├── .gitignore
├── .replit
├── LICENSE
├── README.md
├── extradata.json
├── images
├── barriers.png
├── game.png
├── gameover.png
├── gameplay.gif
├── menu.png
└── title.png
├── menu.py
├── notes.txt
└── snake.py
/.gitignore:
--------------------------------------------------------------------------------
1 | /options.json
2 | /scores.json
3 | /__pycache__/
--------------------------------------------------------------------------------
/.replit:
--------------------------------------------------------------------------------
1 | run="sleep 0.5; python3 snake.py"
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
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573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 |
635 | Copyright (C)
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | Copyright (C)
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
--------------------------------------------------------------------------------
/README.md:
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1 | ## Snake game in the terminal!
2 | 
3 |
4 | This is a snake game in the cli, written in python.
5 |
6 | Play it at https://replit.com/@UniqueOstrich18/CLI-Snake
7 |
8 | ### Controls:
9 | - WASD to control the snake
10 | - X to quit game
11 | - Arrow keys to navigate in menus
12 | - C on title screen to access settings
13 |
14 | ### Features
15 | - Uses box drawing characters to draw the snake, so you can actually tell which direction the snake is going in
16 | - Built in options menu
17 | - Customizable difficulty
18 | - Barrier mode also available
19 |
20 | ### Installing and running
21 | 1. If on Windows you must install curses by running `pip3 install windows-curses`.
22 | 2. Clone this repository.
23 | 3. Run `python3 snake.py` to run the game.
24 |
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/extradata.json:
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1 | {
2 | "directionalControls": {
3 | "w": "north",
4 | "a": "west",
5 | "s": "south",
6 | "d": "east"
7 | },
8 | "directionalOpposites": {
9 | "north": "south",
10 | "east": "west",
11 | "south": "north",
12 | "west": "east"
13 | },
14 | "displayCharactersASCII": {
15 | "horizontal": "═",
16 | "vertical": "║",
17 | "north-west": "╝",
18 | "south-west": "╗",
19 | "north-east": "╚",
20 | "south-east": "╔",
21 | "barrier": "▒"
22 | },
23 | "horizontalDirections": ["east", "west"],
24 | "verticalDirections": ["north", "south"],
25 | "north-west": ["north", "west"],
26 | "north-east": ["north", "east"],
27 | "south-west": ["south", "west"],
28 | "south-east": ["south", "east"],
29 |
30 | "titleText": [
31 | "┌───────┐┌──┐ ┌─┐┌───────┐┌───┐ ┌─┐┌───────┐",
32 | "│ ││ └┐ │ ││ ┌─┐ ││ │ │ ││ │",
33 | "│ ┌─────┘│ └─┘ ││ └─┘ ││ └─┘ ││ ┌───┘",
34 | "│ └─────┐│ ││ ││ ┌─┘│ └───┐",
35 | "└─────┐ ││ ┌─┐ ││ ││ └─┐│ ┌───┘",
36 | "┌─────┘ ││ │ └┐ ││ ┌─┐ ││ ┌─┐ ││ └───┐",
37 | "└───────┘└─┘ └──┘└──┘ └──┘└───┘ └─┘└───────┘"],
38 | "mainMenuText": "Press any key to start, c for options",
39 | "mainMenuText2": "Press x to quit",
40 | "optionsTitleText": "Customize Game:",
41 | "optionsMenuItems": [
42 | {
43 | "name": "Gradually speed up snake",
44 | "id": "increase_difficulty",
45 | "type": "toggle",
46 | "save": true,
47 | "default": "True"
48 | },
49 | {
50 | "name": "Extra turn before hitting a obstacle",
51 | "id": "extra_turn",
52 | "type": "toggle",
53 | "save": true,
54 | "default": "True"
55 | },
56 | {
57 | "name": "Snake speed",
58 | "id": "speed",
59 | "type": "choice",
60 | "choices": ["Slow", "Normal", "Fast"],
61 | "save": true,
62 | "default": "Normal"
63 | },
64 | {
65 | "name": "Generate barriers",
66 | "id": "create_barriers",
67 | "type": "toggle",
68 | "save": true,
69 | "default": "False"
70 | },
71 | {
72 | "name": "Play sound when food is eaten",
73 | "id": "play_sound",
74 | "type": "toggle",
75 | "save": true,
76 | "default": "True"
77 | },
78 | {
79 | "name": "Amount of food",
80 | "id": "food_count",
81 | "type": "choice",
82 | "choices": ["1", "3", "5"],
83 | "save": true,
84 | "default": "1"
85 | },
86 | {
87 | "name": "line",
88 | "id": "line1",
89 | "type": "line",
90 | "save": false,
91 | "default": ""
92 | },
93 | {
94 | "name": "Credits",
95 | "id": "credits",
96 | "type": "text",
97 | "save": false,
98 | "default":
99 | ["All programming has been done by me.",
100 | "The curses library is used for input handling",
101 | "and displaying graphics.",
102 | "",
103 | "Accounts:",
104 | "Repl.it: @UniqueOstrich18",
105 | "Github: ading2210"]
106 | },
107 | {
108 | "name": "Controls",
109 | "id": "controls",
110 | "type": "text",
111 | "save": false,
112 | "default":
113 | [" - WASD to move snake",
114 | " - X to quit game",
115 | "",
116 | "Tip: You can make the snake move faster by moving it",
117 | "in the same direction it is already going in."]
