├── ProjectSettings ├── ProjectVersion.txt ├── ClusterInputManager.asset ├── EditorBuildSettings.asset ├── NetworkManager.asset ├── TimeManager.asset ├── AudioManager.asset ├── EditorSettings.asset ├── DynamicsManager.asset ├── UnityConnectSettings.asset ├── TagManager.asset ├── Physics2DSettings.asset ├── NavMeshAreas.asset ├── GraphicsSettings.asset ├── QualitySettings.asset ├── InputManager.asset └── ProjectSettings.asset ├── Assets ├── Textures │ ├── win.ttf │ ├── background.jpg │ ├── tilesheet.png │ ├── win.ttf.meta │ ├── background.jpg.meta │ └── tilesheet.png.meta ├── Scenes │ ├── Level.unity.meta │ └── Level.unity ├── Prefabs.meta ├── Scenes.meta ├── Scripts.meta ├── Textures.meta ├── Animations.meta ├── Prefabs │ ├── Crate.prefab.meta │ ├── Floor.prefab.meta │ ├── Goal.prefab.meta │ ├── Wall.prefab.meta │ ├── Player.prefab.meta │ ├── GameManager.prefab.meta │ ├── GameManager.prefab │ ├── Floor.prefab │ ├── Player.prefab │ ├── Goal.prefab │ ├── Wall.prefab │ └── Crate.prefab ├── Animations │ ├── PlayerIdle.anim.meta │ ├── Player.controller.meta │ ├── PlayerWalkDown.anim.meta │ ├── PlayerWalkLeft.anim.meta │ ├── PlayerWalkRight.anim.meta │ ├── PlayerWalkUp.anim.meta │ ├── PlayerIdle.anim │ ├── PlayerWalkDown.anim │ ├── PlayerWalkLeft.anim │ ├── PlayerWalkUp.anim │ ├── PlayerWalkRight.anim │ └── Player.controller └── Scripts │ ├── Loader.cs │ ├── Loader.cs.meta │ ├── GameManager.cs.meta │ ├── GoalTrigger.cs.meta │ ├── BoardManager.cs.meta │ ├── CrateController.cs.meta │ ├── MoveController.cs.meta │ ├── PlayerController.cs.meta │ ├── CrateController.cs │ ├── GoalTrigger.cs │ ├── GameManager.cs │ ├── MoveController.cs │ ├── PlayerController.cs │ └── BoardManager.cs ├── README.md └── .gitignore /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 5.6.1f1 2 | -------------------------------------------------------------------------------- /Assets/Textures/win.ttf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ajhager/unity-sokoban/HEAD/Assets/Textures/win.ttf -------------------------------------------------------------------------------- /Assets/Textures/background.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ajhager/unity-sokoban/HEAD/Assets/Textures/background.jpg -------------------------------------------------------------------------------- /Assets/Textures/tilesheet.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ajhager/unity-sokoban/HEAD/Assets/Textures/tilesheet.png -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Unity Sokoban 2 | 3 | ![Sokoban](http://ajhager.com/images/sokoban.png) 4 | 5 | _[[Play it here!]](http://ajhager.com/sokoban/)_ 6 | -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: [] 8 | -------------------------------------------------------------------------------- /ProjectSettings/NetworkManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!149 &1 4 | NetworkManager: 5 | m_ObjectHideFlags: 0 6 | m_DebugLevel: 0 7 | m_Sendrate: 15 8 | m_AssetToPrefab: {} 9 | -------------------------------------------------------------------------------- /Assets/Scenes/Level.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 38c90205d4b7044678db9e57dc6af158 3 | timeCreated: 1495390277 4 | licenseType: Free 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Prefabs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d5e2de85d34ba42948a338ba5f2b72f5 3 | folderAsset: yes 4 | timeCreated: 1495393293 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | 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1 | fileFormatVersion: 2 2 | guid: f38684ef3a37e43c1ad17dbf7f33f3be 3 | folderAsset: yes 4 | timeCreated: 1495390837 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Animations.