├── .gitignore ├── .vsconfig ├── Assets ├── CG.Common.meta ├── CG.Common │ ├── AK.CG.Common.asmdef │ ├── AK.CG.Common.asmdef.meta │ ├── CompBuffer.cs │ ├── CompBuffer.cs.meta │ ├── CompShader.cs │ ├── CompShader.cs.meta │ ├── README.md │ ├── README.md.meta │ ├── SetAllJob.cs │ └── SetAllJob.cs.meta ├── CompetitiveController.meta ├── CompetitiveController │ ├── AK.CompetitiveController.asmdef │ ├── AK.CompetitiveController.asmdef.meta │ ├── Capsule.cs │ ├── Capsule.cs.meta │ ├── IMove.cs │ ├── IMove.cs.meta │ ├── Move.cs │ ├── Move.cs.meta │ ├── MoveConfig.cs │ ├── MoveConfig.cs.meta │ ├── README.md │ └── README.md.meta ├── CompetitiveMan.meta ├── CompetitiveMan │ ├── AK.CompetitiveMan.asmdef │ ├── AK.CompetitiveMan.asmdef.meta │ ├── ManBehaviour.cs │ ├── ManBehaviour.cs.meta │ ├── ManConfig.cs │ ├── ManConfig.cs.meta │ ├── Media.meta │ ├── Media │ │ ├── SceneGunner.gif │ │ ├── SceneGunner.gif.meta │ │ ├── SceneRunner.gif │ │ └── SceneRunner.gif.meta │ ├── Prefabs.meta │ ├── Prefabs │ │ ├── PF_Ground.prefab │ │ ├── PF_Ground.prefab.meta │ │ ├── PF_Gunner.prefab │ │ ├── PF_Gunner.prefab.meta │ │ ├── PF_Runner.prefab │ │ ├── PF_Runner.prefab.meta │ │ ├── SO_GunnerConfig.asset │ │ ├── SO_GunnerConfig.asset.meta │ │ ├── SO_MoveConfig.asset │ │ ├── SO_MoveConfig.asset.meta │ │ ├── SO_RunnerConfig.asset │ │ └── SO_RunnerConfig.asset.meta │ ├── README.md │ ├── README.md.meta │ ├── SceneGunner.unity │ ├── SceneGunner.unity.meta │ ├── SceneRunner.unity │ ├── SceneRunner.unity.meta │ ├── Settings.meta │ ├── Settings │ │ ├── InputControls.inputactions │ │ ├── InputControls.inputactions.meta │ │ ├── InputSystem.inputsettings.asset │ │ └── InputSystem.inputsettings.asset.meta │ ├── Shared.meta │ └── Shared │ │ ├── AC_Grouding.controller │ │ ├── AC_Grouding.controller.meta │ │ ├── BT_Run8dir.asset │ │ ├── BT_Run8dir.asset.meta │ │ ├── Ground.fbx │ │ ├── Ground.fbx.meta │ │ ├── Gun.fbx │ │ ├── Gun.fbx.meta │ │ ├── LandAir.meta │ │ ├── LandAir │ │ ├── Armature.fbx │ │ ├── Armature.fbx.meta │ │ ├── Jump--InAir.anim.fbx │ │ ├── Jump--InAir.anim.fbx.meta │ │ ├── Jump--Jump.anim.fbx │ │ ├── Jump--Jump.anim.fbx.meta │ │ ├── Locomotion--Run_N_Land.anim.fbx │ │ ├── Locomotion--Run_N_Land.anim.fbx.meta │ │ ├── Locomotion--Walk_N_Land.anim.fbx │ │ └── Locomotion--Walk_N_Land.anim.fbx.meta │ │ ├── M_Ground.mat │ │ ├── M_Ground.mat.meta │ │ ├── M_Gun.mat │ │ ├── M_Gun.mat.meta │ │ ├── M_Man.mat │ │ ├── M_Man.mat.meta │ │ ├── Man.fbx │ │ ├── Man.fbx.meta │ │ ├── Strafe.meta │ │ ├── Strafe │ │ ├── defaultmale_rig.fbx │ │ ├── defaultmale_rig.fbx.meta │ │ ├── m@RapidStrafeForwards.fbx │ │ ├── m@RapidStrafeForwards.fbx.meta │ │ ├── m@RapidStrafeRight.fbx │ │ ├── m@RapidStrafeRight.fbx.meta │ │ ├── m@RapidStrafeRightRunBackwards.fbx │ │ ├── m@RapidStrafeRightRunBackwards.fbx.meta │ │ ├── m@RapidStrafeRightRunForward.fbx │ │ ├── m@RapidStrafeRightRunForward.fbx.meta │ │ ├── m@StrafeIdle.fbx │ │ └── m@StrafeIdle.fbx.meta │ │ ├── Surface.shader │ │ ├── Surface.shader.meta │ │ ├── T_Grid.png │ │ ├── T_Grid.png.meta │ │ ├── T_Ramp.png │ │ └── T_Ramp.png.meta ├── InteractiveSmoke.meta ├── InteractiveSmoke │ ├── AK.InteractiveSmoke.asmdef │ ├── AK.InteractiveSmoke.asmdef.meta │ ├── AngleAxis3x3.cginc │ ├── AngleAxis3x3.cginc.meta │ ├── Hash.cginc │ ├── Hash.cginc.meta │ ├── Media.meta │ ├── Media │ │ ├── Smoke.gif │ │ └── Smoke.gif.meta │ ├── Point.shader │ ├── Point.shader.meta │ ├── Prefabs.meta │ ├── Prefabs │ │ ├── PF_SmokeShooter.prefab │ │ ├── PF_SmokeShooter.prefab.meta │ │ ├── SO_SmokeConfig.asset │ │ └── SO_SmokeConfig.asset.meta │ ├── PropagateJob.cs │ ├── PropagateJob.cs.meta │ ├── README.md │ ├── README.md.meta │ ├── SceneSmoke.unity │ ├── SceneSmoke.unity.meta │ ├── Shared.meta │ ├── Shared │ │ ├── M_Smoke.mat │ │ ├── M_Smoke.mat.meta │ │ ├── T_Cloud.png │ │ ├── T_Cloud.png.meta │ │ ├── T_Smoke.png │ │ └── T_Smoke.png.meta │ ├── Smoke.compute │ ├── Smoke.compute.meta │ ├── SmokeBehaviour.cs │ ├── SmokeBehaviour.cs.meta │ ├── SmokeConfig.cs │ └── SmokeConfig.cs.meta ├── MassiveShooting.meta └── MassiveShooting │ ├── AK.MassiveShooting.asmdef │ ├── AK.MassiveShooting.asmdef.meta │ ├── HitJob.cs │ ├── HitJob.cs.meta │ ├── IMatrix.cs │ ├── IMatrix.cs.meta │ ├── Impact.cs │ ├── Impact.cs.meta │ ├── ImpactJob.cs │ ├── ImpactJob.cs.meta │ ├── InstanceConfig.cs │ ├── InstanceConfig.cs.meta │ ├── MatrixJob.cs │ ├── MatrixJob.cs.meta │ ├── Media.meta │ ├── Media │ ├── Shooting.gif │ └── Shooting.gif.meta │ ├── MoveJob.cs │ ├── MoveJob.cs.meta │ ├── Muzzle.cs │ ├── Muzzle.cs.meta │ ├── MuzzleJob.cs │ ├── MuzzleJob.cs.meta │ ├── OverlapJob.cs │ ├── OverlapJob.cs.meta │ ├── Prefabs.meta │ ├── Prefabs │ ├── PF_Shooter.prefab │ ├── PF_Shooter.prefab.meta │ ├── SO_ImpactConfig.asset │ ├── SO_ImpactConfig.asset.meta │ ├── SO_MuzzleConfig.asset │ ├── SO_MuzzleConfig.asset.meta │ ├── SO_ProjectileConfig.asset │ ├── SO_ProjectileConfig.asset.meta │ ├── SO_ShootConfig.asset │ └── SO_ShootConfig.asset.meta │ ├── Projectile.cs │ ├── Projectile.cs.meta │ ├── README.md │ ├── README.md.meta │ ├── SceneShoot.unity │ ├── SceneShoot.unity.meta │ ├── Shared.meta │ ├── Shared │ ├── Impact.fbx │ ├── Impact.fbx.meta │ ├── Impact.mat │ ├── Impact.mat.meta │ ├── Muzzle.fbx │ ├── Muzzle.fbx.meta │ ├── Muzzle.mat │ ├── Muzzle.mat.meta │ ├── Projectile.fbx │ ├── Projectile.fbx.meta │ ├── Projectile.mat │ ├── Projectile.mat.meta │ ├── T_Impact.png │ ├── T_Impact.png.meta │ ├── T_Muzzle.png │ └── T_Muzzle.png.meta │ ├── ShootBehaviour.cs │ ├── ShootBehaviour.cs.meta │ ├── ShootConfig.cs │ └── ShootConfig.cs.meta ├── LICENSE ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Packages │ └── com.unity.testtools.codecoverage │ │ └── Settings.json 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