├── .gitignore ├── Asset.cs ├── LICENSE ├── Options.cs ├── PackageCreator.cs ├── Program.cs ├── README.md ├── Taskfile.yml ├── cup.csproj └── cup.sln /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | ## 4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore 5 | 6 | # User-specific files 7 | *.rsuser 8 | *.suo 9 | *.user 10 | *.userosscache 11 | *.sln.docstates 12 | 13 | # User-specific files (MonoDevelop/Xamarin Studio) 14 | *.userprefs 15 | 16 | # Mono auto generated files 17 | mono_crash.* 18 | 19 | # Build results 20 | [Dd]ebug/ 21 | [Dd]ebugPublic/ 22 | [Rr]elease/ 23 | [Rr]eleases/ 24 | x64/ 25 | x86/ 26 | [Aa][Rr][Mm]/ 27 | [Aa][Rr][Mm]64/ 28 | bld/ 29 | [Bb]in/ 30 | [Oo]bj/ 31 | [Ll]og/ 32 | [Ll]ogs/ 33 | 34 | # Visual Studio 2015/2017 cache/options directory 35 | .vs/ 36 | # Uncomment if you have tasks that create the project's static files in wwwroot 37 | #wwwroot/ 38 | 39 | # Visual Studio 2017 auto generated files 40 | Generated\ Files/ 41 | 42 | # MSTest test Results 43 | [Tt]est[Rr]esult*/ 44 | [Bb]uild[Ll]og.* 45 | 46 | # NUnit 47 | *.VisualState.xml 48 | TestResult.xml 49 | nunit-*.xml 50 | 51 | # Build Results of an ATL Project 52 | [Dd]ebugPS/ 53 | [Rr]eleasePS/ 54 | dlldata.c 55 | 56 | # Benchmark Results 57 | BenchmarkDotNet.Artifacts/ 58 | 59 | # .NET Core 60 | project.lock.json 61 | project.fragment.lock.json 62 | artifacts/ 63 | 64 | # StyleCop 65 | StyleCopReport.xml 66 | 67 | # Files built by Visual Studio 68 | *_i.c 69 | *_p.c 70 | *_h.h 71 | *.ilk 72 | *.meta 73 | *.obj 74 | *.iobj 75 | *.pch 76 | *.pdb 77 | *.ipdb 78 | *.pgc 79 | *.pgd 80 | *.rsp 81 | *.sbr 82 | *.tlb 83 | *.tli 84 | *.tlh 85 | *.tmp 86 | *.tmp_proj 87 | *_wpftmp.csproj 88 | *.log 89 | *.vspscc 90 | *.vssscc 91 | .builds 92 | *.pidb 93 | *.svclog 94 | *.scc 95 | 96 | # Chutzpah Test files 97 | _Chutzpah* 98 | 99 | # Visual C++ cache files 100 | ipch/ 101 | *.aps 102 | *.ncb 103 | *.opendb 104 | *.opensdf 105 | *.sdf 106 | *.cachefile 107 | *.VC.db 108 | *.VC.VC.opendb 109 | 110 | # Visual Studio profiler 111 | *.psess 112 | *.vsp 113 | *.vspx 114 | *.sap 115 | 116 | # Visual Studio Trace Files 117 | *.e2e 118 | 119 | # TFS 2012 Local Workspace 120 | $tf/ 121 | 122 | # Guidance Automation Toolkit 123 | *.gpState 124 | 125 | # ReSharper is a .NET coding add-in 126 | _ReSharper*/ 127 | *.[Rr]e[Ss]harper 128 | *.DotSettings.user 129 | 130 | # TeamCity is a build add-in 131 | _TeamCity* 132 | 133 | # DotCover is a Code Coverage Tool 134 | *.dotCover 135 | 136 | # AxoCover is a Code Coverage Tool 137 | .axoCover/* 138 | !.axoCover/settings.json 139 | 140 | # Visual Studio code coverage results 141 | *.coverage 142 | *.coveragexml 143 | 144 | # NCrunch 145 | _NCrunch_* 146 | .*crunch*.local.xml 147 | nCrunchTemp_* 148 | 149 | # MightyMoose 150 | *.mm.* 151 | AutoTest.Net/ 152 | 153 | # Web workbench (sass) 154 | .sass-cache/ 155 | 156 | # Installshield output folder 157 | [Ee]xpress/ 158 | 159 | # DocProject is a documentation generator add-in 160 | DocProject/buildhelp/ 161 | DocProject/Help/*.HxT 162 | DocProject/Help/*.HxC 163 | DocProject/Help/*.hhc 164 | DocProject/Help/*.hhk 165 | DocProject/Help/*.hhp 166 | DocProject/Help/Html2 167 | DocProject/Help/html 168 | 169 | # Click-Once directory 170 | publish/ 171 | 172 | # Publish Web Output 173 | *.