118 | }
119 | ]
120 | }
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/images/barriers.png:
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https://raw.githubusercontent.com/ading2210/snake-cli/d886098f2be5d405e20af3f50d15252dfb49bbb9/images/barriers.png
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/images/game.png:
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https://raw.githubusercontent.com/ading2210/snake-cli/d886098f2be5d405e20af3f50d15252dfb49bbb9/images/game.png
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/images/gameover.png:
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https://raw.githubusercontent.com/ading2210/snake-cli/d886098f2be5d405e20af3f50d15252dfb49bbb9/images/gameover.png
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/images/gameplay.gif:
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https://raw.githubusercontent.com/ading2210/snake-cli/d886098f2be5d405e20af3f50d15252dfb49bbb9/images/gameplay.gif
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/images/menu.png:
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https://raw.githubusercontent.com/ading2210/snake-cli/d886098f2be5d405e20af3f50d15252dfb49bbb9/images/menu.png
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/images/title.png:
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https://raw.githubusercontent.com/ading2210/snake-cli/d886098f2be5d405e20af3f50d15252dfb49bbb9/images/title.png
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/menu.py:
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1 | import curses
2 |
3 | class Menu:
4 | def __init__(self, window):
5 | self.title = "default"
6 | self.footer = "default"
7 | self.items = []
8 | self.window = window
9 | self.rows, self.cols = self.window.getmaxyx()
10 | self.index = 0
11 | self.selected = -1
12 |
13 | def appendItem(self, item):
14 | self.items.append(item)
15 |
16 | def editItem(self, new, index):
17 | self.items[index] = new
18 |
19 | def delItem(self, new, index):
20 | del self.items[index]
21 |
22 | def setFooter(self, footer):
23 | self.footer = footer
24 |
25 | def setTitle(self, title):
26 | self.title = title
27 |
28 | def increaseIndex(self):
29 | self.index = self.index+1
30 | if self.index == len(self.items):
31 | self.index = 0
32 |
33 | def decreaseIndex(self):
34 | self.index = self.index-1
35 | if self.index < 0:
36 | self.index = len(self.items)-1
37 |
38 | def setSelected(self, index):
39 | self.selected = index
40 |
41 | def currentItem(self):
42 | return self.items[self.index]
43 |
44 | def currentItemText(self):
45 | currentItem = self.currentItem()
46 | if type(currentItem) is dict:
47 | return currentItem["name"]
48 | else:
49 | return currentItem
50 |
51 | def refresh(self):
52 | #clear window
53 | self.window.clear()
54 |
55 | #calculate where to place the title
56 | titleLength = len(self.title)
57 | x = int(round(self.cols/2) - round(titleLength/2))
58 |
59 | #draw title
60 | self.window.addstr(0, x, self.title, curses.A_BOLD)
61 |
62 | #draw spacer
63 | self.window.addstr(1, 0, "═"*self.cols)
64 |
65 | #create menu items
66 | for i in range(0, len(self.items)):
67 | item = self.items[i]
68 | if type(item) is dict:
69 | self.window.addstr(i+2, 0, item["name"])
70 | else:
71 | self.window.addstr(i+2, 0, item)
72 |
73 | #create text at bottom of screen
74 | self.window.addstr(self.rows-3, 0, "═"*self.cols)
75 | self.window.addstr(self.rows-2, 0, self.footer)
76 |
77 | #do highlighting
78 | for i in range(0, len(self.items)):
79 | self.window.chgat(i+2, 0, -1, curses.A_NORMAL)
80 | self.window.chgat(self.index+2, 0, -1, curses.A_REVERSE)
81 | if self.selected > -1:
82 | self.window.chgat(self.selected+2, 0, -1, curses.A_UNDERLINE)
83 |
84 | #refresh window
85 | self.window.refresh()
--------------------------------------------------------------------------------
/notes.txt:
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1 | Data format for the board:
2 | - -2 = barrier
3 | - -1 = food
4 | - 0 = nothing
5 | - 1+ = part of the snake - the number represents the number of ticks until the snake part disappears
6 |
7 | Data format for options menu items:
8 | - Multiple choice
9 | {
10 | "name": "multiple choice",
11 | "id":"multple_choice",
12 | "type": "choice",
13 | "choices": ["a", "b", "c"],
14 | "default": "a"
15 | }
16 | - True/False
17 | {
18 | "name": " true/false",
19 | "id":"boolean",
20 | "type": "toggle",
21 | "default": "True"
22 | }
23 | - Plain Text
24 | {
25 | "name": "text demo",
26 | "id":"text_demo",
27 | "type": "text",
28 | "default": ["text goes here"]
29 | }
