├── .gitignore ├── .idea └── .idea.AE_SkillEditor_Plus │ └── .idea │ ├── .gitignore │ ├── encodings.xml │ ├── indexLayout.xml │ └── vcs.xml ├── Assets ├── AE_SkillEditor_Plus.meta ├── AE_SkillEditor_Plus │ ├── Editor.meta │ ├── Editor │ │ ├── Driver.meta │ │ ├── Driver │ │ │ ├── AETimelineEditorTick.cs │ │ │ └── AETimelineEditorTick.cs.meta │ │ ├── Event.meta │ │ ├── Event │ │ │ ├── AEUIEventType.cs │ │ │ ├── AEUIEventType.cs.meta │ │ │ ├── EventCenter.cs │ │ │ ├── EventCenter.cs.meta │ │ │ ├── Events.meta │ │ │ └── Events │ │ │ │ ├── BaseEvent.cs │ │ │ │ ├── BaseEvent.cs.meta │ │ │ │ ├── BodyRightClick.cs │ │ │ │ ├── BodyRightClick.cs.meta │ │ │ │ ├── ClipEvent.cs │ │ │ │ ├── ClipEvent.cs.meta │ │ │ │ ├── ControllerEvent.cs │ │ │ │ ├── ControllerEvent.cs.meta │ │ │ │ ├── HeadRightClickEvent.cs │ │ │ │ ├── HeadRightClickEvent.cs.meta │ │ │ │ ├── LeftMouseUpEvent.cs │ │ │ │ ├── LeftMouseUpEvent.cs.meta │ │ │ │ ├── Timeline.cs │ │ │ │ └── Timeline.cs.meta │ │ ├── Factory.meta │ │ ├── Factory │ │ │ ├── AETimelineAssetsCreator.cs │ │ │ ├── AETimelineAssetsCreator.cs.meta │ │ │ ├── AETimelineFactory.cs │ │ │ ├── AETimelineFactory.cs.meta │ │ │ ├── AETimelineSearchWindow.cs │ │ │ └── AETimelineSearchWindow.cs.meta │ │ ├── Inspector.meta │ │ ├── Inspector │ │ │ ├── AETimelineInspector.cs │ │ │ └── AETimelineInspector.cs.meta │ │ ├── Interface.meta │ │ ├── Interface │ │ │ ├── ClipUIAction.cs │ │ │ ├── ClipUIAction.cs.meta │ │ │ ├── IClipStyle.cs │ │ │ └── IClipStyle.cs.meta │ │ ├── UI.meta │ │ ├── UI │ │ │ ├── Controller.meta │ │ │ ├── Controller │ │ │ │ ├── Controller.cs │ │ │ │ ├── Controller.cs.meta │ │ │ │ ├── TimeLine.cs │ │ │ │ └── TimeLine.cs.meta │ │ │ ├── Data.meta │ │ │ ├── Data │ │ │ │ ├── ClipStyleData.cs │ │ │ │ ├── ClipStyleData.cs.meta │ │ │ │ ├── TrackStyleData.cs │ │ │ │ └── TrackStyleData.cs.meta │ │ │ ├── Track.meta │ │ │ └── Track │ │ │ │ ├── TrackBodyStyle.cs │ │ │ │ ├── TrackBodyStyle.cs.meta │ │ │ │ ├── TrackClipStyle.cs │ │ │ │ ├── TrackClipStyle.cs.meta │ │ │ │ ├── TrackHeadStyle.cs │ │ │ │ ├── TrackHeadStyle.cs.meta │ │ │ │ ├── TrackStyle.cs │ │ │ │ └── TrackStyle.cs.meta │ │ ├── Window.meta │ │ └── Window │ │ │ ├── AETimelineEditorWindow.cs │ │ │ └── AETimelineEditorWindow.cs.meta │ ├── Excample.meta │ ├── Excample │ │ ├── AETimelineDirector.cs │ │ ├── AETimelineDirector.cs.meta │ │ ├── BuiltTracks.meta │ │ └── BuiltTracks │ │ │ ├── Aniamtion.meta │ │ │ ├── Aniamtion │ │ │ ├── AEAnimationClip.cs │ │ │ ├── AEAnimationClip.cs.meta │ │ │ ├── AEAnimationEditorBehaviour.cs │ │ │ ├── AEAnimationEditorBehaviour.cs.meta │ │ │ ├── AEAnimationRuntimeBehaviour.cs │ │ │ ├── AEAnimationRuntimeBehaviour.cs.meta │ │ │ ├── AEAnimationTrack.cs │ │ │ ├── AEAnimationTrack.cs.meta │ │ │ ├── Editor.meta │ │ │ └── Editor │ │ │ │ ├── CustomAnimationClip.cs │ │ │ │ └── CustomAnimationClip.cs.meta │ │ │ ├── Audio.meta │ │ │ ├── Audio │ │ │ ├── AEAudioClip.cs │ │ │ ├── AEAudioClip.cs.meta │ │ │ ├── AEAudioEditorBehaviour.cs │ │ │ ├── AEAudioEditorBehaviour.cs.meta │ │ │ ├── AEAudioRuntimeBehaviour.cs │ │ │ ├── AEAudioRuntimeBehaviour.cs.meta │ │ │ ├── AEAudioTrack.cs │ │ │ └── AEAudioTrack.cs.meta │ │ │ ├── Effect.meta │ │ │ └── Effect │ │ │ ├── AEEffectBehaviour.cs │ │ │ ├── AEEffectBehaviour.cs.meta │ │ │ ├── AEEffectClip.cs │ │ │ ├── AEEffectClip.cs.meta │ │ │ ├── AEEffectTrack.cs │ │ │ └── AEEffectTrack.cs.meta │ ├── RunTime.meta │ └── RunTime │ │ ├── Attribute.meta │ │ ├── Attribute │ │ ├── AEBindClipAttribute.cs │ │ ├── AEBindClipAttribute.cs.meta │ │ ├── AEClipStyleAttribute.cs │ │ ├── AEClipStyleAttribute.cs.meta │ │ ├── AETrackColorAttribute.cs │ │ ├── AETrackColorAttribute.cs.meta │ │ ├── AETrackNameAttribute.cs │ │ └── AETrackNameAttribute.cs.meta │ │ ├── BaseData.meta │ │ ├── BaseData │ │ ├── AETimelineAsset.cs │ │ ├── AETimelineAsset.cs.meta │ │ ├── StandardClip.cs │ │ ├── StandardClip.cs.meta │ │ ├── StandardTrack.cs │ │ └── StandardTrack.cs.meta │ │ ├── Driver.meta │ │ └── Driver │ │ ├── AEPlayableBehaviour.cs │ │ ├── AEPlayableBehaviour.cs.meta │ │ ├── AEPlayableStateEnum.cs │ │ ├── AEPlayableStateEnum.cs.meta │ │ ├── AETimelineTick.cs │ │ ├── AETimelineTick.cs.meta │ │ ├── Interface.meta │ │ └── Interface │ │ ├── IEditorBehaviour.cs │ │ ├── IEditorBehaviour.cs.meta │ │ ├── IRuntimeBehaviour.cs │ │ └── IRuntimeBehaviour.cs.meta ├── Scenes.meta ├── Scenes │ ├── AE_SkillEditor_Plus.unity │ ├── AE_SkillEditor_Plus.unity.meta │ ├── SampleScene.unity │ └── SampleScene.unity.meta ├── TempAndTest.meta └── TempAndTest │ ├── Assets.meta │ ├── Assets │ ├── Animation.meta │ ├── Animation │ │ ├── 1段攻击.anim │ │ ├── 1段攻击.anim.meta │ │ ├── 2段攻击.anim │ │ ├── 2段攻击.anim.meta │ │ ├── 3段攻击.anim │ │ ├── 3段攻击.anim.meta │ │ ├── 下落中.anim │ │ ├── 下落中.anim.meta │ │ ├── 回旋踢.anim │ │ ├── 回旋踢.anim.meta │ │ ├── 滑铲.anim │ │ ├── 滑铲.anim.meta │ │ ├── 着陆.anim │ │ ├── 着陆.anim.meta │ │ ├── 站立.anim │ │ ├── 站立.anim.meta │ │ ├── 站立和行走.meta │ │ ├── 站立和行走 │ │ │ ├── Locomotion--Run_N.anim.fbx │ │ │ ├── Locomotion--Run_N.anim.fbx.meta │ │ │ ├── Locomotion--Walk_N.anim.fbx │ │ │ ├── Locomotion--Walk_N.anim.fbx.meta │ │ │ ├── Stand--Idle.anim.fbx │ │ │ └── Stand--Idle.anim.fbx.meta │ │ ├── 行走.anim │ │ ├── 行走.anim.meta │ │ ├── 行走转180.anim │ │ ├── 行走转180.anim.meta │ │ ├── 跳跃.anim │ │ └── 跳跃.anim.meta │ ├── Cube.prefab │ ├── Cube.prefab.meta │ ├── CubeTimeline.playable │ ├── CubeTimeline.playable.meta │ ├── Material.meta │ ├── Material │ │ ├── Alpha_Body_MAT.mat │ │ ├── Alpha_Body_MAT.mat.meta │ │ ├── Alpha_Joints_MAT.mat │ │ └── Alpha_Joints_MAT.mat.meta │ ├── Model.meta │ ├── Model │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── Alpha_Body_MAT.mat │ │ │ ├── Alpha_Body_MAT.mat.meta │ │ │ ├── Alpha_Joints_MAT.mat │ │ │ └── Alpha_Joints_MAT.mat.meta │ │ ├── Y Bot.fbx │ │ └── Y Bot.fbx.meta │ ├── New Animation.anim │ ├── New Animation.anim.meta │ ├── New Animator Controller.controller │ ├── New Animator Controller.controller.meta │ ├── Particle System.prefab │ ├── Particle System.prefab.meta │ ├── Sfx.meta │ ├── Sfx │ │ ├── Player_Footstep_01.wav │ │ ├── Player_Footstep_01.wav.meta │ │ ├── Player_Footstep_02.wav │ │ ├── Player_Footstep_02.wav.meta │ │ ├── Player_Footstep_03.wav │ │ ├── Player_Footstep_03.wav.meta │ │ ├── Player_Footstep_04.wav │ │ ├── Player_Footstep_04.wav.meta │ │ ├── Player_Footstep_05.wav │ │ ├── Player_Footstep_05.wav.meta │ │ ├── Player_Footstep_06.wav │ │ ├── Player_Footstep_06.wav.meta │ │ ├── Player_Footstep_07.wav │ │ ├── Player_Footstep_07.wav.meta │ │ ├── Player_Footstep_08.wav │ │ ├── Player_Footstep_08.wav.meta │ │ ├── Player_Footstep_09.wav │ │ ├── Player_Footstep_09.wav.meta │ │ ├── Player_Footstep_10.wav │ │ ├── Player_Footstep_10.wav.meta │ │ ├── Player_Land.wav │ │ └── Player_Land.wav.meta │ ├── Y BotTimeline.playable │ └── Y BotTimeline.playable.meta │ ├── OtherTest.meta │ ├── OtherTest │ ├── Father.cs │ ├── Father.cs.meta │ ├── Son.cs │ ├── Son.cs.meta │ ├── Test.cs │ ├── Test.cs.meta │ ├── TestCustomInspector.cs │ ├── TestCustomInspector.cs.meta │ ├── TestData.cs │ ├── TestData.cs.meta │ ├── TestInspector.cs │ ├── TestInspector.cs.meta │ ├── TestInterface.cs │ ├── TestInterface.cs.meta │ ├── TestOS.cs │ ├── TestOS.cs.meta │ ├── 测试Insert.cs │ └── 测试Insert.cs.meta │ ├── PlayableTest.meta │ ├── PlayableTest │ ├── TestPlayable.cs │ └── TestPlayable.cs.meta │ ├── TestAniamtin.meta │ ├── TestAniamtin │ ├── TestAnimation.cs │ └── TestAnimation.cs.meta │ ├── TestCustomTrack.meta │ ├── TestCustomTrack │ ├── TestClipData.cs │ └── TestClipData.cs.meta │ ├── TestInspector.meta │ ├── TestInspector │ ├── TestSOInspector.cs │ └── TestSOInspector.cs.meta │ ├── TestRunTime.meta │ ├── TestRunTime │ ├── TestRunTime.cs │ └── TestRunTime.cs.meta │ ├── TestSerialize.meta │ ├── TestSerialize │ ├── New AETimelineAsset_1.aetimeline │ ├── New AETimelineAsset_1.aetimeline.meta │ ├── New Test OS.asset │ ├── New Test OS.asset.meta │ ├── TestCopySO.cs │ └── TestCopySO.cs.meta │ ├── TimelineFile.meta │ └── TimelineFile │ ├── New AETimelineAsset_0.asset │ ├── New AETimelineAsset_0.asset.meta │ ├── New AETimelineAsset_2.asset │ └── New AETimelineAsset_2.asset.meta ├── ImagesAssets ├── Pasted image 20240503163832.png ├── Pasted image 20240503164021.png ├── Pasted image 20240503164707.png ├── Pasted image 20240503165232.png ├── Pasted image 20240503165445.png ├── Pasted image 20240503170103.png ├── Pasted image 20240503170310.png ├── Pasted image 20240503170836.png ├── Pasted image 20240503171043.png ├── Pasted image 20240503172205.png ├── Pasted image 20240503172303.png ├── Pasted image 20240503172328.png ├── Pasted image 20240503172433.png ├── Pasted image 20240503172754.png ├── Pasted image 20240503172849.png ├── Pasted image 20240503173002.png ├── Pasted image 20240503173825.png ├── Pasted image 20240503173908.png ├── Pasted image 20240503174100.png ├── Pasted image 20240503174758.png ├── Pasted image 20240503185358.png ├── Pasted image 20240503190400.png ├── Pasted image 20240503190945.png ├── Pasted image 20240503191332.png ├── Pasted image 20240503191938.png ├── Pasted image 20240503192154.png ├── Pasted image 20240503195339.png ├── image-20240420224527442.png └── image-20240420224736929.png ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── AutoStreamingSettings.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Packages │ └── com.unity.testtools.codecoverage │ │ └── Settings.json ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── SceneTemplateSettings.json ├── TagManager.asset ├── TimeManager.asset ├── TimelineSettings.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset ├── XRSettings.asset └── boot.config └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | [Ll]ibrary/ 6 | [Tt]emp/ 7 | [Oo]bj/ 8 | [Bb]uild/ 9 | [Bb]uilds/ 10 | [Ll]ogs/ 11 | [Uu]ser[Ss]ettings/ 12 | 13 | # MemoryCaptures can get excessive in size. 14 | # They also could contain extremely sensitive data 15 | /[Mm]emoryCaptures/ 16 | 17 | # Asset meta data should only be ignored when the corresponding asset is also ignored 18 | !/[Aa]ssets/**/*.meta 19 | 20 | # Uncomment this line if you wish to ignore the asset store tools plugin 21 | # /[Aa]ssets/AssetStoreTools* 22 | 23 | # Autogenerated Jetbrains Rider plugin 24 | /[Aa]ssets/Plugins/Editor/JetBrains* 25 | 26 | # Visual Studio cache directory 27 | .vs/ 28 | 29 | # Gradle cache directory 30 | .gradle/ 31 | 32 | # Autogenerated VS/MD/Consulo solution and project files 33 | ExportedObj/ 34 | .consulo/ 35 | *.csproj 36 | *.unityproj 37 | *.sln 38 | *.suo 39 | *.tmp 40 | *.user 41 | *.userprefs 42 | *.pidb 43 | *.booproj 44 | *.svd 45 | *.pdb 46 | *.mdb 47 | *.opendb 48 | *.VC.db 49 | 50 | # Unity3D generated meta files 51 | *.pidb.meta 52 | *.pdb.meta 53 | *.mdb.meta 54 | 55 | # Unity3D generated file on crash reports 56 | sysinfo.txt 57 | 58 | # Builds 59 | *.apk 60 | *.unitypackage 61 | 62 | # Crashlytics generated file 63 | crashlytics-build.properties 64 | 65 | # Packed Addressables 66 | /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* 67 | 68 | # Temporary auto-generated Android Assets 69 | /CodeView/[Aa]ssets/[Ss]treamingAssets/aa.meta 70 | /CodeView/[Aa]ssets/[Ss]treamingAssets/aa/* 71 | -------------------------------------------------------------------------------- /.idea/.idea.AE_SkillEditor_Plus/.idea/.gitignore: -------------------------------------------------------------------------------- 1 | # 默认忽略的文件 2 | /shelf/ 3 | /workspace.xml 4 | # Rider 忽略的文件 5 | /projectSettingsUpdater.xml 6 | /contentModel.xml 7 | /modules.xml 8 | /.idea.AE_SkillEditor_Plus.iml 9 | # 基于编辑器的 HTTP 客户端请求 10 | /httpRequests/ 11 | # Datasource local storage ignored files 12 | /dataSources/ 13 | /dataSources.local.xml 14 | -------------------------------------------------------------------------------- /.idea/.idea.AE_SkillEditor_Plus/.idea/encodings.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | -------------------------------------------------------------------------------- /.idea/.idea.AE_SkillEditor_Plus/.idea/indexLayout.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /.idea/.idea.AE_SkillEditor_Plus/.idea/vcs.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: aa11f5325fe0aae4c83a7d1bfb0126ef 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 46e36295d2d14d67a304721dae65f9ff 3 | timeCreated: 1712846825 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/Driver.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 101819cdc3d94465987a706e93906392 3 | timeCreated: 1713770605 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/Driver/AETimelineEditorTick.