├── .gitattributes ├── .gitignore ├── LICENSE.txt ├── README.md ├── devcpp ├── Makefile.win ├── sw3dcpp.dev ├── sw3dcpp.layout ├── sw3dcpp_private.h ├── sw3dcpp_private.rc └── sw3dcpp_private.res ├── res ├── obj │ ├── README.md │ ├── artisans │ │ ├── High.png │ │ ├── Low.png │ │ ├── artisans_hub.mtl │ │ └── artisans_hub.obj │ ├── cube.obj │ ├── doom_e1m1 │ │ ├── BIGDOOR2.PNG │ │ ├── BIGDOOR4.PNG │ │ ├── BRNBIGC.PNG │ │ ├── BRNBIGL.PNG │ │ ├── BRNBIGR.PNG │ │ ├── BROWN1.PNG │ │ ├── BROWN144.PNG │ │ ├── BROWN96.PNG │ │ ├── BROWNGRN.PNG │ │ ├── CEIL3_5.PNG │ │ ├── CEIL5_1.PNG │ │ ├── CEIL5_2.PNG │ │ ├── COMPSPAN.PNG │ │ ├── COMPTALL.PNG │ │ ├── COMPTILE.PNG │ │ ├── COMPUTE2.PNG │ │ ├── COMPUTE3.PNG │ │ ├── DOOR3.PNG │ │ ├── DOORSTOP.PNG │ │ ├── DOORTRAK.PNG │ │ ├── Doom_E1M1.mtl │ │ ├── Doom_E1M1.obj │ │ ├── EXITDOOR.PNG │ │ ├── EXITSIGN.PNG │ │ ├── FLAT14.PNG │ │ ├── FLAT18.PNG │ │ ├── FLAT20.PNG │ │ ├── FLAT23.PNG │ │ ├── FLAT5_5.PNG │ │ ├── FLOOR1_1.PNG │ │ ├── FLOOR4_8.PNG │ │ ├── FLOOR5_1.PNG │ │ ├── FLOOR5_2.PNG │ │ ├── FLOOR6_2.PNG │ │ ├── FLOOR7_1.PNG │ │ ├── FLOOR7_2.PNG │ │ ├── F_SKY1.PNG │ │ ├── LITE3.PNG │ │ ├── NUKAGE3.PNG │ │ ├── NUKE24.PNG │ │ ├── PLANET1.PNG │ │ ├── SLADWALL.PNG │ │ ├── STARG3.PNG │ │ ├── STARGR1.PNG │ │ ├── STARTAN1.PNG │ │ ├── STARTAN3.PNG │ │ ├── STEP1.PNG │ │ ├── STEP2.PNG │ │ ├── STEP6.PNG │ │ ├── SUPPORT2.PNG │ │ ├── SW1COMP.PNG │ │ ├── SW1STRTN.PNG │ │ ├── TEKWALL1.PNG │ │ ├── TEKWALL4.PNG │ │ ├── TLITE6_1.PNG │ │ ├── TLITE6_4.PNG │ │ ├── TLITE6_5.PNG │ │ └── TLITE6_6.PNG │ ├── harrypotter │ │ ├── INFOmesh.txt │ │ ├── skharryTex0.png │ │ ├── skharryTex1.png │ │ ├── skharryTex2.png │ │ ├── skharryTex3.png │ │ ├── skharrymesh.fbx │ │ ├── skharrymesh.mtl │ │ └── skharrymesh.obj │ ├── jillvalentine │ │ ├── CHAR11.png │ │ ├── Jill.OBJ │ │ └── Jill.mtl │ ├── laracroft │ │ ├── Lara.mtl │ │ ├── Lara.obj │ │ ├── Lara.png │ │ └── ponytail.png │ ├── megamanlegends │ │ ├── Megaman.mtl │ │ ├── Megaman.obj │ │ └── Megaman.png │ ├── spyro │ │ ├── Eyelids.png │ │ ├── Eyes.png │ │ ├── Reflection.png │ │ ├── Spyro.mtl │ │ ├── Spyro.obj │ │ ├── Spyro.png │ │ └── Spyro2.png │ └── teapot.obj ├── sw3dcpp.exe.manifest ├── texture1.bmp ├── texture1.png ├── texture2.bmp ├── texture3.bmp ├── texture4.bmp ├── texture5.bmp ├── texture6.bmp └── texture7.bmp ├── screenshots ├── screenshot01.png ├── screenshot02.png ├── screenshot03.png └── screenshot04.png └── src ├── Bitmap.cpp ├── Bitmap.h ├── BufferDC.cpp ├── BufferDC.h ├── Camera.h ├── ClipSpace.cpp ├── ClipSpace.h ├── FileDialog.cpp ├── FileDialog.h ├── Font.cpp ├── Font.h ├── Game.cpp ├── Game.h ├── Graphics3D.cpp ├── Graphics3D.h ├── Grid.h ├── ImageData.cpp ├── ImageData.h ├── LineDrawer.cpp ├── LineDrawer.h ├── Matrix.h ├── Menu.cpp ├── Menu.h ├── OBJLoader.cpp ├── OBJLoader.h ├── Tests.cpp ├── Tests.h ├── Triangle.cpp ├── Triangle.h ├── TriangleDrawer.cpp ├── TriangleDrawer.h ├── Vector2f.h ├── Vector3f.h ├── Vector4f.h ├── Vertex.h ├── Window.cpp ├── Window.h ├── glm ├── CMakeLists.txt ├── common.hpp ├── detail │ ├── _features.hpp │ ├── _fixes.hpp │ ├── _noise.hpp │ ├── _swizzle.hpp │ ├── _swizzle_func.hpp │ ├── _vectorize.hpp │ ├── compute_common.hpp │ ├── compute_vector_relational.hpp │ ├── func_common.inl │ ├── func_common_simd.inl │ ├── func_exponential.inl │ ├── func_exponential_simd.inl │ ├── func_geometric.inl │ ├── func_geometric_simd.inl │ ├── func_integer.inl │ ├── func_integer_simd.inl │ ├── func_matrix.inl │ ├── func_matrix_simd.inl │ ├── func_packing.inl │ ├── func_packing_simd.inl │ ├── func_trigonometric.inl │ ├── func_trigonometric_simd.inl │ ├── func_vector_relational.inl │ ├── func_vector_relational_simd.inl │ ├── glm.cpp │ ├── qualifier.hpp │ ├── setup.hpp │ ├── type_float.hpp │ ├── type_half.hpp │ ├── type_half.inl │ ├── type_mat2x2.hpp │ ├── type_mat2x2.inl │ ├── type_mat2x3.hpp │ ├── type_mat2x3.inl │ ├── type_mat2x4.hpp │ ├── type_mat2x4.inl │ ├── type_mat3x2.hpp │ ├── type_mat3x2.inl │ ├── type_mat3x3.hpp │ ├── type_mat3x3.inl │ ├── type_mat3x4.hpp │ ├── type_mat3x4.inl │ ├── type_mat4x2.hpp │ ├── type_mat4x2.inl │ ├── type_mat4x3.hpp │ ├── type_mat4x3.inl │ ├── type_mat4x4.hpp │ ├── type_mat4x4.inl │ ├── type_mat4x4_simd.inl │ ├── type_quat.hpp │ ├── type_quat.inl │ ├── type_quat_simd.inl │ ├── type_vec1.hpp │ ├── type_vec1.inl │ ├── type_vec2.hpp │ ├── type_vec2.inl │ ├── type_vec3.hpp │ ├── type_vec3.inl │ ├── type_vec4.hpp │ ├── type_vec4.inl │ └── type_vec4_simd.inl ├── exponential.hpp ├── ext.hpp ├── ext │ ├── matrix_clip_space.hpp │ ├── matrix_clip_space.inl │ ├── matrix_common.hpp │ ├── matrix_common.inl │ ├── matrix_double2x2.hpp │ ├── matrix_double2x2_precision.hpp │ ├── matrix_double2x3.hpp │ ├── matrix_double2x3_precision.hpp │ ├── matrix_double2x4.hpp │ ├── matrix_double2x4_precision.hpp │ ├── matrix_double3x2.hpp │ ├── matrix_double3x2_precision.hpp │ ├── matrix_double3x3.hpp │ ├── matrix_double3x3_precision.hpp │ ├── matrix_double3x4.hpp │ ├── matrix_double3x4_precision.hpp │ ├── matrix_double4x2.hpp │ ├── matrix_double4x2_precision.hpp │ ├── matrix_double4x3.hpp │ ├── matrix_double4x3_precision.hpp │ ├── matrix_double4x4.hpp │ ├── matrix_double4x4_precision.hpp │ ├── matrix_float2x2.hpp │ ├── matrix_float2x2_precision.hpp │ ├── matrix_float2x3.hpp │ ├── matrix_float2x3_precision.hpp │ ├── matrix_float2x4.hpp │ ├── matrix_float2x4_precision.hpp │ ├── matrix_float3x2.hpp │ ├── matrix_float3x2_precision.hpp │ ├── matrix_float3x3.hpp │ ├── matrix_float3x3_precision.hpp │ ├── matrix_float3x4.hpp │ ├── matrix_float3x4_precision.hpp │ ├── matrix_float4x2.hpp │ ├── matrix_float4x2_precision.hpp │ ├── matrix_float4x3.hpp │ ├── matrix_float4x3_precision.hpp │ ├── matrix_float4x4.hpp │ ├── matrix_float4x4_precision.hpp │ ├── matrix_int2x2.hpp │ ├── matrix_int2x2_sized.hpp │ ├── matrix_int2x3.hpp │ ├── matrix_int2x3_sized.hpp │ ├── matrix_int2x4.hpp │ ├── matrix_int2x4_sized.hpp │ ├── matrix_int3x2.hpp │ ├── matrix_int3x2_sized.hpp │ ├── matrix_int3x3.hpp │ ├── matrix_int3x3_sized.hpp │ ├── matrix_int3x4.hpp │ ├── matrix_int3x4_sized.hpp │ ├── matrix_int4x2.hpp │ ├── matrix_int4x2_sized.hpp │ ├── matrix_int4x3.hpp │ ├── matrix_int4x3_sized.hpp │ ├── matrix_int4x4.hpp │ ├── matrix_int4x4_sized.hpp │ ├── matrix_projection.hpp │ ├── matrix_projection.inl │ ├── matrix_relational.hpp │ ├── matrix_relational.inl │ ├── matrix_transform.hpp │ ├── matrix_transform.inl │ ├── matrix_uint2x2.hpp │ ├── matrix_uint2x2_sized.hpp │ ├── matrix_uint2x3.hpp │ ├── matrix_uint2x3_sized.hpp │ ├── matrix_uint2x4.hpp │ ├── matrix_uint2x4_sized.hpp │ ├── matrix_uint3x2.hpp │ ├── matrix_uint3x2_sized.hpp │ ├── matrix_uint3x3.hpp │ ├── matrix_uint3x3_sized.hpp │ ├── matrix_uint3x4.hpp │ ├── matrix_uint3x4_sized.hpp │ ├── matrix_uint4x2.hpp │ ├── matrix_uint4x2_sized.hpp │ ├── matrix_uint4x3.hpp │ ├── matrix_uint4x3_sized.hpp │ ├── matrix_uint4x4.hpp │ ├── matrix_uint4x4_sized.hpp │ ├── quaternion_common.hpp │ ├── quaternion_common.inl │ ├── quaternion_common_simd.inl │ ├── quaternion_double.hpp │ ├── quaternion_double_precision.hpp │ ├── quaternion_exponential.hpp │ ├── quaternion_exponential.inl │ ├── quaternion_float.hpp │ ├── quaternion_float_precision.hpp │ ├── quaternion_geometric.hpp │ ├── quaternion_geometric.inl │ ├── quaternion_relational.hpp │ ├── quaternion_relational.inl │ ├── quaternion_transform.hpp │ ├── quaternion_transform.inl │ ├── quaternion_trigonometric.hpp │ ├── quaternion_trigonometric.inl │ ├── scalar_common.hpp │ ├── scalar_common.inl │ ├── scalar_constants.hpp │ ├── scalar_constants.inl │ ├── scalar_int_sized.hpp │ ├── scalar_integer.hpp │ ├── scalar_integer.inl │ ├── scalar_packing.hpp │ ├── scalar_packing.inl │ ├── scalar_relational.hpp │ ├── scalar_relational.inl │ ├── scalar_uint_sized.hpp │ ├── scalar_ulp.hpp │ ├── scalar_ulp.inl │ ├── vector_bool1.hpp │ ├── vector_bool1_precision.hpp │ ├── vector_bool2.hpp │ ├── vector_bool2_precision.hpp │ ├── vector_bool3.hpp │ ├── vector_bool3_precision.hpp │ ├── vector_bool4.hpp │ ├── vector_bool4_precision.hpp │ ├── vector_common.hpp │ ├── vector_common.inl │ ├── vector_double1.hpp │ ├── vector_double1_precision.hpp │ ├── vector_double2.hpp │ ├── vector_double2_precision.hpp │ ├── vector_double3.hpp │ ├── vector_double3_precision.hpp │ ├── vector_double4.hpp │ ├── vector_double4_precision.hpp │ ├── vector_float1.hpp │ ├── vector_float1_precision.hpp │ ├── vector_float2.hpp │ ├── vector_float2_precision.hpp │ ├── vector_float3.hpp │ ├── vector_float3_precision.hpp │ ├── vector_float4.hpp │ ├── vector_float4_precision.hpp │ ├── vector_int1.hpp │ ├── vector_int1_sized.hpp │ ├── vector_int2.hpp │ ├── vector_int2_sized.hpp │ ├── vector_int3.hpp │ ├── vector_int3_sized.hpp │ ├── vector_int4.hpp │ ├── vector_int4_sized.hpp │ ├── vector_integer.hpp │ ├── vector_integer.inl │ ├── vector_packing.hpp │ ├── vector_packing.inl │ ├── vector_relational.hpp │ ├── vector_relational.inl │ ├── vector_uint1.hpp │ ├── vector_uint1_sized.hpp │ ├── vector_uint2.hpp │ ├── vector_uint2_sized.hpp │ ├── vector_uint3.hpp │ ├── vector_uint3_sized.hpp │ ├── vector_uint4.hpp │ ├── vector_uint4_sized.hpp │ ├── vector_ulp.hpp │ └── vector_ulp.inl ├── fwd.hpp ├── geometric.hpp ├── glm.hpp ├── gtc │ ├── bitfield.hpp │ ├── bitfield.inl │ ├── color_space.hpp │ ├── color_space.inl │ ├── constants.hpp │ ├── constants.inl │ ├── epsilon.hpp │ ├── epsilon.inl │ ├── integer.hpp │ ├── integer.inl │ ├── matrix_access.hpp │ ├── matrix_access.inl │ ├── matrix_integer.hpp │ ├── matrix_inverse.hpp │ ├── matrix_inverse.inl │ ├── matrix_transform.hpp │ ├── matrix_transform.inl │ ├── noise.hpp │ ├── noise.inl │ ├── packing.hpp │ ├── packing.inl │ ├── quaternion.hpp │ ├── quaternion.inl │ ├── quaternion_simd.inl │ ├── random.hpp │ ├── random.inl │ ├── reciprocal.hpp │ ├── reciprocal.inl │ ├── round.hpp │ ├── round.inl │ ├── type_aligned.hpp │ ├── type_precision.hpp │ ├── type_precision.inl │ ├── type_ptr.hpp │ ├── type_ptr.inl │ ├── ulp.hpp │ ├── ulp.inl │ └── vec1.hpp ├── gtx │ ├── associated_min_max.hpp │ ├── associated_min_max.inl │ ├── bit.hpp │ ├── bit.inl │ ├── closest_point.hpp │ ├── closest_point.inl │ ├── color_encoding.hpp │ ├── color_encoding.inl │ ├── color_space.hpp │ ├── color_space.inl │ ├── color_space_YCoCg.hpp │ ├── color_space_YCoCg.inl │ ├── common.hpp │ ├── common.inl │ ├── compatibility.hpp │ ├── compatibility.inl │ ├── component_wise.hpp │ ├── component_wise.inl │ ├── dual_quaternion.hpp │ ├── dual_quaternion.inl │ ├── easing.hpp │ ├── easing.inl │ ├── euler_angles.hpp │ ├── euler_angles.inl │ ├── extend.hpp │ ├── extend.inl │ ├── extended_min_max.hpp │ ├── extended_min_max.inl │ ├── exterior_product.hpp │ ├── exterior_product.inl │ ├── fast_exponential.hpp │ ├── fast_exponential.inl │ ├── fast_square_root.hpp │ ├── fast_square_root.inl │ ├── fast_trigonometry.hpp │ ├── fast_trigonometry.inl │ ├── float_notmalize.inl │ ├── functions.hpp │ ├── functions.inl │ ├── gradient_paint.hpp │ ├── gradient_paint.inl │ ├── handed_coordinate_space.hpp │ ├── handed_coordinate_space.inl │ ├── hash.hpp │ ├── hash.inl │ ├── integer.hpp │ ├── integer.inl │ ├── intersect.hpp │ ├── intersect.inl │ ├── io.hpp │ ├── io.inl │ ├── log_base.hpp │ ├── log_base.inl │ ├── matrix_cross_product.hpp │ ├── matrix_cross_product.inl │ ├── matrix_decompose.hpp │ ├── matrix_decompose.inl │ ├── matrix_factorisation.hpp │ ├── matrix_factorisation.inl │ ├── matrix_interpolation.hpp │ ├── matrix_interpolation.inl │ ├── matrix_major_storage.hpp │ ├── matrix_major_storage.inl │ ├── matrix_operation.hpp │ ├── matrix_operation.inl │ ├── matrix_query.hpp │ ├── matrix_query.inl │ ├── matrix_transform_2d.hpp │ ├── matrix_transform_2d.inl │ ├── mixed_product.hpp │ ├── mixed_product.inl │ ├── norm.hpp │ ├── norm.inl │ ├── normal.hpp │ ├── normal.inl │ ├── normalize_dot.hpp │ ├── normalize_dot.inl │ ├── number_precision.hpp │ ├── number_precision.inl │ ├── optimum_pow.hpp │ ├── optimum_pow.inl │ ├── orthonormalize.hpp │ ├── orthonormalize.inl │ ├── perpendicular.hpp │ ├── perpendicular.inl │ ├── polar_coordinates.hpp │ ├── polar_coordinates.inl │ ├── projection.hpp │ ├── projection.inl │ ├── quaternion.hpp │ ├── quaternion.inl │ ├── range.hpp │ ├── raw_data.hpp │ ├── raw_data.inl │ ├── rotate_normalized_axis.hpp │ ├── rotate_normalized_axis.inl │ ├── rotate_vector.hpp │ ├── rotate_vector.inl │ ├── scalar_multiplication.hpp │ ├── scalar_relational.hpp │ ├── scalar_relational.inl │ ├── spline.hpp │ ├── spline.inl │ ├── std_based_type.hpp │ ├── std_based_type.inl │ ├── string_cast.hpp │ ├── string_cast.inl │ ├── texture.hpp │ ├── texture.inl │ ├── transform.hpp │ ├── transform.inl │ ├── transform2.hpp │ ├── transform2.inl │ ├── type_aligned.hpp │ ├── type_aligned.inl │ ├── type_trait.hpp │ ├── type_trait.inl │ ├── vec_swizzle.hpp │ ├── vector_angle.hpp │ ├── vector_angle.inl │ ├── vector_query.hpp │ ├── vector_query.inl │ ├── wrap.hpp │ └── wrap.inl ├── integer.hpp ├── mat2x2.hpp ├── mat2x3.hpp ├── 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