30 | - Horizontal line:
31 | {
32 | "name": "line",
33 | "id":"line1",
34 | "type": "line",
35 | "default": ""
36 | }
37 |
38 | Note for generic menu items:
39 | - Both str and dict work, the only thing that is displayed for dicts is the "name" value
40 |
41 | Note about high scores:
42 | - High scores are associated with a hash of the options file, so that each high score is unique to the configuration of the game
43 |
44 | TODO:
45 | - add win detection
--------------------------------------------------------------------------------
/snake.py:
--------------------------------------------------------------------------------
1 | import os, random, json, time, threading, curses, traceback, menu, hashlib, copy
2 |
3 | class Game:
4 | def __init__(self):
5 | #load extradata.json
6 | self.basePath = os.path.abspath(os.path.dirname(__file__))
7 | f = open(self.basePath+"/extradata.json", encoding="utf-8")
8 | self.data = json.load(f)
9 | f.close()
10 |
11 | self.options = {}
12 |
13 | #read default values for variables
14 | self.defaultOptions = {}
15 | for item in self.data["optionsMenuItems"]:
16 | if item["save"] == True:
17 | self.defaultOptions[item["id"]] = item["default"]
18 |
19 | #read options.json
20 | if os.path.exists(self.basePath+"/options.json"):
21 | self.loadOptions()
22 | else:
23 | self.saveOptions(options=self.defaultOptions)
24 | self.options = dict(self.defaultOptions)
25 |
26 | #set display size
27 | self.width = 17
28 | self.height = 13
29 |
30 | #set up curses
31 | self.setupCurses()
32 |
33 | #ansi escape codes to hightlight stuff
34 | self.hightlight = "\033[7m"
35 | self.reset = "\033[0m"
36 |
37 | self.resetGame()
38 |
39 | def resetGame(self):
40 | #create blank board to be used internally
41 | self.blankBoard = []
42 | for y in range(0, self.height):
43 | self.blankBoard.append([])
44 | for x in range(0, self.width):
45 | self.blankBoard[y].append(0)
46 | #copies blank board to main board
47 | self.board = self.blankBoard[:]
48 |
49 | #create displayed board
50 | self.blankdisplayBoard = []
51 | for y in range(0, self.height):
52 | self.blankdisplayBoard.append([])
53 | for x in range(0, self.width*2):
54 | self.blankdisplayBoard[y].append(" ")
55 | self.displayBoard = self.blankdisplayBoard[:]
56 |
57 | #define variables
58 | self.length = 1
59 | self.direction = "east"
60 | self.previousDirection = "east"
61 | self.stop = False
62 | self.resetTimer = False
63 | self.score = 0
64 | self.delay = 50
65 | self.extra_turn = False
66 | self.extra_turn_active = False
67 | self.inputQueue = []
68 | self.currentHighScore = 0
69 | self.playSound = False
70 | self.foodCount = 1
71 |
72 | self.applyOptions()
73 |
74 |
75 | def applyOptions(self):
76 | if self.options["speed"] == "Normal":
77 | self.delay = 25
78 | elif self.options["speed"] == "Fast":
79 | self.delay = 15
80 | elif self.options["speed"] == "Slow":
81 | self.delay = 40
82 | if self.options["extra_turn"] == "True":
83 | self.extra_turn = True
84 | self.extra_turn_active = False
85 | if self.options["play_sound"] == "True":
86 | self.playSound = True
87 | self.foodCount = int(self.options["food_count"])
88 |
89 | #function to set up curses
90 | def setupCurses(self):
91 | #configure curses
92 | self.screen = curses.initscr()
93 | curses.curs_set(0)
94 | curses.cbreak()
95 | curses.noecho()
96 |
97 | #get size of screen
98 | self.rows, self.cols = self.screen.getmaxyx()
99 |
100 | #function to print board
101 | def printBoard(self):
102 | #refresh score display
103 | scoreText = "Score: {score} | Best: {highScore}".format(
104 | score=str(self.score), highScore=self.currentHighScore)
105 | self.scoreDisplay.addstr(0, 0, scoreText)
106 | self.scoreDisplay.refresh()
107 |
108 | #refresh game window
109 | rows = []
110 | for y in range(0, self.height):
111 | rows.append("".join(map(str,self.displayBoard[y])))
112 | for y in range(0, len(rows)):
113 | self.gameWindow.addstr(y+1, 1, rows[y])
114 | self.gameWindow.border()
115 | self.gameWindow.refresh()
116 |
117 | #function to set a pixel on the board
118 | def setPixel(self, x, y, content):
119 | self.board[y][x] = content
120 |
121 | #function to get the value of a pixel
122 | def getPixel(self, x, y):
123 | return self.board[y][x]
124 |
125 | #set the value of a pixel on the screen
126 | def setDisplayPixel(self, x, y, content):
127 | self.displayBoard[y][x*2] = content
128 | def setDisplayPixelNoScaling(self, x, y, content):
129 | self.displayBoard[y][x] = content
130 |
131 | #get the value of a pixel on the screen
132 | def getDisplayPixel(self, x, y):
133 | return self.displayBoard[y][x]