[Pp]ublish.xml 174 | *.azurePubxml 175 | # Note: Comment the next line if you want to checkin your web deploy settings, 176 | # but database connection strings (with potential passwords) will be unencrypted 177 | *.pubxml 178 | *.publishproj 179 | 180 | # Microsoft Azure Web App publish settings. Comment the next line if you want to 181 | # checkin your Azure Web App publish settings, but sensitive information contained 182 | # in these scripts will be unencrypted 183 | PublishScripts/ 184 | 185 | # NuGet Packages 186 | *.nupkg 187 | # NuGet Symbol Packages 188 | *.snupkg 189 | # The packages folder can be ignored because of Package Restore 190 | **/[Pp]ackages/* 191 | # except build/, which is used as an MSBuild target. 192 | !**/[Pp]ackages/build/ 193 | # Uncomment if necessary however generally it will be regenerated when needed 194 | #!**/[Pp]ackages/repositories.config 195 | # NuGet v3's project.json files produces more ignorable files 196 | *.nuget.props 197 | *.nuget.targets 198 | 199 | # Microsoft Azure Build Output 200 | csx/ 201 | *.build.csdef 202 | 203 | # Microsoft Azure Emulator 204 | ecf/ 205 | rcf/ 206 | 207 | # Windows Store app package directories and files 208 | AppPackages/ 209 | BundleArtifacts/ 210 | Package.StoreAssociation.xml 211 | _pkginfo.txt 212 | *.appx 213 | *.appxbundle 214 | *.appxupload 215 | 216 | # Visual Studio cache files 217 | # files ending in .cache can be ignored 218 | *.[Cc]ache 219 | # but keep track of directories ending in .cache 220 | !?*.[Cc]ache/ 221 | 222 | # Others 223 | ClientBin/ 224 | ~$* 225 | *~ 226 | *.dbmdl 227 | *.dbproj.schemaview 228 | *.jfm 229 | *.pfx 230 | *.publishsettings 231 | orleans.codegen.cs 232 | 233 | # Including strong name files can present a security risk 234 | # (https://github.com/github/gitignore/pull/2483#issue-259490424) 235 | #*.snk 236 | 237 | # Since there are multiple workflows, uncomment next line to ignore bower_components 238 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) 239 | #bower_components/ 240 | 241 | # RIA/Silverlight projects 242 | Generated_Code/ 243 | 244 | # Backup & report files from converting an old project file 245 | # to a newer Visual Studio version. Backup files are not needed, 246 | # because we have git ;-) 247 | _UpgradeReport_Files/ 248 | Backup*/ 249 | UpgradeLog*.XML 250 | UpgradeLog*.htm 251 | ServiceFabricBackup/ 252 | *.rptproj.bak 253 | 254 | # SQL Server files 255 | *.mdf 256 | *.ldf 257 | *.ndf 258 | 259 | # Business Intelligence projects 260 | *.rdl.data 261 | *.bim.layout 262 | *.bim_*.settings 263 | *.rptproj.rsuser 264 | *- [Bb]ackup.rdl 265 | *- [Bb]ackup ([0-9]).rdl 266 | *- [Bb]ackup ([0-9][0-9]).rdl 267 | 268 | # Microsoft Fakes 269 | FakesAssemblies/ 270 | 271 | # GhostDoc plugin setting file 272 | *.GhostDoc.xml 273 | 274 | # Node.js Tools for Visual Studio 275 | .ntvs_analysis.dat 276 | node_modules/ 277 | 278 | # Visual Studio 6 build log 279 | *.plg 280 | 281 | # Visual Studio 6 workspace options file 282 | *.opt 283 | 284 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.) 285 | *.vbw 286 | 287 | # Visual Studio LightSwitch build output 288 | **/*.HTMLClient/GeneratedArtifacts 289 | **/*.DesktopClient/GeneratedArtifacts 290 | **/*.DesktopClient/ModelManifest.xml 291 | **/*.Server/GeneratedArtifacts 292 | **/*.Server/ModelManifest.xml 293 | _Pvt_Extensions 294 | 295 | # Paket dependency manager 296 | .paket/paket.exe 297 | paket-files/ 298 | 299 | # FAKE - F# Make 300 | .fake/ 301 | 302 | # CodeRush personal settings 303 | .cr/personal 304 | 305 | # Python Tools for Visual Studio (PTVS) 306 | __pycache__/ 307 | *.pyc 308 | 309 | # Cake - Uncomment if you are using it 310 | # tools/** 311 | # !tools/packages.config 312 | 313 | # Tabs Studio 314 | *.tss 315 | 316 | # Telerik's JustMock configuration file 317 | *.jmconfig 318 | 319 | # BizTalk