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using AE_SkillEditor_Plus.RunTime; 3 | using AE_SkillEditor_Plus.RunTime.Driver; 4 | using AE_SkillEditor_Plus.RunTime.Interface; 5 | using Unity.VisualScripting; 6 | using UnityEngine; 7 | 8 | namespace AE_SkillEditor_Plus.Editor.Driver 9 | { 10 | public class AETimelineEditorTick 11 | { 12 | private List> Behaviors; 13 | private AETimelineAsset m_asset; 14 | 15 | public void PlayAsset(AETimelineAsset asset) 16 | { 17 | // Debug.Log("VAR"); 18 | m_asset = asset; 19 | Behaviors = new List>(); 20 | for (var trackIndex = 0; trackIndex < m_asset.Tracks.Count; trackIndex++) 21 | { 22 | var track = m_asset.Tracks[trackIndex]; 23 | Behaviors.Add(new List()); 24 | for (var clipIndex = 0; clipIndex < track.Clips.Count; clipIndex++) 25 | { 26 | var clip = track.Clips[clipIndex]; 27 | Behaviors[trackIndex].Add((track as IEditorBehaviour)?.CreateEditorBehaviour(clip)); 28 | } 29 | } 30 | } 31 | 32 | public void Tick(int currentFrameID, int FPS, GameObject context) 33 | { 34 | if (Behaviors == null) return; 35 | if (currentFrameID > m_asset.Duration) return; 36 | for (var trackIndex = 0; trackIndex < m_asset.Tracks.Count; trackIndex++) 37 | { 38 | var track = m_asset.Tracks[trackIndex]; 39 | for (var clipIndex = 0; clipIndex < track.Clips.Count; clipIndex++) 40 | { 41 | var clip = track.Clips[clipIndex]; 42 | var behavior = Behaviors[trackIndex][clipIndex]; 43 | if (behavior == null) break; 44 | if (currentFrameID >= clip.StartID && currentFrameID < clip.StartID + clip.Duration) 45 | { 46 | if (behavior.State == AEPlayableStateEnum.Exit) 47 | { 48 | // Debug.Log(clip.Name + "OnEnter"); 49 | behavior.OnEnter(context, FPS, currentFrameID - clip.StartID); 50 | } 51 | 52 | if (behavior.State == AEPlayableStateEnum.Running) 53 | behavior.Tick(currentFrameID - clip.StartID, FPS, context); 54 | // (track as ITrackEditorDriver)?.Tick((int)(currentFrameID * FPS), FPS, clip); 55 | // Debug.Log(clip.Name + "Playing" + currentFrameID); 56 | } 57 | else if ((currentFrameID < clip.StartID || currentFrameID >= clip.StartID + clip.Duration) && 58 | behavior.State == AEPlayableStateEnum.Running) 59 | { 60 | behavior.OnExit(context, FPS, currentFrameID - clip.StartID); 61 | } 62 | } 63 | } 64 | } 65 | 66 | public void AddBehaviour(int trackIndex, int clipIndex) 67 | { 68 | var track = m_asset.Tracks[trackIndex]; 69 | var clip = track.Clips[clipIndex]; 70 | Behaviors[trackIndex].Insert(clipIndex, (track as IEditorBehaviour)?.CreateEditorBehaviour(clip)); 71 | } 72 | 73 | public void RemoveBehaviour(int trackIndex, int clipIndex) 74 | { 75 | Behaviors[trackIndex].RemoveAt(clipIndex); 76 | } 77 | 78 | public void AddTrack(int trackIndex) 79 | { 80 | Behaviors.Insert(trackIndex, new List()); 81 | } 82 | 83 | public void RemoveTrack(int trackIndex) 84 | { 85 | Behaviors.RemoveAt(trackIndex); 86 | } 87 | } 88 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/Driver/AETimelineEditorTick.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6e9ea5bc4e2a40fcbcde879d496cb4c0 3 | timeCreated: 1713770622 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/Event.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 773ac2248e9e4efa86788481a0b14b34 3 | timeCreated: 1712824739 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/Event/AEUIEventType.cs: -------------------------------------------------------------------------------- 1 | namespace AE_SkillEditor_Plus.AEUIEvent 2 | { 3 | //事件类型 4 | public enum AEUIEventType 5 | { 6 | ClipMove, 7 | ClipMoveEnd, 8 | ClipClick, 9 | ClipResize, 10 | ClipResizeEnd, 11 | ClipRightClick, 12 | ClipKeyborad, 13 | Controller, 14 | TimelineScale, 15 | TimelineDrag, 16 | HeadRightClick, 17 | BodyRightClick, 18 | TimelineDragEnd, 19 | LeftMouseUp 20 | } 21 | 22 | //快捷键 23 | public enum Shortcut 24 | { 25 | CtrlC, 26 | CtrlV, 27 | CtrlX, 28 | Delete 29 | } 30 | 31 | //控件 32 | public enum ControllerType 33 | { 34 | Play, 35 | ToPre, 36 | ToNext, 37 | ToMostBegin, 38 | ToMostEnd, 39 | } 40 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/Event/AEUIEventType.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6ba08c2a4d814f8f8577b19f462e41a6 3 | timeCreated: 1712824764 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/Event/EventCenter.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using AE_SkillEditor_Plus.Editor.Window; 4 | 5 | namespace AE_SkillEditor_Plus.AEUIEvent 6 | { 7 | public static class EventCenter 8 | { 9 | private static Dictionary> events; 10 | 11 | static EventCenter() 12 | { 13 | events = new Dictionary>(); 14 | } 15 | 16 | public static void AddEventListener(AETimelineEditorWindow window, Action callback) 17 | { 18 | if (events.ContainsKey(window)) events[window] = callback; 19 | else events.Add(window, callback); 20 | } 21 | 22 | public static void RemoveEventListener(AETimelineEditorWindow window, Action callback) 23 | { 24 | if (events.ContainsKey(window)) events.Remove(window); 25 | } 26 | 27 | public static void TrigerEvent(AETimelineEditorWindow window, BaseEvent baseEvent) 28 | { 29 | events[window]?.Invoke(baseEvent); 30 | } 31 | } 32 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/Event/EventCenter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0e5ce8e9ea644e929ac0778902b3f47a 3 | timeCreated: 1712824854 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/Event/Events.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 38a16e21380f48e5bb04f456e4ab6c70 3 | timeCreated: 1712825482 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/Event/Events/BaseEvent.cs: -------------------------------------------------------------------------------- 1 | namespace AE_SkillEditor_Plus.AEUIEvent 2 | { 3 | public class BaseEvent 4 | { 5 | public AEUIEventType EventType { get; protected set; } 6 | } 7 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/Event/Events/BaseEvent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: db292d4980254e6bbafc7c3a3566a814 3 | timeCreated: 1713004834 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/Event/Events/BodyRightClick.cs: -------------------------------------------------------------------------------- 1 | namespace AE_SkillEditor_Plus.AEUIEvent 2 | { 3 | public class BodyRightClick : BaseEvent 4 | { 5 | public int TrackIndex; 6 | public int MouseFrameID; 7 | public BodyRightClick() 8 | { 9 | this.EventType = AEUIEventType.BodyRightClick; 10 | } 11 | } 12 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/Event/Events/BodyRightClick.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6b9651f521fc40ad919d8f06ea01aa82 3 | timeCreated: 1713528526 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/Event/Events/ClipEvent.cs: -------------------------------------------------------------------------------- 1 | namespace AE_SkillEditor_Plus.AEUIEvent 2 | { 3 | public class ClipEvent : BaseEvent 4 | { 5 | public int TrackIndex; 6 | public int ClipIndex; 7 | } 8 | 9 | public class ClipMoveEvent : ClipEvent 10 | { 11 | public ClipMoveEvent() 12 | { 13 | this.EventType = AEUIEventType.ClipMove; 14 | } 15 | 16 | public float OffsetMouseX; //鼠标相对Start的偏移 单位是Rect的x 17 | } 18 | 19 | public class ClipMoveEndEvent : ClipEvent 20 | { 21 | public ClipMoveEndEvent() 22 | { 23 | this.EventType = AEUIEventType.ClipMoveEnd; 24 | } 25 | } 26 | 27 | public class ClipClickEvent : ClipEvent 28 | { 29 | public ClipClickEvent() 30 | { 31 | this.EventType = AEUIEventType.ClipClick; 32 | } 33 | 34 | public float OffsetMouseX; //鼠标相对Start的偏移 单位是Rect的x 35 | } 36 | 37 | public class ClipResizeEvent : ClipEvent 38 | { 39 | public ClipResizeEvent() 40 | { 41 | this.EventType = AEUIEventType.ClipResize; 42 | } 43 | 44 | public float OffsetMouseX; //鼠标相对End的偏移 单位是Rect的x 45 | } 46 | 47 | public class ClipResizeEndEvent : ClipEvent 48 | { 49 | public ClipResizeEndEvent() 50 | { 51 | this.EventType = AEUIEventType.ClipResizeEnd; 52 | } 53 | } 54 | 55 | public class ClipRightClickEvent : ClipEvent 56 | { 57 | public ClipRightClickEvent() 58 | { 59 | this.EventType = AEUIEventType.ClipRightClick; 60 | } 61 | } 62 | 63 | public class KeyboradEvent : ClipEvent 64 | { 65 | public KeyboradEvent() 66 | { 67 | this.EventType = AEUIEventType.ClipKeyborad; 68 | } 69 | 70 | public Shortcut Shortcut; 71 | } 72 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/Event/Events/ClipEvent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f4433bfe280f49b7b4137b767cc854cd 3 | timeCreated: 1712824753 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/Event/Events/ControllerEvent.cs: -------------------------------------------------------------------------------- 1 | namespace AE_SkillEditor_Plus.AEUIEvent 2 | { 3 | public class ControllerEvent : BaseEvent 4 | { 5 | public ControllerEvent() 6 | { 7 | this.EventType = AEUIEventType.Controller; 8 | } 9 | 10 | public ControllerType ControllerType; 11 | } 12 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/Event/Events/ControllerEvent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9b7ae73bcd174814af8501b1b5f631e6 3 | timeCreated: 1713004929 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/Event/Events/HeadRightClickEvent.cs: -------------------------------------------------------------------------------- 1 | namespace AE_SkillEditor_Plus.AEUIEvent 2 | { 3 | public class HeadRightClickEvent : BaseEvent 4 | { 5 | public int TrackIndex; 6 | 7 | public HeadRightClickEvent() 8 | { 9 | EventType = AEUIEventType.HeadRightClick; 10 | } 11 | } 12 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/Event/Events/HeadRightClickEvent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: acd82ccfa9fe4bf8b1854ef4347bac44 3 | timeCreated: 1713189418 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/Event/Events/LeftMouseUpEvent.cs: -------------------------------------------------------------------------------- 1 | namespace AE_SkillEditor_Plus.AEUIEvent 2 | { 3 | public class LeftMouseUpEvent : BaseEvent 4 | { 5 | public LeftMouseUpEvent() 6 | { 7 | EventType = AEUIEventType.LeftMouseUp; 8 | } 9 | } 10 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/Event/Events/LeftMouseUpEvent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ea961b74e3284553b1a41cac987645e9 3 | timeCreated: 1714214667 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/Event/Events/Timeline.cs: -------------------------------------------------------------------------------- 1 | namespace AE_SkillEditor_Plus.AEUIEvent 2 | { 3 | public class TimelineScaleEvent : BaseEvent 4 | { 5 | public TimelineScaleEvent() 6 | { 7 | this.EventType = AEUIEventType.TimelineScale; 8 | } 9 | } 10 | 11 | public class TimelineDragEndEvent : BaseEvent 12 | { 13 | public TimelineDragEndEvent() 14 | { 15 | this.EventType = AEUIEventType.TimelineDragEnd; 16 | } 17 | } 18 | 19 | public class TimelineDragEvent : BaseEvent 20 | { 21 | public TimelineDragEvent() 22 | { 23 | this.EventType = AEUIEventType.TimelineDrag; 24 | } 25 | } 26 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/Event/Events/Timeline.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e257297c66374b53af395c002c7d17ad 3 | timeCreated: 1713005116 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/Factory.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 96cd46cd4c4c4950a45ecb63b908d18a 3 | timeCreated: 1713442683 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/Factory/AETimelineAssetsCreator.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using System.IO; 3 | using System.Runtime.Serialization.Formatters.Binary; 4 | using AE_SkillEditor_Plus.RunTime; 5 | // using AE_SkillEditor_Plus.TempAndTest.TestData; 6 | using UnityEditor; 7 | using UnityEditor.ProjectWindowCallback; 8 | using UnityEngine; 9 | 10 | namespace AE_SkillEditor_Plus.Factory 11 | { 12 | public static class AETimelineAssetsCreator 13 | { 14 | //TODO: 序列化形式 15 | public const string SUFFIX = "asset"; 16 | // public const string SUFFIX = "aetimeline"; 17 | 18 | [MenuItem("Assets/Create/AETimeline编辑器/AETimelineAsset")] 19 | private static void CreatoFile() 20 | { 21 | AETimelineAssetsCreatorEndAction creatorEndAction = 22 | ScriptableObject.CreateInstance(); 23 | string name = GetName(); 24 | ProjectWindowUtil.StartNameEditingIfProjectWindowExists(creatorEndAction.GetInstanceID(), creatorEndAction, 25 | name, null, null); 26 | } 27 | 28 | private static string GetName(string tempName = "New AETimelineAsset") 29 | { 30 | int i = 0; 31 | string name = $"{tempName}_{i}"; 32 | string[] files = AssetDatabase.FindAssets(name); 33 | 34 | for (i += 1; files != null && files.Length > 0; i++) 35 | { 36 | name = $"{tempName}_{i}"; 37 | files = AssetDatabase.FindAssets(name); 38 | } 39 | 40 | return $"{name}.