134 |
135 | #function to generate a food pellet
136 | def generateFood(self, count=1):
137 | eligible_tiles = []
138 | for y in range(0, self.height):
139 | for x in range(0, self.width):
140 | #checks to see if tile is eligible
141 | if self.board[y][x] == 0:
142 | #if so, then the tile is appended to a list of eligible tiles
143 | eligible_tiles.append((y,x))
144 |
145 | if len(eligible_tiles) > 0:
146 | #one tile is chosen and the food is placed
147 | tiles = random.sample(eligible_tiles, min(count, len(eligible_tiles)))
148 | for tile in tiles:
149 | y, x = tile
150 | self.setPixel(x, y, -1)
151 | self.setDisplayPixel(x, y, "$")
152 |
153 | #this function generates a barrier, which is basically
154 | #the same as the previous function
155 | def generateBarrier(self):
156 | eligible_tiles = []
157 | for y in range(0, self.height):
158 | for x in range(0, self.width):
159 | #checks to see if tile is eligible
160 | tiles = ((y+1,x),(y-1,x),(y,x+1),(y,x-1),(y,x),
161 | (y+1,x-1),(y+1,x+1),(y-1,x-1),(y-1,x+1))
162 | counter = 0
163 | #checks every adjacent tile to see if it is occupied
164 | for tile in tiles:
165 | if tile[0] >= self.height or tile[0] < 0:
166 | break
167 | elif tile[1] >= self.width or tile[1] < 0:
168 | break
169 | if self.board[tile[0]][tile[1]] != 0:
170 | break
171 | counter += 1
172 | #if all adjacent tiles are empty, the tile is appended
173 | #to a list of eligible tiles
174 | if counter == 9:
175 | eligible_tiles.append((y,x))
176 |
177 | if len(eligible_tiles) > 0:
178 | #one tile is chosen and the barrier is placed
179 | y, x = random.choice(eligible_tiles)
180 | self.setPixel(x, y, -2)
181 | self.setDisplayPixel(x, y, self.data["displayCharactersASCII"]["barrier"])
182 | self.setDisplayPixelNoScaling(x*2-1, y, self.data["displayCharactersASCII"]["barrier"])
183 |
184 | #function to set up game
185 | def setupGame(self):
186 | #load the previous high score
187 | self.currentHighScore = self.loadHighScore()
188 | self.oldHighScore = self.currentHighScore
189 |
190 | #calculate where to place main window
191 | windowWidth = self.width*2 + 1
192 | self.windowStart = int(round(self.cols/2) - round(windowWidth/2))
193 |
194 | #configure main game window
195 | self.gameWindow = curses.newwin(self.height+2, windowWidth, 1, self.windowStart)
196 | self.gameWindow.border()
197 |
198 | #configure score display
199 | self.scoreDisplay = curses.newwin(1, self.width*2+2, 0, self.windowStart)
200 |
201 | #reset some variables
202 | self.length = 4
203 | self.score = 0
204 | self.board = self.blankBoard[:]
205 | self.displayBoard = self.blankdisplayBoard[:]
206 |
207 | #sets the location of the head of the snake
208 | self.head = [int(self.width/2), int(self.height/2)]
209 |
210 | #sets the direction
211 | self.direction = "east"
212 | self.previousDirection = "east"
213 |
214 | #generate first food pellet
215 | self.generateFood(self.foodCount)
216 |
217 | #set game window to nodelay mode
218 | self.gameWindow.nodelay(True)
219 |
220 | #function to handle game tick
221 | def tick(self):
222 | #check if direction change is valid, if not then correct it
223 | if self.direction == self.data["directionalOpposites"][self.previousDirection]:
224 | self.direction = self.previousDirection[:]
225 |
226 | #places head in new position and check that the head doesnt
227 | #run into the border
228 | previousX = self.head[0]
229 | previousY = self.head[1]
230 | newHead = self.head[:]
231 | if self.direction == "east":
232 | #move self.head
233 | newHead[0] = self.head[0]+1
234 | #checks if head is next to wall
235 | if newHead[0] >= self.width:
236 | #if so, then game over
237 | return False
238 | #above comments applicable to code below
239 | elif self.direction == "west":
240 | newHead[0] = self.head[0]-1
241 | if newHead[0] <= -1:
242 | return False
243 | elif self.direction == "north":
244 | newHead[1] = self.head[1]-1
245 | if newHead[1] <= -1:
246 | return False
247 | else: #note: fallback direction is south
248 | newHead[1] = self.head[1]+1
249 | if newHead[1] >= self.height:
250 | return False
251 | #checks if snake has run into a barrier
252 | if self.board[newHead[1]][newHead[0]] == -2:
253 | return False
254 |
255 | #checks to see if snake has run into itself
256 | if self.board[newHead[1]][newHead[0]] > 0:
257 | return False
258 |
259 | self.head = newHead[:]
260 |
261 | #checks if snake has run into food and update score
262 | if self.board[self.head[1]][self.head[0]] == -1:
263 | self.generateFood()
264 | self.length += 1
265 | self.score += 1
266 | if self.playSound == True:
267 | curses.beep()
