├── .github └── FUNDING.yml ├── .gitignore ├── BundleExporter ├── BundleExporter.csproj └── Program.cs ├── FileListGenerator ├── FileListGenerator.csproj └── Program.cs ├── LICENSE ├── LibBundle.sln ├── LibBundle ├── BundleContainer.cs ├── IndexContainer.cs ├── LibBundle.csproj └── Records │ ├── BundleRecord.cs │ ├── DirectoryRecord.cs │ └── FileRecord.cs ├── README.md └── VisualBundle ├── App.xaml ├── App.xaml.cs ├── BackgroundWindow.xaml ├── BackgroundWindow.xaml.cs ├── ErrorWindow.xaml ├── ErrorWindow.xaml.cs ├── ItemModel.cs ├── MainWindow.xaml ├── MainWindow.xaml.cs ├── OpenFolderDialog.cs ├── Properties ├── Resources.Designer.cs └── Resources.resx ├── Resources ├── dir.ico ├── file.ico └── notexist.ico └── VisualBundle.csproj /.github/FUNDING.yml: -------------------------------------------------------------------------------- 1 | # These are supported funding model platforms 2 | 3 | github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2] 4 | patreon: # Replace with a single Patreon username 5 | open_collective: # Replace with a single Open Collective username 6 | ko_fi: # Replace with a single Ko-fi username 7 | tidelift: # Replace with a single Tidelift platform-namepackage-name e.g., npmbabel 8 | community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry 9 | liberapay: # Replace with a single Liberapay username 10 | issuehunt: # Replace with a single IssueHunt username 11 | otechie: # Replace with a single Otechie username 12 | custom: [paypal.me/aianlinb] 13 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | ## 4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore 5 | 6 | oo2core_8_win64.dll 7 | *.zip 8 | 9 | # User-specific files 10 | *.rsuser 11 | *.suo 12 | *.user 13 | *.userosscache 14 | *.sln.docstates 15 | 16 | # User-specific files (MonoDevelop/Xamarin Studio) 17 | *.userprefs 18 | 19 | # Build results 20 | [Dd]ebug/ 21 | [Dd]ebugPublic/ 22 | [Rr]elease/ 23 | [Rr]eleases/ 24 | x64/ 25 | x86/ 26 | [Aa][Rr][Mm]/ 27 | [Aa][Rr][Mm]64/ 28 | bld/ 29 | [Bb]in/ 30 | [Oo]bj/ 31 | [Ll]og/ 32 | 33 | # Visual Studio 2015/2017 cache/options directory 34 | .vs/ 35 | # Uncomment if you have tasks that create the project's static files in wwwroot 36 | #wwwroot/ 37 | 38 | # Visual Studio 2017 auto generated files 39 | Generated\ Files/ 40 | 41 | # MSTest test Results 42 | [Tt]est[Rr]esult*/ 43 | [Bb]uild[Ll]og.* 44 | 45 | # NUNIT 46 | *.VisualState.xml 47 | TestResult.xml 48 | 49 | # Build Results of an ATL Project 50 | [Dd]ebugPS/ 51 | [Rr]eleasePS/ 52 | dlldata.c 53 | 54 | # Benchmark Results 55 | BenchmarkDotNet.Artifacts/ 56 | 57 | # .NET Core 58 | project.lock.json 59 | project.fragment.lock.json 60 | artifacts/ 61 | 62 | # StyleCop 63 | StyleCopReport.xml 64 | 65 | # Files built by Visual Studio 66 | *_i.c 67 | *_p.c 68 | *_h.h 69 | *.ilk 70 | *.meta 71 | *.obj 72 | *.iobj 73 | *.pch 74 | *.pdb 75 | *.ipdb 76 | *.pgc 77 | *.pgd 78 | *.rsp 79 | *.sbr 80 | *.tlb 81 | *.tli 82 | *.tlh 83 | *.tmp 84 | *.tmp_proj 85 | *_wpftmp.csproj 86 | *.log 87 | *.vspscc 88 | *.vssscc 89 | .builds 90 | *.pidb 91 | *.svclog 92 | *.scc 93 | 94 | # Chutzpah Test files 95 | _Chutzpah* 96 | 97 | # Visual C++ cache files 98 | ipch/ 99 | *.aps 100 | *.ncb 101 | *.opendb 102 | *.opensdf 103 | *.sdf 104 | *.cachefile 105 | *.VC.db 106 | *.VC.VC.opendb 107 | 108 | # Visual Studio profiler 109 | *.psess 110 | *.vsp 111 | *.vspx 112 | *.sap 113 | 114 | # Visual Studio Trace Files 115 | *.e2e 116 | 117 | # TFS 2012 Local Workspace 118 | $tf/ 119 | 120 | # Guidance Automation Toolkit 121 | *.gpState 122 | 123 | # ReSharper is a .NET coding add-in 124 | _ReSharper*/ 125 | *.[Rr]e[Ss]harper 126 | *.DotSettings.user 127 | 128 | # JustCode is a .NET coding add-in 129 | .JustCode 130 | 131 | # TeamCity is a build add-in 132 | _TeamCity* 133 | 134 | # DotCover is a Code Coverage Tool 135 | *.dotCover 136 | 137 | # AxoCover is a Code Coverage Tool 138 | .axoCover/* 139 | !.axoCover/settings.json 140 | 141 | # Visual Studio code coverage results 142 | *.coverage 143 | *.coveragexml 144 | 145 | # NCrunch 146 | _NCrunch_* 147 | .*crunch*.local.xml 148 | nCrunchTemp_* 149 | 150 | # MightyMoose 151 | *.mm.* 152 | AutoTest.Net/ 153 | 154 | # Web workbench (sass) 155 | .sass-cache/ 156 | 157 | # Installshield output folder 158 | [Ee]xpress/ 159 | 160 | # DocProject is a documentation generator add-in 161 | DocProject/buildhelp/ 162 | DocProject/Help/*.HxT 163 | DocProject/Help/*.HxC 164 | DocProject/Help/*.hhc 165 | DocProject/Help/*.hhk 166 | DocProject/Help/*.hhp 167 | DocProject/Help/Html2 168 | DocProject/Help/html 169 | 170 | # Click-Once directory 171 | publish/ 172 | 173 | # Publish Web Output 174 | *.[Pp]ublish.xml 175 | *.azurePubxml 176 | # Note: Comment the next line if you want to checkin your web deploy settings, 177 | # but database connection strings (with potential passwords) will be unencrypted 178 | *.pubxml 179 | *.publishproj 180 | 181 | # Microsoft Azure Web App publish settings. Comment the next line if you want to 182 | # checkin your Azure Web App publish settings, but sensitive information contained 183 | # in these scripts will be unencrypted 184 | PublishScripts/ 185 | 186 | # NuGet Packages 187 | *.nupkg 188 | # The packages folder can be ignored because of Package Restore 189 | **/[Pp]ackages/* 190 | # except build/, which is used as an MSBuild target. 191 | !**/[Pp]ackages/build/ 192 | # Uncomment if necessary however generally it will be regenerated when needed 193 | #!**/[Pp]ackages/repositories.config 194 | # NuGet v3's project.json files produces more ignorable files 195 | *.nuget.props 196 | *.nuget.targets 197 | 198 | # Microsoft Azure Build Output 199 | csx/ 200 | *.build.csdef 201 | 202 | # Microsoft Azure Emulator 203 | ecf/ 204 | rcf/ 205 | 206 | # Windows Store app package directories and files 207 | AppPackages/ 208 | BundleArtifacts/ 209 | Package.StoreAssociation.xml 210 | _pkginfo.txt 211 | *.appx 212 | 213 | # Visual Studio cache files 214 | # files ending in .cache can be ignored 215 | *.[Cc]ache 216 | # but keep track of directories ending in .cache 217 | !?*.