{SUFFIX}"; 41 | } 42 | } 43 | 44 | public class AETimelineAssetsCreatorEndAction : EndNameEditAction 45 | { 46 | //按回车执行Action方法 47 | public override void Action(int instanceId, string pathName, string resourceFile) 48 | { 49 | //TODO: 序列化形式 50 | // var asset = new AETimelineAsset(); 51 | var asset = ScriptableObject.CreateInstance(); 52 | // AETimelineFactory.Save(asset,pathName); 53 | AssetDatabase.CreateAsset(asset,pathName); 54 | //TODO:设置文件的图标 为内置图标light 55 | // Texture2D icon = EditorGUIUtility.IconContent("Light Icon").image as Texture2D; 56 | //刷新 57 | AssetDatabase.Refresh(); 58 | } 59 | } 60 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/Factory/AETimelineAssetsCreator.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c220b77ff1504aefb58c7f60e921f44f 3 | timeCreated: 1713531550 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/Factory/AETimelineFactory.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3f411e285c0345baa51e112d212b0152 3 | timeCreated: 1713442733 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/Factory/AETimelineSearchWindow.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using Unity.Plastic.Newtonsoft.Json.Serialization; 5 | using UnityEditor.Experimental.GraphView; 6 | using UnityEngine; 7 | 8 | namespace AE_SkillEditor_Plus.Factory 9 | { 10 | public class AETimelineSearchWindow : ScriptableObject, ISearchWindowProvider 11 | { 12 | public List paths; 13 | 14 | public List CreateSearchTree(SearchWindowContext context) 15 | { 16 | var entries = new List(); 17 | entries.Add(new SearchTreeGroupEntry(new GUIContent("搜索文件"))); //添加了一个一级菜单 18 | for (var index = 0; index < paths.Count; index++) 19 | { 20 | var path = paths[index]; 21 | entries.Add(new SearchTreeEntry(new GUIContent(path.Split("/").Last().Split(".")[0])) 22 | { level = 1, userData = paths[index] }); 23 | } 24 | 25 | return entries; 26 | } 27 | 28 | public Action Callbakc; 29 | 30 | public bool OnSelectEntry(SearchTreeEntry SearchTreeEntry, SearchWindowContext context) 31 | { 32 | // Debug.Log(SearchTreeEntry.userData as string); 33 | Callbakc?.Invoke(SearchTreeEntry.userData as string); 34 | return true; 35 | } 36 | } 37 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/Factory/AETimelineSearchWindow.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 381b1620dbce4fd1a155ae01ea39ffa9 3 | timeCreated: 1713538455 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/Inspector.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cce576e07bdb42b7a02ff2b46dcfd13c 3 | timeCreated: 1713788798 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/Inspector/AETimelineInspector.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using AE_SkillEditor_Plus.Editor.Window; 3 | using AE_SkillEditor_Plus.Factory; 4 | using AE_SkillEditor_Plus.RunTime; 5 | // using AE_SkillEditor_Plus.TempAndTest.TestData; 6 | using Unity.VisualScripting; 7 | using UnityEditor; 8 | using UnityEngine; 9 | 10 | namespace AE_SkillEditor_Plus.Editor.Inspector 11 | { 12 | /// 13 | /// 序列化面板 14 | /// 15 | public class AETimelineInspector //: ScriptableObject 16 | { 17 | // [SerializeReference] public StandardClip Clip; 18 | // public static AETimelineEditorWindow Window; 19 | // public static AETimelineInspector _instance; 20 | 21 | // public static AETimelineInspector Instance 22 | // { 23 | // get 24 | // { 25 | // if (_instance == null) 26 | // { 27 | // _instance = CreateInstance(); 28 | // } 29 | // 30 | // return _instance; 31 | // } 32 | // } 33 | 34 | public static void ShowInspector(AETimelineEditorWindow window, StandardClip clip) 35 | { 36 | // Window = window; 37 | // Instance.Clip = clip; 38 | // Selection.activeObject = Instance; 39 | Selection.activeObject = clip; 40 | } 41 | 42 | public void OnValidate() 43 | { 44 | //if (Window != null) AETimelineFactory.Save(Window.Asset, Window.AssetPath); 45 | } 46 | } 47 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/Inspector/AETimelineInspector.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8df6eaa5755b4c7b99533603ef94e64b 3 | timeCreated: 1713789467 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/Interface.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4cd94dede256445fadd37821081157f5 3 | timeCreated: 1713447552 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/Interface/ClipUIAction.cs: -------------------------------------------------------------------------------- 1 | using AE_SkillEditor_Plus.Editor.Window; 2 | using UnityEngine; 3 | 4 | namespace AE_SkillEditor_Plus.RunTime.Interface 5 | { 6 | public delegate void ClipUIAction(AETimelineEditorWindow window,Rect rect, int[] hightLight, Color color, 7 | string clipName, float widthPerFrame,int trackIndex, int clipIndex); 8 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/Interface/ClipUIAction.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c4a71b56d4554025930bffeabf9eb13d 3 | timeCreated: 1714618743 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/Interface/IClipStyle.cs: -------------------------------------------------------------------------------- 1 | namespace AE_SkillEditor_Plus.RunTime.Interface 2 | { 3 | public interface IClipStyle 4 | { 5 | public ClipUIAction UpdateUI { get; } 6 | } 7 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/Interface/IClipStyle.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e5e81f49b13a40659c3fa64efdc80b83 3 | timeCreated: 1714622490 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/UI.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9a25149cac71446cb6b68e65c3edd7ba 3 | timeCreated: 1712740154 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/UI/Controller.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6259719409554e3ba0999a15abf80edf 3 | timeCreated: 1712935362 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/UI/Controller/Controller.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using AE_SkillEditor_Plus.Editor.Window; 5 | using AE_SkillEditor_Plus.AEUIEvent; 6 | using AE_SkillEditor_Plus.Factory; 7 | using AE_SkillEditor_Plus.RunTime; 8 | using OpenCover.Framework.Model; 9 | using UnityEditor; 10 | using UnityEditor.Experimental.GraphView; 11 | using UnityEngine; 12 | using UnityEditor.Timeline; 13 | 14 | namespace AE_SkillEditor_Plus.Editor.UI.Controller 15 | { 16 | public static class Controller 17 | { 18 | private static ControllerEvent controllerEvent; 19 | 20 | static Controller() 21 | { 22 | controllerEvent = new ControllerEvent(); 23 | } 24 | 25 | public static void UpdateGUI(AETimelineEditorWindow window, Rect rect) 26 | { 27 | rect = new Rect(rect.x + 10f, rect.y, rect.width - 20f, rect.height); 28 | float topHeight = rect.height * 0.5f; 29 | //绘制帧率 30 | float FPSWidth = rect.width / 4; 31 | var FPSRect = new Rect(rect.x, rect.y, FPSWidth, topHeight); 32 | if (GUI.Button(FPSRect, window.FPS + "帧", EditorStyles.popup)) 33 | { 34 | GenericMenu menu = new GenericMenu(); 35 | // 添加菜单项 36 | //拿到所有StandardTrack的子类型 37 | menu.AddItem(new GUIContent("30"), window.FPS == 30, () => window.FPS = 30); 38 | menu.AddItem(new GUIContent("60"), window.FPS == 60, () => window.FPS = 60); 39 | menu.AddItem(new GUIContent("120"), window.FPS == 120, () => window.FPS = 120); 40 | // 显示菜单 41 | menu.ShowAsContext(); 42 | } 43 | 44 | float rectX = rect.x + FPSWidth; 45 | 46 | //绘制ObjectFIled 47 | float contextObjectWidth = rect.width / 4; 48 | var contextObject = new Rect(rectX, rect.y, contextObjectWidth, topHeight); 49 | //绘制一个灰色的box lable为 点击选择文件 50 | { 51 | window.Context = 52 | EditorGUI.ObjectField(contextObject, window.Context, typeof(GameObject), true) as GameObject; 53 | } 54 | rectX += contextObjectWidth; 55 | 56 | //TODO: 序列化形式 57 | //绘制ObjectFIled 58 | var objectFiledRect = new Rect(rectX, rect.y, rect.width - FPSWidth - contextObjectWidth, topHeight); 59 | //绘制一个灰色的box lable为 点击选择文件 60 | { 61 | var tempObj = EditorGUI.ObjectField(objectFiledRect, window.Asset, typeof(AETimelineAsset), false); 62 | if (tempObj != window.Asset) 63 | { 64 | window.AssetPath = AssetDatabase.GetAssetPath(tempObj); 65 | } 66 | } 67 | 68 | // { 69 | // if (GUI.Button(objectFiledRect, window.AssetPath.Split("/").Last().Split(".")[0], EditorStyles.popup)) 70 | // { 71 | // //搜索文件 72 | // var res = AssetDatabase.FindAssets("glob:\"Assets/**/*.aetimeline\"", 73 | // new string[] { "Assets" }); 74 | // var paths = new List(); 75 | // foreach (var VAR in res) 76 | // { 77 | // var path = AssetDatabase.GUIDToAssetPath(VAR); 78 | // paths.Add(path); 79 | // // Debug.Log(path); 80 | // } 81 | // 82 | // //弹出窗口 83 | // var searchWindow = ScriptableObject.CreateInstance(); 84 | // searchWindow.paths = paths; 85 | // //回调点击文件 86 | // searchWindow.Callbakc = s => window.AssetPath = s; 87 | // //打开窗口 88 | // SearchWindow.Open( 89 | // new SearchWindowContext(GUIUtility.GUIToScreenPoint(UnityEngine.Event.current.mousePosition)), 90 | // searchWindow 91 | // ); 92 | // } 93 | // } 94 | 95 | //绘制控件 96 | float itemWidth = rect.width / 5; 97 | float x = 0; 98 | for (int i = 0; i < 5; i++) 99 | { 100 | var itemRect = new Rect(rect.x + x, rect.y + topHeight, itemWidth, 101 | rect.height - topHeight); 102 | GUI.backgroundColor = new Color(200 / 255f, 200 / 255f, 200 / 255f, 1f); 103 | switch (i) 104 | { 105 | case 0: 106 | ToMostBegin(window, itemRect); 107 | break; 108 | case 1: 109 | ToPreFrame(window, itemRect); 110 | break; 111 | case 2: 112 | Play(window, itemRect); 113 | break; 114 | case 3: 115 | ToNextFrame(window, itemRect); 116 | break; 117 | case 4: 118 | ToMostEnd(window, itemRect); 119 | break; 120 | } 121 | 122 | x += itemWidth; 123 | } 124 | } 125 | 126 | private static void ToMostBegin(AETimelineEditorWindow window, Rect rect) 127 | { 128 | GUIContent gotoBeginingContent = 129 | L10n.IconContent("Animation.FirstKey", "Go to the beginning of the timeline"); 130 | if (GUI.Button(rect, gotoBeginingContent)) 131 | { 132 | controllerEvent.ControllerType = ControllerType.ToMostBegin; 133 | EventCenter.TrigerEvent(window, controllerEvent); 134 | } 135 | } 136 | 137 | private static void ToPreFrame(AETimelineEditorWindow window, Rect rect) 138 | { 139 | GUIContent previousFrameContent = L10n.IconContent("Animation.PrevKey", "Go to the previous frame"); 140 | if (GUI.Button(rect, previousFrameContent)) 141 | { 142 | controllerEvent.ControllerType = ControllerType.ToPre; 143 | EventCenter.TrigerEvent(window, controllerEvent); 144 | } 145 | } 146 | 147 | private static void Play(AETimelineEditorWindow window, Rect rect) 148 | { 149 | GUIContent playContent = L10n.IconContent("Animation.Play", "Play the timeline (Space)"); 150 | if (GUI.Button(rect, playContent, "Button")) 151 | { 152 | controllerEvent.ControllerType = ControllerType.Play; 153 | EventCenter.TrigerEvent(window, controllerEvent); 154 | } 155 | } 156 | 157 | private static void ToNextFrame(AETimelineEditorWindow window, Rect rect) 158 | { 159 | GUIContent nextFrameContent = L10n.IconContent("Animation.NextKey", "Go to the next frame"); 160 | if (GUI.Button(rect, nextFrameContent)) 161 | { 162 | controllerEvent.ControllerType = ControllerType.ToNext; 163 | EventCenter.TrigerEvent(window, controllerEvent); 164 | } 165 | } 166 | 167 | private static void ToMostEnd(AETimelineEditorWindow window, Rect rect) 168 | { 169 | GUIContent gotoEndContent = 170 | L10n.IconContent("Animation.LastKey", "Go to the end of the timeline"); 171 | if (GUI.Button(rect, gotoEndContent)) 172 | { 173 | controllerEvent.ControllerType = ControllerType.ToMostEnd; 174 | EventCenter.TrigerEvent(window, controllerEvent); 175 | } 176 | } 177 | } 178 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/UI/Controller/Controller.