├── .gitignore ├── BossLocker └── BossLocker.vdproj ├── LICENSE ├── Make-Sunny ├── Intro │ ├── FrameworkVSLibrary.md │ ├── Sunny Game Engine C++ 스타일 가이드.md │ └── 제작과정.md ├── Step01-Math │ ├── 01-Vector.md │ ├── 02-Matrix.md │ ├── 03-Rectangle.md │ ├── 04-AABB.md │ └── 05-Quaternion.md ├── Step02-Timer_File │ ├── 01-Timer.md │ └── 02-FileSystem.md ├── Step03-Window_Application │ ├── 01-WIndow.md │ └── 02-Application.md ├── Step04-DirectX_11_Initialize │ ├── 01-DirectX_11_Init.md │ └── 02-Context.md ├── Step05-Rendering_pipeline │ └── 05-Rendering_pipeline.md ├── Step06-Buffers │ ├── 01-Vertex_Buffer.md │ ├── 02-Index_Buffer.md │ ├── 03-Vertex_Array.md │ └── 04-Buffer_Layout.md ├── Step07-Shaders │ ├── 01-Intro.md │ └── 02-Shader.md └── Step08-Layer_System │ └── 01-LayerSystem.md ├── Resources ├── 20180301.gif ├── 20180304.gif ├── 20180315.gif ├── 20180316.gif ├── 20180424.PNG ├── 20180510_1.gif ├── 20180510_2.gif ├── SunnyLogo.png ├── gameover.JPG ├── loading.JPG ├── maptool.JPG └── room.JPG ├── Sunny-Core ├── 01_FRAMEWORK │ ├── SUNNY.h │ ├── app │ │ ├── Application.cpp │ │ ├── Application.h │ │ ├── Input.cpp │ │ ├── Input.h │ │ ├── Server.cpp │ │ ├── Server.h │ │ ├── Window.cpp │ │ └── Window.h │ ├── audio │ │ ├── Music.cpp │ │ ├── Music.h │ │ ├── MusicManager.cpp │ │ └── MusicManager.h │ ├── component │ │ ├── Component.cpp │ │ ├── Component.h │ │ ├── Components.h │ │ ├── TransformComponent.cpp │ │ └── TransformComponent.h │ ├── dependency │ │ ├── fmode │ │ │ ├── include │ │ │ │ ├── fmod.cs │ │ │ │ ├── fmod.h │ │ │ │ ├── fmod.hpp │ │ │ │ ├── fmod_codec.h │ │ │ │ ├── fmod_common.h │ │ │ │ ├── fmod_dsp.cs │ │ │ │ ├── fmod_dsp.h │ │ │ │ ├── fmod_dsp_effects.h │ │ │ │ ├── fmod_errors.cs │ │ │ │ ├── fmod_errors.h │ │ │ │ ├── fmod_output.h │ │ │ │ ├── fmod_studio.cs │ │ │ │ ├── fmod_studio.h │ │ │ │ ├── fmod_studio.hpp │ │ │ │ └── fmod_studio_common.h │ │ │ └── lib │ │ │ │ ├── fmod.dll │ │ │ │ ├── fmod64.dll │ │ │ │ ├── fmod64_vc.lib │ │ │ │ ├── fmodL.dll │ │ │ │ ├── fmodL64.dll │ │ │ │ ├── fmodL64_vc.lib │ │ │ │ ├── fmodL_vc.lib │ │ │ │ ├── fmod_vc.lib │ │ │ │ ├── fmodstudio.dll │ │ │ │ ├── fmodstudio64.dll │ │ │ │ ├── fmodstudio64_vc.lib │ │ │ │ ├── fmodstudioL.dll │ │ │ │ ├── fmodstudioL64.dll │ │ │ │ ├── fmodstudioL64_vc.lib │ │ │ │ ├── fmodstudioL_vc.lib │ │ │ │ └── fmodstudio_vc.lib │ │ ├── freeimage │ │ │ ├── x32 │ │ │ │ ├── FreeImage.dll │ │ │ │ ├── FreeImage.h │ │ │ │ └── FreeImage.lib │ │ │ └── x64 │ │ │ │ ├── FreeImage.dll │ │ │ │ ├── FreeImage.h │ │ │ │ └── FreeImage.lib │ │ ├── freetype │ │ │ ├── freetype-gl │ │ │ │ ├── common.h │ │ │ │ ├── freetype-gl.h │ │ │ │ ├── platform.c │ │ │ │ ├── platform.h │ │ │ │ ├── texture-atlas.c │ │ │ │ ├── texture-atlas.h │ │ │ │ ├── texture-font.c │ │ │ │ ├── texture-font.h │ │ │ │ ├── vec234.h │ │ │ │ ├── vector.c │ │ │ │ └── vector.h │ │ │ ├── include │ │ │ │ ├── freetype │ │ │ │ │ ├── config │ │ │ │ │ │ ├── ftconfig.h │ │ │ │ │ │ ├── ftheader.h │ │ │ │ │ │ ├── ftmodule.h │ │ │ │ │ │ ├── ftoption.h │ │ │ │ │ │ └── ftstdlib.h │ │ │ │ │ ├── freetype.h │ │ │ │ │ ├── ftadvanc.h │ │ │ │ │ ├── ftbbox.h │ │ │ │ │ ├── ftbdf.h │ │ │ │ │ ├── ftbitmap.h │ │ │ │ │ ├── ftbzip2.h │ │ │ │ │ ├── ftcache.h │ │ │ │ │ ├── ftchapters.h │ │ │ │ │ ├── ftcid.h │ │ │ │ │ ├── ftdriver.h │ │ │ │ │ ├── fterrdef.h │ │ │ │ │ ├── fterrors.h │ │ │ │ │ ├── ftfntfmt.h │ │ │ │ │ ├── ftgasp.h │ │ │ │ │ ├── ftglyph.h │ │ │ │ │ ├── ftgxval.h │ │ │ │ │ ├── ftgzip.h │ │ │ │ │ ├── ftimage.h │ │ │ │ │ ├── ftincrem.h │ │ │ │ │ ├── ftlcdfil.h │ │ │ │ │ ├── ftlist.h │ │ │ │ │ ├── ftlzw.h │ │ │ │ │ ├── ftmac.h │ │ │ │ │ ├── ftmm.h │ │ │ │ │ ├── ftmodapi.h │ │ │ │ │ ├── ftmoderr.h │ │ │ │ │ ├── ftotval.h │ │ │ │ │ ├── ftoutln.h │ │ │ │ │ ├── ftparams.h │ │ │ │ │ ├── ftpfr.h │ │ │ │ │ ├── ftrender.h │ │ │ │ │ ├── ftsizes.h │ │ │ │ │ ├── ftsnames.h │ │ │ │ │ ├── ftstroke.h │ │ │ │ │ ├── ftsynth.h │ │ │ │ │ ├── ftsystem.h │ │ │ │ │ ├── fttrigon.h │ │ │ │ │ ├── fttypes.h │ │ │ │ │ ├── ftwinfnt.h │ │ │ │ │ ├── t1tables.h │ │ │ │ │ ├── ttnameid.h │ │ │ │ │ ├── tttables.h │ │ │ │ │ └── tttags.h │ │ │ │ └── ft2build.h │ │ │ ├── win32 │ │ │ │ ├── freetype.dll │ │ │ │ └── freetype.lib │ │ │ └── win64 │ │ │ │ ├── freetype.dll │ │ │ │ └── freetype.lib │ │ └── temp │ │ │ └── freetype-gl │ │ │ ├── common.h │ │ │ ├── freetype-gl.h │ │ │ ├── platform.c │ │ │ ├── platform.h │ │ │ ├── texture-atlas.c │ │ │ ├── texture-atlas.h │ │ │ ├── texture-font.c │ │ │ ├── texture-font.h │ │ │ ├── vec234.h │ │ │ ├── vector.c │ │ │ └── vector.h │ ├── directx │ │ ├── BufferLayout.cpp │ │ ├── BufferLayout.h │ │ ├── Common.h │ │ ├── Context.cpp │ │ ├── Context.h │ │ ├── DebugBuffer.cpp │ │ ├── DebugBuffer.h │ │ ├── DeferredContext.h │ │ ├── GeometryBuffer.cpp │ │ ├── GeometryBuffer.h │ │ ├── IndexBuffer.cpp │ │ ├── IndexBuffer.h │ │ ├── Renderer.cpp │ │ ├── Renderer.h │ │ ├── Shader.cpp │ │ ├── Shader.h │ │ ├── ShaderResource.cpp │ │ ├── ShaderResource.h │ │ ├── ShaderUniform.cpp │ │ ├── ShaderUniform.h │ │ ├── Texture.cpp │ │ ├── Texture.h │ │ ├── Texture2D.cpp │ │ ├── Texture2D.h │ │ ├── TextureCube.cpp │ │ ├── TextureCube.h │ │ ├── VertexArray.cpp │ │ ├── VertexArray.h │ │ ├── VertexBuffer.cpp │ │ └── VertexBuffer.h │ ├── events │ │ ├── Event.cpp │ │ ├── Event.h │ │ ├── EventDispatcher.h │ │ ├── Events.h │ │ ├── IEventListener.h │ │ ├── KeyEvent.cpp │ │ ├── KeyEvent.h │ │ ├── MouseEvent.cpp │ │ ├── MouseEvent.h │ │ ├── ResizeEvent.cpp │ │ ├── ResizeEvent.h │ │ ├── ServerEvent.cpp │ │ └── ServerEvent.h │ ├── graphics │ │ ├── Animation.h │ │ ├── Entity.cpp │ │ ├── Entity.h │ │ ├── GBuffer.cpp │ │ ├── GBuffer.h │ │ ├── HeightMap.cpp │ │ ├── HeightMap.h │ │ ├── Label.cpp │ │ ├── Label.h │ │ ├── Light.cpp │ │ ├── Light.h │ │ ├── LightSetup.cpp │ │ ├── LightSetup.h │ │ ├── Mask.h │ │ ├── Model.cpp │ │ ├── Model.h │ │ ├── ModelManager.cpp │ │ ├── ModelManager.h │ │ ├── Sprite.cpp │ │ ├── Sprite.h │ │ ├── Terrain.cpp │ │ ├── Terrain.h │ │ ├── TextureManager.cpp │ │ ├── TextureManager.h │ │ ├── cameras │ │ │ ├── Camera.cpp │ │ │ ├── Camera.h │ │ │ ├── FPSCamera.cpp │ │ │ ├── FPSCamera.h │ │ │ ├── LightCamera.cpp │ │ │ ├── LightCamera.h │ │ │ ├── MayaCamera.cpp │ │ │ ├── MayaCamera.h │ │ │ ├── OrthographicCamera.cpp │ │ │ ├── OrthographicCamera.h │ │ │ ├── QuaterCamera.cpp │ │ │ └── QuaterCamera.h │ │ ├── fonts │ │ │ ├── Font.cpp │ │ │ ├── Font.h │ │ │ ├── FontManager.cpp │ │ │ └── FontManager.h │ │ ├── groups │ │ │ ├── Group3D.cpp │ │ │ └── Group3D.h │ │ ├── layers │ │ │ ├── Layer.cpp │ │ │ ├── Layer.h │ │ │ ├── Layer2D.cpp │ │ │ ├── Layer2D.h │ │ │ ├── Layer3D.cpp │ │ │ └── Layer3D.h │ │ ├── materials │ │ │ ├── Material.cpp │ │ │ ├── Material.h │ │ │ ├── MaterialInstance.cpp │ │ │ ├── MaterialInstance.h │ │ │ ├── Materials.h │ │ │ ├── PBRMaterial.cpp │ │ │ ├── PBRMaterial.h │ │ │ ├── PBRMaterialInstance.cpp │ │ │ └── PBRMaterialInstance.h │ │ ├── meshs │ │ │ ├── AnimationMesh.cpp │ │ │ ├── AnimationMesh.h │ │ │ ├── Mesh.cpp │ │ │ ├── Mesh.h │ │ │ ├── MeshFactory.cpp │ │ │ └── MeshFactory.h │ │ ├── particles │ │ │ ├── ParticleSystem.cpp │ │ │ └── ParticleSystem.h │ │ ├── renderables │ │ │ ├── Renderable2D.cpp │ │ │ ├── Renderable2D.h │ │ │ ├── Renderable3D.cpp │ │ │ └── Renderable3D.h │ │ ├── renderers │ │ │ ├── Renderer2D.cpp │ │ │ ├── Renderer2D.h │ │ │ ├── Renderer3D.cpp │ │ │ └── Renderer3D.h │ │ └── shaders │ │ │ ├── ShaderFactory.cpp │ │ │ ├── ShaderFactory.h │ │ │ ├── ShaderManager.cpp │ │ │ ├── ShaderManager.h │ │ │ └── Shaders.h │ ├── imgui │ │ ├── imconfig.h │ │ ├── imgui.cpp │ │ ├── imgui.h │ │ ├── imgui_demo.cpp │ │ ├── imgui_draw.cpp │ │ ├── imgui_impl_dx11.cpp │ │ ├── imgui_impl_dx11.h │ │ ├── imgui_internal.h │ │ ├── stb_rect_pack.h │ │ ├── stb_textedit.h │ │ └── stb_truetype.h │ ├── include.h │ ├── maths │ │ ├── AABB.cpp │ │ ├── AABB.h │ │ ├── OBB.cpp │ │ ├── OBB.h │ │ ├── Quaternion.cpp │ │ ├── Quaternion.h │ │ ├── Ray.cpp │ │ ├── Ray.h │ │ ├── Rectangle.cpp │ │ ├── Rectangle.h │ │ ├── mat4.cpp │ │ ├── mat4.h │ │ ├── maths.h │ │ ├── maths_func.h │ │ ├── tvec2.h │ │ ├── vec2.cpp │ │ ├── vec2.h │ │ ├── vec3.cpp │ │ ├── vec3.h │ │ ├── vec4.cpp │ │ └── vec4.h │ ├── system │ │ ├── FileSystem.cpp │ │ ├── FileSystem.h │ │ ├── VFS.cpp │ │ └── VFS.h │ ├── ui │ │ ├── Button.cpp │ │ ├── Button.h │ │ ├── Dialog.cpp │ │ ├── Dialog.h │ │ ├── Panel.cpp │ │ ├── Panel.h │ │ ├── Progressbar.cpp │ │ ├── Progressbar.h │ │ ├── Slider.cpp │ │ ├── Slider.h │ │ ├── UIs.h │ │ ├── Widget.cpp │ │ └── Widget.h │ └── utils │ │ ├── LoadImage.cpp │ │ ├── LoadImage.h │ │ ├── Pool.cpp │ │ ├── Pool.h │ │ ├── String.cpp │ │ ├── String.h │ │ ├── Timer.cpp │ │ ├── Timer.h │ │ ├── Timestep.h │ │ └── json │ │ ├── json-forwards.h │ │ ├── json.cpp │ │ └── json.h ├── 02_HLSL │ ├── 01_forward.hlsl │ ├── 02_shadow.hlsl │ ├── 03_skybox.hlsl │ ├── 04_geometry.hlsl │ ├── 05_outline.hlsl │ ├── 06_particle.hlsl │ ├── debug.hlsl │ ├── sdfsd.hlsl │ ├── tempr.hlsl │ └── toon.hlsl ├── 03_JSON │ ├── CHARACTER │ │ └── Characters.json │ ├── MAP │ │ ├── Desert.json │ │ ├── Tundra.json │ │ ├── Wood.json │ │ ├── map1.json │ │ ├── map2.json │ │ ├── map3.json │ │ ├── map4.json │ │ └── map5.json │ ├── MODEL │ │ ├── LowPolyNatures.json │ │ ├── Packs.json │ │ └── Trees.json │ ├── TEXTURE │ │ └── Rooms.json │ ├── map.json │ ├── server - 복사본.json │ └── server.json ├── 04_ASSET │ ├── CUBE │ │ ├── skybox.png │ │ └── skybox2.png │ ├── PBR │ │ └── PreintegratedFG.bmp │ ├── RAW │ │ └── terrain.raw │ ├── SUN │ │ ├── LowPolyNatures │ │ │ ├── Bench.sun │ │ │ ├── Bridge.sun │ │ │ ├── Fence1.sun │ │ │ ├── Fence2.sun │ │ │ ├── Flower1.sun │ │ │ ├── Flower2.sun │ │ │ ├── Plant1.sun │ │ │ ├── Plant2.sun │ │ │ ├── Plant3.sun │ │ │ ├── Stone1.sun │ │ │ ├── Stone2.sun │ │ │ ├── Stone3.sun │ │ │ ├── Stone4.sun │ │ │ ├── Stone5.sun │ │ │ ├── Tree1.sun │ │ │ ├── Tree2.sun │ │ │ ├── Tree3.sun │ │ │ ├── aid_box.sun │ │ │ ├── axe.sun │ │ │ ├── big_tree.sun │ │ │ ├── blue_gem.sun │ │ │ ├── chicken_leg.sun │ │ │ ├── crate.sun │ │ │ ├── fireplace.sun │ │ │ ├── log2.sun │ │ │ ├── log3.sun │ │ │ ├── log_regular.sun │ │ │ ├── lp_guy.sun │ │ │ ├── marker.sun │ │ │ ├── mountain1.sun │ │ │ ├── mountain2.sun │ │ │ ├── mountain3.sun │ │ │ ├── mountain_snow_1.sun │ │ │ ├── mushroom1.sun │ │ │ ├── mushroom2.sun │ │ │ ├── red_gem.sun │ │ │ ├── rock1.sun │ │ │ ├── rock2.sun │ │ │ ├── rock3.sun │ │ │ ├── rock4.sun │ │ │ ├── stones.sun │ │ │ ├── tent.sun │ │ │ ├── terrain_Green_hill_part.sun │ │ │ ├── terrain_green.sun │ │ │ ├── terrain_green_hill_part2.sun │ │ │ ├── terrain_river.sun │ │ │ ├── terrain_yellow.sun │ │ │ ├── terrain_yellow_flat.sun │ │ │ ├── tree_old.sun │ │ │ └── tree_stump.sun │ │ ├── Trees │ │ │ ├── DeadOak1.sun │ │ │ ├── DeadOak2.sun │ │ │ ├── DeadOak3.sun │ │ │ ├── DeadSpruce1.sun │ │ │ ├── DeadSpruce2.sun │ │ │ ├── DeadSpruce3.sun │ │ │ ├── OakTree1.sun │ │ │ ├── OakTree2.sun │ │ │ ├── OakTree3.sun │ │ │ ├── SpruceTree1.sun │ │ │ ├── SpruceTree2.sun │ │ │ ├── SpruceTree3.sun │ │ │ └── big_tree.sun │ │ ├── boss_attack1.sun │ │ ├── boss_attack2.sun │ │ ├── boss_attack3.sun │ │ ├── boss_idle.sun │ │ └── npc_idle.sun │ └── TEXTURE │ │ ├── LowPolyNatures │ │ └── low.png │ │ ├── Rocks │ │ ├── RockTexture2.png │ │ └── rockTexture1.png │ │ ├── Trees │ │ ├── DeadOakTreeTrunk.png │ │ ├── DeadSpruceTreeTrunk.png │ │ ├── OakTreeLeaf.png │ │ ├── OakTreeTrunk.png │ │ ├── SpruceTreeLeaf.png │ │ └── SpruceTreeTrunk.png │ │ ├── board.png │ │ ├── body.png │ │ ├── boss.png │ │ ├── boss_idle2.png │ │ ├── diffuse.tga │ │ ├── face.png │ │ ├── knight.png │ │ ├── logo.png │ │ ├── mask.png │ │ ├── npc_idle.png │ │ ├── terrain2.tga │ │ └── test.png ├── 05_GAME │ ├── MousePicker.h │ ├── Player.h │ ├── assets │ │ ├── AssetData.cpp │ │ ├── AssetData.h │ │ ├── AssetLoader.cpp │ │ └── AssetLoader.h │ ├── graphics │ │ ├── Animation3D.cpp │ │ ├── Animation3D.h │ │ ├── BulletM.h │ │ ├── CharacterHpBar.h │ │ ├── Model3D.cpp │ │ └── Model3D.h │ ├── shoot │ │ ├── Bullet.cpp │ │ ├── Bullet.h │ │ ├── BulletParticle.cpp │ │ ├── BulletParticle.h │ │ ├── BulletShooter.cpp │ │ ├── BulletShooter.h │ │ ├── BulletShooter2.cpp │ │ ├── BulletShooter2.h │ │ ├── BulletShooter3.cpp │ │ ├── BulletShooter3.h │ │ ├── BulletShooter4.cpp │ │ ├── BulletShooter4.h │ │ ├── BulletShooter5.cpp │ │ ├── BulletShooter5.h │ │ ├── BulletSystem.cpp │ │ ├── BulletSystem.h │ │ ├── CBullet.cpp │ │ ├── CBullet.h │ │ └── SCBulletParticleSystem.h │ └── ui │ │ ├── Loadingbar.cpp │ │ └── Loadingbar.h ├── 06_LAYER │ ├── BossLockerLayer2D.cpp │ ├── BossLockerLayer2D.h │ ├── BossLockerLayer3D.cpp │ ├── BossLockerLayer3D.h │ ├── FPSLayer2D.cpp │ ├── FPSLayer2D.h │ ├── FinalGame.cpp │ ├── FinalGame.h │ ├── FinalGameLayer2D.cpp │ ├── FinalGameLayer2D.h │ ├── FinalRoom2DLayer.cpp │ ├── FinalRoom2DLayer.h │ ├── GameOverLayer2D.cpp │ ├── GameOverLayer2D.h │ ├── LoadingLayer2D.cpp │ ├── LoadingLayer2D.h │ ├── MapGUILayer2D.cpp │ ├── MapGUILayer2D.h │ ├── MapGUILayer3D.cpp │ ├── MapGUILayer3D.h │ ├── MouseLayer2D.cpp │ ├── MouseLayer2D.h │ ├── ParticleLayer3D.cpp │ ├── ParticleLayer3D.h │ ├── RoomLayer2D.cpp │ ├── RoomLayer2D.h │ ├── ShootingLaye3D.h │ ├── ShootingLayer3D.cpp │ ├── TestLayer2D.cpp │ ├── TestLayer2D.h │ ├── TestLayer3D.cpp │ └── TestLayer3D.h ├── 07_SERVER │ ├── BossLocker.cpp │ ├── BossLocker.h │ └── BossLockerProtocol.h ├── FreeImage.dll ├── Sunny-Core.psess ├── Sunny-Core.sln ├── Sunny-Core.vcxproj ├── Sunny-Core.vcxproj.filters ├── Sunny-Core.vcxproj.user ├── Sunny-Core180516.vspx ├── common.h ├── fmod64.dll ├── fmodstudio64.dll ├── freetype.dll ├── imgui.ini ├── main.cpp └── x64 │ └── Release │ ├── Sunny-Core.lib │ ├── fmod64.dll │ ├── fmodstudio64.dll │ ├── freetype.dll │ └── libogg.dll └── readme.md /.gitignore: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/adunStudio/KPU_Sunny/HEAD/.gitignore -------------------------------------------------------------------------------- /BossLocker/BossLocker.vdproj: -------------------------------------------------------------------------------- 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