├── .gitignore ├── .swiftpm └── xcode │ └── package.xcworkspace │ ├── contents.xcworkspacedata │ └── xcshareddata │ └── IDEWorkspaceChecks.plist ├── Docs ├── preview1.gif ├── preview2.gif └── preview3.gif ├── Examples ├── Examples.xcodeproj │ ├── project.pbxproj │ └── project.xcworkspace │ │ ├── contents.xcworkspacedata │ │ └── xcshareddata │ │ └── IDEWorkspaceChecks.plist └── Examples │ ├── AppDelegate.swift │ ├── Assets.xcassets │ ├── AccentColor.colorset │ │ └── Contents.json │ ├── AppIcon.appiconset │ │ └── Contents.json │ └── Contents.json │ ├── Base.lproj │ └── LaunchScreen.storyboard │ ├── CapsuleShape.swift │ ├── ContentView.swift │ ├── Default.swift │ ├── Info.plist │ ├── Preview Content │ └── Preview Assets.xcassets │ │ └── Contents.json │ ├── RoundedRect.swift │ └── SceneDelegate.swift ├── LICENSE ├── Package.swift ├── README.md ├── Sources └── Unlocker │ └── Unlocker.swift └── Tests ├── LinuxMain.swift └── UnlockerTests ├── UnlockerTests.swift └── XCTestManifests.swift /.gitignore: -------------------------------------------------------------------------------- 1 | .DS_Store 2 | /.build 3 | /Packages 4 | /*.xcodeproj 5 | xcuserdata/ 6 | -------------------------------------------------------------------------------- /.swiftpm/xcode/package.xcworkspace/contents.xcworkspacedata: -------------------------------------------------------------------------------- 1 | 2 | 4 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /.swiftpm/xcode/package.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | IDEDidComputeMac32BitWarning 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /Docs/preview1.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/aaronlab/Unlocker/b6d1e5e679bc055b40b829ce2b42e16dd039ec87/Docs/preview1.gif -------------------------------------------------------------------------------- /Docs/preview2.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/aaronlab/Unlocker/b6d1e5e679bc055b40b829ce2b42e16dd039ec87/Docs/preview2.gif -------------------------------------------------------------------------------- /Docs/preview3.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/aaronlab/Unlocker/b6d1e5e679bc055b40b829ce2b42e16dd039ec87/Docs/preview3.gif -------------------------------------------------------------------------------- /Examples/Examples.xcodeproj/project.pbxproj: -------------------------------------------------------------------------------- 1 | // !$*UTF8*$! 2 | { 3 | archiveVersion = 1; 4 | classes = { 5 | }; 6 | objectVersion = 52; 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5 | IDEDidComputeMac32BitWarning 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /Examples/Examples/AppDelegate.swift: -------------------------------------------------------------------------------- 1 | // 2 | // AppDelegate.swift 3 | // Examples 4 | // 5 | // Created by Aaron Lee on 2021/02/08. 6 | // 7 | 8 | import UIKit 9 | 10 | @main 11 | class AppDelegate: UIResponder, UIApplicationDelegate { 12 | 13 | 14 | 15 | func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { 16 | // Override point for customization after application launch. 17 | return true 18 | } 19 | 20 | // MARK: UISceneSession Lifecycle 21 | 22 | func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration { 23 | // Called when a new scene session is being created. 24 | // Use this method to select a configuration to create the new scene with. 25 | return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role) 26 | } 27 | 28 | func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set) { 29 | // Called when the user discards a scene session. 30 | // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions. 31 | // Use this method to release any resources that were specific to the discarded scenes, as they will not return. 