├── vendor ├── glm │ └── glm │ │ ├── ext │ │ ├── scalar_packing.inl │ │ ├── vector_packing.inl │ │ ├── quaternion_common_simd.inl │ │ ├── vector_bool2.hpp │ │ ├── vector_bool3.hpp │ │ ├── vector_bool4.hpp │ │ ├── vector_int2.hpp │ │ ├── vector_int3.hpp │ │ ├── vector_int4.hpp │ │ ├── vector_uint2.hpp │ │ ├── vector_uint3.hpp │ │ ├── vector_uint4.hpp │ │ ├── vector_float2.hpp │ │ ├── vector_float3.hpp │ │ ├── vector_float4.hpp │ │ ├── vector_double2.hpp │ │ ├── vector_double3.hpp │ │ ├── vector_double4.hpp │ │ ├── matrix_float3x2.hpp │ │ ├── matrix_float2x3.hpp │ │ ├── matrix_float2x4.hpp │ │ ├── matrix_float3x4.hpp │ │ ├── matrix_float4x2.hpp │ │ ├── matrix_float4x3.hpp │ │ ├── matrix_double2x3.hpp │ │ ├── matrix_double2x4.hpp │ │ ├── matrix_double3x2.hpp │ │ ├── matrix_double3x4.hpp │ │ ├── matrix_double4x2.hpp │ │ ├── matrix_double4x3.hpp │ │ ├── matrix_common.inl │ │ ├── quaternion_transform.inl │ │ ├── vector_bool1.hpp │ │ ├── matrix_float2x2.hpp │ │ ├── matrix_float3x3.hpp │ │ ├── matrix_float4x4.hpp │ │ ├── vector_packing.hpp │ │ ├── matrix_double2x2.hpp │ │ ├── matrix_double3x3.hpp │ │ ├── matrix_double4x4.hpp │ │ ├── scalar_constants.inl │ │ ├── scalar_packing.hpp │ │ ├── vector_int1.hpp │ │ ├── matrix_int2x3.hpp │ │ ├── matrix_int2x4.hpp │ │ ├── matrix_int3x2.hpp │ │ ├── matrix_int3x4.hpp │ │ ├── matrix_int4x2.hpp │ │ ├── matrix_int4x3.hpp │ │ ├── matrix_uint2x3.hpp │ │ ├── matrix_uint2x4.hpp │ │ ├── matrix_uint3x2.hpp │ │ ├── matrix_uint3x4.hpp │ │ ├── matrix_uint4x2.hpp │ │ ├── matrix_uint4x3.hpp │ │ ├── vector_uint1.hpp │ │ ├── vector_float1.hpp │ │ ├── vector_double1.hpp │ │ ├── matrix_int2x2.hpp │ │ ├── matrix_int3x3.hpp │ │ ├── matrix_int4x4.hpp │ │ ├── matrix_uint2x2.hpp │ │ ├── matrix_uint3x3.hpp │ │ ├── matrix_uint4x4.hpp │ │ ├── vector_bool1_precision.hpp │ │ ├── quaternion_trigonometric.inl │ │ ├── matrix_common.hpp │ │ ├── quaternion_float.hpp │ │ ├── quaternion_double.hpp │ │ ├── quaternion_relational.inl │ │ ├── scalar_constants.hpp │ │ ├── scalar_relational.inl │ │ ├── vector_float1_precision.hpp │ │ ├── quaternion_float_precision.hpp │ │ ├── vector_double1_precision.hpp │ │ ├── quaternion_geometric.inl │ │ ├── matrix_int2x3_sized.hpp │ │ ├── matrix_int2x4_sized.hpp │ │ ├── matrix_int3x2_sized.hpp │ │ ├── matrix_int3x4_sized.hpp │ │ ├── matrix_int4x2_sized.hpp │ │ ├── matrix_int4x3_sized.hpp │ │ ├── matrix_uint3x2_sized.hpp │ │ ├── matrix_uint2x3_sized.hpp │ │ ├── matrix_uint2x4_sized.hpp │ │ ├── matrix_uint3x4_sized.hpp │ │ ├── matrix_uint4x2_sized.hpp │ │ ├── matrix_uint4x3_sized.hpp │ │ ├── vector_int1_sized.hpp │ │ ├── vector_int2_sized.hpp │ │ ├── vector_int3_sized.hpp │ │ ├── vector_int4_sized.hpp │ │ ├── vector_uint1_sized.hpp │ │ ├── vector_bool2_precision.hpp │ │ ├── vector_bool3_precision.hpp │ │ ├── vector_bool4_precision.hpp │ │ ├── vector_uint2_sized.hpp │ │ ├── vector_uint3_sized.hpp │ │ ├── vector_uint4_sized.hpp │ │ ├── quaternion_double_precision.hpp │ │ ├── vector_float2_precision.hpp │ │ ├── vector_float3_precision.hpp │ │ ├── vector_float4_precision.hpp │ │ ├── vector_double2_precision.hpp │ │ ├── quaternion_transform.hpp │ │ └── scalar_int_sized.hpp │ │ ├── gtc │ │ ├── quaternion_simd.inl │ │ ├── type_precision.inl │ │ ├── matrix_transform.inl │ │ ├── vec1.hpp │ │ ├── matrix_transform.hpp │ │ └── matrix_access.inl │ │ ├── detail │ │ ├── func_trigonometric_simd.inl │ │ ├── type_mat4x4_simd.inl │ │ ├── func_packing_simd.inl │ │ ├── func_vector_relational_simd.inl │ │ ├── type_half.hpp │ │ ├── _fixes.hpp │ │ ├── compute_vector_relational.hpp │ │ ├── func_exponential_simd.inl │ │ └── compute_common.hpp │ │ ├── gtx │ │ ├── raw_data.inl │ │ ├── type_aligned.inl │ │ ├── wrap.inl │ │ ├── number_precision.inl │ │ ├── std_based_type.inl │ │ ├── matrix_factorisation.inl │ │ ├── perpendicular.inl │ │ ├── projection.inl │ │ ├── mixed_product.inl │ │ ├── normal.inl │ │ ├── float_notmalize.inl │ │ ├── texture.inl │ │ ├── log_base.inl │ │ ├── optimum_pow.inl │ │ ├── normalize_dot.inl │ │ ├── handed_coordinate_space.inl │ │ ├── transform.inl │ │ ├── orthonormalize.inl │ │ ├── exterior_product.inl │ │ ├── matrix_cross_product.inl │ │ ├── functions.inl │ │ ├── polar_coordinates.inl │ │ ├── wrap.hpp │ │ ├── scalar_relational.hpp │ │ ├── gradient_paint.inl │ │ ├── extend.inl │ │ ├── normal.hpp │ │ ├── mixed_product.hpp │ │ ├── extend.hpp │ │ ├── projection.hpp │ │ ├── perpendicular.hpp │ │ ├── closest_point.inl │ │ ├── log_base.hpp │ │ ├── raw_data.hpp │ │ ├── texture.hpp │ │ ├── scalar_relational.inl │ │ ├── exterior_product.hpp │ │ ├── functions.hpp │ │ ├── matrix_cross_product.hpp │ │ ├── orthonormalize.hpp │ │ ├── closest_point.hpp │ │ ├── optimum_pow.hpp │ │ ├── polar_coordinates.hpp │ │ ├── matrix_decompose.hpp │ │ ├── vector_angle.inl │ │ ├── string_cast.hpp │ │ └── matrix_transform_2d.inl │ │ ├── simd │ │ ├── packing.h │ │ ├── vector_relational.h │ │ ├── trigonometric.h │ │ └── exponential.h │ │ ├── mat3x3.hpp │ │ ├── mat3x4.hpp │ │ ├── mat4x3.hpp │ │ ├── mat2x2.hpp │ │ ├── mat2x3.hpp │ │ ├── mat2x4.hpp │ │ ├── mat3x2.hpp │ │ ├── mat4x2.hpp │ │ ├── mat4x4.hpp │ │ ├── vec2.hpp │ │ ├── vec3.hpp │ │ └── vec4.hpp ├── glfw │ ├── src │ │ ├── glfw3Config.cmake.in │ │ ├── glfw3.pc.in │ │ ├── xkb_unicode.h │ │ └── null_joystick.h │ ├── CMake │ │ ├── modules │ │ │ ├── FindOSMesa.cmake │ │ │ ├── FindEpollShim.cmake │ │ │ ├── FindWaylandProtocols.cmake │ │ │ └── FindXKBCommon.cmake │ │ ├── i686-w64-mingw32.cmake │ │ ├── i686-w64-mingw32-clang.cmake │ │ ├── x86_64-w64-mingw32.cmake │ │ ├── x86_64-w64-mingw32-clang.cmake │ │ ├── GenerateMappings.cmake │ │ └── MacOSXBundleInfo.plist.in │ ├── LICENSE.md │ └── cmake_uninstall.cmake.in ├── imgui │ └── LICENSE.txt └── utils │ └── tinygltf │ └── LICENSE ├── imgcmp.exe ├── errors ├── blue.png ├── line01.png ├── line02.png ├── yellow.png ├── circle01.png ├── circle02.png ├── square01.png ├── square02.png ├── diamond01.png └── diamond02.png ├── expected ├── blue.png ├── line01.png ├── line02.png ├── yellow.png ├── circle01.png ├── circle02.png ├── diamond01.png ├── diamond02.png ├── square01.png └── square02.png ├── CMP3060 Project - Phase 1 Instructions.pdf ├── assets └── shaders │ ├── fullscreen.vert │ ├── line.frag │ ├── diamond.frag │ ├── circle.frag │ └── square.frag ├── source ├── common │ └── texture │ │ └── screenshot.h └── states │ └── clear_color_state.hpp ├── config ├── app.json ├── blue-screen.json ├── yellow-screen.json ├── line01.json ├── line02.json ├── circle01.json ├── circle02.json ├── square01.json ├── square02.json ├── diamond01.json └── diamond02.json ├── .gitignore ├── run-all.sh ├── run-all.ps1 ├── compare.bash └── compare.ps1 /vendor/glm/glm/ext/scalar_packing.inl: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/vector_packing.inl: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtc/quaternion_simd.inl: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /vendor/glm/glm/detail/func_trigonometric_simd.inl: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/raw_data.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_raw_data 2 | 3 | -------------------------------------------------------------------------------- /imgcmp.exe: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ahmed-8areeb/Danger-Car-Game/HEAD/imgcmp.exe -------------------------------------------------------------------------------- /errors/blue.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ahmed-8areeb/Danger-Car-Game/HEAD/errors/blue.png -------------------------------------------------------------------------------- /errors/line01.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ahmed-8areeb/Danger-Car-Game/HEAD/errors/line01.png -------------------------------------------------------------------------------- /errors/line02.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ahmed-8areeb/Danger-Car-Game/HEAD/errors/line02.png -------------------------------------------------------------------------------- /errors/yellow.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ahmed-8areeb/Danger-Car-Game/HEAD/errors/yellow.png -------------------------------------------------------------------------------- /expected/blue.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ahmed-8areeb/Danger-Car-Game/HEAD/expected/blue.png -------------------------------------------------------------------------------- /vendor/glfw/src/glfw3Config.cmake.in: -------------------------------------------------------------------------------- 1 | include("${CMAKE_CURRENT_LIST_DIR}/glfw3Targets.cmake") 2 | -------------------------------------------------------------------------------- /errors/circle01.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ahmed-8areeb/Danger-Car-Game/HEAD/errors/circle01.png -------------------------------------------------------------------------------- /errors/circle02.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ahmed-8areeb/Danger-Car-Game/HEAD/errors/circle02.png -------------------------------------------------------------------------------- /errors/square01.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ahmed-8areeb/Danger-Car-Game/HEAD/errors/square01.png -------------------------------------------------------------------------------- /errors/square02.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ahmed-8areeb/Danger-Car-Game/HEAD/errors/square02.png -------------------------------------------------------------------------------- /expected/line01.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ahmed-8areeb/Danger-Car-Game/HEAD/expected/line01.png -------------------------------------------------------------------------------- /expected/line02.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ahmed-8areeb/Danger-Car-Game/HEAD/expected/line02.png -------------------------------------------------------------------------------- /expected/yellow.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ahmed-8areeb/Danger-Car-Game/HEAD/expected/yellow.png -------------------------------------------------------------------------------- /errors/diamond01.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ahmed-8areeb/Danger-Car-Game/HEAD/errors/diamond01.png -------------------------------------------------------------------------------- /errors/diamond02.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ahmed-8areeb/Danger-Car-Game/HEAD/errors/diamond02.png -------------------------------------------------------------------------------- /expected/circle01.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ahmed-8areeb/Danger-Car-Game/HEAD/expected/circle01.png -------------------------------------------------------------------------------- /expected/circle02.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ahmed-8areeb/Danger-Car-Game/HEAD/expected/circle02.png -------------------------------------------------------------------------------- /expected/diamond01.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ahmed-8areeb/Danger-Car-Game/HEAD/expected/diamond01.png -------------------------------------------------------------------------------- /expected/diamond02.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ahmed-8areeb/Danger-Car-Game/HEAD/expected/diamond02.png -------------------------------------------------------------------------------- /expected/square01.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ahmed-8areeb/Danger-Car-Game/HEAD/expected/square01.png -------------------------------------------------------------------------------- /expected/square02.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ahmed-8areeb/Danger-Car-Game/HEAD/expected/square02.png -------------------------------------------------------------------------------- /vendor/glm/glm/gtc/type_precision.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtc_precision 2 | 3 | namespace glm 4 | { 5 | 6 | } 7 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/type_aligned.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtc_type_aligned 2 | 3 | namespace glm 4 | { 5 | 6 | } 7 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/wrap.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_wrap 2 | 3 | namespace glm 4 | { 5 | 6 | }//namespace glm 7 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/number_precision.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_number_precision 2 | 3 | namespace glm 4 | { 5 | 6 | } 7 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/std_based_type.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_std_based_type 2 | 3 | namespace glm 4 | { 5 | 6 | } 7 | -------------------------------------------------------------------------------- /vendor/glm/glm/detail/type_mat4x4_simd.inl: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | 3 | namespace glm 4 | { 5 | 6 | }//namespace glm 7 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtc/matrix_transform.inl: -------------------------------------------------------------------------------- 1 | #include "../geometric.hpp" 2 | #include "../trigonometric.hpp" 3 | #include "../matrix.hpp" 4 | -------------------------------------------------------------------------------- /vendor/glm/glm/detail/func_packing_simd.inl: -------------------------------------------------------------------------------- 1 | namespace glm{ 2 | namespace detail 3 | { 4 | 5 | }//namespace detail 6 | }//namespace glm 7 | -------------------------------------------------------------------------------- /CMP3060 Project - Phase 1 Instructions.pdf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ahmed-8areeb/Danger-Car-Game/HEAD/CMP3060 Project - Phase 1 Instructions.pdf -------------------------------------------------------------------------------- /vendor/glm/glm/detail/func_vector_relational_simd.inl: -------------------------------------------------------------------------------- 1 | namespace glm{ 2 | namespace detail 3 | { 4 | 5 | }//namespace detail 6 | }//namespace glm 7 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/matrix_factorisation.inl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ahmed-8areeb/Danger-Car-Game/HEAD/vendor/glm/glm/gtx/matrix_factorisation.inl -------------------------------------------------------------------------------- /vendor/glm/glm/simd/packing.h: -------------------------------------------------------------------------------- 1 | /// @ref simd 2 | /// @file glm/simd/packing.h 3 | 4 | #pragma once 5 | 6 | #if GLM_ARCH & GLM_ARCH_SSE2_BIT 7 | 8 | #endif//GLM_ARCH & GLM_ARCH_SSE2_BIT 9 | -------------------------------------------------------------------------------- /vendor/glm/glm/simd/vector_relational.h: -------------------------------------------------------------------------------- 1 | /// @ref simd 2 | /// @file glm/simd/vector_relational.h 3 | 4 | #pragma once 5 | 6 | #if GLM_ARCH & GLM_ARCH_SSE2_BIT 7 | 8 | #endif//GLM_ARCH & GLM_ARCH_SSE2_BIT 9 | -------------------------------------------------------------------------------- /vendor/glm/glm/simd/trigonometric.h: -------------------------------------------------------------------------------- 1 | /// @ref simd 2 | /// @file glm/simd/trigonometric.h 3 | 4 | #pragma once 5 | 6 | #if GLM_ARCH & GLM_ARCH_SSE2_BIT 7 | 8 | #endif//GLM_ARCH & GLM_ARCH_SSE2_BIT 9 | 10 | -------------------------------------------------------------------------------- /vendor/glm/glm/mat3x3.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/mat3x3.hpp 3 | 4 | #pragma once 5 | #include "./ext/matrix_double3x3.hpp" 6 | #include "./ext/matrix_double3x3_precision.hpp" 7 | #include "./ext/matrix_float3x3.hpp" 8 | #include "./ext/matrix_float3x3_precision.hpp" 9 | -------------------------------------------------------------------------------- /vendor/glm/glm/mat3x4.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/mat3x4.hpp 3 | 4 | #pragma once 5 | #include "./ext/matrix_double3x4.hpp" 6 | #include "./ext/matrix_double3x4_precision.hpp" 7 | #include "./ext/matrix_float3x4.hpp" 8 | #include "./ext/matrix_float3x4_precision.hpp" 9 | -------------------------------------------------------------------------------- /vendor/glm/glm/mat4x3.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/mat4x3.hpp 3 | 4 | #pragma once 5 | #include "./ext/matrix_double4x3.hpp" 6 | #include "./ext/matrix_double4x3_precision.hpp" 7 | #include "./ext/matrix_float4x3.hpp" 8 | #include "./ext/matrix_float4x3_precision.hpp" 9 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/perpendicular.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_perpendicular 2 | 3 | namespace glm 4 | { 5 | template 6 | GLM_FUNC_QUALIFIER genType perp(genType const& x, genType const& Normal) 7 | { 8 | return x - proj(x, Normal); 9 | } 10 | }//namespace glm 11 | -------------------------------------------------------------------------------- /vendor/glm/glm/mat2x2.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/mat2x2.hpp 3 | 4 | #pragma once 5 | #include "./ext/matrix_double2x2.hpp" 6 | #include "./ext/matrix_double2x2_precision.hpp" 7 | #include "./ext/matrix_float2x2.hpp" 8 | #include "./ext/matrix_float2x2_precision.hpp" 9 | 10 | -------------------------------------------------------------------------------- /vendor/glm/glm/mat2x3.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/mat2x3.hpp 3 | 4 | #pragma once 5 | #include "./ext/matrix_double2x3.hpp" 6 | #include "./ext/matrix_double2x3_precision.hpp" 7 | #include "./ext/matrix_float2x3.hpp" 8 | #include "./ext/matrix_float2x3_precision.hpp" 9 | 10 | -------------------------------------------------------------------------------- /vendor/glm/glm/mat2x4.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/mat2x4.hpp 3 | 4 | #pragma once 5 | #include "./ext/matrix_double2x4.hpp" 6 | #include "./ext/matrix_double2x4_precision.hpp" 7 | #include "./ext/matrix_float2x4.hpp" 8 | #include "./ext/matrix_float2x4_precision.hpp" 9 | 10 | -------------------------------------------------------------------------------- /vendor/glm/glm/mat3x2.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/mat3x2.hpp 3 | 4 | #pragma once 5 | #include "./ext/matrix_double3x2.hpp" 6 | #include "./ext/matrix_double3x2_precision.hpp" 7 | #include "./ext/matrix_float3x2.hpp" 8 | #include "./ext/matrix_float3x2_precision.hpp" 9 | 10 | -------------------------------------------------------------------------------- /vendor/glm/glm/mat4x2.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/mat4x2.hpp 3 | 4 | #pragma once 5 | #include "./ext/matrix_double4x2.hpp" 6 | #include "./ext/matrix_double4x2_precision.hpp" 7 | #include "./ext/matrix_float4x2.hpp" 8 | #include "./ext/matrix_float4x2_precision.hpp" 9 | 10 | -------------------------------------------------------------------------------- /vendor/glm/glm/mat4x4.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/mat4x4.hpp 3 | 4 | #pragma once 5 | #include "./ext/matrix_double4x4.hpp" 6 | #include "./ext/matrix_double4x4_precision.hpp" 7 | #include "./ext/matrix_float4x4.hpp" 8 | #include "./ext/matrix_float4x4_precision.hpp" 9 | 10 | -------------------------------------------------------------------------------- /assets/shaders/fullscreen.vert: -------------------------------------------------------------------------------- 1 | #version 330 core 2 | 3 | void main(){ 4 | const vec3 TRIANGLE[3] = vec3[3]( 5 | vec3(-1.0, -1.0, 0.0), 6 | vec3( 3.0, -1.0, 0.0), 7 | vec3(-1.0, 3.0, 0.0) 8 | ); 9 | 10 | gl_Position = vec4(TRIANGLE[gl_VertexID], 1.0); 11 | } -------------------------------------------------------------------------------- /source/common/texture/screenshot.h: -------------------------------------------------------------------------------- 1 | #ifndef GFX_LAB_SCREENSHOT_H 2 | #define GFX_LAB_SCREENSHOT_H 3 | 4 | #include 5 | 6 | namespace our { 7 | 8 | bool screenshot_png(const std::string& filename, bool include_alpha = false); 9 | 10 | } 11 | 12 | #endif //GFX_LAB_SCREENSHOT_H 13 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/projection.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_projection 2 | 3 | namespace glm 4 | { 5 | template 6 | GLM_FUNC_QUALIFIER genType proj(genType const& x, genType const& Normal) 7 | { 8 | return glm::dot(x, Normal) / glm::dot(Normal, Normal) * Normal; 9 | } 10 | }//namespace glm 11 | -------------------------------------------------------------------------------- /config/app.json: -------------------------------------------------------------------------------- 1 | { 2 | "window": 3 | { 4 | "title":"Default Game Window", 5 | "size":{ 6 | "width":512, 7 | "height":512 8 | }, 9 | "fullscreen": false 10 | }, 11 | "scene": { 12 | "clear-color": {"r": 1.0, "g": 0.0, "b": 0.0, "a": 1.0} 13 | } 14 | } -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/mixed_product.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_mixed_product 2 | 3 | namespace glm 4 | { 5 | template 6 | GLM_FUNC_QUALIFIER T mixedProduct 7 | ( 8 | vec<3, T, Q> const& v1, 9 | vec<3, T, Q> const& v2, 10 | vec<3, T, Q> const& v3 11 | ) 12 | { 13 | return dot(cross(v1, v2), v3); 14 | } 15 | }//namespace glm 16 | -------------------------------------------------------------------------------- /vendor/glm/glm/detail/type_half.hpp: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "setup.hpp" 4 | 5 | namespace glm{ 6 | namespace detail 7 | { 8 | typedef short hdata; 9 | 10 | GLM_FUNC_DECL float toFloat32(hdata value); 11 | GLM_FUNC_DECL hdata toFloat16(float const& value); 12 | 13 | }//namespace detail 14 | }//namespace glm 15 | 16 | #include "type_half.inl" 17 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/normal.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_normal 2 | 3 | namespace glm 4 | { 5 | template 6 | GLM_FUNC_QUALIFIER vec<3, T, Q> triangleNormal 7 | ( 8 | vec<3, T, Q> const& p1, 9 | vec<3, T, Q> const& p2, 10 | vec<3, T, Q> const& p3 11 | ) 12 | { 13 | return normalize(cross(p1 - p2, p1 - p3)); 14 | } 15 | }//namespace glm 16 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/float_notmalize.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_float_normalize 2 | 3 | #include 4 | 5 | namespace glm 6 | { 7 | template 8 | GLM_FUNC_QUALIFIER vec floatNormalize(vec const& v) 9 | { 10 | return vec(v) / static_cast(std::numeric_limits::max()); 11 | } 12 | 13 | }//namespace glm 14 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/texture.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_texture 2 | 3 | namespace glm 4 | { 5 | template 6 | inline T levels(vec const& Extent) 7 | { 8 | return glm::log2(compMax(Extent)) + static_cast(1); 9 | } 10 | 11 | template 12 | inline T levels(T Extent) 13 | { 14 | return vec<1, T, defaultp>(Extent).x; 15 | } 16 | }//namespace glm 17 | 18 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | 2 | # build directories 3 | cmake-build-*/ 4 | build/ 5 | out/ 6 | bin/ 7 | 8 | # imgui saved state 9 | imgui.ini 10 | 11 | # Since ".obj" are ignored by default, we force them to be added 12 | !assets/models/**/*.obj 13 | 14 | # Visual Studio specific files 15 | CMakeSettings.json 16 | .vs/ 17 | 18 | # Clion specific files 19 | .idea/ 20 | 21 | # Visual Studio Code specific files 22 | .vscode/ 23 | 24 | # Screenshots 25 | screenshots/ -------------------------------------------------------------------------------- /vendor/glfw/src/glfw3.pc.in: -------------------------------------------------------------------------------- 1 | prefix=@CMAKE_INSTALL_PREFIX@ 2 | exec_prefix=${prefix} 3 | includedir=@CMAKE_INSTALL_FULL_INCLUDEDIR@ 4 | libdir=@CMAKE_INSTALL_FULL_LIBDIR@ 5 | 6 | Name: GLFW 7 | Description: A multi-platform library for OpenGL, window and input 8 | Version: @GLFW_VERSION@ 9 | URL: https://www.glfw.org/ 10 | Requires.private: @GLFW_PKG_DEPS@ 11 | Libs: -L${libdir} -l@GLFW_LIB_NAME@ 12 | Libs.private: @GLFW_PKG_LIBS@ 13 | Cflags: -I${includedir} 14 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/log_base.