├── .gitignore ├── LICENSE ├── README.md ├── build.gradle ├── gamecontroller ├── build.gradle ├── gradle.properties ├── proguard-rules.pro └── src │ └── main │ ├── AndroidManifest.xml │ ├── java │ └── com │ │ └── andretietz │ │ └── android │ │ └── controller │ │ ├── ActionView.java │ │ ├── DirectionView.java │ │ └── InputView.java │ └── res │ ├── drawable │ ├── action_background.xml │ ├── action_pressed.xml │ ├── action_usual.xml │ ├── direction_background.xml │ ├── direction_down_pressed.xml │ ├── direction_down_usual.xml │ ├── direction_left_pressed.xml │ ├── direction_left_usual.xml │ ├── direction_right_pressed.xml │ ├── direction_right_usual.xml │ ├── direction_up_pressed.xml │ └── direction_up_usual.xml │ └── values │ ├── colors.xml │ ├── default_styles.xml │ ├── dimen.xml │ ├── input_attrs.xml │ └── strings.xml ├── gradle.properties ├── gradle ├── publish.gradle └── wrapper │ ├── gradle-wrapper.jar │ └── gradle-wrapper.properties ├── gradlew ├── gradlew.bat ├── sample ├── .gitignore ├── build.gradle ├── proguard-rules.pro └── src │ └── main │ ├── AndroidManifest.xml │ ├── java │ └── com │ │ └── andretietz │ │ └── controllerlib │ │ └── demo │ │ └── ControllerActivity.java │ └── res │ ├── layout │ └── activity_controller.xml │ ├── mipmap-hdpi │ └── ic_launcher.png │ ├── mipmap-mdpi │ └── ic_launcher.png │ ├── mipmap-xhdpi │ └── ic_launcher.png │ ├── mipmap-xxhdpi │ └── ic_launcher.png │ ├── values-w820dp │ └── dimens.xml │ └── values │ ├── dimens.xml │ ├── strings.xml │ └── styles.xml └── settings.gradle /.gitignore: -------------------------------------------------------------------------------- 1 | *.iml 2 | .idea 3 | build 4 | .gradle 5 | local.properties -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | Apache License 2 | Version 2.0, January 2004 3 | http://www.apache.org/licenses/ 4 | 5 | TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION 6 | 7 | 1. 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I recommend creating a style for it, but thats up to you. 85 | 86 | Since both views extend from InputView, you can customize a lot with this already. Both views will react on this attributes. 87 | 88 | ### InputView options: 89 | 90 | * inputBackground (drawable reference) 91 | * This attribute takes a Drawable (Create VectorDrawables (xml) vector-compat compatible!) 92 | * The size of this drawable defines the maximum size of this View 93 | * deadZone (0...1) 94 | * All Buttons are around the center of the view, like pieces of cake. If the user goes too close to the 95 | center of the view it could happen that he accidentially hits other buttons than he wanted to. To avoid that you can set a deadZone. The value has to be between 0 and 1. 0 means no deadZone, 1 means everything is deadZone ;) 96 | * buttonCenterDistance (0...1) 97 | * each button on the view can have its own drawable. This value tells the view how far from the center of the view the buttons will be drawn. 0 means all buttons get drawn in the middle of the view. 1 means on the edge of the view. As origin of the buttons, the center of the drawables will be used. 98 | * rotateButtons (0...360) 99 | * Rotate the whole Button Circle 100 | * vibrate (true|false) 101 | * Vibrates on touch. Remember the Vibrate permissions! 102 | * debug_drawDeadZone (true|false) 103 | * This is for debugging only, but if you need it, use it. It draws the deadZone ontop of everything else 104 | * debug_drawPieces (true|false) 105 | * This is for debugging only, but if you need it, use it. It draws the button pieces, when klicking on them 106 | 107 | Example: 108 | ```xml 109 | 111 | ... 112 | 121 | ``` 122 | ### DirectionView options 123 | 124 | * button_r_normal - VectorDrawable for the unpressed Button: Right 125 | * button_r_pressed - VectorDrawable for the pressed Button: Right 126 | * button_d_normal - VectorDrawable for the unpressed Button: Down 127 | * button_d_pressed - VectorDrawable for the pressed Button: Down 128 | * button_l_normal - VectorDrawable for the unpressed Button: Left 129 | * button_l_pressed - VectorDrawable for the pressed Button: Left 130 | * button_u_normal - VectorDrawable for the unpressed Button: Up 131 | * button_u_pressed - VectorDrawable for the pressed Button: Up 132 | * diagonal_mode (true|false) 133 | * When this is set to true, the DirectionView will not draw the between buttons (ul,ur,dr,dl), it will highlight the buttons arround it. So in case of ul it will highlight the buttons Up and Left. The result in the Listener will stay the same in both cases. 134 | 135 | These values will only be drawn, if diagonal_mode is set to false 136 | * button_ur_normal 137 | * button_ur_pressed 138 | * button_ul_normal 139 | * button_ul_pressed 140 | * button_dr_normal 141 | * button_dr_pressed 142 | * button_dl_normal 143 | * button_dl_pressed 144 | 145 | ### ActionView 146 | 147 | The buttons are drawn from the right to the bottom, to the left - up and to the right again. So there indexes are as well. This is a bit inconsistent (i.e. to the listener), I should fix that in future releases. 148 | 149 | * button1_enabled - VectorDrawable for the right button if not pressed 150 | * button1_pressed - VectorDrawable for the right button if pressed 151 | * button2_enabled - VectorDrawable for the bottom button if not pressed 152 | * button2_pressed - VectorDrawable for the bottom button if pressed 153 | * button3_enabled - VectorDrawable for the left button if not pressed 154 | * button3_pressed - VectorDrawable for the left button if pressed 155 | * button4_enabled - VectorDrawable for the top button if not pressed 156 | * button4_pressed - VectorDrawable for the top button if pressed 157 | 158 | # Screenshot 159 | ![screenshot_2015-03-21-17-55-19](https://cloud.githubusercontent.com/assets/2174386/6766014/971adf68-cff5-11e4-9f7d-530251462886.png) 160 | 161 | ## License 162 | Copyright 2017 André Tietz 163 | 164 | Licensed under the Apache License, Version 2.0 (the "License"); 165 | you may not use this file except in compliance with the License. 