[Cc]ache/ 218 | 219 | # Others 220 | ClientBin/ 221 | ~$* 222 | *~ 223 | *.dbmdl 224 | *.dbproj.schemaview 225 | *.jfm 226 | *.pfx 227 | *.publishsettings 228 | orleans.codegen.cs 229 | 230 | # Including strong name files can present a security risk 231 | # (https://github.com/github/gitignore/pull/2483#issue-259490424) 232 | #*.snk 233 | 234 | # Since there are multiple workflows, uncomment next line to ignore bower_components 235 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) 236 | #bower_components/ 237 | 238 | # RIA/Silverlight projects 239 | Generated_Code/ 240 | 241 | # Backup & report files from converting an old project file 242 | # to a newer Visual Studio version. Backup files are not needed, 243 | # because we have git ;-) 244 | _UpgradeReport_Files/ 245 | Backup*/ 246 | UpgradeLog*.XML 247 | UpgradeLog*.htm 248 | ServiceFabricBackup/ 249 | *.rptproj.bak 250 | 251 | # SQL Server files 252 | *.mdf 253 | *.ldf 254 | *.ndf 255 | 256 | # Business Intelligence projects 257 | *.rdl.data 258 | *.bim.layout 259 | *.bim_*.settings 260 | *.rptproj.rsuser 261 | *- Backup*.rdl 262 | 263 | # Microsoft Fakes 264 | FakesAssemblies/ 265 | 266 | # GhostDoc plugin setting file 267 | *.GhostDoc.xml 268 | 269 | # Node.js Tools for Visual Studio 270 | .ntvs_analysis.dat 271 | node_modules/ 272 | 273 | # Visual Studio 6 build log 274 | *.plg 275 | 276 | # Visual Studio 6 workspace options file 277 | *.opt 278 | 279 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.) 280 | *.vbw 281 | 282 | # Visual Studio LightSwitch build output 283 | **/*.HTMLClient/GeneratedArtifacts 284 | **/*.DesktopClient/GeneratedArtifacts 285 | **/*.DesktopClient/ModelManifest.xml 286 | **/*.Server/GeneratedArtifacts 287 | **/*.Server/ModelManifest.xml 288 | _Pvt_Extensions 289 | 290 | # Paket dependency manager 291 | .paket/paket.exe 292 | paket-files/ 293 | 294 | # FAKE - F# Make 295 | .fake/ 296 | 297 | # JetBrains Rider 298 | .idea/ 299 | *.sln.iml 300 | 301 | # CodeRush personal settings 302 | .cr/personal 303 | 304 | # Python Tools for Visual Studio (PTVS) 305 | __pycache__/ 306 | *.pyc 307 | 308 | # Cake - Uncomment if you are using it 309 | # tools/** 310 | # !tools/packages.config 311 | 312 | # Tabs Studio 313 | *.tss 314 | 315 | # Telerik's JustMock configuration file 316 | *.jmconfig 317 | 318 | # BizTalk build output 319 | *.btp.cs 320 | *.btm.cs 321 | *.odx.cs 322 | *.xsd.cs 323 | 324 | # OpenCover UI analysis results 325 | OpenCover/ 326 | 327 | # Azure Stream Analytics local run output 328 | ASALocalRun/ 329 | 330 | # MSBuild Binary and Structured Log 331 | *.binlog 332 | 333 | # NVidia Nsight GPU debugger configuration file 334 | *.nvuser 335 | 336 | # MFractors (Xamarin productivity tool) working folder 337 | .mfractor/ 338 | 339 | # Local History for Visual Studio 340 | .localhistory/ 341 | 342 | # BeatPulse healthcheck temp database 343 | healthchecksdb -------------------------------------------------------------------------------- /BundleExporter/BundleExporter.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Exe 5 | net6.0 6 | aianlinb 7 | Copyright © 2020-2021 aianlinb. 8 | 2.6.0 9 | x64 10 | x64 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | -------------------------------------------------------------------------------- /BundleExporter/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.IO; 3 | using System.Linq; 4 | 5 | namespace BundleExporter 6 | { 7 | class Program 8 | { 9 | static void Main() 10 | { 11 | if (!File.Exists("_.index.bin")) 12 | { 13 | Console.WriteLine("File not found: _.index.bin"); 14 | Console.WriteLine("Click enter to exit . . ."); 15 | Console.ReadLine(); 16 | return; 17 | } 18 | if (!File.Exists("LibBundle.dll")) 19 | { 20 | Console.WriteLine("File not found: oo2core_8_win64.dll"); 21 | Console.WriteLine("Click enter to exit . . ."); 22 | Console.ReadLine(); 23 | return; 24 | } 25 | if (!File.Exists("oo2core_8_win64.dll")) 26 | { 27 | Console.WriteLine("File not found: oo2core_8_win64.dll"); 28 | Console.WriteLine("Click enter to exit . . ."); 29 | Console.ReadLine(); 30 | return; 31 | } 32 | 33 | Console.WriteLine("Loading . . ."); 34 | var ic = new LibBundle.IndexContainer("_.index.bin"); 35 | Console.WriteLine("Found:"); 36 | Console.WriteLine(ic.Bundles.Length.ToString() + " BundleRecords"); 37 | Console.WriteLine(ic.Files.Length.ToString() + " FileRecords"); 38 | Console.WriteLine(ic.Directorys.Length.ToString() + " DirectoryRecords"); 39 | var ExistBundle = ic.Bundles.Where(o => File.Exists(o.Name)); 40 | Console.WriteLine(ExistBundle.Count().ToString() + " bundle.bin"); 41 | Console.WriteLine(); 42 | 43 | int count = 0; 44 | foreach (var b in ExistBundle) 45 | count += b.Files.Count; 46 | Console.Write("Exporting files . . . ("); 47 | var str = "/" + count.ToString() + ")"; 48 | count = 0; 49 | foreach (var b in ExistBundle) 50 | { 51 | var data = b.Bundle.Read(); 52 | foreach (var f in b.Files) 53 | { 54 | count++; 55 | Console.CursorLeft = 23; 56 | Console.Write(count); 57 | Console.Write(str); 58 | try 59 | { 60 | Directory.CreateDirectory(Path.GetDirectoryName(f.path)); 61 | var by = new byte[f.Size]; 62 | data.Position = f.Offset; 63 | data.Read(by, 0, f.Size); 64 | File.WriteAllBytes(f.path, by); 65 | } 66 | catch (Exception e) 67 | { 68 | Console.Error.WriteLine(e.ToString()); 69 | } 70 | } 71 | data.Close(); 72 | } 73 | Console.WriteLine(Environment.NewLine); 74 | Console.WriteLine("Click enter to exit . . ."); 75 | Console.ReadLine(); 76 | } 77 | } 78 | } -------------------------------------------------------------------------------- /FileListGenerator/FileListGenerator.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Exe 5 | net6.0 6 | aianlinb 7 | Copyright © 2020-2021 aianlinb. 8 | 2.6.0 9 | x64 10 | x64 11 | 12 | 13 | 14 | 15 | 16 | 17 | -------------------------------------------------------------------------------- /FileListGenerator/Program.cs: -------------------------------------------------------------------------------- 1 | using LibBundle; 2 | using System; 3 | using System.IO; 4 | 5 | namespace FileListGenerator 6 | { 7 | class Program 8 | { 9 | static void Main(string[] args) 10 | { 11 | string path = args.Length > 0 && Path.GetFileName(args[0]) == "_.index.bin" ? args[0] : "_.index.bin"; 12 | if (!File.Exists(path)) 13 | { 14 | Console.WriteLine("File not found: " + path); 15 | Console.WriteLine("Click enter to exit . . ."); 16 | Console.ReadLine(); 17 | return; 18 | } 19 | 20 | Console.WriteLine("Loading . . ."); 21 | var ic = new IndexContainer(path); 22 | Console.WriteLine("Found:"); 23 | Console.WriteLine(ic.Bundles.Length.ToString() + " BundleRecords"); 24 | Console.WriteLine(ic.Files.Length.ToString() + " FileRecords"); 25 | Console.WriteLine(ic.Directorys.Length.ToString() + " DirectoryRecords"); 26 | 27 | Console.WriteLine(Environment.NewLine + "Generating FileList . . ."); 28 | var sw = File.CreateText("FileList.yml"); 29 | foreach (var b in ic.Bundles) 30 | { 31 | sw.WriteLine(b.Name + ":"); 32 | foreach (var f in b.Files) 33 | sw.WriteLine("- " + f.path); 34 | } 35 | sw.Flush(); 36 | sw.Close(); 37 | Console.WriteLine("Done!"); 38 | 39 | Console.WriteLine(Environment.NewLine + "Click enter to exit . . ."); 40 | Console.ReadLine(); 41 | } 42 | } 43 | } -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU AFFERO GENERAL PUBLIC LICENSE 2 | Version 3, 19 November 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU Affero General Public License is a free, copyleft license for 11 | software and other kinds of works, specifically designed to ensure 12 | cooperation with the community in the case of network server software. 