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_log_base 2 | 3 | namespace glm 4 | { 5 | template 6 | GLM_FUNC_QUALIFIER genType log(genType const& x, genType const& base) 7 | { 8 | return glm::log(x) / glm::log(base); 9 | } 10 | 11 | template 12 | GLM_FUNC_QUALIFIER vec log(vec const& x, vec const& base) 13 | { 14 | return glm::log(x) / glm::log(base); 15 | } 16 | }//namespace glm 17 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/quaternion_common_simd.inl: -------------------------------------------------------------------------------- 1 | #if GLM_ARCH & GLM_ARCH_SSE2_BIT 2 | 3 | namespace glm{ 4 | namespace detail 5 | { 6 | template 7 | struct compute_dot, float, true> 8 | { 9 | static GLM_FUNC_QUALIFIER float call(qua const& x, qua const& y) 10 | { 11 | return _mm_cvtss_f32(glm_vec1_dot(x.data, y.data)); 12 | } 13 | }; 14 | }//namespace detail 15 | }//namespace glm 16 | 17 | #endif//GLM_ARCH & GLM_ARCH_SSE2_BIT 18 | 19 | -------------------------------------------------------------------------------- /vendor/glm/glm/simd/exponential.h: -------------------------------------------------------------------------------- 1 | /// @ref simd 2 | /// @file glm/simd/experimental.h 3 | 4 | #pragma once 5 | 6 | #include "platform.h" 7 | 8 | #if GLM_ARCH & GLM_ARCH_SSE2_BIT 9 | 10 | GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec1_sqrt_lowp(glm_f32vec4 x) 11 | { 12 | return _mm_mul_ss(_mm_rsqrt_ss(x), x); 13 | } 14 | 15 | GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec4_sqrt_lowp(glm_f32vec4 x) 16 | { 17 | return _mm_mul_ps(_mm_rsqrt_ps(x), x); 18 | } 19 | 20 | #endif//GLM_ARCH & GLM_ARCH_SSE2_BIT 21 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/vector_bool2.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/vector_bool2.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_vec2.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_vector 10 | /// @{ 11 | 12 | /// 2 components vector of boolean. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 15 | typedef vec<2, bool, defaultp> bvec2; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/vector_bool3.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/vector_bool3.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_vec3.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_vector 10 | /// @{ 11 | 12 | /// 3 components vector of boolean. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 15 | typedef vec<3, bool, defaultp> bvec3; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/vector_bool4.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/vector_bool4.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_vec4.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_vector 10 | /// @{ 11 | 12 | /// 4 components vector of boolean. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 15 | typedef vec<4, bool, defaultp> bvec4; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/optimum_pow.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_optimum_pow 2 | 3 | namespace glm 4 | { 5 | template 6 | GLM_FUNC_QUALIFIER genType pow2(genType const& x) 7 | { 8 | return x * x; 9 | } 10 | 11 | template 12 | GLM_FUNC_QUALIFIER genType pow3(genType const& x) 13 | { 14 | return x * x * x; 15 | } 16 | 17 | template 18 | GLM_FUNC_QUALIFIER genType pow4(genType const& x) 19 | { 20 | return (x * x) * (x * x); 21 | } 22 | }//namespace glm 23 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/vector_int2.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/vector_int2.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_vec2.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_vector 10 | /// @{ 11 | 12 | /// 2 components vector of signed integer numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 15 | typedef vec<2, int, defaultp> ivec2; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/vector_int3.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/vector_int3.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_vec3.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_vector 10 | /// @{ 11 | 12 | /// 3 components vector of signed integer numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 15 | typedef vec<3, int, defaultp> ivec3; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/vector_int4.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/vector_int4.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_vec4.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_vector 10 | /// @{ 11 | 12 | /// 4 components vector of signed integer numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 15 | typedef vec<4, int, defaultp> ivec4; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /vendor/glm/glm/vec2.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/vec2.hpp 3 | 4 | #pragma once 5 | #include "./ext/vector_bool2.hpp" 6 | #include "./ext/vector_bool2_precision.hpp" 7 | #include "./ext/vector_float2.hpp" 8 | #include "./ext/vector_float2_precision.hpp" 9 | #include "./ext/vector_double2.hpp" 10 | #include "./ext/vector_double2_precision.hpp" 11 | #include "./ext/vector_int2.hpp" 12 | #include "./ext/vector_int2_sized.hpp" 13 | #include "./ext/vector_uint2.hpp" 14 | #include "./ext/vector_uint2_sized.hpp" 15 | -------------------------------------------------------------------------------- /vendor/glm/glm/vec3.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/vec3.hpp 3 | 4 | #pragma once 5 | #include "./ext/vector_bool3.hpp" 6 | #include "./ext/vector_bool3_precision.hpp" 7 | #include "./ext/vector_float3.hpp" 8 | #include "./ext/vector_float3_precision.hpp" 9 | #include "./ext/vector_double3.hpp" 10 | #include "./ext/vector_double3_precision.hpp" 11 | #include "./ext/vector_int3.hpp" 12 | #include "./ext/vector_int3_sized.hpp" 13 | #include "./ext/vector_uint3.hpp" 14 | #include "./ext/vector_uint3_sized.hpp" 15 | -------------------------------------------------------------------------------- /vendor/glm/glm/vec4.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/vec4.hpp 3 | 4 | #pragma once 5 | #include "./ext/vector_bool4.hpp" 6 | #include "./ext/vector_bool4_precision.hpp" 7 | #include "./ext/vector_float4.hpp" 8 | #include "./ext/vector_float4_precision.hpp" 9 | #include "./ext/vector_double4.hpp" 10 | #include "./ext/vector_double4_precision.hpp" 11 | #include "./ext/vector_int4.hpp" 12 | #include "./ext/vector_int4_sized.hpp" 13 | #include "./ext/vector_uint4.hpp" 14 | #include "./ext/vector_uint4_sized.hpp" 15 | 16 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/vector_uint2.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/vector_uint2.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_vec2.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_vector 10 | /// @{ 11 | 12 | /// 2 components vector of unsigned integer numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 15 | typedef vec<2, unsigned int, defaultp> uvec2; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/vector_uint3.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/vector_uint3.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_vec3.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_vector 10 | /// @{ 11 | 12 | /// 3 components vector of unsigned integer numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 15 | typedef vec<3, unsigned int, defaultp> uvec3; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/vector_uint4.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/vector_uint4.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_vec4.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_vector 10 | /// @{ 11 | 12 | /// 4 components vector of unsigned integer numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 15 | typedef vec<4, unsigned int, defaultp> uvec4; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /config/blue-screen.json: -------------------------------------------------------------------------------- 1 | { 2 | "start-scene": "clear-color", 3 | "window": 4 | { 5 | "title":"Blue", 6 | "size":{ 7 | "width":512, 8 | "height":512 9 | }, 10 | "fullscreen": false 11 | }, 12 | "screenshots":{ 13 | "directory": "screenshots", 14 | "requests": [ 15 | { "file": "blue.png", "frame": 1 } 16 | ] 17 | }, 18 | "scene": { 19 | "clear-color": {"r": 0.0, "g": 0.0, "b": 1.0, "a": 1.0} 20 | } 21 | } -------------------------------------------------------------------------------- /vendor/glm/glm/detail/_fixes.hpp: -------------------------------------------------------------------------------- 1 | #include 2 | 3 | //! Workaround for compatibility with other libraries 4 | #ifdef max 5 | #undef max 6 | #endif 7 | 8 | //! Workaround for compatibility with other libraries 9 | #ifdef min 10 | #undef min 11 | #endif 12 | 13 | //! Workaround for Android 14 | #ifdef isnan 15 | #undef isnan 16 | #endif 17 | 18 | //! Workaround for Android 19 | #ifdef isinf 20 | #undef isinf 21 | #endif 22 | 23 | //! Workaround for Chrone Native Client 24 | #ifdef log2 25 | #undef log2 26 | #endif 27 | 28 | -------------------------------------------------------------------------------- /config/yellow-screen.json: -------------------------------------------------------------------------------- 1 | { 2 | "start-scene": "clear-color", 3 | "window": 4 | { 5 | "title":"Yellow", 6 | "size":{ 7 | "width":512, 8 | "height":512 9 | }, 10 | "fullscreen": false 11 | }, 12 | "screenshots":{ 13 | "directory": "screenshots", 14 | "requests": [ 15 | { "file": "yellow.png", "frame": 1 } 16 | ] 17 | }, 18 | "scene": { 19 | "clear-color": {"r": 1.0, "g": 1.0, "b": 0.0, "a": 1.0} 20 | } 21 | } -------------------------------------------------------------------------------- /vendor/glm/glm/ext/vector_float2.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/vector_float2.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_vec2.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_vector 10 | /// @{ 11 | 12 | /// 2 components vector of single-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 15 | typedef vec<2, float, defaultp> vec2; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/vector_float3.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/vector_float3.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_vec3.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_vector 10 | /// @{ 11 | 12 | /// 3 components vector of single-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 15 | typedef vec<3, float, defaultp> vec3; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/vector_float4.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/vector_float4.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_vec4.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_vector 10 | /// @{ 11 | 12 | /// 4 components vector of single-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 15 | typedef vec<4, float, defaultp> vec4; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/vector_double2.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/vector_double2.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_vec2.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_vector 10 | /// @{ 11 | 12 | /// 2 components vector of double-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 15 | typedef vec<2, double, defaultp> dvec2; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/vector_double3.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/vector_double3.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_vec3.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_vector 10 | /// @{ 11 | 12 | /// 3 components vector of double-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 15 | typedef vec<3, double, defaultp> dvec3; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/vector_double4.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/vector_double4.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_vec4.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_vector 10 | /// @{ 11 | 12 | /// 4 components vector of double-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 15 | typedef vec<4, double, defaultp> dvec4; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_float3x2.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/matrix_float3x2.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_mat3x2.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core 10 | /// @{ 11 | 12 | /// 3 columns of 2 components matrix of single-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 15 | typedef mat<3, 2, float, defaultp> mat3x2; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /vendor/glfw/CMake/modules/FindOSMesa.cmake: -------------------------------------------------------------------------------- 1 | # Try to find OSMesa on a Unix system 2 | # 3 | # This will define: 4 | # 5 | # OSMESA_LIBRARIES - Link these to use OSMesa 6 | # OSMESA_INCLUDE_DIR - Include directory for OSMesa 7 | # 8 | # Copyright (c) 2014 Brandon Schaefer 9 | 10 | if (NOT WIN32) 11 | 12 | find_package (PkgConfig) 13 | pkg_check_modules (PKG_OSMESA QUIET osmesa) 14 | 15 | set (OSMESA_INCLUDE_DIR ${PKG_OSMESA_INCLUDE_DIRS}) 16 | set (OSMESA_LIBRARIES ${PKG_OSMESA_LIBRARIES}) 17 | 18 | endif () 19 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_float2x3.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/matrix_float2x3.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_mat2x3.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_matrix 10 | /// @{ 11 | 12 | /// 2 columns of 3 components matrix of single-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 15 | typedef mat<2, 3, float, defaultp> mat2x3; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_float2x4.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/matrix_float2x4.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_mat2x4.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_matrix 10 | /// @{ 11 | 12 | /// 2 columns of 4 components matrix of single-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 15 | typedef mat<2, 4, float, defaultp> mat2x4; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_float3x4.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/matrix_float3x4.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_mat3x4.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_matrix 10 | /// @{ 11 | 12 | /// 3 columns of 4 components matrix of single-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 15 | typedef mat<3, 4, float, defaultp> mat3x4; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_float4x2.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/matrix_float4x2.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_mat4x2.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_matrix 10 | /// @{ 11 | 12 | /// 4 columns of 2 components matrix of single-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 15 | typedef mat<4, 2, float, defaultp> mat4x2; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_float4x3.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/matrix_float4x3.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_mat4x3.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_matrix 10 | /// @{ 11 | 12 | /// 4 columns of 3 components matrix of single-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 15 | typedef mat<4, 3, float, defaultp> mat4x3; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /assets/shaders/line.frag: -------------------------------------------------------------------------------- 1 | #version 330 core 2 | 3 | out vec4 frag_color; 4 | 5 | //TODO: Define uniforms for the slope and the intercept 6 | uniform float slope; 7 | uniform float intercept; 8 | 9 | uniform vec4 inside_color = vec4(1.0, 0.0, 0.0, 1.0); 10 | uniform vec4 outside_color = vec4(0.0, 0.0, 0.0, 1.0); 11 | 12 | void main(){ 13 | //TODO: Write code that will draw the square 14 | if(gl_FragCoord.y <= (slope*gl_FragCoord.x)+intercept){ 15 | frag_color = inside_color; 16 | } else { 17 | frag_color = outside_color; 18 | } 19 | } -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_double2x3.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/matrix_double2x3.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_mat2x3.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_matrix 10 | /// @{ 11 | 12 | /// 2 columns of 3 components matrix of double-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 15 | typedef mat<2, 3, double, defaultp> dmat2x3; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_double2x4.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/matrix_double2x4.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_mat2x4.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_matrix 10 | /// @{ 11 | 12 | /// 2 columns of 4 components matrix of double-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 15 | typedef mat<2, 4, double, defaultp> dmat2x4; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_double3x2.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/matrix_double3x2.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_mat3x2.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_matrix 10 | /// @{ 11 | 12 | /// 3 columns of 2 components matrix of double-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 15 | typedef mat<3, 2, double, defaultp> dmat3x2; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_double3x4.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/matrix_double3x4.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_mat3x4.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_matrix 10 | /// @{ 11 | 12 | /// 3 columns of 4 components matrix of double-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 15 | typedef mat<3, 4, double, defaultp> dmat3x4; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_double4x2.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/matrix_double4x2.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_mat4x2.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_matrix 10 | /// @{ 11 | 12 | /// 4 columns of 2 components matrix of double-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 15 | typedef mat<4, 2, double, defaultp> dmat4x2; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_double4x3.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/matrix_double4x3.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_mat4x3.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_matrix 10 | /// @{ 11 | 12 | /// 4 columns of 3 components matrix of double-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 15 | typedef mat<4, 3, double, defaultp> dmat4x3; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/normalize_dot.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_normalize_dot 2 | 3 | namespace glm 4 | { 5 | template 6 | GLM_FUNC_QUALIFIER T normalizeDot(vec const& x, vec const& y) 7 | { 8 | return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y)); 9 | } 10 | 11 | template 12 | GLM_FUNC_QUALIFIER T fastNormalizeDot(vec const& x, vec const& y) 13 | { 14 | return glm::dot(x, y) * glm::fastInverseSqrt(glm::dot(x, x) * glm::dot(y, y)); 15 | } 16 | }//namespace glm 17 | -------------------------------------------------------------------------------- /assets/shaders/diamond.frag: -------------------------------------------------------------------------------- 1 | #version 330 core 2 | 3 | out vec4 frag_color; 4 | 5 | //TODO: Define uniforms for the center and the side-length 6 | uniform vec2 center ; 7 | uniform float side_length ; 8 | 9 | uniform vec4 inside_color = vec4(1.0, 0.0, 0.0, 1.0); 10 | uniform vec4 outside_color = vec4(0.0, 0.0, 0.0, 1.0); 11 | 12 | void main(){ 13 | //TODO: Write code that will draw the diamond 14 | if((abs(gl_FragCoord.x-center[0])+abs(gl_FragCoord.y-center[1]))*2<=side_length){ 15 | frag_color = inside_color; 16 | } else { 17 | frag_color = outside_color; 18 | } 19 | } -------------------------------------------------------------------------------- /assets/shaders/circle.frag: -------------------------------------------------------------------------------- 1 | #version 330 core 2 | 3 | out vec4 frag_color; 4 | 5 | //TODO: Define uniforms for the center and the radius 6 | 7 | uniform vec2 center ; 8 | uniform float radius ; 9 | 10 | uniform vec4 inside_color = vec4(1.0, 0.0, 0.0, 1.0); 11 | uniform vec4 outside_color = vec4(0.0, 0.0, 0.0, 1.0); 12 | 13 | void main(){ 14 | //TODO: Write code that will draw the circle 15 | float d=pow((gl_FragCoord.x-center[0]),2)+pow((gl_FragCoord.y-center[1]),2); 16 | if(d <= radius*radius){ 17 | frag_color = inside_color; 18 | } else { 19 | frag_color = outside_color; 20 | } 21 | } -------------------------------------------------------------------------------- /assets/shaders/square.frag: -------------------------------------------------------------------------------- 1 | #version 330 core 2 | 3 | out vec4 frag_color; 4 | 5 | //TODO: Define uniforms for the center and the side-length 6 | 7 | uniform vec2 center ; 8 | uniform float side_length ; 9 | 10 | uniform vec4 inside_color = vec4(1.0, 0.0, 0.0, 1.0); 11 | uniform vec4 outside_color = vec4(0.0, 0.0, 0.0, 1.0); 12 | 13 | void main(){ 14 | //TODO: Write code that will draw the square 15 | if(abs(gl_FragCoord.x-center[0])*2 <= side_length && abs(gl_FragCoord.y-center[1])*2 <= side_length){ 16 | frag_color = inside_color; 17 | } else { 18 | frag_color = outside_color; 19 | } 20 | } -------------------------------------------------------------------------------- /run-all.sh: -------------------------------------------------------------------------------- 1 | # Clear-Color Scenes 2 | ./bin/GAME_APPLICATION -f=2 -c='config/blue-screen.json' 3 | ./bin/GAME_APPLICATION -f=2 -c='config/yellow-screen.json' 4 | 5 | # Shapes Scenes 6 | ./bin/GAME_APPLICATION -f=2 -c='config/circle01.json' 7 | ./bin/GAME_APPLICATION -f=2 -c='config/circle02.json' 8 | 9 | ./bin/GAME_APPLICATION -f=2 -c='config/square01.json' 10 | ./bin/GAME_APPLICATION -f=2 -c='config/square02.json' 11 | 12 | ./bin/GAME_APPLICATION -f=2 -c='config/diamond01.json' 13 | ./bin/GAME_APPLICATION -f=2 -c='config/diamond02.json' 14 | 15 | ./bin/GAME_APPLICATION -f=2 -c='config/line01.json' 16 | ./bin/GAME_APPLICATION -f=2 -c='config/line02.json' -------------------------------------------------------------------------------- /vendor/glfw/CMake/i686-w64-mingw32.cmake: -------------------------------------------------------------------------------- 1 | # Define the environment for cross-compiling with 32-bit MinGW-w64 GCC 2 | SET(CMAKE_SYSTEM_NAME Windows) # Target system name 3 | SET(CMAKE_SYSTEM_VERSION 1) 4 | SET(CMAKE_C_COMPILER "i686-w64-mingw32-gcc") 5 | SET(CMAKE_CXX_COMPILER "i686-w64-mingw32-g++") 6 | SET(CMAKE_RC_COMPILER "i686-w64-mingw32-windres") 7 | SET(CMAKE_RANLIB "i686-w64-mingw32-ranlib") 8 | 9 | # Configure the behaviour of the find commands 10 | SET(CMAKE_FIND_ROOT_PATH "/usr/i686-w64-mingw32") 11 | SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) 12 | SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) 13 | SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) 14 | -------------------------------------------------------------------------------- /vendor/glfw/CMake/i686-w64-mingw32-clang.cmake: -------------------------------------------------------------------------------- 1 | # Define the environment for cross-compiling with 32-bit MinGW-w64 Clang 2 | SET(CMAKE_SYSTEM_NAME Windows) # Target system name 3 | SET(CMAKE_SYSTEM_VERSION 1) 4 | SET(CMAKE_C_COMPILER "i686-w64-mingw32-clang") 5 | SET(CMAKE_CXX_COMPILER "i686-w64-mingw32-clang++") 6 | SET(CMAKE_RC_COMPILER "i686-w64-mingw32-windres") 7 | SET(CMAKE_RANLIB "i686-w64-mingw32-ranlib") 8 | 9 | # Configure the behaviour of the find commands 10 | SET(CMAKE_FIND_ROOT_PATH "/usr/i686-w64-mingw32") 11 | SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) 12 | SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) 13 | SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) 14 | -------------------------------------------------------------------------------- /vendor/glfw/CMake/x86_64-w64-mingw32.cmake: -------------------------------------------------------------------------------- 1 | # Define the environment for cross-compiling with 64-bit MinGW-w64 GCC 2 | SET(CMAKE_SYSTEM_NAME Windows) # Target system name 3 | SET(CMAKE_SYSTEM_VERSION 1) 4 | SET(CMAKE_C_COMPILER "x86_64-w64-mingw32-gcc") 5 | SET(CMAKE_CXX_COMPILER "x86_64-w64-mingw32-g++") 6 | SET(CMAKE_RC_COMPILER "x86_64-w64-mingw32-windres") 7 | SET(CMAKE_RANLIB "x86_64-w64-mingw32-ranlib") 8 | 9 | # Configure the behaviour of the find commands 10 | SET(CMAKE_FIND_ROOT_PATH "/usr/x86_64-w64-mingw32") 11 | SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) 12 | SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) 13 | SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) 14 | -------------------------------------------------------------------------------- /run-all.ps1: -------------------------------------------------------------------------------- 1 | # Clear-Color Scenes 2 | ./bin/GAME_APPLICATION.exe -f=2 -c='config/blue-screen.json' 3 | ./bin/GAME_APPLICATION.exe -f=2 -c='config/yellow-screen.json' 4 | 5 | # Shapes Scenes 6 | ./bin/GAME_APPLICATION.exe -f=2 -c='config/circle01.json' 7 | ./bin/GAME_APPLICATION.exe -f=2 -c='config/circle02.json' 8 | 9 | ./bin/GAME_APPLICATION.exe -f=2 -c='config/square01.json' 10 | ./bin/GAME_APPLICATION.exe -f=2 -c='config/square02.json' 11 | 12 | ./bin/GAME_APPLICATION.exe -f=2 -c='config/diamond01.json' 13 | ./bin/GAME_APPLICATION.exe -f=2 -c='config/diamond02.json' 14 | 15 | ./bin/GAME_APPLICATION.exe -f=2 -c='config/line01.json' 16 | ./bin/GAME_APPLICATION.exe -f=2 -c='config/line02.json' -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/handed_coordinate_space.