├── .gitignore ├── Config ├── DefaultEngine.ini ├── DefaultGame.ini ├── DefaultGameplayTags.ini └── DefaultInput.ini ├── Content ├── Abilities │ ├── DataTables │ │ ├── DT_StartingStat.uasset │ │ ├── GameplayCues.uasset │ │ └── GameplayTags.uasset │ ├── Enemies │ │ ├── GA_ZombieAttack.uasset │ │ ├── GE_ZombieAttackCooldown.uasset │ │ ├── GE_ZombieAttackDamage.uasset │ │ └── GE_ZombieStartingStats.uasset │ ├── Player │ │ ├── FireFireProjectile │ │ │ ├── GA_FireFireProjectile.uasset │ │ │ └── GE_FireFireProjectileCooldown.uasset │ │ ├── FireIceProjectile │ │ │ ├── GA_FireIceProjectile.uasset │ │ │ └── GE_FireIceProjectileCooldown.uasset │ │ ├── GA_CrushZombie.uasset │ │ ├── GA_FireAOEProjectile.uasset │ │ ├── GA_FireProjectile.uasset │ │ ├── GE_FireProjectileCooldown.uasset │ │ └── GE_TankStartingStats.uasset │ └── Shared │ │ ├── GC_ChangeSpriteColorBase.uasset │ │ ├── GC_Frozen.uasset │ │ ├── GC_OnFire.uasset │ │ ├── GE_Damage.uasset │ │ ├── GE_FireDOT.uasset │ │ ├── GE_FireDamage.uasset │ │ ├── GE_Freeze.uasset │ │ └── GE_StartingStatsBase.uasset ├── Audio │ ├── SoundCues │ │ └── SC_Squish.uasset │ ├── Squish1.uasset │ ├── Squish2.uasset │ └── Squish3.uasset ├── Blueprints │ ├── BP_RegularTankTurret.uasset │ ├── BP_TVZGameMode.uasset │ ├── BP_Tank.uasset │ ├── BP_TankPlayerController.uasset │ ├── BP_Zombie.uasset │ ├── BP_ZombieCameraSHake.uasset │ ├── BP_ZombieSpawner.uasset │ └── Projectiles │ │ ├── BP_FireTankProjectile.uasset │ │ ├── BP_IceTankProjectile.uasset │ │ └── BP_TankProjectile.uasset ├── Flipbooks │ ├── ExplosionFlipbook.uasset │ ├── GreenZombieAttack.uasset │ ├── GreenZombieStand.uasset │ ├── GreenZombieWalk.uasset │ ├── ShellExplosion.uasset │ └── ZombieDeadFlipbook.uasset ├── Maps │ ├── GroundMAp.uasset │ ├── GroundTiles.uasset │ ├── Level.umap │ └── Level_BuiltData.uasset ├── Sprites │ ├── BlueTankBody.uasset │ ├── BlueTankTurret.uasset │ ├── CommonShell.uasset │ ├── FireShell.uasset │ ├── GreenZombie │ │ ├── GreenZombie_GreenZombieSprite_0.uasset │ │ ├── GreenZombie_GreenZombieSprite_1.uasset │ │ ├── GreenZombie_GreenZombieSprite_2.uasset │ │ └── GreenZombie_GreenZombieSprite_3.uasset │ ├── IceShell.uasset │ ├── ShellExploion_1.uasset │ ├── ShellExplosion_2.uasset │ ├── ShellExplosion_3.uasset │ ├── TankSprite_Sprite_23.uasset │ ├── TankSprite_Sprite_27.uasset │ ├── explosion1_Sprite.uasset │ ├── explosion2_Sprite.uasset │ ├── explosion3_Sprite.uasset │ ├── explosion4_Sprite.uasset │ └── explosion5_Sprite.uasset └── Textures │ ├── GreenZombie.uasset │ ├── TankSprite.uasset │ ├── TerrianSprite.uasset │ ├── explosion1.uasset │ ├── explosion2.uasset │ ├── explosion3.uasset │ ├── explosion4.uasset │ └── explosion5.uasset ├── LICENSE ├── README.md ├── Source ├── TanksVsZombies.Target.cs ├── TanksVsZombies │ ├── Abilities │ │ ├── TVZAttributeSetBase.cpp │ │ ├── TVZAttributeSetBase.h │ │ ├── TVZGameplayAbility.cpp │ │ ├── TVZGameplayAbility.h │ │ ├── TVZGameplayTargetActor_Raduis.cpp │ │ ├── TVZGameplayTargetActor_Raduis.h │ │ ├── TankAttributeSet.cpp │ │ ├── TankAttributeSet.h │ │ ├── ZombieAttributeSet.cpp │ │ └── ZombieAttributeSet.h │ ├── DamgeInterface.cpp │ ├── DamgeInterface.h │ ├── PawnWithAbilities.cpp │ ├── PawnWithAbilities.h │ ├── Projectile.cpp │ ├── Projectile.h │ ├── Spawner.cpp │ ├── Spawner.h │ ├── TVZStatics.cpp │ ├── TVZStatics.h │ ├── Tank.cpp │ ├── Tank.h │ ├── TankPlayerController.cpp │ ├── TankPlayerController.h │ ├── TankTurret.cpp │ ├── TankTurret.h │ ├── TankTurretComponent.cpp │ ├── TankTurretComponent.h │ ├── TanksVsZombies.Build.cs │ ├── TanksVsZombies.cpp │ ├── TanksVsZombies.h │ ├── TanksVsZombiesGameModeBase.cpp │ ├── TanksVsZombiesGameModeBase.h │ ├── ZombiAIController.cpp │ ├── ZombiAIController.h │ ├── Zombie.cpp │ └── Zombie.h └── TanksVsZombiesEditor.Target.cs ├── TanksVsZombies.sln └── TanksVsZombies.uproject /.gitignore: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/aa1000/GASTanksVsZombies/HEAD/.gitignore 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