├── ProjectSettings ├── ProjectVersion.txt ├── NetworkManager.asset ├── TimeManager.asset ├── EditorBuildSettings.asset ├── UnityAnalyticsManager.asset ├── UnityAdsSettings.asset ├── AudioManager.asset ├── EditorSettings.asset ├── DynamicsManager.asset ├── TagManager.asset ├── Physics2DSettings.asset ├── NavMeshAreas.asset └── GraphicsSettings.asset ├── Assets ├── Plugins │ ├── DeJson.dll │ ├── HappyFunTimes.dll │ ├── cssparse.net.dll │ ├── websocket-sharp.dll │ ├── Editor │ │ ├── HappyFunTimesEdtior.dll │ │ └── HappyFunTimesEdtior.dll.meta │ ├── cssparse.net.dll.meta │ ├── websocket-sharp.dll.meta │ ├── Editor.meta │ ├── HFTRunner.cs.meta │ ├── DeJson.dll.meta │ └── HappyFunTimes.dll.meta ├── skybackground.png ├── DOTween │ ├── DOTween.dll │ ├── DOTween43.dll │ ├── DOTween46.dll │ ├── DOTween50.dll │ ├── DOTween.dll.mdb │ ├── DOTween43.dll.mdb │ ├── DOTween46.dll.mdb │ ├── DOTween50.dll.mdb │ ├── Editor │ │ ├── Imgs │ │ │ ├── Footer.png │ │ │ ├── Header.jpg │ │ │ ├── DOTweenIcon.png │ │ │ └── Footer_dark.png │ │ ├── DOTweenEditor.dll │ │ ├── DOTweenEditor.pdb │ │ ├── DOTweenEditor.dll.mdb │ │ ├── DOTweenEditor.pdb.meta │ │ ├── DOTweenEditor.XML.meta │ │ ├── DOTweenEditor.dll.mdb.meta │ │ ├── Imgs.meta │ │ └── DOTweenEditor.dll.meta │ ├── DOTween.XML.meta │ ├── DOTween.dll.mdb.meta │ ├── DOTween43.xml.meta │ ├── DOTween46.xml.meta │ ├── DOTween50.xml.meta │ ├── readme.txt.meta │ ├── DOTween43.dll.mdb.meta │ ├── DOTween46.dll.mdb.meta │ ├── DOTween50.dll.mdb.meta │ ├── Editor.meta │ ├── DOTween.dll.meta │ ├── DOTween43.dll.meta │ ├── DOTween46.dll.meta │ ├── DOTween50.dll.meta │ └── readme.txt ├── Resources │ ├── Textures │ │ └── white.png │ ├── Fonts │ │ ├── SuperMario256.ttf │ │ └── SuperMario256.ttf.meta │ ├── Models │ │ ├── Mario │ │ │ ├── _untitled.png │ │ │ ├── mario_death.png │ │ │ ├── mario_jump.png │ │ │ ├── Purple │ │ │ │ ├── purple_mario_idle.png │ │ │ │ ├── purple_mario_jump.png │ │ │ │ ├── purple_mario_death.png │ │ │ │ ├── purple_mario_run_frame_1.png │ │ │ │ ├── purple_mario_run_frame_2.png │ │ │ │ ├── purple_mario_run_frame_3.png │ │ │ │ ├── purple_mario_run_frame_4.png │ │ │ │ ├── purple_mario_death.mtl │ │ │ │ ├── purple_mario_idle.mtl │ │ │ │ ├── purple_mario_jump.mtl │ │ │ │ ├── purple_mario_run_frame_1.mtl │ │ │ │ ├── purple_mario_run_frame_2.mtl │ │ │ │ ├── purple_mario_run_frame_3.mtl │ │ │ │ ├── purple_mario_run_frame_4.mtl │ │ │ │ ├── purple_mario_death.mtl.meta │ │ │ │ ├── purple_mario_idle.mtl.meta │ │ │ │ ├── purple_mario_jump.mtl.meta │ │ │ │ ├── purple_mario_run_frame_1.mtl.meta │ │ │ │ ├── purple_mario_run_frame_2.mtl.meta │ │ │ │ ├── purple_mario_run_frame_3.mtl.meta │ │ │ │ └── purple_mario_run_frame_4.mtl.meta │ │ │ ├── _untitled.mtl │ │ │ ├── mario_death.mtl │ │ │ ├── mario_jump.mtl │ │ │ ├── mario_run_frame_1.mtl │ │ │ ├── mario_run_frame_2.mtl │ │ │ ├── mario_run_frame_3.mtl │ │ │ ├── mario_run_frame_4.mtl │ │ │ ├── _untitled.mtl.meta │ │ │ ├── mario_death.mtl.meta │ │ │ ├── mario_jump.mtl.meta │ │ │ ├── mario_run_frame_1.mtl.meta │ │ │ ├── mario_run_frame_2.mtl.meta │ │ │ ├── mario_run_frame_3.mtl.meta │ │ │ ├── mario_run_frame_4.mtl.meta │ │ │ ├── Materials │ │ │ │ ├── palette.mat.meta │ │ │ │ └── MARIO_MAT.mat.meta │ │ │ ├── Materials.meta │ │ │ └── Purple.meta │ │ ├── Environment │ │ │ ├── pipe.png │ │ │ ├── goonba_0.png │ │ │ ├── goonba_1.png │ │ │ ├── blue_brick.png │ │ │ ├── fly_guy_0.png │ │ │ ├── fly_guy_1.png │ │ │ ├── flytrap_01.png │ │ │ ├── flytrap_02.png │ │ │ ├── red_spring_1.png │ │ │ ├── red_spring_2.png │ │ │ ├── red_spring_3.png │ │ │ ├── wave_scheme.png │ │ │ ├── green_spring_0.png │ │ │ ├── green_spring_1.png │ │ │ ├── green_spring_2.png │ │ │ ├── pipe.mtl │ │ │ ├── goonba_0.mtl │ │ │ ├── goonba_1.mtl │ │ │ ├── _untitled.mtl │ │ │ ├── blue_brick.mtl │ │ │ ├── fly_guy_0.mtl │ │ │ ├── fly_guy_1.mtl │ │ │ ├── flytrap_01.mtl │ │ │ ├── flytrap_02.mtl │ │ │ ├── red_spring_1.mtl │ │ │ ├── red_spring_2.mtl │ │ │ ├── red_spring_3.mtl │ │ │ ├── green_spring_0.mtl │ │ │ ├── green_spring_1.mtl │ │ │ ├── green_spring_2.mtl │ │ │ ├── pipe.mtl.meta │ │ │ ├── _untitled.mtl.meta │ │ │ ├── blue_brick.mtl.meta │ │ │ ├── fly_guy_0.mtl.meta │ │ │ ├── fly_guy_1.mtl.meta │ │ │ ├── flytrap_01.mtl.meta │ │ │ ├── flytrap_02.mtl.meta │ │ │ ├── goonba_0.mtl.meta │ │ │ ├── goonba_1.mtl.meta │ │ │ ├── green_spring_0.mtl.meta │ │ │ ├── green_spring_1.mtl.meta │ │ │ ├── green_spring_2.mtl.meta │ │ │ ├── red_spring_1.mtl.meta │ │ │ ├── red_spring_2.mtl.meta │ │ │ ├── red_spring_3.mtl.meta │ │ │ ├── Materials │ │ │ │ ├── pipe.mat.meta │ │ │ │ ├── wave.mat.meta │ │ │ │ └── palette.mat.meta │ │ │ └── Materials.meta │ │ ├── Luigi │ │ │ ├── luigi_death.png │ │ │ ├── luigi_jump.png │ │ │ ├── luigi_standing.png │ │ │ ├── luigi_run_frame_1.png │ │ │ ├── luigi_run_frame_2.png │ │ │ ├── luigi_run_frame_3.png │ │ │ ├── luigi_run_frame_4.png │ │ │ ├── Yellow │ │ │ │ ├── yellow_luigi_idle.png │ │ │ │ ├── yellow_luigi_jump.png │ │ │ │ ├── yellow_luigi_death.png │ │ │ │ ├── yellow_luigi_run_frame_1.png │ │ │ │ ├── yellow_luigi_run_frame_2.png │ │ │ │ ├── yellow_luigi_run_frame_3.png │ │ │ │ ├── yellow_luigi_run_frame_4.png │ │ │ │ ├── yellow_luigi_death.mtl │ │ │ │ ├── yellow_luigi_idle.mtl │ │ │ │ ├── yellow_luigi_jump.mtl │ │ │ │ ├── yellow_luigi_run_frame_1.mtl │ │ │ │ ├── yellow_luigi_run_frame_2.mtl │ │ │ │ ├── yellow_luigi_run_frame_3.mtl │ │ │ │ ├── yellow_luigi_run_frame_4.mtl │ │ │ │ ├── yellow_luigi_death.mtl.meta │ │ │ │ ├── yellow_luigi_idle.mtl.meta │ │ │ │ ├── yellow_luigi_jump.mtl.meta │ │ │ │ ├── yellow_luigi_run_frame_1.mtl.meta │ │ │ │ ├── yellow_luigi_run_frame_2.mtl.meta │ │ │ │ ├── yellow_luigi_run_frame_3.mtl.meta │ │ │ │ └── yellow_luigi_run_frame_4.mtl.meta │ │ │ ├── luigi_death.mtl │ │ │ ├── luigi_jump.mtl │ │ │ ├── luigi_standing.mtl │ │ │ ├── luigi_run_frame_1.mtl │ │ │ ├── luigi_run_frame_2.mtl │ │ │ ├── luigi_run_frame_3.mtl │ │ │ ├── luigi_run_frame_4.mtl │ │ │ ├── luigi_death.mtl.meta │ │ │ ├── luigi_jump.mtl.meta │ │ │ ├── luigi_run_frame_1.mtl.meta │ │ │ ├── luigi_run_frame_2.mtl.meta │ │ │ ├── luigi_run_frame_3.mtl.meta │ │ │ ├── luigi_run_frame_4.mtl.meta │ │ │ ├── luigi_standing.mtl.meta │ │ │ ├── Materials │ │ │ │ └── palette.mat.meta │ │ │ ├── Materials.meta │ │ │ └── Yellow.meta │ │ ├── Luigi.meta │ │ ├── Mario.meta │ │ └── Environment.meta │ ├── Sounds │ │ ├── Level │ │ │ ├── game_over.wav │ │ │ ├── power_up.wav │ │ │ ├── warning.wav │ │ │ ├── pause_wave.wav │ │ │ ├── game_over.wav.meta │ │ │ ├── pause_wave.wav.meta │ │ │ ├── power_up.wav.meta │ │ │ └── warning.wav.meta │ │ ├── Player │ │ │ ├── smb_pipe.wav │ │ │ ├── small_jump.wav │ │ │ ├── smb_stomp.wav │ │ │ ├── smb_pipe fast.wav │ │ │ ├── smb_pipe long.wav │ │ │ ├── smb_jump_super.wav │ │ │ ├── smb_stomp.wav.meta │ │ │ ├── smb_pipe.wav.meta │ │ │ ├── small_jump.wav.meta │ │ │ ├── smb_jump_super.wav.meta │ │ │ ├── smb_pipe fast.wav.meta │ │ │ └── smb_pipe long.wav.meta │ │ ├── Level.meta │ │ └── Player.meta │ ├── Materials │ │ └── white.mat.meta │ ├── Prefabs │ │ ├── Pipe.prefab.meta │ │ ├── Fly Guy.prefab.meta │ │ ├── JumpPoof.prefab.meta │ │ ├── Luigi.prefab.meta │ │ ├── Mario.prefab.meta │ │ ├── SpawnEv.prefab.meta │ │ ├── SpawnPoof.prefab.meta │ │ ├── Spring.prefab.meta │ │ ├── WalkPuffs.prefab.meta │ │ ├── CloudParticle.prefab.meta │ │ ├── PurpleMario.prefab.meta │ │ ├── SpawnHandler.prefab.meta │ │ └── YellowLuigi.prefab.meta │ ├── DOTweenSettings.asset.meta │ ├── Fonts.meta │ ├── Models.meta │ ├── Prefabs.meta │ ├── Sounds.meta │ ├── Textures.meta │ ├── Materials.meta │ └── DOTweenSettings.asset ├── HappyFunTimes │ ├── LevelParts │ │ ├── blob.png │ │ └── blob.png.meta │ ├── Sprites │ │ ├── spr_run.png │ │ ├── spr_idle.png │ │ └── spr_jump.png │ ├── Scenes │ │ └── Level01.unity.meta │ ├── Animations │ │ ├── Idle.anim.meta │ │ ├── Run.anim.meta │ │ ├── JumpCrest.anim.meta │ │ ├── JumpFall.anim.meta │ │ ├── JumpLand.anim.meta │ │ ├── JumpReady.anim.meta │ │ ├── JumpSmush.anim.meta │ │ └── JumpUp.anim.meta │ ├── Animations.meta │ ├── Backgrounds │ │ ├── background0-720.png │ │ └── background0-720.png.meta │ ├── BirdController.controller.meta │ ├── LevelParts.meta │ ├── Prefabs.meta │ ├── Prefabs │ │ └── Character.prefab.meta │ ├── Scenes.meta │ ├── Scripts.meta │ ├── Sprites.meta │ ├── Backgrounds.meta │ ├── Scripts │ │ ├── BirdScript.cs.meta │ │ ├── LevelSettings.cs.meta │ │ ├── ColorUtils.cs.meta │ │ ├── HFTDirInfo.cs.meta │ │ ├── HFTGamepad.cs.meta │ │ ├── HFTInput.cs.meta │ │ ├── HFTSounds.cs.meta │ │ ├── HFTColorUtils.cs.meta │ │ ├── HFTGamepadHelper.cs.meta │ │ ├── HFTGyroscope.cs.meta │ │ ├── HFTSoundPlayer.cs.meta │ │ ├── HFTGlobalSoundHelper.cs.meta │ │ └── LevelSettings.cs │ ├── Materials │ │ └── HSVRangeMaterial.mat.meta │ ├── Materials.meta │ ├── Shaders.meta │ └── Shaders │ │ └── HSVRangeShader.shader.meta ├── Plugins.meta ├── WebPlayerTemplates │ ├── HappyFunTimes │ │ ├── icon.png │ │ ├── bower.json.meta │ │ ├── icon.png.meta │ │ ├── package.json.meta │ │ ├── controller.html.meta │ │ ├── images │ │ │ ├── bird.png │ │ │ ├── bird.png.meta │ │ │ ├── hft-circle-button.svg.meta │ │ │ ├── hft-up-arrow-button.svg.meta │ │ │ ├── hft-down-arrow-button.svg.meta │ │ │ ├── hft-left-arrow-button.svg.meta │ │ │ ├── hft-right-arrow-button.svg.meta │ │ │ ├── hft-circle-button.svg │ │ │ ├── hft-up-arrow-button.svg │ │ │ ├── hft-down-arrow-button.svg │ │ │ ├── hft-left-arrow-button.svg │ │ │ └── hft-right-arrow-button.svg │ │ ├── screenshot.png │ │ ├── screenshot.png.meta │ │ ├── css │ │ │ └── controller.css.meta │ │ ├── scripts │ │ │ ├── controller.js.meta │ │ │ ├── bower_components │ │ │ │ ├── pako │ │ │ │ │ ├── LICENSE.meta │ │ │ │ │ ├── Gruntfile.js.meta │ │ │ │ │ ├── HISTORY.md.meta │ │ │ │ │ ├── README.md.meta │ │ │ │ │ ├── bower.json.meta │ │ │ │ │ ├── dist │ │ │ │ │ │ ├── pako.js.meta │ │ │ │ │ │ ├── pako.min.js.meta │ │ │ │ │ │ ├── pako_deflate.js.meta │ │ │ │ │ │ ├── pako_inflate.js.meta │ │ │ │ │ │ ├── pako_deflate.min.js.meta │ │ │ │ │ │ └── pako_inflate.min.js.meta │ │ │ │ │ ├── package.json.meta │ │ │ │ │ ├── dist.meta │ │ │ │ │ ├── bower.json │ │ │ │ │ ├── HISTORY.md │ │ │ │ │ └── LICENSE │ │ │ │ ├── tdl │ │ │ │ │ ├── bower.json.meta │ │ │ │ │ ├── tdl │ │ │ │ │ │ ├── base.js.meta │ │ │ │ │ │ ├── clock.js.meta │ │ │ │ │ │ ├── error.jpg.meta │ │ │ │ │ │ ├── fast.js.meta │ │ │ │ │ │ ├── fps.js.meta │ │ │ │ │ │ ├── io.js.meta │ │ │ │ │ │ ├── loader.js.meta │ │ │ │ │ │ ├── log.js.meta │ │ │ │ │ │ ├── math.js.meta │ │ │ │ │ │ ├── misc.js.meta │ │ │ │ │ │ ├── models.js.meta │ │ │ │ │ │ ├── shader.js.meta │ │ │ │ │ │ ├── string.js.meta │ │ │ │ │ │ ├── sync.js.meta │ │ │ │ │ │ ├── webgl.js.meta │ │ │ │ │ │ ├── base-rs.js.meta │ │ │ │ │ │ ├── buffers.js.meta │ │ │ │ │ │ ├── fullscreen.js.meta │ │ │ │ │ │ ├── particles.js.meta │ │ │ │ │ │ ├── primitives.js.meta │ │ │ │ │ │ ├── programs.js.meta │ │ │ │ │ │ ├── quaternions.js.meta │ │ │ │ │ │ ├── screenshot.js.meta │ │ │ │ │ │ ├── textures.js.meta │ │ │ │ │ │ ├── framebuffers.js.meta │ │ │ │ │ │ └── error.jpg │ │ │ │ │ ├── jsdoc.conf.json.meta │ │ │ │ │ ├── tdl.meta │ │ │ │ │ ├── jsdoc.conf.json │ │ │ │ │ └── bower.json │ │ │ │ ├── hft-utils │ │ │ │ │ ├── bower.json.meta │ │ │ │ │ ├── dist │ │ │ │ │ │ ├── 2d.js.meta │ │ │ │ │ │ ├── grid.js.meta │ │ │ │ │ │ ├── io.js.meta │ │ │ │ │ │ ├── audio.js.meta │ │ │ │ │ │ ├── emoticons.js.meta │ │ │ │ │ │ ├── progress.js.meta │ │ │ │ │ │ ├── sprite.js.meta │ │ │ │ │ │ ├── tiled.js.meta │ │ │ │ │ │ ├── tilemap.js.meta │ │ │ │ │ │ ├── colorutils.js.meta │ │ │ │ │ │ ├── entitysystem.js.meta │ │ │ │ │ │ ├── gamebutton.js.meta │ │ │ │ │ │ ├── imageloader.js.meta │ │ │ │ │ │ ├── imageutils.js.meta │ │ │ │ │ │ ├── levelloader.js.meta │ │ │ │ │ │ ├── spritemanager.js.meta │ │ │ │ │ │ ├── tiledloader.js.meta │ │ │ │ │ │ └── vertexbasedtilemap.js.meta │ │ │ │ │ ├── 3rdparty │ │ │ │ │ │ ├── jsfx │ │ │ │ │ │ │ ├── audio.js.meta │ │ │ │ │ │ │ ├── jsfx.js.meta │ │ │ │ │ │ │ ├── jsfxlib.js.meta │ │ │ │ │ │ │ └── README.markdown.meta │ │ │ │ │ │ └── jsfx.meta │ │ │ │ │ ├── dist.meta │ │ │ │ │ ├── 3rdparty.meta │ │ │ │ │ └── bower.json │ │ │ │ ├── pako.meta │ │ │ │ ├── tdl.meta │ │ │ │ └── hft-utils.meta │ │ │ └── bower_components.meta │ │ ├── sounds │ │ │ ├── launch.mp3 │ │ │ ├── explosion.mp3 │ │ │ ├── gameover.mp3 │ │ │ ├── explosion.mp3.meta │ │ │ ├── gameover.mp3.meta │ │ │ ├── launch.mp3.meta │ │ │ └── sounds.jsfx.txt.meta │ │ ├── css.meta │ │ ├── images.meta │ │ ├── bower_components │ │ │ ├── pako │ │ │ │ ├── HISTORY.md.meta │ │ │ │ ├── LICENSE.meta │ │ │ │ ├── README.md.meta │ │ │ │ ├── bower.json.meta │ │ │ │ ├── Gruntfile.js.meta │ │ │ │ ├── dist │ │ │ │ │ ├── pako.js.meta │ │ │ │ │ ├── pako.min.js.meta │ │ │ │ │ ├── pako_deflate.js.meta │ │ │ │ │ ├── pako_inflate.js.meta │ │ │ │ │ ├── pako_deflate.min.js.meta │ │ │ │ │ └── pako_inflate.min.js.meta │ │ │ │ ├── package.json.meta │ │ │ │ ├── dist.meta │ │ │ │ ├── bower.json │ │ │ │ ├── HISTORY.md │ │ │ │ └── LICENSE │ │ │ ├── tdl │ │ │ │ ├── bower.json.meta │ │ │ │ ├── tdl │ │ │ │ │ ├── base.js.meta │ │ │ │ │ ├── fast.js.meta │ │ │ │ │ ├── fps.js.meta │ │ │ │ │ ├── io.js.meta │ │ │ │ │ ├── log.js.meta │ │ │ │ │ ├── math.js.meta │ │ │ │ │ ├── misc.js.meta │ │ │ │ │ ├── sync.js.meta │ │ │ │ │ ├── base-rs.js.meta │ │ │ │ │ ├── buffers.js.meta │ │ │ │ │ ├── clock.js.meta │ │ │ │ │ ├── error.jpg.meta │ │ │ │ │ ├── loader.js.meta │ │ │ │ │ ├── models.js.meta │ │ │ │ │ ├── particles.js.meta │ │ │ │ │ ├── programs.js.meta │ │ │ │ │ ├── shader.js.meta │ │ │ │ │ ├── string.js.meta │ │ │ │ │ ├── textures.js.meta │ │ │ │ │ ├── webgl.js.meta │ │ │ │ │ ├── framebuffers.js.meta │ │ │ │ │ ├── fullscreen.js.meta │ │ │ │ │ ├── primitives.js.meta │ │ │ │ │ ├── quaternions.js.meta │ │ │ │ │ ├── screenshot.js.meta │ │ │ │ │ └── error.jpg │ │ │ │ ├── jsdoc.conf.json.meta │ │ │ │ ├── tdl.meta │ │ │ │ ├── bower.json │ │ │ │ └── jsdoc.conf.json │ │ │ ├── hft-utils │ │ │ │ ├── bower.json.meta │ │ │ │ ├── dist │ │ │ │ │ ├── 2d.js.meta │ │ │ │ │ ├── io.js.meta │ │ │ │ │ ├── audio.js.meta │ │ │ │ │ ├── grid.js.meta │ │ │ │ │ ├── sprite.js.meta │ │ │ │ │ ├── tiled.js.meta │ │ │ │ │ ├── tilemap.js.meta │ │ │ │ │ ├── uri.js.meta │ │ │ │ │ ├── colorutils.js.meta │ │ │ │ │ ├── emoticons.js.meta │ │ │ │ │ ├── entitysystem.js.meta │ │ │ │ │ ├── eventemitter.js.meta │ │ │ │ │ ├── gamebutton.js.meta │ │ │ │ │ ├── imageloader.js.meta │ │ │ │ │ ├── imageutils.js.meta │ │ │ │ │ ├── levelloader.js.meta │ │ │ │ │ ├── progress.js.meta │ │ │ │ │ ├── tiledloader.js.meta │ │ │ │ │ ├── spritemanager.js.meta │ │ │ │ │ └── vertexbasedtilemap.js.meta │ │ │ │ ├── 3rdparty │ │ │ │ │ ├── jsfx │ │ │ │ │ │ ├── audio.js.meta │ │ │ │ │ │ ├── jsfx.js.meta │ │ │ │ │ │ ├── jsfxlib.js.meta │ │ │ │ │ │ └── README.markdown.meta │ │ │ │ │ └── jsfx.meta │ │ │ │ ├── dist.meta │ │ │ │ ├── 3rdparty.meta │ │ │ │ └── bower.json │ │ │ ├── pako.meta │ │ │ ├── tdl.meta │ │ │ └── hft-utils.meta │ │ ├── scripts.meta │ │ ├── bower_components.meta │ │ ├── 3rdparty │ │ │ ├── chroma.min.js.meta │ │ │ └── gyronorm.complete.min.js.meta │ │ ├── 3rdparty.meta │ │ ├── sounds.meta │ │ ├── package.json │ │ └── bower.json │ └── HappyFunTimes.meta ├── WebPlayerTemplates.meta ├── Scripts │ ├── Enviornment │ │ ├── SpringEnabler.cs │ │ ├── PipeColor.cs │ │ ├── PipeColor.cs.meta │ │ ├── PerlinWater.cs.meta │ │ └── SpringEnabler.cs.meta │ ├── Animation.meta │ ├── Player.meta │ ├── Enviornment.meta │ ├── Player │ │ ├── FlyMove.cs.meta │ │ ├── CleanupHelper.cs.meta │ │ ├── FlyGuyFloat.cs.meta │ │ ├── CharacterDecider.cs.meta │ │ ├── PlayerController.cs.meta │ │ ├── RespawnCharacterDecider.cs.meta │ │ ├── Movement.cs.meta │ │ ├── FlyGuyFloat.cs │ │ ├── CharacterDecider.cs │ │ └── RespawnCharacterDecider.cs │ └── Animation │ │ ├── GeneralAnimation.cs.meta │ │ ├── TextureScroll.cs.meta │ │ ├── WaterAnimation.cs.meta │ │ ├── TextureScroll.cs │ │ └── GeneralAnimation.cs ├── Standard Assets │ ├── ParticleSystems.meta │ └── ParticleSystems │ │ ├── Materials.meta │ │ └── Materials │ │ ├── ParticleSteam.mat.meta │ │ └── ParticleSteam.mat ├── debug.unity.meta ├── readme.txt.meta ├── Materials │ ├── New Material.mat.meta │ └── skybackground.mat.meta ├── DOTween.meta ├── Editor.meta ├── Scripts.meta ├── Materials.meta ├── Resources.meta ├── HappyFunTimes.meta ├── Standard Assets.meta ├── Texture Tint.shader.meta ├── SpawnText.cs.meta ├── SpawnEvents.cs.meta ├── SpringAnimate.cs.meta ├── SpawnEvents.cs ├── readme.txt ├── SpringAnimate.cs └── skybackground.png.meta ├── .travis.yml ├── Scripts ├── install.sh └── build.sh └── .gitignore /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 5.2.1f1 2 | m_StandardAssetsVersion: 0 3 | -------------------------------------------------------------------------------- /Assets/Plugins/DeJson.dll: -------------------------------------------------------------------------------- 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fileFormatVersion: 2 2 | guid: 6b5f4e86a6b3c41619fcb5312909cc79 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | -------------------------------------------------------------------------------- /Assets/Resources/Models/Environment/goonba_0.mtl: -------------------------------------------------------------------------------- 1 | # MagicaVoxel @ ephtracy 2 | 3 | newmtl palette 4 | illum 1 5 | Ka 0.000 0.000 0.000 6 | Kd 1.000 1.000 1.000 7 | Ks 0.000 0.000 0.000 8 | map_Kd goonba_0.png 9 | -------------------------------------------------------------------------------- /Assets/Resources/Models/Environment/goonba_1.mtl: -------------------------------------------------------------------------------- 1 | # MagicaVoxel @ ephtracy 2 | 3 | newmtl palette 4 | illum 1 5 | Ka 0.000 0.000 0.000 6 | Kd 1.000 1.000 1.000 7 | Ks 0.000 0.000 0.000 8 | map_Kd goonba_1.png 9 | -------------------------------------------------------------------------------- /Assets/Resources/Models/Luigi/luigi_death.mtl: -------------------------------------------------------------------------------- 1 | # MagicaVoxel @ ephtracy 2 | 3 | newmtl palette 4 | illum 1 5 | Ka 0.000 0.000 0.000 6 | Kd 1.000 1.000 1.000 7 | Ks 0.000 0.000 0.000 8 | map_Kd luigi_death.png 9 | -------------------------------------------------------------------------------- /Assets/Resources/Models/Luigi/luigi_jump.mtl: -------------------------------------------------------------------------------- 1 | # MagicaVoxel @ ephtracy 2 | 3 | newmtl palette 4 | illum 1 5 | Ka 0.000 0.000 0.000 6 | Kd 1.000 1.000 1.000 7 | Ks 0.000 0.000 0.000 8 | map_Kd luigi_jump.png 9 | -------------------------------------------------------------------------------- /Assets/Resources/Models/Mario/mario_death.mtl: -------------------------------------------------------------------------------- 1 | # MagicaVoxel @ ephtracy 2 | 3 | newmtl palette 4 | illum 1 5 | Ka 0.000 0.000 0.000 6 | Kd 1.000 1.000 1.000 7 | Ks 0.000 0.000 0.000 8 | map_Kd mario_death.png 9 | -------------------------------------------------------------------------------- /Assets/Resources/Models/Mario/mario_jump.mtl: -------------------------------------------------------------------------------- 1 | # MagicaVoxel @ ephtracy 2 | 3 | newmtl palette 4 | illum 1 5 | Ka 0.000 0.000 0.000 6 | Kd 1.000 1.000 1.000 7 | Ks 0.000 0.000 0.000 8 | map_Kd mario_jump.png 9 | -------------------------------------------------------------------------------- /Assets/WebPlayerTemplates/HappyFunTimes/bower_components/hft-utils/3rdparty/jsfx.