268 | if self.score > self.currentHighScore:
269 | self.currentHighScore = self.score
270 | #iterate through the board
271 | for y in range(0, self.height):
272 | for x in range(0, self.width):
273 | #if pixel contains a snake piece, increase the time until it despawns
274 | if self.getPixel(x, y) > 0:
275 | self.setPixel(x, y, self.getPixel(x, y)+1)
276 |
277 | #place a barrier every other point
278 | if self.options["create_barriers"] == "True":
279 | if self.score%2 == 0:
280 | self.generateBarrier()
281 |
282 | #increase diffuculty, ignore if disabled
283 | if self.options["increase_difficulty"] == "True":
284 | if self.score%5 == 0:
285 | #change amount of delay depending on diffuculty
286 | self.delay = int(self.delay*0.95)
287 |
288 | #iterates through board and decreases the ticks remaining
289 | #for each part of the snake
290 | for y in range(0, self.height):
291 | for x in range(0, self.width):
292 | if self.getPixel(x, y) > 0:
293 | #updates the value of the snake piece
294 | self.setPixel(x, y, self.getPixel(x, y)-1)
295 | #clears a pixel on the display
296 | if self.getPixel(x, y) == 0:
297 | self.setDisplayPixel(x, y, " ")
298 | #fix this later plz
299 | self.setDisplayPixelNoScaling(x*2-1, y, " ")
300 |
301 | #display food
302 | for y in range(0, self.height):
303 | for x in range(0, self.width):
304 | if self.getPixel(x, y) == -1:
305 | self.setDisplayPixel(x, y, "$")
306 |
307 | #updates location of head internally
308 | self.setPixel(self.head[0], self.head[1], self.length)
309 |
310 | newX = self.head[0]
311 | newY = self.head[1]
312 | #updates location of head on display, using direction to determine
313 | #the ascii character used
314 | #check if snake is going horizontally
315 | if self.direction in self.data["horizontalDirections"]:
316 | #set the head on the display to the correct character
317 | self.setDisplayPixel(newX, newY, self.data["displayCharactersASCII"]["horizontal"])
318 | if self.direction != "west" or self.direction == self.previousDirection:
319 | self.setDisplayPixelNoScaling(newX*2-1, newY, self.data["displayCharactersASCII"]["horizontal"])
320 | if self.direction != "west" and self.direction == self.previousDirection:
321 | self.setDisplayPixelNoScaling(newX*2-1, newY, self.data["displayCharactersASCII"]["horizontal"])
322 | elif self.direction == "west" and self.direction == self.previousDirection:
323 | self.setDisplayPixelNoScaling(newX*2+1, newY, self.data["displayCharactersASCII"]["horizontal"])
324 | else: #if not then the snake is going vertially
325 | self.setDisplayPixel(newX, newY, self.data["displayCharactersASCII"]["vertical"])
326 |
327 | #check if snake has turned
328 | if not self.direction == self.previousDirection:
329 | if self.direction == "west" and self.previousDirection in self.data["verticalDirections"]:
330 | self.setDisplayPixelNoScaling(previousX*2-1, previousY, self.data["displayCharactersASCII"]["horizontal"])
331 | #uhhh idk why this works but it does
332 | if sorted([self.direction, self.data["directionalOpposites"][self.previousDirection]]) == sorted(self.data["north-west"]):
333 | self.setDisplayPixel(previousX, previousY, self.data["displayCharactersASCII"]["north-west"])
334 | #basically the same code as above
335 | elif sorted([self.direction, self.data["directionalOpposites"][self.previousDirection]]) == sorted(self.data["south-west"]):
336 | self.setDisplayPixel(previousX, previousY, self.data["displayCharactersASCII"]["south-west"])
337 |
338 | elif sorted([self.direction, self.data["directionalOpposites"][self.previousDirection]]) == sorted(self.data["north-east"]):
339 | self.setDisplayPixel(previousX, previousY, self.data["displayCharactersASCII"]["north-east"])
340 | self.setDisplayPixelNoScaling(previousX*2-1, previousY, " ")
341 |
342 | elif sorted([self.direction, self.data["directionalOpposites"][self.previousDirection]]) == sorted(self.data["south-east"]):
343 | self.setDisplayPixel(previousX, previousY, self.data["displayCharactersASCII"]["south-east"])
344 | self.setDisplayPixelNoScaling(previousX*2-1, previousY, " ")
345 |
346 | else: #fall back to using #
347 | self.setDisplayPixel(previousX, previousY, "#")
348 |
349 | #return True if tick successful
350 | self.previousDirection = self.direction[:]
351 | return True
352 |
353 | def gameOverHandler(self):
354 | #save the new high score if it is higher than the old one
355 | if self.score > self.oldHighScore:
356 | self.saveHighScore(self.score)
357 |
358 | #turn off nodelay mode for game window
359 | self.gameWindow.nodelay(False)
360 |
361 | #calculate where to place window
362 | windowHeight = 4
