├── .vs └── BankaiSimple │ └── v15 │ └── .suo ├── BankaiSimple.dsp ├── BankaiSimple.dsw ├── BankaiSimple.ncb ├── BankaiSimple.opt ├── BankaiSimple.plg ├── BankaiSimple.sdf ├── BankaiSimple.sln ├── BankaiSimple.sln.old ├── BankaiSimple.suo ├── BankaiSimple.suo.old ├── BankaiSimple.vcproj ├── BankaiSimple.vcproj.C82DB6ABE0DB485.alex.user ├── BankaiSimple.vcproj.INTRUSO-VAGINAL.alex.user ├── BankaiSimple.vcproj.SILICON_GRAPHIC.alex.user ├── BankaiSimple.vcproj.alex-PC.alex.user ├── BankaiSimple.vcxproj ├── BankaiSimple.vcxproj.filters ├── BankaiSimple.vcxproj.user ├── CODE_OF_CONDUCT.md ├── Debug ├── BankaiSimple.Build.CppClean.log ├── BankaiSimple.exe ├── BankaiSimple.ilk ├── BankaiSimple.lastbuildstate ├── BankaiSimple.log ├── BankaiSimple.pdb ├── BankaiSimple.tlog │ ├── BankaiSimple.lastbuildstate │ ├── CL.command.1.tlog │ ├── CL.read.1.tlog │ ├── CL.write.1.tlog │ ├── link.command.1.tlog │ ├── link.read.1.tlog │ └── link.write.1.tlog ├── BuildLog.htm ├── Frustum.obj ├── HiResTimer.obj ├── InputSystem.obj ├── Joystick.obj ├── Keyboard.obj ├── Mouse.obj ├── Q3Loader.obj ├── SDL.dll ├── SDL_image.dll ├── SDL_mixer.dll ├── SDL_net.dll ├── audio.obj ├── audiosystem.obj ├── bezier.obj ├── camera.obj ├── engine.obj ├── entity.obj ├── font.obj ├── jpeg.dll ├── libpng12.dll ├── libtiff.dll ├── md2.obj ├── mt.dep ├── nivel.obj ├── object.obj ├── ogg.dll ├── oglwindow.obj ├── simpengine.obj ├── smpeg.dll ├── terrain.obj ├── texture.obj ├── tree.obj ├── vc141.idb ├── vc141.pdb ├── vector.obj ├── vorbis.dll ├── vorbisfile.dll ├── winmain.obj ├── world.obj └── zlib1.dll ├── LICENSE ├── README.md ├── UpgradeLog.XML ├── _UpgradeReport_Files ├── UpgradeReport.css ├── UpgradeReport.xslt ├── UpgradeReport_Minus.gif └── UpgradeReport_Plus.gif ├── include └── SDL │ ├── SDL.h │ ├── SDL_active.h │ ├── SDL_audio.h │ ├── SDL_byteorder.h │ ├── SDL_cdrom.h │ ├── SDL_config.h │ ├── SDL_config.h.default │ ├── SDL_config.h.in │ ├── SDL_config_amiga.h │ ├── SDL_config_dreamcast.h │ ├── SDL_config_macos.h │ ├── SDL_config_macosx.h │ ├── SDL_config_minimal.h │ ├── SDL_config_os2.h │ ├── SDL_config_win32.h │ ├── SDL_copying.h │ ├── SDL_cpuinfo.h │ ├── SDL_endian.h │ ├── SDL_error.h │ ├── SDL_events.h │ ├── SDL_getenv.h │ ├── SDL_image.h │ ├── SDL_joystick.h │ ├── SDL_keyboard.h │ ├── SDL_keysym.h │ ├── SDL_loadso.h │ ├── SDL_main.h │ ├── SDL_mixer.h │ ├── SDL_mouse.h │ ├── SDL_mutex.h │ ├── SDL_name.h │ ├── SDL_net.h │ ├── SDL_opengl.h │ ├── SDL_platform.h │ ├── SDL_quit.h │ ├── SDL_rwops.h │ ├── SDL_stdinc.h │ ├── SDL_syswm.h │ ├── SDL_thread.h │ ├── SDL_timer.h │ ├── SDL_types.h │ ├── SDL_version.h │ ├── SDL_video.h │ ├── begin_code.h │ └── close_code.h ├── lib ├── SDL.lib ├── SDL_image.lib ├── SDL_mixer.lib ├── SDL_net.lib └── SDLmain.lib ├── models ├── T8dm6.bsp ├── ascend.bsp ├── ciudad.bsp ├── final.bsp ├── final3.bsp ├── newmap.bsp ├── nivel.bsp ├── ogro │ ├── Ogro.txt │ ├── igdosh.pcx │ ├── ogrobase.pcx │ ├── tris.md2 │ ├── weapon.md2 │ └── weapon.pcx ├── q3dm7.bsp └── sodf8 │ ├── SFOD8.txt │ ├── abarlith.pcx │ ├── tris.md2 │ ├── weapon.md2 │ └── weapon.pcx ├── screenshots ├── 1.png ├── 2.png ├── 3.png ├── 4.png ├── 5.png └── 6.png ├── sounds ├── CANYON.MID └── ambient.wav ├── src ├── Frustum.cpp ├── Frustum.h ├── Glext.h ├── HiResTimer.cpp ├── HiResTimer.h ├── InputSystem.cpp ├── InputSystem.h ├── Joystick.cpp ├── Joystick.h ├── Keyboard.cpp ├── Keyboard.h ├── Mouse.cpp ├── Mouse.h ├── Q3Loader.cpp ├── Q3Loader.h ├── audio.cpp ├── audio.h ├── audiosystem.cpp ├── audiosystem.h ├── bezier.cpp ├── bezier.h ├── camera.cpp ├── camera.h ├── engine.cpp ├── engine.h ├── entity.cpp ├── entity.h ├── font.cpp ├── font.h ├── md2.cpp ├── md2.h ├── nivel.cpp ├── nivel.h ├── object.cpp ├── object.h ├── oglwindow.cpp ├── oglwindow.h ├── simpengine.cpp ├── simpengine.h ├── terrain.cpp ├── terrain.h ├── texture.cpp ├── texture.h ├── tree.cpp ├── tree.h ├── vector.cpp ├── vector.h ├── winmain.cpp ├── world.cpp └── world.h └── textures ├── Sky.tga ├── Thumbs.db ├── egyptians ├── ankhlite_wht.jpg ├── ankhlite_ylw.blend.jpg ├── ankhlite_ylw.jpg ├── bounce_effects.jpg ├── gold_groove.jpg ├── gold_trim01.jpg ├── gold_trim02.jpg ├── gold_trim03.jpg ├── heiro_01.jpg ├── leaf.tga ├── oldbrk_01.jpg ├── oldbrk_01broken13.jpg ├── oldbrk_03.jpg ├── oldbrk_03_bloody.jpg ├── oldstone2.jpg ├── oldstone2_bas01.jpg ├── oldstone2_bas03.jpg ├── oldstone2_bas04.jpg ├── oldstone2_bas05.jpg ├── oldstone2_bas06.jpg ├── oldstone2_bas07.jpg ├── oldstone2_step.jpg ├── oldstone2_trim01.jpg ├── oldstone2_trim02.jpg ├── oldstone2grooved.jpg ├── oldstone_ramses.jpg ├── plant_egy.tga ├── sand_egy.jpg └── stei_tele2.jpg └── ground.tga /.vs/BankaiSimple/v15/.suo: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/alexkid77/3dEngineOpenGL/HEAD/.vs/BankaiSimple/v15/.suo -------------------------------------------------------------------------------- /BankaiSimple.dsp: 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