32 | } 33 | 34 | 35 | } 36 | 37 | -------------------------------------------------------------------------------- /Examples/Examples/Assets.xcassets/AccentColor.colorset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "colors" : [ 3 | { 4 | "idiom" : "universal" 5 | } 6 | ], 7 | "info" : { 8 | "author" : "xcode", 9 | "version" : 1 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Examples/Examples/Assets.xcassets/AppIcon.appiconset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "idiom" : "iphone", 5 | "scale" : "2x", 6 | "size" : "20x20" 7 | }, 8 | { 9 | "idiom" : "iphone", 10 | "scale" : "3x", 11 | "size" : "20x20" 12 | }, 13 | { 14 | "idiom" : "iphone", 15 | "scale" : "2x", 16 | "size" : "29x29" 17 | }, 18 | { 19 | "idiom" : "iphone", 20 | "scale" : "3x", 21 | "size" : "29x29" 22 | }, 23 | { 24 | "idiom" : "iphone", 25 | "scale" : "2x", 26 | "size" : "40x40" 27 | }, 28 | { 29 | "idiom" : "iphone", 30 | "scale" : "3x", 31 | "size" : "40x40" 32 | }, 33 | { 34 | "idiom" : "iphone", 35 | "scale" : "2x", 36 | "size" : "60x60" 37 | }, 38 | { 39 | "idiom" : "iphone", 40 | "scale" : "3x", 41 | "size" : "60x60" 42 | }, 43 | { 44 | "idiom" : "ipad", 45 | "scale" : "1x", 46 | "size" : "20x20" 47 | }, 48 | { 49 | "idiom" : "ipad", 50 | "scale" : "2x", 51 | "size" : "20x20" 52 | }, 53 | { 54 | "idiom" : "ipad", 55 | "scale" : "1x", 56 | "size" : "29x29" 57 | }, 58 | { 59 | "idiom" : "ipad", 60 | "scale" : "2x", 61 | "size" : "29x29" 62 | }, 63 | { 64 | "idiom" : "ipad", 65 | "scale" : "1x", 66 | "size" : "40x40" 67 | }, 68 | { 69 | "idiom" : "ipad", 70 | "scale" : "2x", 71 | "size" : "40x40" 72 | }, 73 | { 74 | "idiom" : "ipad", 75 | "scale" : "1x", 76 | "size" : "76x76" 77 | }, 78 | { 79 | "idiom" : "ipad", 80 | "scale" : "2x", 81 | "size" : "76x76" 82 | }, 83 | { 84 | "idiom" : "ipad", 85 | "scale" : "2x", 86 | "size" : "83.5x83.5" 87 | }, 88 | { 89 | "idiom" : "ios-marketing", 90 | "scale" : "1x", 91 | "size" : "1024x1024" 92 | } 93 | ], 94 | "info" : { 95 | "author" : "xcode", 96 | "version" : 1 97 | } 98 | } 99 | -------------------------------------------------------------------------------- /Examples/Examples/Assets.xcassets/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "info" : { 3 | "author" : "xcode", 4 | "version" : 1 5 | } 6 | } 7 | -------------------------------------------------------------------------------- /Examples/Examples/Base.lproj/LaunchScreen.storyboard: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | -------------------------------------------------------------------------------- /Examples/Examples/CapsuleShape.swift: -------------------------------------------------------------------------------- 1 | // 2 | // CapsuleShape.swift 3 | // Examples 4 | // 5 | // Created by Aaron Lee on 2021/02/08. 6 | // 7 | 8 | import SwiftUI 9 | import Unlocker 10 | 11 | struct CapsuleShape: View { 12 | 13 | @State private var disabled: Bool = false 14 | @State private var percentage: Float = 0.0 15 | 16 | var body: some View { 17 | 18 | ZStack { 19 | 20 | Color.gray 21 | 22 | // Background 23 | HStack { 24 | Spacer(minLength: 0) 25 | Text("Slide to Unlock") 26 | Image(systemName: "chevron.right.2") 27 | } //: H 28 | .padding(.trailing) 29 | 30 | // Slider 31 | Unlocker(disabled: $disabled, percentage: $percentage, minPercentage: 25, threshold: 50.0) { sliderWidth in 32 | ZStack { 33 | 34 | // Slider Background 35 | Rectangle() 36 | .foregroundColor(.primary) 37 | 38 | /* 39 | You can choose when you are going to show your content 40 | with the escaping parameter(CGFloat), which is the slider's width. 41 | */ 42 | if sliderWidth > UIScreen.main.bounds.width / 3.0 { 43 | 44 | // Slider Content 45 | HStack { 46 | 47 | Text("Slide to Unlock") 48 | .foregroundColor(.blue) 49 | .lineLimit(1) 50 | .padding(.leading) 51 | 52 | Image(systemName: "chevron.right.2") 53 | .foregroundColor(.blue) 54 | 55 | Spacer(minLength: 0) 56 | 57 | } //: H 58 | 59 | } else { 60 | 61 | /* 62 | Placeholder Image before slide 63 | */ 64 | Image(systemName: "chevron.right.2") 65 | .foregroundColor(.blue) 66 | 67 | } 68 | 69 | } 70 | } completion: { 71 | // Your task here 72 | print("CapsuleShape Process Started") 73 | 74 | /* 75 | Since the slider will be "disabled" after fully swiped, 76 | you will need to toggle "disabled" parameter at the end of your process, 77 | so that you will be able to make the slider activated again. 