├── .gitattributes ├── .gitignore ├── Assets ├── GradientSkybox.meta ├── GradientSkybox │ ├── CircularMultipleColorGradientSkybox.shader │ ├── CircularMultipleColorGradientSkybox.shader.meta │ ├── CircularTwoColorGradientSkybox.shader │ ├── CircularTwoColorGradientSkybox.shader.meta │ ├── Editor.meta │ ├── Editor │ │ ├── CircularMultipleColorGradientSkyboxGUI.cs │ │ ├── CircularMultipleColorGradientSkyboxGUI.cs.meta │ │ ├── CircularTwoColorGradientSkyboxGUI.cs │ │ ├── CircularTwoColorGradientSkyboxGUI.cs.meta │ │ ├── GradientObject.cs │ │ ├── GradientObject.cs.meta │ │ ├── LinearMultipleColorGradientSkyboxGUI.cs │ │ ├── LinearMultipleColorGradientSkyboxGUI.cs.meta │ │ ├── LinearThreeColorGradientSkyboxGUI.cs │ │ ├── LinearThreeColorGradientSkyboxGUI.cs.meta │ │ ├── LinearTwoColorGradientSkyboxGUI.cs │ │ └── LinearTwoColorGradientSkyboxGUI.cs.meta │ ├── LinearMultipleColorGradientSkybox.shader │ ├── LinearMultipleColorGradientSkybox.shader.meta │ ├── LinearThreeColorGradientSkybox.shader │ ├── LinearThreeColorGradientSkybox.shader.meta │ ├── LinearTwoColorGradientSkybox.shader │ └── LinearTwoColorGradientSkybox.shader.meta ├── Test Scenes.meta └── Test Scenes │ ├── Circular Multiple Color.meta │ ├── Circular Multiple Color │ ├── Scene.unity │ ├── Scene.unity.meta │ ├── Skybox.mat │ ├── Skybox.mat.asset │ ├── Skybox.mat.asset.meta │ ├── Skybox.mat.meta │ ├── Skybox.mat.png │ └── Skybox.mat.png.meta │ ├── Circular Two Color.meta │ ├── Circular Two Color │ ├── Scene.unity │ ├── Scene.unity.meta │ ├── Skybox.mat │ └── Skybox.mat.meta │ ├── Linear Multiple Color.meta │ ├── Linear Multiple Color │ ├── Scene.unity │ ├── Scene.unity.meta │ ├── Skybox.mat │ ├── Skybox.mat.asset │ ├── Skybox.mat.asset.meta │ ├── Skybox.mat.meta │ ├── Skybox.mat.png │ └── Skybox.mat.png.meta │ ├── Linear Three Color.meta │ ├── Linear Three Color │ ├── Scene.unity │ ├── Scene.unity.meta │ ├── Skybox.mat │ └── Skybox.mat.meta │ ├── Linear Two Color.meta │ └── Linear Two Color │ ├── Scene.unity │ ├── Scene.unity.meta │ ├── Skybox.mat │ └── Skybox.mat.meta ├── LICENSE ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset └── UnityConnectSettings.asset └── README.md /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | [Ll]ibrary/ 2 | [Tt]emp/ 3 | [Oo]bj/ 4 | [Bb]uild/ 5 | [Bb]uilds/ 6 | Assets/AssetStoreTools* 7 | 8 | # Visual Studio cache directory 9 | .vs/ 10 | 11 | # Autogenerated VS/MD/Consulo solution and project files 12 | ExportedObj/ 13 | .consulo/ 14 | *.csproj 15 | *.unityproj 16 | *.sln 17 | *.suo 18 | *.tmp 19 | *.user 20 | *.userprefs 21 | *.pidb 22 | *.booproj 23 | *.svd 24 | *.pdb 25 | *.opendb 26 | 27 | # Unity3D generated meta files 28 | *.pidb.meta 29 | *.pdb.meta 30 | 31 | # Unity3D Generated File On Crash Reports 32 | sysinfo.txt 33 | 34 | # Builds 35 | *.apk 36 | *.unitypackage 37 | -------------------------------------------------------------------------------- /Assets/GradientSkybox.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bdea5281a8753574caf5f50a8a0152c6 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/GradientSkybox/CircularMultipleColorGradientSkybox.shader: -------------------------------------------------------------------------------- 1 | Shader "GradientSkybox/Circular/Multiple Color" { 2 | Properties { 3 | _RampTex ("Ramp Texture", 2D) = "white" {} 4 | [KeywordEnum(None, X, Y)] _Norm ("Normalization", Float) = 0 5 | } 6 | SubShader { 7 | Tags { 8 | "RenderType" = "Background" 9 | "Queue" = "Background" 10 | "PreviewType" = "Skybox" 11 | } 12 | Pass { 13 | ZWrite Off 14 | Cull Off 15 | 16 | CGPROGRAM 17 | 18 | #pragma vertex vert 19 | #pragma fragment frag 20 | 21 | sampler2D _RampTex; 22 | 23 | struct appdata { 24 | float4 vertex : POSITION; 25 | }; 26 | 27 | struct v2f { 28 | float4 vertex : SV_POSITION; 29 | }; 30 | 31 | v2f vert (appdata v) { 32 | v2f o; 33 | o.vertex = UnityObjectToClipPos(v.vertex); 34 | return o; 35 | } 36 | 37 | fixed4 frag (v2f i) : SV_TARGET { 38 | #if _NORM_X 39 | float2 uv = (i.vertex.xy / _ScreenParams.x - _ScreenParams.xy / _ScreenParams.x * 0.5) * 2; 40 | #elif _NORM_Y 41 | float2 uv = (i.vertex.xy / _ScreenParams.y - _ScreenParams.xy / _ScreenParams.y * 0.5) * 2; 42 | #else 43 | float2 uv = (i.vertex.xy / _ScreenParams.xy - 0.5) * 2; 44 | #endif 45 | return fixed4(tex2D(_RampTex, length(uv)).xyz, 1); 46 | } 47 | 48 | ENDCG 49 | } 50 | } 51 | CustomEditor "GradientSkybox.CircularMultipleColorGradientSkyboxGUI" 52 | } -------------------------------------------------------------------------------- /Assets/GradientSkybox/CircularMultipleColorGradientSkybox.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d757f2c9a8be7904a93ae957fd9a9865 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/GradientSkybox/CircularTwoColorGradientSkybox.shader: -------------------------------------------------------------------------------- 1 | Shader "GradientSkybox/Circular/Two Color" { 2 | Properties { 3 | _InnerColor ("Inner Color", Color) = (0.8, 0.8, 0.8, 0) 4 | _OuterColor ("Outer Color", Color) = (0.5, 0.5, 0.5, 0) 5 | [KeywordEnum(None, X, Y)] _Norm ("Normalization", Float) = 0 6 | } 7 | SubShader { 8 | Tags { 9 | "RenderType" = "Background" 10 | "Queue" = "Background" 11 | "PreviewType" = "Skybox" 12 | } 13 | Pass { 14 | ZWrite Off 15 | Cull Off 16 | 17 | CGPROGRAM 18 | 19 | #pragma vertex vert 20 | #pragma fragment frag 21 | #pragma multi_compile _NORM_NONE _NORM_X _NORM_Y 22 | 23 | fixed3 _InnerColor, _OuterColor; 24 | 25 | struct appdata { 26 | float4 vertex : POSITION; 27 | }; 28 | 29 | struct v2f { 30 | float4 vertex : SV_POSITION; 31 | }; 32 | 33 | v2f vert (appdata v) { 34 | v2f o; 35 | o.vertex = UnityObjectToClipPos(v.vertex); 36 | return o; 37 | } 38 | 39 | fixed4 frag (v2f i) : SV_TARGET { 40 | #if _NORM_X 41 | float2 uv = (i.vertex.xy / _ScreenParams.x - _ScreenParams.xy / _ScreenParams.x * 0.5) * 2; 42 | #elif _NORM_Y 43 | float2 uv = (i.vertex.xy / _ScreenParams.y - _ScreenParams.xy / _ScreenParams.y * 0.5) * 2; 44 | #else 45 | float2 uv = (i.vertex.xy / _ScreenParams.xy - 0.5) * 2; 46 | #endif 47 | return fixed4(lerp(_InnerColor, _OuterColor, length(uv)), 1); 48 | } 49 | 50 | ENDCG 51 | } 52 | } 53 | CustomEditor "GradientSkybox.CircularTwoColorGradientSkyboxGUI" 54 | } -------------------------------------------------------------------------------- /Assets/GradientSkybox/CircularTwoColorGradientSkybox.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c940b80be15c2cb49b5eca27595aef51 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/GradientSkybox/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cb1a110cd3252324fb030585193671ec 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/GradientSkybox/Editor/CircularMultipleColorGradientSkyboxGUI.