├── FiveM_Queue ├── Client_Queue │ ├── Admin_Panel.cs │ ├── Client_Queue.cs │ ├── Client_Queue.csproj │ └── Properties │ │ └── AssemblyInfo.cs ├── FiveM_Queue.sln └── Server_Queue │ ├── Properties │ └── AssemblyInfo.cs │ ├── Server_Queue.cs │ ├── Server_Queue.csproj │ ├── __configuration.cfg │ └── __messages.json ├── LICENSE ├── NUI ├── index.html ├── main.css └── main.js ├── Newtonsoft.Json.LICENSE.md ├── README.md ├── References ├── Client │ ├── Client.CitizenFX.Core.dll │ └── Newtonsoft.Json.dll └── Server │ ├── Newtonsoft.Json.dll │ └── Server.CitizenFX.Core.dll └── __resource.lua /FiveM_Queue/Client_Queue/Admin_Panel.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Dynamic; 5 | using CitizenFX.Core; 6 | using CitizenFX.Core.Native; 7 | using Newtonsoft.Json; 8 | 9 | namespace Client_Queue 10 | { 11 | class Admin_Panel : BaseScript 12 | { 13 | internal static string resourceName = API.GetCurrentResourceName(); 14 | 15 | public Admin_Panel() 16 | { 17 | EventHandlers["onResourceStop"] += new Action(OnResourceStop); 18 | EventHandlers["fivemqueue: sessionResponse"] += new Action(SessionResponse); 19 | API.RegisterNuiCallbackType("ClosePanel"); 20 | EventHandlers["__cfx_nui:ClosePanel"] += new Action(ClosePanel); 21 | API.RegisterNuiCallbackType("RefreshPanel"); 22 | EventHandlers["__cfx_nui:RefreshPanel"] += new Action(RefreshPanel); 23 | API.RegisterNuiCallbackType("BanUser"); 24 | EventHandlers["__cfx_nui:BanUser"] += new Action(BanUser); 25 | API.RegisterNuiCallbackType("KickUser"); 26 | EventHandlers["__cfx_nui:KickUser"] += new Action(KickUser); 27 | API.RegisterNuiCallbackType("ChangePriority"); 28 | EventHandlers["__cfx_nui:ChangePriority"] += new Action(ChangePriority); 29 | API.RegisterNuiCallbackType("ChangeReserved"); 30 | EventHandlers["__cfx_nui:ChangeReserved"] += new Action(ChangeReserved); 31 | } 32 | 33 | private void OnResourceStop(string name) 34 | { 35 | try 36 | { 37 | if (name == resourceName) 38 | { 39 | API.SetNuiFocus(false, false); 40 | return; 41 | } 42 | } 43 | catch (Exception) 44 | { 45 | Debug.WriteLine($"[{resourceName} - Admin_Panel ERROR] - OnResourceStop()"); 46 | } 47 | } 48 | 49 | private void SessionResponse(dynamic session) 50 | { 51 | try 52 | { 53 | List sessionAccounts = JsonConvert.DeserializeObject>(session); 54 | string text = ""; 55 | sessionAccounts.ForEach(k => 56 | { 57 | text = $"{text}" + 58 | $"{k["Handle"]}" + 59 | $"{k["License"]}" + 60 | $"{k["Steam"]}" + 61 | $"{k["Name"]}" + 62 | $"{Enum.GetName(typeof(Reserved), (int)k["Reserved"])}" + 63 | $"{Enum.GetName(typeof(Reserved), (int)k["ReservedUsed"])}" + 64 | $"{k["Priority"]}" + 65 | $"{Enum.GetName(typeof(SessionState), (int)k["State"])}" + 66 | $"" + 67 | $""; 68 | }); 69 | API.SendNuiMessage($@"{{ ""sessionlist"" : ""{text}"" }}"); 70 | API.SetNuiFocus(true, true); 71 | } 72 | catch (Exception) 73 | { 74 | Debug.WriteLine($"[{resourceName} - Admin_Panel ERROR] - SessionResponse()"); 75 | } 76 | } 77 | 78 | private void ClosePanel(dynamic data) 79 | { 80 | try 81 | { 82 | API.SetNuiFocus(false, false); 83 | API.SendNuiMessage($@"{{ ""panel"" : ""close"" }}"); 84 | } 85 | catch (Exception) 86 | { 87 | Debug.WriteLine($"[{resourceName} - Admin_Panel ERROR] - ClosePanel()"); 88 | } 89 | } 90 | 91 | private void RefreshPanel(dynamic data) 92 | { 93 | try 94 | { 95 | API.SetNuiFocus(false, false); 96 | API.SendNuiMessage($@"{{ ""panel"" : ""close"" }}"); 97 | API.ExecuteCommand("q_session"); 98 | } 99 | catch (Exception) 100 | { 101 | Debug.WriteLine($"[{resourceName} - Admin_Panel ERROR] - RefreshPanel()"); 102 | } 103 | } 104 | 105 | private void BanUser(dynamic data) 106 | { 107 | try 108 | { 109 | API.ExecuteCommand($"q_addban {data.License}"); 110 | } 111 | catch (Exception) 112 | { 113 | Debug.WriteLine($"[{resourceName} - Admin_Panel ERROR] - BanUser()"); 114 | } 115 | } 116 | 117 | private void KickUser(dynamic data) 118 | { 119 | try 120 | { 121 | API.ExecuteCommand($"q_kick {data.License}"); 122 | } 123 | catch (Exception) 124 | { 125 | Debug.WriteLine($"[{resourceName} - Admin_Panel ERROR] - KickUser()"); 126 | } 127 | } 128 | 129 | private void ChangePriority(dynamic data) 130 | { 131 | try 132 | { 133 | if (data.Value == "False") 134 | { 135 | API.ExecuteCommand($"q_removepriority {data.License}"); 136 | return; 137 | } 138 | else 139 | { 140 | API.ExecuteCommand($"q_addpriority {data.License} {int.Parse(data.Value.ToString())}"); 141 | } 142 | 143 | } 144 | catch (Exception) 145 | { 146 | Debug.WriteLine($"[{resourceName} - Admin_Panel ERROR] - ChangePriority()"); 147 | } 148 | } 149 | 150 | private void ChangeReserved(dynamic data) 151 | { 152 | try 153 | { 154 | int value = int.Parse(data.Value); 155 | if (value == 0) 156 | { 157 | API.ExecuteCommand($"q_removereserve {data.License}"); 158 | } 159 | else 160 | { 161 | API.ExecuteCommand($"q_addreserve {data.License} {value}"); 162 | } 163 | } 164 | catch (Exception) 165 | { 166 | Debug.WriteLine($"[{resourceName} - Admin_Panel ERROR] - ChangeReserved()"); 167 | } 168 | } 169 | } 170 | 171 | enum SessionState 172 | { 173 | Queue, 174 | Grace, 175 | Loading, 176 | Active 177 | } 178 | 179 | enum Reserved 180 | { 181 | Reserved1 = 1, 182 | Reserved2, 183 | Reserved3, 184 | Public 185 | } 186 | } -------------------------------------------------------------------------------- /FiveM_Queue/Client_Queue/Client_Queue.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Threading.Tasks; 3 | using System.Collections.Generic; 4 | using CitizenFX.Core; 5 | using CitizenFX.Core.Native; 6 | 7 | namespace Client_Queue 8 | { 9 | public class Client_Queue : BaseScript 10 | { 11 | public Client_Queue() 12 | { 13 | Tick += Connected; 14 | } 15 | 16 | private async Task Connected() 17 | { 18 | try 19 | { 20 | while (!API.NetworkIsPlayerActive(API.PlayerId())) 21 | { 22 | await Delay(1000); 23 | } 24 | TriggerServerEvent("fivemqueue: playerConnected"); 25 | API.SendNuiMessage($@"{{ ""resname"" : ""{API.GetCurrentResourceName()}"" }}"); 26 | Tick -= Connected; 27 | } 28 | catch (Exception) 29 | { 30 | Debug.WriteLine($"[{API.GetCurrentResourceName()} - Client_Queue ERROR] - Connected()"); 31 | } 32 | } 33 | } 34 | } -------------------------------------------------------------------------------- /FiveM_Queue/Client_Queue/Client_Queue.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {4A219325-ABDF-4F0A-A825-B454F96B4A1D} 8 | Library 9 | Properties 10 | Client_Queue 11 | Client_Queue.net 12 | v4.5.2 13 | 512 14 | 15 | 16 | true 17 | full 18 | false 19 | bin\Debug\ 20 | DEBUG;TRACE 21 | prompt 22 | 4 23 | 24 | 25 | pdbonly 26 | true 27 | bin\Release\ 28 | TRACE 29 | prompt 30 | 4 31 | 32 | 33 | 34 | ..\..\References\Client\Client.CitizenFX.Core.dll 35 | False 36 | 37 | 38 | False 39 | ..\..\References\Client\Newtonsoft.Json.dll 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | mkdir "%25FiveM_Resources%25\fivemqueue" 58 | copy /y "$(TargetPath)" "%25FiveM_Resources%25\fivemqueue" 59 | 60 | -------------------------------------------------------------------------------- /FiveM_Queue/Client_Queue/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("Client_Queue")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("Client_Queue")] 13 | [assembly: AssemblyCopyright("Copyright © 2018")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("4a219325-abdf-4f0a-a825-b454f96b4a1d")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /FiveM_Queue/FiveM_Queue.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 15 4 | VisualStudioVersion = 15.0.27130.2027 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Client_Queue", "Client_Queue\Client_Queue.csproj", "{4A219325-ABDF-4F0A-A825-B454F96B4A1D}" 7 | EndProject 8 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Server_Queue", "Server_Queue\Server_Queue.csproj", "{A0D85DA2-D419-46F8-9415-DD080F54AD5B}" 9 | EndProject 10 | Global 11 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 12 | Debug|Any CPU = Debug|Any CPU 13 | Release|Any CPU = Release|Any CPU 14 | EndGlobalSection 15 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 16 | {4A219325-ABDF-4F0A-A825-B454F96B4A1D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 17 | {4A219325-ABDF-4F0A-A825-B454F96B4A1D}.Debug|Any CPU.Build.0 = Debug|Any CPU 18 | {4A219325-ABDF-4F0A-A825-B454F96B4A1D}.Release|Any CPU.ActiveCfg = Release|Any CPU 19 | {4A219325-ABDF-4F0A-A825-B454F96B4A1D}.Release|Any CPU.Build.0 = Release|Any CPU 20 | {A0D85DA2-D419-46F8-9415-DD080F54AD5B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 21 | {A0D85DA2-D419-46F8-9415-DD080F54AD5B}.Debug|Any CPU.Build.0 = Debug|Any CPU 22 | {A0D85DA2-D419-46F8-9415-DD080F54AD5B}.Release|Any CPU.ActiveCfg = Release|Any CPU 23 | {A0D85DA2-D419-46F8-9415-DD080F54AD5B}.Release|Any CPU.Build.0 = Release|Any CPU 24 | EndGlobalSection 25 | GlobalSection(SolutionProperties) = preSolution 26 | HideSolutionNode = FALSE 27 | EndGlobalSection 28 | GlobalSection(ExtensibilityGlobals) = postSolution 29 | SolutionGuid = {365916EB-644A-4F84-B193-6FD672E23297} 30 | EndGlobalSection 31 | EndGlobal 32 | -------------------------------------------------------------------------------- /FiveM_Queue/Server_Queue/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("Server_Queue")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("Server")] 13 | [assembly: AssemblyCopyright("Copyright © 2018")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("a0d85da2-d419-46f8-9415-dd080f54ad5b")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /FiveM_Queue/Server_Queue/Server_Queue.