166 | You may obtain a copy of the License at 167 | 168 | http://www.apache.org/licenses/LICENSE-2.0 169 | 170 | Unless required by applicable law or agreed to in writing, software 171 | distributed under the License is distributed on an "AS IS" BASIS, 172 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 173 | See the License for the specific language governing permissions and 174 | limitations under the License. -------------------------------------------------------------------------------- /build.gradle: -------------------------------------------------------------------------------- 1 | buildscript { 2 | repositories { 3 | jcenter() 4 | google() 5 | mavenLocal() 6 | } 7 | dependencies { 8 | classpath 'com.android.tools.build:gradle:4.1.1' 9 | } 10 | } 11 | 12 | allprojects { 13 | repositories { 14 | jcenter() 15 | google() 16 | mavenLocal() 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /gamecontroller/build.gradle: -------------------------------------------------------------------------------- 1 | apply plugin: 'com.android.library' 2 | 3 | android { 4 | compileSdkVersion 27 5 | 6 | defaultConfig { 7 | minSdkVersion 14 8 | targetSdkVersion 27 9 | vectorDrawables.useSupportLibrary = true 10 | } 11 | 12 | buildTypes { 13 | release { 14 | minifyEnabled false 15 | proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro' 16 | } 17 | } 18 | } 19 | 20 | dependencies { 21 | api "com.android.support:appcompat-v7:$supportLibraryVersion" 22 | } 23 | 24 | apply from: rootProject.file('gradle/publish.gradle') 25 | -------------------------------------------------------------------------------- /gamecontroller/gradle.properties: -------------------------------------------------------------------------------- 1 | POM_ARTIFACT_ID=gamecontroller 2 | POM_NAME=This is an Android Library that supports Views to emulate a simple gamecontroller on android devices 3 | POM_PACKAGING=aar -------------------------------------------------------------------------------- /gamecontroller/proguard-rules.pro: -------------------------------------------------------------------------------- 1 | # Add project specific ProGuard rules here. 2 | # By default, the flags in this file are appended to flags specified 3 | # in C:\dev\tools\sdk/tools/proguard/proguard-android.txt 4 | # You can edit the include path and order by changing the proguardFiles 5 | # directive in build.gradle. 6 | # 7 | # For more details, see 8 | # http://developer.android.com/guide/developing/tools/proguard.html 9 | 10 | # Add any project specific keep options here: 11 | 12 | # If your project uses WebView with JS, uncomment the following 13 | # and specify the fully qualified class name to the JavaScript interface 14 | # class: 15 | #-keepclassmembers class fqcn.of.javascript.interface.for.webview { 16 | # public *; 17 | #} 18 | -------------------------------------------------------------------------------- /gamecontroller/src/main/AndroidManifest.xml: -------------------------------------------------------------------------------- 1 | 2 | -------------------------------------------------------------------------------- /gamecontroller/src/main/java/com/andretietz/android/controller/ActionView.java: -------------------------------------------------------------------------------- 1 | package com.andretietz.android.controller; 2 | 3 | import android.annotation.TargetApi; 4 | import android.content.Context; 5 | import android.content.res.TypedArray; 6 | import android.graphics.drawable.Drawable; 7 | import android.os.Build; 8 | import android.support.v7.content.res.AppCompatResources; 9 | import android.util.AttributeSet; 10 | 11 | 12 | /** 13 | * This view can be used for action inputs. it has 4 Button, as it is usual 14 | * for common game controllers such as PS,XBox and similar ones 15 | */ 16 | public class ActionView extends InputView { 17 | 18 | private static final int BUTTON_COUNT = 4; 19 | private Drawable[][] drawables = new Drawable[BUTTON_COUNT][2]; 20 | private int[][] resources = new int[BUTTON_COUNT][2]; 21 | 22 | public ActionView(Context context) { 23 | super(context); 24 | } 25 | 26 | public ActionView(Context context, AttributeSet attrs) { 27 | super(context, attrs); 28 | init(context, attrs); 29 | } 30 | 31 | public ActionView(Context context, AttributeSet attrs, int defStyleAttr) { 32 | super(context, attrs, defStyleAttr); 33 | init(context, attrs); 34 | } 35 | 36 | @TargetApi(Build.VERSION_CODES.LOLLIPOP) 37 | public ActionView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) { 38 | super(context, attrs, defStyleAttr, defStyleRes); 39 | init(context, attrs); 40 | } 41 | 42 | protected void init(Context context, AttributeSet attrs) { 43 | // read the attributes from xml 44 | TypedArray a = context.getTheme().obtainStyledAttributes(attrs, R.styleable.ActionView, 0, R.style.default_actionview); 45 | super.init(context, attrs, R.style.default_actionview); 46 | try { 47 | resources[0][0] = a.getResourceId(R.styleable.ActionView_button1_enabled, R.drawable.action_usual); 48 | resources[0][1] = a.getResourceId(R.styleable.ActionView_button1_pressed, R.drawable.action_pressed); 49 | resources[1][0] = a.getResourceId(R.styleable.ActionView_button2_enabled, R.drawable.action_usual); 50 | resources[1][1] = a.getResourceId(R.styleable.ActionView_button2_pressed, R.drawable.action_pressed); 51 | resources[2][0] = a.getResourceId(R.styleable.ActionView_button3_enabled, R.drawable.action_usual); 52 | resources[2][1] = a.getResourceId(R.styleable.ActionView_button3_pressed, R.drawable.action_pressed); 53 | resources[3][0] = a.getResourceId(R.styleable.ActionView_button4_enabled, R.drawable.action_usual); 54 | resources[3][1] = a.getResourceId(R.styleable.ActionView_button4_pressed, R.drawable.action_pressed); 55 | } finally { 56 | a.recycle(); 57 | } 58 | } 59 | 60 | @Override 61 | protected Drawable getStateDrawable(int buttonIndex, ButtonState state) { 62 | if (null == drawables[buttonIndex][state.ordinal()]) { 63 | drawables[buttonIndex][state.ordinal()] = AppCompatResources 64 | .getDrawable(getContext(), resources[buttonIndex][state.ordinal()]); 65 | } 66 | return drawables[buttonIndex][state.ordinal()]; 67 | } 68 | 69 | @Override 70 | protected int getButtonCount() { 71 | return BUTTON_COUNT; 72 | } 73 | } 74 | -------------------------------------------------------------------------------- /gamecontroller/src/main/java/com/andretietz/android/controller/DirectionView.java: -------------------------------------------------------------------------------- 1 | package com.andretietz.android.controller; 2 | 3 | import android.annotation.TargetApi; 4 | import android.content.Context; 5 | import android.content.res.TypedArray; 6 | import android.graphics.drawable.Drawable; 7 | import android.os.Build; 8 | import android.support.v7.content.res.AppCompatResources; 9 | import android.util.AttributeSet; 10 | 11 | /** 12 | * This View can be used for direction input on a game controller. it has 8 different directions, 13 | * as it was on older controllers. 