├── .gitattributes ├── .gitignore ├── .gitmodules ├── Licences └── LICENSE ├── README.md ├── appveyor.yml ├── lib ├── FAudio.dll ├── MojoShader.dll ├── SDL2.dll ├── SDL2_image.dll └── libtheorafile.dll └── src ├── .editorconfig ├── Dependencies ├── STACK.Spine.Integration │ ├── HotspotSpineSprite.cs │ ├── Properties │ │ └── AssemblyInfo.cs │ ├── STACK.Spine.Integration.csproj │ ├── SpineRenderer.cs │ ├── SpineSprite.cs │ └── SpineTextureLoader.cs ├── Spine │ ├── spine-csharp │ │ ├── LICENSE │ │ ├── Properties │ │ │ └── AssemblyInfo.cs │ │ ├── nuget │ │ │ └── Spine.1.6.18.nuspec │ │ ├── spine-csharp.csproj │ │ ├── spine-csharp.sln │ │ ├── spine-csharp_xna.csproj │ │ └── src │ │ │ ├── Animation.cs │ │ │ ├── AnimationState.cs │ │ │ ├── AnimationStateData.cs │ │ │ ├── Atlas.cs │ │ │ ├── Attachments │ │ │ ├── AtlasAttachmentLoader.cs │ │ │ ├── Attachment.cs │ │ │ ├── AttachmentLoader.cs │ │ │ ├── AttachmentType.cs │ │ │ ├── BoundingBoxAttachment.cs │ │ │ ├── MeshAttachment.cs │ │ │ ├── RegionAttachment.cs │ │ │ └── SkinnedMeshAttachment.cs │ │ │ ├── BlendMode.cs │ │ │ ├── Bone.cs │ │ │ ├── BoneData.cs │ │ │ ├── Event.cs │ │ │ ├── EventData.cs │ │ │ ├── ExposedList.cs │ │ │ ├── IkConstraint.cs │ │ │ ├── IkConstraintData.cs │ │ │ ├── Json.cs │ │ │ ├── Skeleton.cs │ │ │ ├── SkeletonBinary.cs │ │ │ ├── SkeletonBounds.cs │ │ │ ├── SkeletonData.cs │ │ │ ├── SkeletonJson.cs │ │ │ ├── Skin.cs │ │ │ ├── Slot.cs │ │ │ └── SlotData.cs │ └── spine-xna │ │ ├── LICENSE │ │ ├── Properties │ │ └── AssemblyInfo.cs │ │ ├── spine-xna.csproj │ │ ├── spine-xna.sln │ │ └── src │ │ ├── MeshBatcher.cs │ │ ├── RegionBatcher.cs │ │ ├── SkeletonMeshRenderer.cs │ │ ├── SkeletonRegionRenderer.cs │ │ ├── Util.cs │ │ └── XnaTextureLoader.cs └── StarFinder │ ├── AStar.cs │ ├── AStarNode.cs │ ├── IMapPosition.cs │ ├── IScalable.cs │ ├── LineSegment.cs │ ├── Mesh.cs │ ├── NodeCollection.cs │ ├── NodeLinks.cs │ ├── Path.cs │ ├── PriorityQueue.cs │ ├── Properties │ └── AssemblyInfo.cs │ ├── StarFinder.csproj │ ├── Triangle.cs │ ├── TriangleVertexData.cs │ ├── Vertex.cs │ ├── dynamicnodes.png │ ├── lineofsightcheck.png │ ├── navigationmesh.png │ ├── nodecollection.png │ ├── obstructingedges.png │ ├── readme.md │ ├── redundantnode.png │ ├── room.png │ └── scaling.png ├── Playground ├── Actor │ ├── Actor.csproj │ ├── ActorGame.cs │ ├── App.config │ ├── Program.cs │ ├── actor.gif │ ├── actors │ │ ├── Ego.cs │ │ ├── Mouse.cs │ │ ├── Scene.cs │ │ └── ShadowEgo.cs │ ├── content │ │ ├── Skins │ │ │ └── Default.skin │ │ ├── characters │ │ │ └── ego │ │ │ │ ├── EgoTest.psd │ │ │ │ ├── ego.atlas │ │ │ │ ├── ego.json │ │ │ │ ├── ego.png │ │ │ │ ├── ego_normals.png │ │ │ │ ├── sprite.png │ │ │ │ └── sprite_NORMALS.png │ │ ├── fonts │ │ │ ├── fps.xnb │ │ │ └── stack.xnb │ │ ├── rufzeichen.png │ │ └── shaders │ │ │ ├── BloomCombine.fxb │ │ │ ├── BloomExtract.fxb │ │ │ ├── GaussianBlur.fxb │ │ │ └── Normalmap.fxb │ ├── readme.md │ └── settings.xml └── PathFinding │ ├── App.config │ ├── PathFinding.csproj │ ├── PathFindingGame.cs │ ├── Program.cs │ ├── content │ ├── Skins │ │ └── Default.skin │ ├── fonts │ │ ├── fps.xnb │ │ └── stack.xnb │ ├── rufzeichen.png │ └── shaders │ │ ├── BloomCombine.fxb │ │ ├── BloomExtract.fxb │ │ ├── GaussianBlur.fxb │ │ └── Normalmap.fxb │ ├── pathfinding.gif │ ├── pathfinding │ ├── Mouse.cs │ └── Scene.cs │ ├── readme.md │ └── settings.xml ├── STACK.sln ├── STACK ├── Components │ ├── Audio │ │ ├── AudioEmitter.cs │ │ ├── AudioListener.cs │ │ ├── AudioManager.cs │ │ └── Base │ │ │ └── AudioTransmission.cs │ ├── Base │ │ ├── Component.cs │ │ └── Messages.cs │ ├── Camera.cs │ ├── CameraLocked.cs │ ├── DataTypes │ │ ├── DirectionExtensions.cs │ │ ├── Directions4.cs │ │ ├── Directions8.cs │ │ ├── Frames.cs │ │ ├── State.cs │ │ ├── StateExtensions.cs │ │ ├── TextDuration.cs │ │ └── TextLine.cs │ ├── Graphics │ │ ├── BloomSettings.cs │ │ ├── IPlayAnimation.cs │ │ ├── Lightning.cs │ │ ├── Sprite.cs │ │ ├── SpriteCustomAnimation.cs │ │ ├── SpriteData.cs │ │ ├── SpriteDelayAnimation.cs │ │ ├── SpriteTransformAnimation.cs │ │ └── Text.cs │ ├── Input │ │ ├── InputDispatcher.cs │ │ ├── Mouse.cs │ │ └── MouseFollower.cs │ ├── Interaction │ │ ├── Base │ │ │ ├── InteractionContext.cs │ │ │ ├── Interactions.cs │ │ │ └── Verb.cs │ │ ├── Hotspot.cs │ │ ├── HotspotMesh.cs │ │ ├── HotspotPersistent.cs │ │ ├── HotspotRectangle.cs │ │ ├── HotspotSprite.cs │ │ ├── Interaction.cs │ │ └── InteractiveVisibility.cs │ ├── Navigation │ │ ├── Entrance.cs │ │ ├── Exit.cs │ │ ├── Navigation.cs │ │ ├── Passage.cs │ │ └── ScenePath.cs │ ├── Projection.cs │ ├── Random.cs │ ├── Scripting │ │ ├── ActorScripts.cs │ │ └── Scripts.cs │ ├── ServiceProvider.cs │ ├── SkipContent.cs │ └── Transform.cs ├── Console │ ├── Commands │ │ ├── ExitCommand.cs │ │ ├── GetCommand.cs │ │ ├── HelpCommand.cs │ │ ├── IConsoleCommand.cs │ │ ├── ResumeCommand.cs │ │ ├── ScreenshotCommand.cs │ │ └── SetCommand.cs │ ├── Console.cs │ ├── ConsoleHistory.cs │ └── Control.cs ├── Content │ ├── Skins │ │ └── Default.skin │ ├── bin │ │ ├── Skins │ │ │ └── Default.skin │ │ ├── fonts │ │ │ └── stack.xnb │ │ ├── shaders │ │ │ ├── BloomCombine.fxb │ │ │ ├── BloomExtract.fxb │ │ │ ├── GaussianBlur.fxb │ │ │ └── Normalmap.fxb │ │ └── stacklogo.xnb │ ├── build.bat │ ├── build.tt │ ├── fonts │ │ └── stack.spritefont │ ├── shaders │ │ ├── BloomCombine.fx │ │ ├── BloomExtract.fx │ │ ├── GaussianBlur.fx │ │ └── Normalmap.fx │ ├── stacklogo.png │ ├── tree.cs │ └── tree.tt ├── Datatypes │ ├── Enums.cs │ ├── Extensions.cs │ ├── GameSettings.cs │ ├── GameSpeed.cs │ └── TriangleVertexData.cs ├── Debug.cs ├── EngineVariables.cs ├── Graphics │ ├── DisplaySettings.cs │ ├── Effects │ │ ├── Bloom.cs │ │ └── BloomSettings.cs │ ├── Primitives.cs │ └── Renderer.cs ├── Input │ ├── InputEvent.cs │ ├── InputEventFileLogger.cs │ ├── InputEventType.cs │ ├── InputQueue.cs │ └── Provider │ │ ├── InputProvider.cs │ │ ├── PlaybackInputProvider.cs │ │ └── UserInputProvider.cs ├── Log │ ├── Handler │ │ ├── ConsoleLogHandler.cs │ │ ├── DebugLogHandler.cs │ │ └── SystemConsoleLogHandler.cs │ ├── ILogHandler.cs │ ├── Log.cs │ └── LogLevel.cs ├── Properties │ └── AssemblyInfo.cs ├── STACK.csproj ├── Scripting │ ├── Delay.cs │ └── Script.cs ├── StackEngine.cs ├── State │ ├── FieldSerializationSurrogate.cs │ ├── SaveGame.cs │ ├── SerializationReader.cs │ ├── SerializationWriter.cs │ ├── StackSurrogateSelector.cs │ └── State.cs ├── Utils │ ├── FrameRateCounter.cs │ └── SkipContent │ │ ├── Base │ │ └── BaseSkip.cs │ │ ├── ISkipContent.cs │ │ ├── SkipCutscene.cs │ │ └── SkipText.cs ├── Window.cs ├── World │ ├── Base │ │ ├── BaseEntity.cs │ │ ├── BaseEntityCollection.cs │ │ ├── ComponentList.cs │ │ └── Interfaces │ │ │ ├── IContent.cs │ │ │ ├── IDraw.cs │ │ │ ├── IInitialize.cs │ │ │ ├── IInteractive.cs │ │ │ ├── INotify.cs │ │ │ ├── IUpdate.cs │ │ │ └── IWorldAutoAdd.cs │ ├── ContentLoader.cs │ ├── EmptyGame.cs │ ├── Entities │ │ └── Entity.cs │ ├── Scene │ │ ├── GameObjectCache.cs │ │ ├── Location.cs │ │ ├── Scene.cs │ │ └── SceneCollection.cs │ ├── StackGame.cs │ └── World.cs └── settings.xml ├── Tests ├── ContentAnalyzer.Test │ ├── ContentAnalyzer.Test.csproj │ ├── ContentAnalyzer.cs │ └── Properties │ │ └── AssemblyInfo.cs ├── STACK.Functional.Test │ ├── Console.cs │ ├── ContentLoader.cs │ ├── Engine.cs │ ├── GameSettings.cs │ ├── Input.cs │ ├── Performance.cs │ ├── Properties │ │ └── AssemblyInfo.cs │ ├── STACK.Functional.Test │ ├── STACK.Functional.Test.csproj │ └── SaveGame.cs ├── STACK.Test │ ├── Components │ │ ├── AudioEmitter.cs │ │ ├── AudioManager.cs │ │ ├── Components.cs │ │ ├── Interaction.cs │ │ ├── Navigation.cs │ │ ├── Passages.cs │ │ ├── Projection.cs │ │ ├── Scripts.cs │ │ └── Text.cs │ ├── Core │ │ ├── ComponentList.cs │ │ ├── GameObject.cs │ │ ├── Scene.cs │ │ └── World.cs │ ├── Properties │ │ └── AssemblyInfo.cs │ ├── STACK.Test │ ├── STACK.Test.csproj │ ├── Serialization │ │ ├── Path.cs │ │ ├── Script.cs │ │ ├── Transform.cs │ │ └── World.cs │ ├── Utils │ │ ├── ASCII.cs │ │ └── DisplaySettings.cs │ └── packages.config ├── STACK.TestBase │ ├── GraphicsDeviceServiceMock.cs │ ├── Mock.cs │ ├── Properties │ │ └── AssemblyInfo.cs │ ├── STACK.TestBase.csproj │ ├── TestEngine.cs │ ├── TestInputProvider.cs │ └── TestServiceProvider.cs └── StarFinder.Test │ ├── AStar.cs │ ├── LineSegment.cs │ ├── NodeCollection.cs │ ├── Path.cs │ ├── PriorityQueue.cs │ ├── Properties │ └── AssemblyInfo.cs │ ├── StarFinder.Test.csproj │ ├── TestVertexData.cs │ ├── Triangle.cs │ └── TriangleVertex.cs └── Tools └── ContentAnalyzer ├── BaseContentAnalyzer.cs ├── BuildActions ├── ContentCompilerBuildAction.cs ├── CopyBuildAction.cs ├── IBuildAction.cs └── ShaderCompilerBuildAction.cs ├── BuildContent.cs ├── ContentAnalyzer.csproj ├── ContentImporterEnum.cs ├── ContentProcessorEnum.cs ├── ContentTree.cs ├── ContentTypes ├── BaseContentType.cs ├── NeoforceSkinContentType.cs ├── OggSongContentType.cs ├── PathContentType.cs ├── 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