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.IO; 4 | using System.Linq; 5 | using System.Text; 6 | using System.Threading.Tasks; 7 | using System.Collections.Concurrent; 8 | using System.Dynamic; 9 | using Newtonsoft.Json; 10 | using CitizenFX.Core; 11 | using CitizenFX.Core.Native; 12 | 13 | namespace Server 14 | { 15 | public class Server_Queue : BaseScript 16 | { 17 | internal static string resourceName = API.GetCurrentResourceName(); 18 | internal static string resourcePath = $"resources/{API.GetResourcePath(resourceName).Substring(API.GetResourcePath(resourceName).LastIndexOf("//") + 2)}"; 19 | private ConcurrentQueue queue = new ConcurrentQueue(); 20 | private ConcurrentQueue newQueue = new ConcurrentQueue(); 21 | private ConcurrentQueue pQueue = new ConcurrentQueue(); 22 | private ConcurrentQueue newPQueue = new ConcurrentQueue(); 23 | private Dictionary messages = new Dictionary(); 24 | private ConcurrentDictionary session = new ConcurrentDictionary(); 25 | private ConcurrentDictionary index = new ConcurrentDictionary(); 26 | private ConcurrentDictionary timer = new ConcurrentDictionary(); 27 | private ConcurrentDictionary sentLoading = new ConcurrentDictionary(); 28 | internal static ConcurrentDictionary priority = new ConcurrentDictionary(); 29 | internal static ConcurrentDictionary reserved = new ConcurrentDictionary(); 30 | internal static ConcurrentDictionary slotTaken = new ConcurrentDictionary(); 31 | private string allowedChars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789 ~`!@#$%^&*()_-+={[}]|:;<,>.?/\\"; 32 | 33 | private bool allowSymbols = true; 34 | private bool queueCycleComplete = false; 35 | private int maxSession = 32; 36 | private int reservedTypeOneSlots = 0; 37 | private int reservedTypeTwoSlots = 0; 38 | private int reservedTypeThreeSlots = 0; 39 | private int publicTypeSlots = 0; 40 | private double queueGraceTime = 2; 41 | private double graceTime = 3; 42 | private double loadTime = 4; 43 | private int inQueue = 0; 44 | private int inPriorityQueue = 0; 45 | private string hostName = string.Empty; 46 | private int lastCount = 0; 47 | private bool whitelistonly = false; 48 | private bool serverQueueReady = false; 49 | private bool stateChangeMessages = false; 50 | internal static bool bannedReady = false; 51 | internal static bool reservedReady = false; 52 | internal static bool priorityReady = false; 53 | 54 | public Server_Queue() 55 | { 56 | LoadConfigs(); 57 | EventHandlers["onResourceStop"] += new Action(OnResourceStop); 58 | EventHandlers["playerConnecting"] += new Action(PlayerConnecting); 59 | EventHandlers["playerDropped"] += new Action(PlayerDropped); 60 | EventHandlers["fivemqueue: playerConnected"] += new Action(PlayerActivated); 61 | API.RegisterCommand("q_session", new Action, string>(QueueSession), true); 62 | API.RegisterCommand("q_changemax", new Action, string>(QueueChangeMax), true); 63 | API.RegisterCommand("q_reloadconfig", new Action, string>(ReloadConfig), true); 64 | API.RegisterCommand("q_kick", new Action, string>(Kick), true); 65 | API.RegisterCommand("q_steamhexfromprofile", new Action, string>(SteamProfileToHex), true); 66 | API.RegisterCommand("exitgame", new Action, string>(ExitSession), false); 67 | API.RegisterCommand("q_count", new Action, string>(QueueCheck), false); 68 | StopHardcap(); 69 | Task.Run(QueueCycle); 70 | serverQueueReady = true; 71 | } 72 | 73 | private void LoadConfigs() 74 | { 75 | API.ExecuteCommand($"exec {resourcePath}/__configuration.cfg"); 76 | if (hostName == string.Empty) { hostName = API.GetConvar("sv_hostname", string.Empty); } 77 | if (!File.Exists($"{resourcePath}/__messages.json")) { CreateMessagesJSON($"{resourcePath}/__messages.json"); } 78 | else { messages = JsonConvert.DeserializeObject>(File.ReadAllText($"{resourcePath}/__messages.json")); } 79 | maxSession = API.GetConvarInt("q_max_session_slots", 32); 80 | if (API.GetConvar("onesync_enabled", "false") == "true") 81 | { 82 | Debug.WriteLine($"[{resourceName} - INFO] - Server reports that OneSync is enabled. Ignoring regular 32 player limit and using your __configuration.cfg q_max_session_slots {maxSession} setting."); 83 | } 84 | else 85 | { 86 | if (maxSession > 32) { maxSession = 32; } 87 | } 88 | API.ExecuteCommand($"sv_maxclients {maxSession}"); 89 | loadTime = API.GetConvarInt("q_loading_time_limit", 4); 90 | graceTime = API.GetConvarInt("q_reconnect_grace_time_limit", 3); 91 | queueGraceTime = API.GetConvarInt("q_queue_cancel_grace_time_limit", 2); 92 | reservedTypeOneSlots = API.GetConvarInt("q_reserved_type_1_slots", 0); 93 | reservedTypeTwoSlots = API.GetConvarInt("q_reserved_type_2_slots", 0); 94 | reservedTypeThreeSlots = API.GetConvarInt("q_reserved_type_3_slots", 0); 95 | publicTypeSlots = maxSession - reservedTypeOneSlots - reservedTypeTwoSlots - reservedTypeThreeSlots; 96 | whitelistonly = API.GetConvar("q_whitelist_only", "false") == "true"; 97 | allowSymbols = API.GetConvar("q_allow_symbols_in_steam_name", "true") == "true"; 98 | stateChangeMessages = API.GetConvar("q_enable_queue_state_changes_in_console", "true") == "true"; 99 | } 100 | 101 | private void QueueCheck(int source, List args, string raw) 102 | { 103 | Debug.WriteLine($"Queue: {queue.Count}"); 104 | Debug.WriteLine($"Priority Queue: {pQueue.Count}"); 105 | session.Where(k => k.Value == SessionState.Queue).ToList().ForEach(j => 106 | { 107 | Debug.WriteLine($"{j.Key} is in queue. Timer: {timer.TryGetValue(j.Key, out DateTime oldTimer)} Priority: {priority.TryGetValue(j.Key, out int oldPriority)}"); 108 | }); 109 | } 110 | 111 | private void ReloadConfig(int source, List args, string raw) 112 | { 113 | LoadConfigs(); 114 | } 115 | 116 | private void CreateMessagesJSON(string path) 117 | { 118 | messages.Add("Gathering","Gathering queue information"); 119 | messages.Add("License","License is required"); 120 | messages.Add("Steam","Steam is required"); 121 | messages.Add("Banned","You are banned"); 122 | messages.Add("Whitelist","You are not whitelisted"); 123 | messages.Add("Queue","You are in queue"); 124 | messages.Add("PriorityQueue","You are in priority queue"); 125 | messages.Add("Canceled","Canceled from queue"); 126 | messages.Add("Error","An error prevented deferrals"); 127 | messages.Add("Timeout", "Exceeded server owners maximum loading time threshold"); 128 | messages.Add("QueueCount","[Queue: {0}]"); 129 | messages.Add("Symbols","No symbols are allowed in your Steam name"); 130 | File.WriteAllText(path, JsonConvert.SerializeObject(messages, Formatting.Indented)); 131 | } 132 | 133 | private bool IsEverythingReady() 134 | { 135 | if (serverQueueReady && bannedReady && priorityReady && reservedReady) 136 | { return true; } 137 | return false; 138 | } 139 | 140 | private void ExitSession(int source, List args, string raw) 141 | { 142 | try 143 | { 144 | if (source == 0) 145 | { 146 | Debug.WriteLine($"This is not a console command"); 147 | return; 148 | } 149 | else 150 | { 151 | Player player = Players.FirstOrDefault(k => k.Handle == source.ToString()); 152 | RemoveFrom(player.Identifiers["license"], true, true, true, true, true, true); 153 | player.Drop("Exited"); 154 | } 155 | } 156 | catch (Exception) 157 | { 158 | Debug.WriteLine($"[{resourceName} - ERROR] - ExitSession()"); 159 | } 160 | } 161 | 162 | private void Kick(int source, List args, string raw) 163 | { 164 | try 165 | { 166 | if (args.Count != 1) 167 | { 168 | Debug.WriteLine($"This command requires one arguement. OR "); 169 | return; 170 | } 171 | string identifier = args[0].ToString(); 172 | Player player = Players.FirstOrDefault(k => k.Identifiers["license"] == identifier || k.Identifiers["steam"] == identifier); 173 | if (player == null) 174 | { 175 | Debug.WriteLine($"No matching account in session for {identifier}, use session command to get an identifier."); 176 | return; 177 | } 178 | RemoveFrom(player.Identifiers["license"], true, true, true, true, true, true); 179 | player.Drop("Kicked"); 180 | Debug.WriteLine($"{identifier} was kicked."); 181 | } 182 | catch (Exception) 183 | { 184 | Debug.WriteLine($"[{resourceName} - ERROR] - Kick()"); 185 | } 186 | } 187 | 188 | private void UpdateHostName() 189 | { 190 | try 191 | { 192 | if (hostName == string.Empty) { hostName = API.GetConvar("sv_hostname", string.Empty); } 193 | if (hostName == string.Empty) { return; } 194 | 195 | string concat = hostName; 196 | bool editHost = false; 197 | int count = inQueue + inPriorityQueue; 198 | if (API.GetConvar("q_add_queue_count_before_server_name", "false") == "true") 199 | { 200 | editHost = true; 201 | if (count > 0) { concat = string.Format($"{messages["QueueCount"]} {concat}", count); } 202 | else { concat = hostName; } 203 | } 204 | if (API.GetConvar("q_add_queue_count_after_server_name", "false") == "true") 205 | { 206 | editHost = true; 207 | if (count > 0) { concat = string.Format($"{concat} {messages["QueueCount"]}", count); } 208 | else { concat = hostName; } 209 | } 210 | if (lastCount != count && editHost) 211 | { 212 | API.SetConvar("sv_hostname", concat); 213 | } 214 | lastCount = count; 215 | } 216 | catch (Exception) 217 | { 218 | Debug.WriteLine($"[{resourceName} - ERROR] - UpdateHostName()"); 219 | } 220 | } 221 | 222 | private int QueueCount() 223 | { 224 | try 225 | { 226 | int place = 0; 227 | ConcurrentQueue temp = new ConcurrentQueue(); 228 | while (!queue.IsEmpty) 229 | { 230 | queue.TryDequeue(out string license); 231 | if (IsTimeUp(license, queueGraceTime)) 232 | { 233 | RemoveFrom(license, true, true, true, true, true, true); 234 | if (stateChangeMessages) { Debug.WriteLine($"[{resourceName}]: CANCELED -> REMOVED -> {license}"); } 235 | continue; 236 | } 237 | if (priority.TryGetValue(license, out int priorityAdded)) 238 | { 239 | newPQueue.Enqueue(license); 240 | continue; 241 | } 242 | if (!Loading(license)) 243 | { 244 | place += 1; 245 | UpdatePlace(license, place); 246 | temp.Enqueue(license); 247 | } 248 | } 249 | while (!newQueue.IsEmpty) 250 | { 251 | newQueue.TryDequeue(out string license); 252 | if (!Loading(license)) 253 | { 254 | place += 1; 255 | UpdatePlace(license, place); 256 | temp.Enqueue(license); 257 | } 258 | } 259 | queue = temp; 260 | return queue.Count; 261 | } 262 | catch(Exception) 263 | { 264 | Debug.WriteLine($"[{resourceName} - ERROR] - QueueCount()"); return queue.Count; 265 | } 266 | } 267 | 268 | private int PriorityQueueCount() 269 | { 270 | try 271 | { 272 | List> order = new List>(); 273 | while (!pQueue.IsEmpty) 274 | { 275 | pQueue.TryDequeue(out string license); 276 | if (IsTimeUp(license, queueGraceTime)) 277 | { 278 | RemoveFrom(license, true, true, true, true, true, true); 279 | if (stateChangeMessages) { Debug.WriteLine($"[{resourceName}]: CANCELED -> REMOVED -> {license}"); } 280 | continue; 281 | } 282 | if(!priority.TryGetValue(license, out int priorityNum)) 283 | { 284 | newQueue.Enqueue(license); 285 | continue; 