14 | */ 15 | public class DirectionView extends InputView { 16 | 17 | public static final int DIRECTION_RIGHT = 0x01; 18 | public static final int DIRECTION_DOWN_RIGHT = 0x02; 19 | public static final int DIRECTION_DOWN = 0x04; 20 | public static final int DIRECTION_DOWN_LEFT = 0x08; 21 | public static final int DIRECTION_LEFT = 0x10; 22 | public static final int DIRECTION_UP_LEFT = 0x20; 23 | public static final int DIRECTION_UP = 0x40; 24 | public static final int DIRECTION_UP_RIGHT = 0x80; 25 | private static final int BUTTON_COUNT = 8; 26 | // @formatter:off 27 | private static final int BUTTON_RIGHT = 0; 28 | private static final int BUTTON_DOWN_RIGHT = 1; 29 | private static final int BUTTON_DOWN = 2; 30 | private static final int BUTTON_DOWN_LEFT = 3; 31 | private static final int BUTTON_LEFT = 4; 32 | private static final int BUTTON_UP_LEFT = 5; 33 | private static final int BUTTON_UP = 6; 34 | private static final int BUTTON_UP_RIGHT = 7; 35 | // @formatter:on 36 | private boolean diagonalMode = false; 37 | private Drawable[][] drawables = new Drawable[BUTTON_COUNT][2]; 38 | private int[][] resources = new int[BUTTON_COUNT][2]; 39 | 40 | public DirectionView(Context context) { 41 | super(context); 42 | } 43 | 44 | public DirectionView(Context context, AttributeSet attrs) { 45 | super(context, attrs); 46 | init(context, attrs); 47 | } 48 | 49 | public DirectionView(Context context, AttributeSet attrs, int defStyleAttr) { 50 | super(context, attrs, defStyleAttr); 51 | init(context, attrs); 52 | } 53 | 54 | @TargetApi(Build.VERSION_CODES.LOLLIPOP) 55 | public DirectionView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) { 56 | super(context, attrs, defStyleAttr, defStyleRes); 57 | init(context, attrs); 58 | } 59 | 60 | protected void init(Context context, AttributeSet attrs) { 61 | if (null != attrs) { 62 | TypedArray a = context.getTheme().obtainStyledAttributes(attrs, R.styleable.DirectionView, 0, R.style.default_directionview); 63 | super.init(context, attrs, R.style.default_directionview); 64 | try { 65 | resources[BUTTON_RIGHT][0] = a.getResourceId(R.styleable.DirectionView_button_r_normal, 0); 66 | resources[BUTTON_RIGHT][1] = a.getResourceId(R.styleable.DirectionView_button_r_pressed, 0); 67 | resources[BUTTON_DOWN][0] = a.getResourceId(R.styleable.DirectionView_button_d_normal, 0); 68 | resources[BUTTON_DOWN][1] = a.getResourceId(R.styleable.DirectionView_button_d_pressed, 0); 69 | resources[BUTTON_LEFT][0] = a.getResourceId(R.styleable.DirectionView_button_l_normal, 0); 70 | resources[BUTTON_LEFT][1] = a.getResourceId(R.styleable.DirectionView_button_l_pressed, 0); 71 | resources[BUTTON_UP][0] = a.getResourceId(R.styleable.DirectionView_button_u_normal, 0); 72 | resources[BUTTON_UP][1] = a.getResourceId(R.styleable.DirectionView_button_u_pressed, 0); 73 | 74 | 75 | diagonalMode = a.getBoolean(R.styleable.DirectionView_diagonal_mode, false); 76 | if (diagonalMode) { 77 | resources[BUTTON_DOWN_RIGHT][0] = a.getResourceId(R.styleable.DirectionView_button_dr_normal, 0); 78 | resources[BUTTON_DOWN_RIGHT][1] = a.getResourceId(R.styleable.DirectionView_button_dr_pressed, 0); 79 | resources[BUTTON_DOWN_LEFT][0] = a.getResourceId(R.styleable.DirectionView_button_dl_normal, 0); 80 | resources[BUTTON_DOWN_LEFT][1] = a.getResourceId(R.styleable.DirectionView_button_dl_pressed, 0); 81 | resources[BUTTON_UP_LEFT][0] = a.getResourceId(R.styleable.DirectionView_button_ul_normal, 0); 82 | resources[BUTTON_UP_LEFT][1] = a.getResourceId(R.styleable.DirectionView_button_ul_pressed, 0); 83 | resources[BUTTON_UP_RIGHT][0] = a.getResourceId(R.styleable.DirectionView_button_ur_normal, 0); 84 | resources[BUTTON_UP_RIGHT][1] = a.getResourceId(R.styleable.DirectionView_button_ur_pressed, 0); 85 | } 86 | } finally { 87 | a.recycle(); 88 | } 89 | } 90 | } 91 | 92 | @Override 93 | protected Drawable getStateDrawable(int buttonIndex, ButtonState state) { 94 | // if diagonal mode is activated and one of the diagonal buttons are pressed 95 | if (diagonalMode && (buttonIndex == 1 || buttonIndex == 3 || buttonIndex == 5 || buttonIndex == 7)) { 96 | return null; 97 | } 98 | if (null == drawables[buttonIndex][state.ordinal()]) { 99 | drawables[buttonIndex][state.ordinal()] = AppCompatResources.getDrawable(getContext(), resources[buttonIndex][state.ordinal()]); 100 | } 101 | return drawables[buttonIndex][state.ordinal()]; 102 | } 103 | 104 | @SuppressWarnings("PointlessBitwiseExpression") 105 | @Override 106 | protected int forceDrawButtons(int buttonPressed) { 107 | if (diagonalMode) { 108 | for (int i = 1; i < BUTTON_COUNT; i += 2) { 109 | if (((0x1 << i) & buttonPressed) > 0) { 110 | switch (i) { 111 | case BUTTON_DOWN_RIGHT: 112 | return buttonPressed | (0x1 << BUTTON_DOWN) | (0x1 << BUTTON_RIGHT); 113 | case BUTTON_DOWN_LEFT: 114 | return buttonPressed | (0x1 << BUTTON_DOWN) | (0x1 << BUTTON_LEFT); 115 | case BUTTON_UP_LEFT: 116 | return buttonPressed | (0x1 << BUTTON_UP) | (0x1 << BUTTON_LEFT); 117 | case BUTTON_UP_RIGHT: 118 | return buttonPressed | (0x1 << BUTTON_UP) | (0x1 << BUTTON_RIGHT); 119 | } 120 | } 121 | } 122 | } 123 | return buttonPressed; 124 | } 125 | 126 | @Override 127 | protected int getButtonCount() { 128 | return BUTTON_COUNT; 129 | } 130 | } 131 | -------------------------------------------------------------------------------- /gamecontroller/src/main/java/com/andretietz/android/controller/InputView.java: -------------------------------------------------------------------------------- 1 | package com.andretietz.android.controller; 2 | 3 | import android.Manifest; 4 | import android.annotation.SuppressLint; 5 | import android.annotation.TargetApi; 6 | import android.content.Context; 7 | import android.content.pm.PackageManager; 8 | import android.content.res.TypedArray; 9 | import android.graphics.Canvas; 10 | import android.graphics.Color; 11 | import android.graphics.Matrix; 12 | import android.graphics.Paint; 13 | import android.graphics.Rect; 14 | import android.graphics.RectF; 15 | import android.graphics.drawable.Drawable; 16 | import android.os.Build; 17 | import android.os.Vibrator; 18 | import android.support.annotation.NonNull; 19 | import android.support.v4.content.ContextCompat; 20 | import android.support.v4.view.MotionEventCompat; 21 | import android.support.v7.content.res.AppCompatResources; 22 | import android.util.AttributeSet; 23 | import android.view.MotionEvent; 24 | import android.view.View; 25 | 26 | 27 | /** 28 | * This View abstracts the input of the two main controller units of a game controller. 29 | */ 30 | public abstract class InputView extends View { 31 | 32 | private static final long VIBRATION_DURATION = 30; 33 | private final Matrix pointMat = new Matrix(); 34 | private final Rect utilRect = new Rect(); 35 | private final RectF utilRectF = new RectF(); 36 | private final float[] pointCenter = new float[]{0, 0}; 37 | int width; 38 | int height; 39 | private Mode mode; 40 | private Paint paint = new Paint(); 41 | private int radius; 42 | private Matrix utilMat; 43 | // Vibration Setup 44 | private boolean vibratingEnabled = true; 45 | private Vibrator vibrator; 46 | // angle 47 | private float degrees = 0f; 48 | private int buttonCount; 49 | private float deadZone; 50 | private int buttonsPressed = 0; 51 | private float singleButtonAngle; 52 | private float buttonCenterDistance; 53 | private InputEventListener listener; 54 | private boolean drawPieces = false; 55 | private boolean drawDeadZone = false; 56 | 57 | public InputView(Context context) { 58 | super(context); 59 | } 60 | 61 | public InputView(Context context, AttributeSet attrs) { 62 | super(context, attrs); 63 | } 64 | 65 | public InputView(Context context, AttributeSet attrs, int defStyleAttr) { 66 | super(context, attrs, defStyleAttr); 67 | } 68 | 69 | @TargetApi(Build.VERSION_CODES.LOLLIPOP) 70 | public InputView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) { 71 | super(context, attrs, defStyleAttr, defStyleRes); 72 | } 73 | 74 | /** 75 | * @param inputEventListener which is