├── .gitignore ├── LICENSE ├── README.md ├── __init__.py ├── clip.py ├── doc ├── katana.jpg └── maya.jpg ├── renderer ├── __init__.py ├── arnold │ ├── __init__.py │ └── nodes │ │ ├── alCellNoise.xml │ │ ├── alCombineColor.xml │ │ ├── alCombineFloat.xml │ │ ├── alCurvature.xml │ │ ├── alFlake.xml │ │ ├── alFlowNoise.xml │ │ ├── alFractal.xml │ │ ├── alHair.xml │ │ ├── alInputScalar.xml │ │ ├── alInputVector.xml │ │ ├── alJitterColor.xml │ │ ├── alLayer.xml │ │ ├── alLayerColor.xml │ │ ├── alLayerFloat.xml │ │ ├── alRemapColor.xml │ │ ├── alRemapFloat.xml │ │ ├── alSurface.xml │ │ ├── alSwitchColor.xml │ │ ├── alSwitchFloat.xml │ │ ├── alTriplanar.xml │ │ ├── ambientOcclusion.xml │ │ ├── aov_write_float.xml │ │ ├── aov_write_rgb.xml │ │ ├── bump2d.xml │ │ ├── clamp.xml │ │ ├── facingRatio.xml │ │ ├── image.xml │ │ ├── luminance.xml │ │ ├── mix.xml │ │ ├── networkMaterial.xml │ │ ├── noise.xml │ │ ├── ramp.xml │ │ ├── rampFloat.xml │ │ ├── range.xml │ │ ├── spaceTransform.xml │ │ ├── standard.xml │ │ ├── two_sided.xml │ │ ├── user_data_float.xml │ │ ├── user_data_rgb.xml │ │ ├── volume_collector.xml │ │ ├── volume_sample_float.xml │ │ └── volume_sample_rgb.xml └── prman │ ├── __init__.py │ └── nodes │ ├── PxrAdjustNormal.xml │ ├── PxrAovLight.xml │ ├── PxrAttribute.xml │ ├── PxrBackgroundDisplayFilter.xml │ ├── PxrBackgroundSampleFilter.xml │ ├── PxrBakePointCloud.xml │ ├── PxrBakeTexture.xml │ ├── PxrBarnLightFilter.xml │ ├── PxrBlack.xml │ ├── PxrBlackBody.xml │ ├── PxrBlend.xml │ ├── PxrBlockerLightFilter.xml │ ├── PxrBump.xml │ ├── PxrBumpManifold2D.xml │ ├── PxrCamera.xml │ ├── PxrChecker.xml │ ├── PxrClamp.xml │ ├── PxrColorCorrect.xml │ ├── PxrCombinerLightFilter.xml │ ├── PxrConstant.xml │ ├── PxrCookieLightFilter.xml │ ├── PxrCopyAOVDisplayFilter.xml │ ├── PxrCopyAOVSampleFilter.xml │ ├── PxrCross.xml │ ├── PxrCryptomatte.xml │ ├── PxrCurvature.xml │ ├── PxrDebugShadingContext.xml │ ├── PxrDefault.xml │ ├── PxrDiffuse.xml │ ├── PxrDirectLighting.xml │ ├── PxrDirt.xml │ ├── PxrDiskLight.xml │ ├── PxrDisney.xml │ ├── PxrDispScalarLayer.xml │ ├── PxrDispTransform.xml │ ├── PxrDispVectorLayer.xml │ ├── PxrDisplace.xml │ ├── PxrDisplayFilterCombiner.xml │ ├── PxrDistantLight.xml │ ├── PxrDomeLight.xml │ ├── PxrDot.xml │ ├── PxrEdgeDetect.xml │ ├── PxrEnvDayLight.xml │ ├── PxrExposure.xml │ ├── PxrFacingRatio.xml │ ├── PxrFilmicTonemapperDisplayFilter.xml │ ├── PxrFilmicTonemapperSampleFilter.xml │ ├── PxrFlakes.xml │ ├── PxrFractal.xml │ ├── PxrFractalize.xml │ ├── PxrGamma.xml │ ├── PxrGeometricAOVs.xml │ ├── PxrGlass.xml │ ├── PxrGoboLightFilter.xml │ ├── PxrGradeDisplayFilter.xml │ ├── PxrGradeSampleFilter.xml │ ├── PxrHSL.xml │ ├── PxrHair.xml │ ├── PxrHairColor.xml │ ├── PxrHalfBufferErrorFilter.xml │ ├── PxrImageDisplayFilter.xml │ ├── PxrImagePlaneFilter.xml │ ├── PxrIntMultLightFilter.xml │ ├── PxrInvert.xml │ ├── PxrLMDiffuse.xml │ ├── PxrLMGlass.xml │ ├── PxrLMLayer.xml │ ├── PxrLMMetal.xml │ ├── PxrLMMixer.xml │ ├── PxrLMPlastic.xml │ ├── PxrLMSubsurface.xml │ ├── PxrLayer.xml │ ├── PxrLayerMixer.xml │ ├── PxrLayerSurface.xml │ ├── PxrLayeredBlend.xml │ ├── PxrLayeredTexture.xml │ ├── PxrLightEmission.xml │ ├── PxrLightProbe.xml │ ├── PxrLightSaturation.xml │ ├── PxrManifold2D.xml │ ├── PxrManifold3D.xml │ ├── PxrManifold3DN.xml │ ├── PxrMarschnerHair.xml │ ├── PxrMatteID.xml │ ├── PxrMeshLight.xml │ ├── PxrMix.xml │ ├── PxrMultiTexture.xml │ ├── PxrNormalMap.xml │ ├── PxrOcclusion.xml │ ├── PxrPathTracer.xml │ ├── PxrPortalLight.xml │ ├── PxrPrimvar.xml │ ├── PxrProjectionLayer.xml │ ├── PxrProjectionStack.xml │ ├── PxrProjector.xml │ ├── PxrPtexture.xml │ ├── PxrRamp.xml │ ├── PxrRampLightFilter.xml │ ├── PxrRandomTextureManifold.xml │ ├── PxrRectLight.xml │ ├── PxrRemap.xml │ ├── PxrRodLightFilter.xml │ ├── PxrRollingShutter.xml │ ├── PxrRoundCube.xml │ ├── PxrSeExpr.xml │ ├── PxrShadedSide.xml │ ├── PxrShadowDisplayFilter.xml │ ├── PxrShadowFilter.xml │ ├── PxrSkin.xml │ ├── PxrSphereLight.xml │ ├── PxrSurface.xml │ ├── PxrTangentField.xml │ ├── PxrTee.xml │ ├── PxrTexture.xml │ ├── PxrThinFilm.xml │ ├── PxrThreshold.xml │ ├── PxrTileManifold.xml │ ├── PxrToFloat.xml │ ├── PxrToFloat3.xml │ ├── PxrVariable.xml │ ├── PxrVary.xml │ ├── PxrVolume.xml │ ├── PxrVoronoise.xml │ ├── PxrWhitePointDisplayFilter.xml │ ├── PxrWhitePointSampleFilter.xml │ ├── PxrWorley.xml │ ├── ShadingNodeArrayConnector.xml │ ├── aaOceanPrmanShader.xml │ └── networkMaterial.xml └── utils.py /.gitignore: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ababak/maya2katana/HEAD/.gitignore -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ababak/maya2katana/HEAD/LICENSE -------------------------------------------------------------------------------- /README.md: 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