build output 320 | *.btp.cs 321 | *.btm.cs 322 | *.odx.cs 323 | *.xsd.cs 324 | 325 | # OpenCover UI analysis results 326 | OpenCover/ 327 | 328 | # Azure Stream Analytics local run output 329 | ASALocalRun/ 330 | 331 | # MSBuild Binary and Structured Log 332 | *.binlog 333 | 334 | # NVidia Nsight GPU debugger configuration file 335 | *.nvuser 336 | 337 | # MFractors (Xamarin productivity tool) working folder 338 | .mfractor/ 339 | 340 | # Local History for Visual Studio 341 | .localhistory/ 342 | 343 | # BeatPulse healthcheck temp database 344 | healthchecksdb 345 | 346 | # Backup folder for Package Reference Convert tool in Visual Studio 2017 347 | MigrationBackup/ 348 | 349 | # Ionide (cross platform F# VS Code tools) working folder 350 | .ionide/ 351 | 352 | # Rider 353 | 354 | .idea/ 355 | -------------------------------------------------------------------------------- /Asset.cs: -------------------------------------------------------------------------------- 1 | namespace CreateUnityPackage; 2 | 3 | internal readonly record struct Asset(string FilePath, string RelativeFilePath, string MetaFilePath, string Guid); 4 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2022 Winterbolt Games 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Options.cs: -------------------------------------------------------------------------------- 1 | using CommandLine; 2 | 3 | namespace CreateUnityPackage; 4 | 5 | internal sealed class Options 6 | { 7 | [Option('s', "src", Required = true, HelpText = "Root directory path.")] 8 | public string SourceDirectoryPath { get; set; } = string.Empty; 9 | 10 | [Option('o', "out", Required = true, HelpText = "Output package file path.")] 11 | public string OutputFilePath { get; set; } = string.Empty; 12 | 13 | [Option('c', "cpr", Required = false, HelpText = "Level of compression. (0 = Optimal, 1 = Fastest, 2 = None, 3 = Smallest)")] 14 | public byte Compression { get; set; } = 0; 15 | 16 | [Option('e', "exclude", Required = false, HelpText = "List of file/directory glob patterns to exclude.")] 17 | public IEnumerable ExcludePatterns { get; set; } = []; 18 | } 19 | -------------------------------------------------------------------------------- /PackageCreator.cs: -------------------------------------------------------------------------------- 1 | using Microsoft.Extensions.FileSystemGlobbing; 2 | using System.Buffers; 3 | using System.IO.Compression; 4 | using System.Text; 5 | 6 | namespace CreateUnityPackage; 7 | 8 | internal static class PackageCreator 9 | { 10 | private static Asset? GetAsset(string metaFilePath) 11 | { 12 | string? metaFileDirectoryPath = Path.GetDirectoryName(metaFilePath); 13 | 14 | ArgumentException.ThrowIfNullOrWhiteSpace(metaFileDirectoryPath); 15 | 16 | string filePath = Path.Combine(metaFileDirectoryPath, Path.GetFileNameWithoutExtension(metaFilePath)); 17 | 18 | if (Directory.Exists(filePath)) return null; 19 | 20 | using StreamReader reader = File.OpenText(metaFilePath); 21 | 22 | while (true) 23 | { 24 | string? line = reader.ReadLine(); 25 | 26 | if (line is null) break; 27 | 28 | if (!line.StartsWith("guid:", StringComparison.OrdinalIgnoreCase)) continue; 29 | 30 | ReadOnlySpan guid = line.AsSpan(5).Trim(); 31 | 32 | if (guid.IsEmpty) throw new InvalidOperationException($"The GUID in '{metaFilePath}' is empty or whitespace."); 33 | 34 | int assetsIndex = filePath.IndexOf("Assets", StringComparison.OrdinalIgnoreCase); 35 | 36 | string relativeFilePath = filePath[assetsIndex..].Replace('\\', '/'); 37 | 38 | return new Asset(filePath, relativeFilePath, metaFilePath, new