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEditor; 3 | using System.IO; 4 | 5 | namespace GradientSkybox 6 | { 7 | public class CircularMultipleColorGradientSkyboxGUI : ShaderGUI 8 | { 9 | private GradientObject gradientObject = null; 10 | private bool isGradientSaved = false; 11 | 12 | public override void OnGUI(MaterialEditor editor, MaterialProperty[] properties) 13 | { 14 | MaterialProperty norm = FindProperty("_Norm", properties); 15 | editor.ShaderProperty(norm, norm.displayName); 16 | 17 | Material material = editor.target as Material; 18 | string materialRelativePath = AssetDatabase.GetAssetPath(material); 19 | 20 | if (gradientObject == null) 21 | { 22 | string objectRelativePath = materialRelativePath + ".asset"; 23 | gradientObject = AssetDatabase.LoadAssetAtPath(objectRelativePath); 24 | if (gradientObject == null) 25 | { 26 | gradientObject = ScriptableObject.CreateInstance(); 27 | AssetDatabase.CreateAsset(gradientObject, objectRelativePath); 28 | AssetDatabase.Refresh(); 29 | } 30 | } 31 | 32 | SerializedObject data = new SerializedObject(gradientObject); 33 | data.Update(); 34 | SerializedProperty gradientProperty = data.FindProperty("gradient"); 35 | Texture2D texture = null; 36 | 37 | EditorGUI.BeginChangeCheck(); 38 | EditorGUILayout.PropertyField(gradientProperty); 39 | if (EditorGUI.EndChangeCheck()) 40 | { 41 | data.ApplyModifiedProperties(); 42 | texture = CreateRampTexture(); 43 | texture.wrapMode = TextureWrapMode.Clamp; 44 | material.SetTexture("_RampTex", texture); 45 | isGradientSaved = false; 46 | } 47 | 48 | if (GUILayout.Button("Save Gradient")) 49 | { 50 | if (texture == null) 51 | { 52 | texture = CreateRampTexture(); 53 | } 54 | 55 | byte[] png = texture.EncodeToPNG(); 56 | string textureRelativePath = materialRelativePath + ".png"; 57 | string textureAbsolutePath = Path.Combine(Directory.GetCurrentDirectory(), textureRelativePath); 58 | File.WriteAllBytes(textureAbsolutePath, png); 59 | 60 | TextureImporter textureImporter = AssetImporter.GetAtPath(textureRelativePath) as TextureImporter; 61 | textureImporter.wrapMode = TextureWrapMode.Clamp; 62 | AssetDatabase.ImportAsset(textureRelativePath); 63 | 64 | Texture2D savedTexture = AssetDatabase.LoadAssetAtPath(textureRelativePath); 65 | material.SetTexture("_RampTex", savedTexture); 66 | 67 | isGradientSaved = true; 68 | } 69 | 70 | if (!isGradientSaved) 71 | { 72 | EditorGUILayout.HelpBox("Changes to gradient has not saved yet.", MessageType.Warning); 73 | } 74 | } 75 | 76 | 77 | private Texture2D CreateRampTexture() 78 | { 79 | Gradient gradient = gradientObject.gradient; 80 | Texture2D texture = new Texture2D(128, 2); 81 | for (int h = 0; h < texture.height; h++) 82 | { 83 | for (int w = 0; w < texture.width; w++) 84 | { 85 | texture.SetPixel(w, h, gradient.Evaluate((float)w / texture.width)); 86 | } 87 | } 88 | texture.Apply(); 89 | return texture; 90 | } 91 | } 92 | } 93 | -------------------------------------------------------------------------------- /Assets/GradientSkybox/Editor/CircularMultipleColorGradientSkyboxGUI.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7815b9f61f2140c438f009532ca4ce14 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/GradientSkybox/Editor/CircularTwoColorGradientSkyboxGUI.cs: -------------------------------------------------------------------------------- 1 | using UnityEditor; 2 | 3 | namespace GradientSkybox 4 | { 5 | public class CircularTwoColorGradientSkyboxGUI : ShaderGUI 6 | { 7 | public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties) 8 | { 9 | base.OnGUI(materialEditor, properties); 10 | } 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assets/GradientSkybox/Editor/CircularTwoColorGradientSkyboxGUI.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a1f18e76b737a1e4c95b30a354171e2b 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/GradientSkybox/Editor/GradientObject.