├── CODE_OF_CONDUCT.md ├── LICENSE ├── ObjectControls.js ├── README.md ├── index.html ├── libs ├── Detector.js ├── dat.gui.min.js └── three.min.js └── package.json /CODE_OF_CONDUCT.md: -------------------------------------------------------------------------------- 1 | # Contributor Covenant Code of Conduct 2 | 3 | ## Our Pledge 4 | 5 | In the interest of fostering an open and welcoming environment, we as 6 | contributors and maintainers pledge to making participation in our project and 7 | our community a harassment-free experience for everyone, regardless of age, body 8 | size, disability, ethnicity, sex characteristics, gender identity and expression, 9 | level of experience, education, socio-economic status, nationality, personal 10 | appearance, race, religion, or sexual identity and orientation. 11 | 12 | ## Our Standards 13 | 14 | Examples of behavior that contributes to creating a positive environment 15 | include: 16 | 17 | * Using welcoming and inclusive language 18 | * Being respectful of differing viewpoints and experiences 19 | * Gracefully accepting constructive criticism 20 | * Focusing on what is best for the community 21 | * Showing empathy towards other community members 22 | 23 | Examples of unacceptable behavior by participants include: 24 | 25 | * The use of sexualized language or imagery and unwelcome sexual attention or 26 | advances 27 | * Trolling, insulting/derogatory comments, and personal or political attacks 28 | * Public or private harassment 29 | * Publishing others' private information, such as a physical or electronic 30 | address, without explicit permission 31 | * Other conduct which could reasonably be considered inappropriate in a 32 | professional setting 33 | 34 | ## Our Responsibilities 35 | 36 | Project maintainers are responsible for clarifying the standards of acceptable 37 | behavior and are expected to take appropriate and fair corrective action in 38 | response to any instances of unacceptable behavior. 39 | 40 | Project maintainers have the right and responsibility to remove, edit, or 41 | reject comments, commits, code, wiki edits, issues, and other contributions 42 | that are not aligned to this Code of Conduct, or to ban temporarily or 43 | permanently any contributor for other behaviors that they deem inappropriate, 44 | threatening, offensive, or harmful. 45 | 46 | ## Scope 47 | 48 | This Code of Conduct applies both within project spaces and in public spaces 49 | when an individual is representing the project or its community. Examples of 50 | representing a project or community include using an official project e-mail 51 | address, posting via an official social media account, or acting as an appointed 52 | representative at an online or offline event. Representation of a project may be 53 | further defined and clarified by project maintainers. 54 | 55 | ## Enforcement 56 | 57 | Instances of abusive, harassing, or otherwise unacceptable behavior may be 58 | reported by contacting the project team at a.piras.ict@gmail.com. All 59 | complaints will be reviewed and investigated and will result in a response that 60 | is deemed necessary and appropriate to the circumstances. The project team is 61 | obligated to maintain confidentiality with regard to the reporter of an incident. 62 | Further details of specific enforcement policies may be posted separately. 63 | 64 | Project maintainers who do not follow or enforce the Code of Conduct in good 65 | faith may face temporary or permanent repercussions as determined by other 66 | members of the project's leadership. 