13 | 14 | The licenses for most software and other practical works are designed 15 | to take away your freedom to share and change the works. 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If additional permissions 338 | apply only to part of the Program, that part may be used separately 339 | under those permissions, but the entire Program remains governed by 340 | this License without regard to the additional permissions. 341 | 342 | When you convey a copy of a covered work, you may at your option 343 | remove any additional permissions from that copy, or from any part of 344 | it. (Additional permissions may be written to require their own 345 | removal in certain cases when you modify the work.) 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If the Program as you 378 | received it, or any part of it, contains a notice stating that it is 379 | governed by this License along with a term that is a further 380 | restriction, you may remove that term. If a license document contains 381 | a further restriction but permits relicensing or conveying under this 382 | License, you may add to a covered work material governed by the terms 383 | of that license document, provided that the further restriction does 384 | not survive such relicensing or conveying. 385 | 386 | If you add terms to a covered work in accord with this section, you 387 | must place, in the relevant source files, a statement of the 388 | additional terms that apply to those files, or a notice indicating 389 | where to find the applicable terms. 390 | 391 | Additional terms, permissive or non-permissive, may be stated in the 392 | form of a separately written license, or stated as exceptions; 393 | the above requirements apply either way. 394 | 395 | 8. 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Patents. 460 | 461 | A "contributor" is a copyright holder who authorizes use under this 462 | License of the Program or a work on which the Program is based. The 463 | work thus licensed is called the contributor's "contributor version". 464 | 465 | A contributor's "essential patent claims" are all patent claims 466 | owned or controlled by the contributor, whether already acquired or 467 | hereafter acquired, that would be infringed by some manner, permitted 468 | by this License, of making, using, or selling its contributor version, 469 | but do not include claims that would be infringed only as a 470 | consequence of further modification of the contributor version. For 471 | purposes of this definition, "control" includes the right to grant 472 | patent sublicenses in a manner consistent with the requirements of 473 | this License. 474 | 475 | Each contributor grants you a non-exclusive, worldwide, royalty-free 476 | patent license under the contributor's essential patent claims, to 477 | make, use, sell, offer for sale, import and otherwise run, modify and 478 | propagate the contents of its contributor version. 479 | 480 | In the following three paragraphs, a "patent license" is any express 481 | agreement or commitment, however denominated, not to enforce a patent 482 | (such as an express permission to practice a patent or covenant not to 483 | sue for patent infringement). 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No Surrender of Others' Freedom. 529 | 530 | If conditions are imposed on you (whether by court order, agreement or 531 | otherwise) that contradict the conditions of this License, they do not 532 | excuse you from the conditions of this License. If you cannot convey a 533 | covered work so as to satisfy simultaneously your obligations under this 534 | License and any other pertinent obligations, then as a consequence you may 535 | not convey it at all. For example, if you agree to terms that obligate you 536 | to collect a royalty for further conveying from those to whom you convey 537 | the Program, the only way you could satisfy both those terms and this 538 | License would be to refrain entirely from conveying the Program. 539 | 540 | 13. Remote Network Interaction; Use with the GNU General Public License. 541 | 542 | Notwithstanding any other provision of this License, if you modify the 543 | Program, your modified version must prominently offer all users 544 | interacting with it remotely through a computer network (if your version 545 | supports such interaction) an opportunity to receive the Corresponding 546 | Source of your version by providing access to the Corresponding Source 547 | from a network server at no charge, through some standard or customary 548 | means of facilitating copying of software. This Corresponding Source 549 | shall include the Corresponding Source for any work covered by version 3 550 | of the GNU General Public License that is incorporated pursuant to the 551 | following paragraph. 552 | 553 | Notwithstanding any other provision of this License, you have 554 | permission to link or combine any covered work with a work licensed 555 | under version 3 of the GNU General Public License into a single 556 | combined work, and to convey the resulting work. The terms of this 557 | License will continue to apply to the part which is the covered work, 558 | but the work with which it is combined will remain governed by version 559 | 3 of the GNU General Public License. 560 | 561 | 14. Revised Versions of this License. 562 | 563 | The Free Software Foundation may publish revised and/or new versions of 564 | the GNU Affero General Public License from time to time. Such new versions 565 | will be similar in spirit to the present version, but may differ in detail to 566 | address new problems or concerns. 567 | 568 | Each version is given a distinguishing version number. If the 569 | Program specifies that a certain numbered version of the GNU Affero General 570 | Public License "or any later version" applies to it, you have the 571 | option of following the terms and conditions either of that numbered 572 | version or of any later version published by the Free Software 573 | Foundation. If the Program does not specify a version number of the 574 | GNU Affero General Public License, you may choose any version ever published 575 | by the Free Software Foundation. 