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c02f57e5af25484ea1774602ef54f291 3 | timeCreated: 1712935377 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/UI/Controller/TimeLine.cs: -------------------------------------------------------------------------------- 1 | using AE_SkillEditor_Plus.Editor.Window; 2 | using AE_SkillEditor_Plus.AEUIEvent; 3 | using AE_SkillEditor_Plus.UI; 4 | using UnityEditor; 5 | using UnityEngine; 6 | 7 | namespace AE_SkillEditor_Plus.Editor.UI.Controller 8 | { 9 | public static class TimeLine 10 | { 11 | private static TimelineScaleEvent scaleEvent; 12 | private static TimelineDragEvent dragEvent; 13 | 14 | const float oneNumWidth = 7.5f; //一个数字的宽度 15 | public static bool leftMouseDown; 16 | 17 | static TimeLine() 18 | { 19 | scaleEvent = new TimelineScaleEvent(); 20 | dragEvent = new TimelineDragEvent(); 21 | } 22 | 23 | public static void UpdateGUI(AETimelineEditorWindow window, int currentFrameID, 24 | float widthPreFrame, Rect rect) 25 | { 26 | EditorGUI.DrawRect(rect, new Color(35f / 255f, 35f / 255f, 40f / 255f)); 27 | 28 | //绘制时间轴 29 | Handles.color = Color.white; // 设置线条颜色 30 | float x = rect.x; 31 | //计算大间隔 与小间隔 32 | int smallLineInterval; 33 | int bigLineInterval; 34 | bigLineInterval = Mathf.Max((int)(100 / widthPreFrame), 5); 35 | bigLineInterval = bigLineInterval - (bigLineInterval % 5); 36 | bigLineInterval = Mathf.Max(bigLineInterval, 5); 37 | smallLineInterval = bigLineInterval / 5; 38 | // Debug.Log(bigLineInterval); 39 | int i = 0; 40 | int end = i + (int)(rect.width / widthPreFrame); 41 | while (i < end) 42 | { 43 | string numStr = i.ToString(); 44 | if ((i) % bigLineInterval == 0) 45 | { 46 | GUI.Label(new Rect(x, rect.y + rect.height * 0.2f, numStr.Length * (oneNumWidth + 5f), 20f), 47 | numStr); // 绘制数字 48 | Handles.DrawLine(new Vector2(x, rect.y + rect.height * 0.6f), new Vector2(x, rect.yMax)); // 绘制线条 49 | } 50 | else 51 | { 52 | Handles.DrawLine(new Vector2(x, rect.y + rect.height * 0.8f), new Vector2(x, rect.yMax)); // 绘制线条 53 | } 54 | 55 | i += smallLineInterval; 56 | x += widthPreFrame * smallLineInterval; // 根据每帧间隔移动位置 57 | } 58 | 59 | // UpdateCurFrameUI(window, currentFrameID, widthPreFrame, rect); 60 | 61 | ProcessEvent(window, rect); 62 | } 63 | 64 | public static void UpdateCurFrameUI(AETimelineEditorWindow window, int currentFrameID, float widthPreFrame, 65 | Rect rect) 66 | { 67 | //绘制当前帧指向线条 68 | Handles.color = Color.white; // 设置线条颜色 69 | float currentFrameRectX = rect.x + (currentFrameID) * widthPreFrame; 70 | Handles.DrawLine(new Vector2(currentFrameRectX, rect.y + rect.height * 0.5f), 71 | new Vector2(currentFrameRectX, window.position.yMax)); // 绘制线条\ 72 | //绘制标签 73 | GUI.backgroundColor = Color.white; 74 | GUI.Box(new Rect(currentFrameRectX - 5f, rect.y, 10f, rect.height - 5f), "", "WhiteBackground"); 75 | //绘制帧数 76 | string currentFrameIDStr = (currentFrameID).ToString(); 77 | int strLength = currentFrameIDStr.Length; 78 | 79 | GUI.color = Color.black; 80 | GUI.Label( 81 | new Rect(currentFrameRectX - oneNumWidth * 0.5f * strLength, rect.y, oneNumWidth * strLength, 82 | rect.height - 15f), 83 | "", "WhiteBackground"); 84 | GUI.color = Color.white; 85 | GUI.Label( 86 | new Rect(currentFrameRectX - oneNumWidth * 0.5f * strLength, rect.y, oneNumWidth * strLength, 87 | rect.height - 15f), 88 | currentFrameIDStr, "WhiteBackground"); 89 | } 90 | 91 | private static void ProcessEvent(AETimelineEditorWindow window, Rect rect) 92 | { 93 | if (rect.Contains(UnityEngine.Event.current.mousePosition) && 94 | UnityEngine.Event.current.type == UnityEngine.EventType.MouseDown && 95 | UnityEngine.Event.current.button == 0) 96 | { 97 | EventCenter.TrigerEvent(window, dragEvent); 98 | leftMouseDown = true; 99 | } 100 | 101 | Rect windowRect = new Rect(rect.x, 0, window.position.width-rect.x, window.position.height); 102 | if ((UnityEngine.Event.current.type == UnityEngine.EventType.MouseUp && 103 | UnityEngine.Event.current.button == 0) || 104 | !windowRect.Contains(UnityEngine.Event.current.mousePosition)) 105 | { 106 | leftMouseDown = false; 107 | EventCenter.TrigerEvent(window, new TimelineDragEndEvent()); 108 | // Debug.Log("TimelineDragUp"); 109 | //TODO:临时这样写 110 | TrackClipStyle.moveEventMouseDown = false; 111 | } 112 | 113 | if (leftMouseDown && 114 | UnityEngine.Event.current.type == UnityEngine.EventType.MouseDrag && 115 | UnityEngine.Event.current.button == 0) 116 | { 117 | EventCenter.TrigerEvent(window, dragEvent); 118 | } 119 | 120 | if (rect.Contains(UnityEngine.Event.current.mousePosition) && 121 | UnityEngine.Event.current.type == UnityEngine.EventType.ScrollWheel) 122 | { 123 | EventCenter.TrigerEvent(window, scaleEvent); 124 | // UnityEngine.Event.current.Use(); 125 | } 126 | } 127 | } 128 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/UI/Controller/TimeLine.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6c530354da0b4bdca95fa85390231be1 3 | timeCreated: 1712935385 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/UI/Data.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9edbd75e191549e7a38d3929c8a14452 3 | timeCreated: 1712740508 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/UI/Data/ClipStyleData.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace AE_SkillEditor_Plus.UI.Data 4 | { 5 | public class ClipStyleData 6 | { 7 | public string Name; 8 | public int StartID; 9 | public int EndID; 10 | } 11 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/UI/Data/ClipStyleData.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 372598a6ec0f4ec280ed447fef7a706c 3 | timeCreated: 1712740524 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/UI/Data/TrackStyleData.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using System.Security.Policy; 3 | using AE_SkillEditor_Plus.AEUIEvent; 4 | using AE_SkillEditor_Plus.RunTime.Interface; 5 | using UnityEngine; 6 | 7 | namespace AE_SkillEditor_Plus.UI.Data 8 | { 9 | public class TrackStyleData 10 | { 11 | public string Name; 12 | public Color Color; 13 | public List Clips; 14 | public ClipUIAction UpdateUI; 15 | public bool OverrideUI; 16 | } 17 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/UI/Data/TrackStyleData.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fe58d345604d42feae4c63e4a1eda5c0 3 | timeCreated: 1712740517 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/UI/Track.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a976f2015b9e43d4a5a29260fa60ff20 3 | timeCreated: 1712847101 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/UI/Track/TrackBodyStyle.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using AE_SkillEditor_Plus.Editor.Window; 3 | using AE_SkillEditor_Plus.AEUIEvent; 4 | using AE_SkillEditor_Plus.UI.Data; 5 | using UnityEditor; 6 | using UnityEngine; 7 | 8 | namespace AE_SkillEditor_Plus.UI 9 | { 10 | //轨道体 11 | public static class TrackBodyStyle 12 | { 13 | public static void UpdateUI(AETimelineEditorWindow window, Rect rect, int[] highLight, float widthPreFrame, 14 | TrackStyleData data, 15 | int trackIndex) 16 | { 17 | // Debug.Log(rect); 18 | //绘制背景 19 | EditorGUI.DrawRect(new Rect(rect.x, rect.y, rect.width, rect.height), 20 | new Color(64f / 255, 64f / 255, 64f / 255)); 21 | //划分 22 | for (int i = 0; i < data.Clips.Count; i++) 23 | { 24 | var clipData = data.Clips[i]; 25 | //为Clip划分rect 26 | var clipRect = new Rect( 27 | rect.x + clipData.StartID * widthPreFrame, 28 | rect.y, 29 | (clipData.EndID - clipData.StartID) * widthPreFrame, 30 | rect.height); 31 | TrackClipStyle.UpdateUI(window, clipRect, highLight, data.Color, clipData.Name, trackIndex, i,widthPreFrame,data.UpdateUI,data.OverrideUI); 32 | } 33 | 34 | //处理事件 35 | ProcessEvent(window, rect, highLight, widthPreFrame, data, trackIndex); 36 | } 37 | 38 | private static void ProcessEvent(AETimelineEditorWindow window, Rect rect, int[] highLight, float widthPreFrame, 39 | TrackStyleData data, int trackIndex) 40 | { 41 | if (rect.Contains(UnityEngine.Event.current.mousePosition) && 42 | UnityEngine.Event.current.type == UnityEngine.EventType.MouseDown && 43 | UnityEngine.Event.current.button == 1) 44 | { 45 | EventCenter.TrigerEvent(window, 46 | new BodyRightClick() { MouseFrameID = window.MouseCurrentFrameID, TrackIndex = trackIndex }); 47 | } 48 | } 49 | } 50 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/UI/Track/TrackBodyStyle.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cf5079c16eb044e1bc1ee99fb9b468c7 3 | timeCreated: 1712739905 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/UI/Track/TrackClipStyle.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 20629c8d670b4f84b2e6c9d4d6e86827 3 | timeCreated: 1712739911 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/UI/Track/TrackHeadStyle.cs: -------------------------------------------------------------------------------- 1 | using AE_SkillEditor_Plus.Editor.Window; 2 | using AE_SkillEditor_Plus.AEUIEvent; 3 | using AE_SkillEditor_Plus.UI.Data; 4 | using UnityEditor; 5 | using UnityEngine; 6 | 7 | namespace AE_SkillEditor_Plus.UI 8 | { 9 | //轨道头 10 | public static class TrackHeadStyle 11 | { 12 | public static void UpdateUI(AETimelineEditorWindow window, Rect rect, TrackStyleData data, int trackIndex) 13 | { 14 | rect = new Rect(rect.x + 10f, rect.y, rect.width - 20f, rect.height); 15 | // Debug.Log(data.Name + rect); 16 | //绘制背景 17 | EditorGUI.DrawRect(rect, new Color(97f / 255, 97f / 255, 97f / 255)); 18 | //绘制轨道颜色标识 19 | EditorGUI.DrawRect(new Rect(rect.x + 2f, rect.y + 1.5f, rect.width * 0.05f, rect.height - 3f), data.Color); 20 | //绘制标签 21 | GUI.Label(rect, data.Name, "Box"); 22 | 23 | ProcessEvent(window, rect, trackIndex); 24 | } 25 | 26 | private static void ProcessEvent(AETimelineEditorWindow window, Rect rect, int trackIndex) 27 | { 28 | if (rect.Contains(UnityEngine.Event.current.mousePosition) && 29 | UnityEngine.Event.current.type == UnityEngine.EventType.MouseDown && 30 | UnityEngine.Event.current.button == 1) 31 | { 32 | EventCenter.TrigerEvent(window, new HeadRightClickEvent() { TrackIndex = trackIndex }); 33 | } 34 | } 35 | } 36 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/UI/Track/TrackHeadStyle.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e7e1a4ad325b4ec69be1a80fea8e8301 3 | timeCreated: 1712739898 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/UI/Track/TrackStyle.cs: -------------------------------------------------------------------------------- 1 | using AE_SkillEditor_Plus.Editor.Window; 2 | using AE_SkillEditor_Plus.UI.Data; 3 | using UnityEngine; 4 | 5 | namespace AE_SkillEditor_Plus.UI 6 | { 7 | public class TrackStyle 8 | { 9 | // public void UpdateUI(AETimelineEditorWindow window, Rect rect, int[] highLight, float widthPreFrame, float headWidth, 10 | // TrackStyleData data, int trackIndex) 11 | // { 12 | // //划分 13 | // var headRect = new Rect(rect.x + 10f, rect.y, headWidth - 10f, 14 | // rect.height); 15 | // TrackHeadStyle.UpdateUI(window, headRect, data, trackIndex); 16 | // //划分 17 | // var bodyRect = new Rect(rect.x + headWidth, 18 | // rect.y, 19 | // rect.width - headWidth, 20 | // rect.height); 21 | // TrackBodyStyle.UpdateUI(window, bodyRect, highLight, widthPreFrame, data, trackIndex); 22 | // } 23 | } 24 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/UI/Track/TrackStyle.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c85dfcd0e4624aa280d2d74874acd3d5 3 | timeCreated: 1712739891 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/Window.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 46d7067e2ee54b2abcf91f24f27ded3b 3 | timeCreated: 1712740214 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Editor/Window/AETimelineEditorWindow.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f1252cfa16bb41b5b766c5831c66fa97 3 | timeCreated: 1712739875 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Excample.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5de8843196474af9a22743ba40055303 3 | timeCreated: 1714634241 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Excample/AETimelineDirector.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using AE_SkillEditor_Plus.RunTime; 3 | using AE_SkillEditor_Plus.RunTime.Driver; 4 | using UnityEngine; 5 | 6 | namespace AE_SkillEditor_Plus.Example 7 | { 8 | public class AETimelineDirector : MonoBehaviour 9 | { 10 | private AETimelineTick Tick; 11 | public AETimelineAsset StartAsset; 12 | 13 | private void Start() 14 | { 15 | Tick = new AETimelineTick(); 16 | Tick.PlayAsset(StartAsset,gameObject); 17 | } 18 | 19 | private void Update() 20 | { 21 | Tick.Tick(Time.deltaTime, gameObject); 22 | } 23 | } 24 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Excample/AETimelineDirector.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 86ff32a2fcdf41bfbd618b4e6a3ceefd 3 | timeCreated: 1714721212 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Excample/BuiltTracks.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 88d95c3dd4529d442b0c24e8a949db25 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Excample/BuiltTracks/Aniamtion.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3d937b9e6f854a078e99289a59fcdccf 3 | timeCreated: 1714207868 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Excample/BuiltTracks/Aniamtion/AEAnimationClip.