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 92197a393ebe94ffba7ba08f9fd12ad9 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | -------------------------------------------------------------------------------- /Assets/WebPlayerTemplates/HappyFunTimes/scripts/bower_components/hft-utils/3rdparty/jsfx/jsfxlib.js.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d29bdd837714140cb93afb9a16be39d0 3 | DefaultImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/WebPlayerTemplates/HappyFunTimes/scripts/bower_components/hft-utils/dist.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c3d45ae231c6b4fd9823eff97c8b60b8 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | -------------------------------------------------------------------------------- /Assets/WebPlayerTemplates/HappyFunTimes/scripts/bower_components/hft-utils/dist/vertexbasedtilemap.js.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 775020a0bf42a4d8eb219d2a1617b0fb 3 | DefaultImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Plugins/cssparse.net.dll.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dc60a6c8ddc264d70b41581ff614c405 3 | MonoAssemblyImporter: 4 | serializedVersion: 1 5 | iconMap: {} 6 | executionOrder: {} 7 | userData: 8 | -------------------------------------------------------------------------------- /Assets/Resources/Models/Environment/_untitled.mtl: -------------------------------------------------------------------------------- 1 | # MagicaVoxel @ ephtracy 2 | 3 | newmtl palette 4 | illum 1 5 | Ka 0.000 0.000 0.000 6 | Kd 1.000 1.000 1.000 7 | Ks 0.000 0.000 0.000 8 | map_Kd _untitled.png 9 | -------------------------------------------------------------------------------- /Assets/Resources/Models/Environment/blue_brick.mtl: -------------------------------------------------------------------------------- 1 | # MagicaVoxel @ ephtracy 2 | 3 | newmtl palette 4 | illum 1 5 | Ka 0.000 0.000 0.000 6 | Kd 1.000 1.000 1.000 7 | Ks 0.000 0.000 0.000 8 | map_Kd blue_brick.png 9 | -------------------------------------------------------------------------------- /Assets/Resources/Models/Environment/fly_guy_0.mtl: -------------------------------------------------------------------------------- 1 | # MagicaVoxel @ ephtracy 2 | 3 | newmtl palette 4 | illum 1 5 | Ka 0.000 0.000 0.000 6 | Kd 1.000 1.000 1.000 7 | Ks 0.000 0.000 0.000 8 | map_Kd fly_guy_0.png 9 | -------------------------------------------------------------------------------- /Assets/Resources/Models/Environment/fly_guy_1.mtl: -------------------------------------------------------------------------------- 1 | # MagicaVoxel @ ephtracy 2 | 3 | newmtl palette 4 | illum 1 5 | Ka 0.000 0.000 0.000 6 | Kd 1.000 1.000 1.000 7 | Ks 0.000 0.000 0.000 8 | map_Kd fly_guy_1.png 9 | -------------------------------------------------------------------------------- /Assets/Resources/Models/Environment/flytrap_01.mtl: -------------------------------------------------------------------------------- 1 | # MagicaVoxel @ ephtracy 2 | 3 | newmtl palette 4 | illum 1 5 | Ka 0.000 0.000 0.000 6 | Kd 1.000 1.000 1.000 7 | Ks 0.000 0.000 0.000 8 | map_Kd flytrap_01.png 9 | -------------------------------------------------------------------------------- /Assets/Resources/Models/Environment/flytrap_02.mtl: -------------------------------------------------------------------------------- 1 | # MagicaVoxel @ ephtracy 2 | 3 | newmtl palette 4 | illum 1 5 | Ka 0.000 0.000 0.000 6 | Kd 1.000 1.000 1.000 7 | Ks 0.000 0.000 0.000 8 | map_Kd flytrap_02.png 9 | -------------------------------------------------------------------------------- /Assets/Resources/Models/Environment/red_spring_1.mtl: -------------------------------------------------------------------------------- 1 | # MagicaVoxel @ ephtracy 2 | 3 | newmtl palette 4 | illum 1 5 | Ka 0.000 0.000 0.000 6 | Kd 1.000 1.000 1.000 7 | Ks 0.000 0.000 0.000 8 | map_Kd _untitled.png 9 | -------------------------------------------------------------------------------- /Assets/Resources/Models/Environment/red_spring_2.mtl: -------------------------------------------------------------------------------- 1 | # MagicaVoxel @ ephtracy 2 | 3 | newmtl palette 4 | illum 1 5 | Ka 0.000 0.000 0.000 6 | Kd 1.000 1.000 1.000 7 | Ks 0.000 0.000 0.000 8 | map_Kd _untitled.png 9 | -------------------------------------------------------------------------------- /Assets/Resources/Models/Environment/red_spring_3.mtl: -------------------------------------------------------------------------------- 1 | # MagicaVoxel @ ephtracy 2 | 3 | newmtl palette 4 | illum 1 5 | Ka 0.000 0.000 0.000 6 | Kd 1.000 1.000 1.000 7 | Ks 0.000 0.000 0.000 8 | map_Kd _untitled.png 9 | -------------------------------------------------------------------------------- /Assets/Resources/Models/Luigi/luigi_standing.mtl: -------------------------------------------------------------------------------- 1 | # MagicaVoxel @ ephtracy 2 | 3 | newmtl palette 4 | illum 1 5 | Ka 0.000 0.000 0.000 6 | Kd 1.000 1.000 1.000 7 | Ks 0.000 0.000 0.000 8 | map_Kd luigi_standing.png 9 | -------------------------------------------------------------------------------- /Assets/WebPlayerTemplates/HappyFunTimes/scripts/bower_components/hft-utils/3rdparty.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 74c3e4ade7ce846cbaae80c6618e15f3 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | -------------------------------------------------------------------------------- /Assets/WebPlayerTemplates/HappyFunTimes/scripts/bower_components/hft-utils/3rdparty/jsfx/README.markdown.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6d710af616438471e8e5cff9f4047761 3 | DefaultImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Plugins/websocket-sharp.dll.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1d20e670ac982441785a9f81f1ed018b 3 | MonoAssemblyImporter: 4 | serializedVersion: 1 5 | iconMap: {} 6 | executionOrder: {} 7 | userData: 8 | -------------------------------------------------------------------------------- /Assets/WebPlayerTemplates/HappyFunTimes/scripts/bower_components/hft-utils/3rdparty/jsfx.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f887c0b6f4f0b407f81c944311fe1371 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | -------------------------------------------------------------------------------- /Assets/WebPlayerTemplates/HappyFunTimes/scripts/bower_components/tdl/tdl/error.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/amiruqdah/mario-party/HEAD/Assets/WebPlayerTemplates/HappyFunTimes/scripts/bower_components/tdl/tdl/error.jpg -------------------------------------------------------------------------------- /ProjectSettings/NetworkManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!149 &1 4 | NetworkManager: 5 | m_ObjectHideFlags: 0 6 | m_DebugLevel: 0 7 | m_Sendrate: 15 8 | m_AssetToPrefab: {} 9 | -------------------------------------------------------------------------------- /Assets/Resources/Models/Environment/green_spring_0.mtl: -------------------------------------------------------------------------------- 1 | # MagicaVoxel @ ephtracy 2 | 3 | newmtl palette 4 | illum 1 5 | Ka 0.000 0.000 0.000 6 | Kd 1.000 1.000 1.000 7 | Ks 0.000 0.000 0.000 8 | map_Kd green_spring_0.png 9 | -------------------------------------------------------------------------------- /Assets/Resources/Models/Environment/green_spring_1.mtl: -------------------------------------------------------------------------------- 1 | # MagicaVoxel @ ephtracy 2 | 3 | newmtl palette 4 | illum 1 5 | Ka 0.000 0.000 0.000 6 | Kd 1.000 1.000 1.000 7 | Ks 0.000 0.000 0.000 8 | map_Kd green_spring_1.png 9 | -------------------------------------------------------------------------------- /Assets/Resources/Models/Environment/green_spring_2.mtl: -------------------------------------------------------------------------------- 1 | # MagicaVoxel @ ephtracy 2 | 3 | newmtl palette 4 | illum 1 5 | Ka 0.000 0.000 0.000 6 | Kd 1.000 1.000 1.000 7 | Ks 0.000 0.000 0.000 8 | map_Kd green_spring_2.png 9 | -------------------------------------------------------------------------------- /Assets/Resources/Models/Luigi/luigi_run_frame_1.mtl: -------------------------------------------------------------------------------- 1 | # MagicaVoxel @ ephtracy 2 | 3 | newmtl palette 4 | illum 1 5 | Ka 0.000 0.000 0.000 6 | Kd 1.000 1.000 1.000 7 | Ks 0.000 0.000 0.000 8 | map_Kd luigi_run_frame_1.png 9 | -------------------------------------------------------------------------------- /Assets/Resources/Models/Luigi/luigi_run_frame_2.mtl: -------------------------------------------------------------------------------- 1 | # MagicaVoxel @ ephtracy 2 | 3 | newmtl palette 4 | illum 1 5 | Ka 0.000 0.000 0.000 6 | Kd 1.000 1.000 1.000 7 | Ks 0.000 0.000 0.000 8 | map_Kd luigi_run_frame_2.png 9 | -------------------------------------------------------------------------------- /Assets/Resources/Models/Luigi/luigi_run_frame_3.mtl: -------------------------------------------------------------------------------- 1 | # MagicaVoxel @ ephtracy 2 | 3 | newmtl palette 4 | illum 1 5 | Ka 0.000 0.000 0.000 6 | Kd 1.000 1.000 1.000 7 | Ks 0.000 0.000 0.000 8 | map_Kd luigi_run_frame_3.png 9 | -------------------------------------------------------------------------------- /Assets/Resources/Models/Luigi/luigi_run_frame_4.mtl: -------------------------------------------------------------------------------- 1 | # MagicaVoxel @ ephtracy 2 | 3 | newmtl palette 4 | illum 1 5 | Ka 0.000 0.000 0.000 6 | Kd 1.000 1.000 1.000 7 | Ks 0.000 0.000 0.000 8 | map_Kd luigi_run_frame_4.png 9 | -------------------------------------------------------------------------------- /Assets/Resources/Models/Mario/mario_run_frame_1.mtl: -------------------------------------------------------------------------------- 1 | # MagicaVoxel @ ephtracy 2 | 3 | newmtl palette 4 | illum 1 5 | Ka 0.000 0.000 0.000 6 | Kd 1.000 1.000 1.000 7 | Ks 0.000 0.000 0.000 8 | map_Kd mario_run_frame_1.png 9 | -------------------------------------------------------------------------------- /Assets/Resources/Models/Mario/mario_run_frame_2.mtl: -------------------------------------------------------------------------------- 1 | # MagicaVoxel @ ephtracy 2 | 3 | newmtl palette 4 | illum 1 5 | Ka 0.000 0.000 0.000 6 | Kd 1.000 1.000 1.000 7 | Ks 0.000 0.000 0.000 8 | map_Kd mario_run_frame_2.png 9 | -------------------------------------------------------------------------------- /Assets/Resources/Models/Mario/mario_run_frame_3.mtl: -------------------------------------------------------------------------------- 1 | # MagicaVoxel @ ephtracy 2 | 3 | newmtl palette 4 | illum 1 5 | Ka 0.000 0.000 0.000 6 | Kd 1.000 1.000 1.000 7 | Ks 0.000 0.000 0.000 8 | map_Kd mario_run_frame_3.png 9 | -------------------------------------------------------------------------------- /Assets/Resources/Models/Mario/mario_run_frame_4.mtl: -------------------------------------------------------------------------------- 1 | # MagicaVoxel @ ephtracy 2 | 3 | newmtl palette 4 | illum 1 5 | Ka 0.000 0.000 0.000 6 | Kd 1.000 1.000 1.000 7 | Ks 0.000 0.000 0.000 8 | map_Kd mario_run_frame_4.png 9 | -------------------------------------------------------------------------------- /Assets/Resources/Models/Luigi/Yellow/yellow_luigi_death.mtl: -------------------------------------------------------------------------------- 1 | # MagicaVoxel @ ephtracy 2 | 3 | newmtl palette 4 | illum 1 5 | Ka 0.000 0.000 0.000 6 | Kd 1.000 1.000 1.000 7 | Ks 0.000 0.000 0.000 8 | map_Kd yellow_luigi_death.png 9 | -------------------------------------------------------------------------------- /Assets/Resources/Models/Luigi/Yellow/yellow_luigi_idle.mtl: -------------------------------------------------------------------------------- 1 | # MagicaVoxel @ ephtracy 2 | 3 | newmtl palette 4 | illum 1 5 | Ka 0.000 0.000 0.000 6 | Kd 1.000 1.000 1.000 7 | Ks 0.000 0.000 0.000 8 | map_Kd yellow_luigi_idle.png 9 | -------------------------------------------------------------------------------- /Assets/Resources/Models/Luigi/Yellow/yellow_luigi_jump.mtl: -------------------------------------------------------------------------------- 1 | # MagicaVoxel @ ephtracy 2 | 3 | newmtl palette 4 | illum 1 5 | Ka 0.000 0.000 0.000 6 | Kd 1.000 1.000 1.000 7 | Ks 0.000 0.000 0.000 8 | map_Kd yellow_luigi_jump.png 9 | -------------------------------------------------------------------------------- /Assets/Resources/Models/Mario/Purple/purple_mario_death.mtl: -------------------------------------------------------------------------------- 1 | # MagicaVoxel @ ephtracy 2 | 3 | newmtl palette 4 | illum 1 5 | Ka 0.000 0.000 0.000 6 | Kd 1.000 1.000 1.000 7 | Ks 0.000 0.000 0.000 8 | map_Kd purple_mario_death.png 9 | -------------------------------------------------------------------------------- /Assets/Resources/Models/Mario/Purple/purple_mario_idle.mtl: -------------------------------------------------------------------------------- 1 | # MagicaVoxel @ ephtracy 2 | 3 | newmtl palette 4 | illum 1 5 | Ka 0.000 0.000 0.000 6 | Kd 1.000 1.000 1.000 7 | Ks 0.000 0.000 0.000 8 | map_Kd purple_mario_idle.png 9 | -------------------------------------------------------------------------------- /Assets/Resources/Models/Mario/Purple/purple_mario_jump.mtl: -------------------------------------------------------------------------------- 1 | # MagicaVoxel @ ephtracy 2 | 3 | newmtl palette 4 | illum 1 5 | Ka 0.000 0.000 0.000 6 | Kd 1.000 1.000 1.000 7 | Ks 0.000 0.000 0.000 8 | map_Kd purple_mario_jump.png 9 | -------------------------------------------------------------------------------- /Assets/debug.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7e1b39ecbba47214885935a3fb9ba75d 3 | timeCreated: 1444528916 4 | licenseType: Free 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/readme.txt.meta: 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fileFormatVersion: 2 2 | guid: f7e80c936bb65074da669551958d8d46 3 | folderAsset: yes 4 | timeCreated: 1444526896 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/WebPlayerTemplates/HappyFunTimes/images/hft-circle-button.svg.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9a79ed48e8b2c492983e903cb168b2b0 3 | timeCreated: 1430482914 4 | licenseType: Store 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/WebPlayerTemplates/HappyFunTimes/images/hft-up-arrow-button.svg.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c62a00417e89443cfb844725b048aa5b 3 | timeCreated: 1430482914 4 | 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e097f44eeedb5415ba40b292bec7e0ed 3 | folderAsset: yes 4 | timeCreated: 1437834206 5 | licenseType: Store 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /ProjectSettings/UnityAnalyticsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!303 &1 4 | UnityAnalyticsManager: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_InitializeOnStartup: 1 8 | m_TestMode: 0 9 | m_TestEventUrl: 10 | m_TestConfigUrl: 11 | -------------------------------------------------------------------------------- /Assets/HappyFunTimes/Shaders/HSVRangeShader.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d3e454cac8c864bce8bab2cc440e6ccc 3 | timeCreated: 1430841178 4 | licenseType: Store 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /ProjectSettings/UnityAdsSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!292 &1 4 | UnityAdsSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_InitializeOnStartup: 1 8 | m_TestMode: 0 9 | m_EnabledPlatforms: 4294967295 10 | m_IosGameId: 11 | m_AndroidGameId: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Enviornment/PipeColor.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class PipeColor : MonoBehaviour { 5 | 6 | // Use this for initialization 7 | void Start () { 8 | 9 | } 10 | 11 | // Update is called once per frame 12 | void Update () { 13 | 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assets/SpawnText.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b8b8af0aa96efb84da25b2114af95efa 3 | timeCreated: 1445320351 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/SpawnEvents.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0d0a73f86e23e084ab52c71528b1797c 3 | timeCreated: 1445452236 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/SpringAnimate.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dec02569e4862ab44b8f77a0d2a6dd95 3 | timeCreated: 1444754574 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Scripts/install.sh: -------------------------------------------------------------------------------- 1 | #! /bin/sh 2 | 3 | echo 'Downloading from http://netstorage.unity3d.com/unity/44735ea161b3/MacEditorInstaller/Unity-5.2.1f1.pkg' 4 | curl -o Unity.pkg http://netstorage.unity3d.com/unity/44735ea161b3/MacEditorInstaller/Unity-5.2.1f1.pkg 5 | 6 | echo 'Installing Unity.pkg' 7 | sudo installer -dumplog -package Unity.pkg -target / -------------------------------------------------------------------------------- /Assets/Plugins/HFTRunner.