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_handed_coordinate_space 2 | 3 | namespace glm 4 | { 5 | template 6 | GLM_FUNC_QUALIFIER bool rightHanded 7 | ( 8 | vec<3, T, Q> const& tangent, 9 | vec<3, T, Q> const& binormal, 10 | vec<3, T, Q> const& normal 11 | ) 12 | { 13 | return dot(cross(normal, tangent), binormal) > T(0); 14 | } 15 | 16 | template 17 | GLM_FUNC_QUALIFIER bool leftHanded 18 | ( 19 | vec<3, T, Q> const& tangent, 20 | vec<3, T, Q> const& binormal, 21 | vec<3, T, Q> const& normal 22 | ) 23 | { 24 | return dot(cross(normal, tangent), binormal) < T(0); 25 | } 26 | }//namespace glm 27 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/transform.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_transform 2 | 3 | namespace glm 4 | { 5 | template 6 | GLM_FUNC_QUALIFIER mat<4, 4, T, Q> translate(vec<3, T, Q> const& v) 7 | { 8 | return translate(mat<4, 4, T, Q>(static_cast(1)), v); 9 | } 10 | 11 | template 12 | GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotate(T angle, vec<3, T, Q> const& v) 13 | { 14 | return rotate(mat<4, 4, T, Q>(static_cast(1)), angle, v); 15 | } 16 | 17 | template 18 | GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scale(vec<3, T, Q> const& v) 19 | { 20 | return scale(mat<4, 4, T, Q>(static_cast(1)), v); 21 | } 22 | 23 | }//namespace glm 24 | -------------------------------------------------------------------------------- /vendor/glfw/CMake/x86_64-w64-mingw32-clang.cmake: -------------------------------------------------------------------------------- 1 | # Define the environment for cross-compiling with 64-bit MinGW-w64 Clang 2 | SET(CMAKE_SYSTEM_NAME Windows) # Target system name 3 | SET(CMAKE_SYSTEM_VERSION 1) 4 | SET(CMAKE_C_COMPILER "x86_64-w64-mingw32-clang") 5 | SET(CMAKE_CXX_COMPILER "x86_64-w64-mingw32-clang++") 6 | SET(CMAKE_RC_COMPILER "x86_64-w64-mingw32-windres") 7 | SET(CMAKE_RANLIB "x86_64-w64-mingw32-ranlib") 8 | 9 | # Configure the behaviour of the find commands 10 | SET(CMAKE_FIND_ROOT_PATH "/usr/x86_64-w64-mingw32") 11 | SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) 12 | SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) 13 | SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) 14 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_common.inl: -------------------------------------------------------------------------------- 1 | #include "../matrix.hpp" 2 | 3 | namespace glm 4 | { 5 | template 6 | GLM_FUNC_QUALIFIER mat mix(mat const& x, mat const& y, U a) 7 | { 8 | return mat(x) * (static_cast(1) - a) + mat(y) * a; 9 | } 10 | 11 | template 12 | GLM_FUNC_QUALIFIER mat mix(mat const& x, mat const& y, mat const& a) 13 | { 14 | return matrixCompMult(mat(x), static_cast(1) - a) + matrixCompMult(mat(y), a); 15 | } 16 | }//namespace glm 17 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/orthonormalize.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_orthonormalize 2 | 3 | namespace glm 4 | { 5 | template 6 | GLM_FUNC_QUALIFIER mat<3, 3, T, Q> orthonormalize(mat<3, 3, T, Q> const& m) 7 | { 8 | mat<3, 3, T, Q> r = m; 9 | 10 | r[0] = normalize(r[0]); 11 | 12 | T d0 = dot(r[0], r[1]); 13 | r[1] -= r[0] * d0; 14 | r[1] = normalize(r[1]); 15 | 16 | T d1 = dot(r[1], r[2]); 17 | d0 = dot(r[0], r[2]); 18 | r[2] -= r[0] * d0 + r[1] * d1; 19 | r[2] = normalize(r[2]); 20 | 21 | return r; 22 | } 23 | 24 | template 25 | GLM_FUNC_QUALIFIER vec<3, T, Q> orthonormalize(vec<3, T, Q> const& x, vec<3, T, Q> const& y) 26 | { 27 | return normalize(x - y * dot(y, x)); 28 | } 29 | }//namespace glm 30 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/quaternion_transform.inl: -------------------------------------------------------------------------------- 1 | namespace glm 2 | { 3 | template 4 | GLM_FUNC_QUALIFIER qua rotate(qua const& q, T const& angle, vec<3, T, Q> const& v) 5 | { 6 | vec<3, T, Q> Tmp = v; 7 | 8 | // Axis of rotation must be normalised 9 | T len = glm::length(Tmp); 10 | if(abs(len - static_cast(1)) > static_cast(0.001)) 11 | { 12 | T oneOverLen = static_cast(1) / len; 13 | Tmp.x *= oneOverLen; 14 | Tmp.y *= oneOverLen; 15 | Tmp.z *= oneOverLen; 16 | } 17 | 18 | T const AngleRad(angle); 19 | T const Sin = sin(AngleRad * static_cast(0.5)); 20 | 21 | return q * qua(cos(AngleRad * static_cast(0.5)), Tmp.x * Sin, Tmp.y * Sin, Tmp.z * Sin); 22 | } 23 | }//namespace glm 24 | 25 | -------------------------------------------------------------------------------- /vendor/glm/glm/detail/compute_vector_relational.hpp: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | //#include "compute_common.hpp" 4 | #include "setup.hpp" 5 | #include 6 | 7 | namespace glm{ 8 | namespace detail 9 | { 10 | template 11 | struct compute_equal 12 | { 13 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR static bool call(T a, T b) 14 | { 15 | return a == b; 16 | } 17 | }; 18 | /* 19 | template 20 | struct compute_equal 21 | { 22 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR static bool call(T a, T b) 23 | { 24 | return detail::compute_abs::is_signed>::call(b - a) <= static_cast(0); 25 | //return std::memcmp(&a, &b, sizeof(T)) == 0; 26 | } 27 | }; 28 | */ 29 | }//namespace detail 30 | }//namespace glm 31 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/exterior_product.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_exterior_product 2 | 3 | #include 4 | 5 | namespace glm { 6 | namespace detail 7 | { 8 | template 9 | struct compute_cross_vec2 10 | { 11 | GLM_FUNC_QUALIFIER static T call(vec<2, T, Q> const& v, vec<2, T, Q> const& u) 12 | { 13 | GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'cross' accepts only floating-point inputs"); 14 | 15 | return v.x * u.y - u.x * v.y; 16 | } 17 | }; 18 | }//namespace detail 19 | 20 | template 21 | GLM_FUNC_QUALIFIER T cross(vec<2, T, Q> const& x, vec<2, T, Q> const& y) 22 | { 23 | return detail::compute_cross_vec2::value>::call(x, y); 24 | } 25 | }//namespace glm 26 | 27 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/vector_bool1.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_vector_bool1 2 | /// @file glm/ext/vector_bool1.hpp 3 | /// 4 | /// @defgroup ext_vector_bool1 GLM_EXT_vector_bool1 5 | /// @ingroup ext 6 | /// 7 | /// Exposes bvec1 vector type. 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// @see ext_vector_bool1_precision extension. 12 | 13 | #pragma once 14 | 15 | #include "../detail/type_vec1.hpp" 16 | 17 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 18 | # pragma message("GLM: GLM_EXT_vector_bool1 extension included") 19 | #endif 20 | 21 | namespace glm 22 | { 23 | /// @addtogroup ext_vector_bool1 24 | /// @{ 25 | 26 | /// 1 components vector of boolean. 27 | typedef vec<1, bool, defaultp> bvec1; 28 | 29 | /// @} 30 | }//namespace glm 31 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_float2x2.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/matrix_float2x2.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_mat2x2.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_matrix 10 | /// @{ 11 | 12 | /// 2 columns of 2 components matrix of single-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 15 | typedef mat<2, 2, float, defaultp> mat2x2; 16 | 17 | /// 2 columns of 2 components matrix of single-precision floating-point numbers. 18 | /// 19 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 20 | typedef mat<2, 2, float, defaultp> mat2; 21 | 22 | /// @} 23 | }//namespace glm 24 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_float3x3.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/matrix_float3x3.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_mat3x3.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_matrix 10 | /// @{ 11 | 12 | /// 3 columns of 3 components matrix of single-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 15 | typedef mat<3, 3, float, defaultp> mat3x3; 16 | 17 | /// 3 columns of 3 components matrix of single-precision floating-point numbers. 18 | /// 19 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 20 | typedef mat<3, 3, float, defaultp> mat3; 21 | 22 | /// @} 23 | }//namespace glm 24 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_float4x4.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/matrix_float4x4.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_mat4x4.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @ingroup core_matrix 10 | /// @{ 11 | 12 | /// 4 columns of 4 components matrix of single-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 15 | typedef mat<4, 4, float, defaultp> mat4x4; 16 | 17 | /// 4 columns of 4 components matrix of single-precision floating-point numbers. 18 | /// 19 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 20 | typedef mat<4, 4, float, defaultp> mat4; 21 | 22 | /// @} 23 | }//namespace glm 24 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/vector_packing.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_vector_packing 2 | /// @file glm/ext/vector_packing.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_vector_packing GLM_EXT_vector_packing 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// This extension provides a set of function to convert vectors to packed 12 | /// formats. 13 | 14 | #pragma once 15 | 16 | // Dependency: 17 | #include "../detail/qualifier.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_EXT_vector_packing extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup ext_vector_packing 26 | /// @{ 27 | 28 | 29 | /// @} 30 | }// namespace glm 31 | 32 | #include "vector_packing.inl" 33 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_double2x2.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/matrix_double2x2.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_mat2x2.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_matrix 10 | /// @{ 11 | 12 | /// 2 columns of 2 components matrix of double-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 15 | typedef mat<2, 2, double, defaultp> dmat2x2; 16 | 17 | /// 2 columns of 2 components matrix of double-precision floating-point numbers. 18 | /// 19 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 20 | typedef mat<2, 2, double, defaultp> dmat2; 21 | 22 | /// @} 23 | }//namespace glm 24 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_double3x3.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/matrix_double3x3.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_mat3x3.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_matrix 10 | /// @{ 11 | 12 | /// 3 columns of 3 components matrix of double-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 15 | typedef mat<3, 3, double, defaultp> dmat3x3; 16 | 17 | /// 3 columns of 3 components matrix of double-precision floating-point numbers. 18 | /// 19 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 20 | typedef mat<3, 3, double, defaultp> dmat3; 21 | 22 | /// @} 23 | }//namespace glm 24 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_double4x4.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/matrix_double4x4.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_mat4x4.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_matrix 10 | /// @{ 11 | 12 | /// 4 columns of 4 components matrix of double-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 15 | typedef mat<4, 4, double, defaultp> dmat4x4; 16 | 17 | /// 4 columns of 4 components matrix of double-precision floating-point numbers. 18 | /// 19 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 20 | typedef mat<4, 4, double, defaultp> dmat4; 21 | 22 | /// @} 23 | }//namespace glm 24 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/scalar_constants.inl: -------------------------------------------------------------------------------- 1 | #include 2 | 3 | namespace glm 4 | { 5 | template 6 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType epsilon() 7 | { 8 | GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'epsilon' only accepts floating-point inputs"); 9 | return std::numeric_limits::epsilon(); 10 | } 11 | 12 | template 13 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType pi() 14 | { 15 | GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'pi' only accepts floating-point inputs"); 16 | return static_cast(3.14159265358979323846264338327950288); 17 | } 18 | 19 | template 20 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType cos_one_over_two() 21 | { 22 | return genType(0.877582561890372716130286068203503191); 23 | } 24 | } //namespace glm 25 | -------------------------------------------------------------------------------- /vendor/glfw/CMake/modules/FindEpollShim.cmake: -------------------------------------------------------------------------------- 1 | # Find EpollShim 2 | # Once done, this will define 3 | # 4 | # EPOLLSHIM_FOUND - System has EpollShim 5 | # EPOLLSHIM_INCLUDE_DIRS - The EpollShim include directories 6 | # EPOLLSHIM_LIBRARIES - The libraries needed to use EpollShim 7 | 8 | find_path(EPOLLSHIM_INCLUDE_DIRS NAMES sys/epoll.h sys/timerfd.h HINTS /usr/local/include/libepoll-shim) 9 | find_library(EPOLLSHIM_LIBRARIES NAMES epoll-shim libepoll-shim HINTS /usr/local/lib) 10 | 11 | if (EPOLLSHIM_INCLUDE_DIRS AND EPOLLSHIM_LIBRARIES) 12 | set(EPOLLSHIM_FOUND TRUE) 13 | endif (EPOLLSHIM_INCLUDE_DIRS AND EPOLLSHIM_LIBRARIES) 14 | 15 | include(FindPackageHandleStandardArgs) 16 | find_package_handle_standard_args(EPOLLSHIM DEFAULT_MSG EPOLLSHIM_LIBRARIES EPOLLSHIM_INCLUDE_DIRS) 17 | mark_as_advanced(EPOLLSHIM_INCLUDE_DIRS EPOLLSHIM_LIBRARIES) 18 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/scalar_packing.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_scalar_packing 2 | /// @file glm/ext/scalar_packing.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_scalar_packing GLM_EXT_scalar_packing 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// This extension provides a set of function to convert scalar values to packed 12 | /// formats. 13 | 14 | #pragma once 15 | 16 | // Dependency: 17 | #include "../detail/qualifier.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_EXT_scalar_packing extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup ext_scalar_packing 26 | /// @{ 27 | 28 | 29 | /// @} 30 | }// namespace glm 31 | 32 | #include "scalar_packing.inl" 33 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/vector_int1.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_vector_int1 2 | /// @file glm/ext/vector_int1.hpp 3 | /// 4 | /// @defgroup ext_vector_int1 GLM_EXT_vector_int1 5 | /// @ingroup ext 6 | /// 7 | /// Exposes ivec1 vector type. 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// @see ext_vector_uint1 extension. 12 | /// @see ext_vector_int1_precision extension. 13 | 14 | #pragma once 15 | 16 | #include "../detail/type_vec1.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_vector_int1 extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_vector_int1 25 | /// @{ 26 | 27 | /// 1 component vector of signed integer numbers. 28 | typedef vec<1, int, defaultp> ivec1; 29 | 30 | /// @} 31 | }//namespace glm 32 | 33 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_int2x3.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_int2x3 2 | /// @file glm/ext/matrix_int2x3.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_int2x3 GLM_EXT_matrix_int2x3 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat2x3.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_matrix_int2x3 extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_matrix_int2x3 25 | /// @{ 26 | 27 | /// Signed integer 2x3 matrix. 28 | /// 29 | /// @see ext_matrix_int2x3 30 | typedef mat<2, 3, int, defaultp> imat2x3; 31 | 32 | /// @} 33 | }//namespace glm 34 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_int2x4.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_int2x4 2 | /// @file glm/ext/matrix_int2x4.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_int2x4 GLM_EXT_matrix_int2x4 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat2x4.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_matrix_int2x4 extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_matrix_int2x4 25 | /// @{ 26 | 27 | /// Signed integer 2x4 matrix. 28 | /// 29 | /// @see ext_matrix_int2x4 30 | typedef mat<2, 4, int, defaultp> imat2x4; 31 | 32 | /// @} 33 | }//namespace glm 34 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_int3x2.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_int3x2 2 | /// @file glm/ext/matrix_int3x2.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_int3x2 GLM_EXT_matrix_int3x2 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat3x2.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_matrix_int3x2 extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_matrix_int3x2 25 | /// @{ 26 | 27 | /// Signed integer 3x2 matrix. 28 | /// 29 | /// @see ext_matrix_int3x2 30 | typedef mat<3, 2, int, defaultp> imat3x2; 31 | 32 | /// @} 33 | }//namespace glm 34 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_int3x4.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_int3x4 2 | /// @file glm/ext/matrix_int3x4.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_int3x4 GLM_EXT_matrix_int3x4 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat3x4.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_matrix_int3x4 extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_matrix_int3x4 25 | /// @{ 26 | 27 | /// Signed integer 3x4 matrix. 28 | /// 29 | /// @see ext_matrix_int3x4 30 | typedef mat<3, 4, int, defaultp> imat3x4; 31 | 32 | /// @} 33 | }//namespace glm 34 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_int4x2.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_int4x2 2 | /// @file glm/ext/matrix_int4x2.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_int4x2 GLM_EXT_matrix_int4x2 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat4x2.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_matrix_int4x2 extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_matrix_int4x2 25 | /// @{ 26 | 27 | /// Signed integer 4x2 matrix. 28 | /// 29 | /// @see ext_matrix_int4x2 30 | typedef mat<4, 2, int, defaultp> imat4x2; 31 | 32 | /// @} 33 | }//namespace glm 34 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_int4x3.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_int4x3 2 | /// @file glm/ext/matrix_int4x3.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_int4x3 GLM_EXT_matrix_int4x3 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat4x3.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_matrix_int4x3 extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_matrix_int4x3 25 | /// @{ 26 | 27 | /// Signed integer 4x3 matrix. 28 | /// 29 | /// @see ext_matrix_int4x3 30 | typedef mat<4, 3, int, defaultp> imat4x3; 31 | 32 | /// @} 33 | }//namespace glm 34 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_uint2x3.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_uint2x3 2 | /// @file glm/ext/matrix_uint2x3.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_int2x3 GLM_EXT_matrix_uint2x3 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat2x3.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_matrix_uint2x3 extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_matrix_uint2x3 25 | /// @{ 26 | 27 | /// Unsigned integer 2x3 matrix. 28 | /// 29 | /// @see ext_matrix_uint2x3 30 | typedef mat<2, 3, uint, defaultp> umat2x3; 31 | 32 | /// @} 33 | }//namespace glm 34 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_uint2x4.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_uint2x4 2 | /// @file glm/ext/matrix_uint2x4.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_uint2x4 GLM_EXT_matrix_int2x4 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat2x4.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_matrix_uint2x4 extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_matrix_uint2x4 25 | /// @{ 26 | 27 | /// Unsigned integer 2x4 matrix. 28 | /// 29 | /// @see ext_matrix_uint2x4 30 | typedef mat<2, 4, uint, defaultp> umat2x4; 31 | 32 | /// @} 33 | }//namespace glm 34 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_uint3x2.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_uint3x2 2 | /// @file glm/ext/matrix_uint3x2.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_int3x2 GLM_EXT_matrix_uint3x2 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat3x2.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_matrix_uint3x2 extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_matrix_uint3x2 25 | /// @{ 26 | 27 | /// Unsigned integer 3x2 matrix. 28 | /// 29 | /// @see ext_matrix_uint3x2 30 | typedef mat<3, 2, uint, defaultp> umat3x2; 31 | 32 | /// @} 33 | }//namespace glm 34 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_uint3x4.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_uint3x4 2 | /// @file glm/ext/matrix_uint3x4.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_uint3x4 GLM_EXT_matrix_uint3x4 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat3x4.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_matrix_uint3x4 extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_matrix_uint3x4 25 | /// @{ 26 | 27 | /// Signed integer 3x4 matrix. 28 | /// 29 | /// @see ext_matrix_uint3x4 30 | typedef mat<3, 4, uint, defaultp> umat3x4; 31 | 32 | /// @} 33 | }//namespace glm 34 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_uint4x2.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_uint4x2 2 | /// @file glm/ext/matrix_uint4x2.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_uint4x2 GLM_EXT_matrix_uint4x2 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat4x2.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_matrix_uint4x2 extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_matrix_uint4x2 25 | /// @{ 26 | 27 | /// Unsigned integer 4x2 matrix. 28 | /// 29 | /// @see ext_matrix_uint4x2 30 | typedef mat<4, 2, uint, defaultp> umat4x2; 31 | 32 | /// @} 33 | }//namespace glm 34 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_uint4x3.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_uint4x3 2 | /// @file glm/ext/matrix_uint4x3.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_uint4x3 GLM_EXT_matrix_uint4x3 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat4x3.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_matrix_uint4x3 extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_matrix_uint4x3 25 | /// @{ 26 | 27 | /// Unsigned integer 4x3 matrix. 28 | /// 29 | /// @see ext_matrix_uint4x3 30 | typedef mat<4, 3, uint, defaultp> umat4x3; 31 | 32 | /// @} 33 | }//namespace glm 34 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/vector_uint1.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_vector_uint1 2 | /// @file glm/ext/vector_uint1.hpp 3 | /// 4 | /// @defgroup ext_vector_uint1 GLM_EXT_vector_uint1 5 | /// @ingroup ext 6 | /// 7 | /// Exposes uvec1 vector type. 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// @see ext_vector_int1 extension. 12 | /// @see ext_vector_uint1_precision extension. 