286 | } 287 | order.Insert(order.FindLastIndex(k => k.Value <= priorityNum) + 1, new KeyValuePair(license, priorityNum)); 288 | } 289 | while (!newPQueue.IsEmpty) 290 | { 291 | newPQueue.TryDequeue(out string license); 292 | priority.TryGetValue(license, out int priorityNum); 293 | order.Insert(order.FindLastIndex(k => k.Value >= priorityNum) + 1, new KeyValuePair(license, priorityNum)); 294 | } 295 | int place = 0; 296 | order.ForEach(k => 297 | { 298 | if (!Loading(k.Key)) 299 | { 300 | place += 1; 301 | UpdatePlace(k.Key, place); 302 | pQueue.Enqueue(k.Key); 303 | } 304 | }); 305 | return pQueue.Count; 306 | } 307 | catch(Exception) 308 | { 309 | Debug.WriteLine($"[{resourceName} - ERROR] - PriorityQueueCount()"); return pQueue.Count; 310 | } 311 | } 312 | 313 | private bool Loading(string license) 314 | { 315 | try 316 | { 317 | if (reserved.ContainsKey(license) && reserved[license] == Reserved.Reserved1 && slotTaken.Count(j => j.Value == Reserved.Reserved1) < reservedTypeOneSlots) 318 | { NewLoading(license, Reserved.Reserved1); return true; } 319 | else if (reserved.ContainsKey(license) && (reserved[license] == Reserved.Reserved1 || reserved[license] == Reserved.Reserved2) && slotTaken.Count(j => j.Value == Reserved.Reserved2) < reservedTypeTwoSlots) 320 | { NewLoading(license, Reserved.Reserved2); return true; } 321 | else if (reserved.ContainsKey(license) && (reserved[license] == Reserved.Reserved1 || reserved[license] == Reserved.Reserved2 || reserved[license] == Reserved.Reserved3) && slotTaken.Count(j => j.Value == Reserved.Reserved3) < reservedTypeThreeSlots) 322 | { NewLoading(license, Reserved.Reserved3); return true; } 323 | else if (session.Count(j => j.Value != SessionState.Queue) - slotTaken.Count(i => i.Value != Reserved.Public) < publicTypeSlots) 324 | { NewLoading(license, Reserved.Public); return true; } 325 | else { return false; } 326 | } 327 | catch(Exception) 328 | { 329 | Debug.WriteLine($"[{resourceName} - ERROR] - Loading()"); return false; 330 | } 331 | } 332 | 333 | private void BalanceReserved() 334 | { 335 | try 336 | { 337 | var query = from license in session 338 | join license2 in reserved on license.Key equals license2.Key 339 | join license3 in slotTaken on license.Key equals license3.Key 340 | where license.Value == SessionState.Active && license2.Value != license3.Value 341 | select new { license.Key, license2.Value }; 342 | 343 | query.ToList().ForEach(k => 344 | { 345 | int openReservedTypeOneSlots = reservedTypeOneSlots - slotTaken.Count(j => j.Value == Reserved.Reserved1); 346 | int openReservedTypeTwoSlots = reservedTypeTwoSlots - slotTaken.Count(j => j.Value == Reserved.Reserved2); 347 | int openReservedTypeThreeSlots = reservedTypeThreeSlots - slotTaken.Count(j => j.Value == Reserved.Reserved3); 348 | 349 | switch (k.Value) 350 | { 351 | case Reserved.Reserved1: 352 | if (openReservedTypeOneSlots > 0) 353 | { 354 | if (!slotTaken.TryAdd(k.Key, Reserved.Reserved1)) 355 | { 356 | slotTaken.TryGetValue(k.Key, out Reserved oldReserved); 357 | slotTaken.TryUpdate(k.Key, Reserved.Reserved1, oldReserved); 358 | } 359 | if (stateChangeMessages) { Debug.WriteLine($"Assigned {k.Key} to Reserved1"); } 360 | } 361 | else if (openReservedTypeTwoSlots > 0) 362 | { 363 | if (!slotTaken.TryAdd(k.Key, Reserved.Reserved2)) 364 | { 365 | slotTaken.TryGetValue(k.Key, out Reserved oldReserved); 366 | slotTaken.TryUpdate(k.Key, Reserved.Reserved2, oldReserved); 367 | } 368 | if (stateChangeMessages) { Debug.WriteLine($"Assigned {k.Key} to Reserved2"); } 369 | } 370 | else if (openReservedTypeThreeSlots > 0) 371 | { 372 | if (!slotTaken.TryAdd(k.Key, Reserved.Reserved3)) 373 | { 374 | slotTaken.TryGetValue(k.Key, out Reserved oldReserved); 375 | slotTaken.TryUpdate(k.Key, Reserved.Reserved3, oldReserved); 376 | } 377 | if (stateChangeMessages) { Debug.WriteLine($"Assigned {k.Key} to Reserved3"); } 378 | } 379 | break; 380 | 381 | case Reserved.Reserved2: 382 | if (openReservedTypeTwoSlots > 0) 383 | { 384 | if (!slotTaken.TryAdd(k.Key, Reserved.Reserved2)) 385 | { 386 | slotTaken.TryGetValue(k.Key, out Reserved oldReserved); 387 | slotTaken.TryUpdate(k.Key, Reserved.Reserved2, oldReserved); 388 | } 389 | if (stateChangeMessages) { Debug.WriteLine($"Assigned {k.Key} to Reserved2"); } 390 | } 391 | else if (openReservedTypeThreeSlots > 0) 392 | { 393 | if (!slotTaken.TryAdd(k.Key, Reserved.Reserved3)) 394 | { 395 | slotTaken.TryGetValue(k.Key, out Reserved oldReserved); 396 | slotTaken.TryUpdate(k.Key, Reserved.Reserved3, oldReserved); 397 | } 398 | if (stateChangeMessages) { Debug.WriteLine($"Assigned {k.Key} to Reserved3"); } 399 | } 400 | break; 401 | 402 | case Reserved.Reserved3: 403 | if (openReservedTypeThreeSlots > 0) 404 | { 405 | if (!slotTaken.TryAdd(k.Key, Reserved.Reserved3)) 406 | { 407 | slotTaken.TryGetValue(k.Key, out Reserved oldReserved); 408 | slotTaken.TryUpdate(k.Key, Reserved.Reserved3, oldReserved); 409 | } 410 | if (stateChangeMessages) { Debug.WriteLine($"Assigned {k.Key} to Reserved3"); } 411 | } 412 | break; 413 | } 414 | }); 415 | } 416 | catch (Exception) { Debug.WriteLine($"[{resourceName} - ERROR] - BalanceReserved()"); } 417 | } 418 | 419 | private void NewLoading(string license, Reserved slotType) 420 | { 421 | try 422 | { 423 | if (session.TryGetValue(license, out SessionState oldState)) 424 | { 425 | UpdateTimer(license); 426 | RemoveFrom(license, false, true, false, false, false, false); 427 | if (!slotTaken.TryAdd(license, slotType)) 428 | { 429 | slotTaken.TryGetValue(license, out Reserved oldSlotType); 430 | slotTaken.TryUpdate(license, slotType, oldSlotType); 431 | } 432 | session.TryUpdate(license, SessionState.Loading, oldState); 433 | if (stateChangeMessages) { Debug.WriteLine($"[{resourceName}]: QUEUE -> LOADING -> ({Enum.GetName(typeof(Reserved), slotType)}) {license}"); } 434 | } 435 | } 436 | catch(Exception) 437 | { 438 | Debug.WriteLine($"[{resourceName} - ERROR] - NewLoading()"); 439 | } 440 | } 441 | 442 | private bool IsTimeUp(string license, double time) 443 | { 444 | try 445 | { 446 | if (!timer.ContainsKey(license)) { return false; } 447 | return timer[license].AddMinutes(time) < DateTime.UtcNow; 448 | } 449 | catch(Exception) 450 | { 451 | Debug.WriteLine($"[{resourceName} - ERROR] - IsTimeUp()"); return false; 452 | } 453 | } 454 | 455 | private void UpdatePlace(string license, int place) 456 | { 457 | try 458 | { 459 | if (!index.TryAdd(license, place)) 460 | { 461 | index.TryGetValue(license, out int oldPlace); 462 | index.TryUpdate(license, place, oldPlace); 463 | } 464 | } 465 | catch(Exception) 466 | { 467 | Debug.WriteLine($"[{resourceName} - ERROR] - UpdatePlace()"); 468 | } 469 | } 470 | 471 | private void UpdateTimer(string license) 472 | { 473 | try 474 | { 475 | if (!timer.TryAdd(license, DateTime.UtcNow)) 476 | { 477 | timer.TryGetValue(license, out DateTime oldTime); 478 | timer.TryUpdate(license, DateTime.UtcNow, oldTime); 479 | } 480 | } 481 | catch(Exception) 482 | { 483 | Debug.WriteLine($"[{resourceName} - ERROR] - UpdateTimer()"); 484 | } 485 | } 486 | 487 | private void UpdateStates() 488 | { 489 | try 490 | { 491 | session.Where(k => k.Value == SessionState.Loading || k.Value == SessionState.Grace).ToList().ForEach(j => 492 | { 493 | string license = j.Key; 494 | SessionState state = j.Value; 495 | switch (state) 496 | { 497 | case SessionState.Loading: 498 | if (!timer.TryGetValue(license, out DateTime oldLoadTime)) 499 | { 500 | UpdateTimer(license); 501 | break; 502 | } 503 | if (IsTimeUp(license, loadTime)) 504 | { 505 | if (Players.FirstOrDefault(i => i.Identifiers["license"] == license)?.EndPoint != null) 506 | { 507 | Players.FirstOrDefault(i => i.Identifiers["license"] == license).Drop($"{messages["Timeout"]}"); 508 | } 509 | session.TryGetValue(license, out SessionState oldState); 510 | session.TryUpdate(license, SessionState.Grace, oldState); 511 | UpdateTimer(license); 512 | if (stateChangeMessages) { Debug.WriteLine($"[{resourceName}]: LOADING -> GRACE -> {license}"); } 513 | } 514 | break; 515 | case SessionState.Grace: 516 | if (!timer.TryGetValue(license, out DateTime oldGraceTime)) 517 | { 518 | UpdateTimer(license); 519 | break; 520 | } 521 | if (IsTimeUp(license, graceTime)) 522 | { 523 | if (Players.FirstOrDefault(i => i.Identifiers["license"] == license)?.EndPoint != null) 524 | { 525 | if (!session.TryAdd(license, SessionState.Active)) 526 | { 527 | session.TryGetValue(license, out SessionState oldState); 528 | session.TryUpdate(license, SessionState.Active, oldState); 529 | } 530 | } 531 | else 532 | { 533 | RemoveFrom(license, true, true, true, true, true, true); 534 | if (stateChangeMessages) { Debug.WriteLine($"[{resourceName}]: GRACE -> REMOVED -> {license}"); } 535 | } 536 | } 537 | break; 538 | } 539 | }); 540 | } 541 | catch(Exception) 542 | { 543 | Debug.WriteLine($"[{resourceName} - ERROR] - UpdateStates()"); 544 | } 545 | } 546 | 547 | private void RemoveFrom(string license, bool doSession, bool doIndex, bool doTimer, bool doPriority, bool doReserved, bool doSlot) 548 | { 549 | try 550 | { 551 | if (doSession) { session.TryRemove(license, out SessionState oldState); } 552 | if (doIndex) { index.TryRemove(license, out int oldPosition); } 553 | if (doTimer) { timer.TryRemove(license, out DateTime oldTime); } 554 | if (doPriority) { priority.TryRemove(license, out int oldPriority); } 555 | if (doReserved) { reserved.TryRemove(license, out Reserved oldReserved); } 556 | if (doSlot) { slotTaken.TryRemove(license, out Reserved oldSlot); } 557 | } 558 | catch(Exception) 559 | { 560 | Debug.WriteLine($"[{resourceName} - ERROR] - RemoveFrom()"); 561 | } 562 | } 563 | 564 | private async void QueueSession(int source, List args, string raw) 565 | { 566 | try 567 | { 568 | if (args.Count != 0) 569 | { 570 | Debug.WriteLine($"This command takes no arguments."); 571 | return; 572 | } 573 | if (session.Count == 0) 574 | { 575 | Debug.WriteLine($"No accounts in session"); 576 | return; 577 | } 578 | if (source == 0) 579 | { 580 | Debug.WriteLine($"| LICENSE | STATE | STEAM | PRIORITY | RESERVE | SLOT USED | HANDLE | NAME | "); 581 | session.OrderByDescending(k => k.Value).ToList().ForEach(j => 582 | { 583 | Player