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2389c78b20e804771ac02cd4253cabbc 3 | timeCreated: 1430136597 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/Player/FlyMove.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dad0292c042f9426e91985f5564432a7 3 | timeCreated: 1444518562 4 | licenseType: Free 5 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licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/Player/FlyGuyFloat.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: eccb532c567966f48911603c02a930b2 3 | timeCreated: 1444523362 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/HappyFunTimes/Scripts/ColorUtils.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fdde8f27870a047138010691dac85256 3 | 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-------------------------------------------------------------------------------- 1 | { 2 | "dependencies": {}, 3 | "description": "A Multi-Controller Getting Started HappyFunTimes sample", 4 | "happyFunTimes": { 5 | "apiVersion": "1.14.0", 6 | "category": "example", 7 | "gameId": "hft-unity-gamepad", 8 | "gameType": "Unity3D", 9 | "minPlayers": 1 10 | }, 11 | "name": "HappyFunTimes Gamepad", 12 | "private": false, 13 | "version": "0.0.15" 14 | } -------------------------------------------------------------------------------- /Assets/SpawnEvents.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | 5 | public class SpawnEvents : MonoBehaviour { 6 | public Queue flyGuys = new Queue(); 7 | 8 | public void Disconnect(object sender, System.EventArgs e) 9 | { 10 | Debug.Log(sender.GetType()); 11 | if (flyGuys.Count > 0) 12 | Destroy(flyGuys.Dequeue()); 13 | } 14 | } 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settings: {} 12 | Editor: 13 | enabled: 0 14 | settings: 15 | DefaultValueInitialized: true 16 | userData: 17 | assetBundleName: 18 | assetBundleVariant: 19 | -------------------------------------------------------------------------------- /Assets/readme.txt: -------------------------------------------------------------------------------- 1 | HappyFunTimes Unity Plugin and Example Scene 2 | ============================================ 3 | 4 | HappyFunTimes lets you use your phone as a controller 5 | to control a game. This lets you make unique controllers 6 | or make locally multiplayer games that support tens or 7 | hundreds of people. 8 | 9 | Docs and Videos are available from the menus at Window->HappyFunTimes->Docs 10 | or at http://docs.happyfuntimes.net/docs/unity 11 | 12 | 13 | -------------------------------------------------------------------------------- /Assets/Scripts/Animation/TextureScroll.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class TextureScroll : MonoBehaviour { 5 | 6 | 7 | public float scrollSpeed = .5f; 8 | public float offset; 9 | public float rotate = 0; 10 | 11 | void Update() 12 | { 13 | offset += (Time.deltaTime * scrollSpeed) / 10.0f; 14 | this.gameObject.GetComponent().material.SetTextureOffset("_MainTex", new Vector2(offset, 0)); 15 | 16 | } 17 | 18 | } 19 | -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e893231aec3224cf78da09a2f38fe834 3 | timeCreated: 1444525785 4 | licenseType: Free 5 | AudioImporter: 6 | serializedVersion: 6 7 | defaultSettings: 8 | loadType: 0 9 | sampleRateSetting: 0 10 | sampleRateOverride: 44100 11 | compressionFormat: 1 12 | quality: 1 13 | conversionMode: 0 14 | platformSettingOverrides: {} 15 | forceToMono: 0 16 | normalize: 1 17 | preloadAudioData: 1 18 | loadInBackground: 0 19 | 3D: 1 20 | userData: 21 | assetBundleName: 22 | assetBundleVariant: 23 | -------------------------------------------------------------------------------- /Assets/Resources/Sounds/Player/small_jump.wav.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 771615d9760aabd4ab4ae71c22cb48fe 3 | timeCreated: 1444336196 4 | licenseType: Free 5 | AudioImporter: 6 | serializedVersion: 6 7 | defaultSettings: 8 | loadType: 0 9 | sampleRateSetting: 0 10 | sampleRateOverride: 44100 11 | compressionFormat: 1 12 | quality: 1 13 | conversionMode: 0 14 | platformSettingOverrides: {} 15 | forceToMono: 0 16 | normalize: 1 17 | preloadAudioData: 1 18 | loadInBackground: 0 19 | 3D: 1 20 | userData: 21 | assetBundleName: 22 | assetBundleVariant: 23 | -------------------------------------------------------------------------------- /Assets/Resources/Sounds/Player/smb_jump_super.wav.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 88f7fa13f9788f348abab4846842e298 3 | timeCreated: 1444676496 4 | licenseType: Free 5 | AudioImporter: 6 | serializedVersion: 6 7 | defaultSettings: 8 | loadType: 0 9 | sampleRateSetting: 0 10 | sampleRateOverride: 44100 11 | compressionFormat: 1 12 | quality: 1 13 | conversionMode: 0 14 | platformSettingOverrides: {} 15 | forceToMono: 0 16 | normalize: 1 17 | preloadAudioData: 1 18 | loadInBackground: 0 19 | 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 90b332f96ca614b20a4c286ec6262748 3 | timeCreated: 1444527716 4 | licenseType: Free 5 | AudioImporter: 6 | serializedVersion: 6 7 | defaultSettings: 8 | loadType: 0 9 | sampleRateSetting: 0 10 | sampleRateOverride: 44100 11 | compressionFormat: 1 12 | quality: 1 13 | conversionMode: 0 14 | platformSettingOverrides: {} 15 | forceToMono: 0 16 | normalize: 1 17 | preloadAudioData: 1 18 | loadInBackground: 0 19 | 3D: 1 20 | userData: 21 | assetBundleName: 22 | assetBundleVariant: 23 | -------------------------------------------------------------------------------- /Assets/SpringAnimate.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class SpringAnimate : MonoBehaviour { 5 | public Mesh[] frames; 6 | 7 | public void AnimateSpring(float delay) 8 | { 9 | StartCoroutine("PlaySpring", delay); 10 | } 11 | 12 | private IEnumerator PlaySpring(float delay) 13 | { 14 | for (int i = 0; i < frames.Length; i++) 15 | { 16 | this.gameObject.GetComponent().mesh = frames[i]; 17 | yield return new WaitForSeconds(delay); 18 | } 19 | this.gameObject.GetComponent().mesh = frames[0]; 20 | } 21 | } 22 | -------------------------------------------------------------------------------- /Assets/WebPlayerTemplates/HappyFunTimes/bower.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "jumpjump", 3 | "version": "0.0.2", 4 | "homepage": "https://github.com/greggman/hft-jumpjump", 5 | "authors": [ 6 | "Gregg Tavares " 7 | ], 8 | "description": "A game for HappyFunTimes", 9 | "main": "gameview.html", 10 | "keywords": [ 11 | "game", 12 | "HappyFunTimes" 13 | ], 14 | "license": "MIT", 15 | "private": true, 16 | "ignore": [ 17 | "**/.*", 18 | "node_modules", 19 | "bower_components", 20 | "test", 21 | "tests" 22 | ], 23 | "dependencies": { 24 | "hft-utils": "https://github.com/greggman/hft-utils.git#0.7.0" 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /Assets/WebPlayerTemplates/HappyFunTimes/bower_components/pako/bower.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "pako", 3 | "main": "dist/pako.js", 4 | "homepage": "https://github.com/nodeca/pako", 5 | "authors": [ 6 | "Andrei Tuputcyn ", 7 | "Vitaly Puzrin " 8 | ], 9 | "description": "deflate / inflate / gzip for bworser - very fast zlib port", 10 | "keywords": ["zlib", "deflate", "inflate", "gzip"], 11 | "license": "MIT", 12 | "ignore": [ 13 | "**/.*", 14 | "node_modules", 15 | "bower_components", 16 | "test", 17 | "Makefile", 18 | "index*", 19 | "lib", 20 | "benchmark", 21 | "coverage" 22 | ] 23 | } 24 | -------------------------------------------------------------------------------- /Assets/WebPlayerTemplates/HappyFunTimes/scripts/bower_components/pako/bower.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "pako", 3 | "main": "dist/pako.js", 4 | "homepage": "https://github.com/nodeca/pako", 5 | "authors": [ 6 | "Andrei Tuputcyn ", 7 | "Vitaly Puzrin " 8 | ], 9 | "description": "deflate / inflate / gzip for bworser - very fast zlib port", 10 | "keywords": ["zlib", "deflate", "inflate", "gzip"], 11 | "license": "MIT", 12 | "ignore": [ 13 | "**/.*", 14 | "node_modules", 15 | "bower_components", 16 | "test", 17 | "Makefile", 18 | "index*", 19 | "lib", 20 | "benchmark", 21 | "coverage" 22 | ] 23 | } 24 | -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Gravity: {x: 0, y: -9.81000042, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: .00499999989 11 | m_DefaultContactOffset: .00999999978 12 | m_SolverIterationCount: 6 13 | m_QueriesHitTriggers: 1 14 | m_EnableAdaptiveForce: 0 15 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 16 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: 7 | - RedMarioSpawn 8 | - GreenLuigiSpawn 9 | - PurpleMarioSpawn 10 | - YellowLuigiSpawn 11 | - Mario 12 | - Luigi 13 | - PurpleMario 14 | - YellowLuigi 15 | - Death 16 | - Spring 17 | layers: 18 | - Default 19 | - TransparentFX 20 | - Ignore Raycast 21 | - 22 | - Water 23 | - UI 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | - 41 | - 42 | - 43 | - 44 | - 45 | - 46 | - 47 | - 48 | - 49 | - 50 | m_SortingLayers: 51 | - name: Default 52 | uniqueID: 0 53 | locked: 0 54 | -------------------------------------------------------------------------------- /Assets/Scripts/Player/FlyGuyFloat.