13 | 14 | #pragma once 15 | 16 | #include "../detail/type_vec1.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_vector_uint1 extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_vector_uint1 25 | /// @{ 26 | 27 | /// 1 component vector of unsigned integer numbers. 28 | typedef vec<1, unsigned int, defaultp> uvec1; 29 | 30 | /// @} 31 | }//namespace glm 32 | 33 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/matrix_cross_product.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_matrix_cross_product 2 | 3 | namespace glm 4 | { 5 | template 6 | GLM_FUNC_QUALIFIER mat<3, 3, T, Q> matrixCross3 7 | ( 8 | vec<3, T, Q> const& x 9 | ) 10 | { 11 | mat<3, 3, T, Q> Result(T(0)); 12 | Result[0][1] = x.z; 13 | Result[1][0] = -x.z; 14 | Result[0][2] = -x.y; 15 | Result[2][0] = x.y; 16 | Result[1][2] = x.x; 17 | Result[2][1] = -x.x; 18 | return Result; 19 | } 20 | 21 | template 22 | GLM_FUNC_QUALIFIER mat<4, 4, T, Q> matrixCross4 23 | ( 24 | vec<3, T, Q> const& x 25 | ) 26 | { 27 | mat<4, 4, T, Q> Result(T(0)); 28 | Result[0][1] = x.z; 29 | Result[1][0] = -x.z; 30 | Result[0][2] = -x.y; 31 | Result[2][0] = x.y; 32 | Result[1][2] = x.x; 33 | Result[2][1] = -x.x; 34 | return Result; 35 | } 36 | 37 | }//namespace glm 38 | -------------------------------------------------------------------------------- /config/line01.json: -------------------------------------------------------------------------------- 1 | { 2 | "start-scene": "fullscreen-triangle", 3 | "window": 4 | { 5 | "title":"Line", 6 | "size":{ 7 | "width":512, 8 | "height":512 9 | }, 10 | "fullscreen": false 11 | }, 12 | "screenshots":{ 13 | "directory": "screenshots", 14 | "requests": [ 15 | { "file": "line01.png", "frame": 1 } 16 | ] 17 | }, 18 | "scene": { 19 | "vertex-shader": "assets/shaders/fullscreen.vert", 20 | "fragment-shader": "assets/shaders/line.frag", 21 | "uniforms":{ 22 | "slope": { "type": "float", "value": 1 }, 23 | "intercept": { "type": "float", "value": 0 }, 24 | "inside_color": { "type": "vec4", "value": [1.0, 0.0, 0.0, 1.0] }, 25 | "outside_color": { "type": "vec4", "value": [0.0, 0.0, 0.0, 1.0] } 26 | } 27 | } 28 | } -------------------------------------------------------------------------------- /config/line02.json: -------------------------------------------------------------------------------- 1 | { 2 | "start-scene": "fullscreen-triangle", 3 | "window": 4 | { 5 | "title":"Line", 6 | "size":{ 7 | "width":512, 8 | "height":512 9 | }, 10 | "fullscreen": false 11 | }, 12 | "screenshots":{ 13 | "directory": "screenshots", 14 | "requests": [ 15 | { "file": "line02.png", "frame": 1 } 16 | ] 17 | }, 18 | "scene": { 19 | "vertex-shader": "assets/shaders/fullscreen.vert", 20 | "fragment-shader": "assets/shaders/line.frag", 21 | "uniforms":{ 22 | "slope": { "type": "float", "value": -0.5 }, 23 | "intercept": { "type": "float", "value": 384 }, 24 | "inside_color": { "type": "vec4", "value": [1.0, 0.8, 0.1, 1.0] }, 25 | "outside_color": { "type": "vec4", "value": [0.5, 0.2, 0.8, 1.0] } 26 | } 27 | } 28 | } -------------------------------------------------------------------------------- /config/circle01.json: -------------------------------------------------------------------------------- 1 | { 2 | "start-scene": "fullscreen-triangle", 3 | "window": 4 | { 5 | "title":"Circle", 6 | "size":{ 7 | "width":512, 8 | "height":512 9 | }, 10 | "fullscreen": false 11 | }, 12 | "screenshots":{ 13 | "directory": "screenshots", 14 | "requests": [ 15 | { "file": "circle01.png", "frame": 1 } 16 | ] 17 | }, 18 | "scene": { 19 | "vertex-shader": "assets/shaders/fullscreen.vert", 20 | "fragment-shader": "assets/shaders/circle.frag", 21 | "uniforms":{ 22 | "center": { "type": "vec2", "value": [256, 256] }, 23 | "radius": { "type": "float", "value": 128 }, 24 | "inside_color": { "type": "vec4", "value": [1.0, 0.0, 0.0, 1.0] }, 25 | "outside_color": { "type": "vec4", "value": [0.0, 0.0, 0.0, 1.0] } 26 | } 27 | } 28 | } -------------------------------------------------------------------------------- /config/circle02.json: -------------------------------------------------------------------------------- 1 | { 2 | "start-scene": "fullscreen-triangle", 3 | "window": 4 | { 5 | "title":"Circle", 6 | "size":{ 7 | "width":512, 8 | "height":512 9 | }, 10 | "fullscreen": false 11 | }, 12 | "screenshots":{ 13 | "directory": "screenshots", 14 | "requests": [ 15 | { "file": "circle02.png", "frame": 1 } 16 | ] 17 | }, 18 | "scene": { 19 | "vertex-shader": "assets/shaders/fullscreen.vert", 20 | "fragment-shader": "assets/shaders/circle.frag", 21 | "uniforms":{ 22 | "center": { "type": "vec2", "value": [128, 256] }, 23 | "radius": { "type": "float", "value": 64 }, 24 | "inside_color": { "type": "vec4", "value": [1.0, 0.8, 0.1, 1.0] }, 25 | "outside_color": { "type": "vec4", "value": [0.5, 0.2, 0.8, 1.0] } 26 | } 27 | } 28 | } -------------------------------------------------------------------------------- /config/square01.json: -------------------------------------------------------------------------------- 1 | { 2 | "start-scene": "fullscreen-triangle", 3 | "window": 4 | { 5 | "title":"Square", 6 | "size":{ 7 | "width":512, 8 | "height":512 9 | }, 10 | "fullscreen": false 11 | }, 12 | "screenshots":{ 13 | "directory": "screenshots", 14 | "requests": [ 15 | { "file": "square01.png", "frame": 1 } 16 | ] 17 | }, 18 | "scene": { 19 | "vertex-shader": "assets/shaders/fullscreen.vert", 20 | "fragment-shader": "assets/shaders/square.frag", 21 | "uniforms":{ 22 | "center": { "type": "vec2", "value": [256, 256] }, 23 | "side_length": { "type": "float", "value": 128 }, 24 | "inside_color": { "type": "vec4", "value": [1.0, 0.0, 0.0, 1.0] }, 25 | "outside_color": { "type": "vec4", "value": [0.0, 0.0, 0.0, 1.0] } 26 | } 27 | } 28 | } -------------------------------------------------------------------------------- /config/square02.json: -------------------------------------------------------------------------------- 1 | { 2 | "start-scene": "fullscreen-triangle", 3 | "window": 4 | { 5 | "title":"Square", 6 | "size":{ 7 | "width":512, 8 | "height":512 9 | }, 10 | "fullscreen": false 11 | }, 12 | "screenshots":{ 13 | "directory": "screenshots", 14 | "requests": [ 15 | { "file": "square02.png", "frame": 1 } 16 | ] 17 | }, 18 | "scene": { 19 | "vertex-shader": "assets/shaders/fullscreen.vert", 20 | "fragment-shader": "assets/shaders/square.frag", 21 | "uniforms":{ 22 | "center": { "type": "vec2", "value": [128, 256] }, 23 | "side_length": { "type": "float", "value": 64 }, 24 | "inside_color": { "type": "vec4", "value": [1.0, 0.8, 0.1, 1.0] }, 25 | "outside_color": { "type": "vec4", "value": [0.5, 0.2, 0.8, 1.0] } 26 | } 27 | } 28 | } -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/functions.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_functions 2 | 3 | #include "../exponential.hpp" 4 | 5 | namespace glm 6 | { 7 | template 8 | GLM_FUNC_QUALIFIER T gauss 9 | ( 10 | T x, 11 | T ExpectedValue, 12 | T StandardDeviation 13 | ) 14 | { 15 | return exp(-((x - ExpectedValue) * (x - ExpectedValue)) / (static_cast(2) * StandardDeviation * StandardDeviation)) / (StandardDeviation * sqrt(static_cast(6.28318530717958647692528676655900576))); 16 | } 17 | 18 | template 19 | GLM_FUNC_QUALIFIER T gauss 20 | ( 21 | vec<2, T, Q> const& Coord, 22 | vec<2, T, Q> const& ExpectedValue, 23 | vec<2, T, Q> const& StandardDeviation 24 | ) 25 | { 26 | vec<2, T, Q> const Squared = ((Coord - ExpectedValue) * (Coord - ExpectedValue)) / (static_cast(2) * StandardDeviation * StandardDeviation); 27 | return exp(-(Squared.x + Squared.y)); 28 | } 29 | }//namespace glm 30 | 31 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/polar_coordinates.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_polar_coordinates 2 | 3 | namespace glm 4 | { 5 | template 6 | GLM_FUNC_QUALIFIER vec<3, T, Q> polar 7 | ( 8 | vec<3, T, Q> const& euclidean 9 | ) 10 | { 11 | T const Length(length(euclidean)); 12 | vec<3, T, Q> const tmp(euclidean / Length); 13 | T const xz_dist(sqrt(tmp.x * tmp.x + tmp.z * tmp.z)); 14 | 15 | return vec<3, T, Q>( 16 | asin(tmp.y), // latitude 17 | atan(tmp.x, tmp.z), // longitude 18 | xz_dist); // xz distance 19 | } 20 | 21 | template 22 | GLM_FUNC_QUALIFIER vec<3, T, Q> euclidean 23 | ( 24 | vec<2, T, Q> const& polar 25 | ) 26 | { 27 | T const latitude(polar.x); 28 | T const longitude(polar.y); 29 | 30 | return vec<3, T, Q>( 31 | cos(latitude) * sin(longitude), 32 | sin(latitude), 33 | cos(latitude) * cos(longitude)); 34 | } 35 | 36 | }//namespace glm 37 | -------------------------------------------------------------------------------- /config/diamond01.json: -------------------------------------------------------------------------------- 1 | { 2 | "start-scene": "fullscreen-triangle", 3 | "window": 4 | { 5 | "title":"Diamond", 6 | "size":{ 7 | "width":512, 8 | "height":512 9 | }, 10 | "fullscreen": false 11 | }, 12 | "screenshots":{ 13 | "directory": "screenshots", 14 | "requests": [ 15 | { "file": "diamond01.png", "frame": 1 } 16 | ] 17 | }, 18 | "scene": { 19 | "vertex-shader": "assets/shaders/fullscreen.vert", 20 | "fragment-shader": "assets/shaders/diamond.frag", 21 | "uniforms":{ 22 | "center": { "type": "vec2", "value": [256, 256] }, 23 | "side_length": { "type": "float", "value": 128 }, 24 | "inside_color": { "type": "vec4", "value": [1.0, 0.0, 0.0, 1.0] }, 25 | "outside_color": { "type": "vec4", "value": [0.0, 0.0, 0.0, 1.0] } 26 | } 27 | } 28 | } -------------------------------------------------------------------------------- /config/diamond02.json: -------------------------------------------------------------------------------- 1 | { 2 | "start-scene": "fullscreen-triangle", 3 | "window": 4 | { 5 | "title":"Diamond", 6 | "size":{ 7 | "width":512, 8 | "height":512 9 | }, 10 | "fullscreen": false 11 | }, 12 | "screenshots":{ 13 | "directory": "screenshots", 14 | "requests": [ 15 | { "file": "diamond02.png", "frame": 1 } 16 | ] 17 | }, 18 | "scene": { 19 | "vertex-shader": "assets/shaders/fullscreen.vert", 20 | "fragment-shader": "assets/shaders/diamond.frag", 21 | "uniforms":{ 22 | "center": { "type": "vec2", "value": [128, 256] }, 23 | "side_length": { "type": "float", "value": 64 }, 24 | "inside_color": { "type": "vec4", "value": [1.0, 0.8, 0.1, 1.0] }, 25 | "outside_color": { "type": "vec4", "value": [0.5, 0.2, 0.8, 1.0] } 26 | } 27 | } 28 | } -------------------------------------------------------------------------------- /vendor/glm/glm/ext/vector_float1.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_vector_float1 2 | /// @file glm/ext/vector_float1.hpp 3 | /// 4 | /// @defgroup ext_vector_float1 GLM_EXT_vector_float1 5 | /// @ingroup ext 6 | /// 7 | /// Exposes single-precision floating point vector type with one component. 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// @see ext_vector_float1_precision extension. 12 | /// @see ext_vector_double1 extension. 13 | 14 | #pragma once 15 | 16 | #include "../detail/type_vec1.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_vector_float1 extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_vector_float1 25 | /// @{ 26 | 27 | /// 1 components vector of single-precision floating-point numbers. 28 | typedef vec<1, float, defaultp> vec1; 29 | 30 | /// @} 31 | }//namespace glm 32 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/vector_double1.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_vector_double1 2 | /// @file glm/ext/vector_double1.hpp 3 | /// 4 | /// @defgroup ext_vector_double1 GLM_EXT_vector_double1 5 | /// @ingroup ext 6 | /// 7 | /// Exposes double-precision floating point vector type with one component. 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// @see ext_vector_double1_precision extension. 12 | /// @see ext_vector_float1 extension. 13 | 14 | #pragma once 15 | 16 | #include "../detail/type_vec1.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_vector_double1 extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_vector_double1 25 | /// @{ 26 | 27 | /// 1 components vector of double-precision floating-point numbers. 28 | typedef vec<1, double, defaultp> dvec1; 29 | 30 | /// @} 31 | }//namespace glm 32 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtc/vec1.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtc_vec1 2 | /// @file glm/gtc/vec1.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup gtc_vec1 GLM_GTC_vec1 7 | /// @ingroup gtc 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Add vec1, ivec1, uvec1 and bvec1 types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../ext/vector_bool1.hpp" 17 | #include "../ext/vector_bool1_precision.hpp" 18 | #include "../ext/vector_float1.hpp" 19 | #include "../ext/vector_float1_precision.hpp" 20 | #include "../ext/vector_double1.hpp" 21 | #include "../ext/vector_double1_precision.hpp" 22 | #include "../ext/vector_int1.hpp" 23 | #include "../ext/vector_int1_sized.hpp" 24 | #include "../ext/vector_uint1.hpp" 25 | #include "../ext/vector_uint1_sized.hpp" 26 | 27 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 28 | # pragma message("GLM: GLM_GTC_vec1 extension included") 29 | #endif 30 | 31 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_int2x2.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_int2x2 2 | /// @file glm/ext/matrix_int2x2.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_int2x2 GLM_EXT_matrix_int2x2 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat2x2.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_matrix_int2x2 extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_matrix_int2x2 25 | /// @{ 26 | 27 | /// Signed integer 2x2 matrix. 28 | /// 29 | /// @see ext_matrix_int2x2 30 | typedef mat<2, 2, int, defaultp> imat2x2; 31 | 32 | /// Signed integer 2x2 matrix. 33 | /// 34 | /// @see ext_matrix_int2x2 35 | typedef mat<2, 2, int, defaultp> imat2; 36 | 37 | /// @} 38 | }//namespace glm 39 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_int3x3.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_int3x3 2 | /// @file glm/ext/matrix_int3x3.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_int3x3 GLM_EXT_matrix_int3x3 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat3x3.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_matrix_int3x3 extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_matrix_int3x3 25 | /// @{ 26 | 27 | /// Signed integer 3x3 matrix. 28 | /// 29 | /// @see ext_matrix_int3x3 30 | typedef mat<3, 3, int, defaultp> imat3x3; 31 | 32 | /// Signed integer 3x3 matrix. 33 | /// 34 | /// @see ext_matrix_int3x3 35 | typedef mat<3, 3, int, defaultp> imat3; 36 | 37 | /// @} 38 | }//namespace glm 39 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_int4x4.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_int4x4 2 | /// @file glm/ext/matrix_int4x4.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_int4x4 GLM_EXT_matrix_int4x4 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat4x4.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_matrix_int4x4 extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_matrix_int4x4 25 | /// @{ 26 | 27 | /// Signed integer 4x4 matrix. 28 | /// 29 | /// @see ext_matrix_int4x4 30 | typedef mat<4, 4, int, defaultp> imat4x4; 31 | 32 | /// Signed integer 4x4 matrix. 33 | /// 34 | /// @see ext_matrix_int4x4 35 | typedef mat<4, 4, int, defaultp> imat4; 36 | 37 | /// @} 38 | }//namespace glm 39 | -------------------------------------------------------------------------------- /vendor/glfw/LICENSE.md: -------------------------------------------------------------------------------- 1 | Copyright (c) 2002-2006 Marcus Geelnard 2 | 3 | Copyright (c) 2006-2019 Camilla Löwy 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would 16 | be appreciated but is not required. 17 | 18 | 2. Altered source versions must be plainly marked as such, and must not 19 | be misrepresented as being the original software. 20 | 21 | 3. This notice may not be removed or altered from any source 22 | distribution. 23 | 24 | -------------------------------------------------------------------------------- /compare.bash: -------------------------------------------------------------------------------- 1 | files=( 2 | "blue.png" 3 | "yellow.png" 4 | "circle01.png" 5 | "circle02.png" 6 | "square01.png" 7 | "square02.png" 8 | "diamond01.png" 9 | "diamond02.png" 10 | "line01.png" 11 | "line02.png" 12 | ) 13 | 14 | expected="expected/" 15 | output="screenshots/" 16 | errors="errors/" 17 | 18 | mkdir -p $errors 19 | 20 | success=0 21 | 22 | for file in "${files[@]}" 23 | do 24 | echo "Testing $file ..." 25 | ./imgcmp "$expected$file" "$output$file" -o "$errors$file" -t 0.01 26 | if [ $? -eq 0 ]; then 27 | ((success+=1)) 28 | fi 29 | done 30 | 31 | total="${#files[@]}" 32 | 33 | echo "" 34 | echo "Matches: $success/$total" 35 | 36 | if [ $success -eq $total ]; then 37 | echo "SUCCESS: All outputs are correct" 38 | else 39 | let "failure=$total-$success" 40 | if [ $failure -eq 1 ]; then 41 | echo "FAILURE: $failure output is incorrect" 42 | else 43 | echo "FAILURE: $failure outputs are incorrect" 44 | fi 45 | fi -------------------------------------------------------------------------------- /vendor/glm/glm/detail/func_exponential_simd.inl: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/detail/func_exponential_simd.inl 3 | 4 | #include "../simd/exponential.h" 5 | 6 | #if GLM_ARCH & GLM_ARCH_SSE2_BIT 7 | 8 | namespace glm{ 9 | namespace detail 10 | { 11 | template 12 | struct compute_sqrt<4, float, Q, true> 13 | { 14 | GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v) 15 | { 16 | vec<4, float, Q> Result; 17 | Result.data = _mm_sqrt_ps(v.data); 18 | return Result; 19 | } 20 | }; 21 | 22 | # if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE 23 | template<> 24 | struct compute_sqrt<4, float, aligned_lowp, true> 25 | { 26 | GLM_FUNC_QUALIFIER static vec<4, float, aligned_lowp> call(vec<4, float, aligned_lowp> const& v) 27 | { 28 | vec<4, float, aligned_lowp> Result; 29 | Result.data = glm_vec4_sqrt_lowp(v.data); 30 | return Result; 31 | } 32 | }; 33 | # endif 34 | }//namespace detail 35 | }//namespace glm 36 | 37 | #endif//GLM_ARCH & GLM_ARCH_SSE2_BIT 38 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_uint2x2.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_uint2x2 2 | /// @file glm/ext/matrix_uint2x2.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_uint2x2 GLM_EXT_matrix_uint2x2 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat2x2.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_matrix_uint2x2 extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_matrix_uint2x2 25 | /// @{ 26 | 27 | /// Unsigned integer 2x2 matrix. 28 | /// 29 | /// @see ext_matrix_uint2x2 30 | typedef mat<2, 2, uint, defaultp> umat2x2; 31 | 32 | /// Unsigned integer 2x2 matrix. 33 | /// 34 | /// @see ext_matrix_uint2x2 35 | typedef mat<2, 2, uint, defaultp> umat2; 36 | 37 | /// @} 38 | }//namespace glm 39 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_uint3x3.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_uint3x3 2 | /// @file glm/ext/matrix_uint3x3.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_uint3x3 GLM_EXT_matrix_uint3x3 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat3x3.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_matrix_uint3x3 extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_matrix_uint3x3 25 | /// @{ 26 | 27 | /// Unsigned integer 3x3 matrix. 28 | /// 29 | /// @see ext_matrix_uint3x3 30 | typedef mat<3, 3, uint, defaultp> umat3x3; 31 | 32 | /// Unsigned integer 3x3 matrix. 33 | /// 34 | /// @see ext_matrix_uint3x3 35 | typedef mat<3, 3, uint, defaultp> umat3; 36 | 37 | /// @} 38 | }//namespace glm 39 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_uint4x4.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_uint4x4 2 | /// @file glm/ext/matrix_uint4x4.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_uint4x4 GLM_EXT_matrix_uint4x4 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat4x4.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_matrix_uint4x4 extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_matrix_uint4x4 25 | /// @{ 26 | 27 | /// Unsigned integer 4x4 matrix. 28 | /// 29 | /// @see ext_matrix_uint4x4 30 | typedef mat<4, 4, uint, defaultp> umat4x4; 31 | 32 | /// Unsigned integer 4x4 matrix. 33 | /// 34 | /// @see ext_matrix_uint4x4 35 | typedef mat<4, 4, uint, defaultp> umat4; 36 | 37 | /// @} 38 | }//namespace glm 39 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/wrap.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_wrap 2 | /// @file glm/gtx/wrap.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup gtx_wrap GLM_GTX_wrap 7 | /// @ingroup gtx 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Wrapping mode of texture coordinates. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../glm.hpp" 17 | #include "../ext/scalar_common.hpp" 18 | #include "../ext/vector_common.hpp" 19 | #include "../gtc/vec1.hpp" 20 | 21 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 22 | # ifndef GLM_ENABLE_EXPERIMENTAL 23 | # pragma message("GLM: GLM_GTX_wrap is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") 24 | # else 25 | # pragma message("GLM: GLM_GTX_wrap extension included") 26 | # endif 27 | #endif 28 | 29 | namespace glm 30 | { 31 | /// @addtogroup gtx_wrap 32 | /// @{ 33 | 34 | /// @} 35 | }// namespace glm 36 | 37 | #include "wrap.inl" 38 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/vector_bool1_precision.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_vector_bool1_precision 2 | /// @file glm/ext/vector_bool1_precision.hpp 3 | /// 4 | /// @defgroup ext_vector_bool1_precision GLM_EXT_vector_bool1_precision 5 | /// @ingroup ext 6 | /// 7 | /// Exposes highp_bvec1, mediump_bvec1 and lowp_bvec1 types. 8 | /// 9 | /// Include to use the features of this extension. 10 | 11 | #pragma once 12 | 13 | #include "../detail/type_vec1.hpp" 14 | 15 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 16 | # pragma message("GLM: GLM_EXT_vector_bool1_precision extension included") 17 | #endif 18 | 19 | namespace glm 20 | { 21 | /// @addtogroup ext_vector_bool1_precision 22 | /// @{ 23 | 24 | /// 1 component vector of bool values. 25 | typedef vec<1, bool, highp> highp_bvec1; 26 | 27 | /// 1 component vector of bool values. 28 | typedef vec<1, bool, mediump> mediump_bvec1; 29 | 30 | /// 1 component vector of bool values. 31 | typedef vec<1, bool, lowp> lowp_bvec1; 32 | 33 | /// @} 34 | }//namespace glm 35 | -------------------------------------------------------------------------------- /vendor/glfw/CMake/modules/FindWaylandProtocols.cmake: -------------------------------------------------------------------------------- 1 | find_package(PkgConfig) 2 | 3 | pkg_check_modules(WaylandProtocols QUIET wayland-protocols>=${WaylandProtocols_FIND_VERSION}) 4 | 5 | execute_process(COMMAND ${PKG_CONFIG_EXECUTABLE} --variable=pkgdatadir wayland-protocols 6 | OUTPUT_VARIABLE WaylandProtocols_PKGDATADIR 7 | RESULT_VARIABLE _pkgconfig_failed) 8 | if (_pkgconfig_failed) 9 | message(FATAL_ERROR "Missing wayland-protocols pkgdatadir") 10 | endif() 11 | 12 | string(REGEX REPLACE "[\r\n]" "" WaylandProtocols_PKGDATADIR "${WaylandProtocols_PKGDATADIR}") 13 | 14 | find_package_handle_standard_args(WaylandProtocols 15 | FOUND_VAR 16 | WaylandProtocols_FOUND 17 | REQUIRED_VARS 18 | WaylandProtocols_PKGDATADIR 19 | VERSION_VAR 20 | WaylandProtocols_VERSION 21 | HANDLE_COMPONENTS 22 | ) 23 | 24 | set(WAYLAND_PROTOCOLS_FOUND ${WaylandProtocols_FOUND}) 25 | set(WAYLAND_PROTOCOLS_PKGDATADIR ${WaylandProtocols_PKGDATADIR}) 26 | set(WAYLAND_PROTOCOLS_VERSION ${WaylandProtocols_VERSION}) 27 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/quaternion_trigonometric.inl: -------------------------------------------------------------------------------- 1 | #include "scalar_constants.hpp" 2 | 3 | namespace glm 4 | { 5 | template 6 | GLM_FUNC_QUALIFIER T angle(qua const& x) 7 | { 8 | if (abs(x.w) > cos_one_over_two()) 9 | { 10 | return asin(sqrt(x.x * x.x + x.y * x.y + x.z * x.z)) * static_cast(2); 11 | } 12 | 13 | return acos(x.w) * static_cast(2); 14 | } 15 | 16 | template 17 | GLM_FUNC_QUALIFIER vec<3, T, Q> axis(qua const& x) 18 | { 19 | T const tmp1 = static_cast(1) - x.w * x.w; 20 | if(tmp1 <= static_cast(0)) 21 | return vec<3, T, Q>(0, 0, 1); 22 | T const tmp2 = static_cast(1) / sqrt(tmp1); 23 | return vec<3, T, Q>(x.x * tmp2, x.y * tmp2, x.z * tmp2); 24 | } 25 | 26 | template 27 | GLM_FUNC_QUALIFIER qua angleAxis(T const& angle, vec<3, T, Q> const& v) 28 | { 29 | T const a(angle); 30 | T const s = glm::sin(a * static_cast(0.5)); 31 | 32 | return qua(glm::cos(a * static_cast(0.5)), v * s); 33 | } 34 | }//namespace glm 35 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/scalar_relational.