├── .gitattributes ├── .gitignore ├── 3rdparty.zip ├── ARM └── Microsoft.Xna.Arm.h ├── BUILD-WIN.md ├── CMakeLists.txt ├── EULA.txt ├── GameOS ├── gameos │ ├── CMakeLists.txt │ ├── gameos.cpp │ ├── gameos_debugging.cpp │ ├── gameos_fileio.cpp │ ├── gameos_graphics.cpp │ ├── gameos_graphics_debug.cpp │ ├── gameos_input.cpp │ ├── gameos_res.cpp │ ├── gameos_sound.cpp │ ├── gameosmain.cpp │ ├── gos_font.cpp │ ├── gos_font.h │ ├── gos_input.cpp │ ├── gos_input.h │ ├── gos_render.cpp │ ├── gos_render.h │ └── utils │ │ ├── Image.cpp │ │ ├── Image.h │ │ ├── camera.cpp │ │ ├── camera.h │ │ ├── file_utils.cpp │ │ ├── file_utils.h │ │ ├── gl_render_constants.cpp │ │ ├── gl_render_constants.h │ │ ├── gl_utils.cpp │ │ ├── gl_utils.h │ │ ├── graphics.h │ │ ├── logging.cpp │ │ ├── logging.h │ │ ├── matrix.cpp │ │ ├── matrix.h │ │ ├── render_constants.h │ │ ├── shader_builder.cpp │ │ ├── shader_builder.h │ │ ├── stream.cpp │ │ ├── stream.h │ │ ├── string_utils.cpp │ │ ├── string_utils.h │ │ ├── timing.cpp │ │ ├── timing.h │ │ ├── vec.cpp │ │ └── vec.h ├── include │ ├── 3drasterizer.hpp │ ├── acm.hpp │ ├── controlmanager.hpp │ ├── datestamp.hpp │ ├── debugger.hpp │ ├── debuggui.hpp │ ├── debuginterface.hpp │ ├── deflate.h │ ├── directx.hpp │ ├── directxdebugging.hpp │ ├── dllplatform.hpp │ ├── dxrasterizer.hpp │ ├── errorhandler.hpp │ ├── eventid.hpp │ ├── ezvector.hpp │ ├── fileio.hpp │ ├── filestream.hpp │ ├── filetransfer.hpp │ ├── flinkedlist.hpp │ ├── font3d.hpp │ ├── font3d_dbcs_storage.hpp │ ├── font3d_dbcs_surface.hpp │ ├── forcefeedback.hpp │ ├── gameos.hpp │ ├── globals.hpp │ ├── gungamelist.h │ ├── hash.h │ ├── imagehlp.h │ ├── infblock.h │ ├── infcodes.h │ ├── inffast.h │ ├── inffixed.h │ ├── inftrees.h │ ├── infutil.h │ ├── language.h │ ├── linkedlist.hpp │ ├── localizationmanager.hpp │ ├── memorymanager.hpp │ ├── mfcplatform.hpp │ ├── music.hpp │ ├── net.hpp │ ├── net_header.hpp │ ├── netgroup.hpp │ ├── netplayer.hpp │ ├── network.hpp │ ├── networking.hpp │ ├── networkingglobals.hpp │ ├── networklobby.hpp │ ├── networkmessages.hpp │ ├── pch.hpp │ ├── perf.h │ ├── platform.hpp │ ├── platform_basetsd.h │ ├── platform_eh.h │ ├── platform_io.h │ ├── platform_mbstring.h │ ├── platform_mmsystem.h │ ├── platform_stdlib.h │ ├── platform_str.h │ ├── platform_tchar.h │ ├── platform_winbase.h │ ├── platform_windef.h │ ├── platform_windows.h │ ├── platform_winerror.h │ ├── platform_winnls.h │ ├── platform_winnt.h │ ├── platform_winuser.h │ ├── profiler.hpp │ ├── psapi.h │ ├── registry.hpp │ ├── session.hpp │ ├── sessionmanager.hpp │ ├── sound