363 | windowWidth = 20
364 | y = int(round((self.height+2)/2 - windowHeight/2))
365 | x = int(round((self.width*2+2)/2 - (windowWidth)/2)) + self.windowStart
366 |
367 | #display a window saying GAME OVER
368 | self.gameOverWindow = curses.newwin(windowHeight, windowWidth, y, x)
369 | self.gameOverWindow.border()
370 | self.gameOverWindow.addstr(1, 1, " GAME OVER ")
371 | self.gameOverWindow.addstr(2, 1, "Play Again? [Y/N]")
372 | self.gameOverWindow.refresh()
373 |
374 | def mainMenuHandler(self):
375 | #calculate where to place the title
376 | titleLength = len(max(self.data["titleText"], key=len))
377 | x = int(round(self.cols/2) - round(titleLength/2))
378 |
379 | #create window for title
380 | self.titleWindow = curses.newwin(7, titleLength+1, 0, x)
381 |
382 | #add text to window
383 | for i in range(0, len(self.data["titleText"])):
384 | self.titleWindow.addstr(i, 0, self.data["titleText"][i])
385 |
386 | #create window displaying main menu text
387 | self.mainMenuWindow = curses.newwin(self.rows-8, self.cols, 8, 0)
388 | self.mainMenuWindow2 = curses.newwin(self.rows-9, self.cols, 9, 0)
389 |
390 | #calculate where to place text
391 | text = self.data["mainMenuText"]
392 | text2 = self.data["mainMenuText2"]
393 | textStart = int(round(self.cols/2) - round(len(text)/2))
394 | textStart2 = int(round(self.cols/2) - round(len(text2)/2))
395 | self.mainMenuWindow.addstr(0, textStart, text)
396 | self.mainMenuWindow2.addstr(0, textStart2, text2)
397 |
398 | #refresh windows
399 | self.titleWindow.refresh()
400 | self.mainMenuWindow.refresh()
401 | self.mainMenuWindow2.refresh()
402 |
403 | #wait until keypress to continue
404 | key = self.mainMenuWindow.getkey()
405 |
406 | #hide windows
407 | self.titleWindow.clear()
408 | self.mainMenuWindow.clear()
409 | self.mainMenuWindow2.clear()
410 | self.titleWindow.refresh()
411 | self.mainMenuWindow.refresh()
412 | self.mainMenuWindow2.refresh()
413 |
414 | return key
415 |
416 | def optionsScreen(self):
417 | items = self.data["optionsMenuItems"]
418 | #create window for menu
419 | self.optionsMenuWindow = curses.newwin(self.rows, self.cols, 0, 0)
420 | self.optionsMenuWindow.keypad(1)
421 | self.optionsMenu = menu.Menu(self.optionsMenuWindow)
422 |
423 | #set up options menu
424 | self.optionsMenu.setTitle("Configure game:")
425 | self.optionsMenu.setFooter("Use arrow keys to navigate. Enter to select. X to exit.")
426 |
427 | #set items
428 | for item in items:
429 | if item["type"] == "line":
430 | item = "─"*self.cols
431 | self.optionsMenu.appendItem(item)
432 | continue
433 | newitem = copy.copy(item)
434 | if item["type"] != "text":
435 | newitem["oldName"] = newitem["name"]
436 | newitem["name"] = newitem["name"]+" ({value})".format(value=self.options[newitem["id"]])
437 | self.optionsMenu.appendItem(newitem)
438 | self.optionsMenu.appendItem("─"*self.cols)
439 | self.optionsMenu.appendItem("Reset to default")
440 | self.optionsMenu.appendItem("Reset high scores")
441 | self.optionsMenu.appendItem("Save and exit")
442 | self.optionsMenu.refresh()
443 |
444 | #loop to handle inputs
445 | while True:
446 | key = self.optionsMenuWindow.getch()
447 |
448 | if key == ord("x"):
449 | break
450 | elif key == curses.KEY_UP or key == 450: #up
451 | self.optionsMenu.decreaseIndex()
452 | if self.optionsMenu.currentItemText() == "─"*self.cols:
453 | self.optionsMenu.decreaseIndex()
454 | elif key == curses.KEY_DOWN or key == 456: #down
455 | self.optionsMenu.increaseIndex()
456 | if self.optionsMenu.currentItemText() == "─"*self.cols:
457 | self.optionsMenu.increaseIndex()
458 |
459 | elif key == 10 or key == 13: #enter
460 | item = self.optionsMenu.items[self.optionsMenu.index]
461 |
462 | if item == "Reset high scores":
463 | if os.path.exists(self.basePath+"/scores.json"):
464 | os.remove(self.basePath+"/scores.json")
465 | item = {
466 | "name": "Reset high scores",
467 | "id": "popup",
468 | "type": "text",
469 | "default": ["The saved high scores have been cleared."],
470 | "oldName": "Reset high scores"
471 | }
472 | if item == "Save and exit":
473 | break
474 | elif item == "Reset to default":
475 | self.saveOptions(options=self.defaultOptions)
476 | self.options = dict(self.defaultOptions)
477 | elif item == "─"*self.cols:
478 | continue
479 | else:
480 | #raise Exception(item)
481 | #create submenu
482 | submenuWindow = curses.newwin(self.rows, self.cols, 0, 0)
483 | submenuWindow.keypad(1)
484 | submenu = menu.Menu(submenuWindow)
485 | submenu.setTitle("Submenu: "+item["name"])
486 | submenu.setFooter("Use arrow keys to navigate. Enter to select. X to exit.")