576 | 577 | If the Program specifies that a proxy can decide which future 578 | versions of the GNU Affero General Public License can be used, that proxy's 579 | public statement of acceptance of a version permanently authorizes you 580 | to choose that version for the Program. 581 | 582 | Later license versions may give you additional or different 583 | permissions. However, no additional obligations are imposed on any 584 | author or copyright holder as a result of your choosing to follow a 585 | later version. 586 | 587 | 15. Disclaimer of Warranty. 588 | 589 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY 590 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT 591 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY 592 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, 593 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 594 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM 595 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF 596 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 597 | 598 | 16. Limitation of Liability. 599 | 600 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 601 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 602 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 603 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 604 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 605 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 606 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 607 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 608 | SUCH DAMAGES. 609 | 610 | 17. Interpretation of Sections 15 and 16. 611 | 612 | If the disclaimer of warranty and limitation of liability provided 613 | above cannot be given local legal effect according to their terms, 614 | reviewing courts shall apply local law that most closely approximates 615 | an absolute waiver of all civil liability in connection with the 616 | Program, unless a warranty or assumption of liability accompanies a 617 | copy of the Program in return for a fee. 618 | 619 | END OF TERMS AND CONDITIONS 620 | 621 | How to Apply These Terms to Your New Programs 622 | 623 | If you develop a new program, and you want it to be of the greatest 624 | possible use to the public, the best way to achieve this is to make it 625 | free software which everyone can redistribute and change under these terms. 626 | 627 | To do so, attach the following notices to the program. It is safest 628 | to attach them to the start of each source file to most effectively 629 | state the exclusion of warranty; and each file should have at least 630 | the "copyright" line and a pointer to where the full notice is found. 631 | 632 | 633 | Copyright (C) 634 | 635 | This program is free software: you can redistribute it and/or modify 636 | it under the terms of the GNU Affero General Public License as published 637 | by the Free Software Foundation, either version 3 of the License, or 638 | (at your option) any later version. 639 | 640 | This program is distributed in the hope that it will be useful, 641 | but WITHOUT ANY WARRANTY; without even the implied warranty of 642 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 643 | GNU Affero General Public License for more details. 644 | 645 | You should have received a copy of the GNU Affero General Public License 646 | along with this program. If not, see . 647 | 648 | Also add information on how to contact you by electronic and paper mail. 649 | 650 | If your software can interact with users remotely through a computer 651 | network, you should also make sure that it provides a way for users to 652 | get its source. For example, if your program is a web application, its 653 | interface could display a "Source" link that leads users to an archive 654 | of the code. There are many ways you could offer source, and different 655 | solutions will be better for different programs; see section 13 for the 656 | specific requirements. 657 | 658 | You should also get your employer (if you work as a programmer) or school, 659 | if any, to sign a "copyright disclaimer" for the program, if necessary. 660 | For more information on this, and how to apply and follow the GNU AGPL, see 661 | . 662 | -------------------------------------------------------------------------------- /LibBundle.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 16 4 | VisualStudioVersion = 16.0.30503.244 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "LibBundle", "LibBundle\LibBundle.csproj", "{9B9CD245-6053-4F42-8256-0C4B413D82C8}" 7 | EndProject 8 | Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "BundleExporter", "BundleExporter\BundleExporter.csproj", "{EC9F6B3B-0B47-4DF2-9272-7372312ECDAF}" 9 | EndProject 10 | Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "VisualBundle", "VisualBundle\VisualBundle.csproj", "{FBDFA120-5123-4A64-B378-B6C252C5D978}" 11 | EndProject 12 | Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "FileListGenerator", "FileListGenerator\FileListGenerator.csproj", "{25E83531-FD68-4483-A133-C1A40EC762D7}" 13 | EndProject 14 | Global 15 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 16 | Debug|x64 = Debug|x64 17 | Release|x64 = Release|x64 18 | EndGlobalSection 19 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 20 | {9B9CD245-6053-4F42-8256-0C4B413D82C8}.Debug|x64.ActiveCfg = Debug|x64 21 | {9B9CD245-6053-4F42-8256-0C4B413D82C8}.Debug|x64.Build.0 = Debug|x64 22 | {9B9CD245-6053-4F42-8256-0C4B413D82C8}.Release|x64.ActiveCfg = Release|x64 23 | {9B9CD245-6053-4F42-8256-0C4B413D82C8}.Release|x64.Build.0 = Release|x64 24 | {EC9F6B3B-0B47-4DF2-9272-7372312ECDAF}.Debug|x64.ActiveCfg = Debug|x64 25 | {EC9F6B3B-0B47-4DF2-9272-7372312ECDAF}.Debug|x64.Build.0 = Debug|x64 26 | {EC9F6B3B-0B47-4DF2-9272-7372312ECDAF}.Release|x64.ActiveCfg = Release|x64 27 | {EC9F6B3B-0B47-4DF2-9272-7372312ECDAF}.Release|x64.Build.0 = Release|x64 28 | {FBDFA120-5123-4A64-B378-B6C252C5D978}.Debug|x64.ActiveCfg = Debug|x64 29 | {FBDFA120-5123-4A64-B378-B6C252C5D978}.Debug|x64.Build.0 = Debug|x64 30 | {FBDFA120-5123-4A64-B378-B6C252C5D978}.Release|x64.ActiveCfg = Release|x64 31 | {FBDFA120-5123-4A64-B378-B6C252C5D978}.Release|x64.Build.0 = Release|x64 32 | {25E83531-FD68-4483-A133-C1A40EC762D7}.Debug|x64.ActiveCfg = Debug|x64 33 | {25E83531-FD68-4483-A133-C1A40EC762D7}.Debug|x64.Build.0 = Debug|x64 34 | {25E83531-FD68-4483-A133-C1A40EC762D7}.Release|x64.ActiveCfg = Release|x64 35 | {25E83531-FD68-4483-A133-C1A40EC762D7}.Release|x64.Build.0 = Release|x64 36 | EndGlobalSection 37 | GlobalSection(SolutionProperties) = preSolution 38 | HideSolutionNode = FALSE 39 | EndGlobalSection 40 | GlobalSection(ExtensibilityGlobals) = postSolution 41 | SolutionGuid = {5C9AC6A7-086D-4814-A8AE-ACB5B5378C28} 42 | EndGlobalSection 43 | EndGlobal 44 | -------------------------------------------------------------------------------- /LibBundle/BundleContainer.