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using AE_SkillEditor_Plus.RunTime; 3 | using UnityEngine; 4 | 5 | namespace AE_SkillEditor_Plus.Example.BuiltTracks 6 | { 7 | [Serializable] 8 | public class AEAnimationClip : StandardClip 9 | { 10 | public AnimationClip AnimationClip; 11 | public float FadeIn; 12 | #if UNITY_EDITOR 13 | public Vector3 StartPosition; 14 | #endif 15 | } 16 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Excample/BuiltTracks/Aniamtion/AEAnimationClip.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ca16b65469e642428c03d0c98604f3a5 3 | timeCreated: 1714207829 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Excample/BuiltTracks/Aniamtion/AEAnimationEditorBehaviour.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using AE_SkillEditor_Plus.RunTime; 3 | using AE_SkillEditor_Plus.RunTime.Driver; 4 | using UnityEngine; 5 | 6 | namespace AE_SkillEditor_Plus.Example.BuiltTracks 7 | { 8 | public class AEAnimationEditorBehaviour : AEPlayableBehaviour 9 | { 10 | private AEAnimationClip Clip; 11 | 12 | public AEAnimationEditorBehaviour(StandardClip clip) : base(clip) 13 | { 14 | Clip = (clip as AEAnimationClip); 15 | } 16 | 17 | public override void Tick(int currentFrameID, int fps, GameObject context) 18 | { 19 | if (context == null) return; 20 | if (Clip.AnimationClip == null) return; 21 | base.Tick(currentFrameID, fps, context); 22 | Clip.AnimationClip.SampleAnimation(context, (float)currentFrameID / fps); 23 | context.transform.position += Clip.StartPosition; 24 | } 25 | 26 | public override void OnExit(GameObject context,int fps, int currentFrameID) 27 | { 28 | base.OnExit(context,fps, currentFrameID); 29 | } 30 | } 31 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Excample/BuiltTracks/Aniamtion/AEAnimationEditorBehaviour.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cbc75c967be649be9a1d93c50a8ea711 3 | timeCreated: 1714207834 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Excample/BuiltTracks/Aniamtion/AEAnimationRuntimeBehaviour.cs: -------------------------------------------------------------------------------- 1 | using AE_SkillEditor_Plus.RunTime; 2 | using AE_SkillEditor_Plus.RunTime.Driver; 3 | using UnityEngine; 4 | 5 | namespace AE_SkillEditor_Plus.Example.BuiltTracks 6 | { 7 | public class AEAnimationRuntimeBehaviour : AEPlayableBehaviour 8 | { 9 | private Animator Animator; 10 | private AEAnimationClip Clip; 11 | private float interval; 12 | 13 | public AEAnimationRuntimeBehaviour(StandardClip clip) : base(clip) 14 | { 15 | Clip = clip as AEAnimationClip; 16 | } 17 | 18 | public override void OnEnter(GameObject context,int fps, int currentFrameID) 19 | { 20 | base.OnEnter(context,fps, currentFrameID); 21 | // Debug.Log("Enter " + currentFrameID); 22 | Animator = context.GetComponent(); 23 | Animator.CrossFade(Clip.AnimationClip.name, Clip.FadeIn); 24 | interval = Time.time; 25 | } 26 | 27 | public override void OnExit(GameObject context,int fps, int currentFrameID) 28 | { 29 | base.OnExit(context,fps, currentFrameID); 30 | interval = Time.time - interval; 31 | Debug.Log(interval); 32 | } 33 | } 34 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Excample/BuiltTracks/Aniamtion/AEAnimationRuntimeBehaviour.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8942e943defd47c5b2b2c147a6fea893 3 | timeCreated: 1714632633 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Excample/BuiltTracks/Aniamtion/AEAnimationTrack.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using AE_SkillEditor_Plus.RunTime; 3 | using AE_SkillEditor_Plus.RunTime.Attribute; 4 | using AE_SkillEditor_Plus.RunTime.Driver; 5 | using AE_SkillEditor_Plus.RunTime.Interface; 6 | using UnityEditor; 7 | using UnityEngine; 8 | 9 | namespace AE_SkillEditor_Plus.Example.BuiltTracks 10 | { 11 | [AETrackName(Name = "动画")] 12 | [AETrackColor(127f / 255, 252f / 255, 228f / 255)] 13 | [AEBindClip(ClipType = typeof(AEAnimationClip))] 14 | [AEClipStyle(ClassName = "AE_SkillEditor_Plus.Example.BuiltTracks.CustomAnimationClip")] 15 | [Serializable] 16 | public class AEAnimationTrack : StandardTrack, IEditorBehaviour, IRuntimeBehaviour 17 | { 18 | public AEPlayableBehaviour CreateEditorBehaviour(StandardClip clip) => new AEAnimationEditorBehaviour(clip); 19 | public AEPlayableBehaviour CreateRuntimeBehaviour(StandardClip clip) => new AEAnimationRuntimeBehaviour(clip); 20 | } 21 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Excample/BuiltTracks/Aniamtion/AEAnimationTrack.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 71c46f6d2b0c4052bc4216af8cc9c9a6 3 | timeCreated: 1714205254 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Excample/BuiltTracks/Aniamtion/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2bb0f5a76f5c46c5acc9b1c15138bcab 3 | timeCreated: 1714625383 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Excample/BuiltTracks/Aniamtion/Editor/CustomAnimationClip.cs: -------------------------------------------------------------------------------- 1 | using AE_SkillEditor_Plus.Editor.Window; 2 | using AE_SkillEditor_Plus.RunTime; 3 | using UnityEditor; 4 | using UnityEngine; 5 | 6 | namespace AE_SkillEditor_Plus.Example.BuiltTracks 7 | { 8 | public static class CustomAnimationClip 9 | { 10 | public static void UpdateUI(AETimelineEditorWindow window, Rect rect, int[] hightLight, Color color, 11 | string clipName, float widthPerFrame, int trackIndex, int clipIndex) 12 | { 13 | // Debug.Log("额外的Clip样式"); 14 | if (trackIndex >= window.Asset.Tracks.Count) return; 15 | var track = window.Asset.Tracks[trackIndex]; 16 | if (clipIndex >= track.Clips.Count) return; 17 | var clip = track.Clips[clipIndex]; 18 | var animationClip = (clip as AEAnimationClip).AnimationClip; 19 | if (animationClip != null) 20 | { 21 | int animationDuration = (int)(animationClip.length * window.FPS); 22 | float x = rect.x + animationDuration * window.WidthPreFrame; 23 | // Debug.Log(animationDuration + " " + clip.Duration); 24 | if (animationDuration == clip.Duration) 25 | { 26 | // Debug.Log("刚刚好"); 27 | EditorGUI.DrawRect(new Rect(x - 5, rect.y, 5, rect.height), Color.green); 28 | } 29 | else if (x < rect.x + rect.width) 30 | { 31 | var nameRect = new Rect(rect.x + 5f, rect.y + 5f, x - rect.x - 5f, rect.height - 12f); 32 | EditorGUI.DrawRect(nameRect, new Color(83f / 255, 93f / 255, 105f / 255)); 33 | EditorGUI.LabelField(nameRect, clip.Name); 34 | 35 | EditorGUI.DrawRect(new Rect(x - 5, rect.y, 5, rect.height), Color.red); 36 | GUI.contentColor = Color.white; 37 | 38 | var loopOrHoldRect = new Rect(x, rect.y + 5f, rect.width - (x - rect.x) - 5f, rect.height - 12f); 39 | EditorGUI.DrawRect(loopOrHoldRect, Color.grey); 40 | EditorGUI.LabelField(loopOrHoldRect, "LoopOrHold"); 41 | } 42 | } 43 | } 44 | } 45 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Excample/BuiltTracks/Aniamtion/Editor/CustomAnimationClip.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 83a91b1413f747cf9fff5c30b4e18fe3 3 | timeCreated: 1714625374 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Excample/BuiltTracks/Audio.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bd0cc7b7fea84feb870851b4fdca7621 3 | timeCreated: 1714217368 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Excample/BuiltTracks/Audio/AEAudioClip.cs: -------------------------------------------------------------------------------- 1 | using AE_SkillEditor_Plus.RunTime; 2 | using UnityEngine; 3 | 4 | namespace AE_SkillEditor_Plus.Example.BuiltTracks.Audio 5 | { 6 | public class AEAudioClip : StandardClip 7 | { 8 | public AudioClip AudioClip; 9 | public Vector3 Position; 10 | public float Volume; 11 | } 12 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Excample/BuiltTracks/Audio/AEAudioClip.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7252bb5ce3b241e490494977bfe86cf8 3 | timeCreated: 1714217380 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Excample/BuiltTracks/Audio/AEAudioEditorBehaviour.cs: -------------------------------------------------------------------------------- 1 | using AE_SkillEditor_Plus.RunTime; 2 | using AE_SkillEditor_Plus.RunTime.Driver; 3 | using UnityEngine; 4 | 5 | namespace AE_SkillEditor_Plus.Example.BuiltTracks.Audio 6 | { 7 | public class AEAudioEditorBehaviour : AEPlayableBehaviour 8 | { 9 | private AEAudioClip Clip; 10 | private GameObject temp; 11 | 12 | public AEAudioEditorBehaviour(StandardClip clip) : base(clip) 13 | { 14 | Clip = clip as AEAudioClip; 15 | } 16 | 17 | public override void OnEnter(GameObject context,int fps, int currentFrameID) 18 | { 19 | base.OnEnter(context,fps, currentFrameID); 20 | if (context == null) return; 21 | // Debug.Log("VAR"); 22 | if (currentFrameID == 0 && Clip.AudioClip != null) 23 | { 24 | var position = context.transform.TransformPoint(Clip.Position); 25 | temp = new GameObject("One shot audio"); 26 | temp.transform.position = position; 27 | AudioSource audioSource = (AudioSource)temp.AddComponent(typeof(AudioSource)); 28 | audioSource.clip = Clip.AudioClip; 29 | audioSource.spatialBlend = 1f; 30 | audioSource.volume = Clip.Volume; 31 | audioSource.Play(); 32 | } 33 | } 34 | 35 | public override void OnExit(GameObject context,int fps, int currentFrameID) 36 | { 37 | base.OnExit(context,fps, currentFrameID); 38 | if (temp != null) GameObject.DestroyImmediate(temp); 39 | } 40 | } 41 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Excample/BuiltTracks/Audio/AEAudioEditorBehaviour.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e07167143e35454997d38a883600c69a 3 | timeCreated: 1714217545 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Excample/BuiltTracks/Audio/AEAudioRuntimeBehaviour.cs: -------------------------------------------------------------------------------- 1 | using AE_SkillEditor_Plus.RunTime; 2 | using UnityEngine; 3 | 4 | namespace AE_SkillEditor_Plus.Example.BuiltTracks.Audio 5 | { 6 | public class AEAudioRuntimeBehaviour : AEAudioEditorBehaviour 7 | { 8 | private AEAudioClip Clip; 9 | 10 | public AEAudioRuntimeBehaviour(StandardClip clip) : base(clip) 11 | { 12 | Clip = clip as AEAudioClip; 13 | } 14 | 15 | public override void OnEnter(GameObject context,int fps, int currentFrameID) 16 | { 17 | base.OnEnter(context,fps, currentFrameID); 18 | if (context == null) return; 19 | // Debug.Log("VAR"); 20 | if (Clip.AudioClip != null) 21 | { 22 | var position = context.transform.TransformPoint(Clip.Position); 23 | AudioSource.PlayClipAtPoint(Clip.AudioClip, position); 24 | } 25 | } 26 | } 27 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Excample/BuiltTracks/Audio/AEAudioRuntimeBehaviour.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f3834a05502342c4ab2d7d4dc8a65da3 3 | timeCreated: 1714632718 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Excample/BuiltTracks/Audio/AEAudioTrack.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using AE_SkillEditor_Plus.RunTime; 3 | using AE_SkillEditor_Plus.RunTime.Attribute; 4 | using AE_SkillEditor_Plus.RunTime.Driver; 5 | using AE_SkillEditor_Plus.RunTime.Interface; 6 | 7 | namespace AE_SkillEditor_Plus.Example.BuiltTracks.Audio 8 | { 9 | [AETrackName(Name = "音频")] 10 | [AETrackColor(253f / 255, 194f / 255, 4f / 255)] 11 | [AEBindClip(ClipType = typeof(AEAudioClip))] 12 | [Serializable] 13 | public class AEAudioTrack : StandardTrack, IEditorBehaviour, IRuntimeBehaviour 14 | { 15 | public AEPlayableBehaviour CreateEditorBehaviour(StandardClip clip) => new AEAudioEditorBehaviour(clip); 16 | public AEPlayableBehaviour CreateRuntimeBehaviour(StandardClip clip) => new AEAudioRuntimeBehaviour(clip); 17 | } 18 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Excample/BuiltTracks/Audio/AEAudioTrack.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bfaaeb3c0d22452ebad832366887f2ef 3 | timeCreated: 1714217404 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Excample/BuiltTracks/Effect.