487 |
488 | #create items in submenu
489 | if item["type"] == "toggle":
490 | submenu.items = ["True", "False", "─"*self.cols] + ["<- Back"]
491 | elif item["type"] == "choice":
492 | submenu.items = item["choices"] + ["─"*self.cols] + ["<- Back"]
493 |
494 | elif item["type"] == "text":
495 | submenu.items = item["default"]
496 | submenu.items = submenu.items + ["─"*self.cols] + ["<- Back"]
497 |
498 | #hide main options menu
499 | self.optionsMenuWindow.clear()
500 | self.optionsMenuWindow.refresh()
501 |
502 | #show submenu
503 | if item["type"] == "text":
504 | submenu.decreaseIndex()
505 | submenu.refresh()
506 |
507 | #main loop for submenu
508 | while True:
509 | #get key
510 | key = submenuWindow.getch()
511 |
512 | #if x is pressed then exit menu
513 | if key == ord("x"):
514 | break
515 | if item["type"] != "text":
516 | if key == curses.KEY_UP or key == 450: #up
517 | submenu.decreaseIndex()
518 | if submenu.currentItem() == "─"*self.cols:
519 | submenu.decreaseIndex()
520 | if key == curses.KEY_DOWN or key == 456: #down
521 | submenu.increaseIndex()
522 | if submenu.currentItem() == "─"*self.cols:
523 | submenu.increaseIndex()
524 |
525 | #this is run when the enter key is pressed
526 | if key == 10 or key == 13:
527 | currentItem = submenu.currentItem()
528 |
529 | #check the type of the item
530 | #if it is a string, then proceed
531 | #break if back is selected
532 | if currentItem == "<- Back":
533 | break
534 | else:
535 | optionsMenuItems = self.data["optionsMenuItems"]
536 | #change the appropriate value in the options
537 | for menuItem in optionsMenuItems:
538 | if menuItem["id"] == item["id"]:
539 | self.options[menuItem["id"]] = currentItem
540 | break
541 | if type(currentItem) is dict:
542 | pass
543 | break
544 | submenu.refresh()
545 |
546 | #update menu with new options
547 | counter = 0
548 | for item in self.optionsMenu.items:
549 | if type(item) is dict:
550 | if item == "Save and exit.":
551 | continue
552 | elif item == "Reset to default":
553 | continue
554 | if item["type"] != "text":
555 | item["name"] = item["oldName"]+" ({value})".format(value=self.options[item["id"]])
556 | self.optionsMenu.editItem(item, counter)
557 | counter = counter+1
558 | else:
559 | continue
560 |
561 | #refresh
562 | self.optionsMenu.refresh()
563 |
564 | #apply new options when done
565 | self.saveOptions()
566 | self.applyOptions()
567 |
568 | #hide windows
569 | self.optionsMenuWindow.clear()
570 | self.optionsMenuWindow.refresh()
571 |
572 | def saveOptions(self, options=None):
573 | if options == None:
574 | options = self.options
575 |
576 | with open(self.basePath+"/options.json", "w") as outfile:
577 | json.dump(options, outfile, indent=2)
578 |
579 | def loadOptions(self):
580 | optionsFile = open(self.basePath+"/options.json")
581 | self.options = json.load(optionsFile)
582 | optionsFile.close()
583 |
584 | for option in self.data["optionsMenuItems"]:
585 | if not option["id"] in self.options and option["save"] == True:
586 | self.options[option["id"]] = option["default"]
587 |
588 | def saveHighScore(self, score):
589 | #read the options file and get the hash
590 | optionsFile = open(self.basePath+"/options.json")
591 | optionsString = optionsFile.read()
592 | optionsStringEncoded = optionsString.encode("utf-8")
593 | optionsFile.close()
594 | optionsHash = hashlib.sha1(optionsStringEncoded).hexdigest()
595 |
596 | #read the scores.json file if it exists
597 | if os.path.exists(self.basePath+"/scores.json"):
598 | scoresFile = open(self.basePath+"/scores.json")
599 | scoresString = scoresFile.read()
600 | scoresFile.close()
601 | scores = json.loads(scoresString)
602 | else:
603 | scores = {}
604 |
605 | #write the new score
606 | scores[optionsHash] = score
607 | with open(self.basePath+"/scores.json", "w") as outfile:
608 | json.dump(scores, outfile, indent=2)
609 |
610 | def loadHighScore(self):
611 | #read the options file and get the hash
612 | optionsFile = open(self.basePath+"/options.json")
613 | optionsString = optionsFile.read()