67 | 68 | ## Attribution 69 | 70 | This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4, 71 | available at https://www.contributor-covenant.org/version/1/4/code-of-conduct.html 72 | 73 | [homepage]: https://www.contributor-covenant.org 74 | 75 | For answers to common questions about this code of conduct, see 76 | https://www.contributor-covenant.org/faq 77 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2020 Alberto Piras 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /ObjectControls.js: -------------------------------------------------------------------------------- 1 | /* -------------------------------------------------------- 2 | ObjectControls 3 | version: 1.2.8 4 | author: Alberto Piras 5 | email: a.piras.ict@gmail.com 6 | github: https://github.com/albertopiras 7 | license: MIT 8 | description: module for ThreeJS that allows you to rotate an Object(mesh) independently from the rest of the scene, and to zoom in/out moving the camera; for desktop and mobile. 9 | ----------------------------------------------------------*/ 10 | 11 | /** 12 | * ObjectControls 13 | * @constructor 14 | * @param camera - reference to the camera. 15 | * @param domElement - reference to the renderer's dom element. 16 | * @param objectToMove - reference the object to control. 17 | */ 18 | function ObjectControls(camera, domElement, objectToMove) { 19 | /** 20 | * setObjectToMove 21 | * @description changes the object(s) to control 22 | * @param newMesh : one mesh or an array of meshes 23 | **/ 24 | this.setObjectToMove = function (newMesh) { 25 | mesh = newMesh; 26 | }; 27 | 28 | this.getObjectToMove = function() { 29 | return mesh; 30 | } 31 | 32 | /** 33 | * setZoomSpeed 34 | * @description sets a custom zoom speed (0.1 == slow 1 == fast) 35 | * @param newZoomSpeed 36 | **/ 37 | this.setZoomSpeed = function (newZoomSpeed) { 38 | zoomSpeed = newZoomSpeed; 39 | }; 40 | 41 | /** 42 | * setDistance 43 | * @description set the zoom range distance 44 | * @param {number} min 45 | * @param {number} max 46 | **/ 47 | this.setDistance = function (min, max) { 48 | minDistance = min; 49 | maxDistance = max; 50 | }; 51 | 52 | /** 53 | * setRotationSpeed 54 | * @param {number} newRotationSpeed - (1 == fast) (0.01 == slow) 55 | **/ 56 | this.setRotationSpeed = function (newRotationSpeed) { 57 | rotationSpeed = newRotationSpeed; 58 | }; 59 | 60 | /** 61 | * setRotationSpeedTouchDevices 62 | * @param {number} newRotationSpeed - (1 == fast) (0.01 == slow) 63 | **/ 64 | this.setRotationSpeedTouchDevices = function (newRotationSpeed) { 65 | rotationSpeedTouchDevices = newRotationSpeed; 66 | }; 67 | 68 | this.enableVerticalRotation = function () { 69 | verticalRotationEnabled = true; 70 | }; 71 | 72 | this.disableVerticalRotation = function () { 73 | verticalRotationEnabled = false; 74 | }; 75 | 76 | this.enableHorizontalRotation = function () { 77 | horizontalRotationEnabled = true; 78 | }; 79 | 80 | this.disableHorizontalRotation = function () { 81 | horizontalRotationEnabled = false; 82 | }; 83 | 84 | this.setMaxVerticalRotationAngle = function (min, max) { 85 | MAX_ROTATON_ANGLES.x.from = min; 86 | MAX_ROTATON_ANGLES.x.to = max; 87 | MAX_ROTATON_ANGLES.x.enabled = true; 88 | }; 89 | 90 | this.setMaxHorizontalRotationAngle = function (min, max) { 91 | MAX_ROTATON_ANGLES.y.from = min; 92 | MAX_ROTATON_ANGLES.y.to = max; 93 | MAX_ROTATON_ANGLES.y.enabled = true; 94 | }; 95 | 96 | this.disableMaxHorizontalAngleRotation = function () { 97 | MAX_ROTATON_ANGLES.y.enabled = false; 98 | }; 99 | 100 | this.disableMaxVerticalAngleRotation = function () { 101 | MAX_ROTATON_ANGLES.x.enabled = false; 102 | }; 103 | 104 | this.disableZoom = function () { 105 | zoomEnabled = false; 106 | }; 107 | 108 | this.enableZoom = function () { 109 | zoomEnabled = true; 110 | }; 111 | 112 | this.isUserInteractionActive = function(){ 113 | return isDragging; 114 | } 115 | 116 | domElement = domElement !== undefined ? domElement : document; 117 | 118 | /********************* Private control variables *************************/ 119 | 120 | const MAX_ROTATON_ANGLES = { 121 | x: { 122 | // Vertical from bottom to top. 123 | enabled: false, 124 | from: Math.PI / 8, 125 | to: Math.PI / 8, 126 | }, 127 | y: { 128 | // Horizontal from left to right. 