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.IO; 3 | using System.Linq; 4 | using System.Runtime.InteropServices; 5 | 6 | namespace LibBundle { 7 | public class BundleContainer { 8 | [DllImport("oo2core_9_win64.dll")] 9 | public static extern int OodleLZ_Decompress(byte[] buffer, int bufferSize, byte[] result, long outputBufferSize, int a, int b, int c, IntPtr d, long e, IntPtr f, IntPtr g, IntPtr h, long i, int ThreadModule); 10 | [DllImport("oo2core_9_win64.dll")] 11 | public static extern int OodleLZ_Compress(ENCODE_TYPES format, byte[] buffer, long bufferSize, byte[] outputBuffer, COMPRESSTION_LEVEL level, IntPtr opts, long offs, long unused, IntPtr scratch, long scratch_size); 12 | public enum ENCODE_TYPES { 13 | LZH = 0, 14 | LZHLW = 1, 15 | LZNIB = 2, 16 | NONE = 3, 17 | LZB16 = 4, 18 | LZBLW = 5, 19 | LZA = 6, 20 | LZNA = 7, 21 | KRAKEN = 8, 22 | MERMAID = 9, 23 | BITKNIT = 10, 24 | SELKIE = 11, 25 | HYDRA = 12, 26 | LEVIATHAN = 13 27 | } 28 | public enum COMPRESSTION_LEVEL { 29 | None, 30 | SuperFast, 31 | VeryFast, 32 | Fast, 33 | Normal, 34 | Optimal1, 35 | Optimal2, 36 | Optimal3, 37 | Optimal4, 38 | Optimal5 39 | } 40 | 41 | public string path; 42 | public long offset; 43 | public COMPRESSTION_LEVEL Compression_Level = COMPRESSTION_LEVEL.Normal; 44 | 45 | public int uncompressed_size; 46 | public int compressed_size; 47 | public int head_size; // entry_count * 4 + 48 48 | public ENCODE_TYPES encoder; // 13 49 | public int unknown; // 1 50 | public long size_decompressed; // uncompressed_size 51 | public long size_compressed; // compressed_size 52 | public int entry_count; 53 | public int chunk_size; // 256KB == 262144 54 | public int unknown3; // 0 55 | public int unknown4; // 0 56 | public int unknown5; // 0 57 | public int unknown6; // 0 58 | 59 | // For UnPacking 60 | public BundleContainer(string path) { 61 | this.path = path; 62 | var br = new BinaryReader(File.Open(path, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)); 63 | Initialize(br); 64 | br.Close(); 65 | } 66 | // For UnPacking 67 | public BundleContainer(BinaryReader br) { 68 | Initialize(br); 69 | } 70 | protected virtual void Initialize(BinaryReader br) { 71 | offset = br.BaseStream.Position; 72 | uncompressed_size = br.ReadInt32(); 73 | compressed_size = br.ReadInt32(); 74 | head_size = br.ReadInt32(); 75 | encoder = (ENCODE_TYPES)br.ReadInt32(); 76 | unknown = br.ReadInt32(); 77 | size_decompressed = (int)br.ReadInt64(); 78 | size_compressed = br.ReadInt64(); 79 | entry_count = br.ReadInt32(); 80 | chunk_size = br.ReadInt32(); 81 | unknown3 = br.ReadInt32(); 82 | unknown4 = br.ReadInt32(); 83 | unknown5 = br.ReadInt32(); 84 | unknown6 = br.ReadInt32(); 85 | } 86 | 87 | // For Packing 88 | public BundleContainer() { 89 | offset = 0; 90 | encoder = ENCODE_TYPES.LEVIATHAN; 91 | chunk_size = 262144; 92 | unknown = 1; 93 | unknown3 = unknown4 = unknown5 = unknown6 = 0; 94 | } 95 | 96 | // UnPacking 97 | public virtual MemoryStream Read(string path = null) { 98 | offset = 0; 99 | var br = new BinaryReader(File.OpenRead(path ?? this.path)); 100 | var ms = Read(br); 101 | br.Close(); 102 | return ms; 103 | } 104 | // UnPacking 105 | public virtual MemoryStream Read(BinaryReader br) { 106 | if (br == null) return Read(); 107 | br.BaseStream.Seek(offset + 60, SeekOrigin.Begin); 108 | 109 | var chunks = new int[entry_count]; 110 | for (var i = 0; i < entry_count; i++) 111 | chunks[i] = br.ReadInt32(); 112 | 113 | var data = new MemoryStream(uncompressed_size); 114 | for (var i = 0; i < entry_count; i++) { 115 | var b = br.ReadBytes(chunks[i]); 116 | var size = (i + 1 == entry_count) ? uncompressed_size - (chunk_size * (entry_count - 1)) : chunk_size; // isLast ? 117 | var toSave = new byte[size + 64]; 118 | _ = OodleLZ_Decompress(b, b.Length, toSave, size, 0, 0, 0, IntPtr.Zero, 0, IntPtr.Zero, IntPtr.Zero, IntPtr.Zero, 0, 3); 119 | data.Write(toSave, 0, size); 120 | } 121 | 122 | return data; 123 | } 124 | 125 | public virtual byte[] AppendAndSave(Stream newData, string originalPath = null) { 126 | offset = 0; 127 | return AppendAndSave(newData, File.Open(originalPath ?? path, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)); 128 | } 129 | 130 | public virtual byte[] AppendAndSave(Stream newData, Stream originalData) { 131 | originalData.Seek(offset + 60, SeekOrigin.Begin); 132 | var OldChunkCompressedSizes = new byte[(entry_count - 1) * 4]; 133 | originalData.Read(OldChunkCompressedSizes, 0, OldChunkCompressedSizes.Length); 134 | 135 | var lastCunkCompressedSize = originalData.ReadByte() | originalData.ReadByte() << 8 | originalData.ReadByte() << 16 | originalData.ReadByte() << 24; //ReadInt32 136 | 137 | var lastCunkDecompressedSize = uncompressed_size - (chunk_size * (entry_count - 1)); 138 | 139 | uncompressed_size = (int)(size_decompressed += newData.Length); 140 | entry_count = uncompressed_size / chunk_size; 141 | if (uncompressed_size % chunk_size != 0) entry_count++; 142 | head_size = entry_count * 4 + 48; 143 | 144 | var msToSave = new MemoryStream(); 145 | var bw = new BinaryWriter(msToSave); 146 | 147 | msToSave.Seek(60 + (entry_count * 4), SeekOrigin.Begin); 148 | var o = new byte[compressed_size - lastCunkCompressedSize]; 149 | originalData.Read(o, 0, o.Length); 150 | bw.Write(o); 151 | 152 | var lastChunkCompressedData = new byte[lastCunkCompressedSize]; 153 | originalData.Read(lastChunkCompressedData, 0, lastCunkCompressedSize); 154 | var lastCunkDecompressedData = new byte[lastCunkDecompressedSize + 64]; 155 | _ = OodleLZ_Decompress(lastChunkCompressedData, lastCunkCompressedSize, lastCunkDecompressedData, lastCunkDecompressedSize, 0, 0, 0, IntPtr.Zero, 0, IntPtr.Zero, IntPtr.Zero, IntPtr.Zero, 0, 3); 156 | 157 | newData.Seek(0, SeekOrigin.Begin); 158 | compressed_size -= lastCunkCompressedSize; 159 | var NewChunkCompressedSizes = new int[entry_count - (OldChunkCompressedSizes.Length / 4)]; 160 | 161 | var FirstNewDataChunk = new byte[Math.Min(chunk_size - lastCunkDecompressedSize, newData.Length)]; 162 | newData.Read(FirstNewDataChunk, 0, FirstNewDataChunk.Length); 163 | FirstNewDataChunk = lastCunkDecompressedData.Take(lastCunkDecompressedSize).Concat(FirstNewDataChunk).ToArray(); 164 | var CompressedChunk = new byte[FirstNewDataChunk.Length + 548]; 165 | var CompressedLength = OodleLZ_Compress(encoder, FirstNewDataChunk, FirstNewDataChunk.Length, CompressedChunk, Compression_Level, IntPtr.Zero, 