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 28a5c0f872e047adbc58c62a75fd155f 3 | timeCreated: 1714213668 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Excample/BuiltTracks/Effect/AEEffectBehaviour.cs: -------------------------------------------------------------------------------- 1 | using AE_SkillEditor_Plus.RunTime; 2 | using AE_SkillEditor_Plus.RunTime.Driver; 3 | using UnityEngine; 4 | 5 | namespace AE_SkillEditor_Plus.Example.BuiltTracks.Effect 6 | { 7 | public class AEEffectBehaviour : AEPlayableBehaviour 8 | { 9 | public AEEffectClip Clip; 10 | public GameObject temp; 11 | 12 | public AEEffectBehaviour(StandardClip clip) : base(clip) 13 | { 14 | Clip = clip as AEEffectClip; 15 | } 16 | 17 | public override void OnEnter(GameObject context, int fps, int currentFrameID) 18 | { 19 | base.OnEnter(context, fps, currentFrameID); 20 | if (Clip.Prefab == null) return; 21 | if (context == null) return; 22 | var position = context.transform.TransformPoint(Clip.Position); 23 | var rotation = Quaternion.Euler(Clip.Rotarion); 24 | //设置随机种子 25 | var particleSystems = Clip.Prefab.GetComponentsInChildren(); 26 | foreach (var item in particleSystems) 27 | { 28 | item.randomSeed = (uint)Clip.SeedRandom; 29 | } 30 | 31 | temp = GameObject.Instantiate(Clip.Prefab, position, rotation); 32 | } 33 | 34 | public override void Tick(int currentFrameID, int fps, GameObject context) 35 | { 36 | // Debug.Log(Clip.Prefab?.name); 37 | base.Tick(currentFrameID, fps, context); 38 | if (context == null) return; 39 | if (temp == null) return; 40 | if (Clip.Follow) 41 | { 42 | var position = context.transform.TransformPoint(Clip.Position); 43 | temp.transform.position = position; 44 | } 45 | 46 | ParticleSystem[] particleSystems = temp.GetComponentsInChildren(); 47 | for (int i = 0; i < particleSystems.Length; i++) 48 | { 49 | ParticleSystem.MainModule ps = particleSystems[i].main; 50 | ps.loop = false; //禁止循环 51 | particleSystems[i].Simulate((float)currentFrameID / fps, true); 52 | } 53 | } 54 | 55 | public override void OnExit(GameObject context, int fps, int currentFrameID) 56 | { 57 | base.OnExit(context, fps, currentFrameID); 58 | #if UNITY_EDITOR 59 | if (temp != null) GameObject.DestroyImmediate(temp); 60 | #else 61 | if (temp != null) GameObject.Destroy(temp); 62 | #endif 63 | } 64 | } 65 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Excample/BuiltTracks/Effect/AEEffectBehaviour.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9f7f252204c946abbf886e81d176f89c 3 | timeCreated: 1714214156 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Excample/BuiltTracks/Effect/AEEffectClip.cs: -------------------------------------------------------------------------------- 1 | using AE_SkillEditor_Plus.RunTime; 2 | using UnityEngine; 3 | 4 | namespace AE_SkillEditor_Plus.Example.BuiltTracks.Effect 5 | { 6 | public class AEEffectClip : StandardClip 7 | { 8 | public GameObject Prefab; 9 | public Vector3 Position; 10 | public Vector3 Rotarion; 11 | public uint SeedRandom; 12 | public bool Follow; 13 | } 14 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Excample/BuiltTracks/Effect/AEEffectClip.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 654eabb3209d4a9a80f1b85c60859977 3 | timeCreated: 1714213727 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Excample/BuiltTracks/Effect/AEEffectTrack.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.ComponentModel; 3 | using AE_SkillEditor_Plus.RunTime; 4 | using AE_SkillEditor_Plus.RunTime.Attribute; 5 | using AE_SkillEditor_Plus.RunTime.Driver; 6 | using AE_SkillEditor_Plus.RunTime.Interface; 7 | 8 | namespace AE_SkillEditor_Plus.Example.BuiltTracks.Effect 9 | { 10 | [AETrackName(Name = "特效")] 11 | [AETrackColor(127f / 255, 214f / 255, 252f / 255)] 12 | [AEBindClip(ClipType = typeof(AEEffectClip))] 13 | [Serializable] 14 | public class AEEffectTrack : StandardTrack, IEditorBehaviour, IRuntimeBehaviour 15 | { 16 | public AEPlayableBehaviour CreateEditorBehaviour(StandardClip clip) => new AEEffectBehaviour(clip); 17 | public AEPlayableBehaviour CreateRuntimeBehaviour(StandardClip clip) => new AEEffectBehaviour(clip); 18 | } 19 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/Excample/BuiltTracks/Effect/AEEffectTrack.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 232f7a218bc8453b9755d8f6fbedab47 3 | timeCreated: 1714213683 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/RunTime.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 66d3713c6ec94bcdbbecff0b728706ff 3 | timeCreated: 1713275179 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/RunTime/Attribute.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: db1ad4058c6a44ab861e28289f9b5655 3 | timeCreated: 1713443925 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/RunTime/Attribute/AEBindClipAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace AE_SkillEditor_Plus.RunTime.Attribute 4 | { 5 | /// 6 | /// 描述轨道绑定的Clip类型 7 | /// 8 | public class AEBindClipAttribute : System.Attribute 9 | { 10 | public Type ClipType; 11 | } 12 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/RunTime/Attribute/AEBindClipAttribute.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5d2b829b3c304e40bcbfedadcdc3a647 3 | timeCreated: 1713443971 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/RunTime/Attribute/AEClipStyleAttribute.cs: -------------------------------------------------------------------------------- 1 | namespace AE_SkillEditor_Plus.RunTime.Attribute 2 | { 3 | /// 4 | /// 描述自定义Clip样式 5 | /// 6 | public class AEClipStyleAttribute : System.Attribute 7 | { 8 | public string ClassName; //定义自定义样式的类名 9 | public bool Override; //覆盖还是新增 10 | } 11 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/RunTime/Attribute/AEClipStyleAttribute.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bc0bd468d8e44c78911bd7db0fbadaa1 3 | timeCreated: 1714580089 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/RunTime/Attribute/AETrackColorAttribute.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace AE_SkillEditor_Plus.RunTime.Attribute 4 | { 5 | /// 6 | /// 描述轨道颜色 7 | /// 8 | public class AETrackColorAttribute : System.Attribute 9 | { 10 | public Color Color; 11 | 12 | public AETrackColorAttribute(float r, float g, float b) 13 | { 14 | Color = new Color(r, g, b); 15 | } 16 | } 17 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/RunTime/Attribute/AETrackColorAttribute.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 83c4fd410bb54ad5b8deecd032158237 3 | timeCreated: 1713443958 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/RunTime/Attribute/AETrackNameAttribute.cs: -------------------------------------------------------------------------------- 1 | namespace AE_SkillEditor_Plus.RunTime.Attribute 2 | { 3 | /// 4 | /// 描述轨道名称 5 | /// 6 | public class AETrackNameAttribute : System.Attribute 7 | { 8 | public string Name; 9 | } 10 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/RunTime/Attribute/AETrackNameAttribute.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f610388032e7467c8c9154e89084fadb 3 | timeCreated: 1713443932 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/RunTime/BaseData.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 67a36640d84f4a2985079e5f6351da5a 3 | timeCreated: 1713442212 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/RunTime/BaseData/AETimelineAsset.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | // using AE_SkillEditor_Plus.TempAndTest.TestData; 4 | using UnityEngine; 5 | 6 | namespace AE_SkillEditor_Plus.RunTime 7 | { 8 | [Serializable] //TODO: 序列化形式 9 | public class AETimelineAsset : ScriptableObject 10 | { 11 | // public string Name; 12 | [SerializeReference] public List Tracks; 13 | public int Duration; 14 | public int FPS; 15 | 16 | public AETimelineAsset() 17 | { 18 | Tracks = new List(); 19 | } 20 | } 21 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/RunTime/BaseData/AETimelineAsset.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6163eb00cd2144c29cca170a518c1b91 3 | timeCreated: 1713442223 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/RunTime/BaseData/StandardClip.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace AE_SkillEditor_Plus.RunTime 5 | { 6 | [Serializable] 7 | //DO:修改为ScriptableObject嵌套 8 | public class StandardClip : ScriptableObject 9 | { 10 | public string Name; 11 | public int StartID; 12 | public int Duration; 13 | } 14 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/RunTime/BaseData/StandardClip.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0a12219afb3b452398cae5470a4e66df 3 | timeCreated: 1713442052 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/RunTime/BaseData/StandardTrack.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | namespace AE_SkillEditor_Plus.RunTime 6 | { 7 | [Serializable] 8 | //DO:修改为ScriptableObject嵌套 9 | public class StandardTrack //: ScriptableObject 10 | { 11 | [SerializeReference] public List Clips; 12 | 13 | public StandardTrack() 14 | { 15 | Clips = new List(); 16 | } 17 | } 18 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/RunTime/BaseData/StandardTrack.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3beadea7ba4d4822a3444912d4bc7067 3 | timeCreated: 1713442173 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/RunTime/Driver.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f639b35ecb334446acb87c308505552c 3 | timeCreated: 1713518594 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/RunTime/Driver/AEPlayableBehaviour.cs: -------------------------------------------------------------------------------- 1 | using AE_SkillEditor_Plus.RunTime; 2 | using UnityEngine; 3 | 4 | namespace AE_SkillEditor_Plus.RunTime.Driver 5 | { 6 | public class AEPlayableBehaviour 7 | { 8 | public AEPlayableStateEnum State { get; protected set; } 9 | 10 | public AEPlayableBehaviour(StandardClip clip) 11 | { 12 | } 13 | 14 | public virtual void OnEnter(GameObject context, int fps, int currentFrameID) 15 | { 16 | State = AEPlayableStateEnum.Running; 17 | // Debug.LogWarning("OnEnter"); 18 | } 19 | 20 | public virtual void Tick(int currentFrameID, int fps, GameObject context) 21 | { 22 | // if (State != AEPlayableStateEnum.Running) return; 23 | // Debug.Log("OnUpdate " + currentFrameID); 24 | } 25 | 26 | public virtual void OnExit(GameObject context, int fps, int currentFrameID) 27 | { 28 | State = AEPlayableStateEnum.Exit; 29 | // Debug.LogWarning("OnExit"); 30 | } 31 | 32 | public virtual void OnTimelineEnd(GameObject context, int fps, int currentFrameID) 33 | { 34 | if (State != AEPlayableStateEnum.Exit) OnExit(context, fps, currentFrameID); 35 | } 36 | } 37 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/RunTime/Driver/AEPlayableBehaviour.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cdf4dcc36301448ab2e908fd0e9cb321 3 | timeCreated: 1713782947 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/RunTime/Driver/AEPlayableStateEnum.cs: -------------------------------------------------------------------------------- 1 | namespace AE_SkillEditor_Plus.RunTime.Driver 2 | { 3 | public enum AEPlayableStateEnum 4 | { 5 | Exit, 6 | Running 7 | } 8 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/RunTime/Driver/AEPlayableStateEnum.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 20df528236894db2b7799b68bda52fe8 3 | timeCreated: 1713782959 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/RunTime/Driver/AETimelineTick.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using AE_SkillEditor_Plus.RunTime.Interface; 3 | using UnityEngine; 4 | 5 | namespace AE_SkillEditor_Plus.RunTime.Driver 6 | { 7 | public class AETimelineTick 8 | { 9 | private List> Behaviours; 10 | private float Timer; 11 | private int currentFrameID; 12 | private AETimelineAsset m_asset; 13 | private float interval; 14 | 15 | public void PlayAsset(AETimelineAsset asset, GameObject context) 16 | { 17 | OnTimelineExit(context); 18 | 19 | // Debug.Log("VAR"); 20 | Timer = 0; 21 | currentFrameID = 0; 22 | m_asset = asset; 23 | if (asset.FPS == 0) 24 | { 25 | Debug.LogError("FPS 不能为0"); 26 | return; 27 | } 28 | 29 | interval = 1f / m_asset.FPS; 30 | Behaviours = new List>(); 31 | for (var trackIndex = 0; trackIndex < m_asset.Tracks.Count; trackIndex++) 32 | { 33 | var track = m_asset.Tracks[trackIndex]; 34 | Behaviours.Add(new List()); 35 | for (var clipIndex = 0; clipIndex < track.Clips.Count; clipIndex++) 36 | { 37 | var clip = track.Clips[clipIndex]; 38 | Behaviours[trackIndex].Add((track as IRuntimeBehaviour)?.CreateRuntimeBehaviour(clip)); 39 | } 40 | } 41 | } 42 | 43 | private void OnTimelineExit(GameObject context) 44 | { 45 | if (m_asset == null) return; 46 | for (var trackIndex = 0; trackIndex < m_asset.Tracks.Count; trackIndex++) 47 | { 48 | var track = m_asset.Tracks[trackIndex]; 49 | for (var clipIndex = 0; clipIndex < track.Clips.Count; clipIndex++) 50 | { 51 | var clip = track.Clips[clipIndex]; 52 | var behavior = Behaviours[trackIndex][clipIndex]; 53 | if (behavior == null) break; 54 | behavior.OnTimelineEnd(context, m_asset.FPS, currentFrameID); 55 | } 56 | } 57 | } 58 | 59 | public void Tick(float delta, GameObject context) 60 | { 61 | if (Behaviours == null) return; 62 | if (interval == 0) 63 | { 64 | return; 65 | } 66 | 67 | Timer += delta; 68 | if (Timer >= interval) 69 | { 70 | currentFrameID += 1; 71 | Timer = 0; 72 | TickPrivate(m_asset.FPS, context); 73 | // interval = Time.time - interval; 74 | // Debug.Log("Tick " + interval); 75 | // Debug.Log("FPS " + 1f / FPS); 76 | // interval = Time.time; 77 | } 78 | } 79 | 80 | private void TickPrivate(int FPS, GameObject context) 81 | { 82 | if (currentFrameID > m_asset.Duration) return; 83 | for (var trackIndex = 0; trackIndex < m_asset.Tracks.Count; trackIndex++) 84 | { 85 | var track = m_asset.Tracks[trackIndex]; 86 | for (var clipIndex = 0; clipIndex < track.Clips.Count; clipIndex++) 87 | { 88 | var clip = track.Clips[clipIndex]; 89 | var behavior = Behaviours[trackIndex][clipIndex]; 90 | if (behavior == null) break; 91 | if (currentFrameID >= clip.StartID && currentFrameID < clip.StartID + clip.Duration) 92 | { 93 | if (behavior.State == AEPlayableStateEnum.Exit) 94 | { 95 | // Debug.Log(clip.Name + "OnEnter"); 96 | behavior.OnEnter(context, FPS, currentFrameID); 97 | } 98 | 99 | behavior.Tick(currentFrameID - clip.StartID, FPS, context); 100 | // (track as ITrackEditorDriver)?.Tick((int)(currentFrameID * FPS), FPS, clip); 101 | // Debug.Log(clip.Name + "Playing" + currentFrameID); 102 | } 103 | else if ((currentFrameID < clip.StartID || currentFrameID >= clip.StartID + clip.Duration) && 104 | behavior.State == AEPlayableStateEnum.Running) 105 | { 106 | behavior.OnExit(context, FPS, currentFrameID); 107 | } 108 | } 109 | } 110 | } 111 | } 112 | } -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/RunTime/Driver/AETimelineTick.