129 | enabled: false, 130 | from: Math.PI / 4, 131 | to: Math.PI / 4, 132 | }, 133 | }; 134 | 135 | let flag, 136 | mesh = objectToMove, 137 | maxDistance = 15, 138 | minDistance = 6, 139 | zoomSpeed = 0.5, 140 | rotationSpeed = 0.05, 141 | rotationSpeedTouchDevices = 0.05, 142 | isDragging = false, 143 | verticalRotationEnabled = false, 144 | horizontalRotationEnabled = true, 145 | zoomEnabled = true, 146 | mouseFlags = { MOUSEDOWN: 0, MOUSEMOVE: 1 }, 147 | previousMousePosition = { x: 0, y: 0 }, 148 | prevZoomDiff = { X: null, Y: null }, 149 | /** 150 | * CurrentTouches 151 | * length 0 : no zoom 152 | * length 2 : is zoomming 153 | */ 154 | currentTouches = []; 155 | 156 | /***************************** Private shared functions **********************/ 157 | 158 | function zoomIn() { 159 | camera.position.z -= zoomSpeed; 160 | } 161 | 162 | function zoomOut() { 163 | camera.position.z += zoomSpeed; 164 | } 165 | 166 | function rotateVertical(deltaMove, mesh) { 167 | if (mesh.length > 1) { 168 | for (let i = 0; i < mesh.length; i++) { 169 | rotateVertical(deltaMove, mesh[i]); 170 | } 171 | return; 172 | } 173 | mesh.rotation.x += Math.sign(deltaMove.y) * rotationSpeed; 174 | } 175 | 176 | function rotateVerticalTouch(deltaMove, mesh) { 177 | if (mesh.length > 1) { 178 | for (let i = 0; i < mesh.length; i++) { 179 | rotateVerticalTouch(deltaMove, mesh[i]); 180 | } 181 | return; 182 | } 183 | mesh.rotation.x += Math.sign(deltaMove.y) * rotationSpeedTouchDevices; 184 | } 185 | 186 | function rotateHorizontal(deltaMove, mesh) { 187 | if (mesh.length > 1) { 188 | for (let i = 0; i < mesh.length; i++) { 189 | rotateHorizontal(deltaMove, mesh[i]); 190 | } 191 | return; 192 | } 193 | mesh.rotation.y += Math.sign(deltaMove.x) * rotationSpeed; 194 | } 195 | 196 | function rotateHorizontalTouch(deltaMove, mesh) { 197 | if (mesh.length > 1) { 198 | for (let i = 0; i < mesh.length; i++) { 199 | rotateHorizontalTouch(deltaMove, mesh[i]); 200 | } 201 | return; 202 | } 203 | mesh.rotation.y += Math.sign(deltaMove.x) * rotationSpeedTouchDevices; 204 | } 205 | 206 | /** 207 | * isWithinMaxAngle 208 | * @description Checks if the rotation in a specific axe is within the maximum 209 | * values allowed. 210 | * @param delta is the difference of the current rotation angle and the 211 | * expected rotation angle 212 | * @param axe is the axe of rotation: x(vertical rotation), y (horizontal 213 | * rotation) 214 | * @return true if the rotation with the new delta is included into the 215 | * allowed angle range, false otherwise 216 | */ 217 | function isWithinMaxAngle(delta, axe) { 218 | if (MAX_ROTATON_ANGLES[axe].enabled) { 219 | if (mesh.length > 1) { 220 | let condition = true; 221 | for (let i = 0; i < mesh.length; i++) { 222 | if (!condition) return false; 223 | if (MAX_ROTATON_ANGLES[axe].enabled) { 224 | condition = isRotationWithinMaxAngles(mesh[i], delta, axe); 225 | } 226 | } 227 | return condition; 228 | } 229 | return isRotationWithinMaxAngles(mesh, delta, axe); 230 | } 231 | return true; 232 | } 233 | 234 | function isRotationWithinMaxAngles(meshToRotate, delta, axe) { 235 | return MAX_ROTATON_ANGLES[axe].from * -1 < 236 | meshToRotate.rotation[axe] + delta && 237 | meshToRotate.rotation[axe] + delta < MAX_ROTATON_ANGLES[axe].to 238 | ? true 239 | : false; 240 | } 241 | 242 | function resetMousePosition() { 243 | previousMousePosition = { x: 0, y: 0 }; 244 | } 245 | 246 | /****************** MOUSE interaction functions - desktop *****/ 247 | function mouseDown(e) { 248 | isDragging = true; 249 | flag = mouseFlags.MOUSEDOWN; 250 | } 251 | 252 | function mouseMove(e) { 253 | if (isDragging) { 254 | const deltaMove = { 255 | x: e.offsetX - previousMousePosition.x, 256 | y: e.offsetY - previousMousePosition.y, 257 | }; 258 | 259 | previousMousePosition = { x: e.offsetX, y: e.offsetY }; 260 | 261 | if (horizontalRotationEnabled && deltaMove.x != 0) { 262 | // && (Math.abs(deltaMove.x) > Math.abs(deltaMove.y))) { 263 | // enabling this, the mesh will rotate only in one specific direction 