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | using DG.Tweening; 4 | 5 | public class FlyGuyFloat : MonoBehaviour { 6 | 7 | public float amplitude; 8 | public int speed; 9 | private float startY; 10 | void Start() 11 | { 12 | float startY = transform.position.y; 13 | 14 | 15 | Sequence cloudTween = DOTween.Sequence(); 16 | cloudTween.Append(this.transform.DOScale(1.3f, 1.6f)); 17 | cloudTween.Append(this.transform.DOScale(1f, 1.8f)); 18 | cloudTween.SetLoops(-1).SetEase(Ease.InSine); 19 | 20 | } 21 | 22 | void Update() 23 | { 24 | 25 | transform.position = new Vector3(transform.position.x, (transform.parent.position.y + amplitude * Mathf.Sin(speed * Time.time)) , 2); 26 | } 27 | 28 | 29 | 30 | 31 | } 32 | -------------------------------------------------------------------------------- /Assets/Resources/DOTweenSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_PrefabParentObject: {fileID: 0} 7 | m_PrefabInternal: {fileID: 0} 8 | m_GameObject: {fileID: 0} 9 | m_Enabled: 1 10 | m_EditorHideFlags: 0 11 | m_Script: {fileID: 16995157, guid: ec30668999c1d65409167228c1dddc7f, type: 3} 12 | m_Name: DOTweenSettings 13 | m_EditorClassIdentifier: 14 | useSafeMode: 1 15 | timeScale: 1 16 | useSmoothDeltaTime: 0 17 | showUnityEditorReport: 0 18 | logBehaviour: 2 19 | drawGizmos: 1 20 | defaultRecyclable: 0 21 | defaultAutoPlay: 3 22 | defaultUpdateType: 0 23 | defaultTimeScaleIndependent: 0 24 | defaultEaseType: 6 25 | defaultEaseOvershootOrAmplitude: 1.70158005 26 | defaultEasePeriod: 0 27 | defaultAutoKill: 1 28 | defaultLoopType: 0 29 | storeSettingsLocation: 0 30 | -------------------------------------------------------------------------------- /Assets/WebPlayerTemplates/HappyFunTimes/scripts/bower_components/hft-utils/bower.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "hft-utils", 3 | "version": "0.5.1", 4 | "authors": [ 5 | "Gregg Tavares " 6 | ], 7 | "description": "A few JavaScript utils for happy fun times example games", 8 | "main": "dist/whatisthisfor.js", 9 | "moduleType": [ 10 | "amd" 11 | ], 12 | "keywords": [ 13 | "games", 14 | "happy", 15 | "HappyFunTimes" 16 | ], 17 | "license": "MIT", 18 | "homepage": "https://github.com/greggman/hft-utils", 19 | "ignore": [ 20 | "**/.*", 21 | "*.md", 22 | "Gruntfile.js", 23 | "package.json", 24 | "bower.json", 25 | "node_modules", 26 | "docs", 27 | "bower_components", 28 | "test", 29 | "tests" 30 | ], 31 | "dependencies": { 32 | "tdl": "https://github.com/greggman/tdl.git#0.0.8", 33 | "pako": "~0.2.5" 34 | } 35 | } 36 | -------------------------------------------------------------------------------- /Assets/Scripts/Animation/GeneralAnimation.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System; 3 | using System.Collections; 4 | using System.Collections.Generic; 5 | public class GeneralAnimation : MonoBehaviour { 6 | private string anim_anchor; 7 | private int currentFrame; 8 | private float nextFrameChange = 0.0f; 9 | public Mesh[] frames; 10 | public float period = 0.13f; 11 | 12 | // Use this for initialization 13 | void Start () { 14 | 15 | currentFrame = 0; 16 | 17 | } 18 | 19 | // Update is called once per frame 20 | void Update () { 21 | 22 | if (Time.time > nextFrameChange){ 23 | nextFrameChange += period; 24 | nextWaveFrame(); 25 | } 26 | } 27 | 28 | private void nextWaveFrame() 29 | { 30 | if (currentFrame < frames.Length - 1) 31 | currentFrame += 1; 32 | else 33 | currentFrame = 0; 34 | 35 | this.GetComponent().mesh = frames[currentFrame]; 36 | } 37 | } -------------------------------------------------------------------------------- /Assets/WebPlayerTemplates/HappyFunTimes/bower_components/tdl/bower.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "tdl", 3 | "version": "0.0.8", 4 | "authors": [ 5 | { 6 | "name": "Gregg Tavares", 7 | "email": "github@greggman.com", 8 | "homepage": "http://games.greggman.com" 9 | } 10 | ], 11 | "description": "A JavaScript library for WebGL", 12 | "main": "tdl/base.js", 13 | "moduleType": [ 14 | "amd" 15 | ], 16 | "keywords": [ 17 | "webgl", 18 | "tdl" 19 | ], 20 | "license": "MIT", 21 | "homepage": "https://github.com/greggman/tdl", 22 | "repository": "git://github.com/greggman/tdl.git", 23 | "ignore": [ 24 | "**/.*", 25 | "*.md", 26 | "Gruntfile.js", 27 | "package.json", 28 | "bower.json", 29 | "node_modules", 30 | "docs", 31 | "build", 32 | "example", 33 | "js", 34 | "bower_components", 35 | "test", 36 | "tests" 37 | ] 38 | } 39 | -------------------------------------------------------------------------------- /Assets/WebPlayerTemplates/HappyFunTimes/bower_components/tdl/jsdoc.conf.json: -------------------------------------------------------------------------------- 1 | { 2 | "tags" : { 3 | "allowUnknownTags" : false 4 | }, 5 | "plugins" : ["plugins/markdown"], 6 | "templates" : { 7 | "cleverLinks" : false, 8 | "monospaceLinks" : false, 9 | "dateFormat" : "ddd MMM Do YYYY", 10 | "outputSourceFiles" : false, 11 | "outputSourcePath" : false, 12 | "systemName" : "ThreeDLibrary", 13 | "footer" : "", 14 | "copyright" : "copyright Google, Greggman", 15 | "navType" : "vertical", 16 | "theme" : "cerulean", 17 | "linenums" : true, 18 | "collapseSymbols" : false, 19 | "inverseNav" : true, 20 | "highlightTutorialCode" : true 21 | }, 22 | "markdown" : { 23 | "parser" : "gfm", 24 | "hardwrap" : true 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /Assets/WebPlayerTemplates/HappyFunTimes/scripts/bower_components/tdl/jsdoc.conf.json: -------------------------------------------------------------------------------- 1 | { 2 | "tags" : { 3 | "allowUnknownTags" : false 4 | }, 5 | "plugins" : ["plugins/markdown"], 6 | "templates" : { 7 | "cleverLinks" : false, 8 | "monospaceLinks" : false, 9 | "dateFormat" : "ddd MMM Do YYYY", 10 | "outputSourceFiles" : false, 11 | "outputSourcePath" : false, 12 | "systemName" : "ThreeDLibrary", 13 | "footer" : "", 14 | "copyright" : "copyright Google, Greggman", 15 | "navType" : "vertical", 16 | "theme" : "cerulean", 17 | "linenums" : true, 18 | "collapseSymbols" : false, 19 | "inverseNav" : true, 20 | "highlightTutorialCode" : true 21 | }, 22 | "markdown" : { 23 | "parser" : "gfm", 24 | "hardwrap" : true 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /Assets/WebPlayerTemplates/HappyFunTimes/scripts/bower_components/tdl/bower.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "tdl", 3 | "version": "0.0.8", 4 | "authors": [ 5 | { 6 | "name": "Gregg Tavares", 7 | "email": "github@greggman.com", 8 | "homepage": "http://games.greggman.com" 9 | } 10 | ], 11 | "description": "A JavaScript library for WebGL", 12 | "main": "tdl/base.js", 13 | "moduleType": [ 14 | "amd" 15 | ], 16 | "keywords": [ 17 | "webgl", 18 | "tdl" 19 | ], 20 | "license": "MIT", 21 | "homepage": "https://github.com/greggman/tdl", 22 | "repository": "git://github.com/greggman/tdl.git", 23 | "ignore": [ 24 | "**/.*", 25 | "*.md", 26 | "Gruntfile.js", 27 | "package.json", 28 | "bower.json", 29 | "node_modules", 30 | "docs", 31 | "build", 32 | "example", 33 | "js", 34 | "bower_components", 35 | "test", 36 | "tests" 37 | ] 38 | } 39 | -------------------------------------------------------------------------------- /Assets/WebPlayerTemplates/HappyFunTimes/bower_components/hft-utils/bower.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "hft-utils", 3 | "version": "0.7.0", 4 | "authors": [ 5 | "Gregg Tavares " 6 | ], 7 | "description": "A few JavaScript utils for happy fun times example games", 8 | "main": "dist/whatisthisfor.js", 9 | "moduleType": [ 10 | "amd" 11 | ], 12 | "keywords": [ 13 | "games", 14 | "happy", 15 | "HappyFunTimes" 16 | ], 17 | "license": "MIT", 18 | "homepage": "https://github.com/greggman/hft-utils", 19 | "ignore": [ 20 | "**/.*", 21 | "*.md", 22 | "Gruntfile.js", 23 | "package.json", 24 | "bower.json", 25 | "node_modules", 26 | "docs", 27 | "bower_components", 28 | "test", 29 | "tests" 30 | ], 31 | "dependencies": { 32 | "tdl": "https://github.com/greggman/tdl.git#0.0.8", 33 | "pako": "http://github.com/nodeca/pako.git#0.2.5" 34 | } 35 | } 36 | -------------------------------------------------------------------------------- /Scripts/build.sh: -------------------------------------------------------------------------------- 1 | #! /bin/sh 2 | 3 | project="mario-party" 4 | 5 | echo "Attempting to build $project for Windows" 6 | /Applications/Unity/Unity.app/Contents/MacOS/Unity \ 7 | -batchmode \ 8 | -nographics \ 9 | -silent-crashes \ 10 | -logFile $(pwd)/unity.log \ 11 | -projectPath $(pwd) \ 12 | -buildWindowsPlayer "$(pwd)/Build/windows/$project.exe" \ 13 | -quit 14 | 15 | echo "Attempting to build $project for OS X" 16 | /Applications/Unity/Unity.app/Contents/MacOS/Unity \ 17 | -batchmode \ 18 | -nographics \ 19 | -silent-crashes \ 20 | -logFile $(pwd)/unity.log \ 21 | -projectPath $(pwd) \ 22 | -buildOSXUniversalPlayer "$(pwd)/Build/osx/$project.app" \ 23 | -quit 24 | 25 | echo "Attempting to build $project for Linux" 26 | /Applications/Unity/Unity.app/Contents/MacOS/Unity \ 27 | -batchmode \ 28 | -nographics \ 29 | -silent-crashes \ 30 | -logFile $(pwd)/unity.log \ 31 | -projectPath $(pwd) \ 32 | -buildLinuxUniversalPlayer "$(pwd)/Build/linux/$project.exe" \ 33 | -quit 34 | 35 | echo 'Logs from build' 36 | cat $(pwd)/unity.log -------------------------------------------------------------------------------- /Assets/WebPlayerTemplates/HappyFunTimes/bower_components/pako/HISTORY.md: -------------------------------------------------------------------------------- 1 | 0.2.5 / 2014-07-19 2 | ------------------ 3 | 4 | - Workaround for Chrome 38.0.2096.0 script parser bug, #30 5 | 6 | 7 | 0.2.4 / 2014-07-07 8 | ------------------ 9 | 10 | - Fixed bug in inflate wrapper, #29 11 | 12 | 13 | 0.2.3 / 2014-06-09 14 | ------------------ 15 | 16 | - Maintenance release, dependencies update. 