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_scalar_relational 2 | /// @file glm/gtx/scalar_relational.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup gtx_scalar_relational GLM_GTX_scalar_relational 7 | /// @ingroup gtx 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Extend a position from a source to a position at a defined length. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../glm.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # ifndef GLM_ENABLE_EXPERIMENTAL 20 | # pragma message("GLM: GLM_GTX_extend is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") 21 | # else 22 | # pragma message("GLM: GLM_GTX_extend extension included") 23 | # endif 24 | #endif 25 | 26 | namespace glm 27 | { 28 | /// @addtogroup gtx_scalar_relational 29 | /// @{ 30 | 31 | 32 | 33 | /// @} 34 | }//namespace glm 35 | 36 | #include "scalar_relational.inl" 37 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/gradient_paint.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_gradient_paint 2 | 3 | namespace glm 4 | { 5 | template 6 | GLM_FUNC_QUALIFIER T radialGradient 7 | ( 8 | vec<2, T, Q> const& Center, 9 | T const& Radius, 10 | vec<2, T, Q> const& Focal, 11 | vec<2, T, Q> const& Position 12 | ) 13 | { 14 | vec<2, T, Q> F = Focal - Center; 15 | vec<2, T, Q> D = Position - Focal; 16 | T Radius2 = pow2(Radius); 17 | T Fx2 = pow2(F.x); 18 | T Fy2 = pow2(F.y); 19 | 20 | T Numerator = (D.x * F.x + D.y * F.y) + sqrt(Radius2 * (pow2(D.x) + pow2(D.y)) - pow2(D.x * F.y - D.y * F.x)); 21 | T Denominator = Radius2 - (Fx2 + Fy2); 22 | return Numerator / Denominator; 23 | } 24 | 25 | template 26 | GLM_FUNC_QUALIFIER T linearGradient 27 | ( 28 | vec<2, T, Q> const& Point0, 29 | vec<2, T, Q> const& Point1, 30 | vec<2, T, Q> const& Position 31 | ) 32 | { 33 | vec<2, T, Q> Dist = Point1 - Point0; 34 | return (Dist.x * (Position.x - Point0.x) + Dist.y * (Position.y - Point0.y)) / glm::dot(Dist, Dist); 35 | } 36 | }//namespace glm 37 | -------------------------------------------------------------------------------- /compare.ps1: -------------------------------------------------------------------------------- 1 | $files = @( 2 | "blue.png", 3 | "yellow.png", 4 | "circle01.png", 5 | "circle02.png", 6 | "square01.png", 7 | "square02.png", 8 | "diamond01.png", 9 | "diamond02.png", 10 | "line01.png", 11 | "line02.png" 12 | ) 13 | 14 | $expected = "expected/" 15 | $output = "screenshots/" 16 | $errors = "errors/" 17 | 18 | if(!(Test-Path $errors)) { 19 | New-Item -ItemType Directory -Path $errors 20 | } 21 | 22 | $success = 0 23 | 24 | foreach ($file in $files) { 25 | Write-Output "Testing $file ..." 26 | & "./imgcmp" "$expected$file" "$output$file" -o "$errors$file" -t 0.01 27 | if($LASTEXITCODE -eq 0){ 28 | $success += 1 29 | } 30 | } 31 | 32 | $total = $files.Length 33 | Write-Output "" 34 | Write-Output "Matches: $success/$total" 35 | if($success -eq $total){ 36 | Write-Output "SUCCESS: All outputs are correct" 37 | }else{ 38 | $failure = $total - $success 39 | if($failure -eq 1){ 40 | Write-Output "FAILURE: $failure output is incorrect" 41 | }else{ 42 | Write-Output "FAILURE: $failure outputs are incorrect" 43 | } 44 | } -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/extend.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_extend 2 | 3 | namespace glm 4 | { 5 | template 6 | GLM_FUNC_QUALIFIER genType extend 7 | ( 8 | genType const& Origin, 9 | genType const& Source, 10 | genType const& Distance 11 | ) 12 | { 13 | return Origin + (Source - Origin) * Distance; 14 | } 15 | 16 | template 17 | GLM_FUNC_QUALIFIER vec<2, T, Q> extend 18 | ( 19 | vec<2, T, Q> const& Origin, 20 | vec<2, T, Q> const& Source, 21 | T const& Distance 22 | ) 23 | { 24 | return Origin + (Source - Origin) * Distance; 25 | } 26 | 27 | template 28 | GLM_FUNC_QUALIFIER vec<3, T, Q> extend 29 | ( 30 | vec<3, T, Q> const& Origin, 31 | vec<3, T, Q> const& Source, 32 | T const& Distance 33 | ) 34 | { 35 | return Origin + (Source - Origin) * Distance; 36 | } 37 | 38 | template 39 | GLM_FUNC_QUALIFIER vec<4, T, Q> extend 40 | ( 41 | vec<4, T, Q> const& Origin, 42 | vec<4, T, Q> const& Source, 43 | T const& Distance 44 | ) 45 | { 46 | return Origin + (Source - Origin) * Distance; 47 | } 48 | }//namespace glm 49 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_common.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_common 2 | /// @file glm/ext/matrix_common.hpp 3 | /// 4 | /// @defgroup ext_matrix_common GLM_EXT_matrix_common 5 | /// @ingroup ext 6 | /// 7 | /// Defines functions for common matrix operations. 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// @see ext_matrix_common 12 | 13 | #pragma once 14 | 15 | #include "../detail/qualifier.hpp" 16 | #include "../detail/_fixes.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_matrix_transform extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_matrix_common 25 | /// @{ 26 | 27 | template 28 | GLM_FUNC_DECL mat mix(mat const& x, mat const& y, mat const& a); 29 | 30 | template 31 | GLM_FUNC_DECL mat mix(mat const& x, mat const& y, U a); 32 | 33 | /// @} 34 | }//namespace glm 35 | 36 | #include "matrix_common.inl" 37 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/quaternion_float.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_quaternion_float 2 | /// @file glm/ext/quaternion_float.hpp 3 | /// 4 | /// @defgroup ext_quaternion_float GLM_EXT_quaternion_float 5 | /// @ingroup ext 6 | /// 7 | /// Exposes single-precision floating point quaternion type. 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// @see ext_quaternion_double 12 | /// @see ext_quaternion_float_precision 13 | /// @see ext_quaternion_common 14 | /// @see ext_quaternion_exponential 15 | /// @see ext_quaternion_geometric 16 | /// @see ext_quaternion_relational 17 | /// @see ext_quaternion_transform 18 | /// @see ext_quaternion_trigonometric 19 | 20 | #pragma once 21 | 22 | // Dependency: 23 | #include "../detail/type_quat.hpp" 24 | 25 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 26 | # pragma message("GLM: GLM_EXT_quaternion_float extension included") 27 | #endif 28 | 29 | namespace glm 30 | { 31 | /// @addtogroup ext_quaternion_float 32 | /// @{ 33 | 34 | /// Quaternion of single-precision floating-point numbers. 35 | typedef qua quat; 36 | 37 | /// @} 38 | } //namespace glm 39 | 40 | -------------------------------------------------------------------------------- /vendor/imgui/LICENSE.txt: -------------------------------------------------------------------------------- 1 | The MIT License (MIT) 2 | 3 | Copyright (c) 2014-2020 Omar Cornut 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/quaternion_double.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_quaternion_double 2 | /// @file glm/ext/quaternion_double.hpp 3 | /// 4 | /// @defgroup ext_quaternion_double GLM_EXT_quaternion_double 5 | /// @ingroup ext 6 | /// 7 | /// Exposes double-precision floating point quaternion type. 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// @see ext_quaternion_float 12 | /// @see ext_quaternion_double_precision 13 | /// @see ext_quaternion_common 14 | /// @see ext_quaternion_exponential 15 | /// @see ext_quaternion_geometric 16 | /// @see ext_quaternion_relational 17 | /// @see ext_quaternion_transform 18 | /// @see ext_quaternion_trigonometric 19 | 20 | #pragma once 21 | 22 | // Dependency: 23 | #include "../detail/type_quat.hpp" 24 | 25 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 26 | # pragma message("GLM: GLM_EXT_quaternion_double extension included") 27 | #endif 28 | 29 | namespace glm 30 | { 31 | /// @addtogroup ext_quaternion_double 32 | /// @{ 33 | 34 | /// Quaternion of double-precision floating-point numbers. 35 | typedef qua dquat; 36 | 37 | /// @} 38 | } //namespace glm 39 | 40 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/quaternion_relational.inl: -------------------------------------------------------------------------------- 1 | namespace glm 2 | { 3 | template 4 | GLM_FUNC_QUALIFIER vec<4, bool, Q> equal(qua const& x, qua const& y) 5 | { 6 | vec<4, bool, Q> Result; 7 | for(length_t i = 0; i < x.length(); ++i) 8 | Result[i] = x[i] == y[i]; 9 | return Result; 10 | } 11 | 12 | template 13 | GLM_FUNC_QUALIFIER vec<4, bool, Q> equal(qua const& x, qua const& y, T epsilon) 14 | { 15 | vec<4, T, Q> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w); 16 | return lessThan(abs(v), vec<4, T, Q>(epsilon)); 17 | } 18 | 19 | template 20 | GLM_FUNC_QUALIFIER vec<4, bool, Q> notEqual(qua const& x, qua const& y) 21 | { 22 | vec<4, bool, Q> Result; 23 | for(length_t i = 0; i < x.length(); ++i) 24 | Result[i] = x[i] != y[i]; 25 | return Result; 26 | } 27 | 28 | template 29 | GLM_FUNC_QUALIFIER vec<4, bool, Q> notEqual(qua const& x, qua const& y, T epsilon) 30 | { 31 | vec<4, T, Q> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w); 32 | return greaterThanEqual(abs(v), vec<4, T, Q>(epsilon)); 33 | } 34 | }//namespace glm 35 | 36 | -------------------------------------------------------------------------------- /vendor/utils/tinygltf/LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2017 Syoyo Fujita, Aurélien Chatelain and many contributors 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /vendor/glfw/CMake/GenerateMappings.cmake: -------------------------------------------------------------------------------- 1 | # Usage: 2 | # cmake -P GenerateMappings.cmake 3 | 4 | set(source_url "https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt") 5 | set(source_path "${CMAKE_CURRENT_BINARY_DIR}/gamecontrollerdb.txt") 6 | set(template_path "${CMAKE_ARGV3}") 7 | set(target_path "${CMAKE_ARGV4}") 8 | 9 | if (NOT EXISTS "${template_path}") 10 | message(FATAL_ERROR "Failed to find template file ${template_path}") 11 | endif() 12 | 13 | file(DOWNLOAD "${source_url}" "${source_path}" 14 | STATUS download_status 15 | TLS_VERIFY on) 16 | 17 | list(GET download_status 0 status_code) 18 | list(GET download_status 1 status_message) 19 | 20 | if (status_code) 21 | message(FATAL_ERROR "Failed to download ${source_url}: ${status_message}") 22 | endif() 23 | 24 | file(STRINGS "${source_path}" lines) 25 | foreach(line ${lines}) 26 | if ("${line}" MATCHES "^[0-9a-fA-F].*$") 27 | set(GLFW_GAMEPAD_MAPPINGS "${GLFW_GAMEPAD_MAPPINGS}\"${line}\",\n") 28 | endif() 29 | endforeach() 30 | 31 | configure_file("${template_path}" "${target_path}" @ONLY NEWLINE_STYLE UNIX) 32 | file(REMOVE "${source_path}") 33 | 34 | -------------------------------------------------------------------------------- /vendor/glfw/CMake/modules/FindXKBCommon.cmake: -------------------------------------------------------------------------------- 1 | # - Try to find XKBCommon 2 | # Once done, this will define 3 | # 4 | # XKBCOMMON_FOUND - System has XKBCommon 5 | # XKBCOMMON_INCLUDE_DIRS - The XKBCommon include directories 6 | # XKBCOMMON_LIBRARIES - The libraries needed to use XKBCommon 7 | # XKBCOMMON_DEFINITIONS - Compiler switches required for using XKBCommon 8 | 9 | find_package(PkgConfig) 10 | pkg_check_modules(PC_XKBCOMMON QUIET xkbcommon) 11 | set(XKBCOMMON_DEFINITIONS ${PC_XKBCOMMON_CFLAGS_OTHER}) 12 | 13 | find_path(XKBCOMMON_INCLUDE_DIR 14 | NAMES xkbcommon/xkbcommon.h 15 | HINTS ${PC_XKBCOMMON_INCLUDE_DIR} ${PC_XKBCOMMON_INCLUDE_DIRS} 16 | ) 17 | 18 | find_library(XKBCOMMON_LIBRARY 19 | NAMES xkbcommon 20 | HINTS ${PC_XKBCOMMON_LIBRARY} ${PC_XKBCOMMON_LIBRARY_DIRS} 21 | ) 22 | 23 | set(XKBCOMMON_LIBRARIES ${XKBCOMMON_LIBRARY}) 24 | set(XKBCOMMON_LIBRARY_DIRS ${XKBCOMMON_LIBRARY_DIRS}) 25 | set(XKBCOMMON_INCLUDE_DIRS ${XKBCOMMON_INCLUDE_DIR}) 26 | 27 | include(FindPackageHandleStandardArgs) 28 | find_package_handle_standard_args(XKBCommon DEFAULT_MSG 29 | XKBCOMMON_LIBRARY 30 | XKBCOMMON_INCLUDE_DIR 31 | ) 32 | 33 | mark_as_advanced(XKBCOMMON_LIBRARY XKBCOMMON_INCLUDE_DIR) 34 | 35 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/scalar_constants.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_scalar_constants 2 | /// @file glm/ext/scalar_constants.hpp 3 | /// 4 | /// @defgroup ext_scalar_constants GLM_EXT_scalar_constants 5 | /// @ingroup ext 6 | /// 7 | /// Provides a list of constants and precomputed useful values. 8 | /// 9 | /// Include to use the features of this extension. 10 | 11 | #pragma once 12 | 13 | // Dependencies 14 | #include "../detail/setup.hpp" 15 | 16 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 17 | # pragma message("GLM: GLM_EXT_scalar_constants extension included") 18 | #endif 19 | 20 | namespace glm 21 | { 22 | /// @addtogroup ext_scalar_constants 23 | /// @{ 24 | 25 | /// Return the epsilon constant for floating point types. 26 | template 27 | GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon(); 28 | 29 | /// Return the pi constant for floating point types. 30 | template 31 | GLM_FUNC_DECL GLM_CONSTEXPR genType pi(); 32 | 33 | /// Return the value of cos(1 / 2) for floating point types. 34 | template 35 | GLM_FUNC_DECL GLM_CONSTEXPR genType cos_one_over_two(); 36 | 37 | /// @} 38 | } //namespace glm 39 | 40 | #include "scalar_constants.inl" 41 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/normal.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_normal 2 | /// @file glm/gtx/normal.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// @see gtx_extented_min_max (dependence) 6 | /// 7 | /// @defgroup gtx_normal GLM_GTX_normal 8 | /// @ingroup gtx 9 | /// 10 | /// Include to use the features of this extension. 11 | /// 12 | /// Compute the normal of a triangle. 13 | 14 | #pragma once 15 | 16 | // Dependency: 17 | #include "../glm.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # ifndef GLM_ENABLE_EXPERIMENTAL 21 | # pragma message("GLM: GLM_GTX_normal is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") 22 | # else 23 | # pragma message("GLM: GLM_GTX_normal extension included") 24 | # endif 25 | #endif 26 | 27 | namespace glm 28 | { 29 | /// @addtogroup gtx_normal 30 | /// @{ 31 | 32 | /// Computes triangle normal from triangle points. 33 | /// 34 | /// @see gtx_normal 35 | template 36 | GLM_FUNC_DECL vec<3, T, Q> triangleNormal(vec<3, T, Q> const& p1, vec<3, T, Q> const& p2, vec<3, T, Q> const& p3); 37 | 38 | /// @} 39 | }//namespace glm 40 | 41 | #include "normal.inl" 42 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/mixed_product.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_mixed_product 2 | /// @file glm/gtx/mixed_product.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup gtx_mixed_product GLM_GTX_mixed_producte 7 | /// @ingroup gtx 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Mixed product of 3 vectors. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../glm.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # ifndef GLM_ENABLE_EXPERIMENTAL 20 | # pragma message("GLM: GLM_GTX_mixed_product is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") 21 | # else 22 | # pragma message("GLM: GLM_GTX_mixed_product extension included") 23 | # endif 24 | #endif 25 | 26 | namespace glm 27 | { 28 | /// @addtogroup gtx_mixed_product 29 | /// @{ 30 | 31 | /// @brief Mixed product of 3 vectors (from GLM_GTX_mixed_product extension) 32 | template 33 | GLM_FUNC_DECL T mixedProduct( 34 | vec<3, T, Q> const& v1, 35 | vec<3, T, Q> const& v2, 36 | vec<3, T, Q> const& v3); 37 | 38 | /// @} 39 | }// namespace glm 40 | 41 | #include "mixed_product.inl" 42 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/extend.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_extend 2 | /// @file glm/gtx/extend.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup gtx_extend GLM_GTX_extend 7 | /// @ingroup gtx 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Extend a position from a source to a position at a defined length. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../glm.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # ifndef GLM_ENABLE_EXPERIMENTAL 20 | # pragma message("GLM: GLM_GTX_extend is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") 21 | # else 22 | # pragma message("GLM: GLM_GTX_extend extension included") 23 | # endif 24 | #endif 25 | 26 | namespace glm 27 | { 28 | /// @addtogroup gtx_extend 29 | /// @{ 30 | 31 | /// Extends of Length the Origin position using the (Source - Origin) direction. 32 | /// @see gtx_extend 33 | template 34 | GLM_FUNC_DECL genType extend( 35 | genType const& Origin, 36 | genType const& Source, 37 | typename genType::value_type const Length); 38 | 39 | /// @} 40 | }//namespace glm 41 | 42 | #include "extend.inl" 43 | -------------------------------------------------------------------------------- /vendor/glfw/cmake_uninstall.cmake.in: -------------------------------------------------------------------------------- 1 | 2 | if (NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt") 3 | message(FATAL_ERROR "Cannot find install manifest: \"@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt\"") 4 | endif() 5 | 6 | file(READ "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt" files) 7 | string(REGEX REPLACE "\n" ";" files "${files}") 8 | 9 | foreach (file ${files}) 10 | message(STATUS "Uninstalling \"$ENV{DESTDIR}${file}\"") 11 | if (EXISTS "$ENV{DESTDIR}${file}") 12 | exec_program("@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\"" 13 | OUTPUT_VARIABLE rm_out 14 | RETURN_VALUE rm_retval) 15 | if (NOT "${rm_retval}" STREQUAL 0) 16 | MESSAGE(FATAL_ERROR "Problem when removing \"$ENV{DESTDIR}${file}\"") 17 | endif() 18 | elseif (IS_SYMLINK "$ENV{DESTDIR}${file}") 19 | EXEC_PROGRAM("@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\"" 20 | OUTPUT_VARIABLE rm_out 21 | RETURN_VALUE rm_retval) 22 | if (NOT "${rm_retval}" STREQUAL 0) 23 | message(FATAL_ERROR "Problem when removing symlink \"$ENV{DESTDIR}${file}\"") 24 | endif() 25 | else() 26 | message(STATUS "File \"$ENV{DESTDIR}${file}\" does not exist.") 27 | endif() 28 | endforeach() 29 | 30 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/projection.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_projection 2 | /// @file glm/gtx/projection.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup gtx_projection GLM_GTX_projection 7 | /// @ingroup gtx 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Projection of a vector to other one 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../geometric.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # ifndef GLM_ENABLE_EXPERIMENTAL 20 | # pragma message("GLM: GLM_GTX_projection is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") 21 | # else 22 | # pragma message("GLM: GLM_GTX_projection extension included") 23 | # endif 24 | #endif 25 | 26 | namespace glm 27 | { 28 | /// @addtogroup gtx_projection 29 | /// @{ 30 | 31 | /// Projects x on Normal. 32 | /// 33 | /// @param[in] x A vector to project 34 | /// @param[in] Normal A normal that doesn't need to be of unit length. 35 | /// 36 | /// @see gtx_projection 37 | template 38 | GLM_FUNC_DECL genType proj(genType const& x, genType const& Normal); 39 | 40 | /// @} 41 | }//namespace glm 42 | 43 | #include "projection.inl" 44 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/perpendicular.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_perpendicular 2 | /// @file glm/gtx/perpendicular.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// @see gtx_projection (dependence) 6 | /// 7 | /// @defgroup gtx_perpendicular GLM_GTX_perpendicular 8 | /// @ingroup gtx 9 | /// 10 | /// Include to use the features of this extension. 11 | /// 12 | /// Perpendicular of a vector from other one 13 | 14 | #pragma once 15 | 16 | // Dependency: 17 | #include "../glm.hpp" 18 | #include "../gtx/projection.hpp" 19 | 20 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 21 | # ifndef GLM_ENABLE_EXPERIMENTAL 22 | # pragma message("GLM: GLM_GTX_perpendicular is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") 23 | # else 24 | # pragma message("GLM: GLM_GTX_perpendicular extension included") 25 | # endif 26 | #endif 27 | 28 | namespace glm 29 | { 30 | /// @addtogroup gtx_perpendicular 31 | /// @{ 32 | 33 | //! Projects x a perpendicular axis of Normal. 34 | //! From GLM_GTX_perpendicular extension. 35 | template 36 | GLM_FUNC_DECL genType perp(genType const& x, genType const& Normal); 37 | 38 | /// @} 39 | }//namespace glm 40 | 41 | #include "perpendicular.inl" 42 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/scalar_relational.inl: -------------------------------------------------------------------------------- 1 | #include "../common.hpp" 2 | #include "../ext/scalar_int_sized.hpp" 3 | #include "../ext/scalar_uint_sized.hpp" 4 | #include "../detail/type_float.hpp" 5 | 6 | namespace glm 7 | { 8 | template 9 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool equal(genType const& x, genType const& y, genType const& epsilon) 10 | { 11 | return abs(x - y) <= epsilon; 12 | } 13 | 14 | template 15 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool notEqual(genType const& x, genType const& y, genType const& epsilon) 16 | { 17 | return abs(x - y) > epsilon; 18 | } 19 | 20 | template 21 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool equal(genType const& x, genType const& y, int MaxULPs) 22 | { 23 | detail::float_t const a(x); 24 | detail::float_t const b(y); 25 | 26 | // Different signs means they do not match. 27 | if(a.negative() != b.negative()) 28 | return false; 29 | 30 | // Find the difference in ULPs. 31 | typename detail::float_t::int_type const DiffULPs = abs(a.i - b.i); 32 | return DiffULPs <= MaxULPs; 33 | } 34 | 35 | template 36 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool notEqual(genType const& x, genType const& y, int ULPs) 37 | { 38 | return !equal(x, y, ULPs); 39 | } 40 | }//namespace glm 41 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/vector_float1_precision.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_vector_float1_precision 2 | /// @file glm/ext/vector_float1_precision.hpp 3 | /// 4 | /// @defgroup ext_vector_float1_precision GLM_EXT_vector_float1_precision 5 | /// @ingroup ext 6 | /// 7 | /// Exposes highp_vec1, mediump_vec1 and lowp_vec1 types. 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// @see ext_vector_float1 extension. 12 | 13 | #pragma once 14 | 15 | #include "../detail/type_vec1.hpp" 16 | 17 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 18 | # pragma message("GLM: GLM_EXT_vector_float1_precision extension included") 19 | #endif 20 | 21 | namespace glm 22 | { 23 | /// @addtogroup ext_vector_float1_precision 24 | /// @{ 25 | 26 | /// 1 component vector of single-precision floating-point numbers using high precision arithmetic in term of ULPs. 27 | typedef vec<1, float, highp> highp_vec1; 28 | 29 | /// 1 component vector of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. 30 | typedef vec<1, float, mediump> mediump_vec1; 31 | 32 | /// 1 component vector of single-precision floating-point numbers using low precision arithmetic in term of ULPs. 33 | typedef vec<1, float, lowp> lowp_vec1; 34 | 35 | /// @} 36 | }//namespace glm 37 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/quaternion_float_precision.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_quaternion_float_precision 2 | /// @file glm/ext/quaternion_float_precision.hpp 3 | /// 4 | /// @defgroup ext_quaternion_float_precision GLM_EXT_quaternion_float_precision 5 | /// @ingroup ext 6 | /// 7 | /// Exposes single-precision floating point quaternion type with various precision in term of ULPs. 8 | /// 9 | /// Include to use the features of this extension. 