player = Players.FirstOrDefault(i => i.Identifiers["license"] == j.Key); 584 | if (player == null) 585 | { sentLoading.TryGetValue(j.Key, out player); } 586 | if (!priority.TryGetValue(j.Key, out int oldPriority)) { oldPriority = 0; } 587 | if (!reserved.TryGetValue(j.Key, out Reserved oldReserved)) { oldReserved = Reserved.Public; } 588 | if (!slotTaken.TryGetValue(j.Key, out Reserved oldSlot)) { oldSlot = Reserved.Public; } 589 | Debug.WriteLine($"| {j.Key} | {j.Value} | {player?.Identifiers["steam"]} | {oldPriority} | {oldReserved} | {oldSlot} | {player?.Handle} | {player?.Name} |"); 590 | }); 591 | } 592 | else 593 | { 594 | List sessionReturn = new List(); 595 | session.OrderByDescending(k => k.Value).ToList().ForEach(j => 596 | { 597 | dynamic temp; 598 | Player player = Players.FirstOrDefault(i => i.Identifiers["license"] == j.Key); 599 | if (player == null) 600 | { sentLoading.TryGetValue(j.Key, out player); } 601 | if (!priority.TryGetValue(j.Key, out int oldPriority)) { oldPriority = 0; } 602 | if (!reserved.TryGetValue(j.Key, out Reserved oldReserved)) { oldReserved = Reserved.Public; } 603 | if (!slotTaken.TryGetValue(j.Key, out Reserved oldSlot)) { oldSlot = Reserved.Public; } 604 | temp = new { License = j.Key, State = j.Value, Steam = player?.Identifiers["steam"], Priority = oldPriority, Reserved = oldReserved, ReservedUsed = oldSlot, Handle = player?.Handle, Name = player?.Name }; 605 | sessionReturn.Add(temp); 606 | }); 607 | Player requested = Players.FirstOrDefault(k => k.Handle == source.ToString()); 608 | requested.TriggerEvent("fivemqueue: sessionResponse", JsonConvert.SerializeObject(sessionReturn)); 609 | } 610 | } 611 | catch (Exception) 612 | { 613 | Debug.WriteLine($"[{resourceName} - ERROR] - QueueSession()"); 614 | } 615 | await Delay(0); 616 | } 617 | 618 | private async void QueueChangeMax(int source, List args, string raw) 619 | { 620 | try 621 | { 622 | if (args.Count != 1) { Debug.WriteLine($"Command needs 1 argument. Example: changemax 32"); return; } 623 | int newMax = int.Parse(args[0].ToString()); 624 | if (newMax <= 0 || newMax > 64) { Debug.WriteLine($"changemax must be between 1 and 64"); return; } 625 | while (!queueCycleComplete) 626 | { 627 | await Delay(0); 628 | } 629 | maxSession = newMax; 630 | } 631 | catch(Exception) 632 | { 633 | Debug.WriteLine($"[{resourceName} - ERROR] - QueueChangeMax()"); 634 | } 635 | } 636 | 637 | private async void StopHardcap() 638 | { 639 | try 640 | { 641 | API.ExecuteCommand($"sets fivemqueue Enabled"); 642 | int attempts = 0; 643 | while (attempts < 7) 644 | { 645 | attempts += 1; 646 | string state = API.GetResourceState("hardcap"); 647 | if (state == "missing") 648 | { 649 | break; 650 | } 651 | else if (state == "started") 652 | { 653 | API.StopResource("hardcap"); 654 | break; 655 | } 656 | await Delay(5000); 657 | } 658 | } 659 | catch (Exception) 660 | { 661 | Debug.WriteLine($"[{resourceName} - ERROR] - StopHardcap()"); 662 | } 663 | } 664 | 665 | private void OnResourceStop(string name) 666 | { 667 | try 668 | { 669 | if (name == resourceName) 670 | { 671 | if (API.GetResourceState("hardcap") != "started") 672 | { 673 | API.StartResource("hardcap"); 674 | API.ExecuteCommand($"sets fivemqueue Disabled"); 675 | } 676 | if (hostName != string.Empty) { API.SetConvar("sv_hostname", hostName); return; } 677 | } 678 | } 679 | catch (Exception) 680 | { 681 | Debug.WriteLine($"[{resourceName} - ERROR] - OnResourceStop()"); 682 | } 683 | } 684 | 685 | private void PlayerDropped([FromSource] Player source, string message) 686 | { 687 | try 688 | { 689 | string license = source.Identifiers["license"]; 690 | if (license == null) 691 | { 692 | return; 693 | } 694 | if (!session.ContainsKey(license) || message == "Exited") 695 | { 696 | return; 697 | } 698 | bool hasState = session.TryGetValue(license, out SessionState oldState); 699 | if (hasState && oldState != SessionState.Queue) 700 | { 701 | session.TryUpdate(license, SessionState.Grace, oldState); 702 | if (stateChangeMessages) { Debug.WriteLine($"[{resourceName}]: {Enum.GetName(typeof(SessionState), oldState).ToUpper()} -> GRACE -> {license}"); } 703 | UpdateTimer(license); 704 | } 705 | } 706 | catch (Exception) 707 | { 708 | Debug.WriteLine($"[{resourceName} - ERROR] - PlayerDropped()"); 709 | } 710 | } 711 | 712 | private void PlayerActivated([FromSource] Player source) 713 | { 714 | try 715 | { 716 | string license = source.Identifiers["license"]; 717 | if (!session.ContainsKey(license)) 718 | { 719 | session.TryAdd(license, SessionState.Active); 720 | return; 721 | } 722 | session.TryGetValue(license, out SessionState oldState); 723 | session.TryUpdate(license, SessionState.Active, oldState); 724 | if (stateChangeMessages) { Debug.WriteLine($"[{resourceName}]: {Enum.GetName(typeof(SessionState), oldState).ToUpper()} -> ACTIVE -> {license}"); } 725 | } 726 | catch (Exception) 727 | { 728 | Debug.WriteLine($"[{resourceName} - ERROR] - PlayerActivated()"); 729 | } 730 | } 731 | 732 | private bool ValidName(string playerName) 733 | { 734 | char[] chars = playerName.ToCharArray(); 735 | 736 | char lastCharacter = new char(); 737 | foreach (char currentCharacter in chars) 738 | { 739 | if (!allowedChars.ToCharArray().Contains(currentCharacter)) { return false; } 740 | if (char.IsWhiteSpace(currentCharacter) && char.IsWhiteSpace(lastCharacter)) { return false; } 741 | lastCharacter = currentCharacter; 742 | } 743 | return true; 744 | } 745 | 746 | private async void PlayerConnecting([FromSource]Player source, string playerName, dynamic denyWithReason, dynamic deferrals) 747 | { 748 | try 749 | { 750 | deferrals.defer(); 751 | await Delay(500); 752 | while (!IsEverythingReady()) { await Delay(0); } 753 | deferrals.update($"{messages["Gathering"]}"); 754 | string license = source.Identifiers["license"]; 755 | string steam = source.Identifiers["steam"]; 756 | if (license == null) { deferrals.done($"{messages["License"]}"); return; } 757 | if (steam == null) { deferrals.done($"{messages["Steam"]}"); return; } 758 | 759 | if (!allowSymbols && !ValidName(playerName)) { deferrals.done($"{messages["Symbols"]}"); return; } 760 | 761 | bool banned = false; 762 | if (Server_Banned.accounts.Exists(k => k.License == license && k.Steam == steam)) 763 | { 764 | banned = true; 765 | } 766 | else if (Server_Banned.accounts.Exists(k => k.License == license || k.Steam == steam) || Server_Banned.newblacklist.Exists(k => k.License == license || k.Steam == steam)) 767 | { 768 | banned = true; 769 | Server_Banned.AutoBlacklist(new BannedAccount(license, steam)); 770 | } 771 | 772 | if (banned) 773 | { 774 | deferrals.done($"{messages["Banned"]}"); 775 | RemoveFrom(license, true, true, true, true, true, true); 776 | return; 777 | } 778 | 779 | if (sentLoading.ContainsKey(license)) 780 | { 781 | sentLoading.TryRemove(license, out Player oldPlayer); 782 | } 783 | sentLoading.TryAdd(license, source); 784 | 785 | if (Server_Reserved.newwhitelist.Exists(k => k.License == license || k.Steam == steam)) 786 | { 787 | Server_Reserved.AutoWhitelist(new ReservedAccount(license, steam, Server_Reserved.newwhitelist.FirstOrDefault(k => k.License == license || k.Steam == steam).Reserve)); 788 | } 789 | 790 | if (Server_Reserved.accounts.Exists(k => k.License == license || k.Steam == steam)) 791 | { 792 | if (!reserved.TryAdd(license, Server_Reserved.accounts.FirstOrDefault(k => k.License == license).Reserve)) 793 | { 794 | reserved.TryGetValue(license, out Reserved oldReserved); 795 | reserved.TryUpdate(license, Server_Reserved.accounts.FirstOrDefault(k => k.License == license).Reserve, oldReserved); 796 | } 797 | } 798 | else 799 | { 800 | RemoveFrom(license, false, false, false, false, true, true); 801 | if (whitelistonly) 802 | { 803 | deferrals.done($"{messages["Whitelist"]}"); 804 | return; 805 | } 806 | } 807 | 808 | if (Server_Priority.newwhitelist.Exists(k => k.License == license || k.Steam == steam)) 809 | { 810 | Server_Priority.AutoWhitelist(new PriorityAccount(license, steam, Server_Priority.newwhitelist.FirstOrDefault(k => k.License == license || k.Steam == steam).Priority)); 811 | } 812 | if (Server_Priority.accounts.Exists(k => k.License == license)) 813 | { 814 | if (!priority.TryAdd(license, Server_Priority.accounts.FirstOrDefault(k => k.License == license).Priority)) 815 | { 816 | priority.TryGetValue(license, out int oldPriority); 817 | priority.TryUpdate(license, Server_Priority.accounts.FirstOrDefault(k => k.License == license).Priority, oldPriority); 818 | } 819 | } 820 | else 821 | { 822 | RemoveFrom(license, false, false, false, true, false, false); 823 | } 824 | 825 | if (session.TryAdd(license, SessionState.Queue)) 826 | { 827 | if (!priority.ContainsKey(license)) 828 | { 829 | newQueue.Enqueue(license); 830 | if (stateChangeMessages) { Debug.WriteLine($"[{resourceName}]: NEW -> QUEUE -> (Public) {license}"); } 831 | } 832 | else 833 | { 834 | newPQueue.Enqueue(license); 835 | if (stateChangeMessages) { Debug.WriteLine($"[{resourceName}]: NEW -> QUEUE -> (Priority) {license}"); } 836 | } 837 | } 838 | 839 | if (!session[license].Equals(SessionState.Queue)) 840 | { 841 | UpdateTimer(license); 842 | session.TryGetValue(license, out SessionState oldState); 843 | session.TryUpdate(license, SessionState.Loading, oldState); 844 | deferrals.done(); 845 | if (stateChangeMessages) { Debug.WriteLine($"[{resourceName}]: {Enum.GetName(typeof(SessionState), oldState).ToUpper()} -> LOADING -> (Grace) {license}"); } 846 | return; 847 | } 848 | 849 | bool inPriority = priority.ContainsKey(license); 850 | int dots = 0; 851 | 852 | while (session[license].Equals(SessionState.Queue)) 853 | { 854 | if (index.ContainsKey(license) && index.TryGetValue(license, out int position)) 855 | { 856 | int count = inPriority ? inPriorityQueue : inQueue; 857 | string message = inPriority ? $"{messages["PriorityQueue"]}" : $"{messages["Queue"]}"; 858 | deferrals.update($"{message} {position} / {count}{new string('.', dots)}"); 859 | } 860 | dots = dots > 2 ? 