called, when buttons are pressed or released 76 | */ 77 | public void setOnButtonListener(InputEventListener inputEventListener) { 78 | listener = inputEventListener; 79 | } 80 | 81 | protected void init(Context context, AttributeSet attrs, int defStyle) { 82 | // set the number of buttons that should appear 83 | buttonCount = getButtonCount(); 84 | singleButtonAngle = 360f / buttonCount; 85 | 86 | TypedArray a = context.getTheme().obtainStyledAttributes(attrs, R.styleable.InputView, 0, defStyle); 87 | if (!isInEditMode()) { 88 | // setup the vibrator only when not in edit mode 89 | vibrator = (Vibrator) context.getSystemService(Context.VIBRATOR_SERVICE); 90 | } 91 | // read the attributes from xml 92 | int background = a.getResourceId(R.styleable.InputView_inputBackground, R.drawable.action_background); 93 | try { 94 | // this is an additional spin parameter,where you can rotate the whole view 95 | degrees = a.getFloat(R.styleable.InputView_rotateButtons, 0); 96 | 97 | mode = Mode.values()[a.getInteger(R.styleable.InputView_mode, 0)]; 98 | // enable/disable vibrating 99 | vibratingEnabled = a.getBoolean(R.styleable.InputView_vibrate, false); 100 | // set the size of the dead zone of the buttons 101 | deadZone = a.getFloat(R.styleable.InputView_deadZone, 0); 102 | // this is the radius of where the bitmaps should appear (from center in percent) 103 | buttonCenterDistance = a.getFloat(R.styleable.InputView_buttonCenterDistance, 0f); 104 | drawDeadZone = a.getBoolean(R.styleable.InputView_debug_drawDeadZone, false); 105 | drawPieces = a.getBoolean(R.styleable.InputView_debug_drawPieces, false); 106 | } finally { 107 | a.recycle(); 108 | } 109 | 110 | Drawable backgroundDrawable = AppCompatResources.getDrawable(getContext(), background); 111 | if (backgroundDrawable == null) 112 | throw new IllegalStateException("Could not load Background Drawable!"); 113 | height = backgroundDrawable.getIntrinsicHeight(); 114 | width = backgroundDrawable.getIntrinsicWidth(); 115 | 116 | if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN) 117 | setBackground(backgroundDrawable); 118 | else 119 | setBackgroundDrawable(backgroundDrawable); 120 | 121 | paint = new Paint(Paint.ANTI_ALIAS_FLAG); 122 | paint.setColor(Color.WHITE); 123 | } 124 | 125 | @Override 126 | protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { 127 | int widthMode = MeasureSpec.getMode(widthMeasureSpec); 128 | int widthSize = MeasureSpec.getSize(widthMeasureSpec); 129 | int heightMode = MeasureSpec.getMode(heightMeasureSpec); 130 | int heightSize = MeasureSpec.getSize(heightMeasureSpec); 131 | //Measure Width 132 | if (widthMode == MeasureSpec.EXACTLY) { 133 | //Must be this size 134 | width = widthSize; 135 | } else if (widthMode == MeasureSpec.AT_MOST) { 136 | //Can't be bigger than... 137 | width = Math.min(width, widthSize); 138 | } 139 | 140 | //Measure Height 141 | if (heightMode == MeasureSpec.EXACTLY) { 142 | //Must be this size 143 | height = heightSize; 144 | } else if (heightMode == MeasureSpec.AT_MOST) { 145 | //Can't be bigger than... 146 | height = Math.min(height, heightSize); 147 | } 148 | if (height > width) { 149 | radius = width; 150 | } else { 151 | radius = height; 152 | } 153 | setMeasuredDimension(radius, radius); 154 | // radius is just half of the view side 155 | radius /= 2; 156 | utilMat = null; 157 | } 158 | 159 | @Override 160 | protected void onLayout(boolean changed, int left, int top, int right, int bottom) { 161 | super.onLayout(changed, left, top, right, bottom); 162 | // reset the centerpoint to 0,0 163 | pointCenter[0] = pointCenter[1] = 0; 164 | // when there is no util matrix 165 | if (null == utilMat) { 166 | // reset the pointmatrix, cause the sized could've changed 167 | pointMat.reset(); 168 | // setup matrix for rotating the points 169 | pointMat.setRotate(degrees); 170 | // create a util matrix 171 | utilMat = new Matrix(); 172 | // translate smth to the middle of the screen 173 | utilMat.postTranslate(radius, radius); 174 | // apply this transformation onto the centerpoint 175 | utilMat.mapPoints(pointCenter); 176 | // get the actual rectangle of the view 177 | getDrawingRect(utilRect); 178 | // store it as RectF 179 | utilRectF.set(utilRect); 180 | } 181 | 182 | } 183 | 184 | @Override 185 | protected void onDraw(Canvas canvas) { 186 | super.onDraw(canvas); 187 | float tmp = radius * buttonCenterDistance; 188 | int drawButtons = forceDrawButtons(buttonsPressed); 189 | for (int i = 0; i < buttonCount; i++) { 190 | float cAngle = (singleButtonAngle * i); 191 | Drawable drawable; 192 | if (((0x1 << i) & drawButtons) > 0) { 193 | if (drawPieces) { 194 | paint.setColor(Color.GRAY); 195 | canvas.drawArc(utilRectF, cAngle - degrees, singleButtonAngle, true, paint); 196 | } 197 | drawable = getStateDrawable(i, ButtonState.PRESSED); 198 | } else { 199 | drawable = getStateDrawable(i, ButtonState.NORMAL); 200 | } 201 | if (null != drawable) { 202 | int height = drawable.getIntrinsicHeight(); 203 | int width = drawable.getIntrinsicWidth(); 204 | int left = (int) ((tmp * Math.cos(Math.toRadians(cAngle - degrees + singleButtonAngle / 2f))) + radius) - width / 2; 205 | int top = (int) ((tmp * Math.sin(Math.toRadians(cAngle - degrees + singleButtonAngle / 2f))) + radius) - height / 2; 206 | drawable.setBounds(left, top, left + width, top + height); 207 | drawable.draw(canvas); 208 | } 209 | } 210 | // Deadpart 211 | if (drawDeadZone) { 212 | paint.setColor(Color.DKGRAY); 213 | canvas.drawCircle(pointCenter[0], pointCenter[1], deadZone * radius, paint); 214 | } 215 | } 216 | 217 | @Override 218 | public boolean onTouchEvent(@NonNull MotionEvent event) { 219 | int action = MotionEventCompat.getActionMasked(event); 220 | float xPos = event.getX(); 221 | float yPos = event.getY(); 222 | switch (action) { 223 | case MotionEvent.ACTION_DOWN: 224 | case MotionEvent.ACTION_POINTER_DOWN: 225 | case MotionEvent.ACTION_MOVE: 226 | update(xPos - radius, yPos - radius); 227 | return true; 228 | case MotionEvent.ACTION_UP: 229 | buttonsPressed = 0; 230 | if (null != listener) { 231 | listener.onInputEvent(this, buttonsPressed); 232 | } 233 | invalidate(); 234 | } 235 | 236 | return super.onTouchEvent(event); 237 | } 238 | 239 | private void update(float x, float y) { 240 | float[] point = new float[]{x, y}; 241 | float tmp = radius * deadZone; 242 | // if touch is outside of deadzone 243 | if ((x * x + y * y) > tmp * tmp) { 244 | pointMat.mapPoints(point); 245 | x = point[0]; 246 | y = point[1]; 247 | float angle = (float) ((Math.atan2(y, x) * 180 / Math.PI) + 360f) % 360f; 248 | int field = (int) (angle / singleButtonAngle); 249 | int current = (0x1 << field); 250 | 251 | if ((buttonsPressed & current) == 0) { 252 | vibrate(); 253 | if (Mode.MULTI.equals(mode)) { 254 | buttonsPressed |= current; 255 | } else { 256 | buttonsPressed = current; 257 | } 258 | if (null != listener) { 259 | listener.onInputEvent(this, buttonsPressed); 260 | } 261 | } 262 | } 263 | postInvalidate(); 264 | } 265 | 266 | /** 267 | * if this method is called, the