10 | 11 | #pragma once 12 | 13 | // Dependency: 14 | #include "../detail/type_quat.hpp" 15 | 16 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 17 | # pragma message("GLM: GLM_EXT_quaternion_float_precision extension included") 18 | #endif 19 | 20 | namespace glm 21 | { 22 | /// @addtogroup ext_quaternion_float_precision 23 | /// @{ 24 | 25 | /// Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs. 26 | typedef qua lowp_quat; 27 | 28 | /// Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs. 29 | typedef qua mediump_quat; 30 | 31 | /// Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs. 32 | typedef qua highp_quat; 33 | 34 | /// @} 35 | } //namespace glm 36 | 37 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/vector_double1_precision.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_vector_double1_precision 2 | /// @file glm/ext/vector_double1_precision.hpp 3 | /// 4 | /// @defgroup ext_vector_double1_precision GLM_EXT_vector_double1_precision 5 | /// @ingroup ext 6 | /// 7 | /// Exposes highp_dvec1, mediump_dvec1 and lowp_dvec1 types. 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// @see ext_vector_double1 12 | 13 | #pragma once 14 | 15 | #include "../detail/type_vec1.hpp" 16 | 17 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 18 | # pragma message("GLM: GLM_EXT_vector_double1_precision extension included") 19 | #endif 20 | 21 | namespace glm 22 | { 23 | /// @addtogroup ext_vector_double1_precision 24 | /// @{ 25 | 26 | /// 1 component vector of double-precision floating-point numbers using high precision arithmetic in term of ULPs. 27 | typedef vec<1, double, highp> highp_dvec1; 28 | 29 | /// 1 component vector of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. 30 | typedef vec<1, double, mediump> mediump_dvec1; 31 | 32 | /// 1 component vector of double-precision floating-point numbers using low precision arithmetic in term of ULPs. 33 | typedef vec<1, double, lowp> lowp_dvec1; 34 | 35 | /// @} 36 | }//namespace glm 37 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/closest_point.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_closest_point 2 | 3 | namespace glm 4 | { 5 | template 6 | GLM_FUNC_QUALIFIER vec<3, T, Q> closestPointOnLine 7 | ( 8 | vec<3, T, Q> const& point, 9 | vec<3, T, Q> const& a, 10 | vec<3, T, Q> const& b 11 | ) 12 | { 13 | T LineLength = distance(a, b); 14 | vec<3, T, Q> Vector = point - a; 15 | vec<3, T, Q> LineDirection = (b - a) / LineLength; 16 | 17 | // Project Vector to LineDirection to get the distance of point from a 18 | T Distance = dot(Vector, LineDirection); 19 | 20 | if(Distance <= T(0)) return a; 21 | if(Distance >= LineLength) return b; 22 | return a + LineDirection * Distance; 23 | } 24 | 25 | template 26 | GLM_FUNC_QUALIFIER vec<2, T, Q> closestPointOnLine 27 | ( 28 | vec<2, T, Q> const& point, 29 | vec<2, T, Q> const& a, 30 | vec<2, T, Q> const& b 31 | ) 32 | { 33 | T LineLength = distance(a, b); 34 | vec<2, T, Q> Vector = point - a; 35 | vec<2, T, Q> LineDirection = (b - a) / LineLength; 36 | 37 | // Project Vector to LineDirection to get the distance of point from a 38 | T Distance = dot(Vector, LineDirection); 39 | 40 | if(Distance <= T(0)) return a; 41 | if(Distance >= LineLength) return b; 42 | return a + LineDirection * Distance; 43 | } 44 | 45 | }//namespace glm 46 | -------------------------------------------------------------------------------- /vendor/glfw/src/xkb_unicode.h: -------------------------------------------------------------------------------- 1 | //======================================================================== 2 | // GLFW 3.3 Linux - www.glfw.org 3 | //------------------------------------------------------------------------ 4 | // Copyright (c) 2014 Jonas Ådahl 5 | // 6 | // This software is provided 'as-is', without any express or implied 7 | // warranty. In no event will the authors be held liable for any damages 8 | // arising from the use of this software. 9 | // 10 | // Permission is granted to anyone to use this software for any purpose, 11 | // including commercial applications, and to alter it and redistribute it 12 | // freely, subject to the following restrictions: 13 | // 14 | // 1. The origin of this software must not be misrepresented; you must not 15 | // claim that you wrote the original software. If you use this software 16 | // in a product, an acknowledgment in the product documentation would 17 | // be appreciated but is not required. 18 | // 19 | // 2. Altered source versions must be plainly marked as such, and must not 20 | // be misrepresented as being the original software. 21 | // 22 | // 3. This notice may not be removed or altered from any source 23 | // distribution. 24 | // 25 | //======================================================================== 26 | 27 | long _glfwKeySym2Unicode(unsigned int keysym); 28 | 29 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtc/matrix_transform.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtc_matrix_transform 2 | /// @file glm/gtc/matrix_transform.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// @see gtx_transform 6 | /// @see gtx_transform2 7 | /// 8 | /// @defgroup gtc_matrix_transform GLM_GTC_matrix_transform 9 | /// @ingroup gtc 10 | /// 11 | /// Include to use the features of this extension. 12 | /// 13 | /// Defines functions that generate common transformation matrices. 14 | /// 15 | /// The matrices generated by this extension use standard OpenGL fixed-function 16 | /// conventions. For example, the lookAt function generates a transform from world 17 | /// space into the specific eye space that the projective matrix functions 18 | /// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility 19 | /// specifications defines the particular layout of this eye space. 20 | 21 | #pragma once 22 | 23 | // Dependencies 24 | #include "../mat4x4.hpp" 25 | #include "../vec2.hpp" 26 | #include "../vec3.hpp" 27 | #include "../vec4.hpp" 28 | #include "../ext/matrix_projection.hpp" 29 | #include "../ext/matrix_clip_space.hpp" 30 | #include "../ext/matrix_transform.hpp" 31 | 32 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 33 | # pragma message("GLM: GLM_GTC_matrix_transform extension included") 34 | #endif 35 | 36 | #include "matrix_transform.inl" 37 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/quaternion_geometric.inl: -------------------------------------------------------------------------------- 1 | namespace glm 2 | { 3 | template 4 | GLM_FUNC_QUALIFIER T dot(qua const& x, qua const& y) 5 | { 6 | GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'dot' accepts only floating-point inputs"); 7 | return detail::compute_dot, T, detail::is_aligned::value>::call(x, y); 8 | } 9 | 10 | template 11 | GLM_FUNC_QUALIFIER T length(qua const& q) 12 | { 13 | return glm::sqrt(dot(q, q)); 14 | } 15 | 16 | template 17 | GLM_FUNC_QUALIFIER qua normalize(qua const& q) 18 | { 19 | T len = length(q); 20 | if(len <= static_cast(0)) // Problem 21 | return qua(static_cast(1), static_cast(0), static_cast(0), static_cast(0)); 22 | T oneOverLen = static_cast(1) / len; 23 | return qua(q.w * oneOverLen, q.x * oneOverLen, q.y * oneOverLen, q.z * oneOverLen); 24 | } 25 | 26 | template 27 | GLM_FUNC_QUALIFIER qua cross(qua const& q1, qua const& q2) 28 | { 29 | return qua( 30 | q1.w * q2.w - q1.x * q2.x - q1.y * q2.y - q1.z * q2.z, 31 | q1.w * q2.x + q1.x * q2.w + q1.y * q2.z - q1.z * q2.y, 32 | q1.w * q2.y + q1.y * q2.w + q1.z * q2.x - q1.x * q2.z, 33 | q1.w * q2.z + q1.z * q2.w + q1.x * q2.y - q1.y * q2.x); 34 | } 35 | }//namespace glm 36 | 37 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/log_base.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_log_base 2 | /// @file glm/gtx/log_base.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup gtx_log_base GLM_GTX_log_base 7 | /// @ingroup gtx 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Logarithm for any base. base can be a vector or a scalar. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../glm.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # ifndef GLM_ENABLE_EXPERIMENTAL 20 | # pragma message("GLM: GLM_GTX_log_base is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") 21 | # else 22 | # pragma message("GLM: GLM_GTX_log_base extension included") 23 | # endif 24 | #endif 25 | 26 | namespace glm 27 | { 28 | /// @addtogroup gtx_log_base 29 | /// @{ 30 | 31 | /// Logarithm for any base. 32 | /// From GLM_GTX_log_base. 33 | template 34 | GLM_FUNC_DECL genType log( 35 | genType const& x, 36 | genType const& base); 37 | 38 | /// Logarithm for any base. 39 | /// From GLM_GTX_log_base. 40 | template 41 | GLM_FUNC_DECL vec sign( 42 | vec const& x, 43 | vec const& base); 44 | 45 | /// @} 46 | }//namespace glm 47 | 48 | #include "log_base.inl" 49 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_int2x3_sized.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_int2x3_sized 2 | /// @file glm/ext/matrix_int2x3_sized.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_int2x3_sized GLM_EXT_matrix_int2x3_sized 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat2x3.hpp" 17 | #include "../ext/scalar_int_sized.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_EXT_matrix_int2x3_sized extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup ext_matrix_int2x3_sized 26 | /// @{ 27 | 28 | /// 8 bit signed integer 2x3 matrix. 29 | /// 30 | /// @see ext_matrix_int2x3_sized 31 | typedef mat<2, 3, int8, defaultp> i8mat2x3; 32 | 33 | /// 16 bit signed integer 2x3 matrix. 34 | /// 35 | /// @see ext_matrix_int2x3_sized 36 | typedef mat<2, 3, int16, defaultp> i16mat2x3; 37 | 38 | /// 32 bit signed integer 2x3 matrix. 39 | /// 40 | /// @see ext_matrix_int2x3_sized 41 | typedef mat<2, 3, int32, defaultp> i32mat2x3; 42 | 43 | /// 64 bit signed integer 2x3 matrix. 44 | /// 45 | /// @see ext_matrix_int2x3_sized 46 | typedef mat<2, 3, int64, defaultp> i64mat2x3; 47 | 48 | /// @} 49 | }//namespace glm 50 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_int2x4_sized.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_int2x4_sized 2 | /// @file glm/ext/matrix_int2x4_sized.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_int2x4_sized GLM_EXT_matrix_int2x4_sized 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat2x4.hpp" 17 | #include "../ext/scalar_int_sized.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_EXT_matrix_int2x4_sized extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup ext_matrix_int2x4_sized 26 | /// @{ 27 | 28 | /// 8 bit signed integer 2x4 matrix. 29 | /// 30 | /// @see ext_matrix_int2x4_sized 31 | typedef mat<2, 4, int8, defaultp> i8mat2x4; 32 | 33 | /// 16 bit signed integer 2x4 matrix. 34 | /// 35 | /// @see ext_matrix_int2x4_sized 36 | typedef mat<2, 4, int16, defaultp> i16mat2x4; 37 | 38 | /// 32 bit signed integer 2x4 matrix. 39 | /// 40 | /// @see ext_matrix_int2x4_sized 41 | typedef mat<2, 4, int32, defaultp> i32mat2x4; 42 | 43 | /// 64 bit signed integer 2x4 matrix. 44 | /// 45 | /// @see ext_matrix_int2x4_sized 46 | typedef mat<2, 4, int64, defaultp> i64mat2x4; 47 | 48 | /// @} 49 | }//namespace glm 50 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_int3x2_sized.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_int3x2_sized 2 | /// @file glm/ext/matrix_int3x2_sized.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_int3x2_sized GLM_EXT_matrix_int3x2_sized 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat3x2.hpp" 17 | #include "../ext/scalar_int_sized.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_EXT_matrix_int3x2_sized extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup ext_matrix_int3x2_sized 26 | /// @{ 27 | 28 | /// 8 bit signed integer 3x2 matrix. 29 | /// 30 | /// @see ext_matrix_int3x2_sized 31 | typedef mat<3, 2, int8, defaultp> i8mat3x2; 32 | 33 | /// 16 bit signed integer 3x2 matrix. 34 | /// 35 | /// @see ext_matrix_int3x2_sized 36 | typedef mat<3, 2, int16, defaultp> i16mat3x2; 37 | 38 | /// 32 bit signed integer 3x2 matrix. 39 | /// 40 | /// @see ext_matrix_int3x2_sized 41 | typedef mat<3, 2, int32, defaultp> i32mat3x2; 42 | 43 | /// 64 bit signed integer 3x2 matrix. 44 | /// 45 | /// @see ext_matrix_int3x2_sized 46 | typedef mat<3, 2, int64, defaultp> i64mat3x2; 47 | 48 | /// @} 49 | }//namespace glm 50 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_int3x4_sized.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_int3x4_sized 2 | /// @file glm/ext/matrix_int3x2_sized.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_int3x4_sized GLM_EXT_matrix_int3x4_sized 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat3x4.hpp" 17 | #include "../ext/scalar_int_sized.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_EXT_matrix_int3x4_sized extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup ext_matrix_int3x4_sized 26 | /// @{ 27 | 28 | /// 8 bit signed integer 3x4 matrix. 29 | /// 30 | /// @see ext_matrix_int3x4_sized 31 | typedef mat<3, 4, int8, defaultp> i8mat3x4; 32 | 33 | /// 16 bit signed integer 3x4 matrix. 34 | /// 35 | /// @see ext_matrix_int3x4_sized 36 | typedef mat<3, 4, int16, defaultp> i16mat3x4; 37 | 38 | /// 32 bit signed integer 3x4 matrix. 39 | /// 40 | /// @see ext_matrix_int3x4_sized 41 | typedef mat<3, 4, int32, defaultp> i32mat3x4; 42 | 43 | /// 64 bit signed integer 3x4 matrix. 44 | /// 45 | /// @see ext_matrix_int3x4_sized 46 | typedef mat<3, 4, int64, defaultp> i64mat3x4; 47 | 48 | /// @} 49 | }//namespace glm 50 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_int4x2_sized.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_int4x2_sized 2 | /// @file glm/ext/matrix_int4x2_sized.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_int4x2_sized GLM_EXT_matrix_int4x2_sized 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat4x2.hpp" 17 | #include "../ext/scalar_int_sized.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_EXT_matrix_int4x2_sized extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup ext_matrix_int4x2_sized 26 | /// @{ 27 | 28 | /// 8 bit signed integer 4x2 matrix. 29 | /// 30 | /// @see ext_matrix_int4x2_sized 31 | typedef mat<4, 2, int8, defaultp> i8mat4x2; 32 | 33 | /// 16 bit signed integer 4x2 matrix. 34 | /// 35 | /// @see ext_matrix_int4x2_sized 36 | typedef mat<4, 2, int16, defaultp> i16mat4x2; 37 | 38 | /// 32 bit signed integer 4x2 matrix. 39 | /// 40 | /// @see ext_matrix_int4x2_sized 41 | typedef mat<4, 2, int32, defaultp> i32mat4x2; 42 | 43 | /// 64 bit signed integer 4x2 matrix. 44 | /// 45 | /// @see ext_matrix_int4x2_sized 46 | typedef mat<4, 2, int64, defaultp> i64mat4x2; 47 | 48 | /// @} 49 | }//namespace glm 50 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_int4x3_sized.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_int4x3_sized 2 | /// @file glm/ext/matrix_int4x3_sized.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_int4x3_sized GLM_EXT_matrix_int4x3_sized 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat4x3.hpp" 17 | #include "../ext/scalar_int_sized.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_EXT_matrix_int4x3_sized extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup ext_matrix_int4x3_sized 26 | /// @{ 27 | 28 | /// 8 bit signed integer 4x3 matrix. 29 | /// 30 | /// @see ext_matrix_int4x3_sized 31 | typedef mat<4, 3, int8, defaultp> i8mat4x3; 32 | 33 | /// 16 bit signed integer 4x3 matrix. 34 | /// 35 | /// @see ext_matrix_int4x3_sized 36 | typedef mat<4, 3, int16, defaultp> i16mat4x3; 37 | 38 | /// 32 bit signed integer 4x3 matrix. 39 | /// 40 | /// @see ext_matrix_int4x3_sized 41 | typedef mat<4, 3, int32, defaultp> i32mat4x3; 42 | 43 | /// 64 bit signed integer 4x3 matrix. 44 | /// 45 | /// @see ext_matrix_int4x3_sized 46 | typedef mat<4, 3, int64, defaultp> i64mat4x3; 47 | 48 | /// @} 49 | }//namespace glm 50 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtc/matrix_access.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtc_matrix_access 2 | 3 | namespace glm 4 | { 5 | template 6 | GLM_FUNC_QUALIFIER genType row 7 | ( 8 | genType const& m, 9 | length_t index, 10 | typename genType::row_type const& x 11 | ) 12 | { 13 | assert(index >= 0 && index < m[0].length()); 14 | 15 | genType Result = m; 16 | for(length_t i = 0; i < m.length(); ++i) 17 | Result[i][index] = x[i]; 18 | return Result; 19 | } 20 | 21 | template 22 | GLM_FUNC_QUALIFIER typename genType::row_type row 23 | ( 24 | genType const& m, 25 | length_t index 26 | ) 27 | { 28 | assert(index >= 0 && index < m[0].length()); 29 | 30 | typename genType::row_type Result(0); 31 | for(length_t i = 0; i < m.length(); ++i) 32 | Result[i] = m[i][index]; 33 | return Result; 34 | } 35 | 36 | template 37 | GLM_FUNC_QUALIFIER genType column 38 | ( 39 | genType const& m, 40 | length_t index, 41 | typename genType::col_type const& x 42 | ) 43 | { 44 | assert(index >= 0 && index < m.length()); 45 | 46 | genType Result = m; 47 | Result[index] = x; 48 | return Result; 49 | } 50 | 51 | template 52 | GLM_FUNC_QUALIFIER typename genType::col_type column 53 | ( 54 | genType const& m, 55 | length_t index 56 | ) 57 | { 58 | assert(index >= 0 && index < m.length()); 59 | 60 | return m[index]; 61 | } 62 | }//namespace glm 63 | -------------------------------------------------------------------------------- /vendor/glm/glm/detail/compute_common.hpp: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "setup.hpp" 4 | #include 5 | 6 | namespace glm{ 7 | namespace detail 8 | { 9 | template 10 | struct compute_abs 11 | {}; 12 | 13 | template 14 | struct compute_abs 15 | { 16 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR static genFIType call(genFIType x) 17 | { 18 | GLM_STATIC_ASSERT( 19 | std::numeric_limits::is_iec559 || std::numeric_limits::is_signed, 20 | "'abs' only accept floating-point and integer scalar or vector inputs"); 21 | 22 | return x >= genFIType(0) ? x : -x; 23 | // TODO, perf comp with: *(((int *) &x) + 1) &= 0x7fffffff; 24 | } 25 | }; 26 | 27 | #if GLM_COMPILER & GLM_COMPILER_CUDA 28 | template<> 29 | struct compute_abs 30 | { 31 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR static float call(float x) 32 | { 33 | return fabsf(x); 34 | } 35 | }; 36 | #endif 37 | 38 | template 39 | struct compute_abs 40 | { 41 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR static genFIType call(genFIType x) 42 | { 43 | GLM_STATIC_ASSERT( 44 | (!std::numeric_limits::is_signed && std::numeric_limits::is_integer), 45 | "'abs' only accept floating-point and integer scalar or vector inputs"); 46 | return x; 47 | } 48 | }; 49 | }//namespace detail 50 | }//namespace glm 51 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_uint3x2_sized.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_uint3x2_sized 2 | /// @file glm/ext/matrix_uint3x2_sized.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_uint3x2_sized GLM_EXT_matrix_uint3x2_sized 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat3x2.hpp" 17 | #include "../ext/scalar_uint_sized.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_EXT_matrix_uint3x2_sized extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup ext_matrix_uint3x2_sized 26 | /// @{ 27 | 28 | /// 8 bit signed integer 3x2 matrix. 29 | /// 30 | /// @see ext_matrix_uint3x2_sized 31 | typedef mat<3, 2, uint8, defaultp> u8mat3x2; 32 | 33 | /// 16 bit signed integer 3x2 matrix. 34 | /// 35 | /// @see ext_matrix_uint3x2_sized 36 | typedef mat<3, 2, uint16, defaultp> u16mat3x2; 37 | 38 | /// 32 bit signed integer 3x2 matrix. 39 | /// 40 | /// @see ext_matrix_uint3x2_sized 41 | typedef mat<3, 2, uint32, defaultp> u32mat3x2; 42 | 43 | /// 64 bit signed integer 3x2 matrix. 44 | /// 45 | /// @see ext_matrix_uint3x2_sized 46 | typedef mat<3, 2, uint64, defaultp> u64mat3x2; 47 | 48 | /// @} 49 | }//namespace glm 50 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_uint2x3_sized.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_uint2x3_sized 2 | /// @file glm/ext/matrix_uint2x3_sized.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_uint2x3_sized GLM_EXT_matrix_uint2x3_sized 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat2x3.hpp" 17 | #include "../ext/scalar_uint_sized.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_EXT_matrix_uint2x3_sized extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup ext_matrix_uint2x3_sized 26 | /// @{ 27 | 28 | /// 8 bit unsigned integer 2x3 matrix. 29 | /// 30 | /// @see ext_matrix_uint2x3_sized 31 | typedef mat<2, 3, uint8, defaultp> u8mat2x3; 32 | 33 | /// 16 bit unsigned integer 2x3 matrix. 34 | /// 35 | /// @see ext_matrix_uint2x3_sized 36 | typedef mat<2, 3, uint16, defaultp> u16mat2x3; 37 | 38 | /// 32 bit unsigned integer 2x3 matrix. 39 | /// 40 | /// @see ext_matrix_uint2x3_sized 41 | typedef mat<2, 3, uint32, defaultp> u32mat2x3; 42 | 43 | /// 64 bit unsigned integer 2x3 matrix. 44 | /// 45 | /// @see ext_matrix_uint2x3_sized 46 | typedef mat<2, 3, uint64, defaultp> u64mat2x3; 47 | 48 | /// @} 49 | }//namespace glm 50 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_uint2x4_sized.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_uint2x4_sized 2 | /// @file glm/ext/matrixu_uint2x4_sized.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_uint2x4_sized GLM_EXT_matrix_uint2x4_sized 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat2x4.hpp" 17 | #include "../ext/scalar_uint_sized.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_EXT_matrix_uint2x4_sized extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup ext_matrix_uint2x4_sized 26 | /// @{ 27 | 28 | /// 8 bit unsigned integer 2x4 matrix. 29 | /// 30 | /// @see ext_matrix_uint2x4_sized 31 | typedef mat<2, 4, uint8, defaultp> u8mat2x4; 32 | 33 | /// 16 bit unsigned integer 2x4 matrix. 34 | /// 35 | /// @see ext_matrix_uint2x4_sized 36 | typedef mat<2, 4, uint16, defaultp> u16mat2x4; 37 | 38 | /// 32 bit unsigned integer 2x4 matrix. 39 | /// 40 | /// @see ext_matrix_uint2x4_sized 41 | typedef mat<2, 4, uint32, defaultp> u32mat2x4; 42 | 43 | /// 64 bit unsigned integer 2x4 matrix. 44 | /// 45 | /// @see ext_matrix_uint2x4_sized 46 | typedef mat<2, 4, uint64, defaultp> u64mat2x4; 47 | 48 | /// @} 49 | }//namespace glm 50 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_uint3x4_sized.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_uint3x4_sized 2 | /// @file glm/ext/matrix_uint3x2_sized.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_uint3x4_sized GLM_EXT_matrix_uint3x4_sized 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat3x4.hpp" 17 | #include "../ext/scalar_uint_sized.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_EXT_matrix_uint3x4_sized extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup ext_matrix_uint3x4_sized 26 | /// @{ 27 | 28 | /// 8 bit unsigned integer 3x4 matrix. 29 | /// 30 | /// @see ext_matrix_uint3x4_sized 31 | typedef mat<3, 4, uint8, defaultp> u8mat3x4; 32 | 33 | /// 16 bit unsigned integer 3x4 matrix. 34 | /// 35 | /// @see ext_matrix_uint3x4_sized 36 | typedef mat<3, 4, uint16, defaultp> u16mat3x4; 37 | 38 | /// 32 bit unsigned integer 3x4 matrix. 39 | /// 40 | /// @see ext_matrix_uint3x4_sized 41 | typedef mat<3, 4, uint32, defaultp> u32mat3x4; 42 | 43 | /// 64 bit unsigned integer 3x4 matrix. 44 | /// 45 | /// @see ext_matrix_uint3x4_sized 46 | typedef mat<3, 4, uint64, defaultp> u64mat3x4; 47 | 48 | /// @} 49 | }//namespace glm 50 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_uint4x2_sized.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_uint4x2_sized 2 | /// @file glm/ext/matrix_uint4x2_sized.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_uint4x2_sized GLM_EXT_matrix_uint4x2_sized 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat4x2.hpp" 17 | #include "../ext/scalar_uint_sized.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_EXT_matrix_uint4x2_sized extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup ext_matrix_uint4x2_sized 26 | /// @{ 27 | 28 | /// 8 bit unsigned integer 4x2 matrix. 29 | /// 30 | /// @see ext_matrix_uint4x2_sized 31 | typedef mat<4, 2, uint8, defaultp> u8mat4x2; 32 | 33 | /// 16 bit unsigned integer 4x2 matrix. 34 | /// 35 | /// @see ext_matrix_uint4x2_sized 36 | typedef mat<4, 2, uint16, defaultp> u16mat4x2; 37 | 38 | /// 32 bit unsigned integer 4x2 matrix. 