78 | Or if you don't want to make it back, 79 | just leave it there. 80 | Or if you don't want to make it disabled ever, 81 | just use `.constant(false)` 82 | */ 83 | DispatchQueue.main.asyncAfter(deadline: .now() + 3) { 84 | print("CapsuleShape Process Done") 85 | disabled.toggle() 86 | } 87 | } 88 | 89 | 90 | } //: Z 91 | .font(.system(size: 12)) 92 | .frame(height: 60) 93 | /* 94 | You can smiply make the slider RoundedRectangle 95 | with `.clipShape(Capsule())` 96 | */ 97 | .clipShape(Capsule()) 98 | .padding() 99 | 100 | } 101 | 102 | } 103 | -------------------------------------------------------------------------------- /Examples/Examples/ContentView.swift: -------------------------------------------------------------------------------- 1 | // 2 | // ContentView.swift 3 | // Examples 4 | // 5 | // Created by Aaron Lee on 2021/02/08. 6 | // 7 | 8 | import SwiftUI 9 | 10 | struct ContentView: View { 11 | var body: some View { 12 | TabView { 13 | 14 | Default() 15 | .tabItem { 16 | Text("Default") 17 | } 18 | 19 | RoundedRect() 20 | .tabItem { 21 | Text("Rounded Rectangle") 22 | } 23 | 24 | CapsuleShape() 25 | .tabItem { 26 | Text("Capsule") 27 | } 28 | 29 | } 30 | } 31 | } 32 | -------------------------------------------------------------------------------- /Examples/Examples/Default.swift: -------------------------------------------------------------------------------- 1 | // 2 | // Default.swift 3 | // Examples 4 | // 5 | // Created by Aaron Lee on 2021/02/07. 6 | // 7 | 8 | import SwiftUI 9 | import Unlocker 10 | 11 | struct Default: View { 12 | 13 | @State private var disabled: Bool = false 14 | @State private var percentage: Float = 0.0 15 | 16 | var body: some View { 17 | 18 | ZStack { 19 | 20 | Color.gray 21 | 22 | // Background 23 | HStack { 24 | Spacer(minLength: 0) 25 | Text("Slide to Unlock") 26 | Image(systemName: "chevron.right.2") 27 | } //: H 28 | .padding(.trailing) 29 | 30 | // Slider 31 | Unlocker(disabled: $disabled, percentage: $percentage, minPercentage: 25, threshold: 50.0, duration: 0.5) { sliderWidth in 32 | ZStack { 33 | 34 | // Slider Background 35 | Rectangle() 36 | .foregroundColor(.primary) 37 | 38 | /* 39 | You can choose when you are going to show your content 40 | with the escaping parameter(CGFloat), which is the slider's width. 41 | */ 42 | if sliderWidth > UIScreen.main.bounds.width / 3.0 { 43 | 44 | // Slider Content 45 | HStack { 46 | 47 | Text("Slide to Unlock") 48 | .foregroundColor(.blue) 49 | .lineLimit(1) 50 | .padding(.leading) 51 | 52 | Image(systemName: "chevron.right.2") 53 | .foregroundColor(.blue) 54 | 55 | Spacer(minLength: 0) 56 | 57 | } //: H 58 | 59 | } else { 60 | 61 | /* 62 | Placeholder Image before slide 63 | */ 64 | Image(systemName: "chevron.right.2") 65 | .foregroundColor(.blue) 66 | 67 | } 68 | 69 | } 70 | } completion: { 71 | // Your task here 72 | print("Default Process Started") 73 | 74 | /* 75 | Since the slider will be "disabled" after fully swiped, 76 | you will need to toggle "disabled" parameter at the end of your process, 77 | so that you will be able to make the slider activated again. 78 | Or if you don't want to make it back, 79 | just leave it there. 80 | Or if you don't want to make it disabled ever, 81 | just use `.constant(false)` 82 | */ 83 | DispatchQueue.main.asyncAfter(deadline: .now() + 3) { 84 | print("Default Process Done") 85 | disabled.toggle() 86 | } 87 | } 88 | 89 | 90 | } //: Z 91 | .font(.system(size: 12)) 92 | .frame(height: 60) 93 | .padding() 94 | 95 | } 96 | 97 | } 98 | -------------------------------------------------------------------------------- /Examples/Examples/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | $(DEVELOPMENT_LANGUAGE) 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIdentifier 10 | $(PRODUCT_BUNDLE_IDENTIFIER) 11 | CFBundleInfoDictionaryVersion 12 | 6.0 13 | CFBundleName 14 | $(PRODUCT_NAME) 15 | CFBundlePackageType 16 | $(PRODUCT_BUNDLE_PACKAGE_TYPE) 17 | CFBundleShortVersionString 18 | 1.0 19 | CFBundleVersion 20 | 1 21 | LSRequiresIPhoneOS 22 | 23 | UIApplicationSceneManifest 24 | 25 | UIApplicationSupportsMultipleScenes 