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 087fcfa044be64ae9b220d659ea71623 3 | folderAsset: yes 4 | timeCreated: 1495391357 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.33333334 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /Assets/Prefabs/Crate.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c6ebe2aaf598a44cdacb4371735cbf89 3 | timeCreated: 1495395388 4 | licenseType: Free 5 | NativeFormatImporter: 6 | mainObjectFileID: 100100000 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Prefabs/Floor.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 57b93c41508cf4f1e9d62f659ac2e335 3 | timeCreated: 1495394043 4 | licenseType: Free 5 | NativeFormatImporter: 6 | mainObjectFileID: 100100000 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Prefabs/Goal.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fb65805c5f0bb4dc09d142551c921584 3 | timeCreated: 1495394208 4 | licenseType: Free 5 | NativeFormatImporter: 6 | mainObjectFileID: 100100000 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Prefabs/Wall.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 98d4e928fb7d14a2c89b7a29c6f179b7 3 | timeCreated: 1495394046 4 | licenseType: Free 5 | NativeFormatImporter: 6 | mainObjectFileID: 100100000 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Animations/PlayerIdle.anim.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4fa669c808fd840f5b7eee00e7922603 3 | timeCreated: 1495405309 4 | licenseType: Free 5 | NativeFormatImporter: 6 | mainObjectFileID: 7400000 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Prefabs/Player.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: af8dc8658ee8446dcb0cfb797a834463 3 | timeCreated: 1495393296 4 | licenseType: Free 5 | NativeFormatImporter: 6 | mainObjectFileID: 100100000 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Animations/Player.controller.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1c386dae9d2334554835ea40396387f3 3 | timeCreated: 1495391357 4 | licenseType: Free 5 | NativeFormatImporter: 6 | mainObjectFileID: 9100000 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Animations/PlayerWalkDown.anim.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d210e39a640c34556bf32bbc13e4b2a7 3 | timeCreated: 1495391357 4 | licenseType: Free 5 | NativeFormatImporter: 6 | mainObjectFileID: 7400000 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Animations/PlayerWalkLeft.anim.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f93513264df144f6f8cffa22483ac2bd 3 | timeCreated: 1495392878 4 | licenseType: Free 5 | NativeFormatImporter: 6 | mainObjectFileID: 7400000 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Animations/PlayerWalkRight.anim.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 87bd70401aaa84258808772c4059dbfa 3 | timeCreated: 1495392940 4 | licenseType: Free 5 | NativeFormatImporter: 6 | mainObjectFileID: 7400000 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Animations/PlayerWalkUp.anim.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 82babc4b2bc204ca9a4ddae43bfd8450 3 | timeCreated: 1495391785 4 | licenseType: Free 5 | NativeFormatImporter: 6 | mainObjectFileID: 7400000 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Prefabs/GameManager.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ac5813170281a4325932f10f4d993162 3 | timeCreated: 1495401084 4 | licenseType: Free 5 | NativeFormatImporter: 6 | mainObjectFileID: 100100000 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/Loader.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class Loader : MonoBehaviour 4 | { 5 | public GameObject gameManager; 6 | 7 | void Awake() 8 | { 9 | if (GameManager.instance == null) 10 | { 11 | Instantiate(gameManager); 12 | } 13 | } 14 | } -------------------------------------------------------------------------------- /Assets/Scripts/Loader.