614 | optionsStringEncoded = optionsString.encode("utf-8")
615 | optionsFile.close()
616 | optionsHash = hashlib.sha1(optionsStringEncoded).hexdigest()
617 |
618 | #read the scores.json file if it exists
619 | if os.path.exists(self.basePath+"/scores.json"):
620 | scoresFile = open(self.basePath+"/scores.json")
621 | scoresString = scoresFile.read()
622 | scoresFile.close()
623 | scores = json.loads(scoresString)
624 | else:
625 | #create it if it does not exist
626 | scores = {}
627 | with open(self.basePath+"/scores.json", "w") as outfile:
628 | json.dump(scores, outfile, indent=2)
629 |
630 | #return the score
631 | if optionsHash in scores:
632 | return scores[optionsHash]
633 | else:
634 | return 0
635 |
636 | def getInput(self):
637 | while self.stop == False:
638 | #get keyboard input
639 | key = self.gameWindow.getch()
640 |
641 | #convert int to ascii
642 | if key > 0:
643 | keyString = chr(key)
644 | else:
645 | keyString = ""
646 | if self.stop == True:
647 | break
648 |
649 | #process keyboard input
650 | if keyString in self.data["directionalControls"]:
651 | newDirection = self.data["directionalControls"][keyString]
652 | #if key is valid add it to the input queue
653 | if len(self.inputQueue) < 2:
654 | self.inputQueue.append(newDirection)
655 |
656 | #break if key x is pressed
657 | elif keyString == "x":
658 | self.stop = True
659 | self.resetTimer = True
660 | break
661 |
662 | #sleep for a bit so we don't waste cpu
663 | time.sleep(0.01)
664 |
665 | #main program function
666 | def main(self):
667 | self.resetGame()
668 | #show main menu screen
669 | curses.flushinp()
670 | key = self.mainMenuHandler()
671 | #show options screen if key pressed
672 | if key == "c":
673 | self.optionsScreen()
674 | elif key == "x":
675 | return
676 |
677 | #set up game
678 | self.setupGame()
679 | self.previousDirection = "east"
680 | self.tick()
681 | self.printBoard()
682 |
683 | #start thread for input
684 | self.thread = threading.Thread(target=self.getInput)
685 | self.thread.start()
686 |
687 | #start main program loop
688 | tickCounter = 0
689 | while True:
690 | #debug code
691 | #tickCounter += 1
692 | #self.gameWindow.addstr(0, 0, str(tickCounter))
693 |
694 | #idk how to do fancy stuff with threading, this works anyways
695 | #basically it sleeps for a bit and checks if the timer
696 | #has to be reset due to an input
697 | for i in range(0, self.delay):
698 | time.sleep(0.01)
699 | if self.resetTimer == True:
700 | break
701 | if self.resetTimer == True:
702 | self.resetTimer = False
703 | continue
704 |
705 | #stop if this condition is met
706 | if self.stop == True:
707 | break
708 |
709 | if len(self.inputQueue) > 0:
710 | self.direction = self.inputQueue.pop(0)
711 |
712 | #run a tick and stop if game over
713 | if self.tick() == False:
714 | #do not game over if the extra turn is enabled
715 | if (self.extra_turn == True and self.extra_turn_active == False):
716 | self.extra_turn_active = True
717 | else:
718 | self.gameOverHandler()
719 | self.stop = True
720 | break
721 | #break
722 | else:
723 | self.extra_turn_active = False
724 |
725 | #refresh the board
726 | self.printBoard()
727 |
728 | #display game over screen
729 | curses.flushinp()
730 | self.gameOverHandler()
731 |
732 | #program will terminate after any key pressed
733 | self.stop = True
734 | self.gameWindow.nodelay(0)
735 | while True:
736 | char = self.gameWindow.getkey()
737 | if char == "y":
738 | self.screen.clear()
739 | self.screen.refresh()
740 | return True
741 | elif char == "n":
742 | return False
743 |
744 | #run the game if this is the main thread
745 | if __name__ == "__main__":
746 | try:
747 | #start main program loop
748 | game = Game()
749 | while game.main(): pass
750 |
751 | #when game ends quit curses
752 | curses.endwin()
753 |
754 | #quit curses and print exception if there was an error
755 | except Exception:
756 | curses.endwin()
757 | traceback.print_exc()
758 | game.stop = True
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