0, 0, IntPtr.Zero, 0); 166 | compressed_size += NewChunkCompressedSizes[0] = CompressedLength; 167 | bw.Write(CompressedChunk, 0, CompressedLength); 168 | for (var i = 1; i < NewChunkCompressedSizes.Length; i++) { 169 | var size = (i + 1 == NewChunkCompressedSizes.Length) ? uncompressed_size - (chunk_size * (entry_count - 1)) : chunk_size; 170 | var b = new byte[size]; 171 | newData.Read(b, 0, size); 172 | var by = new byte[b.Length + 548]; 173 | var l = OodleLZ_Compress(encoder, b, size, by, Compression_Level, IntPtr.Zero, 0, 0, IntPtr.Zero, 0); 174 | compressed_size += NewChunkCompressedSizes[i] = l; 175 | bw.Write(by, 0, l); 176 | } 177 | size_compressed = compressed_size; 178 | 179 | msToSave.Seek(60, SeekOrigin.Begin); 180 | bw.Write(OldChunkCompressedSizes); 181 | for (var i = 0; i < NewChunkCompressedSizes.Length; i++) 182 | bw.Write(NewChunkCompressedSizes[i]); 183 | 184 | msToSave.Seek(0, SeekOrigin.Begin); 185 | bw.Write(uncompressed_size); 186 | bw.Write(compressed_size); 187 | bw.Write(head_size); 188 | bw.Write((uint)encoder); 189 | bw.Write(unknown); 190 | bw.Write(size_decompressed); 191 | bw.Write(size_compressed); 192 | bw.Write(entry_count); 193 | bw.Write(chunk_size); 194 | bw.Write(unknown3); 195 | bw.Write(unknown4); 196 | bw.Write(unknown5); 197 | bw.Write(unknown6); 198 | 199 | bw.Flush(); 200 | var result = msToSave.ToArray(); 201 | bw.Close(); 202 | return result; 203 | } 204 | 205 | // Packing 206 | public virtual void Save(Stream newData, string savePath) { 207 | var bw = new BinaryWriter(File.OpenWrite(savePath ?? path)); 208 | 209 | uncompressed_size = (int)(size_decompressed = newData.Length); 210 | entry_count = uncompressed_size / chunk_size; 211 | if (uncompressed_size % chunk_size != 0) entry_count++; 212 | head_size = entry_count * 4 + 48; 213 | 214 | bw.BaseStream.Seek(60 + entry_count * 4, SeekOrigin.Begin); 215 | newData.Seek(0, SeekOrigin.Begin); 216 | compressed_size = 0; 217 | var chunks = new int[entry_count]; 218 | for (var i = 0; i < entry_count; i++) { 219 | var b = new byte[i + 1 == entry_count ? uncompressed_size - (entry_count - 1) * chunk_size : chunk_size]; 220 | newData.Read(b, 0, b.Length); 221 | var by = new byte[b.Length + 548]; 222 | var l = OodleLZ_Compress(encoder, b, b.Length, by, Compression_Level, IntPtr.Zero, 0, 0, IntPtr.Zero, 0); 223 | compressed_size += chunks[i] = l; 224 | bw.Write(by, 0, l); 225 | } 226 | size_compressed = compressed_size; 227 | 228 | bw.BaseStream.Seek(60, SeekOrigin.Begin); 229 | foreach (var c in chunks) bw.Write(c); 230 | 231 | bw.BaseStream.Seek(0, SeekOrigin.Begin); 232 | bw.Write(uncompressed_size); 233 | bw.Write(compressed_size); 234 | bw.Write(head_size); 235 | bw.Write((uint)encoder); 236 | bw.Write(unknown); 237 | bw.Write(size_decompressed); 238 | bw.Write(size_compressed); 239 | bw.Write(entry_count); 240 | bw.Write(chunk_size); 241 | bw.Write(unknown3); 242 | bw.Write(unknown4); 243 | bw.Write(unknown5); 244 | bw.Write(unknown6); 245 | 246 | bw.Flush(); 247 | bw.Close(); 248 | } 249 | // Packing 250 | public virtual byte[] Save(Stream newData) { 251 | var msToSave = new MemoryStream(); 252 | var bw = new BinaryWriter(msToSave); 253 | 254 | uncompressed_size = (int)(size_decompressed = newData.Length); 255 | entry_count = uncompressed_size / chunk_size; 256 | if (uncompressed_size % chunk_size != 0) entry_count++; 257 | head_size = entry_count * 4 + 48; 258 | 259 | msToSave.Seek(60 + (entry_count * 4), SeekOrigin.Begin); 260 | newData.Seek(0, SeekOrigin.Begin); 261 | compressed_size = 0; 262 | var chunks = new int[entry_count]; 263 | for (var i = 0; i < entry_count; i++) { 264 | var b = new byte[i + 1 == entry_count ? uncompressed_size - (entry_count - 1) * chunk_size : chunk_size]; 265 | newData.Read(b, 0, b.Length); 266 | var by = new byte[b.Length + 548]; 267 | var l = OodleLZ_Compress(encoder, b, b.Length, by, Compression_Level, IntPtr.Zero, 0, 0, IntPtr.Zero, 0); 268 | compressed_size += chunks[i] = l; 269 | bw.Write(by, 0, l); 270 | } 271 | size_compressed = compressed_size; 272 | 273 | msToSave.Seek(60, SeekOrigin.Begin); 274 | for (var i = 0; i < entry_count; i++) 275 | bw.Write(chunks[i]); 276 | 277 | msToSave.Seek(0, SeekOrigin.Begin); 278 | bw.Write(uncompressed_size); 279 | bw.Write(compressed_size); 280 | bw.Write(head_size); 281 | bw.Write((uint)encoder); 282 | bw.Write(unknown); 283 | bw.Write(size_decompressed); 284 | bw.Write(size_compressed); 285 | bw.Write(entry_count); 286 | bw.Write(chunk_size); 287 | bw.Write(unknown3); 288 | bw.Write(unknown4); 289 | bw.Write(unknown5); 290 | bw.Write(unknown6); 291 | 292 | bw.Flush(); 293 | var result = msToSave.ToArray(); 294 | bw.Close(); 295 | return result; 296 | } 297 | } 298 | } -------------------------------------------------------------------------------- /LibBundle/IndexContainer.cs: -------------------------------------------------------------------------------- 1 | using LibBundle.Records; 2 | using System.Collections.Generic; 3 | using System.IO; 4 | using System.Text; 5 | 6 | namespace LibBundle 7 | { 8 | public class IndexContainer 9 | { 10 | public readonly BundleContainer BundleContainer; 11 | public readonly BundleRecord[] Bundles; 12 | public readonly FileRecord[] Files; 13 | public readonly DirectoryRecord[] Directorys; 14 | public readonly Dictionary FindFiles = new(); 15 | public readonly HashSet Paths = new(); 16 | public readonly byte[] directoryBundleData; 17 | 18 | protected static BinaryReader tmp; 19 | public IndexContainer(string path) : this(tmp = new BinaryReader(File.OpenRead(path))) 20 | { 21 | tmp.Close(); 22 | tmp = null; 23 | } 24 | public IndexContainer(BinaryReader br) 25 | { 26 | BundleContainer = new BundleContainer(br); 27 | var data = BundleContainer.Read(br); 28 | data.Seek(0, SeekOrigin.Begin); 29 | var databr = new BinaryReader(data); 30 | 31 | var bundleCount = databr.ReadInt32(); 32 | Bundles = new BundleRecord[bundleCount]; 33 | for (var i = 0; i < bundleCount; i++) 34 | Bundles[i] = new BundleRecord(databr) { bundleIndex = i }; 35 | 36 | var fileCount = databr.ReadInt32(); 37 | Files = new FileRecord[fileCount]; 38 | for (var i = 0; i < fileCount; i++) 39 | { 40 | var f = new FileRecord(databr); 41 | Files[i] = f; 42 | FindFiles[f.NameHash] = f; 43 | var b = Bundles[f.BundleIndex]; 44 | f.bundleRecord = b; 45 | b.Files.Add(f); 46 | if (f.Offset >= b.validSize) b.validSize = f.Offset + f.Size; 47 | } 48 | 49 | var directoryCount = databr.ReadInt32(); 50 | Directorys = new DirectoryRecord[directoryCount]; 51 | for (var i = 0; i < directoryCount; i++) 52 | Directorys[i] = new DirectoryRecord(databr); 53 | 54 | var tmp = databr.BaseStream.Position; 55 | directoryBundleData = databr.ReadBytes((int)(databr.BaseStream.Length - tmp)); 56 | databr.BaseStream.Seek(tmp, SeekOrigin.Begin); 57 | 58 | var directoryBundle = new BundleContainer(databr); 59 | var br2 = new BinaryReader(directoryBundle.Read(databr), Encoding.UTF8); 60 | // Array.Sort(Directorys, new Comparison((dr1, dr2) => { return dr1.Offset > dr2.Offset ? 