├── .gitignore
├── Assets
├── Scenes.meta
├── Scenes
│ ├── SampleScene.unity
│ ├── SampleScene.unity.meta
│ ├── SampleSceneSettings.lighting
│ └── SampleSceneSettings.lighting.meta
├── URP.asset
├── URP.asset.meta
├── URP_Renderer.asset
├── URP_Renderer.asset.meta
├── WebcamCapture.cs
├── WebcamCapture.cs.meta
├── WebcamEffect.mat
├── WebcamEffect.mat.meta
├── WecamEffect.shadergraph
└── WecamEffect.shadergraph.meta
├── LICENSE
├── Packages
└── manifest.json
├── ProjectSettings
├── AudioManager.asset
├── ClusterInputManager.asset
├── DynamicsManager.asset
├── EditorBuildSettings.asset
├── EditorSettings.asset
├── GraphicsSettings.asset
├── InputManager.asset
├── NavMeshAreas.asset
├── Physics2DSettings.asset
├── PresetManager.asset
├── ProjectSettings.asset
├── ProjectVersion.txt
├── QualitySettings.asset
├── TagManager.asset
├── TimeManager.asset
├── UnityConnectSettings.asset
├── VFXManager.asset
├── VersionControlSettings.asset
└── XRSettings.asset
├── README.md
└── UserSettings
└── EditorUserSettings.asset
/.gitignore:
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1 | # This .gitignore file should be placed at the root of your Unity project directory
2 | #
3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
4 | #
5 | /[Ll]ibrary/
6 | /[Tt]emp/
7 | /[Oo]bj/
8 | /[Bb]uild/
9 | /[Bb]uilds/
10 | /[Ll]ogs/
11 | /[Mm]emoryCaptures/
12 |
13 | # Asset meta data should only be ignored when the corresponding asset is also ignored
14 | !/[Aa]ssets/**/*.meta
15 |
16 | # Uncomment this line if you wish to ignore the asset store tools plugin
17 | # /[Aa]ssets/AssetStoreTools*
18 |
19 | # Autogenerated Jetbrains Rider plugin
20 | [Aa]ssets/Plugins/Editor/JetBrains*
21 |
22 | # Visual Studio cache directory
23 | .vs/
24 |
25 | # Gradle cache directory
26 | .gradle/
27 |
28 | # Autogenerated VS/MD/Consulo solution and project files
29 | ExportedObj/
30 | .consulo/
31 | *.csproj
32 | *.unityproj
33 | *.sln
34 | *.suo
35 | *.tmp
36 | *.user
37 | *.userprefs
38 | *.pidb
39 | *.booproj
40 | *.svd
41 | *.pdb
42 | *.mdb
43 | *.opendb
44 | *.VC.db
45 |
46 | # Unity3D generated meta files
47 | *.pidb.meta
48 | *.pdb.meta
49 | *.mdb.meta
50 |
51 | # Unity3D generated file on crash reports
52 | sysinfo.txt
53 |
54 | # Builds
55 | *.apk
56 | *.unitypackage
57 |
58 | # Crashlytics generated file
59 | crashlytics-build.properties
60 |
61 |
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1 | using UnityEngine;
2 |
3 | public class WebcamCapture : MonoBehaviour
4 | {
5 | ///
6 | /// Material used to play with the webcam texture.
7 | ///
8 | [SerializeField]
9 | private Material _material = default;
10 |
11 | ///
12 | /// Texture containing the webcam capture, will be sent to the shader.
13 | ///
14 | private WebCamTexture _webCamTexture;
15 |
16 | ///
17 | /// Initialize the webcam texture and start capturing.
18 | ///
19 | private void Start()
20 | {
21 | if (_webCamTexture == null)
22 | {
23 | _webCamTexture = new WebCamTexture();
24 | }
25 |
26 | _webCamTexture.requestedHeight = 512;
27 | _webCamTexture.requestedWidth = 512;
28 | _webCamTexture.Play();
29 | }
30 |
31 | ///
32 | /// Send texture to the shader.
33 | ///
34 | private void Update()
35 | {
36 | if (_material == null)
37 | return;
38 |
39 | _material.SetTexture("_WebcamTex", _webCamTexture);
40 | }
41 | }
42 |
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1 | MIT License
2 |
3 | Copyright (c) 2020 Andy Duboc
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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/README.md:
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1 | WebcamEffect
2 | ==============
3 |
4 | An example that show how to capture a WebCamTexture and interface it with ShaderGraph.
5 |
6 | 
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