26 | 27 | UISceneConfigurations 28 | 29 | UIWindowSceneSessionRoleApplication 30 | 31 | 32 | UISceneConfigurationName 33 | Default Configuration 34 | UISceneDelegateClassName 35 | $(PRODUCT_MODULE_NAME).SceneDelegate 36 | 37 | 38 | 39 | 40 | UIApplicationSupportsIndirectInputEvents 41 | 42 | UILaunchStoryboardName 43 | LaunchScreen 44 | UIRequiredDeviceCapabilities 45 | 46 | armv7 47 | 48 | UISupportedInterfaceOrientations 49 | 50 | UIInterfaceOrientationPortrait 51 | 52 | UISupportedInterfaceOrientations~ipad 53 | 54 | UIInterfaceOrientationPortrait 55 | UIInterfaceOrientationPortraitUpsideDown 56 | UIInterfaceOrientationLandscapeLeft 57 | UIInterfaceOrientationLandscapeRight 58 | 59 | 60 | 61 | -------------------------------------------------------------------------------- /Examples/Examples/Preview Content/Preview Assets.xcassets/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "info" : { 3 | "author" : "xcode", 4 | "version" : 1 5 | } 6 | } 7 | -------------------------------------------------------------------------------- /Examples/Examples/RoundedRect.swift: -------------------------------------------------------------------------------- 1 | // 2 | // RoundedRect.swift 3 | // Examples 4 | // 5 | // Created by Aaron Lee on 2021/02/08. 6 | // 7 | 8 | import SwiftUI 9 | import Unlocker 10 | 11 | struct RoundedRect: View { 12 | 13 | @State private var disabled: Bool = false 14 | @State private var percentage: Float = 0.0 15 | 16 | var body: some View { 17 | 18 | ZStack { 19 | 20 | Color.gray 21 | 22 | // Background 23 | HStack { 24 | Spacer(minLength: 0) 25 | Text("Slide to Unlock") 26 | Image(systemName: "chevron.right.2") 27 | } //: H 28 | .padding(.trailing) 29 | 30 | // Slider 31 | Unlocker(disabled: $disabled, percentage: $percentage, minPercentage: 25, threshold: 50.0) { sliderWidth in 32 | ZStack { 33 | 34 | // Slider Background 35 | Rectangle() 36 | .foregroundColor(.primary) 37 | 38 | /* 39 | You can choose when you are going to show your content 40 | with the escaping parameter(CGFloat), which is the slider's width. 41 | */ 42 | if sliderWidth > UIScreen.main.bounds.width / 2.8 { 43 | 44 | // Slider Content 45 | HStack { 46 | 47 | Text("Slide to Unlock") 48 | .foregroundColor(.blue) 49 | .lineLimit(1) 50 | .padding(.leading) 51 | 52 | Image(systemName: "chevron.right.2") 53 | .foregroundColor(.blue) 54 | 55 | Spacer(minLength: 0) 56 | 57 | } //: H 58 | 59 | } else { 60 | 61 | /* 62 | Placeholder Image before slide 63 | */ 64 | Image(systemName: "chevron.right.2") 65 | .foregroundColor(.blue) 66 | 67 | } 68 | 69 | } 70 | } completion: { 71 | // Your task here 72 | print("RoundedRect Process Started") 73 | 74 | /* 75 | Since the slider will be "disabled" after fully swiped, 76 | you will need to toggle "disabled" parameter at the end of your process, 77 | so that you will be able to make the slider activated again. 78 | Or if you don't want to make it back, 79 | just leave it there. 80 | Or if you don't want to make it disabled ever, 81 | just use `.constant(false)` 82 | */ 83 | DispatchQueue.main.asyncAfter(deadline: .now() + 3) { 84 | print("RoundedRect Process Done") 85 | disabled.toggle() 86 | } 87 | } 88 | 89 | 90 | } //: Z 91 | .font(.system(size: 12)) 92 | .frame(height: 60) 93 | /* 94 | You can smiply make the slider RoundedRectangle 95 | with `.clipShape(RoundedRectangle(cornerRadius: CGFloat))` 96 | */ 97 | .clipShape(RoundedRectangle(cornerRadius: 8)) 98 | .padding() 99 | 100 | } 101 | 102 | } 103 | -------------------------------------------------------------------------------- /Examples/Examples/SceneDelegate.swift: -------------------------------------------------------------------------------- 1 | // 2 | // SceneDelegate.swift 3 | // Examples 4 | // 5 | // Created by Aaron Lee on 2021/02/08. 6 | // 7 | 8 | import UIKit 9 | import SwiftUI 10 | 11 | class SceneDelegate: UIResponder, UIWindowSceneDelegate { 12 | 13 | var window: UIWindow? 14 | 15 | 16 | func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { 17 | // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. 