264 | // for mouse movement 265 | if (!isWithinMaxAngle(Math.sign(deltaMove.x) * rotationSpeed, "y")) 266 | return; 267 | rotateHorizontal(deltaMove, mesh); 268 | flag = mouseFlags.MOUSEMOVE; 269 | } 270 | 271 | if (verticalRotationEnabled && deltaMove.y != 0) { 272 | // &&(Math.abs(deltaMove.y) > Math.abs(deltaMove.x)) // 273 | // enabling this, the mesh will rotate only in one specific direction for 274 | // mouse movement 275 | if (!isWithinMaxAngle(Math.sign(deltaMove.y) * rotationSpeed, "x")) 276 | return; 277 | rotateVertical(deltaMove, mesh); 278 | flag = mouseFlags.MOUSEMOVE; 279 | } 280 | } 281 | } 282 | 283 | function mouseUp() { 284 | isDragging = false; 285 | resetMousePosition(); 286 | } 287 | 288 | function wheel(e) { 289 | if (!zoomEnabled) return; 290 | const delta = e.wheelDelta ? e.wheelDelta : e.deltaY * -1; 291 | if (delta > 0 && camera.position.z > minDistance) { 292 | zoomIn(); 293 | } else if (delta < 0 && camera.position.z < maxDistance) { 294 | zoomOut(); 295 | } 296 | } 297 | /****************** TOUCH interaction functions - mobile *****/ 298 | 299 | function onTouchStart(e) { 300 | e.preventDefault(); 301 | flag = mouseFlags.MOUSEDOWN; 302 | if (e.touches.length === 2) { 303 | prevZoomDiff.X = Math.abs(e.touches[0].clientX - e.touches[1].clientX); 304 | prevZoomDiff.Y = Math.abs(e.touches[0].clientY - e.touches[1].clientY); 305 | currentTouches = new Array(2); 306 | } else { 307 | previousMousePosition = { x: e.touches[0].pageX, y: e.touches[0].pageY }; 308 | } 309 | } 310 | 311 | function onTouchEnd(e) { 312 | prevZoomDiff.X = null; 313 | prevZoomDiff.Y = null; 314 | 315 | /* If you were zooming out, currentTouches is updated for each finger you 316 | * leave up the screen so each time a finger leaves up the screen, 317 | * currentTouches length is decreased of a unit. When you leave up both 2 318 | * fingers, currentTouches.length is 0, this means the zoomming phase is 319 | * ended. 320 | */ 321 | if (currentTouches.length > 0) { 322 | currentTouches.pop(); 323 | } else { 324 | currentTouches = []; 325 | } 326 | e.preventDefault(); 327 | if (flag === mouseFlags.MOUSEDOWN) { 328 | // TouchClick 329 | // You can invoke more other functions for animations and so on... 330 | } else if (flag === mouseFlags.MOUSEMOVE) { 331 | // Touch drag 332 | // You can invoke more other functions for animations and so on... 333 | } 334 | resetMousePosition(); 335 | } 336 | 337 | function onTouchMove(e) { 338 | e.preventDefault(); 339 | flag = mouseFlags.MOUSEMOVE; 340 | // Touch zoom. 341 | // If two pointers are down, check for pinch gestures. 342 | if (e.touches.length === 2 && zoomEnabled) { 343 | currentTouches = new Array(2); 344 | // Calculate the distance between the two pointers. 345 | const curDiffX = Math.abs(e.touches[0].clientX - e.touches[1].clientX); 346 | const curDiffY = Math.abs(e.touches[0].clientY - e.touches[1].clientY); 347 | 348 | if (prevZoomDiff && prevZoomDiff.X > 0 && prevZoomDiff.Y > 0) { 349 | if ( 350 | curDiffX > prevZoomDiff.X && 351 | curDiffY > prevZoomDiff.Y && 352 | camera.position.z > minDistance 353 | ) { 354 | zoomIn(); 355 | } else if ( 356 | curDiffX < prevZoomDiff.X && 357 | camera.position.z < maxDistance && 358 | curDiffY < prevZoomDiff.Y 359 | ) { 360 | zoomOut(); 361 | } 362 | } 363 | // Cache the distance for the next move event. 364 | prevZoomDiff.X = curDiffX; 365 | prevZoomDiff.Y = curDiffY; 366 | 367 | // Touch Rotate. 