device is vibrating, if this feature is enabled 268 | * and the permissions are set 269 | */ 270 | @SuppressLint("MissingPermission") 271 | protected void vibrate() { 272 | if (ContextCompat.checkSelfPermission(getContext(), Manifest.permission.VIBRATE) 273 | == PackageManager.PERMISSION_GRANTED && vibratingEnabled) { 274 | vibrator.vibrate(VIBRATION_DURATION); 275 | } 276 | } 277 | 278 | /** 279 | * This can be used to force some buttons to be drawn 280 | * i.e. the default DirectionView uses this method to 281 | * draw the pressed buttons up and left instead of an own 282 | * drawable for up-left 283 | * 284 | * @param buttonPressed Buttons which the user is pressing 285 | * @return Buttons the view is supposed to draw 286 | */ 287 | protected int forceDrawButtons(int buttonPressed) { 288 | return buttonPressed; 289 | } 290 | 291 | /** 292 | * This method has to return a drawable for a button or null 293 | * 294 | * @param buttonIndex Index of the button, which needs to be drawn 295 | * @param state State of the button ({@link ButtonState}) 296 | * @return a Drawable to draw this button 297 | */ 298 | protected abstract Drawable getStateDrawable(int buttonIndex, ButtonState state); 299 | 300 | /** 301 | * @return The amount of Buttons this View represents 302 | */ 303 | protected abstract int getButtonCount(); 304 | 305 | /** 306 | * Button States the buttons could be in 307 | */ 308 | public enum ButtonState { 309 | NORMAL, 310 | PRESSED 311 | } 312 | 313 | /** 314 | * Modes this view can be used in. 315 | * single means, that only a single button can be pressed 316 | * at the same time 317 | */ 318 | protected enum Mode { 319 | SINGLE, 320 | MULTI 321 | } 322 | 323 | /** 324 | * The callback for any events on the buttons 325 | */ 326 | public interface InputEventListener { 327 | /** 328 | * this method is called, when some button is pressed or released 329 | * 330 | * @param view on which the user is pressing the button 331 | * @param buttons Bit-Encoded buttons 332 | */ 333 | void onInputEvent(View view, int buttons); 334 | } 335 | } 336 | -------------------------------------------------------------------------------- /gamecontroller/src/main/res/drawable/action_background.xml: -------------------------------------------------------------------------------- 1 | 2 | 7 | 8 | 12 | -------------------------------------------------------------------------------- /gamecontroller/src/main/res/drawable/action_pressed.xml: -------------------------------------------------------------------------------- 1 | 2 | 7 | 8 | 11 | 12 | -------------------------------------------------------------------------------- /gamecontroller/src/main/res/drawable/action_usual.xml: -------------------------------------------------------------------------------- 1 | 2 | 7 | 8 | 12 | 13 | -------------------------------------------------------------------------------- /gamecontroller/src/main/res/drawable/direction_background.xml: -------------------------------------------------------------------------------- 1 | 2 | 7 | 8 | 12 | -------------------------------------------------------------------------------- /gamecontroller/src/main/res/drawable/direction_down_pressed.xml: -------------------------------------------------------------------------------- 1 | 2 | 7 | 8 | 11 | -------------------------------------------------------------------------------- /gamecontroller/src/main/res/drawable/direction_down_usual.xml: -------------------------------------------------------------------------------- 1 | 2 | 7 | 8 | 12 | -------------------------------------------------------------------------------- /gamecontroller/src/main/res/drawable/direction_left_pressed.xml: -------------------------------------------------------------------------------- 1 | 2 | 7 | 8 | 11 | -------------------------------------------------------------------------------- /gamecontroller/src/main/res/drawable/direction_left_usual.xml: -------------------------------------------------------------------------------- 1 | 2 | 7 | 8 | 12 | -------------------------------------------------------------------------------- /gamecontroller/src/main/res/drawable/direction_right_pressed.xml: -------------------------------------------------------------------------------- 1 | 2 | 7 | 8 | 11 | -------------------------------------------------------------------------------- /gamecontroller/src/main/res/drawable/direction_right_usual.xml: -------------------------------------------------------------------------------- 1 | 2 | 7 | 8 | 12 | -------------------------------------------------------------------------------- /gamecontroller/src/main/res/drawable/direction_up_pressed.xml: -------------------------------------------------------------------------------- 1 | 2 | 7 | 8 | 11 | -------------------------------------------------------------------------------- /gamecontroller/src/main/res/drawable/direction_up_usual.xml: -------------------------------------------------------------------------------- 1 | 2 | 7 | 8 | 12 | -------------------------------------------------------------------------------- /gamecontroller/src/main/res/values/colors.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | #FFF 4 | -------------------------------------------------------------------------------- /gamecontroller/src/main/res/values/default_styles.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 21 | 22 | 41 | -------------------------------------------------------------------------------- /gamecontroller/src/main/res/values/dimen.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 150dp 4 | 50dp 5 | 6 | 150dp 7 | 50dp 8 | 9 | 2 10 | 100 11 | 30 12 | -------------------------------------------------------------------------------- /gamecontroller/src/main/res/values/input_attrs.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | -------------------------------------------------------------------------------- /gamecontroller/src/main/res/values/strings.xml: -------------------------------------------------------------------------------- 1 | 2 | M50,50 m-15,-15 a 20,20 0 1,1 30,0 a 20,20 0 1,1 0,30 a 20,20 0 1,1 -30,0 a 20,20 0 1,1 0,-30z 3 | M1,15 a 14,14 0 1,1 28,0 a 14,14 0 1,1 -28,0z 4 | M0,15 a 15,15 0 1,1 30,0 a 15,15 0 1,1 -30,0z 5 | 6 | M1,29 l28,0 l0,-28 l42,0 l0,28 l28,0 l0,42 l-28,0 l0,28 l-42,0 l0,-28 l-28,0 l0,-42z 7 | M15,29 m-2,-2 l-8,-8 l0,-14 a17,17 0 0,1 20,0 l0,14 l-8,8 a3,3 0 0,1 -4,0z 8 | M15,1 m2,2 l8,8 l0,14 a17,17 0 0,1 -20,0 l0,-14 l8,-8 a3,3 0 0,1 4,0z 9 | M1,15 m2,-2 l8,-8 l14,0 a17,17 0 0,1 0,20 l-14,0 l-8,-8 a3,3 0 0,1 0,-4z 10 | M29,15 m-2,-2 l-8,-8 l-14,0 a17,17 0 0,0 0,20 l14,0 l8,-8 a3,3 0 0,0 0,-4z 11 | 12 | 13 | -------------------------------------------------------------------------------- /gradle.properties: -------------------------------------------------------------------------------- 1 | supportLibraryVersion=27.0.2 2 | 3 | GROUP=com.andretietz.android 4 | VERSION_NAME=1.1.1 5 | POM_DESCRIPTION=This is an Android Library that supports Views to emulate a simple gamecontroller on android devices 6 | POM_URL=https://github.com/andretietz/controller-lib/ 7 | POM_SCM_URL=https://github.com/andretietz/controller-lib/ 8 | POM_SCM_CONNECTION=scm:git:git://github.com/andretietz/controller-lib.git 9 | POM_SCM_DEV_CONNECTION=scm:git:git://github.com/andretietz/controller-lib.git 10 | -------------------------------------------------------------------------------- /gradle/publish.gradle: -------------------------------------------------------------------------------- 1 | /* 2 | * Copyright 2013 Chris Banes 3 | * 4 | * Licensed under the Apache License, Version 2.0 (the "License"); 5 | * you may not use this file except in compliance with the License. 