39 | /// 40 | /// @see ext_matrix_uint4x2_sized 41 | typedef mat<4, 2, uint32, defaultp> u32mat4x2; 42 | 43 | /// 64 bit unsigned integer 4x2 matrix. 44 | /// 45 | /// @see ext_matrix_uint4x2_sized 46 | typedef mat<4, 2, uint64, defaultp> u64mat4x2; 47 | 48 | /// @} 49 | }//namespace glm 50 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/matrix_uint4x3_sized.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_uint4x3_sized 2 | /// @file glm/ext/matrix_uint4x3_sized.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_uint4x3_sized GLM_EXT_matrix_uint4x3_sized 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat4x3.hpp" 17 | #include "../ext/scalar_uint_sized.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_EXT_matrix_uint4x3_sized extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup ext_matrix_uint4x3_sized 26 | /// @{ 27 | 28 | /// 8 bit unsigned integer 4x3 matrix. 29 | /// 30 | /// @see ext_matrix_uint4x3_sized 31 | typedef mat<4, 3, uint8, defaultp> u8mat4x3; 32 | 33 | /// 16 bit unsigned integer 4x3 matrix. 34 | /// 35 | /// @see ext_matrix_uint4x3_sized 36 | typedef mat<4, 3, uint16, defaultp> u16mat4x3; 37 | 38 | /// 32 bit unsigned integer 4x3 matrix. 39 | /// 40 | /// @see ext_matrix_uint4x3_sized 41 | typedef mat<4, 3, uint32, defaultp> u32mat4x3; 42 | 43 | /// 64 bit unsigned integer 4x3 matrix. 44 | /// 45 | /// @see ext_matrix_uint4x3_sized 46 | typedef mat<4, 3, uint64, defaultp> u64mat4x3; 47 | 48 | /// @} 49 | }//namespace glm 50 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/vector_int1_sized.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_vector_int1_sized 2 | /// @file glm/ext/vector_int1_sized.hpp 3 | /// 4 | /// @defgroup ext_vector_int1_sized GLM_EXT_vector_int1_sized 5 | /// @ingroup ext 6 | /// 7 | /// Exposes sized signed integer vector types. 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// @see ext_scalar_int_sized 12 | /// @see ext_vector_uint1_sized 13 | 14 | #pragma once 15 | 16 | #include "../ext/vector_int1.hpp" 17 | #include "../ext/scalar_int_sized.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_EXT_vector_int1_sized extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup ext_vector_int1_sized 26 | /// @{ 27 | 28 | /// 8 bit signed integer vector of 1 component type. 29 | /// 30 | /// @see ext_vector_int1_sized 31 | typedef vec<1, int8, defaultp> i8vec1; 32 | 33 | /// 16 bit signed integer vector of 1 component type. 34 | /// 35 | /// @see ext_vector_int1_sized 36 | typedef vec<1, int16, defaultp> i16vec1; 37 | 38 | /// 32 bit signed integer vector of 1 component type. 39 | /// 40 | /// @see ext_vector_int1_sized 41 | typedef vec<1, int32, defaultp> i32vec1; 42 | 43 | /// 64 bit signed integer vector of 1 component type. 44 | /// 45 | /// @see ext_vector_int1_sized 46 | typedef vec<1, int64, defaultp> i64vec1; 47 | 48 | /// @} 49 | }//namespace glm 50 | -------------------------------------------------------------------------------- /source/states/clear_color_state.hpp: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include 4 | 5 | class ClearColorState: public our::State { 6 | // onInitialize() function is called once before the state starts 7 | void onInitialize() override { 8 | //TODO: Read the color from the configuration file and use it to set the clear color for the window 9 | //HINT: you can the configuration for the whole application using "getApp()->getConfig()" 10 | //To see how the clear color is written in the json files, see "config/blue-screen.json" 11 | //To know how read data from a nlohmann::json object, 12 | //look at the following documentation: https://json.nlohmann.me/features/element_access/ 13 | 14 | // here we read the json file in blueScreen obj 15 | const auto& blueScreen = getApp()->getConfig(); 16 | 17 | // here we call glClearColor to clear the screen with rgb a vslues that in blue-screen.json 18 | glClearColor(blueScreen["scene"]["clear-color"]["r"], blueScreen["scene"]["clear-color"]["g"], blueScreen["scene"]["clear-color"]["b"], blueScreen["scene"]["clear-color"]["a"]); 19 | 20 | } 21 | 22 | // onDraw(deltaTime) function is called every frame 23 | void onDraw(double deltaTime) override { 24 | //At the start of frame we want to clear the screen. Otherwise we would still see the results from the previous frame. 25 | glClear(GL_COLOR_BUFFER_BIT); 26 | } 27 | }; -------------------------------------------------------------------------------- /vendor/glm/glm/ext/vector_int2_sized.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_vector_int2_sized 2 | /// @file glm/ext/vector_int2_sized.hpp 3 | /// 4 | /// @defgroup ext_vector_int2_sized GLM_EXT_vector_int2_sized 5 | /// @ingroup ext 6 | /// 7 | /// Exposes sized signed integer vector of 2 components type. 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// @see ext_scalar_int_sized 12 | /// @see ext_vector_uint2_sized 13 | 14 | #pragma once 15 | 16 | #include "../ext/vector_int2.hpp" 17 | #include "../ext/scalar_int_sized.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_EXT_vector_int2_sized extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup ext_vector_int2_sized 26 | /// @{ 27 | 28 | /// 8 bit signed integer vector of 2 components type. 29 | /// 30 | /// @see ext_vector_int2_sized 31 | typedef vec<2, int8, defaultp> i8vec2; 32 | 33 | /// 16 bit signed integer vector of 2 components type. 34 | /// 35 | /// @see ext_vector_int2_sized 36 | typedef vec<2, int16, defaultp> i16vec2; 37 | 38 | /// 32 bit signed integer vector of 2 components type. 39 | /// 40 | /// @see ext_vector_int2_sized 41 | typedef vec<2, int32, defaultp> i32vec2; 42 | 43 | /// 64 bit signed integer vector of 2 components type. 44 | /// 45 | /// @see ext_vector_int2_sized 46 | typedef vec<2, int64, defaultp> i64vec2; 47 | 48 | /// @} 49 | }//namespace glm 50 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/vector_int3_sized.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_vector_int3_sized 2 | /// @file glm/ext/vector_int3_sized.hpp 3 | /// 4 | /// @defgroup ext_vector_int3_sized GLM_EXT_vector_int3_sized 5 | /// @ingroup ext 6 | /// 7 | /// Exposes sized signed integer vector of 3 components type. 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// @see ext_scalar_int_sized 12 | /// @see ext_vector_uint3_sized 13 | 14 | #pragma once 15 | 16 | #include "../ext/vector_int3.hpp" 17 | #include "../ext/scalar_int_sized.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_EXT_vector_int3_sized extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup ext_vector_int3_sized 26 | /// @{ 27 | 28 | /// 8 bit signed integer vector of 3 components type. 29 | /// 30 | /// @see ext_vector_int3_sized 31 | typedef vec<3, int8, defaultp> i8vec3; 32 | 33 | /// 16 bit signed integer vector of 3 components type. 34 | /// 35 | /// @see ext_vector_int3_sized 36 | typedef vec<3, int16, defaultp> i16vec3; 37 | 38 | /// 32 bit signed integer vector of 3 components type. 39 | /// 40 | /// @see ext_vector_int3_sized 41 | typedef vec<3, int32, defaultp> i32vec3; 42 | 43 | /// 64 bit signed integer vector of 3 components type. 44 | /// 45 | /// @see ext_vector_int3_sized 46 | typedef vec<3, int64, defaultp> i64vec3; 47 | 48 | /// @} 49 | }//namespace glm 50 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/vector_int4_sized.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_vector_int4_sized 2 | /// @file glm/ext/vector_int4_sized.hpp 3 | /// 4 | /// @defgroup ext_vector_int4_sized GLM_EXT_vector_int4_sized 5 | /// @ingroup ext 6 | /// 7 | /// Exposes sized signed integer vector of 4 components type. 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// @see ext_scalar_int_sized 12 | /// @see ext_vector_uint4_sized 13 | 14 | #pragma once 15 | 16 | #include "../ext/vector_int4.hpp" 17 | #include "../ext/scalar_int_sized.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_EXT_vector_int4_sized extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup ext_vector_int4_sized 26 | /// @{ 27 | 28 | /// 8 bit signed integer vector of 4 components type. 29 | /// 30 | /// @see ext_vector_int4_sized 31 | typedef vec<4, int8, defaultp> i8vec4; 32 | 33 | /// 16 bit signed integer vector of 4 components type. 34 | /// 35 | /// @see ext_vector_int4_sized 36 | typedef vec<4, int16, defaultp> i16vec4; 37 | 38 | /// 32 bit signed integer vector of 4 components type. 39 | /// 40 | /// @see ext_vector_int4_sized 41 | typedef vec<4, int32, defaultp> i32vec4; 42 | 43 | /// 64 bit signed integer vector of 4 components type. 44 | /// 45 | /// @see ext_vector_int4_sized 46 | typedef vec<4, int64, defaultp> i64vec4; 47 | 48 | /// @} 49 | }//namespace glm 50 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/vector_uint1_sized.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_vector_uint1_sized 2 | /// @file glm/ext/vector_uint1_sized.hpp 3 | /// 4 | /// @defgroup ext_vector_uint1_sized GLM_EXT_vector_uint1_sized 5 | /// @ingroup ext 6 | /// 7 | /// Exposes sized unsigned integer vector types. 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// @see ext_scalar_uint_sized 12 | /// @see ext_vector_int1_sized 13 | 14 | #pragma once 15 | 16 | #include "../ext/vector_uint1.hpp" 17 | #include "../ext/scalar_uint_sized.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_EXT_vector_uint1_sized extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup ext_vector_uint1_sized 26 | /// @{ 27 | 28 | /// 8 bit unsigned integer vector of 1 component type. 29 | /// 30 | /// @see ext_vector_uint1_sized 31 | typedef vec<1, uint8, defaultp> u8vec1; 32 | 33 | /// 16 bit unsigned integer vector of 1 component type. 34 | /// 35 | /// @see ext_vector_uint1_sized 36 | typedef vec<1, uint16, defaultp> u16vec1; 37 | 38 | /// 32 bit unsigned integer vector of 1 component type. 39 | /// 40 | /// @see ext_vector_uint1_sized 41 | typedef vec<1, uint32, defaultp> u32vec1; 42 | 43 | /// 64 bit unsigned integer vector of 1 component type. 44 | /// 45 | /// @see ext_vector_uint1_sized 46 | typedef vec<1, uint64, defaultp> u64vec1; 47 | 48 | /// @} 49 | }//namespace glm 50 | -------------------------------------------------------------------------------- /vendor/glfw/CMake/MacOSXBundleInfo.plist.in: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | English 7 | CFBundleExecutable 8 | ${MACOSX_BUNDLE_EXECUTABLE_NAME} 9 | CFBundleGetInfoString 10 | ${MACOSX_BUNDLE_INFO_STRING} 11 | CFBundleIconFile 12 | ${MACOSX_BUNDLE_ICON_FILE} 13 | CFBundleIdentifier 14 | ${MACOSX_BUNDLE_GUI_IDENTIFIER} 15 | CFBundleInfoDictionaryVersion 16 | 6.0 17 | CFBundleLongVersionString 18 | ${MACOSX_BUNDLE_LONG_VERSION_STRING} 19 | CFBundleName 20 | ${MACOSX_BUNDLE_BUNDLE_NAME} 21 | CFBundlePackageType 22 | APPL 23 | CFBundleShortVersionString 24 | ${MACOSX_BUNDLE_SHORT_VERSION_STRING} 25 | CFBundleSignature 26 | ???? 27 | CFBundleVersion 28 | ${MACOSX_BUNDLE_BUNDLE_VERSION} 29 | CSResourcesFileMapped 30 | 31 | LSRequiresCarbon 32 | 33 | NSHumanReadableCopyright 34 | ${MACOSX_BUNDLE_COPYRIGHT} 35 | NSHighResolutionCapable 36 | 37 | 38 | 39 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/raw_data.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_raw_data 2 | /// @file glm/gtx/raw_data.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup gtx_raw_data GLM_GTX_raw_data 7 | /// @ingroup gtx 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Projection of a vector to other one 12 | 13 | #pragma once 14 | 15 | // Dependencies 16 | #include "../ext/scalar_uint_sized.hpp" 17 | #include "../detail/setup.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # ifndef GLM_ENABLE_EXPERIMENTAL 21 | # pragma message("GLM: GLM_GTX_raw_data is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") 22 | # else 23 | # pragma message("GLM: GLM_GTX_raw_data extension included") 24 | # endif 25 | #endif 26 | 27 | namespace glm 28 | { 29 | /// @addtogroup gtx_raw_data 30 | /// @{ 31 | 32 | //! Type for byte numbers. 33 | //! From GLM_GTX_raw_data extension. 34 | typedef detail::uint8 byte; 35 | 36 | //! Type for word numbers. 37 | //! From GLM_GTX_raw_data extension. 38 | typedef detail::uint16 word; 39 | 40 | //! Type for dword numbers. 41 | //! From GLM_GTX_raw_data extension. 42 | typedef detail::uint32 dword; 43 | 44 | //! Type for qword numbers. 45 | //! From GLM_GTX_raw_data extension. 46 | typedef detail::uint64 qword; 47 | 48 | /// @} 49 | }// namespace glm 50 | 51 | #include "raw_data.inl" 52 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/vector_bool2_precision.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/vector_bool2_precision.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_vec2.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_vector_precision 10 | /// @{ 11 | 12 | /// 2 components vector of high qualifier bool numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 16 | typedef vec<2, bool, highp> highp_bvec2; 17 | 18 | /// 2 components vector of medium qualifier bool numbers. 19 | /// 20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 22 | typedef vec<2, bool, mediump> mediump_bvec2; 23 | 24 | /// 2 components vector of low qualifier bool numbers. 25 | /// 26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 28 | typedef vec<2, bool, lowp> lowp_bvec2; 29 | 30 | /// @} 31 | }//namespace glm 32 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/vector_bool3_precision.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/vector_bool3_precision.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_vec3.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_vector_precision 10 | /// @{ 11 | 12 | /// 3 components vector of high qualifier bool numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 16 | typedef vec<3, bool, highp> highp_bvec3; 17 | 18 | /// 3 components vector of medium qualifier bool numbers. 19 | /// 20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 22 | typedef vec<3, bool, mediump> mediump_bvec3; 23 | 24 | /// 3 components vector of low qualifier bool numbers. 25 | /// 26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 28 | typedef vec<3, bool, lowp> lowp_bvec3; 29 | 30 | /// @} 31 | }//namespace glm 32 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/vector_bool4_precision.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/vector_bool4_precision.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_vec4.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_vector_precision 10 | /// @{ 11 | 12 | /// 4 components vector of high qualifier bool numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 16 | typedef vec<4, bool, highp> highp_bvec4; 17 | 18 | /// 4 components vector of medium qualifier bool numbers. 19 | /// 20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 22 | typedef vec<4, bool, mediump> mediump_bvec4; 23 | 24 | /// 4 components vector of low qualifier bool numbers. 25 | /// 26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 28 | typedef vec<4, bool, lowp> lowp_bvec4; 29 | 30 | /// @} 31 | }//namespace glm 32 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/vector_uint2_sized.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_vector_uint2_sized 2 | /// @file glm/ext/vector_uint2_sized.hpp 3 | /// 4 | /// @defgroup ext_vector_uint2_sized GLM_EXT_vector_uint2_sized 5 | /// @ingroup ext 6 | /// 7 | /// Exposes sized unsigned integer vector of 2 components type. 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// @see ext_scalar_uint_sized 12 | /// @see ext_vector_int2_sized 13 | 14 | #pragma once 15 | 16 | #include "../ext/vector_uint2.hpp" 17 | #include "../ext/scalar_uint_sized.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_EXT_vector_uint2_sized extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup ext_vector_uint2_sized 26 | /// @{ 27 | 28 | /// 8 bit unsigned integer vector of 2 components type. 29 | /// 30 | /// @see ext_vector_uint2_sized 31 | typedef vec<2, uint8, defaultp> u8vec2; 32 | 33 | /// 16 bit unsigned integer vector of 2 components type. 34 | /// 35 | /// @see ext_vector_uint2_sized 36 | typedef vec<2, uint16, defaultp> u16vec2; 37 | 38 | /// 32 bit unsigned integer vector of 2 components type. 39 | /// 40 | /// @see ext_vector_uint2_sized 41 | typedef vec<2, uint32, defaultp> u32vec2; 42 | 43 | /// 64 bit unsigned integer vector of 2 components type. 44 | /// 45 | /// @see ext_vector_uint2_sized 46 | typedef vec<2, uint64, defaultp> u64vec2; 47 | 48 | /// @} 49 | }//namespace glm 50 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/vector_uint3_sized.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_vector_uint3_sized 2 | /// @file glm/ext/vector_uint3_sized.hpp 3 | /// 4 | /// @defgroup ext_vector_uint3_sized GLM_EXT_vector_uint3_sized 5 | /// @ingroup ext 6 | /// 7 | /// Exposes sized unsigned integer vector of 3 components type. 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// @see ext_scalar_uint_sized 12 | /// @see ext_vector_int3_sized 13 | 14 | #pragma once 15 | 16 | #include "../ext/vector_uint3.hpp" 17 | #include "../ext/scalar_uint_sized.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_EXT_vector_uint3_sized extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup ext_vector_uint3_sized 26 | /// @{ 27 | 28 | /// 8 bit unsigned integer vector of 3 components type. 29 | /// 30 | /// @see ext_vector_uint3_sized 31 | typedef vec<3, uint8, defaultp> u8vec3; 32 | 33 | /// 16 bit unsigned integer vector of 3 components type. 34 | /// 35 | /// @see ext_vector_uint3_sized 36 | typedef vec<3, uint16, defaultp> u16vec3; 37 | 38 | /// 32 bit unsigned integer vector of 3 components type. 39 | /// 40 | /// @see ext_vector_uint3_sized 41 | typedef vec<3, uint32, defaultp> u32vec3; 42 | 43 | /// 64 bit unsigned integer vector of 3 components type. 44 | /// 45 | /// @see ext_vector_uint3_sized 46 | typedef vec<3, uint64, defaultp> u64vec3; 47 | 48 | /// @} 49 | }//namespace glm 50 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/vector_uint4_sized.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_vector_uint4_sized 2 | /// @file glm/ext/vector_uint4_sized.hpp 3 | /// 4 | /// @defgroup ext_vector_uint4_sized GLM_EXT_vector_uint4_sized 5 | /// @ingroup ext 6 | /// 7 | /// Exposes sized unsigned integer vector of 4 components type. 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// @see ext_scalar_uint_sized 12 | /// @see ext_vector_int4_sized 13 | 14 | #pragma once 15 | 16 | #include "../ext/vector_uint4.hpp" 17 | #include "../ext/scalar_uint_sized.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_EXT_vector_uint4_sized extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup ext_vector_uint4_sized 26 | /// @{ 27 | 28 | /// 8 bit unsigned integer vector of 4 components type. 29 | /// 30 | /// @see ext_vector_uint4_sized 31 | typedef vec<4, uint8, defaultp> u8vec4; 32 | 33 | /// 16 bit unsigned integer vector of 4 components type. 34 | /// 35 | /// @see ext_vector_uint4_sized 36 | typedef vec<4, uint16, defaultp> u16vec4; 37 | 38 | /// 32 bit unsigned integer vector of 4 components type. 39 | /// 40 | /// @see ext_vector_uint4_sized 41 | typedef vec<4, uint32, defaultp> u32vec4; 42 | 43 | /// 64 bit unsigned integer vector of 4 components type. 44 | /// 45 | /// @see ext_vector_uint4_sized 46 | typedef vec<4, uint64, defaultp> u64vec4; 47 | 48 | /// @} 49 | }//namespace glm 50 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/texture.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_texture 2 | /// @file glm/gtx/texture.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup gtx_texture GLM_GTX_texture 7 | /// @ingroup gtx 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Wrapping mode of texture coordinates. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../glm.hpp" 17 | #include "../gtc/integer.hpp" 18 | #include "../gtx/component_wise.hpp" 19 | 20 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 21 | # ifndef GLM_ENABLE_EXPERIMENTAL 22 | # pragma message("GLM: GLM_GTX_texture is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") 23 | # else 24 | # pragma message("GLM: GLM_GTX_texture extension included") 25 | # endif 26 | #endif 27 | 28 | namespace glm 29 | { 30 | /// @addtogroup gtx_texture 31 | /// @{ 32 | 33 | /// Compute the number of mipmaps levels necessary to create a mipmap complete texture 34 | /// 35 | /// @param Extent Extent of the texture base level mipmap 36 | /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector 37 | /// @tparam T Floating-point or signed integer scalar types 38 | /// @tparam Q Value from qualifier enum 39 | template 40 | T levels(vec const& Extent); 41 | 42 | /// @} 43 | }// namespace glm 44 | 45 | #include "texture.inl" 46 | 47 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/scalar_relational.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_scalar_relational 2 | 3 | namespace glm 4 | { 5 | template 6 | GLM_FUNC_QUALIFIER bool lessThan 7 | ( 8 | T const& x, 9 | T const& y 10 | ) 11 | { 12 | return x < y; 13 | } 14 | 15 | template 16 | GLM_FUNC_QUALIFIER bool lessThanEqual 17 | ( 18 | T const& x, 19 | T const& y 20 | ) 21 | { 22 | return x <= y; 23 | } 24 | 25 | template 26 | GLM_FUNC_QUALIFIER bool greaterThan 27 | ( 28 | T const& x, 29 | T const& y 30 | ) 31 | { 32 | return x > y; 33 | } 34 | 35 | template 36 | GLM_FUNC_QUALIFIER bool greaterThanEqual 37 | ( 38 | T const& x, 39 | T const& y 40 | ) 41 | { 42 | return x >= y; 43 | } 44 | 45 | template 46 | GLM_FUNC_QUALIFIER bool equal 47 | ( 48 | T const& x, 49 | T const& y 50 | ) 51 | { 52 | return detail::compute_equal::is_iec559>::call(x, y); 53 | } 54 | 55 | template 56 | GLM_FUNC_QUALIFIER bool notEqual 57 | ( 58 | T const& x, 59 | T const& y 60 | ) 61 | { 62 | return !detail::compute_equal::is_iec559>::call(x, y); 63 | } 64 | 65 | GLM_FUNC_QUALIFIER bool any 66 | ( 67 | bool const& x 68 | ) 69 | { 70 | return x; 71 | } 72 | 73 | GLM_FUNC_QUALIFIER bool all 74 | ( 75 | bool const& x 76 | ) 77 | { 78 | return x; 79 | } 80 | 81 | GLM_FUNC_QUALIFIER bool not_ 82 | ( 83 | bool const& x 84 | ) 85 | { 86 | return !x; 87 | } 88 | }//namespace glm 89 | -------------------------------------------------------------------------------- /vendor/glfw/src/null_joystick.h: -------------------------------------------------------------------------------- 1 | //======================================================================== 2 | // GLFW 3.3 - www.glfw.org 3 | //------------------------------------------------------------------------ 4 | // Copyright (c) 2006-2017 Camilla Löwy 5 | // 6 | // This software is provided 'as-is', without any express or implied 7 | // warranty. In no event will the authors be held liable for any damages 8 | // arising from the use of this software. 9 | // 10 | // Permission is granted to anyone to use this software for any purpose, 11 | // including commercial applications, and to alter it and redistribute it 12 | // freely, subject to the following restrictions: 13 | // 14 | // 1. The origin of this software must not be misrepresented; you must not 15 | // claim that you wrote the original software. If you use this software 16 | // in a product, an acknowledgment in the product documentation would 17 | // be appreciated but is not required. 18 | // 19 | // 2. Altered source versions must be plainly marked as such, and must not 20 | // be misrepresented as being the original software. 21 | // 22 | // 3. This notice may not be removed or altered from any source 23 | // distribution. 24 | // 25 | //======================================================================== 26 | 27 | #define _GLFW_PLATFORM_JOYSTICK_STATE struct { int dummyJoystick; } 28 | #define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyLibraryJoystick; } 29 | 30 | #define _GLFW_PLATFORM_MAPPING_NAME "" 31 | 32 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/quaternion_double_precision.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_quaternion_double_precision 2 | /// @file glm/ext/quaternion_double_precision.hpp 3 | /// 4 | /// @defgroup ext_quaternion_double_precision GLM_EXT_quaternion_double_precision 5 | /// @ingroup ext 6 | /// 7 | /// Exposes double-precision floating point quaternion type with various precision in term of ULPs. 8 | /// 9 | /// Include to use the features of this extension. 