368 | } else if (currentTouches.length === 0) { 369 | prevZoomDiff.X = null; 370 | prevZoomDiff.Y = null; 371 | const deltaMove = { 372 | x: e.touches[0].pageX - previousMousePosition.x, 373 | y: e.touches[0].pageY - previousMousePosition.y, 374 | }; 375 | previousMousePosition = { x: e.touches[0].pageX, y: e.touches[0].pageY }; 376 | 377 | if (horizontalRotationEnabled && deltaMove.x != 0) { 378 | if ( 379 | !isWithinMaxAngle( 380 | Math.sign(deltaMove.x) * rotationSpeedTouchDevices, 381 | "y" 382 | ) 383 | ) 384 | return; 385 | rotateHorizontalTouch(deltaMove, mesh); 386 | } 387 | 388 | if (verticalRotationEnabled && deltaMove.y != 0) { 389 | if ( 390 | !isWithinMaxAngle( 391 | Math.sign(deltaMove.y) * rotationSpeedTouchDevices, 392 | "x" 393 | ) 394 | ) 395 | return; 396 | rotateVerticalTouch(deltaMove, mesh); 397 | } 398 | } 399 | } 400 | 401 | /********************* Event Listeners *************************/ 402 | 403 | /** Mouse Interaction Controls (rotate & zoom, desktop **/ 404 | // Mouse - move 405 | domElement.addEventListener("mousedown", mouseDown, false); 406 | domElement.addEventListener("mousemove", mouseMove, false); 407 | domElement.addEventListener("mouseup", mouseUp, false); 408 | domElement.addEventListener("mouseout", mouseUp, false); 409 | 410 | // Mouse - zoom 411 | domElement.addEventListener("wheel", wheel, false); 412 | 413 | /** Touch Interaction Controls (rotate & zoom, mobile) **/ 414 | // Touch - move 415 | domElement.addEventListener("touchstart", onTouchStart, false); 416 | domElement.addEventListener("touchmove", onTouchMove, false); 417 | domElement.addEventListener("touchend", onTouchEnd, false); 418 | } 419 | 420 | export { ObjectControls }; 421 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # ThreeJS Object Controls 2 | [](https://npmjs.org/package/threejs-object-controls "View this project on npm") 3 | 4 | ThreeJS module that allows you to rotate one or more Objects(mesh) independently from the rest of the scene, and to zoom in/out moving the camera. 5 | 6 | [view live example] 7 | 8 | ## Install 9 | 10 | ``` 11 | npm install --save threejs-object-controls 12 | ``` 13 | 14 | ## Usage 15 | 16 | ``` 17 | import * as THREE from 'three'; 18 | import {ObjectControls} from 'threeJS-object-controls'; 19 | ``` 20 | 21 | Create a new instance of Controls, passig 3 arguments: 22 | * camera 23 | * renderer element 24 | * the mesh(s) to move 25 | 26 | ``` 27 | var controls = new ObjectControls(camera, renderer.domElement, myMesh); 28 | ``` 29 | or 30 | ``` 31 | var controls = new ObjectControls(camera, renderer.domElement, [myMesh, myOtherMesh]); 32 | ``` 33 | 34 | (look at the index.html file to see an usage example, or check the [github example repo] to see an npm usage example with Angular) 35 | 36 | 37 | You can also change the mesh you want rotate! :tada: 38 | 39 | Auto rotation example is also included in the demo code. 40 | 41 | [view live example] and click the 'useMesh2' button on the right panel to interact with the second cube. 42 | 43 | ### Options 44 | 45 | You can set different options like 46 | 47 | * rotation speed 48 | * zoom speed 49 | * min-max distance of the camera 50 | * mesh(s) to rotate 51 | * enable disable axis rotations 52 | * set max rotation angle 53 | 54 | Eg: 55 | ``` 56 | - controls.setDistance(8, 200); // sets the min - max distance able to zoom 57 | - controls.setZoomSpeed(1); // sets the zoom speed ( 0.1 == slow, 1 == fast) 58 | - controls.disableZoom(); // disables zoom 59 | - controls.enableZoom(); // enables zoom 60 | - controls.setObjectToMove(newMesh); // changes the object to interact with 61 | - controls.setObjectToMove([mshBox,mshBox2]); // changes the objects to interact with 62 | - controls.setRotationSpeed(0.05); // sets a new rotation speed for desktop ( 0.1 == slow, 1 == fast) 63 | - controls.setRotationSpeedTouchDevices(value); // sets a new rotation speed for mobile 64 | - controls.enableVerticalRotation(); // enables the vertical rotation 65 | - constrols.disableVerticalRotation(); // disables the vertical rotation 66 | - controls.enableHorizontalRotation(); // enables the horizontal rotation 67 | - controls.disableHorizontalRotation();// disables the horizontal rotation 68 | - controls.setMaxVerticalRotationAngle(Math.PI / 4, Math.PI / 4); // sets a max angle value for the vertical rotation of the object 69 | - controls.setMaxHorizontalRotationAngle(R,R); // sets a max angle value for the horizontal rotation of the object 70 | - controls.disableMaxHorizontalAngleRotation(); // disables angle limits for horizontal rotation 71 | - controls.disableMaxVerticalAngleRotation(); // disables angle limits for vertical rotation 72 | - controls.isUserInteractionActive() //returns true if the user is interacting with the UI, false otherwise 73 | ``` 74 | 75 | 76 | ## Tips 77 | 78 | ### TypeScript Gotchas 79 | In case of problems with ts types required by threejs in a typescript project do the following: 80 | 1) go to the tsconfig.json file 81 | 2) add skipLibCheck: true in "compilerOptions" object. 