6 | * You may obtain a copy of the License at 7 | * 8 | * http://www.apache.org/licenses/LICENSE-2.0 9 | * 10 | * Unless required by applicable law or agreed to in writing, software 11 | * distributed under the License is distributed on an "AS IS" BASIS, 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 | * See the License for the specific language governing permissions and 14 | * limitations under the License. 15 | */ 16 | 17 | apply plugin: 'maven' 18 | apply plugin: 'signing' 19 | 20 | group = GROUP 21 | version = VERSION_NAME 22 | 23 | def getRepositoryUsername() { 24 | return project.hasProperty('bintrayUser') ? project.bintrayUser : System.getenv("BINTRAY_USER") ?: "" 25 | } 26 | 27 | def getRepositoryPassword() { 28 | return project.hasProperty('bintrayKey') ? project.bintrayKey : System.getenv("BINTRAY_PASSWORD") ?: "" 29 | } 30 | 31 | afterEvaluate { project -> 32 | uploadArchives { 33 | repositories { 34 | mavenDeployer { 35 | beforeDeployment { MavenDeployment deployment -> signing.signPom(deployment) } 36 | 37 | pom.groupId = GROUP 38 | pom.artifactId = POM_ARTIFACT_ID 39 | pom.version = VERSION_NAME 40 | 41 | repository(url: "https://api.bintray.com/maven/unicate/java/gamecontroller/;publish=1") { 42 | authentication(userName: getRepositoryUsername(), password: getRepositoryPassword()) 43 | } 44 | // snapshotRepository(url: "file://" + System.getProperty("user.home") + "/.m2/repository/") { 45 | snapshotRepository(url: "https://oss.jfrog.org/artifactory/oss-snapshot-local/") { 46 | authentication(userName: getRepositoryUsername(), password: getRepositoryPassword()) 47 | } 48 | 49 | pom.project { 50 | name POM_NAME 51 | packaging POM_PACKAGING 52 | description POM_DESCRIPTION 53 | url POM_URL 54 | 55 | scm { 56 | url POM_SCM_URL 57 | connection POM_SCM_CONNECTION 58 | developerConnection POM_SCM_DEV_CONNECTION 59 | } 60 | } 61 | } 62 | } 63 | } 64 | 65 | signing { 66 | required { gradle.taskGraph.hasTask("uploadArchives") } 67 | sign configurations.archives 68 | } 69 | 70 | if (plugins.hasPlugin('com.android.application') || plugins.hasPlugin('com.android.library')) { 71 | task androidJavadocs(type: Javadoc) { 72 | if (!project.plugins.hasPlugin('kotlin')) { 73 | if (!project.plugins.hasPlugin('kotlin-android')) { 74 | source = android.sourceSets.main.java.srcDirs 75 | } 76 | classpath += project.files(android.getBootClasspath().join(File.pathSeparator)) 77 | } 78 | exclude '**/internal/*' 79 | } 80 | 81 | task androidJavadocsJar(type: Jar, dependsOn: androidJavadocs) { 82 | classifier = 'javadoc' 83 | from androidJavadocs.destinationDir 84 | } 85 | 86 | task androidSourcesJar(type: Jar) { 87 | classifier = 'sources' 88 | from android.sourceSets.main.java.sourceFiles 89 | } 90 | 91 | artifacts { 92 | archives androidSourcesJar 93 | archives androidJavadocsJar 94 | } 95 | } else { 96 | task sourcesJar(type: Jar, dependsOn: classes) { 97 | classifier = 'sources' 98 | from sourceSets.main.allSource 99 | } 100 | 101 | task javadocsJar(type: Jar, dependsOn: javadoc) { 102 | classifier = 'javadoc' 103 | from javadoc.destinationDir 104 | } 105 | 106 | artifacts { 107 | archives sourcesJar 108 | archives javadocsJar 109 | } 110 | } 111 | 112 | if (JavaVersion.current().isJava8Compatible()) { 113 | allprojects { 114 | tasks.withType(Javadoc) { 115 | options.addStringOption('Xdoclint:none', '-quiet') 116 | } 117 | } 118 | } 119 | } -------------------------------------------------------------------------------- /gradle/wrapper/gradle-wrapper.jar: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/andretietz/controller-lib/f9cc1ace430322a26a4ff01e104e6bec6dc41f5a/gradle/wrapper/gradle-wrapper.jar -------------------------------------------------------------------------------- /gradle/wrapper/gradle-wrapper.properties: -------------------------------------------------------------------------------- 1 | #Sun Jan 03 03:55:43 PST 2021 2 | distributionBase=GRADLE_USER_HOME 3 | distributionPath=wrapper/dists 4 | zipStoreBase=GRADLE_USER_HOME 5 | zipStorePath=wrapper/dists 6 | distributionUrl=https\://services.gradle.org/distributions/gradle-6.5-bin.zip 7 | -------------------------------------------------------------------------------- /gradlew: -------------------------------------------------------------------------------- 1 | #!/usr/bin/env bash 2 | 3 | ############################################################################## 4 | ## 5 | ## Gradle start up script for UN*X 6 | ## 7 | ############################################################################## 8 | 9 | # Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. 10 | DEFAULT_JVM_OPTS="" 11 | 12 | APP_NAME="Gradle" 13 | APP_BASE_NAME=`basename "$0"` 14 | 15 | # Use the maximum available, or set MAX_FD != -1 to use that value. 16 | MAX_FD="maximum" 17 | 18 | warn ( ) { 19 | echo "$*" 20 | } 21 | 22 | die ( ) { 23 | echo 24 | echo "$*" 25 | echo 26 | exit 1 27 | } 28 | 29 | # OS specific support (must be 'true' or 'false'). 30 | cygwin=false 31 | msys=false 32 | darwin=false 33 | case "`uname`" in 34 | CYGWIN* ) 35 | cygwin=true 36 | ;; 37 | Darwin* ) 38 | darwin=true 39 | ;; 40 | MINGW* ) 41 | msys=true 42 | ;; 43 | esac 44 | 45 | # For Cygwin, ensure paths are in UNIX format before anything is touched. 46 | if $cygwin ; then 47 | [ -n "$JAVA_HOME" ] && JAVA_HOME=`cygpath --unix "$JAVA_HOME"` 48 | fi 49 | 50 | # Attempt to set APP_HOME 51 | # Resolve links: $0 may be a link 52 | PRG="$0" 53 | # Need this for relative symlinks. 54 | while [ -h "$PRG" ] ; do 55 | ls=`ls -ld "$PRG"` 56 | link=`expr "$ls" : '.*-> \(.*\)$'` 57 | if expr "$link" : '/.*' > /dev/null; then 58 | PRG="$link" 59 | else 60 | PRG=`dirname "$PRG"`"/$link" 61 | fi 62 | done 63 | SAVED="`pwd`" 64 | cd "`dirname \"$PRG\"`/" >&- 65 | APP_HOME="`pwd -P`" 66 | cd "$SAVED" >&- 67 | 68 | CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar 69 | 70 | # Determine the Java command to use to start the JVM. 71 | if [ -n "$JAVA_HOME" ] ; then 72 | if [ -x "$JAVA_HOME/jre/sh/java" ] ; then 73 | # IBM's JDK on AIX uses strange locations for the executables 74 | JAVACMD="$JAVA_HOME/jre/sh/java" 75 | else 76 | JAVACMD="$JAVA_HOME/bin/java" 77 | fi 78 | if [ ! -x "$JAVACMD" ] ; then 79 | die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME 80 | 81 | Please set the JAVA_HOME variable in your environment to match the 82 | location of your Java installation." 