└── GTA2.NET └── GTA2.NET ├── Documentation ├── Code References │ ├── Car physics.png │ ├── Forlorn.png │ ├── Polygon Combinations.png │ ├── Polygon Split.png │ └── SwitchPoints.png ├── GTA2 Map Format.doc └── GTA2 Style Format.doc ├── GTA2.NET Content ├── GTA2.NET Content (Dummy) │ ├── GTA2.NET Content (Dummy).csproj │ └── GTA2.NET Content (Dummy).csproj.PSM.cachefile └── GTA2.NET Content │ ├── Effect1.fx │ ├── Effect2.fx │ └── GTA2.NET Content.contentproj ├── GTA2.NET Core ├── CarInfo.cs ├── CarPhysicReader.cs ├── CarPhysics.cs ├── Collision │ ├── CollisionMap.cs │ ├── Figure.cs │ ├── IObstacle.cs │ ├── LineNodeDictionary.cs │ ├── LineObstacle.cs │ ├── LineSegment.cs │ ├── ObstacleCollection.cs │ ├── ObstacleType.cs │ ├── Polygon.cs │ ├── PolygonObstacle.cs │ ├── RawFigure.cs │ ├── RectangleObstacle.cs │ ├── SlopeFigure.cs │ └── SwitchPoint.cs ├── Direction.cs ├── Frame.cs ├── GTA2.NET Core.csproj ├── GTA2Game.cs ├── Globals.cs ├── Helper │ ├── BitHelper.cs │ ├── CompactRectangle.cs │ ├── ConvertUnits.cs │ ├── Debug.cs │ ├── Extensions.cs │ ├── FaceCoordinates.cs │ ├── FileConverter.cs │ ├── Geometry.cs │ ├── IndexFile.cs │ ├── ObjectReferenceEqualityComparer.cs │ ├── RectangleF.cs │ ├── SerializableDictionary.cs │ ├── Sprites.cs │ ├── TextureAtlas.cs │ ├── Threading │ │ ├── AutoResetEventValueExchange.cs │ │ ├── CancellableContext.cs │ │ └── ProgressMessageChangedEventArgs.cs │ ├── VersionAttribute.cs │ ├── VerticesEx.cs │ └── ZipStorer.cs ├── Logic │ ├── Car.cs │ ├── CarWeapon.cs │ ├── ControlableGameObject.cs │ ├── GameObject.cs │ ├── IGameplayObject.cs │ ├── IPhysicsBehaviour.cs │ ├── ISprite.cs │ ├── ParticipantInput.cs │ ├── Pedestrian.cs │ ├── Physics.cs │ ├── Player.cs │ ├── Vehicle.cs │ ├── Weapon.cs │ └── Wheel.cs ├── Map │ ├── Block.cs │ ├── BlockFace.cs │ ├── BlockFaceEdge.cs │ ├── BlockFaceLid.cs │ ├── BlockFactory.cs │ ├── Blocks │ │ ├── CubeBlock.cs │ │ ├── DiagonalFacingDownLeftBlock.cs │ │ ├── DiagonalFacingDownRightBlock.cs │ │ ├── DiagonalFacingUpLeftBlock.cs │ │ ├── DiagonalFacingUpRightBlock.cs │ │ ├── DiagonalSlopeFacingDownLeftBlock.cs │ │ ├── DiagonalSlopeFacingDownRightBlock.cs │ │ ├── DiagonalSlopeFacingUpLeftBlock.cs │ │ ├── DiagonalSlopeFacingUpRightBlock.cs │ │ ├── Down26HighBlock.cs │ │ ├── Down26LowBlock.cs │ │ ├── Down45Block.cs │ │ ├── Down7High0Block.cs │ │ ├── Down7High1Block.cs │ │ ├── Down7High2Block.cs │ │ ├── Down7High3Block.cs │ │ ├── Down7High4Block.cs │ │ ├── Down7High5Block.cs │ │ ├── Down7High6Block.cs │ │ ├── Down7LowBlock.cs │ │ ├── EmptyBlock.cs │ │ ├── Left26HighBlock.cs │ │ ├── Left26LowBlock.cs │ │ ├── Left45Block.cs │ │ ├── Left7High0Block.cs │ │ ├── Left7High1Block.cs │ │ ├── Left7High2Block.cs │ │ ├── Left7High3Block.cs │ │ ├── Left7High4Block.cs │ │ ├── Left7High5Block.cs │ │ ├── Left7High6Block.cs │ │ ├── Left7LowBlock.cs │ │ ├── PartialBottomBlock.cs │ │ ├── PartialBottomLeftBlock.cs │ │ ├── PartialBottomRightBlock.cs │ │ ├── PartialCenterBlock.cs │ │ ├── PartialLeftBlock.cs │ │ ├── PartialRightBlock.cs │ │ ├── PartialTopBlock.cs │ │ ├── PartialTopLeftBlock.cs │ │ ├── PartialTopRightBlock.cs │ │ ├── Right26HighBlock.cs │ │ ├── Right26LowBlock.cs │ │ ├── Right45Block.cs │ │ ├── Right7High0Block.cs │ │ ├── Right7High1Block.cs │ │ ├── Right7High2Block.cs │ │ ├── Right7High3Block.cs │ │ ├── Right7High4Block.cs │ │ ├── Right7High5Block.cs │ │ ├── Right7High6Block.cs │ │ ├── Right7LowBlock.cs │ │ ├── Up26HighBlock.cs │ │ ├── Up26LowBlock.cs │ │ ├── Up45Block.cs │ │ ├── Up7High0Block.cs │ │ ├── Up7High1Block.cs │ │ ├── Up7High2Block.cs │ │ ├── Up7High3Block.cs │ │ ├── Up7High4Block.cs │ │ ├── Up7High5Block.cs │ │ ├── Up7High6Block.cs │ │ └── Up7LowBlock.cs │ ├── DiagonalBlock.cs │ ├── Light.cs │ ├── Map.cs │ ├── MapObject.cs │ ├── RoadTrafficType.cs │ ├── SlopeBlock.cs │ ├── SlopeType.cs │ ├── Textures.cs │ ├── TileAnimation.cs │ └── Zone.cs ├── Orientation.cs ├── Properties │ ├── AssemblyInfo.cs │ └── SharedAssemblyInfo.cs ├── SpriteType.cs └── Style │ ├── CarInfoFlags.cs │ ├── DeltaIndex.cs │ ├── DeltaItem.cs │ ├── DeltaSubItem.cs │ ├── DeltaType.cs │ ├── DoorInfo.cs │ ├── ObjectInfo.cs │ ├── Palette.cs │ ├── PaletteBase.cs │ ├── Remap.cs │ ├── SpriteBase.cs │ ├── SpriteEntry.cs │ ├── SpriteItem.cs │ ├── Style.cs │ └── Surface.cs ├── GTA2.NET Server ├── GTA2.NET Server.csproj ├── MainForm.Designer.cs ├── MainForm.cs ├── Program.cs └── Properties │ ├── AssemblyInfo.cs │ ├── Resources.Designer.cs │ ├── Resources.resx │ ├── Settings.Designer.cs │ └── Settings.settings ├── GTA2.NET UnitTests ├── GTA2.NET UnitTests.csproj ├── MapUnitTests.cs ├── MiscUnitTests.cs └── Properties │ └── AssemblyInfo.cs ├── GTA2.NET WinUI ├── Controls │ ├── CustomListBox.cs │ └── RadioListBox.cs ├── ConvertForm.cs ├── ConvertForm.designer.cs ├── ConvertForm.resx ├── DockWindows │ ├── SpriteDeltasWindow.Designer.cs │ ├── SpriteDeltasWindow.cs │ ├── SpriteDeltasWindow.resx │ ├── SpriteListWindow.Designer.cs │ ├── SpriteListWindow.cs │ ├── SpriteListWindow.resx │ ├── SpritePreviewWindow.Designer.cs │ ├── SpritePreviewWindow.cs │ ├── SpritePreviewWindow.resx │ ├── SpriteRemapsWindow.Designer.cs │ ├── SpriteRemapsWindow.cs │ └── SpriteRemapsWindow.resx ├── GTA2.NET WinUI.csproj ├── LockBitmap.cs ├── NativeWin32.cs ├── Program.cs ├── ProgressForm.cs ├── ProgressForm.designer.cs ├── ProgressForm.resx ├── Properties │ └── AssemblyInfo.cs ├── Resources │ └── SpriteFormDefaultLayout.xml ├── SpriteForm.Designer.cs ├── SpriteForm.cs ├── SpriteForm.resx └── packages.config ├── GTA2.NET.sln ├── GTA2.NET.sln.DotSettings ├── GTA2.NET ├── BaseGame.cs ├── GTA2.NET.csproj ├── Game.ico ├── GameScreens │ └── IGameScreen.cs ├── GameThumbnail.png ├── Helper │ ├── FaceCoordinates.cs │ └── RandomHelper.cs ├── Input.cs ├── MainGame.cs ├── Program.cs ├── Properties │ └── AssemblyInfo.cs ├── Renderer │ └── UIRenderer.cs └── Sprite.cs ├── Misc └── Farseer Physics JSON │ ├── Farseer Physics JSON.csproj │ ├── JsonSerialization.cs │ ├── Properties │ └── AssemblyInfo.cs │ ├── packages.config │ └── sample.json ├── ThirdParty ├── Farseer Physics MonoGame │ ├── Collision │ │ ├── Collision.cs │ │ ├── Distance.cs │ │ ├── DynamicTree.cs │ │ ├── DynamicTreeBroadPhase.cs │ │ ├── IBroadPhase.cs │ │ ├── QuadTree.cs │ │ ├── QuadTreeBroadPhase.cs │ │ ├── Shapes │ │ │ ├── CircleShape.cs │ │ │ ├── EdgeShape.cs │ │ │ ├── LoopShape.cs │ │ │ ├── PolygonShape.cs │ │ │ └── Shape.cs │ │ └── TimeOfImpact.cs │ ├── Common │ │ ├── ConvexHull │ │ │ ├── ChainHull.cs │ │ │ ├── GiftWrap.cs │ │ │ └── Melkman.cs │ │ ├── Decomposition │ │ │ ├── BayazitDecomposer.cs │ │ │ ├── CDT │ │ │ │ ├── Delaunay │ │ │ │ │ ├── DelaunayTriangle.cs │ │ │ │ │ └── Sweep │ │ │ │ │ │ ├── AdvancingFront.cs │ │ │ │ │ │ ├── AdvancingFrontNode.cs │ │ │ │ │ │ ├── DTSweep.cs │ │ │ │ │ │ ├── DTSweepConstraint.cs │ │ │ │ │ │ ├── DTSweepContext.cs │ │ │ │ │ │ ├── DTSweepPointComparator.cs │ │ │ │ │ │ └── PointOnEdgeException.cs │ │ │ │ ├── ITriangulatable.cs │ │ │ │ ├── Orientation.cs │ │ │ │ ├── Polygon │ │ │ │ │ ├── Polygon.cs │ │ │ │ │ ├── PolygonPoint.cs │ │ │ │ │ └── PolygonSet.cs │ │ │ │ ├── Sets │ │ │ │ │ ├── ConstrainedPointSet.cs │ │ │ │ │ └── PointSet.cs │ │ │ │ ├── TriangulationConstraint.cs │ │ │ │ ├── TriangulationContext.cs │ │ │ │ ├── TriangulationMode.cs │ │ │ │ ├── TriangulationPoint.cs │ │ │ │ ├── TriangulationUtil.cs │ │ │ │ └── Util │ │ │ │ │ ├── FixedArray3.cs │ │ │ │ │ ├── FixedBitArray3.cs │ │ │ │ │ ├── PointGenerator.cs │ │ │ │ │ └── PolygonGenerator.cs │ │ │ ├── CDTDecomposer.cs │ │ │ ├── EarclipDecomposer.cs │ │ │ ├── FlipcodeDecomposer.cs │ │ │ └── SeidelDecomposer.cs │ │ ├── FixedArray.cs │ │ ├── HashSet.cs │ │ ├── LineTools.cs │ │ ├── Math.cs │ │ ├── Path.cs │ │ ├── PathManager.cs │ │ ├── PhysicsLogic │ │ │ ├── Explosion.cs │ │ │ └── PhysicsLogic.cs │ │ ├── PolygonManipulation │ │ │ ├── CuttingTools.cs │ │ │ ├── SimplifyTools.cs │ │ │ └── YuPengClipper.cs │ │ ├── PolygonTools.cs │ │ ├── Serialization.cs │ │ ├── TextureTools │ │ │ ├── MSTerrain.cs │ │ │ ├── MarchingSquares.cs │ │ │ └── TextureConverter.cs │ │ └── Vertices.cs │ ├── Controllers │ │ ├── AbstractForceController.cs │ │ ├── BuoyancyController.cs │ │ ├── Controller.cs │ │ ├── GravityController.cs │ │ ├── SimpleWindForce.cs │ │ └── VelocityLimitController.cs │ ├── DebugView.cs │ ├── Dynamics │ │ ├── Body.cs │ │ ├── BreakableBody.cs │ │ ├── ContactManager.cs │ │ ├── Contacts │ │ │ ├── Contact.cs │ │ │ └── ContactSolver.cs │ │ ├── Fixture.cs │ │ ├── Island.cs │ │ ├── Joints │ │ │ ├── AngleJoint.cs │ │ │ ├── DistanceJoint.cs │ │ │ ├── FixedAngleJoint.cs │ │ │ ├── FixedDistanceJoint.cs │ │ │ ├── FixedFrictionJoint.cs │ │ │ ├── FixedLineJoint.cs │ │ │ ├── FixedMouseJoint.cs │ │ │ ├── FixedPrismaticJoint.cs │ │ │ ├── FixedRevoluteJoint.cs │ │ │ ├── FrictionJoint.cs │ │ │ ├── GearJoint.cs │ │ │ ├── Joint.cs │ │ │ ├── LineJoint.cs │ │ │ ├── PrismaticJoint.cs │ │ │ ├── PulleyJoint.cs │ │ │ ├── RevoluteJoint.cs │ │ │ ├── RopeJoint.cs │ │ │ ├── SliderJoint.cs │ │ │ └── WeldJoint.cs │ │ ├── TimeStep.cs │ │ ├── World.cs │ │ └── WorldCallbacks.cs │ ├── Factories │ │ ├── BodyFactory.cs │ │ ├── FixtureFactory.cs │ │ ├── JointFactory.cs │ │ └── LinkFactory.cs │ ├── Farseer Physics MonoGame.csproj │ ├── Properties │ │ └── AssemblyInfo.cs │ └── Settings.cs ├── J2i.Net.XInputWrapper │ ├── J2i.Net.XInputWrapper.csproj │ ├── Point.cs │ ├── Properties │ │ └── AssemblyInfo.cs │ ├── XInput.cs │ ├── XInput14.cs │ ├── XInput910.cs │ ├── XInputBatteryInformation.cs │ ├── XInputCapabilities.cs │ ├── XInputConstants.cs │ ├── XInputGamepad.cs │ ├── XInputKeystroke.cs │ ├── XInputState.cs │ ├── XInputVibration.cs │ ├── XboxController.cs │ └── XboxControllerStateChangedEventArgs.cs └── MonoGame │ └── Windows │ ├── Lidgren.Network.dll │ ├── MonoGame.Framework.dll │ ├── OpenTK.dll │ ├── OpenTK.dll.config │ ├── OpenTK_svnversion.txt │ ├── SDL.dll │ └── Tao.Sdl.dll └── packages ├── DockPanelSuite.2.7.0.0 ├── DockPanelSuite.2.7.0.0.nupkg ├── DockPanelSuite.2.7.0.0.nuspec ├── content │ └── license.txt └── lib │ ├── net20 │ └── WeifenLuo.WinFormsUI.Docking.dll │ └── net40 │ └── WeifenLuo.WinFormsUI.Docking.dll ├── Newtonsoft.Json.5.0.6 ├── Newtonsoft.Json.5.0.6.nupkg ├── Newtonsoft.Json.5.0.6.nuspec └── lib │ ├── net20 │ ├── Newtonsoft.Json.dll │ └── Newtonsoft.Json.xml │ ├── net35 │ ├── Newtonsoft.Json.dll │ └── Newtonsoft.Json.xml │ ├── net40 │ ├── Newtonsoft.Json.dll │ └── Newtonsoft.Json.xml │ ├── net45 │ ├── Newtonsoft.Json.dll │ └── Newtonsoft.Json.xml │ ├── netcore45 │ ├── Newtonsoft.Json.dll │ └── Newtonsoft.Json.xml │ ├── portable-net40+sl4+wp7+win8 │ ├── Newtonsoft.Json.dll │ └── Newtonsoft.Json.xml │ └── portable-net45+wp80+win8 │ ├── Newtonsoft.Json.dll │ └── Newtonsoft.Json.xml └── repositories.config /GTA2.NET/GTA2.NET/Documentation/Code References/Car physics.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/andrecarlucci/gta2net/HEAD/GTA2.NET/GTA2.NET/Documentation/Code References/Car 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