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 772bf93de31e9470ab5144b3a57caab5 3 | timeCreated: 1495402026 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/GameManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3cd4d293bd5bc42eb98326f8a9b7274c 3 | timeCreated: 1495394529 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/GoalTrigger.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5e4b9d47d813843a2a2aff5f8829e289 3 | timeCreated: 1495416396 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/BoardManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3147a5212d5314cd69a66004b7b2a8a1 3 | timeCreated: 1495394537 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/CrateController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a5772cb476033447497d9ba73d1ef171 3 | timeCreated: 1495418903 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/MoveController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b6afcdb5bb39e4d0891b967b0eae5035 3 | timeCreated: 1495404038 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/PlayerController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5308eeef690d64cfd9e78103f641d72b 3 | timeCreated: 1495410707 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | m_Volume: 1 7 | Rolloff Scale: 1 8 | Doppler Factor: 1 9 | Default Speaker Mode: 2 10 | m_SampleRate: 0 11 | m_DSPBufferSize: 0 12 | m_VirtualVoiceCount: 512 13 | m_RealVoiceCount: 32 14 | m_SpatializerPlugin: 15 | m_DisableAudio: 0 16 | m_VirtualizeEffects: 1 17 | -------------------------------------------------------------------------------- /ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 3 7 | m_ExternalVersionControlSupport: Visible Meta Files 8 | m_SerializationMode: 2 9 | m_DefaultBehaviorMode: 1 10 | m_SpritePackerMode: 2 11 | m_SpritePackerPaddingPower: 1 12 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd 13 | m_ProjectGenerationRootNamespace: 14 | m_UserGeneratedProjectSuffix: 15 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | /[Ll]ibrary/ 2 | /[Tt]emp/ 3 | /[Oo]bj/ 4 | /[Bb]uild/ 5 | /[Bb]uilds/ 6 | /Assets/AssetStoreTools* 7 | 8 | # Autogenerated VS/MD/Consulo solution and project files 9 | ExportedObj/ 10 | .consulo/ 11 | *.csproj 12 | *.unityproj 13 | *.sln 14 | *.suo 15 | *.tmp 16 | *.user 17 | *.userprefs 18 | *.pidb 19 | *.booproj 20 | *.svd 21 | *.vscode 22 | 23 | 24 | # Unity3D generated meta files 25 | *.pidb.meta 26 | 27 | # Unity3D Generated File On Crash Reports 28 | sysinfo.txt 29 | 30 | # Builds 31 | *.apk 32 | *.unitypackage -------------------------------------------------------------------------------- /Assets/Textures/win.ttf.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ae3a76d157c7f445b960fcc68bff2c97 3 | timeCreated: 1495425148 4 | licenseType: Free 5 | TrueTypeFontImporter: 6 | serializedVersion: 4 7 | fontSize: 16 8 | forceTextureCase: -2 9 | characterSpacing: 0 10 | characterPadding: 1 11 | includeFontData: 1 12 | fontName: KenVector Future 13 | fontNames: 14 | - KenVector Future 15 | fallbackFontReferences: [] 16 | customCharacters: 17 | fontRenderingMode: 0 18 | ascentCalculationMode: 1 19 | userData: 20 | assetBundleName: 21 | assetBundleVariant: 22 | -------------------------------------------------------------------------------- /Assets/Scripts/CrateController.