10 | 11 | #pragma once 12 | 13 | // Dependency: 14 | #include "../detail/type_quat.hpp" 15 | 16 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 17 | # pragma message("GLM: GLM_EXT_quaternion_double_precision extension included") 18 | #endif 19 | 20 | namespace glm 21 | { 22 | /// @addtogroup ext_quaternion_double_precision 23 | /// @{ 24 | 25 | /// Quaternion of double-precision floating-point numbers using high precision arithmetic in term of ULPs. 26 | /// 27 | /// @see ext_quaternion_double_precision 28 | typedef qua lowp_dquat; 29 | 30 | /// Quaternion of medium double-qualifier floating-point numbers using high precision arithmetic in term of ULPs. 31 | /// 32 | /// @see ext_quaternion_double_precision 33 | typedef qua mediump_dquat; 34 | 35 | /// Quaternion of high double-qualifier floating-point numbers using high precision arithmetic in term of ULPs. 36 | /// 37 | /// @see ext_quaternion_double_precision 38 | typedef qua highp_dquat; 39 | 40 | /// @} 41 | } //namespace glm 42 | 43 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/vector_float2_precision.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/vector_float2_precision.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_vec2.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_vector_precision 10 | /// @{ 11 | 12 | /// 2 components vector of high single-qualifier floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 16 | typedef vec<2, float, highp> highp_vec2; 17 | 18 | /// 2 components vector of medium single-qualifier floating-point numbers. 19 | /// 20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 22 | typedef vec<2, float, mediump> mediump_vec2; 23 | 24 | /// 2 components vector of low single-qualifier floating-point numbers. 25 | /// 26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 28 | typedef vec<2, float, lowp> lowp_vec2; 29 | 30 | /// @} 31 | }//namespace glm 32 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/vector_float3_precision.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/vector_float3_precision.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_vec3.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_vector_precision 10 | /// @{ 11 | 12 | /// 3 components vector of high single-qualifier floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 16 | typedef vec<3, float, highp> highp_vec3; 17 | 18 | /// 3 components vector of medium single-qualifier floating-point numbers. 19 | /// 20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 22 | typedef vec<3, float, mediump> mediump_vec3; 23 | 24 | /// 3 components vector of low single-qualifier floating-point numbers. 25 | /// 26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 28 | typedef vec<3, float, lowp> lowp_vec3; 29 | 30 | /// @} 31 | }//namespace glm 32 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/vector_float4_precision.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/vector_float4_precision.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_vec4.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_vector_precision 10 | /// @{ 11 | 12 | /// 4 components vector of high single-qualifier floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 16 | typedef vec<4, float, highp> highp_vec4; 17 | 18 | /// 4 components vector of medium single-qualifier floating-point numbers. 19 | /// 20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 22 | typedef vec<4, float, mediump> mediump_vec4; 23 | 24 | /// 4 components vector of low single-qualifier floating-point numbers. 25 | /// 26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 28 | typedef vec<4, float, lowp> lowp_vec4; 29 | 30 | /// @} 31 | }//namespace glm 32 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/vector_double2_precision.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/vector_double2_precision.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_vec2.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_vector_precision 10 | /// @{ 11 | 12 | /// 2 components vector of high double-qualifier floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 16 | typedef vec<2, double, highp> highp_dvec2; 17 | 18 | /// 2 components vector of medium double-qualifier floating-point numbers. 19 | /// 20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 22 | typedef vec<2, double, mediump> mediump_dvec2; 23 | 24 | /// 2 components vector of low double-qualifier floating-point numbers. 25 | /// 26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 28 | typedef vec<2, double, lowp> lowp_dvec2; 29 | 30 | /// @} 31 | }//namespace glm 32 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/exterior_product.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_exterior_product 2 | /// @file glm/gtx/exterior_product.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// @see gtx_exterior_product (dependence) 6 | /// 7 | /// @defgroup gtx_exterior_product GLM_GTX_exterior_product 8 | /// @ingroup gtx 9 | /// 10 | /// Include to use the features of this extension. 11 | /// 12 | /// @brief Allow to perform bit operations on integer values 13 | 14 | #pragma once 15 | 16 | // Dependencies 17 | #include "../detail/setup.hpp" 18 | #include "../detail/qualifier.hpp" 19 | 20 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 21 | # ifndef GLM_ENABLE_EXPERIMENTAL 22 | # pragma message("GLM: GLM_GTX_exterior_product is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") 23 | # else 24 | # pragma message("GLM: GLM_GTX_exterior_product extension included") 25 | # endif 26 | #endif 27 | 28 | namespace glm 29 | { 30 | /// @addtogroup gtx_exterior_product 31 | /// @{ 32 | 33 | /// Returns the cross product of x and y. 34 | /// 35 | /// @tparam T Floating-point scalar types 36 | /// @tparam Q Value from qualifier enum 37 | /// 38 | /// @see Exterior product 39 | template 40 | GLM_FUNC_DECL T cross(vec<2, T, Q> const& v, vec<2, T, Q> const& u); 41 | 42 | /// @} 43 | } //namespace glm 44 | 45 | #include "exterior_product.inl" 46 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/functions.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_functions 2 | /// @file glm/gtx/functions.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// @see gtc_quaternion (dependence) 6 | /// 7 | /// @defgroup gtx_functions GLM_GTX_functions 8 | /// @ingroup gtx 9 | /// 10 | /// Include to use the features of this extension. 11 | /// 12 | /// List of useful common functions. 13 | 14 | #pragma once 15 | 16 | // Dependencies 17 | #include "../detail/setup.hpp" 18 | #include "../detail/qualifier.hpp" 19 | #include "../detail/type_vec2.hpp" 20 | 21 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 22 | # ifndef GLM_ENABLE_EXPERIMENTAL 23 | # pragma message("GLM: GLM_GTX_functions is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") 24 | # else 25 | # pragma message("GLM: GLM_GTX_functions extension included") 26 | # endif 27 | #endif 28 | 29 | namespace glm 30 | { 31 | /// @addtogroup gtx_functions 32 | /// @{ 33 | 34 | /// 1D gauss function 35 | /// 36 | /// @see gtc_epsilon 37 | template 38 | GLM_FUNC_DECL T gauss( 39 | T x, 40 | T ExpectedValue, 41 | T StandardDeviation); 42 | 43 | /// 2D gauss function 44 | /// 45 | /// @see gtc_epsilon 46 | template 47 | GLM_FUNC_DECL T gauss( 48 | vec<2, T, Q> const& Coord, 49 | vec<2, T, Q> const& ExpectedValue, 50 | vec<2, T, Q> const& StandardDeviation); 51 | 52 | /// @} 53 | }//namespace glm 54 | 55 | #include "functions.inl" 56 | 57 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/matrix_cross_product.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_matrix_cross_product 2 | /// @file glm/gtx/matrix_cross_product.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// @see gtx_extented_min_max (dependence) 6 | /// 7 | /// @defgroup gtx_matrix_cross_product GLM_GTX_matrix_cross_product 8 | /// @ingroup gtx 9 | /// 10 | /// Include to use the features of this extension. 11 | /// 12 | /// Build cross product matrices 13 | 14 | #pragma once 15 | 16 | // Dependency: 17 | #include "../glm.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # ifndef GLM_ENABLE_EXPERIMENTAL 21 | # pragma message("GLM: GLM_GTX_matrix_cross_product is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") 22 | # else 23 | # pragma message("GLM: GLM_GTX_matrix_cross_product extension included") 24 | # endif 25 | #endif 26 | 27 | namespace glm 28 | { 29 | /// @addtogroup gtx_matrix_cross_product 30 | /// @{ 31 | 32 | //! Build a cross product matrix. 33 | //! From GLM_GTX_matrix_cross_product extension. 34 | template 35 | GLM_FUNC_DECL mat<3, 3, T, Q> matrixCross3( 36 | vec<3, T, Q> const& x); 37 | 38 | //! Build a cross product matrix. 39 | //! From GLM_GTX_matrix_cross_product extension. 40 | template 41 | GLM_FUNC_DECL mat<4, 4, T, Q> matrixCross4( 42 | vec<3, T, Q> const& x); 43 | 44 | /// @} 45 | }//namespace glm 46 | 47 | #include "matrix_cross_product.inl" 48 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/orthonormalize.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_orthonormalize 2 | /// @file glm/gtx/orthonormalize.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// @see gtx_extented_min_max (dependence) 6 | /// 7 | /// @defgroup gtx_orthonormalize GLM_GTX_orthonormalize 8 | /// @ingroup gtx 9 | /// 10 | /// Include to use the features of this extension. 11 | /// 12 | /// Orthonormalize matrices. 13 | 14 | #pragma once 15 | 16 | // Dependency: 17 | #include "../vec3.hpp" 18 | #include "../mat3x3.hpp" 19 | #include "../geometric.hpp" 20 | 21 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 22 | # ifndef GLM_ENABLE_EXPERIMENTAL 23 | # pragma message("GLM: GLM_GTX_orthonormalize is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") 24 | # else 25 | # pragma message("GLM: GLM_GTX_orthonormalize extension included") 26 | # endif 27 | #endif 28 | 29 | namespace glm 30 | { 31 | /// @addtogroup gtx_orthonormalize 32 | /// @{ 33 | 34 | /// Returns the orthonormalized matrix of m. 35 | /// 36 | /// @see gtx_orthonormalize 37 | template 38 | GLM_FUNC_DECL mat<3, 3, T, Q> orthonormalize(mat<3, 3, T, Q> const& m); 39 | 40 | /// Orthonormalizes x according y. 41 | /// 42 | /// @see gtx_orthonormalize 43 | template 44 | GLM_FUNC_DECL vec<3, T, Q> orthonormalize(vec<3, T, Q> const& x, vec<3, T, Q> const& y); 45 | 46 | /// @} 47 | }//namespace glm 48 | 49 | #include "orthonormalize.inl" 50 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/quaternion_transform.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_quaternion_transform 2 | /// @file glm/ext/quaternion_transform.hpp 3 | /// 4 | /// @defgroup ext_quaternion_transform GLM_EXT_quaternion_transform 5 | /// @ingroup ext 6 | /// 7 | /// Provides transformation functions for quaternion types 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// @see ext_quaternion_float 12 | /// @see ext_quaternion_double 13 | /// @see ext_quaternion_exponential 14 | /// @see ext_quaternion_geometric 15 | /// @see ext_quaternion_relational 16 | /// @see ext_quaternion_trigonometric 17 | 18 | #pragma once 19 | 20 | // Dependency: 21 | #include "../common.hpp" 22 | #include "../trigonometric.hpp" 23 | #include "../geometric.hpp" 24 | 25 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 26 | # pragma message("GLM: GLM_EXT_quaternion_transform extension included") 27 | #endif 28 | 29 | namespace glm 30 | { 31 | /// @addtogroup ext_quaternion_transform 32 | /// @{ 33 | 34 | /// Rotates a quaternion from a vector of 3 components axis and an angle. 35 | /// 36 | /// @param q Source orientation 37 | /// @param angle Angle expressed in radians. 38 | /// @param axis Axis of the rotation 39 | /// 40 | /// @tparam T Floating-point scalar types 41 | /// @tparam Q Value from qualifier enum 42 | template 43 | GLM_FUNC_DECL qua rotate(qua const& q, T const& angle, vec<3, T, Q> const& axis); 44 | /// @} 45 | } //namespace glm 46 | 47 | #include "quaternion_transform.inl" 48 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/closest_point.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_closest_point 2 | /// @file glm/gtx/closest_point.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup gtx_closest_point GLM_GTX_closest_point 7 | /// @ingroup gtx 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Find the point on a straight line which is the closet of a point. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../glm.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # ifndef GLM_ENABLE_EXPERIMENTAL 20 | # pragma message("GLM: GLM_GTX_closest_point is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") 21 | # else 22 | # pragma message("GLM: GLM_GTX_closest_point extension included") 23 | # endif 24 | #endif 25 | 26 | namespace glm 27 | { 28 | /// @addtogroup gtx_closest_point 29 | /// @{ 30 | 31 | /// Find the point on a straight line which is the closet of a point. 32 | /// @see gtx_closest_point 33 | template 34 | GLM_FUNC_DECL vec<3, T, Q> closestPointOnLine( 35 | vec<3, T, Q> const& point, 36 | vec<3, T, Q> const& a, 37 | vec<3, T, Q> const& b); 38 | 39 | /// 2d lines work as well 40 | template 41 | GLM_FUNC_DECL vec<2, T, Q> closestPointOnLine( 42 | vec<2, T, Q> const& point, 43 | vec<2, T, Q> const& a, 44 | vec<2, T, Q> const& b); 45 | 46 | /// @} 47 | }// namespace glm 48 | 49 | #include "closest_point.inl" 50 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/optimum_pow.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_optimum_pow 2 | /// @file glm/gtx/optimum_pow.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup gtx_optimum_pow GLM_GTX_optimum_pow 7 | /// @ingroup gtx 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Integer exponentiation of power functions. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../glm.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # ifndef GLM_ENABLE_EXPERIMENTAL 20 | # pragma message("GLM: GLM_GTX_optimum_pow is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") 21 | # else 22 | # pragma message("GLM: GLM_GTX_optimum_pow extension included") 23 | # endif 24 | #endif 25 | 26 | namespace glm{ 27 | namespace gtx 28 | { 29 | /// @addtogroup gtx_optimum_pow 30 | /// @{ 31 | 32 | /// Returns x raised to the power of 2. 33 | /// 34 | /// @see gtx_optimum_pow 35 | template 36 | GLM_FUNC_DECL genType pow2(genType const& x); 37 | 38 | /// Returns x raised to the power of 3. 39 | /// 40 | /// @see gtx_optimum_pow 41 | template 42 | GLM_FUNC_DECL genType pow3(genType const& x); 43 | 44 | /// Returns x raised to the power of 4. 45 | /// 46 | /// @see gtx_optimum_pow 47 | template 48 | GLM_FUNC_DECL genType pow4(genType const& x); 49 | 50 | /// @} 51 | }//namespace gtx 52 | }//namespace glm 53 | 54 | #include "optimum_pow.inl" 55 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/polar_coordinates.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_polar_coordinates 2 | /// @file glm/gtx/polar_coordinates.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup gtx_polar_coordinates GLM_GTX_polar_coordinates 7 | /// @ingroup gtx 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Conversion from Euclidean space to polar space and revert. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../glm.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # ifndef GLM_ENABLE_EXPERIMENTAL 20 | # pragma message("GLM: GLM_GTX_polar_coordinates is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") 21 | # else 22 | # pragma message("GLM: GLM_GTX_polar_coordinates extension included") 23 | # endif 24 | #endif 25 | 26 | namespace glm 27 | { 28 | /// @addtogroup gtx_polar_coordinates 29 | /// @{ 30 | 31 | /// Convert Euclidean to Polar coordinates, x is the latitude, y the longitude and z the xz distance. 32 | /// 33 | /// @see gtx_polar_coordinates 34 | template 35 | GLM_FUNC_DECL vec<3, T, Q> polar( 36 | vec<3, T, Q> const& euclidean); 37 | 38 | /// Convert Polar to Euclidean coordinates. 39 | /// 40 | /// @see gtx_polar_coordinates 41 | template 42 | GLM_FUNC_DECL vec<3, T, Q> euclidean( 43 | vec<2, T, Q> const& polar); 44 | 45 | /// @} 46 | }//namespace glm 47 | 48 | #include "polar_coordinates.inl" 49 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/matrix_decompose.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_matrix_decompose 2 | /// @file glm/gtx/matrix_decompose.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup gtx_matrix_decompose GLM_GTX_matrix_decompose 7 | /// @ingroup gtx 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Decomposes a model matrix to translations, rotation and scale components 12 | 13 | #pragma once 14 | 15 | // Dependencies 16 | #include "../mat4x4.hpp" 17 | #include "../vec3.hpp" 18 | #include "../vec4.hpp" 19 | #include "../geometric.hpp" 20 | #include "../gtc/quaternion.hpp" 21 | #include "../gtc/matrix_transform.hpp" 22 | 23 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 24 | # ifndef GLM_ENABLE_EXPERIMENTAL 25 | # pragma message("GLM: GLM_GTX_matrix_decompose is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") 26 | # else 27 | # pragma message("GLM: GLM_GTX_matrix_decompose extension included") 28 | # endif 29 | #endif 30 | 31 | namespace glm 32 | { 33 | /// @addtogroup gtx_matrix_decompose 34 | /// @{ 35 | 36 | /// Decomposes a model matrix to translations, rotation and scale components 37 | /// @see gtx_matrix_decompose 38 | template 39 | GLM_FUNC_DECL bool decompose( 40 | mat<4, 4, T, Q> const& modelMatrix, 41 | vec<3, T, Q> & scale, qua & orientation, vec<3, T, Q> & translation, vec<3, T, Q> & skew, vec<4, T, Q> & perspective); 42 | 43 | /// @} 44 | }//namespace glm 45 | 46 | #include "matrix_decompose.inl" 47 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/vector_angle.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_vector_angle 2 | 3 | namespace glm 4 | { 5 | template 6 | GLM_FUNC_QUALIFIER genType angle 7 | ( 8 | genType const& x, 9 | genType const& y 10 | ) 11 | { 12 | GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'angle' only accept floating-point inputs"); 13 | return acos(clamp(dot(x, y), genType(-1), genType(1))); 14 | } 15 | 16 | template 17 | GLM_FUNC_QUALIFIER T angle(vec const& x, vec const& y) 18 | { 19 | GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'angle' only accept floating-point inputs"); 20 | return acos(clamp(dot(x, y), T(-1), T(1))); 21 | } 22 | 23 | //! \todo epsilon is hard coded to 0.01 24 | template 25 | GLM_FUNC_QUALIFIER T orientedAngle(vec<2, T, Q> const& x, vec<2, T, Q> const& y) 26 | { 27 | GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'orientedAngle' only accept floating-point inputs"); 28 | T const Angle(acos(clamp(dot(x, y), T(-1), T(1)))); 29 | 30 | if(all(epsilonEqual(y, glm::rotate(x, Angle), T(0.0001)))) 31 | return Angle; 32 | else 33 | return -Angle; 34 | } 35 | 36 | template 37 | GLM_FUNC_QUALIFIER T orientedAngle(vec<3, T, Q> const& x, vec<3, T, Q> const& y, vec<3, T, Q> const& ref) 38 | { 39 | GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'orientedAngle' only accept floating-point inputs"); 40 | 41 | T const Angle(acos(clamp(dot(x, y), T(-1), T(1)))); 42 | return mix(Angle, -Angle, dot(ref, cross(x, y)) < T(0)); 43 | } 44 | }//namespace glm 45 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/string_cast.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_string_cast 2 | /// @file glm/gtx/string_cast.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// @see gtx_integer (dependence) 6 | /// @see gtx_quaternion (dependence) 7 | /// 8 | /// @defgroup gtx_string_cast GLM_GTX_string_cast 9 | /// @ingroup gtx 10 | /// 11 | /// Include to use the features of this extension. 12 | /// 13 | /// Setup strings for GLM type values 14 | /// 15 | /// This extension is not supported with CUDA 16 | 17 | #pragma once 18 | 19 | // Dependency: 20 | #include "../glm.hpp" 21 | #include "../gtc/type_precision.hpp" 22 | #include "../gtc/quaternion.hpp" 23 | #include "../gtx/dual_quaternion.hpp" 24 | #include 25 | #include 26 | 27 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 28 | # ifndef GLM_ENABLE_EXPERIMENTAL 29 | # pragma message("GLM: GLM_GTX_string_cast is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") 30 | # else 31 | # pragma message("GLM: GLM_GTX_string_cast extension included") 32 | # endif 33 | #endif 34 | 35 | #if(GLM_COMPILER & GLM_COMPILER_CUDA) 36 | # error "GLM_GTX_string_cast is not supported on CUDA compiler" 37 | #endif 38 | 39 | namespace glm 40 | { 41 | /// @addtogroup gtx_string_cast 42 | /// @{ 43 | 44 | /// Create a string from a GLM vector or matrix typed variable. 45 | /// @see gtx_string_cast extension. 46 | template 47 | GLM_FUNC_DECL std::string to_string(genType const& x); 48 | 49 | /// @} 50 | }//namespace glm 51 | 52 | #include "string_cast.inl" 53 | -------------------------------------------------------------------------------- /vendor/glm/glm/ext/scalar_int_sized.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_scalar_int_sized 2 | /// @file glm/ext/scalar_int_sized.hpp 3 | /// 4 | /// @defgroup ext_scalar_int_sized GLM_EXT_scalar_int_sized 5 | /// @ingroup ext 6 | /// 7 | /// Exposes sized signed integer scalar types. 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// @see ext_scalar_uint_sized 12 | 13 | #pragma once 14 | 15 | #include "../detail/setup.hpp" 16 | 17 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 18 | # pragma message("GLM: GLM_EXT_scalar_int_sized extension included") 19 | #endif 20 | 21 | namespace glm{ 22 | namespace detail 23 | { 24 | # if GLM_HAS_EXTENDED_INTEGER_TYPE 25 | typedef std::int8_t int8; 26 | typedef std::int16_t int16; 27 | typedef std::int32_t int32; 28 | # else 29 | typedef signed char int8; 30 | typedef signed short int16; 31 | typedef signed int int32; 32 | #endif// 33 | 34 | template<> 35 | struct is_int 36 | { 37 | enum test {value = ~0}; 38 | }; 39 | 40 | template<> 41 | struct is_int 42 | { 43 | enum test {value = ~0}; 44 | }; 45 | 46 | template<> 47 | struct is_int 48 | { 49 | enum test {value = ~0}; 50 | }; 51 | }//namespace detail 52 | 53 | 54 | /// @addtogroup ext_scalar_int_sized 55 | /// @{ 56 | 57 | /// 8 bit signed integer type. 58 | typedef detail::int8 int8; 59 | 60 | /// 16 bit signed integer type. 61 | typedef detail::int16 int16; 62 | 63 | /// 32 bit signed integer type. 64 | typedef detail::int32 int32; 65 | 66 | /// 64 bit signed integer type. 67 | typedef detail::int64 int64; 68 | 69 | /// @} 70 | }//namespace glm 71 | -------------------------------------------------------------------------------- /vendor/glm/glm/gtx/matrix_transform_2d.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_matrix_transform_2d 2 | /// @author Miguel Ángel Pérez Martínez 3 | 4 | #include "../trigonometric.hpp" 5 | 6 | namespace glm 7 | { 8 | 9 | template 10 | GLM_FUNC_QUALIFIER mat<3, 3, T, Q> translate( 11 | mat<3, 3, T, Q> const& m, 12 | vec<2, T, Q> const& v) 13 | { 14 | mat<3, 3, T, Q> Result(m); 15 | Result[2] = m[0] * v[0] + m[1] * v[1] + m[2]; 16 | return Result; 17 | } 18 | 19 | 20 | template 21 | GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rotate( 22 | mat<3, 3, T, Q> const& m, 23 | T angle) 24 | { 25 | T const a = angle; 26 | T const c = cos(a); 27 | T const s = sin(a); 28 | 29 | mat<3, 3, T, Q> Result; 30 | Result[0] = m[0] * c + m[1] * s; 31 | Result[1] = m[0] * -s + m[1] * c; 32 | Result[2] = m[2]; 33 | return Result; 34 | } 35 | 36 | template 37 | GLM_FUNC_QUALIFIER mat<3, 3, T, Q> scale( 38 | mat<3, 3, T, Q> const& m, 39 | vec<2, T, Q> const& v) 40 | { 41 | mat<3, 3, T, Q> Result; 42 | Result[0] = m[0] * v[0]; 43 | Result[1] = m[1] * v[1]; 44 | Result[2] = m[2]; 45 | return Result; 46 | } 47 | 48 | template 49 | GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearX( 50 | mat<3, 3, T, Q> const& m, 51 | T y) 52 | { 53 | mat<3, 3, T, Q> Result(1); 54 | Result[0][1] = y; 55 | return m * Result; 56 | } 57 | 58 | template 59 | GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearY( 60 | mat<3, 3, T, Q> const& m, 61 | T x) 62 | { 63 | mat<3, 3, T, Q> Result(1); 64 | Result[1][0] = x; 65 | return m * Result; 66 | } 67 | 68 | }//namespace glm 69 | --------------------------------------------------------------------------------