18 | // If using a storyboard, the `window` property will automatically be initialized and attached to the scene. 19 | // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead). 20 | 21 | // Create the SwiftUI view that provides the window contents. 22 | let contentView = ContentView() 23 | 24 | // Use a UIHostingController as window root view controller. 25 | if let windowScene = scene as? UIWindowScene { 26 | let window = UIWindow(windowScene: windowScene) 27 | window.rootViewController = UIHostingController(rootView: contentView) 28 | self.window = window 29 | window.makeKeyAndVisible() 30 | } 31 | } 32 | 33 | func sceneDidDisconnect(_ scene: UIScene) { 34 | // Called as the scene is being released by the system. 35 | // This occurs shortly after the scene enters the background, or when its session is discarded. 36 | // Release any resources associated with this scene that can be re-created the next time the scene connects. 37 | // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead). 38 | } 39 | 40 | func sceneDidBecomeActive(_ scene: UIScene) { 41 | // Called when the scene has moved from an inactive state to an active state. 42 | // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. 43 | } 44 | 45 | func sceneWillResignActive(_ scene: UIScene) { 46 | // Called when the scene will move from an active state to an inactive state. 47 | // This may occur due to temporary interruptions (ex. an incoming phone call). 48 | } 49 | 50 | func sceneWillEnterForeground(_ scene: UIScene) { 51 | // Called as the scene transitions from the background to the foreground. 52 | // Use this method to undo the changes made on entering the background. 53 | } 54 | 55 | func sceneDidEnterBackground(_ scene: UIScene) { 56 | // Called as the scene transitions from the foreground to the background. 57 | // Use this method to save data, release shared resources, and store enough scene-specific state information 58 | // to restore the scene back to its current state. 59 | } 60 | 61 | 62 | } 63 | 64 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2021 Aaron Lee 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Package.swift: -------------------------------------------------------------------------------- 1 | // swift-tools-version:5.3 2 | // The swift-tools-version declares the minimum version of Swift required to build this package. 3 | 4 | import PackageDescription 5 | 6 | let package = Package( 7 | name: "Unlocker", 8 | platforms: [.iOS(.v13)], 9 | products: [ 10 | // Products define the executables and libraries a package produces, and make them visible to other packages. 11 | .library( 12 | name: "Unlocker", 13 | targets: ["Unlocker"]), 14 | ], 15 | dependencies: [ 16 | // Dependencies declare other packages that this package depends on. 17 | // .package(url: /* package url */, from: "1.0.0"), 18 | ], 19 | targets: [ 20 | // Targets are the basic building blocks of a package. A target can define a module or a test suite. 21 | // Targets can depend on other targets in this package, and on products in packages this package depends on. 22 | .target( 23 | name: "Unlocker", 24 | dependencies: []), 25 | .testTarget( 26 | name: "UnlockerTests", 27 | dependencies: ["Unlocker"]), 28 | ] 29 | ) 30 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | [![Language: Swift 5](https://img.shields.io/badge/language-Swift5-orange?style=flat&logo=swift)](https://developer.apple.com/swift) 2 | ![Platform: iOS 13+](https://img.shields.io/badge/platform-iOS%2013%2B-blue?style=flat&logo=apple) 3 | ![SwiftPM compatible](https://img.shields.io/badge/SPM-compatible-brightgreen?style=flat&logo=swift) 4 | [![License: MIT](https://img.shields.io/badge/license-MIT-lightgrey?style=flat)](https://github.com/aaronLab/SweetCardScanner/blob/main/LICENSE) 5 | [![Release version](https://img.shields.io/badge/release-v1.0.0-blue)](https://github.com/aaronLab/SweetCardScanner/releases) 6 | 7 | # Unlocker 8 | 9 | Unlocker is a simple slider library for [SwiftUI](https://developer.apple.com/xcode/swiftui/), which can look like `Slide to Unlock`. 10 | 11 | You can use this library easily wherever you want, such as `Slide to Purchase` for the payment UX. 12 | 13 |