1 : -1; })); 61 | foreach (var d in Directorys) 62 | { 63 | var temp = new List(); 64 | var Base = false; 65 | br2.BaseStream.Seek(d.Offset, SeekOrigin.Begin); 66 | while (br2.BaseStream.Position - d.Offset <= d.Size - 4) 67 | { 68 | var index = br2.ReadInt32(); 69 | if (index == 0) 70 | { 71 | Base = !Base; 72 | if (Base) temp.Clear(); 73 | } 74 | else 75 | { 76 | index -= 1; 77 | var sb = new StringBuilder(); 78 | char c; 79 | while ((c = br2.ReadChar()) != 0) sb.Append(c); 80 | var str = sb.ToString(); 81 | if (index < temp.Count) str = temp[index] + str; 82 | if (Base) 83 | temp.Add(str); 84 | else 85 | { 86 | Paths.Add(str); 87 | var f = FindFiles[FNV1a64Hash(str)]; 88 | f.path = str; 89 | d.children.Add(f); 90 | f.parent = d; 91 | } 92 | } 93 | } 94 | } 95 | br2.Close(); 96 | } 97 | 98 | public virtual void Save(string path) 99 | { 100 | var bw = new BinaryWriter(new MemoryStream()); 101 | bw.Write(Bundles.Length); 102 | foreach (var b in Bundles) 103 | { 104 | bw.Write(b.NameLength); 105 | bw.Write(Encoding.UTF8.GetBytes(b.Name), 0, b.NameLength); 106 | bw.Write(b.UncompressedSize); 107 | } 108 | 109 | bw.Write(Files.Length); 110 | foreach (var f in Files) 111 | { 112 | bw.Write(f.NameHash); 113 | bw.Write(f.BundleIndex); 114 | bw.Write(f.Offset); 115 | bw.Write(f.Size); 116 | } 117 | 118 | bw.Write(Directorys.Length); 119 | foreach (var d in Directorys) 120 | { 121 | bw.Write(d.NameHash); 122 | bw.Write(d.Offset); 123 | bw.Write(d.Size); 124 | bw.Write(d.RecursiveSize); 125 | } 126 | 127 | bw.Write(directoryBundleData); 128 | bw.Flush(); 129 | 130 | BundleContainer.Save(bw.BaseStream, path); 131 | bw.Close(); 132 | } 133 | public virtual byte[] Save() 134 | { 135 | using var bw = new BinaryWriter(new MemoryStream()); 136 | bw.Write(Bundles.Length); 137 | foreach (var b in Bundles) 138 | { 139 | bw.Write(b.NameLength); 140 | bw.Write(Encoding.UTF8.GetBytes(b.Name), 0, b.NameLength); 141 | bw.Write(b.UncompressedSize); 142 | } 143 | 144 | bw.Write(Files.Length); 145 | foreach (var f in Files) 146 | { 147 | bw.Write(f.NameHash); 148 | bw.Write(f.BundleIndex); 149 | bw.Write(f.Offset); 150 | bw.Write(f.Size); 151 | } 152 | 153 | bw.Write(Directorys.Length); 154 | foreach (var d in Directorys) 155 | { 156 | bw.Write(d.NameHash); 157 | bw.Write(d.Offset); 158 | bw.Write(d.Size); 159 | bw.Write(d.RecursiveSize); 160 | } 161 | 162 | bw.Write(directoryBundleData); 163 | bw.Flush(); 164 | 165 | return BundleContainer.Save(bw.BaseStream); 166 | } 167 | 168 | public virtual BundleRecord GetSmallestBundle(IList Bundles = null) 169 | { 170 | Bundles ??= this.Bundles; 171 | if (Bundles.Count == 0) 172 | return null; 173 | var result = Bundles[0]; 174 | var l = Bundles[0].UncompressedSize; 175 | foreach (var b in Bundles) 176 | if (b.UncompressedSize < l) 177 | { 178 | l = b.UncompressedSize; 179 | result = b; 180 | } 181 | return result; 182 | } 183 | 184 | public static ulong FNV1a64Hash(string str) 185 | { 186 | if (str.EndsWith('/')) 187 | str = str.TrimEnd('/') + "++"; 188 | else 189 | str = str.ToLower() + "++"; 190 | 191 | var bs = Encoding.UTF8.GetBytes(str); 192 | var hash = 0xCBF29CE484222325UL; 193 | foreach (var by in bs) 194 | hash = (hash ^ by) * 0x100000001B3UL; 195 | // Equals to: bs.Aggregate(0xCBF29CE484222325UL, (current, by) => (current ^ by) * 0x100000001B3); 196 | return hash; 197 | } 198 | } 199 | } -------------------------------------------------------------------------------- /LibBundle/LibBundle.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | net6.0 5 | aianlinb 6 | Copyright © 2020-2022 aianlinb. 7 | 2.6.0 8 | x64 9 | x64 10 | true 11 | 12 | 13 | -------------------------------------------------------------------------------- /LibBundle/Records/BundleRecord.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.IO; 4 | using System.Text; 5 | 6 | namespace LibBundle.Records 7 | { 8 | public class BundleRecord 9 | { 10 | public int NameLength; 11 | public string Name; 12 | public int UncompressedSize; 13 | 14 | public int bundleIndex; 15 | public int validSize; 16 | public readonly List Files = new(); 17 | internal readonly Dictionary FileToAdd = new(); 18 | protected BundleContainer _bundle; 19 | private bool bundleNull; 20 | 21 | public BundleContainer Bundle 22 | { 23 | get 24 | { 25 | if (bundleNull) 26 | return null; 27 | Read(); 28 | return _bundle; 29 | } 30 | } 31 | 32 | public BundleRecord(BinaryReader br) 33 | { 34 | NameLength = br.ReadInt32(); 35 | Name = Encoding.UTF8.GetString(br.ReadBytes(NameLength)) + ".bundle.bin"; 36 | UncompressedSize = br.ReadInt32(); 37 | } 38 | 39 | public virtual void Read(BinaryReader br = null, long? Offset = null) { 40 | if (_bundle != null) return; 41 | if (Offset.HasValue) { 42 | br.BaseStream.Seek(Offset.Value, SeekOrigin.Begin); 43 | _bundle = new BundleContainer(br); 44 | } else if (br == null) 45 | _bundle = new BundleContainer(Name); 46 | 47 | // This will result in reading from the wrong place when bundle.bin is not found 48 | /* 49 | else 50 | _bundle = new BundleContainer(br); 51 | */ 52 | 53 | else 54 | bundleNull = true; 55 | } 56 | 57 | public virtual void Save(string newPath = null, string originalPath = null) 58 | { 59 | if (newPath == null && originalPath == null && Bundle.path == null) 60 | #pragma warning disable CA2208 // 正確地將引數例外狀況具現化 61 | throw new ArgumentNullException(); 62 | var data = new MemoryStream(); 63 | foreach (var d in FileToAdd) 64 | { 65 | d.Key.Offset = (int)data.Position + Bundle.uncompressed_size; 66 | data.Write(d.Value, 0, d.Key.Size); 67 | } 68 | UncompressedSize = validSize = (int)data.Length + Bundle.uncompressed_size; 69 | FileToAdd.Clear(); 70 | if (newPath != null) 71 | File.WriteAllBytes(newPath, Bundle.AppendAndSave(data, originalPath)); 72 | else if (originalPath != null) 73 | File.WriteAllBytes(originalPath, Bundle.AppendAndSave(data, originalPath)); 74 | else 75 | File.WriteAllBytes(Bundle.path, Bundle.AppendAndSave(data, originalPath)); 76 | } 77 | 78 | public virtual byte[] Save(BinaryReader br, long? Offset = null) 79 | { 80 | Read(br, Offset); 81 | var data = new MemoryStream(); 82 | foreach (var (f, b) in FileToAdd) 83 | { 84 | f.Offset = (int)data.Position + Bundle.uncompressed_size; 85 | data.Write(b, 