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace GradientSkybox 4 | { 5 | public class GradientObject : ScriptableObject 6 | { 7 | public Gradient gradient = new Gradient(); 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assets/GradientSkybox/Editor/GradientObject.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ecc82c4a6883629448947ff714bb4a24 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/GradientSkybox/Editor/LinearMultipleColorGradientSkyboxGUI.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEditor; 3 | using System.IO; 4 | 5 | namespace GradientSkybox 6 | { 7 | public class LinearMultipleColorGradientSkyboxGUI : ShaderGUI 8 | { 9 | private GradientObject gradientObject = null; 10 | private bool isGradientSaved = false; 11 | 12 | public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties) 13 | { 14 | Material material = materialEditor.target as Material; 15 | string materialRelativePath = AssetDatabase.GetAssetPath(material); 16 | 17 | if (gradientObject == null) 18 | { 19 | string objectRelativePath = materialRelativePath + ".asset"; 20 | gradientObject = AssetDatabase.LoadAssetAtPath(objectRelativePath); 21 | if (gradientObject == null) 22 | { 23 | gradientObject = ScriptableObject.CreateInstance(); 24 | AssetDatabase.CreateAsset(gradientObject, objectRelativePath); 25 | AssetDatabase.Refresh(); 26 | } 27 | } 28 | 29 | SerializedObject data = new SerializedObject(gradientObject); 30 | data.Update(); 31 | SerializedProperty gradientProperty = data.FindProperty("gradient"); 32 | Texture2D texture = null; 33 | 34 | EditorGUI.BeginChangeCheck(); 35 | EditorGUILayout.PropertyField(gradientProperty); 36 | if (EditorGUI.EndChangeCheck()) 37 | { 38 | data.ApplyModifiedProperties(); 39 | texture = CreateRampTexture(); 40 | texture.wrapMode = TextureWrapMode.Clamp; 41 | material.SetTexture("_RampTex", texture); 42 | isGradientSaved = false; 43 | } 44 | 45 | if (GUILayout.Button("Save Gradient")) 46 | { 47 | if (texture == null) 48 | { 49 | texture = CreateRampTexture(); 50 | } 51 | 52 | byte[] png = texture.EncodeToPNG(); 53 | string textureRelativePath = materialRelativePath + ".png"; 54 | string textureAbsolutePath = Path.Combine(System.IO.Directory.GetCurrentDirectory(), textureRelativePath); 55 | File.WriteAllBytes(textureAbsolutePath, png); 56 | 57 | TextureImporter textureImporter = AssetImporter.GetAtPath(textureRelativePath) as TextureImporter; 58 | textureImporter.wrapMode = TextureWrapMode.Clamp; 59 | AssetDatabase.ImportAsset(textureRelativePath); 60 | 61 | Texture2D savedTexture = AssetDatabase.LoadAssetAtPath(textureRelativePath); 62 | material.SetTexture("_RampTex", savedTexture); 63 | 64 | isGradientSaved = true; 65 | } 66 | 67 | if (!isGradientSaved) 68 | { 69 | EditorGUILayout.HelpBox("Changes to gradient has not saved yet.", MessageType.Warning); 70 | } 71 | 72 | } 73 | 74 | private Texture2D CreateRampTexture() 75 | { 76 | Gradient gradient = gradientObject.gradient; 77 | Texture2D texture = new Texture2D(128, 2); 78 | for (int h = 0; h < texture.height; h++) 79 | { 80 | for (int w = 0; w < texture.width; w++) 81 | { 82 | texture.SetPixel(w, h, gradient.Evaluate((float)w / texture.width)); 83 | } 84 | } 85 | texture.Apply(); 86 | return texture; 87 | } 88 | } 89 | } -------------------------------------------------------------------------------- /Assets/GradientSkybox/Editor/LinearMultipleColorGradientSkyboxGUI.