14 | 15 |   16 |   17 | 18 |   19 |   20 | 21 |
22 | 23 | ## Requirements 24 | 25 | - iOS 13.0 + (due to SwiftUI) 26 | 27 | ## Installation 28 | 29 | - In Xcode, add the URL of this repository in SwiftPM: 30 | 31 | ```http 32 | https://github.com/aaronLab/Unlocker 33 | ``` 34 | 35 | ## Usage 36 | 37 | - Import `Unlocker` on top of the file. 38 | - Put `Unlocker` with its parameters in the parenthesis. 39 | - Declare: 40 | ```Swift 41 | Unlocker: View where Content: View( 42 | disabled: Binding, 43 | percentage: Binding, 44 | minPercentage: Float = 25.0, 45 | threshold: Float = 50.0, 46 | duration: Double = 0.3, 47 | @ViewBuilder content: @escaping (_ sliderWidth: CGFloat) -> Content, 48 | completion: (() -> Void)? = nil 49 | ) 50 | ``` 51 | 52 | ## Parameter 53 | 54 | - `disabled: Binding`: 55 | 56 | - This is a flag to `prevent the slider works multiple times` during the process. 57 | - Since the slider will be "disabled" after fully swiped, `you will need to toggle "disabled"` parameter at the end of your process to make the slider activated again. 58 | - Or if you don't want to make it back, just leave it there. 59 | - Or if you don't want to make it disabled ever, just use `.constant(false)` 60 | 61 | - `percentage: Binding`: 62 | 63 | - This is the percentage of the slider. 64 | - 1.0 is 1 percent. 65 | 66 | - `minPercentage: Float = 25.0`: 67 | 68 | - The default value is `25.0` 69 | - This is `the minimum percentage`. When you set this not zero, the slider would be filled the percentage that you set. 70 | - This is a kind of `placeholders` for the slider. 71 | - You can make it a bit filled by using this parameter. 72 | - 25.0 means 25% of the slider will be filled. 73 | 74 | - `threshold: Float = 50.0`: 75 | 76 | - The default value is `50.0` 77 | - This is the `threshold` where `the completion would start`. 78 | - Also this will make your `slider disabled` to `prevent the slider works multiple times during the process`. 79 | - When the user swipe the slider more than the percentage of this value in the screen, the action closure will be triggered. 80 | 81 | - `duration: Double = 0.3`: 82 | 83 | - The default value is `0.3` 84 | - This is the duration for the `animation` to make `the slider fully filled`. 85 | 86 | - `content: (CGFloat) -> Content`: 87 | 88 | - This is the custom view inside of the slider, which escapes with the width of the slider drag gesture. 89 | 90 | - `completion: (() -> Void)? = nil`: 91 | 92 | - The default value is `nil` 93 | - This `closure action` will be triggered by the slider. 94 | - The action which `will be run` the percentage of the progress of the slider has passed the threshold like a completion. 95 | 96 | ## Example 97 | 98 | ```Swift 99 | import SwiftUI 100 | import Unlocker 101 | 102 | struct CapsuleShape: View { 103 | 104 | @State private var disabled: Bool = false 105 | @State private var percentage: Float = 0.0 106 | 107 | var body: some View { 108 | 109 | ZStack { 110 | 111 | Color.gray 112 | 113 | // Background 114 | HStack { 115 | Spacer(minLength: 0) 116 | Text("Slide to Unlock") 117 | Image(systemName: "chevron.right.2") 118 | } //: H 119 | .padding(.trailing) 120 | 121 | // Slider 122 | Unlocker(disabled: $disabled, percentage: $percentage, minPercentage: 25, threshold: 50.0) { sliderWidth in 123 | ZStack { 124 | 125 | // Slider Background 126 | Rectangle() 127 | .foregroundColor(.primary) 128 | 129 | /* 130 | You can choose when you are going to show your content 131 | with the escaping parameter(CGFloat), which is the slider's width. 132 | */ 133 | if sliderWidth > UIScreen.main.bounds.width / 3.0 { 134 | 135 | // Slider Content 136 | HStack { 137 | 138 | Text("Slide to Unlock") 139 | .foregroundColor(.blue) 140 | .lineLimit(1) 141 | .padding(.leading) 142 | 143 | Image(systemName: "chevron.right.2") 144 | .foregroundColor(.blue) 145 | 146 | Spacer(minLength: 0) 147 | 148 | } //: H 149 | 150 | } else { 151 | 152 | /* 153 | Placeholder Image before slide 154 | */ 155 | Image(systemName: "chevron.right.2") 156 | .foregroundColor(.blue) 157 | 158 | } 159 | 160 | } 161 | } completion: { 162 | // Your task here 163 | print("CapsuleShape Process Started") 164 | 165 | /* 166 | Since the slider will be "disabled" after fully swiped, 167 | you will need to toggle "disabled" parameter at the end of your process, 168 | so that you will be able to make the slider activated again. 