string(guid)); 39 | } 40 | 41 | throw new InvalidOperationException($"No GUID found in '{metaFilePath}'."); 42 | } 43 | 44 | private static List GetAssets(string sourceDirectoryPath, IEnumerable excludePatterns) 45 | { 46 | List assets = []; 47 | 48 | Matcher matcher = new(); 49 | 50 | matcher.AddInclude("**/*.meta"); 51 | 52 | matcher.AddExcludePatterns(excludePatterns); 53 | 54 | foreach (string metaFilePath in matcher.GetResultsInFullPath(sourceDirectoryPath)) 55 | { 56 | Asset? asset = GetAsset(metaFilePath); 57 | 58 | if (asset is not null) assets.Add(asset.Value); 59 | } 60 | 61 | return assets; 62 | } 63 | 64 | public static void CreatePackageFromDirectory(Options options) 65 | { 66 | try 67 | { 68 | Console.Out.WriteLine("Scanning for assets..."); 69 | 70 | List assets = GetAssets(Environment.CurrentDirectory, options.ExcludePatterns); 71 | 72 | Console.Out.WriteLine($"Found {assets.Count} asset(s)."); 73 | 74 | if (assets.Count == 0) 75 | { 76 | Console.Out.WriteLine("No assets found. Exiting..."); 77 | 78 | return; 79 | } 80 | 81 | if (File.Exists(options.OutputFilePath)) 82 | { 83 | Console.ForegroundColor = ConsoleColor.Yellow; 84 | 85 | Console.Out.WriteLine($"Deleting existing file: '{options.OutputFilePath}'."); 86 | 87 | Console.ResetColor(); 88 | 89 | File.Delete(options.OutputFilePath); 90 | } 91 | 92 | CompressionLevel compressionLevel = (CompressionLevel)options.Compression; 93 | 94 | using (ZipArchive zipArchive = ZipFile.Open(options.OutputFilePath, ZipArchiveMode.Create)) 95 | { 96 | foreach (Asset asset in assets) 97 | { 98 | zipArchive.CreateEntryFromFile(asset.FilePath, $"{asset.Guid}/asset", compressionLevel); 99 | 100 | zipArchive.CreateEntryFromFile(asset.MetaFilePath, $"{asset.Guid}/asset.meta", compressionLevel); 101 | 102 | ZipArchiveEntry pathnameEntry = zipArchive.CreateEntry($"{asset.Guid}/pathname", compressionLevel); 103 | 104 | using Stream pathnameEntryStream = pathnameEntry.Open(); 105 | 106 | byte[] relativeFilePathBytes = ArrayPool.Shared.Rent(512); 107 | 108 | try 109 | { 110 | int length = Encoding.UTF8.GetBytes(asset.RelativeFilePath, relativeFilePathBytes); 111 | 112 | pathnameEntryStream.Write(relativeFilePathBytes, 0, length); 113 | } 114 | finally 115 | { 116 | ArrayPool.Shared.Return(relativeFilePathBytes); 117 | } 118 | } 119 | } 120 | 121 | Console.ForegroundColor = ConsoleColor.Green; 122 | 123 | Console.Out.WriteLine($"Package created: '{options.OutputFilePath}'."); 124 | 125 | Console.ResetColor(); 126 | } 127 | catch (Exception exception) 128 | { 129 | Console.ForegroundColor = ConsoleColor.Red; 130 | 131 | Console.Error.WriteLine("Failed to create package."); 132 | 133 | Console.Error.WriteLine(exception.ToString()); 134 | 135 | Console.ResetColor(); 136 | } 137 | } 138 | } 139 | -------------------------------------------------------------------------------- /Program.cs: -------------------------------------------------------------------------------- 1 | using CommandLine; 2 | using System.Diagnostics.CodeAnalysis; 3 | 4 | namespace CreateUnityPackage; 5 | 6 | internal static class Program 7 | { 8 | private const string IgnoreFileName = ".cupignore"; 9 | 10 | [DynamicDependency(DynamicallyAccessedMemberTypes.All, typeof(Options))] 11 | public static void Main(string[] args) 12 | { 13 | Parser.Default.ParseArguments(args).WithParsed(HandleParsed); 14 | } 15 | 16 | private static void HandleParsed(Options options) 17 | { 18 | Environment.CurrentDirectory = Path.GetFullPath(options.SourceDirectoryPath); 19 | 20 | if (File.Exists(IgnoreFileName)) 