0 : dots + 1; 861 | if (source?.EndPoint == null) 862 | { 863 | UpdateTimer(license); 864 | deferrals.done($"{messages["Canceled"]}"); 865 | if (stateChangeMessages) { Debug.WriteLine($"[{resourceName}]: QUEUE -> CANCELED -> {license}"); } 866 | return; 867 | } 868 | RemoveFrom(license, false, false, true, false, false, false); 869 | await Delay(5000); 870 | } 871 | await Delay(500); 872 | deferrals.done(); 873 | } 874 | catch (Exception) 875 | { 876 | deferrals.done($"{messages["Error"]}"); return; 877 | } 878 | } 879 | 880 | private async Task QueueCycle() 881 | { 882 | while (true) 883 | { 884 | try 885 | { 886 | inPriorityQueue = PriorityQueueCount(); 887 | await Delay(100); 888 | inQueue = QueueCount(); 889 | await Delay(100); 890 | UpdateHostName(); 891 | UpdateStates(); 892 | await Delay(100); 893 | BalanceReserved(); 894 | await Delay(1000); 895 | } 896 | catch (Exception) 897 | { 898 | Debug.WriteLine($"[{resourceName} - ERROR] - QueueCycle()"); 899 | } 900 | } 901 | } 902 | 903 | private void SteamProfileToHex(int source, List args, string raw) 904 | { 905 | try 906 | { 907 | if (args.Count != 1) { Debug.WriteLine($"Command requires 1 argument. "); } 908 | long SteamCommunityId = long.Parse(args[0].ToString()); 909 | long quotient = Math.DivRem(SteamCommunityId, 16, out long remainder); 910 | Stack hex = new Stack(); 911 | hex.Push(remainder); 912 | while (quotient != 0) 913 | { 914 | quotient = Math.DivRem(quotient, 16, out remainder); 915 | hex.Push(remainder); 916 | } 917 | string steamHex = string.Empty; 918 | while (hex.Count != 0) 919 | { 920 | steamHex = string.Concat(steamHex, hex.Pop().ToString("x")); 921 | } 922 | Debug.WriteLine($"{steamHex}"); 923 | } 924 | catch(Exception) 925 | { 926 | Debug.WriteLine($"[{resourceName} - ERROR] - SteamProfileToHex()"); 927 | } 928 | } 929 | } 930 | 931 | class PriorityAccount 932 | { 933 | public string License { get; set; } 934 | public string Steam { get; set; } 935 | public int Priority { get; set; } 936 | 937 | public PriorityAccount(string license, string steam, int priority) 938 | { 939 | License = license; 940 | Steam = steam; 941 | Priority = priority; 942 | } 943 | } 944 | 945 | class Server_Priority : BaseScript 946 | { 947 | static readonly string directory = $"{Server_Queue.resourcePath}/JSON/Priority"; 948 | static List files = new List(); 949 | internal static List accounts = new List(); 950 | internal static List newwhitelist = new List(); 951 | 952 | public Server_Priority() 953 | { 954 | try 955 | { 956 | if (!Directory.Exists(directory)) 957 | { 958 | Directory.CreateDirectory(directory); 959 | } 960 | DirectoryInfo di = new DirectoryInfo(directory); 961 | files = di.GetFiles("*.json").ToList(); 962 | files.ForEach(k => 963 | { 964 | accounts.Add(JsonConvert.DeserializeObject(File.ReadAllText(k.FullName).ToString())); 965 | }); 966 | accounts.ForEach(k => 967 | { 968 | if (k.Priority <= 0 || k.Priority > 100) 969 | { 970 | k.Priority = 100; 971 | string path = $"{directory}/{k.License}-{k.Steam}.json"; 972 | File.WriteAllText(path, JsonConvert.SerializeObject(k)); 973 | } 974 | Server_Queue.priority.TryAdd(k.License, k.Priority); 975 | }); 976 | if (File.Exists($"{Server_Queue.resourcePath}/JSON/offlinepriority.json")) 977 | { 978 | newwhitelist = JsonConvert.DeserializeObject>(File.ReadAllText($"{Server_Queue.resourcePath}/JSON/offlinepriority.json").ToString()); 979 | } 980 | API.RegisterCommand("q_addpriority", new Action, string>(Add), true); 981 | API.RegisterCommand("q_removepriority", new Action, string>(Remove), true); 982 | Server_Queue.priorityReady = true; 983 | } 984 | catch (Exception) 985 | { 986 | Debug.WriteLine($"[{Server_Queue.resourceName} - ERROR] - Server_Priority.Start()"); 987 | } 988 | } 989 | 990 | internal void Add(int source, List args, string raw) 991 | { 992 | try 993 | { 994 | if (args.Count != 2) 995 | { 996 | Debug.WriteLine($"This command requires two arguments. OR AND (1 - 100)"); 997 | return; 998 | } 999 | string identifier = args[0].ToString(); 1000 | int priority = int.Parse(args[1].ToString()); 1001 | if (priority <= 0 || priority > 100) { priority = 100; } 1002 | Player player = Players.FirstOrDefault(k => k.Identifiers["license"] == identifier || k.Identifiers["steam"] == identifier); 1003 | if (player != null) 1004 | { 1005 | PriorityAccount account = new PriorityAccount(player.Identifiers["license"], player.Identifiers["steam"], priority); 1006 | accounts.Add(account); 1007 | if (!Server_Queue.priority.TryAdd(account.License, priority)) 1008 | { 1009 | Server_Queue.priority.TryGetValue(account.License, out int oldPriority); 1010 | Server_Queue.priority.TryUpdate(account.License, priority, oldPriority); 1011 | } 1012 | string path = $"{directory}/{account.License}-{account.Steam}.json"; 1013 | File.WriteAllText(path, JsonConvert.SerializeObject(account)); 1014 | Debug.WriteLine($"{identifier} was granted priority."); 1015 | } 1016 | else 1017 | { 1018 | Debug.WriteLine($"No account found in session for {identifier}, adding to offline priority list"); 1019 | newwhitelist.Add(new PriorityAccount(identifier, identifier, priority)); 1020 | string path = $"{Server_Queue.resourcePath}/JSON/offlinepriority.json"; 1021 | File.WriteAllText(path, JsonConvert.SerializeObject(newwhitelist)); 1022 | } 1023 | } 1024 | catch (Exception) 1025 | { 1026 | Debug.WriteLine($"[{Server_Queue.resourceName} - ERROR] - Server_Priority.Add()"); 1027 | } 1028 | return; 1029 | } 1030 | 1031 | internal static void Remove(int source, List args, string raw) 1032 | { 1033 | try 1034 | { 1035 | if (args.Count != 1) 1036 | { 1037 | Debug.WriteLine($"This command requires one argument. OR "); 1038 | return; 1039 | } 1040 | string identifier = args[0].ToString(); 1041 | newwhitelist.Where(k => k.License == identifier || k.Steam == identifier).ToList().ForEach(j => 1042 | { 1043 | newwhitelist.Remove(j); 1044 | }); 1045 | string path = $"{Server_Queue.resourcePath}/JSON/offlinepriority.json"; 1046 | File.WriteAllText(path, JsonConvert.SerializeObject(newwhitelist)); 1047 | accounts.Where(k => k.License == identifier || k.Steam == identifier).ToList().ForEach(j => 1048 | { 1049 | path = $"{directory}/{j.License}-{j.Steam}.json"; 1050 | File.Delete(path); 1051 | accounts.Remove(j); 1052 | }); 1053 | Server_Queue.priority.TryRemove(identifier, out int oldPriority); 1054 | Debug.WriteLine($"{identifier} was removed from priority list."); 1055 | } 1056 | catch (Exception) 1057 | { 1058 | Debug.WriteLine($"[{Server_Queue.resourceName} - ERROR] - Server_Priority.Remove()"); 1059 | } 1060 | return; 1061 | } 1062 | 1063 | internal static void AutoWhitelist(PriorityAccount account) 1064 | { 1065 | try 1066 | { 1067 | accounts.Add(account); 1068 | string path = $"{directory}/{account.License}-{account.Steam}.json"; 1069 | File.WriteAllText(path, JsonConvert.SerializeObject(account)); 1070 | newwhitelist.RemoveAll(k => k.License == account.License || k.Steam == account.Steam); 1071 | path = $"{Server_Queue.resourcePath}/JSON/offlinepriority.json"; 1072 | File.WriteAllText(path, JsonConvert.SerializeObject(newwhitelist)); 1073 | Debug.WriteLine($"{account.License}-{account.Steam} was auto prioritized."); 1074 | } 1075 | catch (Exception) 1076 | { 1077 | Debug.WriteLine($"[{Server_Queue.resourceName} - ERROR] - Server_Priority.AutoWhitelist()"); 1078 | } 1079 | } 1080 | } 1081 | 1082 | class ReservedAccount 1083 | { 1084 | public string License { get; set; } 1085 | public string Steam { get; set; } 1086 | public Reserved Reserve { get; set; } 1087 | 1088 | public ReservedAccount(string license, string steam, Reserved reserve) 1089 | { 1090 | License = license; 1091 | Steam = steam; 1092 | Reserve = reserve; 1093 | } 1094 | } 1095 | 1096 | class Server_Reserved : BaseScript 1097 | { 1098 | static readonly string directory = $"{Server_Queue.resourcePath}/JSON/Reserved"; 1099 | static List files = new List(); 1100 | internal static List accounts = new List(); 1101 | internal static List newwhitelist = new List(); 1102 | 1103 | public Server_Reserved() 1104 | { 1105 | try 1106 | { 1107 | if (!Directory.Exists(directory)) 1108 | { 1109 | Directory.CreateDirectory(directory); 1110 | } 1111 | DirectoryInfo di = new DirectoryInfo(directory); 1112 | files = di.GetFiles("*.json").ToList(); 1113 | files.ForEach(k => 1114 | { 1115 | accounts.Add(JsonConvert.DeserializeObject(File.ReadAllText(k.FullName).ToString())); 1116 | }); 1117 | accounts.ForEach(k => 1118 | { 1119 | Server_Queue.reserved.TryAdd(k.License, k.Reserve); 1120 | }); 1121 | if (File.Exists($"{Server_Queue.resourcePath}/JSON/offlinereserve.json")) 1122 | { 1123 | newwhitelist = JsonConvert.DeserializeObject>(File.ReadAllText($"{Server_Queue.resourcePath}/JSON/offlinereserve.json").ToString()); 1124 | } 1125 | API.RegisterCommand("q_addreserve", new Action, string>(Add), true); 1126 | API.RegisterCommand("q_removereserve", new Action, string>(Remove), true); 1127 | Server_Queue.reservedReady = true; 1128 | } 1129 | catch (Exception) 1130 | { 1131 | Debug.WriteLine($"[{Server_Queue.resourceName} - ERROR] - Server_Reserved.Start()"); 1132 | } 1133 | } 1134 | 1135 | internal void Add(int source, List args, string raw) 1136 | { 1137 | try 1138 | { 1139 | if (args.Count != 2) 1140 | { 1141 | Debug.WriteLine($"This command requires two arguments. OR AND (1, 2, or 3)"); 1142 | return; 1143 | } 1144 | string identifier = args[0].ToString(); 1145 | int reserve = int.Parse(args[1].ToString()); 1146 | if (reserve <= 0 || reserve > 3) { Debug.WriteLine($"This command requires two arguments. OR AND (1, 2, or 3)"); return; } 1147 | Player player = Players.FirstOrDefault(k => k.Identifiers["license"] == identifier || k.Identifiers["steam"] == identifier); 1148 | if (player != null) 1149 | { 1150 | ReservedAccount account = new ReservedAccount(player.Identifiers["license"], player.Identifiers["steam"], (Reserved)reserve); 1151 | accounts.Add(account); 1152 | if (!Server_Queue.reserved.TryAdd(account.License, account.Reserve)) 1153 | { 1154 | Server_Queue.reserved.TryGetValue(account.License, out Reserved oldReserved); 1155 | Server_Queue.reserved.TryUpdate(account.License, account.Reserve, oldReserved); 1156 | } 1157 | string path = $"{directory}/{account.License}-{account.Steam}.json"; 1158 | File.WriteAllText(path, JsonConvert.SerializeObject(account)); 1159 | Debug.WriteLine($"{identifier} was granted reserved slot."); 1160 | } 1161 | else 1162 | { 1163 | Debug.WriteLine($"No account found in session for {identifier}, adding to offline reserve list"); 1164 | newwhitelist.Add(new ReservedAccount(identifier, identifier, (Reserved)reserve)); 1165 | string path = $"{Server_Queue.resourcePath}/JSON/offlinereserve.json"; 1166 | File.WriteAllText(path, JsonConvert.SerializeObject(newwhitelist)); 1167 | } 1168 | } 1169 | catch (Exception) 1170 | { 1171 | Debug.WriteLine($"[{Server_Queue.resourceName} - ERROR] - Server_Reserved.Add()"); 1172 | } 1173 | return; 1174 | } 1175 | 1176 | internal static void Remove(int source, List args, string raw) 1177 | { 1178 | try 1179 | { 1180 | if (args.Count != 1) 1181 | { 1182 | Debug.WriteLine($"This command requires one argument. OR "); 1183 | return; 1184 | } 1185 | string identifier = args[0].ToString(); 1186 | newwhitelist.Where(k => k.License == identifier || k.Steam == identifier).ToList().ForEach(j => 1187 | { 1188 | newwhitelist.Remove(j); 1189 | }); 1190 | string path = $"{Server_Queue.resourcePath}/JSON/offlinereserve.json"; 1191 | File.WriteAllText(path, JsonConvert.SerializeObject(newwhitelist)); 1192 | accounts.Where(k => k.License == identifier || k.Steam == identifier).ToList().ForEach(j => 1193 | { 1194 | path = $"{directory}/{j.License}-{j.Steam}.json"; 1195 | File.Delete(path); 1196 | accounts.Remove(j); 1197 | }); 1198 | Server_Queue.reserved.TryRemove(identifier, out Reserved oldReserved); 1199 | Debug.WriteLine($"{identifier} was removed from reserved list."); 1200 | } 1201 | catch (Exception) 1202 | { 1203 | Debug.WriteLine($"[{Server_Queue.resourceName} - ERROR] - Server_Reserved.Remove()"); 1204 | } 1205 | return; 1206 | } 1207 | 1208 | internal static void AutoWhitelist(ReservedAccount account) 1209 | { 1210 | try 1211 | { 1212 | accounts.Add(account); 1213 | string path = $"{directory}/{account.License}-{account.Steam}.json"; 1214 | File.WriteAllText(path, JsonConvert.SerializeObject(account)); 1215 | newwhitelist.RemoveAll(k => k.License == account.License || k.Steam == account.Steam); 1216 | path = $"{Server_Queue.resourcePath}/JSON/offlinereserve.json"; 1217 | File.WriteAllText(path, JsonConvert.SerializeObject(newwhitelist)); 1218 | Debug.WriteLine($"{account.License}-{account.Steam} was auto reserved."); 1219 | } 1220 | catch (Exception) 1221 | { 1222 | Debug.WriteLine($"[{Server_Queue.resourceName} - ERROR] - Server_Reserved.AutoWhitelist()"); 1223 | } 1224 | } 1225 | } 1226 | 1227 | class BannedAccount 1228 | { 1229 | public string License { get; set; } 1230 | public string Steam { get; set; } 1231 | 1232 | public BannedAccount(string license, string steam) 1233 | { 1234 | License = license; 1235 | Steam = steam; 1236 | } 1237 | } 1238 | 1239 | class Server_Banned : BaseScript 1240 | { 1241 | static readonly string directory = $"{Server_Queue.resourcePath}/JSON/Banned"; 1242 | static List files = new List(); 1243 | internal static List accounts = new List(); 1244 | internal static List newblacklist = new List(); 1245 | 1246 | public Server_Banned() 1247 | { 1248 | try 1249 | { 1250 | if (!Directory.Exists(directory)) 1251 | { 1252 | Directory.CreateDirectory(directory); 1253 | } 1254 | DirectoryInfo di = new DirectoryInfo(directory); 1255 | files = di.GetFiles("*.json").ToList(); 1256 | files.ForEach(k => 1257 | { 1258 | accounts.Add(JsonConvert.DeserializeObject(File.ReadAllText(k.FullName).ToString())); 1259 | }); 1260 | if (File.Exists($"{Server_Queue.resourcePath}/JSON/offlinebans.json")) 1261 | { 1262 | newblacklist = JsonConvert.DeserializeObject>(File.ReadAllText($"{Server_Queue.resourcePath}/JSON/offlinebans.json").ToString()); 1263 | } 1264 | API.RegisterCommand("q_addban", new Action, string>(Add), true); 1265 | API.RegisterCommand("q_removeban", new Action, string>(Remove), true); 1266 | Server_Queue.bannedReady = true; 1267 | } 1268 | catch (Exception) 1269 | { 1270 | Debug.WriteLine($"[{Server_Queue.resourceName} - ERROR] - Server_Banned.Start()"); 1271 | } 1272 | } 1273 | 1274 | internal void Add(int source, List args, string raw) 1275 | { 1276 | try 1277 | { 1278 | if (args.Count != 1) 1279 | { 1280 | Debug.WriteLine($"This command requires one argument. OR "); 1281 | return; 1282 | } 1283 | string identifier = args[0].ToString(); 1284 | Player player = Players.FirstOrDefault(k => k.Identifiers["license"] == identifier || k.Identifiers["steam"] == identifier); 1285 | if (player != null) 1286 | { 1287 | BannedAccount account = new BannedAccount(player.Identifiers["license"], player.Identifiers["steam"]); 1288 | accounts.Add(account); 1289 | string path = $"{directory}/{account.License}-{account.Steam}.json"; 1290 | File.WriteAllText(path, JsonConvert.SerializeObject(account)); 1291 | Debug.WriteLine($"{identifier} was banned."); 1292 | API.ExecuteCommand($"q_kick {identifier}"); 1293 | } 1294 | else 1295 | { 1296 | Debug.WriteLine($"No account found in session for {identifier}, adding to offline ban list"); 1297 | newblacklist.Add(new BannedAccount(identifier, identifier)); 1298 | string path = $"{Server_Queue.resourcePath}/JSON/offlinebans.json"; 1299 | File.WriteAllText(path, JsonConvert.SerializeObject(newblacklist)); 1300 | } 1301 | } 1302 | catch (Exception) 1303 | { 1304 | Debug.WriteLine($"[{Server_Queue.resourceName} - ERROR] - Server_Banned.Add()"); 1305 | } 1306 | return; 1307 | } 1308 | 1309 | internal static void Remove(int source, List args, string raw) 1310 | { 1311 | try 1312 | { 1313 | if (args.Count != 1) 1314 | { 1315 | Debug.WriteLine($"This command requires one argument. OR "); 1316 | return; 1317 | } 1318 | string identifier = args[0].ToString(); 1319 | newblacklist.Where(k => k.License == identifier || k.Steam == identifier).ToList().ForEach(j => 1320 | { 1321 | newblacklist.Remove(j); 1322 | }); 1323 | string path = $"{Server_Queue.resourcePath}/JSON/offlinebans.json"; 1324 | File.WriteAllText(path, JsonConvert.SerializeObject(newblacklist)); 1325 | accounts.Where(k => k.License == identifier || k.Steam == identifier).ToList().ForEach(j => 1326 | { 1327 | path = $"{directory}/{j.License}-{j.Steam}.json"; 1328 | File.Delete(path); 1329 | accounts.Remove(j); 1330 | }); 1331 | Debug.WriteLine($"{identifier} was removed from banned list."); 1332 | } 1333 | catch (Exception) 1334 | { 1335 | Debug.WriteLine($"[{Server_Queue.resourceName} - ERROR] - Server_Banned.Remove()"); 1336 | } 1337 | return; 1338 | } 1339 | 1340 | internal static void AutoBlacklist(BannedAccount account) 1341 | { 1342 | try 1343 | { 1344 | accounts.Add(account); 1345 | string path = $"{directory}/{account.License}-{account.Steam}.json"; 1346 | File.WriteAllText(path, JsonConvert.SerializeObject(account)); 1347 | newblacklist.RemoveAll(k => k.License == account.License || k.Steam == account.Steam); 1348 | path = $"{Server_Queue.resourcePath}/JSON/offlinebans.json"; 1349 | File.WriteAllText(path, JsonConvert.SerializeObject(newblacklist)); 1350 | Debug.WriteLine($"{account.License}-{account.Steam} was auto banned."); 1351 | } 1352 | catch (Exception) 1353 | { 1354 | Debug.WriteLine($"[{Server_Queue.resourceName} - ERROR] - Server_Reserved.AutoBlacklist()"); 1355 | } 1356 | } 1357 | } 1358 | 1359 | enum SessionState 1360 | { 1361 | Queue, 1362 | Grace, 1363 | Loading, 1364 | Active, 1365 | } 1366 | 1367 | enum Reserved 1368 | { 1369 | Reserved1 = 1, 1370 | Reserved2, 1371 | Reserved3, 1372 | Public 1373 | } 1374 | } 1375 | -------------------------------------------------------------------------------- /FiveM_Queue/Server_Queue/Server_Queue.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {A0D85DA2-D419-46F8-9415-DD080F54AD5B} 8 | Library 9 | Properties 10 | Server_Queue 11 | Server_Queue.net 12 | v4.5.2 13 | 512 14 | true 15 | 16 | 17 | true 18 | full 19 | false 20 | bin\Debug\ 21 | DEBUG;TRACE 22 | prompt 23 | 4 24 | 25 | 26 | pdbonly 27 | true 28 | bin\Release\ 29 | TRACE 30 | prompt 31 | 4 32 | 33 | 34 | 35 | False 36 | ..\..\References\Server\Newtonsoft.Json.dll 37 | 38 | 39 | ..\..\References\Server\Server.CitizenFX.Core.dll 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | Always 57 | 58 | 59 | 60 | 61 | Always 62 | 63 | 64 | 65 | 66 | mkdir "%25FiveM_Resources%25\fivemqueue" 67 | copy /y "$(TargetPath)" "%25FiveM_Resources%25\fivemqueue" 68 | copy /y "Newtonsoft.Json.dll" "%25FiveM_Resources%25\fivemqueue" 69 | copy /y "__configuration.cfg" "%25FiveM_Resources%25\fivemqueue" 70 | copy /y "__messages.json" "%25FiveM_Resources%25\fivemqueue" 71 | 72 | -------------------------------------------------------------------------------- /FiveM_Queue/Server_Queue/__configuration.cfg: -------------------------------------------------------------------------------- 1 | # The maximum slots available on the server, do not set higher than current FiveM limit (32) 2 | # If you have a number of reserved type slots configured below the public slot count will always be (q_max_session_slots - q_reserved_type_1_slots - q_reserved_type_2_slots - q_reserved_type_3_slots) 3 | # If the total number of all reserved type slots is larger than the number of q_max_session_slots the queue is configured to not start and warn you in the console that your configuration is wrong 4 | set q_max_session_slots 32 5 | 6 | 7 | # Whitelisted reserved slot(s). 8 | # If these slots are filled then accounts set with this type will use any open reserved_type_2_slots or reserved_type_3_slots. 9 | # These can be used for owner/administrator(s) or other roles. 10 | set q_reserved_type_1_slots 0 11 | 12 | 13 | # Whitelisted reserved slot(s). 14 | # If these slots are filled then accounts set with this type will use any reserved_type_3_slots but cannot use any open reserved_type_1_slots. 15 | # These should not be used for owner/administrator(s) but instead for other roles such as police. 16 | set q_reserved_type_2_slots 0 17 | 18 | 19 | # Whitelisted reserved slot(s). 20 | # Will only use reserved_type_3_slots. Cannot use reserved_type_1_slots or reserved_type_2_slots. 21 | # These should not be used for owner/administrator(s) but instead for other roles sucn as medic. 22 | # These could alternatively be used to setup a server that always reserves a certain number of slots for white listed accounts while the remainder can be used by the general public. 