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class CrateController : MoveController 4 | { 5 | public GameObject on; 6 | public GameObject off; 7 | public bool onGoal; 8 | 9 | void OnTriggerEnter2D(Collider2D other) 10 | { 11 | if (other.tag == "Goal") 12 | { 13 | onGoal = true; 14 | on.SetActive(true); 15 | off.SetActive(false); 16 | } 17 | else if (other.tag == "Empty") 18 | { 19 | onGoal = false; 20 | on.SetActive(false); 21 | off.SetActive(true); 22 | } 23 | } 24 | 25 | protected override void MoveEnded() 26 | { 27 | GameManager.instance.CheckWin(); 28 | base.MoveEnded(); 29 | } 30 | } -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 3 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: 0.005 11 | m_DefaultContactOffset: 0.01 12 | m_DefaultSolverIterations: 6 13 | m_DefaultSolverVelocityIterations: 1 14 | m_QueriesHitBackfaces: 0 15 | m_QueriesHitTriggers: 1 16 | m_EnableAdaptiveForce: 0 17 | m_EnablePCM: 1 18 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 19 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_TestMode: 0 8 | m_TestEventUrl: 9 | m_TestConfigUrl: 10 | m_TestInitMode: 0 11 | CrashReportingSettings: 12 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes 13 | m_Enabled: 0 14 | m_CaptureEditorExceptions: 1 15 | UnityPurchasingSettings: 16 | m_Enabled: 0 17 | m_TestMode: 0 18 | UnityAnalyticsSettings: 19 | m_Enabled: 0 20 | m_InitializeOnStartup: 1 21 | m_TestMode: 0 22 | m_TestEventUrl: 23 | m_TestConfigUrl: 24 | UnityAdsSettings: 25 | m_Enabled: 0 26 | m_InitializeOnStartup: 1 27 | m_TestMode: 0 28 | m_EnabledPlatforms: 4294967295 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | PerformanceReportingSettings: 32 | m_Enabled: 0 33 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: 7 | - Goal 8 | - Crate 9 | - Empty 10 | layers: 11 | - Default 12 | - TransparentFX 13 | - Ignore Raycast 14 | - 15 | - Water 16 | - UI 17 | - 18 | - 19 | - Walls 20 | - Crates 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | - 41 | - 42 | - 43 | m_SortingLayers: 44 | - name: Default 45 | uniqueID: 0 46 | locked: 0 47 | - name: Floor 48 | uniqueID: 820441495 49 | locked: 0 50 | - name: Goals 51 | uniqueID: 2536476231 52 | locked: 0 53 | - name: Units 54 | uniqueID: 461236073 55 | locked: 0 56 | - name: UI 57 | uniqueID: 1251635671 58 | locked: 0 59 | -------------------------------------------------------------------------------- /Assets/Scripts/GoalTrigger.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class GoalTrigger : MonoBehaviour 4 | { 5 | public GameObject on; 6 | public GameObject off; 7 | 8 | void OnTriggerEnter2D(Collider2D other) 9 | { 10 | if (other.tag == "Goal") 11 | { 12 | Debug.Log("GOAL"); 13 | Debug.Log(transform.position.x + "x" + transform.position.y); 14 | on.SetActive(true); 15 | off.SetActive(false); 16 | } 17 | else if (other.tag == "Empty") 18 | { 19 | Debug.Log("Empty"); 20 | Debug.Log(transform.position.x + "x" + transform.position.y); 21 | on.SetActive(false); 22 | off.SetActive(true); 23 | } 24 | } 25 | 26 | void OnBTriggerExit2D(Collider2D other) 27 | { 28 | if (other.tag == "Goal") 29 | { 30 | Debug.Log("Exit"); 31 | on.SetActive(false); 32 | off.SetActive(true); 33 | } 34 | } 35 | } -------------------------------------------------------------------------------- /Assets/Scripts/GameManager.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.UI; 3 | 4 | public class GameManager : MonoBehaviour 5 | { 6 | public static GameManager instance; 7 | public static float scale = 2; 8 | public BoardManager boardScript; 9 | public int level; 10 | 11 | int goals; 12 | Text winText; 13 | 14 | void Awake() 15 | { 16 | if (instance == null) 17 | { 18 | instance = this; 19 | } 20 | else if (instance != this) 21 | { 22 | Destroy(this); 23 | } 24 | 25 | winText = GameObject.Find("WinText").GetComponent(); 26 | 27 | DontDestroyOnLoad(this); 28 | boardScript = GetComponent(); 29 | goals = boardScript.SetupBoard(level); 30 | } 31 | 32 | public void CheckWin() 33 | { 34 | int currentGoals = 0; 35 | GameObject[] crates = GameObject.FindGameObjectsWithTag("Crate"); 36 | foreach (GameObject crate in