17 | 18 | 19 | 0.2.2 / 2014-06-04 20 | ------------------ 21 | 22 | - Fixed iOS 5.1 Safary issue with `apply(typed_array)`, #26. 23 | 24 | 25 | 0.2.1 / 2014-05-01 26 | ------------------ 27 | 28 | - Fixed collision on switch dynamic/fixed tables. 29 | 30 | 31 | 0.2.0 / 2014-04-18 32 | ------------------ 33 | 34 | - Added custom gzip headers support. 35 | - Added strings support. 36 | - Improved memory allocations for small chunks. 37 | - ZStream properties rename/cleanup. 38 | - More coverage tests. 39 | 40 | 41 | 0.1.1 / 2014-03-20 42 | ------------------ 43 | 44 | - Bugfixes for inflate/deflate. 45 | 46 | 47 | 0.1.0 / 2014-03-15 48 | ------------------ 49 | 50 | - First release. 51 | -------------------------------------------------------------------------------- /ProjectSettings/Physics2DSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!19 &1 4 | Physics2DSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Gravity: {x: 0, y: -9.81000042} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_VelocityIterations: 8 10 | m_PositionIterations: 3 11 | m_VelocityThreshold: 1 12 | m_MaxLinearCorrection: .200000003 13 | m_MaxAngularCorrection: 8 14 | m_MaxTranslationSpeed: 100 15 | m_MaxRotationSpeed: 360 16 | m_MinPenetrationForPenalty: .00999999978 17 | m_BaumgarteScale: .200000003 18 | m_BaumgarteTimeOfImpactScale: .75 19 | m_TimeToSleep: .5 20 | m_LinearSleepTolerance: .00999999978 21 | m_AngularSleepTolerance: 2 22 | m_QueriesHitTriggers: 1 23 | m_QueriesStartInColliders: 1 24 | m_ChangeStopsCallbacks: 0 25 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 26 | -------------------------------------------------------------------------------- /Assets/WebPlayerTemplates/HappyFunTimes/scripts/bower_components/pako/HISTORY.md: -------------------------------------------------------------------------------- 1 | 0.2.5 / 2014-07-19 2 | ------------------ 3 | 4 | - Workaround for Chrome 38.0.2096.0 script parser bug, #30 5 | 6 | 7 | 0.2.4 / 2014-07-07 8 | ------------------ 9 | 10 | - Fixed bug in inflate wrapper, #29 11 | 12 | 13 | 0.2.3 / 2014-06-09 14 | ------------------ 15 | 16 | - Maintenance release, dependencies update. 17 | 18 | 19 | 0.2.2 / 2014-06-04 20 | ------------------ 21 | 22 | - Fixed iOS 5.1 Safary issue with `apply(typed_array)`, #26. 23 | 24 | 25 | 0.2.1 / 2014-05-01 26 | ------------------ 27 | 28 | - Fixed collision on switch dynamic/fixed tables. 29 | 30 | 31 | 0.2.0 / 2014-04-18 32 | ------------------ 33 | 34 | - Added custom gzip headers support. 35 | - Added strings support. 36 | - Improved memory allocations for small chunks. 37 | - ZStream properties rename/cleanup. 38 | - More coverage tests. 39 | 40 | 41 | 0.1.1 / 2014-03-20 42 | ------------------ 43 | 44 | - Bugfixes for inflate/deflate. 45 | 46 | 47 | 0.1.0 / 2014-03-15 48 | ------------------ 49 | 50 | - First release. 51 | -------------------------------------------------------------------------------- /Assets/DOTween/readme.txt: -------------------------------------------------------------------------------- 1 | DOTween and DOTween Pro are copyright (c) 2014 Daniele Giardini - Demigiant 2 | 3 | // GET STARTED ////////////////////////////////////////////// 4 | 5 | - After importing a new DOTween update, select DOTween's Utility Panel from the Tools menu (if it doesn't open automatically) and press the "Setup DOTween..." button to set up additional features based on your Unity version. 6 | - In your code, add "using DG.Tweening" to each class where you want to use DOTween. 7 | - You're ready to tween. Check out the links below for full documentation and license info. 8 | 9 | 10 | // LINKS /////////////////////////////////////////////////////// 11 | 12 | DOTween website (documentation, examples, etc): http://dotween.demigiant.com 13 | DOTween license: http://dotween.demigiant.com/license.php 14 | DOTween repository (Google Code): https://code.google.com/p/dotween/ 15 | 16 | // NOTES ////////////////////////////////////////////////////// 17 | 18 | - DOTween's Utility Panel can be found under "Tools > DOTween Utility Panel" and also contains other useful options, plus a tab to set DOTween's preferences -------------------------------------------------------------------------------- /Assets/WebPlayerTemplates/HappyFunTimes/images/hft-circle-button.svg: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /Assets/WebPlayerTemplates/HappyFunTimes/images/hft-up-arrow-button.svg: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /Assets/WebPlayerTemplates/HappyFunTimes/images/hft-down-arrow-button.svg: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /Assets/WebPlayerTemplates/HappyFunTimes/images/hft-left-arrow-button.svg: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /Assets/WebPlayerTemplates/HappyFunTimes/images/hft-right-arrow-button.svg: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /Assets/HappyFunTimes/Scripts/LevelSettings.cs: -------------------------------------------------------------------------------- 1 | using HappyFunTimes; 2 | using UnityEngine; 3 | 4 | // There is supposed to be only 1 of these. 5 | // Other objects can use LevelSettings.settings to 6 | // access all the global settings 7 | public class LevelSettings : MonoBehaviour 8 | { 9 | public Transform bottomOfLevel; 10 | public Transform[] spawnPoints; 11 | 12 | [HideInInspector] 13 | public PlayerSpawner playerSpawner = null; 14 | 15 | static private LevelSettings s_settings; 16 | 17 | public static LevelSettings settings 18 | { 19 | get { 20 | return s_settings; 21 | } 22 | } 23 | 24 | void Awake() 25 | { 26 | if (s_settings != null) 27 | { 28 | throw new System.InvalidProgramException("there is more than one level settings object!"); 29 | } 30 | s_settings = this; 31 | playerSpawner = GetComponent(); 32 | } 33 | 34 | void Cleanup() 35 | { 36 | s_settings = null; 37 | } 38 | 39 | void OnDestroy() 40 | { 41 | Cleanup(); 42 | } 43 | 44 | void OnApplicationExit() 45 | { 46 | Cleanup(); 47 | } 48 | } 49 | -------------------------------------------------------------------------------- /Assets/Standard Assets/ParticleSystems/Materials/ParticleSteam.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 4 6 | m_ObjectHideFlags: 0 7 | m_PrefabParentObject: {fileID: 0} 8 | m_PrefabInternal: {fileID: 0} 9 | m_Name: ParticleSteam 10 | m_Shader: {fileID: 203, guid: 0000000000000000f000000000000000, type: 0} 11 | m_ShaderKeywords: 12 | m_CustomRenderQueue: -1 13 | m_SavedProperties: 14 | serializedVersion: 2 15 | m_TexEnvs: 16 | data: 17 | first: 18 | name: _MainTex 19 | second: 20 | m_Texture: {fileID: 2800000, guid: 5b303ff28ad9368468a2edd759cf458d, type: 3} 21 | m_Scale: {x: 1, y: 1} 22 | m_Offset: {x: 0, y: 0} 23 | m_Floats: 24 | data: 25 | first: 26 | name: _InvFade 27 | second: .600000024 28 | m_Colors: 29 | data: 30 | first: 31 | name: _Color 32 | second: {r: 1, g: 1, b: 1, a: 1} 33 | data: 34 | first: 35 | name: _TintColor 36 | second: {r: 1, g: 1, b: 1, a: .0941176489} 37 | --- !u!1002 &2100001 38 | EditorExtensionImpl: 39 | serializedVersion: 6 40 | -------------------------------------------------------------------------------- /Assets/HappyFunTimes/LevelParts/blob.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9c9de5742f5124a8f822ce4f104cab02 3 | TextureImporter: 4 | fileIDToRecycleName: {} 5 | serializedVersion: 2 6 | mipmaps: 7 | mipMapMode: 0 8 | enableMipMap: 0 9 | linearTexture: 0 10 | correctGamma: 0 11 | fadeOut: 0 12 | borderMipMap: 0 13 | mipMapFadeDistanceStart: 1 14 | mipMapFadeDistanceEnd: 3 15 | bumpmap: 16 | convertToNormalMap: 0 17 | externalNormalMap: 0 18 | heightScale: .25 19 | normalMapFilter: 0 20 | isReadable: 0 21 | grayScaleToAlpha: 0 22 | generateCubemap: 0 23 | seamlessCubemap: 0 24 | textureFormat: -3 25 | maxTextureSize: 1024 26 | textureSettings: 27 | filterMode: 0 28 | aniso: 1 29 | mipBias: -1 30 | wrapMode: 1 31 | nPOTScale: 0 32 | lightmap: 0 33 | compressionQuality: 50 34 | spriteMode: 1 35 | spriteExtrude: 1 36 | spriteMeshType: 1 37 | alignment: 0 38 | spritePivot: {x: .5, y: .5} 39 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 40 | spritePixelsToUnits: 40 41 | alphaIsTransparency: 1 42 | textureType: 8 43 | buildTargetSettings: [] 44 | spriteSheet: 45 | sprites: [] 46 | spritePackingTag: 47 | userData: 48 | -------------------------------------------------------------------------------- /Assets/WebPlayerTemplates/HappyFunTimes/bower_components/pako/LICENSE: -------------------------------------------------------------------------------- 1 | (The MIT License) 2 | 3 | Copyright (C) 2014 by Vitaly Puzrin 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in 13 | all copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 21 | THE SOFTWARE. 