83 | fi 84 | else 85 | JAVACMD="java" 86 | which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 87 | 88 | Please set the JAVA_HOME variable in your environment to match the 89 | location of your Java installation." 90 | fi 91 | 92 | # Increase the maximum file descriptors if we can. 93 | if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then 94 | MAX_FD_LIMIT=`ulimit -H -n` 95 | if [ $? -eq 0 ] ; then 96 | if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then 97 | MAX_FD="$MAX_FD_LIMIT" 98 | fi 99 | ulimit -n $MAX_FD 100 | if [ $? -ne 0 ] ; then 101 | warn "Could not set maximum file descriptor limit: $MAX_FD" 102 | fi 103 | else 104 | warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT" 105 | fi 106 | fi 107 | 108 | # For Darwin, add options to specify how the application appears in the dock 109 | if $darwin; then 110 | GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\"" 111 | fi 112 | 113 | # For Cygwin, switch paths to Windows format before running java 114 | if $cygwin ; then 115 | APP_HOME=`cygpath --path --mixed "$APP_HOME"` 116 | CLASSPATH=`cygpath --path --mixed "$CLASSPATH"` 117 | 118 | # We build the pattern for arguments to be converted via cygpath 119 | ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null` 120 | SEP="" 121 | for dir in $ROOTDIRSRAW ; do 122 | ROOTDIRS="$ROOTDIRS$SEP$dir" 123 | SEP="|" 124 | done 125 | OURCYGPATTERN="(^($ROOTDIRS))" 126 | # Add a user-defined pattern to the cygpath arguments 127 | if [ "$GRADLE_CYGPATTERN" != "" ] ; then 128 | OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)" 129 | fi 130 | # Now convert the arguments - kludge to limit ourselves to /bin/sh 131 | i=0 132 | for arg in "$@" ; do 133 | CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -` 134 | CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option 135 | 136 | if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition 137 | eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"` 138 | else 139 | eval `echo args$i`="\"$arg\"" 140 | fi 141 | i=$((i+1)) 142 | done 143 | case $i in 144 | (0) set -- ;; 145 | (1) set -- "$args0" ;; 146 | (2) set -- "$args0" "$args1" ;; 147 | (3) set -- "$args0" "$args1" "$args2" ;; 148 | (4) set -- "$args0" "$args1" "$args2" "$args3" ;; 149 | (5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;; 150 | (6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;; 151 | (7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;; 152 | (8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;; 153 | (9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;; 154 | esac 155 | fi 156 | 157 | # Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules 158 | function splitJvmOpts() { 159 | JVM_OPTS=("$@") 160 | } 161 | eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS 162 | JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME" 163 | 164 | exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@" 165 | -------------------------------------------------------------------------------- /gradlew.bat: -------------------------------------------------------------------------------- 1 | @if "%DEBUG%" == "" @echo off 2 | @rem ########################################################################## 3 | @rem 4 | @rem Gradle startup script for Windows 5 | @rem 6 | @rem ########################################################################## 7 | 8 | @rem Set local scope for the variables with windows NT shell 9 | if "%OS%"=="Windows_NT" setlocal 10 | 11 | @rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. 12 | set DEFAULT_JVM_OPTS= 13 | 14 | set DIRNAME=%~dp0 15 | if "%DIRNAME%" == "" set DIRNAME=. 16 | set APP_BASE_NAME=%~n0 17 | set APP_HOME=%DIRNAME% 18 | 19 | @rem Find java.exe 20 | if defined JAVA_HOME goto findJavaFromJavaHome 21 | 22 | set JAVA_EXE=java.exe 23 | %JAVA_EXE% -version >NUL 2>&1 24 | if "%ERRORLEVEL%" == "0" goto init 25 | 26 | echo. 27 | echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 28 | echo. 29 | echo Please set the JAVA_HOME variable in your environment to match the 30 | echo location of your Java installation. 31 | 32 | goto fail 33 | 34 | :findJavaFromJavaHome 35 | set JAVA_HOME=%JAVA_HOME:"=% 36 | set JAVA_EXE=%JAVA_HOME%/bin/java.exe 37 | 38 | if exist "%JAVA_EXE%" goto init 39 | 40 | echo. 41 | echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 42 | echo. 43 | echo Please set the JAVA_HOME variable in your environment to match the 44 | echo location of your Java installation. 45 | 46 | goto fail 47 | 48 | :init 49 | @rem Get command-line arguments, handling Windowz variants 50 | 51 | if not "%OS%" == "Windows_NT" goto win9xME_args 52 | if "%@eval[2+2]" == "4" goto 4NT_args 53 | 54 | :win9xME_args 55 | @rem Slurp the command line arguments. 56 | set CMD_LINE_ARGS= 57 | set _SKIP=2 58 | 59 | :win9xME_args_slurp 60 | if "x%~1" == "x" goto execute 61 | 62 | set CMD_LINE_ARGS=%* 63 | goto execute 64 | 65 | :4NT_args 66 | @rem Get arguments from the 4NT Shell from JP Software 67 | set CMD_LINE_ARGS=%$ 68 | 69 | :execute 70 | @rem Setup the command line 71 | 72 | set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar 73 | 74 | @rem Execute Gradle 75 | "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS% 76 | 77 | :end 78 | @rem End local scope for the variables with windows NT shell 79 | if "%ERRORLEVEL%"=="0" goto mainEnd 80 | 81 | :fail 82 | rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of 83 | rem the _cmd.exe /c_ return code! 84 | if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1 85 | exit /b 1 86 | 87 | :mainEnd 88 | if "%OS%"=="Windows_NT" endlocal 89 | 90 | :omega 91 | -------------------------------------------------------------------------------- /sample/.gitignore: -------------------------------------------------------------------------------- 1 | /build 2 | -------------------------------------------------------------------------------- /sample/build.gradle: -------------------------------------------------------------------------------- 1 | apply plugin: 'com.android.application' 2 | 3 | android { 4 | compileSdkVersion 27 5 | 6 | defaultConfig { 7 | applicationId "com.andretietz.controllerlib.demo" 8 | minSdkVersion 14 9 | targetSdkVersion 27 10 | versionCode 1 11 | versionName "1.0" 12 | } 13 | buildTypes { 14 | release { 15 | minifyEnabled false 16 | proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro' 17 | } 18 | } 19 | } 20 | 21 | dependencies { 22 | api "com.android.support:appcompat-v7:$supportLibraryVersion" 23 | implementation project(':gamecontroller') 24 | } 25 | -------------------------------------------------------------------------------- /sample/proguard-rules.pro: -------------------------------------------------------------------------------- 1 | # Add project specific ProGuard rules here. 2 | # By default, the flags in this file are appended to flags specified 3 | # in C:\dev\tools\sdk/tools/proguard/proguard-android.txt 4 | # You can edit the include path and order by changing the proguardFiles 5 | # directive in build.gradle. 