crates) 37 | { 38 | if (crate.GetComponent().onGoal) 39 | { 40 | currentGoals += 1; 41 | } 42 | } 43 | 44 | if (currentGoals == goals) 45 | { 46 | winText.text = "You Win!!!"; 47 | } 48 | } 49 | } -------------------------------------------------------------------------------- /ProjectSettings/Physics2DSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!19 &1 4 | Physics2DSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 3 7 | m_Gravity: {x: 0, y: -9.81} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_VelocityIterations: 8 10 | m_PositionIterations: 3 11 | m_VelocityThreshold: 1 12 | m_MaxLinearCorrection: 0.2 13 | m_MaxAngularCorrection: 8 14 | m_MaxTranslationSpeed: 100 15 | m_MaxRotationSpeed: 360 16 | m_BaumgarteScale: 0.2 17 | m_BaumgarteTimeOfImpactScale: 0.75 18 | m_TimeToSleep: 0.5 19 | m_LinearSleepTolerance: 0.01 20 | m_AngularSleepTolerance: 2 21 | m_DefaultContactOffset: 0.01 22 | m_QueriesHitTriggers: 1 23 | m_QueriesStartInColliders: 1 24 | m_ChangeStopsCallbacks: 0 25 | m_CallbacksOnDisable: 1 26 | m_AlwaysShowColliders: 0 27 | m_ShowColliderSleep: 1 28 | m_ShowColliderContacts: 0 29 | m_ShowColliderAABB: 0 30 | m_ContactArrowScale: 0.2 31 | m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412} 32 | m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432} 33 | m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745} 34 | m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804} 35 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 36 | -------------------------------------------------------------------------------- /ProjectSettings/NavMeshAreas.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!126 &1 4 | NavMeshProjectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | areas: 8 | - name: Walkable 9 | cost: 1 10 | - name: Not Walkable 11 | cost: 1 12 | - name: Jump 13 | cost: 2 14 | - name: 15 | cost: 1 16 | - name: 17 | cost: 1 18 | - name: 19 | cost: 1 20 | - name: 21 | cost: 1 22 | - name: 23 | cost: 1 24 | - name: 25 | cost: 1 26 | - name: 27 | cost: 1 28 | - name: 29 | cost: 1 30 | - name: 31 | cost: 1 32 | - name: 33 | cost: 1 34 | - name: 35 | cost: 1 36 | - name: 37 | cost: 1 38 | - name: 39 | cost: 1 40 | - name: 41 | cost: 1 42 | - name: 43 | cost: 1 44 | - name: 45 | cost: 1 46 | - name: 47 | cost: 1 48 | - name: 49 | cost: 1 50 | - name: 51 | cost: 1 52 | - name: 53 | cost: 1 54 | - name: 55 | cost: 1 56 | - name: 57 | cost: 1 58 | - name: 59 | cost: 1 60 | - name: 61 | cost: 1 62 | - name: 63 | cost: 1 64 | - name: 65 | cost: 1 66 | - name: 67 | cost: 1 68 | - name: 69 | cost: 1 70 | - name: 71 | cost: 1 72 | m_LastAgentTypeID: -887442657 73 | m_Settings: 74 | - serializedVersion: 2 75 | agentTypeID: 0 76 | agentRadius: 0.5 77 | agentHeight: 2 78 | agentSlope: 45 79 | agentClimb: 0.75 80 | ledgeDropHeight: 0 81 | maxJumpAcrossDistance: 0 82 | minRegionArea: 2 83 | manualCellSize: 0 84 | cellSize: 0.16666667 85 | manualTileSize: 0 86 | tileSize: 256 87 | accuratePlacement: 0 88 | m_SettingNames: 89 | - Humanoid 90 | -------------------------------------------------------------------------------- /Assets/Textures/background.jpg.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9f3717e99aa9e42eb943b9db97018f67 3 | timeCreated: 1495428013 4 | licenseType: Free 5 | TextureImporter: 6 | fileIDToRecycleName: {} 7 | serializedVersion: 4 8 | mipmaps: 9 | mipMapMode: 0 10 | enableMipMap: 0 11 | sRGBTexture: 1 12 | linearTexture: 0 13 | fadeOut: 0 14 | borderMipMap: 0 15 | mipMapFadeDistanceStart: 1 16 | mipMapFadeDistanceEnd: 3 17 | bumpmap: 18 | convertToNormalMap: 0 19 | externalNormalMap: 0 20 | heightScale: 0.25 21 | normalMapFilter: 0 22 | isReadable: 0 23 | grayScaleToAlpha: 0 24 | generateCubemap: 6 25 | cubemapConvolution: 