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4cd611d0a6824b85be0b08675b958f20 3 | timeCreated: 1713769751 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/RunTime/Driver/Interface.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5a93542f45ce4002a093189157955834 3 | timeCreated: 1713444139 -------------------------------------------------------------------------------- /Assets/AE_SkillEditor_Plus/RunTime/Driver/Interface/IEditorBehaviour.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using AE_SkillEditor_Plus.RunTime.Driver; 3 | 4 | namespace AE_SkillEditor_Plus.RunTime.Interface 5 | { 6 | public interface IEditorBehaviour 7 | { 8 | public AEPlayableBehaviour CreateEditorBehaviour(StandardClip clip); 9 | } 10 | } -------------------------------------------------------------------------------- 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/Assets/TempAndTest/Assets/Sfx/Player_Land.wav: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ancientElement/AE_SkillEditor_Plus/9144921eec09c5cc48be17222e08640ab9fc7f1f/Assets/TempAndTest/Assets/Sfx/Player_Land.wav -------------------------------------------------------------------------------- /Assets/TempAndTest/Assets/Sfx/Player_Land.wav.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ff697d3070687ce4583faa0561a145a2 3 | AudioImporter: 4 | externalObjects: {} 5 | serializedVersion: 6 6 | defaultSettings: 7 | loadType: 0 8 | sampleRateSetting: 0 9 | sampleRateOverride: 44100 10 | compressionFormat: 1 11 | quality: 1 12 | conversionMode: 0 13 | platformSettingOverrides: {} 14 | forceToMono: 0 15 | normalize: 1 16 | preloadAudioData: 1 17 | loadInBackground: 0 18 | ambisonic: 0 19 | 3D: 1 20 | userData: 21 | assetBundleName: 22 | assetBundleVariant: 23 | -------------------------------------------------------------------------------- /Assets/TempAndTest/Assets/Y BotTimeline.playable.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 25f1e498633cebd4e8b6beda2b5b0e81 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TempAndTest/OtherTest.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6cfbfb4a8755ee446afa2a1cb4081e83 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TempAndTest/OtherTest/Father.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | 4 | namespace AE_SkillEditor_Plus.TempAndTest 5 | { 6 | [Serializable] 7 | public class Father 8 | { 9 | 10 | } 11 | } -------------------------------------------------------------------------------- /Assets/TempAndTest/OtherTest/Father.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0c791abbb29144d3b9026dbc1cbb6d60 3 | timeCreated: 1713274354 -------------------------------------------------------------------------------- /Assets/TempAndTest/OtherTest/Son.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace AE_SkillEditor_Plus.TempAndTest 4 | { 5 | [Serializable] 6 | public class Son : Father 7 | { 8 | public int num; 9 | public string str; 10 | } 11 | } -------------------------------------------------------------------------------- /Assets/TempAndTest/OtherTest/Son.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8301f0e98e0b4190bf08cdef3fa5d4f2 3 | timeCreated: 1713274338 -------------------------------------------------------------------------------- /Assets/TempAndTest/OtherTest/Test.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using UnityEditor; 3 | using UnityEngine; 4 | 5 | namespace AE_SkillEditor_Plus.TempAndTest 6 | { 7 | public class Test 8 | { 9 | [MenuItem("Test/写入子类 测试SO中父子类")] 10 | public static void TestFunWrite() 11 | { 12 | var test = ScriptableObject.CreateInstance(); 13 | test.Fathers = new List() 14 | { 15 | new Son() 16 | { 17 | num = 10, 18 | str = "hello" 19 | } 20 | }; 21 | string path = "Assets/Temp/TestOS.asset"; // 指定保存路径 22 | AssetDatabase.CreateAsset(test, path); 23 | AssetDatabase.SaveAssets(); 24 | AssetDatabase.Refresh(); 25 | Debug.Log("TestOS created at " + path); 26 | } 27 | 28 | [MenuItem("Test/读取 测试SO中父子类")] 29 | public static void TestFunRead() 30 | { 31 | string path = "Assets/Temp/TestOS.asset"; // 指定保存路径 32 | var test = AssetDatabase.LoadAssetAtPath(path); 33 | if (test != null) 34 | { 35 | Debug.Log("TestOS loaded from " + path); 36 | // 在这里可以使用加载的TestOS对象 37 | Debug.Log("num " + (test.Fathers[0] as Son).num + " str " + (test.Fathers[0] as Son).str); 38 | } 39 | else 40 | { 41 | Debug.LogError("Failed to load TestOS from " + path); 42 | } 43 | } 44 | } 45 | } -------------------------------------------------------------------------------- /Assets/TempAndTest/OtherTest/Test.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a3bd895be1f042e193eaea17ae0172ad 3 | timeCreated: 1713274412 -------------------------------------------------------------------------------- /Assets/TempAndTest/OtherTest/TestCustomInspector.cs: -------------------------------------------------------------------------------- 1 | using AE_SkillEditor_Plus.TempAndTest; 2 | using UnityEditor; 3 | using UnityEngine; 4 | 5 | namespace TempAndTest.OtherTest 6 | { 7 | // [CustomEditor(typeof(TestInspector))] 8 | public class TestCustomInspector : Editor 9 | { 10 | public override void OnInspectorGUI() 11 | { 12 | base.OnInspectorGUI(); 13 | serializedObject.Update(); 14 | 15 | var fatherProperty = serializedObject.FindProperty("Father"); 16 | // EditorGUILayout.PropertyField(fatherProperty); 17 | // var sobj = fatherProperty.serializedObject; 18 | // var obj = sobj.targetObject; 19 | // Debug.Log(fatherProperty.type); 20 | // if (fatherProperty.objectReferenceValue != null) 21 | // { 22 | // var fatherType = fatherProperty.objectReferenceValue.GetType(); 23 | // if (fatherType == typeof(Son)) 24 | // { 25 | // var numProperty = fatherProperty.FindPropertyRelative("num"); 26 | // var strProperty = fatherProperty.FindPropertyRelative("str"); 27 | // EditorGUILayout.PropertyField(numProperty); 28 | // EditorGUILayout.PropertyField(strProperty); 29 | // } 30 | // else 31 | // { 32 | // EditorGUILayout.LabelField("Unsupported Type", EditorStyles.boldLabel); 33 | // } 34 | // } 35 | 36 | serializedObject.ApplyModifiedProperties(); 37 | } 38 | } 39 | } -------------------------------------------------------------------------------- /Assets/TempAndTest/OtherTest/TestCustomInspector.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 49984476467f46feb9b14ffcc0879b83 3 | timeCreated: 1713786848 -------------------------------------------------------------------------------- /Assets/TempAndTest/OtherTest/TestData.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.Timeline; 5 | 6 | namespace AE_SkillEditor_Plus 7 | { 8 | [TrackColor(0, 0, 1)] 9 | public class TestTrackData 10 | { 11 | public string Name; 12 | public List Clips; 13 | } 14 | 15 | public class TestClipData 16 | { 17 | public string Name; 18 | public int StartID; 19 | public int Duration; 20 | } 21 | 22 | [AttributeUsage(AttributeTargets.Class)] 23 | public class TrackColorAttribute : Attribute 24 | { 25 | public Color Color; 26 | public TrackColorAttribute(float r, float g, float b) 27 | { 28 | Color = new Color(r, g, b); 29 | } 30 | } 31 | } -------------------------------------------------------------------------------- /Assets/TempAndTest/OtherTest/TestData.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2d0e17fe43ae482da7c5fa99b7bf2c2d 3 | timeCreated: 1713173183 -------------------------------------------------------------------------------- /Assets/TempAndTest/OtherTest/TestInspector.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using AE_SkillEditor_Plus.RunTime; 4 | using AE_SkillEditor_Plus.TempAndTest; 5 | using AE_SkillEditor_Plus.TempAndTest.TestData; 6 | using UnityEngine; 7 | 8 | public class TestInspector : MonoBehaviour 9 | { 10 | // [SerializeReference] //加上这个标签就可以了 11 | // public StandardClip Father = new TestClipData(); 12 | } -------------------------------------------------------------------------------- /Assets/TempAndTest/OtherTest/TestInspector.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ff80620da9c25084b80d95dd031d43cc 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/TempAndTest/OtherTest/TestInterface.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace AE_SkillEditor_Plus.TempAndTest 4 | { 5 | public interface TestInterface 6 | { 7 | public Action EditorTick { get; } 8 | public Action RuntimeTick { get; } 9 | } 10 | 11 | public static class Dirver 12 | { 13 | public static void Tick(int cur) 14 | { 15 | } 16 | } 17 | 18 | public class TestTrack : TestInterface 19 | { 20 | public Action EditorTick => Dirver.Tick; 21 | public Action RuntimeTick => Dirver.Tick; 22 | } 23 | } -------------------------------------------------------------------------------- /Assets/TempAndTest/OtherTest/TestInterface.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: eb45bf42dabf4db9a4ed63b4ef17f613 3 | timeCreated: 1713276652 -------------------------------------------------------------------------------- /Assets/TempAndTest/OtherTest/TestOS.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | namespace AE_SkillEditor_Plus.TempAndTest 6 | { 7 | [CreateAssetMenu(menuName = "Test/TestOS")] 8 | public class TestOS : ScriptableObject 9 | { 10 | public List Fathers; 11 | } 12 | } -------------------------------------------------------------------------------- /Assets/TempAndTest/OtherTest/TestOS.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d765e9151a5a0074ebe4b32b85767374 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/TempAndTest/OtherTest/测试Insert.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using UnityEditor; 3 | using UnityEngine; 4 | 5 | namespace TempAndTest.OtherTest 6 | { 7 | public static class 测试Insert 8 | { 9 | [MenuItem("Test/测试Insert")] 10 | public static void TestFun() 11 | { 12 | var testList = new List() { 0, 1, 2, 3 }; 13 | testList.Insert(4, 10); 14 | foreach (var item in testList) 15 | { 16 | Debug.Log(item); 17 | } 18 | } 19 | } 20 | } -------------------------------------------------------------------------------- /Assets/TempAndTest/OtherTest/测试Insert.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 32d57af28c4d4e8dacd38c8b96b916ce 3 | timeCreated: 1714579466 -------------------------------------------------------------------------------- /Assets/TempAndTest/PlayableTest.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 46384a6ab86b44c8a09da127ded000f0 3 | timeCreated: 1713774619 -------------------------------------------------------------------------------- /Assets/TempAndTest/PlayableTest/TestPlayable.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | using UnityEngine.Playables; 4 | 5 | namespace TempAndTest.PlayableTest 6 | { 7 | public class TestBehaviour : PlayableBehaviour 8 | { 9 | } 10 | 11 | public class TestPlayable : MonoBehaviour 12 | { 13 | private PlayableGraph grapah; 14 | private TestBehaviour Behaviour; 15 | private PlayableOutput outPut; 16 | private void Start() 17 | { 18 | grapah = new PlayableGraph(); 19 | ScriptPlayable.Create(grapah); 20 | ScriptPlayableOutput.Create(grapah,"scriptable"); 21 | } 22 | 23 | private void Update() 24 | { 25 | 26 | } 27 | } 28 | } -------------------------------------------------------------------------------- /Assets/TempAndTest/PlayableTest/TestPlayable.