channel.hpp │ ├── sound ds3dchannel.hpp │ ├── sound ds3dmixer.hpp │ ├── sound mixer.hpp │ ├── sound renderer.hpp │ ├── sound resource.hpp │ ├── stdafx.h │ ├── string.hpp │ ├── strres.h │ ├── texture manager.hpp │ ├── time.hpp │ ├── toolos.hpp │ ├── trees.h │ ├── videoplayback.hpp │ ├── windows.hpp │ ├── winproc.hpp │ └── zping.h └── src │ ├── CMakeLists.txt │ ├── platform_eh.cpp │ ├── platform_io.cpp │ ├── platform_mbstring.cpp │ ├── platform_mmsystem.cpp │ ├── platform_stdlib.cpp │ ├── platform_str.cpp │ ├── platform_tchar.cpp │ ├── platform_winbase.cpp │ ├── platform_winnls.cpp │ └── platform_winuser.cpp ├── MechCmd2.vcproj ├── README.md ├── TODO ├── Viewer ├── CMakeLists.txt ├── Mechlopedia.ico ├── Script1.rc ├── View.cpp ├── Viewer.vcproj ├── mission.fst └── resource.h ├── blog └── hw_t_and_l_first_try.png ├── cmake └── sdl2 │ ├── Copyright.txt │ └── README.md ├── code ├── ablmc2.cpp ├── actor.cpp ├── actor.h ├── artlry.cpp ├── artlry.h ├── attributemeter.cpp ├── attributemeter.h ├── bldng.cpp ├── bldng.h ├── carnage.cpp ├── carnage.h ├── chatwindow.cpp ├── chatwindow.h ├── collsn.cpp ├── collsn.h ├── comndr.cpp ├── comndr.h ├── componentlistbox.cpp ├── componentlistbox.h ├── contact.cpp ├── contact.h ├── controlgui.cpp ├── controlgui.h ├── dartlry.h ├── dbldng.h ├── dcarnage.h ├── dcollsn.h ├── dcomndr.h ├── dcontact.h ├── debugging.cpp ├── debugging.h ├── delemntl.h ├── dgameobj.h ├── dgate.h ├── dgoal.h ├── dgroup.h ├── dgvehicl.h ├── dmech.h ├── dmover.h ├── dmultplyr.h ├── dobjmgr.h ├── dobjnum.h ├── dobjtype.h ├── dradio.h ├── dtacordr.h ├── dteam.h ├── dterrobj.h ├── dturret.h ├── dw.cpp ├── dwarrior.h ├── dweaponbolt.h ├── fastshp.cpp ├── forcegroupbar.cpp ├── forcegroupbar.h ├── gamecam.cpp ├── gamecam.h ├── gameobj.cpp ├── gameobj.h ├── gamesound.cpp ├── gamesound.h ├── gametacmap.cpp ├── gametacmap.h ├── gate.cpp ├── gate.h ├── goal.cpp ├── goal.h ├── group.cpp ├── group.h ├── gvehicl.cpp ├── gvehicl.h ├── infowindow.cpp ├── infowindow.h ├── keyboardref.cpp ├── keyboardref.h ├── light.cpp ├── light.h ├── loadscreen.cpp ├── loadscreen.h ├── logistics.cpp ├── logistics.h ├── logisticscomponent.cpp ├── logisticscomponent.h ├── logisticsdata.cpp ├── logisticsdata.h ├── logisticsdialog.cpp ├── logisticsdialog.h ├── logisticserrors.h ├── logisticsmech.cpp ├── logisticsmech.h ├── logisticsmechdisplay.cpp ├── logisticsmechdisplay.h ├── logisticsmechicon.cpp ├── logisticsmechicon.h ├── logisticsmissioninfo.cpp ├── logisticsmissioninfo.h ├── logisticspilot.cpp ├── logisticspilot.h ├── logisticspilotlistbox.cpp ├── logisticspilotlistbox.h ├── logisticsvariant.cpp ├── logisticsvariant.h ├── logmain.cpp ├── mainmenu.cpp ├── mainmenu.h ├── mc2movie.cpp ├── mc2movie.h ├── mech.cpp ├── mech.h ├── mechbayscreen.cpp ├── mechbayscreen.h ├── mechclass.h ├── mechcmd2.cpp ├── mechicon.cpp ├── mechicon.h ├── mechlabscreen.cpp ├── mechlabscreen.h ├── mechlistbox.cpp ├── mechlistbox.h ├── mechlopedia.cpp ├── mechlopedia.h ├── mechpurchasescreen.cpp ├── mechpurchasescreen.h ├── mission.cpp ├── mission.h ├── mission2.cpp ├── missionbegin.cpp ├── missionbegin.h ├── missionbriefingscreen.cpp ├── missionbriefingscreen.h ├── missiongui.cpp ├── missiongui.h ├── missionresults.cpp ├── missionresults.h ├── missionselectionscreen.cpp ├── missionselectionscreen.h ├── movemgr.cpp ├── movemgr.h ├── mover.cpp ├── mover.h ├── mpaddaiplayer.cpp ├── mpaddaiplayer.h ├── mpconnectiontype.cpp ├── mpconnectiontype.h ├── mpdirecttcpip.cpp ├── mpdirecttcpip.h ├── mpgamebrowser.cpp ├── mpgamebrowser.h ├── mphostgame.cpp ├── mphostgame.h ├── mploadmap.cpp ├── mploadmap.h ├── mpparameterscreen.cpp ├── mpparameterscreen.h ├── mpprefs.cpp ├── mpprefs.h ├── mpsetuparea.cpp ├── mpsetuparea.h ├── mpstats.cpp ├── mpstats.h ├── multplyr.cpp ├── multplyr.h ├── objblck.h ├── objective.cpp ├── objective.h ├── objmgr.cpp ├── objmgr.h ├── objtype.cpp ├── objtype.h ├── optionsarea.cpp ├── optionsarea.h ├── optionsscreenwrapper.cpp ├── optionsscreenwrapper.h ├── pausewindow.cpp ├── pausewindow.h ├── pilotreadyscreen.cpp ├── pilotreadyscreen.h ├── pilotreviewarea.cpp ├── pilotreviewarea.h ├── prefs.cpp ├── prefs.h ├── radio.cpp ├── radio.h ├── salvagemecharea.cpp ├── salvagemecharea.h ├── saveload.cpp ├── simplecamera.cpp ├── simplecamera.h ├── simplecomponentlistbox.cpp ├── simplecomponentlistbox.h ├── tacordr.cpp ├── tacordr.h ├── team.cpp ├── team.h ├── terrobj.cpp ├── terrobj.h ├── trigger.cpp ├── trigger.h ├── turret.cpp ├── turret.h ├── unitdesg.h ├── version.h ├── vfxshape.cpp ├── vfxshape.h ├── warrior.cpp ├── warrior.h ├── weaponbolt.cpp ├── weaponbolt.h ├── weather.cpp └── weather.h ├── data_tools ├── CMakeLists.txt ├── aseconv.cpp ├── common.hpp ├── makefst.cpp ├── makersp.cpp └── pak.cpp ├── devdoc.txt ├── docs ├── export_clang_paths.sh ├── gui ├── CMakeLists.txt ├── GUI.vcproj ├── aanim.cpp ├── aanim.h ├── aanimobject.cpp ├── aanimobject.h ├── abutton.cpp ├── abutton.h ├── aedit.cpp ├── aedit.h ├── afont.cpp ├── afont.h ├── alistbox.cpp ├── alistbox.h ├── ascroll.cpp ├── ascroll.h ├── asystem.cpp ├── asystem.h ├── logisticsscreen.cpp └── logisticsscreen.h ├── license.txt ├── mc2res.cpp ├── mc2res.vcproj ├── mclib ├── CMakeLists.txt ├── MCLib.aps ├── MCLib.rc ├── MCLib.vcproj ├── abl.h ├── abldbug.cpp ├── abldbug.h ├── abldecl.cpp ├── ablenv.cpp ├── ablenv.h ├── ablerr.cpp ├── ablerr.h ├── ablexec.cpp ├── ablexec.h ├── ablexpr.cpp ├── ablgen.h ├── ablparse.h ├── ablrtn.cpp ├── ablscan.cpp ├── ablscan.h ├── ablstd.cpp ├── ablstmt.cpp ├── ablsymt.cpp ├── ablsymt.h ├── ablxexpr.cpp ├── ablxstd.cpp ├── ablxstmt.cpp ├── alphapalette.cpp ├── appear.cpp ├── appear.h ├── apprtype.cpp ├── apprtype.h ├── bdactor.cpp ├── bdactor.h ├── bitflag.cpp ├── bitflag.h ├── camera.cpp ├── camera.h ├── celement.cpp ├── celement.h ├── celine.cpp ├── celine.h ├── cellip.cpp ├── cellip.h ├── cepane.cpp ├── cepane.h ├── cepoly.h ├── cevfx.cpp ├── cevfx.h ├── cident.cpp ├── cident.h ├── clip.h ├── clouds.cpp ├── clouds.h ├── cmponent.cpp ├── cmponent.h ├── color.cpp ├── color.h ├── crater.cpp ├── crater.h ├── csvfile.cpp ├── csvfile.h ├── dabldbug.h ├── dablenv.h ├── dappear.h ├── daprtype.h ├── dbasegui.h ├── dbitflag.h ├── dcamera.h ├── dcsvfile.h ├── debugging.cpp ├── debugging.h ├── dffile.h ├── dfile.h ├── dgamelog.h ├── dheap.h ├── dident.h ├── dinifile.h ├── dmapdata.h ├── dmovemgr.h ├── dobjblck.h ├── dobjclass.h ├── dpacket.h ├── dquad.h ├── dstd.h ├── dterrain.h ├── dterrtxm.h ├── dvertex.h ├── echarstring.cpp ├── echarstring.h ├── elist.h ├── err.cpp ├── err.h ├── estring.cpp ├── estring.h ├── ewcharstring.cpp ├── ewcharstring.h ├── fastfile.cpp ├── fastfile.h ├── ffent.h ├── ffile.cpp ├── ffile.h ├── file.cpp ├── file.h ├── floathelp.cpp ├── floathelp.h ├── gamelog.cpp ├── gamelog.h ├── genactor.cpp ├── genactor.h ├── gosfx │ ├── CMakeLists.txt │ ├── card.cpp │ ├── card.hpp │ ├── cardcloud.cpp │ ├── cardcloud.hpp │ ├── debriscloud.cpp │ ├── debriscloud.hpp │ ├── effect.cpp │ ├── effect.hpp │ ├── effectcloud.cpp │ ├── effectcloud.hpp │ ├── effectlibrary.cpp │ ├── effectlibrary.hpp │ ├── fcurve.cpp │ ├── fcurve.hpp │ ├── gosFX.vcproj │ ├── gosfx.cpp │ ├── gosfx.hpp │ ├── gosfxheaders.cpp │ ├── gosfxheaders.hpp │ ├── particlecloud.cpp │ ├── particlecloud.hpp │ ├── pertcloud.cpp │ ├── pertcloud.hpp │ ├── pointcloud.cpp │ ├── pointcloud.hpp │ ├── pointlight.cpp │ ├── pointlight.hpp │ ├── shape.cpp │ ├── shape.hpp │ ├── shapecloud.cpp │ ├── shapecloud.hpp │ ├── shardcloud.cpp │ ├── shardcloud.hpp │ ├── singleton.cpp │ ├── singleton.hpp │ ├── spinningcloud.cpp │ ├── spinningcloud.hpp │ ├── tube.cpp │ └── tube.hpp ├── gvactor.cpp ├── gvactor.h ├── heap.cpp ├── heap.h ├── inifile.cpp ├── inifile.h ├── llist.cpp ├── llist.h ├── lz.h ├── lzcomp.cpp ├── lzdecomp.cpp ├── mapdata.cpp ├── mapdata.h ├── mathfunc.cpp ├── mathfunc.h ├── mclib.h ├── mclibresource.h ├── mech3d.cpp ├── mech3d.h ├── memfunc.h ├── mlr │ ├── CMakeLists.txt │ ├── MLR.vcproj │ ├── gosimage.cpp │ ├── gosimage.hpp │ ├── gosimagepool.cpp │ ├── gosimagepool.hpp │ ├── gospoint.cpp │ ├── gospoint.hpp │ ├── gosvertex.cpp │ ├── gosvertex.hpp │ ├── gosvertex2uv.cpp │ ├── gosvertex2uv.hpp │ ├── gosvertexmanipulation.hpp │ ├── gosvertexpool.hpp │ ├── mlr.cpp │ ├── mlr.hpp │ ├── mlr_i_c_det_pmesh.cpp │ ├── mlr_i_c_det_pmesh.hpp │ ├── mlr_i_c_det_tmesh.cpp │ ├── mlr_i_c_det_tmesh.hpp │ ├── mlr_i_c_dt_pmesh.cpp │ ├── mlr_i_c_dt_pmesh.hpp │ ├── mlr_i_c_dt_tmesh.cpp │ ├── mlr_i_c_dt_tmesh.hpp │ ├── mlr_i_c_pmesh.cpp │ ├── mlr_i_c_pmesh.hpp │ ├── mlr_i_c_tmesh.cpp │ ├── mlr_i_c_tmesh.hpp │ ├── mlr_i_det_pmesh.cpp │ ├── mlr_i_det_pmesh.hpp │ ├── mlr_i_det_tmesh.cpp │ ├── mlr_i_det_tmesh.hpp │ ├── mlr_i_dt_pmesh.cpp │ ├── mlr_i_dt_pmesh.hpp │ ├── mlr_i_dt_tmesh.cpp │ ├── mlr_i_dt_tmesh.hpp │ ├── mlr_i_l_det_pmesh.cpp │ ├── mlr_i_l_det_pmesh.hpp │ ├── mlr_i_l_det_tmesh.cpp │ ├── mlr_i_l_det_tmesh.hpp │ ├── mlr_i_l_dt_pmesh.cpp │ ├── mlr_i_l_dt_pmesh.hpp │ ├── mlr_i_l_dt_tmesh.cpp │ ├── mlr_i_l_dt_tmesh.hpp │ ├── mlr_i_l_pmesh.cpp │ ├── mlr_i_l_pmesh.hpp │ ├── mlr_i_l_tmesh.cpp │ ├── mlr_i_l_tmesh.hpp │ ├── mlr_i_mt_pmesh.cpp │ ├── mlr_i_mt_pmesh.hpp │ ├── mlr_i_pmesh.cpp │ ├── mlr_i_pmesh.hpp │ ├── mlr_i_tmesh.cpp │ ├── mlr_i_tmesh.hpp │ ├── mlr_terrain.cpp │ ├── mlr_terrain.hpp │ ├── mlr_terrain2.cpp │ ├── mlr_terrain2.hpp │ ├── mlrambientlight.cpp │ ├── mlrambientlight.hpp │ ├── mlrcardcloud.cpp │ ├── mlrcardcloud.hpp │ ├── mlrclipper.cpp │ ├── mlrclipper.hpp │ ├── mlrclippingstate.cpp │ ├── mlrclippingstate.hpp │ ├── mlrcliptrick.hpp │ ├── mlreffect.cpp │ ├── mlreffect.hpp │ ├── mlrheaders.cpp │ ├── mlrheaders.hpp │ ├── mlrindexedpolymesh.cpp │ ├── mlrindexedpolymesh.hpp │ ├── mlrindexedprimitive.cpp │ ├── mlrindexedprimitive.hpp │ ├── mlrindexedprimitivebase.cpp │ ├── mlrindexedprimitivebase.hpp │ ├── mlrindexedtrianglecloud.cpp │ ├── mlrindexedtrianglecloud.hpp │ ├── mlrinfinitelight.cpp │ ├── mlrinfinitelight.hpp │ ├── mlrinfinitelightwithfalloff.cpp │ ├── mlrinfinitelightwithfalloff.hpp │ ├── mlrlight.cpp │ ├── mlrlight.hpp │ ├── mlrlightmap.cpp │ ├── mlrlightmap.hpp │ ├── mlrlinecloud.cpp │ ├── mlrlinecloud.hpp │ ├── mlrloadobj.cpp │ ├── mlrlookuplight.cpp │ ├── mlrlookuplight.hpp │ ├── mlrngoncloud.cpp │ ├── mlrngoncloud.hpp │ ├── mlrpointcloud.cpp │ ├── mlrpointcloud.hpp │ ├── mlrpointlight.cpp │ ├── mlrpointlight.hpp │ ├── mlrpolymesh.cpp │ ├── mlrpolymesh.hpp │ ├── mlrprimitive.cpp │ ├── mlrprimitive.hpp │ ├── mlrprimitivebase.cpp │ ├── mlrprimitivebase.hpp │ ├── mlrprimitiveclipping.hpp │ ├── mlrprimitivelighting.hpp │ ├── mlrshape.cpp │ ├── mlrshape.hpp │ ├── mlrsortbyorder.cpp │ ├── mlrsortbyorder.hpp │ ├── mlrsorter.cpp │ ├── mlrsorter.hpp │ ├── mlrspotlight.cpp │ ├── mlrspotlight.hpp │ ├── mlrstate.cpp │ ├── mlrstate.hpp │ ├── mlrtexture.cpp │ ├── mlrtexture.hpp │ ├── mlrtexturepool.cpp │ ├── mlrtexturepool.hpp │ ├── mlrtriangleclipping.hpp │ ├── mlrtrianglecloud.cpp │ ├── mlrtrianglecloud.hpp │ ├── mlrtrianglelighting.hpp │ ├── mlrvertex.cpp │ ├── mlrvertex.hpp │ └── owntrace.hpp ├── mouse.cpp ├── move.cpp ├── move.h ├── msl.cpp ├── msl.h ├── msodw.h ├── mstates.h ├── objectappearance.h ├── objstatus.h ├── packet.cpp ├── packet.h ├── paths.cpp ├── paths.h ├── pqueue.cpp ├── pqueue.h ├── quad.cpp ├── quad.h ├── resizeimage.h ├── routines.cpp ├── scale.cpp ├── scale.h ├── sortlist.cpp ├── sortlist.h ├── sounds.h ├── soundsys.cpp ├── soundsys.h ├── stuff │ ├── CMakeLists.txt │ ├── Stuff.vcproj │ ├── affinematrix.cpp │ ├── affinematrix.hpp │ ├── affinematrix_test.cpp │ ├── angle.cpp │ ├── angle.hpp │ ├── angle_test.cpp │ ├── armorheap.hpp │ ├── armoroff.hpp │ ├── armoron.hpp │ ├── auto_container.hpp │ ├── auto_ptr.hpp │ ├── average.hpp │ ├── chain.cpp │ ├── chain.hpp │ ├── chain_test.cpp │ ├── color.cpp │ ├── color.hpp │ ├── database.cpp │ ├── database.hpp │ ├── extentbox.cpp │ ├── extentbox.hpp │ ├── extentpoly.cpp │ ├── extentpoly.hpp │ ├── filestream.cpp │ ├── filestream.hpp │ ├── filestream_test.cpp │ ├── filestreammanager.cpp │ ├── filestreammanager.hpp │ ├── filestreammanager_test.cpp │ ├── hash.cpp │ ├── hash.hpp │ ├── hash_test.cpp │ ├── initialized_ptr.hpp │ ├── iterator.cpp │ ├── iterator.hpp │ ├── line.cpp │ ├── line.hpp │ ├── linearmatrix.cpp │ ├── linearmatrix.hpp │ ├── linearmatrix_test.cpp │ ├── link.cpp │ ├── link.hpp │ ├── marray.hpp │ ├── matrix.cpp │ ├── matrix.hpp │ ├── matrix_test.cpp │ ├── matrixstack.cpp │ ├── matrixstack.hpp │ ├── memoryblock.cpp │ ├── memoryblock.hpp │ ├── memoryblock_test.cpp │ ├── memoryheap.hpp │ ├── memorystream.cpp │ ├── memorystream.hpp │ ├── memorystream_test.cpp │ ├── motion.cpp │ ├── motion.hpp │ ├── mstring.cpp │ ├── mstring.hpp │ ├── mstring_test.cpp │ ├── namelist.cpp │ ├── namelist.hpp │ ├── namelist_test.cpp │ ├── node.cpp │ ├── node.hpp │ ├── noncopyable.hpp │ ├── normal.cpp │ ├── normal.hpp │ ├── normal_test.cpp │ ├── notationfile.cpp │ ├── notationfile.hpp │ ├── notationfile_test.cpp │ ├── note.cpp │ ├── note.hpp │ ├── obb.cpp │ ├── obb.hpp │ ├── origin.cpp │ ├── origin.hpp │ ├── origin_test.cpp │ ├── page.cpp │ ├── page.hpp │ ├── plane.cpp │ ├── plane.hpp │ ├── plug.cpp │ ├── plug.hpp │ ├── point3d.cpp │ ├── point3d.hpp │ ├── point3d_test.cpp │ ├── polar.cpp │ ├── polar.hpp │ ├── random.cpp │ ├── random.hpp │ ├── random_test.cpp │ ├── ray.cpp │ ├── ray.hpp │ ├── ray_test.cpp │ ├── registeredclass.cpp │ ├── registeredclass.hpp │ ├── rotation.cpp │ ├── rotation.hpp │ ├── rotation_test.cpp │ ├── safechain.cpp │ ├── safechain.hpp │ ├── safechain_test.cpp │ ├── safesocket.cpp │ ├── safesocket.hpp │ ├── scalar.cpp │ ├── scalar.hpp │ ├── slot.cpp │ ├── slot.hpp │ ├── socket.cpp │ ├── socket.hpp │ ├── sortedchain.cpp │ ├── sortedchain.hpp │ ├── sortedchain_test.cpp │ ├── sortedsocket.cpp │ ├── sortedsocket.hpp │ ├── sphere.cpp │ ├── sphere.hpp │ ├── stuff.cpp │ ├── stuff.hpp │ ├── stuffheaders.cpp │ ├── stuffheaders.hpp │ ├── style.cpp │ ├── style.hpp │ ├── table.cpp │ ├── table.hpp │ ├── table_test.cpp │ ├── trace.cpp │ ├── trace.hpp │ ├── tree.cpp │ ├── tree.hpp │ ├── tree_test.cpp │ ├── unitvector.cpp │ ├── unitvector.hpp │ ├── unitvector_test.cpp │ ├── vector2d.hpp │ ├── vector3d.cpp │ ├── vector3d.hpp │ ├── vector3d_test.cpp │ ├── vector4d.cpp │ ├── vector4d.hpp │ └── vector4d_test.cpp ├── tacmap.cpp ├── tacmap.h ├── terrain.cpp ├── terrain.h ├── terrtxm.cpp ├── terrtxm.h ├── terrtxm2.cpp ├── terrtxm2.h ├── tgainfo.cpp ├── tgainfo.h ├── tgl.cpp ├── tgl.h ├── tglpp.cpp ├── timing.cpp ├── timing.h ├── txmconv.cpp ├── txmconv.h ├── txmmgr.cpp ├── txmmgr.h ├── userinput.cpp ├── userinput.h ├── utilities.cpp ├── utilities.h ├── vertex.h ├── vfx.h ├── vfx_ellipse.cpp ├── vfx_map_polygon.cpp ├── vfx_transform.cpp ├── vfx_translatedraw.cpp ├── vfxtile.cpp ├── vport.cpp ├── vport.h ├── weaponfx.cpp └── weaponfx.h ├── misc ├── valgrind-fglrx.supp └── valgrind.supp ├── res ├── CMakeLists.txt ├── READ.ME ├── libmain.cpp ├── libmain.h └── libmainc.cpp ├── resource.h ├── shaders ├── gos_tex_vertex.frag ├── gos_tex_vertex.vert ├── gos_tex_vertex_lighted.frag ├── gos_tex_vertex_lighted.vert ├── gos_text.frag ├── gos_text.vert ├── gos_vertex.frag ├── gos_vertex.vert ├── gos_vertex_lighted.frag ├── gos_vertex_lighted.vert ├── include │ ├── lighting.hglsl │ └── scene.hglsl ├── object_tex.frag └── object_tex.vert ├── strings.res.h ├── system.cfg ├── test_scripts ├── AAA.h ├── BBB.h ├── convert_jpg2tga.sh ├── data_names_tolower.pl ├── 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