22 | -------------------------------------------------------------------------------- /Assets/WebPlayerTemplates/HappyFunTimes/scripts/bower_components/pako/LICENSE: -------------------------------------------------------------------------------- 1 | (The MIT License) 2 | 3 | Copyright (C) 2014 by Vitaly Puzrin 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in 13 | all copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 21 | THE SOFTWARE. 22 | -------------------------------------------------------------------------------- /Assets/HappyFunTimes/Backgrounds/background0-720.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7f3ea0892aeef478f8ac401040438000 3 | TextureImporter: 4 | fileIDToRecycleName: {} 5 | serializedVersion: 2 6 | mipmaps: 7 | mipMapMode: 0 8 | enableMipMap: 0 9 | linearTexture: 0 10 | correctGamma: 0 11 | fadeOut: 0 12 | borderMipMap: 0 13 | mipMapFadeDistanceStart: 1 14 | mipMapFadeDistanceEnd: 3 15 | bumpmap: 16 | convertToNormalMap: 0 17 | externalNormalMap: 0 18 | heightScale: .25 19 | normalMapFilter: 0 20 | isReadable: 0 21 | grayScaleToAlpha: 0 22 | generateCubemap: 0 23 | seamlessCubemap: 0 24 | textureFormat: -1 25 | maxTextureSize: 1024 26 | textureSettings: 27 | filterMode: -1 28 | aniso: -1 29 | mipBias: -1 30 | wrapMode: -1 31 | nPOTScale: 0 32 | lightmap: 0 33 | compressionQuality: 50 34 | spriteMode: 1 35 | spriteExtrude: 1 36 | spriteMeshType: 1 37 | alignment: 0 38 | spritePivot: {x: .5, y: .5} 39 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 40 | spritePixelsToUnits: 100 41 | alphaIsTransparency: 1 42 | textureType: 8 43 | buildTargetSettings: [] 44 | spriteSheet: 45 | sprites: [] 46 | spritePackingTag: 47 | userData: 48 | -------------------------------------------------------------------------------- /ProjectSettings/NavMeshAreas.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!126 &1 4 | NavMeshAreas: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | areas: 8 | - name: Walkable 9 | cost: 1 10 | - name: Not Walkable 11 | cost: 1 12 | - name: Jump 13 | cost: 2 14 | - name: 15 | cost: 1 16 | - name: 17 | cost: 1 18 | - name: 19 | cost: 1 20 | - name: 21 | cost: 1 22 | - name: 23 | cost: 1 24 | - name: 25 | cost: 1 26 | - name: 27 | cost: 1 28 | - name: 29 | cost: 1 30 | - name: 31 | cost: 1 32 | - name: 33 | cost: 1 34 | - name: 35 | cost: 1 36 | - name: 37 | cost: 1 38 | - name: 39 | cost: 1 40 | - name: 41 | cost: 1 42 | - name: 43 | cost: 1 44 | - name: 45 | cost: 1 46 | - name: 47 | cost: 1 48 | - name: 49 | cost: 1 50 | - name: 51 | cost: 1 52 | - name: 53 | cost: 1 54 | - name: 55 | cost: 1 56 | - name: 57 | cost: 1 58 | - name: 59 | cost: 1 60 | - name: 61 | cost: 1 62 | - name: 63 | cost: 1 64 | - name: 65 | cost: 1 66 | - name: 67 | cost: 1 68 | - name: 69 | cost: 1 70 | - name: 71 | cost: 1 72 | -------------------------------------------------------------------------------- /Assets/Scripts/Player/CharacterDecider.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | using HappyFunTimes; 4 | 5 | public class CharacterDecider : MonoBehaviour { 6 | 7 | // SET THESE IN THE INSPECTOR 8 | public GameObject mario; // a reference to the Mario Prefab GameObject 9 | public GameObject luigi; // a reference to the Luigi Prefab GameObject 10 | public GameObject purpleMario; // a reference to the PurpleMario Prefab GameObject 11 | public GameObject yellowLuigi; // a reference to the YellowLuigi Prefab GameObject 12 | public GameObject flyGuy; // a reference to the FlyGuy Prefab GameObejct 13 | 14 | void InitializeNetPlayer(SpawnInfo spawnInfo) 15 | { 16 | NetPlayer m_netPlayer = spawnInfo.netPlayer; 17 | 18 | GameObject newChar; 19 | if (!GameObject.FindWithTag ("Mario")) 20 | newChar = Instantiate(mario); 21 | else if (!GameObject.FindWithTag ("Luigi")) 22 | newChar = Instantiate(luigi); 23 | else if (!GameObject.FindWithTag ("PurpleMario")) 24 | newChar = Instantiate(purpleMario); 25 | else if (!GameObject.FindWithTag ("YellowLuigi")) 26 | newChar = Instantiate(yellowLuigi); 27 | else 28 | newChar = Instantiate(flyGuy); 29 | 30 | newChar.GetComponent().InitializeNetPlayer (m_netPlayer); 31 | Destroy (this.gameObject); 32 | } 33 | // TODO: Leaderboard Update Here 34 | } 35 | -------------------------------------------------------------------------------- /ProjectSettings/GraphicsSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!30 &1 4 | GraphicsSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 4 7 | m_Deferred: 8 | m_Mode: 1 9 | m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} 10 | m_DeferredReflections: 11 | m_Mode: 1 12 | m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0} 13 | m_LegacyDeferred: 14 | m_Mode: 1 15 | m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0} 16 | m_AlwaysIncludedShaders: 17 | - {fileID: 7, guid: 0000000000000000f000000000000000, type: 0} 18 | - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0} 19 | - {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0} 20 | - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0} 21 | - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} 22 | - {fileID: 10782, guid: 0000000000000000f000000000000000, type: 0} 23 | m_PreloadedShaders: [] 24 | m_LightmapStripping: 0 25 | m_LightmapKeepPlain: 1 26 | m_LightmapKeepDirCombined: 1 27 | m_LightmapKeepDirSeparate: 1 28 | m_LightmapKeepDynamicPlain: 1 29 | m_LightmapKeepDynamicDirCombined: 1 30 | m_LightmapKeepDynamicDirSeparate: 1 31 | m_FogStripping: 0 32 | m_FogKeepLinear: 1 33 | m_FogKeepExp: 1 34 | m_FogKeepExp2: 1 35 | -------------------------------------------------------------------------------- /Assets/Scripts/Player/RespawnCharacterDecider.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | using HappyFunTimes; 4 | 5 | public class RespawnCharacterDecider : MonoBehaviour { 6 | 7 | public GameObject mario; 8 | public GameObject luigi; 9 | public GameObject purpleMario; 10 | public GameObject yellowLuigi; 11 | public GameObject flyGuy; 12 | private NetPlayer myPlayer; 13 | 14 | public RespawnCharacterDecider(NetPlayer netPlayer) 15 | { 16 | myPlayer = netPlayer; 17 | } 18 | 19 | void Start () 20 | { 21 | 22 | } 23 | 24 | void InitializeNetPlayer(NetPlayer m_netPlayer) 25 | { 26 | GameObject newChar; 27 | if (!GameObject.FindWithTag ("Mario")) 28 | { 29 | newChar = Instantiate(mario); 30 | } 31 | else if (!GameObject.FindWithTag ("Luigi")) 32 | { 33 | newChar = Instantiate(luigi); 34 | } 35 | else if (!GameObject.FindWithTag ("PurpleMario")) 36 | { 37 | newChar = Instantiate(purpleMario); 38 | } 39 | else if (!GameObject.FindWithTag ("YellowLuigi")) 40 | { 41 | newChar = Instantiate(yellowLuigi); 42 | } 43 | else 44 | { 45 | newChar = Instantiate(flyGuy); 46 | } 47 | 48 | newChar.GetComponent ().InitializeNetPlayer (m_netPlayer); 49 | 50 | Destroy (this.gameObject); 51 | } 52 | 53 | // Update is called once per frame 54 | void Update () { 55 | 56 | } 57 | } 58 | -------------------------------------------------------------------------------- /Assets/skybackground.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0937541161381c846adca355e9247659 3 | timeCreated: 1444918439 4 | licenseType: Free 5 | TextureImporter: 6 | fileIDToRecycleName: {} 7 | serializedVersion: 2 8 | mipmaps: 9 | mipMapMode: 0 10 | enableMipMap: 1 11 | linearTexture: 0 12 | correctGamma: 0 13 | fadeOut: 0 14 | borderMipMap: 0 15 | mipMapFadeDistanceStart: 1 16 | mipMapFadeDistanceEnd: 3 17 | bumpmap: 18 | convertToNormalMap: 0 19 | externalNormalMap: 0 20 | heightScale: .25 21 | normalMapFilter: 0 22 | isReadable: 0 23 | grayScaleToAlpha: 0 24 | generateCubemap: 0 25 | cubemapConvolution: 0 26 | cubemapConvolutionSteps: 8 27 | cubemapConvolutionExponent: 1.5 28 | seamlessCubemap: 0 29 | textureFormat: -1 30 | maxTextureSize: 2048 31 | textureSettings: 32 | filterMode: 0 33 | aniso: 16 34 | mipBias: -1 35 | wrapMode: 1 36 | nPOTScale: 0 37 | lightmap: 0 38 | rGBM: 0 39 | compressionQuality: 50 40 | allowsAlphaSplitting: 0 41 | spriteMode: 1 42 | spriteExtrude: 1 43 | spriteMeshType: 1 44 | alignment: 0 45 | spritePivot: {x: .5, y: .5} 46 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 47 | spritePixelsToUnits: 100 48 | alphaIsTransparency: 1 49 | textureType: 8 50 | buildTargetSettings: [] 51 | spriteSheet: 52 | sprites: [] 53 | spritePackingTag: 54 | userData: 55 | assetBundleName: 56 | assetBundleVariant: 57 | --------------------------------------------------------------------------------