169 | Or if you don't want to make it back, 170 | just leave it there. 171 | Or if you don't want to make it disabled ever, 172 | just use `.constant(false)` 173 | */ 174 | DispatchQueue.main.asyncAfter(deadline: .now() + 3) { 175 | print("CapsuleShape Process Done") 176 | disabled.toggle() 177 | } 178 | } 179 | 180 | 181 | } //: Z 182 | .font(.system(size: 12)) 183 | .frame(height: 60) 184 | /* 185 | You can smiply make the slider RoundedRectangle 186 | with `.clipShape(Capsule())` 187 | */ 188 | .clipShape(Capsule()) 189 | .padding() 190 | 191 | } 192 | 193 | } 194 | ``` 195 | 196 | ## More Examples 197 | 198 | - See more examples [here](https://github.com/aaronLab/Unlocker/tree/master/Examples/Examples) 199 | 200 | ## License 201 | 202 | Licensed under [MIT](https://github.com/aaronLab/Unlocker/blob/master/LICENSE) license. 203 | -------------------------------------------------------------------------------- /Sources/Unlocker/Unlocker.swift: -------------------------------------------------------------------------------- 1 | import SwiftUI 2 | 3 | /// Unlocker is a simple slider library for SwiftUI, which can look like `Slide to Unlock`. 4 | /// You can use this library easily wherever you want, such as `Slide to Purchase` for the payment UX. 5 | public struct Unlocker: View where Content: View { 6 | 7 | /// This is a flag to `prevent the slider works multiple times` during the process. 8 | @Binding var disabled: Bool 9 | /// This is the percentage of the slider. 10 | @Binding var percentage: Float 11 | 12 | /// This is the minimum percentage. When you set this not zero, the slider would be filled the percentage that you set. 13 | private let minPercentage: Float 14 | /// This is the threshold where the completion would start. Also this will make your slider disabled to prevent the slider works multiple times during the process. 15 | private let threshold: Float 16 | /// This is the duration for the animation to make the slider fully filled. The default value is 0.3 second. 17 | private let duration: Double 18 | 19 | /// This is the custom view inside of the slider. 20 | private let content: (_ sliderWidth: CGFloat) -> Content 21 | 22 | /// This is the completion, which will be run the percentage of the progress of the slider has passed the threshold. 23 | private let completion: (() -> Void)? 24 | 25 | /// Unlocker 26 | /// - Parameters: 27 | /// - disabled: This is a flag to `prevent the slider works multiple times` during the process. 28 | /// - percentage: This is the percentage of the slider. 29 | /// - minPercentage: This is the minimum percentage. When you set this not zero, the slider would be filled the percentage that you set. 30 | /// - threshold: This is the threshold where the completion would start. Also this will make your slider disabled to prevent the slider works multiple times during the process. 31 | /// - duration: /// This is the duration for the animation to make the slider fully filled. The default value is 0.3 second. 32 | /// - content: This is the custom view inside of the slider. 33 | /// - completion: This is the completion, which will be run the percentage of the progress of the slider has passed the threshold. 