23 | set q_reserved_type_3_slots 0 24 | 25 | 26 | # Make the server whitelist only 27 | # Will only allow accounts assigned to q_reserved_type_1_slots, q_reserved_type_2_slots, and q_reserved_type_3_slots to join the queue 28 | set q_whitelist_only "false" 29 | 30 | 31 | # The number of minutes allowed for accounts to load into the game before we consider their game frozen and drop them. 32 | # Any account that is dropped in this use case is given grace to reconnect again within the number of minutes configured in q_reconnect_grace_time_limit. 33 | set q_loading_time_limit 4 34 | 35 | 36 | # The number of minutes allowed for accounts to reconnect after they disconnect or crash without going through the queue again. 37 | # Any reserved slot they occupied is also held for them to reconnect with. 38 | set q_reconnect_grace_time_limit 3 39 | 40 | 41 | # The number of minutes allowed for accounts to reconnect after they cancel out of queue to rejoin with same place in queue. 42 | set q_queue_cancel_grace_time_limit 2 43 | 44 | 45 | # Add the queue and priority queue count at the start of the server name 46 | set q_add_queue_count_before_server_name "false" 47 | 48 | 49 | # Add the queue and priority queue count at the end of the server name 50 | set q_add_queue_count_after_server_name "false" 51 | 52 | 53 | # Allow symbols to be used in Steam names. Special characters will still be allowed if set to false. 54 | set q_allow_symbols_in_steam_name "true" 55 | 56 | 57 | # Enable Queue State Change Messages In Console 58 | set q_enable_queue_state_changes_in_console "false" 59 | 60 | 61 | # add queueadmin group with permissions to use all commands 62 | add_ace group.queueadmin command.q_session allow 63 | add_ace group.queueadmin command.q_kick allow 64 | add_ace group.queueadmin command.q_addban allow 65 | add_ace group.queueadmin command.q_removeban allow 66 | add_ace group.queueadmin command.q_addpriority allow 67 | add_ace group.queueadmin command.q_removepriority allow 68 | add_ace group.queueadmin command.q_addreserve allow 69 | add_ace group.queueadmin command.q_removereserve allow 70 | 71 | # Add steam or license identifiers that need to be included in the queueadmin group 72 | # Examples below using steam or license 73 | # Copy an example below, change the identifer and remove the '#' to be valid 74 | # add_principal identifier.steam:11000050888sg23 group.queueadmin 75 | # add_principal identifier.license:833g50qqa4e620arq2a937312rt9b5g050d2ew54 group.queueadmin -------------------------------------------------------------------------------- /FiveM_Queue/Server_Queue/__messages.json: -------------------------------------------------------------------------------- 1 | { 2 | "Gathering": "Gathering queue information", 3 | "License": "License is required", 4 | "Steam": "Steam is required", 5 | "Banned": "You are banned", 6 | "Whitelist": "You are not whitelisted", 7 | "Queue": "You are in queue", 8 | "PriorityQueue": "You are in priority queue", 9 | "Canceled": "Canceled from queue", 10 | "Error": "An error prevented deferrals", 11 | "Timeout": "Exceeded server owners maximum loading time threshold", 12 | "QueueCount": "[Queue: {0}]", 13 | "Symbols": "No symbols or consecutive spaces are allowed in your name" 14 | } -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU AFFERO GENERAL PUBLIC LICENSE 2 | Version 3, 19 November 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU Affero General Public License is a free, copyleft license for 11 | software and other kinds of works, specifically designed to ensure 12 | cooperation with the community in the case of network server software. 13 | 14 | The licenses for most software and other practical works are designed 15 | to take away your freedom to share and change the works. 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Remote Network Interaction; Use with the GNU General Public License. 541 | 542 | Notwithstanding any other provision of this License, if you modify the 543 | Program, your modified version must prominently offer all users 544 | interacting with it remotely through a computer network (if your version 545 | supports such interaction) an opportunity to receive the Corresponding 546 | Source of your version by providing access to the Corresponding Source 547 | from a network server at no charge, through some standard or customary 548 | means of facilitating copying of software. This Corresponding Source 549 | shall include the Corresponding Source for any work covered by version 3 550 | of the GNU General Public License that is incorporated pursuant to the 551 | following paragraph. 552 | 553 | Notwithstanding any other provision of this License, you have 554 | permission to link or combine any covered work with a work licensed 555 | under version 3 of the GNU General Public License into a single 556 | combined work, and to convey the resulting work. The terms of this 557 | License will continue to apply to the part which is the covered work, 558 | but the work with which it is combined will remain governed by version 559 | 3 of the GNU General Public License. 560 | 561 | 14. Revised Versions of this License. 562 | 563 | The Free Software Foundation may publish revised and/or new versions of 564 | the GNU Affero General Public License from time to time. Such new versions 565 | will be similar in spirit to the present version, but may differ in detail to 566 | address new problems or concerns. 567 | 568 | Each version is given a distinguishing version number. If the 569 | Program specifies that a certain numbered version of the GNU Affero General 570 | Public License "or any later version" applies to it, you have the 571 | option of following the terms and conditions either of that numbered 572 | version or of any later version published by the Free Software 573 | Foundation. If the Program does not specify a version number of the 574 | GNU Affero General Public License, you may choose any version ever published 575 | by the Free Software Foundation. 576 | 577 | If the Program specifies that a proxy can decide which future 578 | versions of the GNU Affero General Public License can be used, that proxy's 579 | public statement of acceptance of a version permanently authorizes you 580 | to choose that version for the Program. 581 | 582 | Later license versions may give you additional or different 583 | permissions. However, no additional obligations are imposed on any 584 | author or copyright holder as a result of your choosing to follow a 585 | later version. 586 | 587 | 15. Disclaimer of Warranty. 588 | 589 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY 590 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT 591 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY 592 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, 593 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 594 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM 595 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF 596 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 597 | 598 | 16. Limitation of Liability. 599 | 600 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 601 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 602 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 603 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 604 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 605 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 606 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 607 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 608 | SUCH DAMAGES. 609 | 610 | 17. Interpretation of Sections 15 and 16. 611 | 612 | If the disclaimer of warranty and limitation of liability provided 613 | above cannot be given local legal effect according to their terms, 614 | reviewing courts shall apply local law that most closely approximates 615 | an absolute waiver of all civil liability in connection with the 616 | Program, unless a warranty or assumption of liability accompanies a 617 | copy of the Program in return for a fee. 618 | 619 | END OF TERMS AND CONDITIONS 620 | 621 | How to Apply These Terms to Your New Programs 622 | 623 | If you develop a new program, and you want it to be of the greatest 624 | possible use to the public, the best way to achieve this is to make it 625 | free software which everyone can redistribute and change under these terms. 626 | 627 | To do so, attach the following notices to the program. It is safest 628 | to attach them to the start of each source file to most effectively 629 | state the exclusion of warranty; and each file should have at least 630 | the "copyright" line and a pointer to where the full notice is found. 631 | 632 | 633 | Copyright (C) 634 | 635 | This program is free software: you can redistribute it and/or modify 636 | it under the terms of the GNU Affero General Public License as published 637 | by the Free Software Foundation, either version 3 of the License, or 638 | (at your option) any later version. 639 | 640 | This program is distributed in the hope that it will be useful, 641 | but WITHOUT ANY WARRANTY; without even the implied warranty of 642 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 643 | GNU Affero General Public License for more details. 644 | 645 | You should have received a copy of the GNU Affero General Public License 646 | along with this program. If not, see . 647 | 648 | Also add information on how to contact you by electronic and paper mail. 649 | 650 | If your software can interact with users remotely through a computer 651 | network, you should also make sure that it provides a way for users to 652 | get its source. For example, if your program is a web application, its 653 | interface could display a "Source" link that leads users to an archive 654 | of the code. There are many ways you could offer source, and different 655 | solutions will be better for different programs; see section 13 for the 656 | specific requirements. 657 | 658 | You should also get your employer (if you work as a programmer) or school, 659 | if any, to sign a "copyright disclaimer" for the program, if necessary. 660 | For more information on this, and how to apply and follow the GNU AGPL, see 661 | . 662 | -------------------------------------------------------------------------------- /NUI/index.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
