/issues/43) 27 | #### 2018-09-29 [The Indiepocalypse Isn't Real](https://github.com/SSYGEN/blog/issues/41) 28 | #### 2018-08-14 [Creators and Mechanists in Indie Gamedev](https://github.com/SSYGEN/blog/issues/40) 29 | #### 2018-04-30 [How I made my own 2D game engine in under 2 months](https://github.com/adonaac/blog/issues/39) 30 | #### 2018-04-27 [Luck Isn't Real](https://github.com/adonaac/blog/issues/38) 31 | #### 2018-04-24 [Hidden Gems Don't Exist](https://github.com/adonaac/blog/issues/37) 32 | #### 2018-04-14 [BYTEPATH Postmortem](https://github.com/adonaac/blog/issues/35) 33 | #### 2018-02-24 [Programming lessons learned from making my first game and why I'm writing my own engine in 2018](https://github.com/SSYGEN/blog/issues/31) 34 | #### 2018-02-14 [BYTEPATH #0 - Introduction](https://github.com/adonaac/blog/issues/30) 35 | #### 2018-02-14 [BYTEPATH #15 - Final](https://github.com/adonaac/blog/issues/29) 36 | #### 2018-02-14 [BYTEPATH #14 - Console](https://github.com/adonaac/blog/issues/28) 37 | #### 2018-02-14 [BYTEPATH #13 - Skill Tree](https://github.com/adonaac/blog/issues/27) 38 | #### 2018-02-14 [BYTEPATH #12 - More Passives](https://github.com/adonaac/blog/issues/26) 39 | #### 2018-02-14 [BYTEPATH #11 - Passives](https://github.com/adonaac/blog/issues/25) 40 | #### 2018-02-14 [BYTEPATH #10 - Coding Practices](https://github.com/adonaac/blog/issues/24) 41 | #### 2018-02-14 [BYTEPATH #9 - Director and Gameplay Loop](https://github.com/adonaac/blog/issues/23) 42 | #### 2018-02-14 [BYTEPATH #8 - Enemies](https://github.com/adonaac/blog/issues/22) 43 | #### 2018-02-14 [BYTEPATH #7 - Player Stats and Attacks](https://github.com/adonaac/blog/issues/21) 44 | #### 2018-02-14 [BYTEPATH #6 - Player Basics](https://github.com/adonaac/blog/issues/20) 45 | #### 2018-02-14 [BYTEPATH #5 - Game Basics](https://github.com/adonaac/blog/issues/19) 46 | #### 2018-02-14 [BYTEPATH #4 - Exercises](https://github.com/adonaac/blog/issues/18) 47 | #### 2018-02-14 [BYTEPATH #3 - Rooms and Areas](https://github.com/adonaac/blog/issues/17) 48 | #### 2018-02-14 [BYTEPATH #2 - Libraries](https://github.com/adonaac/blog/issues/16) 49 | #### 2018-02-14 [BYTEPATH #1 - Game Loop](https://github.com/adonaac/blog/issues/15) 50 | #### 2016-01-01 [Downwell Trails](https://github.com/adonaac/blog/issues/9) 51 | #### 2015-12-25 [Replay System and Lua's Flexibility](https://github.com/adonaac/blog/issues/8) 52 | #### 2015-08-30 [Procedural Dungeon Generation #2](https://github.com/adonaac/blog/issues/7) 53 | #### 2015-08-21 [Automatic Game Updates with LÖVE](https://github.com/adonaac/blog/issues/6) 54 | #### 2015-01-09 [Tilemap to Collision Geometry](https://github.com/adonaac/blog/issues/5) 55 | #### 2014-08-17 [Behavior Trees #2](https://github.com/adonaac/blog/issues/4) 56 | #### 2014-08-16 [Behavior Trees #1](https://github.com/adonaac/blog/issues/3) 57 | #### 2014-01-07 [The Power of Lua and Mixins](https://github.com/adonaac/blog/issues/2) 58 | #### 2013-06-30 [Procedural Dungeon Generation #1](https://github.com/adonaac/blog/issues/1) 59 | --------------------------------------------------------------------------------