34 | public init( 35 | disabled: Binding, 36 | percentage: Binding, 37 | minPercentage: Float = 25.0, 38 | threshold: Float = 50.0, 39 | duration: Double = 0.3, 40 | @ViewBuilder content: @escaping (_ sliderWidth: CGFloat) -> Content, 41 | completion: (() -> Void)? = nil 42 | ) { 43 | self._disabled = disabled 44 | self._percentage = percentage 45 | self.minPercentage = minPercentage 46 | self.threshold = threshold 47 | self.duration = duration 48 | self.content = content 49 | self.completion = completion 50 | } 51 | 52 | public var body: some View { 53 | GeometryReader { geo in 54 | 55 | // Slider 56 | ZStack(alignment: .leading) { 57 | 58 | let sliderWidth = abs(geo.size.width * CGFloat(percentage / 100)) 59 | 60 | // Custom View 61 | content(sliderWidth) 62 | .frame(width: sliderWidth) 63 | 64 | } //: Z 65 | .contentShape(Path(CGRect(origin: .zero, size: geo.size))) 66 | .gesture( 67 | DragGesture(minimumDistance: 0) 68 | .onChanged({ value in 69 | onChanged(with: value, geoProxy: geo) 70 | }) 71 | .onEnded({ _ in 72 | onEnded() 73 | }) 74 | ) 75 | } //: G 76 | .disabled(disabled) 77 | .onAppear { 78 | initPercentage() 79 | } 80 | } 81 | 82 | /// Init Percentage 83 | private func initPercentage() { 84 | percentage = minPercentage 85 | } 86 | 87 | } 88 | 89 | // MARK: - Slider Gestures 90 | 91 | extension Unlocker { 92 | 93 | 94 | /// Drag gesture onChanged for the slider 95 | /// - Parameters: 96 | /// - value: The gesture value 97 | /// - geoProxy: The geometry proxy of the slider 98 | private func onChanged(with value: DragGesture.Value, geoProxy: GeometryProxy) { 99 | 100 | // Dragged to the right 101 | if value.translation.width > 0 { 102 | if percentage >= minPercentage { 103 | DispatchQueue.main.async { 104 | withAnimation(.easeOut) { 105 | // change percentage value 106 | percentage = min(max(minPercentage, Float(value.location.x / geoProxy.size.width * 100)), 100) 107 | } 108 | } 109 | } else { 110 | // Less than min 111 | DispatchQueue.main.async { 112 | withAnimation(.easeOut) { 113 | // reset 114 | percentage = minPercentage 115 | } 116 | } 117 | } 118 | } 119 | 120 | // Dragged to the left / shouldn't change 121 | if value.translation.width < 0 { 122 | DispatchQueue.main.async { 123 | withAnimation(.easeOut) { 124 | // reset 125 | percentage = minPercentage 126 | } 127 | } 128 | } 129 | } 130 | 131 | /// Drag gesture onEnded for the slider 132 | private func onEnded() { 133 | if percentage > threshold { 134 | 135 | disabled = true // prevent user interaction for the completion 136 | 137 | // Fill the slider 138 | DispatchQueue.main.async { 139 | withAnimation(.easeOut(duration: duration)) { 140 | percentage = 100 141 | } 142 | } 143 | 144 | DispatchQueue.main.asyncAfter(deadline: .now() + duration) { 145 | completion?() 146 | } 147 | 148 | // Reset slider 149 | DispatchQueue.main.asyncAfter(deadline: .now() + duration + 0.2) { 150 | withAnimation(.easeOut(duration: duration)) { 151 | percentage = minPercentage 152 | } 153 | } 154 | 155 | } else { 156 | 157 | // Reset slider 158 | DispatchQueue.main.async { 159 | withAnimation(.easeOut) { 160 | percentage = minPercentage 161 | } 162 | } 163 | 164 | } 165 | } 166 | 167 | } 168 | -------------------------------------------------------------------------------- /Tests/LinuxMain.swift: -------------------------------------------------------------------------------- 1 | import XCTest 2 | 3 | import UnlockerTests 4 | 5 | var tests = [XCTestCaseEntry]() 6 | tests += UnlockerTests.allTests() 7 | XCTMain(tests) 8 | -------------------------------------------------------------------------------- /Tests/UnlockerTests/UnlockerTests.swift: -------------------------------------------------------------------------------- 1 | import XCTest 2 | @testable import Unlocker 3 | 4 | final class UnlockerTests: XCTestCase { 5 | func testExample() { 6 | // This is an example of a functional test case. 7 | // Use XCTAssert and related functions to verify your tests produce the correct 8 | // results. 9 | XCTAssertEqual(Unlocker().text, "Hello, World!") 10 | } 11 | 12 | static var allTests = [ 13 | ("testExample", testExample), 14 | ] 15 | } 16 | -------------------------------------------------------------------------------- /Tests/UnlockerTests/XCTestManifests.swift: -------------------------------------------------------------------------------- 1 | import XCTest 2 | 3 | #if !canImport(ObjectiveC) 4 | public func allTests() -> [XCTestCaseEntry] { 5 | return [ 6 | testCase(UnlockerTests.allTests), 7 | ] 8 | } 9 | #endif 10 | --------------------------------------------------------------------------------