0 26 | seamlessCubemap: 0 27 | textureFormat: 1 28 | maxTextureSize: 2048 29 | textureSettings: 30 | filterMode: -1 31 | aniso: -1 32 | mipBias: -1 33 | wrapMode: 1 34 | nPOTScale: 0 35 | lightmap: 0 36 | compressionQuality: 50 37 | spriteMode: 1 38 | spriteExtrude: 1 39 | spriteMeshType: 1 40 | alignment: 0 41 | spritePivot: {x: 0.5, y: 0.5} 42 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 43 | spritePixelsToUnits: 100 44 | alphaUsage: 1 45 | alphaIsTransparency: 1 46 | spriteTessellationDetail: -1 47 | textureType: 8 48 | textureShape: 1 49 | maxTextureSizeSet: 0 50 | compressionQualitySet: 0 51 | textureFormatSet: 0 52 | platformSettings: 53 | - buildTarget: DefaultTexturePlatform 54 | maxTextureSize: 2048 55 | textureFormat: -1 56 | textureCompression: 1 57 | compressionQuality: 50 58 | crunchedCompression: 0 59 | allowsAlphaSplitting: 0 60 | overridden: 0 61 | spriteSheet: 62 | serializedVersion: 2 63 | sprites: [] 64 | outline: [] 65 | spritePackingTag: 66 | userData: 67 | assetBundleName: 68 | assetBundleVariant: 69 | -------------------------------------------------------------------------------- /Assets/Scripts/MoveController.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using UnityEngine; 3 | 4 | public class MoveController : MonoBehaviour 5 | { 6 | public float moveTime = 0.5f; 7 | public LayerMask blockingLayers; 8 | 9 | protected new BoxCollider2D collider; 10 | protected new Rigidbody2D rigidbody; 11 | protected bool moving; 12 | 13 | protected virtual void Start() 14 | { 15 | collider = GetComponent(); 16 | rigidbody = GetComponent(); 17 | } 18 | 19 | public bool Move(float xDir, float yDir, out RaycastHit2D hit) 20 | { 21 | Vector2 start = transform.position; 22 | Vector2 end = start + new Vector2(xDir, yDir); 23 | 24 | // Remove yourself from any blocklayers during linecast so you don't block yourself. 25 | // Disabling the boxcollider typically work, but it causes triggers to hit twice. 26 | int layer = gameObject.layer; 27 | gameObject.layer = 0; 28 | hit = Physics2D.Linecast(start, end, blockingLayers); 29 | gameObject.layer = layer; 30 | 31 | if (hit.transform == null) 32 | { 33 | moving = true; 34 | 35 | StartCoroutine(SmoothMovement(end)); 36 | return true; 37 | } 38 | 39 | return false; 40 | } 41 | 42 | public IEnumerator SmoothMovement(Vector3 end) 43 | { 44 | float remainingDistance = (transform.position - end).sqrMagnitude; 45 | 46 | while (remainingDistance > float.Epsilon) 47 | { 48 | Vector3 newPosition = Vector3.MoveTowards(rigidbody.position, end, (1 / moveTime) * Time.deltaTime); 49 | rigidbody.MovePosition(newPosition); 50 | remainingDistance 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level.Length; y++) 37 | { 38 | string row = level[y]; 39 | maxX = Mathf.Max(row.Length, maxX); 40 | for (int x = 0; x < row.Length; x++) 41 | { 42 | GameObject tile = null; 43 | switch (row[x]) 44 | { 45 | case '#': 46 | tile = wall; 47 | break; 48 | case '@': 49 | tile = player; 50 | break; 51 | case 'o': 52 | tile = crate; 53 | break; 54 | case '*': 55 | tile = goal; 56 | break; 57 | case '.': 58 | tile = floor; 59 | break; 60 | 61 | } 62 | 63 | GameObject instance = Instantiate(tile, new Vector3(x / scale, (level.Length - y) / scale, 0), Quaternion.identity); 64 | instance.transform.SetParent(board); 65 | 66 | if (tile != floor) 67 | { 68 | // Add a floor under any tile that isn't already a floor. 69 | instance = Instantiate(floor, new Vector3(x / scale, (level.Length - y) / scale, 0), Quaternion.identity); 70 | instance.transform.SetParent(board); 71 | 72 | // Untag floors under goals, so crates don't turn off. 73 | if (tile == goal) 74 | { 75 | instance.tag = "Untagged"; 76 | 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