21 | { 22 | try 23 | { 24 | string[] excludePatterns = File.ReadAllLines(IgnoreFileName); 25 | 26 | options.ExcludePatterns = options.ExcludePatterns.Concat(excludePatterns); 27 | } 28 | catch (Exception exception) 29 | { 30 | Console.ForegroundColor = ConsoleColor.Red; 31 | 32 | Console.Error.WriteLine($"Failed to load the .cupignore file at '{Path.GetFullPath(IgnoreFileName)}'."); 33 | 34 | Console.Error.WriteLine(exception.ToString()); 35 | 36 | Console.ResetColor(); 37 | 38 | Console.Out.WriteLine("Do you want to continue? (y/n)"); 39 | 40 | string? input = Console.In.ReadLine(); 41 | 42 | if (string.Equals(input, "y", StringComparison.OrdinalIgnoreCase)) 43 | { 44 | Console.Out.WriteLine("Continuing..."); 45 | } 46 | else 47 | { 48 | Console.Out.WriteLine("Exiting..."); 49 | 50 | return; 51 | } 52 | } 53 | } 54 | 55 | PackageCreator.CreatePackageFromDirectory(options); 56 | } 57 | } 58 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Create Unity Package (cup) 2 | 3 | Create Unity Package (cup) is a command-line app that allows you to create Unity packages from the command line without 4 | installing Unity. 5 | 6 | ## Features 7 | 8 | - Fast and efficient packing process 9 | - Create packages without installing Unity 10 | - Ignore files and folders automatically 11 | - Create packages with different compression levels 12 | 13 | ## Arguments 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 |
ArgumentDescription
-s, --srcRoot directory path.
-o, --outOutput package file path.
-c, --cprLevel of compression. (0 = Optimal, 1 = Fastest, 2 = None, 3 = Smallest)
-e, --excludeList of file/directory paths to ignore.
--helpDisplay this help screen.
--versionDisplay version information.
45 | 46 | ## Ignoring Files/Folders 47 | 48 | You can ignore certain files/folders by creating a `.cupignore` file at the _root directory path_ that you specify. The 49 | `.cupignore` file should contain glob patterns to ignore, with one pattern per line: 50 | 51 | ```plaintext 52 | **/Editor/* 53 | **/Tests/* 54 | **/Examples/* 55 | **/*.tmp 56 | Assets/Scripts/Debug/**/* 57 | ``` 58 | 59 | These patterns will be added to any patterns specified with the `-e, --exclude` command-line argument. 60 | 61 | If the file cannot be read, you will be prompted to decide whether to continue without the ignore patterns. 62 | 63 | ## Downloads 64 | 65 | There are three different flavours of binaries available to download, slim, standalone, and native: 66 | 67 | - A slim binary ***requires .NET*** to be installed. 68 | - A standalone binary ***does not*** require .NET to be installed. 69 | - A native binary ***does not*** require .NET to be installed. 70 | 71 | NOTE: slim binaries require ***.NET 9*** to be installed. 72 | 73 | ## Help the Project 74 | 75 | If you find this project useful, consider supporting it by buying me a coffee: 76 | 77 | [![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/Q5Q361YW5) 78 | 79 | Your support is appreciated. Thank you! 80 | -------------------------------------------------------------------------------- /Taskfile.yml: -------------------------------------------------------------------------------- 1 | version: '3' 2 | 3 | vars: 4 | OUTPUT_DIRECTORY: bin/Publish 5 | PROJECT: cup.csproj 6 | 7 | tasks: 8 | publish: 9 | vars: 10 | OS: '{{.OS | default "win"}}' 11 | ARCH: '{{.ARCH | default "x64"}}' 12 | MODE: '{{.MODE | default "slim"}}' 13 | PUBLISH_AOT: 14 | sh: if [ "{{.MODE}}" = "native" ]; then echo "true"; else echo "false"; fi 15 | PUBLISH_TRIMMED: 16 | sh: if [ "{{.MODE}}" = "slim" ]; then