6 | # 7 | # For more details, see 8 | # http://developer.android.com/guide/developing/tools/proguard.html 9 | 10 | # Add any project specific keep options here: 11 | 12 | # If your project uses WebView with JS, uncomment the following 13 | # and specify the fully qualified class name to the JavaScript interface 14 | # class: 15 | #-keepclassmembers class fqcn.of.javascript.interface.for.webview { 16 | # public *; 17 | #} 18 | -------------------------------------------------------------------------------- /sample/src/main/AndroidManifest.xml: -------------------------------------------------------------------------------- 1 | 2 | 4 | 5 | 6 | 11 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | -------------------------------------------------------------------------------- /sample/src/main/java/com/andretietz/controllerlib/demo/ControllerActivity.java: -------------------------------------------------------------------------------- 1 | package com.andretietz.controllerlib.demo; 2 | 3 | import android.os.Bundle; 4 | import android.support.v7.app.AppCompatActivity; 5 | import android.util.Log; 6 | import android.view.View; 7 | import android.widget.TextView; 8 | 9 | import com.andretietz.android.controller.ActionView; 10 | import com.andretietz.android.controller.DirectionView; 11 | import com.andretietz.android.controller.InputView; 12 | 13 | /** 14 | * a simple activity to show a demo of the ControllerView 15 | */ 16 | public class ControllerActivity extends AppCompatActivity implements InputView.InputEventListener { 17 | 18 | private TextView textAction; 19 | private TextView textDirection; 20 | 21 | @Override protected void onCreate(Bundle savedInstanceState) { 22 | super.onCreate(savedInstanceState); 23 | setContentView(R.layout.activity_controller); 24 | textAction = findViewById(R.id.textAction); 25 | textDirection = findViewById(R.id.textDirection); 26 | DirectionView directionView = findViewById(R.id.viewDirection); 27 | ActionView actionView = findViewById(R.id.viewAction); 28 | actionView.setOnButtonListener(this); 29 | directionView.setOnButtonListener(this); 30 | 31 | } 32 | 33 | @Override public void onInputEvent(View view, int buttons) { 34 | switch (view.getId()) { 35 | case R.id.viewAction: 36 | Log.e("ACTION", "buttons: " + buttons); 37 | textAction.setText(String.format("Action: %s", actionButtonsToString(buttons))); 38 | break; 39 | case R.id.viewDirection: 40 | Log.e("DIRECTION", "buttons: " + buttons); 41 | textDirection.setText(String.format("Direction: %s", directionButtonsToString(buttons))); 42 | break; 43 | } 44 | } 45 | 46 | /** 47 | *

Action buttons can be multiple presses at the same time. Therefore they are 48 | * binary coded. The last four bits of the parameter are used to do so.

49 | *

0b0001 is Button 1

50 | *

0b0010 is Button 2

51 | *

0b0100 is Button 3

52 | *

0b1000 is Button 4

53 | *

On that way you can receive multiple touches in one integer

54 | *

0b0101 or 0x05 i.e. would mean that button 1 and 3 is pressed

55 | * 56 | * @param buttons Bitcoded button touches 57 | * @return simple string to see which buttons are pressed 58 | */ 59 | private String actionButtonsToString(int buttons) { 60 | StringBuilder sb = new StringBuilder(); 61 | // foreach button (there are 4 action buttons) 62 | for(int i=0;i<4;i++) { 63 | // if the bit on position i is set 64 | if(((0x01 << i)&buttons)>0) { 65 | // add the number of the button to the string 66 | sb.append((i+1)).append(','); 67 | } 68 | } 69 | return sb.toString(); 70 | } 71 | 72 | /** 73 | * Works almost the same as the ActionView but only one button can be active 74 | * @param buttons 75 | * @return 76 | */ 77 | private String directionButtonsToString(int buttons) { 78 | String direction = "NONE"; 79 | switch (buttons&0xff) { 80 | case DirectionView.DIRECTION_DOWN: 81 | direction = "Down"; 82 | break; 83 | case DirectionView.DIRECTION_LEFT: 84 | direction = "Left"; 85 | break; 86 | case DirectionView.DIRECTION_RIGHT: 87 | direction = "Right"; 88 | break; 89 | case DirectionView.DIRECTION_UP: 90 | direction = "Up"; 91 | break; 92 | case DirectionView.DIRECTION_DOWN_LEFT: 93 | direction = "Down Left"; 94 | break; 95 | case DirectionView.DIRECTION_UP_LEFT: 96 | direction = "Up Left"; 97 | break; 98 | case DirectionView.DIRECTION_DOWN_RIGHT: 99 | direction = "Down Right"; 100 | break; 101 | case DirectionView.DIRECTION_UP_RIGHT: 102 | direction = "Up Right"; 103 | break; 104 | 105 | } 106 | return direction; 107 | } 108 | } 109 | -------------------------------------------------------------------------------- /sample/src/main/res/layout/activity_controller.xml: -------------------------------------------------------------------------------- 1 | 7 | 8 | 16 | 17 | 25 | 26 | 33 | 42 | 43 | 44 | -------------------------------------------------------------------------------- /sample/src/main/res/mipmap-hdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/andretietz/controller-lib/f9cc1ace430322a26a4ff01e104e6bec6dc41f5a/sample/src/main/res/mipmap-hdpi/ic_launcher.png -------------------------------------------------------------------------------- /sample/src/main/res/mipmap-mdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/andretietz/controller-lib/f9cc1ace430322a26a4ff01e104e6bec6dc41f5a/sample/src/main/res/mipmap-mdpi/ic_launcher.png -------------------------------------------------------------------------------- /sample/src/main/res/mipmap-xhdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/andretietz/controller-lib/f9cc1ace430322a26a4ff01e104e6bec6dc41f5a/sample/src/main/res/mipmap-xhdpi/ic_launcher.png -------------------------------------------------------------------------------- /sample/src/main/res/mipmap-xxhdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/andretietz/controller-lib/f9cc1ace430322a26a4ff01e104e6bec6dc41f5a/sample/src/main/res/mipmap-xxhdpi/ic_launcher.png -------------------------------------------------------------------------------- /sample/src/main/res/values-w820dp/dimens.xml: -------------------------------------------------------------------------------- 1 | 2 | 5 | 64dp 6 | 7 | -------------------------------------------------------------------------------- /sample/src/main/res/values/dimens.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 16dp 4 | 16dp 5 | 6 | -------------------------------------------------------------------------------- /sample/src/main/res/values/strings.xml: -------------------------------------------------------------------------------- 1 | 2 | ControllerLib 3 | 4 | Hello world! 5 | Settings 6 | 7 | -------------------------------------------------------------------------------- /sample/src/main/res/values/styles.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /settings.gradle: -------------------------------------------------------------------------------- 1 | include ':sample', ':gamecontroller' 2 | --------------------------------------------------------------------------------