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fcaa818f680cd854b84e2caa4f1bc83b 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/GradientSkybox/Editor/LinearThreeColorGradientSkyboxGUI.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEditor; 3 | 4 | namespace GradientSkybox 5 | { 6 | public class LinearThreeColorGradientSkyboxGUI : ShaderGUI 7 | { 8 | public override void OnGUI(MaterialEditor editor, MaterialProperty[] properties) 9 | { 10 | MaterialProperty topColor = FindProperty("_TopColor", properties); 11 | editor.ColorProperty(topColor, topColor.displayName); 12 | MaterialProperty middleColor = FindProperty("_MiddleColor", properties); 13 | editor.ColorProperty(middleColor, middleColor.displayName); 14 | MaterialProperty bottomColor = FindProperty("_BottomColor", properties); 15 | editor.ColorProperty(bottomColor, bottomColor.displayName); 16 | MaterialProperty up = FindProperty("_Up", properties); 17 | Vector3 upVector = up.vectorValue; 18 | upVector = EditorGUILayout.Vector3Field(up.displayName, upVector); 19 | up.vectorValue = upVector; 20 | MaterialProperty exp = FindProperty("_Exp", properties); 21 | editor.RangeProperty(exp, exp.displayName); 22 | } 23 | } 24 | } -------------------------------------------------------------------------------- /Assets/GradientSkybox/Editor/LinearThreeColorGradientSkyboxGUI.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 538fbb555bec3154cba1e49f1dc491ba 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/GradientSkybox/Editor/LinearTwoColorGradientSkyboxGUI.cs: -------------------------------------------------------------------------------- 1 | using UnityEditor; 2 | using UnityEngine; 3 | 4 | namespace GradientSkybox 5 | { 6 | public class LinearTwoColorGradientSkyboxGUI : ShaderGUI 7 | { 8 | public override void OnGUI(MaterialEditor editor, MaterialProperty[] properties) 9 | { 10 | MaterialProperty topColor = FindProperty("_TopColor", properties); 11 | editor.ColorProperty(topColor, topColor.displayName); 12 | MaterialProperty bottomColor = FindProperty("_BottomColor", properties); 13 | editor.ColorProperty(bottomColor, bottomColor.displayName); 14 | MaterialProperty up = FindProperty("_Up", properties); 15 | Vector3 upVector = up.vectorValue; 16 | upVector = EditorGUILayout.Vector3Field(up.displayName, upVector); 17 | up.vectorValue = upVector; 18 | MaterialProperty exp = FindProperty("_Exp", properties); 19 | editor.RangeProperty(exp, exp.displayName); 20 | } 21 | } 22 | } 23 | -------------------------------------------------------------------------------- /Assets/GradientSkybox/Editor/LinearTwoColorGradientSkyboxGUI.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6664fab09b203dd4090cb204bb5d0b55 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/GradientSkybox/LinearMultipleColorGradientSkybox.shader: -------------------------------------------------------------------------------- 1 | Shader "GradientSkybox/Linear/Multiple Color" { 2 | Properties { 3 | _RampTex ("Ramp Texture", 2D) = "white" {} 4 | _Up ("Up", Vector) = (0, 1, 0) 5 | } 6 | SubShader { 7 | Tags { 8 | "RenderType" = "Background" 9 | "Queue" = "Background" 10 | "PreviewType" = "Skybox" 11 | } 12 | Pass { 13 | ZWrite Off 14 | Cull Off 15 | 16 | CGPROGRAM 17 | 18 | #pragma vertex vert 19 | #pragma fragment frag 20 | 21 | sampler2D _RampTex; 22 | float3 _Up; 23 | 24 | struct appdata { 25 | float4 vertex : POSITION; 26 | float3 texcoord : TEXCOORD0; 27 | }; 28 | 29 | struct v2f { 30 | float4 vertex : SV_POSITION; 31 | float3 texcoord : TEXCOORD0; 32 | }; 33 | 34 | v2f vert (appdata v) { 35 | v2f o; 36 | o.vertex = UnityObjectToClipPos(v.vertex); 37 | o.texcoord = v.texcoord; 38 | return o; 39 | } 40 | 41 | fixed4 frag (v2f i) : SV_TARGET { 42 | float3 texcoord = normalize(i.texcoord); 43 | float3 up = normalize(_Up); 44 | float2 uv = float2(dot(texcoord, up) * 0.5 + 0.5, 0); 45 | return fixed4(tex2D(_RampTex, uv).xyz, 1); 46 | } 47 | 48 | ENDCG 49 | } 50 | } 51 | CustomEditor "GradientSkybox.LinearMultipleColorGradientSkyboxGUI" 52 | } -------------------------------------------------------------------------------- /Assets/GradientSkybox/LinearMultipleColorGradientSkybox.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fc523764196564245b977cd89b2918a5 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/GradientSkybox/LinearThreeColorGradientSkybox.shader: -------------------------------------------------------------------------------- 1 | Shader "GradientSkybox/Linear/Three Color" { 2 | Properties { 3 | _TopColor ("Top Color", Color) = (1, 0.3, 0.3, 0) 4 | _MiddleColor ("MiddleColor", Color) = (1.0, 1.0, 0.8) 5 | _BottomColor ("Bottom Color", Color) = (0.3, 0.3, 1, 0) 6 | _Up ("Up", Vector) = (0, 1, 0) 7 | _Exp ("Exp", Range(0, 16)) = 1 8 | } 9 | SubShader { 10 | Tags { 11 | "RenderType" = "Background" 12 | "Queue" = "Background" 13 | "PreviewType" = "Skybox" 14 | } 15 | Pass { 16 | ZWrite Off 17 | Cull Off 18 | 19 | CGPROGRAM 20 | 21 | #pragma vertex vert 22 | #pragma fragment frag 23 | 24 | fixed3 _TopColor, _BottomColor, _MiddleColor; 25 | float3 _Up; 26 | float _Exp; 27 | 28 | struct appdata { 29 | float4 vertex : POSITION; 30 | float3 texcoord : TEXCOORD0; 31 | }; 32 | 33 | struct v2f { 34 | float4 vertex : SV_POSITION; 35 | float3 texcoord : TEXCOORD0; 36 | }; 37 | 38 | v2f vert (appdata v) { 39 | v2f o; 40 | o.vertex = UnityObjectToClipPos(v.vertex); 41 | o.texcoord = v.texcoord; 42 | return o; 43 | } 44 | 45 | fixed4 frag (v2f i) : SV_TARGET { 46 | float3 texcoord = normalize(i.texcoord); 47 | float3 up = normalize(_Up); 48 | float d = dot(texcoord, up); 49 | float s = sign(d); 50 | return fixed4(lerp(_MiddleColor, s < 0.0 ? _BottomColor : _TopColor, pow(abs(d), _Exp)), 1); 51 | } 52 | 53 | ENDCG 54 | } 55 | } 56 | CustomEditor "GradientSkybox.LinearThreeColorGradientSkyboxGUI" 57 | } -------------------------------------------------------------------------------- /Assets/GradientSkybox/LinearThreeColorGradientSkybox.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 109b5f6987709cf4aaa0449d802e92ea 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/GradientSkybox/LinearTwoColorGradientSkybox.shader: -------------------------------------------------------------------------------- 1 | Shader "GradientSkybox/Linear/Two Color" { 2 | Properties { 3 | _TopColor ("Top Color", Color) = (1, 0.3, 0.3, 0) 4 | _BottomColor ("Bottom Color", Color) = (0.3, 0.3, 1, 0) 5 | _Up ("Up", Vector) = (0, 1, 0) 6 | _Exp ("Exp", Range(0, 16)) = 1 7 | } 8 | SubShader { 9 | Tags { 10 | "RenderType" = "Background" 11 | "Queue" = "Background" 12 | "PreviewType" = "Skybox" 13 | } 14 | Pass { 15 | ZWrite Off 16 | Cull Off 17 | 18 | CGPROGRAM 19 | 20 | #pragma vertex vert 21 | #pragma fragment frag 22 | 23 | fixed3 _TopColor, _BottomColor; 24 | float3 _Up; 25 | float _Exp; 26 | 27 | struct appdata { 28 | float4 vertex : POSITION; 29 | float3 texcoord : TEXCOORD0; 30 | }; 31 | 32 | struct v2f { 33 | float4 vertex : SV_POSITION; 34 | float3 texcoord : TEXCOORD0; 35 | }; 36 | 37 | v2f vert (appdata v) { 38 | v2f o; 39 | o.vertex = UnityObjectToClipPos(v.vertex); 40 | o.texcoord = v.texcoord; 41 | return o; 42 | } 43 | 44 | fixed4 frag (v2f i) : SV_TARGET { 45 | float3 texcoord = normalize(i.texcoord); 46 | float3 up = normalize(_Up); 47 | float d = dot(texcoord, up); 48 | return fixed4(lerp(_BottomColor, _TopColor, sign(d) * pow(abs(d), _Exp) * 0.5 + 0.5), 1); 49 | } 50 | 51 | ENDCG 52 | } 53 | } 54 | CustomEditor "GradientSkybox.LinearTwoColorGradientSkyboxGUI" 55 | } -------------------------------------------------------------------------------- /Assets/GradientSkybox/LinearTwoColorGradientSkybox.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b9946ecd40cf0fb4caa3c70735da3e87 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2578263ea7c96604ba7fdfc0f00dd746 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Test Scenes/Linear Two Color/Skybox.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 6 6 | m_ObjectHideFlags: 0 7 | m_PrefabParentObject: {fileID: 0} 8 | m_PrefabInternal: {fileID: 0} 9 | m_Name: Skybox 10 | m_Shader: {fileID: 4800000, guid: b9946ecd40cf0fb4caa3c70735da3e87, type: 3} 11 | m_ShaderKeywords: 12 | m_LightmapFlags: 4 13 | m_EnableInstancingVariants: 0 14 | m_DoubleSidedGI: 0 15 | m_CustomRenderQueue: -1 16 | stringTagMap: {} 17 | disabledShaderPasses: [] 18 | m_SavedProperties: 19 | 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documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.ads": "2.0.8", 4 | "com.unity.analytics": "2.0.16", 5 | "com.unity.package-manager-ui": "1.9.11", 6 | "com.unity.purchasing": "2.0.3", 7 | "com.unity.textmeshpro": "1.2.4", 8 | "com.unity.modules.ai": "1.0.0", 9 | "com.unity.modules.animation": "1.0.0", 10 | "com.unity.modules.assetbundle": "1.0.0", 11 | "com.unity.modules.audio": "1.0.0", 12 | "com.unity.modules.cloth": "1.0.0", 13 | "com.unity.modules.director": "1.0.0", 14 | "com.unity.modules.imageconversion": "1.0.0", 15 | 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-------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - PostProcessing 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.0167 7 | Maximum Allowed Timestep: 0.1 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_TestMode: 0 8 | m_TestEventUrl: 9 | m_TestConfigUrl: 10 | m_TestInitMode: 0 11 | CrashReportingSettings: 12 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes 13 | m_NativeEventUrl: https://perf-events.cloud.unity3d.com/symbolicate 14 | m_Enabled: 0 15 | m_CaptureEditorExceptions: 1 16 | UnityPurchasingSettings: 17 | m_Enabled: 0 18 | m_TestMode: 0 19 | UnityAnalyticsSettings: 20 | m_Enabled: 1 21 | m_InitializeOnStartup: 1 22 | m_TestMode: 0 23 | m_TestEventUrl: 24 | m_TestConfigUrl: 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # GradientSkybox 2 | 3 | Gradient Skybox Shaders for Unity 4 | 5 | ## Usage 6 | 7 | 1. Import package 8 | 2. Create material and select GradientSkybox shader 9 | 10 | ## Type of Shaders 11 | 12 | ### GradientSkybox/Linear/Two Color 13 | 14 | Linearly gradient skybox with two colors 15 | 16 | 17 | 18 | ### GradientSkybox/Linear/Three Color 19 | 20 | Linearly gradient skybox with three colors 21 | 22 | 23 | 24 | ### GradientSkybox/Linear/Multiple Color (WIP) 25 | 26 | Linearly gradient skybox with multiple colors 27 | 28 | 29 | 30 | 31 | ### GradientSkybox/Circular/Two Color 32 | 33 | Circularly gradient skybox with two colors 34 | 35 | 36 | 37 | ### GradientSkybox/Circular/Multiple Color (WIP) 38 | 39 | Circularly gradient skybox with three colors 40 | 41 | 42 | --------------------------------------------------------------------------------