13 | 20 | 27 |
28 | 29 | -------------------------------------------------------------------------------- /NUI/main.css: -------------------------------------------------------------------------------- 1 | html { 2 | color: #FFF; 3 | } 4 | 5 | #panel, #edit{ 6 | width: 1500px; 7 | margin-left: auto; 8 | margin-right: auto; 9 | background-color: #FFF; 10 | box-shadow: 0px 2px 5px 0px rgba(0, 0, 0, 0.16), 0px 2px 10px 0px rgba(0, 0, 0, 0.12); 11 | color: rgba(255, 255, 255, 0.9); 12 | } 13 | 14 | #panel tr:nth-child(even){ 15 | background-color: #F2F2F2; 16 | } 17 | 18 | table { 19 | text-align: center; 20 | } 21 | 22 | th { 23 | color: white; 24 | height: 40px; 25 | } 26 | 27 | tr.heading { 28 | background-color: #2980B9; 29 | color: rgba(255, 255, 255, 0.9); 30 | } 31 | 32 | tr { 33 | font-size: 80%; 34 | font-family: 'Segoe UI'; 35 | text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.9); 36 | } 37 | 38 | td { 39 | color: black; 40 | } 41 | 42 | .button { 43 | background-color: #2980B9; 44 | border: none; 45 | color: white; 46 | padding: 2px 2px; 47 | text-align: center; 48 | text-decoration: none; 49 | text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.9); 50 | display: inline-block; 51 | font-size: 12px; 52 | margin: 2px 2px; 53 | cursor: pointer; 54 | } 55 | 56 | input[type=number] { 57 | width: 15%; 58 | padding: 2px 2px; 59 | margin: 2px 2px; 60 | display: inline-block; 61 | border: 1px solid #ccc; 62 | border-radius: 4px; 63 | box-sizing: border-box; 64 | } -------------------------------------------------------------------------------- /NUI/main.js: -------------------------------------------------------------------------------- 1 | var resname; 2 | 3 | function noenter() 4 | { 5 | return !(window.event && window.event.keyCode == 13); 6 | } 7 | 8 | function handleChange(input) 9 | { 10 | if (input.value <= 0) input.value = 1; 11 | if (input.value > 100) input.value = 100; 12 | } 13 | 14 | function ClosePanel() 15 | { 16 | var obj = { message: 'closing panel' }; 17 | $.post('http://'+resname+'/ClosePanel', JSON.stringify(obj)); 18 | } 19 | 20 | function RefreshPanel() 21 | { 22 | var obj = { message: 'refreshing panel' }; 23 | $.post('http://'+resname+'/RefreshPanel', JSON.stringify(obj)); 24 | } 25 | 26 | function BackPanel() 27 | { 28 | $('#edit').hide(); 29 | $('#panel').show(); 30 | return; 31 | } 32 | 33 | function Change(license) 34 | { 35 | var obj = { License: license } 36 | var buf = $('#edit'); 37 | $('#panel').hide(); 38 | document.getElementById("options").innerHTML = ""; 39 | buf.find('table').append("Reserved Slot SettingPriority SettingKick or Ban
"); 40 | $('#edit').show(); 41 | return; 42 | } 43 | 44 | function BanUser(license) 45 | { 46 | var obj = { License: license } 47 | $.post('http://'+resname+'/BanUser', JSON.stringify(obj)); 48 | ClosePanel(); 49 | return; 50 | } 51 | 52 | function KickUser(license) 53 | { 54 | var obj = { License: license } 55 | $.post('http://'+resname+'/KickUser', JSON.stringify(obj)); 56 | ClosePanel(); 57 | return; 58 | } 59 | 60 | function ChangePriority(license, change) 61 | { 62 | if (change == 'True') 63 | { 64 | change = document.getElementById("priority").value; 65 | } 66 | var obj = { License: license , Value: change} 67 | $.post('http://'+resname+'/ChangePriority', JSON.stringify(obj)); 68 | ClosePanel(); 69 | return; 70 | } 71 | 72 | function ChangeReserved(license, value) 73 | { 74 | var obj = { License: license , Value: value} 75 | $.post('http://'+resname+'/ChangeReserved', JSON.stringify(obj)); 76 | ClosePanel(); 77 | return; 78 | } 79 | 80 | $(function() 81 | { 82 | window.addEventListener('message', function(event) 83 | { 84 | var item = event.data; 85 | var buf = $('#panel'); 86 | if (item.resname) 87 | { 88 | resname = item.resname; 89 | return; 90 | } 91 | if (item.panel && item.panel == 'close') 92 | { 93 | document.getElementById("list").innerHTML = ""; 94 | $('#panel').hide(); 95 | $('#edit').hide(); 96 | return; 97 | } 98 | if (item.sessionlist) 99 | { 100 | var table = buf.find('table'); 101 | table.append("HandleLicenseSteamNameReservedReserved UsedPriorityStateOptions"); 102 | table.append(item.sessionlist); 103 | $('#panel').show(); 104 | return; 105 | } 106 | }, false); 107 | 108 | $(document).keyup(function(e) 109 | { 110 | if (e.keyCode == 27 || e.keyCode == 8) // Esc 111 | { 112 | if ($('#edit').css('display') == 'block') 113 | { 114 | BackPanel(); 115 | return; 116 | } 117 | ClosePanel(); 118 | return; 119 | } 120 | }); 121 | }); -------------------------------------------------------------------------------- /Newtonsoft.Json.LICENSE.md: -------------------------------------------------------------------------------- 1 | The MIT License (MIT) 2 | 3 | Copyright (c) 2007 James Newton-King 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy of 6 | this software and associated documentation files (the "Software"), to deal in 7 | the Software without restriction, including without limitation the rights to 8 | use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of 9 | the Software, and to permit persons to whom the Software is furnished to do so, 10 | subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 17 | FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 18 | COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 19 | IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 20 | CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 21 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # FiveM Queue 2 | A Queue system for FiveM FX Servers 3 | 4 | Installation Instructions 5 | - Download the latest release here 6 | - Copy fivemqueue folder into your FX Server resources folder 7 | - edit configuration.cfg too add identifier for your Queue Admin(s) 8 | - start fivemqueue in your server.cfg like any other resource 9 | - Enjoy and please report any bugs here 10 | 11 | Features 12 | - Add or remove queue priority to players 13 | - Add or remove one of three reserved slot types to players 14 | - Configurable number of reserved slots by type 15 | - Add or remove Permanent Banning 16 | - Kick from session and queue 17 | - Optional white list only mode 18 | - Configurable reconnect grace period and loading time limit 19 | - Queue admin commands (In-Game, RCON, or console) 20 | - Queue admin UI panel in game to configure queue and session players 21 | - Queue admins are permissioned in configuration.cfg by steam or license 22 | - Customizable options and permissions included in configuration.cfg (Defaults included) 23 | 24 | Requirements 25 | - Steam and License are required for features and persistence 26 | 27 | Commands 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 |
CommandParamatersExplanation
/q_sessionNoneOpens the queue admin panel displaying all players in session and providing options to configure reserved slot types, priority, and kick or ban. If run from RCON or console will display the session information in console
/exitgameNoneGives players a way to give up their reconnect grace time and exit the game when finished playing
/q_addprioritySteam or LicenseAdds priority to a player
Also available via in game UI
Example: /q_addpriority 11000050888sg23
Example: /q_addpriority 833g50qqa4e620arq2a937312rt9b5g050d2ew54
/q_removeprioritySteam or LicenseRemoves priority from a player
Also available via in game UI
Example: /q_removepriority 11000050888sg23
Example: /q_removepriority 833g50qqa4e620arq2a937312rt9b5g050d2ew54
/q_addreserveSteam or License and 1 or 2 or 3Add or change reserved slot type
Also available via in game UI
Example: /q_addreserve 11000050888sg23 1
Example: /q_addreserve 833g50qqa4e620arq2a937312rt9b5g050d2ew54 3
/q_removereserveSteam or LicenseRemoves any reserved slot type
Also available via in game UI
Example: /q_removereserve 11000050888sg23
Example: /q_removereserve 833g50qqa4e620arq2a937312rt9b5g050d2ew54
/q_addbanSteam or LicenseBans a player permanently until unbanned
Also available via in game UI
Example: /q_addban 11000050888sg23
Example: /q_addban 833g50qqa4e620arq2a937312rt9b5g050d2ew54
/q_removebanSteam or LicenseUnbans a player
Example: /q_removeban 11000050888sg23
Example: /q_removeban 833g50qqa4e620arq2a937312rt9b5g050d2ew54
39 | -------------------------------------------------------------------------------- /References/Client/Client.CitizenFX.Core.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/anderscripts/FiveM_Queue/945943675a183d1ce5dc7a86bf7c08501222322a/References/Client/Client.CitizenFX.Core.dll -------------------------------------------------------------------------------- /References/Client/Newtonsoft.Json.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/anderscripts/FiveM_Queue/945943675a183d1ce5dc7a86bf7c08501222322a/References/Client/Newtonsoft.Json.dll -------------------------------------------------------------------------------- /References/Server/Newtonsoft.Json.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/anderscripts/FiveM_Queue/945943675a183d1ce5dc7a86bf7c08501222322a/References/Server/Newtonsoft.Json.dll -------------------------------------------------------------------------------- /References/Server/Server.CitizenFX.Core.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/anderscripts/FiveM_Queue/945943675a183d1ce5dc7a86bf7c08501222322a/References/Server/Server.CitizenFX.Core.dll -------------------------------------------------------------------------------- /__resource.lua: -------------------------------------------------------------------------------- 1 | resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937' 2 | description "Queue for FiveM FX Servers" 3 | version "1.1.0" 4 | 5 | ui_page 'NUI/index.html' 6 | 7 | server_scripts { 8 | "Newtonsoft.Json.dll", 9 | "Server_Queue.net.dll" 10 | } 11 | 12 | client_scripts { 13 | "Client_Queue.net.dll" 14 | } 15 | 16 | files { 17 | 'NUI/index.html', 18 | 'NUI/main.css', 19 | 'NUI/main.js', 20 | "Newtonsoft.Json.dll" 21 | } --------------------------------------------------------------------------------