82 | ``` 83 | "compilerOptions": { 84 | "module": "commonjs", 85 | "moduleResolution": "node", 86 | "strict": true, 87 | "target": "es5", 88 | "declaration": true, 89 | "declarationDir": "dist-debug/", 90 | "skipLibCheck": true, /// Needs to be true to fix wrong alias types being used 91 | ... 92 | } 93 | ``` 94 | ### Working with multiple meshes 95 | If more than one mesh is passed in as the object to move, all objects will stop move as soon as the first hits its rotation limit. 96 | 97 | 98 | ## Version 99 | 1.2.8 100 | 101 | ## License 102 | 103 | MIT 104 | 105 | [view live example]: 106 | 107 | [github example repo]: -------------------------------------------------------------------------------- /index.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | three.js webgl - ObjectControls example 6 | 7 | 9 | 11 | 13 | 15 | 17 | 44 | 45 | 46 | 47 | 50 | 51 | three.js webgl - ObjectControls example, with spotlight by Master James 57 | 58 | 59 | 60 | 61 | 62 | 63 | 283 | 284 | 285 | 286 | -------------------------------------------------------------------------------- /libs/Detector.js: -------------------------------------------------------------------------------- 1 | /** 2 | * @author alteredq / http://alteredqualia.com/ 3 | * @author mr.doob / http://mrdoob.com/ 4 | */ 5 | 6 | var Detector = { 7 | 8 | canvas: !! window.CanvasRenderingContext2D, 9 | webgl: ( function () { 10 | 11 | try { 12 | 13 | var canvas = document.createElement( 'canvas' ); return !! ( window.WebGLRenderingContext && ( canvas.getContext( 'webgl' ) || canvas.getContext( 'experimental-webgl' ) ) ); 14 | 15 | } catch ( e ) { 16 | 17 | return false; 18 | 19 | } 20 | 21 | } )(), 22 | workers: !! window.Worker, 23 | fileapi: window.File && window.FileReader && window.FileList && window.Blob, 24 | 25 | getWebGLErrorMessage: function () { 26 | 27 | var element = document.createElement( 'div' ); 28 | element.id = 'webgl-error-message'; 29 | element.style.fontFamily = 'monospace'; 30 | element.style.fontSize = '13px'; 31 | element.style.fontWeight = 'normal'; 32 | element.style.textAlign = 'center'; 33 | element.style.background = '#fff'; 34 | element.style.color = '#000'; 35 | element.style.padding = '1.5em'; 36 | element.style.width = '400px'; 37 | element.style.margin = '5em auto 0'; 38 | 39 | if ( ! this.webgl ) { 40 | 41 | element.innerHTML = window.WebGLRenderingContext ? [ 42 | 'Your graphics card does not seem to support WebGL.', 43 | 'Find out how to get it here.' 44 | ].join( '\n' ) : [ 45 | 'Your browser does not seem to support WebGL.', 46 | 'Find out how to get it here.' 47 | ].join( '\n' ); 48 | 49 | } 50 | 51 | return element; 52 | 53 | }, 54 | 55 | addGetWebGLMessage: function ( parameters ) { 56 | 57 | var parent, id, element; 58 | 59 | parameters = parameters || {}; 60 | 61 | parent = parameters.parent !== undefined ? parameters.parent : document.body; 62 | id = parameters.id !== undefined ? parameters.id : 'oldie'; 63 | 64 | element = Detector.getWebGLErrorMessage(); 65 | element.id = id; 66 | 67 | parent.appendChild( element ); 68 | 69 | } 70 | 71 | }; 72 | 73 | // browserify support 74 | if ( typeof module === 'object' ) { 75 | 76 | module.exports = Detector; 77 | 78 | } 79 | -------------------------------------------------------------------------------- /libs/dat.gui.min.js: 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localStorage
dat.GUI