0, f.Size); 86 | } 87 | byte[] result; 88 | if (data.Length == 0) 89 | { 90 | if (br == null) { 91 | result = File.ReadAllBytes(Bundle.path); 92 | } else { 93 | br.BaseStream.Seek(Bundle.offset, SeekOrigin.Begin); 94 | result = br.ReadBytes(Bundle.head_size + Bundle.compressed_size + 12); 95 | } 96 | } 97 | else 98 | { 99 | UncompressedSize = validSize =(int)data.Length + Bundle.uncompressed_size; 100 | result = Bundle.AppendAndSave(data, br?.BaseStream ?? Bundle.Read()); 101 | } 102 | FileToAdd.Clear(); 103 | data.Close(); 104 | return result; 105 | } 106 | 107 | public virtual void SaveWithRecompression(string newPath = null, string originalPath = null) { 108 | if (newPath == null && originalPath == null && Bundle.path == null) 109 | throw new ArgumentNullException(); 110 | var data = Bundle.Read(originalPath); 111 | data.SetLength(validSize); 112 | data.Position = validSize; 113 | foreach (var d in FileToAdd) { 114 | d.Key.Offset = (int)data.Position; 115 | data.Write(d.Value, 0, d.Key.Size); 116 | } 117 | UncompressedSize = validSize = (int)data.Length; 118 | FileToAdd.Clear(); 119 | Bundle.Save(data, newPath ?? originalPath); 120 | } 121 | 122 | public virtual byte[] SaveWithRecompression(BinaryReader br, long? Offset = null) { 123 | Read(br, Offset); 124 | var data = Bundle.Read(br); 125 | data.SetLength(validSize); 126 | data.Position = validSize; 127 | foreach (var (f, b) in FileToAdd) { 128 | f.Offset = (int)data.Position; 129 | data.Write(b, 0, f.Size); 130 | } 131 | UncompressedSize = validSize = (int)data.Length; 132 | var result = Bundle.Save(data); 133 | FileToAdd.Clear(); 134 | data.Close(); 135 | return result; 136 | } 137 | } 138 | } -------------------------------------------------------------------------------- /LibBundle/Records/DirectoryRecord.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using System.IO; 3 | 4 | namespace LibBundle.Records 5 | { 6 | public class DirectoryRecord 7 | { 8 | public List children = new(); // Files only 9 | 10 | public ulong NameHash; 11 | public int Offset; 12 | public int Size; 13 | public int RecursiveSize; 14 | 15 | public DirectoryRecord(BinaryReader br) 16 | { 17 | NameHash = br.ReadUInt64(); 18 | Offset = br.ReadInt32(); 19 | Size = br.ReadInt32(); 20 | RecursiveSize = br.ReadInt32(); 21 | } 22 | } 23 | } -------------------------------------------------------------------------------- /LibBundle/Records/FileRecord.cs: -------------------------------------------------------------------------------- 1 | using System.IO; 2 | 3 | namespace LibBundle.Records 4 | { 5 | public class FileRecord 6 | { 7 | public BundleRecord bundleRecord; 8 | public DirectoryRecord parent; 9 | public string path; 10 | 11 | public ulong NameHash; 12 | public int BundleIndex; 13 | public int Offset; 14 | public int Size; 15 | 16 | public FileRecord(BinaryReader br) 17 | { 18 | NameHash = br.ReadUInt64(); 19 | BundleIndex = br.ReadInt32(); 20 | Offset = br.ReadInt32(); 21 | Size = br.ReadInt32(); 22 | } 23 | 24 | public virtual byte[] Read(Stream stream = null) 25 | { 26 | if (bundleRecord.FileToAdd.TryGetValue(this, out var b)) return b; 27 | b = new byte[Size]; 28 | var data = stream ?? bundleRecord.Bundle.Read(); 29 | data.Seek(Offset, SeekOrigin.Begin); 30 | data.Read(b, 0, Size); 31 | return b; 32 | } 33 | 34 | public virtual void Move(BundleRecord target) 35 | { 36 | if (bundleRecord.FileToAdd.TryGetValue(this, out var data)) 37 | bundleRecord.FileToAdd.Remove(this); 38 | else 39 | data = Read(); 40 | bundleRecord.Files.Remove(this); 41 | target.Files.Add(this); 42 | target.FileToAdd[this] = data; 43 | bundleRecord = target; 44 | BundleIndex = target.bundleIndex; 45 | } 46 | 47 | public virtual void Write(byte[] data) 48 | { 49 | Size = data.Length; 50 | bundleRecord.FileToAdd[this] = data; 51 | } 52 | } 53 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # This repository is deprecated 2 | See https://github.com/aianlinb/LibGGPK2 3 | # LibBundle 4 | Library for handling *.bundle.bin in GGPK of game PathOfExile after version 3.11.2 5 | # VisualBundle 6 | The visual program for editing *.bundle.bin 7 | 8 | Usage: 9 | 1. Use VisualGGPK to extract all *.bundle.bin you wanna load. (Must contain _.index.bin) 10 | 2. Run the program and select _.index.bin. 11 | 12 | Function of the buttons: 13 | - Export: Export the selected files or directories. 14 | - Replace: Replace the selected file with a new file 15 | - Import: Select a directory on your disk, and all the files in it will be written to the smallest bundle of loaded bundles. Note that only files defined by _.index.bin can be imported. 16 | - Open: Export the file to a temporary folder and open it. 17 | - Save: Apply the above actions. 18 | # FileListGenerator 19 | Generate a FileList.yml that shows all file paths that all *.bundle.bin contain. 20 | 21 | Usage: 22 | 1. Put the _.index.bin and the program in the same folder. 23 | 2. Run the program. 24 | # BundleExporter 25 | Console program for export files in .bundle.bin 26 | 27 | Usage: 28 | 1. Use VisualGGPK to extract all *.bundle.bin you wanna load. (Must contain _.index.bin) 29 | 2. Put BundleExporter.exe into Bundles2 folder (where _.index.bin is). 30 | 3. Run the program. 31 | -------------------------------------------------------------------------------- /VisualBundle/App.xaml: -------------------------------------------------------------------------------- 1 |  5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /VisualBundle/App.xaml.cs: -------------------------------------------------------------------------------- 1 | using System.Windows; 2 | 3 | namespace VisualBundle 4 | { 5 | public partial class App : Application 6 | { 7 | } 8 | } -------------------------------------------------------------------------------- /VisualBundle/BackgroundWindow.xaml: -------------------------------------------------------------------------------- 1 |  5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /VisualBundle/BackgroundWindow.xaml.cs: -------------------------------------------------------------------------------- 1 | using System.Windows; 2 | namespace VisualBundle 3 | { 4 | public partial class BackgroundWindow : Window 5 | { 6 | public BackgroundWindow() 7 | { 8 | InitializeComponent(); 9 | Closing += OnClosing; 10 | } 11 | 12 | internal void OnClosing(object sender, System.ComponentModel.CancelEventArgs e) 13 | { 14 | e.Cancel = true; 15 | } 16 | } 17 | } -------------------------------------------------------------------------------- /VisualBundle/ErrorWindow.xaml: -------------------------------------------------------------------------------- 1 |  5 | 6 | 7 | 8 |