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e753dcd1a56141f8a94f77b6941d09d7 3 | timeCreated: 1713774626 -------------------------------------------------------------------------------- /Assets/TempAndTest/TestAniamtin.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 667945d39c7ee63418e50f4dc905b462 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TempAndTest/TestAniamtin/TestAnimation.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using UnityEngine; 5 | 6 | [ExecuteInEditMode] 7 | public class TestAnimation : MonoBehaviour 8 | { 9 | public AnimationClip Clip; 10 | public float Timer; 11 | 12 | public void Update() 13 | { 14 | if (Clip != null) 15 | Clip.SampleAnimation(gameObject, Timer); 16 | } 17 | } -------------------------------------------------------------------------------- /Assets/TempAndTest/TestAniamtin/TestAnimation.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d4ba843dbfd9ddd4b99589cf67170ef5 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/TempAndTest/TestCustomTrack.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 70e2c75dc31cc924983245009ae99917 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TempAndTest/TestCustomTrack/TestClipData.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using AE_SkillEditor_Plus.RunTime.Driver; 3 | using AE_SkillEditor_Plus.RunTime; 4 | using AE_SkillEditor_Plus.RunTime.Attribute; 5 | using AE_SkillEditor_Plus.RunTime.Interface; 6 | using UnityEngine; 7 | using UnityEngine.Timeline; 8 | 9 | namespace AE_SkillEditor_Plus.TempAndTest.TestData 10 | { 11 | // [AETrackName(Name = "测试轨道1")] 12 | // [AEBindClip(ClipType = typeof(TestClipData))] 13 | // [AETrackColor(1, 0, 0)] 14 | // [Serializable] //测试轨道 15 | // public class TestTrackData : StandardTrack, IEditorBehaviour, IRuntimeBehaviour 16 | // { 17 | // public AEPlayableBehaviour CreateEditorBehaviour(StandardClip clip) 18 | // => new TestBehaviour(clip); 19 | // 20 | // public AEPlayableBehaviour CreateRuntimeBehaviour(StandardClip clip) 21 | // => new TestBehaviour(clip); 22 | // } 23 | // 24 | // [Serializable] 25 | // public class TestClipData : StandardClip //测试Clip 26 | // { 27 | // public string Str; 28 | // public string aniationName; 29 | // public AnimationClip aniationClip; 30 | // } 31 | // 32 | // public class TestBehaviour : AEPlayableBehaviour //测试Behaviour 33 | // { 34 | // public TestBehaviour(StandardClip clip) : base(clip) 35 | // { 36 | // } 37 | // 38 | // public override void OnEnter(GameObject context) //进入 39 | // { 40 | // base.OnEnter(context); 41 | // Debug.LogWarning("OnEnter"); 42 | // } 43 | // 44 | // public override void Tick(int currentFrameID, int fps,GameObject context) //Running 45 | // { 46 | // base.Tick(currentFrameID, fps,context); 47 | // Debug.Log("OnUpdate " + currentFrameID); 48 | // } 49 | // 50 | // public override void OnExit(GameObject context) //退出 51 | // { 52 | // base.OnExit(context); 53 | // Debug.LogWarning("OnExit"); 54 | // } 55 | // } 56 | } -------------------------------------------------------------------------------- /Assets/TempAndTest/TestCustomTrack/TestClipData.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f6351c2d11574fd0b116c46e9fc98576 3 | timeCreated: 1713519024 -------------------------------------------------------------------------------- /Assets/TempAndTest/TestInspector.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: de5460287157410c85c6244390549c3b 3 | timeCreated: 1713789167 -------------------------------------------------------------------------------- /Assets/TempAndTest/TestInspector/TestSOInspector.cs: -------------------------------------------------------------------------------- 1 | using AE_SkillEditor_Plus.RunTime; 2 | using AE_SkillEditor_Plus.TempAndTest.TestData; 3 | using UnityEditor; 4 | using UnityEngine; 5 | 6 | namespace TempAndTest.TestInspector 7 | { 8 | public class TestSOInspector : ScriptableObject 9 | { 10 | [SerializeReference] public StandardClip Clip; 11 | 12 | public static TestSOInspector _instance; 13 | 14 | public static TestSOInspector Instance 15 | { 16 | get 17 | { 18 | if (_instance == null) 19 | { 20 | _instance = CreateInstance(); 21 | // _instance.Clip = new TestClipData(); 22 | } 23 | 24 | return _instance; 25 | } 26 | } 27 | 28 | [MenuItem("Test/测试面板")] 29 | public static void TestFun() 30 | { 31 | Selection.activeObject = Instance; 32 | } 33 | } 34 | } -------------------------------------------------------------------------------- /Assets/TempAndTest/TestInspector/TestSOInspector.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b250b741b112448584f8f40529d3dcec 3 | timeCreated: 1713789185 -------------------------------------------------------------------------------- /Assets/TempAndTest/TestRunTime.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 217f78498cc44174a2a875892daf779b 3 | timeCreated: 1714203151 -------------------------------------------------------------------------------- /Assets/TempAndTest/TestRunTime/TestRunTime.cs: -------------------------------------------------------------------------------- 1 | // using System; 2 | // using System.Collections.Generic; 3 | // using AE_SkillEditor_Plus.RunTime; 4 | // using AE_SkillEditor_Plus.RunTime.Driver; 5 | // using UnityEngine; 6 | // 7 | // namespace TempAndTest.TestRunTime 8 | // { 9 | // public class TestRunTime : MonoBehaviour 10 | // { 11 | // private AETimelineTick TimelineTick; 12 | // 13 | // public List Assets; 14 | // public int FPS; 15 | // 16 | // private void Start() 17 | // { 18 | // TimelineTick = new AETimelineTick(); 19 | // } 20 | // 21 | // private void Update() 22 | // { 23 | // TimelineTick.Tick(Time.deltaTime, FPS, gameObject); 24 | // } 25 | // 26 | // [ContextMenu("测试运行时0")] 27 | // private void Test0Fun() 28 | // { 29 | // TimelineTick.PlayAsset(Assets[0]); 30 | // } 31 | // 32 | // [ContextMenu("测试运行时1")] 33 | // private void Test1Fun() 34 | // { 35 | // TimelineTick.PlayAsset(Assets[1]); 36 | // } 37 | // } 38 | // } -------------------------------------------------------------------------------- /Assets/TempAndTest/TestRunTime/TestRunTime.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 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-------------------------------------------------------------------------------- /Assets/TempAndTest/TestSerialize/New Test OS.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 05ffb05bafe70374695dcea7be70900f 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TempAndTest/TestSerialize/TestCopySO.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using System.IO; 4 | using System.Linq; 5 | using AE_SkillEditor_Plus.TempAndTest; 6 | using UnityEditor; 7 | using UnityEditor.Timeline.Actions; 8 | using UnityEngine; 9 | 10 | 11 | public class TestCopySO : MonoBehaviour 12 | { 13 | [MenuItem("Test/测试拷贝SO")] 14 | public static void TestFUn() 15 | { 16 | //复制资源 17 | var path = "Assets/TempAndTest/TestSerialize/New Test OS.asset"; 18 | //创建临时文件夹 19 | var folderPath = Application.dataPath + "/TempAETimelineCopy"; 20 | if (!Directory.Exists(folderPath)) Directory.CreateDirectory(folderPath); 21 | //拷贝 22 | var dest = "Assets/TempAETimelineCopy/" + path.Split("/").Last(); 23 | FileUtil.CopyFileOrDirectory(path, dest); 24 | // //加载 25 | var tempAsset = AssetDatabase.LoadAssetAtPath(path); 26 | var destAsset = AssetDatabase.LoadAssetAtPath(dest); 27 | // //赋值 28 | // newClip = tempAsset.Tracks[trackIndex].Clips[clipIndex]; 29 | Debug.LogWarning(tempAsset==destAsset); 30 | //销毁 31 | var files = Directory.GetFiles(folderPath); 32 | for (int i = 0; i < files.Length; i++) 33 | { 34 | File.Delete(files[i]); 35 | } 36 | AssetDatabase.Refresh(); 37 | Directory.Delete(folderPath); 38 | } 39 | } -------------------------------------------------------------------------------- /Assets/TempAndTest/TestSerialize/TestCopySO.cs.meta: 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-------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /ProjectSettings/boot.config: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ancientElement/AE_SkillEditor_Plus/9144921eec09c5cc48be17222e08640ab9fc7f1f/ProjectSettings/boot.config -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | ## 警告 2 | 3 | 在添加轨道或者Clip后切勿修改类名称,否则所有拥有该轨道或者Clip的资产失效! 4 | 5 | ## 视频讲解 6 | 7 | https://www.bilibili.com/video/BV1LD421s7Dn/?spm_id_from=333.788 8 | 9 | ## 创建资产 10 | 11 | 通过右键Create、AETimeline编辑器、AETimelineAssets创建资产。 12 | 13 | ![](ImagesAssets/Pasted%20image%2020240503172205.png) 14 | 15 | ## 打开窗口 16 | 17 | 通过菜单项Tools、AETimeline编辑器打开编辑器窗口。 18 | 19 | ![](ImagesAssets/Pasted%20image%2020240503172328.png) 20 | 21 | ## 选择资产 22 | 23 | 如图中左边ObjectField是AETimelineAssets附加到的对象,右边选择AETimelineAssets资产。 24 | 25 | ![](ImagesAssets/Pasted%20image%2020240503172433.png) 26 | 27 | ## 编辑 28 | 29 | ### 右键 30 | 31 | 通过右键创建轨道与Clip项,如图所示,右键轨道头部分空白处,弹出上下文菜单,选择对应轨道创建。 32 | 33 | ![](ImagesAssets/Pasted%20image%2020240503172754.png) 34 | 35 | 同理右键轨道头部,弹出上下文菜单,删除右键的轨道。 36 | 37 | ![](ImagesAssets/Pasted%20image%2020240503172849.png) 38 | 39 | 右键轨道体空白处,在对应轨道体中添加Clip项。 40 | 41 | ![](ImagesAssets/Pasted%20image%2020240503173002.png) 42 | 43 | ### 快捷键 44 | 45 | 操作Clip的快捷键有下面几种: 46 | 47 | Ctrl+C:复制对应Clip 48 | 49 | Ctrl+V:粘贴复制的Clip到鼠标位置 50 | 51 | Ctrl+X:剪切对应Clip 52 | 53 | Delete:删除对应Clip 54 | 55 | ### 操作Clip 56 | 57 | 用鼠标拖动Clip可以改变Clip起始位置。 58 | 59 | 将鼠标放在Clip的尾部,鼠标显示为Resize样式的时候,可以拖动改变Clip大小。 60 | 61 | ### 鼠标中键 62 | 63 | 鼠标中键在轨道右侧部分,可拖动轨道左右移动。 64 | 65 | ## 自定义轨道 66 | 67 | (AEAnimationTrack) 68 | 69 | 自定义轨道需要继承自标准轨道StandardTrack,自定义Clip需要继承自StandardClip,我们用特性AEBindClip将这两个类联系到一起。 70 | 71 | 继承自StandardTrack的类,会自动加入创建轨道上下文菜单中。 72 | 73 | 注意,在编写Clip类的时候,一定要将Clip类编写为单独文件,且文件名称与类名一致 74 | 75 | ![](ImagesAssets/Pasted%20image%2020240503190400.png) 76 | 77 | ### 必要特性 78 | 79 | 下面这些特性是编写自定义轨道的时候必须要写的: 80 | 81 | AETrackName:用来描述轨道名称的特性 82 | 83 | AETrackColor:用来描述轨道颜色的特性 84 | 85 | AEBindClip:用来描述轨道的对应Clip类型的特性 86 | 87 | Serializable:用来标记为可序列化的特性 88 | 89 | ![](ImagesAssets/Pasted%20image%2020240503173908.png) 90 | 91 | ### 自定义样式AEClipStyleAttribute 92 | 93 | (AEAnimationTrack、CustomAnimationClip) 94 | 95 | 当用户需要自定义Clip的样式的时候可以使用AEClipStyleAttribute特性,这个特性用来描述编写了自定义Clip样式函数的类。 96 | 97 | 其中ClassName一定要写全(Type.fullName),OverrideUI决定是覆盖原来的UI,还是在原来的UI基础上继续绘制。 98 | 99 | ![](ImagesAssets/Pasted%20image%2020240503190945.png) 100 | 101 | ![](ImagesAssets/Pasted%20image%2020240503170103.png) 102 | 103 | 使用时,传入自定义样式函数的类名。例如:AEAnimationTrack在CustomAnimationClip类中编写了自定义Clip样式的函数。于是我们传入了AE_SkillEditor_Plus.Excample.BuiltTracks.CustomAnimationClip作为ClassName。 104 | 105 | 注意,用户编写的其他自定义Clip样式的函数,一定要是静态函数,并且参数和CustomAnimationClip.UpdateUI一模一样。 106 | 107 | 否则会报错,且自定义函数不生效。 108 | 109 | ![](ImagesAssets/Pasted%20image%2020240503191332.png) 110 | 111 | 自定义的样式类一定要放在Editor下。 112 | 113 | ![](ImagesAssets/Pasted%20image%2020240503173825.png) 114 | 115 | ### 轨道驱动 116 | 117 | (AEAnimationEditorBehaviour) 118 | 119 | ![](ImagesAssets/Pasted%20image%2020240503173908.png) 120 | 121 | 需要Track类继承 IEditorBehaviour, 122 | IRuntimeBehaviour,并且分别实现CreateEditorBehaviour和CreateRuntimeBehaviour方法,返回对应AEPlayableBehaviour。 123 | 124 | #### AEPlayableBehaviour 125 | 126 | ![](ImagesAssets/Pasted%20image%2020240503195339.png) 127 | 128 | AEPlayableBehaviour中有生命周期函数:OnEnter、Tick、OnExit,供用户自定义Clip的行为。 129 | 130 | 要注意的是,子类重写OnEnter、OnExit方法一定要调用基类的对应方法。 131 | 132 | 我们在构造函数中拿到对应的Clip并且保存下来,在生命周期函数中就可以得到对应的Clip了。 133 | 134 | 例如:在AEAnimationEditorBehaviour中我们在构造函数中拿到了AEAnimationClip,在当前Clip的运行时间内,每一帧都都会调用Tick,我们在Tick中使用SampleAnimation来播放每一帧。 135 | 136 | ## Runtime模式 137 | 138 | ![](ImagesAssets/Pasted%20image%2020240503173908.png) 139 | 140 | 要在Runtime下运行对应轨道,一定要实现IRuntimeBehaviour接口。具体的AEPlayableBehaviour实现在上面已经讲过了。 141 | 142 | ![](ImagesAssets/Pasted%20image%2020240503174758.png) 143 | 144 | AETimelineTick是运行时的驱动器,我们要播放一个资产需要调用AETimelineTick.PlayAsset,传入对应的资产。 145 | 146 | 并且在Update函数中更新驱动器。 147 | 148 | ## 内置轨道 149 | 150 | ### 动画轨道 151 | 152 | ![](ImagesAssets/Pasted%20image%2020240503185358.png) 153 | 154 | 在动画轨道中,Clip超出原本动画范围后,有一个红色的分界线表示动画的结束位置。这些是使用自定义Clip样式实现的,也就是上面提到的AEClipStyleAttribute。当刚刚好的时候分界线是绿色的。 155 | 156 | 为了在编辑器模式下使得多段动画的位移正常,使用了StartPosition记录本段Clip开始的位置。 157 | 158 | ![](ImagesAssets/Pasted%20image%2020240503191938.png) 159 | 160 | 在播放到上一个动画末尾时,选中人物的Position,我们用Ctrl+C复制对应人物的Position,再回到Clip面板选中StartPositon,Ctrl+V,就可以粘贴对应位置。 161 | 162 | ![](ImagesAssets/Pasted%20image%2020240503192154.png) 163 | 164 | ## 特效轨道声效轨道 165 | 166 | 特效轨道和声效轨道没有什么好讲的,正常使用即可。 167 | 168 | 注意,如果声效没有音量注意看Volume参数是否为0 169 | 170 | 特效轨道中注意Follow参数勾上后,特效会和gameObject保持Position的相对距离。 171 | --------------------------------------------------------------------------------