echo "false"; else echo "true"; fi 17 | SELF_CONTAINED: 18 | sh: if [ "{{.MODE}}" = "slim" ]; then echo "false"; else echo "true"; fi 19 | cmds: 20 | - dotnet publish "{{.PROJECT}}" -c Release -r {{.OS}}-{{.ARCH}} -p:PublishAot={{.PUBLISH_AOT}} -p:PublishSingleFile=true -p:PublishTrimmed={{.PUBLISH_TRIMMED}} --self-contained {{.SELF_CONTAINED}} -o {{.OUTPUT_DIRECTORY}}/{{.OS}}-{{.ARCH}}-{{.MODE}} 21 | 22 | publish-win-x86-slim: 23 | cmds: 24 | - task: publish 25 | vars: 26 | OS: win 27 | ARCH: x86 28 | MODE: slim 29 | 30 | publish-win-x86-standalone: 31 | cmds: 32 | - task: publish 33 | vars: 34 | OS: win 35 | ARCH: x86 36 | MODE: standalone 37 | 38 | publish-win-x86-native: 39 | cmds: 40 | - task: publish 41 | vars: 42 | OS: win 43 | ARCH: x86 44 | MODE: native 45 | 46 | publish-win-x86: 47 | cmds: 48 | - task: publish-win-x86-slim 49 | - task: publish-win-x86-standalone 50 | - task: publish-win-x86-native 51 | 52 | publish-win-x64-slim: 53 | cmds: 54 | - task: publish 55 | vars: 56 | OS: win 57 | ARCH: x64 58 | MODE: slim 59 | 60 | publish-win-x64-standalone: 61 | cmds: 62 | - task: publish 63 | vars: 64 | OS: win 65 | ARCH: x64 66 | MODE: standalone 67 | 68 | publish-win-x64-native: 69 | cmds: 70 | - task: publish 71 | vars: 72 | OS: win 73 | ARCH: x64 74 | MODE: native 75 | 76 | publish-win-x64: 77 | cmds: 78 | - task: publish-win-x64-slim 79 | - task: publish-win-x64-standalone 80 | - task: publish-win-x64-native 81 | 82 | publish-win: 83 | cmds: 84 | - task: publish-win-x86 85 | - task: publish-win-x64 86 | 87 | publish-linux-x64-slim: 88 | cmds: 89 | - task: publish 90 | vars: 91 | OS: linux 92 | ARCH: x64 93 | MODE: slim 94 | 95 | publish-linux-x64-standalone: 96 | cmds: 97 | - task: publish 98 | vars: 99 | OS: linux 100 | ARCH: x64 101 | MODE: standalone 102 | 103 | publish-linux-x64-native: 104 | cmds: 105 | - task: publish 106 | vars: 107 | OS: linux 108 | ARCH: x64 109 | MODE: native 110 | 111 | publish-linux-x64: 112 | cmds: 113 | - task: publish-linux-x64-slim 114 | - task: publish-linux-x64-standalone 115 | - task: publish-linux-x64-native 116 | -------------------------------------------------------------------------------- /cup.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | Exe 4 | net9.0 5 | enable 6 | enable 7 | cup 8 | CreateUnityPackage 9 | 13 10 | true 11 | true 12 | 13 | 14 | 15 | 16 | 17 | 18 | -------------------------------------------------------------------------------- /cup.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 17 4 | VisualStudioVersion = 17.1.32319.34 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "cup", "cup.csproj", "{0969B82D-1287-437D-8474-88C404685BAB}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|Any CPU = Debug|Any CPU 11 | Release|Any CPU = Release|Any CPU 12 | EndGlobalSection 13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 14 | {0969B82D-1287-437D-8474-88C404685BAB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 15 | {0969B82D-1287-437D-8474-88C404685BAB}.Debug|Any CPU.Build.0 = Debug|Any CPU 16 | {0969B82D-1287-437D-8474-88C404685BAB}.Release|Any CPU.ActiveCfg = Release|Any CPU 17 | {0969B82D-1287-437D-8474-88C404685BAB}.Release|Any CPU.Build.0 = Release|Any CPU 18 | EndGlobalSection 19 | GlobalSection(SolutionProperties) = preSolution 20 | HideSolutionNode = FALSE 21 | EndGlobalSection 22 | GlobalSection(ExtensibilityGlobals) = postSolution 23 | SolutionGuid = {3F1B411D-2986-4593-A57C-2EC64AD8595F} 24 | EndGlobalSection 25 | EndGlobal 26 | --------------------------------------------------------------------------------